Papanda 2657 Опубликовано: В пятницу в 09:31 Рассказать Опубликовано: В пятницу в 09:31 Dear friends, Thank you for your active participation in MasterWork Season 6 testing! During the open beta, we monitored the process and carefully collected your feedback and suggestions. Based on the information received, we made several changes and improvements to the mechanics. A detailed breakdown can be found further in this patch note. Game Store The long-awaited opening is just around the corner — October 24, at 20:00. Character creation will open earlier, at 19:30. The Game Store is now available on the website. You can view the selection and prices. In-game purchases will open a few hours before the launch, at 16:00. Important! When you purchase goods in the Store, you can send them to the Warehouse in your personal account: This convenient feature helps you immediately purchase the items you need, after which you can send them to different characters; This feature is extremely convenient for organized groups and those who like to play with several characters; You can send items to your character immediately after creation. You'll receive all items immediately upon logging into the game. Please make sure that you have selected the server you need in your Personal Account (🔥Fire or💧Water): Despite the fact that the Eternal servers and 🔥Fire /💧Water general balance, bonuses for replenishment differ for each of the servers, and they cannot be transferred; Lu4 server balance is separate and cannot be used on the Seasonal server; Before making purchases and topping up your balance, please ADDITIONALLY make sure that you have selected the correct server in your personal account: Personal Account Stores and Services Shop —🔥Fire /💧Water ALL IN ONE — 🔥Fire /💧Water A set of products for a confident start Starter Set — 🔥Fire /💧Water Set of consumables Unique Set — 🔥Fire /💧Water Extended set of consumables Agathions — 🔥Fire /💧Water Various Agathions with buffs Premium — 🔥Fire /💧Water Premium Account Club Card — 🔥Fire /💧Water MasterWork Club Card Vitality — 🔥Fire /💧Water Energy Maintenance Expand — 🔥Fire /💧Water Expansion of inventory, trade, etc. Supplies — 🔥Fire /💧Water Potions, Tickets, Elixirs Shots — 🔥Fire /💧Water Magical and Physical Shots Signs —🔥Fire /💧Water Owned Hard 15 Shit Face 15 Clown Face 18 Starter Sets: Contents of Starter Kits Unique Set — 150 MC Starter Set — 75 MC Services —🔥Fire /💧Water Name Change — 🔥Fire /💧Water Name change - 20 Name Swap — 🔥Fire /💧Water Swapping the names of two characters - 40 Name Painting — 🔥Fire /💧Water Name color - 35 Title Painting — 🔥Fire /💧Water Title color - 15 Sub to Main — 🔥Fire /💧Water Changing the main class to a sub - 250 Sex Change — 🔥Fire /💧Water Change character gender - 50 Remove Personal Penalty — 🔥Fire /💧Water Removing a clan penalty from a character - 10 Remove Clan Penalty — 🔥Fire /💧Water Removing a penalty from the clan - 30 Transfer to another Account — 🔥Fire /💧Water Character transfer - 150 Costumes —🔥Fire /💧Water Autumn Legendary Costume (Weapon + Armor) —🔥Fire /💧Water 350 Halloween Costume & Mounts —🔥Fire /💧Water 150 Halloween Costume —🔥Fire /💧Water 100 Halloween Mounts —🔥Fire /💧Water 50 Frost Weapon —🔥Fire /💧Water 250 Demonic Weapon —🔥Fire /💧Water 250 Demonic Legendary Costume (Weapon + Armor + Cloak) —🔥Fire /💧Water 350 Rise Fest —🔥Fire /💧Water 100 General Costumes —🔥Fire /💧Water 70 Pure Light [Kamael Exclusive] —🔥Fire /💧Water 250 Pure Evil [Kamael Exclusive] —🔥Fire /💧Water 250 Pure Light & Evil [Kamael Exclusive] —🔥Fire /💧Water 375 Butler's Legendary Weapon —🔥Fire /💧Water 150 Butler's Legendary Costume (Weapon + Armor) —🔥Fire /💧Water 250 General changes Class Skill Changes Agathions and summoner buffs: We've noticed that many players are confused about how the new summoner and Agathion buffs work. We'd like to clarify this mechanic in more detail: Summoner buffs are combo buffs and replace Agathion skills, so they cannot be used simultaneously; The level and power of Agathion's buff depends on the global server setting, not the character's level: To use the first level of the skill, you still need to be level 56; Agathion's buff level will increase as the server develops, similar to Life Stone's offensive abilities. Ability Power: Improved the logic behind effects that increase the power of physical skills. These effects increase the power of blow skills (Skill Power), significantly increasing damage; Examples of effects: Trigger from Fighter's Will; Counter Power Shot; Gift of the Shadow's Blessing. Purify: Learned from level 40 for Bishop and Shillien Elder classes; The final levels of study are 40, 52 and 64. Cleanse: The first level of the skill is learned from level 52 at Bishop; The final learning levels are 52, 66 and 78. Celestial Shield: Can be applied to a character who has Block Buff activated. Skill learning levels: Added a breakdown by study level for most attack and passive skills, which were previously studied several times at one character level (most combat skills); These skills are learned at each character level; Example: Double Shot: Previously Now Character level 40: 1-3 skill levels Character level 43: 4-6 skill levels Character level 46: Skill levels 7-9 Character level 40: 1 skill level Character level 41: Skill level 2 Character level 42: Skill level 3 Character level 43: Skill level 4 Character level 44: Skill level 5 Character level 45: Skill level 6 Life Stones Skills: At the start of the season, all combat skills will have a magic level of 48. Block Buff: The skill cannot be used at the Olympiad. Various fixes: Skill effects are removed from the group not only when leaving, but also when changing the character's sub-class; Using skills that are removed when leaving a group now works correctly on summoned creatures; Crafter buffs now replace each other correctly: Mass effects overlap each other, but Point effects do not; Point effects overlap Mass effects and each other. New Crafter, Cocktail, and Overlord buffs have been added to the buff sorting system; Protection Shield of Pa'agrio works in conjunction with Arcane Protection and other similar skills; Cure Bleeding and Cure Poison have been improved and now correctly remove debuffs at the current level. Items and Features Profession rewards: The contents of the reward chests for the first and second professions have been improved: First profession Second profession (3 marks) Ivory Coin 35-50 Ivory Coin 150-225 Personal Healing Potion 35-50 Personal Greater Healing Potion 105-150 Personal Greater Healing Potion 25-35 Personal Greater CP Potion 75-105 Personal Greater CP Potion 15-25 Sweet Fruit Cocktail 3 Sweet Fruit Cocktail 2 Fresh Fruit Cocktail 3 Fresh Fruit Cocktail 2 Vitality Maintaining Potion 3 Lucky Vitality Clover for 1-52 Lv. 1 Vitality Replenishing Potion 3 Vitality Maintaining Potion 1 Personal Scroll of Escape 15-30 Vitality Replenishing Potion 1 BRES 6-9 Personal Scroll of Escape 5-10 Soulshot (D-Grade) 6000-7500 BRES 2-3 Soulshot (C-Grade) 6000-7500 Soulshot: No Grade for Beginners 2000-2500 Blessed Spiritshot (D-Grade) 2400-3000 Soulshot (D-Grade) 2000-2500 Blessed Spiritshot (C-Grade) 2400-3000 Spiritshot: No Grade for Beginners 800-1000 Blessed Spiritshot (D-Grade) 800-1000 Various fixes: Kamael weapons for coupons became +0 (was +4), like all other weapons. Instances and schedule Instance schedule: Important! The number of instances available per week has been significantly reduced; The release dates for the second phase of instances (Zaken and beyond) are approximate and may change depending on the situation in the game. Available from the start: Labyrinth of the Abyss (29 - 69): Cooldown: Monday, Wednesday, Friday; Entrance: 5-9 characters, ±5 levels. Kamaloka: Hall of the Abyss (23 - 63): Cooldown: every day; Entrance: 3-7 characters, ±5 levels. Rim Kamaloka (solo): Cooldown: every day; Entrance: 1 character, ±5 levels. Next: November: Zaken (66): Cooldown: Wednesday and Saturday; Entrance: 7-9 characters, levels 60-72. Prisons of Forts and Castles: Cooldown: Monday, Wednesday, Friday; Entrance: 5-9 characters 64-85 levels; RB levels and the rewards from them increase as the Season progresses. December: Zaken (78): Cooldown: Wednesday and Saturday; Entrance: 7-9 characters, levels 73-85. Twins (78): Cooldown: Monday, Wednesday, Friday; Entrance: 5-9 characters, levels 75-85. New Year: Baylor (78): Cooldown: Wednesday and Saturday; Entrance: 7-9 characters, levels 76-85. January: Core & Orfen (80): Cooldown: Wednesday and Saturday; Entrance: 7-9 characters, levels 78-85. February: Tiat (82): Cooldown: Wednesday; Entrance: 15-45 characters, levels 78-85. Queen Ant (83): Cooldown: Wednesday and Saturday; Entrance: 7-9 characters, levels 80-85. March: Frintezza(85): Cooldown: Wednesday; Entrance: 15-45 characters, levels 80-85. April: Freya (85): Cooldown: Wednesday; Entrance: 15-45 characters, levels 82-85. Trasken (85): Cooldown: Wednesday; Entrance: 7-9 characters, levels 83-85. Epic and Raid Bosses Epic Boss Schedule: Important! The number of Clan events per week has been reduced compared to previous seasons: Most Epic Bosses have a fixed respawn time, with a few exceptions. The time of appearance of Bosses may change depending on the situation in the game: The months are given for an approximate understanding of the rotation order of Bosses in the game, and are subject to change; A detailed schedule of upcoming events will be published in the patch notes. Start of the Season: Orfen and Core: Alternately, once every 3 days, on the same day with Queen Ant (once every 6 days Core and once every 6 days Orfen): First Core and Queen Ant - Wednesday, October 29th; First Orfen and Queen Ant - Saturday, November 1st. 20:30 - fixed time; 4 Ring of Core and Earring of Orfen. Queen Ant: Once every 3 days, together with Core and Orfen; 21:00 - fixed time; 2 Rings of Queen Ant - 1 physical and 1 magical. Total: Events every 3 days: Core or Orfen at 20:30, Queen Ant at 21:00. November and December: Orfen and Core: 20:45 is a fixed time. Zaken: Once every 3 days, together with Core, Orfen and Queen Ant; 20:30 - fixed time; 2 Zaken's Earring. Baium: On Thursdays; 21:00 ~ 21:15 — random respawn; Ring of Baium. Total: Every 3 days: Zaken at 20:30, Core or Orfen at 20:45, Queen Ant at 21:00. Baium on Thursdays. January: Core, Orfen, Queen Ant, and Zaken are leaving the open world. They are being replaced by higher-ranking Epic Bosses, which, in addition to the standard rewards, drop a new currency that can be used to purchase epic jewelry : We will write more about this system in future patch notes. Antharas and Valakas: On Wednesdays, every other week (one week Antharas, one week Valakas); 21:00 - fixed time; Earring of Antharas or Necklace of Valakas; Shillien's Soul, which can be exchanged for epic dragon jewelry. Frintezza: On Mondays. 21:00 ~ 21:30 — random respawn; For 2 Frintezza's Necklace. Total: Frintezza on Mondays, Dragon on Wednesdays, Baium on Thursdays. February: Frintezza: 21:00 ~ 21:15 - random respawn. Beleth: On Mondays; 21:15 ~ 21:30 — random respawn; Beleth's Ring. Total: Frintezza and Beleth on Mondays, Dragons on Wednesdays, Baium on Thursdays. Raid bosses: General information: All Raid Bosses in the open world spawn in an invulnerability state lasting 2 minutes: During this time, the Boss does not receive damage and is not affected by any buffs or debuffs. Any actions against the Boss flag the character; Boss spawn rates have been increased and the respawn window has been significantly reduced. Awards: The variance in reward distribution has been reduced. The average drop rate for rewards (such as parts) has increased, but their quantity has been proportionally reduced. This change will eliminate Bosses that provide no value to the player and exist solely for quantity: Every boss on the map is now worth a look. Bosses can still be more or less rewarding, but there are no longer situations where a boss drops nothing but junk. Rewards for less popular RBs have been updated. In many cases, an unpopular weapon will drop instead of a random weapon from a specific pool. Parameters: Experience gained from Bosses has been increased by approximately 20% (the value varies across different RBs); The values of Health, Attack and Defense of Bosses have been slightly balanced. RB groups: All Bosses are divided into groups (pools), depending on the rank of the loot - NG, D-grade, C-grade, and so on; Different groups will appear in the game world gradually, depending on the current level of the players; We have limited as much as possible the situations in which level 68 players kill RBs with the drop of pieces on S-grade Weapons or Armor; The drop rate of enchant scrolls has been standardized: All Bosses drop an equal number of enchant with the same chance, depending on the Boss group; The list of Bosses that drop Blessed Enchant scrolls has been expanded. More details about the groups (dates may change slightly depending on the situation in the game): Group Available from Respawn time Additional awards 24 Bosses 20-29 NG+D-grade Start of the season 6 hours ± 2 Proof of Loyalty 1 pc. 100% 1000 CRP scroll 1 pc. 50% Chest with Life Stone 1 pc. 50% 29 Bosses 30-40 D-grade Start of the season 6 hours ± 2 Proof of Loyalty — 1-2 pc. 100% 1000 CRP scroll — 1 pc. 50% Chest with Life Stone — 1 pc. 50% 17 Bosses 40-43 Low/Mid C-grade Start of the season 8 hours ± 2 Proof of Loyalty 1-3 pc. 100% 1000 CRP scroll 1 pc. 50% Chest with Life Stone 1 pc. 50% 13 Bosses 44-45 High C-grade Start of the season 8 hours ± 2 Proof of Loyalty 2-3 pc. 100% 1000 CRP scroll 1-2 pcs. 66% Chest with Life Stone 1-2 pc. 66% 5 Bosses 47-49 Top C-grade Start of the season 8 hours ± 2 Proof of Loyalty 2-3 pc. 100% 1000 CRP scroll 1-2 pcs. 66% Chest with Life Stone 1-2 pc. 66% 26 Bosses 50-55 Low B-grade From October 27 at 8:00 PM 10 hours ± 2 Proof of Loyalty 2-4 pc. 100% 1000 CRP scroll 1-3 pcs. 75% Chest with Life Stone 1-3 pc. 75% 11 Bosses 56-60 Top B-grade From October 27 at 8:00 PM 10 hours ± 2 Proof of Loyalty 3-4 pc. 100% 1000 CRP scroll 1-3 pcs. 75% Chest with Life Stone 1-3 pc. 75% 16 Bosses 58-67 Low A-grade From November 10, 8:00 PM 12 hours ± 2 Proof of Loyalty 3-5 pc. 100% 1000 CRP scroll 1-4 pcs. 80% Chest with Life Stone 1-4 pc. 80% MasterWork Crystal: B-grade 1 pc. 0.5% Divine Inspiration (Original) 1 pc. 5% 20 Bosses 69-76 Top A-grade From November 24 at 8:00 PM 12 hours ± 2 Proof of Loyalty 3-5 pc. 100% 1000 CRP scroll 1-4 pcs. 80% Chest with Life Stone 1-4 pc. 80% MasterWork Crystal: A-grade 1 pc. 0.5% Divine Inspiration (Original) 1 pc. 7.5% 35 Bosses 73-80 S-grade The second half of December 14 hours ± 2 Proof of Loyalty 3-7 pc. 100% 1000 CRP scroll 1-5 pcs. 80% Chest with Life Stone 1-5 pc. 80% A-grade or S-grade 1 pc. 0.5% Mount Cards (Can be exchanged for unique mounts at NPC Rylai in Giran): RB with NG and D-grade: 1 Common (70%) or 1 Uncommon (30%) — 100% RB c C-grade: 1 Common (70%) or 1 Uncommon (30%) — 100% 1 random Rare card - 10% RB c B-grade: 1-2 Common (70%) or 1-2 Uncommon (30%) — 100% 1 random Rare card - 15% RB c A-grade: 1-2 Common (70%) or 1-2 Uncommon (30%) — 100% 1 random Rare card - 20% RB c S-grade: 1-3 Common (70%) or 1-3 Uncommon (30%) — 100% 1 random Rare card - 25% Experience and leveling Pets and Fatigue System: The character's fatigue level does not affect the experience received by the pet; The experience gained by a pet does not affect the character's fatigue; Important ! At the same time, the maximum level of pets will be limited: Until October 27th – level 50; Until November 3rd – level 55; Until November 10th – level 60; and so on. Example: Base experience from a monster is 10,000; A tired character will receive 65% of the experience with a rate of 0.01, or 65 experience; The pet will receive 35%, or 3500 experience. Manuals: Basic Pet Guide on MasterWork; New pet skins; The Wolf and Fenrir. Pailaka: Rewards for Pailaka - Song of Ice and Fire (35-45) have been moved to the corresponding Mission: Pailaka is available from the server start; Experience from Missions does not count towards the Fatigue System; Awards: 1 860 000 Experience; 480 000 SP; 20 000 Vitality (100%). Comfortable start Fatigue: Starting from the server launch on October 24, all characters will have enough fatigue to reach level 48 (with Battle Ready fatigue at 100%): Until Monday, October 27 (6:30 server time), no additional fatigue will be accumulated. Starting from 6:30 AM on October 27 (server time), characters will receive 6 717 255 EXP daily. This amount will gradually increase every week: Thus, the current level cap (at 100% rate) for the upcoming week (until November 3) is level 56. You can find experience tables for level progression in our Wiki. Game Windows: The limit of game windows from the server launch has been expanded to 2+1: The limitation applies to one device (PC); By default, there are 2 game windows available: For the additional (+1) window, you must have a character loaded with an active Premium Account. Significantly increased passive Vitality recovery: Maximum Energy - 20 000; Passive recovery offline (character not in the game) - 28 per minute; Passive recovery online (character in the game in a peaceful zone) - 56 per minute; Taking into account the bonuses from the Premium Account and Energy Runes (which together prevent it from falling below 150%), your character will have time to restore Energy to the maximum before Prime every day; Find out more about the Vitality system on our Wikipedia. Assist Manager: Read more about the system in our Wikipedia; Basic limit is 180 minutes per day; Limit with PA 300 minutes per day: Each VIP level adds 15 minutes to the limit, up to 360 minutes (6 hours). Starting inventory and bonuses for newcomers The server launch is an exciting event we're all eagerly awaiting. Starting your adventure in MasterWork is easy! We've done a great job of creating the most comfortable conditions for all new players, regardless of experience, investment, or free time. Below, we'll provide a brief overview of the starting bonuses. This information will be useful for both newcomers and experienced players who have been with us for a long time. Starting inventory: In addition to the usual starting weapons, each character, right from the moment of creation, has a set of consumables in their inventory—potions, shots, and scrolls: Teleport Scrolls 10 Teleport Scrolls to Giran 5 Top NG Weapon Coupon 1 Health Potions 50 Newbie Shots 2500 Newbie Soul Shots 1000 Warrior Buff Cocktails 2 Cocktails with Mage buffs 2 BSOE 10 MW Ring 1 The most important of these items is a coupon that allows you to obtain a free, permanent Top-NG weapon from the Newbie Helper in any starting village. Keep this NPC in mind; he will be extremely helpful throughout your journey. You can exchange various coupons with him and also receive an expanded set of buffs: Assistant and its menu NG weapon coupon: Missions are a key tool in the game. These are a set of simple tasks with useful rewards that require no additional actions and are completed automatically as you progress. Initially, you'll earn coupons for completing them, which you can exchange for a set of armor with nice bonuses (equivalent to approximately Mid-D-grade), but you can equip this set starting at level 1: Upon reaching level 17, the Mission will reward you with a universal NG weapon, equal in stats to the initial D-grade, but consuming NG shots—more readily available in the store and generously awarded as you level up: And after reaching level 20, you'll receive a coupon for a D-grade weapon. You can also exchange it with the Newbie Assistant: The bonuses have been calculated in such a way that up to level 40 you have virtually no need for additional spending, which allows you to save up a decent amount for your second profession. List of main bonuses for leveling up a character to level 40: Mission Rewards Hunting Bosses/Instances Quests Levels The Great Hunt I 150 Ivory Coin 35 HP Potions 25 CP Potions BSOE BRES 250 Fame The Great Hunt II 250 Ivory Coin 50 HP Potions 35 Potions CP 2 BSOE 2 BRES 350 Fame Daily Hunt I 10 Ivory Coin 10 HP Potions 1500 Vitality Daily Hunt II 15 Ivory Coin 10 HP Potions 5 CP Potions BRES 2500 Vitality Daily Hunt III 25 Ivory Coin 15 HP Potions 10 CP Potions Scroll of Noblesse 3500 Vitality Defeating the Raid Boss 40 Ivory Coin 5000 Vitality 150 Fame Rim Kamaloka I (solo) 20 Ivory Coin BSOE 2500 Vitality Rim Kamaloka II (solo) 20 Ivory Coin Warrior Buff Cocktail Mage Buff Cocktail 2500 Vitality Hall of the Abyss I (band) 20 Ivory Coin BSOE 2500 Vitality Hall of the Abyss II (band) 20 Ivory Coin Scroll of Noblesse 2500 Vitality Labyrinth of the Abyss I (Laba/Kartia) 20 Ivory Coin Scroll of Noblesse 2500 Vitality Labyrinth of the Abyss II (Laba/Kartia) 20 Ivory Coin Scroll of Noblesse 3500 Vitality Temple Missionary 20 HP Potions 3 BRES Temple Executor 30 HP Potions 3 BSOE Temple Champion - 1 Warrior Buff Cocktail Mage Buff Cocktail Temple Champion - 2 Vitality Retention Potion Vitality Restoration Potion Shadow Fox - 1 Talisman bracelet Passive Talisman of Speed Passive Talisman of Regeneration Shadow Fox - 2 Active Talisman of Restoration Active Meditation Talisman Shadow Fox - 3 Expansion of teleport points 3 teleport flags 10 Teleport Scrolls to Flag Fallen Angel Dawn/Dusk Coupon for PA or Club Card Rune of experience 30% 50 HP Potions Pilot 35+ Earring D-grade D-grade ring 20 000 Vitality 1,860,000 Experience 480 000 SP Level 3 2 Coupons for Top NG Weapons 5 Health Potions 200 Novice Shots 100 Novice Soul Shots Level 7 Coupon for Boots Ring 7 Health Potions 250 Novice Shots 125 Novice Soul Shots Level 10 Coupon for Gloves Earring 10 Health Potions 300 Novice Shots 150 Novice Soul Shots Level 12 Armor Coupon Earring 12 Health Potions 350 Novice Shots 175 Novice Soul Shots Level 15 Helmet Coupon Necklace 15 Health Potions 400 Novice Shots 200 Novice Soul Shots Level 17 Top NG weapons 15 Health Potions 400 Novice Shots 200 Novice Soul Shots Level 20 D-grade Weapon Coupon 15 Ivory Coin 20 Health Potions 1500 D-grade Shots 750 D-grade Soul Shots 2 Elixirs of CP 3 HP Elixirs 2 MP Elixirs Scroll of Death Penalty Removal Level 30 20 Ivory Coin 30 Health Potions 15 CP Potions 1500 D-grade Shots 750 D-grade Soul Shots 2 Elixirs of CP 3 HP Elixirs 2 MP Elixirs Scroll of Death Penalty Removal Level 40 25 Ivory Coin 25 HP Potions 15 CP Potions 1800 C-grade Shots 750 Soul Shots C-grade 2 Elixirs of CP 3 HP Elixirs 2 MP Elixirs BSOE BRES Scroll of Death Penalty Removal Rewards for completing professions First profession Second profession (3 marks) Ivory Coin 35-50 Ivory Coin 150-225 Personal Healing Potion 35-50 Personal Greater Healing Potion 105-150 Personal Greater Healing Potion 25-35 Personal Greater CP Potion 75-105 Personal Greater CP Potion 15-25 Sweet Fruit Cocktail 3 Sweet Fruit Cocktail 2 Fresh Fruit Cocktail 3 Fresh Fruit Cocktail 2 Vitality Maintaining Potion 3 Lucky Vitality Clover for 1-52 Lv. 1 Vitality Replenishing Potion 3 Vitality Maintaining Potion 1 Personal Scroll of Escape 15-30 Vitality Replenishing Potion 1 BRES 6-9 Personal Scroll of Escape 5-10 Soulshot (D-Grade) 6000-7500 BRES 2-3 Soulshot (C-Grade) 6000-7500 Soulshot: No Grade for Beginners 2000-2500 Blessed Spiritshot (D-Grade) 2400-3000 Soulshot (D-Grade) 2000-2500 Blessed Spiritshot (C-Grade) 2400-3000 Spiritshot: No Grade for Beginners 800-1000 Blessed Spiritshot (D-Grade) 800-1000 Clan Clan Level: The first and second levels of the Clan have become much more accessible: Level 1 – 50 000 Adena; Level 2 – 250 000 Adena. Learn more about clan leveling on our Wikipedia. Other Daily Missions: The number of monsters required to complete Daily Monster Kill Missions has been increased to 100/250/500: Important! Mission progress is counted for each character in the group simultaneously, when receiving experience from monsters; Progress on most current tasks is credited to all group members simultaneously (similar to Missions): Completing quests in a group is much faster and easier than doing it alone. We recommend inviting all players you meet while completing quests to your group. This is especially true for quests that often have queues (Temple Executioner chains, 700 mobs, 1st, 2nd, 3rd professions, and so on). Monsters Hunting I Monsters Hunting II Monsters Hunting III (PA required) 100 monsters 250 monsters 500 monsters — 10 — 10 — 1500 — 15 — 10 — 5 — 1 — 2500 — 25 — 15 — 10 — 1 — 3500 Clan Reputation Points: Captured CH: Capturing a Clan Hall: +5 000 CRP Holding the Clan Hall: +5 000 CRP. Forts: Fort Capture: +2 500 CRP. Locks: Castle Capture: +15 000 CRP Castle Hold: +15 000 CRP. All Manor Managers have been removed from the game. The Manor system will be reworked and returned to the game in future updates. You will need to use our Updater to ensure the update displays correctly. We strongly recommend using the Fast Check feature, as we regularly release various minor and major updates. with ❤️, E-Global & Averia Ссылка на сообщение Поделиться на других сайтах More sharing options...
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