After a thorough review, it appears that the improvements have been primarily focused on the game's melee party. Warriors, in general, have been significantly boosted both offensively and defensively, as have dagger users, healers, and buffers. I don't think there's much to complain about; I believe they are optimal. But summoners have been completely abandoned. They don't have party buffs, or the ability to summon again with a buff—absolutely nothing. They don't have any damage skills, just nothing...
Summoner: They don't have Gift of the Seraphim's Blessing, Gift of the Queen's Blessing, Gift of the Shadow's Blessing, or any skill that makes them functional in a party or gives them the role they had in Classic, which I think is the best.
Tank: They all have a functional seed for their party to heal. I understand that the Dark Avenger has an offensive function, but they all get increased attack, defense, healing, and speed. But the Dark Avenger only deals one strong hit and reduces the ability to take debuffs... Seriously? Literally something that makes no sense, given the original skill. I was expecting a nerf that gradually increases, lowering the CP to 40%, 70%, 80%, and 90%, and the cancel to 1-2, 2-3, 3-4, and 4-5, for example. I also expected the cooldown to be less than 60 seconds, or for it to be activated manually, like in Hi5. I'm not commenting on the Panther skill because it should normally have its own cancel, and there's no information about it.
Mages: It's focused on damage, but pure damage. There's no way for the mage to jump out of the way, like the archer did in this version... and finally, the Arcane Shield itself, so they can survive a rush from a gladiator, destroyer, or dagger user.
I understand we're in the first stage of several to come, but it would be good to keep this in mind for future updates. We also hope more people will join and share their perspectives.
Regards