Hello,
This is the first Classic Interlude i'm playing on, and i'd like to point out a few things: I've noticed quickly, in-game, that there are many, many, many changes "behind the scenes", so i've searched the "Classic 1.5" databases and confirmed it: buff values, times, skill land rate, skill damage calculations, and skill atk. power itself all altered to some degree
Most of these changes I really dont care much about.
Some of these, though, are for me, and I believe for many of other interlude lovers aswell, killers to the interlude feel.
and i'll explain what i mean by that with an example, one that for me illustrates perfectly.
and that is... CHANT OF VICTORY
[spoiler=Data from the example 'CoV']
Chant of Victory (Interlude from 2007)↓↓
[TABLE]
[TR]
[TD][/TD]
[TD]Accuracy +4
Atk. Spd. +20%
Casting Spd. +20%
Critical Rate +20%
Critical Damage +20%
Debuff Resistance +20%
HP +20% (restores the HP added)
M.Def. +20%
M.Atk. +20%
P.Def. +20%
P.Atk. +10%
Speed -20%[/TD]
[/TR]
[/TABLE]
Chant of Victory ("Interlude" Classic)↓↓
[TABLE]
[TR]
[TD][/TD]
[TD]Accuracy +4
Atk. Spd. +15%
Casting Spd. +10%
Critical Rate +15% (Includes M.Crit.)
Critical Damage +15% (Includes M.Crit.)
Evasion +4
M.Atk +15%
P.Atk. +15%[/TD]
[/TR]
[/TABLE]
there's no reason to call chant of victory as chant of victory no more, it is a completly other skill with other a completly new function, with COMPLETLY different drawbacks and COMPLETLY different positive aspects.
and I mean it, for example, what once was the regular buff for tankers, simply doesnt offer any p.def or m.def increase AT ALL.
and unfortunately, it is not just chant of victory, they were all heavily changed.
so the question is, supposedly you were to offer us a Interlude Server, is this an interlude server ? shouldn't we call it something else completly ?
and this points to somewhat the direction i'd like to take...
should we try to make this a little more like interlude ? ...would it be possible ?
would the admins take the cause ?!