Papanda 2723 Опубликовано: В субботу в 16:58 Рассказать Опубликовано: В субботу в 16:58 Restart: Monday, March 2, 2026 at 10:00 server time (GMT +2) Dear friends, We welcome the arrival of spring and are excited to present a brand-new update for MasterWork Season 6! This time, we’ve prepared a truly legendary update. What once started as a local joke is becoming reality — this Monday, a new class arrives on the game servers: the Orc Archer, Greyshore Strider / Leviathan Bowguard. Our team has invested tremendous effort to make this class truly engaging: skill balance, visual and audio effects, thorough testing, expanded lore, and promotion — everyone played their part. New challenges await you. Our custom Queen Ant instance is designed to test even the most coordinated groups. But the rewards are well worth the effort. This season, based on player feedback, we’ve reduced the number of weekly instances while significantly improving the quality of rewards. Many players have been waiting for it — the Game Market is finally here. You can now sell surplus items or strengthen the weaker aspects of your group setup. And that’s not all: you’ll also find several additional minor changes detailed below. With the arrival of Spring, we have updated the Game Store assortment: Winter Legendary Costume (Weapon + Armor) has been removed from sale; Spring Legendary Costume (Weapon + Armor) — added to sale: MasterWork Season 6 MasterWork Eternal A detailed description of the update can be found in this Patch Note.🙃 For those who don’t have time to read all the Patch Notes, we present a new regular section with a video showcasing the main changes! However, we still recommend checking the full text version to have up-to-date information about the upcoming stage. Enjoy watching! Statistics PvP: 3 535 147 (+164 023); PK: 194 681 (+2 616); Characters: 115 608; Clans: 600; Alliances: 133. Interesting fact: There are currently 6939 Weapons and 20700 Armor with the attribute set on the server; We'd like to remind you that the game now offers the ability to exchange stones for attribute crystals. This is a key mechanic at the current stage of server development. 300 attribute points in a weapon will provide a greater damage boost than epic jewelry, while 120 defensive attribute points in armor will provide more reliable protection than a +10 armor set. The final choice is yours. Distribution of weapon attributes by level Distribution of attributes in weapons by elements Protective attribute in armor 20-145 attributes — 922 items 150 attributes — 5177 items 155-195 attributes — 208 items 200-245 attributes — 74 items 250-295 attributes — 36 items 300 attributes — 522 items — 1739 items, average 149.02 ATT — 426 items, average 168.29 ATT — 707 items, average 158.44 ATT — 827 items, average 159.31 ATT — 2208 items, average 145.40 ATT — 1032 items, average 148.09 ATT — 6174 items, average 54.67 ATT — 5952 items, average 54.59 ATT — 4659 items, average 54.29 ATT — 5832 items, average 54.35 ATT — 5299 items, average 50.95 ATT — 5185 items, average 54.20 ATT For more detailed statistics, we recommend checking out Rating section in your Personal Account. There you'll find a wealth of interesting and up-to-date information about the server's life and development, as well as the Raids section, which contains information about bosses for subclasses and noblesse. Please note! Statistics vary for different servers, so be sure to select the appropriate server in your account: Hidden text Calendar of Major Events Monday Tuesday Wednesday Thursday Friday Saturday Sunday Monday, March 2: Technical work to install the update — 10:00 (GMT+2) (Estimated time 120 minutes); Beleth — 21:00~21:15 (GMT+2). Update of limited daily purchases in L2Store — 00:00 (GMT+2); Daily updates – 06:30 (GMT+2): Online Rewards; Assist Manager Limit; Daily Online Achievements; Daily Missions; Experience books from Librarians in cities; Fatigue: — 216 000 000 — 29 700 000 — 24 300 000 Tuesday, March 3: Seed of Destruction: The location is available twice a week, for 2 hours — Tuesday and Friday, 20:00 — 22:00 (GMT+2). Mid-Company SoD: The location is available twice a week, for 2 hours — Tuesday and Friday, 20:00 — 22:00 (GMT+2). Update of limited daily purchases in L2Store — 00:00 (GMT+2); Daily updates – 06:30 (GMT+2): Online Rewards; Assist Manager Limit; Daily Online Achievements; Daily Missions; Experience books from Librarians in cities; Fatigue: — 216 000 000 — 29 700 000 — 24 300 000 Wednesday, March 4: Valakas — 21:00 (GMT+2); Dent — entrance opens at 20:30 (GMT+2): Both Bane are alive immediately after the Castle entrance is opened, but are invulnerable for 5 minutes; At 20:45 (GMT+2), the entrance to Dent's throne opens: Dent appears at 21:00 (GMT+2). Weekly Missions cooldown is 6:30 (GMT+2). Crystal Caverns cooldown — Wednesday, Saturday 06:30 (GMT+2); Core & Orfen cooldown — Wednesday, Saturday 06:30 (GMT+2); Tiat cooldown — Wednesday, 06:30 (GMT+2); Frintezza cooldown — Wednesday, 06:30 (GMT+2); Queen Ant cooldown — Wednesday, 06:30 (GMT+2); Update of limited daily purchases in L2Store — 00:00 (GMT+2); Daily updates – 06:30 (GMT+2): Online Rewards; Assist Manager Limit; Daily Online Achievements; Daily Missions; Experience books from Librarians in cities; Fatigue: — 216 000 000 — 29 700 000 — 24 300 000 Thursday, March 5: Baium — 21:00-21:15 (GMT+2). Update of limited daily purchases in L2Store — 00:00 (GMT+2); Daily updates – 06:30 (GMT+2): Online Rewards; Assist Manager Limit; Daily Online Achievements; Daily Missions; Experience books from Librarians in cities; Fatigue: — 216 000 000 — 29 700 000 — 24 300 000 Friday, March 6: Seed of Destruction: The location is available twice a week, for 2 hours — Tuesday and Friday, 20:00 — 22:00 (GMT+2). Mid-Company SoD: The location is available twice a week, for 2 hours — Tuesday and Friday, 20:00 — 22:00 (GMT+2). Update of limited daily purchases in L2Store — 00:00 (GMT+2); Daily updates – 06:30 (GMT+2): Online Rewards; Assist Manager Limit; Daily Online Achievements; Daily Missions; Experience books from Librarians in cities; Fatigue: — 216 000 000 — 29 700 000 — 24 300 000 Saturday, March 7: Weekend rates: +50% Experience and +100% SP from monsters for characters of any level. Territorial Wars — 20:00-22:00 (GMT+2): Any player can participate, just register for the event in advance; No more than 5 flags for one castle; No more than 4 flags for one Mid-Company castle. Crystal Caverns cooldown — Wednesday, Saturday 06:30 (GMT+2); Core & Orfen cooldown — Wednesday, Saturday 06:30 (GMT+2); Update of limited daily purchases in L2Store — 00:00 (GMT+2); Daily updates – 06:30 (GMT+2): Online Rewards; Assist Manager Limit; Daily Online Achievements; Daily Missions; Experience books from Librarians in cities; Daily instances — Near Kamaloka (solo Kamaloka), Hall of the Abyss (group Kamaloka); Fatigue: — 216 000 000 — 29 700 000 — 24 300 000 Sunday, March 8: Weekend rates: +50% Experience and +100% SP from monsters for characters of any level. Castle sieges: Daytime sieges 16:00–18:00 (GMT+2): Gludio; Dion; Schuttgart; Aden; Elven; Dark Elven; Human. Evening sieges 20:00 — 22:00 (GMT+2): Giran; Oren; Innadril; Goddard; Rune; Orc; Dwarf; Gludin. Update of limited daily purchases in L2Store — 00:00 (GMT+2); Daily updates – 06:30 (GMT+2): Online Rewards; Assist Manager Limit; Daily Online Achievements; Daily Missions; Experience books from Librarians in cities; Daily instances — Near Kamaloka (solo Kamaloka), Hall of the Abyss (group Kamaloka); Fatigue: — 216 000 000 — 29 700 000 — 24 300 000 New game class MasterWork is more than just a game server. In every update, we strive to go beyond routine changes and deliver something truly unique. Today, we proudly present the result of thousands of hours of dedicated work by our entire team — Leviathan Bowguard. Many have been waiting for this moment. Some doubted, some speculated, while others were already preparing their gear. And now, the time has come. From this day forward, anyone can walk the path of the legendary orc archer — the embodiment of unbreakable will, primal fury, and flawless precision. Leviathan Bowguard opens a new chapter in the history of MasterWork. Once outcasts who turned their backs on Pa'agrio, the Vorgar have become something entirely new — a people forged by the sea. They abandoned the gods and the old traditions, learning to survive through strength, cunning, and an unbreakable bond with the ocean. The sea remembers them, and they remember the sea. Leviathan Bowguard: A brand-new class developed by the MasterWork team; A formidable ranged warrior who blends classic archer abilities with unique class mechanics: Effective at medium and close range. Unlike other archer classes, many of his abilities are designed for combat against nearby enemies. This allows him to perform efficiently in traditional archer parties while also integrating seamlessly into melee or hybrid group compositions. Years of survival in brutal conditions and relentless training have shaped not only his body, but his spirit. For the Leviathan Bowguard, there are no compromises — only strength, discipline, and absolute precision. Unlike most marksmen, he does not depend solely on agility and mobility. Light armor limits his true potential and reduces his effectiveness. His real power is revealed in heavy armor: massive plates become an extension of his will, enhancing combat performance and granting additional bonuses. A warrior who follows the Path of Leviathan consciously rejects the fiery rage of Pa'agrio. Flames no longer guide him into battle. His strength lies in the favorable wind that carries his arrow to its mark; in the boundless power of the ocean, whose depths conceal unstoppable force; and in the solid ground beneath his feet, allowing him to stand firm even against overwhelming odds. Leviathan Bowguard's offensive skills cannot be enchanted to Fire; Some offensive abilities possess the Water attribute by default. Character progression path: Orc Fighter > Monk > Greyshore Strider > Leviathan Bowguard; Greyshore Strider undergoes rigorous training, replacing old habits and abilities with entirely new techniques: A new mechanic has been introduced specifically for this class — the ability to learn certain skills at the cost of others. In other words, when a character acquires a new skill, one previously learned skill must be sacrificed. This system is a core element of balancing the class and will continue to evolve in future updates. Please note! At the moment, the second and third class transfers can be obtained only from Butler: Class change quests for the new class will be added to the game a little later; The second class transfer — free of charge, the third class transfer — 5 000 000 Adena. Greyshore Strider can only be chosen as a main class and is not available as a subclass. Base attributes after completing the second profession: STR 40 CON 45 DEX 27 INT 19 WIT 12 MEN 27 Class Skills A full list of class skills is available on our Wikipedia. Click on a skill's name to open its description in the knowledge base. There you'll find detailed information about the skill's stats and enchant tree. Active Skills Passive Skills Second Profession Skills — Greyshore Strider Class unique skills General skills Rancor Bash: Attacks with a bow in melee combat, dealing physical damage and knocking back the target Applies Saltblood Frenzy to you: Saltblood Frenzy: Triggered after Rancor Bash Duration 5 sec. Reduces attack range by 20% Increases attack speed by 20% Tactical Maneuver: If the Saltblood Frenzy effect not active: Makes a dash forward in the direction of the gaze If the Saltblood Frenzy effect active: Performs a backward jump Any basic attack skill from Leviathan Bowguard instantly resets the cooldown of that skill. Replaces Wolf Spirit Totem when learned Waterburst Shot: Fires a water arrow that deals physical damage to the target and enemies in a radius around it Waterlance Arrow: Fires a water arrow at the target, dealing significant physical damage Crippling Shot: Fires a water arrow at the target's knee, slowing them and dealing damage over time The target receives additional damage proportional to the distance traveled Replaces Cripple when learning Bloody Harvest: Marks the target for 5 seconds While the mark is active, any damage dealt to the target is considered an overhit If a target dies under the mark, the group that dealt the killing blow is restored to a significant amount of health If any party member deals the killing blow, Greyshore Strider's remaining Mark cooldown is reduced by 65% If the mark expires, 3 negative effects are removed from the target Replaces Bear Spirit Totem when learned Trident Stance: Enters Trident Stance, gaining multiple charges Each charge lasts for 30 seconds and is consumed with a normal attack While the stance is active, your attacks hit up to 3 targets, dealing a fraction of the normal damage to each. Enchanting this skill increases the damage dealt to each target Replaces the effect of the skill Blind Madness Blind Madness: A veil of rage clouds the vision Reduces: Attack range Critical Hit Chance Accuracy Increases: Critical Attack Power Attack speed When enchanting the skill, it allows you to reduce the penalty for critical attack chance or attack range Replaces the effect of the Trident Stance skill Replaces Boost Attack Speed when learned Blood Rush: Combat Aura Significantly increases attack speed Constantly consumes health Leviathan’s Bellow: The roar of Leviathan shakes the air Knocks back surrounding enemies The character is enveloped in protection: Reduces damage taken Increases protection against debuffs When taking damage, there is a 5% chance to trigger Leviathan’s Boon: Leviathan’s Boon: Instantly restores % of the character's maximum health Double Shot: Fires two powerful shots from a bow Stun Shot: A shot that deals damage and stuns the target Self-Treatment: Gradually restores health Pain of Sagittarius: Sacrifices the character's health to restore MP Soul of Sagittarius: Increases maximum MP Rapid Shot: Increases attack speed with a bow Quiver of Arrow: A Grade: Creates A-Grade arrows Quiver of Arrow: S Grade Creates S-Grade arrows Third Profession Skills — Leviathan Bowguard Class unique skills General skills Depthspike: Fires a water arrow at the target, dealing devastating damage. Brinefall: A salty rain falls on the target, engulfing nearby enemies Deals an additional 300 damage every second for 10 seconds The Flying Dutchman: A storm breaks from the sky and a ghost ship crashes into the target area. Enemies in the area: Take damage equal to 65% of current HP and 700 points of pure damage, as well as Glaciation: Glaciation: Reduces by 50%: Attack speed Movement speed Casting speed Allies in the zone: Restore 65% HP and gain Fair Wind: Fair Wind: Increases by 50%: Attack speed Movement speed Casting speed Focus Skill Mastery: Increases the chance of Skill Mastery to trigger Multiple Shot: Deals damage to targets in a cone in front of the character. Death Shot: Powerful shot at a single target Profession Skills — Greyshore Strider and Leviathan Bowguard Class unique skills General skills Borrowed Hide: While wearing light armor:: P. Def. -40% P.Def. -40% Accuracy -8 The skill is learned automatically Point Blank: Increases damage at close range At distances above 60% of the maximum, accuracy gradually decreases The skill is learned automatically Vorgar Heavy Armor Mastery: Heavy armor no longer restricts movement. When wearing heavy armor: Increases: Speed P. Def Reduces: P. Crit Chance Replaces Agile Movement and Light Armor Mastery when learned No Surrender: Pain only makes you angry Increases P. Atk. when HP < 60%, and additionally when HP < 30% Ironstride: Heavy armor doesn't break the tempo Increases the character's speed when wearing heavy armor Ironguard Step: Increases P. Def while running in heavy armor Bloodsong: When taking damage, all party members have a 15% chance to gain the Vampiric Rage effect. This effect works with bow attacks Battleborn Endurance: When taking damage, there is a 15% chance that all party members gain the effect: Increases: Power of incoming Healing Resistance to Hold/Bleeding/Disarm/Slow Magic Damage Resistance Long Shot: Increases attack range with a bow Bow Mastery: Increases physical attack when using a bow. Spirit of Sagittarius: Reduces MP consumption when using physical skills Blessing of Sagittarius: Increases the cooldown time of physical skills Vital Force: Speed up HP and MP regeneration while sitting Silent Mind: Reduces MP consumption when shooting a bow. Critical Damage: Increases critical attack damage Boost Breath: Increases lung capacity Wisdom: Increases: Resistance to Hold Resistance to Sleep Resistance to Mental Attacks Quiver of Holding: Increases the weight limit Archery: Increases bow damage in PvE, P. Atk. and shooting range. Skill Mastery: Gives a chance to use a skill without a cooldown or with double the duration of the effect Skills Skill enchanting: The maximum skill level for the second profession has been increased to +24 (83 magic level): The skill enchantment level for the third profession has been increased to +12 (84 magic level). As a reminder, skill enchantment is a key mechanic for strengthening your character. Enchanting the first levels of skills in MasterWork does not require Codexes, Adena, or SP; A detailed guide to skill enchanting can be found on our Wikipedia. Clan Unity: The number of clan members in the game required to receive the buff has been reduced: 9-17 players 18-26 players 27+ players EXP & SP +3% HP Regen +7% MP Regen +7% EXP & SP +4% HP Regen +10% MP Regen +10% EXP & SP +5% HP Regen +15% MP Regen +15% Items Legendary Weapon: Grok’s War Bow: New unique weapon appearance; Available in the Personal Account store starting March 3; The bow of the Vorgars, born in the storm from bone, steel, and trophies earned during long campaigns along the Path of the Leviathan; It does not make the archer stronger — it shows who has crossed the sea and returned; Changes only the appearance of the equipped bow. Does not affect other weapons; Visual preview example: Hidden text Rune of Item Penalty [-5 Lv. for 24 hours]: Now works on items of any grade: A-grade without penalty from level 56; S-grade without penalty from level 71; S80-grade without penalty from level 75; S84-grade without penalty from level 77. Available in the Personal Account store and Butler for 5 Master Coin. Vitality Hat: The cooldown speed of the energy retention buff for all Hats has been doubled and is now 5 hours and 45 minutes! Hats can be obtained from Lucky Clovers, which can be purchased from Butler and in the Personal Account Store: 1-64: x1 — 1 Master Coin; x3 — 2 Master Coins. 1-76: x1 — 2 Master Coins; x3 — 5 Master Coins. 1-81: x1 — 3 Master Coins; x3 — 7 Master Coins. 1-85: x1 — 5 Master Coins; x3 — 12 Master Coins. x10 — 25 Master Coin (available only in the Personal Account store). Cursed Ring of Queen Ant: M. Def. increased to 54 (similar to Dynasty); The rank has been raised to A-grade. Now, normal or blessed A-grade scrolls are required for enchanting. Instance Queen Ant (new instance): From 7 to 9 characters of levels 80-85; The entrance to the zone is through the teleport in the Arcan; Instance Zone Duration: 60 minutes; If a character is outside the Instance for 10 minutes, he will be excluded from the quest; Instance Zone cooldown: Wednesday, 6:30 (GMT+2): We want to make the instance more valuable and engaging for everyone, so they'll want to return regularly. You'll earn more mission rewards per run than before. Yes, you'll only be able to run it once a week instead of twice, but the quest itself has become significantly more rewarding and feels more meaningful. Plus, the instance remains a reliable source of AQ, SA, and experience—what's always needed for character development. Learn more about the instance and tactics on our Wikipedia. Experience: Personal experience for every living player near Queen Ant at the moment of defeating the Boss with a base value of 25 000 000 Experience; Experience is increased by Experience Runes and Daily Online Rune. Loot: Physical Ring of Queen Ant or Magical Ring of Queen Ant — 3% (falls on the ground as a normal loot). SA leveling, personal chance for each group member: 10 => 11 50% 11 => 12 35% 12 => 13 25% 13 => 14 15% 14 => 15 10% 15 => 16 7.5% 16 => 17 5% 17 => 18 3.5% Mission: Defeat Queen Ant: Exp — 35 000 000 (not affected by the fatigue system); SP — 15 000 000; Fame Point — 350; Ivory Coin — 150; Bottle of Queen Ant's Soul — 5; Attributes Supplies; Booty from Queen Ant Tradable Chest: A tradable reward chest. Contains: Moirai and Vesper equipment, as well as crafting parts MasterWork crystals of various ranks S-grade enchantment scrolls Books Protection of... Books Will... Experience in instances: Increased experience gained for defeating final dungeon bosses: Tiat — 25 000 000 Experience; Frintezza — 35 000 000 Experience. Experience is increased by Experience Runes and Daily Online Rune. Affected by fatigue system. SA leveling: Increased chances of leveling up SA in Frintezza and Tiat instances: Queen Ant Tiat Frintezza Baylor Core Orfen Kechi Tears Darnel Twins Zaken 78 Zaken 66 10 > 11 — 50% 11 > 12 — 35% 12 > 13 — 25% 13 > 14 — 15% 14 > 15 — 10% 15 > 16 — 7.5% 16 > 17 — 5% 17 > 18 — 3.5% 10 > 11 — 100% 11 > 12 — 50% 12 > 13 — 35% 13 > 14 — 25% 14 > 15 — 15% 15 > 16 — 10% 16 > 17 — 7.5% 17 > 18 — 5% 10 > 11 — 25% 11 > 12 — 15% 12 > 13 — 10% 13 > 14 — 7.5% 14 > 15 — 5% 15 > 16 — 3.5% 10 > 11 — 15% 11 > 12 — 10% 12 > 13 — 7.5% 13 > 14 — 5% 14 > 15 — 3.5% 10 > 11 — 7.5% 11 > 12 — 5% 12 > 13 — 3.5% 13 > 14 — 2.5% 10 > 11 — 3.5% 11 > 12 — 2.5% 12 > 13 — 1.5% 13 > 14 — 1% 10 > 11 — 5% 11 > 12 — 3.5% 12 > 13 — 2.5% 13 > 14 — 1.5% 10 > 11 — 3.5% 11 > 12 — 2.5% 12 > 13 — 1.5% Game Market Opening of the MasterWork Gaming Market: E-Global introduces a service for trading in-game items—the Masterwork Game Market. Sell valuables to other players and earn real money legally and securely! Advantages of the E-Global Market: Low commission: When selling complete equipment (Weapons, Armor, Jewelry) — 5% of the transaction amount; Other game items — 10% of the transaction amount; Characters — 15% of the transaction amount: Please note! Characters will be available for sale from March 9th. Legality. Transactions fully comply with the project's rules, and taxes are paid by the company; Security. All items are anonymous, and buyers and sellers do not interact directly; Automation. Purchasing takes just minutes, and items arrive instantly after payment; Guarantees. You get exactly what you pay for; Income. Earned funds can be withdrawn to real accounts; Manage your trades through your Personal Account and trade comfortably! The Market launch on March 2 at 20:00 server time (GMT +2); Characters will be available for sale from March 9th; You can find detailed information about the Market, its rules of use, and instructions on our Wikipedia. Please note! The Game Market was created for players. Using this service, you can sell surplus items and purchase missing items. We strongly encourage healthy trading relationships between our players, but we take a very negative attitude toward dishonest "players" who come to our project solely for profit. For you, MasterWork is a place for relaxation and excitement, and for us, it's work, and we work hard to maintain this distribution. Other Daily missions: Mission rewards: Fighting Evil (Lv. 75~79) Fighting Evil (Lv. 80~85) 200 Ivory Coin Giant's Codex — Mastery Attributes Supplies Stones 45 Greater Healing Potion 35 Greater CP Potion Blessed Scroll of Resurrection 250 Ivory Coin Giant's Codex — Mastery Attributes Supplies Crystals 50 Greater Healing Potion 35 Greater CP Potion Blessed Scroll of Resurrection Experience and SP Rates: Speeded up character leveling from level 1 to level 80; The amount of Experience gained has been increased. The bonus gradually decreases: Level Monsters Bosses and Instances 1-40 x5 x3 40-50 from x5 to x4 from x3 to x2.5 50-60 from x4 to x3 from x2.5 to x2 60-70 from x3 to x2 from x2 to x1.5 70-80 from x2 to x1 from x1.5 to x1 Terramancer: Added the ability to select the Terramancer dwarf mage class as a subclass without restrictions; Details about class skills can be found on our Wikipedia. Epic Bosses: As the server progresses, we also buff Epic Bosses to avoid situations where the Boss dies too quickly; All Epic Bosses, including Dent, have been leveled up to 83: Archons and Spirits in the combat zone around Dent Castle have been increased to level 82 and have received corresponding stats. The attack and defense parameters of Bosses have been increased proportionally. Sight in the future: As promised, we'll keep you updated on upcoming events and updates. We're constantly working to ensure you receive as much information about our work as possible. There's even more exciting content to come.❤️ A little more specifics: In March: Please note! Dates may change slightly depending on the game situation! Level 85 Skill enchantment +15/+30 Epic quest chain " Seven Signs ": Lots of experience and personalized epic jewelry to choose from. From March 9: Vorpal and locations for its extraction: Seed of Annihilation, Kariks. Epic Boss and Freya instance: Elegia Armor. From March 16: Trasken instance: Eternal weapons Fatigue: From March 2 to March 15 From March 16 to March 29 From March 30 to April 12 — 216 000 000 — 29 700 000 — 24 300 000 Level 82~83 — 259 200 000 — 35 640 000 — 29 160 000 Level 83~84 — 311 040 000 — 42 768 000 — 34 992 000 Level 85 You will need to use our Updater to ensure the update displays correctly. We strongly recommend using the Check Files feature, as we regularly release various minor and major updates. With ❤️, E-Global & Averia Ссылка на сообщение Поделиться на других сайтах More sharing options...
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