Version: EP30_Global,NLS,V2110409,110
BuildDate: Mon Jul 17 11:30:55 2017
Time: 2021.11.12 19:40:41 [GTick=972,LGTicks=1]
PosCode: 0:0:0
ZoneName:
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz @ 3705 MHz
RAM: 32710MB RAM
CPUInfo: 6,6,6,0
Memory: 273921KB
Video: NVIDIA GeForce RTX 2070 (7212), DX v4.9r904
Option: 1920x1080S_W1sH0A2KP
VideoResources: 159 MB
MAC: 40-B0-76-08-11-E3
LANG: RUSSIAN
IME: ???
Error:
History: UNetworkHandler::ExSendClientINI <- NConsoleWnd::SendClientINI <- NConsoleWnd::SendDataWhileLogout <- NConsoleWnd::GotoLogin <- NCLobbyWnd::OnGameCancelBtnClick <- UUIScript::execGotoLogin <- UObject::ProcessEvent <+ (LoginServerSelect Transient.LoginServerSelect, Function Interface.LoginServerSelect.OnCallUCFunction, 0x15062790, 0x0019A698, 24, 40) <- GlobalGFxDelegate::CallUCFunction <- Advance <- GFxFlashObj::AdvanceAndRender <+ Flash Name: ContainerHUD Tick Count: 3CB <- GFxUIManager::RenderFlash <- GFxFlashWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::PostDraw <- ConsolePostRender <- Draw <- UGameEngine::Draw <+ GRenDev = f78d0000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000104]
Address [0x67173948]
SegCs [0x0023]
clmods.dll [0x66DF0000] Offset [0x00383948]