Papanda 2,513 Posted October 22, 2021 Share Posted October 22, 2021 Some of you might ask what inspired us and what we were thinking about when we worked on MasterWork II. I know that you can't wait to scroll down and read about skills, but if your Clan Leader or Party Leader will read this part it will be awesome :) When we were making concept of MasterWork II we had the one essential idea: there is no need to change every aspect of the game that comes to your mind. Find problems and solutions instead. In other words, we don't like to make changes just to change something. Every change we make is either our own idea or your feedback on our updates. Let's take a look at Judicator as an example: We understood that class was only used as a box character and wasn't really good to be party member or even good for playing solo. First thing that could change that is to allow players to make it main class instead of sub class, which allows to participate in Olympiad and become a hero. But this is not the only thing that we wanted to change. We looked deep into class ability pool and decided what abilities can make that class useful. Did it work out? Hell yeah! Stats say that class became much more relevant. But did it become OP? We don't think so. But it was clearly much stronger than we expected it to be. But honestly it was some kind of our plan. Only if you show something that is OP, it can draw more attention and motivate players to use unpopular classes like Inspector. And after real field tests it became decent main character in players minds. Then we started working on our MW II project. Do we have to make some changes for this class? Definitely! But we are not going to make a rollback to it's initial form and make it useless again. So we found main issues with the class and made changes that don't make class useless but also make it less powerful. This is how we work with every class that needed changes the most. Many of you might say that Mages or Gladiators are way too strong and needs nerf. We don't think so. We are aiming on making outsider classes to become better and compete with the meta, instead of nerfing strong classes. We used to say meta, but let's find out what meta really means. Meta is some pool of elements, made by developers, that were not created as the core of gameplay but became it. Acronym META means Most Effective Tactics Available. This is what players used to see in the game: mages farm with Aura Flash, Destroyers smash Raid Bosses, Archers do their long range snipes with assistance. And this is how it was for many years and we don't want to break it. But here comes the magic word Balance. It is important, but it doesn't work like you used to think. Balance is a synonym to equality, this way we get into situation where is every class is equal to any other and there is no separation for supports, dealers, healers etc. They just can't be if every class is equal. Instead of rough balance there is Asymmetric Balance. This is the balance which supposed to make one class better than second but weaker than third. The best example is "rock-paper-scissors" game. Rock beats scissors but loses to paper, scissors beat paper but lose to stone, paper beats stone but loses to scissors. Means that any choice is effective but not equal to other two. Now let's sum it up. We are not trying to change essential game rules built by players through the years, we want to diversify it. We are not nerfing strong classes, we are making outsiders better and competitive, updating both strong and weak abilities. Hope this explains some of our thoughts and now you know how we approach game changes. We are still working on MasterWork and after a year we still going with our ideas. Our goal is to develop and support the game that will be relevant for you. And this is only starting. Our history and MasterWork development. We are growing service quality, staff training and recruitment, increasing budgets, developing media and many other aspects. Eleven months we support first MasterWork and advertising more than a year. We are not afraid to take responsibility, find solutions to problems and for us MasterWork is our work that we love. And this is why you are reading this message. Let's go to skills! General mechanics & changes: Скрытый текст All skills work according to final pre-GOD game version High Five. If you didn't find skill or mechanic description, it works according to HF. Example: Learning Major Heal: on Interlude Bishop can learn 11 levels of skill, EE can learn only 10 levels. Based on High Five EE can learn 11 levels of this skill and enchant it. Learning Child of Shilen: on Interlude Dark Elves mages cannot learn this passive. We didn't say about this passive in particular because on HF you can learn in by default Bonuses Heavy Armor Mastery (only bards and tanks) - on Interlude increases P.def, on High Five it also provides 15% resistance to critical damage. And so on. There are hundreds of examples. If you didn't find specific skill, means that work according to High Five. ---------------------------- We also want to point out that we usually make updates and post patch notes. This is chronology of changes, updates and improvements. You can be sure that if something that is listed below won't work as intended, we will fix any issues. First season patch notes (MasterWork1) How to leave a feedback: Playing on MasterWork: We created and developing in-game analytics and keeping an eye on every stage in particular. We usually discover problems by looking at data gathered from this system. As a result we are trying to fix the most common problems. More than 40k unique players played on MasterWork 2020 and spent total of 300k hours of total online. More than 1.5 million PvP and more than 15k solved issues in Player Support. More than that, 60 updates with patch notes and 4k technical updates. We are getting better in information gathering and finding issues based on it and solving every single problem. Chatting on forum and our socials: Our goal not only for specific launch but for the project in general is to be interesting for you. We are working on creating entertaining and educational media content to draw more attention and have conversation with you: Facebook Discord Telegram YouTube YouTube Safero Contacting support: Player Support is also part of our big team. Doesn't matter if you come with problem, good or bad feedback or just want to give an advice - our support will respond you and find solution for your problem very quick. Elemental/attribute damage mechanics Скрытый текст Depending on server stage resistances, attribute and surrenders will have different mechanics: Interlude: Mechanics on Interlude: Skills that bound to specific Element, which increase damage of element provide percentage damage bonus: Mass\Surrender to Water\Fire\Earth\Wind: -30% element resistance, +5% resistance to opposite element; Remove resistance buff from target. Resist Water\Fire\Earth\Wind: Increase resistance to element by +15/23/30%; Decreases resistance to all other elements by -3/5/7%. Resist Dark\Holy: Increases resistance to element by +15/23/30%; Decreases resistance to opposite element by -7/11/15%. Gracia / High Five: Basic mechanics work according to High Five; Damage calculation based on Attribute difference - High Five formula; Attribute Stones can be inserted into Weapons and Armors starting from B-grade: Weapons B-S84 grades - 150 (stones) / 300 (crystals); Armors B and А grades - 30/60; armors starting from S grade and beyond - 60/120; Cloak of any grade - 30/60 attribute. Amount of defensive Attribute that can be added to armor will change with server stages: Gracia: Full-body armor has 2 slots for defensive Attribute. Other armor pieces can have only 1 defensive attribute at time. Later Gracia: Full-body armor can have 3 defensive attributes, other armor pieces can have only 2. High Five: All armor pieces can have 3 defensive attributes. Summoned units have 70% of master's attack attribute (High Five). Protection of Rune, Protection of Alignment, Protection of Elemental Now can be learned by character level 79 with completed 3rd class quest. Example: Let's say that Prominence...: ... deals 1000 damage on Interlude stage. If your target has Resist Fire level 3, then Prominence will do 1000x0.7=700 damage. If we use Surrender to Fire on our target, it will remove resistance buff and place debuff at the same time (30% fire damage increase), Prominence will deal 1000x1.3=1300 damage. ... on Gracia / High Five deals 1000 damage. If attribute difference will be from 50 to 149 we will dead 20% more damage =1200; 150..299 - we will deal 40% more damage = 1400; 300 and more - we will deal 70% more damage = 1700. Total amount of attack attribute depends on many factors: Attribute amount in weapon and armor; Basic attribute amount of specific skill; Active and passive effects that increase attribute attack or defense. Clan skills changes Скрытый текст Alliance members interactions: All positive effects that affect clan members also applied to alliance members (if not clan-specific abilities) Negative effects will not affect alliance members; AoE spells will not deal damage to alliance members. Basic passive clan skills: All basic clan skills can be learned with items that dropped from Raid Bosses. All basic clan skills will affect all clan members regardless of their clan rank. Passive clan squads skills: New passive clan skills learned every Guard/ knight order. You can learn this skills at Grand Magister in Clans section. Skills will require Proof of Loyalty, and CRP to learn: 1st level of any squad: 4 Proof of Loyalty, and 4.000 CRP; 2nd level of any squad: 6 Proof of Loyalty, and 6.000 CRP; 3rd level of any squad: 10 Proof of Loyalty, and 10.000 CRP. Holy Squad 1st: Increases healing power by 20 (Clan level 6); 2nd: Increases healing power by 20 and Max. MP by 15% (Clan level 7); 3rd: Increases healing power by 20, max. MP by 15% and decreases MP consumption by 5% (Clan level 8). Dark Squad 1st: Increases M.atk by 15 (Clan level 7); 2nd: Increases M.atk by 30 (Clan level 8); 3rd: Increases M.atk by 50 and magic crit chance by 1% (Clan level 9). Fire Squad 1st: Increases P.atk by +15 (Clan level 7); 2nd: Increases P.atk by +20 and Critical chance +15 (Clan level 8); 3rd: P.atk +30, Critical power +50 and Critical chance +15 (Clan level 9). Water Squad 1st: P.def +12 (Clan level 6); 2nd: P.def +20 (Clan level 7); 3rd: P.def +30, shield block chance +6% (Clan level 8). Wind Squad 1st: Accuracy +2 (Clan level 7); 2nd: Accuracy +2, Evasion +2 (Clan level 8); 3rd: Accuracy +2, Evasion +2, Speed +3 (Clan level 9). Earth Squad 1st: Increases M.def by 15 (Clan level 6); 2nd: Increases M.def by 25 (Clan level 7); 3rd: Increases M.def by 40 (Clan level 8). Clan Unity & Academy Favor In addition to basic clan skills we've added new benefits for clan members . Clan Unity buff is being automatically applied every 5 minutes to characters who are members of a clan. Conditions and levels: If a clan online is 18-26 characters - Clan Unity 1 lvl If a clan online is 36+ characters - Clan Unity 3 lvl If a clan online is 27-35 characters - Clan Unity 2 lvl Clan Unity: Clan Unity 0 lvl - No bonuses; Clan Unity 1 lvl - EXP/SP bonus +5%. Life/Mana Regeneration +7%. PvE Attack/Defense +2%; Clan Unity 2 lvl - EXP/SP bonus +7%. Life/Mana Regeneration +10%. PvE Attack/Defense +3%; Clan Unity 3 lvl - EXP/SP bonus +10%. Life/Mana Regeneration +15%. PvE Attack/Defense +5%. Additional Information: The buff is automatically applied to all members of the clan every 5 minutes. The duration of the Clan Unity buff is 5 minutes. The buff is applied on all guilds and academies. The buff does not occupy a buff slot. Academy Favor - it is a new system that works similarly to Clan Unity with a number of changes.. This system will be available few days after launch! All academy members will recieve a buff that increases attack speed, casting speed and move speed. Academy Favor (пассивный эффект) : Cast speed + 30%. Attack Speed + 15% (Rhythm of Rage) Speed +20. Max. HP + 30% (Rhythm of Body) Note! While yo are under the effect of Academy Favor, you are immune to the effects of Rhythm of Rage и Rhythm of Body. Clan Leader active skills Active clan skills have been introduced on our server! Can only be used by Clan Leader; Affects clan members in a radius around Clan Leader; Only affects clan members (not alliance members); Does not take buff slots. These skills will work with the consumption of special items that the clan will receive for the release of academicians. In the future, the system for obtaining both Proof of Loyalty and new skills will develop according to your wishes and feedback. In order to get Active Clan Skills, visit the NPC Head of any guild who has the "Clan" line and get a special Brooch (Clan Leader Brooch), which must be worn in a special slot. After the clan leader puts it on, the active clan skills will appear. Note! If you have increased the level of the clan, you must definitely visit the NPC Head of the Guild to get the Brooch of the next level. Clan Recall - Transfers the clan members surrounding the Clan Leader to the village.. Required clan level: 5; Distance: 1500; Cooldown: 20 minutes; Cost: 3 Proof of Loyalty. Clan Rush - All characters who are close to the clan leader receive +40 moving speed for 15 seconds. Required clan level: 6; Distance: 1500; Cooldown: 20 minutes; Cost: 5 Proof of Loyalty. Clan Summon - Transfers (optional) clan members to the Clan Leader: Required clan level: 6; Affects all clan members (except for academy members) who are not in the battalion commander and confirmed the teleport; Cast time: 10 seconds; Cooldown: 30 minutes; Cost: 5 Proof of Loyalty. Clan member Cost: 3 Summoning Crystal for each clan member. Clan Purity - Removes all negative effects from surrounding clan members. Required clan level: 7; Distance: 1500; Cooldown: 30 minutes; Cost: 7 Proof of Loyalty. Clan Flag - Summons a clan flag. All characters and allies near the flag receive increased CP, HP and MP regeneration. Required clan level: 8;; Distance: 600; Cooldown: 60 minutes; Cost: 15 Proof of Loyalty. Parameters: Duration: 10 minutes; HP: 158,000; P. Def.: 753; M.Def: 271. Note! Starting from the second stage, a new Active Clan Skill is added: Clan Noblesse - Clan Noblesse - Applies the Noblesse Blessing to all clan members around the clan leader Required clan level: 7; Cooldown: 60 minutes; Cost: 15 Proof of Loyalty. Archer / Magician / Fighter Will Скрытый текст Skills divided into two levels: First level available for learning for characters level 55 and above: Requires a book that can be obtained from Epic Bosses; Later books will be available as a drop from Raid Bosses and for participation in game events. Second level available for learning for characters level 81 and above: Requires a book and passive level 1 learned; To obtain Enchanted Forgotten Scroll you will need to combine two Forgotten Scroll - Archer's\Fighter's\Magician's Will into one at NPC Pona in Giran, Luxury Shop. Stats: Archer's Will Speed is increased by 4; When using bow/crossbow increases accuracy by 8 and range by 50; On a regular attack chance to increase critical by 20%. Ultimate Archer's Will Speed is increased by 6; When using bow/crossbow increases accuracy by 12 and range by 85; On a regular attack chance to increase critical by 20% with higher chance. Fighter's Will When using close range weapons increases p.atk by 100 and atk. speed by 10% Chance to increase critical chance and power by 20% on a regular attack. Ultimate Fighter's Will When using close range weapons increases p.atk by 150 and atk. speed by 13.5%; Chance to increase critical chance and power by 20% with higher chance. Magician's Will Increases M.atk by 5%, casting speed by 5%, magic critical chance by 5%; Decreases MP consumption by 5%. Ultimate Magician's Will Increases M.atk by 7.5%, casting speed by 7.5%, magic critical chance by 7.5%; Decreases MP consumption by 10%. Grand Olympiad Скрытый текст Dear players! For the 4th season of the MasterWork server, we are preparing for you a unique update of the Great Olympiad . Already on OBT you will be able to try such a change as the Bo3 mode (up to two wins), and later a system of Bans and Picks (blocking and selecting) arenas will be added. A detailed description of this system will appear along with its introduction on the OBT . Your opinion is very important to us! In the meantime, you can read about the basic rules of the Olympiad, as well as awards for participation and Hero status. General information: First Olympiad cycle on MasterWork II: Matches: 02 - 05 December Heroes: 06 - 12 December Olympiad cycles: Olympiad is divided into two weekly cycles: Olympiad matches (with fights, without heroes); From Monday to Wednesday there is no matches; From Thursday to Sunday - 1v1 matches; On Saturday - 3v3 matches. Victory period (heroes without matches). Hero status: Weapon, skills and global chat for 7 days, Heroic glow aura and cloak for 14 days. General rules: You don't need to be Noblesse to participate! Characters level 56 and above can sign for olympiad matches. Minimum level required will be increased on each stage. Starting olympiad points: 30 PTS; Amount of points added per day: +5 PTS; Maximum amount of points for winning a match: 10 PTS. When: 5 hours per day: 18:30 ~ 23:30 server time Four arenas (randomly chosen): Preparation time (before teleportation): 45 seconds; Full CP/HP/MP restoration upon teleportation and 50 seconds before fight; Maximum inventory load: 80%; You can get 5 NPC buffs before fight Olympiad arenas are Instance-zones, maximum arenas ~ 150. How to start: 1v1 Matches: minimum 30 characters in queue; 3v3 Matches: minimum 7 groups. Limits: You can participate up to 100 olympiad matches in total: Up to 100 matches 1v1; Up to 15 matches 3v3. 34 classes contenders for Hero status: Judicator - can become main profession and compete for hero status. Soul Breaker / Soul Hound male and female are two different classes on olympiad. Participation bonuses: First place in class - Hero (Bonus for 14 days, does not work on olympiad arenas): Maximum CP, HP, MP +10%; All skills MP consumption +5%; 15% discount for all items in olympiad store. Hero's Cloak - special cloak for 2 weeks. Second and third place in class: Maximum CP, HP, MP +7%; All skills MP consumption +5%; 10% discount for all items in olympiad store. 4-6 places in class: Maximum CP, HP, MP +5%; All skills MP consumption +4%; 7% discount for all items in olympiad store. 7-10 places in class: Maximum CP, HP, MP +3%; All skills MP consumption +3%; 5% discount for all items in olympiad store.. Olympiad currency for participation: During Interlude you will get Noblesse Gate Pass for participating, during Gracia / High Five - Olympiad Token. Currency will be issued according to rules listed below. Currency for winning in a match: 1v1 - 500 tokens. 3v3 - 1000 tokens. Currency for losing a match: 1v1 - 250 tokens. 3v3 - 250 tokens. Currency for completing daily olympiad achievements: from 150 to 600 per achievement. Currency after Olympiad cycle ends: If you have participated in at least 9 matches with 1 win: 1 point equals 1000 tokens. If you became Hero you will get more than 120.000 tokens. Hero weapons: The standard Heroic Weapon bonuses are in place; however, less relevant weapons have received tweaks that have been shown to effectively implement their class weapons, not just "spear/staff"; In the early stages of the server, all Heroic Weapons are B Grade; P.atk/ M.atk will be changed every stage and will have stats compared to best weapon on current stage. During Interlude hero weapons will provide +20% PvE and PvP damage bonuses. During Gracia/ High Five this bonus will increase up to +70% PvE damage and 40% PvP. 9 physical hero weapons got additional Focus bonus (+78 critical) in addition to basic bonuses. Infinity Crusher (Two-Handed) Infinity Stinger (Dagger); Infinity Blade (Sword); Infinity Axe (Blunt); Infinity Bow (Bow); Infinity Fang (Fists); Infinity Sword (Ancient Blade); Infinity Shooter (Crossbow); Infinity Rapier (Rapier). Hero Abilities: Abilities list and their stats will change on every stage: Interlude: Heroic Miracle P.def +2250, M.def + 1575, de-buff resistance +80, Speed +5. Duration: 30 sec. P.def/m.def will be increased on every stage up to 5400 and 4050 on Gracia. Heroic Berserker Increases Accuracy by 8, P.atk by 500, M.atk by 500, Atk. speed by 100, Speed by 20, debuff resistance by 80, healing power by 100% and provides complete debuff resistance. Decreases p.def by 25%, m.def by 25%, evasion 8. Duration: 2 min. Heroic Valor Increases p.def/m.def by 7%, resistance to buff-cancelling attacks by 40. Duration: 2 min. P.def/m.def will be increased on every stage up to 15% on Gracia. Now also affects party members and alliance members. Gracia / High Five: + Heroic Grandeur: Blocks ability to use any skills. Effect duration reduced to 20 seconds (from 60); Shared cooldown with Heroic Dread; Cannot be removed with Cleanse. + Heroic Dread: Effect duration reduced to 15 seconds (from 30); Shared cooldown with Heroic Grandeur; Cannot be removed with Cleanse. Subclass Скрытый текст Subclass quest was changed: To get quest for Sub Class, you need to reach level 52; To get your subclass you need to complete reworked Fate's Whisper quest; You can acquire quest at Maestro Reorin, north-east near Town of Oren; Instead of killing Cabrio you will need to kill Ghost Knight Kabed (level 55), in the The Cemetery; Instead of Tower of Insolence bosses you will need to kill Barion, Karte, Verfa. Their levels was changed to 52, 55 and 58-го; After killing all this bosses you will need to bring scepters to Reorin, then hunt Vanor Silenos in Plains of Glory, until you collect 100 Silenos Shards; Next you can use standart exchanger: Top-B gr. weapon (without B crystals), trade for Low-A. gr weapon. Or alternate way: 984 B-gr. Gemstones, to complete quest without weapon. General info: First subclass is available upon completing quest, second and third are available upon reaching subclass level 60. Same XP rates are applied to subclasses. Kamael race follows the same rules in subclass quest. Later server stages: Raid Bosses levels will be increased. Level 52 required for subclass quest will not be changed. Currently in development: Any subclass can become your main class. Removed subclass restrictions based on race or class. Kamael race will have restrictions. Added new subclass passive skills: Sub Class 50 level: gain skills to increase your basic abilities; Sub Class 55 level: gain skills to increase your basic abilities; Sub Class 60 level: gain skills to increase your basic abilities; Sub Class 65 level: gain skills to increase your basic abilities; Sub Class 70 level: gain skills to increase your basic abilities; Sub Class 75 level: gain skills to increase your basic abilities and special skill regardless on what Sub Class that you have; Sub Class 80 level: gain skills to increase your basic abilities and special skill regardless on what Sub Class that you have. Starting from level 50 for each 5 levels on all three available subclasses your character will get certificate: Certificate - Emergent Ability. You can get total of 21 certificates at levels 50, 55, 60, 65, 70, 75, 80 on each subclass. This certificates are used to learn Subclass abilities. There are 7 different passive skills, each skill has 3 levels: Skills can be learned on your main class at NPC Avant-Garde on second Ivory Tower floor, but this skills work for both main and subclass of your character. More about skills and bonuses: Skill Бонус Level One Level Two Level Three Physical Attack Increases P.Atk +18 +36 +63 Magical Attack increases M.Atk +12 +24 +42 Physical Defence Increases P. Def. Heavy: +18 Light:+13 Robe: +9 Heavy: +36 Light: +26 Robe: +18 Heavy: +63 Light: +46 Robe: +32 Magical Defence Increases M.Def +15 +30 +53 Casting Speed Increases Casting Speed +8 +16 +28 Physical Critical Rate Increases Critical Rate +7 +14 +25 Movement Speed Increases Movement Speed +1 +2 +4 Master Certificatoin: At level 75, besides Certificate - Emergent Ability book, you will also receive Certificate - Master Ability, which will allow you to receive a special skills, regardless on what Sub Class do you have. List of the skills: Boost HP - Increases max. HP (+295 HP); Boost Mana - Increases max. MP (+148 MP); Boost HP\MP - Increases Max HP +148 and MP +74 (+3-4%); Evasion - Increases Evasion +4; Long Shot -Increases the bow's range by 100 (+50 arbalet range); Mana Gain - Increases the recovery rate of MP +20 during recharge; Mana Recovery - Increases speed of MP recovery by +10%; Prayer - Increases effect of receiving HP recovery magic by +10%; Resist Trait - Increases the tolerance to paralysis/hold/sleep/shock/buff cancel attack; Haste - Increase Atk. Spd. while attacking by +32% for 15 sec; Defence - Increases +24% P. Def. / M.Def by 15 sec; Critical Chance - Increase Critical Rate by +30% Crit. Rate for 15 sec; Mana Steal - Recover 10 MP while attacking; Barrier - Has a chance to grant invincibility while being attacked for 5 sec. You will not be affected by any de-buffs, damage or even positive buff effect. If you will make any action (even damage) - barrier will bot be removed (comparing to other skills); Boost CP - Increases max. CP (+739 CP); Anti-magic - Increases probability of resisting damage magic by +5%; Divine Protection - Increases resistance to darkness/divinity attribute attacks (+5 Holy, +5 Dark); Resist Critical - Increased resistance to critical damage (5%); Resist Attribute - Increases the tolerance to elemental attacks (+5 to each attribute); Heal - Has a chance to recover HP with power 150 while being attacked; Spirit - Has a chance to receive buff, that will increases +8% to M.Atk, Cast.Spd, P.atk, Atk.Spd. Transformation Certificatiоn: When your Sub-class reaches level 80, you receives Certificate - Transform Ability regardless on what class do you have. You do not need a transformation quest (More Than Meets the Eye) to get a transformation. Transformation list: Transform Divine Warrior Скрытый текст Basic Parameters: STR 40 DEX 30 CON 43 INT 21 WIT 11 MEN 25 Skills: Attacks your enemy with huge force, critical hit is possible, power 2904; Attacks your enemy from a distance, a critical hit is possible, power 2323 (Аналог Sonic Blaster); Attacks nearby enemies, ignores shield defense, critical hit is possible, power2323; For a short period, significantly increases its own P.Atk, effect 2 (War Cry); Poisons the enemy, power 1689, effect3; Sacrifices yourself to increase your party members P.Atk, condition: HP<30% (Party War Cry). Transform Divine Knight Скрытый текст Basic Parameters: STR 40 DEX 30 CON 43 INT 21 WIT 11 MEN 25 Skills: Hate, power 6752; Hate Aura, power 6752; Attacks enemy with a charge, stuns him. Overhit is possible, power 1162 (rush + stun); Attacks nearby enemies, stunning them, ignores shield defense, overhit is possible, power 775 (AoE stun); Significantly increases your own P. Def., M.Def and resistance to removing buffs; you can not move during this effect, effect 2 (UD); Throws an ax, attacking all enemies in front, power 2322; Sacrifices yourself to increase your party members P. Def. and M.Def, condition: HP<30% (Party UD). Transform Divine Rogue Скрытый текст Basic Parameters: STR 40 DEX 30 CON 43 INT 21 WIT 11 MEN 25 Skills: Hate, power 6752; Hate Aura, power 6752; Attacks enemy with a charge, stuns him. Overhit is possible, power 1162 (rush + stun); Attacks nearby enemies, stunning them, ignores shield defense, overhit is possible, power 775 (AoE stun); Significantly increases your own P. Def., M.Def and resistance to removing buffs; you can not move during this effect, effect 2 (UD); Throws an ax, attacking all enemies in front, power 2322; Sacrifices yourself to increase your party members P. Def. and M.Def, condition: HP<30% (Party UD). Transform Divine Wizard Скрытый текст Basic Parameters: STR 22 DEX 21 CON 27 INT 41 WIT 20 MEN 39 Skills: Hate, power 6752; Hate Aura, power 6752; Attacks enemy with a charge, stuns him. Overhit is possible, power 1162 (rush + stun); Attacks nearby enemies, stunning them, ignores shield defense, overhit is possible, power 775 (AoE stun); Significantly increases your own P. Def., M.Def and resistance to removing buffs; you can not move during this effect, effect 2 (UD); Throws an ax, attacking all enemies in front, power 2322; Sacrifices yourself to increase your party members P. Def. and M.Def, condition: HP<30% (Party UD). Transform Divine Summoner Скрытый текст Basic Parameters: STR 22 DEX 21 CON 27 INT 41 WIT 20 MEN 39 Skills: Summon Sacred Beast; Transfer Pain; Final Servitor (CoV for summon), consumes 20 Spirit Ore; Servitor Heal, power 991; Sacrifices yourself to increase your party members Crit. Rate, condition: MP<10%. Transform Divine Healer Скрытый текст Basic Parameters: STR 22 DEX 21 CON 27 INT 41 WIT 20 MEN 39 Skills: Recovers HP of the target over time, power 946 (Greater Heal); Recovers target's HP instantly, power 826 (Greater Battle Heal); Restores group HP and increases HP regeneration, power 400, effect 5; Ressurect target, restores 70% of lose EXP (Ressurection); Remove de-buffs from the target (Cleanse); Sacrifices yourself to restore your party members HP and MP, condition: MP<10%. Transform Divine Enchanter Скрытый текст Basic Parameters: STR 22 DEX 21 CON 27 INT 41 WIT 20 MEN 39 Skills: Prophecy of Water, consumes 5 Spirit Ore; Prophecy of Fire, consumes 5 Spirit Ore; Prophecy of Wind, consumes 5 Spirit Ore; Chant of Victory (one 1 target), consumes 5 Spirit Ore; AoE Root; Sacrifices yourself, increasing all the abilities of the group members, excluding yourself (completely restores your party members), condition: MP<10. Other Скрытый текст Effects that will be removed if character leaves a group Prahnah Appetite for Destruction Protection Instinct Vampiric Impulse Magic Impulse Shield of Faith Flame Icon Spirit of Shilen Touch of Eva ---------------------------- Kamael Kamael race will become available one week before transition to Gracia stage. ---------------------------- Skills that will be added at High Five stage: Multiple Shot Aura Blast Death Shot Aura Cannon Rush Impact (fighters) Exceptions: Kamael Doombringer. ---------------------------- Skills and buff slots Now skills like Greater Heal, Group Greater Heal, Warcryer and Overlord heals, tank buffs, warsmith, any trigger-type skills - will not take buff slot; 23 buff slot book can be learned at level 72. ---------------------------- Noblesse Blessing Decreased casting time from 4 seconds to 1. Casting speed does not affect casting time. ---------------------------- Classes mechanics Physical skills can deal critical damage (x2). Critical chance depends on STR parameter. Bow damage depends on distance between attacker and target. The larger distance the more damage. Magical damage randomly increased or decreased by percentage based on a weapon type: 20% - Blunt; 10% - Sword, Spear; 5% - Bow, Dagger, Dual daggers; 10% - Other Wisdom и Health Available from level 56. At level 56 increases resistance to Hold, Sleep, Mental attacks, Poison and Bleeding by 10; At level 70 increases resistance to Hold, Sleep, Mental attacks, Poison and Bleeding by 15; At level 76 increases resistance to Hold, Sleep, Mental attacks, Poison and Bleeding by 20. Enlightenment, Enlightenment Healer, Final Secret, Anti Magic Armor, Excessive Loyalty (and other skills). Available at level 79 (Gracia stage); Books for this type of skills can be obtained from instance-zone The Twins. Now all summoned units last longer, consume Spirit Ore and don't take XP. Master buffs will automatically apply to servitor. Battle Roar, Battle Cry and Body of Avatar Now any level of this skills will restore HP even when this type of buff already appliedТ. Magical critical: Basic mechanics work according to High Five: Crit power for PvE x3 Crit power for PvP x2.5 Base critical chance 5% Maximum critical chance 20% Healing skills and mana burning skills can also crit. Negative effects abilities chances(debuffs): During Interlude and Gracia: Minimum chance to apply debuff: 0% Maximum chance to apply debuff: 95% During High Five: Minimum chance to apply debuff: 10% Maximum chance to apply debuff: 90% fabuLous 1 Quote Link to post Share on other sites More sharing options...
Papanda 2,513 Posted October 25, 2023 Author Share Posted October 25, 2023 Warriors Warlord Skill changes in MasterWork - 2022-2023: Total class changes on MasterWork: Lightning Courage New active skill : If the target is under the effect of any stun, for example, from Quick SpearAttacks the enemy with 801 power, inflicting stun for 5 sec. Range 700. - you instantly reduce the distance to the target, while at the same time pulling the target towards you. Learned at level 60; Range - from 200 to 700; Fixed cooldown is 30 seconds. Explanation: let's say, if you are at a distance of 600 units from the target, then you are transferred 300 units to the target, and at the same time the target is transferred 300 units to you. As a result, you meet the target in the middle. Dreadnought Spirit: Changed skill learning levels: Level 1: Learned at level 60; Level 2: Learned at level 72. WrathA powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm. Now the skill does not require choosing a target and works in an area. Similar to the Whirlwind skill; The damage radius has been increased: from 70 to 150; As earlier: Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm; When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30. Dread Pool The skill is divided into 2 levels, now learned at character levels 70 and 79; The base success chance has been slightly increased; Now the skill can be enchanted on: "Chance". Skill enchant changes : Rush Added the ability to improve Range (range of use): from 200-400 (600) and up to 200-600 (800) when enchanted at +30. Cursed PierceAttacks an enemy with 3849 Power added to P. Atk. Over-hit. Ignores Shield Defense. Critical. Added enchant branch to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP). Thunder StormSwings a spear to attack nearby enemies with 2082 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Current enchant branches: Chance and Cost have been combined into one branch with bonuses to both the chance of completion and the cost of using the skill; Added enchant branch to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack). Battle Roar Changed enchant branch to Attack: Was: +1 to +10 P. Atk. Now: +1% to +10% P. Atk. Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor. Life enchant branch has been improved: Now increases the value of “incoming” healing, up to 15% when enchanted at +30. Light Armor Mastery Life enchant branch has been improved: Now increases the value of “incoming” healing, up to 15% when enchanted at +30. Increases P. Def. by 81.3 and Evasion by 6 when equipped with light armor. Shock Blast Added the ability to improve Range (range of use) similar to Quick Spear: from 500 and up to 800 when enchanted at +15. Parry StanceBlocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level. Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. Supplement's user's P. Atk. with 2486 Power to create a powerful shock wave that stuns an enemy for 8 seconds and decreases their P. Def. by 30% and M. Def. by 30%. Requires a polearm. Over-hit and critical hit are possible. Ignores Shield Defense. Target cancel is possible. Howl: Previously: P. Atk. -23%. Now: P. Atk. -15%, M. Atk. -15%; Can be improved on Power: Evenly increases the reduction of P. and M. Atk. from +16% for +1 up to -30% for +30. The duration of the following self-buff skills has been increased to 20 minutes : War CryIncreases P. Atk. by 20% for 20 minutes. Battle RoarRegenerates 35% of the user's original HP and increases the user's Max HP by 35% for 20 minutes. Thrill FightDecreases user's Speed by 20% and increases Atk. Spd. by 10% for 20 minutes. Dreadnought SpiritIncreases Spear Atk. Spd. by 12% and skill power by 20% for 20 minutes. Soul of HunterIncreace your PvE Attack for 20% and decreace PvE Defence for 7%. Detect Insect WeaknessIncreases the user's P. Atk. toward insects by 30% for 20 minutes. Detect Beast WeaknessIncreases the user's P. Atk. toward beasts by 30% for 20 minutes. Detect Dragon WeaknessIncreases the user's P. Atk. toward Dragons by 30% for 20 minutes. Detect Animal WeaknessIncreases the user's P. Atk. toward animals by 30% for 20 minutes. Detect Plant WeaknessIncreases the user's P. Atk. toward plants by 30% for 20 minutes. Eye of HunterIncreases P. Atk. toward insects, plants and animals by 30% for 20 minutes. Eye of Slayer Increases P. Atk. toward monsters, magic creatures, Giants and Dragons by 30% for 20 minutes. Quick Spear New active skill: Throwing a spear hits the target and surrounding enemies for 5 seconds: There are 9 skill levels in total: learned at character levels 42 - 74; Power 801-3123 depending on skill level; Range of action - 700, AOE effect affects within a radius of 200; Base cast time: 2.5 sec. Basic cooldown is 15 seconds; Requires a polearm. Ignores shield protection. An overshot is possible. The skill can be enchanted after receiving the 3rd profession, both to increase the range of action, up to 1000, and to reduce the base cooldown time, up to 10 seconds. Lightning Courage New active skill: If the target is under the effect of any stun, for example, from Quick SpearAttacks the enemy with 801 power, inflicting stun for 5 sec. Range 700. - You instantly reduce the distance to the target, while at the same time pulling the target towards you*. Learned at level 60; Range - from 200 to 700; Fixed cooldown is 30 seconds. * clarification on the work of the skill: let’s say, if you are at a distance of 600 units from the target, then you are moved 300 units to the target, and at the same time the target is pulled 300 units to you. As a result, you meet the target in the middle. WrathA powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm. Now the skill does not require choosing a target and works in an area. Similar to the Whirlwind skill; The damage radius has been increased: from 70 to 150; As earlier: Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm; When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30. Dread Pool The skill is divided into 2 levels, now learned at character levels 70 and 79; The base pass chance has been slightly increased; Now the skill can be improved by Chance. Skill enchant changes : Rush Added the ability to improve Range (range of use): from 200-400 (600) and up to 200-600 (800) when enchanted at +30. Cursed PierceAttacks an enemy with 3849 Power added to P. Atk. Over-hit. Ignores Shield Defense. Critical. Added enchant branch to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP). Thunder StormSwings a spear to attack nearby enemies with 2082 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Current enchant branches: Chance and Cost have been combined into one branch with bonuses to both the chance of completion and the cost of using the skill; Added enchant branch to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack). Battle Roar Changed enchant branch to Attack: Was: +1 to +10 P. Atk. Now: +1% to +10% P. Atk. Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor. Life enchant branch has been improved: Now increases the value of “incoming” healing, up to 15% when enchanted at +30. Light Armor Mastery Life enchant branch has been improved: Now increases the value of “incoming” healing, up to 15% when enchanted at +30. Shock Blast Added the ability to improve Range (range of use) similar to Quick Spear: from 500 and up to 800 when enchanted at +15. Parry StanceBlocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level. Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. Supplement's user's P. Atk. with 2486 Power to create a powerful shock wave that stuns an enemy for 8 seconds and decreases their P. Def. by 30% and M. Def. by 30%. Requires a polearm. Over-hit and critical hit are possible. Ignores Shield Defense. Target cancel is possible. Howl : Previously: P. Atk. -23%. Now: P. Atk. -15%, M. Atk. -15%; Can be improved on Power: Evenly increases the reduction of P. and M. Atk. from +16% for +1 up to -30% for +30. Dreadnought Spirit New active skill: 20-minute self-buff, increasing Spear Attack Speed and Skill Damage in both PvE and PvP: At level 60: For 20 minutes increases spear Atk.Spd. by 8%, Damage from Skills by 10% in PvP and PvE; At level 72: For 20 minutes increases spear Atk.Spd. by 12%, Damage from Skills by 20% in PvP and PvE; The skill can be enchanted after receiving the 3rd profession, both for Attack Speed (from 12%, up to 18%) and for Damage with skills in PvP (from 20%, up to 35%). Warlord Frenzy New Passive Skill : Automatically increases resistance to debuffs * and MP burn when HP falls below 30% : At level 52: Increases resistance to negative effects by 50% and MP burn by 50% when HP falls below 30%; At level 64: Increases resistance to negative effects by 75% and MP burn by 50% when HP falls below 30%; At level 74: Increases resistance to debuff effects by 100% and MP burn by 50% when HP falls below 30%. * clarification on how the game calculates resistance data: let’s say if the final chance of a debuff against you is 60%, with resistance increased by 100% the chance will be = 30%, but not 0%. Soul of Hunter The skill has been changed : now it reduces the character’s PvE defense by 5/6/7% depending on the skill level: At level 28: Increases PvE attack by 10% and reduces PvE defense by 5%; At level 55: Increases PvE attack by 15% and reduces PvE defense by 6%; At level 72: Increases PvE attack by 20% and reduces PvE defense by 7%. Note! This skill is interchangeable with similar skills, such as Detect Animal Weakness, Detect Plant Weakness and others. Revival The skill has been changed : now it has 3 levels, removes the debuff from the character when used and does not require 10% HP to use : At level 55: Restores HP to maximum, removes 1 negative effect when used. Can only be used if HP is less than 50%; At level 70: Restores HP to maximum, removes 2 negative effects when used. Can only be used if HP is less than 75%; At level 77: Restores HP to maximum, removes 3 negative effects when used. Can be used without connection to HP. Focus Attack The skill has been changed : now it does not consume MP when used, and also increases Critical Rate. Attacks and Damage with Auto Attack both in PvE and PvP against a single target from 10 to 30% depending on the level: At level 40: When using a spear, attacks one enemy and increases Accuracy by 2, Strength and Critical Chance. Atk by 10%, Auto Attack Damage in PvP and PvE by 10%; At level 49: When using a spear, attacks one enemy and increases Accuracy by 3, Strength and Critical Chance. Atk by 15%, Auto Attack Damage in PvP and PvE by 15%; At level 58: When using a spear, attacks one enemy and increases Accuracy by 4, Strength and Critical Chance. Atk by 20%, Auto Attack Damage in PvP and PvE by 20%; At level 66: When using a spear, attacks one enemy and increases Accuracy by 5, Strength and Critical Chance. Atk by 25%, Auto Attack Damage in PvP and PvE by 25%; At level 74: When using a polearm, attacks one enemy and increases Accuracy by 6, Strength and Critical Chance. Atk by 30%, Auto Attack Damage in PvP and PvE by 30%. Power Crush The skill has been changed: now it can be enchanted after receiving the 3rd profession, both attribute and duel. Thrill Fight The skill has been changed: now it can be enchanted after receiving the 3rd profession, to Reduce Penalty: from 20% to 0%. Reduces Speed by 20% and increases Atk. Spd. by 5-10% depending on skill level. Fell Swoop The duration of the effect has been increased from 2 to 20 minutes, similar to many other self-buffs. Increases the number of enemies affected by your spear attacks by 1-5 depending on skill level. Braveheart The skill has been changed: now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds. Thus, the total amount of CP restored during the duration of the skill is 2500; The Power upgrade branch now increases instant recovery by 50 per level. enchanting and also increases CP recovery per second by 5 per level. enchanting. Thus, the skill will provide up to 1750 instant CP recovery and up to 175 per second CP recovery. Up to 4.375 CP for the full duration of the skill. Rush The skill is available for learning from level 40. The character makes a dash towards the target at a distance of no more than 400. The cooldown of the skill is 5 seconds. Battle Roar Now any skill level will restore HP, even if a similar buff has already been applied. Expose Weak Point Now available for learn from level 52: After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits. Master of Combat Now available for learn from level 52: At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 20; At level 70: Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 40; At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, dual swords and brass knuckles, P. Atk. increases by 80. Thunder Move The skill is available for learning from level 56: At level 56: Increases speed by 40, decreases physical. defense by 7% and magic. protection by 3%. Action time - 15 seconds; At level 68: Increases speed by 66, decreases physical. protection by 10% and magic. protection by 5%. Action time - 15 seconds. Symbol of Honor (Dreadnought, Maestro) Dome duration: 15 seconds ; Basic effects: + 40% regen HP and CP. + New effects: + 300% regen HP and CP; When applied, restores 30% HP and 100% CP. The duration of the following self-buff skills has been increased to 20 minutes : War CryIncreases P. Atk. by 20% for 20 minutes. Battle RoarRegenerates 35% of the user's original HP and increases the user's Max HP by 35% for 20 minutes. Thrill FightDecreases user's Speed by 20% and increases Atk. Spd. by 10% for 20 minutes. Dreadnought SpiritIncreases Spear Atk. Spd. by 12% and skill power by 20% for 20 minutes. Soul of HunterIncreace your PvE Attack for 20% and decreace PvE Defence for 7%. Detect Insect WeaknessIncreases the user's P. Atk. toward insects by 30% for 20 minutes. Detect Beast WeaknessIncreases the user's P. Atk. toward beasts by 30% for 20 minutes. Detect Dragon WeaknessIncreases the user's P. Atk. toward Dragons by 30% for 20 minutes. Detect Animal WeaknessIncreases the user's P. Atk. toward animals by 30% for 20 minutes. Detect Plant WeaknessIncreases the user's P. Atk. toward plants by 30% for 20 minutes. Eye of HunterIncreases P. Atk. toward insects, plants and animals by 30% for 20 minutes. Eye of Slayer Gladiator Changes in MasterWork - 2022-2023: Total class changes on MasterWork: Sonic Rage Now available for learn from level 60; skill works with both dual swords and one-handed sword/one-handed/two-handed club At level 55: Charge up to level 4; At level 60: Charge up to level 5; At level 66: Charge up to level 6; At level 70: Charge up to level 7; At level 78: Charge up to level 8. Sonic Buster The base cooldown time of the skill has been increased by 0.5 seconds, from 2 to 2.5, respectively. Similar to Tyrant's skill : Force Burst . As before, there is no zero second skill cooldown. Dual Weapon Mastery and Sword/Blunt Weapon Mastery also work on a new type of weapon: Dual Axes (as well as attack skills that work with dual swords and an axe). Duelist Spirit: Changed skill learning levels: Level 1: level to learn 60; Level 2: level to learn 72. Increases P. Atk. by 129.3 when using a sword or blunt weapon.Increases P. Atk. by 129.3 when using a dualsword/dualblunt. Skill enchant changes : Rush Added the ability to improve Range (range of use): from 200-400 (600) and up to 200-600 (800) when enchanted at +30. Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor. Life enchant branch has been improved: Now increases the value of “incoming” healing, up to +15% when enchanted at +30. Light Armor Mastery Life enchant branch has been improved: Now increases the value of “incoming” healing, up to 15% when enchanted at +30. Riposte Stance Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%.Parries and returns an attack using a weapon. Returns 30% of received standard short-range damage back to an enemy, and reflects buff/de-buff with 30% probability. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level. The duration of the following self-buff skills has been increased to 20 minutes : War CryIncreases P. Atk. by 25% for 20 minutes. Battle RoarRegenerates 15% of the user's original HP and increases the user's Max HP by 15% for 20 minutes. Duelist SpiritIncreases dualsword/dualblunt weapon Atk. Spd. by 12% for 20 minutes and ordinary/skill attack damage by 10% during PvP. Soul of HunterIncreace your PvE Attack for 20% and decreace PvE Defence for 7%. Detect Insect WeaknessIncreases the user's P. Atk. toward insects by 30% for 20 minutes. Detect Beast WeaknessIncreases the user's P. Atk. toward beasts by 30% for 20 minutes. Detect Dragon WeaknessIncreases the user's P. Atk. toward Dragons by 30% for 20 minutes. Detect Animal WeaknessIncreases the user's P. Atk. toward animals by 30% for 20 minutes. Detect Plant WeaknessIncreases the user's P. Atk. toward plants by 30% for 20 minutes. Eye of HunterIncreases P. Atk. toward insects, plants and animals by 30% for 20 minutes. Eye of Slayer Sonic Rage Now available for learn from level 55; skill works with both dual swords and one-handed sword/one-handed/two-handed club At level 55: Charge up to level 4; At level 60: Charge up to level 5; At level 66: Charge up to level 6; At level 70: Charge up to level 7; At level 78: Charge up to level 8. Sonic Buster The base cooldown time of the skill has been increased by 0.5 seconds, from 2 to 2.5, respectively. Similar to Tyrant's skill : Force Burst . As before, there is no zero second skill cooldown. Dual Weapon Mastery and Sword/Blunt Weapon Mastery also work on a new type of weapon: Dual Axes (as well as attack skills that work with dual swords and an axe). Duelist Spirit: Changed skill learning levels: Level 1: level to learn 60; Level 2: 72 level to learn. Soul of Hunter The skill has been changed : now it reduces the character’s PvE defense by 5/6/7% depending on the skill level: At level 28: Increases PvE attack by 10% and reduces PvE defense by 5%; At level 55: Increases PvE attack by 15% and reduces PvE defense by 6%; At level 72: Increases PvE attack by 20% and reduces PvE defense by 7%. Oh, pay attention! This skill is interchangeable with similar skills, such as Detect Animal Weakness, Detect Plant Weakness and others. Braveheart The skill has been changed: now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds. Thus, the total amount of CP restored during the duration of the skill is 2500; The Power upgrade branch now increases instant recovery by 50 per level. enchanting and also increases CP recovery per second by 5 per level. enchanting. Thus, the skill will provide up to 1750 instant CP recovery and up to 175 per second CP recovery. Up to 4.375 CP for the full duration of the skill. Rush The skill is available for learning from level 40. The character makes a dash towards the target at a distance of no more than 400. The cooldown of the skill is 5 seconds. War Cry Duelist Spirit The duration of War Cry and Duelist Spirit skills has been increased from 1 to 5 minutes. Battle Roar Now any skill level will restore HP, even if a similar buff has already been applied. Expose Weak Point Now available for learn from level 52: After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits. Master of Combat Now available for learn from level 52: At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 20; At level 70: Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 40; At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, dual swords and brass knuckles, P. Atk. increases by 80. Sonic Move Now available for learn from level 60. At level 60: For 15 sec. increasing the character's speed by 40. Requires Sound Power level 2 and dual swords. At level 68: For 15 sec. increasing the character's speed by 66. Requires Sound Power level 2 and dual swords. Increase Force Charges no longer expire over time or upon death. Symbol of Energy (Duelist, Grand Khavatari) Dome duration: 120 seconds; Basic effects: +7 charges; +20% P.Atk. + New effects: + 8 charges instead of 7; + Reduces MP consumption. Skills by 50% (Phys.Clarity). Skill enchant changes : Rush Added the ability to improve Range (range of use): from 200-400 (600) and up to 200-600 (800) when enchanted at +30. Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor. Life enchant branch has been improved: Now increases the value of “incoming” healing, up to +15% when enchanted at +30. Light Armor Mastery Life enchant branch has been improved: Now increases the value of “incoming” healing, up to 15% when enchanted at +30. Riposte Stance Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. The duration of the following self-buff skills has been increased to 20 minutes : War CryIncreases P. Atk. by 25% for 20 minutes. Battle RoarRegenerates 15% of the user's original HP and increases the user's Max HP by 15% for 20 minutes. Duelist SpiritIncreases dualsword/dualblunt weapon Atk. Spd. by 12% for 20 minutes and ordinary/skill attack damage by 10% during PvP. Soul of HunterIncreace your PvE Attack for 20% and decreace PvE Defence for 7%. Detect Insect WeaknessIncreases the user's P. Atk. toward insects by 30% for 20 minutes. Detect Beast WeaknessIncreases the user's P. Atk. toward beasts by 30% for 20 minutes. Detect Dragon WeaknessIncreases the user's P. Atk. toward Dragons by 30% for 20 minutes. Detect Animal WeaknessIncreases the user's P. Atk. toward animals by 30% for 20 minutes. Detect Plant WeaknessIncreases the user's P. Atk. toward plants by 30% for 20 minutes. Eye of HunterIncreases P. Atk. toward insects, plants and animals by 30% for 20 minutes. Eye of Slayer Destroyer Changes in MasterWork - 2022-2023: Total class changes on MasterWork: WrathA powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm. Now the skill does not require choosing a target and works in an area. Similar to the Whirlwind skill; The damage radius has been increased: from 70 to 150; As earlier: Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm; When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30. Dark Form: Changed skill learning levels: Level 1: 56 level to learn; Level 2: 66 level to learn; Level 3: 72 level to learn. Immortality: The conditions for using the skill have been changed: Level 1: 35% HP; Level 2: 50% HP; Level 3: 65% HP. Sword/Blunt Weapon MasteryIncreases P. Atk. by 129.3 when using a sword or blunt weapon, with an additional increase of 120 when using a sword, or 133 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. also works on a new type of weapon: Dual Blunt (as well as attack skills that work with an ax). Skill enchant changes : ChargeOrc charges toward the enemy! Orc loses 5% Health! Orc to beat! Added the ability to improve Range (range of use): from 200-400 (600) and up to 200-600 (800) when enchanted at +30. Full SwingToggle: Increases number of additional targets by 2 when using two-handed sword. Decreases PvP autoattack's damage with sword by 30%. Added enchant branch Power and Decrease Penalty: Power - increases the maximum number of additional targets from 4 to 8 (by +1, +10, +20, +30); Decrease Penalty - reduces the damage penalty in PvP, from -30% to -5% (by +0 .. +30). Battle Roar Changed enchant branch to Attack: Was: +1 to +10 P. Atk. Now: +1% to +10% P. Atk. Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor. Life enchant branch has been improved: Now increases the value of “incoming” healing, up to +15% when enchanted at +30. Light Armor Mastery Life enchant branch has been improved: Now increases the value of “incoming” healing, up to 15% when enchanted at +30. Parry StanceBlocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level. Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. The duration of the following self-buff skills has been increased to 20 minutes : RageIncreases the user's P. Atk. by 20% for 20 minutes. When equipped with a sword, blunt weapon or spear, it additionally increases P. Atk. by 29%. When equipped with a two-handed sword or blunt weapon, it additionally increases Accuracy by 4 and P. Atk. by 6%. Decreases Evasion by 3 and P. Def. by 20%. Battle Roar Dark Form For 20 minutes, increases the user's Fire P. Atk. by 20 and resistance to Fire by 10.Regenerates 35% of the user's original HP and increases the user's Max HP by 35% for 20 minutes. WrathA powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm. Now the skill does not require choosing a target and works in an area. Similar to the Whirlwind skill; The damage radius has been increased: from 70 to 150; As earlier: Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm; When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30. Sword/Blunt Weapon MasteryIncreases P. Atk. by 129.3 when using a sword or blunt weapon, with an additional increase of 120 when using a sword, or 133 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. also works on a new type of weapon: Dualblunt (as well as attack skills that work with an axe). Full swing New switchable skill : When using a two-handed sword, the number of targets for auto-attack* increases, and the damage in PvP against them decreases proportionally: At level 40: When using a two-handed sword, +2 additional targets. Reduced auto attack damage in PvP by 30%; At level 68: When using a two-handed sword, +3 additional targets. Reduced auto attack damage in PvP by 30%; At level 76: When using a two-handed sword, +4 additional targets. Reduced auto attack damage in PvP by 30%. Immortality New active skill : For 5 sec. the character cannot die. When the effect ends, the character's HP drops to 1. At level 60: can only be used if HP is less than 35%; At level 72: can only be used if HP is less than 50%; At level 79: can only be used if HP is less than 65%. Instant application time. Fixed cooldown: 10 minutes. Demolition Impact Skill changed : It is now learned at character level 78 and by default is linked to the Fire Attribute . It is now an AOE skill that hits enemies in front of your character, similar to Enuma Elish. Braveheart Works by default (no changes). Сharge New skill The skill is available for learning from level 40. The character makes a dash to the target at a distance of no more than 400. Consumes 5% HP. Skill cooldown 5 seconds. Replaces the Rush skill . Battle Roar Now any skill level will restore HP, even if a similar buff has already been applied. Frenzy The work of this skill is completely taken from the chronicles of Gracia Final ; At skill level 3: for 1 min. 30 sec. increases P. Atk. by 50%, and when using a sword or blunt weapon - an additional 131%. Also increases Accuracy by 2 and P. Atk. by 16% when using two-handed swords or blunt weapons. Only available if HP is less than 30%. Zealot Now works in conjunction with the Prahnah skill Expose Weak Point Now available for learn from level 52: After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits. Master of Combat Now available for learn from level 52. At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 20; At level 70: Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 40; At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, dual swords and brass knuckles, P. Atk. increases by 80. Dark Form: Changed skill learning levels: Level 1: 56 level to learn; Level 2: 66 level to learn; Level 3: 72 level to learn. Symbol of Resistance (Titan, Fortune Seeker) Action time: 15 seconds ; Basic effects: Debuff protection +60% (now +80%). + New effects: Protection from debuffs increased from 60 to 80%; Once every 3 seconds, the dome removes from 1 to 3 negative effects ( Cleanse effect ). Skill enchant changes : ChargeOrc charges toward the enemy! Orc loses 5% Health! Orc to beat! Added the ability to improve Range (range of use): from 200-400 (600) and up to 200-600 (800) when enchanted at +30. Full SwingToggle: Increases number of additional targets by 2 when using two-handed sword. Decreases PvP autoattack's damage with sword by 30%. Added enchant branch Power and Decrease Penalty: Power - increases the maximum number of additional targets from 4 to 8 (by +1, +10, +20, +30); Decrease Penalty - reduces the damage penalty in PvP, from -30% to -5% (by +0 .. +30). Battle Roar Changed enchant branch to Attack: Was: +1 to +10 P. Atk. Now: +1% to +10% P. Atk. Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor. Life enchant branch has been improved: Now increases the value of “incoming” healing, up to +15% when enchanted at +30. Light Armor Mastery Life enchant branch has been improved: Now increases the value of “incoming” healing, up to 15% when enchanted at +30. Parry StanceBlocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level. Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. The duration of the following self-buff skills has been increased to 20 minutes : RageIncreases the user's P. Atk. by 20% for 20 minutes. When equipped with a sword, blunt weapon or spear, it additionally increases P. Atk. by 29%. When equipped with a two-handed sword or blunt weapon, it additionally increases Accuracy by 4 and P. Atk. by 6%. Decreases Evasion by 3 and P. Def. by 20%. Battle Roar Dark Form Tyrant Changes in MasterWork - 2022-2023: Total class changes on MasterWork: Raging Force Now available for learning from level 55; At level 55: Charge up to level 4; At level 60: Charge up to level 5; At level 66: Charge up to level 6; At level 70: Charge up to level 7; At level 78: Charge up to level 8. Force Burst The base cooldown time of the skill has been increased by 0.5 seconds, from 2 to 2.5, respectively. Similar to the gladiator skill: Sonic Buster. As before, there is no zero second skill cooldown. Punch of Doom Inflicts great damage on the opponent with iron-fist. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit. Critical. Power 9132.Casting now requires (and costs) lvl 2. charging. Armor Destruction: When physical. attack, you pierce the enemy's armor, reducing his defense against brass knuckles. The skill has been improved and works as originally intended, according to the stacking mechanics; There are 5 levels of learn: Level 1: Level to learn: 52; Reduces defense against brass knuckles by 3%. Level 2: Level to learn: 60; Reduces defense against brass knuckles by 3% => 6%. Level 3: Level to learn: 68; Reduces defense against brass knuckles by 3% => 6% => 9%. Level 4: Level to learn: 74; Reduces defense against brass knuckles by 3% => 6% => 9% => 12%. Level 5: Level to learn: 77; Reduces defense against brass knuckles by 3% => 6% => 9% => 12% => 15%. Lionheart: Removed from learning Dark Form: Changed skill learning levels: Level 1: 56 level to learn; Level 2: 66 level to learn; Level 3: 72 level to learn. Sword/Blunt Weapon Mastery also works on a new type of weapon: Dual Blunt (as well as attack skills that work with an ax). Now the skills that work with Blunt also work with Dual Blunts, namely: Bison Spirit Totem: Works with all types of weapons (including Dual Blunts) as before; + The accuracy bonus now also works with Dual Blunts. Rabbit Spirit Totem: +12 to Evasion; +30% Speed Attacks only with knuckledusters ; +30% Speed with any type of weapon. Hawk Spirit Totem: Works fully with Dual Blunts: +6 to accuracy; +100 to crit chance; +30% to crit power. Puma Spirit Totem: Works fully with Dual Blunts: +20% Attack Speed; +6 to Accuracy. Ogre Spirit Totem : +30% P. Atk. and +10% Crit Power. Attacks only with brass knuckles ; +30% Physical / M. Def. with any type of weapon. Bear Spirit Totem Now works with all specialized weapons: +20% P. Atk. and the Crit power.; -30% Speed. Wolf Spirit Totem: Now works with all specialized weapons: +20% Speed (same as before); +3 to Accuracy (now also with Dual Blunts). The following class skills also work with Blunt\Dualblunt and in hand, similar to Gladiator. Skill enchant changes : Charge Added the ability to improve Range (range of use): from 200-400 (600) and up to 200-600 (800) when enchanted at +30. Riposte Stance Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. Light Armor MasteryIncreases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. Improved (second) modification branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). The duration of the following self-buff skills has been increased to 20 minutes : Dark FormFor 20 minutes, increases the user's Fire P. Atk. by 20 and resistance to Fire by 10. Wolf Spirit TotemPossessed by a Wolf's soul, the user's Speed increases by 20% and Accuracy by 3 for 20 minutes. Requires a hand-to-hand weapon. Bear Spirit TotemPossessed by a Bear's soul, the user's P. Atk. and Critical Damage increases by 20%, and Speed decrease by 30% for 20 minutes. Requires a hand-to-hand weapon. Puma Spirit TotemPossessed by a Puma's soul, the user's Accuracy increases by 6 and Atk. Spd. by 20% for 20 minutes. Requires a hand-to-hand weapon. Ogre Spirit TotemBecomes possessed by an Ogre's soul. Increases one's own P. Atk./P. Def./M. Def. by 30% and Critical Damage by 10% for 20 minutes. Requires a hand-to-hand weapon. Rabbit Spirit TotemBecomes possessed by a Rabbit's soul. Increases one's own Atk. Spd. by 30%, Speed by 30%, and Evasion by 12 for 20 minutes. Requires a hand-to-hand weapon. Hawk Spirit Totem Punch of Doom Inflicts great damage on the opponent with iron-fist. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit. Critical. Power 9132.Casting now requires (and costs) lvl 2. charging. Dark Form: Changed skill learning levels: Level 1: 56 level to learn; Level 2: 66 level to learn; Level 3: 72 level to learn. Sword/Blunt Weapon Mastery also works on a new type of weapon: Dual Blunt (as well as attack skills that work with an ax). Now the skills that work with Blunt also work with Dual Blunts, namely: Bison Spirit Totem: Works with all types of weapons (including Dual Blunts) as before; + The accuracy bonus now also works with Dual Blunts. Rabbit Spirit Totem: +12 to Evasion; +30% Speed Attacks only with knuckledusters ; +30% Speed with any type of weapon. Hawk Spirit Totem: Works fully with Dual Blunts: +6 to accuracy; +100 to crit chance; +30% to crit power. Puma Spirit Totem: Works fully with Dual Blunts: +20% Attack Speed; +6 to Accuracy. Ogre Spirit Totem : +30% P. Atk. and +10% Crit Power. Attacks only with brass knuckles ; +30% Physical / M. Def. with any type of weapon. Bear Spirit Totem Now works with all specialized weapons: +20% P. Atk. and the Crit power.; -30% Speed. Wolf Spirit Totem: Now works with all specialized weapons: +20% Speed (same as before); +3 to Accuracy (now also with Dual Blunts). Armor Destruction: When physical. attack, you pierce the enemy's armor, reducing his defense against brass knuckles. The skill has been improved and works as originally intended, according to the stacking mechanics; There are 5 levels for learning: Level 1: Level to learn: 52; Reduces defense against brass knuckles by 3%. Level 2: Level to learn: 60; Reduces defense against brass knuckles by 3% => 6%. Level 3: Level to learn: 68; Reduces defense against brass knuckles by 3% => 6% => 9%. Level 4: Level to learn: 74; Reduces defense against brass knuckles by 3% => 6% => 9% => 12%. Level 5: Level to learn: 77; Reduces defense against brass knuckles by 3% => 6% => 9% => 12% => 15%. Force of Destruction Skill changed : Now has a default binding to the Fire Attribute ; The skill has been divided into 2 levels and now has the following parameters 1st level: Can be learned at level 78 (21,340,000 SP); Floor 2200; Consumes 4 charges; Basic cooldown: 30 seconds; Base chance of physical. crit: 10%; With a base chance of 70% - burning for 100 HP; AoE linked to the Fire attribute. 2nd level: Can be learned at level 83 (150,000,000 SP); Floor 4500; Consumes 2 charges; Basic cooldown: 15 seconds; Base chance of physical. crit: 20%; With a base chance of 90% - burning for 200 HP; AoE linked to the Fire attribute. Now this is an AOE skill that hits enemies in front of your character, similar to Force Burst. Lionheart Skill removed Passive skills are available for learning that increase proficiency with Blunt\Dualblunt weapons. The following class skills also work with Blunt\Dualblunt and in hand, similar to Gladiator. Charge (New skill) The skill is available for learning from level 40. The character makes a dash to the target at a distance of no more than 400. Consumes 5% HP. Skill cooldown 5 seconds. Replaces the Rush skill . Force Storm Now it has a cooldown of 3 seconds , instead of 5 (similar to the gladiator’s Sonic Storm skill ); Force Burst Now has a cooldown of 2.5 seconds (similar to the gladiator's Sonic Buster skill ). Raging Force Now available for learning from level 55; At level 55: Charge up to level 4; At level 60: Charge up to level 5; At level 66: Charge up to level 6; At level 70: Charge up to level 7; At level 78: Charge up to level 8. Zealot Now works in conjunction with the Prahnah skill Increase Force Charges no longer expire over time or upon death. Force Meditation Now available for learning from level 56; At level 56: increased HP recovery rate by 60 and MP by 10. Your body is immobilized and P. Def. reduced by 80% for the duration of the skill; At level 78: increased HP recovery rate by 120 and MP by 25. Your body is immobilized and P. Def. reduced by 80% for the duration of the skill. Expose Weak Point Now available for learning from level 52: After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits. Master of Combat Now available for learning from level 52; At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 20; At level 70: Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 40; At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, dual swords and brass knuckles, P. Atk. increases by 80. Symbol of Energy (Duelist, Grand Khavatari) Dome duration: 120 seconds; Basic effects: +7 charges; +20% P.Atk. + New effects: + 8 charges instead of 7; + Reduces MP consumption. Skills by 50% (Phys.Clarity). Skill enchant changes : Charge Added the ability to improve Range (range of use): from 200-400 (600) and up to 200-600 (800) when enchanted at +30. Riposte Stance Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. Light Armor MasteryIncreases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. Improved (second) modification branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). The duration of the following self-buff skills has been increased to 20 minutes : Dark FormFor 20 minutes, increases the user's Fire P. Atk. by 20 and resistance to Fire by 10. Wolf Spirit TotemPossessed by a Wolf's soul, the user's Speed increases by 20% and Accuracy by 3 for 20 minutes. Requires a hand-to-hand weapon. Bear Spirit TotemPossessed by a Bear's soul, the user's P. Atk. and Critical Damage increases by 20%, and Speed decrease by 30% for 20 minutes. Requires a hand-to-hand weapon. Puma Spirit TotemPossessed by a Puma's soul, the user's Accuracy increases by 6 and Atk. Spd. by 20% for 20 minutes. Requires a hand-to-hand weapon. Ogre Spirit TotemBecomes possessed by an Ogre's soul. Increases one's own P. Atk./P. Def./M. Def. by 30% and Critical Damage by 10% for 20 minutes. Requires a hand-to-hand weapon. Rabbit Spirit TotemBecomes possessed by a Rabbit's soul. Increases one's own Atk. Spd. by 30%, Speed by 30%, and Evasion by 12 for 20 minutes. Requires a hand-to-hand weapon. Hawk Spirit Totem Bounty Hunter Changes in MasterWork - 2022-2023: Total class changes on MasterWork: SweeperUsed on the corpses of Spoiled monsters to obtain extra items. Now restores 30 HP and 10 MP of the character when collecting a spoil; Skill enchant branches have been combined and significantly strengthened: Previously: from 3 to 90 HP (first branch) and from 1 to 30 MP (second branch) for +1 .. +30; Now: from 38 to 270 HP and from 13 to 90 MP for +1 .. +30. Sweeper Festival The cooldown time of the skill has been changed to 5 basic seconds, which can be accelerated using the appropriate skills. = now the skill has a cooldown at the 3rd stage already from the start of the Season and the cooldown time of this skill will not change by stages. Collector's Experience: Collector's Fortune can now be triggered by skills: Crushing Strike; Lucky Strike. WrathA powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm. Now the skill does not require choosing a target and works in an area. Similar to the Whirlwind skill; The damage radius has been increased: from 70 to 150; As earlier: Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm; When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30. Shadow Step Now also increases the character's Attack Speed by 18% and the accuracy of blow skills by 33% for 5 seconds after use. HideHides the user. Decreases Speed by 30%, and the effect is canceled if any action other than movement is initiated. Time duration: 10 seconds. Now any first attack made from Hide will have increased damage by 15% / 20% / 25% (depending on the level of the Hide skill). Sword/Blunt Weapon MasteryIncreases P. Atk. by 129.3 when using a sword or blunt weapon, with an additional increase of 120 when using a sword, or 133 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. also works on a new type of weapon: Dual Blunt (as well as attack skills that work with an ax). Spoil, Spoil Festival, Spoil Bomb Now has 20 base Earth attributes. The chance of successfully completing this skill depends solely on the ratio of the level of the skill to the level of the monsters. The passage of the debuff to reduce attack speed (with appropriate enchantment) does not and did not depend on the passage of the main effect of the skill, but now depends on the attribute. By inserting the Earth Attribute into a weapon, you increase the chance of success the enchant debuff, but do not increase the chance of success the main Spoil effect Skill enchant changes : Blazing Boost Added the ability to improve Range (range of use): from 200-400 and up to 200-600 when enchanted at +30. Spoil CrushCauses a change inside the monster while attacking an enemy and permits use of the Sweeper skill. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Added enchant branch to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack). Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor. Life enchant branch has been improved: Now increases the value of “incoming” healing, up to +15% when enchanted at +30. Light Armor Mastery Life enchant branch has been improved: Now increases the value of “incoming” healing, up to 15% when enchanted at +30. Riposte Stance Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. Parry StanceBlocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level. Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. The duration of the following self-buff skills has been increased to 20 minutes : Thrill Fight SweeperUsed on the corpses of Spoiled monsters to obtain extra items. Now restores 30 HP and 10 MP of the character when collecting a spoil; Skill enchant branches have been combined and significantly strengthened: Previously: from 3 to 90 HP (first branch) and from 1 to 30 MP (second branch) for +1 .. +30; Now: from 38 to 270 HP and from 13 to 90 MP for +1 .. +30. Sweeper Festival The cooldown time of the skill has been changed to 5 basic seconds, which can be accelerated using the appropriate skills. Now the skill has a cooldown at the 3rd stage already from the start of the Season and the cooldown time of this skill will not change by stages. WrathA powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm. Now the skill does not require choosing a target and works in an area. Similar to the Whirlwind skill; The damage radius has been increased: from 70 to 150; As earlier: Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm; When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30. Collector's Experience: Collector's Fortune can now be triggered by skills: Crushing Strike; Lucky Strike. Sword/Blunt Weapon MasteryIncreases P. Atk. by 129.3 when using a sword or blunt weapon, with an additional increase of 120 when using a sword, or 133 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. also works on a new type of weapon: Dualblunt (as well as attack skills that work with an axe). Crushing Strike The skill has been changed : now, in addition to reducing P. / Mag. protection, it also, with a certain chance, depending on the difference in levels, removes Stun Resistance / Improved Resist buffs from the target and reduces the target's defense against Stun by 10% for 3 seconds. Similar to the Surrender skills of Mages. There are 25 skill levels in total: learned at character levels 40 - 85; Power: 1041 - 5704 depending on skill level; Removes Stun Resistance buffs from the target; Decreases P. and Mag. target protection by 10%, protection from Stun by 10% for 3 seconds; Basic cooldown is 5 seconds; Requires a blunt weapon. An overshot is possible. Lucky Strike Strikes the enemy with an explosion with a power of 4312 units, added to P. Atk. Simultaneously with causing damage to a small surrounding enemy, it transfers it to the Assessed state. Can be used when equipped with swords and clubs. Superblow. Levels for learning: 1st level: 78 lvl, 12,800,000 SP. The skill has been changed : Now it is learned at character level 78 and by default has a link to the Earth Attribute . Thrill Fight Reduces Speed by 20% and increases Atk. Spd. by 5%. Action time: 5 min. Levels for learning: 1st level: 46 lvl, 50,000 SP; Level 2: 55 lvl, 150,000 SP. The skill has been changed: now it can be enchanted after receiving the 3rd profession, to Reduce Penalty: from 20% to 0% Fell Swoop Increases the number of enemies affected by your attacks by 1. Requires a spear type weapon. The duration of the effect has been increased from 2 to 20 minutes, similar to many other self-buffs. Levels for learning: 1st level: 58 lvl, 157,000 SP; 2nd level: 62 lvl, 330,000 SP; 3rd level: 66 lvl, 470,000 SP; Level 4: 70 lvl, 720,000 SP; Level 5: 74 lvl, 1,600,000 SP. Soul of Hunter The skill has been changed : now it reduces the character’s PvE defense by 5/6/7% depending on the skill level: At level 28: Increases PvE attack by 10% and reduces PvE defense by 5%; At level 55: Increases PvE attack by 15% and reduces PvE defense by 6%; At level 72: Increases PvE attack by 20% and reduces PvE defense by 7%. Provoke The skill lures monsters in the area to the character for 10 seconds. Reduces defense against spear attacks by 10. Levels for learning: 1st level: 43 lvl, 42,000 SP; 2nd level: 55 lvl, 150,000 SP; Level 3: 60 lvl, 264,000 SP. Blazing Boost The skill is now available for learning at level 40 and replaces the Rush skill. The cooldown time of the skill is 5 seconds. Expose Weak Point Now available for learning from level 52: After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits. Master of Combat Now available for learning from level 52; At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 20; At level 70:. Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 40; At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, dual swords and brass knuckles, P. Atk. increases by 80. Dagger skills The Bounty Hunter class now has dagger skills, such as: Backstab; Deadly Blow; Dagger Mastery; Shadow Step: Approaches the enemy from behind (completely analogous to the dagger skill) Potential Ability The skill is available for learning from level 28: At level 28, you can learn 1 level of skill. When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 20%, Power by 117 units. Used when wearing light armor. At level 40 you can learn level 2 of the skill. When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 30%, Power by 295 units. Used when wearing light armor. At level 49 you can learn the 3rd level of the skill. When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 40%, Power by 384 units. Used when wearing light armor. And others. Shadow Step Now also increases the character's Attack Speed by 18% and the accuracy of blow skills by 33% for 5 seconds after use. Hide Becomes invisible. Speed is reduced by 30/20/10%. Duration: 10/15/30 seconds. When performing any actions other than moving, the effect is removed. Now any first attack made from Hide will have increased damage by 15% / 20% / 25% (depending on the level of the Hide skill). 1st level: 52, 77000 SP; 2nd level: 68, 320000 SP; Level 3: 79, Forgotten Scroll - Hide required. Symbol of Resistance (Titan, Fortune Seeker) Action time: 15 seconds ; Basic effects: Debuff protection +60% (now +80%). + New effects: Protection from debuffs increased from 60 to 80%; Once every 3 seconds, the dome removes from 1 to 3 negative effects ( Cleanse effect ). Spoil, Spoil Festival, Spoil Bomb Now has 20 base Earth attributes. The chance of successfully completing this skill depends solely on the ratio of the level of the skill to the level of the monsters. The passage of the debuff to reduce attack speed (with appropriate enchantment) does not and did not depend on the passage of the main effect of the skill, but now depends on the attribute. By inserting the Earth Attribute into a weapon, you increase the chance of success the enchant debuff, but do not increase the chance of success the main Spoil effect Skill enchant changes : Blazing Boost Added the ability to improve Range (range of use): from 200-400 and up to 200-600 when enchanted at +30. Spoil CrushCauses a change inside the monster while attacking an enemy and permits use of the Sweeper skill. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. Added enchant branch to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack). Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor. Life enchant branch has been improved: Now increases the value of “incoming” healing, up to +15% when enchanted at +30. Light Armor Mastery Life enchant branch has been improved: Now increases the value of “incoming” healing, up to 15% when enchanted at +30. Riposte Stance Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. Parry StanceBlocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level. Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. The duration of the following self-buff skills has been increased to 20 minutes : Thrill Fight Warsmith Changes in MasterWork - 2022-2023: Total class changes on MasterWork: Sticky Bomb New Skill Guaranteed to attach a sticky bomb to the enemy player (player only), which slows him down by 15% of his speed and explodes after 10 seconds, causing damage to both the carrier and targets within a 200 radius of the carrier. Available for the Warsmith profession; Level to learn: 60; The probability of inflicting critical (x2) damage with a skill is 50%. WrathA powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm. Now the skill does not require choosing a target and works in an area. Similar to the Whirlwind skill; The damage radius has been increased: from 70 to 150; As earlier: Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm; When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30. Golem Armor The first level of the skill is now learned at character level 79. Mechanical Upgrade: The second skill level is available for learning: At Character level 76, with the Third Profession; The effect of the skill is different Outside the Olympiad and at the Olympiad: Outside the Olympiad: Transfers to servant 35% of p. Atk. / Def., 35% M. Atk. / M. Def. and 25% Max. HP/MP, 35% Critical Chance, 20% ATK. Spd. and 7% Casting Speed. At the Olympiad: Transfers to servant 25% of p. atk. Atk. / Def., 25% M. Atk. / M. Def. and 20% Max. HP/MP, 30% Critical Chance, 15% ATK. Spd. and 5% Casting Speed. Now the skill can be improved, enchanting on Power evenly increases the bonuses transferred to the Golem, up to +50% to P. and M. Atk. / Def. outside the Olympiad (40% at the Olympiad). Strengthen Golem Increases the summoned golem's P. Atk. by 15% and Atk. Spd. by 9% for 20 minutes.Now works together with other effects (for example: MightIncreases P. Atk. by 15% for 20 minutes. ) and is not replaced by them; At level to learn 3: increases P. Atk. golem by 15% and Atk. Spd. by 9%. Golem ReinforcementFor 20 minutes, equips a summoned golem with an additional armor plate to increase P. Def. by 15% and maximum HP by 10%. Now works together with other effects (for example: ShieldIncreases P. Def. by 15% for 20 minutes. ) and is not replaced by them; At level to learn 3: increases P. Def. golem by 15% and Max. HP by 10%. Sword/Blunt Weapon MasteryIncreases P. Atk. by 129.3 when using a sword or blunt weapon, with an additional increase of 120 when using a sword, or 133 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. also works on a new type of weapon: Dual Blunt (as well as attack skills that work with an ax). Skill enchant changes : Blazing Boost Added the ability to improve Range (range of use): from 200-400 (600) and up to 200-600 (800) when enchanted at +30. Battle CryRegenerates 35% of Max HP and increases one's own Max HP by 35% for 20 minutes. Added upgrade option for Reuse and Attack : Reuse (Recharge) - reduces the cooldown of the skill from 150 to 75 seconds; Attack - increases P. Atk from +1 to +10%. Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor. Life enchant branch has been improved: Now increases the value of “incoming” healing, up to +15% when enchanted at +30. Light Armor Mastery Life enchant branch has been improved: Now increases the value of “incoming” healing, up to 15% when enchanted at +30. Riposte Stance Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. Parry StanceBlocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level. Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. Sticky Bomb New Skill Guaranteed to attach a sticky bomb to the enemy player (player only), which slows him down by 15% of his speed and explodes after 10 seconds, causing damage to both the carrier and targets within a 200 radius of the carrier. Available for the Warsmith profession; Level to learn: 60; The probability of inflicting critical (x2) damage with a skill is 50%. WrathA powerful spear thrust weakens nearby enemies' CP by 30%. Requires a polearm. Now the skill does not require choosing a target and works in an area. Similar to the Whirlwind skill; The damage radius has been increased: from 70 to 150; As earlier: Brandishes a spear. CP of surrounding enemies -30%. Requires a polearm; When upgraded, it increases the CP reduction of surrounding enemies, up to -60% by +30. Shield Mastery The skill is available for learning for the Warsmith class: At level 28: Shield protection +30%, chance to block with a shield +50%; At level 56: Shield protection +40%, chance to block with a shield +70%; At level 68: Shield protection +50%, chance to block with a shield +85%. Additionally P. Def. +10% when wearing heavy armor; At level 74: Shield protection +60%, shield block chance +100%. Additionally P. Def. +10% when wearing heavy armor. Summon Big Boom The skill will be improved: PvE damage will be increased; Detonation will be accelerated; The Golem's corpse will disappear faster after the explosion. Crushing Strike The skill has been changed : now, in addition to reducing P. / Mag. protection, it also, with a certain chance, depending on the difference in levels, removes Stun Resistance \ Improved Resist buffs from the target and reduces the target's defense against Stun by 10% for 3 seconds. Similar to the Surrender skills of Mages. There are 25 skill levels in total: learned at character levels 40 - 85; Power: 1041 - 5704 depending on skill level; Removes Stun Resistance buffs from the target; Decreases P. and Mag. target protection by 10%, protection from Stun by 10% for 3 seconds; Basic cooldown is 5 seconds; Requires a blunt weapon. An overshot is possible. Braveheart The skill has been changed: now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds. Thus, the total amount of CP restored during the duration of the skill is 2500; The Power upgrade branch now increases instant recovery by 50 per level. enchanting and also increases CP recovery per second by 5 per level. enchanting. Thus, the skill will provide up to 1750 instant CP recovery and up to 175 per second CP recovery. Up to 4.375 CP for the full duration of the skill. Soul of Hunter The skill has been changed : now it reduces the character’s PvE defense by 5/6/7% depending on the skill level: At level 28: Increases PvE attack by 10% and reduces PvE defense by 5%; At level 55: Increases PvE attack by 15% and reduces PvE defense by 6%; At level 72: Increases PvE attack by 20% and reduces PvE defense by 7%. Fell Swoop Increases the number of enemies affected by your attacks by 1. Requires a spear type weapon. The duration of the effect has been increased from 2 to 20 minutes, similar to many other self-buffs. Levels for learning: 1st level: 58 lvl, 157,000 SP; 2nd level: 62 lvl, 330,000 SP; 3rd level: 66 lvl, 470,000 SP; Level 4: 70 lvl, 720,000 SP; Level 5: 74 lvl, 1,600,000 SP. Braveheart The skill has been changed: now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds. Thus, the total amount of CP restored during the duration of the skill is 2500; The Power upgrade branch now increases instant recovery by 50 per level. enchanting and also increases CP recovery per second by 5 per level. enchanting. Thus, the skill will provide up to 1750 instant CP recovery and up to 175 per second CP recovery. Up to 4.375 CP for the full duration of the skill. Provoke The skill lures monsters in the area to the character for 10 seconds. Reduces defense against spear attacks by 10. Levels for learning: 1st level: 43 lvl, 42,000 SP; 2nd level: 55 lvl, 150,000 SP; Level 3: 60 lvl, 264,000 SP. Golem Armor He fights riding a Golem. Valid for 5/5 minutes. Cooldown: 60/30 minutes. Levels for learning: 1st level: 79 lvl, 40,000,000 SP; Level 2: 83 lvl, Forgotten Scroll - Golem Armor Battle Cry Now any skill level will restore HP, even if a similar buff has already been applied. Expose Weak Point Now available for learning from level 52: After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits. Blazing Boost The skill is now available for learning at level 40 and replaces the Rush skill. The cooldown time of the skill is 5 seconds. Master of Combat Now available for learning from level 52; At level 52: Max. CP. increases by 3%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 20; At level 70: Max. CP. increases by 4%, and when attacking with a sword, blunt weapon, polearm weapon, dual swords and brass knuckles, P. Atk. increases by 40; At level 78: Max. CP. increases by 5%, and when attacking with a sword, blunt weapon, polearm, dual swords and brass knuckles, P. Atk. increases by 80. Crafter Auras Available for learning from level 49 for Tempered Weapons and from level 46 for Tempered Armor. Works for the whole group. When you leave the group, auras stop working. Regular buffs have been removed . Tempered Weapons : For Blunt Weapons: Increases P. Attack by 5% and Chance of Stunning Attack by 8%; For Cutting Weapons: Increases P. Attack by 5% and Crit Chance. Attacks +20%; For Bows and Crossbows: Increases P. Attack by 5% and firing range by 100. Tempered Armor : For Heavy Armor: Increases P. Protection by 10%; For Light Armor: Increases P. Defense by 5% and Evasion +2; For Magic Armor: Increases P. Defense by 5% and MP recovery speed by 2. Treasure Hunter Hammer Push Now available for learning from level 56; Allows you to open chests of levels 21-85 with a probability of 100%. If applied by a character below level 77 to chests more than 6 levels higher, or by characters above level 78 to chests more than 5 levels higher, you will not receive treasure from the chest. Mechanical Upgrade: Transfers some of the summoner's characteristics to the summoned mechanism, namely: 25% P. Atk. / M. Atk., 25% P. Def. / M. Def., 15% Max. HP / MP, 25% Critical Strike Chance, 15% ATK. Spd. and 5% Casting Speed regarding the characteristics of the summoner. The second skill level is available for learning: At Character level 76, with the Third Profession; The effect of the skill is different Outside the Olympiad and at the Olympiad: Outside the Olympiad: Transfers to servant 35% of p. Atk. / Def., 35% M. Atk. / M. Def. and 25% Max. HP/MP, 35% Critical Chance, 20% ATK. Spd. and 7% Casting Speed At the Olympiad: Transfers to servant 25% of p. atk. Atk. / Def., 25% M. Atk. / M. Def. and 20% Max. HP/MP, 30% Critical Chance, 15% ATK. Spd. and 5% Casting Speed Now the skill can be improved, enchanting on Power evenly increases the bonuses transferred to the Golem, up to +50% to P. and M. Atk. / Def. outside the Olympiad (40% at the Olympiad). Symbol of Honor (Dreadnought, Maestro) Dome duration: 15 seconds ; Basic effects: + 40% regen HP and CP. + New effects: + 300% regen HP and CP; When applied, restores 30% HP and 100% CP. Strengthen Golem Increases the summoned golem's P. Atk. by 15% and Atk. Spd. by 9% for 20 minutes.Now works together with other effects (for example: MightIncreases P. Atk. by 15% for 20 minutes.) and is not replaced by them; At level to learn 3: increases P. Atk. golem by 15% and Atk. Spd. by 9%. Golem ReinforcementFor 20 minutes, equips a summoned golem with an additional armor plate to increase P. Def. by 15% and maximum HP by 10%. Now works together with other effects (for example: ShieldIncreases P. Def. by 15% for 20 minutes.) and is not replaced by them; At level to learn 3: increases P. Def. golem by 15% and Max. HP by 10%. Sword/Blunt Weapon MasteryIncreases P. Atk. by 129.3 when using a sword or blunt weapon, with an additional increase of 120 when using a sword, or 133 when using a blunt weapon. Increases expertise in using a sword or blunt weapon, making it possible to use it more skillfully. also works on a new type of weapon: Dualblunt (as well as attack skills that work with an axe). Skill enchant changes : Blazing Boost Added the ability to improve Range (range of use): from 200-400 (600) and up to 200-600 (800) when enchanted at +30. Battle CryRegenerates 35% of Max HP and increases one's own Max HP by 35% for 20 minutes. Added upgrade option for Reuse and Attack : Reuse (Recharge) - reduces the cooldown of the skill from 150 to 75 seconds; Attack - increases P. Atk from +1 to +10%. Heavy Armor MasteryIncreases P. Def. by 60.4 when equipped with heavy armor. Life enchant branch has been improved: Now increases the value of “incoming” healing, up to +15% when enchanted at +30. Light Armor Mastery Life enchant branch has been improved: Now increases the value of “incoming” healing, up to 15% when enchanted at +30. Riposte Stance Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. Parry StanceBlocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level. Added enchant branch Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining the skill, up to 50% of the initial cost; Decrease Penalty - Reduces the Speed penalty from -10% to 0 (no penalty) and the Attack Speed penalty from -20% to -10%. Inspector Changes in MasterWork - 2022-2023: Total class changes on MasterWork: Appetite for DestructionFor 15 seconds, awakens a party member's destructive instincts and increases P. Atk., Critical Rate and Critical Damage by 35%. Magic ImpulseStirs up the magic urge to increase M. Atk. by 77%, Casting Spd. by 12%, and the chance of prominent damage occurring with magic damage by 185% for 15 seconds. Protection Instinct enchant branches for Reuse have been removed as unnecessary. The skill now gains a +15 second cooldown if you join a group. Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, reloading will remain unchanged. The recast block now fires immediately after the effect is activated. Clarification: Magic Impulse and Protection Instinct can be used after Appetite for Destruction, but not the second Appetite for Destruction. Increase Range Now increases the maximum range of a Crossbow shot by 175 (from 200). Sword Shield The skill has been removed from learning for the Inspector profession. Soul Guardian new skill Increases P. Def. by 1600, but reduces movement speed by 80%; Action time: 30 seconds; Basic cooldown 15 minutes; Interchangeable with Ultimate Escape. Chain Lightning new skill Description: Deals magical non-attribute damage with a power of 200 to the target and targets around the target within a radius of 350. Increases Power when using the Soul. Consumes up to a maximum of 5 Souls. At the same time, an additional random debuff from Judicator skills is applied to each target that is damaged . Level To Learn : 83 Cost: 150,000,000 SP Note: “Applied” does not mean passing the debuff 100%, but applying the skill to the target with its base chance. “Random debuff” - a random debuff from the list of skills of a specific character of the corresponding improvement level (enchanting) is applied to the target. Triple Thrust Added 6th skill enchanting branch: Dark Attack. Shining Edge Added 6th skill enchanting branch: Dark Attack. Light Armor Mastery Improved (second) modification branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Stacks with other evasion effects against any P./M. Skills. Maximum Ability (Kamael) The skill has a new icon. Surrender to Dark: When success, cancels Resist Dark from the target; Before entering ATT: Reduces defense against Darkness by 30%. After entering ATT: Has +20 Dark ATT, which stacks with your attacking ATT; Reduces the target's defense against dark ATT by 30; enchant branch for "Power" available: Increases the reduction in the target's resistance to the darkness attribute by -2 for every +1 to enchant. Oblivion The skill trigger has a new icon. Weak Constitution The skill trigger has a new icon. Thin Skin The skill trigger has a new icon. Enervation The skill trigger has a new icon. Spite The skill trigger has a new icon. Mental Impoverish The skill trigger has a new icon. Soul Mastery Now allows you to have up to 45 souls at all character levels. It is also possible to put Full Bottle of Souls on “auto-use” (by analogy with CPU, HP, Elixirs). The duration of the following self-buff skills has been increased to 20 minutes : Furious Soul Dark Weapon: Before entering ATT: Gives a weapon a dark attack. With ATT input: Increases attack with dark attribute by +20. The "Power" enchant branch is available: +1 to the attack bonus with the dark attribute for every +1 to enchant. For 20 minutes, increases the user's Critical Rate by 20% and Critical Damage by 25%. Decreases P. Def. by 5%. The effects of the following skills now also apply corresponding effects that block similar skills from being cast on characters again for 270 seconds (4 minutes and 30 seconds), similar to Dance of Berserker => Dance of Berserker Block: Appetite for DestructionFor 15 seconds, awakens a party member's destructive instincts and increases P. Atk., Critical Rate and Critical Damage by 35%. Magic ImpulseStirs up the magic urge to increase M. Atk. by 77%, Casting Spd. by 12%, and the chance of prominent damage occurring with magic damage by 185% for 15 seconds. Protection Instinct enchant branches for Reuse have been removed as unnecessary. The skill now gains a +15 second cooldown if you join a group. Explanation: When you create/join a group and if this skill was not on cooldown (or the cooldown of this skill was ≤ 15 seconds), then the skill will receive 15 seconds of cooldown. Otherwise, reloading will remain unchanged. The recast block now fires immediately after the effect is activated. Clarification: Magic Impulse and Protection Instinct can be used after Appetite for Destruction, but not the second Appetite for Destruction. Final Form Now has several levels and is learned from 70th; The transform parameters have been reduced to suit the low level to learn. Sword Shield The skill has been removed from learning for the Inspector profession. Soul Guardian new skill Increases P. Def. by 1600, but reduces movement speed by 80%; Action time: 30 seconds; Basic cooldown 15 minutes; Interchangeable with Ultimate Escape. Chain Lightning new skill Description: Deals magical non-attribute damage with a power of 200 to the target and targets around the target within a radius of 350. Increases Power when using the Soul. Consumes up to a maximum of 5 Souls. At the same time, an additional random debuff from Judicator skills is applied to each target that is damaged . Level To Learn : 83 Cost: 150,000,000 SP Note: “Applied” does not mean passing the debuff 100%, but applying the skill to the target with its base chance. “Random debuff” - a random debuff from the list of skills of a specific character of the corresponding improvement level (enchanting) is applied to the target. Final Spirit New active skill that replaced the one removed from this class Final Secret: Increases physical power. skills in PvP and PvE by 30%. Increases the chance of success your deteriorating effects by 30%; Learned at level 79. Duration: 30 sec. Cooldown: 150 seconds. Furious Soul Only the first level of skill is available for learning : Increases Critical Chance for 5 minutes. Hit by 20% and Crit Power. Impact by 25%. Reduces P. Protection by 5%. Increase Range Increases the maximum range of a Crossbow shot by 175. Abyssal Blaze This is a first-professional attacking Mage. skill has been developed: Added skill levels 11-25, learned at character levels 40 - 74; Power in PvE : 50-108 depending on skill level; Power in PvP : 46-72 depending on skill level; Range - 700; Base cast time: 1.2 sec. Basic cooldown is 3 seconds; When you deal damage with this skill, there is a chance to apply the effect of the Death Mark skill to the target . Soul Rage Now has several levels and is learned from 60th . The parameters of the first skill levels have been reduced to match the low level to learn. Dark Weapon: Before entering ATT: Gives a weapon a dark attack. With ATT input: Increases attack with dark attribute by +20. The "Power" enchant branch is available: +1 to the attack bonus with the dark attribute for every +1 to enchant. Lesser Soul Harmony A new skill is aura , which works by analogy with the already existing party auras of this class: Increases your party's MP regeneration by 4. Increases your party's MP regeneration by 25%*. Reduces P. Group protection by 10%; Learned at level 70. Only one Arbiter aura can be activated on party characters at a time. * Let's say your character has MP regen: 20 per second. Under this aura: (20 + 4) x 1.25 = 30. Unique Inspector Degrading Effects: The base chance of success has been increased, the influence of M. attack on passing these skills has been reduced. They will come by more often now. Maximum Ability (Kamael) The skill has a new icon. Surrender to Dark: When success, cancels Resist Dark from the target; Before entering ATT: Reduces defense against Darkness by 30%. After entering ATT: Has +20 Dark ATT, which stacks with your attacking ATT; Reduces the target's defense against dark ATT by 30; enchant branch for "Power" available: Increases the reduction in the target's resistance to the darkness attribute by -2 for every +1 to enchant. Oblivion (Inspector) The skill trigger has a new icon. Weak Constitution (Inspector) The skill trigger has a new icon. Thin Skin (Inspector) The skill trigger has a new icon. Enervation (Inspector) The skill trigger has a new icon. Spite (Inspector) The skill trigger has a new icon. Mental Impoverish (Inspector) The skill trigger has a new icon. General changes Regardless of gender, this class has the same set of skills. Gender only affects basic characteristics (such as STR, DEX, MEN, etc.). The Maximum Ability skill can be applied to a group with any type of weapon! Note! Only Rapier type weapons must be enchanted to +4. The character can learn all 3 forks: Forgotten Scroll - Fighter's Will; Forgotten Scroll - Archer's Will; Forgotten Scroll - Magician's Will. The Higher Mana Gain skill has been added for character learning. Now, if you have a Sub-class for Inspector / Judicator, you can complete a special quest and change it to the main class. This class will be able to compete at the Olympiad and claim heroism. Note! This quest will only appear at the full Gracia Final stage. Basic Class Buffs The skills Appetite for Destruction , Protection Instinct and Magic Impulse received their Toggle counterparts, which work interchangeably, i.e. You can only have one effect enabled. For example: If you have Lesser Appetite for Destruction enabled and you also enable Lesser Magic Impulse, then the first toggle will turn off and you will feel the effect of Vampirism. Parameters of new skills: Lesser Appetite for Destruction: +5% P.Atk; +5% Crit.Rate; +5% Crit.Power. Lesser Protection Instinct: At level 46: +120 P. Def. and +90 M.Def; At level 60: +180 P. Def. and +135 M.Def. Lesser Magic Impulse: + 7.5% M.Sc.; + 3% Cast.Spd; +15% Mag.Crit.Rate. The parameters of the main skills have been reduced by the amount of the bonus from Lesser-Toggle. For example: If Appetite for Destruction , depending on the level, gave: 30 / 40 / 50%, now it gives: 25 / 35 / 45%. Those. When both effects are active, you will receive the “old” bonus from the skill. Appetite for Destruction Bonus parameters have been adjusted: 1й лвл: +25% P.Atk / 25% Crit.Rate / 25% Crit.Power; 2й лвл: +30% P.Atk / 30% Crit.Rate / 30% Crit.Power ; Level 3: +35% P.Atk / 35% Crit.Rate / 35% Crit.Power (at level 77 of the 3rd profession). Now enchanting has the combined effect of Time and Power (Time + Power): enchanting increases both the duration of the buff and the power of the skill, up to 30 seconds and +45% / 45% / 45%. Protection Instinct: The skill is divided into 3 levels: Level 1: Level 46: P. Def. +1080, M. Def. +810, for 15 seconds, 67,000 SP; Level 2 : Level 66: P. Def. +1350, M. Def. +1010, for 15 seconds, 275,000 SP; Level 3: Level 76: P. Def. +1620, M. Def. +1215, for 15 seconds, 2,500,000 SP. Bonus parameters have been adjusted: 1st lvl: P. Def. +1080, M. Def. +810, for 15 sec. (at level 46) 2nd lvl: P. Def. +1350, M. Def. +1010, for 15 sec. (at level 66) 3rd lvl: P. Def. +1620, M. Def. +1215, for 15 sec. (at level 76) Magic Impulse The learning level of the 3rd skill level has been changed: Level to learn: 78; Required SP: 2,500,000. Bonus parameters have been adjusted: 1й лвл: +67.5% / 12% Cast.Spd / 85% Mag.Crit.Rate; 2й лвл: +72.5% / 12% Cast.Spd / 135% Mag.Crit.Rate; Level 3: +77.5% / 12% Cast.Spd / 185% Mag.Crit.Rate (at level 78 of the 3rd profession). Now enchanting has the combined effect of Time and Power (Time + Power): enchanting increases both the duration of the buff and the power of the skill, up to 30 seconds and +87.5% / 12% / 285%. Changes to Appetite for Destruction , Protection Instinct , Vampiric Impulse , Magic Impulse skills The 3rd levels of the above skills will now be learned at level 77 ; They are effective only as long as the character who applied the skill is in the Group. Except for the Soul Harmony skill . The logic of its operation has not been changed. Special Class Treatment Restoration Now restores 10% when cast and 24-104 HP/sec, depending on skill level (instead of 15 HP) for 15 seconds; Will no longer be replaced with health restoring potions. Restoration Impact The percentage of health restored for characters who are under the influence of Restoration has been increased to: 15% at level 49; 22% at level 60; 30% at level 68; The enchantment of the skill has been reworked, with a bonus of up to 60% when enchanted at +30. Class Features According to the logic of class development for the Kamael race, Inspector / Judicator is the lead of development and is available for taking as a sub-class only when you have leveled up the other classes. In this connection, we decided to modify the class so that it corresponds to its high rank. Therefore, he received a number of skills or analogues of these skills from other classes, namely: The following skills have been added from the Berserker / Doombringer class: Level 1 Sword Shield New skill Hurricane Charge: Brings you closer to the target, causing damage to her and with a certain probability of stunning her. Can only be used with two-handed weapons; Cast range: 600; Re-cast time: 15 seconds. Blood Pact Ancient Sword Mastery The following skills have been added from the Arbalester/Trickster class : Ultimate Escape Level 1 Warp Crossbow Mastery Fast Shot The following skills have been added from the Soul Breaker / Soul Hound class : Painkiller Death Mark Checkmate Pride of Kamael Protection from Darkness и Dark Weapon Blink Rapier Mastery + now increases Cast.Spd by 15%; Expert Casting + now cooldown for magic. skills have been reduced from -10 to -20%; Enlightenment was added for learning at level 79. Requires: Forgotten Scroll - Enlightenment - Healer Light Armor Mastery Improved (second) modification branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Soul Mastery Now allows you to have up to 45 souls at all character levels. It is also possible to put Full Bottle of Souls on “auto-use” (by analogy with CPU, HP, Elixirs). The duration of the following self-buff skills has been increased to 20 minutes : Furious Soul Soul Breaker MasterWork class changes - 2022-2023: Total class changes Steal Divinity Now initially it works according to the logic “according to HF” : At level 5 (maximum) steals up to 4 effects (not the fixed 7 effects); Now the skill can be improved, the maximum number of stolen effects increases, up to 8 (by +1, +10, +20 and +30). The base cooldown has been increased from 15 to 20 seconds, but the cooldown is no longer fixed and, accordingly, it can be accelerated by appropriate effects, for example: Gift of Seraphim Temporarily reduces party members' magic skill recovery time by 30%.; As before, there is a direct relationship between the levels of the character casting the skill and the level of the target. Arcane Shield The effect of the skill has been changed: At level 60: Increases P. and M. Def. by 25%. Reduces damage taken by 25% and transfers the remaining damage to MP consumption. The effect disappears if MP runs out. Action time: 10 seconds. Fixed cooldown: 5 minutes; At level 74: Increases P. and M. Def. by 30%. Reduces damage taken by 30% and transfers the remaining damage to MP consumption. The effect disappears if MP runs out. Action time: 10 seconds. Fixed cooldown: 5 minutes; At level 81: Increases P. and M. Def. by 35%. Reduces damage taken by 35% and transfers the remaining damage to MP consumption. The effect disappears if MP runs out. Action time: 10 seconds. Fixed cooldown: 5 minutes. Furious Soul The second level of the skill is available for learning; Added enchant branch to Power + Decrease Penalty: Increases Critical Chance and Power. Atk. from 30% and up to 35% and also reduces the penalty of P. Def., from -5% to up to 0 (until no penalty). Maximum Ability (Kamael) The skill has a new icon. Surrender to Dark: When success, cancels Resist Dark from the target; Before entering ATT: Reduces defense against Darkness by 30%. After entering ATT: Has +20 Dark ATT, which stacks with your attacking ATT; Reduces the target's defense against dark ATT by 30; enchant branch for "Power" available: Increases the reduction in the target's resistance to the darkness attribute by -2 for every +1 to enchant. Dark Weapon: Before entering ATT: Gives a weapon a dark attack. With ATT input: Increases attack with dark attribute by +20. The "Power" enchant branch is available: +1 to the attack bonus with the dark attribute for every +1 to enchant. Triple Thrust Added 6th skill enchanting branch: Dark Attack. Shining Edge Added 6th skill enchanting branch: Dark Attack. Light Armor Mastery Improved (second) modification branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Stacks with other evasion effects against any P./M. Skills. Soul Mastery Now allows you to have up to 45 souls at all character levels. It is also possible to put Full Bottle of Souls on “auto-use” (by analogy with CPU, HP, Elixirs). The duration of the following self-buff skills has been increased to 20 minutes : Furious Soul For 20 minutes, increases the user's Critical Rate by 20% and Critical Damage by 25%. Decreases P. Def. by 5%. For 20 minutes, increases the number of simultaneous targets by 1. Requires a polearm. All skills basically work according to High Five , like the skills of other classes. If you don't see a skill in this list, it means it works the way it should work in High Five. There are also skills that were added between the Gracia Final and High Five chronicles and significantly affect the game of the class, namely: The MP consumption of many Soul Breaker class skills has been reduced; Rapier Mastery now increases Cast.Spd by 15%; Expert Casting - now the cooldown time for magic. skills have been reduced from -10 to -20%; A number of other skills: Fast Recovery, Soul to Empower, Dark Flame и тд. Pride of Kamael Now 3 branches of skill enchanting will be combined into one (Phys., Mag. and Flying). Bonus when enchanting from +10 to +40%: Profile weapon: +100% (power from skill); Other: +50% (power from skill). Maximum Ability (Kamael) The skill has a new icon. Surrender to Dark: When success, cancels Resist Dark from the target; Before entering ATT: Reduces defense against Darkness by 30%. After entering ATT: Has +20 Dark ATT, which stacks with your attacking ATT; Reduces the target's defense against dark ATT by 30; enchant branch for "Power" available: Increases the reduction in the target's resistance to the darkness attribute by -2 for every +1 to enchant. Dark Weapon: Before entering ATT: Gives a weapon a dark attack. With ATT input: Increases attack with dark attribute by +20. The "Power" enchant branch is available: +1 to the attack bonus with the dark attribute for every +1 to enchant. Aura Blast The skill has been divided into 2 levels and will be added at the appropriate stage; At level 80: Additionally inflicts 94 damage to the target and the enemy around the target. non-elemental damage in PvP and 133 units. in PvE and restores MP; Cast range: 700; Recoil: 25, not fixed. At level 82: Additionally inflicts 141 damage to the target and the enemy around the target. non-elemental damage in PvP and 199 units. in PvE and restores MP; Application range: 900 ; Cooldown: 15, not fixed. All physical skills have been updated : Triple Thrust Now has the ability to inflict critical damage (x2) depending on the STR parameter; The power of the skill has been increased by 1.5 times; A enchanting branch for Dark Attribute has been added. Shining Edge A enchanting branch for Dark Attribute has been added; The passing angle of the skill has been increased. Now there is a possibility of passing the skill not only from the back, but also from the sides: Death Mark The chance of success the skill has been increased. Checkmate The chance to use the skill has been increased due to the increased chance of success Death Mark Final Secret At level 79: Increases skill power and normal damage in PvP by 30%; Action time: 30 seconds. cooldown: 150 seconds. Steal Divinity Now initially it works according to the logic “according to HF” : At level 5 (maximum) steals up to 4 effects (not the fixed 7 effects); Now the skill can be improved, the maximum number of stolen effects increases, up to 8 (by +1, +10, +20 and +30). The base cooldown time has been increased from 15 to 20 seconds, but the cooldown is no longer fixed and, accordingly, it can be accelerated by appropriate effects, for example: Gift of SeraphimTemporarily reduces party members' magic skill recovery time by 30%.; As before, there is a direct relationship between the levels of the character casting the skill and the level of the target. Note! In order to avoid the loss of “buff slots” during a style, one rhythm is taken into account for a style as two buffs. (Cancel\steal for 4 buffs = removes 2 rhythms). Cancel/steal works as before for buffs. Removes multiple buffs from an enemy. Now it works according to the logic of the debuff, with a base chance of success of 100%, which directly depends on the difference between the character’s levels: Steal Divinity 1 - 4 lvl: If Soul Breaker / Soul Hound is 2 levels less from the opponent (either equal level or higher) = 4/4 steal. buffs; 3 levels less - 80% chance of success; 4 levels less - 70% chance of success; 5 levels less - 60% chance of success; 6 levels less - 50% chance of success; 7 levels less - 40% chance of success; 8 levels less - 30% chance of success; 9 levels less - 20% chance of success; 10 levels less - 10% chance of success; 11 levels less - 7% chance of success; 12 levels less - 5% chance of success; 13 or more levels less - 0% chance of success. Steal Divinity 5 lvl: If Soul Breaker / Soul Hound is 1 level less from the opponent (either equal level or higher) = 4/4 steal. buffs; 2 levels less - 80% chance of success; 3 levels less - 70% chance of success; 4 levels less - 60% chance of success; 5 levels less - 50% chance of success; 6 levels less - 40% chance of success; 7 levels less - 25% chance of success; 8 levels less - 10% chance of success; 9 or more levels less - 0% chance of success. Arcane Shield The effect of the skill has been changed: At level 60: Increases P. and M. Def. by 25%. Reduces damage taken by 25% and transfers the remaining damage to MP consumption. The effect disappears if MP runs out. Action time: 10 seconds. Fixed cooldown: 5 minutes; At level 74: Increases P. and M. Def. by 30%. Reduces damage taken by 30% and transfers the remaining damage to MP consumption. The effect disappears if MP runs out. Action time: 10 seconds. Fixed cooldown: 5 minutes; At level 81: Increases P. and M. Def. by 35%. Reduces damage taken by 35% and transfers the remaining damage to MP consumption. The effect disappears if MP runs out. Action time: 10 seconds. Fixed cooldown: 5 minutes. Soul Rage Learned at level 60: Deals damage to enemies and collects Souls: the damage is completely tied to your P. Atk. Each use consumes 25 HP and 5 MP, charges 1 Soul. Final Form Learned at level 70: Transforms your character into Final Form for 5 minutes. The set of skills has been replaced, P. and Mag. Attack, P. and Mag. Defense - increased by 100%. Cost of use: 20 souls, 200 HP, 70 MP. Recharge - 60 minutes. Great Olympiad : Female and male characters now claim different Heroisms. Furious Soul The second level of the skill is available for learning; Added enchant branch to Power + Decrease Penalty: Increases Critical Chance and Power. Atk. from 30% and up to 35% and also reduces the penalty of P. Def., from -5% to up to 0 (until no penalty). Light Armor Mastery Improved (second) modification branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Stacks with other evasion effects against any P./M. Skills. Soul Mastery Now allows you to have up to 45 souls at all character levels. It is also possible to put Full Bottle of Souls on “auto-use” (by analogy with CPU, HP, Elixirs). The duration of the following self-buff skills has been increased to 20 minutes : Furious Soul Berserker MasterWork class changes - 2022-2023: Total class changes Eye for Eye skill changed Within 10 sec. returns damage to the enemy. Now the skill has several levels: At level 60: For 10 sec. with a 30% chance, reflects all nearby physical skills, while taking damage from simple attacks in full and returning 30% to the attacker (both characters receive damage), 20% chance to reflect damage M. skills _ At level 70: For 10 sec. with a 50% chance, reflects all nearby physical skills, while receiving damage from simple attacks in full and returning 50% to the attacker (both characters receive damage), 30% chance to reflect damage M. skills _ At level 79: For 10 seconds. with a 70% chance, reflects all nearby physical skills, while taking damage from simple attacks in full and returning 70% to the attacker (both characters receive damage), 40% chance to reflect damage M. skills _ At level 83: For 10 seconds. with a 90% chance of reflecting all nearby physical skills, while receiving damage from simple attacks in full and returning 90% to the attacker (both characters receive damage), 50% chance of reflecting damage Mage. skills _ Reflection M. skills is the same as Shield Deflect Magic The following skills now have a base 15% Critical Chance with strength x2 , depending on the STR parameter (by analogy with other physical classes, except for daggers). The base damage of these skills has been commensurately reduced by 23%: Dark Smash Slashing Blade Crush of Pain Contagion Storm Assault Enuma Elish Rush Impact Explanation: “damage at a distance” has increased, since the formula for calculating physical. skill damage: Ability Power + P. Character attack. For example, skill power is 3200, P. Atk. character - 800, total = 4000. Roughly speaking, it was: “1000, 1000, 1000, 1000, 1000, 1000.” It became: "850, 850, 850, 1700, 850, 850". Disarm и Mass Disarm Now, at the end of the effect of the Disarm effect, the weapon removed by it is automatically put back on. Improved-standardized-corrected description of skills and skill enchanting Soul Barrier: Action time increased from 10 to 15 seconds; When improving a skill by "Time": The bonus from the improvement has been reduced; at the maximum level of enchantment, the duration of the effect remains 40 seconds. Skill enchant changes: Disarm Time enchant branch change: now the effect time increases to 15 seconds when enchanting at +30, and not to 20 seconds: Was: from 5 to 20 seconds; Now: from 5 to 15 seconds. Rush Impact Merging the Chance + Cost enchant branches into one common branch. Furious Soul Added enchant branch to Power + Decrease Penalty: Increases Critical Chance and Power. Atk. from 30% and up to 35% and also reduces the penalty of P. Def., from -5% to up to 0 (until no penalty). True BerserkerDecreases P. Def. by 10% and Evasion by 4. Increases P. Atk. and Atk. Spd. by 8% and Accuracy by 4. Continuously consumes MP proportionately to the user's level. Merging the Power + Cost enchant branches into one common branch; Power + Cost: Increases P. Atk. and Accuracy from 8% and +4 (at +0) to +12% and +8, respectively (at +30). +1 - +9 = +9% P. Atk, +8% Atk. Spd., +5 Accuracy; +10 - +19 = +10% P. Atk., +8% Atk. Spd., +6 Accuracy; +20 - +29 = +11% P. Atk., +8% Atk. Spd., +7 Accuracy; +30 = +12% P. Atk., +8% Atk. Spd., +8 Accuracy. The cost of maintaining a toggle is gradually reduced, up to 1/4 of the original, by +30. Merging enchant branches Penalty + Cost: Systematically reduces the penalty to P. Def. and Evasion from 10% and -4 (at +0) to no penalty at all (at +30). The cost of maintaining a toggle is gradually reduced, up to 1/4 of the original, by +30. Light Armor Mastery Improved (second) modification branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Stacks with other evasion effects against any P./M. Skills. The duration of the following self-buff skills has been increased to 20 minutes : Furious Soul Soul Roar All skills basically work according to High Five , like the skills of other classes. If you don't see a skill in this list, it means it works the way it should work in High Five. There are also skills that were added between the Gracia Final and High Five chronicles and significantly affect the game of the class, namely: Soul Roar (Berserker) After use, immediately restores HP and CP by 15% for 10 minutes. increases Max. Your character's HP and CP by 15%. The duration of the Furious Soul skill has been increased to 20 minutes; The duration of the Blood Pact skill has been increased to 5 minutes. The following skills now have a base 15% Critical Chance with strength x2 , depending on the STR parameter (by analogy with other physical classes, except for daggers). The base damage of these skills has been commensurately reduced by 23%: Dark Smash Slashing Blade Crush of Pain Contagion Storm Assault Enuma Elish Rush Impact Explanation: “damage at a distance” has increased, since the formula for calculating physical. skill damage: Ability Power + P. Character attack. For example, skill power is 3200, P. Atk. character - 800, total = 4000. Roughly speaking, it was: “1000, 1000, 1000, 1000, 1000, 1000.” It became: "850, 850, 850, 1700, 850, 850". Disarm и Mass Disarm Now, at the end of the effect of the Disarm effect, the weapon removed by it is automatically put back on. Improved-standardized-corrected description of skills and skill enchanting Eye for Eye skill changed Within 10 sec. returns damage to the enemy. Now the skill has several levels: At level 60: For 10 sec. with a 30% chance, reflects all nearby physical skills, while taking damage from simple attacks in full and returning 30% to the attacker (both characters receive damage), 20% chance to reflect damage M. skills _ At level 70: For 10 sec. with a 50% chance, reflects all nearby physical skills, while receiving damage from simple attacks in full and returning 50% to the attacker (both characters receive damage), 30% chance to reflect damage M. skills _ At level 79: For 10 seconds. with a 70% chance, reflects all nearby physical skills, while taking damage from simple attacks in full and returning 70% to the attacker (both characters receive damage), 40% chance to reflect damage M. skills _ At level 83: For 10 seconds. with a 90% chance of reflecting all nearby physical skills, while receiving damage from simple attacks in full and returning 90% to the attacker (both characters receive damage), 50% chance of reflecting damage Mage. skills _ Reflection M. skills is the same as Shield Deflect Magic Expose Weak Point Now available for learning from level 52: After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits. Soul Rage Learned at level 60: Deals damage to enemies and collects Souls: the damage is completely tied to your P. Atk. Each use consumes 25 HP and 5 MP, charges 1 Soul. Soul Barrier: Action time increased from 10 to 15 seconds; When improving a skill by "Time": The bonus from the improvement has been reduced; at the maximum level of enchantment, the duration of the effect remains 40 seconds. Final Form Learned at level 70: Transforms your character into Final Form for 5 minutes. The set of skills has been replaced, P. and Mag. Attack, P. and Mag. Defense - increased by 100%. Cost of use: 20 souls, 200 HP, 70 MP. Recharge - 60 minutes. Skill enchant changes: Disarm Time enchant branch change: now the effect time increases to 15 seconds when enchanting at +30, and not to 20 seconds: Was: from 5 to 20 seconds; Now: from 5 to 15 seconds. Rush Impact Merging the Chance + Cost enchant branches into one common branch. Furious Soul Added enchant branch to Power + Decrease Penalty: Increases Critical Atk. Chance and Power. from 30% and up to 35% and also reduces the penalty of P. Def., from -5% to up to 0 (until no penalty). True BerserkerDecreases P. Def. by 10% and Evasion by 4. Increases P. Atk. and Atk. Spd. by 8% and Accuracy by 4. Continuously consumes MP proportionately to the user's level. Merging the Power + Cost enchant branches into one common branch; Power + Cost: Increases P. Atk. and Accuracy from 8% and +4 (at +0) to +12% and +8, respectively (at +30). +1 - +9 = +9% P. Atk, +8% Atk. Spd., +5 Accuracy; +10 - +19 = +10% P. Atk., +8% Atk. Spd., +6 Accuracy; +20 - +29 = +11% P. Atk., +8% Atk. Spd., +7 Accuracy; +30 = +12% P. Atk., +8% Atk. Spd., +8 Accuracy. The cost of maintaining a toggle is gradually reduced, up to 1/4 of the original, by +30. Merging enchant branches Penalty + Cost: Systematically reduces the penalty to P. Def. and Evasion from 10% and -4 (at +0) to no penalty at all (at +30). The cost of maintaining a toggle is gradually reduced, up to 1/4 of the original, by +30. Light Armor Mastery Improved (second) modification branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P. and Mag. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Stacks with other evasion effects against any P./M. Skills. The duration of the following self-buff skills has been increased to 20 minutes : Furious Soul Soul Roar Quote Link to post Share on other sites More sharing options...
Papanda 2,513 Posted October 25, 2023 Author Share Posted October 25, 2023 Daggers Treasure Hunter Changes in MasterWork skills - 2022-2023: Total class changes on MasterWork: Rat in Corner new skill Increases the upper threshold for passing "Blow" skills to 100% when HP falls below a certain level. The upper threshold without using the skill is 80%; The skill has 3 levels: Level 1: Learned at level 49. The effect works when the character's HP is <40%. Level 2: Learned at level 64. The effect works when the character's HP is <50%. Level 3: Learned at level 76. The effect works when the character's HP is <60%. Skill improvement branch available: When improved by +1, the requirements for the character’s HP increase: +1 Effect works when character's HP < 61%; +15 The effect works when the character's HP is < 75%. Additional information for participants of the Great Olympiad and curious players: We are talking specifically about i_fatal_blow skills with their upper threshold of passing at 80.00%; This does NOT apply to i_backstab with their “3% upper limit in the face, 100% upper limit in the back” ; Accordingly, Deadly Blow, but NOT Backstab. Interesting articles on this subject: Damage from front, side, back ; Damage to physical skills . Razor Rain new skill Active AOE blow skill : Attacks surrounding enemies. No target required for use. Similar to: Whirlwind, Spread Wing; Has 13 levels, learned from level 46 to 74. character; PvE Power : 625 - 2740 depending on skill level; PvP Power : 500 - 2192 depending on skill level; Base cast time: 2 seconds; Base cooldown: 4 seconds. Requires Dagger or Dual Daggers; Possible Crit. Hit. This is a Blow skill, so the power is Crit. The impact is affected by all associated modifiers. Over-hit possible; Semi-lethal/deathblow is not possible ; The skill can be upgraded to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP). Reverse Mana Flow new skill Passive skill : Sucks the soul of players you kill. When killing a player, your character recovers 12% of his Max. MP; Learned at level 40. To trigger, you need to wear a Dagger or Dual Daggers + light armor. Bleed Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 67 HP every second.Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled. Now, when modifying a skill to Power, the power of periodic damage increases significantly. Silent MoveDisables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP. Makes the character invisible to monsters. Without any restrictions: The movement speed penalty has been removed; MP consumption for maintaining a skill has been removed; The skill improvement branch for Decrease Penalty has been removed as unnecessary. BluffDeceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. The skill is divided into 4 levels: Level 55: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 3 seconds; Level 66: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 5 sec; Level 72: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 7 sec; Level 77: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 9 seconds. Trick и SwitchConfuses an enemy, causing them to cancel their target. Requires a dagger.Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. No more mental attacks; Base chance of success has been slightly reduced. Illusion Immersion New skill - personal effect : Level 60: For 10 sec. gives immunity to all negative effects, a 25% chance to evade any P./ M. Skills. The effect works when HP is less than 60%; Level 74: For 10 sec. gives immunity to all negative effects, a 35% chance to evade any P./ M. Skills. The effect works when HP is less than 70%; Level 81: For 10 sec. gives immunity to all negative effects, a 50% chance to evade any P./ M. Skills. The effect works when HP is less than 80%; Stacks with other P./ M. evasion effects. Instant cast time. Fixed cooldown: 10 minutes. Shadow StepAllows user to stealthily approach an enemy from behind. Target cancel is possible. Now also increases the character's Attack Speed by 18% and the accuracy of blow skills by 33% for 5 seconds after use. Hide Now any first attack made from Hide will have increased damage by 15% / 20% / 25% (depending on the level of the Hide skill). Ultimate EvasionFor 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and resistance to buff-canceling attacks by 80. Now the First level of the skill also increases evasion from M. skills by +25%; The second level of the skill now also increases Mage evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); Final parameters of Ultimate Evasion: First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec; Second level: Evasion +35, Evasion P./ M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec; Stacks with other P./ M. evasion effects. Ultimate Evasion improvement trees: Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30; Reuse: Reduces base reload speed by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30. Mirage (Adventurer) The skill will be learned at level 72; The effects of the skill remain unchanged. Dagger MasteryIncreases P. Atk. by 112.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. Allows you to use Dual Daggers; The passive effect also works on a new type of weapon: Dualdaggers (as well as attack skills that work with a dagger). Light Armor MasteryIncreases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. Improved (second) enchanting branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Stacks with other P./ M. evasion effects. Unlimited RunningIncreases the Upper Limit for Speed to 255. Requires Light Armor and Dagger / Dual Daggers. Increases the upper limit of the Speed limit. Requires Dagger/Dual Daggers and Light Armor. 1st level, at 50 character level - 255; 35.000 SP. 2nd level, at 70 character level - 260; 1.000.000 SP. 3rd level, at 82 character level - 265. 100.000.000 SP. All other classes have a limit of 250, as before (no changes). Critical Wound Now the skill can be enchanted! Power improvement branch, increases the power of the skill from 30 to 38%: +1 - 31% +3 - 32% +5 - 33% ... +15 - 38% Also, when sharpening, the skill level increases, which will increase the chance of success. Dependence of skill level on sharpening level: +1~3 = lvl 81; +4~6 = lvl 82; +7~9 = lvl 83; +10~12 = lvl 84; +13~15 = lvl 85. The duration of the following self-buff skills has been increased to 20 minutes : StealthPrevents being pre-emptively attacked by monsters for 20 minutes, and decreases Evasion by 12, P. Def. by 45%, M. Def. by 45%, Accuracy by 12 and P. Atk. by 45%. Focus ChanceFor 20 minutes, decreases frontal Critical Rate by 20%. Increases Critical Rate by 20% and rear Critical Rate by 30%. Requires a dagger. Focus Power For 20 minutes, decreases frontal Critical Damage by 20%. Increases side Critical Damage by 20% and rear Critical Damage by 40%. Requires a dagger. Rat in Corner new skill Increases the upper threshold for passing "Blow" skills to 100% when HP falls below a certain level. The upper threshold without using the skill is 80%; The skill has 3 levels: Level 1: Learned at level 49. The effect works when the character's HP is <40%. Level 2: Learned at level 64. The effect works when the character's HP is <50%. Level 3: Learned at level 76. The effect works when the character's HP is <60%. Skill improvement branch available: When improved by +1, the requirements for the character’s HP increase: +1 Effect works when character's HP < 61%; +15 The effect works when the character's HP is < 75%. Additional information for participants of the Great Olympiad and curious players: We are talking specifically about i_fatal_blow skills with their upper threshold of passing at 80.00%; This does NOT apply to i_backstab with their “3% upper limit in the face, 100% upper limit in the back” ; Accordingly, Deadly Blow, but NOT Backstab. Interesting articles on this subject: Damage from front, side, back ; Damage to physical skills . Razor Rain new skill Active AOE blow skill : Attacks surrounding enemies. No target required for use. Similar to: Whirlwind, Spread Wing; Has 13 levels, learned from level 46 to 74. character; PvE Power : 625 - 2740 depending on skill level; PvP Power : 500 - 2192 depending on skill level; Base cast time: 2 seconds; Base cooldown: 4 seconds. Requires Dagger or Dual Daggers; Possible Crit. Hit. This is a Blow skill, so the power is Crit. The impact is affected by all associated modifiers. Over-hit possible; Semi-lethal/deathblow is not possible ; The skill can be upgraded to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP). Reverse Mana Flow new skill Passive skill : Sucks the soul of players you kill. When killing a player, your character recovers 12% of his Max. MP; Learned at level 40. To trigger, you need to wear a Dagger or Dual Daggers + light armor. Mirage (Adventurer) The skill will be learned at level 72; The effects of the skill remain unchanged. Bleed Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 67 HP every second.Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled. Now, when modifying a skill to Power, the power of periodic damage increases significantly. Silent MoveDisables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP. Makes the character invisible to monsters. Without any restrictions: The movement speed penalty has been removed; MP consumption for maintaining a skill has been removed; The skill improvement branch for Decrease Penalty has been removed as unnecessary. BluffDeceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. The skill is divided into 4 levels: Level 55: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 3 seconds; Level 66: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 5 sec; Level 72: Deceives the enemy by turning his back to himself. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 7 sec; Level 77: Deceives the enemy into turning his back to himself. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 9 seconds. Trick и SwitchConfuses an enemy, causing them to cancel their target. Requires a dagger.Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. No more mental attacks; Base chance of success has been slightly reduced. Ultimate EvasionFor 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and resistance to buff-canceling attacks by 80. Now the First level of the skill also increases evasion from M. skills by +25%; The second level of the skill now also increases Mage evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); Final parameters of Ultimate Evasion: First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec; Second level: Evasion +35, Evasion P./ M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec; Stacks with other P./ M. evasion effects. Ultimate Evasion improvement trees: Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30; Reuse: Reduces base reload speed by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30. Illusion Immersion New skill - personal effect : Level 60: For 10 sec. gives immunity to all negative effects, a 25% chance to evade any P./ M. Skills. The effect works when HP is less than 60%; Level 74: For 10 sec. gives immunity to all negative effects, a 35% chance to evade any P./ M. Skills. The effect works when HP is less than 70%; Level 81: For 10 sec. gives immunity to all negative effects, a 50% chance to evade any P./ M. Skills. The effect works when HP is less than 80%; Stacks with other P./ M. evasion effects. Instant cast time. Fixed cooldown: 10 minutes. Critical Bleed New passive skill : At Crete When hit by an auto attack, there is a chance to apply Bleed of the appropriate level to the target ; 6 skill levels, corresponding to 6 Bleed skill levels; Bleed slows the target's movement by 20% and deals periodic damage from 25 to 67 HP per second depending on the level. Knives Out New active AoE skill : Has 15 levels, learned from level 40 to 74. character; Suddenly attacks enemies from behind. Each opponent has a separate calculation of the chance of success , depending on the angle of impact; PvE Power : 775 - 3835 depending on skill level; PvP Power : 620 - 3068 depending on skill level; Base cast time: 1.08 + 0.92 seconds; Basic cooldown: 5 seconds. Requires Dagger or Dual Daggers; Possible Crit. Hit. Over-hit possible; Semi-lethal/deathblow is not possible ; Has a common cooldown with the Backstab skill; The skill can be enchanted after receiving the 3rd profession for any elemental Attribute or Duel. Mirage (Adventurer), Dodge (Wind Rider), Counterattack (Ghost Hunter) These skills are now learned at level 72 of the respective characters; SP cost reduced, skill effects unchanged. Exciting Adventure (Adventurer), Wind Riding (Wind Rider), Ghost Walking (Ghost Hunter) Previously, these ultimate skills were divided into 2 levels each: Now the first levels of these skills are available for learning at 79 levels of the corresponding characters; The speed of using these skills has been increased. Exciting Adventure (Adventurer) The skill has been divided into 2 levels: Increases Speed by 12/20, Evasion +10/15, Mortal Strike chance by 20/30% and Evasion from physical attacks by 25/40%, resistance to attacks that take away positive effects by 60/90. Duration: 20/30 sec. Stacks with other P./ M. evasion effects. Levels of study: 1st level: 79 lvl, 40,000,000 SP; Level 2: 83 lvl, Forgotten Scroll - Exciting Adventure. Dash, Ultimate Evasion The speed of using skills has been increased. Throwing Dagger Now available for learning from level 46: At level 46:: Reduces Speed by 40%. Duration: 10 sec. Power 954; At level 64: Reduces Speed by 60%. Duration: 10 sec. Power 2434; At level 77: Reduces Speed by 80%. Duration: 10 sec. Power 3488; Cooldown of the skill is 45 seconds. Hide Now available for learning from level 52: At level 52: Movement speed is reduced by 30%, Duration - 10 seconds; At level 68: Movement speed is reduced by 20%, Duration - 15 seconds; At level 79: Movement speed is reduced by 10%, Duration - 30 seconds. Now any first attack made from Hide will have increased damage by 15% / 20% / 25% (depending on the level of the Hide skill). Critical Wound Now available for learning from level 60: At level 60: Increases Crit Damage. Impact on target by 15%; At level 72: Increases Crit damage. Impact on target by 23%; At level 78: Increases Critical Damage. Hit the target by 30%; Now the skill can be enchanted! Power improvement branch, increases the power of the skill from 30 to 38%: +1 - 31% +3 - 32% +5 - 33% ... +15 - 38% Also, when sharpening, the skill level increases, which will increase the chance of success. Dependence of skill level on sharpening level: +1~3 = lvl 81; +4~6 = lvl 82; +7~9 = lvl 83; +10~12 = lvl 84; +13~15 = lvl 85. Assassination Now available for learning from level 52: At level 52: Increases attack power by 15 and chance of a fatal attack by 1% when using a dagger; At level 70: Increases attack power by 35 and chance of a fatal attack by 2% when using a dagger; At level 78: Increases attack power by 70 and chance of killing by 3% when using a dagger. Potential Ability The skill is available for learning from level 28: At level 28 you can learn 1 level of skill: When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 20%, Power by 117 units. Used when wearing light armor. At level 40 you can learn level 2 of the skill: When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 30%, Power by 295 units. Used when wearing light armor. At level 49 you can learn the 3rd level of the skill: When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 40%, Power by 384 units. Used when wearing light armor. Silent Mind At level 36, you can learn 1 level of skill. Reduces MP consumption for bow shots by 25%. Expose Weak Point Now available for learning from level 52: After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits. Sixth Sense Now available for learning from level 52. The skill increases Evasion by 15 when HP falls below 30% of its maximum. Shadow Step Now available for learning from level 40: Jumps behind the enemy, cancels the target; Application radius 600. Now also increases the character's Attack Speed by 18% and the accuracy of blow skills by 33% for 5 seconds after use. Evasion Haste (Treasure Hunter) Available for learning from level 66. While dodging, increases Spd with a certain probability. Atk. Character. Cost to learn - 2.500.000 Adena Esprit и Acrobatic Move Hidden modifiers that reduce protection from debuffs have been removed. Focus Chance (Treasure Hunter, Abyss Walker) Levels of study: Level 55 - Critical Chance front -20%. Chance Crit. Atk. side +20%. Chance Crit. Atk. To the back +30%. Requires Dagger; Level 66 - Critical Chance front -25%. Chance Crit. Atk. side +25%. Chance Crit. Atk. To the back +45%. Requires Dagger; Level 78 - Critical Chance front -30%. Chance Crit. Atk. side +30%. Chance Crit. Atk. To the back +60%. Requires Dagger. Focus Power (Plainswalker, Treasure Hunter) Levels of study: Level 55 - Critical Power. Atk. front -20%. Power of Crit. Atk. side +20%. Power of Crit. Atk. in the back +40%. Requires Dagger; Level 66 - Crit Power. Atk. front -25%. Power of Crit. Atk. side +25%. Power of Crit. Atk. in the back +50%. Requires Dagger; Level 78 - Crit Power. Atk. front -30%. Power of Crit. Atk. side +30%. Power of Crit. Atk. to the back +60%. Requires Dagger. Symbol of the Assassin (Adventurer, Wind Rider, Ghost Hunter) Dome duration: 120 seconds; Basic effects: + 15 Evasion; + 20% chance to hit with Blow skills. + New effects: + 50% chance to hit with Blow skills; + 30% Evasion from P./ M. skills. Dagger MasteryIncreases P. Atk. by 112.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. Allows you to use Dual Daggers; The passive effect also works on a new type of weapon: Dualdaggers (as well as attack skills that work with a dagger). Light Armor MasteryIncreases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. Improved (second) enchanting branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Stacks with other P./ M. evasion effects. Unlimited RunningIncreases the Upper Limit for Speed to 255. Requires Light Armor and Dagger / Dual Daggers. Increases the upper limit of the Speed limit. Requires Dagger/Dual Daggers and Light Armor. 1st level, at 50 character level - 255; 35.000 SP. 2nd level, at 70 character level - 260; 1.000.000 SP. 3rd level, at 82 character level - 265. 100.000.000 SP. All other classes have a limit of 250, as before (no changes). The duration of the following self-buff skills has been increased to 20 minutes : StealthPrevents being pre-emptively attacked by monsters for 20 minutes, and decreases Evasion by 12, P. Def. by 45%, M. Def. by 45%, Accuracy by 12 and P. Atk. by 45%. Focus ChanceFor 20 minutes, decreases frontal Critical Rate by 20%. Increases Critical Rate by 20% and rear Critical Rate by 30%. Requires a dagger. Focus Power Plains Walker Changes in MasterWork skills - 2022-2023: Total class changes on MasterWork: Rat in Corner new skill Increases the upper threshold for passing "Blow" skills to 100% when HP falls below a certain level. The upper threshold without using the skill is 80%; The skill has 3 levels: Level 1: Learned at level 49. The effect works when the character's HP is <40%. Level 2: Learned at level 64. The effect works when the character's HP is <50%. Level 3: Learned at level 76. The effect works when the character's HP is <60%. Skill improvement branch available: When improved by +1, the requirements for the character’s HP increase: +1 Effect works when character's HP < 61%; +15 The effect works when the character's HP is < 75%. Additional information for participants of the Great Olympiad and curious players: We are talking specifically about i_fatal_blow skills with their upper threshold of passing at 80.00%; This does NOT apply to i_backstab with their “3% upper limit in the face, 100% upper limit in the back” ; Accordingly, Deadly Blow, but NOT Backstab. Interesting articles on this subject: Damage from front, side, back ; Damage to physical skills . Razor Rain new skill Active AOE blow skill : Attacks surrounding enemies. No target required for use. Similar to: Whirlwind, Spread Wing; Has 13 levels, learned from level 46 to 74. character; PvE Power : 625 - 2740 depending on skill level; PvP Power : 500 - 2192 depending on skill level; Base cast time: 2 seconds; Base cooldown: 4 seconds. Requires Dagger or Dual Daggers; Possible Crit. Hit. This is a Blow skill, so the power is Crit. The impact is affected by all associated modifiers. Over-hit possible; Semi-lethal/deathblow is not possible ; The skill can be upgraded to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP). Reverse Mana Flow new skill Passive skill : Sucks the soul of players you kill. When killing a player, your character recovers 12% of his Max. MP; Learned at level 40. To trigger, you need to wear a Dagger or Dual Daggers + light armor. Dodge skill changed The skill is learned at level 72; Now, in addition to a 90% chance to evade P. Skills - also gives a 50% chance to evade M. skills. Elemental Heal (Swordsinger) The skill restores the HP of party members (including the caster himself). Following the example of Major Group Heal. Bleed Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 67 HP every second.Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled. Now, when modifying a skill to Power, the power of periodic damage increases significantly. Silent MoveDisables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP. Makes the character invisible to monsters. Without any restrictions: The movement speed penalty has been removed; MP consumption for maintaining a skill has been removed; The skill improvement branch for Decrease Penalty has been removed as unnecessary. BluffDeceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. The skill is divided into 4 levels: Level 55: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 3 seconds; Level 66: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 5 sec; Level 72: Deceives the enemy by turning his back to himself. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 7 sec; Level 77: Deceives the enemy into turning his back to himself. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 9 seconds. Blinding BlowAttacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. Now the skill can be improved by Chance, which increases the passage of the effect that forces the enemy to turn his back on you. SwitchConfuses an enemy, causing them to cancel their target. Requires a dagger.Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. No longer a mental attack; Base chance of success has been slightly reduced. Illusion Immersion The conditions for using the skill have been changed: Now can be used without a limit on the amount of HP, but the effect of the skill will only work if the character’s HP is below 50%; Still the same at 5/6/7 sec. gives immunity to all negative effects, and a 25/35/50% chance to evade any P./ M. Skills. Stacks with other P./ M. evasion effects. Shadow StepAllows user to stealthily approach an enemy from behind. Target cancel is possible. Now also increases the character's Attack Speed by 18% and the accuracy of blow skills by 33% for 5 seconds after use. Hide Now any first attack made from Hide will have increased damage by 15% / 20% / 25% (depending on the level of the Hide skill). Ultimate EvasionFor 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and resistance to buff-canceling attacks by 80. Now the First level of the skill also increases evasion from M. skills by +25%; The second level of the skill now also increases Mage evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); Final parameters of Ultimate Evasion: First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec; Second level: Evasion +35, Evasion P./ M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec; Stacks with other P./ M. evasion effects. Ultimate Evasion improvement trees: Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30; Reuse: Reduces base reload speed by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30. Dagger MasteryIncreases P. Atk. by 112.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. Allows you to use Dual Daggers; The passive effect also works on a new type of weapon: Dualdaggers (as well as attack skills that work with a dagger). Light Armor MasteryIncreases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. Improved (second) enchanting branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Stacks with other P./ M. evasion effects. Cure BleedingHeals major bleeding. Now heals a character from Bleeding at any level. Poison RecoveryCures the user of severe poisoning. Now heals a character from Poison of any level. Unlimited RunningIncreases the Upper Limit for Speed to 255. Requires Light Armor and Dagger / Dual Daggers. Increases the upper limit of the Speed limit. Requires Dagger/Dual Daggers and Light Armor. 1st level, at 50 character level - 255; 35.000 SP. 2nd level, at 70 character level - 260; 1.000.000 SP. 3rd level, at 82 character level - 265. 100.000.000 SP. All other classes have a limit of 250, as before (no changes). Critical Wound Now the skill can be enchanted! Power improvement branch, increases the power of the skill from 30 to 38%: +1 - 31% +3 - 32% +5 - 33% ... +15 - 38% Also, when sharpening, the skill level increases, which will increase the chance of success. Dependence of skill level on sharpening level: +1~3 = lvl 81; +4~6 = lvl 82; +7~9 = lvl 83; +10~12 = lvl 84; +13~15 = lvl 85. The duration of the following self-buff skills has been increased to 20 minutes : Focus DeathFor 20 minutes, decreases user's Critical Rate by 20% and frontal Critical Damage by 20%. Increases the probability of deadly attack by 30% and rear Critical Damage by 40%. Requires a dagger. Focus ChanceFor 20 minutes, decreases frontal Critical Rate by 20%. Increases Critical Rate by 20% and rear Critical Rate by 30%. Requires a dagger. Rat in Corner new skill Increases the upper threshold for passing "Blow" skills to 100% when HP falls below a certain level. The upper threshold without using the skill is 80%; The skill has 3 levels: Level 1: Learned at level 49. The effect works when the character's HP is <40%. Level 2: Learned at level 64. The effect works when the character's HP is <50%. Level 3: Learned at level 76. The effect works when the character's HP is <60%. Skill improvement branch available: When improved by +1, the requirements for the character’s HP increase: +1 Effect works when character's HP < 61%; +15 The effect works when the character's HP is < 75%. Additional information for participants of the Great Olympiad and curious players: We are talking specifically about i_fatal_blow skills with their upper threshold of passing at 80.00%; This does NOT apply to i_backstab with their “3% upper limit in the face, 100% upper limit in the back” ; Accordingly, Deadly Blow, but NOT Backstab. Interesting articles on this subject: Damage from front, side, back ; Damage to physical skills . Razor Rain new skill Active AOE blow skill : Attacks surrounding enemies. No target required for use. Similar to: Whirlwind, Spread Wing; Has 13 levels, learned from level 46 to 74. character; PvE Power : 625 - 2740 depending on skill level; PvP Power : 500 - 2192 depending on skill level; Base cast time: 2 seconds; Base cooldown: 4 seconds. Requires Dagger or Dual Daggers; Possible Crit. Hit. This is a Blow skill, so the power is Crit. The impact is affected by all associated modifiers. Over-hit possible; Semi-lethal/deathblow is not possible ; The skill can be upgraded to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP). Reverse Mana Flow new skill Passive skill : Sucks the soul of players you kill. When killing a player, your character recovers 12% of his Max. MP; Learned at level 40. To trigger, you need to wear a Dagger or Dual Daggers + light armor. Dodge skill changed The skill is learned at level 72; Now, in addition to a 90% chance to evade P. Skills - also gives a 50% chance to evade M. skills. Elemental Heal (Swordsinger) The skill restores the HP of party members (including the caster himself). Following the example of Major Group Heal. Bleed Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 67 HP every second.Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled. Now, when modifying a skill to Power, the power of periodic damage increases significantly. Silent MoveDisables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP. Makes the character invisible to monsters. Without any restrictions: The movement speed penalty has been removed; MP consumption for maintaining a skill has been removed; The skill improvement branch for Decrease Penalty has been removed as unnecessary. BluffDeceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. The skill is divided into 4 levels: Level 55: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 3 seconds; Level 66: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 5 sec; Level 72: Deceives the enemy by turning his back to himself. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 7 sec; Level 77: Deceives the enemy into turning his back to himself. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 9 seconds. Blinding BlowAttacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. Now the skill can be improved by Chance, which increases the passage of the effect that forces the enemy to turn his back on you. Trick и SwitchConfuses an enemy, causing them to cancel their target. Requires a dagger.Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. No more mental attacks; Base chance of success has been slightly reduced. Ultimate EvasionFor 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and resistance to buff-canceling attacks by 80. Now the First level of the skill also increases evasion from M. skills by +25%; The second level of the skill now also increases Mage evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); Final parameters of Ultimate Evasion: First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec; Second level: Evasion +35, Evasion P./ M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec; Ultimate Evasion improvement trees: Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30; Reuse: Reduces base reload speed by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30. Illusion Immersion (TH, PW, AW) New skill - personal effect : Level 60: For 5 sec. gives immunity to all negative effects, a 25% chance to evade any P./ M. Skills; Level 74: For 6 sec. gives immunity to all negative effects, a 35% chance to evade any P./ M. Skills; Level 81: For 7 sec. gives immunity to all negative effects, a 50% chance to evade any P./ M. Skills; The effect works when HP is less than 50%; Instant cast time. Fixed cooldown: 10 minutes. Critical Bleed (TH, PW, AW) New passive skill : At Crete When hit by an auto attack, there is a chance to apply Bleed of the appropriate level to the target ; 6 skill levels, corresponding to 6 Bleed skill levels; Bleed slows the target's movement by 20% and deals periodic damage from 25 to 67 HP per second depending on the level. Knives Out (TH, PW, AW) New active AoE skill : Has 15 levels, learned from level 40 to 74. character; Suddenly attacks enemies from behind. Each opponent has a separate calculation of the chance of success , depending on the angle of impact; PvE Power : 775 - 3835 depending on skill level; PvP Power : 620 - 3068 depending on skill level; Base cast time: 1.08 + 0.92 seconds; Basic cooldown: 5 seconds . Requires Dagger or Dual Daggers; Possible Crit. Hit. Over-hit possible; Semi-lethal/deathblow is not possible ; Has a common cooldown with the Backstab skill; The skill can be enchanted after receiving the 3rd profession for any elemental Attribute or Duel. Mirage (Adventurer), Dodge (Wind Rider), Counterattack (Ghost Hunter) These skills are now learned at level 72 of the respective characters; SP cost reduced, skill effects unchanged. Exciting Adventure (Adventurer), Wind Riding (Wind Rider), Ghost Walking (Ghost Hunter) Previously, these ultimate skills were divided into 2 levels each: Now the first levels of these skills are available for learning at 79 levels of the corresponding characters; The speed of using these skills has been increased. Wind Riding (Wind Rider) The skill has been divided into 2 levels: Increases Speed by 35/50, Evasion +12/20, Mortal Strike chance by 12/20%, Evasion of physical skills by 50/75% and resistance to attacks that take away buffs by 50/80. Duration: 20/30 sec. Levels of study: 1st level: 79 lvl, 40,000,000 SP; Level 2: 83 lvl, Forgotten Scroll - Wind Riding. Dash, Ultimate Evasion The speed of using skills has been increased. Throwing Dagger Now available for learning from level 46: At level 46:: Reduces Speed by 40%. Duration: 10 sec. Power 954; At level 64: Reduces Speed by 60%. Duration: 10 sec. Power 2434; At level 77: Reduces Speed by 80%. Duration: 10 sec. Power 3488; Cooldown of the skill is 45 seconds. Hide Now available for learning from level 52: At level 52: Movement speed is reduced by 30%, Duration - 10 seconds; At level 68: Movement speed is reduced by 20%, Duration - 15 seconds; At level 79: Movement speed is reduced by 10%, Duration - 30 seconds. Now any first attack made from Hide will have increased damage by 15% / 20% / 25% (depending on the level of the Hide skill). Critical Wound Now available for learning from level 60: At level 60: Increases Crit Damage. Impact on target by 15%; At level 72: Increases Crit damage. Impact on target by 23%; At level 78: Increases Critical Damage. Hit the target by 30%; Now the skill can be enchanted! Power improvement branch, increases the power of the skill from 30 to 38%: +1 - 31% +3 - 32% +5 - 33% ... +15 - 38% Also, when sharpening, the skill level increases, which will increase the chance of success. Dependence of skill level on sharpening level: +1~3 = lvl 81; +4~6 = lvl 82; +7~9 = lvl 83; +10~12 = lvl 84; +13~15 = lvl 85. Assassination Now available for learning from level 52: At level 52: Increases attack power by 15 and chance of a fatal attack by 1% when using a dagger; At level 70: Increases attack power by 35 and chance of a fatal attack by 2% when using a dagger; At level 78: Increases attack power by 70 and chance of killing by 3% when using a dagger. Potential Ability The skill is available for learning from level 28: At level 28 you can learn 1 level of skill: When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 20%, Power by 117 units. Used when wearing light armor. At level 40 you can learn level 2 of the skill: When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 30%, Power by 295 units. Used when wearing light armor. At level 49 you can learn the 3rd level of the skill: When using a dagger or double daggers, the chance of inflicting a Crit increases. Impact by 40%, Power by 384 units. Used when wearing light armor. Silent Mind At level 36, you can learn 1 level of skill. Reduces MP consumption for bow shots by 25%. Expose Weak Point Now available for learning from level 52: After receiving damage, reveals the enemy's weaknesses, reducing his P. Defense by 20% and increasing the chance of Crit. Attacks the enemy by 30% with normal hits. Sixth Sense Now available for learning from level 52. The skill increases Evasion by 15 when HP falls below 30% of its maximum. Shadow Step Now available for learning from level 40: Jumps behind the enemy, cancels the target; Application radius 600. Now also increases the character's Attack Speed by 18% and the accuracy of blow skills by 33% for 5 seconds after use. Evasion Chance (Plainswalker) Now available for learning from level 66. While dodging, with a certain probability increases the chance of successfully hitting an enemy's weak spot. Cost to learn - 2.500.000 Adena Esprit и Acrobatic Move Hidden modifiers that reduce protection from debuffs have been removed. Focus Death (Abyss Walker, Plainswalker) Levels of study: Level 55 - Chance and power of Crit. Atk. front -20%. Chance of a fatal blow +30%, Critical Power in the back +40%. Requires Dagger; Level 66 - Chance and power of Crit. Atk. front -25%. Chance of fatal blow +45%, Critical Power in the back +65%. Requires Dagger; Level 78 - Chance and power of Crit. Atk. front -30%. Chance of a fatal blow +60%, Critical Power in the back +90%. Requires Dagger. Focus Power (Plainswalker, Treasure Hunter) Levels of study: Level 55 - Critical Power. Atk. front -20%. Power of Crit. Atk. side +20%. Power of Crit. Atk. in the back +40%. Requires Dagger; Level 66 - Crit Power. Atk. front -25%. Power of Crit. Atk. side +25%. Power of Crit. Atk. in the back +50%. Requires Dagger; Level 78 - Crit Power. Atk. front -30%. Power of Crit. Atk. side +30%. Power of Crit. Atk. to the back +60%. Requires Dagger. Symbol of the Assassin (Adventurer, Wind Rider, Ghost Hunter) Dome duration: 120 seconds; Basic effects: + 15 Evasion; + 20% chance to hit with Blow skills. + New effects: + 50% chance to hit with Blow skills; + 30% Evasion from P./ M. skills. Dagger MasteryIncreases P. Atk. by 112.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. Allows you to use Dual Daggers; The passive effect also works on a new type of weapon: Dualdaggers (as well as attack skills that work with a dagger). Light Armor MasteryIncreases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. Improved (second) enchanting branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Cure BleedingHeals major bleeding. Now heals a character from Bleeding at any level. Poison RecoveryCures the user of severe poisoning. Now heals a character from Poison of any level. Unlimited RunningIncreases the Upper Limit for Speed to 255. Requires Light Armor and Dagger / Dual Daggers. Increases the upper limit of the Speed limit. Requires Dagger/Dual Daggers and Light Armor. 1st level, at 50 character level - 255; 35.000 SP. 2nd level, at 70 character level - 260; 1.000.000 SP. 3rd level, at 82 character level - 265. 100.000.000 SP. All other classes have a limit of 250, as before (no changes). The duration of the following self-buff skills has been increased to 20 minutes : Focus DeathFor 20 minutes, decreases user's Critical Rate by 20% and frontal Critical Damage by 20%. Increases the probability of deadly attack by 30% and rear Critical Damage by 40%. Requires a dagger. Focus Chance Abyss Walker Changes in MasterWork skills - 2022-2023: Total class changes on MasterWork: Rat in Corner new skill Increases the upper threshold for passing "Blow" skills to 100% when HP falls below a certain level. The upper threshold without using the skill is 80%; The skill has 3 levels: Level 1: Learned at level 49. The effect works when the character's HP is <40%. Level 2: Learned at level 64. The effect works when the character's HP is <50%. Level 3: Learned at level 76. The effect works when the character's HP is <60%. Skill improvement branch available: When improved by +1, the requirements for the character’s HP increase: +1 Effect works when character's HP < 61%; +15 The effect works when the character's HP is < 75%. Additional information for participants of the Great Olympiad and curious players: We are talking specifically about i_fatal_blow skills with their upper threshold of passing at 80.00%; This does NOT apply to i_backstab with their “3% upper limit in the face, 100% upper limit in the back” ; Accordingly, Deadly Blow, but NOT Backstab. Interesting articles on this subject: Damage from front, side, back ; Damage to physical skills . Razor Rain new skill Active AOE blow skill : Attacks surrounding enemies. No target required for use. Similar to: Whirlwind, Spread Wing; Has 13 levels, learned from level 46 to 74. character; PvE Power : 625 - 2740 depending on skill level; PvP Power : 500 - 2192 depending on skill level; Base cast time: 2 seconds; Base cooldown: 4 seconds. Requires Dagger or Dual Daggers; Possible Crit. Hit. This is a Blow skill, so the power is Crit. The impact is affected by all associated modifiers. Over-hit possible; Semi-lethal/deathblow is not possible ; The skill can be upgraded to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP). Reverse Mana Flow new skill Passive skill : Sucks the soul of players you kill. When killing a player, your character recovers 12% of his Max. MP; Learned at level 40. To trigger, you need to wear a Dagger or Dual Daggers + light armor. Counterattack skill changed The skill is now learned at level 72; Now, in addition to the 90% chance to reflect P. Skills - gives a 50% chance to reflect damage M. skills and reflecting 50% of damage from normal melee attacks. We remind you that the reflection of Blow skills has been fixed and now any skill reflects damage only once. Reflection M. skills is the same as Shield Deflect Magic Poison The poison effect of this skill now also reduces Speed by 10% and the Power of HP restoration magic by 15%. Base cast time depending on Cast. Speed - has been slightly reduced. The base cooldown has been slightly increased (to 5 seconds). Now the skill can be enchanted for Power. The power of Poison is growing. 2 per upgrade round: “-63 (+0)” => -123 (+30).” Bleed Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 67 HP every second.Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled. Now, when modifying a skill to Power, the power of periodic damage increases significantly. Silent MoveDisables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP. Makes the character invisible to monsters. Without any restrictions: The movement speed penalty has been removed; MP consumption for maintaining a skill has been removed; The skill improvement branch for Decrease Penalty has been removed as unnecessary. BluffDeceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. The skill is divided into 4 levels: Level 55: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 3 seconds; Level 66: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 5 sec; Level 72: Deceives the enemy by turning his back to himself. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 7 sec; Level 77: Deceives the enemy into turning his back to himself. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 9 seconds. Blinding BlowAttacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. Now the skill can be improved by Chance, which increases the passage of the effect that forces the enemy to turn his back on you. TrickConfuses an enemy, causing them to cancel their target. Requires a dagger.Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. No longer a mental attack; Base chance of success has been slightly reduced. Illusion Immersion The conditions for using the skill have been changed: Now can be used without a limit on the amount of HP, but the effect of the skill will only work if the character’s HP is below 50%; Still the same at 5/6/7 sec. gives immunity to all negative effects, and a 25/35/50% chance to evade any P./ M. Skills. Stacks with other P./ M. evasion effects.For 7 seconds, gives full debuff immunity and increases chance to dodge P./ M. Skills by 50%. Can be used when character's HP is below 50%. Shadow StepAllows user to stealthily approach an enemy from behind. Target cancel is possible. Now also increases the character's Attack Speed by 18% and the accuracy of blow skills by 33% for 5 seconds after use. Hide Now any first attack made from Hide will have increased damage by 15% / 20% / 25% (depending on the level of the Hide skill). Ultimate EvasionFor 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and resistance to buff-canceling attacks by 80. Now the First level of the skill also increases evasion from M. skills by +25%; The second level of the skill now also increases Mage evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); Final parameters of Ultimate Evasion: First level: Evasion +20, Evasion P./ M. skills +25%, Resistance to removal of positive effects +80. Duration: 30 sec; Second level: Evasion +35, Evasion P./ M. skills +40%, Resistance to removal of positive effects +80. Duration: 30 sec; Stacks with other evasion effects against any P./ M. Skills. Ultimate Evasion improvement trees: Time: Increases the duration of the effect by +1 sec. for each +1: from 30 to 60 seconds from +0 to +30; Reuse: Reduces base reload speed by -15 sec. for each +1: from 900 to 450 seconds from +0 to +30. Dagger MasteryIncreases P. Atk. by 112.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. Allows you to use Dual Daggers; The passive effect also works on a new type of weapon: Dualdaggers (as well as attack skills that work with a dagger). Light Armor MasteryIncreases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. Improved (second) enchanting branch - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade P./ M. skills, up to 5% at +30 (at +1, +8, +15, +23 and +30). Stacks with other evasion effects against any P./ M. Skills. Unlimited RunningIncreases the Upper Limit for Speed to 255. Requires Light Armor and Dagger / Dual Daggers. Increases the upper limit of the Speed limit. Requires Dagger/Dual Daggers and Light Armor. 1st level, at 50 character level - 255; 35.000 SP. 2nd level, at 70 character level - 260; 1.000.000 SP. 3rd level, at 82 character level - 265. 100.000.000 SP. All other classes have a limit of 250, as before (no changes). Critical Wound Now the skill can be enchanted! Power improvement branch, increases the power of the skill from 30 to 38%: +1 - 31% +3 - 32% +5 - 33% ... +15 - 38% Also, when sharpening, the skill level increases, which will increase the chance of success. Dependence of skill level on sharpening level: +1~3 = lvl 81; +4~6 = lvl 82; +7~9 = lvl 83; +10~12 = lvl 84; +13~15 = lvl 85. The duration of the following self-buff skills has been increased to 20 minutes : Focus DeathFor 20 minutes, decreases user's Critical Rate by 20% and frontal Critical Damage by 20%. Increases the probability of deadly attack by 30% and rear Critical Damage by 40%. Requires a dagger. Focus PowerFor 20 minutes, decreases frontal Critical Damage by 20%. Increases side Critical Damage by 20% and rear Critical Damage by 40%. Requires a dagger. Rat in Corner new skill Increases the upper threshold for passing "Blow" skills to 100% when HP falls below a certain level. The upper threshold without using the skill is 80%; The skill has 3 levels: Level 1: Learned at level 49. The effect works when the character's HP is <40%. Level 2: Learned at level 64. The effect works when the character's HP is <50%. Level 3: Learned at level 76. The effect works when the character's HP is <60%. Skill improvement branch available: When improved by +1, the requirements for the character’s HP increase: +1 Effect works when character's HP < 61%; +15 The effect works when the character's HP is < 75%. Additional information for participants of the Great Olympiad and curious players: We are talking specifically about i_fatal_blow skills with their upper threshold of passing at 80.00%; This does NOT apply to i_backstab with their “3% upper limit in the face, 100% upper limit in the back” ; Accordingly, Deadly Blow, but NOT Backstab. Interesting articles on this subject: Damage from front, side, back ; Damage to physical skills . Razor Rain new skill Active AOE blow skill : Attacks surrounding enemies. No target required for use. Similar to: Whirlwind, Spread Wing; Has 13 levels, learned from level 46 to 74. character; PvE Power : 625 - 2740 depending on skill level; PvP Power : 500 - 2192 depending on skill level; Base cast time: 2 seconds; Base cooldown: 4 seconds. Requires Dagger or Dual Daggers; Possible Crit. Hit. This is a Blow skill, so the power is Crit. The impact is affected by all associated modifiers. Over-hit possible; Semi-lethal/deathblow is not possible ; The skill can be upgraded to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP). Reverse Mana Flow new skill Passive skill : Sucks the soul of players you kill. When killing a player, your character recovers 12% of his Max. MP; Learned at level 40. To trigger, you need to wear a Dagger or Dual Daggers + light armor. Counterattack skill changed The skill is now learned at level 72; Now, in addition to the 90% chance to reflect P. Skills - gives a 50% chance to reflect damage M. skills and reflecting 50% of damage from normal melee attacks. We remind you that the reflection of Blow skills has been fixed and now any skill reflects damage only once. Reflection M. skills is the same as Shield Deflect Magic Bleed Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 67 HP every second.Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled. Now, when modifying a skill to Power, the power of periodic damage increases significantly. Poison The poison effect of this skill now also reduces Speed by 10% and the Power of HP restoration magic by 15%. Base cast time depending on Cast. Speed - has been slightly reduced. The base cooldown has been slightly increased (to 5 seconds). Now the skill can be enchanted for Power. The power of Poison is growing. 2 per upgrade round: “-63 (+0)” => -123 (+30).” Silent MoveDisables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP. Makes the character invisible to monsters. Without any restrictions: The movement speed penalty has been removed; MP consumption for maintaining a skill has been removed; The skill improvement branch for Decrease Penalty has been removed as unnecessary. BluffDeceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. The skill is divided into 4 levels: Level 55: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 3 seconds; Level 66: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 5 sec; Level 72: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 7 sec; Level 77: Turns the enemy's back to you by deception. Takes away the enemy's desire to attack, the enemy loses his target. Stuns the enemy for 9 seconds. Blinding BlowAttacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. Now the skill can be improved by Chance, which increases the passage of the effect that forces the enemy to turn his back on you. TrickConfuses an enemy, causing them to cancel their target. Requires a dagger.Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. No longer a mental attack; Base chance of success has been slightly reduced. Illusion Immersion (TH, PW, AW) New skill - personal effect : Level 60: For 5 sec. gives immunity to all negative effects, a 25% chance to evade any P./ M. Skills; Level 74: For 6 sec. gives immunity to all negative effects, a 35% chance to evade any P./ M. Skills; Level 81: For 7 sec. gives immunity to all negative effects, a 50% chance to evade any P./ M. Skills; The effect works when HP is less than 50%; Stacks with other P./ M. evasion effects. Instant cast time. Fixed cooldown: 10 minutes. Critical Bleed (TH, PW, AW) New passive skill : At Crete When hit by an auto attack, there is a chance to apply Bleed of the appropriate level to the target ; 6 skill levels, corresponding to 6 Bleed skill levels; Bleed slows the target's movement by 20% and deals periodic damage from 25 to 67 HP per second depending on the level. Knives Out (TH, PW, AW) New active AoE skill : Has 15 levels, learned from level 40 to 74. character; Suddenly attacks enemies from behind. Each opponent has a separate calculation of the chance of success , depending on the angle of impact; PvE Power : 775 - 3835 depending on skill level; PvP Power : 620 - 3068 depending on skill level; Base cast time: 1.08 + 0.92 seconds; Basic cooldown: 5 seconds. Requires Dagger or Dual Daggers; Possible Crit. Hit. Over-hit possible; Semi-lethal/deathblow is not possible ; Has a common cooldown with the Backstab skill; The skill can be enchanted after receiving the 3rd profession for any elemental Attribute or Duel. Mirage (Adventurer), Dodge (Wind Rider), Counterattack (Ghost Hunter) These skills are now learned at level 72 of the respective characters; SP cost reduced, skill effects unchanged. Exciting Adventure (Adventurer), Wind Riding (Wind Rider), Ghost Walking (Ghost Hunter) Previously, these ultimate skills were divided into 2 levels each: Now the first levels of these skills are available for learning at 79 levels of the corresponding characters; The speed of using these skills has been increased. Ghost Walking (Ghost Hunter) The skill has been divided into 2 levels: Increases Speed by 22/33, Evasion +10/15, Mortal Strike chance by 25/40%, Evasion of physical skills by 40/60% and resistance to attacks that take away positive effects by 60/90. Duration: 20/30 sec. Levels of study: 1st level: 79 lvl, 40,000,000 SP; Level 2: 83 lvl, Forgotten Scroll - Ghost Walking. Dash, Ultimate Evasion The speed of using skills has been increased. Ultimate EvasionFor 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and resistance to buff-canceling attacks by 80. Now the First level of the skill also increases evasion from M. skills by +25%; The second level of the skill now also increases Mage evasion. skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); Final parameters of Ultimate Evasion:
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