They changes aoe skills to make mass pvp more interesting and more about tactics, rather than just pressing 2 buttons in 1 place etc etc - that's words of admins before this season started and it's completely false, the changes brought nothing different, especially now with aura flash being the most broken and op skill in mass pvp, what tactics, what "skill", what coordination? You just make a million of mages like irreale and spam aura flash - skill with low cooldown, instant cast - damage? who cares when your enemy can't cast a single spell because of "casting interrupted" - it interrupts casting even on certification barrier (xD). You die right away even on SOF/Divine protection talisman, unable to cast a single skill - big gameplay.
They boost mages max critical because the sps reached a cap of m.crt rate but want to hit m.crt 1/2 1/1 hits like archers. Like it is now 1/3, or 1/4 is not enough :)))))
With mages setup sometimes you don't even need extra classes like judi/ol, you simply put 4 sps and GG. There's no balance at all, you have classes that need to press 1-2 buttons like mage/archer, they're very straight forward and easy to play, deal the most, and sustained dmg, no need to get close, just focus 1 target and press 2 buttons with lighting speed. Melee setup was always screwed but now it's beyond ridiculous what's happening.
Others need to cast multiple skills, there're conditions to land/use skills and the reward is 0, no damage, no CC, nothing.
It's mage setup = archer setup >>>>>>>>>>>>>>>> melee crying in the corner hoping to kill 1-2 enemies in pvp while nerfed appetite lasts xd