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Patchnote 27.07.26 - Liberta Ultimata: Alpha 1 (Gamma update #7)

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Liberta Ultimata Alpha 1 Expansion 6

 

Dear friends,

We're introducing a range of new features, improvements, and fixes. As development continues, we'll keep publishing regular update posts highlighting the latest changes and enhancements. The main patch notes will be updated continuously, while these separate posts will make it easier to follow the changelog and stay up to date with ongoing development. Major updates are planned on a regular basis, approximately every one to two weeks. Development is ongoing.

Frequently Asked Questions Before the New Servers Launch (July 31)

Hidden text

Ahead of the new server launch, we've gathered answers to the most frequently asked questions.

Can I top up my balance now?

Yes. The Personal Account balance for Lu4 servers is already shared. By topping it up now, you'll be able to use your funds on both Gamma and the new servers once they open.


How does Premium work?

Premium works separately for Gamma and separately for the new servers.

  • Premium purchased on Gamma only works on Gamma.
  • Premium purchased on one of the new servers will be active on all new Lu4 servers (Black, White, or Carmine), but not on Gamma.

Can I create a game account in advance?

Yes. You can already create a game account in your Personal Account. It will be available on the new servers immediately after they open.


How will character names and clan names work?

Character names and clan names are stored in separate databases for different server groups.

Black and White share the same database for character names and clan names. If a character name or clan name is already taken on one of these servers, it cannot be used on the other.

Carmine uses its own independent database for character names and clan names, completely separate from Black and White.

Gamma also uses its own separate database for character names and clan names, so there are no conflicts with any other servers.


What should you remember before the launch?

  • You can top up your balance right now.
  • Make sure you're topping up the balance for Lu4, not Eternal.
    image.png
  • Premium must be purchased separately for Gamma and separately for the new servers.

 

  • Proof of Loyalty Proof of Loyalty for key quest chains:
    • Getting ready for the launch of the new servers? Remember that Proof of Loyalty Proof of Loyalty can be obtained not only from class transfer quests and raid bosses.
    • We've added extra rewards to the most popular quest chains that most players complete naturally while progressing their characters. Completing them is now even more rewarding.
    • Temple Executor chain (35–38+):
      • Detailed guide: Temple Executor quest chain (35+)
      • The Dion Temple quest chain grants + Proof of Loyalty Proof of Loyalty in addition to the standard rewards.
      • The reward is granted in the final quest regardless of the chosen side:
        • Fallen Angel – Request of Dawn
        • Fallen Angel – Request of Dusk
    • Kusto chain (40–42+):
      • Detailed guide: Kusto quest chain (40+)
      • Continuing Kusto's storyline grants 1 Proof of Loyalty Proof of Loyalty.
      • The reward is available in one of the final quests of the chain:
        • Vain Conclusion
        • Lost Dream
        • Contract Completion
    • Subclass quest:
      • Completing the Subclass quest now rewards 3 Proof of Loyalty Proof of Loyalty.
      • That's one more reason not to delay obtaining your Subclass, especially if you plan to actively develop your character and clan after the server launch.
      • All Gamma players who have already completed the quest will receive 3 Proof of Loyalty Proof of Loyalty after the server restart.
    • Why is this important?
      • More ways to obtain Proof of Loyalty Proof of Loyalty without mandatory raid boss hunting.
      • Key quest chains become even more rewarding—you develop your character while earning additional Blood.
      • Additional support for clans that focus not only on farming raid bosses, but also on actively developing their players.

 

  • image.png Assist Manager:
    • A set of tools for automating repetitive gameplay actions and managing party support will appear in the game with the installation of the update:
      • Detailed information and a complete guide are available in our Wiki
    • The use of manager is time-limited:
      • 150 minutes (2.5 hours) by default.
      • 180 minutes (3 hours) with a Premium Account.
      • The limit resets every day at 6:30 AM server time.
      • Players with an active Assist Manager will have a noticeable visual effect around their character.
    • Available starting from character level 10.
    • Does not work while flagged or PK:
      • The system is automatically disabled when either of these statuses is activated.
    • Features two operating modes:
      • Assist Party Member:
        • Select the party member whose target your character will image.png assist.
      • Next Target:
        • Select the target switching interval.
        • Choose the next-target type — image.png ranged or image.png melee.
    • Use Normal Attack — when enabled, your character will use image.png Auto Attack:
      • You can choose between a regular attack and a stationary attack (stand).
    • Pet Attack — when enabled, your pet will attack the target.
    • Skills — select up to 8 skills that your character will use:
      • You can configure the usage interval for each skill in seconds.
      • Skills can be used either normally or in stationary mode (stand).
      • Both offensive skills and buffs/debuffs can be used.
    • Interface:
      • image.png
    • Important!
      • We know that some players use third-party software, macros, and other automation tools. We understand why—many repetitive tasks take time, and sometimes players need to step away for work, family, household responsibilities, or other everyday activities. That's why we've introduced the Assist Manager—a new built-in tool designed to make gameplay more comfortable and eliminate some of the repetitive routine. It is important to understand that Assist Manager is not a fully automated gameplay system. It does not play the game for you or replace player participation. You are still expected to play actively, make decisions, and interact with the game world yourself. Our goal is to reduce the amount of repetitive gameplay that the community has long pointed out as unnecessary. At the same time, we are revising our approach to the use of third-party software. Now that the game provides an official convenience tool, the enforcement against third-party automation software will become significantly stricter. We strongly recommend discontinuing the use of any external automation tools and relying exclusively on the in-game features. This will help maintain a fair gameplay environment and ensure equal conditions for all players.

 

  • etc_magic_book_black_i00.png Skills and mechanics:
    • To learn Combo buffs, you will need Books/Amulets:
      • For skills learned at levels 1–39, Books can be purchased for Adena Adena from the Spellbook Seller in towns (the same place where other skill books are sold)
      • For skills learned at levels 40+, Books/Amulets can be obtained as drops from monsters.
      • If one Combo Buff is replaced by another Combo Buff, no additional Book/Amulet is required:
        • For example, an Overlord learns Chant of Magic at levels 20/25/30/35, and at level 40, instead of level 5, Chant of Magic gains level 1 of Magic of Pa'agrio. Learning Magic of Pa'agrio requires level 4 of Chant of Magic, which is removed when learning. In such cases, a new Book/Amulet is not needed, as they have already been used to learn the previous Combo skill.
        • This change will not affect skills already learned.
    • Summoned creatures:
      • The cooldown for summoning servitors has been reduced for the character's first profession:
        • Summon Kat the Cat Summon Kat the Cat  Summon Boxer the Unicorn Summon Boxer the Unicorn (MP-restoring summons):
          • Cooldown reduced to 60 minutes for skill levels 1–4
        • Summon Mew the Cat Summon Mirage the Unicorn Summon Shadow Summon Silhouette Combat summons:
          • Cooldown reduced to 15 seconds for skill levels 1–4
    • Spellhowler:
      • Learning  Silence Silence now automatically removes the  Ice Bolt Ice Bolt skill.
    • First Class Skills:
      • The following low-level skills can now deal Over-hit and critical damage. The base chance is 15% and scales with the character's STR attribute:
        • Power Strike Power Strike
        • Power Smash Power Smash
        • Wild Sweep Wild Sweep
        • Iron Punch Iron Punch
        • Sting Sting
    • Bow Mastery Bow Mastery:
      • The skill's bonus progression has been improved. Attack bonuses now increase more smoothly across skill levels without sudden jumps.
      • The skill is now slightly more effective between levels 15–30. Final values at level 40+ remain unchanged, so this adjustment only affects the early progression of archers.
    • Sword Symphony Sword Symphony:
      • The skill has received an additional improvement. Its effect now activates around the bard who uses the skill.
    • Flames of Invincibility Flames of Invincibility:
      • The skill's mechanics have been fixed. Its effect now works correctly.
    • Light Armor Mastery Mystic Passive Skills:
      • Alternative passive skills for Mystic classes have been reworked — Heavy Armor Mastery Heavy Armor Mastery and Light Armor Mastery Light Armor Mastery.
      • The reason for these changes is that innate passive skills (Magician's Movement Magician's Movement, Spellcraft Spellcraft, and Mana Recovery Mana Recovery) significantly reduce the effectiveness of armor other than Robes. As a result, the alternative Armor Masteries often only compensated for these penalties instead of providing a meaningful advantage.
      • Heavy Armor Mastery Prophet (Heavy Armor Mastery):
        • Cast Spd. bonus increased from +68% to +90%.
        • Added +20% MP Regeneration to compensate for the lack of Mana Recovery.
        • Heavy Armor now provides nearly the same casting speed as Robes (the gap has been reduced from 16% to 5%).
      • Heavy Armor Mastery Overlord/Warcryer (Heavy Armor Mastery):
        • Cast Spd. bonus increased from +71% to +80%.
        • Added +20% MP Regeneration to compensate for the lack of Mana Recovery.
        • The casting speed gap compared to Robes has been reduced from 14.5% to 10%.
      • Light Armor Mastery Warlock/Elemental Summoner/Phantom Summoner (Light Armor Mastery):
        • Cast Spd. bonus increased from +88% to +100%.
        • Atk. Spd. bonus increased from +25% to +33%.
        • Light Armor now fully compensates for casting and attack speed penalties while also providing approximately 6.4% additional attack speed beyond Robe performance.
      • These changes are not intended to make Heavy or Light Armor stronger than Robes. Their purpose is to make alternative armor choices genuinely viable instead of forcing players to pay hidden penalties for choosing a non-standard build.
    • skill0528.png Repeated Effect Application Lock:
      • If a character is already affected by an effect that prevents repeated use of ultimate skills, those skills can no longer be activated. This eliminates false activations where a skill would go on cooldown without its effect being applied.
    • Blessed Blood Blessed Blood:
      • The skill has been improved:
        • Upon use, the skill now instantly restores the target's HP. The base healing power depends on the skill level and ranges from 240 to 480 HP
        • The Blessed Blood effect now lasts for 15 seconds, while the skill has a fixed cooldown of 20 seconds.
        • While the effect is active, whenever the character receives 60 or more damage, there is a 60% chance to trigger an additional HP restoration. This effect can occur no more than once every 3 seconds. The base healing power depends on the skill level.
        • The skill description has been updated. Base healing values are now displayed for every skill level.
    • Stigma of Shilien Stigma of Shilien:
      • The skill mechanics have been reworked:
        • The skill has been changed from a Physical skill to a Magical skill.
        • Its casting speed now depends on Cast Spd. instead of Atk. Spd., making it faster to use in most situations.
        • The skill now consumes Spiritshots, which also increase its casting speed.
        • Its casting speed has been adjusted to match skills similar to Wind Shackle.
        • The scaling of Cast Range/Effective Range with skill level has been adjusted.
        • Fixed an issue introduced after increasing the maximum skill level from 4 to 8. The casting range now correctly increases from 600 to 900, by approximately 40–50 units per skill level.

 

  • Fianna Arinel’s Soul Core Fragment Monsters and Locations:
    • Increased the drop rate of Herbs from monsters between levels 1–35
    • Demons have completely taken over the Forbidden Gateway, exterminating the local inhabitants. Now they constantly rule the Gate, and as night falls, their ranks swell noticeably, making the place even more dangerous:
      • Night demons now inhabit the Forbidden Gateway 24/7. Their numbers increase further as night falls
      • The number of monsters in the Cemetery has increased by approximately 18%
    • The acquisition mechanics for Wren Kain’s Soul Core Fragment Soul Core Fragments from Harbringers of Ankou have been reworked:
      • Increased fragment drop rates.
      • Increased the number of fragments obtained.
      • Completing the final item is now significantly easier.
      • Learn more in our Wiki.
    • Monster population has been expanded in starting and low-level hunting zones (levels 1–45).
      • The total number of monsters has increased by 1,731 (+10.9%): 15,836 → 17,567.
      • The changes affect 71 hunting areas across all starting regions.
      • The largest increases were made in:
        • Gludio — +277 monsters (+12.1%).
        • Dwarf — +228 (+12.4%).
        • Dion — +215 (+11.0%).
        • Dark Elf — +187 (+8.7%).
        • Orc — +180 (+10.8%).
        • Elven — +160 (+9.3%).
      • The largest increases were made in hunting zones such as Wasteland, Western Mining Zone, Eastern Mining Zone, Dion Hills, Plains of Dion, Dark Forest, Elven Forest, Immortal Plateau, and many others.

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  • Territory of Gludio — +277 монстров (+12.1%), 2283 → 2560
    • Wasteland — +80 (+15%), 542 → 622
    • Maille Lizardmen Barracks — +42 (+18%), 238 → 280
    • Gludio Town Lands — +31 (+17%), 179 → 210
    • Evil Hunting Grounds — +28 (+11%), 248 → 276
    • The Ruined Bend — +22 (+13%), 167 → 189
    • Windawood Manor — +22 (+15%), 142 → 164
    • Ruins of Despair — +19 (+8%), 251 → 270
    • Ruins of Agony — +17 (+5%), 341 → 358
    • The Neutral Zone — +16 (+9%), 175 → 191
  • Territory of Dwarf — +228 монстров (+12.4%), 1840 → 2068
    • Western Mining Zone — +67 (+18%), 381 → 448
    • Eastern Mining Zone — +59 (+16%), 361 → 420
    • Mithril Mines — +44 (+8%), 543 → 587
    • Abandoned Coal Mines — +38 (+12%), 322 → 360
    • Frozen Valley — +14 (+22%), 64 → 78
    • Spine Mountains — +6 (+4%), 169 → 175
  • Territory of Dion — +215 монстров (+11.0%), 1946 → 2161
    • Dion Hills — +58 (+17%), 336 → 394
    • Plains of Dion — +50 (+16%), 317 → 367
    • Floran Agricultural Area — +46 (+16%), 283 → 329
    • Cruma Marshlands — +33 (+8%), 414 → 447
    • Execution Grounds — +26 (+12%), 216 → 242
    • Bee Hive — +1 (+0%), 263 → 264
    • Cruma Tower — +1 (+1%), 117 → 118
  • Territory of Dark Elf — +187 монстров (+8.7%), 2150 → 2337
    • Dark Forest — +46 (+13%), 357 → 403
    • Spider Nest — +43 (+9%), 491 → 534
    • Black Rock Hill — +38 (+10%), 386 → 424
    • Shilen's Garden — +30 (+13%), 223 → 253
    • Swampland — +17 (+5%), 342 → 359
    • School of Dark Arts — +10 (+6%), 181 → 191
    • Altar of Rites — +3 (+2%), 170 → 173
  • Territory of Orc — +180 монстров (+10.8%), 1659 → 1839
    • Immortal Plateau North — +64 (+11%), 606 → 670
    • Immortal Plateau South — +47 (+14%), 339 → 386
    • Valley of Heroes — +24 (+14%), 167 → 191
    • Cave of Trials — +22 (+11%), 205 → 227
    • Immortal Plateau Center — +19 (+8%), 247 → 266
    • Frozen Lake — +4 (+4%), 95 → 99
  • Territory of Elven — +160 монстров (+9.3%), 1729 → 1889
    • Elven Forest — +61 (+10%), 610 → 671
    • Shadow of the Mother Tree — +40 (+17%), 230 → 270
    • Iris Lake — +38 (+7%), 534 → 572
    • Elven Fortress — +11 (+5%), 215 → 226
    • Elven Fortress Territory — +10 (+7%), 140 → 150
  • Territory of Giran — +131 монстров (+17.5%), 747 → 878
    • Gorgon Flower Garden — +45 (+19%), 240 → 285
    • Brekas Stronghold — +40 (+21%), 188 → 228
    • Hardin's Academy — +22 (+13%), 169 → 191
    • Death Pass — +19 (+16%), 121 → 140
    • Watcher's Tomb — +5 (+17%), 29 → 34
  • Territory of Gludin — +121 монстров (+7.4%), 1627 → 1748
    • Fellmere Harvesting Grounds — +37 (+9%), 435 → 472
    • Red Rock Ridge — +35 (+24%), 143 → 178
    • Langk Lizardmen Dwellings — +16 (+7%), 218 → 234
    • Windmill Hill — +13 (+4%), 299 → 312
    • Abandoned Camp — +8 (+3%), 250 → 258
    • Forgotten Temple — +6 (+3%), 198 → 204
    • Ol Mahum Checkpoint — +6 (+7%), 84 → 90
  • Territory of Innadril — +98 монстров (+14.0%), 700 → 798
    • Field of Silence — +40 (+14%), 295 → 335
    • Alligator Beach — +27 (+24%), 111 → 138
    • Alligator Island — +13 (+7%), 189 → 202
    • Garden of Eva — +10 (+22%), 45 → 55
    • Field of Whispers — +8 (+13%), 60 → 68
  • Territory of Human — +80 монстров (+14.0%), 573 → 653
    • Talking Island Eastern Territory — +53 (+18%), 297 → 350
    • Talking Island Northern Territory — +11 (+9%), 127 → 138
    • Cedric's Training Hall — +8 (+9%), 85 → 93
    • Einhovant's School of Magic — +6 (+11%), 54 → 60
    • Elven Ruins — +2 (+20%), 10 → 12
  • Territory of Oren — +54 монстра (+9.3%), 582 → 636
    • Sea of Spores — +14 (+7%), 197 → 211
    • Timak Orc Outpost — +14 (+18%), 76 → 90
    • Plains of the Lizardmen — +13 (+6%), 200 → 213
    • Ivory Tower Crater — +9 (+10%), 91 → 100
    • Forest of Evil — +3 (+33%), 9 → 12
    • Outlaw Forest — +1 (+11%), 9 → 10

 

 

  • Giant Marpanak Raid Bosses:
    • The first stage of reward standardization for NG/D/C-grade Raid Bosses has been completed, bringing them in line with higher-level Raid Bosses.
      • At this stage, the overall drop rates for Blessed Scroll: Enchant Weapon (D-Grade) Scrolls and Proof of Loyalty Proof of Loyalty have been standardized across each Raid Boss group. The item drop tables themselves will be standardized in future updates.
      • Starting August 10, Gamma will introduce the Mid A-grade Raid Boss pool, along with the ability to level etc_soul_stone_i01.png Soul Crystals up to Level 12
      • Important! On the new servers launching on July 31, Raid Bosses will be released gradually as the server progresses, just as they were during Gamma's launch:
        • NG- and D-grade Raid Bosses will be available from day one, while bosses starting from Low C-grade will be unlocked progressively.

 

NG/D-grade (levels 20-29)

  • Scroll: Enchant Armor (D-Grade) Scroll: Enchant Weapon (D-Grade) Blessed Scroll: Enchant Armor (D-Grade) Blessed Scroll: Enchant Weapon (D-Grade) — D-grade enchant scroll. 100% chance of a random scroll
  • Proof of Loyalty 1x Proof of Loyalty - 100%
  • Respawn time from 4 to 8 hours

 

D-grade (level 30-40)

  • Scroll: Enchant Armor (D-Grade) Scroll: Enchant Weapon (D-Grade) Blessed Scroll: Enchant Armor (D-Grade) Blessed Scroll: Enchant Weapon (D-Grade) — D-grade enchant scroll. 100% chance of a random scroll
  • Proof of Loyalty 1-2x Proof of Loyalty – 100%
  • Respawn time from 4 to 8 hours

 

Low/Mid C-grade (level 37-43)

  • Scroll: Enchant Armor (D-Grade) Scroll: Enchant Weapon (D-Grade) Blessed Scroll: Enchant Armor (D-Grade) Blessed Scroll: Enchant Weapon (D-Grade) — D-grade enchant scroll. 60% chance of a random scroll
  • Scroll: Enchant Armor (C-Grade) Scroll: Enchant Weapon (C-Grade) Blessed Scroll: Enchant Armor (C-Grade) Blessed Scroll: Enchant Weapon (C-Grade) — C-grade enchant scroll. 40% chance of a random scroll
  • Proof of Loyalty 1-3x Proof of Loyalty – 100%
  • Respawn time from 5 to 9 hours

 

High/Top C-grade (levels 44-49)

  • Scroll: Enchant Armor (C-Grade) Scroll: Enchant Weapon (C-Grade) Blessed Scroll: Enchant Armor (C-Grade) Blessed Scroll: Enchant Weapon (C-Grade) — C-grade enchant scroll. 100% chance of a random scroll
  • Proof of Loyalty 2-3x Proof of Loyalty – 100%
  • Respawn time from 6 to 10 hours

 

  • image.png Game client:
    • Clan icons have been completely redesigned and improved:
      • Before launching a new server, GAMMA Clan Leaders must prepare new clan badges before installing the update:
        • Old clan badges will be automatically scaled, so they won't disappear after the update. However, for the best quality, it's recommended to prepare a new badge according to the specified specifications in advance.
      • Requirements for icons:
        • The image size is 32x24 pixels. Images of other sizes will be automatically scaled, but may not display correctly. It is recommended to use 32×24 precisely
        • Supported formats: BMP or PNG
        • PNG uses 32-bit color depth, BMP uses 256 colors
        • Transparency is supported only for PNG (32 bit)
        • Transparency can only be fully enabled or fully disabled. Semi-transparent elements (shadows, antialiasing, etc.) are not supported
        • The transparent area should not exceed 25% of the total image area. At least 75% of the icon should be filled with the image
        • You can now use images with transparent edges thanks to transparency support.
        • The use of images containing pornography, violence, political symbols, and other prohibited content is prohibited. Violators will be blocked
      • New features:
        • The character HP bar can now be locked to prevent accidentally changing its position:
          • image.png
        • HP potions and CP/HP/MP elixirs now support auto-use — simply place them on your skill bar and right-click them:
          • image.png
          • In the future, these types of consumables will have a dedicated interface area so they no longer occupy space on the skill bar.
        • Clan emblem size can now be scaled just like character names and other interface elements:
          • Important! This update does not require you to use larger clan emblems. You can keep them at the same size as before or enlarge them — the choice is entirely yours.
          • Thanks to the increased resolution (32×24), emblems retain high quality even when enlarged and do not appear blurry.
          • Our goal is to give players more freedom when customizing the interface. Just like the size of character names, titles, chat, and other UI elements, each player can adjust the clan emblem size to match their personal preferences.
        • Hidden text

          image.png

          image.png image.png

 

  • image.png Other:
    • Improved skill descriptions for Summon Soulless Summon Soulless Summon Kai the Cat Summon Kai the Cat Summon Merrow the Unicorn Summon Merrow the Unicorn Summon Mechanic Golem Summon Mechanic Golem:
      • The description now correctly displays the number of additional targets that the pet attacks
    • Fixed a bug that prevented items from being sold to a character in private store mode. The system now functions correctly
    • Fixed a bug where a character under the effects of Curse Fear Fear could interact with the game world. The mechanic now correctly functions and block interactions as intended
    • Fixed weapon and shield display issues for 270 NPCs and monsters
    • For monsters levels 1–45, the damage multiplier for M. Crit. Attack has been reduced from ×3 to ×1.5–×3 depending on the monster's level:
      • The chance of dying from a single spell at early levels has been significantly reduced. However, we recommend updating your jewelry promptly — it still plays a vital role in protecting against magical damage
    • Fixed visual errors that occurred when hiding the interface using Alt+H
    • The Party Matching feature is available from character level 10:
      • You can view the list of rooms from any level
      • You can only create rooms from level 10
      • You can only enter existing rooms from level 10
    • Fixed a bug where if the attachment limit was exceeded, an mail could not be resented and had to be re-created
    • Added the image.png /dwarvenmanufacture action to the character's action bar (Alt+C)
    • Added a visual alert when the trading shop slot limit has been exceeded
    • Fixed visual errors that occurred when various trigger effects were triggered
    • Improved display of moving objects, eliminated the "ghosting" effect
    • Character can no longer interact with witch clan setting if he is not a member of a clan
    • Fixed display of character buffs line
    • Improvements have been made to the way quest items are displayed. The number of cases where quest items were incorrectly shown in the regular inventory instead of the quest inventory has been significantly reduced
    • Staff of Evil Spirits — the rare item bonus has been changed to M. Atk. +7%.

 

image.png Sight into the future

  • Upcoming plans and features currently in active development:
    • image.png Game Client:
      • Aden Castle — visual and technical improvements.
      • In-game chat — adaptation to the new interface, familiar quality-of-life features, and a modern visual design.
    • image.png Alchemy:
      • A new gameplay activity as part of the crafting system.
      • Allows players to create various useful potions, elixirs, and Noblesse Blessing Noblesse Blessing scrolls.
    • image.png Epic and Raid Bosses:
      • Rework of Epic Bosses.
      • New Epic Bosses.
      • New Raid Bosses:
        • New bosses will be introduced in waves as the server progresses.
        • Starting August 10 on GammaMid A-grade boss pool and etc_soul_stone_i01.png SA leveling up to level 12.
        • Top A-grade boss pool (September/October):
          • Storm Winged Naga
          • Longhorn Golkonda
          • Cherub Galaxia
          • Death Lord Ipos
          • And many more bosses featuring updated mechanics, Top A-grade loot, and etc_soul_stone_i01.png SA leveling up to level 13 for Top A-grade weapons.
    • accessory_hero_cap_i00.png Grand Olympiad:
      • We are currently working on and testing arenas for the future Olympiad.
      • Olympiad development is still in its early stages, so the system is not expected to launch in the near future. We want to carefully refine every aspect to deliver a high-quality and well-balanced competitive experience.

 

You'll need to use our image.png Launcher for the update to display correctly. 
We strongly recommend using the Check Files feature, as we regularly release various minor and major updates.

with  ❤️, E-Global & Averia

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