Papanda 2513 Опубликовано: В воскресенье в 14:57 Рассказать Опубликовано: В воскресенье в 14:57 Restart: Monday, February 3, 2025 at 12:00 server time (GMT +2) Dear friends, We are pleased to present you with a new update for the merged server in the 5th season of MasterWork. This update brings several important changes to the game, which lead us to the transition from Gracia to the long-awaited High-Five. This transition will be gradual, so that players have time to adapt and develop smoothly, without having to understand all the new content at once. New challenges await you: Tiat, a battle that requires preparation and organization, but the rewards are worth the effort. Seed of Destruction, a new location where clans will fight twice a week to obtain incredibly valuable Attribute Crystals! We've been listening to our players, and based on your feedback, we've made some slight changes to our unique Epic Boss for Mid Company. Dent will now be a little earlier so that more players can fight for gold and glory, and the Boss and his minions' stats have been slightly adjusted to make the battle fairer and more dynamic. Once again, we would like to remind you of such an important mechanic as enchanting skills using a simple example - the ProminenceIgnites flames to inflict Fire damage on an enemy with $s1 Power added to M. Atk. skill. This skill, when enchanted to +3, has a magic level of 76 and 110 power, and when enchanted to +24 - level 83 and 124 power. According to the formulas used in the calculations in the game, this improvement will give an increase of approximately 12% of pure damage under any conditions, and will also completely eliminate the skill from misses. Another excellent example is the Crossbow MasteryIncreases P. Atk. by $s1 when using a crossbow. skill of Crossbowmen or Bow MasteryIncreases P. Atk. by $s1 when using a bow. of Archers. When enchanted to +23, the skills give +4% attack speed, which is equal to the bonus from the Ring of Baium. At the same time, the ring is Max MP +21 Accuracy +2 P. Crit. Damage +15.00% Atk. Spd. +4.00% Cast. Spd. +4.00% Resistance to Poison +40% Poison Chance +40% Resistance to Hold +30% Hold Chance +30% Only one effect is applied when two Rings of Baium are equipped and when Enchanted Ring of Baium is equipped, only the effect of Enchanted Ring of Baium will be applied.several hundred times more expensive than enchanting! We recommend that you read the article in our Wikipedia, where you will find a lot of useful information on how to make your character many times more effective. Enchanting skills is a priority task for strengthening a character, more important than enchantinga set or a new weapon. You can find all the innovations of the latest update of the 5th season of MasterWork in this Patch Note🙃 For those who don't have time to read all the details of the Patch Notes, we present a new regular column with a video presentation of the main changes! But we still recommend that you read the full text version to have up-to-date information about the upcoming stage. Enjoy watching! Statistics ⚔️ Total for the Season: PvP: 4,010,024 (+356,946 PvP this week); PK: 284,557 (+8,383 PK this week); Characters: 127,080; Clans: 669; Alliances: 143. Interesting fact: Over the past seasons, a total of 19,044 game accounts have been blocked. We are actively working to identify violators and fans of unfair play. For more detailed statistics, we recommend that you take a look at the Rating section in your Personal Account. There you will find a lot of interesting and relevant information about the life and development of the server, as well as a new Raids section with information about the respawn time of Sub and Nooble RB. Please note! Statistics differ for different servers, so do not forget to select the server you need in your personal account: Hidden text Important game events Technical work on installing updates, respawning Epic Bosses and all important game events are going according to schedule. We try to give players as much information as possible so that you can effectively plan your game session. Monday Tuesday Wednesday Thursday Friday Saturday Sunday Monday, February 3: Technical work to install the update - 12:00 (GMT+2) (Estimated time 120 minutes); Frintezza: 21:00 ~ 21:30 (GMT+2); Zaken: 21:00 ~ 21:15 (GMT+2); Queen Ant: 21:15 ~ 21:30 (GMT+2). Tuesday, February 4: First Seed of Destruction: The location is available twice a week, for 2 hours - Tuesday and Friday, 19:30 - 21:30 (GMT+2). Wednesday, February 5: Valakas: 21:00 (GMT+2). Thursday, February 6: Baium: 21:00 ~ 21:15 (GMT+2); Zaken: 21:00 ~ 21:15 (GMT+2); Queen Ant: 21:15 ~ 21:30 (GMT+2). Friday, February 7: Seed of Destruction: The location is available twice a week, for 2 hours - Tuesday and Friday, 19:30 - 21:30 (GMT+2). Dent: entrance opens at (GMT+2): Bane is alive immediately after the entrance to the Castle is opened, but is invulnerable for 5 minutes; Dent appears at 21:15 ~ 21:30 (GMT+2). Saturday, February 8: Territorial Wars: 20:00 - 22:00 (GMT+2): 9 main flags; 6 MidCompany flags. Sunday, February 9: Zaken: 21:00 ~ 21:15 (GMT+2); Queen Ant: 21:15 ~ 21:30 (GMT+2). Castle sieges: Sieges 16:00 - 18:00 (GMT+2): Gludio; Dion; Schuttgart; Aden; Elven; Dark Elven; Human. Sieges 20:00 - 22:00 (GMT+2): Giran; Oren; Innadril; Goddard; Rune; Orc; Dwarf; Gludin. Experience and SP rates. MW Club Services. Experience and SP rates: Simplified game (1 - 79); Main game (79 - 82). Current Experience rates: Level Experience from mobs Experience with RB 1-30 x7 x5 30-40 from x7 to x6 from x5 to x4.5 40-50 from x6 to x5 from 4.5 to x4 50-60 from x5 to x4 from x4 to x3.5 60-70 from x4 to x2.5 from x3.5 to x3 70-78 from x2.5 to x1.3 from x3 to x2.2 79 x1.15 x2.1 80 x1 x2 81 x1 x2 82 x0.1 x0.2 83 x0.02 x0.04 84 x0.01 x0.02 SP rates: Monsters, SP Rate: Equal to Experience Rates, but cannot be lower than x1. RB, Rate SP: SP Rate from RB (including Instances) is still x2 from Experience Rate, but now it cannot be lower than x4.00 ! Weekend Rates: On Saturdays and Sundays, automatically: +50% Experience from Monsters at character levels 1-81; +100% SP from Monsters at character levels 1-85. Why level up at all? In addition to new skills, the threshold and chances of enchanting skills increase with the level, which is a key mechanic at this stage of the game. New weapons, armor, epics, etc. are all important and necessary, but enchanting skills is the way to become noticeably stronger. A mage with +3 skills and +24 skills are very different characters, and the second, even with the worst boost, will kill while the first cannot even penetrate his target. Be sure to enchantyour skills, the higher the better, do this first and you will immediately notice the difference - debuffs will begin to pass, skills will begin to inflict noticeably more damage, closings will hang longer and survivability will increase in general, and your character will reveal itself from a new side; A detailed guide to enchanting skills is available on our Wikipedia; Table with the chances of enchantingthe skills of the 3rd class transfer: Hidden text Table with the chances of enchantingthe skills of the 2nd class: Hidden text MW Club Services: Teleports are available without a Club Card for levels 1-78; Buff is available without a Club Card for levels 1-78; Club Buffer Mechanics: Without Club Card: At levels 1-78 - standard list of effects: Hidden text If you have a Club Card: At any level - an expanded list of max level effects and combo buffs: Hidden text Skills. Rhythms: Players can now cancel the rhythms applied to them themselves (Alt+click on the rhythm, similar to regular buffs); This feature is not available for bards (Spectral Dancer, Sword Muse). Aura BlastWith 94 Power added to M. Atk., inflicts non-Attribute damage on the target and enemies around the target, and recovers MP. Inflicts non-Attribute damage on the target monster with 39 Power. / Aura CannonInflicts non-Attribute damage on an enemy with 178 Power added to M. Atk. and recovers MP. Inflicts non-Attribute damage on the target monster with 124 Power. (Soul Hound, Archmage, Mystic Muse, Storm Screamer, Tectonic Sage): Now these skills can do an over-hit. Skill enchanting: CancellationRemoves up to $s1 of buffs from the target. (Sorcerer, Spellsinger): Now this skill can be enchanted, which increases its magic level, and accordingly its effectiveness: The Distance enchanting branch is available: Increases the casting range by +10 units per enchantinground; +0 - 600 skill casting range, +30 - 900. So, in the already existing branches of enchantingsome skills, an additional parameter Distance was added: In addition to the existing bonuses, it also increases the casting range: Smooth increase from the base distance of 600 at +0 enchanting, to 900 at maximum enchanting. The magical level of the skill increases proportionally when enchanted, as is the case with all skills in the game; Relevant for: Rune of RepealRemoves multiple buffs from an enemy. with 35% Remove 1 buff from an enemy every 8 seconds. Duration time: 20 seconds. (Terramancer); SilenceBlocks an enemy's use of magic. (Necromancer, Spellhowler); Curse of DoomBlocks all an enemy's physical and M. Skills. (Soultaker); Curse of AbyssDecreases an enemy's Speed by 10%, P. Def. by 30%, Evasion by 6, M. Atk. by 30%, Cast. Spd. by 20% and magic damage's Critical Rate by 30%. (Soultaker); Arcane ChaosDecreases resistance to an enemy's buff-canceling attacks by 30%, Resistance to de-buffs attacks by 30% and drains 24 MP every second. Increases physical skill MP Consumption by 10% and magic skill MP Consumption by 30%. (Archmage, Mystic Muse, Storm Screamer, Tectonic Sage). Items. Increased magical defence of limited-time rings to 48 units: Cursed Ring of Queen Ant - 1 dayItem with Queen Ant's power. P. Critical Rate +15 P. Crit. Damage +7.00% PvE defence +5.00% Self Cleanse: Removes all negative effects from your character. Cannot be used on Olympiad. Skill Reuse Time: 30 minutes.; Cursed Ring of Queen Ant - 7 daysItem with Queen Ant's power. P. Critical Rate +15 P. Crit. Damage +7.00% PvE defence +5.00% Self Cleanse: Removes all negative effects from your character. Cannot be used on Olympiad. Skill Reuse Time: 30 minutes.. Instances. Tiat (new instance): Entry and cooldown: From 15 to 45 characters 78-85 levels; The entrance to the zone is through the Seed Of Destruction, which can be reached through the teleport in the city of Arcan; Instance Zone Duration: 120 minutes; If a character is outside the Instance for 10 minutes, he will be excluded from the passage; Instance Zone Cooldown: Wednesday and Saturday, 06:30 AM server time (GMT+2); Experience: Personal experience for every living player near Tiat at the time of defeating the Boss, with a base value of 10,000,000 Experience; Experience is increased by Experience Runes and Rune for daily online; Example for a level 81 character with Experience Rune + Daily Online Reward: 10,000,000 is the base value; x2 = rates; +50% = Experience rune; +30% = online buff; 10kk x2 + (10kk x2 x 0.5) + (10kk x2 x 0.3) = 20kk + 10kk + 6kk = 36,000,000 Experience ! The drop from the Boss is standard and falls on the floor: 1 random unidentified Icarus weapon with 100% chance; Another random unidentified weapon with a 100% chance, which is equally likely to be either Dynasty or Icarus; Unidentified Sealed Dynasty ShieldDouble-click to identify this item. It can be either normal or foundation. or random Dynasty jewelry; Unidentified Sealed Dynasty SigilDouble-click to identify this item. It can be either normal or foundation. or random Dynasty jewelry; 5 to 10 Water StoneStone will increase Water attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Fire attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. or Fire StoneStone will increase Fire attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Water attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together.; 5 to 10 Earth StoneStone will increase Earth attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Wind attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. or Wind StoneStone will increase Wind attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Earth attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together.; From 5 to 10 Dark StoneStone will increase Dark attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Holy attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. or Divine StoneStone will increase Holy attribute attack power by 5 after successful implementation to the Weapon. Stone will increase Dark attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 50%. Till 150 into B, A, S-grades Weapon and higher. Till 30 into A-grade Armor. Till 60 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together.; 10% chance for a random book — Forgotten Scroll: Fighter's WillForgotten Scroll needed to learn 'Fighter's Will'. Required: All classes - 55 / Forgotten Scroll: Archer's WillForgotten Scroll needed to learn 'Archer's Will'. Required: All classes - 55 / or Forgotten Scroll: Magician's WillForgotten Scroll needed to learn 'Magician's Will'. Required: All classes - 55; 7% chance for a random book — Forgotten Scroll: Protection of Elemental / Forgotten Scroll: Protection of Alignment / Forgotten Scroll: Protection of Rune. MasterWork Crystal: S-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of S-grade and Dynasty for a rare item. S-Grade: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange Helmet, Upper Armor and Lower Armor piece, you need: 3 S-grade Spheres. To exchange Gloves, and Boots, you need: 2 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 1 S. To exchange Weapons, you need: 4 S-grade Spheres. Dynasty: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange a Helmet and Lower Armor, you need: 4 S-grade Spheres. To exchange Gloves, and Boots, you need: 3 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 2 S. To exchange Weapons, you need: 5 S-grade Spheres. - 7%; MasterWork Crystal: S80-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of Moirai for a rare item. To exchange an Upper Armor piece, you need: 4 S80-grade Spheres. To exchange a Helmet and Lower Armor, you need: 3 S80-grade Spheres. To exchange Gloves, Boots, Shields, and Sigils, you need: 2 S80-grade Spheres. To exchange Accessory, you need: 1 S80-grade Sphere. To exchange Weapons, you need: 5 S80-grade Spheres. - 5%; Various Mount cards. Levelling SA: 10 => 11 — 25%; 11 => 12 — 15%; 12 => 13 — 10%; 13 => 14 — 7.5%; 14 => 15 — 5%; A personal chance for each member of the finishing group. Mission: New Daily Mission - Defeat Tiat; Rewards: Ivory CoinPersonal Item. Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide. - 150 pcs.; Fame PointYou acquire fame points as a reward. - 350; ExpYou acquire expirience points as a reward. — 25,000,000; SPYou acquire skill points as a reward. — 10,000,000. New tradable Chest: Guaranteed: From 1 to 3 Gemstone S; Giant's CodexAn item required for skill enchanting. or Giant's Codex - MasteryAn item required for blessed skill enchanting.; Jackpot: Random Icarus Weapon. Please note! To successfully complete a Mission (either this one or any other Mission in instances), your character must: To be alive; Be in the instance; Get experience (damage the Boss); Be no further than 2500 range from the target (final boss). Epic and Raid Bosses. Dent: You can read more about Boss in our Wikipedia; Added the ability to upgrade SA to level 15: 100% chance for all members of the finishing party. Maximum HP reduced by 20%; Physical Defense reduced by 10%; Magic Defense reduced by 8.5%; The buff that increases the Boss's health regeneration has been reduced from 400% to 300%: Further regeneration is weakened as follows: 1st Spirit killed - +250%; 2nd Spirit killed - +200%; 3rd Spirit killed - +150%; 4th Spirit killed - +100%; After the Archon's death, the effect is completely removed. The time of entering the zone and opening the passage to the Boss has been shifted back by 45 minutes; We remind you of the mechanics of entry and boss timings: Bane entry and respawn: 21:00 (was 21:45): For the first 5 minutes, Bane is immune to damage and debuffs. Dent: 21:15 ~ 21:30 (was 22:00 ~ 22:15); Dent appears 15 minutes after the first player passes through the portal; The first 2 Spirits appear simultaneously at the moment Dent appears, 3 minutes Spirits are invulnerable: The 3rd and 4th Spirits appear simultaneously, immediately after the first two are killed, and are also invulnerable for 3 minutes; The Archon will appear immediately after killing the last Spirit, and will be invulnerable for 5 minutes: Archon's stats have been increased: Maximum HP increased by 20%; Physical Defense increased by 10%; Magic Defense increased by 8.5%. Epic Boss Drops: Removed from the rewards: MasterWork Crystal: A-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of A-grade for a rare item. To exchange a Full Armor piece, you need: 4 A-grade Spheres. To exchange an Upper Armor piece, you need: 3 A-grade Spheres. To exchange other parts of the Armor, you need: 2 A-grade Spheres. To exchange shield and aseccory, you need: 1 A-grade Sphere. To exchange Low/Mid weapon, you need: 2 A-grade Spheres. To exchange Top weapon, you need: 3 A-grade Spheres. standard S-grade weapon; Increased drop rate and quantity of Dynasty Weapons and MasterWork Crystal: S-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of S-grade and Dynasty for a rare item. S-Grade: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange Helmet, Upper Armor and Lower Armor piece, you need: 3 S-grade Spheres. To exchange Gloves, and Boots, you need: 2 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 1 S. To exchange Weapons, you need: 4 S-grade Spheres. Dynasty: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange a Helmet and Lower Armor, you need: 4 S-grade Spheres. To exchange Gloves, and Boots, you need: 3 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 2 S. To exchange Weapons, you need: 5 S-grade Spheres.; Added Icarus Weapon and MasterWork Crystal: S80-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of Moirai for a rare item. To exchange an Upper Armor piece, you need: 4 S80-grade Spheres. To exchange a Helmet and Lower Armor, you need: 3 S80-grade Spheres. To exchange Gloves, Boots, Shields, and Sigils, you need: 2 S80-grade Spheres. To exchange Accessory, you need: 1 S80-grade Sphere. To exchange Weapons, you need: 5 S80-grade Spheres. to rewards; Read more: Queen Ant / Zaken: 2 random Dynasty weapons; 2 random Icarus weapons; From 3 to 5 MasterWork Crystal: S-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of S-grade and Dynasty for a rare item. S-Grade: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange Helmet, Upper Armor and Lower Armor piece, you need: 3 S-grade Spheres. To exchange Gloves, and Boots, you need: 2 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 1 S. To exchange Weapons, you need: 4 S-grade Spheres. Dynasty: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange a Helmet and Lower Armor, you need: 4 S-grade Spheres. To exchange Gloves, and Boots, you need: 3 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 2 S. To exchange Weapons, you need: 5 S-grade Spheres.; From 2 to 3 MasterWork Crystal: S80-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of Moirai for a rare item. To exchange an Upper Armor piece, you need: 4 S80-grade Spheres. To exchange a Helmet and Lower Armor, you need: 3 S80-grade Spheres. To exchange Gloves, Boots, Shields, and Sigils, you need: 2 S80-grade Spheres. To exchange Accessory, you need: 1 S80-grade Sphere. To exchange Weapons, you need: 5 S80-grade Spheres.. Baium / Antharas / Valakas / Frintezza: 3 random Dynasty weapons; 3 random Icarus weapons; From 4 to 7 MasterWork Crystal: S-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of S-grade and Dynasty for a rare item. S-Grade: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange Helmet, Upper Armor and Lower Armor piece, you need: 3 S-grade Spheres. To exchange Gloves, and Boots, you need: 2 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 1 S. To exchange Weapons, you need: 4 S-grade Spheres. Dynasty: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange a Helmet and Lower Armor, you need: 4 S-grade Spheres. To exchange Gloves, and Boots, you need: 3 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 2 S. To exchange Weapons, you need: 5 S-grade Spheres.; From 3 to 5 MasterWork Crystal: S80-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of Moirai for a rare item. To exchange an Upper Armor piece, you need: 4 S80-grade Spheres. To exchange a Helmet and Lower Armor, you need: 3 S80-grade Spheres. To exchange Gloves, Boots, Shields, and Sigils, you need: 2 S80-grade Spheres. To exchange Accessory, you need: 1 S80-grade Sphere. To exchange Weapons, you need: 5 S80-grade Spheres.. Bane / Archon: 1 random Dynasty weapon - 100%; 1 random Icarus weapon - 60%; From 1 to 2 MasterWork Crystal: S-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of S-grade and Dynasty for a rare item. S-Grade: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange Helmet, Upper Armor and Lower Armor piece, you need: 3 S-grade Spheres. To exchange Gloves, and Boots, you need: 2 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 1 S. To exchange Weapons, you need: 4 S-grade Spheres. Dynasty: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange a Helmet and Lower Armor, you need: 4 S-grade Spheres. To exchange Gloves, and Boots, you need: 3 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 2 S. To exchange Weapons, you need: 5 S-grade Spheres.; MasterWork Crystal: S80-gradePlease refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of Moirai for a rare item. To exchange an Upper Armor piece, you need: 4 S80-grade Spheres. To exchange a Helmet and Lower Armor, you need: 3 S80-grade Spheres. To exchange Gloves, Boots, Shields, and Sigils, you need: 2 S80-grade Spheres. To exchange Accessory, you need: 1 S80-grade Sphere. To exchange Weapons, you need: 5 S80-grade Spheres.. Spirit: 1 random Dynasty weapon - 25%; 1 random Icarus weapon - 15%; MasterWork Crystal: S-grade - 70%Please refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of S-grade and Dynasty for a rare item. S-Grade: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange Helmet, Upper Armor and Lower Armor piece, you need: 3 S-grade Spheres. To exchange Gloves, and Boots, you need: 2 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 1 S. To exchange Weapons, you need: 4 S-grade Spheres. Dynasty: To exchange an Upper Armor piece, you need: 5 S-grade Spheres. To exchange a Helmet and Lower Armor, you need: 4 S-grade Spheres. To exchange Gloves, and Boots, you need: 3 S-grade Spheres. To exchange Shields, Sigils, Accessory, you need: 2 S. To exchange Weapons, you need: 5 S-grade Spheres.; MasterWork Crystal: S80-grade - 40%Please refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of Moirai for a rare item. To exchange an Upper Armor piece, you need: 4 S80-grade Spheres. To exchange a Helmet and Lower Armor, you need: 3 S80-grade Spheres. To exchange Gloves, Boots, Shields, and Sigils, you need: 2 S80-grade Spheres. To exchange Accessory, you need: 1 S80-grade Sphere. To exchange Weapons, you need: 5 S80-grade Spheres.. Levelling SA: Reduced cost of SA in Luxor: Soul Crystal level 11 - price reduced from 20 to 10 Master CoinOfficial server's currency. 10 Master Coins=1 Dollar. Thank You for supporting our team and our products.; Soul Crystal level 12 - price reduced from 50 to 25 Master CoinOfficial server's currency. 10 Master Coins=1 Dollar. Thank You for supporting our team and our products.; Soul Crystal level 13 - added to sale for 50 Master CoinOfficial server's currency. 10 Master Coins=1 Dollar. Thank You for supporting our team and our products.. Added additional options for upgrading crystals to level 15; The chances of enchanting CA levels 11-14 have been slightly improved; Read more: Mid-War: Dent: 14 => 15 - 100% chance for all members of the finishing group. Bane/ Archon: 10 => 11 — 50%; 11 => 12 — 35%; 12 => 13 — 25%; 13 => 14 - 15%; 14 => 15 - 10%. Spirit: 10 => 11 — 35%; 11 => 12 — 25%; 12 => 13 — 15%; 13 => 14 — 10%; 14 => 15 — 5%; SA level Dent Bane & Archon Spirit 10 => 11 100% 50% 35% 11 => 12 100% 35% 25% 12 => 13 100% 25% 15% 13 => 14 100% 15% 10% 14 => 15 100% 10% 5% Raid Bosses: Epidos: 10 => 11 — 100%; 11 => 12 — 100%; 12 => 13 — 100%; 13 => 14 — 50%; 14 => 15 - 25%. Vidar Odinson / Andreas Van Halter: 10 => 11 — 100%; 11 => 12 — 100%; 12 => 13 — 50%; 13 => 14 — 35%; 14 => 15 - 15%. Marpanak / Gorgolos / Utenus / Hekaton Prime: 10 => 11 — 25%; 11 => 12 — 15%; 12 => 13 — 10%; 13 => 14 — 7.5%; 14 => 15 - 5%. SA level Epidos Vidar & Van Halter Marpanak / Gorgolos / Utenus / Hekaton 10 => 11 100% 100% 25% 11 => 12 100% 100% 15% 12 => 13 100% 50% 10% 13 => 14 50% 35% 7.5% 14 => 15 25% 15% 5% Instances: Tiat: 10 => 11 — 25%; 11 => 12 — 15%; 12 => 13 — 10%; 13 => 14 — 7.5%; 14 => 15 — 5%; Only for members of the finishing group. Baylor: 10 => 11 — 15%; 11 => 12 — 10%; 12 => 13 — 7%; 13 => 14 — 4%; 14 => 15 - 2%. Orphen / Core: 10 => 11 — 15%; 11 => 12 — 10%; 12 => 13 — 5%; 13 => 14 — 3%; 14 => 15 — 1.5%. CA level Zaken Orphan & Core Kechi, Darnel & Tears Baylor Twins Tiat 10 => 11 7% 15% 10% 15% 5% 25% 11 =>12 5% 10% 7% 10% 3% 15% 12 =>13 3% 5% 4% 7% 2% 10% 13 =>14 3% 2% 4% 1% 7.5% 14 =>15 1.5% 2% 5% Attribute Defense of Epic Bosses: Epic Bosses have increased average attribute defense, vulnerability and resistance are more clearly expressed; Bosses' attribute defense will grow in the specified proportion as the Season progresses: Attribute Queen Ant Zaken Baium Antharas Valakas Frintezza 50 100 100 100 150 100 150 100 100 100 50 100 100 100 100 50 100 100 100 100 100 150 100 100 100 50 50 100 100 50 100 150 150 100 100 150 Locations and Quests. Seed of Destruction: The location has been changed and redesigned at MasterWork; You can read more about the mechanics in our Wikipedia; The location allows you to collect fragments needed to obtain Attribute Crystals (300 Att); The location is available twice a week, for 2 hours - Tuesday and Friday, 19:30 - 21:30; Time of appearance of fountains: Citadel and Throne of Tiata: On average 6 minutes (instead of 10). Tunnels: On average 8 minutes (instead of 10). We remind you that in Season 4 of MasterWork the number of fountains has been increased: Tunnels - +25%; Citadel - +35%; Throne Room - +20%. Shards can be exchanged in Aden, Rune or Arcana at the Attribute Manager: Fire CrystalCrystal will increase Fire attribute attack power by 5 after successful implementation to the Weapon. Crystal will increase Water attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 40%. Till 300 into B, A, S-grades Weapon and higher. Till 60 into A-grade Armor. Till 120 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. - 20 Fire Energy Compression StoneContains strong Fire energy. 20 pcs. exchanged for 1 Fire Crystal with Attribute Masters in Aden, Rune or Arcan City.; Water CrystalCrystal will increase Water attribute attack power by 5 after successful implementation to the Weapon. Crystal will increase Fire attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 40%. Till 300 into B, A, S-grades Weapon and higher. Till 60 into A-grade Armor. Till 120 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. - 20 Water Energy Compression StoneContains strong Water energy. 20 pcs. exchanged for 1 Water Crystal with Attribute Masters in Aden, Rune or Arcan City.; Earth CrystalCrystal will increase Earth attribute attack power by 5 after successful implementation to the Weapon. Crystal will increase Wind attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 40%. Till 300 into B, A, S-grades Weapon and higher. Till 60 into A-grade Armor. Till 120 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. - 20 Earth Energy Compression StoneContains strong Earth energy. 20 pcs. exchanged for 1 Earth Crystal with Attribute Masters in Aden, Rune or Arcan City.; Wind CrystalCrystal will increase Wind attribute attack power by 5 after successful implementation to the Weapon. Crystal will increase Earth attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 40%. Till 300 into B, A, S-grades Weapon and higher. Till 60 into A-grade Armor. Till 120 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. - 20 Wind Energy Compression StoneContains strong Wind energy. 20 pcs. exchanged for 1 Wind Crystal with Attribute Masters in Aden, Rune or Arcan City.; Dark CrystalCrystal will increase Dark attribute attack power by 5 after successful implementation to the Weapon. Crystal will increase Holy attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 40%. Till 300 into B, A, S-grades Weapon and higher. Till 60 into A-grade Armor. Till 120 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. - 20 Dark Energy Compression StoneContains strong Dark energy. 20 pcs. exchanged for 1 Dark Crystal with Attribute Masters in Aden, Rune or Arcan City.; Divine CrystalCrystal will increase Holy attribute attack power by 5 after successful implementation to the Weapon. Crystal will increase Dark attribute resistance by 6 after successful implementation to the Armor. Chance of successful implementation - 40%. Till 300 into B, A, S-grades Weapon and higher. Till 60 into A-grade Armor. Till 120 into S-grade Armor and higher. In addition, maximum 3 types of attribute can be enhanced into S-grade Armor and higher. Opposite attributes cannot be endowed together. - 20 Divine Energy Compression StoneContains strong Divine energy. 20 pcs. exchanged for 1 Divine Crystal with Attribute Masters in Aden, Rune or Arcan City.. Please note! Exchange of Attribute Stones for Crystals will be available from February 10; Inserting 2 lines of defensive Attribute into Armor (3 into solid bodies) for S, Dynasty grades and above (but not A grade) will also be available from February 10th. Other. Game Market: The Adena rate on the Exchange has been reduced to 3 Balance units per 1,000,000 Adena (currently 3.5). Players under celestial effects ( Party Flames of InvincibilityCalls down a blessing of flames on nearby Party members to make them invincible for 12 sec. Shares cooldown with the skill: Alliance Flames of Invincibility. / Sublime Self-SacrificeSacrifices oneself to allow all other party members (excluding oneself), clan and alliance members to fully recover their HP by 50%, recover MP by 15% + 250 and to become invincible. / Celestial ShieldProtects the target with sacred power, making it invincible. and other similar ones) no longer receive damage from reflect (damage reflection). PvP earned in Siege Zones now also counts towards cumulative PvP Achievements. The Combat Zone at the entrance to the Frintezza Boss (Imperial Tomb) is open from 21:00 to 22:00 on Monday, it is not there at other times = IT is not a place for slaughter; Also, in Combat Zones, system messages about clan wars (blue and red messages) now work correctly. Looking Ahead As promised, we'll keep you updated on upcoming events and updates. We're constantly working to ensure you get the most information about our work. There's more great content coming your way.❤️ A little bit of specifics: From February 10: Exchange Attribute Stones for Crystals: 5 Stones + 10 Master CoinsOfficial server's currency. 10 Master Coins=1 Dollar. Thank You for supporting our team and our products.; 5 Stones + 3,500,000 Adena. 2 lines of defensive Attribute (3 lines in full armor) for grades S and above: For example: A-grade: Dark Crystal GlovesPart of the dark crystal robe set. <Equip Condition> For all professions, except Kamael. - 1 x 30 / 60 Attribute; Tallum Plate ArmorFull body armor. <Equip Condition> For all professions, except Kamael. 2 x 30 / 60 Attributes. S-grade: Dynasty Gloves<Equip Condition> For all professions, except Kamael. - 2 x 60 / 120 Attribute; Major Arcana RobeFull body armor. <Equip Condition> For all professions, except Kamael. - 3 x 60 / 120 Attributes. Additional location for collecting Attribute Crystals for Mid Company members: Special location on the Seed Of Destruction principle exclusively for Mid Company members, also on Tuesdays and Fridays, 19:30 - 21:30; Access to the regular Seed of Destruction will be closed for Mid Company members. New white and black mascots - more details on Wikipedia; Event in honor of Valentine's Day; From February 17; Tiat instance simplification (shortened path to boss); Simplified game up to level 81, actual game - up to level 83: Level 83 and final skills of all classes will be available. Implementation of the mechanics of passing debuffs "according to High-Five" - the minimum chance of success is 10%, the maximum is 90%. From February 24: Moirai and Vesper: Please note that Moirai and Vesper will be arriving at the same time in a major update, and the methods for obtaining them will initially be more difficult than in previous seasons; Many new locations and ways to obtain this equipment. Need a regular free boost? We'll be posting new promo codes soon, right here: Telegram Diary Shilen Telegram Safe Stream Discord channel E-mail subscription, once every 2-3 weeks individual promo code The fat distribution of promo codes will be on February 3, 10 and 24, don't miss it! You will need to use our Updater to ensure that the update displays correctly. We strongly recommend that you use the Fast Check feature as we regularly release various minor and major updates. c❤️, E-Global & Averia Ссылка на сообщение Поделиться на других сайтах More sharing options...
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