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GrimoireWeiss

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  1. GrimoireWeiss

    Insane Crusher mega nerfed

    A lot of classes have skills that originally were higher level or from 3rd prof. You don't see those kind of nerfs on those skills. Ok buff cancel is gone. Why then make it 1min CD on top of it? Like am I missing something or tanks were so OP that barely anyone plays them? Balance is reflected in player base. Most played are warrior classes and next update they are even more glazed. Where is that balance?
  2. GrimoireWeiss

    Dual Boxing..

    Create a secondary acc. First log in with the account that has premium. Only after that log in with your secondary acc. If you log in first with acc without premium you will see a empty character screen.
  3. I am just baffled by the answer "Summoners are exclusively solo". This game is not build around solo play and especially at higher levels. Everyone and their mother has multiple accounts for supports and etc. The advantage of summoners not needing gear or buffs is irrelevant as we are not playing off L2 in 2000s. For example I loved to play Phantom Summoner in some later chronicles. You had debuffs and could summon that cubic for whole party, while other summoners had more party potential you had death spike as a nuke and my favorite was the demon summon at 55lvl. Instead of being support summon he was DD/Tank summon who could aggro single target and aoe. Aggro applied mdef and pdef debuff. He could heal single targets for decent amounts. You felt like having a pocket tank just incase. People were stuck in the past so they didn't value PS but once I got into a party I was doing gods work so to speak :D Targets melted and I could hold aggro while healing by myself. I feel like summoners need to be flexible. While they don't replace normal classes they should have summons that allow them be part of parties. Like Warlock could restore some mp to others and not just himself. Their summons could have roles and be more than just a summon with one skill. As of now it's pretty obvious summoners are least played class because it's a waste of time and especially after next update. All you get is smart cubic and 3rd prof summon. Like I said before I feel like some classes are just becoming over buffed. Warsmith is a solid class that was mainly used for crafting obviously. Still they are dwarfs that while slow hit hard and eat damage due to HP. Hammer Crush is a solid skill. Then they have Crushing Strike that deals even more dmg and reduces pdef/mdef by 10%. Reduces stun resistance by 10% too. Cancels stun buffs with pretty decent %. Weapon buff gives more dmg and stun chance. Then look at new skills they get. Might and Shield for summon is now unique so stacks with normal buffs. They get old skills like stances and passives. Then you have Forge Guardian buff that gives a lot of raw power. Rush for mobility on 5s CD :D Another self buff with 10% a.speed. There is 15% while using skills to increase skill dmg by 25%. Armor Crush on 8s CD that hits hard stuns and reduces pdef/mdef for 30%. What would you do against this as a Summoner or as a Tank? Your distance is useless. Your def stats are pretty much too. I just see lists of new or revamped skills for other classes that are insane but they nerfed DA and tanks in general. Tanks are more just then walking stat walls. Where is CC? Some ok dmg skill with debuff or something? Give SK life leech so I could have another ranged skill for some dmg :D Make it so I don't need to rebuff panther after death. For some reason they are afraid of tanks and nerf DA but give Terramancer buff cancel. Pretty much least played class is Summoners and after that Tanks. I just don't understand why they are loading other classes with the good stuff but are so afraid to give few tools to Summoners and Tanks. You can find server stats. Literally most played classes are warrior class. They get even more next patch. Even Bards get rush which is fine but people forget if a WS with those stats and skills slides next to you are a dead. If a Glad with that dmg and disarm slides to you then you are dead too. I am not gonna lie I am interested in Cleric changes because this class is not just buff library anymore but at the same time it looks more Paladin then the Paladin class. They could have added poison removal for Paladin which fits the class. Make is so bleed and poison removal can be used on others. Etc etc. I know it's a project that tries to approach this game differently but while some changes a cool others are weird.
  4. Yeah this new update seems in some places poorly planned out. There is a lot of positive stuff like new beautiful zones, cycling macro, revamped skills and their levels, supports with easier access to simple buffs, buffs combined into a single buff and etc. For example if you level a Overlord you would pretty much start from 0 with buffs after reaching 2nd prof and they would be randomly spread across levels after that. Other classes already have most important buffs while OL would need a lot bigger level. It would be interesting to see how so called dead skills would be changed too. Then I start reading skill changes and my excitement goes like a stick of dynamite placed in a arctic water. Why create new class when they haven't even finished original content? Prophet is not a tank but that class seems more of a Paladin now then Paladin. Most classes get old skills, new original skills or some skills were revamped. Summoners I think were bottom tier characters and next update they stay that way. All Warriors and Bards get rush at 30-40lvl. Warriors get a bunch of old and new skills. Archers and Daggers get a bunch of old and new skill. Archers can jump backwards now and Daggers blink to your back. Warsmith has rush and gets more free stats with new buffs and more stuns/damage which makes me feel like even a tank would be bonked to death. Then I see tank changes and I go For example I play DA. Hamstring goes from 1min to 30s. Deflect arrow max lvl gives 40% and now 20% resistance so another nerf. Shield Strike can CRIT and has cone aoe! Oh wow I will be aoe beast now. Bigger aggro range with level. You mainly get more def boosting skills. What is the point of it all if other classes get more mobility, dmg, cc and skills that reduce def stats. No gap closer skill or pull skill. Insane Crusher now on 1min CD and reduces a little bit of healing received and debuff resistance. Why nerf tanks against archers when that is their thing and archers get bunch of new tools. They could have at least changed so you wouldn't need to rebuff panther after death. Tanks and Summoners are already least played classes and when you look at changes it feels like it will stay that way.
  5. GrimoireWeiss

    How to join test server?

    Thank you for your answer. The thing is I am a Russian by blood but I was raised in a different country so while I can speak Russian I can't read it. Had to translate your comment. I tried to look up some stuff on youtube but Lu4 content is mainly mages, tyrants and etc. Hard to find tank videos for example. A lot of server specific changes creates a lot of confusion. For example Orc Mages recovering mana trough melee hits is still a pretty new concept in L2 terms. It was introduced probably around when Kameal race appeared. This server that is very classic and limited has this from what I have seen it and this changes Orc mage classes completely. I can take OL with heavy armor and pole then switch Soul Cry and Soul Guard then aoe farm ez. I have done that before. I am a old L2 player but I pick classes depending on available skills and etc. Like I love PS but no 55lvl Summon on this server and etc. The only thing I can do is ask and pretty much no one wants to answer. For example Warlord looks very loaded compared to other versions and servers. No offense but I am a Russian even if I can't read but Russians in L2 pretty much have barely any English skills in 2025. Feels like a elitist community that doesn't want to learn.
  6. Hi, I am trying out this project and while database is good and very useful I still can't fully understand how some things work. Especially when a lot of things are changed. Like poison giving -5% speed and heal reduction. Youtube has lack of Lu4 content on characters like tanks. Before deciding on my class I would like to test characters. When I try to log in I can see test servers but I can't join them. Can they be joined? If you can't join them then maybe someone can answer few things for me. For example SK lightning strike will paralyze the user after 10s? Viper cubic description is a little bit different. It mentions gloom now so is it flavor text or it does more then poisoning now? Is DA skill life scavenge stronger here and does panther has skills?
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