Papanda 2657 Опубликовано: 20 ноября 2021 Рассказать Опубликовано: 20 ноября 2021 Changes in Soul Crystals leveling Changes in Weapon Bonuses Jewelry Improvement Luxury Shop: Expanded range of purchase and exchange of SA at Armor Merchant Alexandria in Giran Luxury Shop: It is possible to buy SA levels 4-10 for crystals; It is possible to exchange colors of SA levels 11-13 within the same SA level. For example, 11 red to 11 blue; As the server develops, moving on to the next stages, the assortment of both SA Purchases and Exchanges will expand. New Raid Bosses for leveling SA: Leveling SA on Epic Bosses of first Stage (Ant Queen, Orfen, Core): 10 => 11 = 100% chance for each member of the finishing group; 11 => 12 = 100% chance for each member of the finishing group; 12 => 13 = 15% for each member of the finishing group. As the server develops, moving on to the next stages, SA leveling levels, chances, and number of Bosses will increase: For example, with Zaken, who will appear before moving on to the Second Stage, the chance of leveling SA 10-12 = 100% for all members of the finishing group. Expansion of the number of Bosses for leveling SA, starting from level 10: General rules for all situations described below: The chance is individual for each member of the finishing group. It is enough to have the Enhance Your Weapon quest taken and have the required level Soul Crystal in the inventory. In addition to Epic Bosses and Tyrannosaurs, you can also level SA on regular Raid Bosses: From levels 10 to 12, 5% personal chance for each member of the finishing group: Vanor Chief Kandra; Roaring Skylancer; Eilhalder von Hellmann; Meanas Anor; Krokian Padisha Sobekk; Doom Blade Tanatos; Beast Lord Behemoth; Antharas Priest Cloe. From level 12 to 13, 5% personal chance for each member of the finishing group: Ember; Cherub Galaxia; Gordon; Death Lord Ipos; Ketra's Chief Brakki; Ocean Flame Ashakie; Anakazel; Death Lord Shax; Storm Winged Naga; Varka's Chief Horus. Lilith & Anakim: 100% chance for all members of the finishing group to enhance SA from 10 to 11 or from 11 to 12. Modified weapons Now with certain Raid Bosses, a named weapon (which already exists in the game) drops, namely: Unidentified Sirra's Blade - Ice Fairy Sirra Unidentified Sword of Ipos - Death Lord Ipos Unidentified Barakiel's Axe - Flame of Splendor Barakiel Unidentified Behemoth's Tuning Fork - Beast Lord Behemoth Unidentified Naga Storm - Storm Wined Naga Unidentified Tiphon's Spear - Gargoyle Lord Tiphon Unidentified Shyeed's Bow - Queen Shyeed Unidentified Sobekk's Hurricane - Krokian Padisha Sobekk Unidentified Themis' Tongue - Palibati Queen Themis Unidentified Cabrio's Hand - Shilen's Messenger Cabrio SA in D-grade weapons Now in D-grade weapons it is possible to insert SA! Insertion takes place in NPC forges, similar to C and B-grade weapons. To insert SA you need: D-grade Weapon (starting from Mid-D); Soul Crystal level 2 and higher, depending on the weapon level; D Gemstones. You can find a complete list of updated weapon bonuses in our Wiki. New SA for Top D-grade weapons Weapon Name SA Effect Staff of Life Acumen: M. Speed +15% Staff of Life Conversion: Max. MP +60%, Max. HP -40% Staff of Life Mana UP: Max. MP +30% Ghost Staff Magic Power: M. Atk. +75.86, MP consumption of magic skills +15% Ghost Staff Silence: 10% chance to apply Silence to the target Ghost Staff Shackles: 10% chance to apply Dryad's Root to the target Bonebreaker Health: Max. HP +25% Bonebreaker P. Crit. Atk. chance when HP < 60% +138 Bonebreaker Atk. Speed +8% Glaive Angle: Increases attack angle by 35 degrees. Number of targets attacked +2 Glaive Health: Max. HP +25%. Number of targets attacked +2 Glaive Crit. Stun: Applies Stun on target with P. Crit. Atk. Number of targets attacked +2 Elven Long Sword Focus: P. Crit. Atk. chance +78 Elven Long Sword Health: Max. HP +25% Elven Long Sword Rsk Haste: Atk. Speed when HP < 60% +12% Claymore Crit. Damage: P. Crit. Atk. Power +175 Claymore Focus: P. Crit. Atk. chance +87 Claymore Atk. Speed +7% Mithril Dagger Crit. Damage: P. Crit. Atk. Power +141 Mithril Dagger Focus: P. Crit. Atk. chance +91 Mithril Dagger Crit. Bleeding: Applies Bleeding on target with P. Crit. Atk. Light Crossbow Targeting: Accuracy +5 Light Crossbow Cheap Shot: 42% chance to reduce MP consumption of shot to 1 Light Crossbow Quick Recovery: Bow reload time -17% MW Tarbar*Hand Axe Haste: P. Skill reload time +10%, Atk. Speed +4% MW Tarbar*Hand Axe P. Skill reload time +10%, Max. HP +25% MW Tarbar*Hand Axe P. Skill reload time +10%, P. Crit. Atk. chance +40 MW Maingauche*Assassin Knife Focus: P. Crit. Atk. chance +72 Most SA for C-grade weapons and above have been redesigned for their relevance; A full list of changes can also be found in the corresponding article on the Wiki. Infinity (Heroic) Weapons +20% PvE and PvP damage; Focus to their main SA. More details: Grand Olympiad Guardian Sword Focus: Critical Chance +61 Dragon Slayer Focus: Critical Chance +64 Tallum Blade Focus: Critical Chance +62 Tallum Blade Health: Max. HP +25% Dark Legion Edge Focus: Critical Chance +64 Bow of Peril Focus: Critical Chance +54 Carnage Bow Focus: Critical Chance +61 Soul Bow Focus: Critical Chance +64 Sword of Whispering Death Acumen: Casting Speed +15% Elemental Sword Acumen: Casting Speed +15% Themis' Tongue Increases Casting Spd. by 15%. Increases damage inflicted during PvP. Acumen: Casting Speed +15% Imperial Staff Acumen: Casting Speed +15% Arthro Nail Health: Max. HP +25% Arthro Nail Focus: Critical Chance +61 Bellion Cestus Health: Max. HP +25% Bellion Cestus Focus: Critical Chance +65 Sobekk's Hurricane Increases Max. HP by 25%. Increases damage inflicted during PvP. Health: Max. HP +25% Icarus Hand Increases Max HP by 25%. Increases damage inflicted during PvP. Increases Max. HP by 25%. Increases damage inflicted during PvP. Health: Max. HP +25% Deadman's Glory Focus: Critical Chance +61 Meteor Shower Health: Max. HP +25% Basalt Battlehammer Focus: Critical Chance +84 Vesper Avenger Focus: Critical Chance +131 Doom Crusher Rsk. Focus: When HP <60% - Critical Chance +115 Dragon Hunter Axe Rsk. Focus: When HP <60% - Critical Chance +130 Vesper Retributer Rsk. Focus: When HP <60% - Critical Chance +164 Dynasty Halberd Health: Max. HP +25% Icarus Trident Health: Max. HP +25% Bloody Orchid Increases Max. MP by 30%. Increases damage inflicted during PvP. Mana Up: Max. MP +30% Angel Slayer Increases Max. MP by 30%. Increases damage inflicted during PvP. Mana Up: Max. MP +30%Increases Max MP. Vesper Shaper Increases Critical by 116. Increases damage inflicted during PvP. Increases Max. MP by 30%. Increases damage inflicted during PvP. Focus: Critical Chance +116Increases Max MP. Baylor: Baylor's Earring Max. MP +31 Resistance to Darkness +20 Blessed Baylor Earring Characteristics: M.Def 101; Mana 87; Darkness resistance +30; Resistance against other elements +15; Resistance against all types of debuffs (including medusa and disarm) +25%. To improve, you need: Get a regular Baylor's Earring; Enchant it with any suitable scrolls until +10; Exchange it to Blessed Baylor's Earring at NPC Pona. Also, upon successful killing Baylor you will get Chest of Dark Soul with: Piece of Immortal Necklace Piece of Immortal Earring Piece of Immortal Necklace Stats: Immortal Ring 60 M Def; Immortal Earring 79 M Def; Immortal Necklace 106 M Def. The peculiarity of this jewelry is that it has additional bonuses: Resistance to paralysis to sleep to immobilization to stun to fear Please note! Bonuses from 2 identical items do not stack. Items exchange rate: 5 Piece of Immortal Ring + Tateossian Ring = Immortal Ring; 7 Piece of Immortal Earring + Tateossian Earring = Immortal Earring; 10 Piece of Immortal Necklace + Tateossian Necklace = Immortal Necklace. You can also exchange part of any jewelry for any other with 2 to 1 ratio: Piece of Immortal Ring x1 = Piece of Immortal Earring x2 or Piece of Immortal Necklace x2; Piece of Immortal Earring x1 = Piece of Immortal Ring x2 or Piece of Immortal Necklace x2; Piece of Immortal Necklace x1 = Piece of Immortal Ring x2 or Piece of Immortal Necklace x2. Core and Orfen: Enchanted Ring of Core M. Def.: 56; STR +1, INT +1; P. Crit. Atk. Chance +15; Poison Resistance +30%; Poison Chance +30%; Accuracy +2; Speed +2. To improve, you need: x2 + 1500 Crystal (A-Grade) + 250 Gemstone A + 15.000.000 Adena. Refined Ring of Core M. Def.: 62; STR +2, INT +2; P. Crit. Atk. Chance +30; Poison Resistance +40%; Poison Chance +40%; Accuracy +4; Speed +4. To improve, you need: x2 Enchanted Ring of Core + 1750 Crystal (S-Grade) + 150 Gemstone S + 25.000.000 AdenaSpeed +2 Enchanted Earring of Orfen M. Def.: 80;: CON +1, MEN +1; Bleeding Resistance +30%; Bleeding Chance +30%\Healing Power +8%; MP Consumption -4%. To improve, you need: x2 Earring of Orfen + 1500 Crystal (A-Grade) + 250 Gemstone A + 15.000.000 Adena. Refined Earring of Orfen M. Def.: 94;: CON +2, MEN +2 Bleeding Resistance +40% Bleeding Chance +40%\Healing Power +10% MP Consumption -6% To improve, you need: x2 Enchanted Earring of Orfen + 1750 Crystal (S-Grade) + 150 Gemstone S + 25.000.000 Adena. Orfen and Core will leave the world at later stages and become Instance zones, designed for 7-9 people with high difficulty. In order to get Ring of Core and Earring of Orfen from Core or Orfen's Soul Fragment jewelry you will need Tateossian jewelry instead of Immortal. Queen Ant, Zaken, Baium, Frintezza jewelry: Ring of Baium Zaken's Earring Ring of Queen Ant Frintezza's Necklace can also be improved: Enchanted Zaken's Earring M. Def.: 94; Max. MP +37; Bleeding Resistance +40%; Bleeding Chance +40%; Mental/Stun Resistance +30%; Mental/Stun Chance +30%; Healing Power +15%; Vampire Wrath Effect +4%; Protection against attributes of Holy/Darkness +10. To improve, you need: x2 + 2500 Crystal (S-Grade) + 350 Gemstone S + 50.000.000 Adena. Enchanted Physical Ring of Queen Ant P. Atk. +3%; P. Crit. Atk. Chance +20%; Accuracy +3; Poison Resistance +40%, Poison Chance +40%; Immobilization Resistance +30%, Immobilization Chance +30%; Resistance to Earth, Fire, Water, Wind Attributes +5; If a character wears two such rings, then the effect will only be applied to one of them, and when worn together with a regular Queen Ant's Ring, only the effects of the Enchanted Queen Ant's Ring will be applied. Active skill Self Cleanse: Removes all negative effects from your character; does not work at the Olympiad. Cooldown 30 minutes. To improve, you need: Physical Ring of Queen Ant x2, Crystal: S-Grade x2500, Gemstone S x350, 50 000 000 Adena: Enchanted Magical Ring of Queen Ant M. Atk. +6%; Magic Crit. Atk. Chance +20%; Poison Resistance +40%, Poison Chance +40%; Immobilization Resistance +30%, Immobilization Chance +30%; Resistance to Earth, Fire, Water, Wind Attributes +5; If a character wears two such rings, then the effect will only be applied to one of them, and when worn together with a regular Queen Ant's Ring, only the effects of the Enchanted Queen Ant's Ring will be applied. Active skill Self Cleanse: Removes all negative effects from your character; does not work at the Olympiad. Cooldown 30 minutes. To improve, you need: Magical Ring of Queen Ant x2, Crystal: S-Grade x2500, Gemstone S x350, 50 000 000 Adena: Enchanted Ring of Baium Max. MP +41 Resistance to Poison +50% Poison Chance +50% Resistance to Hold +40% Hold Chance +40% Accuracy +4 P. Crit. Power +20% Atk. Spd./ Cast. Spd. +6%. Only one effect is applied when two Enchanted Ring of Baium are equipped and when Ring of Baium is equipped, only the effect of Enchanted Ring of Baium will be applied. Emperor's Rage: PvP Damage +10%, PvP Defense -10%. Duration: 30 sec. M. Def.: Max. MP +41; 62; Poison Resistance +50%; Poison Chance +50%; Accuracy +4; P. Crit. Atk. Chance +20%; Immobilization Resistance +40% Immobilization Chance +40%; Atk. Speed/M. Speed +6%. To improve, you need: x2 + 3500 Crystal (S-Grade) + 500 Gemstone S + 200.000.000 Adena. Enchanced Frintezza's Necklace M. Def.: 131; Max. MP +47; DEX +1; Resistance to Sleep/Paralysis/Stun +20%; Sleep/Paralysis/Stun Chance on target +20%; Resistance to Poison/Bleeding +35%; Poison/Bleeding Chance +35%; Skill cooldown -7%; Return damage from normal melee attacks +5%; Defense against Dark Attribute +20; Defense against Fire, Water, Earth, Wind, Holy Attributes +5; Active skill Enchanced Frintezza's Necklace - Mystic Immunity: Grants the Owner Immunity to Negative Effects (like Mystic Immunity on PP). Duration: 10 seconds. Fixed Cooldown: 600 seconds. DOES NOT work in the Olympiad. To enhance, you need x2 + 2500 Crystal (S-Grade) + 350 Gemstone S + 50.000.000 Adena. Supreme Frintezza's Necklace M. Def.: 138; DEX +2; Max. MP +52; Resistance to Sleep/Paralysis/Stun +25%; Chance of Sleep/Paralysis/Stun on target +25%; Resistance to Poison/Bleed +50%; Chance of Poison/Bleed +50%; Skill Cooldown -10%; Return damage from melee attacks +6%; Dark Attribute Defense +25; Fire, Water, Earth, Wind, Holy Attribute Defense +10; Active Skill Supreme Frintezza's Necklace - Mystic Immunity: Grants the Owner Immunity to Negative Effects (like Mystic Immunity on PP). Duration: 15 seconds. Fixed Cooldown: 300 seconds. DOES NOT work in the Olympiad. To enhance, you need: x2 + 7500 Crystal (S-Grade) + 950 Gemstone S + 150.000.000 Adena. Great Olympiad jewelry: Jewelry will become available when the reward currency changes from Noblesse Gate Pass to Olympiad Token. Prices for jewelry: Olympiad Necklace: 44.000 Olympiad Token + 5.000.000 Adena; Olympiad Earring: 33.000 Olympiad Token + 5.000.000 Adena; Olympiad Ring: 22.000 Olympiad Token + 5.000.000 Adena. All Olympiad Jewelry is valid for 28 days! Prices are listed without discounts for 10~7 (5%), 6~4 (7%), 3-2 (10%), and 1st (15%) places. Updated armor set bonuses NG Bonuses D Bonuses C Bonuses B and A Bonuses S Bonuses Dynasty Bonuses Moirai Bonuses Vesper Bonuses Vorpal Bonuses Not all B- and A-grade sets have been updated, since not all of them required adjustments. For example, the Majestic Robe Set is already well-balanced, so we decided not to make any changes to it. B-grade bonuses: Set bonuses: Sets, starting from B-grade can be Rare and give additional bonuses: You can find detailed bonus values in our Wikipedia. The bonuses of some sets have been slightly changed; Shields are not a mandatory part of the set, but provide additional bonuses: Heavy armor Avadon CON +1 Max. HP. +300 M. Def. +8% Mental resistance +30% Shield: Shield defense +24% Zubei STR +1 Max. HP. +300 P. Def. +6% Damage reflect +5% Resist paralyze +30% Resist medusa +30% Blue Wolf STR +3, CON -1, DEX -2 Speed +7 HP regeneration +5.26% Resist stun +30% Doom CON +3, STR -1 Max. HP. +350 Lung capacity +200 Resist sleep +30% Hold resistance +30% Shield: Shield defense +24% Light armor Avadon DEX +1 M. Def. +8% Weight limit +5795 Mental resistance +30% Zubei STR +1 Evasion +4 Atk. Spd. +6% Resist paralyze +30% Resist medusa +30% Blue Wolf MEN +3, INT -2, WIT -1 P. Def. +6% Cast. Spd. +15% Resist stun +30% Doom DEX +3 P. Atk. +4% PM regeneration +15% Lung capacity +200 Poison resistance +20% Resist sleep +30% Hold resistance +30% Magic armor Avadon P. Def. +6% Cast. Spd. +15% Mental resistance +30% Zubei INT +1 M. Atk. +15% Cast. Spd. +5% Resist paralyze +30% Resist medusa +30% Blue Wolf WIT +3, INT -2, MEN -1 Max. HP +206 PM regeneration +10% Resist stun +30% Doom INT +2, MEN +1, WIT -3 Cast. Spd. +15% Speed +7 PM regeneration +15% Lung capacity +200 Resist sleep +30% Hold resistance +30% A-grade bonuses: Set bonuses: Sets, starting from B-grade can be Rare and give additional bonuses: You can find detailed bonus values in our Wikipedia. The bonuses of some sets have been slightly changed; Shields are not a mandatory part of the set, but provide additional bonuses: Heavy armor Tallum STR +2, CON -2 Atk. Spd. +8% Weight limit +5759 Resist poison +80% Resist bleeding +80% Mental resistance +50% Dark Crystal CON +2, STR -2 Cast. Spd. +15% Healing power +4% Resist paralyze +50% Resist medusa +30% Shield: Shield def rate +18% Nightmare CON +2, DEX -2 P. Atk. +4% P. Def. +6% Magic resistance +5 Resist sleep +70% Resist hold +70% Shield: Damage reflect +5% Majestic STR +2, CON -2 P. Atk. +6% Accuracy +5 Resist stun +50% Light armor Tallum MEN +2, WIT -1 Cast. Spd. +15% Skill use time -8.00% Max. HP +222 MP regeneration +8% Resist poison +80% Resist bleeding +80% Mental resistance +50% Dark Crystal STR +1, CON -1 Atk. Spd. +4% P. Atk. +4% Resist paralyze +50% Resist medusa +30% Nightmare DEX +1, CON -1 M. Def. +7% P. Skill evasion +5% Vampiric rage +3% Resist sleep +70% Resist hold +70% Majestic DEX +1, CON -1 P. Atl. with bow/crossbow +8% Max. HP +240 Weight limit +5759 Resist stun +50% Magic armor Tallum WIT +2, INT -2 M. Def. +8% Cast. Spd. +15% Speed +7 Resist poison +80% Resist bleeding +80% Mental resistance +50% Dark Crystal WIT +2, MEN -2 P. Def. +8% Cast. Spd. +15% Speed +7 Magic cancel rate -50 Resist paralyze +50% Resist medusa +30% Nightmare INT +2, WIT -2 M. Atk. +13% Cast. Spd. +10% M. Crit. Power +12% MP regeneration +8% Resist sleep +70% Resist hold +70% Majestic MEN +1, INT -1 Cast. Spd. +15% Max. HP +240 MP regeneration +8% Resist stun +50% Imperial Crusader Set Type Classes New Bonuses All Bonuses Restrictions Normal All DEX -2, STR +2, P. Def +8%, Max. HP +445, Sleep/Root Resist +70% No Restrictions Bard Master Spectral Dancer, Sword Muse MEN +1, Rhythm Clarity +10%, Phys/Mage Silence Resist +50%, Mental/ Turn Stone Resistance +30%, Critical Damage Resist +5%, PvP Defense +5% DEX -2, STR +2, MEN +1, P. Def +8%, Max. HP +445, Sleep/Root Resist +70%, Rhythm Clarity +10%, Mental/ Turn Stone Resistance +30%, Critical Damage Resist +5%, PvP Defense +5% Only for specified classes Force Master Grand Khavatari, Duelist STR +1, P. Clarity +6%, Reuse Delay -5%, PvP Defense +5% DEX -2, STR +3, P. Def +8%, Max. HP +445, Sleep/Root Resist +70%, P. Clarity +6%, Reuse Delay -5%, PvP Defense +5% Only for specified classes Weapon Master Titan, Maestro, Fortune Seeker, Dreadnought DEX +1, P. Atk. Spd. +4%, Reuse Delay -5%, PvP Defense +5% DEX -1, STR +2, P. Def +8%, Max. HP +445, Sleep/Root Resist +70%, P. Atk. Spd. +4%, Reuse Delay -5%, PvP Defense +5% Only for specified classes Shield Master Phoenix Knight, Hell Knight, Shillien Templar, Eva's Templar STR -4, DEX +2, CON +3, M. Def +8%, Critical Damage Resist +5%, PvP Defense +5% STR -2, CON +3 P. Def +8%, Max. HP +445, Sleep/Root Resist +70%, M. Def +8%, Critical Damage Resist +5%, PvP Defense +5% Only for specified classes Draconic Leather Set Type Classes New Bonuses All Bonuses Restrictions Normal All DEX +1, STR +1, CON -2 P. Atk. Spd. +4%, P. Atk. +4%, Max. MP +289, Weight Limit +5759 No Restrictions Bow Master Sagittarius, Moonlight Sentinel, Ghost Sentinel, Judicator, Trickster DEX +1, Accuracy +3, Bow Atk. Range +50, Reuse Delay -10%, PvP Defense +5% DEX +2, STR +1, CON -2 P. Atk. Spd. +4%, P. Atk. +4%, Max. MP +289, Weight Limit +5759 Accuracy +3, Bow Atk. Range +50, Reuse Delay -10%, PvP Defense +5% Only for specified classes Dagger Master Adventurer, Ghost Hunter, Wind Rider STR -2, CON +2, DEX +1, Evasion +3, Reuse Delay -5%, Move Speed +4, Crt. Power +5%, PvP Defense +5% DEX +2, STR -1 P. Atk. Spd. +4%, P. Atk. +4%, Max. MP +289, Weight Limit +5759 Evasion +3, Reuse Delay -5%, Move Speed +4, Crt. Power +5%, PvP Defense +5% Only for specified classes Force Master Grand Khavatari, Duelist STR +1, P. Clarity +6%, Reuse Delay -5%, PvP Defense +5% DEX +1, STR +2, CON -2, P. Atk. Spd. +4%, P. Atk. +4%, Max. MP +289, Weight Limit +5759 P. Clarity +6%, Reuse Delay -5%, PvP Defense +5% Only for specified classes Weapon Master Titan, Maestro, Fortune Seeker, Dreadnought, Doombringer, Judicator, Soul Hound DEX +1, P. Atk. Spd. +4%, Reuse Delay -5%, PvP Defense +5% DEX +2, STR +1, CON -2, P. Atk. Spd. +8%, P. Atk. +4%, Max. MP +289, Weight Limit +5759 Reuse Delay -5%, PvP Defense +5% Only for specified classes Enchanter Hierophant, Doomcryer, Dominator, Judicator, Soul Hound STR -1, MEN +2 Cast. Spd. +10%, M. Clarity +6%, Max MP +300, PvP Defense +5% DEX +1, MEN +2, CON -2, P. Atk. Spd. +4%, P. Atk. +4%, Max. MP +589, Weight Limit +5759 Cast. Spd. +10%, M. Clarity +6%, PvP Defense +5% Only for specified classes Summoner Arcana Lord, Spectral Master, Elemental Master STR -1, DEX +1, WIT +1 Cast. Spd. +5%, Transfer Pain Passive +5%, Max MP +300, Crit. Rate +87, PvP Defense +5% DEX +2, WIT +1, CON -2, P. Atk. Spd. +4%, P. Atk. +4%, Max. MP +589, Weight Limit +5759 Cast. Spd. +5%, Crit. Rate +87, Transfer Pain Passive +5%, PvP Defense +5% Only for specified classes Major Arcana Set Type Classes New Bonuses All Bonuses Restrictions Normal All WIT +1, INT +1, MEN -2 M. Atk. +17%, Move Speed +7, Stun/Cancel Resistance +50%, Weight Limit +5759 No Restrictions Healer Cardinal, Eva's Saint, Shillien Saint MEN +1, Casting Speed +10%, M. Atk. -10%, Healing Power +7%, Mana Regeneration +12%, PvP Defense +5% WIT +1, INT +1, MEN -1 M. Atk. +7%, Move Speed +7, Stun/Cancel Resistance +50%, Weight Limit +5759 Casting Speed +10%, Healing Power +7%, Mana Regeneration +12%, PvP Defense +5% Only for specified classes Wizard Archmage, Soultaker, Storm Screamer, Mystic Muse INT +1, M. Debuff Chance +5%, Cast. Spd. +5%, PvP Defense +5% WIT +1, INT +2, MEN -1 M. Atk. +17%, Move Speed +7, Stun/Cancel Resistance +50%, Weight Limit +5759 M. Debuff Chance +5%, Cast. Spd. +5%, PvP Defense +5% Only for specified classes Enchanter Hierophant, Doomcryer, Dominator WIT +1, M. Clarity +5%, Max MP +300, Mana Regeneration +12%, PvP Defense +5% WIT +2, INT +1, MEN -1 M. Atk. +17%, Move Speed +7, Stun/Cancel Resistance +50%, Weight Limit +5759 M. Clarity +5%, Max MP +300, Mana Regeneration +12%, PvP Defense +5% Only for specified classes Summoner Arcana Lord, Spectral Master, Elemental Master WIT +1, Cast. Spd. +5%, Max MP +300, Crit. Rate +87, Transfer Pain Passive +5%, PvP Defense +5% WIT +2, INT +1, MEN -1 M. Atk. +17%, Move Speed +7, Stun/Cancel Resistance +50%, Weight Limit +5759 Cast. Spd. +5%, Max MP +300, Crit. Rate +87, Transfer Pain Passive +5%, PvP Defense +5% Only for specified classes Dynasty Platinum Plate Type Classes All Bonuses Restrictions Normal All CON -1, STR +1, P. Def +4,6%, Max. HP +418, Dark Resistance +6 (with shield: Shield Defense Rate +5%) No Restrictions Bard Master Spectral Dancer, Sword Muse CON -2 | STR +2. P. Def. +6,6%, Max. HP +520, Attribute Resistance +8, Rhythm Clarity +12%, Mental Resist +50%, Hold Resistance +30%, Critical Damage Resist +5%, PvP Defense +5% Only for specified classes Force Master Grand Khavatari, Duelist DEX -2 | STR +2. P. Atk. +6,6%, Max. HP +520, Attribute Resistance +8, P. Skill Clarity +6%, Speed +3, Hold Resistance +30%, Reuse Delay -5%, PvP Defense +5% Only for specified classes Weapon Master Titan, Maestro, Fortune Seeker, Dreadnought CON -2 | STR +2. P. Atk. +6,6%, Max. HP +520, Attribute Resistance +8, P. Atk. during Crt. Atk. +282, Crt. Atk. chance +29.5, Hold Resistance +30%, Reuse Delay -5%, PvP Defense +5% Only for specified classes Shield Master Phoenix Knight, Hell Knight, Shillien Templar, Eva's Templar CON +2. P. Atk. -8%. P. Def. +6,6%, Max. HP +520, Attribute Resistance +8, Healing Power +6%, Hold Resistance +30%, Shock resistance +15%, M. Def +8%, Critical Damage Resist +5%, PvP Defense +5% Only for specified classes Dynasty Jewel Leather Armor Type Classes All Bonuses Restrictions Normal All DEX +1, CON -1 Accuracy +1.72, Evasion +1.72, Dark Resistance +6 No Restrictions Bow Master Sagittarius, Moonlight Sentinel, Ghost Sentinel, Judicator, Trickster CON -2 | DEX +1 | STR +1. Accuracy +4.3%, Max. MP +321, Attribute Resistance +8, Atk. Spd. +3.24%, MP Regeneration +6.6%, Mental/Sleep Resistance +25%, Max. HP +320, Speed +3, Bow/Crossbow Atk. Range +50, P. Skill Reuse Delay -12%, PvP Defense +5% Only for specified classes Dagger Master Adventurer, Ghost Hunter, Wind Rider CON -2 | DEX +2. P. Skill Evasion +5.3%, Max. HP +520, Attribute Resistance +8, Atk. Spd. +3.24%, Mental/Sleep Resistance +25%, P. Skill Reuse Delay -5%, Speed +4, Crt. Power +5%, PvP Defense +5% Only for specified classes Force Master Grand Khavatari, Duelist STR +2 | DEX +1 | CON -2. P. Atk. +5.4%, Max. HP +520, Attribute Resistance +8, P. Skill Clarity +6%, Atk. Spd. +4%, Mental/Sleep Resistance +25%, P. Skill Reuse Delay -5%, PvP Defense +5% Only for specified classes Weapon Master Titan, Maestro, Fortune Seeker, Dreadnought, Doombringer, Judicator, Soul Hound STR +2 | CON -2. P. Atk. +6.6%, Max. HP +520, Attibute Resistance +8, P. Atk. during Crt. Atk. +282, Crt. Chance +29.5, Atk. Spd. +6%, Mental/Sleep Resistance +25%, P. Skill Reuse Delay -5%, PvP Defense +5% Only for specified classes Enchanter Hierophant, Doomcryer, Dominator, Judicator, Soul Hound INT -1 | MEN +2 | WIT -1. Cast. Spd. +15%, Max. MP +321, Attribute Resistance +8, Clarity effect +6%, Mental/Sleep Resistance +25%, Cancellation Resist +15%, PvP Defense +5% Only for specified classes Summoner Arcana Lord, Spectral Master, Elemental Master STR -2 | CON +2. Max. HP +520, Attibute Resistance +8, P. Atk. +2.66%, P. Def. +2.66%, Atk. Spd. +6.6%, Mental/Sleep Resistance +25%, Cast. Spd. +5%, Crit. Rate +94, Transfer Pain Passive +5%, PvP Defense +5% Only for specified classes Dynasty Silver Satin Tunic Type Classes All Bonuses Restrictions Normal All INT -1, MEN +1 Max MP +257, Casting Spd. +12%, Dark Resistance +6 No Restrictions Healer Cardinal, Eva's Saint, Shillien Saint INT -2 | MEN +2 | WIT +1. Cast. Spd. +15%, Max. MP +321, Attribute Resistance +8, Healing Power +8%, Cancellation Resistance +15%, Stun/Interrupt Resistance +20%, M. Clarity +3%, PvP Defense +6% Only for specified classes Wizard Archmage, Soultaker, Storm Screamer, Mystic Muse INT+1 | WIT +1 | MEN -2. Cast. Spd. +15%, Max. MP +321, Attribute Resistance +8, Healing Power +8%. M. Atk. +6.6%. M. Debuff Chance +6%, Stun/Interrupt Resistance +20%, PvP Defense +5% Only for specified classes Enchanter Hierophant, Doomcryer, Dominator INT -1 | MEN +2. Cast. Spd. +15%, Max. MP +321, Attribute Resistance +8, Healing Power +8%, Clarity Effect +6%, Speed +4, Cancellation Resistance +15%, Stun/Interrupt Resistance +20%, Mana Regeneration +24%, PvP Defense +5% Only for specified classes Summoner Arcana Lord, Spectral Master, Elemental Master INT -2 | MEN +2. Cast. Spd. +15%, Max. MP +321, Attribute Resistance +8, Stun/Interrupt Resistance +20%, P. Atk. +8%, P. Def. +6%, Healing Power +5%, Crit. Rate +94, Transfer Pain Passive +5%, PvP Defense +5% Only for specified classes Moirai Heavy Set Type Classes New Bonuses All Bonuses Restrictions Normal All STR+2, CON-2 P. Atk. +4.26% P. Atk. Spd. +4% Resistance to magic damage +2 Shock resistance +50% Resistance Sleep +30% Attribute Resistance +5 No Restrictions Attack All DEX +1 P. Crit. Chance +25 Chance Bleed/Hold attack +12% P. Skill Reuse Delay -5% Rhythm Reuse Time -5% STR+2, CON-2, DEX +1 P. Atk. +4.26% P. Atk. Spd. +4% Resistance to magic damage +2 P. Crit. Chance +25 Chance Bleed/Hold attack +12% P. Skill Reuse Delay -5% Rhythm Reuse Time -5% Shock resistance +50% Resistance Sleep +30% Attribute Resistance +5 No Restrictions Defence All CON +1 Resistance to magic damage +1 P./ M.Crit.Atk. resistance +7% Bleed/Hold resistance +20% Incoming Heal Power +6% PvP Defense +5% STR+2, CON-1 P. Atk. +4.26% P. Atk. Spd. +4% Resistance to magic damage +2 Shock resistance +50% Resistance Sleep +30% Attribute Resistance +5 Resistance to magic damage +1 P./ M.Crit.Atk. resistance +7% Bleed/Hold resistance +20% Incoming Heal Power +6% PvP Defense +5% No Restrictions Moirai Leather Set Type Classes New Bonuses All Bonuses Restrictions Normal All DEX+2, CON-2 P. Atk. +4.26% Atk. Spd. +4% Resistance to Hold Atk. +50% Resistance to Mental Atk. +30% Attribute Resistance +5 No Restrictions Attack All STR +1 Accuracy +3 P.Crit.Atk. rate +5% Bow/Crossbow Shot Distance +50 Chance Shock attack + 15% Skill Reuse Delay -5% DEX+2, CON-2, STR +1 P. Atk. +4.26% Atk. Spd. +4% Accuracy +3 P.Crit.Atk. rate +5% Bow/Crossbow Shot Distance +50 Chance Shock attack + 15% Skill Reuse Delay -5% Resistance to Hold Atk. +50% Resistance to Mental Atk. +30% Attribute Resistance +5 No Restrictions Defence All DEX +1 Evasion +3 P./M.Skills Evasion +2% Magic Cancel Damage -25 Stun Resistance +50% PvP Defense +5% DEX +3, CON-2 P. Atk. Spd. +4%, P. Atk. +4%, Max. MP +289, Weight Limit +5759 Evasion +3, P./M.Skills Evasion +2% Magic Cancel Damage -25 Stun Resistance +50% Reuse Delay -5%, Crt. Power +5%, PvP Defense +5% No Restrictions Moirai Robe Set Type Classes New Bonuses All Bonuses Restrictions Normal All WIT+2, MEN-2 M. Atk. +8.11% Cast. Spd. +15% Resistance to Paralysis Atk. +50% Resistance to Turn to Stone +30% Attribute Resistance +5 No Restrictions Attack All INT +1, M.Crit. Atk. +15% Chance Mental attack +12% Skill Reuse Delay -5% WIT+2, MEN-2, INT +1 M. Atk. +8.11% Cast. Spd. +15% M.Crit. Atk. +15% Chance Mental attack +12% Skill Reuse Delay -5% Resistance to Paralysis Atk. +50% Resistance to Turn to Stone +30% Attribute Resistance +5 No Restrictions Defence All MEN +1, Clarity +6% Incoming Heal Power +8% Magic Cancel Damage -25 Resistance to Mental Atk. +18% PvP Defense +5% WIT+2, MEN-1 M. Atk. +8.11% Cast. Spd. +15% Resistance to Paralysis Atk. +50% Resistance to Turn to Stone +30% Attribute Resistance +5 Clarity +6% Incoming Heal Power +8% Magic Cancel Damage -25 Resistance to Mental Atk. +18% PvP Defense +5% No Restrictions Vesper Noble Heavy Set Type Classes New Bonuses All Bonuses Restrictions Normal All STR +2, DEX -2 P. Atk. +5.57% P. Def. +5.57% M. Def. +5.57% Max HP +541 Resistance Hold +70% Resistance Sleep +70% Resistance from Fire/Water/Wind/Earth/Holy/Unholy +5 No Restrictions Attack All STR +1 P. Crit. Chance +32 Speed +5 P. Skill Reuse Time -5% Rhythm Reuse Time -5% Resistance Mental attacks +50% STR +3, DEX -2 P. Atk. +5.57% P. Def. +5.57% M. Def. +5.57% P. Crit. Chance +32 Speed +5 Max HP +541 P. Skill Reuse Time -5% Rhythm Reuse Time -5% Resistance Mental attacks +50% Resistance Hold +70% Resistance Sleep +70% Resistance from Fire/ Water/ Wind/ Earth/ Holy/ Unholy +10 No Restrictions Defence All CON +1, DEX +1 Speed +5 Resistance to magic damage +2 Critical Damage received when using a heavy armor -8% M. Crit. Damage Defense when using a heavy armor -8% Incoming Heal Power +7% Resistance Mental attacks +50% PvP Defense +5% STR +2, CON +1, DEX -1 P. Atk. +5.57% P. Def. +5.57% M. Def. +5.57% Speed +5 Max HP +541 Resistance to magic damage +2 Critical Damage received when using a heavy armor -8% M. Crit. Damage Defense when using a heavy armor -8% Incoming Heal Power +7% Resistance Mental attacks +50% Resistance Hold +70% Resistance Sleep +70% Resistance from Fire/ Water/ Wind/ Earth/ Holy/ Unholy +10 PvP Defense +5% No Restrictions Vesper Noble Leather Set Type Classes New Bonuses All Bonuses Restrictions Normal All STR +1, DEX +1, CON -2 P. Atk. +5.57% Atk. Spd. +5.57% MP Regeneration Bonus +5.57% Max MP +354 P. Crit. Damage +5.57% Resistance Paralyze +50% Resistance from Fire/Water/Wind/Earth/Holy/Unholy +5 No Restrictions Attack All STR +1 MP Regeneration Bonus +5.57% P. Skill Power +6% P. Skill Reuse Time -5% M. Skill Reuse Time -5% Rhythm Reuse Time -5% Skill Reuse Delay -5% Resistance Medusa +30% STR +2, DEX +1, CON -2 P. Atk. +5.57% Atk. Spd. +5.57% MP Regeneration Bonus +5.57% Max MP +354 P. Crit. Damage +5.57% P. Skill Power +6% P. Skill Reuse Time -5% M. Skill Reuse Time -5% Rhythm Reuse Time -5% Resistance Paralyze +50% Resistance Medusa +30% Resistance from Fire/ Water/ Wind/ Earth/ Holy/ Unholy +10 No Restrictions Defence All DEX +1 MP Regeneration Bonus +5.57% Evasion +4 P./M.Skills Evasion +3% MP Consumption when using a P./ M. Skill -7% Resistance Medusa +30% PvP Defense +5% STR +1, DEX +2, CON -1 P. Atk. +5.57% Atk. Spd. +5.57% MP Regeneration Bonus +5.57% Max MP +354 P. Crit. Damage +5.57% Evasion +4 P. Skill Evasion +3% M. Skill Evasion +3% MP Consumption when using a P./ M. Skill -7% Resistance Paralyze +50% Resistance Medusa +30% Resistance from Fire/ Water/ Wind/ Earth/ Holy/ Unholy +10 PvP Defense +5% No Restrictions Vesper Noble Robe Set Type Classes New Bonuses All Bonuses Restrictions Normal All INT +1, WIT +1, MEN -2 M. Atk. +8.47% Cast. Spd. +15% MP Regeneration Bonus +5.57% Resistance Stun +50% Magic Cancel Damage -30 Resistance from Fire/ Water/ Wind/ Earth/ Holy/ Unholy +5 No Restrictions Attack All INT +1, M. Skill Crit. Rate +1 Speed +7 M. Skill Reuse Time -5% Resistance Disarm +30% INT +2, WIT +1, MEN -2 M. Atk. +8.47% Cast. Spd. +15% M. Skill Crit. Rate +1 Speed +7 M. Skill Reuse Time -5% MP Regeneration Bonus +5.57% Resistance Stun +50% Resistance Disarm +30% Magic Cancel Damage -30 Resistance from Fire/ Water/ Wind/ Earth/ Holy/ Unholy +10 No Restrictions Defence All MEN +1, CON +1 Speed +7 MP Consumption when using a M. Skill -7% Incoming Heal Power +10% Resistance Disarm +30% PvP Defense +5% INT +1, WIT +1, CON +1, MEN -1 M. Atk. +8.47% Cast. Spd. +15% MP Regeneration Bonus +5.57% Speed +7 MP Consumption when using a M. Skill -7% Incoming Heal Power +10% Resistance Stun +50% Resistance Disarm +30% Magic Cancel Damage -30 Resistance from Fire/ Water/ Wind/ Earth/ Holy/ Unholy +10 PvP Defense +5% No Restrictions Vorpal Heavy Set Type Classes New Bonuses All Bonuses Restrictions Normal All STR -2, CON +2 P. Atk. +5.57% P. Def. +8.47% M. Def. +8.47% Max HP +750 Resistance to magic damage +2 Accuracy +4 Move Speed +7 Resistance Bleed +70% Resistance Hold +70% Resistance Sleep +70% Resistance Paralyze +50% Resistance Medusa +50% Resistance from Fire/Water/Wind/Earth/Holy/Unholy +10 No Restrictions Attack All STR +1 P. Crit. Chance +38 P. Skill Reuse Time -7% Rhythm Reuse Time -7% Mental attacks Chance +12% Bleed Chance +20% Poison Chance +20% Resistance from Fire/Water/Wind/Earth/Holy/Unholy +10 STR -1, CON +2 P. Atk. +5.57% P. Def. +8.47% M. Def. +8.47% Max HP +750 Resistance to magic damage +2 Accuracy +4 Move Speed +7 P. Crit. Chance +38 P. Skill Reuse Time -7% Rhythm Reuse Time -7% Mental attacks Chance +12% Bleed Chance +20% Poison Chance +20% Resistance Bleed +70% Resistance Hold +70% Resistance Sleep +70% Resistance Paralyze +50% Resistance Medusa +50% Resistance from Fire/Water/Wind/Earth/Holy/Unholy +20 No Restrictions Defence All CON +1, DEX +1 Resistance to magic damage +3 Shield Defense +25% Incoming Heal Power +7% Critical Damage received -10% M. Crit. Damage Defense -10% Resistance from Fire/Water/Wind/Earth/Holy/Unholy +10 Defence in PvP +5% STR -2, CON +3, DEX +1 P. Atk. +5.57% P. Def. +8.47% M. Def. +8.47% Max HP +750 Resistance to magic damage +3 Accuracy +4 Move Speed +7 Shield Defense +25% Incoming Heal Power +7% Critical Damage received -10% M. Crit. Damage Defense -10% Resistance Bleed +70% Resistance Hold +70% Resistance Sleep +70% Resistance Paralyze +50% Resistance Medusa +50% Resistance from Fire/Water/Wind/Earth/Holy/Unholy +20 Defence in PvP +5% No Restrictions Vorpal Leather Set Type Classes New Bonuses All Bonuses Restrictions Normal All STR +1, DEX +2, CON -3 P. Atk. +5.57% P. Def. +5.57% Atk. Spd. +5.00% P. Crit. Damage +6.50% Move Speed +7 Max MP +500 Resistance Stun +50% Magic Cancel Damage -50 Resistance from Fire/Water/Wind/Earth/Holy/Unholy +10 No Restrictions Attack All STR +1 Accuracy +4 P. Skill Power +7% P. Skill Reuse Time -7% M. Skill Reuse Time -7% Rhythm Reuse Time -7% Resistance from Fire/Water/Wind/Earth/Holy/Unholy +10 STR +2, DEX +2, CON -3 P. Atk. +5.57% P. Def. +5.57% Atk. Spd. +5.00% P. Crit. Damage +6.50% Move Speed +7 Max MP +500 Accuracy +4 P. Skill Power +7% P. Skill Reuse Time -7% M. Skill Reuse Time -7% Rhythm Reuse Time -7% Resistance Stun +50% Magic Cancel Damage -50 Resistance from Fire/Water/Wind/Earth/Holy/Unholy +20 No Restrictions Defence All DEX +1, MEN +1 Evasion +4 P. Skill Evasion +5% M. Skill Evasion +5% MP Consumption when using a P. Skill -10% MP Consumption when using a Rhythm -10% MP Consumption when using a M. Skill -10% Resistance from Fire/Water/Wind/Earth/Holy/Unholy +10 Within the MasterWork concept, the bonuses and composition of C-grade sets have been revised. Many bonuses have been improved and updated to add variability when choosing a character's equipment. STR +1, DEX +3, MEN +1, CON -3 P. Atk. +5.57% P. Def. +5.57% Atk. Spd. +5.00% P. Crit. Damage +6.50% Move Speed +7 Max MP +500 Evasion +4 P. Skill Evasion +5% M. Skill Evasion +5% MP Consumption when using a P. Skill -10% MP Consumption when using a Rhythm -10% MP Consumption when using a M. Skill -10% Resistance Stun +50% Magic Cancel Damage -50 Resistance from Fire/Water/Wind/Earth/Holy/Unholy +20 Set Name No Restrictions Vorpal Robe Set Type Classes New Bonuses All Bonuses Restrictions Normal All INT -1, WIT +2, MEN -1 M. Atk. +8.70% Cast. Spd. +15% MP Regeneration Bonus +15% Move Speed +7 Max MP +350 Resistance Stun +50% Resistance Mental attacks +30% Resistance from Fire/Water/Wind/Earth/Holy/Unholy +10 No Restrictions Attack All INT +1, M. Skill Reuse Time -7% M. Crit. Damage +15% WIT +2, MEN -1 M. Atk. +8.70% Cast. Spd. +15% MP Regeneration Bonus +15% Move Speed +7 Max MP +350 M. Skill Reuse Time -7% M. Crit. Damage +15% Resistance Stun +50% Resistance Mental attacks +30% Resistance from Fire/Water/Wind/Earth/Holy/Unholy +20 No Restrictions Defence All CON +1, MP Consumption when using a M. Skill -10% Incoming Heal Power +10% Resistance Mana Burn +12% Resistance from Fire/Water/Wind/Earth/Holy/Unholy +10 PvP Defense +5% INT -1, WIT +2, CON +1 M. Atk. +8.70% Cast. Spd. +15% MP Regeneration Bonus +15% Move Speed +7 Max MP +350 MP Consumption when using a M. Skill -10% Incoming Heal Power +10% Resistance Mana Burn +12% Resistance Stun +50% Resistance Mental attacks +30% Resistance from Fire/Water/Wind/Earth/Holy/Unholy +20 New No Restrictions Set New Stats (Chain Mail Set) 5 items + shield: Chain Hood Chain Mail Shirt Chain Gaiters Chain Gloves Chain Boots Chain Shield DEX +2 P. Def. +6% DEX +2 P. Def. +6% With shield: Max HP +198 Dwarven Chain Set New set of 4 items + shield: Dwarven Chain Mail Shirt Dwarven Chain Gaiters Dwarven Chain Gloves Dwarven Chain Boots Dwarven Chain Shield CON +3 CON +3 With shield: Damage reflect: +5.00% Composite Set Set of 4 items + shield: Composite Helmet Composite Armor Mithril Gauntlets Composite Boots Composite Shield M. Def. +7% With shield: Magic resistance +3 M. Def. +7% Weight limit +5795 With shield: Magic resistance +3 Full Plate Set Made of 4 items + shield: Full Plate Helmet Full Plate Armor Full Plate Gauntlets Full Plate Boots Full Plate Shield STR +1 Vampiric rage +4.00% STR +1 Max HP +270 Vampiric rage +4.00% With shield: Shield rate +5.26% Reinforced Mithril Set Set of 3 items: Mithril Shirt Reinforced Mithril Gaiters Reinforced Mithril Boots P. and M. skill evasion +4.00% Speed +3 Evasion +4 P. and M. skill evasion +4.00% Speed +3 Plated Leather Set Set of 4 items: Plated Leather Plated Leather Gaiters Plated Leather Gloves Plated Leather Boots No changes STR +4, CON -1 Rind Leather Set New set of 4 items: Rind Leather Armor Rind Leather Gaiters Rind Leather Gloves Rind Leather Boots STR +2 Atk. Spd. +4.00% STR +2 Atk. Spd. +4.00% Theca Leather Set Made of 4 items: Theca Leather Armor Theca Leather Gaiters Theca Leather Gloves Theca Leather Boots DEX +2 DEX +2 P. Def. +5.26% Drake Leather Set Made from 3 items: Drake Leather Armor Drake Leather Gloves Drake Leather Boots DEX +2 M. Def. +7% DEX +2 M. Def. +7% Karmian Set Set of 4 items: Karmian Tunic Karmian Stockings Karmian Gloves Karmian Boots P. Def. +6% Cast. Spd. +15.00% P. Def. +6% Set of Seal New set of 3 items Robe of Seal Gloves of Seal Boots of Seal Cast. Spd. +15.00% M. Def. +6% Cast. Spd. +15.00% M. Def. +6% Demon’s Set Made of 4 items: Demon's Tunic Demon's Stockings Demon's Gloves Demon's Boots WIT +1, MEN -1 M. Crit. Chance +25.00% INT +4, MEN -1 Max HP -270 M. Crit. Chance +25.00% Divine Set Made of 4 items: Divine Tunic Divine Stockings Divine Gloves Divine Boots WIT +1, INT -1 P. Def. +6% Healing power +52 WIT +2, INT -2 P. Def. +6% Max MP +171 Healing power +52 New D-grade mini-sets have been added, consisting of two items. The characteristics of existing sets have also been updated. Mini-sets Heavy Armor Ring Mail Breastplate Iron Plate Gaiters P. Def. +3% Scale Mail Scale Gaiters P. Def. +3.5% Compound Scale Mail Compound Scale Gaiters CON +1 P. Def. +2% Dwarven Scale Mail Dwarven Scale Gaiters MEN +1 Magical Def. +3% Light Armor Puma Skin Shirt Puma Skin Gaiters Atk. Spd. +4% Lion Skin Shirt Lion Skin Gaiters P. Crit. Atk. Power +5% Mithril Banded Mail Mithril Banded Gaiters P. Crit. Chance +12 Magical Armor Cursed Tunic Cursed Stockings Cast. Spd. +9% Elven Tunic Elven Stockings Cast. Spd. +9% Healing Power +15 White Tunic Dark Stockings Cast. Spd. +9% M. Atk. +3% Mystic's Tunic Mystic's Stockings Cast. Spd. +9% MP Regeneration +1 Standard Sets Heavy Armor Mithril Breastplate Mithril Gaiters Helmet Hoplon P. Atk. +4% Poison Resistance +20% Shield: Max HP +168 Brigandine Tunic Brigandine Gaiters Brigandine Helmet Brigandine Shield Max HP +153 P. Def. +5% Shield: Max HP +20 Half Plate Armor Plate Gaiters Plate Helmet Plate Shield Max HP +184 Magical Def. +5% Shield: Magic Reflection +2 Light Armor Reinforced Leather Shirt Reinforced Leather Gaiters Reinforced Leather Boots Atk. Spd. +4% Max MP +80 Manticore Skin Shirt Manticore Skin Gaiters Manticore Skin Boots DEX +2 CON -1 Max MP +91 Salamander Skin Mail Salamander Skin Boots STR +2 CON -1 Max MP +102 Magical Armor Tunic of Knowledge Stockings of Knowledge Gloves of Knowledge M. Atk. +15% Max MP +85 Mithril Tunic Mithril Stockings Mithril Gloves WIT +2 INT -1 Speed +7 Sage's Rag Sage's Worn Gloves INT +1 Cast. Spd. +12% The parameters of Ng sets have undergone some changes. New low-level equipment sets have also been added to the game. Heavy Armor Piece Bone Breastplate Piece Bone Gaiters Max HP +46 P. Def. +2.4% Bronze Breastplate Bronze Gaiters Bone Shield Max HP +52 P. Def. +2.6% Shield: 20% bleeding resistance Light Armor Wooden Breastplate Wooden Gaiters Wooden Helmet Max HP +41 P. Def. +2.2% Bone Breastplate Bone Gaiters Accuracy +1 P. Crit. Chance +7 Cotton Shirt Cotton Pants Evasion +1 Speed +2 Hard Leather Shirt Hard Leather Gaiters Hard Leather Helmet Atk. Spd. +4% Max MP +35 Magical Armor Tunic of Devotion Stockings of Devotion Leather Helmet Cast. Spd. +9% Tunic of Magic Stockings of Magic M. Atk. +10% Healing Power +28 MP Regeneration +2 Life Stones MasterWork (Rare) Equipment {PvP} Equipment, Shirts Bonuses of over enchanting Talismans Agathions Elixirs l Attribute | Will's | TW | Keys Life Stone have been reworked and now: Have no level (50-55-60-...-76), but still have a Grade: Life Stone;An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 40 and above. Mid-Grade Life Stone;A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 40 and above. High-Grade Life Stone;A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 40 and above. Top-Grade Life Stone; Superior-Grade Life Stone;The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 40 and above. Accessory Life Stone - Necklace Accessory Life Stone - Earring Accessory Life Stone - Ring A mineral that has been petrified by a creature's physical or magical damage. Usable by characters level 40 and above when augmenting items. Drop from Raid Bosses starting from level 35 and from Monsters: MW Box with Life Stones. Skills work according to HighFive logic, but:Open the Box to obtain any high-levels Life Stones! Double-click to see the countents. Open the Box to obtain any high-levels Life Stones! Double-click to see the countents. Active skills (Offensive and Debuff) have restrictions on Power and Level, depending on the Stage: In the First Stage, these skills have level 61 and their strength corresponds to level 6 out of 10; In the Second Stage, these skills have level 70 and their strength corresponds to level 9 out of 10; Starting from the Gracia Stage - these skills have level 76 and their strength corresponds to level 10 out of 10; As the Stages change - skills that you already have - automatically upgrade to new levels. Passive and active enhancing skills immediately have the maximum, 10th level. A new type of Life Stone has been added - Exclusive Quality Life Stone: When inserting this Life Stone, the weapon is guaranteed (100%) to receive 2 parameters: + fixed bonus to a characteristic (P. Atk., M. Atk., P. Crit. Chance, etc.) or + stat (Str, Con, etc.); Passive, active, or chance skill. The chances of obtaining skills are slightly shifted towards useful skills compared to regular Life Stones, but essentially, this is the same LS insertion as before, just with less time and clicks. Insertion and removal cost: Insertion: x8 of the regular cost for a specific weapon; Removal: x8 of the regular cost for a specific weapon. Exclusive Quality Life Stonecan be obtained from Master BlackSmith Pushkin, as well as from his counterparts in the Craft section, cost: Item obtained Life Stones Adena Exclusive Quality Life Stone Life Stone x100 750 000 Exclusive Quality Life Stone Mid-Grade Life Stone x80A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 40 and above. 500 000 Exclusive Quality Life Stone High-Grade Life Stone x40A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 40 and above. 350 000 Exclusive Quality Life Stone Top-Grade Life Stone x10The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 40 and above. 250 000 *The cost in Adena is indicated without taking into account castle taxation (usually +15%). Removal cost The bonuses from Life Stones also depend on the server stage. At the Interlude stage and the first stage of the Gracia stage, the cost of removing LS is already lower than on the basic Interlude, but higher than on the basic HighFive: For C-grade items: 95,000 / 115,000 / 115,000 / 150,000 / 210,000 Adena; For B-grade items: 240,000 / 270,000 Adena; For A-grade items: 330,000 / 380,000 / 480,000 Adena; For S-grade items: 840,000 / 920,000 Adena. Cost for weapons Weapon grade Augmentation Extraction C-grade Gem: D-grade x 20 Adena x 210 000 B-grade (low) Gem: D-grade x 30 Adena x 240 000 B-grade (top) Gem: D-grade x 30 Adena x 270 000 A-grade (low) Gem: C-grade x 20 Adena x 330 000 A-grade (middle) Gem: C-grade x 20 Adena x 380 000 A-grade (top) Gem: C-grade x 20 Adena x 480 000 S-grade (low) Gem: C-grade x 25 Adena x 840 000 S-grade (Dynasty) Gem: C-grade x 25 Adena x 840 000 S80-grade (Icarus) Gem: B-grade x 36 Adena x 920 000 S84-grade (Vesper) Gem: B-grade x 48 Adena x 1 440 000 S84-grade (middle) Gem: B-grade x 29 Adena x 1 600 000 S84-grade (top) Gem: B-grade x 58 Adena x 3 200 000 S84-grade (Eternal) Gem: B-grade x 58 Adena x 3 200 000 Cost for jewelry Necklaces: Hidden text Jewelry grade Augmentation Extraction C-grade (low) Gem: D-grade x 200 Adena x 95 000 C-grade (mid) Gem: D-grade x 200 Adena x 115 000 C-grade (high) Gem: D-grade x 200 Adena x 150 000 C-grade (top) Gem: D-grade x 200 Adena x 210 000 B-grade (low) Gem: D-grade x 300 Adena x 240 000 B-grade (top) Gem: D-grade x 300 Adena x 270 000 A-grade (low) Gem: C-grade x 200 Adena x 330 000 A-grade (top) Gem: C-grade x 200 Adena x 390 000 A-grade (TW) Gem: C-grade x 200 Adena x 390 000 S-grade (low) Gem: C-grade x 250 Adena x 480 000 S-grade (Dynasty) Gem: C-grade x 250 Adena x 480 000 Immortal Gem: C-grade x 250 Adena x 480 000 S80-grade (Moirai) Gem: C-grade x 250 Adena x 480 000 S84-grade (Vesper) Gem: B-grade x 480 Adena x 1 400 000 S84-grade (Vorpal) Gem: B-grade x 480 Adena x 2 800 000 S84-grade (Elegia) Gem: B-grade x 480 Adena x 3 600 000 Earrings: Hidden text Jewelry grade Augmentation Extraction C-grade (low) Gem: D-grade x 150 Adena x 72 000 C-grade (mid) Gem: D-grade x 150 Adena x 86 000 C-grade (high) Gem: D-grade x 150 Adena x 112 000 C-grade (top) Gem: D-grade x 150 Adena x 157 000 B-grade (low) Gem: D-grade x 200 Adena x 180 000 B-grade (top) Gem: D-grade x 200 Adena x 202 000 A-grade (low) Gem: C-grade x 150 Adena x 247 000 A-grade (top) Gem: C-grade x 150 Adena x 292 500 A-grade (TW) Gem: C-grade x 150 Adena x 292 500 S-grade (low) Gem: C-grade x 185 Adena x 360 000 S-grade (Dynasty) Gem: C-grade x 185 Adena x 360 000 Immortal Gem: C-grade x 185 Adena x 360 000 S80-grade (Moirai) Gem: C-grade x 185 Adena x 360 000 S84-grade (Vesper) Gem: B-grade x 360 Adena x 1 050 000 S84-grade (Vorpal) Gem: B-grade x 360 Adena x 2 100 000 S84-grade (Elegia) Gem: B-grade x 360 Adena x 2 700 000 Rings: Hidden text Jewelry grade Augmentation Extraction C-grade (low) Gem: D-grade x 100 Adena x 47 500 C-grade (mid) Gem: D-grade x 100 Adena x 57 500 C-grade (high) Gem: D-grade x 100 Adena x 75 000 C-grade (top) Gem: D-grade x 100 Adena x 105 000 B-grade (low) Gem: D-grade x 150 Adena x 120 000 B-grade (top) Gem: D-grade x 150 Adena x 135 000 A-grade (low) Gem: C-grade x 100 Adena x 165 000 A-grade (top) Gem: C-grade x 100 Adena x 195 000 A-grade (TW) Gem: C-grade x 100 Adena x 195 000 S-grade (low) Gem: C-grade x 125 Adena x 240 000 S-grade (Dynasty) Gem: C-grade x 125 Adena x 240 000 Immortal Gem: C-grade x 125 Adena x 240 000 S80-grade (Moirai) Gem: C-grade x 125 Adena x 700 000 S84-grade (Vesper) Gem: B-grade x 240 Adena x 1 400 000 S84-grade (Vorpal) Gem: B-grade x 240 Adena x 1 800 000 S84-grade (Elegia) Gem: B-grade x 240 Adena x 3 600 000 As the server develops: With the appearance of new relevant weapon grades - the cost of removing LS from previous grades - will gradually decrease; Following the MasterWork I principle, depending on the quality of the weapon (common or rare) and the Life Stone (low/mid/high/top) - the cost of inserting and removing stones will decrease. Significant updates have been made to the skills that you can obtain on our server, namely: Might: Active / Chance: +8%; Passive: +6%. Shield: Active / Chance: +10%; Passive: +7%. Empower: Active / Chance: +15%; Passive: +10%. Magical Barrier: Active / Chance: +12%; Passive: +8%. Focus: Active / Chance: +50 points; Passive: +35 points Wild Magic: Active / Chance: +4 points; Passive: +3 points Heal Power (enhances the power of healing you): Active / Chance: +7% and +20 units; Passive: +7% and +20 units Heal Power (enhances your healing power): Active / Chance: +7% and +20 units; Passive: +7% and +20 units Refresh: Active: 15% (all 4 options); Reflect: Active: 15% of melee auto-attacks, 5% of all types of damage (skills, ranged auto-attacks, etc.); Passive: 20% of melee auto-attacks. All Clarity: Active / Chance: 15/20/15%; Passive: 10/15/10%. Skill Clarity: Active / Chance: 15%; Passive: 10%. Spell Clarity: Active / Chance: 20%; Passive: 15%. Music Clarity: Active / Chance: 15%; Passive: 10%. Heal: Active / Chance:: 552 HP. CD 30 sec. Ritual: Active / Chance: 500 CP. CD 30 sec. Resurrect: Active: 70% experience. Max. CP: Active / Chance: 17%. Max. HP: Active / Chance: 10%. Max. MP: Active / Chance: 7%. Agility: Active / Chance: +6 to evasion, +2% evasion from physical and magical skills; Passive: +4 to evasion, +1% evasion from physical and magical skills. Guidance: Active / Chance: +10 to accuracy; Passive: +6 to accuracy. Vampiric Rage: Active: +6% lifesteal from melee damage not from skills. Duel Might: Active / Chance: +5%; Passive: +5%. Mana Gain: Active: +55 units; Passive: +55 units. Also, icons were updated for other skills that, however, remained unchanged. Spoiler All items from B-grade may be rare (MasterWork / Rare). All Rare items work on the same principle as regula, but in addition to this, they provide small but useful personal Bonuses! Ways to obtain Rare Equipment: Unidentified Equipment: At the First stage of the Interlude: all types of B grade Weapons and Armor initially drop as Unidentified. Double-click - You either get a regular item (expected drop), or, with a very low chance - a Rare item! As the server develops, the grade of Unidentified equipment will increase: A for the Second stage, S for the Third, and so on; From a number of rare Bosses, for example, from the Queen Ant, Orfen, and Core in the first Stage - drops Unidentified Equipment of a higher grade (A grade weapon, in the case of this example). Craft MasterWork Equipment: When creating Weapons, Armor, and Jewelry, there is a small chance of obtaining Foundation (sealed Rare) Equipment! It is unsealed by the blacksmith Pushkin in Giran and by the Blacksmith of Mammon in the Catacombs. MasterWork Crystal: Some key Stage Bosses drop Crystals that enhance your equipment of the corresponding grade to Rare analogs; Exchange by Blacksmith Pushkin in Giran; At the First Stage only B-grade Spheres are available, they drop from Epic Bosses; As the server develops Spheres of higher grade will drop from Epic Bosses and a number of other difficult bosses, and less relevant ones will be added to the drop for all relevant RBs; When exchanging an Item for a Rare Item, it is necessary to use spheres of the corresponding grade and also pay a certain amount of Adena: Any B grade item: MasterWork Crystal - B + 500.000 Adena Any A grade item: MasterWork Crystal - A + 1.000.000 Adena Any S grade item: MasterWork Crystal - S + 1.500.000 Adena Any Dynasty item: MasterWork Crystal - S + 2.500.000 Adena Any Moirai\Icarus item: MasterWork Crystal - S80 + 3.500.000 Adena Any Vesper item: MasterWork Crystal - S84 + 5.000.000 Adena Any Vorpal item: MasterWork Crystal - S85 + 7.500.000 Adena Any Elegia item: MasterWork Crystal - S86 + 10.000.000 Adena For example, to upgrade your , you need: 4x MasterWork Crystal - A + 1.000.000 Adena If you need to make the rest of the set pieces rare, you need: = 2xMasterWork Crystal - A + 1.000.000 Adena = 2xMasterWork Crystal - A + 1.000.000 Adena = 2x MasterWork Crystal - A + 1.000.000 Adena Features of Rare Equipment Rare armor "bodies" - work together with Sets. They can be upgraded with Fame, making Rare {PvP} bodies, fully functioning as part of the Set. The bonuses of a large number of Rare equipment have been balanced Outdated bonuses - improved, excessively strong - weakened. For example, the bonuses of Rare bodies were predictably reduced because the bodies are now a full part of set collections. More details about the bonuses can be found in our Wikipedia: Rare equipment bonuses Rare jewelry bonuses: Rare jewelry has been reworked, starting from B-grade Rare jewelry parameters . Rings: + 3/4/5/6/7/8/9/10/15/20% Root Resistance; + 1/2/3/4/5/6/7/8/10/12% to P. Crit Damage. Earrings: + 3/4/5/6/7/8/9/10/15/20% Stun Resistance; + 3/4/5/6/7/8/9/10/15/20% Mental Attack Resistance (including Fear and Silence). Necklaces: + 1/2/3/4/5/6/7/8/10/15% Elemental Damage Resistance (all elements); + 3/4/6/8/10/11/12/13/15/20% Paralysis and Sleep Resistance. Increased chance of enhancing effects when using skills: Focus: Staff of Evil Spirits = 20% on Focus Lv. 3 Staff of Evil Spirits - Holy Spirit = 35% on Focus Lv. 3 There was no increase in chance It became +15% more from <RARE> Bless the Body: Staff of Evil Spirits = 28% on Bless the Body Lv. 5 Staff of Evil Spirits - Holy Spirit = 40% on Bless the Body Lv. 5 Chance increase was up to 35% It became +12% more from <RARE> Mental Shield: Spell Breaker= 50% on Mental Shield Lv. 4 Spell Breaker - Hail = 60% on Mental Shield Lv. 4 There was no increase in chance It became +10% more from <RARE> Sprite's Staff = 50% on Mental Shield Lv. 4 Sprite's Staff - Hail = 60% on Mental Shield Lv. 4 There was no increase in chance It became +10% more from <RARE> Hell Knife = 50% on Mental Shield Lv. 4 Hell Knife - Confusion = 60% on Mental Shield Lv. 4 There was no increase in chance It became +10% more from <RARE> Daimon Crystal = 50% on Mental Shield Lv. 4 Daimon Crystal - Wisdom = 65% on Mental Shield Lv. 4 There was no increase in chance It became +15% more from <RARE> Daimon Crystal {PvP}Bound Item. = 50% on Mental Shield Lv. 4 Daimon Crystal - Wisdom {PvP}Bound Masterwork Item. Daimon Crystal - Wisdom {PvP} = 65% on Mental Shield Lv. 4 There was no increase in chance It became +15% more from <RARE> Themis' Tongue PvP Damage +5%. Casts Mental Shield on target with 50% chance.= 50% on Mental Shield Lv. 4 Themis' Tongue - Cleverness Masterwork Item. MP Regeneration Bonus +15%. PvP Damage +5%.. Casts Mental Shield on target with 50% chance.= 65% on Mental Shield Lv. 4 There was no increase in chance It became +15% more from <RARE> Themis' Tongue {PvP} Bound Item. Cast. Spd. +15% during attack, PvP Damage +10%. Casts Mental Shield on target with 50% chance.= 50% on Mental Shield Lv. 4 Themis' Tongue - Cleverness {PvP} Bound Masterwork Item. MP Regeneration Bonus +15%, With 5% chance Cast. Spd. +15%, PvP Damage +10%.. Casts Mental Shield on target with 50% chance.= 65% on Mental Shield Lv. 4 There was no increase in chance It became +15% more from <RARE> {PvP} Equipment From the start of the server, you can improve your equipment using Fame: Armor - can be upgraded starting from B grade; In {PvP} armor, you can insert Attribute Stones and Crystals, and upgrade it with scrolls. Weapons - can be upgraded starting from Best-A grade; In {PvP} weapons, you can insert Life Stones, Attribute Stones and Crystals, and upgrade them with scrolls. Earning Fame: Being in clan-controlled locations; Being in PvP zones during Sieges and TW; Olympiad; Purchase for Ivory Coins. Bonuses from {PvP} Armor: Heavy Armor: Reduces damage taken in PvP by 5%; With a 2% chance for 10 seconds, reduces the attacking opponent's: Attack Speed and Movement Speed by 20%, Magic Speed by 30%. Light Armor: Reduces damage taken in PvP by 5%; With a 2% chance, cancels the target of the opponent attacking you. Robe: Reduces damage taken in PvP by 5%; With a 2% chance for 10 seconds, reduces the attacking opponent's: Critical Hit Chance and Strength by 15%. Shirts Shirts have been reworked, now divided into {PvP} and {PvE}, providing Physical and Magical defense and corresponding {PvP}/{PvE} defense to your character. In the First Stage - D-grade Shirts can be purchased for Ivory Coin, shirts from C grade and above - for Noblesse Gate Pass from Olympiad Manager; As the server develops and item grades change - higher grade shirts become available for Ivory Coins, and the cost of shirts for NGP - decreases evenly. {PvE} Linen Shirt - +3% PvE Defense; {PvE} Silk Shirt - +4% PvE Defense; {PvE} Thin Leather Shirt - +5% PvE Defense; {PvE} Scale Shirt - +6% PvE Defense; {PvE} Mithril Shirt - +7% PvE Defense; {PvP} Linen Shirt - +1% PvP Defense; {PvP} Silk Shirt - +2% PvP Defense; {PvP} Leather Shirt - +3% PvP Defense; {PvP} Scale Shirt - +4% PvP Defense; {PvP} Mithril Shirt - +5% PvP Defense; Weapon enchant bonuses Enchanting any weapon grade provides an additional bonus to damage from shots, depending on the weapon's enchantment level: Armor enchant bonuses A redesigned system of bonuses from enchanting a full set of equipment of each grade has been added to the game: Health bonus when enchanting individual armor parts: Grade One item 5/5 items D-grade +3: 2 (+2) +4: 5 (+3) +5: 10 (+5) +6: 20 (+10) +7: 35 (+15) +8: 50 (+15) +9: 70 (+20) +10: 90 (+20) +3: 10 +4: 25 +5: 50 +6: 100 +7: 175 +8: 250 +9: 350 +10: 450 C-grade +3: 5 (+5) +4: 10 (+5) +5: 20 (+10) +6: 35 (+15) +7: 50 (+15) +8: 70 (+20) +9: 90 (+20) +10: 120 (+30) +3: 25 +4: 50 +5: 100 +6: 175 +7: 250 +8: 350 +9: 450 +10: 600 B-grade +3: 10 (+10) +4: 20 (+10) +5: 35 (+15) +6: 50 (+15) +7: 70 (+20) +8: 95 (+25) +9: 125 (+30) +10: 160 (+35) +3: 50 +4: 100 +5: 175 +6: 250 +7: 350 +8: 475 +9: 625 +10: 800 A-grade +3: 15 (+15) +4: 30 (+15) +5: 50 (+20) +6: 70 (+20) +7: 95 (+25) +8: 125 (+30) +9: 160 (+35) +10: 200 (+40) +3: 75 +4: 150 +5: 250 +6: 350 +7: 475 +8: 625 +9: 800 +10: 1000 S+ +3: 20 (+20) +4: 40 (+20) +5: 70 (+30) +6: 100 (+30) +7: 140 (+40) +8: 190 (+50) +9: 250 (+60) +10: 320 (+70) +3: 100 +4: 200 +5: 350 +6: 500 +7: 700 +8: 950 +9: 1250 +10: 1600 Full set enchant bonuses: D-grade Heavy Light Robe +4 P. Def. +4 Accuracy +1 M. Def. +4 Evasion +1 P. Def. +3 M. Def. +2 Weight Limit +10% +5 P. Def. +10 Accuracy +1 Bow resistance +3% M. Def. +8 Evasion +1 Elemental Resistance +2% P. Def. +5 M. Def. +4 M. Skill MP Consumption -3% Weight Limit +20% +6 P. Def. +15 Accuracy +2 MP Regeneration +2 Bow Resistance +3% Vampiric Rage M. Def. +12 Evasion +2 Speed +1 Elemental Resistance +3% P. Def. +8 M. Def. +6 M. Skill MP Consumption -4% Weight Limit +30% Mental Resistance +7% +7 P. Def. +25 Accuracy +2 MP Regeneration +2.5 Bow Resistance +5% Vampiric Rage Reflect Damage M. Def. +20 Evasion +2 Speed +2 P. Skill Cooldown -2% Elemental Resistance +4% P. Def. +13 M. Def. +10 M. Skill Cooldown -2% M. Skill MP Consumption -4% Weight Limit +30% Mental Resistance +7% +8 P. Def. +35 Accuracy +3 MP Regeneration +3 Magic Resistance +1 Stun Attack +3% Bow Resistance +6% Vampiric Rage Reflect Damage M. Def. +28 P. Crit. Rate +15 P. Crit. Damage +3% Evasion +3 Speed +3 P. Skill Cooldown -3% Elemental Resistance +5% P. Def. +18 M. Def. +14 M. Skill Cooldown -3% M. Skill MP Consumption -6% Weight Limit +50% Sleep/Hold/Mental Attack +5% Mental Resistance +12% +9 P. Def. +45 Accuracy +4 MP Regeneration +3.5 Magic Resistance +2 Stun Attack +5% Bow Resistance +8% Vampiric Rage Reflect Damage M. Def. +36 P. Crit. Rate +20 P. Crit. Damage +4% Evasion +4 Speed +4 P. Skill Cooldown -4% Elemental Resistance +6% P. Def. +23 M. Def. +18 M. Skill Cooldown -4% M. Skill MP Consumption -8% Weight Limit +60% Sleep/Hold/Mental Attack +7% Mental Resistance +15% +10 P. Def. +60 Accuracy +5 MP Regeneration +4 Magic Resistance +3 Stun Chance +7% Bow Resistance +10% Vampiric Rage Reflect Damage M. Def. +48 P. Crit. Rate +25 P. Crit. Damage +5% Evasion +5 Speed +5 P. Skill Cooldown -5% Elemental Resistance +7% P. Def. +30 M. Def. +24 M. Skill Cooldown -5% M. Skill MP Consumption -10% Weight Limit +80% Sleep/Hold/Mental Attack +10% Mental Resistance +20% C-grade Heavy Light Robe +4 P. Def. +10 Accuracy +1 M. Def. +8 Evasion +1 P. Def. +5 M. Def. +4 Weight Limit +10% +5 P. Def. +15 Accuracy +1 Bow resistance +3% M. Def. +12 Evasion +1 Elemental Resistance +2% P. Def. +8 M. Def. +6 M. Skill MP Consumption -3% Weight Limit +20% +6 P. Def. +25 Accuracy +2 MP Regeneration +2 Bow Resistance 4% Vampiric Rage M. Def. +20 Evasion +2 Speed +1 Elemental Resistance +3% P. Def. +13 M. Def. +10 M. Skill MP Consumption -4% Weight Limit +30% Mental Resistance +7% +7 P. Def. +35 Accuracy +2 MP Regeneration +2.5 Bow Resistance +5% Vampiric Rage Reflect Damage M. Def. +28 Evasion +2 Speed +2 P. Skill Cooldown -2% Elemental Resistance +4% P. Def. +18 M. Def. +14 M. Skill Cooldown -2% M. Skill MP Consumption -5% Weight Limit +40% Mental Resistance +10% +8 P. Def. +50 Accuracy +3 MP Regeneration +3 Magic Resistance +1 Stun Attack +4% Bow Resistance +6% Vampiric Rage Reflect Damage M. Def. +40 P. Crit. Rate +15 P. Crit. Damage +3% Evasion +3 Speed +3 P. Skill Cooldown -3% Elemental Resistance +5% P. Def. +25 M. Def. +20 M. Skill Cooldown -3% M. Skill MP Consumption -6% Weight Limit +50% Sleep/Hold/Mental Attack +7% Mental Resistance +12% +9 P. Def. +65 Accuracy +4 MP Regeneration +3.5 Magic Resistance +2 Stun Attack +6% Bow Resistance +8% Vampiric Rage Reflect Damage M. Def. +52 P. Crit. Rate +20 P. Crit. Damage +4% Evasion +4 Speed +4 P. Skill Cooldown -4% Elemental Resistance +6% P. Def. +33 M. Def. +26 M. Skill Cooldown -4% M. Skill MP Consumption -8% Weight Limit +60% Sleep/Hold/Mental Attack +9% Mental Resistance +15% +10 P. Def. +80 Accuracy +5 MP Regeneration +4 Magic Resistance +3 Stun Chance +8% Bow Resistance +10% Vampiric Rage Reflect Damage Soul Purge M. Def. +64 P. Crit. Rate +25 P. Crit. Damage +5% Evasion +5 Speed +5 P. Skill Cooldown -5% Elemental Resistance +7% Soul Purge P. Def. +40 M. Def. +32 M. Skill Cooldown -5% M. Skill MP Consumption -10% Weight Limit +80% Sleep/Hold/Mental Attack +12% Mental Resistance +20% Soul Purge B-grade Heavy Light Robe +4 P. Def. +15 Accuracy +1 M. Def. +12 Evasion +1 P. Def. +8 M. Def. +6 Weight Limit +10% +5 P. Def. +25 Accuracy +1 Bow resistance +3% M. Def. +20 Evasion +1 Elemental Resistance +2% P. Def. +13 M. Def. +10 M. Skill MP Consumption -3% Weight Limit +20% +6 P. Def. +35 Accuracy +2 MP Regeneration +2 Bow Resistance 4% Vampiric Rage M. Def. +28 Evasion +2 Speed +1 Elemental Resistance +3% P. Def. +18 M. Def. +14 M. Skill MP Consumption -4% Weight Limit +30% Mental Resistance +7% +7 P. Def. +50 Accuracy +2 MP Regeneration +2.5 Bow Resistance +5% Vampiric Rage Reflect Damage M. Def. +40 Evasion +2 Speed +2 P. Skill Cooldown -2% Elemental Resistance +4% P. Def. +25 M. Def. +20 M. Skill Cooldown -2% M. Skill MP Consumption -5% Weight Limit +40% Mental Resistance +10% +8 P. Def. +70 Accuracy +3 MP Regeneration +3 Magic Resistance +1 Stun Attack +6% Bow Resistance +6% Vampiric Rage Reflect Damage M. Def. +56 P. Crit. Rate +15 P. Crit. Damage +3% Evasion +3 Speed +3 P. Skill Cooldown -3% Elemental Resistance +5% P. Def. +35 M. Def. +28 M. Skill Cooldown -3% M. Skill MP Consumption -6% Weight Limit +50% Sleep/Hold/Mental Attack +9% Mental Resistance +12% +9 P. Def. +90 Accuracy +4 MP Regeneration +3.5 Magic Resistance +2 Stun Attack +8% Bow Resistance +8% Vampiric Rage Reflect Damage M. Def. +72 P. Crit. Rate +20 P. Crit. Damage +4% Evasion +4 Speed +4 P. Skill Cooldown -4% Elemental Resistance +6% P. Def. +45 M. Def. +36 M. Skill Cooldown -4% M. Skill MP Consumption -8% Weight Limit +60% Sleep/Hold/Mental Attack +12% Mental Resistance +15% +10 P. Def. +120 Accuracy +5 MP Regeneration +4 Magic Resistance +3 Stun Chance +10% Bow Resistance +10% Vampiric Rage Reflect Damage Soul Purge M. Def. +96 P. Crit. Rate +25 P. Crit. Damage +5% Evasion +5 Speed +5 P. Skill Cooldown -5% Elemental Resistance +7% Soul Purge P. Def. +60 M. Def. +48 M. Skill Cooldown -5% M. Skill MP Consumption -10% Weight Limit +80% Sleep/Hold/Mental Attack +15% Mental Resistance +20% Soul Purge A-grade Heavy Light Robe +4 P. Def. +25 Accuracy +1 M. Def. +20 Evasion +1 P. Def. +13 M. Def. +10 Weight Limit +10% +5 P. Def. +35 Accuracy +1 Bow resistance +3% M. Def. +28 Evasion +1 Elemental Resistance +2% P. Def. +18 M. Def. +14 M. Skill MP Consumption -3% Weight Limit +20% +6 P. Def. +50 Accuracy +2 MP Regeneration +2 Bow Resistance 4% Vampiric Rage M. Def. +40 Evasion +2 Speed +1 Elemental Resistance +3% P. Def. +25 M. Def. +20 M. Skill MP Consumption -4% Weight Limit +30% Mental Resistance +7% +7 P. Def. +70 Accuracy +2 MP Regeneration +2.5 Bow Resistance +5% Vampiric Rage Reflect Damage Faith and Steel M. Def. +56 Evasion +2 Speed +2 P. Skill Cooldown -2% Elemental Resistance +4% Faith and Steel P. Def. +35 M. Def. +28 M. Skill Cooldown -2% M. Skill MP Consumption -5% Weight Limit +40% Mental Resistance +10% Faith and Steel +8 P. Def. +90 Accuracy +3 MP Regeneration +3 Magic Resistance +1 Stun Attack +8% Bow Resistance +6% Vampiric Rage Reflect Damage Faith and Steel M. Def. +72 P. Crit. Rate +15 P. Crit. Damage +3% Evasion +3 Speed +3 M. Skill Evasion +1% P. Skill Cooldown -3% Elemental Resistance +5% Faith and Steel P. Def. +45 M. Def. +36 M. Skill Cooldown -3% P. Skill Evasion +1% M. Skill MP Consumption -6% Weight Limit +50% Sleep/Hold/Mental Attack +12% Mental Resistance +12% Faith and Steel +9 P. Def. +120 Accuracy +4 MP Regeneration +3.5 Magic Resistance +2 Stun Attack +10% Bow Resistance +8% Vampiric Rage Reflect Damage Faith and Steel M. Def. +96 P. Crit. Rate +20 P. Crit. Damage +4% Evasion +4 Speed +4 M. Skill Evasion +2% P. Skill Cooldown -4% Elemental Resistance +6% Faith and Steel P. Def. +60 M. Def. +48 P. Skill Evasion +2% M. Skill Cooldown -4% M. Skill MP Consumption -8% Weight Limit +60% Sleep/Hold/Mental Attack +15% Mental Resistance +15% Faith and Steel +10 P. Def. +150 Accuracy +5 MP Regeneration +4 Magic Resistance +3 Stun Chance +12% Bow Resistance +10% Vampiric Rage Reflect Damage Soul Purge Faith and Steel M. Def. +120 P. Crit. Rate +25 P. Crit. Damage +5% Evasion +5 Speed +5 M. Skill Evasion +3% P. Skill Cooldown -5% Elemental Resistance +7% Soul Purge Faith and Steel P. Def. +75 M. Def. +60 P. Skill Evasion +3% M. Skill Cooldown -5% M. Skill MP Consumption -10% Weight Limit +80% Sleep/Hold/Mental Attack +20% Mental Resistance +20% Soul Purge Faith and Steel Talisman Changes On our server, talismans have been moved to the in-game store (NPC Butler) and are sold for Adena, or Adena + Master Coin. The cost is updated as the server develops. Passive Talisman - Attack There are two options: Regular (duration 300 minutes) and Eternal (without lifetime). When equipped, it provides a passive ability: - P. Atk. +22; - M. Atk. +30; - P. Atk. Speed +15; - M. Atk. Speed +12; - Critical Hit Rate +30. Passive Talisman - Defence There are two options: Regular (duration 300 minutes) and Eternal (without lifetime). When equipped, it provides a passive ability: - P. Def. +35; - M. Def. +30; - Critical Atk. against You -100; - Critical Atk. Chance against You -3%. Passive Talisman - Speed There are two options: Regular (duration 300 minutes) and Eternal (without lifetime). When equipped, it provides a passive ability: - Run Speed +5; - Accuracy +2; - Evasion +2. Passive Talisman - Regeneration There are two options: Regular (duration 300 minutes) and Eternal (without lifetime). When equipped, it provides a passive ability: - Healing Power +40; - CP, HP, MP Regen. +10%. Red Talisman - Maximum Clarity When equipped, it provides an active ability: Greatly reduces MP consumption for skills for 90 seconds; Cost of use: 15 Talisman mana; Cooldown: 15 minutes. (MP reduction changes as the server develops) Red Talisman - Minimum Clarity When equipped, it provides an active ability: Reduces MP consumption for skills by 10% for 5 minutes; Cost of use: 15 Talisman mana; Cooldown: 15 minutes. Red Talisman - Meditation When equipped, it provides an active ability: Immobilizing the character for 30 seconds, reduces P. Def. by 90%, restores 27 MP every second; Cost of use: 15 Talisman mana; Cooldown: 15 minutes. Blue Talisman - Divine Protection When equipped, it provides an active ability: Greatly increases P. Def. and M. Def. for 10 seconds; Cost of use: 15 Talisman mana; Cooldown: 15 minutes. (Defense increase changes as the server develops) New combined Talismans: Eternal passive Talismans: Cost - 35 Master CoinOfficial server's currency. 10 Master Coins=1 Dollar. Thank You for supporting our team and our products. + 5 000 000 Adena: Infinity Passive Talisman - Mind: Mental Attack Resistance +10.00%; Sleep Resistance +10.00%. Infinity Passive Talisman - Will: Paralysis Resistance +10.00%; Petrification Resistance +10.00%; Cancellation Resistance +100%: The chance of canceling positive effects cannot be less than 25%. Infinity Passive Talisman - Body: Stun Resistance +10.00%; Hold Resistance +10.00%; Bleeding Resistance +10.00%. Temporary passive Talismans: Similar to eternal Talismans, however, they have a time limit for use; Talisman cost - 1 Master CoinOfficial server's currency. 10 Master Coins=1 Dollar. Thank You for supporting our team and our products. + 125 000 Adena OR 500,000 Adena: Passive Talisman - Body (300 minutes): Stun Resistance +10.00%; Hold Resistance +10.00%; Bleeding Resistance +10.00%. Passive Talisman - Will (300 minutes): Resistance to Paralysis +10.00%; Resistance to Petrification +10.00%; Resistance to Cancellation +100%: The chance of canceling positive effects cannot be less than 25%. Passive Talisman - Mind (300 minutes): Resistance to Mental Attacks +10.00%; Resistance to Sleep +10.00%. Unified eternal passive talisman: An eternal talisman that combines the properties of all 4 standard Passive Talismans: Infinity Passive Talisman - AttackPersonal Item. P. Atk. +22 M. Atk. +30 Atk. Spd. +15 Cast. Spd. +12 P. Crit. Damage +30. Effect does not stack with additional Talismans of the same type.; Infinity Passive Talisman - DefensePersonal item. P. Def. +35 M. Def. +30 Reduces P. Critical Chance -3% Critical Damage received -100. Effect does not stack with additional Talismans of the same type.; Infinity Passive Talisman - SpeedPersonal Item. Speed +5 Accuracy +2 Evasion +2. Effect does not stack with additional Talismans of the same type.; Infinity Passive Talisman - RegenerationPersonal Item. Incoming Heal Power +40 MP Regeneration Bonus +10.00% HP Regeneration Bonus +10.00% CP Regeneration Bonus +10.00%. Effect does not stack with additional Talismans of the same type.. Can be acquired in two ways: Direct purchase - 250 Master CoinOfficial server's currency. 10 Master Coins=1 Dollar. Thank You for supporting our team and our products. + 25 000 000 Adena; Exchange + + + + 50 Master CoinOfficial server's currency. 10 Master Coins=1 Dollar. Thank You for supporting our team and our products. + 5 000 000 Adena. Effects: P. Atk. +22, M. Atk. +30; Atk. Speed +15, M. Speed +12; Crit. Atk. Damage +30; P. Def. +35, M. Def. +30; Crit. Atk. Damage to You -100; Crit. Atk. Chance to You -3%; Speed +5, Accuracy +2, Evasion +2; Healing Power +40; CP, HP, MP Regeneration +10.00%. Please note! Bonuses of identical Passive Talismans do not stack, and only one of them works; This item is needed to free up space for new Talismans and make their management more comfortable. Due to numerous player requests, new agathions with buffs have been added to the game: Autoloot Vitality Agathion - Feline Queen:This bracelet will provides your with Autoloot effect. Agathion: Blessing of Queen Agathion: Gift of Queen Agathion: Agathion's Gift. Applies effect Agathion: Blessing of Queen Increases P. Critical Chance by $s1 and P. Critical Damage by $s2.or Agathion: Gift of Queen;Increases P. Atk. by $s1 and Accuracy by $s2. Autoloot Vitality Agathion - Seraphim the Unicorn:This bracelet will provides your with Autoloot effect. Agathion: Blessing of Seraphim Agathion: Gift of Seraphim Agathion: Agathion's Gift. Applies effect Agathion: Gift of SeraphimReduces magic skill recovery time by $s1. or Agathion: Blessing of SeraphimIncreases MP regeneration bonus by $s1.; Autoloot Vitality Agathion - Seraphim & Queen - a combination of two agathions. Agathion buffs: The buffs of the Cat/Unicorn agathions affect characters of level 56+; For each individual subclass/main class, the check remains the same: only with level 56+; The Autoloot effect works from level 1; The effect Agathion's Gift works from level 1. There are 4 versions: 3/7/30/100 days; Sold in the in-game store; All versions of agathions also provide the ability Agathion's Gift, which restores and maintains the current Vitality level for 20 minutes; Please note! The ability Agathion's Gift is the same for all Vitality agathions and has a shared cooldown. All agathions have the effect of Autoloot. Elixirs Now elixirs HP and MP will have a separate cooldown and can be used simultaneously; A separate window was created for elixirs, where they can be set to automatic use and will not take up space on the shortcut bar. If you want to use elixirs yourself, you still need to place them on the skill bar and use them manually. Gracia / High Five stages: Basic mechanics of working by High Five chronicles; DAMAGE calculation depending on the difference in Attribute - according to High Five; The attribute can be inserted into Weapons starting from B-grade, into Armor starting from A-grade: Weapons B-S84 grade - 150 (stones) / 300 (crystals); Armor A-grade - 30/60; armor from S-grade and higher - 60/120; Cloak of any grade can have 30/60 attribute. The amount of defensive Attribute that can be inserted into armor changes in stages: Gracia: Full armor has 2 defensive attribute slots. Other items have 1 (300/600 set); Late Gracia: Full armor has 3 defensive attribute slots available. Other items have 2 (600/1200 sets); High Five: All armor items (helmet, top, bottom, boots, gloves) have 3 defensive attribute slots available (900/1800 sets). Summons receive 70% of the owners' attacking Attribute (based on High Five). Protection of Rune, Protection of Alignment, Protection of Elemental Can now be learned from level 79 by any character with a 3rd profession. Because skills Fighter's Will Archer's Will Magician's Will are divided into two levels (which are studied at character levels 55 and 81), then books for both levels can be obtained by crossbreeding with NPC Pona: Forgotten Scroll - Ultimate Fighter's Will = Forgotten Scroll - Fighter's Will + Forgotten Scroll - Fighter's Will + 15.000.000 Adena; Forgotten Scroll - Ultimate Archer's Will = Forgotten Scroll - Archer's Will + Forgotten Scroll - Archer's Will + 15.000.000 Adena; Forgotten Scroll - Ultimate Magician's Will = Forgotten Scroll - Magician's Will + Forgotten Scroll - Magician's Will + 15.000.000 Adena. For Territorial Wars - the reward in Badges has been changed in favor of the players: The first TW will take place after the capture of all 9 Castles: Instead of standard Gludio Territory Badge, Dion Territory Badge etc. now universal Territory Badge. This means that any castle will issue the same badges, and you can exchange them for the necessary items in any city. (You must still receive the badges after the TW ends in the city where you/your clan registered/battled). To get Noblesse you will need 50 Territory Badge (instead of 100). The Territory Badge store has been updated, for example: Giant's Codex - Mastery - 25 (instead of 80) 10 Blessed Scroll of Escape - 2.500.000 Adena and 1 (instead of 40 for 1 BSoE); Territory Health Recovery Potion - 1 (instead of 8); Accessories - 8 (instead of 80); A-gr jewelry: Earth Protection Ring - 60 ; Protection Earring - 90 ; Darkness Protection Necklace - 120 . S-80 jewelry: Royal Guard Ring - 80 ; Guard Earring - 120 ; Royal Guard Necklace - 160 . Boxes with A and S-gr belts - 35 (instead of 70); You can find more details in our Wikipedia: Territory Wars on Masterwork (Link) Hidden text A and S-gr belts + ornaments Belt PvP Physical Attack A gr low: +0.6% A gr mid: +1.5% A gr high: +2.1% A gr top: +3% S gr low: +1% S gr mid: +2.5% S gr high: +3.5% S gr top: +5% Belt PvP Skill Attack A gr low: +0.6% A gr mid: +1.5% A gr high: +2.1% A gr top: +3% S gr low: +1% S gr mid: +2.5% S gr high: +3.5% S gr top: +5% Belt PVP Defense A gr low: +0.6% A gr mid: +1.5% A gr high: +2.1% A gr top: +3% S gr low: 1.2% S gr mid: 3% S gr high: 4.2% S gr top: 6% Our server also offers item synthesis. More details can be found in our Wikipedia: Item Synthesis (Link) Treasure Key changes Treasure Key mechanic was werowked, and now: Keys have no levels and grades; The chance of opening a chest depends on the difference between the player's and NPC's levels. Legendary Costumes Costumes Cloaks Mounts Pets Changing room Autumn Legendary Costume Winter Legendary Costume Demonic Legendary Costume Pure Light and Pure Evil Kamael Exclusive Mythical Outfit Our server features Legendary Costumes, which not only change the appearance of your character's equipment but also replace weapon visuals. It is possible to purchase this unique set only in Personal Account. Please note! No more than four Legendary Costumes will be released per server, corresponding to the season they become available during: Autumn; Winter; Spring; Summer. For owners of all Legendary Costumes there will be a special gift! Don't miss the chance to build a collection 😉 Common and Uncommon Cards can be exchanged for any Mount of the Common and Uncommon categories, respectively. Rare and Legendary Cards are named and can only be used to purchase specific Mounts. For example, Common Cards can be exchanged for any of the 11 Mounts of the corresponding type, at your discretion, but a Princess Ant Part can only be exchanged for a Princess Ant Mount. All types of Trading Cards are tradable. All Mounts are personal (tied to a specific character) and are timeless. 70 Common - Common Mount 50 Uncommon - Uncommon Mount 40 Rare - corresponding Rare Mount 20 Legendary - corresponding Legendary Mount Pay attention! You can exchange cards of the same grade. To do this, you need the cards and 1 Master Coin Please note that the costume can be equipped in a separate inventory slot, "on top" of your equipment. This way, you can enjoy your character's unique look without losing their combat stats. You can get different costumes from NPC Rylai in Giran Castle Town. Price - 75, with Lineage 2 - Battle Pass - 50 MC Cost of Lineage 2 - Battle Pass - 25 MC In other words, the cost of the costume + the Battle Pass = just the cost of the costume. This means the second costume is purchased at a significant discount. Looking good - feeling good 😉 You can get different cloaks from NPC Rylai in Giran Castle Town (if you have a blank cloak Ancient Cloak and Master CoinOfficial server's currency. 10 Master Coins = 1 Euro. Thank You for supporting our team and our products.). You can purchase Ancient Cloak from Adventurers' Guide, in the Ivory Coin Store. The main features of cloaks that everyone should know: Cloaks can be worn with any set and even without it; Cloaks no longer have built-in attribute stats — each player can insert whichever attribute they need; Cloaks may look different on various characters (depending on race, gender, etc.); Cloaks can also be imprinted with a number of additional characteristics by NPC Rylai: +500 CP – 12,500,000 Adena +200 HP – 10,000,000 Adena +122 MP – 7,500,000 Adena You can also contact technical support and order a Cloak with your own design, as well as custom effects (cost: 500 coins from your Personal Account). More details about the ordering process: How to order a cloak (link) The pet system on our server has been reworked. In short: Every pet-helper ( Kookaburra, Cougar, Buffalo) is equally useful for both physical and mage classes. Each grown pet has the following abilities: Heal Control (allows you to DISABLE Healing, lasts for 60 minutes) Recharge Control (allows you to DISABLE Recharge, lasts for 60 minutes) Fighter Buff Control (allows you to ENABLE buffs such as Blessed Body, Blessed Soul, Might, Shield, Haste, Death Whisper, Focus, Guidance, and Vampiric Rage — buffs last for 20 minutes, control lasts for 60 minutes) Mystic Buff Control (allows you to ENABLE buffs such as Blessed Body, Blessed Soul, Empower, Acumen, Shield, and Concentration — buffs last for 20 minutes, control lasts for 60 minutes) You can read more in our Wikipedia (including pet quests): Pets (Changes) (Link) Also, many skins are available for your pets (not only for helpers but also for Great Wolves). Now you can turn a boring buffalo into a battle rooster or a cute bunny. Moderate prices for changing a pet’s skin are available to everyone, and the selection expands each season. You can purchase skins from NPC Rylai or NPC Hecsa For more details, you can read on our Wikipedia: Pets (Skins) (Link) A few examples: Spoiler Kiku Kokko Ahri White-Winged Lion Shy Blue Rabbit Angry Blue Rabbit Beauty Shop: A new feature that unites all character appearance customization items in a single convenient interface; Hidden text Allows you to try on and purchase Costumes, Mounts, Pet Appearances, Cloaks, Hairstyles, Hats, and other accessories; To try on several items from different categories at once — add them to the Cart; Some items require having a Lineage 2 Battle Pass Battle Pass that provides you access to the Battle Pass store via Manager Rylai in the Town of Giran. - Hats are cheaper (25 ⇒ 15 MC) - Costumes are cheaper (75 ⇒ 50 MC) - Available to get Riding Mounts for Collector’s Cards , which can be purchased in the Beauty Shop; Hidden text Available Categories: Faces; Hairstyles; Costumes; Legendary Sets (purchase available only via Personal Account Store); Agathions; Mounts; Cloaks (To try on a cloak, your character must already be wearing any cloak, for example Ancient Cloak Cloak covered with energy of the Holy Spirit. Armor sets that unlock the cloak slot allow this to be worn. Kamael exclusive cloak. Enchantment, attribute and augmenting are impossible. <Equip Condition> For all professions, except Kamael. ); Accessories; Pets (To view available pet appearances, enter the Beauty Shop with an already summoned pet); Emojis. Important topics (navigation) MasterWork II: Rates and Stages MasterWork II: Skills and Mechanics MasterWork II: Clan System MasterWork II: Instance Zone Schedule MasterWork II: Epic Boss Schedule MasterWork II: Subclass and Nobles (Duke) MasterWork II: Grand Olympiad MasterWork II: Vitality MasterWork II: Newbie Guide MasterWork II: Game Shop MasterWork II: Premium Account and VIP Status MasterWork II: Club Manager Adventurers' Guide MasterWork II: Starter Packs War Panther.mp4 Hell Ride.mp4 Ссылка на сообщение Поделиться на других сайтах More sharing options...
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