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Apache Ant

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  1. Собираем патч, сегодня будет ОБТ - как положено.
  2. Я не буду разводить полемику, просто предоставлю пруфы с цифрами касаемо ожидаемого онлайна: High Five Грация финал Мы абсолютно не против сделать сразу 3 окна, но это стратегически не разумно, с ГФом мы были куда более уверены относительно обкатанной сборки. Относительно заработка rpg - вы либо лукавите, либо не знаете всех источников их дохода. Мы не лезем к ним в казну, но они живут далеко не на "шапках" и "па". Баны - это вообще отдельный разговор.
  3. Доброе утро! Отвечаем не так часто, как хотелось бы в силу высокой нагрузки по настройке серверной части, службы поддержки, защиты и прочих нюансов, с которыми наша команда в рамках запуска ХФа сталкивается впервые. Относительно ваших вопросов: 1. Стандартное разрешение на всех наших серверах - 3 окна, давайте отталкиваться именно от этой цифры. В связи с чем может быть изменено решение в пользу 2, или даже 1 окна? Стартовые нагрузки и не более. На ГФе, в первые несколько часов стояло ограничение в 1 окно, так как сборка начала крашится от высокого онлайна. Аналогично и с ХФом. Резюмирую: на момент старта - 2 окна, при возникновении проблем с оптимизацией нагрузки, 3 окна - при устранении данной проблемы. Наше официальное разрешение в целом - 3 окна. 2. ТП на ХБ - будет оставлен. 3. Всего будет порезано 2 локации. Причина: абуз фарма адены. Если есть обратное мнение - объясните. 4. с ПА - работаем над возможностью его модифицации по сей день. НКСОФТ предоставлял на ХФе исключительное повышение рейтов - х2, модифицировать это изменение не просто, а делать х2 мы разумеется не станем. Как только определимся с конечной возможностью либо её отсутствием относительно изменения ПА - мы моментально всех уведомим. Просим прощение за ожидание.
  4. Попробуем уложиться быстрее, понимаю, что вам также необходимо спланировать расходы. Собственно - это ведь и в наших интересах, чем организованней мы подойдем к этому вопросу, тем лучше заработаем.
  5. Пересматриваем, стараемся проявлять разумную наглость, все-таки - мы нацелены работать на перспективу. Относительно описанных цен - все в разы дешевле, хотя конкретно на этом открытии мы сделали очень серьёзный упор на расходы по команде, рекламе и естественно - покупка самой сборки. Однако, это не оправдывает дисбалансного магазина либо завышенных цен, все должно оставаться в пределах разумного.
  6. Доброго времени суток! Тезисы вполне объективны, давайте разберем их по порядку: - Все проблемы относительно ситуации с ПА - осознаем, будем обдумывать более подходящее решение. - Зайдите в статистику https://smart-guard.eu/ru/statistics, с точки зрения соотношения СНГ рынка к EU / US / BR, у нас 60% на 40%. На предыдущем запуске, показатели держались на уровне 50 / 50. Есть несколько причин для изменений: 1. Органическое (самовольное) посещение с СНГ - значительно выросло, в сравнении с предыдущим запуском; 2. Более оптимизированные рекламные кампании под СНГ аудиторию, с точки зрения количества и качества; 3. СНГ рынок ФШ, сам по себе - более глубокий, и мы физически способны лучше его проработать. Также хочу отметить, что EU кланы - лишь красивое слово, на фоне СНГ игроков их практически не существует. Пачки - да, и их по меркам ХФа довольно много, как и соло игроков. Прикладываю скрин относительно: "Вы точно видели свою статистику?:facepalm:" Количество сеансов за 19 дней, при условии, что показатель "конверсии" и "сеансов" значительно вырастет в последнюю неделю "до старта" и на нашем проекте, далеко не каждый нуждается в регистрации нового аккаунта (активная база, само по себе - достаточно большая). Если сравнивать с предыдущими запусками - результаты лучше. Соотношение аудитории за последние 2,5 месяца (включая 1-19 апреля). - Относительно софта - мы сделаем все, дабы уменьшить количество "багетов" в области использования pvp скриптов. Не мне рассуждать на тему того, почему это плохо, вы и сами отлично осознаете к чему приведет всеобщий юз, давайте не будем тролировать эту тему. Спасибо за вопросы, надеюсь ответы Вас удовлетворят. P.S: Давая подобное описание и обещания относительно сервера, мы задаем в первую очередь планку для самих себя. Наш коллектив - ведет коммерческий проект, который обязан удовлетворять запросы рынка. Довольно часто, мы допускаем ошибки на пути к улучшению, как и любой молодой коллектив. Но мы всегда стараемся принимать эти решения на основе реальных фактов, а не наших домыслов, именно по этому говорить: "Делаем катку на месяц" - максимально обидный отзыв.
  7. Apache Ant

    Ищем клан!

    У меня вопрос, какая тема фэйковая, можете показать?
  8. Apache Ant

    CLAN ITALIANO RECLUTA(CLAN ADEN)

    We are great to see you here, guys! If you want to post your logo on our desk or want any promotion as your clan via our facebook - feel free to contact us!
  9. Apache Ant

    LF OutOfControl+InfraRed+League

    Did you ever play with ODA? :)
  10. Apache Ant

    High Five x5 - Discussion: "On"

    Acrually, we can tell you that Greece community is 3rd (in amount) compare to all of our users :)
  11. Apache Ant

    High Five x5 - Discussion: "On"

    Actually there is 0 hiding. We are more than just interested in the stability of those servers on which people want to play a long game. That's why, we have 2 option: 1. Update GF to H5, that merge GF with new H5. 2. When we will open new GF, we will merge it with previous one.
  12. Apache Ant

    High Five x5 - Discussion: "On"

    Greetings! Alongside with growing recognition of lineage 2, the number of 3rd-party software has increased dramatically. While some of them are harmless and just helps to remove monotonic moments. Others on the contrary could destroy the point of the game, hacking it or f.e. giving the fastest response to another player's actions in pvp.We are totally aware of that actual problemof modern Lineage 2. Due to these reasons our server has a unique Interface, which is desinged to make you play more comfortable, as well as bot-hunting, which includes cutting off paid Pvp scripts.The guard system was succesfully tested on our previous server, although the soft market is constantly in progress. None the less, the use of different methods gives us an opportunity to decrease its influence on players.
  13. Apache Ant

    High Five x5 - Discussion: "On"

    If you read the description, you should know - we will merge each similar server with other, or - there would be a chance to upgrade GF to H5 and merge them. The thing is we just take the H5 source, and it's not finished yet. As you could see, we've been working with GF till those day.
  14. Apache Ant

    qwerty

    Я сам в шоке, если честно
  15. Продаем чашки с логотипом E-Global :mason:
  16. Apache Ant

    High Five x5 - Discussion: "On"

    H5 is one of the best Olymp chronicle, and it's more casual for community rather than IL of GF :) Actually, on that server you willl see something new =)
  17. Apache Ant

    High Five x5 - Discussion: "On"

    Thank you a lot!
  18. Apache Ant

    High Five x5 - Discussion: "On"

    Kapi, first of all - we're thankfull for your asnwer, because you spend your time on us and give the clear opinion about our project in general. From our part i would like to pay you back giving our own vision, so we could understood each other better. As i could observe, the very first and main problem - lifespan of our server. You think that we "fuck" it during the process, but let us know: "How?". Each server on market (not only our) live with the same model, but it has difference in community, online and maintenance. From our part we try to understand what should we provide to community to make it Satisfied. If you take what you want from server - than it great, our job is done pretty well, but if not - we must know what was your goal, what do you want exactly? The second part - stable and fair server. About stability: In our anounce we did propose to make "afterlife" model - it is a question of similar concept and chronicles.There are servers with an adequate policy concerning afterlife. We believe that using acurate and fine adjusments will help players to save their efforts. About fair server - it means server with no profitable donation? May we talk about it a bit longer so we can clarify the exact thing you call unfair? [*] The third part - "all we want is money". All we want is - make community which trust as, only is that way we can make money and build the project. No community - no money, so let be honest to each other, the only thing we care is how to make it works. For what i see right now, Lineage community want from servers: Social part. Which means you have a lot of ways to communicate not only with your friends but with other server eather, the bigger online server has - the more simple for you to find way of communication. Fun part. You certanly don't want farming all the time, what you are looking for is balance between farming + fun during the server life. If you take part in big-war, you would never tell us: "I have nothing to do on your server". But you should understand that there is no way we can afford ppl to play longer than they want. If some players from your CP will left because of any kind of problem - you would do nothing with it, because he has other part of life and own vision which you should accept. All we try to do for now is - satisfy those who like only the starting race and those who want to play much longer. Have you not noticed that we are working with the community throughout the life of GF x7, or IL x25 making new location, special Events working with clans? If not - that sadly, because we really do our best to make it work. In any case, we are grateful that you've been played on our servers Kapi. We would try to observe community better.
  19. Apache Ant

    Make Lineage 2 Great Again (High Five x5)

    Grand Opening: April 28, 2017 at 20:00 (GMT +2 / Greek Time) OBT: April 22, 2017 at 20:00 (GMT +2 / Greek Time) Files for OBT will be available on April 22. Rates EXP x8-x5 SP x8-x3 Adena x6-x3 Seal Stone x3 Drop chance x4, quantity х1 (if chance is over 100% it won't increase a drop quantity) Spoil chance x2, quantity х1 (if chance is over 100% it won't increase a drop quantity) Epaulettes х2 Manor x1 Fame x1 Hellbound is available from the start with the maximum level RB Exp/Sp x7 RB drop x4 Epic Boss Exp/Sp/Drop x1 Drop quest item x1 Quest reward (exp/sp/item/adena) x3/x3/x1/x1 Additional changes for some of the quests: Gameplay Server time - gmt +2 (greek time) Autoloot - disabled Off-trade - activation by using .offline command. Notification: you should buy the item in E-Store, price - 50.000 aden, duration - 48 hours Skills auto learning - disabled Box limit - 2-3 during the Grand Opening, 4 in future (after load decrease) Cursed weapon - from the server opening Chat limitation - shout/private/trade chats are available starting 20 level Epic Bosses and Instance Zones Entrance Limits Bosses respawn: Hallate, Kernon, Golkonda 16 hours + 0..8 hours Flame of Splendor Barakiel 8 hours +0..4 hours Core 36 hours, +-2 random Orfen 36 hours, +-2 random Queen Ant 24 hours, +-2 random Baium 5 days, 0..4 random Antharas 11 days, w/o random Valakas 11 days, w/o random Changes to Epic Bosses: The amount of experience gained for the Ant Queen killing was reduced Baium level was increased from 75 to 82. His HP, p.atk and m.atk were also increased. Significantly increased the amount of adena drop from Antharas and Valakas (1.5-2.5kkk) The number of one-piece patterns drop from Antharas and Valakas was increased. In Valakas's and Beleth's locations the character will not be sent to the town during relogin. Epic Bosses and Instancezone entrance limitation: All Epic Bosses are dead from the server opening Valakas and Antharas entrance limit were removed SoD (Tiat) entrance limit - 27-45 characters To enter the night Zaken you need 27-72 characters level 56 or higher Grand Olympiad Start - May 25 First heroes - June 1 Battles take place during 18:00 - 0:00 (gmt +2) Castle Siege, Territory Wars, Seven Seals, Clan Halls Seven Seals Period - 14 days First period starting on - May 1, takin into account the server time, the period will start at 18:00 (gmt +2) First mamons - May 8, 18:15 (gmt +2) Sieges Fortresses will be available to capture from the server start First Castle sieges - May 14, 16:00 and 20:00 (gmt +2) Castle sieges period - 14 days, on Sundays Territory Wars First Territory Wars will start after the first sieges ends (May 14) Territory Wars period - 14 days, on Saturdays from 18:00 (gmt +2) Changes in Drop Drop chance of the Anakim transformation is reduced. Quantity of adena and attribute stones drop has been increased in the locations: Kokracon, Hellbound, Monastery of Silence. Quantity of adena drop has been increased in the locations: Crypts of Disgrace, Mithril Mines, Plains of Lizardmen, Den of Evil, Giant's Cave. Chance of one-piece patterns drop was decreased from: Bloody Karik, Bloody Berserker, Bloody Karinness. Quantity of adena and attribute stones drop has been decreased in the locations: Delusion Chamber, Primeval Island, Imperial Tomb. Quantity of Guiding Tea Leaves drop has been increased in the location Delusion Chamber. Other changes Now there is a possibility to teleport to the Gracia continent from NPC Gracian Survivor. Warehouse Keeper and Grocer NPC's were added to the Keucereus Alliance Base. PNC Teleportation Cubic were added to the Hellbound island, which will simplify movement on location. The Blood Oath and Blood Alliance items can now be traded. Drake Leader, Drake Warrior, Drake Scout and Drake Mage will be teleported back in the case if they will move away from their respawn points. NPC Item Broker (Auction) will begin its work on May 15. Shops and Services More information on April 26.
  20. E-Global: High Five x5 (Retail) Open alpha-test: April 4! open beta-test: Will be announced after Alpha-test. Grand Opening - April 28 Oh Yeaah, we totally know how to make "Big War". Really tough fights in our game worlds.The confrontation between Clans and Allianses of different rates, play styles and chronicles. General competition among people of different languages, ages and social groups. Well, in fact, that is why we like playing Lineage 2 - cruel world with it's own character, which throw us a challenge! Where every player is unique and has the right to decide what game style to choose, make his own world, as part of The World. Because of that, we love making games on e-Global level. Our top priority, as it was mentioned before - to create really a living world. Each of you, despite of skill, playing time, charactes, language, your aims, will have a possibility to find people with common interests, and be a part of The World. Where everyone can become a part of a team, fighting his own way to glory! And last but not the least - to get true emotions thanks to real, long, tough, unpredictable Total "Big War", as it must be. Every new server requires personal approach. The player should never put an absolute trust in any brand. On the other side, behind us there is a complex expirience of 5 ,without any exceptions, successful servers with high online of unique players. Well, we made some mistakes at times. Nevertheless we are open to your thoughts, opinions and even criticism, and today we are ready to fight for your warmest feedback. Pass from words to deeds, lets have a look at our previous low-rated servers: Interlude and Gracia final. [spoiler=Spoiler.]There is a classified information that some players from Official server are goint to join us. Pass from words to deeds, lets have a look at our previous low-rated servers: Interlude and Gracia Final. [spoiler=Game accounts.] [spoiler=Unique site sessions in first days. ] [spoiler=Gfx7 unique and total online during a week since the start. The highest point - 5356] [spoiler=Ilx7 after 10 days from start (april 25th - may 7th). The peak - 6064. ] [spoiler=Worldwide.] How do we manage to attract huge attention,having tens of thousands players in our worlds? Invesments. The point is not the money and advertising. The point is people and strong relationships, you are not looking for just "Official files" or "Grand opening", but for the well-organised show. Our primary resource is your trust, which has the highest value. We were able to create a community who awaits E-global servers with its unique traits and atmosphere. What is more, our team wants to justify your trust and expectations, bringing our servers to perfection. We will make the world, which on one hand is simple and clear, even friendly to its habitants in the beginning, on the other hand - the strong will and persistense is required on your way to the heights of power. This principle affects gameplay through dynamic rates - smooth decreasing from x12 on low lvls to x3 on high levels. It includes exp, drop, spoil, quests rewards and what not, in a balanced way ofc. In our opinion, making a long-termed server means constantly working in 2 dimentions - increasing the flow of new players and creating challenges for top players. Special bonus programs for newbies, will be available in a few days after the opening. Moreover, author's events, tournaments, Big War, living economy, multinational community will create the very atmosphere regardless of your aims. We do have in mind the following. [spoiler=server support and troubleshooting] We start Hive Five server for the first time and ready to face technical and social problems. Becides, this is going to be the first server with global support by well co-ordinated team from the beginning till the end. [spoiler=Finding new ways of progress] Any server dies if a player has not interest or reached the top of the game. Our goal is to invent so called "Update system". It implies looking after server's life and making some things harder to obtain. [spoiler=The use of third-party software]This topic will be explained below. [spoiler=The afterlife]It is a question of similar concept and chronicles.There are servers with an adequate policy concerning afterlife. We believe that using acurate and fine adjusments will help players to save their efforts. [spoiler=To cut in short] Alongside with growing recognition of lineage 2, the number of 3rd-party software has increased dramatically. While some of them are harmless and just helps to remove monotonic moments. Others on the contrary could destroy the point of the game, hacking it or f.e. giving the fastest response to another player's actions in pvp.We are totally aware of that actual problemof modern Lineage 2. Due to these reasons our server has a unique Interface, which is desinged to make you play more comfortable, as well as bot-hunting, which includes cutting off paid Pvp scripts.The guard system was succesfully tested on our previous server, although the soft market is constantly in progress. None the less, the use of different methods gives us an opportunity to decrease its influence on players. The very first e-Global server was famous for its regular tournaments with the support of Wepay.Tv. Nowadays we dont turn a blind eye on this area either and it's an open secret that we have an expirienced employee in 9 vs 9 tournaments. Futhermore, based on our players we want to hold a balanced tournament brackets. Back to business. It's really important the investiments to be compensated. This game is not just a hobby for us, but hard, demanding work. We don't do any guess-work and guarantee the highest quality of Support. It took a lot of hours and money to understand the top priority of approach. With this in mind we want create The World that suits you. The dynamic donation system aimed at increasing server's lifetime is . No need to say that we also realise the importance of server's economy. As well as the Gameplay must not be affected by donation. In your personal control panel you will see the flexible discount system,special offers and bonuses. Moreover this server will have some kind of Commission shop/salesroom which principle will be told later on. [spoiler=Interlude] [spoiler=Gracia Final] The story of Hive Five is in your arms! but the story of Hive Five has already fallen into your arms. Let's build this World all together. It's only the beginning, but the story of Hive Five has already fallen into your arms. Let's build this World together. Server Discussion Make Lineage 2 Great Again!
  21. Понимаю :) При этом, считаю очень важным донести до аудитории наши истинные мысли и намерения, так как вокруг этого анонса будет разворачиваться вся рекламная кампания. Форум до 24 будет открыт под новый ХФ :)
  22. Для этого случая, можешь просто пройтись по заглавиям :D Трамп в деле!
  23. Дата открытия: 28 апреля 2017 в 20.00 (мск) Начало ОБТ: 22 апреля 2017 в 20.00 (мск) Рейты EXP x8-x5 SP x8-x3 Adena x6-x3 Seal Stone x3 Drop шанс x4, кол-во х1 (превышение 100% шанса не приводит к добавлению кол-ва) Spoil шанс x2, кол-во х1 (превышение 100% шанса не приводит к добавлению кол-ва) Epaulettes х2 Manor x1 Fame x1 Hellbound доступен максимального уровня со старта RB Exp/Sp x7 RB drop x4 Epic Boss Exp/Sp/Drop x1 Drop quest item x1 Quest reward (exp/sp/item/adena) x3/x3/x1/x1 Дополнительно изменены рейты некоторых квестов: Геймплей Время сервера - gmt +2 Автолут - нет Оффтрейд - активация через команду .offline, необходимо купить Item в E-Store за 50.000 aden (раздел misc) - время 48 часов Автоизучение умений отключено Ограничения на окна - 2-3 на старте, 4 после уменьшения нагрузки Проклятое оружие - со старта Ограничения на чат - крик/приват/торговый доступны с 20 уровня Эпические боссы и инстансы Респаун боссов: Cabrio 12 часов, без рендома Hallate, Kernon, Golkonda 16 часов + 0..8 часов Flame of Splendor Barakiel 8 часов +0..4 часа Core 36 часов, рандом +-2 часа Orfen 36 часов, рандом +-2 часа Queen Ant 24 часа, рандом +-2 часа Baium 5 дней, рандом 0..4 часа Antharas 11 дней, без рандома Valakas 11 дней, без рандома (первый Valakas реснется на 12-ый день после старта, чтобы разделить респаун с Antharas) Изменения боссов: Уменьшено количество опыта получаемого за убийство Queen Ant Уровень Baium увеличен с 75 до 82. Его HP, p.atk и m.atk так же были увеличены. Значительно увеличено количество дропа адены с Antharas и Valakas. (1.5-2.5kkk) Увеличено количество дропа цельных вещей с Antharas и Valakas. В локациях Valakas'а и Beleth'а при релоге персонаж не будет отправлен в город. Ограничения на входы к боссам и в инстансы: Все эпические боссы мертвы со старта Убран лимит количества игроков на вход в логово Antharas'а и Valakas'a Для входа в SoD (Тиата) необходимо 27-45 персонажей Для входа на ночного Закена необходимо 27-72 персонажей уровня 56 или выше Для входа на Фринтезу необходимо 27-45 персонажей уровня 80 или выше Великая Олимпиада Начало - 25 мая Первые герои - 1 Июня Время проведения боев - 18:00 - 0:00 (gtm+2) Осады и ТВ, 7 печатей,клан холлы 7 печатей Период - 14 дней Начало первого периода - 1 Мая, учитывая время сервера, период начнется в 18.00 мск Первые маммоны - 8 Мая, 18.15 мск Осады Осады крепостей доступны со старта сервера Первые осады - 14 мая, 16.00 и 20.00 мск Период осад замков - 14 дней, по воскресениям Территориальные войны Первые ТВ начнутся сразу после окончания первых осад (14 мая) Период ТВ - 14 дней, по субботам с 20.00 мск Изменения Дропа Шанс дропа свитка трансформации в Анаким уменьшен. Увеличено количество дропа адены и камней атрибута в локациях: Kokracon, Hellbound, Monastery of Silence. Увеличено количество дропа адены в локациях Crypts of Disgrace, Mithril Mines, Plains of Lizardmen, Den of Evil, Giant's Cave. Уменьшен шанс выпадения цельных вещей с Bloody Karik, Bloody Berserker, Bloody Karinness. Уменьшен дроп адены и камней атрибута в локациях Delusion Chamber, Primeval Island, Imperial Tomb. Увеличено количество дропа Guiding Tea Leaves в локации Delusion Chamber. Прочие изменения У НПЦ Gracian Survivor появилась строчка с телепортом на континент Gracia. На базе альянса Кецеруса были добавлены НПЦ Warehouse Keeper и Grocer. На острове Hellbound были добавлены НПЦ Teleportation Cubic, которые упростят передвижение по локации. Предметы Blood Oath и Blood Alliance теперь можно передать при помощи торговли. При отдалении на определенную дистанцию от точек респауна Drake Leader, Drake Warrior, Drake Scout и Drake Mage будут телепортированы обратно. НПЦ Item Broker (Аукцион) начнет свою работу 15 мая. Магазины Информация будет опубликована 26 апреля.
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