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MasterWork II: Items & Features

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Luxury Shop:

  • Expanded range of purchase and exchange of SA at Armor Merchant Alexandria in Giran Luxury Shop:
    • It is possible to buy SA levels 4-10 for crystals;
    • It is possible to exchange colors of SA levels 11-13 within the same SA level. For example, 11 red to 11 blue;
    • As the server develops, moving on to the next stages, the assortment of both SA Purchases and Exchanges will expand.

New Raid Bosses for leveling SA:

  • Leveling SA on Epic Bosses of first Stage (Ant Queen, Orfen, Core):
    • 10 => 11 = 100% chance for each member of the finishing group;
    • 11 => 12 = 100% chance for each member of the finishing group;
    • 12 => 13 = 15% for each member of the finishing group.
  • As the server develops, moving on to the next stages, SA leveling levels, chances, and number of Bosses will increase:
    • For example, with Zaken, who will appear before moving on to the Second Stage, the chance of leveling SA 10-12 = 100% for all members of the finishing group.

Expansion of the number of Bosses for leveling SA, starting from level 10:

  • General rules for all situations described below:
    • The chance is individual for each member of the finishing group.
    • It is enough to have the Enhance Your Weapon quest taken and have the required level Soul Crystal in the inventory.
  • In addition to Epic Bosses and Tyrannosaurs, you can also level SA on regular Raid Bosses:
    • From levels 10 to 12, 5% personal chance for each member of the finishing group:
      • Vanor Chief Kandra;
      • Roaring Skylancer;
      • Eilhalder von Hellmann;
      • Meanas Anor;
      • Krokian Padisha Sobekk;
      • Doom Blade Tanatos;
      • Beast Lord Behemoth;
      • Antharas Priest Cloe.
    • From level 12 to 13, 5% personal chance for each member of the finishing group:
      • Ember;
      • Cherub Galaxia;
      • Gordon;
      • Death Lord Ipos;
      • Ketra's Chief Brakki;
      • Ocean Flame Ashakie;
      • Anakazel;
      • Death Lord Shax;
      • Storm Winged Naga;
      • Varka's Chief Horus.
  • image.png Lilith & image.png Anakim:
    • 100% chance for all members of the finishing group to enhance SA from 10 to 11 or from 11 to 12.

Modified weapons
Now with certain Raid Bosses, a named weapon (which already exists in the game) drops, namely:
weapon_sirr_blade_i00.pngpannel_unconfirmed.pngUnidentified Sirra's Blade - Ice Fairy Sirra

weapon_sword_of_ipos_i00.pngpannel_unconfirmed.pngUnidentified Sword of Ipos - Death Lord Ipos

weapon_barakiel_axe_i00.pngpannel_unconfirmed.pngUnidentified Barakiel's Axe - Flame of Splendor Barakiel

weapon_tuning_fork_of_behemoth_i00.pngpannel_unconfirmed.pngUnidentified Behemoth's Tuning Fork - Beast Lord Behemoth

weapon_naga_storm_i00.pngpannel_unconfirmed.pngUnidentified Naga Storm - Storm Wined Naga

weapon_tiphon_spear_i00.pngpannel_unconfirmed.pngUnidentified Tiphon's Spear - Gargoyle Lord Tiphon

weapon_shyid_bow_i00.pngpannel_unconfirmed.pngUnidentified Shyeed's Bow - Queen Shyeed

weapon_sobekk_hurricane_i00.pngpannel_unconfirmed.pngUnidentified Sobekk's Hurricane - Krokian Padisha Sobekk

weapon_tongue_of_themis_i00.pngpannel_unconfirmed.pngUnidentified Themis' Tongue - Palibati Queen Themis

weapon_hand_of_cabrio_i00.pngpannel_unconfirmed.pngUnidentified Cabrio's Hand - Shilen's Messenger Cabrio

 

SA in D-grade weapons
Now in D-grade weapons it is possible to insert SA!

Insertion takes place in NPC forges, similar to C and B-grade weapons.
To insert SA you need:

  • weapon_life_stick_i00.png D-grade Weapon (starting from Mid-D);
  • etc_soul_stone_i00.png Soul Crystal level 2 and higher, depending on the weapon level;
  • etc_crystal_ball_silver_i00.pngD Gemstones.
     

You can find a complete list of updated weapon bonuses in our Wiki.

 

New SA for Top D-grade weapons

Weapon Name SA Effect
weapon_life_stick_i01.pngStaff of Life skill1085.png Acumen: M. Speed +15%
weapon_life_stick_i01.pngStaff of Life skill1048.png Conversion: Max. MP +60%, Max. HP -40%
weapon_life_stick_i01.pngStaff of Life skill0213.png Mana UP: Max. MP +30%
weapon_ghost_staff_i01.pngGhost Staff skill1059.png Magic Power: M. Atk. +75.86, MP consumption of magic skills +15%
weapon_ghost_staff_i01.pngGhost Staff skill1064.png Silence: 10% chance to apply Silence to the target
weapon_ghost_staff_i01.pngGhost Staff skill1201.png Shackles: 10% chance to apply Dryad's Root to the target
weapon_bonebreaker_i01.pngBonebreaker skill0211.png Health: Max. HP +25%
weapon_bonebreaker_i01.pngBonebreaker skill1077.png P. Crit. Atk. chance when HP < 60% +138
weapon_bonebreaker_i01.pngBonebreaker skill1086.png Atk. Speed +8%
weapon_glaive_i01.pngGlaive skill0216.png Angle: Increases attack angle by 35 degrees. Number of targets attacked +2
weapon_glaive_i01.pngGlaive skill0211.png Health: Max. HP +25%. Number of targets attacked +2
weapon_glaive_i01.pngGlaive skill0100.png Crit. Stun: Applies Stun on target with P. Crit. Atk. Number of targets attacked +2
weapon_elven_long_sword_i01.pngElven Long Sword skill1077.png Focus: P. Crit. Atk. chance +78
weapon_elven_long_sword_i01.pngElven Long Sword skill0211.png Health: Max. HP +25%
weapon_elven_long_sword_i01.pngElven Long Sword skill1086.png Rsk Haste: Atk. Speed when HP < 60% +12%
weapon_claymore_i01.pngClaymore skill0193.png Crit. Damage: P. Crit. Atk. Power +175
weapon_claymore_i01.pngClaymore skill1077.png Focus: P. Crit. Atk. chance +87
weapon_claymore_i01.pngClaymore skill1086.png Atk. Speed +7%
weapon_mithril_dagger_i01.pngMithril Dagger skill0193.png Crit. Damage: P. Crit. Atk. Power +141
weapon_mithril_dagger_i01.pngMithril Dagger skill1077.png Focus: P. Crit. Atk. chance +91
weapon_mithril_dagger_i01.pngMithril Dagger skill0096.png Crit. Bleeding: Applies Bleeding on target with P. Crit. Atk.
weapon_cyclone_bow_i01.pngLight Crossbow skill1240.png Targeting: Accuracy +5
weapon_cyclone_bow_i01.pngLight Crossbow skill0000.png Cheap Shot: 42% chance to reduce MP consumption of shot to 1
weapon_cyclone_bow_i01.pngLight Crossbow skill0413.png Quick Recovery: Bow reload time -17%
weapon_r_dualblunt_i01.pngMW Tarbar*Hand Axe skill6024.pngskill1086.png Haste: P. Skill reload time +10%, Atk. Speed +4%
weapon_r_dualblunt_i01.pngMW Tarbar*Hand Axe skill6024.pngskill0211.png P. Skill reload time +10%, Max. HP +25%
weapon_r_dualblunt_i01.pngMW Tarbar*Hand Axe skill6024.pngskill1077.png P. Skill reload time +10%, P. Crit. Atk. chance +40
dual_dagger_i01.pngMW Maingauche*Assassin Knife skill1077.png Focus: P. Crit. Atk. chance +72

 

Most SA for C-grade weapons and above have been redesigned for their relevance;

A full list of changes can also be found in the corresponding article on the Wiki.

weapon_the_bow_of_hero_i01.png Infinity (Heroic) Weapons skill0297.png+20% PvE and PvP damage;
skill1077.png Focus to their main SA. More details: Grand Olympiad
weapon_guardians_sword_i01.png Guardian Sword skill1077.png Focus: Critical Chance +61
weapon_dragon_slayer_i01.png Dragon Slayer skill1077.png Focus: Critical Chance +64
 weapon_tallum_blade_i01.pngTallum Blade skill1077.png Focus: Critical Chance +62
 weapon_tallum_blade_i01.pngTallum Blade skill0211.png Health: Max. HP +25%
weapon_dark_legions_edge_i01.png Dark Legion Edge skill1077.png Focus: Critical Chance +64
 weapon_hazard_bow_i01.pngBow of Peril skill1077.png Focus: Critical Chance +54
weapon_carnium_bow_i01.png Carnage Bow skill1077.png Focus: Critical Chance +61
weapon_soul_bow_i01.png Soul Bow skill1077.png Focus: Critical Chance +64
 weapon_deathbreath_sword_i01.pngSword of Whispering Death skill1085.png Acumen: Casting Speed +15%
weapon_elemental_sword_i01.png Elemental Sword skill1085.png Acumen: Casting Speed +15%
weapon_tongue_of_themis_i01.png Themis' Tongue
skill1085.png Acumen: Casting Speed +15%
weapon_imperial_staff_i01.png Imperial Staff skill1085.png Acumen: Casting Speed +15%
weapon_arthro_nail_i01.png Arthro Nail skill0211.png Health: Max. HP +25%
weapon_arthro_nail_i01.png Arthro Nail skill1077.png Focus: Critical Chance +61
weapon_bellion_cestus_i01.png Bellion Cestus skill0211.png Health: Max. HP +25%
weapon_bellion_cestus_i01.png Bellion Cestus skill1077.png Focus: Critical Chance +65
weapon_sobekk_hurricane_i01.png Sobekk's Hurricane skill0211.png Health: Max. HP +25%
weapon_icarus_knuckle_i01.png Icarus Hand
skill0211.png Health: Max. HP +25%
weapon_deadmans_glory_i01.png Deadman's Glory skill1077.png Focus: Critical Chance +61
 weapon_meteor_shower_i01.pngMeteor Shower skill0211.png Health: Max. HP +25%
weapon_basalt_battlehammer_i01.png Basalt Battlehammer skill1077.png Focus: Critical Chance +84
weapon_vesper_avenger_i01.png Vesper Avenger  skill1077.png Focus: Critical Chance +131
weapon_doom_crusher_i01.png Doom Crusher skill1077.png Rsk. Focus: When HP <60% - Critical Chance +115
weapon_dragon_hunter_axe_i01.png Dragon Hunter Axe skill1077.png Rsk. Focus: When HP <60% - Critical Chance +130
weapon_vesper_retributer_i01.png Vesper Retributer skill1077.png Rsk. Focus: When HP <60% - Critical Chance +164
weapon_dynasty_spear_i01.png Dynasty Halberd skill0211.png Health: Max. HP +25%
 weapon_icarus_trident_i01.png Icarus Trident skill0211.png Health: Max. HP +25%
 weapon_bloody_orchid_i01.png Bloody Orchid
skill0213.png Mana Up: Max. MP +30%
 weapon_angel_slayer_i01.png Angel Slayer
skill0213.png Mana Up: Max. MP +30%
 weapon_vesper_shaper_i01.png Vesper Shaper
skill1077.png Focus: Critical Chance +116

image.png Baylor:
  • barler_earring.png Baylor's Earring
    • Max. MP +31
    • Resistance to Darkness +20
  • ench_baylor_earring.pngpanel_2.pngBlessed Baylor Earring
    • Characteristics:
      • M.Def 101;
      • Mana 87;
      • Darkness resistance +30;
      • Resistance against other elements +15;
      • Resistance against all types of debuffs (including medusa and disarm) +25%.
    • To improve, you need:
      • Get a regular image.png Baylor's Earring;
        • Enchant it with any suitable scrolls until +10;
        • Exchange it to image.png Blessed Baylor's Earring at NPC image.png Pona.
           
  • Also, upon successful killing card-bailor.png Baylor you will get chest_of_dark_soul.png Chest of Dark Soul with:
    • etc_r1_necklace_piece.png Piece of Immortal Necklace
    • etc_r1_earring_piece.png Piece of Immortal Earring
    • etc_r1_necklace_piece.png Piece of Immortal Necklace
  • Stats:
    • r1_ring_i00.png Immortal Ring 60 M Def;
    • r1_earring_i00.png Immortal Earring 79 M Def;
    • r1_necklace_i00.png Immortal Necklace 106 M Def.
  • The peculiarity of this jewelry is that it has additional bonuses:
    • Resistance
      • to paralysis
      • to sleep
      • to immobilization
      • to stun
      • to fear
        • Please note! Bonuses from 2 identical items do not stack.
  • Items exchange rate:
    • 5 etc_r1_necklace_piece.png Piece of Immortal Ring + accessory_tateossian_ring_i00.png Tateossian Ring = r1_ring_i00.png Immortal Ring;
    • 7 etc_r1_earring_piece.png Piece of Immortal Earring + accessory_tateossian_earring_i00.png Tateossian Earring = r1_earring_i00.png Immortal Earring;
    • 10 etc_r1_necklace_piece.png Piece of Immortal Necklace + accessory_tateossian_necklace_i00.png Tateossian Necklace = r1_necklace_i00.png Immortal Necklace.
  • You can also exchange part of any jewelry for any other with 2 to 1 ratio:
    • etc_r1_necklace_piece.png Piece of Immortal Ring x1 = etc_r1_earring_piece.png Piece of Immortal Earring x2 or etc_r1_necklace_piece.png Piece of Immortal Necklace x2;
    • etc_r1_earring_piece.png Piece of Immortal Earring x1 = etc_r1_necklace_piece.png Piece of Immortal Ring x2 or etc_r1_necklace_piece.png Piece of Immortal Necklace x2;
    • etc_r1_necklace_piece.png Piece of Immortal Necklace x1 = etc_r1_necklace_piece.png Piece of Immortal Ring x2 or etc_r1_necklace_piece.png Piece of Immortal Necklace x2.

 

image.png Core  and image.png Orfen:
 

core1.pngEnchanted Ring of Core

  • M. Def.: 56;
  • STR +1, INT +1;
  • P. Crit. Atk. Chance +15;
  • Poison Resistance +30%;
  • Poison Chance +30%;
  • Accuracy +2;
  • Speed +2.
  • To improve, you need:
    • x2 accessory_ring_of_core_i00.png + 1500 etc_crystal_silver_i00.png Crystal (A-Grade) + 250 etc_bead_red_i00.pngpannel_rotten.pngGemstone A + 15.000.000 etc_adena_i00.png Adena.

core2.pngRefined Ring of Core 

  • M. Def.: 62;
  • STR +2, INT +2;
  • P. Crit. Atk. Chance +30;
  • Poison Resistance +40%;
  • Poison Chance +40%;
  • Accuracy +4;
  • Speed +4.
  • To improve, you need:
    • x2 core1.pngEnchanted Ring of Core + 1750 etc_crystal_gold_i00.png Crystal (S-Grade) + 150 etc_bead_silver_i00.pngpannel_rotten.pngGemstone S + 25.000.000 etc_adena_i00.png Adena

orfen1.pngEnchanted Earring of Orfen

  • M. Def.: 80;:
  • CON +1, MEN +1;
  • Bleeding Resistance +30%;
  • Bleeding Chance +30%\Healing Power +8%;
  • MP Consumption -4%.
  • To improve, you need:
    • x2 accessory_earring_of_orfen_i00.pngEarring of Orfen + 1500etc_crystal_silver_i00.png Crystal (A-Grade) + 250 etc_bead_red_i00.pngpannel_rotten.pngGemstone A + 15.000.000 etc_adena_i00.png Adena.

orfen2.pngRefined Earring of Orfen

  • M. Def.: 94;:
  • CON +2, MEN +2
  • Bleeding Resistance +40%
  • Bleeding Chance +40%\Healing Power +10%
  • MP Consumption -6%
  • To improve, you need:
    • x2 orfen1.pngEnchanted Earring of Orfen + 1750 etc_crystal_gold_i00.png Crystal (S-Grade) + 150 etc_bead_silver_i00.pngpannel_rotten.pngGemstone S + 25.000.000 etc_adena_i00.png Adena.
       

image.png Orfen and image.png Core will leave the world at later stages and become Instance zones, designed for 7-9 people with high difficulty. In order to get accessory_ring_of_core_i00.png Ring of Core and accessory_earring_of_orfen_i00.png Earring of Orfen from core_fragment.png Core or orfen_fragment.png Orfen's Soul Fragment jewelry you will need Tateossian jewelry instead of Immortal.



image.png Queen Ant, image.png Zakenimage.png Baiumimage.png Frintezza jewelry:

accessory_ring_of_baium_i00.png Ring of Baium accessory_earring_of_zaken_i00.png Zaken's Earring accessory_ring_of_queen_ant_i00.png Ring of Queen Ant accessory_necklace_of_frintessa_i00.png Frintezza's Necklace can also be improved:

accessory_earring_of_zaken_i03.pngEnchanted Zaken's Earring

  • M. Def.: 94;
  • Max. MP +37;
  • Bleeding Resistance +40%;
  • Bleeding Chance +40%;
  • Mental/Stun Resistance +30%;
  • Mental/Stun Chance +30%;
  • Healing Power +15%;
  • Vampire Wrath Effect +4%;
  • Protection against attributes of Holy/Darkness +10.
  • To improve, you need:
    • x2 accessory_earring_of_zaken_i00.png + 2500 etc_crystal_gold_i00.png Crystal (S-Grade) + 350 etc_bead_silver_i00.pngpannel_rotten.pngGemstone S + 50.000.000 etc_adena_i00.png Adena.

accessory_ring_of_queen_ant_i04.png Enchanted Physical Ring of Queen Ant

  • P. Atk. +3%;
  • P. Crit. Atk. Chance +20%;
  • Accuracy +3;
  • Poison Resistance +40%, Poison Chance +40%;
  • Immobilization Resistance +30%, Immobilization Chance +30%;
  • Resistance to Earth, Fire, Water, Wind Attributes +5;
  • If a character wears two such rings, then the effect will only be applied to one of them, and when worn together with a regular Queen Ant's Ring, only the effects of the Enchanted Queen Ant's Ring will be applied.
  • Active skill 97472.png Self Cleanse:
    • Removes all negative effects from your character; does not work at the Olympiad. Cooldown 30 minutes.
  • To improve, you need:
    • accessory_ring_of_queen_ant_i00.pngPhysical Ring of Queen Ant x2,etc_crystal_gold_i00.png?_gl=1*z5v763*_g Crystal: S-Grade x2500, etc_bead_silver_i00.pngpannel_rotten.pngGemstone S x350, 50 000 000etc_adena_i00.png  Adena:

accessory_ring_of_queen_ant_i03.png Enchanted Magical Ring of Queen Ant

  • M. Atk. +6%;
  • Magic Crit. Atk. Chance +20%;
  • Poison Resistance +40%, Poison Chance +40%;
  • Immobilization Resistance +30%, Immobilization Chance +30%;
  • Resistance to Earth, Fire, Water, Wind Attributes +5;
  • If a character wears two such rings, then the effect will only be applied to one of them, and when worn together with a regular Queen Ant's Ring, only the effects of the Enchanted Queen Ant's Ring will be applied.
  • Active skill 97472.png Self Cleanse:
    • Removes all negative effects from your character; does not work at the Olympiad. Cooldown 30 minutes.
  • To improve, you need:
    • accessory_ring_of_queen_ant_i00.pngMagical Ring of Queen Ant x2,etc_crystal_gold_i00.png?_gl=1*z5v763*_g Crystal: S-Grade x2500, etc_bead_silver_i00.pngpannel_rotten.pngGemstone S x350, 50 000 000 etc_adena_i00.png Adena:
       

accessory_ring_of_baium_i03.pngEnchanted Ring of Baium
Max. MP +41
Resistance to Poison +50%
Poison Chance +50%
Resistance to Hold +40%
Hold Chance +40%
Accuracy +4
P. Crit. Power +20%
Atk. Spd./ Cast. Spd. +6%.

Only one effect is applied when two Enchanted Ring of Baium are equipped and when Ring of Baium is equipped, only the effect of Enchanted Ring of Baium will be applied.


Emperor's Rage: PvP Damage +10%, PvP Defense -10%. Duration: 30 sec.

  • M. Def.:
  • Max. MP +41; 62;
  • Poison Resistance +50%;
  • Poison Chance +50%;
  • Accuracy +4;
  • P. Crit. Atk. Chance +20%;
  • Immobilization Resistance +40%
  • Immobilization Chance +40%;
  • Atk. Speed/M. Speed +6%.
  • To improve, you need:
  • x2 accessory_ring_of_baium_i00.png + 3500 etc_crystal_gold_i00.png Crystal (S-Grade) + 500 etc_bead_silver_i00.pngpannel_rotten.pngGemstone S + 200.000.000 etc_adena_i00.png Adena.

accessory_necklace_of_frintessa_i04.png Enchanced Frintezza's Necklace

  • M. Def.: 131;
  • Max. MP +47;
  • DEX +1;
  • Resistance to Sleep/Paralysis/Stun +20%;
  • Sleep/Paralysis/Stun Chance on target +20%;
  • Resistance to Poison/Bleeding +35%;
  • Poison/Bleeding Chance +35%;
  • Skill cooldown -7%;
  • Return damage from normal melee attacks +5%;
  • Defense against Dark Attribute +20;
  • Defense against Fire, Water, Earth, Wind, Holy Attributes +5;
  • Active skill accessory_necklace_of_frintessa_i04.png Enchanced Frintezza's Necklace - Mystic Immunity:
    • Grants the Owner Immunity to Negative Effects (like Mystic Immunity on PP).
    • Duration: 10 seconds.
    • Fixed Cooldown: 600 seconds.
    • DOES NOT work in the Olympiad.
  • To enhance, you need accessory_necklace_of_frintessa_i00.png x2 + 2500etc_crystal_gold_i00.png Crystal (S-Grade) + 350 etc_bead_silver_i00.pngpannel_rotten.pngGemstone S + 50.000.000 etc_adena_i00.png Adena.

accessory_necklace_of_frintessa_i07.png Supreme Frintezza's Necklace

  • M. Def.: 138;
  • DEX +2;
  • Max. MP +52;
  • Resistance to Sleep/Paralysis/Stun +25%;
  • Chance of Sleep/Paralysis/Stun on target +25%;
  • Resistance to Poison/Bleed +50%;
  • Chance of Poison/Bleed +50%;
  • Skill Cooldown -10%;
  • Return damage from melee attacks +6%;
  • Dark Attribute Defense +25;
  • Fire, Water, Earth, Wind, Holy Attribute Defense +10;
  • Active Skill accessory_necklace_of_frintessa_i07.png Supreme Frintezza's Necklace - Mystic Immunity:
    • Grants the Owner Immunity to Negative Effects (like Mystic Immunity on PP).
    • Duration: 15 seconds.
    • Fixed Cooldown: 300 seconds.
    • DOES NOT work in the Olympiad.
  • To enhance, you need:
    • accessory_necklace_of_frintessa_i04.png x2 + 7500 etc_crystal_gold_i00.png Crystal (S-Grade) + 950 etc_bead_silver_i00.pngpannel_rotten.pngGemstone S + 150.000.000 etc_adena_i00.png Adena.
       


accessory_hero_cap_i00.png Great Olympiad jewelry:

Jewelry will become available when the reward currency changes from etc_nobless_teleport_coupon_i00.png Noblesse Gate Pass to scroll_of_verification_i00.png Olympiad Token.

Prices for jewelry:

  • accessory_necklace_of_hero_i00.pngpvp_tab.pngOlympiad Necklace:
    • 44.000 scroll_of_verification_i00.png Olympiad Token + 5.000.000 etc_adena_i00.png Adena;
  • accessory_earring_of_hero_i00.pngpvp_tab.png Olympiad Earring:
    • 33.000 scroll_of_verification_i00.png Olympiad Token + 5.000.000 etc_adena_i00.png Adena;
  • accessory_ring_of_hero_i00.pngpvp_tab.pngOlympiad Ring:
    • 22.000 scroll_of_verification_i00.png Olympiad Token + 5.000.000 etc_adena_i00.png Adena.
  • All Olympiad Jewelry is valid for 28 days!
  • Prices are listed without discounts for 10~7 (5%), 6~4 (7%), 3-2 (10%), and 1st (15%) places.

 

 

 

Updated armor set bonuses

Not all B- and A-grade sets have been updated, since not all of them required adjustments. For example, the Majestic Robe Set is already well-balanced, so we decided not to make any changes to it.

  • B-grade bonuses:
    • Set bonuses:
      • Sets, starting from B-grade can be Rare and give additional bonuses:
        • You can find detailed bonus values in our Wikipedia.
      • The bonuses of some sets have been slightly changed;
      • Shields are not a mandatory part of the set, but provide additional bonuses:
      • Heavy armor  
        • Avadon Breastplate Avadon
        • CON +1
        • Max. HP. +300
        • M. Def. +8%
        • Mental resistance +30%
        • Shield:
          • Shield defense +24%
        • armor_t64_u_i00.png Zubei
        • STR +1
        • Max. HP. +300
        • P. Def. +6%
        • Damage reflect +5%
        • Resist paralyze +30%
        • Resist medusa +30%
        • armor_t68_u_i00.png Blue Wolf
        • STR +3, CON -1, DEX -2
        • Speed +7
        • HP regeneration +5.26%
        • Resist stun +30%
        • armor_t71_ul_i00.png Doom
        • CON +3, STR -1
        • Max. HP. +350
        • Lung capacity +200
        • Resist sleep +30%
        • Hold resistance +30%
        • Shield:
          • Shield defense +24%
        Light armor  
        • Avadon Leather Armor Avadon
        • DEX +1
        • M. Def. +8%
        • Weight limit +5795
        • Mental resistance +30%
        • armor_t65_u_i00.png Zubei
        • STR +1
        • Evasion +4
        • Atk. Spd. +6%
        • Resist paralyze +30%
        • Resist medusa +30%
        • armor_t69_ul_i00.png Blue Wolf
        • MEN +3, INT -2, WIT -1
        • P. Def. +6%
        • Cast. Spd. +15%
        • Resist stun +30%
        • armor_t72_ul_i00.png Doom
        • DEX +3
        • P. Atk. +4%
        • PM regeneration +15%
        • Lung capacity +200
        • Poison resistance +20%
        • Resist sleep +30%
        • Hold resistance +30%
        Magic armor  
        • Avadon Robe Avadon
        • P. Def. +6%
        • Cast. Spd. +15%
        • Mental resistance +30%
        • armor_t56_u_i00.png Zubei
        • INT +1
        • M. Atk. +15%
        • Cast. Spd. +5%
        • Resist paralyze +30%
        • Resist medusa +30%
        • armor_t70_u_i00.png Blue Wolf
        • WIT +3, INT -2, MEN -1
        • Max. HP +206
        • PM regeneration +10%
        • Resist stun +30%
        • armor_t73_u_i00.png Doom
        • INT +2, MEN +1, WIT -3
        • Cast. Spd. +15%
        • Speed +7
        • PM regeneration +15%
        • Lung capacity +200
        • Resist sleep +30%
        • Hold resistance +30%

         


  • A-grade bonuses:
    • Set bonuses:
      • Sets, starting from B-grade can be Rare and give additional bonuses:
        • You can find detailed bonus values in our Wikipedia.
      • The bonuses of some sets have been slightly changed;
      • Shields are not a mandatory part of the set, but provide additional bonuses:
      • Heavy armor  
        • armor_t77_ul_i00.png Tallum
        • STR +2, CON -2
        • Atk. Spd. +8%
        • Weight limit +5759
        • Resist poison +80%
        • Resist bleeding +80%
        • Mental resistance +50%
        • armor_t74_u_i00.png Dark Crystal
        • CON +2, STR -2
        • Cast. Spd. +15%
        • Healing power +4%
        • Resist paralyze +50%
        • Resist medusa +30%
        • Shield:
          • Shield def rate +18%
        • armor_t80_ul_i00.png Nightmare
        • CON +2, DEX -2
        • P. Atk. +4%
        • P. Def. +6%
        • Magic resistance +5
        • Resist sleep +70%
        • Resist hold +70%
        • Shield:
          • Damage reflect +5%
        • armor_t83_ul_i00.png Majestic
        • STR +2, CON -2
        • P. Atk. +6%
        • Accuracy +5
        • Resist stun +50%
        Light armor  
        • armor_t78_ul_i00.png Tallum
        • MEN +2, WIT -1
        • Cast. Spd. +15%
        • Skill use time -8.00%
        • Max. HP +222
        • MP regeneration +8%
        • Resist poison +80%
        • Resist bleeding +80%
        • Mental resistance +50%
        • armor_t75_u_i00.png Dark Crystal
        • STR +1, CON -1
        • Atk. Spd. +4%
        • P. Atk. +4%
        • Resist paralyze +50%
        • Resist medusa +30%
        • armor_t81_ul_i00.png Nightmare
        • DEX +1, CON -1
        • M. Def. +7%
        • P. Skill evasion +5%
        • Vampiric rage +3%
        • Resist sleep +70%
        • Resist hold +70%
        • armor_t84_ul_i00.png Majestic
        • DEX +1, CON -1
        • P. Atl. with bow/crossbow +8%
        • Max. HP +240
        • Weight limit +5759
        • Resist stun +50%
        Magic armor  
        • armor_t79_u_i00.png Tallum
        • WIT +2, INT -2
        • M. Def. +8%
        • Cast. Spd. +15%
        • Speed +7
        • Resist poison +80%
        • Resist bleeding +80%
        • Mental resistance +50%
        • armor_t76_ul_i00.png Dark Crystal
        • WIT +2, MEN -2
        • P. Def. +8%
        • Cast. Spd. +15%
        • Speed +7
        • Magic cancel rate -50
        • Resist paralyze +50%
        • Resist medusa +30%
        • armor_t82_ul_i00.png Nightmare
        • INT +2, WIT -2
        • M. Atk. +13%
        • Cast. Spd. +10%
        • M. Crit. Power +12%
        • MP regeneration +8%
        • Resist sleep +70%
        • Resist hold +70%
        • armor_t85_ul_i00.png Majestic
        • MEN +1, INT -1
        • Cast. Spd. +15%
        • Max. HP +240
        • MP regeneration +8%
        • Resist stun +50%

         

armor_t88_u_i00.png Imperial Crusader Set
Type Classes New Bonuses All Bonuses Restrictions
Normal All DEX -2, STR +2,
P. Def +8%,
Max. HP +445,
Sleep/Root Resist +70%
No Restrictions
Bard Master Spectral Dancer, Sword Muse MEN +1,
Rhythm Clarity +10%,
Phys/Mage Silence Resist +50%, 
Mental/ Turn Stone Resistance +30%,
Critical Damage Resist +5%,
PvP Defense +5%
DEX -2, STR +2, MEN +1,
P. Def +8%,
Max. HP +445,
Sleep/Root Resist +70%,
Rhythm Clarity +10%,
Mental/ Turn Stone Resistance +30%,
Critical Damage Resist +5%,
PvP Defense +5%
Only for specified classes
Force Master Grand Khavatari, Duelist STR +1,
P. Clarity +6%,
Reuse Delay -5%,
PvP Defense +5%
DEX -2, STR +3,
P. Def +8%,
Max. HP +445,
Sleep/Root Resist +70%,
P. Clarity +6%,
Reuse Delay -5%,
PvP Defense +5%
Only for specified classes
Weapon Master Titan, Maestro, Fortune Seeker, Dreadnought DEX +1,
P. Atk. Spd. +4%,
Reuse Delay -5%,
PvP Defense +5%
DEX -1, STR +2,
P. Def +8%,
Max. HP +445,
Sleep/Root Resist +70%,
P. Atk. Spd. +4%,
Reuse Delay -5%,
PvP Defense +5%
Only for specified classes
Shield Master Phoenix Knight, Hell Knight, Shillien Templar, Eva's Templar STR -4, DEX +2, CON +3,
M. Def +8%,
Critical Damage Resist +5%,
PvP Defense +5%
STR -2, CON +3
P. Def +8%,
Max. HP +445,
Sleep/Root Resist +70%,
M. Def +8%,
Critical Damage Resist +5%,
PvP Defense +5%
Only for specified classes

 

armor_t89_ul_i00.png Draconic Leather Set

Type Classes New Bonuses All Bonuses Restrictions
Normal All DEX +1, STR +1, CON -2
P. Atk. Spd. +4%,
P. Atk. +4%,
Max. MP +289,
Weight Limit +5759
No Restrictions
Bow Master Sagittarius, Moonlight Sentinel, Ghost Sentinel, Judicator, Trickster DEX +1,
Accuracy +3,
Bow Atk. Range +50,
Reuse Delay -10%,
PvP Defense +5%
DEX +2, STR +1, CON -2
P. Atk. Spd. +4%,
P. Atk. +4%,
Max. MP +289,
Weight Limit +5759
Accuracy +3,
Bow Atk. Range +50,
Reuse Delay -10%,
PvP Defense +5%
Only for specified classes
Dagger Master Adventurer, Ghost Hunter, Wind Rider STR -2, CON +2, DEX +1,
Evasion +3,
Reuse Delay -5%,
Move Speed +4,
Crt. Power +5%,
PvP Defense +5%
DEX +2, STR -1
P. Atk. Spd. +4%,
P. Atk. +4%,
Max. MP +289,
Weight Limit +5759
Evasion +3,
Reuse Delay -5%,
Move Speed +4,
Crt. Power +5%,
PvP Defense +5%
Only for specified classes
Force Master Grand Khavatari, Duelist STR +1,
P. Clarity +6%,
Reuse Delay -5%,
PvP Defense +5%
DEX +1, STR +2, CON -2,
P. Atk. Spd. +4%,
P. Atk. +4%,
Max. MP +289,
Weight Limit +5759
P. Clarity +6%,
Reuse Delay -5%,
PvP Defense +5%
Only for specified classes
Weapon Master

Titan, Maestro, Fortune Seeker, Dreadnought, Doombringer, 

Judicator, Soul Hound

DEX +1,
P. Atk. Spd. +4%,
Reuse Delay -5%,
PvP Defense +5%
DEX +2, STR +1, CON -2,
P. Atk. Spd. +8%,
P. Atk. +4%,
Max. MP +289,
Weight Limit +5759
Reuse Delay -5%,
PvP Defense +5%
Only for specified classes
Enchanter

Hierophant, Doomcryer, Dominator, 

Judicator, Soul Hound

STR -1, MEN +2
Cast. Spd. +10%,
M. Clarity +6%,
Max MP +300,
PvP Defense +5%
DEX +1, MEN +2, CON -2,
P. Atk. Spd. +4%,
P. Atk. +4%,
Max. MP +589,
Weight Limit +5759
Cast. Spd. +10%,
M. Clarity +6%,
PvP Defense +5%
Only for specified classes
Summoner Arcana Lord, Spectral Master, Elemental Master STR -1, DEX +1, WIT +1
Cast. Spd. +5%,
Transfer Pain Passive +5%,
Max MP +300,
Crit. Rate +87,
PvP Defense +5%
DEX +2, WIT +1, CON -2,
P. Atk. Spd. +4%,
P. Atk. +4%,
Max. MP +589,
Weight Limit +5759
Cast. Spd. +5%,
Crit. Rate +87,
Transfer Pain Passive +5%,
PvP Defense +5%

Only for specified classes

 

armor_t90_ul_i00.png Major Arcana Set

Type Classes New Bonuses All Bonuses Restrictions
Normal All WIT +1, INT +1, MEN -2
M. Atk. +17%,
Move Speed +7,
Stun/Cancel Resistance +50%,
Weight Limit +5759
No Restrictions
Healer Cardinal, Eva's Saint, Shillien Saint

MEN +1,
Casting Speed +10%,
M. Atk. -10%,
Healing Power +7%,
Mana Regeneration +12%,
PvP Defense +5%

WIT +1, INT +1, MEN -1
M. Atk. +7%,
Move Speed +7,
Stun/Cancel Resistance +50%,
Weight Limit +5759
Casting Speed +10%,
Healing Power +7%,
Mana Regeneration +12%,
PvP Defense +5%
Only for specified classes
Wizard Archmage, Soultaker, Storm Screamer, Mystic Muse INT +1,
M. Debuff Chance +5%,
Cast. Spd. +5%,
PvP Defense +5%
WIT +1, INT +2, MEN -1
M. Atk. +17%,
Move Speed +7,
Stun/Cancel Resistance +50%,
Weight Limit +5759
M. Debuff Chance +5%,
Cast. Spd. +5%,
PvP Defense +5%
Only for specified classes
Enchanter Hierophant, Doomcryer, Dominator WIT +1,
M. Clarity +5%,
Max MP +300,
Mana Regeneration +12%,
PvP Defense +5%
WIT +2, INT +1, MEN -1
M. Atk. +17%,
Move Speed +7,
Stun/Cancel Resistance +50%,
Weight Limit +5759
M. Clarity +5%,
Max MP +300,
Mana Regeneration +12%,
PvP Defense +5%
Only for specified classes
Summoner Arcana Lord, Spectral Master, Elemental Master WIT +1,
Cast. Spd. +5%,
Max MP +300,
Crit. Rate +87,
Transfer Pain Passive +5%,
PvP Defense +5%
WIT +2, INT +1, MEN -1
M. Atk. +17%,
Move Speed +7,
Stun/Cancel Resistance +50%,
Weight Limit +5759
Cast. Spd. +5%,
Max MP +300,
Crit. Rate +87,
Transfer Pain Passive +5%,
PvP Defense +5%
Only for specified classes
armor_t91_u_i00.png Dynasty Platinum Plate
Type Classes All Bonuses Restrictions
Normal All

CON -1, STR +1,
P. Def +4,6%,
Max. HP +418,
Dark Resistance +6
(with shield: Shield Defense Rate +5%)

No Restrictions
Bard Master Spectral Dancer, Sword Muse CON -2 | STR +2.
P. Def. +6,6%,
Max. HP +520,
Attribute Resistance +8,
Rhythm Clarity +12%,
Mental Resist +50%,
Hold Resistance +30%,
Critical Damage Resist +5%,
PvP Defense +5%
Only for specified classes
Force Master Grand Khavatari, Duelist DEX -2 | STR +2.
P. Atk. +6,6%,
Max. HP +520,
Attribute Resistance +8,
P. Skill Clarity +6%,
Speed +3,
Hold Resistance +30%,
Reuse Delay -5%,
PvP Defense +5%
Only for specified classes
Weapon Master Titan, Maestro, Fortune Seeker, Dreadnought CON -2 | STR +2.
P. Atk. +6,6%,
Max. HP +520,
Attribute Resistance +8,
P. Atk. during Crt. Atk. +282,
Crt. Atk. chance +29.5,
Hold Resistance +30%,
Reuse Delay -5%,
PvP Defense +5%
Only for specified classes
Shield Master Phoenix Knight, Hell Knight, Shillien Templar, Eva's Templar CON +2.
P. Atk. -8%.
P. Def. +6,6%,
Max. HP +520,
Attribute Resistance +8,
Healing Power +6%,
Hold Resistance +30%,
Shock resistance +15%,
M. Def +8%,
Critical Damage Resist +5%,
PvP Defense +5%
Only for specified classes
 

armor_t92_u_i00.png Dynasty Jewel Leather Armor 

Type Classes All Bonuses Restrictions
Normal All DEX +1, CON -1
Accuracy +1.72,
Evasion +1.72,
Dark Resistance +6
No Restrictions
Bow Master Sagittarius, Moonlight Sentinel, Ghost Sentinel, 
Judicator, Trickster
CON -2 | DEX +1 | STR +1.
Accuracy +4.3%,
Max. MP +321,
Attribute Resistance +8,
Atk. Spd. +3.24%,
MP Regeneration +6.6%,
Mental/Sleep Resistance +25%,
Max. HP +320,
Speed +3,
Bow/Crossbow Atk. Range +50,
P. Skill Reuse Delay -12%,
PvP Defense +5%
Only for specified classes
Dagger Master Adventurer, Ghost Hunter, Wind Rider

CON -2 | DEX +2.
P. Skill Evasion +5.3%,
Max. HP +520,
Attribute Resistance +8,
Atk. Spd. +3.24%,
Mental/Sleep Resistance +25%,
P. Skill Reuse Delay -5%,
Speed +4,
Crt. Power +5%,
PvP Defense +5%

Only for specified classes
Force Master Grand Khavatari, Duelist STR +2 | DEX +1 | CON -2.
P. Atk. +5.4%,
Max. HP +520,
Attribute Resistance +8,
P. Skill Clarity +6%,
Atk. Spd. +4%,
Mental/Sleep Resistance +25%,
P. Skill Reuse Delay -5%,
PvP Defense +5%
Only for specified classes
Weapon Master Titan, Maestro, Fortune Seeker, Dreadnought, 
Doombringer, Judicator, Soul Hound
STR +2 | CON -2.
P. Atk. +6.6%,
Max. HP +520,
Attibute Resistance +8,
P. Atk. during Crt. Atk. +282,
Crt. Chance +29.5,
Atk. Spd. +6%,
Mental/Sleep Resistance +25%,
P. Skill Reuse Delay -5%,
PvP Defense +5%
Only for specified classes
Enchanter Hierophant, Doomcryer, Dominator, 
Judicator, Soul Hound
INT -1 | MEN +2 | WIT -1.
Cast. Spd. +15%,
Max. MP +321,
Attribute Resistance +8,
Clarity effect +6%,
Mental/Sleep Resistance +25%,
Cancellation Resist +15%,
PvP Defense +5%
Only for specified classes
Summoner Arcana Lord, Spectral Master, Elemental Master STR -2 | CON +2.
Max. HP +520,
Attibute Resistance +8,
P. Atk. +2.66%,
P. Def. +2.66%,
Atk. Spd. +6.6%,
Mental/Sleep Resistance +25%,
Cast. Spd. +5%,
Crit. Rate +94,
Transfer Pain Passive +5%,
PvP Defense +5%

Only for specified classes


armor_t93_u_i00.png Dynasty Silver Satin Tunic

Type Classes All Bonuses Restrictions
Normal All INT -1, MEN +1
Max MP +257,
Casting Spd. +12%,
Dark Resistance +6
No Restrictions
Healer Cardinal, Eva's Saint, Shillien Saint INT -2 | MEN +2 | WIT +1.
Cast. Spd. +15%,
Max. MP +321,
Attribute Resistance +8,
Healing Power +8%,
Cancellation Resistance +15%,
Stun/Interrupt Resistance +20%,
M. Clarity +3%, PvP Defense +6%
Only for specified classes
Wizard Archmage, Soultaker, Storm Screamer, Mystic Muse INT+1 | WIT +1 | MEN -2.
Cast. Spd. +15%,
Max. MP +321,
Attribute Resistance +8,
Healing Power +8%.
M. Atk. +6.6%.
M. Debuff Chance +6%,
Stun/Interrupt Resistance +20%,
PvP Defense +5%
Only for specified classes
Enchanter Hierophant, Doomcryer, Dominator INT -1 | MEN +2.
Cast. Spd. +15%,
Max. MP +321,
Attribute Resistance +8,
Healing Power +8%,
Clarity Effect +6%,
Speed +4,
Cancellation Resistance +15%,
Stun/Interrupt Resistance +20%,
Mana Regeneration +24%,
PvP Defense +5%
Only for specified classes
Summoner Arcana Lord, Spectral Master, Elemental Master INT -2 | MEN +2.
Cast. Spd. +15%,
Max. MP +321,
Attribute Resistance +8,
Stun/Interrupt Resistance +20%,
P. Atk. +8%,
P. Def. +6%,
Healing Power +5%,
Crit. Rate +94,
Transfer Pain Passive +5%,
PvP Defense +5%
Only for specified classes

 

 

armor_t100_u_i00.png Moirai Heavy Set

Type Classes New Bonuses All Bonuses Restrictions
Normal All STR+2, CON-2
P. Atk. +4.26%
P. Atk. Spd. +4%
Resistance to magic damage +2
Shock resistance +50%
Resistance Sleep +30%
Attribute Resistance +5
No Restrictions
Attack All DEX +1
P. Crit. Chance +25
Chance Bleed/Hold attack +12%
P. Skill Reuse Delay -5%
Rhythm Reuse Time -5%
STR+2, CON-2, DEX +1
P. Atk. +4.26%
P. Atk. Spd. +4%
Resistance to magic damage +2
P. Crit. Chance +25
Chance Bleed/Hold attack +12%
P. Skill Reuse Delay -5%
Rhythm Reuse Time -5%
Shock resistance +50%
Resistance Sleep +30%
Attribute Resistance +5
No Restrictions
Defence All CON +1
Resistance to magic damage +1
P./ M.Crit.Atk. resistance +7%
Bleed/Hold resistance +20%
Incoming Heal Power +6%
PvP Defense +5%
STR+2, CON-1
P. Atk. +4.26%
P. Atk. Spd. +4%
Resistance to magic damage +2
Shock resistance +50%
Resistance Sleep +30%
Attribute Resistance +5
Resistance to magic damage +1
P./ M.Crit.Atk. resistance +7%
Bleed/Hold resistance +20%
Incoming Heal Power +6%
PvP Defense +5%
No Restrictions

 

armor_t101_u_i00.png Moirai Leather Set

Type Classes New Bonuses All Bonuses Restrictions
Normal All DEX+2, CON-2
P. Atk. +4.26%
Atk. Spd. +4%
Resistance to Hold Atk. +50%
Resistance to Mental Atk. +30%
Attribute Resistance +5
No Restrictions
Attack All STR +1
Accuracy +3
P.Crit.Atk. rate +5%
Bow/Crossbow Shot Distance +50
Chance Shock attack + 15%
Skill Reuse Delay -5%
DEX+2, CON-2, STR +1
P. Atk. +4.26%
Atk. Spd. +4%
Accuracy +3
P.Crit.Atk. rate +5%
Bow/Crossbow Shot Distance +50
Chance Shock attack + 15%
Skill Reuse Delay -5%
Resistance to Hold Atk. +50%
Resistance to Mental Atk. +30%
Attribute Resistance +5
No Restrictions
Defence All DEX +1
Evasion +3
P./M.Skills Evasion +2%
Magic Cancel Damage -25
Stun Resistance +50%
PvP Defense +5%

DEX +3, CON-2
P. Atk. Spd. +4%,
P. Atk. +4%,
Max. MP +289,
Weight Limit +5759
Evasion +3,

P./M.Skills Evasion +2%
Magic Cancel Damage -25
Stun Resistance +50%
Reuse Delay -5%,
Crt. Power +5%,
PvP Defense +5%

No Restrictions 

 

 armor_t102_u_i00.png Moirai Robe Set

Type Classes New Bonuses All Bonuses Restrictions
Normal All     WIT+2, MEN-2
M. Atk. +8.11%
Cast. Spd. +15%
Resistance to Paralysis Atk. +50%
Resistance to Turn to Stone +30%
Attribute Resistance +5
No Restrictions
Attack All

INT +1,
M.Crit. Atk. +15%
Chance Mental attack +12%
Skill Reuse Delay -5%

WIT+2, MEN-2, INT +1
M. Atk. +8.11%
Cast. Spd. +15%
M.Crit. Atk. +15%
Chance Mental attack +12%
Skill Reuse Delay -5%
Resistance to Paralysis Atk. +50%
Resistance to Turn to Stone +30%
Attribute Resistance +5
No Restrictions
Defence All MEN +1,
Clarity +6%
Incoming Heal Power +8%
Magic Cancel Damage -25
Resistance to Mental Atk. +18%
PvP Defense +5%
WIT+2, MEN-1
M. Atk. +8.11%
Cast. Spd. +15%
Resistance to Paralysis Atk. +50%
Resistance to Turn to Stone +30%
Attribute Resistance +5
Clarity +6%
Incoming Heal Power +8%
Magic Cancel Damage -25
Resistance to Mental Atk. +18%
PvP Defense +5%
No Restrictions
armor_t94_u_i01.png Vesper Noble Heavy Set
Type Classes New Bonuses All Bonuses Restrictions
Normal All STR +2, DEX -2
P. Atk. +5.57%
P. Def. +5.57%
M. Def. +5.57%
Max HP +541
Resistance Hold +70%
Resistance Sleep +70%
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +5
No Restrictions
Attack All STR +1
P. Crit. Chance +32
Speed +5
P. Skill Reuse Time -5%
Rhythm Reuse Time -5%
Resistance Mental attacks +50%
STR +3, DEX -2
P. Atk. +5.57%
P. Def. +5.57%
M. Def. +5.57%
P. Crit. Chance +32
Speed +5
Max HP +541
P. Skill Reuse Time -5%
Rhythm Reuse Time -5%
Resistance Mental attacks +50%
Resistance Hold +70%
Resistance Sleep +70%
Resistance from Fire/ Water/ Wind/ Earth/ Holy/ Unholy +10
No Restrictions
Defence All CON +1, DEX +1
Speed +5
Resistance to magic damage +2
Critical Damage received when using a heavy armor -8%
M. Crit. Damage Defense when using a heavy armor -8%
Incoming Heal Power +7%
Resistance Mental attacks +50%
PvP Defense +5%
STR +2, CON +1, DEX -1
P. Atk. +5.57%
P. Def. +5.57%
M. Def. +5.57%
Speed +5
Max HP +541
Resistance to magic damage +2
Critical Damage received when using a heavy armor -8%
M. Crit. Damage Defense when using a heavy armor -8%
Incoming Heal Power +7%
Resistance Mental attacks +50%
Resistance Hold +70%
Resistance Sleep +70%
Resistance from Fire/ Water/ Wind/ Earth/ Holy/ Unholy +10
PvP Defense +5%
No Restrictions

 

armor_t95_u_i01.png Vesper Noble Leather Set

Type Classes New Bonuses All Bonuses Restrictions
Normal All STR +1, DEX +1, CON -2
P. Atk. +5.57%
Atk. Spd. +5.57%
MP Regeneration Bonus +5.57%
Max MP +354
P. Crit. Damage +5.57%
Resistance Paralyze +50%
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +5
No Restrictions
Attack All

STR +1
MP Regeneration Bonus +5.57%
P. Skill Power +6%
P. Skill Reuse Time -5%
M. Skill Reuse Time -5%
Rhythm Reuse Time -5%
Skill Reuse Delay -5%
Resistance Medusa +30%

STR +2, DEX +1, CON -2
P. Atk. +5.57%
Atk. Spd. +5.57%
MP Regeneration Bonus +5.57%
Max MP +354
P. Crit. Damage +5.57%
P. Skill Power +6%
P. Skill Reuse Time -5%
M. Skill Reuse Time -5%
Rhythm Reuse Time -5%
Resistance Paralyze +50%
Resistance Medusa +30%
Resistance from Fire/ Water/ Wind/ Earth/ Holy/ Unholy +10
No Restrictions
Defence All DEX +1
MP Regeneration Bonus +5.57%
Evasion +4
P./M.Skills Evasion +3%
MP Consumption when using a P./ M. Skill -7%
Resistance Medusa +30%
PvP Defense +5%
STR +1, DEX +2, CON -1
P. Atk. +5.57%
Atk. Spd. +5.57%
MP Regeneration Bonus +5.57%
Max MP +354
P. Crit. Damage +5.57%
Evasion +4
P. Skill Evasion +3%
M. Skill Evasion +3%
MP Consumption when using a P./ M. Skill -7%
Resistance Paralyze +50%
Resistance Medusa +30%
Resistance from Fire/ Water/ Wind/ Earth/ Holy/ Unholy +10
PvP Defense +5%
No Restrictions 

 

 armor_t96_u_i01.png Vesper Noble Robe Set

Type Classes New Bonuses All Bonuses Restrictions
Normal All INT +1, WIT +1, MEN -2
M. Atk. +8.47%
Cast. Spd. +15%
MP Regeneration Bonus +5.57%
Resistance Stun +50%
Magic Cancel Damage -30
Resistance from Fire/ Water/ Wind/ Earth/ Holy/ Unholy +5
No Restrictions
Attack All

INT +1,
M. Skill Crit. Rate +1
Speed +7
M. Skill Reuse Time -5%
Resistance Disarm +30%

INT +2, WIT +1, MEN -2
M. Atk. +8.47%
Cast. Spd. +15%
M. Skill Crit. Rate +1
Speed +7
M. Skill Reuse Time -5%
MP Regeneration Bonus +5.57%
Resistance Stun +50%
Resistance Disarm +30%
Magic Cancel Damage -30
Resistance from Fire/ Water/ Wind/ Earth/ Holy/ Unholy +10
No Restrictions
Defence All MEN +1, CON +1
Speed +7
MP Consumption when using a M. Skill -7%
Incoming Heal Power +10%
Resistance Disarm +30%
PvP Defense +5%
INT +1, WIT +1, CON +1, MEN -1
M. Atk. +8.47%
Cast. Spd. +15%
MP Regeneration Bonus +5.57%
Speed +7
MP Consumption when using a M. Skill -7%
Incoming Heal Power +10%
Resistance Stun +50%
Resistance Disarm +30%
Magic Cancel Damage -30
Resistance from Fire/ Water/ Wind/ Earth/ Holy/ Unholy +10
PvP Defense +5%
No Restrictions
armor_t100_u_i00.png Vorpal Heavy Set
Type Classes New Bonuses All Bonuses Restrictions
Normal All STR -2, CON +2
P. Atk. +5.57%
P. Def. +8.47%
M. Def. +8.47%
Max HP +750
Resistance to magic damage +2
Accuracy +4
Move Speed +7
Resistance Bleed +70%
Resistance Hold +70%
Resistance Sleep +70%
Resistance Paralyze +50%
Resistance Medusa +50%
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +10
No Restrictions
Attack All STR +1
P. Crit. Chance +38
P. Skill Reuse Time -7%
Rhythm Reuse Time -7%
Mental attacks Chance +12%
Bleed Chance +20%
Poison Chance +20%
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +10
STR -1, CON +2
P. Atk. +5.57%
P. Def. +8.47%
M. Def. +8.47%
Max HP +750
Resistance to magic damage +2
Accuracy +4
Move Speed +7
P. Crit. Chance +38
P. Skill Reuse Time -7%
Rhythm Reuse Time -7%
Mental attacks Chance +12%
Bleed Chance +20%
Poison Chance +20%
Resistance Bleed +70%
Resistance Hold +70%
Resistance Sleep +70%
Resistance Paralyze +50%
Resistance Medusa +50%
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +20
No Restrictions
Defence All CON +1, DEX +1
Resistance to magic damage +3
Shield Defense +25%
Incoming Heal Power +7%
Critical Damage received -10%
M. Crit. Damage Defense -10%
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +10
Defence in PvP +5%
STR -2, CON +3, DEX +1
P. Atk. +5.57%
P. Def. +8.47%
M. Def. +8.47%
Max HP +750
Resistance to magic damage +3
Accuracy +4
Move Speed +7
Shield Defense +25%
Incoming Heal Power +7%
Critical Damage received -10%
M. Crit. Damage Defense -10%
Resistance Bleed +70%
Resistance Hold +70%
Resistance Sleep +70%
Resistance Paralyze +50%
Resistance Medusa +50%
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +20
Defence in PvP +5%
No Restrictions

 

armor_t95_u_i03.png Vorpal Leather Set

Type Classes New Bonuses All Bonuses Restrictions
Normal All     STR +1, DEX +2, CON -3
P. Atk. +5.57%
P. Def. +5.57%
Atk. Spd. +5.00%
P. Crit. Damage +6.50%
Move Speed +7
Max MP +500
Resistance Stun +50%
Magic Cancel Damage -50
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +10
No Restrictions
Attack All STR +1
Accuracy +4
P. Skill Power +7%
P. Skill Reuse Time -7%
M. Skill Reuse Time -7%
Rhythm Reuse Time -7%
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +10
    STR +2, DEX +2, CON -3
P. Atk. +5.57%
P. Def. +5.57%
Atk. Spd. +5.00%
P. Crit. Damage +6.50%
Move Speed +7
Max MP +500
Accuracy +4
P. Skill Power +7%
P. Skill Reuse Time -7%
M. Skill Reuse Time -7%
Rhythm Reuse Time -7%
Resistance Stun +50%
Magic Cancel Damage -50
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +20
No Restrictions
Defence All DEX +1, MEN +1
Evasion +4
P. Skill Evasion +5%
M. Skill Evasion +5%
MP Consumption when using a P. Skill -10%
MP Consumption when using a Rhythm -10%
MP Consumption when using a M. Skill -10%
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +10
Within the MasterWork concept, the bonuses and composition of C-grade sets have been revised. Many bonuses have been improved and updated to add variability when choosing a character's equipment.
STR +1, DEX +3, MEN +1, CON -3
P. Atk. +5.57%
P. Def. +5.57%
Atk. Spd. +5.00%
P. Crit. Damage +6.50%
Move Speed +7
Max MP +500
Evasion +4
P. Skill Evasion +5%
M. Skill Evasion +5%
MP Consumption when using a P. Skill -10%
MP Consumption when using a Rhythm -10%
MP Consumption when using a M. Skill -10%
Resistance Stun +50%
Magic Cancel Damage -50
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +20
Set Name
No Restrictions 

 

 armor_t96_u_i03.png Vorpal Robe Set

Type Classes New Bonuses All Bonuses Restrictions
Normal All INT -1, WIT +2, MEN -1
M. Atk. +8.70%
Cast. Spd. +15%
MP Regeneration Bonus +15%
Move Speed +7
Max MP +350
Resistance Stun +50%
Resistance Mental attacks +30%
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +10
No Restrictions
Attack All

INT +1,
M. Skill Reuse Time -7%
M. Crit. Damage +15%

WIT +2, MEN -1
M. Atk. +8.70%
Cast. Spd. +15%
MP Regeneration Bonus +15%
Move Speed +7
Max MP +350
M. Skill Reuse Time -7%
M. Crit. Damage +15%
Resistance Stun +50%
Resistance Mental attacks +30%
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +20
No Restrictions
Defence All CON +1,
MP Consumption when using a M. Skill -10%
Incoming Heal Power +10%
Resistance Mana Burn +12%
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +10
PvP Defense +5%
INT -1, WIT +2, CON +1
M. Atk. +8.70%
Cast. Spd. +15%
MP Regeneration Bonus +15%
Move Speed +7
Max MP +350
MP Consumption when using a M. Skill -10%
Incoming Heal Power +10%
Resistance Mana Burn +12%
Resistance Stun +50%
Resistance Mental attacks +30%
Resistance from Fire/Water/Wind/Earth/Holy/Unholy +20
New
No Restrictions
Set New Stats

(Chain Mail Set)
5 items + shield:
armor_leather_helmet_i00.pngChain Hood
armor_t48_u_i00.pngChain Mail Shirt
armor_t48_l_i00.pngChain Gaiters
armor_t48_g_i00.pngChain Gloves
armor_t48_b_i00.pngChain Boots
shield_chain_shield_i00.pngChain Shield


DEX +2
P. Def. +6%

DEX +2
P. Def. +6%
With shield: Max HP +198

Dwarven Chain Set
New set of 4 items + shield:
armor_t60_u_i00.pngDwarven Chain Mail Shirt
armor_t60_l_i00.pngDwarven Chain Gaiters
armor_t60_g_i00.pngDwarven Chain Gloves
armor_t60_b_i00.pngDwarven Chain Boots
shield_dwarven_chain_shield_i00.pngDwarven Chain Shield


CON +3

CON +3
With shield: Damage reflect: +5.00%

Composite Set
Set of 4 items + shield:
armor_leather_helmet_i00.pngComposite Helmet
armor_t61_ul_i00.pngComposite Armor
armor_t61_g_i00.pngMithril Gauntlets
armor_t61_b_i00.pngComposite Boots
shield_composite_shield_i00.pngComposite Shield

M. Def. +7%
With shield: Magic resistance +3

M. Def. +7%
Weight limit +5795
With shield: Magic resistance +3

Full Plate Set
Made of 4 items + shield:
armor_leather_helmet_i00.pngFull Plate Helmet
armor_t62_ul_i00.pngFull Plate Armor
armor_t62_g_i00.pngFull Plate Gauntlets
armor_t62_b_i00.pngFull Plate Boots
shield_full_plate_shield_i00.pngFull Plate Shield


STR +1
Vampiric rage +4.00%

STR +1
Max HP +270
Vampiric rage +4.00%
With shield: Shield rate +5.26%

Reinforced Mithril Set
Set of 3 items:
armor_t47_u_i00.pngMithril Shirt
armor_t47_l_i00.pngReinforced Mithril Gaiters
armor_t42_b_i00.pngReinforced Mithril Boots


P. and M. skill evasion +4.00%
Speed +3

Evasion +4
P. and M. skill evasion +4.00%
Speed +3

Plated Leather Set
Set of 4 items:
armor_t47_u_i00.pngPlated Leather
armor_t47_l_i00.pngPlated Leather Gaiters
armor_t47_g_i00.pngPlated Leather Gloves

armor_t47_b_i00.pngPlated Leather Boots


No changes

STR +4, CON -1

Rind Leather Set
New set of 4 items:
armor_t49_u_i00.pngRind Leather Armor
armor_t49_l_i00.pngRind Leather Gaiters
armor_t49_g_i00.pngRind Leather Gloves
armor_t49_b_i00.pngRind Leather Boots

 


STR +2
Atk. Spd. +4.00%

STR +2
Atk. Spd. +4.00%

Theca Leather Set
Made of 4 items:
armor_t63_u_i00.pngTheca Leather Armor
armor_t63_l_i00.pngTheca Leather Gaiters
armor_t63_g_i00.pngTheca Leather Gloves
armor_t63_b_i00.pngTheca Leather Boots


DEX +2

DEX +2
P. Def. +5.26%

Drake Leather Set
Made from 3 items:
armor_t21_ul_i00.pngDrake Leather Armor
armor_t21_g_i00.pngDrake Leather Gloves
armor_t21_b_i00.pngDrake Leather Boots


DEX +2
M. Def. +7%

DEX +2
M. Def. +7%

Karmian Set
Set of 4 items:
armor_t53_u_i00.pngKarmian Tunic
armor_t53_l_i00.pngKarmian Stockings
armor_t53_g_i00.pngKarmian Gloves
armor_t53_b_i00.pngKarmian Boots


P. Def. +6%

Cast. Spd. +15.00%
P. Def. +6%

Set of Seal
New set of 3 items
armor_t44_ul_i00.pngRobe of Seal
armor_t44_g_i00.pngGloves of Seal
armor_t44_b_i00.pngBoots of Seal


Cast. Spd. +15.00%
M. Def. +6%

Cast. Spd. +15.00%
M. Def. +6%

Demon’s Set
Made of 4 items:
armor_t54_u_i00.pngDemon's Tunic
armor_t54_l_i00.pngDemon's Stockings
armor_t54_g_i00.pngDemon's Gloves
armor_t54_b_i00.pngDemon's Boots


WIT +1, MEN -1
M. Crit. Chance +25.00%

INT +4, MEN -1
Max HP -270
M. Crit. Chance +25.00%

Divine Set
Made of 4 items:
armor_t57_u_i00.pngDivine Tunic
armor_t57_l_i00.pngDivine Stockings
armor_t57_g_i00.pngDivine Gloves
armor_t67_b_i00.pngDivine Boots


WIT +1, INT -1
P. Def. +6%
Healing power +52

WIT +2, INT -2
P. Def. +6%
Max MP +171
Healing power +52

 

New D-grade mini-sets have been added, consisting of two items. The characteristics of existing sets have also been updated.

Mini-sets  
Heavy Armor  
  • armor_t12_u_i00.pngRing Mail Breastplate
  • armor_t12_l_i00.pngIron Plate Gaiters
  • P. Def. +3%
  • armor_t08_u_i00.pngScale Mail
  • armor_t08_l_i00.pngScale Gaiters
  • P. Def. +3.5%
  • armor_t20_u_i00.pngCompound Scale Mail
  • armor_t20_l_i00.pngCompound Scale Gaiters
  • CON +1
  • P. Def. +2%
  • armor_t15_u_i00.pngDwarven Scale Mail
  • armor_t15_l_i00.pngDwarven Scale Gaiters
  • MEN +1
  • Magical Def. +3%
Light Armor  
  • armor_t09_u_i00.pngPuma Skin Shirt
  • armor_t09_l_i00.pngPuma Skin Gaiters
  • Atk. Spd. +4%
  • armor_t18_u_i00.pngLion Skin Shirt
  • armor_t18_l_i00.pngLion Skin Gaiters
  • P. Crit. Atk. Power +5%
  • armor_t10_u_i00.pngMithril Banded Mail
  • armor_t10_l_i00.pngMithril Banded Gaiters
  • P. Crit. Chance +12
Magical Armor  
  • armor_t14_u_i00.pngCursed Tunic
  • armor_t14_l_i00.pngCursed Stockings
  • Cast. Spd. +9%
  • armor_t11_u_i00.pngElven Tunic
  • armor_t11_l_i00.pngElven Stockings
  • Cast. Spd. +9%
  • Healing Power +15
  • armor_t16_u_i00.pngWhite Tunic
  • armor_t16_l_i00.pngDark Stockings
  • Cast. Spd. +9%
  • M. Atk. +3%
  • armor_t17_u_i00.pngMystic's Tunic
  • armor_t17_l_i00.pngMystic's Stockings
  • Cast. Spd. +9%
  • MP Regeneration +1
Standard Sets  
Heavy Armor  
  • armor_t19_u_i00.pngMithril Breastplate
  • armor_t19_l_i00.pngMithril Gaiters
  • armor_helmet_i00.pngHelmet
  • shield_hoplon_i00.pngHoplon
  • P. Atk. +4%
  • Poison Resistance +20%
  • Shield:
    • Max HP +168
  • armor_t43_u_i00.pngBrigandine Tunic
  • armor_t43_l_i00.pngBrigandine Gaiters
  • armor_leather_helmet_i00.pngBrigandine Helmet
  • shield_brigandine_shield_i00.pngBrigandine Shield
  • Max HP +153
  • P. Def. +5%
  • Shield:
    • Max HP +20
  • armor_t46_u_i00.pngHalf Plate Armor
  • armor_t46_l_i00.pngPlate Gaiters
  • armor_leather_helmet_i00.pngPlate Helmet
  • shield_plate_shield_i00.pngPlate Shield
  • Max HP +184
  • Magical Def. +5%
  • Shield:
    • Magic Reflection +2
Light Armor  
  • armor_t13_u_i00.pngReinforced Leather Shirt
  • armor_t13_l_i00.pngReinforced Leather Gaiters
  • armor_t13_b_i00.pngReinforced Leather Boots
  • Atk. Spd. +4%
  • Max MP +80
  • armor_t42_u_i00.pngManticore Skin Shirt
  • armor_t42_l_i00.pngManticore Skin Gaiters
  • armor_t42_b_i00.pngManticore Skin Boots
  • DEX +2
  • CON -1
  • Max MP +91
  • armor_t45_ul_i00.pngSalamander Skin Mail
  • armor_t45_b_i00.pngSalamander Skin Boots
  • STR +2
  • CON -1
  • Max MP +102
Magical Armor  
  • armor_t41_u_i00.pngTunic of Knowledge
  • armor_t41_l_i00.pngStockings of Knowledge
  • armor_t41_g_i00.pngGloves of Knowledge
  • M. Atk. +15%
  • Max MP +85
  • armor_t51_u_i00.pngMithril Tunic
  • armor_t51_l_i00.pngMithril Stockings
  • armor_t51_g_i00.pngMithril Gloves
  • WIT +2
  • INT -1
  • Speed +7
  • armor_t44_ul_i00.pngSage's Rag
  • armor_t44_g_i00.pngSage's Worn Gloves
  • INT +1
  • Cast. Spd. +12%

The parameters of Ng sets have undergone some changes. New low-level equipment sets have also been added to the game.

Heavy Armor  
  • armor_t33_u_i00.pngPiece Bone Breastplate
  • armor_t33_l_i00.pngPiece Bone Gaiters
  • Max HP +46
  • P. Def. +2.4%
  • armor_t34_u_i00.pngBronze Breastplate
  • armor_t34_l_i00.pngBronze Gaiters
  • shield_bone_shield_i00.pngBone Shield
  • Max HP +52
  • P. Def. +2.6%
  • Shield:
    • 20% bleeding resistance
Light Armor  
  • armor_t06_u_i00.pngWooden Breastplate
  • armor_t06_l_i00.pngWooden Gaiters
  • armor_leather_helmet_i00.pngWooden Helmet
  • Max HP +41
  • P. Def. +2.2%
  • armor_t32_u_i00.pngBone Breastplate
  • armor_t32_l_i00.pngBone Gaiters
  • Accuracy +1
  • P. Crit. Chance +7
  • armor_t07_u_i00.pngCotton Shirt
  • armor_t07_l_i00.pngCotton Pants
  • Evasion +1
  • Speed +2
  • armor_t30_u_i00.pngHard Leather Shirt
  • armor_t30_l_i00.pngHard Leather Gaiters
  • armor_leather_helmet_i00.pngHard Leather Helmet
  • Atk. Spd. +4%
  • Max MP +35
Magical Armor  
  • armor_t55_u_i00.pngTunic of Devotion
  • armor_t55_l_i00.pngStockings of Devotion
  • armor_leather_helmet_i00.pngLeather Helmet
  • Cast. Spd. +9%
  • armor_t58_u_i00.pngTunic of Magic
  • armor_t58_l_i00.pngStockings of Magic
  • M. Atk. +10%
  • Healing Power +28
  • MP Regeneration +2

 

 
Life Stone have been reworked and now:
 
  • Have no level (50-55-60-...-76), but still have a Grade:
    • etc_mineral_general_i03.png Life Stone;
    • etc_mineral_special_i03.png Mid-Grade Life Stone;
    • etc_mineral_rare_i03.png High-Grade Life Stone;
    • etc_mineral_unique_i03.png Top-Grade Life Stone;
    • etc_mineral_best_i03.pngSuperior-Grade Life Stone;
    • honors_ensoul_stone.png Accessory Life Stone - Necklace
    • ensoul_stone_tersi.png Accessory Life Stone - Earring
    • ensoul_stone_masia.png Accessory Life Stone - Ring
  • Drop from Raid Bosses starting from level 35 and from Monsters:
    • chest_of_dark_soul.png MW Box with Life Stones.
  • Skills work according to HighFive logic, but:
    • Active skills (Offensive and Debuff) have restrictions on Power and Level, depending on the Stage:
      • In the First Stage, these skills have level 61 and their strength corresponds to level 6 out of 10;
      • In the Second Stage, these skills have level 70 and their strength corresponds to level 9 out of 10;
      • Starting from the Gracia Stage - these skills have level 76 and their strength corresponds to level 10 out of 10;
      • As the Stages change - skills that you already have - automatically upgrade to new levels.
    • Passive and active enhancing skills immediately have the maximum, 10th level.
  • ls.jpg A new type of Life Stone has been added - Exclusive Quality Life Stone:
    • When inserting this Life Stone, the weapon is guaranteed (100%) to receive 2 parameters:
      • + fixed bonus to a characteristic (P. Atk., M. Atk., P. Crit. Chance, etc.) or + stat (Str, Con, etc.);
        • Passive, active, or chance skill.
          The chances of obtaining skills are slightly shifted towards useful skills compared to regular Life Stones, but essentially, this is the same LS insertion as before, just with less time and clicks.
      • Insertion and removal cost:
        • Insertion: x8 of the regular cost for a specific weapon;
        • Removal: x8 of the regular cost for a specific weapon.
      • ls.jpg Exclusive Quality Life Stonecan be obtained from Master BlackSmith Pushkin, as well as from his counterparts in the Craft section, cost:
        Item obtained Life Stones etc_adena_i00.pngAdena
        ls.jpg Exclusive Quality Life Stone etc_mineral_general_i03.pngLife Stone x100 750 000
        ls.jpg Exclusive Quality Life Stone etc_mineral_special_i03.pngMid-Grade Life Stone x80 500 000
        ls.jpg Exclusive Quality Life Stone etc_mineral_rare_i03.pngHigh-Grade Life Stone x40 350 000
        ls.jpg Exclusive Quality Life Stone etc_mineral_unique_i03.pngTop-Grade Life Stone x10 250 000
        *The cost in Adena is indicated without taking into account castle taxation (usually +15%).

         

Removal cost The bonuses from Life Stones also depend on the server stage.

  • At the Interlude stage and the first stage of the Gracia stage, the cost of removing LS is already lower than on the basic Interlude, but higher than on the basic HighFive:
    • For C-grade items: 95,000 / 115,000 / 115,000 / 150,000 / 210,000 etc_adena_i00.png Adena;
    • For B-grade items: 240,000 / 270,000 etc_adena_i00.png Adena;
    • For A-grade items: 330,000 / 380,000 / 480,000 etc_adena_i00.png Adena;
    • For S-grade items: 840,000 / 920,000 etc_adena_i00.png Adena.

Cost for weapons

Weapon grade Augmentation Extraction
C-grade etc_crystal_ball_silver_i00.png Gem: D-grade x 20 etc_adena_i00.png Adena x 210 000
B-grade (low) etc_crystal_ball_silver_i00.png Gem: D-grade x 30 etc_adena_i00.png Adena x 240 000
B-grade (top) etc_crystal_ball_silver_i00.png Gem: D-grade x 30 etc_adena_i00.png Adena x 270 000
A-grade (low) etc_crystal_ball_green_i00.png Gem: C-grade x 20 etc_adena_i00.png Adena x 330 000
A-grade (middle) etc_crystal_ball_green_i00.png Gem: C-grade x 20 etc_adena_i00.png Adena x 380 000
A-grade (top) etc_crystal_ball_green_i00.png Gem: C-grade x 20 etc_adena_i00.png Adena x 480 000
S-grade (low) etc_crystal_ball_green_i00.png Gem: C-grade x 25 etc_adena_i00.png Adena x 840 000
S-grade (Dynasty) etc_crystal_ball_green_i00.png Gem: C-grade x 25 etc_adena_i00.png Adena x 840 000
S80-grade (Icarus) etc_bead_green_i00.png Gem: B-grade x 36 etc_adena_i00.png Adena x 920 000
S84-grade (Vesper) etc_bead_green_i00.png Gem: B-grade x 48 etc_adena_i00.png Adena x 1 440 000
S84-grade (middle) etc_bead_green_i00.png Gem: B-grade x 29 etc_adena_i00.png Adena x 1 600 000
S84-grade (top) etc_bead_green_i00.png Gem: B-grade x 58 etc_adena_i00.png Adena x 3 200 000
S84-grade (Eternal) etc_bead_green_i00.png Gem: B-grade x 58 etc_adena_i00.png Adena x 3 200 000

 

Cost for jewelry

  • Necklaces:
    • Hidden text
      Jewelry grade Augmentation Extraction
      C-grade (low) etc_crystal_ball_silver_i00.png Gem: D-grade x 200 etc_adena_i00.png Adena x 95 000
      C-grade (mid) etc_crystal_ball_silver_i00.png Gem: D-grade x 200 etc_adena_i00.png Adena x 115 000
      C-grade (high) etc_crystal_ball_silver_i00.png Gem: D-grade x 200 etc_adena_i00.png Adena x 150 000
      C-grade (top) etc_crystal_ball_silver_i00.png Gem: D-grade x 200 etc_adena_i00.png Adena x 210 000
      B-grade (low) etc_crystal_ball_silver_i00.png Gem: D-grade x 300 etc_adena_i00.png Adena x 240 000
      B-grade (top) etc_crystal_ball_silver_i00.png Gem: D-grade x 300 etc_adena_i00.png Adena x 270 000
      A-grade (low) etc_crystal_ball_green_i00.png Gem: C-grade x 200 etc_adena_i00.png Adena x 330 000
      A-grade (top) etc_crystal_ball_green_i00.png Gem: C-grade x 200 etc_adena_i00.png Adena x 390 000
      A-grade (TW) etc_crystal_ball_green_i00.png Gem: C-grade x 200 etc_adena_i00.png Adena x 390 000
      S-grade (low) etc_crystal_ball_green_i00.png Gem: C-grade x 250 etc_adena_i00.png Adena x 480 000
      S-grade (Dynasty) etc_crystal_ball_green_i00.png Gem: C-grade x 250 etc_adena_i00.png Adena x 480 000
      Immortal etc_crystal_ball_green_i00.png Gem: C-grade x 250 etc_adena_i00.png Adena x 480 000
      S80-grade (Moirai) etc_crystal_ball_green_i00.png Gem: C-grade x 250 etc_adena_i00.png Adena x 480 000
      S84-grade (Vesper) etc_bead_green_i00.png Gem: B-grade x 480 etc_adena_i00.png Adena x 1 400 000
      S84-grade (Vorpal) etc_bead_green_i00.png Gem: B-grade x 480 etc_adena_i00.png Adena x 2 800 000
      S84-grade (Elegia) etc_bead_green_i00.png Gem: B-grade x 480 etc_adena_i00.png Adena x 3 600 000
  • Earrings:
    • Hidden text
      Jewelry grade Augmentation Extraction
      C-grade (low) etc_crystal_ball_silver_i00.png Gem: D-grade x 150 etc_adena_i00.png Adena x 72 000
      C-grade (mid) etc_crystal_ball_silver_i00.png Gem: D-grade x 150 etc_adena_i00.png Adena x 86 000
      C-grade (high) etc_crystal_ball_silver_i00.png Gem: D-grade x 150 etc_adena_i00.png Adena x 112 000
      C-grade (top) etc_crystal_ball_silver_i00.png Gem: D-grade x 150 etc_adena_i00.png Adena x 157 000
      B-grade (low) etc_crystal_ball_silver_i00.png Gem: D-grade x 200 etc_adena_i00.png Adena x 180 000
      B-grade (top) etc_crystal_ball_silver_i00.png Gem: D-grade x 200 etc_adena_i00.png Adena x 202 000
      A-grade (low) etc_crystal_ball_green_i00.png Gem: C-grade x 150 etc_adena_i00.png Adena x 247 000
      A-grade (top) etc_crystal_ball_green_i00.png Gem: C-grade x 150 etc_adena_i00.png Adena x 292 500
      A-grade (TW) etc_crystal_ball_green_i00.png Gem: C-grade x 150 etc_adena_i00.png Adena x 292 500
      S-grade (low) etc_crystal_ball_green_i00.png Gem: C-grade x 185 etc_adena_i00.png Adena x 360 000
      S-grade (Dynasty) etc_crystal_ball_green_i00.png Gem: C-grade x 185 etc_adena_i00.png Adena x 360 000
      Immortal etc_crystal_ball_green_i00.png Gem: C-grade x 185 etc_adena_i00.png Adena x 360 000
      S80-grade (Moirai) etc_crystal_ball_green_i00.png Gem: C-grade x 185 etc_adena_i00.png Adena x 360 000
      S84-grade (Vesper) etc_bead_green_i00.png Gem: B-grade x 360 etc_adena_i00.png Adena x 1 050 000
      S84-grade (Vorpal) etc_bead_green_i00.png Gem: B-grade x 360 etc_adena_i00.png Adena x 2 100 000
      S84-grade (Elegia) etc_bead_green_i00.png Gem: B-grade x 360 etc_adena_i00.png Adena x 2 700 000
  • Rings:
    • Hidden text
      Jewelry grade Augmentation Extraction
      C-grade (low) etc_crystal_ball_silver_i00.png Gem: D-grade x 100 etc_adena_i00.png Adena x 47 500
      C-grade (mid) etc_crystal_ball_silver_i00.png Gem: D-grade x 100 etc_adena_i00.png Adena x 57 500
      C-grade (high) etc_crystal_ball_silver_i00.png Gem: D-grade x 100 etc_adena_i00.png Adena x 75 000
      C-grade (top) etc_crystal_ball_silver_i00.png Gem: D-grade x 100 etc_adena_i00.png Adena x 105 000
      B-grade (low) etc_crystal_ball_silver_i00.png Gem: D-grade x 150 etc_adena_i00.png Adena x 120 000
      B-grade (top) etc_crystal_ball_silver_i00.png Gem: D-grade x 150 etc_adena_i00.png Adena x 135 000
      A-grade (low) etc_crystal_ball_green_i00.png Gem: C-grade x 100 etc_adena_i00.png Adena x 165 000
      A-grade (top) etc_crystal_ball_green_i00.png Gem: C-grade x 100 etc_adena_i00.png Adena x 195 000
      A-grade (TW) etc_crystal_ball_green_i00.png Gem: C-grade x 100 etc_adena_i00.png Adena x 195 000
      S-grade (low) etc_crystal_ball_green_i00.png Gem: C-grade x 125 etc_adena_i00.png Adena x 240 000
      S-grade (Dynasty) etc_crystal_ball_green_i00.png Gem: C-grade x 125 etc_adena_i00.png Adena x 240 000
      Immortal etc_crystal_ball_green_i00.png Gem: C-grade x 125 etc_adena_i00.png Adena x 240 000
      S80-grade (Moirai) etc_crystal_ball_green_i00.png Gem: C-grade x 125 etc_adena_i00.png Adena x 700 000
      S84-grade (Vesper) etc_bead_green_i00.png Gem: B-grade x 240 etc_adena_i00.png Adena x 1 400 000
      S84-grade (Vorpal) etc_bead_green_i00.png Gem: B-grade x 240 etc_adena_i00.png Adena x 1 800 000
      S84-grade (Elegia) etc_bead_green_i00.png Gem: B-grade x 240 etc_adena_i00.png Adena x 3 600 000

 

  • As the server develops:
    • With the appearance of new relevant weapon grades - the cost of removing LS from previous grades - will gradually decrease;
    • Following the MasterWork I principle, depending on the quality of the weapon (common or rare) and the Life Stone (low/mid/high/top) - the cost of inserting and removing stones will decrease.

Significant updates have been made to the skills that you can obtain on our server, namely:

  • image.png Might:
    • Active / Chance: +8%;
    • Passive: +6%.
  • image.png Shield:
    • Active / Chance: +10%;
    • Passive: +7%.
  • image.png Empower:
    • Active / Chance: +15%;
    • Passive: +10%.
  • image.png Magical Barrier:
    • Active / Chance: +12%;
    • Passive: +8%.
  • image.png Focus:
    • Active / Chance: +50 points;
    • Passive: +35 points
  • image.png Wild Magic:
    • Active / Chance: +4 points;
    • Passive: +3 points
  • image.png Heal Power (enhances the power of healing you):
    • Active / Chance: +7% and +20 units;
    • Passive: +7% and +20 units
  • image.png Heal Power (enhances your healing power):
    • Active / Chance: +7% and +20 units;
    • Passive: +7% and +20 units
  • image.jpeg Refresh:
    • Active: 15% (all 4 options);
  • image.jpeg Reflect:
    • Active: 15% of melee auto-attacks, 5% of all types of damage (skills, ranged auto-attacks, etc.);
    • Passive: 20% of melee auto-attacks.
  • image.png All Clarity:
    • Active / Chance: 15/20/15%;
    • Passive: 10/15/10%.
  • image.png Skill Clarity:
    • Active / Chance: 15%;
    • Passive: 10%.
  • image.png Spell Clarity:
    • Active / Chance: 20%;
    • Passive: 15%.
  • image.png Music Clarity:
    • Active / Chance: 15%;
    • Passive: 10%.
  • image.jpeg Heal
    • Active / Chance:: 552 HP. CD 30 sec.
  • image.jpeg Ritual:
    • Active / Chance: 500 CP. CD 30 sec.
  • image.jpeg Resurrect
    • Active: 70% experience.
  • image.png Max. CP:
    • Active / Chance: 17%.
  • image.png Max. HP:
    • Active / Chance: 10%.
  • image.png Max. MP:
    • Active / Chance: 7%.
  • image.png Agility:
    • Active / Chance: +6 to evasion, +2% evasion from physical and magical skills;
    • Passive: +4 to evasion, +1% evasion from physical and magical skills.
  • image.png Guidance
    • Active / Chance: +10 to accuracy;
    • Passive: +6 to accuracy.
  • image.png Vampiric Rage:
    • Active: +6% lifesteal from melee damage not from skills.
  • image.png Duel Might
    • Active / Chance: +5%;
    • Passive: +5%.
  • image.png Mana Gain:
    • Active: +55 units;
    • Passive: +55 units.
 

 

Also, icons were updated for other skills that, however, remained unchanged.

Spoiler

 

image.jpegimage.jpegimage.jpegimage.jpegimage.jpegimage.jpegimage.jpeg

 

 

All items from B-grade may be rare (MasterWork / Rare). All Rare items work on the same principle as regula, but in addition to this, they provide small but useful personal Bonuses!
 
Ways to obtain Rare Equipment:
  • weapon_hazard_bow_i00.pngpannel_unconfirmed.png Unidentified Equipment:
    • At the First stage of the Interlude: all types of B grade Weapons and Armor initially drop as Unidentified. Double-click - You either get a regular item (expected drop), or, with a very low chance - a Rare item!
    • As the server develops, the grade of Unidentified equipment will increase: A for the Second stage, S for the Third, and so on;
    • From a number of rare Bosses, for example, from the Queen Ant, Orfen, and Core in the first Stage - drops Unidentified Equipment of a higher grade (A grade weapon, in the case of this example).
  • skill0172.png Craft MasterWork Equipment:
    • When creating Weapons, Armor, and Jewelry, there is a small chance of obtaining Foundation (sealed Rare) Equipment! It is unsealed by the blacksmith Pushkin in Giran and by the Blacksmith of Mammon in the Catacombs. 
  • etc_warding_orb_blue_i00.png MasterWork Crystal:
    • Some key Stage Bosses drop Crystals that enhance your equipment of the corresponding grade to Rare analogs;
    • Exchange by Blacksmith Pushkin in Giran;
    • At the First Stage only B-grade Spheres are available, they drop from Epic Bosses;
    • As the server develops Spheres of higher grade will drop from Epic Bosses and a number of other difficult bosses, and less relevant ones will be added to the drop for all relevant RBs;
    • When exchanging an Item for a Rare Item, it is necessary to use spheres of the corresponding grade and also pay a certain amount of etc_adena_i00.pngAdena:
      • Any B grade item: etc_warding_orb_blue_i00.pngMasterWork Crystal - B + 500.000 etc_adena_i00.pngAdena
      • Any A grade item: etc_warding_orb_green_i00.pngMasterWork Crystal - A + 1.000.000 etc_adena_i00.pngAdena
      • Any S grade item: etc_warding_orb_red_i00.pngMasterWork Crystal - S + 1.500.000 etc_adena_i00.pngAdena
      • Any Dynasty item: etc_warding_orb_red_i00.pngMasterWork Crystal - S + 2.500.000 etc_adena_i00.pngAdena
      • Any Moirai\Icarus item: etc_warding_orb_black_i00.pngMasterWork Crystal - S80 + 3.500.000 etc_adena_i00.pngAdena
      • Any Vesper item: etc_warding_orb_gold_i00.pngMasterWork Crystal - S84 + 5.000.000 etc_adena_i00.pngAdena
      • Any Vorpal item: sphere_gold_i00.pngMasterWork Crystal - S85 + 7.500.000 etc_adena_i00.pngAdena
      • Any Elegia item: sphere_emerald_i00.pngMasterWork Crystal - S86 + 10.000.000 etc_adena_i00.pngAdena
    • For example, to upgrade your armor_t76_ul_i00.png , you need:
      • 4x etc_warding_orb_green_i00.pngMasterWork Crystal - A + 1.000.000 etc_adena_i00.pngAdena
    • If you need to make the rest of thearmor_helmet_i00.pngarmor_t76_g_i00.pngarmor_t76_b_i00.png set pieces rare, you need:
      • armor_helmet_i00.png = 2xetc_warding_orb_green_i00.pngMasterWork Crystal - A + 1.000.000 etc_adena_i00.pngAdena
      • armor_t76_g_i00.png = 2xetc_warding_orb_green_i00.pngMasterWork Crystal - A + 1.000.000 etc_adena_i00.pngAdena
      • armor_t76_b_i00.png = 2x etc_warding_orb_green_i00.pngMasterWork Crystal - A + 1.000.000 etc_adena_i00.pngAdena

Features of Rare Equipment

  • armor_t76_ul_i00.png Rare armor "bodies" - work together with Sets. They can be upgraded with Fame, making Rare {PvP} bodies, fully functioning as part of the Set.
  • The bonuses of a large number of Rare equipment have been balanced
    • Outdated bonuses - improved, excessively strong - weakened. For example, the bonuses of Rare bodies were predictably reduced because the bodies are now a full part of set collections. More details about the bonuses can be found in our Wikipedia: Rare equipment bonuses
  • accessary_necklace_of_black_ore_i00.png Rare jewelry bonuses:
    • Rare jewelry has been reworked, starting from skill0241.pngB-grade
    • Rare jewelry parametersaccessary_adamantite_necklace_i00.png accessary_necklace_of_black_ore_i00.png accessary_phoenixs_necklace_i00.png accessary_inferno_necklace_i00.png accessory_tateossian_necklace_i00.png accessary_dynasty_necklace_i00.png accessary_bluelycan_necklace_i00.png vesper_necklace_i00.png accessary_ponshrnoen_necklace_i00.png accessary_verpes_necklace_i00.png.
      • accessory_tateossian_ring_i00.png Rings:
        • + 3/4/5/6/7/8/9/10/15/20% Root Resistance;
        • + 1/2/3/4/5/6/7/8/10/12% to P. Crit Damage.
      • accessory_tateossian_earring_i00.png Earrings:
        • + 3/4/5/6/7/8/9/10/15/20% Stun Resistance;
        • + 3/4/5/6/7/8/9/10/15/20% Mental Attack Resistance (including Fear and Silence).
      • accessory_tateossian_necklace_i00.png Necklaces:
        • + 1/2/3/4/5/6/7/8/10/15% Elemental Damage Resistance (all elements);
        • + 3/4/6/8/10/11/12/13/15/20% Paralysis and Sleep Resistance.
           
  • Increased chance of enhancing effects when using skills:
    • skill1077.png Focus:
      • weapon_staff_of_evil_sprit_i01.png Staff of Evil Spirits = 20% on Focus Lv. 3
      • weapon_staff_of_evil_sprit_i01.png Staff of Evil Spirits - Holy Spirit =  35% on Focus Lv. 3
        • There was no increase in chance
        • It became +15% more from <RARE>
           
    • skill1045.png Bless the Body:
      • weapon_staff_of_evil_sprit_i01.png Staff of Evil Spirits = 28% on Bless the Body Lv. 5
      • weapon_staff_of_evil_sprit_i01.png Staff of Evil Spirits - Holy Spirit = 40% on Bless the Body Lv. 5
        • Chance increase was up to 35%
        • It became +12% more from <RARE>
           
    • skill1035.png Mental Shield:
      • weapon_spell_breaker_i01.png Spell Breaker= 50% on Mental Shield Lv. 4
      • weapon_spell_breaker_i01.png Spell Breaker - Hail = 60% on Mental Shield Lv. 4
        • There was no increase in chance
        • It became +10% more from <RARE>
           
      • weapon_sprites_staff_i01.png Sprite's Staff = 50% on Mental Shield Lv. 4
      • weapon_sprites_staff_i01.png Sprite's Staff - Hail = 60% on Mental Shield Lv. 4
        • There was no increase in chance
        • It became +10% more from <RARE>
           
      • weapon_hell_knife_i01.png Hell Knife = 50% on Mental Shield Lv. 4
      • weapon_hell_knife_i01.png Hell Knife - Confusion = 60% on Mental Shield Lv. 4
        • There was no increase in chance
        • It became +10% more from <RARE>
           
      • weapon_crystal_of_deamon_i01.png Daimon Crystal = 50% on Mental Shield Lv. 4
      • weapon_crystal_of_deamon_i01.png Daimon Crystal - Wisdom = 65% on Mental Shield Lv. 4
        • There was no increase in chance
        • It became +15% more from <RARE>
           
      • weapon_crystal_of_deamon_i01.pngpvp_tab.pngDaimon Crystal {PvP}
      • weapon_crystal_of_deamon_i01.pngpvp_tab.pngDaimon Crystal - Wisdom {PvP} = 65% on Mental Shield Lv. 4
        • There was no increase in chance
        • It became +15% more from <RARE>
           
      • weapon_tongue_of_themis_i01.pngThemis' Tongue 
        = 50% on Mental Shield Lv. 4
      • weapon_tongue_of_themis_i01.pngThemis' Tongue - Cleverness = 65% on Mental Shield Lv. 4
        • There was no increase in chance
        • It became +15% more from <RARE>
           
      • weapon_tongue_of_themis_i01.pngpvp_tab.pngThemis' Tongue {PvP} = 50% on Mental Shield Lv. 4
      • weapon_tongue_of_themis_i01.pngpvp_tab.pngThemis' Tongue - Cleverness {PvP} = 65% on Mental Shield Lv. 4
        • There was no increase in chance
        • It became +15% more from <RARE>

           
{PvP} Equipment
  • From the start of the server, you can improve your equipment using Fame:
    • armor_t59_ul_i00.pngpvp_tab.pngArmor - can be upgraded starting from B grade;
      • In {PvP} armor, you can insert Attribute Stones and Crystals, and upgrade it with scrolls.
    • weapon_sword_of_ipos_i01.pngpvp_tab.pngWeapons - can be upgraded starting from Best-A grade;
      • In {PvP} weapons, you can insert Life Stones, Attribute Stones and Crystals, and upgrade them with scrolls.
    • Earning Fame:
      • Being in clan-controlled locations;
      • Being in PvP zones during Sieges and TW;
      • Olympiad;
      • Purchase for Ivory Coins.
  • Bonuses from {PvP} Armor:
    • skill0232.pngpvp_tab.png Heavy Armor:
      • Reduces damage taken in PvP by 5%;
      • With a 2% chance for 10 seconds, reduces the attacking opponent's:
        • Attack Speed and Movement Speed by 20%, Magic Speed by 30%.
    • skill0227.pngpvp_tab.png Light Armor:
      • Reduces damage taken in PvP by 5%;
      • With a 2% chance, cancels the target of the opponent attacking you.
    • skill0234.pngpvp_tab.png Robe:
      • Reduces damage taken in PvP by 5%;
      • With a 2% chance for 10 seconds, reduces the attacking opponent's:
        • Critical Hit Chance and Strength by 15%.

 


 

etc_stripe_shirts_c_i02.pngpvp_tab.pngShirts

  • Shirts have been reworked, now divided into {PvP} and {PvE}, providing Physical and Magical defense and corresponding {PvP}/{PvE} defense to your character.
    • In the First Stage - D-grade Shirts can be purchased foretc_pig_adena_i01.png Ivory Coin, shirts from C grade and above - for etc_nobless_teleport_coupon_i00.png Noblesse Gate Pass from Olympiad Manager;
    • As the server develops and item grades change - higher grade shirts become available for Ivory Coins, and the cost of shirts for NGP - decreases evenly.
       
  • etc_shirts_d_i01.pngpve_tab.png{PvE} Linen Shirt - +3% PvE Defense;
  • etc_shirts_c_i02.pngpve_tab.png{PvE} Silk Shirt - +4% PvE Defense;
  • etc_shirts_b_i03.pngpve_tab.png{PvE} Thin Leather Shirt - +5% PvE Defense;
  • etc_shirts_a_i04.pngpve_tab.png{PvE} Scale Shirt - +6% PvE Defense;
  • etc_shirts_s_i05.pngpve_tab.png{PvE} Mithril Shirt - +7% PvE Defense;
  • etc_stripe_shirts_d_i01.pngpvp_tab.png{PvP} Linen Shirt - +1% PvP Defense;
  • etc_stripe_shirts_c_i02.pngpvp_tab.png{PvP} Silk Shirt - +2% PvP Defense;
  • etc_stripe_shirts_b_i03.pngpvp_tab.png{PvP} Leather Shirt - +3% PvP Defense;
  • etc_stripe_shirts_a_i04.pngpvp_tab.png{PvP} Scale Shirt - +4% PvP Defense;
  • etc_stripe_shirts_s_i05.pngpvp_tab.png{PvP} Mithril Shirt - +5% PvP Defense;

 

Weapon enchant bonuses

Enchanting any weapon grade provides an additional bonus to damage from shots, depending on the weapon's enchantment level:

  • 0b5e5f88b397a7c9d791a3f0e5fd.png

Armor enchant bonuses

A redesigned system of bonuses from enchanting a full set of equipment of each grade has been added to the game:

  • Health bonus when enchanting individual armor parts:
    • Grade One item 5/5 items
      D-grade
      • +3: 2 (+2) 
      • +4: 5 (+3)
      • +5: 10 (+5) 
      • +6: 20 (+10)
      • +7: 35 (+15) 
      • +8: 50 (+15)
      • +9: 70 (+20) 
      • +10: 90 (+20)
      • +3: 10
      • +4: 25
      • +5: 50
      • +6: 100
      • +7: 175
      • +8: 250
      • +9: 350
      • +10: 450
      C-grade
      • +3: 5 (+5)
      • +4: 10 (+5)
      • +5: 20 (+10)
      • +6: 35 (+15)
      • +7: 50 (+15)
      • +8: 70 (+20)
      • +9: 90 (+20)
      • +10: 120 (+30)
      • +3: 25
      • +4: 50
      • +5: 100
      • +6: 175
      • +7: 250
      • +8: 350
      • +9: 450
      • +10: 600
      B-grade
      • +3: 10 (+10)
      • +4: 20 (+10)
      • +5: 35 (+15)
      • +6: 50 (+15)
      • +7: 70 (+20)
      • +8: 95 (+25)
      • +9: 125 (+30)
      • +10: 160 (+35)
      • +3: 50
      • +4: 100
      • +5: 175
      • +6: 250
      • +7: 350
      • +8: 475
      • +9: 625
      • +10: 800
      A-grade
      • +3: 15 (+15)
      • +4: 30 (+15)
      • +5: 50 (+20)
      • +6: 70 (+20)
      • +7: 95 (+25)
      • +8: 125 (+30)
      • +9: 160 (+35)
      • +10: 200 (+40)
      • +3: 75
      • +4: 150
      • +5: 250
      • +6: 350
      • +7: 475
      • +8: 625
      • +9: 800
      • +10: 1000
      S+
      • +3: 20 (+20)
      • +4: 40 (+20)
      • +5: 70 (+30)
      • +6: 100 (+30)
      • +7: 140 (+40)
      • +8: 190 (+50)
      • +9: 250 (+60)
      • +10: 320 (+70)
      • +3: 100
      • +4: 200
      • +5: 350
      • +6: 500
      • +7: 700
      • +8: 950
      • +9: 1250
      • +10: 1600

       
  • Full set enchant bonuses:
    • D-grade
        Heavy Light Robe
      +4
      • P. Def. +4
      • Accuracy +1
      • M. Def. +4
      • Evasion +1
      • P. Def. +3
      • M. Def. +2
      • Weight Limit +10%
      +5
      • P. Def. +10
      • Accuracy +1
      • Bow resistance +3%
      • M. Def. +8
      • Evasion +1
      • Elemental Resistance +2%
      • P. Def. +5
      • M. Def. +4
      • M. Skill MP Consumption -3%
      • Weight Limit +20%
      +6
      • P. Def. +15
      • Accuracy +2
      • MP Regeneration +2
      • Bow Resistance +3%
      • skill1268.pnglow_tab.png Vampiric Rage
      • M. Def. +12
      • Evasion +2
      • Speed +1
      • Elemental Resistance +3%
      • P. Def. +8
      • M. Def. +6
      • M. Skill MP Consumption -4%
      • Weight Limit +30%
      • Mental Resistance +7%
      +7
      • P. Def. +25
      • Accuracy +2
      • MP Regeneration +2.5
      • Bow Resistance +5%
      • skill1268.pnglow_tab.png Vampiric Rage
      • skill0086.pnglow_tab.png Reflect Damage
      • M. Def. +20
      • Evasion +2
      • Speed +2
      • P. Skill Cooldown -2%
      • Elemental Resistance +4%
      • P. Def. +13
      • M. Def. +10
      • M. Skill Cooldown -2%
      • M. Skill MP Consumption -4%
      • Weight Limit +30%
      • Mental Resistance +7%
      +8
      • P. Def. +35
      • Accuracy +3
      • MP Regeneration +3
      • Magic Resistance +1
      • Stun Attack +3%
      • Bow Resistance +6%
      • skill1268.pnglow_tab.png Vampiric Rage
      • skill0086.pnglow_tab.png Reflect Damage
      • M. Def. +28
      • P. Crit. Rate +15
      • P. Crit. Damage +3%
      • Evasion +3
      • Speed +3
      • P. Skill Cooldown -3%
      • Elemental Resistance +5%
      • P. Def. +18
      • M. Def. +14
      • M. Skill Cooldown -3%
      • M. Skill MP Consumption -6%
      • Weight Limit +50%
      • Sleep/Hold/Mental Attack +5%
      • Mental Resistance +12%
      +9
      • P. Def. +45
      • Accuracy +4
      • MP Regeneration +3.5
      • Magic Resistance +2
      • Stun Attack +5%
      • Bow Resistance +8%
      • skill1268.pnglow_tab.png Vampiric Rage
      • skill0086.pnglow_tab.png Reflect Damage
      • M. Def. +36
      • P. Crit. Rate +20
      • P. Crit. Damage +4%
      • Evasion +4
      • Speed +4
      • P. Skill Cooldown -4%
      • Elemental Resistance +6%
      • P. Def. +23
      • M. Def. +18
      • M. Skill Cooldown -4%
      • M. Skill MP Consumption -8%
      • Weight Limit +60%
      • Sleep/Hold/Mental Attack +7%
      • Mental Resistance +15%
      +10
      • P. Def. +60
      • Accuracy +5
      • MP Regeneration +4
      • Magic Resistance +3
      • Stun Chance +7%
      • Bow Resistance +10%
      • skill1268.pnglow_tab.png Vampiric Rage
      • skill0086.pnglow_tab.png Reflect Damage
      • M. Def. +48
      • P. Crit. Rate +25
      • P. Crit. Damage +5%
      • Evasion +5
      • Speed +5
      • P. Skill Cooldown -5%
      • Elemental Resistance +7%
      • P. Def. +30
      • M. Def. +24
      • M. Skill Cooldown -5%
      • M. Skill MP Consumption -10%
      • Weight Limit +80%
      • Sleep/Hold/Mental Attack +10%
      • Mental Resistance +20%

       

      C-grade
        Heavy Light Robe
      +4
      • P. Def. +10
      • Accuracy +1
      • M. Def. +8
      • Evasion +1
      • P. Def. +5
      • M. Def. +4
      • Weight Limit +10%
      +5
      • P. Def. +15
      • Accuracy +1
      • Bow resistance +3%
      • M. Def. +12
      • Evasion +1
      • Elemental Resistance +2%
      • P. Def. +8
      • M. Def. +6
      • M. Skill MP Consumption -3%
      • Weight Limit +20%
      +6
      • P. Def. +25
      • Accuracy +2
      • MP Regeneration +2
      • Bow Resistance 4%
      • skill1268.pnglow_tab.png Vampiric Rage
      • M. Def. +20
      • Evasion +2
      • Speed +1
      • Elemental Resistance +3%
      • P. Def. +13
      • M. Def. +10
      • M. Skill MP Consumption -4%
      • Weight Limit +30%
      • Mental Resistance +7%
      +7
      • P. Def. +35
      • Accuracy +2
      • MP Regeneration +2.5
      • Bow Resistance +5%
      • skill1268.pnglow_tab.png Vampiric Rage
      • skill0086.pnglow_tab.png Reflect Damage
      • M. Def. +28
      • Evasion +2
      • Speed +2
      • P. Skill Cooldown -2%
      • Elemental Resistance +4%
      • P. Def. +18
      • M. Def. +14
      • M. Skill Cooldown -2%
      • M. Skill MP Consumption -5%
      • Weight Limit +40%
      • Mental Resistance +10%
      +8
      • P. Def. +50
      • Accuracy +3
      • MP Regeneration +3
      • Magic Resistance +1
      • Stun Attack +4%
      • Bow Resistance +6%
      • skill1268.pnglow_tab.png Vampiric Rage
      • skill0086.pnglow_tab.png Reflect Damage
      • M. Def. +40
      • P. Crit. Rate +15
      • P. Crit. Damage +3%
      • Evasion +3
      • Speed +3
      • P. Skill Cooldown -3%
      • Elemental Resistance +5%
      • P. Def. +25
      • M. Def. +20
      • M. Skill Cooldown -3%
      • M. Skill MP Consumption -6%
      • Weight Limit +50%
      • Sleep/Hold/Mental Attack +7%
      • Mental Resistance +12%
      +9
      • P. Def. +65
      • Accuracy +4
      • MP Regeneration +3.5
      • Magic Resistance +2
      • Stun Attack +6%
      • Bow Resistance +8%
      • skill1268.pnglow_tab.png Vampiric Rage
      • skill0086.pnglow_tab.png Reflect Damage
      • M. Def. +52
      • P. Crit. Rate +20
      • P. Crit. Damage +4%
      • Evasion +4
      • Speed +4
      • P. Skill Cooldown -4%
      • Elemental Resistance +6%
      • P. Def. +33
      • M. Def. +26
      • M. Skill Cooldown -4%
      • M. Skill MP Consumption -8%
      • Weight Limit +60%
      • Sleep/Hold/Mental Attack +9%
      • Mental Resistance +15%
      +10
      • P. Def. +80
      • Accuracy +5
      • MP Regeneration +4
      • Magic Resistance +3
      • Stun Chance +8%
      • Bow Resistance +10%
      • skill1268.pnglow_tab.png Vampiric Rage
      • skill0086.pnglow_tab.png Reflect Damage
      • Soul Purge Soul Purge
      • M. Def. +64
      • P. Crit. Rate +25
      • P. Crit. Damage +5%
      • Evasion +5
      • Speed +5
      • P. Skill Cooldown -5%
      • Elemental Resistance +7%
      • Soul Purge Soul Purge
      • P. Def. +40
      • M. Def. +32
      • M. Skill Cooldown -5%
      • M. Skill MP Consumption -10%
      • Weight Limit +80%
      • Sleep/Hold/Mental Attack +12%
      • Mental Resistance +20%
      • Soul Purge Soul Purge

       

      B-grade
        Heavy Light Robe
      +4
      • P. Def. +15
      • Accuracy +1
      • M. Def. +12
      • Evasion +1
      • P. Def. +8
      • M. Def. +6
      • Weight Limit +10%
      +5
      • P. Def. +25
      • Accuracy +1
      • Bow resistance +3%
      • M. Def. +20
      • Evasion +1
      • Elemental Resistance +2%
      • P. Def. +13
      • M. Def. +10
      • M. Skill MP Consumption -3%
      • Weight Limit +20%
      +6
      • P. Def. +35
      • Accuracy +2
      • MP Regeneration +2
      • Bow Resistance 4%
      • skill1268.pnglow_tab.png Vampiric Rage
      • M. Def. +28
      • Evasion +2
      • Speed +1
      • Elemental Resistance +3%
      • P. Def. +18
      • M. Def. +14
      • M. Skill MP Consumption -4%
      • Weight Limit +30%
      • Mental Resistance +7%
      +7
      • P. Def. +50
      • Accuracy +2
      • MP Regeneration +2.5
      • Bow Resistance +5%
      • skill1268.pnglow_tab.png Vampiric Rage
      • skill0086.pnglow_tab.png Reflect Damage
      • M. Def. +40
      • Evasion +2
      • Speed +2
      • P. Skill Cooldown -2%
      • Elemental Resistance +4%
      • P. Def. +25
      • M. Def. +20
      • M. Skill Cooldown -2%
      • M. Skill MP Consumption -5%
      • Weight Limit +40%
      • Mental Resistance +10%
      +8
      • P. Def. +70
      • Accuracy +3
      • MP Regeneration +3
      • Magic Resistance +1
      • Stun Attack +6%
      • Bow Resistance +6%
      • skill1268.pnglow_tab.png Vampiric Rage
      • skill0086.pnglow_tab.png Reflect Damage
      • M. Def. +56
      • P. Crit. Rate +15
      • P. Crit. Damage +3%
      • Evasion +3
      • Speed +3
      • P. Skill Cooldown -3%
      • Elemental Resistance +5%
      • P. Def. +35
      • M. Def. +28
      • M. Skill Cooldown -3%
      • M. Skill MP Consumption -6%
      • Weight Limit +50%
      • Sleep/Hold/Mental Attack +9%
      • Mental Resistance +12%
      +9
      • P. Def. +90
      • Accuracy +4
      • MP Regeneration +3.5
      • Magic Resistance +2
      • Stun Attack +8%
      • Bow Resistance +8%
      • skill1268.pnglow_tab.png Vampiric Rage
      • skill0086.pnglow_tab.png Reflect Damage
      • M. Def. +72
      • P. Crit. Rate +20
      • P. Crit. Damage +4%
      • Evasion +4
      • Speed +4
      • P. Skill Cooldown -4%
      • Elemental Resistance +6%
      • P. Def. +45
      • M. Def. +36
      • M. Skill Cooldown -4%
      • M. Skill MP Consumption -8%
      • Weight Limit +60%
      • Sleep/Hold/Mental Attack +12%
      • Mental Resistance +15%
      +10
      • P. Def. +120
      • Accuracy +5
      • MP Regeneration +4
      • Magic Resistance +3
      • Stun Chance +10%
      • Bow Resistance +10%
      • skill1268.pnglow_tab.png Vampiric Rage
      • skill0086.pnglow_tab.png Reflect Damage
      • Soul Purge Soul Purge
      • M. Def. +96
      • P. Crit. Rate +25
      • P. Crit. Damage +5%
      • Evasion +5
      • Speed +5
      • P. Skill Cooldown -5%
      • Elemental Resistance +7%
      • Soul Purge Soul Purge
      • P. Def. +60
      • M. Def. +48
      • M. Skill Cooldown -5%
      • M. Skill MP Consumption -10%
      • Weight Limit +80%
      • Sleep/Hold/Mental Attack +15%
      • Mental Resistance +20%
      • Soul Purge Soul Purge

       

      A-grade
        Heavy Light Robe
      +4
      • P. Def. +25
      • Accuracy +1
      • M. Def. +20
      • Evasion +1
      • P. Def. +13
      • M. Def. +10
      • Weight Limit +10%
      +5
      • P. Def. +35
      • Accuracy +1
      • Bow resistance +3%
      • M. Def. +28
      • Evasion +1
      • Elemental Resistance +2%
      • P. Def. +18
      • M. Def. +14
      • M. Skill MP Consumption -3%
      • Weight Limit +20%
      +6
      • P. Def. +50
      • Accuracy +2
      • MP Regeneration +2
      • Bow Resistance 4%
      • skill1268.pnglow_tab.png Vampiric Rage
      • M. Def. +40
      • Evasion +2
      • Speed +1
      • Elemental Resistance +3%
      • P. Def. +25
      • M. Def. +20
      • M. Skill MP Consumption -4%
      • Weight Limit +30%
      • Mental Resistance +7%
      +7
      • P. Def. +70
      • Accuracy +2
      • MP Regeneration +2.5
      • Bow Resistance +5%
      • skill1268.pnglow_tab.png Vampiric Rage
      • skill0086.pnglow_tab.png Reflect Damage
      • faith_and_steel.png Faith and Steel
      • M. Def. +56
      • Evasion +2
      • Speed +2
      • P. Skill Cooldown -2%
      • Elemental Resistance +4%
      • faith_and_steel.png Faith and Steel
      • P. Def. +35
      • M. Def. +28
      • M. Skill Cooldown -2%
      • M. Skill MP Consumption -5%
      • Weight Limit +40%
      • Mental Resistance +10%
      • faith_and_steel.png Faith and Steel
      +8
      • P. Def. +90
      • Accuracy +3
      • MP Regeneration +3
      • Magic Resistance +1
      • Stun Attack +8%
      • Bow Resistance +6%
      • skill1268.pnglow_tab.png Vampiric Rage
      • skill0086.pnglow_tab.png Reflect Damage
      • faith_and_steel.png Faith and Steel
      • M. Def. +72
      • P. Crit. Rate +15
      • P. Crit. Damage +3%
      • Evasion +3
      • Speed +3
      • M. Skill Evasion +1%
      • P. Skill Cooldown -3%
      • Elemental Resistance +5%
      • faith_and_steel.png Faith and Steel
      • P. Def. +45
      • M. Def. +36
      • M. Skill Cooldown -3%
      • P. Skill Evasion +1%
      • M. Skill MP Consumption -6%
      • Weight Limit +50%
      • Sleep/Hold/Mental Attack +12%
      • Mental Resistance +12%
      • faith_and_steel.png Faith and Steel
      +9
      • P. Def. +120
      • Accuracy +4
      • MP Regeneration +3.5
      • Magic Resistance +2
      • Stun Attack +10%
      • Bow Resistance +8%
      • skill1268.pnglow_tab.png Vampiric Rage
      • skill0086.pnglow_tab.png Reflect Damage
      • faith_and_steel.png Faith and Steel
      • M. Def. +96
      • P. Crit. Rate +20
      • P. Crit. Damage +4%
      • Evasion +4
      • Speed +4
      • M. Skill Evasion +2%
      • P. Skill Cooldown -4%
      • Elemental Resistance +6%
      • faith_and_steel.png Faith and Steel
      • P. Def. +60
      • M. Def. +48
      • P. Skill Evasion +2%
      • M. Skill Cooldown -4%
      • M. Skill MP Consumption -8%
      • Weight Limit +60%
      • Sleep/Hold/Mental Attack +15%
      • Mental Resistance +15%
      • faith_and_steel.png Faith and Steel
      +10
      • P. Def. +150
      • Accuracy +5
      • MP Regeneration +4
      • Magic Resistance +3
      • Stun Chance +12%
      • Bow Resistance +10%
      • skill1268.pnglow_tab.png Vampiric Rage
      • skill0086.pnglow_tab.png Reflect Damage
      • Soul Purge Soul Purge
      • faith_and_steel.png Faith and Steel
      • M. Def. +120
      • P. Crit. Rate +25
      • P. Crit. Damage +5%
      • Evasion +5
      • Speed +5
      • M. Skill Evasion +3%
      • P. Skill Cooldown -5%
      • Elemental Resistance +7%
      • Soul Purge Soul Purge
      • faith_and_steel.png Faith and Steel
      • P. Def. +75
      • M. Def. +60
      • P. Skill Evasion +3%
      • M. Skill Cooldown -5%
      • M. Skill MP Consumption -10%
      • Weight Limit +80%
      • Sleep/Hold/Mental Attack +20%
      • Mental Resistance +20%
      • Soul Purge Soul Purge
      • faith_and_steel.png Faith and Steel

       

Talisman Changes
On our server, talismans have been moved to the in-game store (NPC Butler) and are sold for etc_adena_i00.pngAdena, or etc_adena_i00.pngAdena + family_coin_i00.pngMaster Coin. The cost is updated as the server develops.
yellow_attack_32.png Passive Talisman - Attack

  • There are two options: Regular (duration 300 minutes) and Eternal (without lifetime).
  • When equipped, it provides a passive ability:
    - P. Atk. +22;
    - M. Atk. +30;
    - P. Atk. Speed +15;
    - M. Atk. Speed +12;
    - Critical Hit Rate +30.

yellow_def_32.png Passive Talisman - Defence

  • There are two options: Regular (duration 300 minutes) and Eternal (without lifetime).
  • When equipped, it provides a passive ability:
    - P. Def. +35;
    - M. Def. +30;
    - Critical Atk. against You -100;
    - Critical Atk. Chance against You -3%.

yellow_speed_32.png Passive Talisman - Speed

  • There are two options: Regular (duration 300 minutes) and Eternal (without lifetime).
  • When equipped, it provides a passive ability:
    - Run Speed +5;
    - Accuracy +2;
    - Evasion +2.

yellow_regen_32.png Passive Talisman - Regeneration

  • There are two options: Regular (duration 300 minutes) and Eternal (without lifetime).
  • When equipped, it provides a passive ability:
    - Healing Power +40;
    - CP, HP, MP Regen. +10%.

32_maxclarity.png Red Talisman - Maximum Clarity

  • When equipped, it provides an active ability:
    Greatly reduces MP consumption for skills for 90 seconds;
    Cost of use: 15 Talisman mana;
    Cooldown: 15 minutes.
    (MP reduction changes as the server develops)

32_minclarity.png Red Talisman - Minimum Clarity

  • When equipped, it provides an active ability:
    Reduces MP consumption for skills by 10% for 5 minutes;
    Cost of use: 15 Talisman mana;
    Cooldown: 15 minutes.

32_meditation.png Red Talisman - Meditation

  • When equipped, it provides an active ability:
    Immobilizing the character for 30 seconds, reduces P. Def. by 90%, restores 27 MP every second;
    Cost of use: 15 Talisman mana;
    Cooldown: 15 minutes.

32_divineprotection.png Blue Talisman - Divine Protection

  • When equipped, it provides an active ability:
    Greatly increases P. Def. and M. Def. for 10 seconds;
    Cost of use: 15 Talisman mana;
    Cooldown: 15 minutes.
    (Defense increase changes as the server develops)
     

New combined Talismans:

image.png Eternal passive Talismans:

  • Cost - 35 etc_11th_token.pngMaster Coin + 5 000 000 etc_adena_i00.pngAdena:
    • image.png Infinity Passive Talisman - Mind:
      • Mental Attack Resistance +10.00%;
      • Sleep Resistance +10.00%.
    • image.png Infinity Passive Talisman - Will:
      • Paralysis Resistance +10.00%;
      • Petrification Resistance +10.00%;
      • Cancellation Resistance +100%:
        • The chance of canceling positive effects cannot be less than 25%.
    • image.png Infinity Passive Talisman - Body:
      • Stun Resistance +10.00%;
      • Hold Resistance +10.00%;
      • Bleeding Resistance +10.00%.
         

image.png Temporary passive Talismans:

  • Similar to eternal Talismans, however, they have a time limit for use;
  • Talisman cost - 1 etc_11th_token.pngMaster Coin + 125 000 etc_adena_i00.pngAdena OR 500,000 etc_adena_i00.pngAdena:
    • image.png Passive Talisman - Body (300 minutes):
      • Stun Resistance +10.00%;
      • Hold Resistance +10.00%;
      • Bleeding Resistance +10.00%.
    • image.png Passive Talisman - Will (300 minutes):
      • Resistance to Paralysis +10.00%;
      • Resistance to Petrification +10.00%;
      • Resistance to Cancellation +100%:
        • The chance of canceling positive effects cannot be less than 25%.
    • image.png Passive Talisman - Mind (300 minutes):
      • Resistance to Mental Attacks +10.00%;
      • Resistance to Sleep +10.00%.
         

image.png Unified eternal passive talisman:

  • An eternal talisman that combines the properties of all 4 standard Passive Talismans:
    • yellow_attack_32.pngpanel_2.pngInfinity Passive Talisman - Attack;
    • yellow_def_32.pngpanel_2.pngInfinity Passive Talisman - Defense;
    • yellow_speed_32.pngpanel_2.pngInfinity Passive Talisman - Speed;
    • yellow_regen_32.pngpanel_2.pngInfinity Passive Talisman - Regeneration.
  • Can be acquired in two ways:
    • Direct purchase - 250 etc_11th_token.pngMaster Coin + 25 000 000 etc_adena_i00.pngAdena;
    • Exchange yellow_attack_32.pngpanel_2.png+ yellow_def_32.pngpanel_2.png+ yellow_speed_32.pngpanel_2.png+ yellow_regen_32.pngpanel_2.png + 50 etc_11th_token.pngMaster Coin + 5 000 000 etc_adena_i00.pngAdena.
  • Effects:
    • P. Atk. +22, M. Atk. +30;
    • Atk. Speed +15, M. Speed +12;
    • Crit. Atk. Damage +30;
    • P. Def. +35, M. Def. +30;
    • Crit. Atk. Damage to You -100;
    • Crit. Atk. Chance to You -3%;
    • Speed +5, Accuracy +2, Evasion +2;
    • Healing Power +40;
    • CP, HP, MP Regeneration +10.00%.
  • Please note!
    • Bonuses of identical Passive Talismans do not stack, and only one of them works;
    • This item is needed to free up space for new Talismans and make their management more comfortable.
       

Due to numerous player requests, new agathions with buffs have been added to the game:

  • skill11846.pngpannel_a1.pngAutoloot Vitality Agathion - Feline Queen:
    • Applies effect skill1331.pngAgathion: Blessing of Queen or skill11846.pngAgathion: Gift of Queen;
  • skill11372.pngpannel_a1.pngAutoloot Vitality Agathion - Seraphim the Unicorn:
    • Applies effect skill11372.pngAgathion: Gift of Seraphim or skill1332.pngAgathion: Blessing of Seraphim;
  • seraphmeow_i00.pngpannel_a1.pngAutoloot Vitality Agathion - Seraphim & Queen - a combination of two agathions.
  • Agathion buffs:
    • The buffs of the Cat/Unicorn agathions affect characters of level 56+;
      • For each individual subclass/main class, the check remains the same: only with level 56+;
      • The Autoloot effect works from level 1;
      • The effect etc_pi_gift_box_i03.pngpanel_sa.pngAgathion's Gift works from level 1.
    • There are 4 versions: 3/7/30/100 days;
    • Sold in the in-game store;
    • All versions of agathions also provide the ability etc_pi_gift_box_i03.pngpanel_sa.png Agathion's Gift, which restores and maintains the current Vitality level for 20 minutes;
      • Please note!
        • The ability etc_pi_gift_box_i03.pngpanel_sa.pngAgathion's Gift is the same for all Vitality agathions and has a shared cooldown.
      • All agathions have the effect of Autoloot.

etc_super_hp_potion_i05.png Elixirs

  • Now elixirs etc_super_hp_potion_i05.png HP and etc_super_mp_potion_i05.png MP will have a separate cooldown and can be used simultaneously;
  • A separate window was created for elixirs, where they can be set to automatic use and will not take up space on the shortcut bar.
    • If you want to use elixirs yourself, you still need to place them on the skill bar and use them manually.

 

etc_fire_stone_i00.png Gracia / High Five stages:

  • Basic mechanics of working by High Five chronicles;
  • DAMAGE calculation depending on the difference in Attribute - according to High Five;
  • The attribute can be inserted into Weapons starting from B-grade, into Armor starting from A-grade:
    • Weapons B-S84 grade - 150 (stones) / 300 (crystals);
    • Armor A-grade - 30/60; armor from S-grade and higher - 60/120;
    • Cloak of any grade can have 30/60 attribute.
  • The amount of defensive Attribute that can be inserted into armor changes in stages:
    • armor_t90_ul_i00.png Gracia: Full armor has 2 defensive attribute slots. Other items have 1 (300/600 set);
    • armor_t93_u_i00.png Late Gracia: Full armor has 3 defensive attribute slots available. Other items have 2 (600/1200 sets);
    • armor_t96_u_i03.png High Five: All armor items (helmet, top, bottom, boots, gloves) have 3 defensive attribute slots available (900/1800 sets).
  • Summons receive 70% of the owners' attacking Attribute (based on High Five).
  • skill0755.png Protection of Rune, skill0757.png Protection of Alignment, skill0756.png Protection of Elemental
    • Can now be learned from level 79 by any character with a 3rd profession.

 



Because skills skill0758.png Fighter's Will skill0759.png Archer's Will skill0945.png Magician's Will are divided into two levels (which are studied at character levels 55 and 81), then books for both levels can be obtained by crossbreeding with NPC Pona:

  • ultimate_fighter_will_book.png Forgotten Scroll - Ultimate Fighter's Will = br_spell_books_sword_i00.png Forgotten Scroll - Fighter's Will + br_spell_books_sword_i00.png Forgotten Scroll - Fighter's Will + 15.000.000 etc_adena_i00.pngAdena;
  • ultimate_archer_will_book.png Forgotten Scroll - Ultimate Archer's Will = archer_will_book.png Forgotten Scroll - Archer's Will + archer_will_book.png Forgotten Scroll - Archer's Will + 15.000.000 etc_adena_i00.pngAdena;
  • ultimate_magician_will_book.png Forgotten Scroll - Ultimate Magician's Will = br_spell_books_magic_i00.png Forgotten Scroll - Magician's Will + br_spell_books_magic_i00.png Forgotten Scroll - Magician's Will + 15.000.000 etc_adena_i00.pngAdena.

 


 

For Territorial Wars - the reward in Badges has been changed in favor of the players: 

  • The first TW will take place after the capture of all 9 Castles:
  • Instead of standard etc_badge_black_i00.png Gludio Territory Badge, etc_badge_black_i00.png Dion Territory Badge etc. now universal etc_badge_black_i00.png Territory Badge. This means that any castle will issue the same badges, and you can exchange them for the necessary items in any city. (You must still receive the badges after the TW ends in the city where you/your clan registered/battled).
  • To get skill1323.png Noblesse you will need 50etc_badge_black_i00.png Territory Badge (instead of 100).
  • etc_badge_black_i00.png The Territory Badge store has been updated, for example:
    • etc_codex_of_giant_i03.png Giant's Codex - Mastery - 25 etc_badge_black_i00.png (instead of 80)
    • 10 etc_scroll_of_return_i01.png Blessed Scroll of Escape - 2.500.000 etc_adena_i00.png Adena and 1 etc_badge_black_i00.png (instead of 40 for 1 BSoE);
    • etc_super_hp_potion_i05.png Territory Health Recovery Potion - 1 etc_badge_black_i00.png (instead of 8);
    • accessory_barka_karm_i00.png Accessories - 8 etc_badge_black_i00.png (instead of 80);
    • A-gr jewelry:
      • accessary_inferno_ring_i00.png Earth Protection Ring  - 60 etc_badge_black_i00.png;
      • accessary_inferno_earing_i00.png Protection Earring  - 90 etc_badge_black_i00.png;
      • accessary_inferno_necklace_i00.png Darkness Protection Necklace  - 120 etc_badge_black_i00.png.
    • S-80 jewelry:
      • accessory_ring_of_domi_protection_i00.pnschuttgart_panel.png Royal Guard Ring  - 80 etc_badge_black_i00.png;
      • accessory_earring_of_domi_protection_i00schuttgart_panel.png Guard Earring  - 120 etc_badge_black_i00.png;
      • accessory_nectklace_of_domi_protection_ischuttgart_panel.png Royal Guard Necklace  - 160 etc_badge_black_i00.png.
    • Boxes with A and S-gr belts - 35 etc_badge_black_i00.png (instead of 70);

You can find more details in our Wikipedia: Territory Wars on Masterwork (Link)

 

  • Hidden text
    • A and S-gr belts + ornaments

    armor_magic_deco_belt_i01.png Belt PvP Physical Attack

    • A gr low: +0.6%
    • A gr mid: +1.5%
    • A gr high: +2.1%
    • A gr top: +3%
    • S gr low: +1%
    • S gr mid: +2.5%
    • S gr high: +3.5%
    • S gr top: +5%

     

    armor_magic_deco_belt_i01.png Belt PvP Skill Attack

    • A gr low: +0.6%
    • A gr mid: +1.5%
    • A gr high: +2.1%
    • A gr top: +3%
    • S gr low: +1%
    • S gr mid: +2.5%
    • S gr high: +3.5%
    • S gr top: +5%

     

    armor_magic_deco_belt_i01.png Belt PVP Defense

    • A gr low: +0.6%
    • A gr mid: +1.5%
    • A gr high: +2.1%
    • A gr top: +3%
    • S gr low: 1.2%
    • S gr mid: 3%
    • S gr high: 4.2%
    • S gr top: 6%

Our server also offers item synthesis. More details can be found in our Wikipedia: Item Synthesis (Link)


 

Treasure Key changes
Treasure Key mechanic was werowked, and now:

  • Keys have no levels and grades;
  • The chance of opening a chest depends on the difference between the player's and NPC's levels.
 

 


 

 

 

virus_132_i00.png Autumn Legendary Costume

 

 

virus_120_i00.png Winter Legendary Costume


 

winter_costume_wo.png Demonic Legendary Costume


skill_kamael_shadowside.png?2skill_kamael_shineside.png?2 Pure Light and Pure Evil Kamael Exclusive Mythical Outfit

Our server features Legendary Costumes, which not only change the appearance of your character's equipment but also replace weapon visuals.
It is possible to purchase this unique set only in Personal Account.

Please note! No more than four Legendary Costumes will be released per server, corresponding to the season they become available during:

  • Autumn;
  • Winter;
  • Spring;
  • Summer.

 

For owners of all Legendary Costumes there will be a special gift! Don't miss the chance to build a collection 😉

 

 

Common and Uncommon Cards can be exchanged for any Mount of the Common and Uncommon categories, respectively.

Rare and Legendary Cards are named and can only be used to purchase specific Mounts. For example, Common Cards can be exchanged for any of the 11 Mounts of the corresponding type, at your discretion, but a Princess Ant Part can only be exchanged for a Princess Ant Mount.

All types of Trading Cards are tradable.

All Mounts are personal (tied to a specific character) and are timeless.

  • 70 ed632a03f2381d741b167039f38c375b.png Common - Common Mount
  • 50 18af7074388a602262803aa70e9fb0fd.png Uncommon - Uncommon Mount
  • 40 e7ad28af314216e7b36bf372310cf6fe.png Rare - corresponding Rare Mount
  • 20 8fc24b576fbba107745ce1de5d182fe7.png Legendary - corresponding Legendary Mount

Pay attention! You can exchange cards of the same grade. To do this, you need the cards and 1 family_coin_i00.pngMaster Coin

 

Please note that the costume can be equipped in a separate inventory slot, "on top" of your equipment. This way, you can enjoy your character's unique look without losing their combat stats.

You can get different costumes from rylai.png NPC Rylai in Giran Castle Town.
Price - 75, with fa0a6b7390ef480e724462f00fb757b8.png Lineage 2 - Battle Pass - 50 MC
Cost of  fa0a6b7390ef480e724462f00fb757b8.png Lineage 2 - Battle Pass - 25 MC

In other words, the cost of the costume + the Battle Pass = just the cost of the costume. This means the second costume is purchased at a significant discount.
Looking good - feeling good 😉 

 

You can get different cloaks from rylai.png NPC Rylai in Giran Castle Town (if you have a blank cloak vesper_cloack_i00.png Ancient Cloak and family_coin_i00.pngMaster Coin).

You can purchase Ancient Cloak from Adventurers' Guide, in the Ivory Coin Store.

The main features of cloaks that everyone should know:
  • Cloaks can be worn with any set and even without it;
  • Cloaks no longer have built-in attribute stats — each player can insert whichever attribute they need;
  • Cloaks may look different on various characters (depending on race, gender, etc.);
  • Cloaks can also be imprinted with a number of additional characteristics by NPC Rylai:
    • +500 CP – 12,500,000  etc_adena_i00.png Adena
    • +200 HP – 10,000,000  etc_adena_i00.png Adena
    • +122 MP – 7,500,000  etc_adena_i00.png Adena

You can also contact technical support and order a Cloak with your own design, as well as custom effects (cost: 500 coins from your Personal Account).
More details about the ordering process: How to order a cloak (link)

 

image.png


The pet system on our server has been reworked. In short:


Every pet-helper (etc_kukaburo_ocarina_i00.png Kookaburra, etc_cougar_chime_i00.png Cougar, etc_buffalo_panpipe_i00.png Buffalo) is equally useful for both physical and mage classes. Each grown pet has the following abilities:

  •   r85_talisman_hp_up_active.png  Heal Control (allows you to DISABLE  skill1217.png skill1218.png  Healing, lasts for 60 minutes)
  •   r85_talisman_mp_up_active.png  Recharge Control (allows you to DISABLE  skill1013.png  Recharge, lasts for 60 minutes)
  •   r_talisman_pm_up_active.png  Fighter Buff Control (allows you to ENABLE buffs such as Blessed Body, Blessed Soul, Might, Shield, Haste, Death Whisper, Focus, Guidance, and Vampiric Rage — buffs last for 20 minutes, control lasts for 60 minutes)
  •   r_talisman_mm_up_passive.png  Mystic Buff Control (allows you to ENABLE buffs such as Blessed Body, Blessed Soul, Empower, Acumen, Shield, and Concentration — buffs last for 20 minutes, control lasts for 60 minutes)

You can read more in our Wikipedia (including pet quests): Pets (Changes) (Link)

Also, many skins are available for your pets (not only for helpers but also for Great Wolves).  Now you can turn a boring buffalo into a battle rooster or a cute bunny. Moderate prices for changing a pet’s skin are available to everyone, and the selection expands each season. You can purchase skins from NPC Rylai or NPC Hecsa
For more details, you can read on our Wikipedia: Pets (Skins) (Link)

A few examples:

Spoiler

 kiku_collar.png Kiku 
image.png

 

kokko_ocarina.png Kokko
image.png 

 

ahri_ocarina.png Ahri
image.png

 

etc_cougar_chime_i00.png White-Winged Lion
image.png

 

etc_cougar_chime_i00.png Shy Blue Rabbit
image.png

 

etc_cougar_chime_i00.png Angry Blue Rabbit
image.png

 

image.png Beauty Shop:

  • A new feature that unites all character appearance customization items in a single convenient interface;
    • Hidden text

      image.png

  • Allows you to try on and purchase Costumes, Mounts, Pet Appearances, Cloaks, Hairstyles, Hats, and other accessories;
    • To try on several items from different categories at once — add them to the Cart;
      • Some items require having a etc_scroll_of_memory_i00.png panel_rare_acc.png Lineage 2 Battle Pass , which can be purchased in the Beauty Shop;
      • Hidden text
  • Available Categories:
    • Faces;
    • Hairstyles;
    • Costumes;
    • Legendary Sets (purchase available only via Personal Account Store);
    • Agathions;
    • Mounts;
    • Cloaks (To try on a cloak, your character must already be wearing any cloak, for example vesper_cloack_i00.png Ancient Cloak );
    • Accessories;
    • Pets (To view available pet appearances, enter the Beauty Shop with an already summoned pet);
    • Emojis.
       

 

 

point.png Important topics (navigation)

 

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