Papanda 2630 Опубликовано: 20 июня Рассказать Опубликовано: 20 июня After the complete reconstruction of the world, each territory received clearly organized hunting zones, adapted for various play styles: from solo play to playing in small and full groups. The entire progression from level 1 to 60 is now based on principles of diversity, increasing difficulty, and the importance of interaction with other players. Forests, fields, and forgotten country roads, which previously served only as scenery, have become part of a living, eventful world. Along the old trails now dwell packs of wild beasts and patrols of orcs with gnolls. Some spots have been expanded, others — reworked. Even familiar places are now perceived in a new way. In addition to full hunting zones, more transit locations have appeared on the map — areas that connect key regions but do not loop back on themselves. Although these are not the best places for farming, they are full of life. A player who decides to stray from the main route, play solo, or have a show on in the background will find everything they need here: a couple of monsters and a peaceful space. Each location now has a clear typology: Tag Purpose Composition Difficulty Characteristics S Solo zone 1–2 characters Medium Moderate damage and density. Suitable for slow leveling, quest completion, and resource farming. SG Small group 3–5 characters Above medium Difficult monsters, social aggression, high damage. Optimal for hunting in a coordinated small group. G Full group 6–9 characters High Requires a full group and proper equipment. Monsters have increased damage and health. High but fair rewards. Each territory contains zones of all types. The player is free to choose their path: play solo, bring a friend, or join other players in a full group; Each location has a recommended level range. This means: Minimum — comfortable entry into the location; Maximum — efficiency limit (beyond this, EXP and drops decrease); Example: Dragon Valley, G, 44–64 → Ideal for groups of 6+ characters from level 44 to 64. Talking Island: Levels: 1–24 Center: Talking Island Village Talking Island — a secluded island off the southwestern coast of the Aden continent, serving as the starting point for humans. In ancient times, when elves and orcs fought for dominance on the continent, there was a secret military facility here, built by elves for the secret training of human mages. The trained wizards were supposed to fight alongside the elves in the war against the orcs. Remains of elven architecture can still be seen in the Elven Ruins and at the Obelisk of Victory, erected in honor of the joint victory of humans and elves. However, when the war between elves and humans began, all elves left the island and returned to their forests. The center of the region remains Talking Island Village, where, as in ancient times, people gather who wish to master magic or military craft. Here operates the magic school founded by the wizard Einhovant, where even commoners can study, as well as a branch of the Aden School of Cedric, which teaches warfare. After the landscape rework, the island’s territory has become more diverse. New monster zones appeared in the north and east, and the Elven Ruins turned into a full-fledged location suitable for solo play as well as small and full groups. Everyone will find a suitable format here — from relaxed leveling to dynamic hunting in a full group. Location Type Levels Description Cedric's Training Hall S 1-4 Starter zone for solo players; Weak monsters, suitable for learning combat basics. Einhovant's School of Magic S 1-4 Training zone for solo players; Weak monsters, designed for initial combat training of mages. Talking Island, Eastern Territory S/SG 1-22 Reworked zone with added monsters for small groups; Suitable for both solo and group hunting. Obelisk of Victory S 7-15 Hunting zone for solo players; Even monster density, suitable for steady character progression. Elven Ruins SG/G 10-24 Full zone for small and full groups; Reworked, monsters strengthened, hunting spots added. Talking Island, Northern Territory S 6-20 Solo zone in the northern part of the island; Even monster density, suitable for steady character progression. Elven Territory: Levels: 1–24 Center: Elven Village Elven Lands — homeland of the Light Elves, located in the southeastern part of the Aden continent. Since ancient times, the village built over a lake has been inhabited by Elves who live in harmony with the surrounding forest and thrive under the protection of the Shadow of the World Tree. After betrayal by the Humans, twelve elders of the elven tribe cast a powerful magical barrier over the forest to prevent invasion by other races. However, during the war with the Dark Elves, seven elders died, and the protection weakened. Among the young elves, debates began: many believed that isolation no longer made sense. Their voices were heard, and eventually the barrier was completely lifted, making the Elven Village open to representatives of other races. After the rework, the Elven Lands revealed a new side. Previously empty or safe zones filled with new monsters, and familiar places became more dangerous and diverse. New hunting grounds appeared, suitable for solo players, small groups, and full groups. The region became a balanced zone for leveling up to level 24, preserving the atmosphere of elven forests and offering challenges for players with different play styles. Location Type Levels Description Shadow of the Mother Tree S 1-9 Starter zone for solo players; New areas added, increased monster density. Elven Forest S 4-17 Expanded zone for solo players; Suitable for stable character progression at low levels. Iris Lake S/SG 6-22 New zone designed for solo players and small groups; Suitable for cooperative hunting and steady character progression. Elven Fortress SG/G 10-24 Reworked zone for small and full groups; Monsters strengthened, hunting spots reworked. Elven Fortress Territory S/SG 10-18 New zone designed for solo players and small groups; Suitable for steady character progression. Dark Elven Territory: Levels: 1–24 Center: Dark Elven Village Dark Elven Lands — an isolated and ominous region in the northwest of Aden, hidden in the shadow of the Misty Mountains. Once, the Dark Elves were called the Brown Elves and were part of the Elven people. However, after learning forbidden dark magic from the human mage Desparion, they were banished from the elven kingdom. When war broke out between the Light and Brown Elves, by Desparion’s cunning plan, the Brown Elves destroyed the tribe of the Wood Elves. Dying, the elders cast a terrible curse upon them: from then on, sunlight would burn their skin and scorch their eyes. Having abandoned the surface, the outcasts retreated underground and founded their own civilization. Over time, they became known as the Dark Elves. Later, the tetrarchs managed to weaken the curse, allowing the race to come to the surface not only at night but also during the day. The Dark Elven Village is located inside a gigantic cave where twilight reigns eternal. In its center stands the Obelisk of Shilen — a grim monument symbolizing their goddess. The architecture, symbolism, and customs of the Dark Elves are imbued with the philosophy of worshiping the goddess of death. After the rework, the territory became much more diverse. Previously empty or sparsely inhabited zones filled with new monsters. Now the region suits both solo leveling and hunting in small and full groups. You can start your journey alone here, but soon it will require cooperation and teamwork. Location Type Levels Description The Shilen Temple S 1-4 Starter zone for solo players; Suitable for steady character development. Shilen’s Garden S 3-8 Zone for solo players; New hunting areas added, increased monster density. The Dark Forest S 6-14 Zone for solo players; Suitable for steady character development. Swampland S 11-18 Zone for solo players; Suitable for steady character development. School of Dark Arts SG/G 10-24 Reworked zone for small and full groups; Monsters strengthened, hunting zones reworked. Spider Nest S/SG 15-22 Zone designed for solo players and small groups; New hunting areas added, suitable for steady character development. Black Rock Hill S/SG 13-22 Reworked zone for solo players and small groups; New hunting areas added, increased monster density. Altar of Rites SG 18-23 Previously empty zone, reworked for small groups; Monsters added, hunting zones reworked. Orc Territory: Levels: 1–28 Center: Orc Village Northern Highlands of Elmora — the harsh homeland of the orcs, created by the fire god Paagrio. After losing the war against the alliance of humans and elves, they retreated to the Immortal Plateau and built a village-fortress there, surrounded by volcanic slopes and icy plains. Here, in the temple of Paagrio, the orcs preserve ancient traditions and train new warriors for future battles. Orc Village is not just a training center, but a symbol of strength and perseverance. Within its walls operate forges and temples, rituals and training take place. Young orcs master combat arts and magic, while elders and shamans pass down ancestral knowledge, strengthening every student. After the update, the territory became wider and richer. New hunting locations appeared, zones for small and full groups were strengthened. Now the player can choose their path: from solo leveling to coordinated group hunting. Location Type Levels Description Temple of Paagrio S 1-4 Starter zone for solo players; New hunting areas added, increased monster density. Valley of Heroes S 3-8 Zone for solo players; Suitable for steady character development at low levels. Immortal Plateau S 6-14 Zone for solo players; Suitable for steady character development at low levels. Immortal Plateau, North S 11-18 Zone for solo players; Suitable for steady character development. Immortal Plateau, South S/SG 10-24 Reworked zone for solo players and small groups; New hunting areas added and monsters strengthened. Cave of Trials SG/G 15-22 Reworked zone for small and full groups; Monsters strengthened, hunting zones reworked. Frozen Waterfalls S 13-22 Zone for solo players; Suitable for steady character development. Valley of the Lords S 18-23 Zone for solo players; Suitable for steady character development. Dwarven Territory: Levels: 1–35 Center: Dwarven Village Hidden among the harsh northwestern mountains of the Aden continent, the Dwarven Lands — home of the dwarves, created by the earth goddess Mafr. Their village, sheltered in the mountain ridges and covered by eternal snows, serves not only as a starting point but also as a center of craftsmanship, blacksmithing, and engineering mastery. Once, fleeing from orcs, the dwarves left their kingdom Mlan and settled here, barricading the mountain tunnels leading to the village. After rework, the territory has significantly expanded: mines received new hunting zones, and previously quiet spots are now suitable for both solo leveling and hunting in small and full groups. Players can choose their own pace and playstyle. Location Type Levels Description Strip Mine S 1-4 Starter zone for solo players; Suitable for steady character development. Western Mining Zone S 6-20 Zone for solo players; Suitable for steady character development. Abandoned Coal Mines S/SG 10-23 Reworked zone for solo players and small groups; New hunting areas added, monsters strengthened. Spine Mountains S 14-20 Zone for solo players; Suitable for steady character development. Eastern Mining Zone S 16-28 Zone for solo players; Suitable for steady character development. Mithril Mines SG/G 18-32 Reworked zone for small and full groups; Monsters strengthened, hunting zones reworked. Frozen Valley S 1-10 Zone for solo players; Suitable for steady character development. Gludin Territory: Levels: 12–38 Center: Gludin Village Gludin Lands — a coastal region on the western shore of the Aden continent with a mild climate, rolling plains, and picturesque shores. The region serves as an important transit hub between starting zones and the central lands of the kingdom. Gludin Village, which lacks its own castle, is subordinate to Gludio and is known for its port, from where ships sail to Talking Island and the northern lands of Elmore. Previously, ships also sailed from here to Gracia, but due to the war, trade with that continent has been suspended. Because of military actions, many buildings in the village were damaged, and restoration work is currently underway. After the rework, key hunting locations have been updated: monster density increased, and new zones for small and large groups have been added. The region has become one of the main leveling territories for low and mid-level characters. Location Type Levels Description Windmill Hill S 14-23 Zone for solo players; Suitable for steady character development at low and mid levels. Ol Mahum Checkpoint S/SG 20-28 Reworked zone for solo players and small groups; Monsters strengthened, hunting zones reworked. Fellmere Harvest Grounds S 14-28 Zone for solo players; Suitable for steady character development at low and mid levels. Orc Barracks SG/G 24-34 Reworked zone for small and full groups; Monsters strengthened, hunting zones reworked. Windy Hill SG 32-40 Zone for small groups; Suitable for steady character development. Abandoned Camp SG 19-28 Zone for small groups; Monsters strengthened, hunting zones reworked. Forgotten Temple SG/G 28-35 Reworked zone for small and full groups; Monsters strengthened, hunting zones reworked. Langk Lizardman Dwellings S/SG 18-27 Reworked zone for solo players and small groups; New hunting zones added, monsters strengthened. Red Rock Ridge S 29-36 Zone for solo players; Suitable for steady character development at mid levels. Gludio Territory: Levels: 15–42 Center: Town of Gludio Gludio — the southwestern part of the Aden continent, once a flourishing land with a mild climate, now severely damaged by the war with Gracia. When Beleth was sealed, the region also suffered a catastrophe that devastated the southern lands, leaving scorched fields and ruins. The center of the territory remains the town of Gludio with its castle, built on the site of a destroyed fortress before the Gracia invasion. From here, main routes lead deeper into the continent, and the surrounding plains and ruins have become hunting grounds for novice adventurers. After the rework, some locations were updated: monster density increased, zones for small groups appeared, and new territories near the town opened up, suitable for comfortable solo leveling without the need to leave the region. Location Type Levels Description Neutral Zone S 16-22 Starting zone for solo players; Suitable for steady character development. Maille Lizardman Barracks S/SG 22-30 Reworked zone for solo players and small groups; New hunting zones added, monsters strengthened. Windawood Manor S 20-26 Zone for solo players; Suitable for steady character development at low levels. Evil Hunting Grounds S 15-28 Zone for solo players; Suitable for steady character development at low levels. The Ruined Bend S 18-26 Zone for solo players; Suitable for steady character development. Ruins of Despair S 16-25 Zone for solo players; Suitable for steady character development at low and mid levels. Ruins of Agony S 15-25 Zone for solo players; Suitable for steady character development. Wasteland S/SG 24-37 Zone for solo players and small groups; New hunting zones added, monsters strengthened. The Ant Nest S/SG 30-42 Reworked zone for solo players and small groups; New hunting zones added, monsters strengthened. Gludio Town Lands S 12-26 New zone for solo players; Suitable for comfortable hunting without the need to leave the region. Dion Territory: Levels: 20-55 Center: Town of Dion Dion — once a thriving agricultural center of southern Aden, known for its vast plains and marshes. Its wealth was based on wheat harvests gathered from fertile lands. However, after the recent war with Gracia, a significant part of resources was diverted to the army’s needs, taxes rose, and the region was engulfed by peasant unrest. The aristocracy left the town, leaving it in desolation. Today, Dion is considered one of the poorest corners of the kingdom. Nevertheless, it remains an important hunting territory. After the rework, locations have become much more diverse: monster numbers increased in some places, enemies were strengthened in others. The region is now suitable for any playstyle — from solo leveling to hunting in small and full groups. Location Type Levels Description Plains of Dion S 22-32 Zone for solo players; Suitable for steady character development. Dion Hills S 20–25 Zone for solo players; Suitable for steady character development. Cruma Marshlands S 25–37 Zone for solo players; Suitable for steady character development at mid levels. Execution Grounds S/SG 20–37 Reworked zone for solo players and small groups; New hunting zones added, monsters strengthened. Partisan Hideaway & Fortress of Resistance SG/G 24–34 Zone for small and full groups; Increased number of spots, monsters strengthened. Bee Hive SG/G 34–42 Zone for small and full groups; Unique monster gathering mechanic. Floran Agricultural Area S 30–38 Zone for solo players; Suitable for steady character development. Tanor Canyon S/SG 44–52 Zone for solo players and small groups; Suitable for steady character development. Monsters are buffed up to x1. Cruma Tower G 40–52 Reworked zone for small and full groups; Monsters strengthened. Giran Territory: Levels: 30-68 Center: Town of Giran Giran — the largest trading center of Aden and an important port on the southern coast. The city is politically and economically independent from the capital, and power here belongs to the Merchant Guild. This organization controls trade, laws, and resource distribution across the region. Key trade routes pass through Giran, which houses the largest markets, forges, laboratories, ports, and clan warehouses. After the rework, the region received a clear division by difficulty and play styles: locations designed for solo leveling, hunting in small and full groups appeared. Here are the key zones of the patch, including Lair of Antharas — the titular location of the region, intended for high-level full groups. Location Type Levels Description Breka's Stronghold S 30-37 Zone for solo players; Suitable for steady character development. New hunting spots added. Monsters strengthened. Gorgon's Flower Garden S 30-37 Zone for solo players; Suitable for steady character development. New hunting spots added. Death Pass S 35-42 Zone for solo players; Suitable for steady character development. New hunting spots added. Hardin's Academy S/SG 37-43 Reworked zone for solo players and small groups; New hunting zones added, monsters strengthened. Devil's Isle & Pirate Tunnel SG/G 42-58 Zone for small and full groups; Hunting zones reworked, monsters strengthened. Dragon Valley SG/G 44-64 Zone for small and full groups; Hunting zones reworked, monsters strengthened. The Lair of Antharas G 60-68 The strongest group zone of the update; Hunting zones reworked, monsters strengthened. Heine Territory: Levels: 34-53 Center: Town of Heine Heine — a city built on water. White-stone bridges and canals reflect the refined architecture inherited from elven traditions. The city serves as a religious and cultural center of the region, uniting the old Aden aristocracy, the sea trade of Innadril, and pilgrims seeking blessings from the water goddess Eva. After the rework, the territory became noticeably more diverse. The coastline and plains remain convenient for solo leveling. Alligator Island is now designed for small groups — the monster density has increased, making hunting efficient for two or three players. The main change is the Garden of Eva — an underground temple built by the goddess Eva. It is a five-level dungeon, completely underwater, with ring-shaped floors and a central tower. It is now a full-fledged location for hunting in full groups. Location Type Levels Description Alligator Beach S 38-42 Zone for solo players; Suitable for steady character development. Alligator Island SG 40-48 Reworked zone for solo players and small groups; Increased number of hunting spots. Monsters strengthened. Field of Silence S 35-42 Zone for solo players; Suitable for steady character development. Monsters strengthened by x1. Field of Whispers S 34-43 Zone for solo players; Suitable for steady character development. Increased number of hunting spots. Garden of Eva G 40-53 Reworked zone for small and full groups, monsters strengthened. Oren Territory: Levels: 33-59 Center: Town of Oren Oren — the northeastern region of the Aden continent, located on the border of mountain passes and unstable magical zones. In the past, it was an independent principality, the only one to openly oppose the unification of the lands. The fortified city, built by the warrior guild, still retains signs of autonomy: powerful walls, harsh architecture, and a unique position between civilization and wilderness. The central point of the region remains the Ivory Tower — the mages' citadel, whose experiments in the past gave rise to the Sea of Spores: a contaminated zone partially reclaimed by nature. Around it lie lizardmen lairs, abandoned Timak orc outposts, and cursed forests inhabited by ghosts and outcasts. After the rework, the region's locations received a clear division by levels and playstyles. Oren offers hunting content for mid-level characters — transitioning from solitary excursions to coordinated group actions. Location Type Levels Description Ivory Tower Crater S 40-46 Zone for solo players; Suitable for steady character development. Timak Outpost S 40-47 Reworked zone for solo players; Added new hunting zones, monsters strengthened. Sea of Spores S/SG 40-50 Reworked zone for solo players and small groups; Increased number of spots and strengthened monsters. Plains of the Lizardmen S 33-43 Zone for solo players; Suitable for steady character development. Added new hunting spots. Skyshadow Meadow S/SG 52-62 Zone for solo players and small groups; Suitable for steady character development. Monsters strengthened by x1. Forest of Evil Spirit S 44-52 Zone for solo players; Suitable for steady character development. Outlaw Forest S/SG 49-59 Reworked zone for solo players and small groups; Added new hunting zones, monsters strengthened. Hunter Territory: Levels: 40-58 Center: Hunter's Village Hunter's Village — a vast forest area east of Oren, where hunting and survival have become a way of life. The region's center is Hunter's Village — a village founded by hunters and trackers, where strict rules are observed: do not hunt the prey of others and do not claim others’ trophies. The village is situated on a mountain slope, divided by a canyon and connected by two bridges, giving it a unique architectural appearance. After rework, key hunting locations were updated: monster density increased, zones for solo players, small and full groups added. The territory became an excellent alternative for mid-level character leveling — rich in content and suitable for various playstyles. Location Type Levels Description Hunters Valley S 40-48 Zone for solo players; Suitable for steady character development. The Enchanted Valley SG/G 44-58 Zone for small and full groups; Hunting zones reworked, monsters strengthened. The Forest of Mirrors S/SG/G 40-58 Reworked location with many spots for all group types; Monsters strengthened, hunting zones reworked. Ссылка на сообщение Поделиться на других сайтах More sharing options...
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