Elaine 654 Опубликовано: 11 часов назад Рассказать Опубликовано: 11 часов назад Opening July 31, 2026 Liberta Ultimata – the concept of new servers On July 31, 2026, three new Liberta Ultimata servers will be launched on the current Alpha 1 version Lu4 promo page Official website of the project → Three servers - one concept Two classic Black/White UTC +3 servers Game worlds with a time zone familiar to the main community and a standard activity schedule One Carmine (LATAM) server UTC -3 A dedicated game world for the LATAM community with a schedule tailored to the appropriate time zone !It's impossible to accommodate all players in a single game world. This isn't about artificially dividing the community — it's about maintaining the right balance between server population and gameplay quality. A healthy population makes the world feel alive, but excessive overcrowding has the opposite effect. Limited hunting grounds, long queues for bosses, and constant competition for every resource quickly turn enjoyable gameplay into frustration. Our goal isn't to maximize online numbers at any cost, but to provide a stable and enjoyable environment where every player has room to progress, participate in events, and experience the game as it was designed. All three worlds follow the same core philosophy and feature identical gameplay settings. Character Development and Fatigue From day one, the entire Alpha 1 progression path up to level 75 is available. The Fatigue system doesn't limit the game itself, but rather the speed of endless leveling, preserving the value of equipment, the economy, quests, crafting, raid bosses, and PvP. 1–25 development without restrictions Fatigue 25–60 the tempo is a little faster than on Gamma 60–75 the rate of development corresponds to Gamma Experience and the fatigue system Progression Limits, Fatigue Segments, and Death Penalties Progression limitations 25 Characters without a 1st profession cannot gain experience above level 25 43 Characters without a 2nd profession cannot gain experience above level 43 ↑ Daily experience will increase as you progress ✓ Experience gained from quests does not consume stamina points. Three segments of Fatigue Green - 100% experience from monsters and bosses Yellow - 50% experience from monsters and bosses Red - 2.5% experience from monsters and bosses ☠ Fines for death In PvE -1% From the player, being PK -4% In PvP from the warrior -0.2% In PvP -0.4% In PK -2% Professions, classes and subclasses Professions ✓The first profession is available from level 18 ✓The second profession and marks are available from level 35 ✓Profession quests have been adapted for Lu4 Classes and subclasses ✓The subclass system is available as part of Alpha 1 ✓The maximum level of the main and subclass is 75 ✓A new game class, the Terramancer. iA universal NPC buffer makes the early game more accessible, but it isn't a substitute for a full support party. Support classes remain an essential part of group play. New playable class — Terramancer The Terramancer is a new magical class for dwarves, born after the awakening of Trasken and the discovery of ancient runic magic hidden deep beneath the mines. Having mastered the power of Earth, dwarves now stand alongside the spellcasters of the other races. Combining battlefield control, defensive utility, and sustained magical damage, the Terramancer excels in both PvE and PvP while introducing a unique playstyle that complements rather than replaces existing mage classes. ! The Terramancer is available only as a main class and cannot be selected as a subclass. Dwarf Mystic new archetype when creating a character Level 20 first profession - Geomancer Level 40 second profession - Terramancer Learn more about the Dwarf Mage ↗ Quests for changing your first, second, and future third profession in Wiki ↗ Basic skills Nature's Fury Attack Primary offensive skill. Deals earth damage to the target. Elder Rune Bolt Attack A fast, medium-range magical attack that doesn't rely on any element. Mudslide Attack / Debuff Deals massive damage but has a long cooldown. Reduces the target's P. Atk. and M. Atk. by 30%. Boulder Barrage Attack Summons a rain of stones over the selected target. Poisoned Dust Poison Poisons the enemy, dealing damage over time and reducing the effectiveness of received healing. Stone Rain Mass attack Deals damage to a group of enemies around the target and inflicts poison. Earth Eruption Mass attack Deals damage to the selected target and enemies around it. Magnetize Mass attack Deals damage to enemies around the caster. Quagmire Control Deals damage to enemies around the caster and reduces their movement speed. Aura Flash Interrupt Deals damage to nearby enemies and interrupts skill use. Rune of Rebirth Recovery Collects energy from defeated enemies and restores HP to the caster. Sand Skin Protection Reflects 10% of damage from melee auto attacks back to the enemy. Terra Armor Protection Protects against earth magic and reduces the characteristics of attacking enemies. Nature's Blessing Buff Increases HP regeneration speed and healing received for 20 minutes. Earth Grasp Debuff Reduces target's speed and HP regeneration. Stone Gaze Control Significantly reduces the target's movement, spell casting, and attack speed. Rune of Repeal Removing effects For 8 seconds, every second with a certain chance removes a positive effect from the target. Surrender to Earth Debuff Reduces the target's resistance to earth magic attacks. Equipment and Economy No-grade → D-grade → C-grade → B-grade → A-grade Main sources of items ✓Quests, drops, and spoil ✓Epic and raid bosses ✓Crafting and progressive improvement ✓Exchange and trade between players ✓Treasure system Features of the economy ✓Luxury Shop is not available in any form ✓Full C-grade cannot be purchased from NPCs ✓There is no automatic distribution of levels and ready-made sets ✓A-grade is part of long-term development ✓Equipment is not sold in the donation shop i Any equipment is part of a long-term development process. Even now, on the year-old Gamma server, any item of any grade can be sold or purchased on the market. Buffs, client and interface Character effects ✓20 base buff slots ✓Up to 24 slots with Divine Inspiration ✓Rhythms, triggers and debuffs are displayed separately ✓Effects are removed using Alt + left mouse button Unreal Engine 5 Client ✓Customizable hotkeys ✓Up to 6 open quick access panels ✓Up to 3 local hotkey presets ✓Updated data loading and caching Quick Access Toolbar 6 rows maximum for the quick access toolbar Any row can get its own hotkeys 3 presets saved locally on the computer ✓The maximum number of quick access toolbar rows has been increased to 6 ✓Hot keys can be assigned to any line of the panel ! Important! Only single keys are currently supported. Combinations like Alt + 1 or Ctrl + Q will be added in a future update. Hotkey presets ✓You can create up to 3 presets ✓All presets are saved locally on your computer. General interface view Hidden text Saving a preset Hidden text Loading a preset Hidden text Client Settings Guide There are four tabs available for configuration: Video, Audio, Configure, and Game Play. Open the Options window and navigate through each tab. 1 Video Hidden text Default settings Window Mode — full-screen mode, "full-screen window" or windowed mode Idle when not on foreground — power saving mode when the game window is not active Screen Resolution — screen resolution settings Render Resolution — a setting that affects FPS. Reduce the value to improve performance on medium and low-end GPUs Anti-Aliasing Method — select the antialiasing method Brightness — for those who are afraid of the dark FOV (Field of View) — viewing angle. It doesn't affect the drawing distance, but it does change the visual perception GUI Scale — interface scale, especially relevant for high-resolution screens such as 4K and 8K Vertical Sync — synchronizes the game's FPS with the monitor's refresh rate. This can reduce GPU load and temperature FPS Lock — limits FPS without synchronizing with the monitor. A high value of 144+ sets the upper limit but may increase GPU load; a value of 60 or lower significantly reduces load. When disabled, the GPU uses all available performance unless limited by the CPU, which can lead to significant overheating. Advanced settings Overall View Distance — the overall viewing and rendering distance Anti-Aliasing — the quality of smoothing the edges of objects Texture — texture display quality Effects — display quality of effects Anim Frame — frame-by-frame drawing of animations Post Process — quality of post-processing Shadow — the quality of shadows Foliage — the quality of foliage display Volumetric Fog — a volumetric fog effects that significantly loads the system Lumen — parameters of the dynamic global illumination and reflection system Misc. settings Weather Effect — select weather effects Stylization — image stylization Bloom — a glow effect that creates a magical glow Chromatic Aberration — an imitation of an optical defect found in real photo and video cameras Motion Blur — blurring of image edges when rotating the camera Smooth Camera — makes virtual camera movements smoother Depth of Field — the range of distances in the frame within which objects remain sharp and clear 2 Audio Hidden text Base options Mute all — turn off all sound Reverse channels — swap the directions of stereo channels Advanced settings Music — music volume Effects — effects volume Steps PC/NPC — the volume of character and NPC footsteps Noises PC/NPC — volume of sounds for character and NPC actions World — the volume of the surrounding world Interface — interface sound volume Monster PC/NPC — monster volume Voices PC/NPC — voice volume 3 Configure Hidden text Mouse settings Invert Vertical Mouse — the cursor on the screen moves in the direction opposite to the physical vertical movement of the mouse Toggle MMB - pressing the mouse wheel resets the viewing scale Useful keys Insert — makes the character translucent Alt + H — hides all interface windows Alt + L — resets the layout of all windows Alt — highlights items dropped on the ground Ctrl + Shift + MMB + Mouse Move — lateral camera movement Ctrl + Alt + Home — restores the interface size to its original state. Use this shortcut if you've lost access to the Settings window due to changes in your settings 4 Game Play Hidden text Party Loot Options — loot distribution among group members Display Creds 1 — displays the following items on the screen Display Creds 2 — the display range of the items listed below Game store Premium Account WORKS ON ONE GAME ACCOUNT ✓EXP and SP: +50% ✓Drop and Spoil: +50% ✓Maximum carry weight: +50% ✓Inventory: +50 slots ✓Private Warehouse: +50 slots ✓Buying and selling on the market: +5 slots ✓Global chat every 90 seconds ✓Basic NPC buff at any level ✓50% off Basic Teleports ✓Free teleports between cities after level 30 ✓One additional game window ✓Additional 30 minutes of Assistant Manager time daily Day 1 20 Master Coins 3 days 50 Master Coins 7 days 100 Master Coins 14 days 150 Master Coins 30 days 250 Master Coins 100 days 500 Master Coins ✦Purchasing a 100-day Premium Account also grants you the Shine Pixel Hat. This experience bonus increases your actual EXP earned, but is not intended to bypass the Fatigue system. Close Autoloot Radius 400 Day 1 6 MC 3 days 15 MC 7 days 30 MC 14 days 45 MC 30 days 75 MC 100 days 150 MC Distant Autoloot Radius 1500 Day 1 10 MC 3 days 25 MC 7 days 50 MC 14 days 75 MC 30 days 125 MC 100 days 250 MC !We don't plan to add equipment or starter packs to the store that allow you to skip full character development. One World. Living History The new servers follow the same long-term philosophy as the flagship Gamma server. They are not seasonal worlds with a limited lifespan, but permanent servers designed for years of continuous development. Please remember that the project is still in Alpha 1. We continue to expand the game with new systems, mechanics, classes, locations, and content. The launch of new servers is a natural part of the project's growth—not the beginning of a new race or a separate version of the game. In the future, these servers may be merged with Gamma, but only when the time is right. Such a decision will be based on server population, player activity, and the overall development of the project. Whether that happens in one year, two years, or much later, the priority will always be maintaining a healthy and enjoyable game world. Liberta Ultimata — is not a game where you're forced to race just to keep up. It is a world built for steady progression, meaningful challenges, and long-term adventure. A different philosophy. A different game. Useful links Concept Learn the concept of Lu4↗ Alpha 1 · concept from 06/22/2026↗ All patch notes and changes↗ Useful resources How to download the game?↗ Lu4 promo page↗ MasterWork & Lu4 Wiki↗ Discord↗ Telegram channel Lu4↗ Lu4 chat on Telegram↗ Shilen's Diary↗ Safero Telegram channel↗ Radio↗ New servers launch on July 31, 2026 Three servers · unified concept · Alpha 1 · long-term game Ссылка на сообщение Поделиться на других сайтах More sharing options...
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