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player333

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  1. Safera talked about setup statistics on the server somewhere here before and classes in general. Have you looked at your top 100 pvp stats on server as well? Why 54/100 are mages, of which ~45 are archmage/mystic muse? Don't see any issue here? All fine? No need to balance? Saying mages will take 12k from PR if no shield is worn, yes, a mage in dc robe with no decent buff maybe from a full boost PR with insane equipment, nice comparisons, show a video/screenshot of such dmg on decently buffed mage from this season, i'm sure you have it, right? So detached from reality and clearly only "trying to" balance mage - archer interactions xD others are forgotten and hit with indirect nerfs or suffering from boosted classes. Another "gospel" from Safera - no decent mage will wear 2h vs fighter parties - ultra mega super incorrect, run around your own server and check it again. You have certificate - crit dmg, trigger from pvp robe armor - crt dmg, boosted OL in most setups for mages so again - crt dmg from his buff, then on top of that shield and new passive - crt dmg, it helps a lot and actually good mage should wear vs fighters (optional here). Not to mention cancel removing crucial buffs all the time - Safera will counter "Oh get a buffer in party", yeah, rebuff your ass when you eat 3x 4k m. crt instantly from your beloved nukers because they have 900 range and instant cast of skills xD Waiting for new updates - all mages get personal UD, permanent criticals and skills ignore m.def (well they kind of do now anyway xd)
  2. More and more "smart" changes - it's only between mages and archers on this server (most brainless classes pressing 2 buttons xD), you see an issue that archers are doing too much damage - instead of working on limiting that somehow, you decide to boost mages constantly, their damage output is through the roof, but i guess your most wealthy audience are archers, so you won't touch them too. Instead, you push the 2 classes and leave all the other aside, making them more and more useless. I'm playing a ghost hunter and the damage is garbage if you havent got the perfect situation where all your debuffs land, enemy is blind and ignores you for a few minutes, need to remove zerk hoping mage won't do 5k m.crt on full resist and m.def set+8 (m.crt every 3-4 skills, you cast instantly xd), then there's no gap closer after shadow step with 1 minute cooldown, hide reuse is years, need to be behind target to even do ANY dmg, guess what, they just face you and you do 0 dmg again, no 1 shots in pt vs pt - 2.5k backstab on full crt dmg buff after hide (+25% dmg) into a sps in MA +4 who has crit resist from OL and no sof/udi from judi, nice blyat :D Where is boost for me? While on mage you have +4 MA robe, +4 AM and you're the king vs most, you just press hydro blast a few times and gg. Example, same sps gear vs 3.2k+ m.def and 130+ water resist deals ~4k m.crt and above 1k normal hydro :DDDDD Where are boosts for warlord to be able to fight normally in party pvp and be useful? Summoners boost to legit play in a party? Titan only on frenzy, otherwise it's a joke, why none of these get any pvp boosts? You literally force people to pick between these 2 setups otherwise it's just a nightmare to play :D Can't wait for soulhound 5k m.crts with lightning speed now btw, will be fun.
  3. player333

    mages on MV vs all

    They changes aoe skills to make mass pvp more interesting and more about tactics, rather than just pressing 2 buttons in 1 place etc etc - that's words of admins before this season started and it's completely false, the changes brought nothing different, especially now with aura flash being the most broken and op skill in mass pvp, what tactics, what "skill", what coordination? You just make a million of mages like irreale and spam aura flash - skill with low cooldown, instant cast - damage? who cares when your enemy can't cast a single spell because of "casting interrupted" - it interrupts casting even on certification barrier (xD). You die right away even on SOF/Divine protection talisman, unable to cast a single skill - big gameplay. They boost mages max critical because the sps reached a cap of m.crt rate but want to hit m.crt 1/2 1/1 hits like archers. Like it is now 1/3, or 1/4 is not enough :))))) With mages setup sometimes you don't even need extra classes like judi/ol, you simply put 4 sps and GG. There's no balance at all, you have classes that need to press 1-2 buttons like mage/archer, they're very straight forward and easy to play, deal the most, and sustained dmg, no need to get close, just focus 1 target and press 2 buttons with lighting speed. Melee setup was always screwed but now it's beyond ridiculous what's happening. Others need to cast multiple skills, there're conditions to land/use skills and the reward is 0, no damage, no CC, nothing. It's mage setup = archer setup >>>>>>>>>>>>>>>> melee crying in the corner hoping to kill 1-2 enemies in pvp while nerfed appetite lasts xd
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