More and more "smart" changes - it's only between mages and archers on this server (most brainless classes pressing 2 buttons xD), you see an issue that archers are doing too much damage - instead of working on limiting that somehow, you decide to boost mages constantly, their damage output is through the roof, but i guess your most wealthy audience are archers, so you won't touch them too. Instead, you push the 2 classes and leave all the other aside, making them more and more useless.
I'm playing a ghost hunter and the damage is garbage if you havent got the perfect situation where all your debuffs land, enemy is blind and ignores you for a few minutes, need to remove zerk hoping mage won't do 5k m.crt on full resist and m.def set+8 (m.crt every 3-4 skills, you cast instantly xd), then there's no gap closer after shadow step with 1 minute cooldown, hide reuse is years, need to be behind target to even do ANY dmg, guess what, they just face you and you do 0 dmg again, no 1 shots in pt vs pt - 2.5k backstab on full crt dmg buff after hide (+25% dmg) into a sps in MA +4 who has crit resist from OL and no sof/udi from judi, nice blyat :D Where is boost for me?
While on mage you have +4 MA robe, +4 AM and you're the king vs most, you just press hydro blast a few times and gg. Example, same sps gear vs 3.2k+ m.def and 130+ water resist deals ~4k m.crt and above 1k normal hydro :DDDDD
Where are boosts for warlord to be able to fight normally in party pvp and be useful? Summoners boost to legit play in a party? Titan only on frenzy, otherwise it's a joke, why none of these get any pvp boosts?
You literally force people to pick between these 2 setups otherwise it's just a nightmare to play :D
Can't wait for soulhound 5k m.crts with lightning speed now btw, will be fun.