Доброго времени суток всем, решил познакомится с клиентом и зайти побегать по Eternal'y и столкнулся с проблемой.
При открытии карты критует, делал фулл чек но не помогло
Version: EP30_Global,LL_s,V2110409,286
BuildDate: Wed Oct 14 09:23:09 2020
Time: 2023.10.12 12:29:44 [GTick=516,LGTicks=334,Duration=21]
PosCode: -119454:48628:243
ZoneName: Kamael Village
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz @ 3704 MHz
RAM: 12234MB RAM
CPUInfo: 4,2,4,1
Memory: 332388KB
PrivateMemory: 786784KB
Video: NVIDIA GeForce GTX 1050 Ti (3623), DX v4.9r904
Option: 1920x1080__W0_H0A0K_B
Scene: 0_0_0
Stat: 5
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 516
NPAuthSocketClosed: 0
Sev: 1_MasterWork - Main
VideoResources: 105 MB
MAC: DD-48
LANG: RUSSIAN
IME: ???
Error: The system file may have been damaged. After ending the game, please check the file using the Lineage II auto update.
Protocol: S_EX_SHOW_CASTLE_INFO(249, 0) <= C_EX_RAID_TELEPORT_INFO(6, 1) <= C_EX_SHOW_AGIT_SIEGE_INFO(5, 1) <= C_EX_RAID_SERVER_INFO(5, 1) <= C_EX_SEED_PHASE(5, 1) <= C_EX_ITEM_AUCTION_STATUS(5, 1) <= C_EX_FACTION_INFO(10, 1) <= C_EX_INZONE_WAITING_TIME(6, 1) <= C_EX_ACTIVATED_CURSED_TREASURE_BOX_LOCATION(5, 1) <= C_EX_EXISTING_CURSED_WEAPON_LOCATION(5, 1)
History: FMallocWindows::Malloc <+ 00000000 -915020000 FArray mem=340365908, aligned=342708224 <- FMallocWindows::Realloc <+ 00000000 -915020000 FArray <- FArray::Realloc <+ 2033106148*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <+ (Engine.Texture L2Font-e.TownMap.map_kamael_village NULL) <- ExceptionCheck <+ URL:img://L2Font-e.TownMap.map_kamael_village, pD3DTex:0x0 <- L2ImageCreator::LoadProtocolImage <- Advance <- GFxFlashObj::AdvanceAndRender <+ Flash Name: ContainerWindow Tick Count: 323 <- GFxUIManager::RenderFlash <- GFxFlashWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::PostDraw <- ConsolePostRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd970000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop