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[LU4 Alpha-1] New Servers July 31

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Liberta Ultimata Alpha 1
Opening July 31, 2026

Liberta Ultimata – the concept of new servers

 
 

On July 31, 2026, three new Liberta Ultimata servers will be launched on the current Alpha 1 version

Lu4 promo page Official website of the project
 

Three servers - one concept

Two classic Black/White UTC +3 servers

Game worlds with a time zone familiar to the main community and a standard activity schedule

One Carmine (LATAM) server UTC -3

A dedicated game world for the LATAM community with a schedule tailored to the appropriate time zone
!It's impossible to accommodate all players in a single game world. This isn't about artificially dividing the community — it's about maintaining the right balance between server population and gameplay quality.

A healthy population makes the world feel alive, but excessive overcrowding has the opposite effect. Limited hunting grounds, long queues for bosses, and constant competition for every resource quickly turn enjoyable gameplay into frustration.

Our goal isn't to maximize online numbers at any cost, but to provide a stable and enjoyable environment where every player has room to progress, participate in events, and experience the game as it was designed.
All three worlds follow the same core philosophy and feature identical gameplay settings.
 
 

Character Development and Fatigue

From day one, the entire Alpha 1 progression path up to level 75 is available. The Fatigue system doesn't limit the game itself, but rather the speed of endless leveling, preserving the value of equipment, the economy, quests, crafting, raid bosses, and PvP.

1–25
development without restrictions Fatigue
25–60
the tempo is a little faster than on Gamma
60–75
the rate of development corresponds to Gamma
Experience and the fatigue system

Experience and the fatigue system

Progression Limits, Fatigue Segments, and Death Penalties

Progression limitations

25 Characters without a 1st profession cannot gain experience above level 25
43 Characters without a 2nd profession cannot gain experience above level 43
Daily experience will increase as you progress
Experience gained from quests does not consume stamina points.

Three segments of Fatigue

Green segment Fatigue
Green - 100% experience from monsters and bosses
Yellow segment of Fatigue
Yellow - 50% experience from monsters and bosses
Red segment Fatigue
Red - 2.5% experience from monsters and bosses

Fines for death

In PvE -1%
From the player, being PK -4%
In PvP from the warrior -0.2%
In PvP -0.4%
In PK -2%
 
 

Professions, classes and subclasses

Professions

  • The first profession is available from level 18
  • The second profession and marks are available from level 35
  • Profession quests have been adapted for Lu4

Classes and subclasses

  • The subclass system is available as part of Alpha 1
  • The maximum level of the main and subclass is 75
  • A new game class, the Terramancer.
iA universal NPC buffer makes the early game more accessible, but it isn't a substitute for a full support party. Support classes remain an essential part of group play.
 
 
Earth Eruption

New playable class — Terramancer

The Terramancer is a new magical class for dwarves, born after the awakening of Trasken and the discovery of ancient runic magic hidden deep beneath the mines. Having mastered the power of Earth, dwarves now stand alongside the spellcasters of the other races.

Combining battlefield control, defensive utility, and sustained magical damage, the Terramancer excels in both PvE and PvP while introducing a unique playstyle that complements rather than replaces existing mage classes.

! The Terramancer is available only as a main class and cannot be selected as a subclass.
Dwarf Mystic
new archetype when creating a character
Level 20
first profession - Geomancer
Level 40
second profession - Terramancer
Learn more about the Dwarf Mage Quests for changing your first, second, and future third profession in Wiki
Terramancer – a new magical class for dwarves

Basic skills

Nature's Fury
Nature's Fury Attack
Primary offensive skill. Deals earth damage to the target.
Elder Rune Bolt
Elder Rune Bolt Attack
A fast, medium-range magical attack that doesn't rely on any element.
Mudslide
Mudslide Attack / Debuff
Deals massive damage but has a long cooldown. Reduces the target's P. Atk. and M. Atk. by 30%.
Boulder Barrage
Boulder Barrage Attack
Summons a rain of stones over the selected target.
Poisoned Dust
Poisoned Dust Poison
Poisons the enemy, dealing damage over time and reducing the effectiveness of received healing.
Stone Rain
Stone Rain Mass attack
Deals damage to a group of enemies around the target and inflicts poison.
Earth Eruption
Earth Eruption Mass attack
Deals damage to the selected target and enemies around it.
Magnetize
Magnetize Mass attack
Deals damage to enemies around the caster.
Quagmire
Quagmire Control
Deals damage to enemies around the caster and reduces their movement speed.
Aura Flash
Aura Flash Interrupt
Deals damage to nearby enemies and interrupts skill use.
Rune of Rebirth
Rune of Rebirth Recovery
Collects energy from defeated enemies and restores HP to the caster.
Sand Skin
Sand Skin Protection
Reflects 10% of damage from melee auto attacks back to the enemy.
Terra Armor
Terra Armor Protection
Protects against earth magic and reduces the characteristics of attacking enemies.
Nature's Blessing
Nature's Blessing Buff
Increases HP regeneration speed and healing received for 20 minutes.
Earth Grasp
Earth Grasp Debuff
Reduces target's speed and HP regeneration.
Stone Gaze
Stone Gaze Control
Significantly reduces the target's movement, spell casting, and attack speed.
Rune of Repeal
Rune of Repeal Removing effects
For 8 seconds, every second with a certain chance removes a positive effect from the target.
Surrender to Earth
Surrender to Earth Debuff
Reduces the target's resistance to earth magic attacks.
 
 

Equipment and Economy

No-grade
D-grade
C-grade
B-grade
A-grade

Main sources of items

  • Quests, drops, and spoil
  • Epic and raid bosses
  • Crafting and progressive improvement
  • Exchange and trade between players
  • Treasure system

Features of the economy

  • Luxury Shop is not available in any form
  • Full C-grade cannot be purchased from NPCs
  • There is no automatic distribution of levels and ready-made sets
  • A-grade is part of long-term development
  • Equipment is not sold in the donation shop
Any equipment is part of a long-term development process. Even now, on the year-old Gamma server, any item of any grade can be sold or purchased on the market.
 
 

Buffs, client and interface

Character effects

  • 20 base buff slots
  • Up to 24 slots with Divine Inspiration
  • Rhythms, triggers and debuffs are displayed separately
  • Effects are removed using Alt + left mouse button

Unreal Engine 5 Client

  • Customizable hotkeys
  • Up to 6 open quick access panels
  • Up to 3 local hotkey presets
  • Updated data loading and caching

Quick Access Toolbar

6 rows
maximum for the quick access toolbar
Any row
can get its own hotkeys
3 presets
saved locally on the computer
  • The maximum number of quick access toolbar rows has been increased to 6
  • Hot keys can be assigned to any line of the panel
! Important! Only single keys are currently supported. Combinations like Alt + 1 or Ctrl + Q will be added in a future update.
Assigning hotkeys to the Quick Access Toolbar

Hotkey presets

  • You can create up to 3 presets
  • All presets are saved locally on your computer.
General interface view
Hidden text

General view of the presets interface

Saving a preset
Hidden text

Saving a hotkey preset

Loading a preset
Hidden text

Loading a hotkey preset

Client Settings Guide

There are four tabs available for configuration: Video, Audio, Configure, and Game Play. Open the Options window and navigate through each tab.
1

Video

 

Hidden text

Default settings

  • Window Mode — full-screen mode, "full-screen window" or windowed mode
  • Idle when not on foreground — power saving mode when the game window is not active
  • Screen Resolution — screen resolution settings
  • Render Resolution — a setting that affects FPS. Reduce the value to improve performance on medium and low-end GPUs
  • Anti-Aliasing Method — select the antialiasing method
  • Brightness — for those who are afraid of the dark
  • FOV (Field of View) — viewing angle. It doesn't affect the drawing distance, but it does change the visual perception
  • GUI Scale — interface scale, especially relevant for high-resolution screens such as 4K and 8K
  • Vertical Sync — synchronizes the game's FPS with the monitor's refresh rate. This can reduce GPU load and temperature
  • FPS Lock — limits FPS without synchronizing with the monitor. A high value of 144+ sets the upper limit but may increase GPU load; a value of 60 or lower significantly reduces load. When disabled, the GPU uses all available performance unless limited by the CPU, which can lead to significant overheating.

Advanced settings

  • Overall View Distance — the overall viewing and rendering distance
  • Anti-Aliasing — the quality of smoothing the edges of objects
  • Texture — texture display quality
  • Effects — display quality of effects
  • Anim Frame — frame-by-frame drawing of animations
  • Post Process — quality of post-processing
  • Shadow — the quality of shadows
  • Foliage — the quality of foliage display
  • Volumetric Fog — a volumetric fog effects that significantly loads the system
  • Lumen — parameters of the dynamic global illumination and reflection system

Misc. settings

  • Weather Effect — select weather effects
  • Stylization — image stylization
  • Bloom — a glow effect that creates a magical glow
  • Chromatic Aberration — an imitation of an optical defect found in real photo and video cameras
  • Motion Blur — blurring of image edges when rotating the camera
  • Smooth Camera — makes virtual camera movements smoother
  • Depth of Field — the range of distances in the frame within which objects remain sharp and clear
2

Audio

 

Hidden text

Base options

  • Mute all — turn off all sound
  • Reverse channels — swap the directions of stereo channels

Advanced settings

  • Music — music volume
  • Effects — effects volume
  • Steps PC/NPC — the volume of character and NPC footsteps
  • Noises PC/NPC — volume of sounds for character and NPC actions
  • World — the volume of the surrounding world
  • Interface — interface sound volume
  • Monster PC/NPC — monster volume
  • Voices PC/NPC — voice volume
3

Configure

 

Hidden text

Mouse settings

  • Invert Vertical Mouse — the cursor on the screen moves in the direction opposite to the physical vertical movement of the mouse
  • Toggle MMB - pressing the mouse wheel resets the viewing scale

Useful keys

  • Insert — makes the character translucent
  • Alt + H — hides all interface windows
  • Alt + L — resets the layout of all windows
  • Alt — highlights items dropped on the ground
  • Ctrl + Shift + MMB + Mouse Move — lateral camera movement
  • Ctrl + Alt + Home — restores the interface size to its original state. Use this shortcut if you've lost access to the Settings window due to changes in your settings
4

Game Play

  • Hidden text
    • Party Loot Options — loot distribution among group members
    • Display Creds 1 — displays the following items on the screen
    • Display Creds 2 — the display range of the items listed below
 
 

Game store

Premium Account

WORKS ON ONE GAME ACCOUNT
  • EXP and SP: +50%
  • Drop and Spoil: +50%
  • Maximum carry weight: +50%
  • Inventory: +50 slots
  • Private Warehouse: +50 slots
  • Buying and selling on the market: +5 slots
  • Global chat every 90 seconds
  • Basic NPC buff at any level
  • 50% off Basic Teleports
  • Free teleports between cities after level 30
  • One additional game window
  • Additional 30 minutes of Assistant Manager time daily
Day 1
20 Master Coins
3 days
50 Master Coins
7 days
100 Master Coins
14 days
150 Master Coins
30 days
250 Master Coins
100 days
500 Master Coins
Purchasing a 100-day Premium Account also grants you the Shine Pixel Hat. This experience bonus increases your actual EXP earned, but is not intended to bypass the Fatigue system.

Close Autoloot

Radius 400
Day 1
6 MC
3 days
15 MC
7 days
30 MC
14 days
45 MC
30 days
75 MC
100 days
150 MC

Distant Autoloot

Radius 1500
Day 1
10 MC
3 days
25 MC
7 days
50 MC
14 days
75 MC
30 days
125 MC
100 days
250 MC
!We don't plan to add equipment or starter packs to the store that allow you to skip full character development.
 
 

One World. Living History

The new servers follow the same long-term philosophy as the flagship Gamma server. They are not seasonal worlds with a limited lifespan, but permanent servers designed for years of continuous development.

Please remember that the project is still in Alpha 1. We continue to expand the game with new systems, mechanics, classes, locations, and content. The launch of new servers is a natural part of the project's growth—not the beginning of a new race or a separate version of the game.

In the future, these servers may be merged with Gamma, but only when the time is right. Such a decision will be based on server population, player activity, and the overall development of the project. Whether that happens in one year, two years, or much later, the priority will always be maintaining a healthy and enjoyable game world.

Liberta Ultimata — is not a game where you're forced to race just to keep up.

It is a world built for steady progression, meaningful challenges, and long-term adventure.

A different philosophy. A different game.

 
 

Useful links

Concept

Useful resources

New servers launch on July 31, 2026
Three servers · unified concept · Alpha 1 · long-term game
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