Выдает след ошибку, делал фулл чеки, удалял систем и тд
Version: EP30_Global,LL_s,V2110409,286
BuildDate: Tue Oct 13 23:23:09 2020
Time: 2022.11.24 12:55:25 [GTick=596,LGTicks=595,Duration=30]
PosCode: 0:0:0
ZoneName:
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz @ 2598 MHz
RAM: 16278MB RAM
CPUInfo: 12,6,12,0
Memory: 234453KB
PrivateMemory: 495212KB
Video: AMD Radeon Pro 5300M (5002), DX v4.9r904
Option: 1540x900__W0_H0A0K__
Scene: 0_0_0
Stat: 3
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 596
NPAuthSocketClosed: 0
Sev: 3_MW Test (start 25.11) - Proxy
VideoResources: 14 MB
MAC: B9-FD
LANG: RUSSIAN
IME: ???
Error:
Protocol: S_NEW_CHARACTER_SUCCESS(887, 2) <= C_NEW_CHARACTER(3, 12) <= C_EX_USER_BAN_INFO(9, 304) <= S_CHARACTER_SELECTION_INFO(583, 305) <= S_LOGIN_RESULT(11, 305) <= C_LOGIN(53, 306) <= S_VERSION_CHECK(28, 307) <= C_VERSION(275, 319)
History: DrawPrimitive <+ RenDev=fda20000 CurrentState=fda274c8 <- DrawLoop <- FD3DRenderInterface::DrawPrimitive <- FCanvasUtil::Flush <+ Material=Transient.FinalBlend <- UGameEngine::ApplyGammaCorrection <- Draw <- UGameEngine::Draw <+ GRenDev = fda20000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x00000058]
Address [0x656138CC]
SegCs [0x0023]
amdxn32.dll [0x655F0000] Offset [0x000238CC]