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  • Please note!!! We reserve the right to change the start dates and duration of stages. The information below is provided as a guide to the expected server development as accurately as possible, but the launch dates and duration of later stages may be affected by:
    • Fast or slow development pace of the bulk of players:
      • The MasterWork concept allows for a diverse experience across the game. Our goal was to balance stages and progressions so that, regardless of pace, style, or focus, all players could simultaneously access and enjoy gear at the appropriate level. If your goal is to earn gear as quickly as possible, you'll have that opportunity, but even playing at a more leisurely pace, you'll still be able to enjoy it within the same stage without fear of falling behind the rest of the player base. In our
        fifth season of stage balancing, we've been basing our efforts on statistics, your suggestions, and feedback, not just our own vision of the game. Our overall goal is to create a comfortable and fair playing environment for all types of players and not shift the burden solely to you. Play, enjoy the process, and get the most out of it, all while maintaining your character in competitive condition.
         

 

image.png

Etc_exp_point_i00.png Character Leveling

image.png Character levels are limited by a fatigue system. As your character gains experience, they lose an equal amount of points. Points are awarded daily. You can learn more about the system on Wikipedia.

 

At all stages of the game world:

  • image.png Modern Game Client with our own modifications;
  • Weapon_the_axe_of_hero_i00.png  Olympiad with periods of "week on, week off";
  • image.png Epics grow as the server develops;
  • Skill1045.png Club System - convenient buff, world chat, free teleports;
  • Etc_vitality_point_i00.png Our Energy system, up to 100% Experience and not up to 300%;
  • gcp_box.png Smart ACP and Macros;
  • Etc_paper_white_i00.png Daily Missions, Achievements and Author's Events.

Star_of_Destiny.jpg The essence

Comfortable character development, obtaining Professions and learning all the main Skills, creating D and C-grade gear, raising a Pet, finding a Group and Clan.

Accessory_crown_i00.png Challenges

Reaching Level 56+ and acquiring grade B gear, controlling the RB, forming the server's Political Arena, fighting for the first Epic, and leveling up your first Sub-Classes will keep you busy during the initial server stages.

image.png Features

• Obtaining first and second professions;
• Creation of the first equipment and weapons
• The quest for the Sub-Class is available from level 52. Additional skills of the Sub-Class - once every 5 sub-levels, starting from level 50;  
• Changed Instances: Kamaloka, Labyrinth, Kartia;
• A fairer system of rewards and experience gain in Instances;
• Free teleports and Club. Buff up to level 39;
• Daily and weekly tasks;
• Pets can be upgraded, Improved Pets have been boosted;
• Active and chance attacking skills of LS - level 40+;
• Evening Epics: Queen Ant, Orfen, Core;
• Evening World Bosses:  Doctor Chaos, Lord Ishka, Dark Shaman Varangka;
• The cost of crafting grade A has been increased.

 

image.png

 

Etc_exp_point_i00.png Character Leveling

image.png Character levels are limited by a fatigue system. As your character gains experience, they lose an equal amount of points. Points are awarded daily. You can learn more about the system on Wikipedia.

 

At all stages of the game world:

  • image.png Modern Game Client with our own modifications;
  • Weapon_the_axe_of_hero_i00.png  Olympiad with periods of "week on, week off";
  • image.png Epics grow as the server develops;
  • Skill1045.png Club System - convenient buff, world chat, free teleports;
  • Etc_vitality_point_i00.png Our Energy system, up to 100% Experience and not up to 300%;
  • gcp_box.png Smart ACP and Macros;
  • Etc_paper_white_i00.png Daily Missions, Achievements, Missions and original Events.

Star_of_Destiny.jpg The essence

Crafting grade B - Low A gear is now convenient, allowing you to occupy favorable resource mining locations without a level penalty. As part of this patch note, crafting grade A gear is simplified as new levels unlock. Now's the perfect time to level up your Sub-classes, prepare reagents for Nobless, and prepare for or engage in the more complex crafting of Top grade A gear.

Accessory_crown_i00.png Challenges

Obtaining Top A-grade gear, controlling the RB, fighting for Hero, forming the server's Political Arena, fighting for the first Castles and Epics. Unlocking new locations, quests, and missions within them.

image.png Features

• Sieges of all 9 classic castles. Castle abilities have been revised
• First cycle of the Olympiad: 50 1x1 battles, from 30 people per wave, no more than once every 60 seconds. Awards for participation, victories and defeats. Awards for 1st-10th places in their class
• Pailaka - Devil's Legacy.
• New quests in modified locations to simplify equipment creation.
• Daily Instances, daily, weekly and one-time Missions;
• Items have been updated and their development has been improved: Set parameters, bonuses for enchanting set parts and weapons, Rare items, PvP inserts into items. SA and LS-s in weapons, methods of obtaining them. Shirts, cloaks, belts;
• Current locations: Devil's Pass, Tower of Insolence 1-5, Wall of Argos, Lair of Antharas, Stakato Nest and Archaic Labaratory, Hatoum Settlement, Den of Evil and many other new locations.
• Access to the Best A-grade Weapons.
• 11 Clan levels. The number of clan and academy slots has been increased;
• Active Clan Skills. Squad skills have been reworked; the Academy has been updated
• CH, Forts, and Castles receive 60-minute full buffs. CH and Forts receive bonuses from the Castle. 
• Active and chance attacking skills of LS - 64 levels;
• Evening Epics: Queen Ant, Orfen, Core, Zaken;
• Low-A cost reduced, but Top-A still increased; 

 

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Etc_exp_point_i00.png Character Leveling

image.png Character levels are limited by a fatigue system. As your character gains experience, they lose an equal amount of points. Points are awarded daily. You can learn more about the system on Wikipedia.

 

At all stages of the game world:

  • image.png Modern Game Client with our own modifications;
  • Weapon_the_axe_of_hero_i00.png  Olympiad with periods of "week on, week off";
  • image.png Epics grow as the server develops;
  • Skill1045.png Club System - convenient buff, world chat, free teleports;
  • Etc_vitality_point_i00.png Our Energy system, up to 100% Experience and not up to 300%;
  • gcp_box.png Smart ACP and Macros;
  • Etc_paper_white_i00.png Daily Missions, Achievements, Missions and original Events.

Star_of_Destiny.jpg The essence

Now, it's easy to craft Top-A grade gear, giving you the opportunity to occupy vacant locations to obtain relevant equipment. The expanded selection of Luxor and Trading Posts facilitates a smooth start and leveling of Sub-classes.

Accessory_crown_i00.png Challenges

Obtaining Top A-grade gear at the beginning of the month, controlling the gradeed Battlegrounds, competing for Heroic grade, forming the server's Political Arena, and waging war for the first Castles and Epics. Discovering new locations, quests, and missions within them. Access to Combo Buffs and KoVams/PoVams.

image.png Features

Quest for Noblesse;
• Access to the study of Combo Buffs and COV/POV is opened ;
• New Epic Boss - Baium;
• Simplification of Low A grade creation;
• Creation of Top A grade for a standard price;
• It’s time to join groups for comfortable leveling and farming;
• The creation of Best A weapons is unlocked by completing Instances and quests in New Locations;
• The appearance of Combo Buffs at the Club Manager.

 

 

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Etc_exp_point_i00.png Character Leveling

image.png Character levels are limited by a fatigue system. As your character gains experience, they lose an equal amount of points. Points are awarded daily. You can learn more about the system on Wikipedia.

 

At all stages of the game world:

  • image.png Modern Game Client with our own modifications;
  • Weapon_the_axe_of_hero_i00.png  Olympiad with periods of "week on, week off";
  • image.png Epics grow as the server develops;
  • Skill1045.png Club System - convenient buff, world chat, free teleports;
  • Etc_vitality_point_i00.png Our Energy system, up to 100% Experience and not up to 300%;
  • gcp_box.png Smart ACP and Macros;
  • Etc_paper_white_i00.png Daily Missions, Achievements, Missions and original Events.

Star_of_Destiny.jpg The essence

As you level up, you can farm familiar Interlude High locations, making leveling faster and more comfortable. Crafting a full set of Top-A grade gear and learning the profession's core skills are available. Preparation for the third profession, as well as quests in Hot Springs and the villages of Varka and Ketra, are available from level 72.

Accessory_crown_i00.png Challenges

Obtaining recipes for S-grade equipment and crafting it. Learning all sub-skills and leveling it up to level 75. Leveling up your main profession to level 76+ to access your 3rd profession, skill refinement, and S-grade gear.

image.png Features

• Access to the creation of S-grade equipment is opened;
• Learning the skills of Sub-Classes at level 75;
• All skills of the 2nd profession can be learned;
• Initial enchanting of skills;
• New Epic Boss - Antharas;
• The first Territorial Wars with registration for everyone!
• Access to Pailaka - Injured Dragon;
• New World Boss: Andreas Van Halter;
• Creation of grade A equipment at a standard price;
• Completing the quest for Noblesse;
• Black Friday;
• A good time to step up your game, +1 hard cap level opens up new opportunities in the form of a 3rd profession and skill enhancement, which gives a huge advantage at this stage.
• There is a difficult choice between getting to level 76 and the 3rd profession with opening opportunities in the form of enchanting skills and wearing S-grade, or enchanting Top A equipment and pumping up all Sub-Classes to level 75 to get a full set of Sub-Skills.

 

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Etc_exp_point_i00.png Character Leveling

image.png Character levels are limited by a fatigue system. As your character gains experience, they lose an equal amount of points. Points are awarded daily. You can learn more about the system on Wikipedia.

 

At all stages of the game world:

  • image.png Modern Game Client with our own modifications;
  • Weapon_the_axe_of_hero_i00.png  Olympiad with periods of "week on, week off";
  • image.png Epics grow as the server develops;
  • Skill1045.png Club System - convenient buff, world chat, free teleports;
  • Etc_vitality_point_i00.png Our Energy system, up to 100% Experience and not up to 300%;
  • gcp_box.png Smart ACP and Macros;
  • Etc_paper_white_i00.png Daily Missions, Achievements, Missions and original Events.

Star_of_Destiny.jpg The essence

The 3rd profession is becoming generally available and no longer requires reaching the Hard Cap. Skill enchantment is more relevant than ever, becoming one of the easiest ways to strengthen a character. Crafting S-grade gear is available at no extra cost. New locations have been added, opening up alternative ways to craft S-grade gear.

Accessory_crown_i00.png Challenges

The Attributes slot is open. Farm new instances – Baylor and Twins. Refine skills for greater differences in Attribute defense and attack. Farm new top locations.

image.png Features

• Dropping Attribute Stones
• Inserting Attribute Stones
• Full access to 3 professions and skill improvement;
• New Epic Boss Frintezza;
• New Instances: Baylor and Twins;
• Available S-grade creation without any markup;
• Drops are improved for RBs of levels 70+ and locations 76-78 FoG, IT. MoS, Paran Temple;
• New locations are opening: HB, IoP, Fairy Settlement and the author’s quests simplifying the creation of S-grade equipment and obtaining Attribute Stones;

 

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Etc_exp_point_i00.png Character Leveling

image.png Character levels are limited by a fatigue system. As your character gains experience, they lose an equal amount of points. Points are awarded daily. You can learn more about the system on Wikipedia.

At all stages of the game world:

  • image.png Modern Game Client with our own modifications;
  • Weapon_the_axe_of_hero_i00.png  Olympiad with periods of "week on, week off";
  • image.png Epics grow as the server develops;
  • Skill1045.png Club System - convenient buff, world chat, free teleports;
  • Etc_vitality_point_i00.png Our Energy system, up to 100% Experience and not up to 300%;
  • gcp_box.png Smart ACP and Macros;
  • Etc_paper_white_i00.png Daily Missions, Achievements, Missions and original Events.

Star_of_Destiny.jpg The essence

Leveling up to the maximum stage level, crafting Dynasty gear. Completing new instances and farming current spots. Accessible Attribute Stones. 

Accessory_crown_i00.png Challenges

Upgrading Dynasty gear, farming the newly unlocked Valakas and Epidos bosses. Obtaining Epic Core and Orfen Jewelry by farming new instances. Obtaining level 80 skills.

image.png Features

• Entering all key locations for obtaining Dynasty equipment;
• Opening quests to obtain recipes and pieces of Dynasty equipment;
• Class-based upgrades to Dynasty sets;
• New Core and Orfen instances;
• New Epic Boss - Valakas;
• Adding new World Bosses;
• Adding functionality for interaction with the Dynasty NPC Pushkin. 

 

image.png

 

Etc_exp_point_i00.png Character Leveling

image.png Character levels are limited by a fatigue system. As your character gains experience, they lose an equal amount of points. Points are awarded daily. You can learn more about the system on Wikipedia.

 

At all stages of the game world:

  • image.png Modern Game Client with our own modifications;
  • Weapon_the_axe_of_hero_i00.png  Olympiad with periods of "week on, week off";
  • image.png Epics grow as the server develops;
  • Skill1045.png Club System - convenient buff, world chat, free teleports;
  • Etc_vitality_point_i00.png Our Energy system, up to 100% Experience and not up to 300%;
  • gcp_box.png Smart ACP and Macros;
  • Etc_paper_white_i00.png Daily Missions, Achievements, Missions and original Events.

Star_of_Destiny.jpg The essence

Leveling your character to level 82 and honing your skills to the current stage levels. Simplified Attribute Stone farming in all current locations. Farming new instances.

Accessory_crown_i00.png Challenges

Assault levels 83-84 and create Icarus. Farm Tiat and the new Epic Boss Beleth. Farm the Seed of Destruction location, and obtain Attribute Crystals.

image.png Features

Entering all key locations for obtaining Moirai equipment and Icarus weapons;
• Opening quests to obtain recipes and pieces of Moirai equipment and Icarus weapons;
• Improved Moirai sets;
• New Instances: Tiat and Queen Ant;
• New Epic Boss Beleth;
• Removal of the Epic Boss Queen Ant from the world;
• Adding new World Bosses;
• Access to Attribute Crystals;
• The ability to insert a 2nd defensive Attribute into Armor.

 

image.png

 

Etc_exp_point_i00.png Character Leveling

image.png Character levels are limited by a fatigue system. As your character gains experience, they lose an equal amount of points. Points are awarded daily. You can learn more about the system on Wikipedia.

 

At all stages of the game world:

  • image.png Modern Game Client with our own modifications;
  • Weapon_the_axe_of_hero_i00.png  Olympiad with periods of "week on, week off";
  • image.png Epics grow as the server develops;
  • Skill1045.png Club System - convenient buff, world chat, free teleports;
  • Etc_vitality_point_i00.png Our Energy system, up to 100% Experience and not up to 300%;
  • gcp_box.png Smart ACP and Macros;
  • Etc_paper_white_i00.png Daily Missions, Achievements, Missions and original Events.

Star_of_Destiny.jpg The essence

The "7 RB" and "3 RB" quests, providing an accessible way to obtain equipment. Locations and quests for crafting Vesper-grade equipment are now available. The 7 Seals quest.

Accessory_crown_i00.png Challenges

Reaching character level 85. Maximum skill upgrades for all upgradeable skills in your profession. 

image.png Features

• Quest 7 Signs with a large amount of experience and personal Epic Jewelry;
• Opening quests 7 RB and 3 RB to obtain Vesper equipment;
• A new Instance - Frintezza;
• The possibility of inserting a 3rd protective Attribute into Armor;
• Debuffs according to HF: Minimum - 10%, maximum - 90%;
• Entering all key locations for obtaining Vesper equipment;
• Opening quests to obtain recipes and pieces of Vesper equipment and full-fledged Vesper weapons;
• Upgrade Vesper's sets to Attack or Defense.

 

image.png

 

Etc_exp_point_i00.png Character Leveling

image.png Character levels are limited by a fatigue system. As your character gains experience, they lose an equal amount of points. Points are awarded daily. You can learn more about the system on Wikipedia.

 

At all stages of the game world:

  • image.png Modern Game Client with our own modifications;
  • Weapon_the_axe_of_hero_i00.png  Olympiad with periods of "week on, week off";
  • image.png Epics grow as the server develops;
  • Skill1045.png Club System - convenient buff, world chat, free teleports;
  • Etc_vitality_point_i00.png Our Energy system, up to 100% Experience and not up to 300%;
  • gcp_box.png Smart ACP and Macros;
  • Etc_paper_white_i00.png Daily Missions, Achievements, Missions and original Events.

Star_of_Destiny.jpg The essence

"Full-fledged HF in all its glory!" Easier progression at high levels. More options for crafting Moirai and Vesper gear, access to new locations and instances, and Vorpal loot.

Accessory_crown_i00.png Challenges

Crafting and upgrading Vorpal gear, looting Elegia, farming the new Epic Boss Freya and her instanced Variations, and conquering the Seed of Annihilation location. 

image.png Features

• New Epic Boss Freya;
• New Instances - Freya and Blessed Freya;
• Adding World Bosses to SoA;
• Obtaining Elegia equipment;    
• Development of the Lair of Antharas location;
• Addition of the improved location Seed of Anihilation;
• Obtaining Vorpal sets and upgrading them for attack or defense.

 

image.png

 

Etc_exp_point_i00.png Character Leveling

image.png Character levels are limited by a fatigue system. As your character gains experience, they lose an equal amount of points. Points are awarded daily. You can learn more about the system on Wikipedia.

 

At all stages of the game world:

  • image.png Modern Game Client with our own modifications;
  • Weapon_the_axe_of_hero_i00.png  Olympiad with periods of "week on, week off";
  • image.png Epics grow as the server develops;
  • Skill1045.png Club System - convenient buff, world chat, free teleports;
  • Etc_vitality_point_i00.png Our Energy system, up to 100% Experience and not up to 300%;
  • gcp_box.png Smart ACP and Macros;
  • Etc_paper_white_i00.png Daily Missions, Achievements, Missions and original Events.

Star_of_Destiny.jpg The essence

Crafting and refining Elegia gear. Skill enhancements are most likely to occur at level 85. 

Accessory_crown_i00.png Challenges

Crafting and upgrading Eternal gear.   

image.png Features

• New Instance - Trasken;
• Opening the quest for Eternal Weapons;
• Opening the quest for Eternal Armor;
• Addition of 11 new high-level locations;
• Addition of new World Boss Themis;
• New mechanics - Bonuses from the level of enchanting on Eternal equipment;
• Addition of various PvE events in new locations;
• Introduction of the Hot Spot system;
• As You Wish Event.

 

image.png

 

Etc_exp_point_i00.png Character Leveling

image.png Character levels are limited by a fatigue system. As your character gains experience, they lose an equal amount of points. Points are awarded daily. You can learn more about the system on Wikipedia.

 

At all stages of the game world:

  • image.png Modern Game Client with our own modifications;
  • Weapon_the_axe_of_hero_i00.png  Olympiad with periods of "week on, week off";
  • image.png Epics grow as the server develops;
  • Skill1045.png Club System - convenient buff, world chat, free teleports;
  • Etc_vitality_point_i00.png Our Energy system, up to 100% Experience and not up to 300%;
  • gcp_box.png Smart ACP and Macros;
  • Etc_paper_white_i00.png Daily Missions, Achievements, Missions and original Events.

Star_of_Destiny.jpg The essence

The pinnacle of your character development: fight the toughest players on the eternal server while developing Eternal gear!  

Accessory_crown_i00.png Challenges

Playing on the permanent server, meeting new and old friends and opponents from previous MasterWork seasons. Olympiads, Epics, Sieges, and TV; evening get-togethers on the steps in Giran with a guitar:)

image.png Features

• Regular conceptual updates and support for the unified server;
• All paths are open, it’s up to you to decide what to do!
• Not demanding on time, comfortable and interesting game both with familiar players from the season and with regulars of the Eternal server;
• A game that will allow you to return to it 1-2-3 times a week for a few hours. Go fight for an epic, maybe farm a couple of instances and chat with friends.
• PS: local players are quite friendly and will be happy to help you find leisure activities according to your wishes, needs and capabilities.

 

 

 


image.jpeg Base Rates:

  • Etc_adena_i00.png Adena – x1 amount, 70% drop chance
  • Etc_wind_rune_i00.png Seal Stones – x1 amount,70%drop chance
  • Skill0332.png Drop - x1 amount, x1 chance, including RB
  • Skill0254.png Spoil - x1 amount, x1 chance
  • Etc_quest_account_reward_i00.png Quests – x1 amount of quest items, x1 quest rewards
  • Etc_twin_coba_seed_i00.png Manor — x1
    • Please note that the Manor system is permanently disabled.

We would like to draw special attention to the rates and their impact on the server, players, and the economy as a whole:

The main advantage of the x1 rate in this kind of concept is that new players and those who do not set the pace for the entire server do not feel this rate as strongly. 

There are many ways to make your gameplay easier by using our various changes and improvements:

  • Starting your journey with us from the server launch
    • Newbie Helper, the Achievement System, Mission System, and Daily Reward System will assist you and provide your character with good NG equipment with Middle-D grade stats, along with a sufficient amount of consumables and boosters for leveling;
    • The constantly updated shop – Ivory Coin Store, where every player can, from the very start, spend coins earned through various social activities and simple Daily Missions, obtaining temporary equipment, inexpensive consumables, and other useful items;
    • The Pet System, Life Stones, Chest Keys, Clan Halls and Fortresses, the Academy and Clan Unity systems, as well as many of our other unique features, set us apart from other projects and help make your game more comfortable, making the "harsh x1" rate less noticeable. Not an easy server, but far from one where you can’t even afford soulshots and are running around with a wooden stick at level 25. 
  • More than four years of MasterWork: this is our shared experience of creating a unique game world; a concept that continues to live on and will reveal itself again on October 24th, at the start of the sixth season. Tens of thousands of players have gone through the MasterWork concept, with tens of thousands of opinions: praise and criticism alike. We create the game according to the principle: Easy to learn, hard to master.
  • Continuous server support: This means not only player support and stage updates. We actively monitor our game world, and as it evolves, we work both on identifying, analyzing, and solving problems, and on diversifying and improving the current gameplay as a whole. This is reflected in regular minor patch notes, seasonal events, giveaways, and promotions. MasterWork is a dynamic, ever-evolving world designed for long-term play.
  • New skills, improved and reworked mechanics make character development, regardless of class or party composition, easier thanks to more varied and effective PvE. We do not strive to make all classes equal, but here you can rediscover your class’s potential in a new way. The essence is that every class can perform well in every type of in-game activity while maintaining its unique traits. The Destroyer is still the most effective at killing Raid Bosses, but even Dwarves can defeat them. Mages are still best at AOE farming, but even Archers and Daggers can AOE-level too.
  • As the game world develops, we simplify access to previous “caps” — both level and gear-wise. At the same time, we keep new locations, instances, and bosses up to date and improved. Creating, on one hand, an easy start and smooth integration into the community for newcomers, and on the other — a challenging and engaging game for groups and clans, we ensure each season remains lasting and interesting:
    • A new player joining after the server’s start can easily progress to the point where they interact with the main player base. They are motivated to find their community — a party and a clan;
    • A regular player will always have something to do, a way to express themselves, and a reason to spend time on our server. 

But the main reason why the x1 economy is friendly to less active players is you. During your progression, you create and farm C-grade, then move on to B-grade, then Low-A grade. After that — to Top-A, and so on. This is not a server where you can jump straight from Devotion to S-grade. And where does all that gear go once it’s no longer relevant to you? Exactly — to Giran Market or the Exchange, where other players who need it can buy it, and you can free up resources for the next grade! We, in turn, have structured the server’s economy so that a player who wants to buy your “Karmian” will have something to pay you with in return. 🙂

What truly is hardcore and challenging — and will remain so at every server stage — is creating “top content.” A-grade on the first stage, S-grade on the second, ATT on the third, and so on. This is where the “x1” number shows its full sadistic, hardcore diversity. But either you’re not the kind of player who’s interested in that kind of challenge — or you are, and in that case, testing your strength and then enjoying well-deserved dominance at that stage is your choice! 😉

 


icon l2 Fatigue System

The Fatigue System limits the amount of experience a character can gain per day. This mechanic is designed to regulate progression pace and reduce level gaps between players, especially in the early stages, where level is one of the key indicators of character power. 
After reaching a certain threshold, the amount of experience gained is gradually reduced:

  • Battle Ready – 100% EXP, until the limit is reached;
  • Battle Worn Lv.1 – EXP reduced to ×0.1;
  • Battle Worn Lv.2 – ×0.05;
  • Battle Worn Lv.3 – ×0.01.

Fatigue affects only experience gained from killing monsters and bosses. SP, quests, items, and Adena remain unchanged. Fatigue is tracked separately for each subclass.

If a player does not use up all of their daily experience limit, the remainder is carried over to the next day. In other words, the system allows players to accumulate unused EXP to make up for missed days. However, accumulation applies only to the Battle Ready stage – the 100% EXP rate. 

 


image.png Experience gained depending on the level difference between character and monster:

Level difference between
monster and player
(monster level minus player level)
 

Penalty to received EXP
(level 1–77)

Penalty to received EXP
(level 78+)

Penalty to Drop and Spoil
(all levels)
+15 or more     85–100% 95–100% 95–100%
+14     80% 90% 90%
+13     75% 85% 80%
+12     70% 80% 70%
+11     65% 75% 60%
+10     60% 70% 50%
+9     50% 65% 40%
+8     40% 60% 30%
+7     30% 50% 20%
+6     15% 40% 10%
+5     0% 30% 0%
+4     0% 15% 0%
+3     0% 0% 0%
+2     0% 0% 0%
+1     0% 0% 0%
0     0% 0% 0%
-1     0% 0% 0%
-2     0% 0% 0%
-3     0% 0% 0%
-4     0% 0% 0%
-5     0% 15% 0%
-6     0% 30% 10%
-7     15% 40% 20%
-8     30% 50% 30%
-9     40% 60% 40%
-10     50% 65% 50%
-11     60% 70% 60%
-12     65% 75% 70%
-13     70% 80% 80%
-14     75% 85% 90%
-15 or more     80–100% 90–100% 95–100%

Example:

  • Your character is level 40, and you defeat a level 47 monster. This means that for calculation according to the table above, you need to subtract your level from the monster’s level and get a value of +7. According to the table, you will receive a 30% experience penalty. Without the penalty, you would have received 1,000 EXP, with a "+7" penalty — 700 EXP.

 


image.png Amount of experience required to reach levels:

Hidden text
Level EXP
total
EXP
total
Level EXP
total
EXP
total
Level EXP
total
EXP
total
1 0 0 31 5.231.246 675.450 61 146.308.200 19.798.547
2 68 68 32 5.981.576 750.330 62 167.244.337 20.936.137
3 363 295 33 6.812.513 830.937 63 189.364.894 22.120.557
4 1.168 805 34 7.730.044 917.531 64 212.717.908 23.353.014
5 2.884 1.716 35 8.740.422 1.010.378 65 237.352.644 24.634.736
6 6.038 3.154 36 9.850.166 1.109.744 66 271.975.263 34.622.619
7 11.287 5.249 37 11.066.072 1.215.906 67 308.443.198 36.467.935
8 19.423 8.136 38 12.395.215 1.329.143 68 346.827.154 38.383.956
9 31.378 11.955 39 13.844.951 1.449.736 69 387.199.547 40.372.393
10 48.229 16.851 40 15.422.929 1.577.978 70 429.634.523 42.434.976
11 71.202 22.973 41 17.137.087 1.714.158 71 474.207.979 44.573.456
12 101.677 30.475 42 18.995.665 1.858.578 72 532.694.979 58.487.000
13 141.193 39.516 43 21.007.203 2.011.538 73 606.322.775 73.627.796
14 191.454 50.261 44 23.180.550 2.173.347 74 696.381.369 90.058.594
15 254.330 62.876 45 25.524.868 2.344.318 75 804.225.364 107.843.995
16 331.867 77.537 46 28.049.635 2.524.767 76 931.275.828 127.050.464
17 426.288 94.421 47 30.764.654 2.715.019 77 1.151.275.834 220.000.006
18 540.000 113.712 48 33.680.052 2.915.398 78 1.511.275.834 360.000.000
19 675.596 135.596 49 36.806.289 3.126.237 79 2.099.275.832 587.999.998
20 835.862 160.266 50 40.154.162 3.347.873 80 4.200.000.000 2.100.724.168
21 1.023.784 187.922 51 45.525.133 5.370.971 81 6.300.000.000 2.100.000.000
22 1.242.546 218.762 52 51.262.490 5.737.357 82 8.200.000.000 1.900.000.000
23 1.495.543 252.997 53 57.383.988 6.121.498 83 11.844.000.000 3.644.000.000
24 1.786.379 290.836 54 63.907.911 6.523.923 84 15.472.880.000 3.628.880.000
25 2.118.876 332.497 55 70.853.089 6.945.178 85 19.827.440.000 4.354.560.000
26 2.497.077 378.201 56 80.700.831 9.847.742
27 2.925.250 428.173 57 91.162.654 10.461.823
28 3.407.897 482.647 58 102.265.881 11.103.227
29 3.949.754 541.857 59 114.038.596 11.772.715
30 4.555.796 606.042 60 126.509.653 12.471.057

 


image.png Party Bonuses:

  • etc_exp_point_i00.png Adjusted experience modifiers for groups.
    • Leveling up in a party has become slightly more profitable;
    • For solo players and groups of 2, the experience gained remains the same;
    • For groups of 3, 4, and 5 players, the amount of received experience has slightly increased;
    • For groups of 6 or more players, the experience amount does not change — i.e., if there are 6 or more players, each will receive the same amount of experience as in a group of 5;
    • A few numbers:
      Number of Characters EXP per Character Total Group EXP Bonus
      1 100% 100% 0%
      2 55% 110% 10%
      3 41.67% 125% 25%
      4 35% 140% 40%
      5 30% 150% 50%
      6 30% 180% 80%
      7 30% 210% 110%
      8 30% 240% 140%
      9 30% 270% 170%

       
  • ticket_i00.png Labyrinth of the Abyss/Kartia ticket_i00.png Hall of Abyss:
    • Personal rewards:
      • Each party member receives loot in the form of chests, as well as a bonus reward for the corresponding Missions.
  • ticket_i00.png Labyrinth of the Abyss/Kartia:
    • Experience gain does not depend on the number of people in the group:
      • Each character receives a fixed portion of experience, regardless of the number of players in the group;
      • The reward can be increased with Experience Runes and the daily online buff.

 


etc_fire_rune_i00.png 7 Signs (Seven Signs)

  • First week of competition (registration): October 27 — November 2;
  • First reward week (Mammon): November 3 — November 9;
    The respawn time of monsters has been gradually reduced in all Catacombs and Necropolises, making these locations more profitable for farming and leveling;
  • Changes have been made to the Catacomb system (7 Signs):
    • Now, the victory of one side or the other (Dusk or Dawn) will no longer restrict access to Catacombs or Necropolises for the opposing side. It will only affect the appearance of the Boss: Lilith or Anakim. Both Mammons will always appear. The Festival of Darkness has also been disabled.
  • List of important changes:
    • Victory of either faction (Dusk or Dawn) does not restrict access to Catacombs or Necropolises;
    • Depending on which side wins, the corresponding Boss will appear: Lilith or Anakim;
    • The debuff that previously appeared in town for the losing side will now be applied only when entering the Boss area and only to the losing side;
    • Both Mammons will always appear;
    • The Festival of Darkness is disabled.
       

skill4111.png Raid Boss Penalties:

  • Experience gained without penalty: +6 / -5 levels relative to the RB level;
  • Drop gained without penalty: +9 / -7 levels relative to the RB level:
    • If your character’s level is higher than the RB’s level — no penalty up to a difference of 9 levels (inclusive);
    • If the RB’s level is lower than your character’s level by:
      • 1–9 levels — no penalty;
      • 10 levels — 30% penalty;
      • 11 levels — 50% penalty;
      • 12 levels — 90% penalty;
      • 13 or more levels — complete absence of drop.
    • If the RB’s level is higher than your character’s level by:
      • 1–5 levels — no penalty;
      • 6 levels — 20% penalty;
      • 7 levels — 40% penalty;
      • 8 levels — 60% penalty;
      • 9 levels — 70% penalty;
      • 10 levels — 80% penalty;
      • 11 levels — 100% penalty.
    • Example:
      • If your character is level 60, you can kill a level 51 RB and receive full drop without penalty. However, if you kill the RB image.png Death Lord Ipos (level 75), you will definitely not receive any drop.

 


skill5239.png RB Spawn Time:

  • Levels 1–39: reduced from 16 ± 4 to 8 ± 2 hours;
  • Levels 40–51: reduced from 16 ± 4 to 12 ± 3 hours;
  • Level 52+ unchanged (16 ± 4 hours).

That is, all (any) normal RBs starting from level 52 and above:

  • 12 hours + 0–8 / 16 hours ± 4 / from 12 to 20 hours.

“Unusual RBs”:

  • Sub RBs (Kabed, Barion, Karte, Verfa): alive from start, respawn time: 8 hours + 0–4 / 10 hours ± 2 / from 8 to 12 hours;
  • Noble RB (Barakiel, obtaining Nobless at level 70 Sub RB): 8 hours + 0–2 / 9 hours ± 1 / from 8 to 10 hours;
  • Boss chain:
    • 6 bosses for the First Stage, each appearing randomly after another from the group is killed;
    • Spawn at 15:00 and 21:00 every day;
    • Ghost of the Well Lidia, Giant Marpanak, Ancient Drake, Fairy Queen Timiniel, Ice Fairy Sirra, Timak Seer Ragoth:
      • Added the possibility to upgrade SA from 10 to 11, with an individual 5% chance for each member of the finishing group.
    • Each stage has its own composition of the “boss chain.”

All current stage bosses (at launch, this includes any non-instance bosses with top-B grade drops, Sub RBs, any RBs used to level SA, Epic bosses, evening “world” bosses):

  • “Flag” when hit;
  • Will remain invulnerable for 5 minutes (the remaining 3 minutes) after spawning (cannot take damage, apply negative or positive effects, be lured, etc.);
  • Slightly increased Physical Attack;
  • Slightly increased Attack Range;
  • On average, overall survivability increased by about 1.5 times.

More details can be found in the following topics:

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