Papanda 2628 Опубликовано: 20 июня Рассказать Опубликовано: 20 июня As part of the Lu4 concept, we focused on refining the early-game economy. The new economic model features a reworked and more accessible equipment progression system. Now players don’t need to gather millions for a new sword or sacrifice weapons for crystals — everything is built on step-by-step improvements: All shops in the game have been standardized: The assortment and prices of all Grocers (Grocery) in every city have been standardized and unified. Beast Soulshot and Blessed Beast Spiritshot are also sold by Grocers: Hidden Content Reminder: MP and HP elixirs on MasterWork have independent cooldowns, so we recommend using them actively. They will often help you in battle. In the starting villages, you can purchase without markup and upgrade any NG weapons, armor, and jewelry: Hidden Content In all towns, you can purchase and upgrade any weapon, armor (except for one piece of the sets), and D-grade jewelry: Hidden content Tattoos: Removed from sale: dyes +1/-3, +4/-6, and other obsolete variants. Remaining dyes available from NPCs in towns for Adena: +1/-2, +1/-1, +2/-3, +2/-2, +3/-4, +3/-3, +4/-5, +4/-4. Dye prices (excluding city tax): Hidden content Dyes for the first profession: +1/-2 — 12 000 Adena; +1/-1 — 18 000 Adena. Dyes for the second profession: +1/-2 — 21 000 Adena; +1/-1 — 31 500 Adena; +2/-3 — 27 000 Adena; +2/-2 — 40 500 Adena; +3/-4 — 30 000 Adena; +3/-3 — 45 000 Adena; +4/-5 — 36 000 Adena; +4/-4 — 54 000 Adena. Cost to apply/remove tattoos (for first and second profession dyes): Hidden content +1/-2 or +1/-1: Apply: 100 000 Adena; Remove: 20 000 Adena. +2/-3 or +2/-2: Apply: 150 000 Adena; Remove: 30 000 Adena. +3/-4 or +3/-3: Apply: 200 000 Adena; Remove: 40 000 Adena. +4/-5 or +4/-4: Apply: 250 000 Adena; Remove: 50 000 Adena. In the city, the prices include a 10% tax for tattoos. Improving armor, weapons, and jewelry:: You can start with the most basic sword for 900 Adena and step by step upgrade it to a top NG weapon by exchanging it commission-free at merchants in towns. After obtaining the first profession, each character receives a coupon that allows exchanging one top NG weapon for a Low-D one, which can then also be upgraded step by step as the budget replenishes; We strive to deliver the most authentic gaming experience within the testing of Lu4. At the current stage, the game lacks the usual MasterWork shadow and common weapons, rewards for Missions and Achievements, the Ivory Coin shop, starter packs, and other mechanics designed to meet the need for starting equipment. However, we believe the standard game situation where a player with starting equipment has to painfully grind Adena for better D-grade weapons is unacceptable. We broke this path into several intermediate stages, resulting in a more smooth and fair character equipment progression for all players: Many players have encountered a similar system before. It works similarly to the pet equipment upgrade system (wolf fangs, etc.); This mechanic applies not only to weapons but also to armor and jewelry, allowing you to develop evenly as you explore the updated game world: Pay attention! Many armors that were previously irrelevant have received updates and are now part of new sets. These changes will be described in more detail later. An additional advantage of this system is the expansion of the economy. Items that previously were sold to shops or only used as crystals will become part of the player market economy: The sell price of all items to shops has been reduced from 50% to 25%; This measure, combined with the item upgrade system, makes trading any game items profitable for both sellers and buyers. Equipment can be upgraded at any merchant of the corresponding item type (weapons, armor, jewelry) in starting villages (for NG) and towns (for D-grade); Important! The step-by-step upgrade system works only for NG and D-grade items. C and B-grade equipment can only be obtained through crafting or as drops from mobs and raid bosses. Weapon Upgrading: Upgrading from Low-NG to Top-NG takes 4 steps: Hidden text After that, you can exchange the obtained Top-NG weapon for a coupon (reward for completing 1 profession) for any Low-D at the Newbie Guide: Hidden text And then gradually upgrade your D-grade Weapon (which also has 4 upgrade stages): Hidden text Armor Upgrading: We recommend you study the bonuses of the new NG and D-grade sets, which you will find below; Armor upgrades work similarly to weapons, but you cannot exchange NG armor for D-grade armor; Pay attention! One of the pieces required to form D-grade sets is not sold in shops. For any set, you can buy/exchange the upper and lower armor. Depending on the set type, the required additional piece (gloves, boots, or helmet) is not available in shops and can only be obtained via crafting/market purchase or as loot from monsters/bosses. NG Armor: Hidden text D-grade Armor: Hidden text Jewelry Upgrading: Similar to weapons and armor, gradual upgrading of jewelry helps make progress smoother and is intended to prevent a situation where a level 40 character still has beginner NG jewelry; Similarly to armor, NG jewelry cannot be exchanged for D-grade; NG Jewelry: Hidden text D-grade Jewelry: Hidden text All D-grade weapons, starting from the 3rd upgrade stage (all D-grade weapons have 5 ranks), can be augmented with a SA. A detailed description of bonuses and the insertion cost can be found later in this section; Armor has also received significant improvements. In addition to standard sets, "mini-sets" have been added to the game starting from NG, consisting of two parts with their own unique bonuses. These sets do not have traditional enchantment bonuses but allow for more meaningful and consistent equipment progression. All armor can also be gradually upgraded at NPC merchants within the same grade; In addition to the familiar D-grade sets, we’ve added new full sets with their own bonuses, improving the diversity of character development. D-grade sets are available at NPC shops, with the exception of one part (boots, helmet, or gloves), which can be either dropped or crafted; We have reworked the armor enchantment system. Now the OE (Over-Enchant) bonus of a set becomes active starting from +3 enchantment. More details about the bonuses are provided later in this section; The gradual equipment improvement system also applies to jewelry. Now you can steadily increase your magical defense without needing to save up Adena for top-tier jewelry right away; Pay attention! During testing, catacombs and all related mechanics will be unavailable. This means that the weapon exchange system at the Blacksmith of Mammon for Ancient Adena will also be unavailable. More about armor: Bonus for upgrading individual armor pieces: When enchanting armor from +4 to +8, the armor grants additional HP; When enchanting a full armor piece (top + bottom), the bonus is multiplied by x1.5, for example, 75 HP instead of 50; Hidden text D-grade C-grade B-grade +4 5 10 20 +5 10 20 35 +6 20 35 50 +7 35 50 70 +8 50 70 100 Bonus to Enhancement of D, C, and B-grade Sets: Hidden Text D-grade: Heavy Light Robe +3 Accuracy +1 Evasion +1 Weight Limit +10% +4 P. Def. +10 Accuracy +1 MP Regeneration +1 MP Consumption for P. Skills -3% M. Def. +7 Evasion +1 Speed +1 P. Def. +5 M. Def. +3 Weight Limit +10% MP Consumption for M. Skills -2% +5 P. Def. +20 Accuracy +2 MP Regeneration +2 MP Consumption for P. Skills -4% M. Def. +14 Evasion +2 Speed +2 P. Def. +10 M. Def. +7 Weight Limit +20% MP Consumption for M. Skills -3% +6 P. Def. +30 Accuracy +3 MP Regeneration +3 MP Consumption for P. Skills -5% Debuff Resistance +10% M. Def. +21 Evasion +3 Speed +3 Debuff Resistance +10% P. Def. +15 M. Def. +10 Weight Limit +30% MP Consumption for M. Skills -4% Debuff Resistance +10% C-grade: Heavy Light Robe +3 P. Def. +10 Accuracy +1 M. Def. +7 Evasion +1 P. Def. +5 M. Def. +3 Weight Limit +10% +4 P. Def. +20 Accuracy +2 MP Regeneration +1 MP Consumption for P. Skills -3% M. Def. +14 Evasion +2 Speed +1 P. Def. +10 M. Def. +7 Weight Limit +20% MP Consumption for M. Skills -2% +5 P. Def. +30 Accuracy +3 MP Regeneration +2 MP Consumption for P. Skills -4% M. Def. +21 Evasion +3 Speed +2 P. Def. +15 M. Def. +10 Weight Limit +30% MP Consumption for M. Skills -3% +6 P. Def. +40 Accuracy +3 MP Regeneration +3 MP Consumption for P. Skills -5% Debuff Resistance +10% M. Def. +28 Evasion +3 Speed +3 Debuff Resistance +10% P. Def. +20 M. Def. +14 Weight Limit +30% MP Consumption for M. Skills -4% Debuff Resistance +10% B-grade: Heavy Light Robe +3 P. Def. +20 Accuracy +1 M. Def. +14 Evasion +1 P. Def. +10 M. Def. +7 Weight Limit +10% +4 P. Def. +30 Accuracy +2 MP Regeneration +1 MP Consumption for P. Skills -3% M. Def. +21 Evasion +2 Speed +1 P. Def. +15 M. Def. +10 Weight Limit +20% MP Consumption for M. Skills -2% +5 P. Def. +40 Accuracy +3 MP Regeneration +2 MP Consumption for P. Skills -4% M. Def. +28 Evasion +3 Speed +2 P. Def. +20 M. Def. +14 Weight Limit +30% MP Consumption for M. Skills -3% +6 P. Def. +50 Accuracy +3 MP Regeneration +3 MP Consumption for P. Skills -5% Debuff Resistance +10% M. Def. +35 Evasion +3 Speed +3 Debuff Resistance +10% P. Def. +25 M. Def. +18 Weight Limit +30% MP Consumption for M. Skills -4% Debuff Resistance +10% NG Bonuses: Set bonuses: Shields are not a required part of the set but provide additional bonuses: Hidden text Heavy Armor Piece Bone Breastplate Piece Bone Gaiters Max HP +46 P. Def. +2.4% Bronze Breastplate Bronze Gaiters Bone Shield Max HP +52 P. Def. +2.6% Shield: 20% Bleed Resistance Light Armor Wooden Breastplate Wooden Gaiters Wooden Helmet Max HP +41 P. Def. +2.2% Bone Breastplate Bone Gaiters Accuracy +1 P. Crit. Rate +7 Cotton Shirt Cotton Pants Evasion +1 Speed +2 Hard Leather Shirt Hard Leather Gaiters Hard Leather Helmet Atk. Spd. +4% Max MP +35 Magic Armor Tunic of Devotion Stockings of Devotion Leather Helmet Cast. Spd. +9% Tunic of Magic Stockings of Magic M. Atk. +10% Healing Power +28 MP Regen +2 D-grade Bonuses: Set Bonuses: New mini-sets (consisting of 2 parts) have set bonuses, but do not grant enchantment bonuses for the full set; Enchantment bonuses for D-grade sets: Hidden text Heavy Light Robe +3 Accuracy +1 Evasion +1 Weight Limit +10% +4 P. Def. +10 Accuracy +1 MP Regen +1 MP Consumption of P. Skills -3% M. Def. +7 Evasion +1 Speed +1 P. Def. +5 M. Def. +3 Weight Limit +10% MP Consumption of M. Skills -2% +5 P. Def. +20 Accuracy +2 MP Regen +2 MP Consumption of P. Skills -4% M. Def. +14 Evasion +2 Speed +2 P. Def. +10 M. Def. +7 Weight Limit +20% MP Consumption of M. Skills -3% +6 P. Def. +30 Accuracy +3 MP Regen +3 MP Consumption of P. Skills -5% Negative Effect Resistance +10% M. Def. +21 Evasion +3 Speed +3 Negative Effect Resistance +10% P. Def. +15 M. Def. +10 Weight Limit +30% MP Consumption of M. Skills -4% Negative Effect Resistance +10% Shields are not a mandatory part of the set, but they provide additional bonuses: Hidden text Mini-Sets Heavy Armor Ring Mail Breastplate Iron Plate Gaiters P. Def. +3% Scale Mail Scale Gaiters P. Def. +3.5% Compound Scale Mail Compound Scale Gaiters CON +1 P. Def. +2% Dwarven Scale Mail Dwarven Scale Gaiters MEN +1 M. Def. +3% Light Armor Puma Skin Shirt Puma Skin Gaiters Atk. Spd. +4% Lion Skin Shirt Lion Skin Gaiters P. Crit. Power +5% Mithril Banded Mail Mithril Banded Gaiters P. Crit. Rate +12 Magical Armor Cursed Tunic Cursed Stockings Cast. Spd. +9% Elven Tunic Elven Stockings Cast. Spd. +9% Healing Power +15 White Tunic Dark Stockings Cast. Spd. +9% Magic Attack +3% Mystic's Tunic Mystic's Stockings Cast. Spd. +9% MP Regeneration +1 Standard Sets Heavy Armor Mithril Breastplate Mithril Gaiters Helmet Hoplon Physical Attack +4% Poison Resistance +20% Shield: Max HP +126 Brigandine Tunic Brigandine Gaiters Brigandine Helmet Brigandine Shield Max HP +153 P. Def. +5% Shield: Max HP +20 Half Plate Armor Plate Gaiters Plate Helmet Plate Shield Max HP +184 M. Def. +5% Shield: Magic Reflection +2 Light Armor Reinforced Leather Shirt Reinforced Leather Gaiters Reinforced Leather Boots Atk. Spd. +4% Max MP +80 Manticore Skin Shirt Manticore Skin Gaiters Manticore Skin Boots DEX +2 CON -1 Max MP +91 Salamander Skin Mail Salamander Skin Boots STR +2 CON -1 Max MP +102 Magical Armor Tunic of Knowledge Stockings of Knowledge Gloves of Knowledge M. Atk. +15% Max MP +85 Mithril Tunic Mithril Stockings Mithril Gloves M. Def. +2 INT -1 Speed +7 Sage's Rag Sage's Worn Gloves INT +1 Cast. Spd. +12% C-grade Bonuses: Some sets have been changed. Now they consist of a larger number of items; Bonuses of some sets have been slightly changed; Set bonuses: Bonuses of C-grade set enhancements: Hidden text Heavy Light Robe +3 P. Def. +10 Accuracy +1 M. Def. +7 Evasion +1 P. Def. +5 M. Def. +3 Weight Limit +10% +4 P. Def. +20 Accuracy +2 MP Regeneration +1 MP Consumption for P. Skills -3% M. Def. +14 Evasion +2 Speed +1 P. Def. +10 M. Def. +7 Weight Limit +20% MP Consumption for M. Skills -2% +5 P. Def. +30 Accuracy +3 MP Regeneration +2 MP Consumption for P. Skills -4% M. Def. +21 Evasion +3 Speed +2 P. Def. +15 M. Def. +10 Weight Limit +30% MP Consumption for M. Skills -3% +6 P. Def. +40 Accuracy +3 MP Regeneration +3 MP Consumption for P. Skills -5% Debuff Resistance +10% M. Def. +28 Evasion +3 Speed +3 Debuff Resistance +10% P. Def. +20 M. Def. +14 Weight Limit +30% MP Consumption for M. Skills -4% Debuff Resistance +10% Shields are not a mandatory part of the set, but provide additional bonuses: Hidden text Heavy Armor Chain Hood Chain Mail Shirt Chain Gaiters Chain Gloves Chain Boots Chain Shield DEX +2 P. Def. +6% Shield: Max HP +198 Dwarven Chain Mail Shirt Dwarven Chain Gaiters Dwarven Chain Gloves Dwarven Chain Boots Dwarven Chain Shield STR +3 Shield: Damage Reflection +5% Composite Helmet Composite Armor Composite Gauntlets Composite Boots Composite Shield M. Def. +7% Weight Limit +5795 Shield: Magic Block +3 points Full Plate Helmet Full Plate Armor Full Plate Gauntlets Full Plate Boots Full Plate Shield STR +1 Max HP +270 Vampire Rage Effect +4% Shield: Shield Block Chance +5.26% Light Armor Leather Tunic Leather Leggings Leather Gloves Leather Boots Leather Shield DEX +1 Weight Limit +1478 Shield: P. Def. +4% Plated Leather Plated Leather Gaiters Plated Leather Gloves Plated Leather Boots STR +4 CON -1 Rind Leather Armor Rind Leather Gaiters Rind Leather Gloves Rind Leather Boots STR +2 Atk. Spd. +4% Theca Leather Armor Theca Leather Gaiters Theca Leather Gloves Theca Leather Boots DEX +2 P. Def. +6% Drake Leather Armor Drake Leather Gloves Drake Leather Boots DEX +2 M. Def. +7% Magical Armor Karmian Tunic Karmian Stockings Karmian Gloves Karmian Boots P. Def. +6% Cast. Spd. +15% Robe of Seal Gloves of Seal Boots of Seal M. Def. +6% Cast. Spd. +15% Demon's Tunic Demon's Stockings Demon's Gloves Demon's Boots INT +4 MEN -1 M, Crit. Rate +25% Max HP -270 Divine Tunic Divine Stockings Divine Gloves Divine Boots WIT +2 INT -2 P. Def. +6% Healing Power +52 Max MP +171 B-grade Bonuses: Set bonuses: Sets starting from B-grade can be Rare and give additional bonuses: You can find detailed bonus values in our Wikipedia. Bonuses of some sets have been slightly changed; Bonuses of B-grade set enchantments: Hidden text Heavy Light Robe +3 P. Def. +20 Accuracy +1 M. Def. +14 Evasion +1 P. Def. +10 M. Def. +7 Weight Limit +10% +4 P. Def. +30 Accuracy +2 MP Regeneration +1 MP Consumption of P. Skills -3% M. Def. +21 Evasion +2 Speed +1 P. Def. +15 M. Def. +10 Weight Limit +20% MP Consumption of M. Skills -2% +5 P. Def. +40 Accuracy +3 MP Regeneration +2 MP Consumption of P. Skills -4% M. Def. +28 Evasion +3 Speed +2 P. Def. +20 M. Def. +14 Weight Limit +30% MP Consumption of M. Skills -3% +6 P. Def. +50 Accuracy +3 MP Regeneration +3 MP Consumption of P. Skills -5% Debuff Resistance +10% M. Def. +35 Evasion +3 Speed +3 Debuff Resistance +10% P. Def. +25 M. Def. +18 Weight Limit +30% MP Consumption of M. Skills -4% Debuff Resistance +10% Shields are not a mandatory part of the set, but they provide additional bonuses: Hidden text Heavy Armor Avadon Max HP +300 M. Def. +8% Mental Resistance Attacks +30% Shield: Shield Defense +24% Zubei Max HP +300 P. Def. +6% Damage Reflection +5% Paralysis Resistance +30% Medusa Resistance +30% Blue Wolf STR +3, CON -1, DEX -2 Speed +7 HP Regeneration +5.26% Stun Resistance +30% Doom CON +3, STR -3 Max HP +320 Lung Capacity +200 Sleep Resistance +30% Root Resistance +30% Light Armor Avadon M. Def. +8% Weight Limit +5795 Mental Resistance Attacks +30% Zubei Evasion +4 Atk. Spd. +6% Paralysis Resistance +30% Medusa Resistance +30% Blue Wolf WIS +3, INT -2, MEN -1 P. Def. +6% Cast. Spd. +15% Stun Resistance +30% Doom DEX +3, STR -1 Physical Attack +4% MP Regeneration +15% Lung Capacity +200 Poison Resistance +20% Sleep Resistance +30% Root Resistance +30% Magical Armor Avadon P. Def. +6% Cast. Spd. +15% Mental Resistance Attacks +30% Zubei Magic Attack +15% Cast. Spd. +5% Paralysis Resistance +30% Medusa Resistance +30% Blue Wolf MEN +3, INT -2, WIS -1 Max MP +206 MP Regeneration +10% Stun Resistance +30% Doom INT +2, WIS +1, MEN -3 Cast. Spd. +15% Speed +7 MP Regeneration +15% Lung Capacity +200 Sleep Resistance +30% Root Resistance +30% Weapons: Many new SA have been added to the game, available for installation in D-grade weapons: Previously on MasterWork, SA was only available for Top-D weapons, now Mid and High grade items have been added to this list. Bonus parameters of SA for Top-D weapons have been updated; NG, D and C bows now consume less Shots: Previously it was 5~10 on average, now it is 4~7. Some familiar types of one-handed magic weapons have changed their type: Sage's Blood/ Tome of Blood/ Crucifix of Blood/ Demon Fangs — are now one-handed blunt weapons. Insertion cost: Gemstone D Mid-D Level 2 75 High-D Level 3 120 Top-D Level 4 150 Quest for SA leveling: Given to all players automatically when creating a character; If the quest is canceled, it is automatically reissued upon re-entering the game; The crystal can be bought from any Blacksmith in the game for 100 Adena ; List of monsters for leveling: Скрытый текст To level 2: Ol Mahum Guerilla; Ol Mahum Captain; Ol Mahum General; Cloudy Beast Turen; Langk Lizardman Leader; Turek Orc Footman; Turek Orc Shaman; Whispering Wind; Kuran Kobold; Ol Mahum Sergeant. To level 3: Delu Lizardman Warrior; Warlkie Tyrant; Kanil Sucubuss; Lakin Salamander; Ant Captain; Granitic Golem; Ant Patrol; Marsh Stakato Drone; Ghoul; Delu Lizardman Shaman. To level 4: Hatu Onyx Beast; Hatu Windsus; Porta; Noble Ant; Ogre; Lienrik; Farhite; Fettered Soul. To level 5: Timak Orc; Timak Orc Archer; Timak Orc Soldier; Blade Stakato; Blade Stakato Soldier; Blade Stakato Worker; Light Worm; Nos; Timak Orc Troop Archer; Timak Orc Troop Warrior; Timak Orc Warrior; Crokian Lad Warrior; Great White Shark; Zakens Piker. To level 6: Timak Orc Shaman; Timak Orc Overlord; Timak Orc Troop Leader; Bloody Bat; Light Bringer; Forest of Mirrors Ghost; Queen Undine Lad; Unpleasant Humming; Water Giant. To level 7: Death Flyer; Eva's Seeker; Fiend Archer; Garden Guard; Mirror; Forest of Mirrors Ghost; Musveren; Theeder Piker; Theeder Mage; Doll Master; Garden Guard Leader; Harit Lizardman; Harit Lizardman Grunt; Harit Lizardman Archer; Kaim Vanul; Pirates Zombie Captain; Zakens Loyalguard. To level 8: Doll Blader; Sairon; Sairon's Doll; Sairon's Puppet; Veil Master. To level 9: Unicorn Elder; Thunder Wyrm; Drake; Maluk Succubus; Spirit of Timiniel; Spirit of Timiniel Guard. To level 10: Karik; Limal Karinness; Malruk Berserker; Malruk Knight; Malruk Lord; Pytan; Pytan Knight. List of new and updated SA for weapons: Hidden text Weapon Available SA One-Handed Swords: Crimson Sword (Mid) Elven Sword (Mid) Sword of Revolution (High) Elven Long Sword (Top) : Focus: P. Crit. Rate +50 : Health: Max HP +25% : Haste: Atk. Spd. +7% Two-Handed Swords: Two-Handed Sword (Mid) Claymore (High) Titan Sword (Top) : Health: Max HP +25% : Focus: P. Crit. Rate +50 : Haste: Atk. Spd. +7% One-Handed Blunts: Spiked Club (Mid) Skull Breaker (High) Heavy Bone Club (High) Morning Star (High) Tarbar (High) Bonebreaker (Top) : Health: Max HP +25% : Focus: P. Crit. Rate +50 : Haste: Atk. Spd. +7% Two-Handed Blunts: Titan Hammer (High) : Rsk. Focus: P. Crit. Rate +85 when HP < 60% : Health: Max HP +25% : Haste: Atk. Spd. +7% Daggers: Kukuri (Mid) Maingauche (High) Mithril Dagger (Top) : Critical Damage: P, Crit. Power +120 : Focus: P. Crit. Rate +50 : Haste: Atk. Spd. +7% Bows: Gastraphetes (Mid) Reinforced Long Bow (High) Light Crossbow (Top) : Guidance: Accuracy +5 : Cheap Shot: Skill MP Consumption -12% : Quick Recovery: Bow cooldown -15% Spears: Dwarven Pike (Mid) War Hammer (Mid) Winged Spear (High) War Pick (High) Glaive (Top) : Wide Blow: Attack angle +60 degrees : Health: Max HP +25% : Guidance: Accuracy +5 Knuckles: Triple-Edged Jamadhr (Mid) Bich'Hwa (High) Scallop Jamadhr (Top) : Health: Max HP +25% : Risk Haste: Atk. Spd. +12% when HP < 60% : Haste: Atk. Spd. +7% Magic Daggers: Dagger of Mana (Mid) Conjurer's Knife (Mid) Shilen Knife (Mid) : Acumen: Cast. Spd. +15% : Focus: P. Crit. Rate +50 : Haste: Atk. Spd. +7% One-Handed Magic Blunt: Sage's Blood (Mid) Tome of Blood (Mid) Crucifix of Blood (High) Demon Fangs (High) Priest Mace (High) Staff of Life (Top) One-Handed Magic Swords: Sword of Magic Fog (High) : Acumen: Cast. Spd. +15% : Conversion: Max MP +60%, Max HP -40% : Mana Up: Max MP +30% Two-Handed Magic: Staff of Magic (Mid) Goat Head Staff (High) : Empower: Magic Attack +20%, MP Consumption of M. Skills +15% : Acumen: Cast. Spd. +15% : Mana Up: Max MP +30% Two-Handed Magic: Atuba Hammer (Top) Atuba Mace (Top) Ghost Staff (Top) : Empower: Magic Attack +20%, MP Consumption of M. Skills +15% : Health: Max HP +25%. // yes, Health; this is not a typo :) : Mana Up: Max MP +30% Dual weapons D-grade when enchanted to +4: Hidden text Dual Swords Bonuses Saber*Bastard Sword (Mid) Saber*Crimson Sword (High) Saber*Elven Sword (High) Knight's Sword*Crimson Sword (Top) Knight's Sword*Elven Sword (Top) Health: Max HP +25% Saber*Spinebone Sword (Mid) Bastard Sword*Spinebone Sword (High) Bastard Sword*Artisan's Sword (High) Bastard Sword*Knight's Sword (High) Artisan's Sword*Crimson Sword (Top) Guidance: Accuracy +5 Saber*Artisan's Sword (Mid) Spinebone Sword*Spinebone Sword (High) Spinebone Sword*Artisan's Sword (High) Spinebone Sword*Knight's Sword (High) Spinebone Sword*Elven Sword (Top) Spinebone Sword*Crimson Sword (Top) Focus: P. Crit. Rate +50 Saber*Knight's Sword (Mid) Artisan's Sword*Artisan's Sword (High) Artisan's Sword*Knight's Sword (High) Knight's Sword*Knight's Sword (High) Bastard Sword*Crimson Sword (Top) Bastard Sword*Elven Sword (Top) Haste: Atk. Spd. +7% Bastard Sword*Bastard Sword (High) Artisan's Sword*Elven Sword (Top) Acumen: Cast. Spd. +15% Dual Blunts Bonuses Spiked Club*Tomahawk (Top) Focus: P. Crit. Rate +50 Tarbar*Hand Axe (Top) Haste: Atk. Spd. +7% Tarbar*Work Hammer (Top) Health: Max HP +25% Dual-daggers Bonuses Maingauche*Assassin Knife (Top) Focus: P. Crit. Rate +50 Dual weapons C-grade when enchanted to +4: Hidden text Dual-swords Bonuses Saber*Sword of Revolution Knight's Sword*Sword of Revolution Elven Sword*Sword of Revolution Sword of Revolution*Sword of Revolution Stormbringer*Katana Shamshir*Spirit Sword Spirit Sword*Spirit Sword Health: Max HP +25% Crimson Sword*Elven Sword Bastard Sword*Sword of Revolution Crimson Sword*Sword of Revolution Crimson Sword*Elven Long Sword Katana*Spirit Sword Guidance: Accuracy +5 Crimson Sword*Crimson Sword Saber*Elven Long Sword Spinebone Sword*Elven Long Sword Sword of Revolution*Elven Long Sword Stormbringer*Spirit Sword Shamshir*Raid Sword Spirit Sword*Raid Sword Focus: P. Crit. Rate +50 Spinebone Sword*Sword of Revolution Knight's Sword*Elven Long Sword Stormbringer*Raid Sword Katana*Katana Raid Sword*Raid Sword Haste: Atk. Spd. +7% Artisan's Sword*Sword of Revolution Bastard Sword*Elven Long Sword Artisan's Sword*Elven Long Sword Elven Sword*Elven Long Sword Stormbringer*Shamshir Shamshir*Katana Katana*Raid Sword Critical Damage: P. Crit. Power +120 Elven Sword*Elven Sword Elven Long Sword*Elven Long Sword Stormbringer*Stormbringer Shamshir*Shamshir Acumen: Cast. Spd. +15% Dual-blunts Bonuses Battle Axe*Battle Axe Focus: P. Crit. Rate +50 Tarbar*Tarbar Haste: Atk. Spd. +7% Dwarven War Hammer*Dwarven War Hammer Health: Max HP +25% Dual-daggers Bonuses Crystal Dagger*Cursed Dagger Focus: P. Crit. Rate +50 Ссылка на сообщение Поделиться на других сайтах More sharing options...
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