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xPsomo

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  1. xPsomo

    Insane Crusher mega nerfed

    Shoq the debuff is nerfed. not a strong debuff. also lasts 15 seconds... it is just lets say a big gladi aoe now. with higher crit chance but 1 min cd... like come on... and it changes the whole character identity... a da that does not cancel! hahahaha
  2. Hello, Overall the patch notes are great. Great work on daggers and archers. I worry a bit about raising the magic critical rate cap, but time will tell whether that becomes a problem or not. My biggest concern is what happened to Dark Avenger and Summoners. PvP in this game evolves around some core parts: Damage output Healing output Crowd control management (applying and cleansing CC) Mana management Buff management (rebuffing and canceling) Why was number 5 almost completely removed? There are classes in this game that were literally built around buff management. Summoners lose their banes. Dark Avenger loses the cancel aspect of Insane Crusher. Why?Honestly, can you tell us right now why somebody should take a Summoner in his party if he has no banes and no extra buff? What unique utility does he bring?The same applies to Dark Avenger. The class has never been about damage. It has never been about healing. It has never been about mana management. DA was always about disruption, control and buff management. By no means do I want H5 Insane Crusher to be used in large scale PvP. I completely understand the balance concerns there. However, please consider something similar to Eternal: Insane Crusher with a proper cancel effect (1-5 buffs) 1 minutes based cooldown Reduced healing received, not healing power Use the H5 version only in Olympiad since DA relies on the cancel to beat many classes Also, where is the information regarding Panther cancel? I genuinely hope it was simply forgotten in the patch notes. Another question: why no Boost Morale and no Transform for tanks? What I don't understand is this: You have given us mass buffs. You have reduced MP costs. For example you even have MP consumption reduction on armor sets. In a world where supports can rebuff an entire party with a few clicks and almost no mana cost, why is cancel suddenly considered such a problem? Personally, and I say this as a long-time DA player, I currently see very little reason to play the class. The same way I would feel if I were a Summoner main. Necromancer loses Bane and receives more damage in return. DA and Summoners lose cancel and banes... and receive what exactly? I am seriously concerned that these classes just lost their identity. Please consider letting those classes keep what made them unique. Some of us learned to love and master these classes over the years because of the role they played in PvP. Thank you.
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