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Andra

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Andra's Achievements

  1. Andra

    Please Restore PK EXP Loss

    It's not difficult to interfere and that is not the problem and not my argument. Do you have a point besides joking?
  2. Andra

    Please Restore PK EXP Loss

    In my experience it is not solo players in need of leveling who behave this way. Players leveling characters are not the kind of people who eagerly go into "who is willing to waste more time" competitions, especially new players who often do not know how PK is implemented in the server and avoid it all together. No, people who abuse the lack of PK exp loss are usually solo players with 3 boxes, full buffs who are farming for drops and adena. Or small groups of 2-3 active players, again with a train of support boxes. In order to get them out of the area you are forced to PK the box train too, which is again, virtually no loss for the guy, but +4PK for you. I did not and do not advocate the item drop be removed from PK status. That is half the PK penalty for the killer. I think becoming PK should remain severe, if not more severe. My point is that getting PKed should also be severe, you should be encourage to fight back if you want to protect your farming spot, not just stand there and keep getting killed. In what world getting repeatedly killed over and over is considered a valid defensive tactic? My point is - it shouldn't be. If another party comes for your farming spot, you should fight for it. If you're stronger, you hold it. If not, they take it. If you have allies, there's that option. But a single person with a bunch of boxes shouldn't be able to hold an area against a full party or even two parties, simply because PKing them is too much of a penalty and they can keep coming back because there is no penalty for them.
  3. Over the past month or I have noticed more and more people take advantage of the tiny exp loss when PK killed. It is extremely frustrating to farm when a single stubborn player can impede a full 9 active player party because all the penalty for killing them is on the killers. So they can keep returning every couple minutes and you get increasing costs of dealing with them. This has become a very popular playerstyle for solo target farming, insolently taking mobs from larger parties because they know that dealing with this is too much bother. I know the exp change was a while back and it is only the mentality changed recently for this playstyle to become popular. In my humble opinion contest of "Who is willing to waste more time impeding each other" is not fun gameplay, that is my main argument. I know there are ways to deal with this, but it's frustrating and simply not fun. Maybe more importantly, as things are PK has lost its significance. If you can get killed dozens of times and keep coming back like nothing happened, it's not a testament to will or determination, it's a lack of appropriate penalty for being PK'ed. I hope to get some healthy discussion on this. I expect it may be favoured by people who mostly play solo or in small groups. Let's talk and see what the Devs think.
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