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MasterWork II: Skills and Mechanics

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Dear friends,

We are pleased to present one of our most anticipated topics — Skills and Mechanics.
Here you can learn about new and updated skills, mechanics, and general class changes accumulated throughout the development of MasterWork.
Before reading, please familiarize yourself with our logic and the principles that guided us in creating this topic.

Let's start with balance. Debates about it are eternal: strong, weak, imbalanced, and so on. But it's important to remember the key feature: balance in games doesn't equal complete equality. Rather, it's equal strength against some and weakness against others — a system of counter-classes, abilities, and mechanics.
The simplest example is Rock-Paper-Scissors. No one option is stronger than the others: it wins for one and loses for the other. That's why this game is considered an "eternal" way to resolve disputes. 🙃 Even here, there's room for skill — by anticipating your opponent's choices, you can tip the balance in your favor without upsetting it.

A more complex, but similar example is Blizzard's StarCraft. All races are generally equal, but success depends on the chosen strategy. Players build armies with counter-units, and balance is constantly maintained through patches and changes.
This achieves two goals for the developers:

  • Maintain game balance (in the sense described, not equality);
  • They add new things to breathe life into the game and keep players interested.

These steps are important and keep the game fresh. Mistakes are possible — it's a risk, but a worthwhile one. We try to anticipate problems and fix them. If a mistake is made, we make adjustments: sometimes we revert to an old mechanic, sometimes we change a single number. This will continue to be the case — before and after launch. Regular patch notes confirm that we are fixing, improving, and removing unnecessary features.

Now, about our approach. We don't aim to make the game unrecognizable. MasterWork has undergone numerous changes over the past five years, but the core gameplay remains intact. The class archetypes remain the same; we've simply strengthened their weaknesses and nerfed their overly strong ones. We don't create content for the sake of updating — if a class is balanced, it remains unchanged. Our goal is to refine, not complicate. When players log into MasterWork, they enter the familiar world of classic Lineage 2.

Finally, all skill changes were thoroughly discussed, and we're confident in every decision. Even if something seems questionable, try it out in-game, not just in theory. We're ready to make balance adjustments after analyzing real-world results.

Armed with this knowledge, we invite you to explore the topic MasterWork: Skills and Mechanics. Enjoy! 😉

 


 

  • skillraid.png General mechanics & changes:
Hidden text

Initially, the mechanics and logic of skills (learning and using them) were taken from the final pre-GOD version of the game: High Five. If you didn't find a description of the skill/mechanic change in this thread, it works according to High Five.

Example:

  • Learning spacer.png Major Heal: Bishop learned the skill up to level 11 during Interlude, while EE learned it up to level 10, preventing EE from enchanting this skill. Since skill logic works according to High Five and the skill isn't specifically mentioned in this thread, we can conclude that EE can learn this skill up to level 11 and, therefore, enchant it.
  • spacer.png Child of Shilen availability: Dark Elf Mages do not have this passive skill on Interlude. The fact that we haven't listed this skill in the thread below means it's present on the server by default, and functions and is learned according to the official mechanics.
  • spacer.png Heavy Armor Mastery stats (for tanks and bards only) - at Interlude, it increased Physical Defense, and at High Five (like ours), in addition to increasing Physical Defense, it reduces critical damage taken by 15% when wearing heavy armor.
  • And so on. Hundreds of examples of similar mechanics could be described. If you didn't find the description of the skill you're looking for in this thread, it corresponds to the official mechanics of the High Five version of the game.

 

skill0112.png Self-Buffs last for 20 minutes:
These are "basic" buffs. The duration of abilities such as skill0176.png Frenzy, skill0110.png Ultimate Defense, and skill1556.png Arcane Shield will remain unchanged.

 

 

Aura Flash Mass skills:

  • AoE abilities now have a target limit in PvP equal to the current target limit in PvE:
    • The limits themselves remain unchanged. For most abilities, this limit is 12-16 targets.
  • The target limit has been added to the description of skills in the game;
  • The change affected the skills that:
    • Skills that deal direct AoE damage - skill0007.png Sonic Storm skill0024.png Burst Shot knivesout.png Knives Out skill1171.png Blazing Circle and others;
    • Debuffs that deal direct AoE damage - skill0793.png Rush Impact skill0407.png Psycho Symphony skill1382.png Mass Gloom skill0048.png Thunder Storm and others;
    • In rare cases - debuffs that do not cause damage, for example skill0452.png Shock Stomp;
    • An important exception!
      • The Aura Flash skill skill1417.png after level 76 (and enchantment by +1 or higher) has no target limit in both PvP and PvE.
  • Direct debuffs (except for rare exceptions) have no target limit - for example, Overlord skills;
  • This change affects not only the balance, but also the performance of the game.
     

 


 

We'd also like to point out that, as we dynamically develop both the seasonal server and the MasterWork product as a whole, we actively develop and publish patch notes —a chronology of fixes, changes, and improvements to our product. This way, you can rest assured that if anything below malfunctions or creates negative situations in your game, we'll make changes to these mechanics or develop new ones to improve the situation.

How to get your point across:

  • Playing on MasterWork: We've created and are developing in-game analytics, keeping a close eye on server lifecycles and statistically identifying issues. We make both successful and questionable decisions, and then deal with the consequences. The raw numbers here are the gameplay journey of over 60,000 people over the past year, whose characters have collectively logged over 600,000 online days. This includes over 3,000,000 completed PvP matches on the first MasterWork and over 25,000 resolved support requests. This includes 60 numbered updates and over 4,000 technical improvements over the year. We're learning to "see" information, work with it, and identify and solve your problems.
  • Communicating on the forum and social media: Our goal, beyond the specific launch event itself, but within the project as a whole, is to be interesting to you. From here, we work to create both entertaining and educational content to attract and retain your attention and establish two-way communication with you:
  • Contacting Support: Our extensive team includes a dedicated customer support department, which not only pleases us but is also highly appreciated by our players who have contacted us. Whether you're contacting us with a problem or suggestion, gratitude or dissatisfaction, our support team will answer all your questions quickly, efficiently, and respectfully.

 

  • spacer.png Elemental Damage/Attribute Mechanics:
Hidden text

Depending on the server stage, resistances, attributes, and suppressors will have different mechanics.
This is due to the different behavior of skills and the amount of damage they deal at different stages of the game.

  • skill1043.png Interlude Stage:
    • Interlude Mechanics: Elemental-bound skills that increase defense or attack power are based on a percentage. For example:
    • spacer.png Mass\Surrender to Water\Fire\Earth\Wind:
      • -30% protection from elements, +5% protection from the opposite element;
      • When applied, the corresponding resistances are removed from the target.
    • spacer.png Resist Water\Fire\Earth\Wind skills:
      • Increases Elemental Defense by +15/23/30%;
      • Reduces defense against the other three Elements by -3/5/7%.
    • spacer.png Resist Dark\Holy:
      • Increases Elemental Defense by +15/23/30%;
      • Reduces defense from the opposite element by -7/11/15%.
  • etc_fire_stone_i00.png Gracia/High Five stages:
    • Basic mechanics of working on High Five chronicles;
    • Calculation of DAMAGE depending on the difference in Attribute - according to High Five;
    • The attribute can be inserted into Weapons and Armor starting from B-grade;
      • In weapons B-S84 grades - 150 (stones) / 300 (crystals);
      • For armor of A grade - 30/60; for armor of S grade and above - 60/120;
      • You can insert 30/60 attribute into a cloak of any grade.
    • The amount of defensive Attribute that can be inserted into armor changes in stages:
      • armor_t90_ul_i00.png Gracia: Full armor has 2 defensive attribute slots. Other items have 1 (300/600 sets);
      • armor_t93_uh_i00.png Late Gracia: 3 defensive attribute slots are available for full armor. 2 slots are available for other items (600/1200 sets);
      • armor_t96_u_i03.png High Five: All armor items (helmet, top, bottom, slippers, gloves) have 3 defensive attribute slots available (900/1800 sets).
    • The corresponding Samons receive 70% of the owners' attacking Attribute (based on High Five).
    • spacer.png Protection of Rune spacer.png Protection of Alignment spacer.png Protection of Elemental
      • Can now be learned from level 79 by any character with a 3rd profession.
         
  • Example:
    • Let's imagine that Sorc's main attack skill is skill1230.pngProminence:
      • ...during the Interlude phase, it deals 1000 damage. If the target has Fire protection, for example, Resist Fire at level 3, then our Prominence will deal 1000 x 0.7 = 700 damage. If we use Surrender to Fire on the target, this will remove the protective effect and simultaneously reduce Fire protection by 30%; our Prominence will deal 1000 x 1.3 = 1300 damage.
      • ... in Gracia/High Five stages it deals 1000 damage.
        • If the total difference in our attack attribute is from 50 to 149 (in our favor), we will deal ~20% more damage: 1200;
        • 150..299 - we will deal 40% more damage: 1400;
        • If 300 or more, we will deal 70% more damage: 1700.
      • The final score for both offensive and defensive attributes is influenced by many factors:
        • Attribute in weapons and armor, respectively;
        • Basic skill-attribute binding;
        • Active and passive effects that increase attack and defense from an attribute, respectively.

 

  • spacer.png Changes to clan skills:
Hidden text

skill1254.png Interaction with alliance members:

  • All positive Effects that are applied to clan members are also applied to alliance members (unless otherwise stated);
  • Negative effects will not affect alliance members;
  • Damage from area-of-effect skills will not be dealt to alliance members.

Skill0378 0.jpg Standard passive clan skills:

  • All standard passive clan skills are learned for etc_broken_crystal_red_i00.png Proof of Loyalty, which drops from RB;
  • Skill0371 0.jpgSkill0370 0.jpgSkill0375 0.jpg All standard passive clan skills work for ALL clan members, regardless of their grade.

Skill1463.png Clan passive skills of squads:

  • New clan passive skills are learned separately for each guard/knightly order.
    Learned by the Grand Magister in the Clans section. 
  • Both etc_broken_crystal_red_i00.png Proof of Loyalty and Etc_bloodpledge_point_i00.png CRP are required for learning:  
    • 1st level of any Squad: 4 etc_broken_crystal_red_i00.png Proof of Loyalty and 4,000 Etc_bloodpledge_point_i00.png CRP;
    • 2nd level of any Squad: 6 etc_broken_crystal_red_i00.png Proof of Loyalty and 6,000 Etc_bloodpledge_point_i00.pngCRP; 
    • 3rd level of any Squad: 10 etc_broken_crystal_red_i00.png Proof of Loyalty and 10,000 Etc_bloodpledge_point_i00.png CRP. 
  • Skill1043.png Holy Squad
    • Level 1: Increases healing power by 20 for the squad (Clan level 6);
    • Level 2: Increases healing power by 20 and Max MP by 15% for the squad (Clan Level 7);
    • Level 3: Increases healing power by 20 and Max MP by 15%, decreasing MP consumption by 5% for the party (Clan Level 8).
  • Skill1443.png Dark Squad
    • Level 1: Increases the squad's M. Atk. by 15 (Clan Level 7);
    • Level 2: Increases the squad's M. Atk. by 30 (clan level 8);
    • Level 3: Increases Magic Atk. by 50 and the chance of Magic Crit. by 1% for the squad (Clan Level 9).
  • Skill1463.png Fire Squad
    • Level 1: Phys. Atk. +15 for the squad (Clan level 7);
    • 2nd level: Phys. Atk. +20 and Crit. Atk. chance +15 for the squad (clan level 8);
    • Level 3: Physical Atk. +30, Critical Atk. +50, and Critical Atk. Chance +15 for the squad (Clan Level 9).
  • Skill1464.png Water Squad
    • 1st level: Phys. Def. +12 for the squad (6th level of the clan);
    • 2nd level: Phys. Def. +20 for the squad (7th level of the clan);
    • Level 3: Physical Def. +30 and Shield Defense Chance +6% for the squad (Clan Level 8).
  • Skill1465.png Wind Squad
    • Level 1: Increases Accuracy by 2 for a squad (Clan Level 7);
    • Level 2: Increases Accuracy by 2 and Evasion by +2 for the squad (Clan Level 8);
    • Level 3: Increases Accuracy by 2, Evasion +2 and Speed by 3 for the squad (Clan Level 9).
  • Skill1466.png Earth Squad
    • Level 1: Increases the squad's M. Def. by 15 (Clan Level 6);
    • Level 2: Increases the squad's M. Def. by 25 (Clan Level 7);
    • Level 3: Increases the squad's M.Def by 40 (clan level 8).

 

lvl_3.png Clan Unity and Academy Favor

  • In addition to the basic clan skills, bonuses, and privileges of playing in a clan, we've added other benefits to the server for being in a clan.
    • Clan Unity Clan Unity buff - automatically applied every 5 minutes to characters in the clan.
    • Buff conditions and levels:
      • With 1+ characters online in a clan - Clan Unity lvl 1
      • For 18+ characters online in a clan - Clan Unity 2 lvl;
      • With 27+ characters online in the clan - Clan Unity 3 lvl;
      • With 36+ characters online in a clan - Clan Unity lvl 4.
    • Clan Unity Bonuses:

      • Clan Unity Clan Unity 1 lvl - Does not provide bonuses;
      • lvl_1.png Clan Unity 2 lvl - EXP/SP bonus +3%. Life/Mana Regeneration +7%;
      • lvl_2.png Clan Unity 3 lvl - EXP/SP bonus +4%. Life/Mana Regeneration +10%;
      • lvl_3.png Clan Unity 4 lvl - EXP/SP bonus +5%. Life/Mana Regeneration +15%.
         
    • Additional information:
      • The effect is applied automatically to all clan members every 5 minutes;
      • Duration of Clan Unity Effect - 5 minutes;
      • The effect applies to all guilds and the academy;
      • The effect does not take up a buff slot.
         
    • spacer.png Academy Favor is a new system that works similarly to Clan Unity with a few changes.
      • This system will be available a few days after the server launch, to avoid creating abuse at the very start!
      • All Academy members receive a buff that increases their attack, cast, and run speed stats.
      • spacer.png Academy Favor (passive effect):
        • Magical Attack Speed +30%, Physical Attack Speed +15% (similar to Rhythm of Rage )
        • Run Speed +20. Max HP +30% (similar to Rhythm of Body)
      • Please note: While under the effect of Academy Favor, you are immune to the effects of Rhythm of Rage and Rhythm of Body.

 

spacer.png Clan Leader Active Skills 

  • On MasterWork, clan leaders have active clan skills at their disposal!

    • Only the Clan Leader can use them;
    • The action works only around the Clan Leader;
    • Skills only affect clan members (not alliance members);
    • Do not take up buff slots.
  • These skills will be activated by consuming special items that the clan will receive for graduating academics. Going forward, the system for acquiring both Proof of Loyalty and new skills will evolve based on your feedback and suggestions.
  • To obtain Active Clan Skills, visit any Guild Leader NPC with the "Clan" entry and receive a special Clan Leader Brooch, which must be equipped in a special slot. Once equipped, the Clan Leader will gain Active Clan Skills.
  • Please note! If you've leveled up your clan, you must visit the Guild Master NPC to receive the next-level Brooch.
     
  • clan_recall.png Clan Recall - Teleports clan members surrounding the Clan Leader to the village.
    • Required clan level: 5;
    • Distance: 1500;
    • Cooldown: 20 minutes;
    • Cost to use: 3 Proof of Loyalty.
  • clan_rush.png Clan Rush - All characters near the clan leader receive +40 run speed for 15 seconds.

    • Required clan level: 6;
    • Distance: 1500;
    • Cooldown: 20 minutes;
    • Cost to use: 5 Proof of Loyalty.
  • clan_summon.png Clan SummonOptionally transports clan members to the Clan Leader:
    • Required clan level: 6;
    • Affects all clan members (except academics) who are not in combat and have confirmed the teleport;
    • Casting time: 10 seconds;
    • Cooldown: 30 minutes;
    • Cost to use: 5 Proof of Loyalty.
    • Cost to accept teleport: 3 Summoning Crystal for each clan member.
  • clan_purity.png Clan Purity - Removes all negative effects from surrounding clan members.

    • Required clan level: 7;
    • Distance: 1500;
    • Cooldown: 30 minutes;
    • Cost to use: 7 Proof of Loyalty.
  • clan_flag.png Clan Flag - Summons a clan flag. All characters and allies near the flag receive a boost to CP, HP, and MP regeneration.

    • Required clan level: 8;
    • Distance: 600;
    • Cooldown: 60 minutes;
    • Cost to use: 15 Proof of Loyalty.
    • Parameters:
      • Duration of action: 10 minutes;
      • HP: 158,000;
      • P.Def: 753;
      • M.Def: 271.
  • Please note! Starting from the second stage, a new Active Clan will be added. Skill:

  • spacer.png Clan Noblesse - Applies the Noblesse Blessing effect to all clan members around the clan leader.
    • Required clan level: 7;
    • Cooldown: 60 minutes;
    • Cost to use: 15 Proof of Loyalty.

 

  • image.png Archer/Magician/Fighter Will:
Hidden text

On the MasterWork server, absolutely every class can learn any Will.

  • Skills are learned for a character, not a specific class:
    • Now, when studying, it works on the main and all sub-classes, including future ones.
      • Important!
        • Learning these skills still requires the appropriate books.
           
  • These skills are divided into two levels:
    • Archer_will_book.png The first level is available for study from level 55:
      • To study them, you need the corresponding Books, which drop from Epic Bosses;
      • As the server develops, these books can also be obtained for killing certain Raid Bosses and participating in game events.
    • ultimate_archer_will.png The second level is available for study from level 81:
      • To learn, you must have learned the corresponding Will of the 1st level and an Enchanted Forgotten Scroll of the required type;
      • To obtain an Enchanted Forgotten Scroll of the desired type, you need to combine two corresponding Forgotten Scrolls - Archer's\Fighter's\Magician's Will into one NPC Pona in the city of Giran, Luxury Shop.
  • Parameters:
    • archer_will_book.png Archer's Will
      • Running speed increased by 4;
      • When using a bow or crossbow, Accuracy increases by 8 and Range by 50;
      • During an attack, the power of physical abilities and Critical Hit chance are increased by 20% with a higher chance.
    • ultimate_archer_will.png Ultimate Archer's Will
      • Running speed increased by 6;
      • When using a bow or crossbow, Accuracy increases by 12 and Range by 85;
      • During an attack, the power of physical abilities and Critical Hit chance are increased by 20% with a higher chance.
    • br_spell_books_sword_i00.png Fighter's Will
      • When using melee weapons, P. Atk. increases by 100 and Atk. Spd by 10%;
      • While attacking, the power of physical abilities and Critical Hit chance are increased by 20% with a 3% chance.
    • ultimate_fighter_will.png Ultimate Fighter's Will
      • When using melee weapons, P. Atk. increases by 150 and Atk. Spd by 13.5%;
      • While attacking, the power of physical abilities and Critical Hit chance are increased by 20%, with a 5% bonus.
    • br_spell_books_magic_i00.png Magician's Will
      • Increases M. Atk. by 5%, M. Spd. by 5%, Critical Strike chance with magic by 5%;
      • Reduces MP consumption by 5%.
    • ultimate_mag_will.png Ultimate Magician's Will
      • Increases M. Atk. by 7.5%, M. Spd. by 7.5%, and Magic Critical Strike Chance by 7.5%;
      • Reduces MP consumption by 10%.

 

  • spacer.png Grand Olympiad:
Hidden text

 

point.png General information:

  • Olympiad Cycles:
    • The Olympiad is divided into 2 weekly cycles (similar to the 7 Seals system):
      • The period of struggle (there are battles, but no heroes);
        • Monday to Thursday - Nothing happens, no battles;
        • From Friday to Sunday - 1x1 Olympiad;
        • The 3x3 olympiads is no longer available.
      • Victory period (there are heroes, but no battles).
        • Hero Status: Weapons, skills and chat for 7 days, Hero's visual aura and Cloak - for 14 days.
  • General rules:
    • Having the status of Noblesse is not necessary!
    • As the server develops, the minimum level for participation in the Olympiad will increase steadily.
    • Starting points at the beginning of the fighting period: 50 PTS;
    • Number of points awarded per day (Thursday to Sunday): +10 PTS;
    • The maximum number of points that can be obtained for a victory is 10 PTS.
    • Time of the fights:
      • 5 hours a day: 18:30 ~ 23:30 Server time (19:30 ~ 00:30 Moscow time).
    • Nine Arenas are available (random):
      • Preparation time before departure to the Arena: 45 sec;
      • Full restoration of CP/HP/MP occurs upon departure and 50 seconds before the start of the match;
      • Allowable inventory load limit: 80%;
      • Before the battle you can get up to 5 enhancing effects from NPCs
      • olympiad Stadiums are located in instanced zones, the number of simultaneous Arenas is ~ 150.
    • Launching Waves:
      • 1v1 battles: from 30 characters in the queue;
    • Battle limit:
      • In total, you can conduct up to 50 battles during the period:
        • Up to 50 1x1 battles.
  • 34 classes vying for Hero status:
    • Judicator characters can make this subclass their base and claim Hero status.
    • The female and male Soul Breaker/Soul Hound characters are two different classes, each claiming their own Hero status.

 


 

event_six_party_box_i00.png Bonuses for Participation in the olympiads:

  • image.png For First Place in your class - Hero (valid for 14 days, does not work at the Olympiad):
    • Max CP, HP, MP +10%;
    • Clarity for all skills +5%;
    • 15% discount on the entire range of Manager Olympiads.
    • cloak_noblesse2_i00.pnghonors_panel.pngHero's Cloak - a two-week personal Hero's Cloak.
  • spacer.png For Second and Third places in their class (valid for 14 days, does not apply to the Olympiad):
    • Max CP, HP, MP +7%;
    • Clarity for all skills +5%;
    • 10% discount on the entire range of Manager Olympiads.
  • spacer.png For Fourth - Sixth place in your class (valid for 14 days, does not apply to the Olympiad):
    • Max CP, HP, MP +5%;
    • Clarity for all skills +4%;
    • 7% discount on the entire range of Manager Olympiads.
  • spacer.png For Seventh - Tenth place in your class (valid for 14 days, does not apply to the Olympiad):
    • Max CP, HP, MP +3%;
    • Clarity for all skills +3%;
    • 5% discount on the entire range of Manager Olympiads.

 

Etc nobless teleport coupon i00 0.jpg Olympiad currency accrual for participation in the olympiads

  • At the Interlude stage, for participating in the Olympiad, you receive etc_nobless_teleport_coupon_i00.png a Noblesse Gate Pass; at the Gracia / High Five stages, you receive scroll_of_verification_i00.png an Olympiad Token.
  • The currency is awarded according to the general principle described below, and its change is determined solely by the dynamic change in the product range of the Olympiad Manager: to avoid a situation where new items relevant for later stages would be obtained for accumulated "old" currency.
  • olympiad currency accrual for victories:
    • 1x1 - 500 units
  • olympiad Currency Accrual for Defeats:
    • 1x1 - 250 units
  • Earning olympiad Currency for daily olympiad-related achievements:
    • from 150 to 600 units each.
  • Receiving olympiad Currency for the final calculation of the results of the olympiad cycle:
    • Provided that the character has fought at least 9 battles and won at least 1 victory: 1 point = 1000 units.
    • Provided that the character has become a Hero in his class: from 120,000 units.

 


 

weapon_the_staff_of_hero_i01.png Heroic Weapon

  • The standard bonuses for heroic weapons remain in place; however, less relevant weapons have received improvements that, as practice has shown, allow for the effective use of their class weapons, not just the spear/staff.
  • At the first stages of the server, all Heroic Weapons are B grade; 
  • Physical/Magic attack parameters change with server development and correspond to the best current weapon grade for the server stage:
    • At the Interlude stage, Heroic weapons also provide a bonus of: +20% PvE and PvP damage;
    • At Gracia / High Five stages, this bonus increases, up to +70% PvE damage and +40% PvP damage.
  • Nine types of physical Hero weapons received a built-in skill1077.png Focus bonus (+78 to Physical Critical Chance) in addition to their current bonuses:
    • weapon_the_hammer_of_hero_i01.png Infinity Crusher (Two-Handed)
    • weapon_the_dagger_of_hero_i01.png Infinity Stinger (Dagger);
    • weapon_the_sword_of_hero_i01.png Infinity Blade (Sword);
    • weapon_the_axe_of_hero_i01.png Infinity Axe (Blunt);
    • weapon_the_bow_of_hero_i01.png Infinity Bow (Bow);
    • weapon_the_fist_of_hero_i01.png Infinity Fang (Fists);
    • weapon_infinity_sword_i00.png Infinity Sword (Ancient Blade);
    • weapon_infinity_shooter_i00.png Infinity Shooter (Crossbow);
    • weapon_infinity_rapier_i00.png Infinity Rapier (Rapier).

 


 

skill0395.png Heroic Abilities

  • The list and parameters of skills change dynamically depending on the Server Stage:
    • Interlude:
      • spacer.png Heroic Miracle
        • Phys. Def. +2250 , Magical Def. +1575 , Resistance to removing positive effects +80, Speed +5. Duration: 30 sec.
        • The skill's physical and magical defense will dynamically increase as the server develops, up to 5400 and 4050, respectively, at the Gracia stage.
      • spacer.png Heroic Berserker
        • Increases Accuracy by 8, P. Atk. by 500, M. Atk. by 500, Atk. Spd by 100, Speed by 20, buff removal resistance by 80, HP recovery skills by 100%, and protects against debuffs. Also decreases P. Def. by 25%, M. Def. by 25%, and Evasion by 8. Duration: 2 min.
      • skill1374.png Heroic Valor
        • Now works for both the group and the alliance (not just the clan).
        • Increases Physical and Magical Defense by 7% and Protection from Effect Removal by 80. Duration: 2 min.
          • As the server develops, Physical and Magical protection increases up to 15%.
    • Gracia / High Five:
      • + skill1375.png Heroic Grandeur:
        • During the passage, it prohibits the use of any magical and physical skills.
          • Please note! Temporarily does not apply other negative effects.
        • The effect lasts 20 seconds instead of 60;
        • Shares the same cooldown as the skill1376.png Heroic Dread skill;
        • Cannot be removed by skill1409.png Cleanse.
      • + skill1376.png Heroic Dread:
        • The effect lasts 15 seconds instead of 30;
        • Shares the same cooldown as the skill1375.png Heroic Grandeur skill;
        • Cannot be removed by skill1409.png Cleanse.

 

 

  • Skill1418.png Subclass:
Hidden text

The Subclass (Sub) quest for the MasterWork server has been simplified:

  • To be able to take the first sub, you just need to complete the modified quest Fate's Whisper;
  • To take the quest for Sub Class you need to be level 52;
  • The quest is taken in the same place as always: from Maestro Reorin, who stands northeast of Town of Oren;
  • Instead of Cabrio, you will need to defeat the 55th raid Ghost Knight Kabed, in The Cemetery location ;
  • Instead of RB on the floors in ToI - by analogy, three RB under ToI, north of The Enchanted Valley: Barion, Karte, Verfa, the levels of which were increased to: 52, 55 and 58th, respectively, and whose HP was increased by one and a half times;
  • Having dealt with this, and having taken all the staves to Reorin, you will need to destroy Vanor Silenos monsters in the Plains of Glory location, north of Aden, until your character receives 100 Silenos Shards.

The necessary items are given to each member of the group finishing off the monsters. This makes grouping together to slay Silenos effective.

  • Next, you can either use a standard exchanger:
    • weapon_sword_of_damascus_i00.png Top-B gr. weapons (without B gr. crystals), to obtain weapon_carnium_bow_i00.png Low-A gr. weapons.
  • Or an alternative option:
    • etc_bead_green_i00.png 984 B-gr. Gemstones, to complete the quest, without exchanging weapons (in this case, there will be no Low-A. gr).

General information on Subclasses: 

  • A character can take their first subclass as soon as they complete the simplified version of the quest, and subsequent ones - when the previous sub reaches level 60.
  • The same rules of the current server stage (experience rates) apply to the development of subclasses as to the development of the main class.
  • With the introduction of Kamael, they also gain a Subclass by completing this quest. 
  • With server development:
    • The levels (as well as the stats and kill rewards) of the Raid Bosses required for this quest are gradually increasing.
    • The required level of 52 to complete the Subclass remains unchanged. 

In development:

  • Any subclass can be made a main class.
  • The restriction on subclasses based on a character's race/primary class will be removed. Exception: Kamael. 

 

New skills have been introduced for your main class, which are independent of your subclass type:

  • Subclass level 50: gets a skill to increase attack/defense;
  • Subclass level 55: gets a skill to increase attack/defense;
  • Subclass level 60: gets a skill to increase attack/defense;
  • Subclass level 65: gets a skill to increase attack/defense;
  • Subclass level 70: gets a skill to increase attack/defense;
  • Subclass level 75: receives a skill to increase attack/defense and a specific skill that does not depend on the subclass;
  • Subclass level 80: Receives an attack/defense increase and transformation skill that is independent of the subclass.

Starting from subclass level 50 - for every 5 levels of each of the 3 available subclasses - the character will receive a special personal certificate:

 etc_all_subjob_skillbook_i00.png Certificate - Emergent Ability (attack/defense boosting skill).
You use these to learn skills—Subclass abilities—at your discretion. Currently, there are 7 passive skills, each with 3 levels of learning available:

Skills are learned on the Main character class from the NPC Avant-Garde on the 2nd floor of the Ivory Tower, but they work for both the main class and all sub-classes of your character.

Learn more about skills and their bonuses, depending on levels:

Skill Bonus First level Second level Third level
poatk.png Physical Attack Increases Physical Attack +18 +36 +63
matk.png Magic Attack Increases Magic Attack +12 +24 +42
pdef.png Physical Protection Increases Physical Defense,
depending on armor type
Heavy: +18
Light:+13
Robe: +9
Heavy: +36
Light: +26
Robe: +18
Heavy: +63
Light: +46
Robe: +32
mdef.png Magical Defense Increases Magic Defense +15 +30 +53
cast.png Speed of Magic Increases Casting Speed +8 +16 +28
focus.png Physical Critical Chance Increases Critical Chance +7 +14 +25
ww.png Running Speed Increases Running Speed +1 +2 +4

 

Master Certification:

At level 75, in addition to the book Certificate - Emergent Ability, you will also receive etc_healer_subjob_skillbook_i00.png Certificate - Master Ability, which grants access to special skills that are not dependent on your subclass.

List of skills:
Skill0211.png Boost HP - Increase max. HP (+295 HP);
Skill0213.png Boost Mana - Increase max. MP (+148 MP);
Skill0211.png Boost HP/MP - +148 HP and +74 MP (+3–4%);
Skill1087.png Evasion - Increases evasion +4 to Evasion;
Skill0113.png Long Shot - Increases maximum shooting distance +100 bow range (+50 crossbow range);
Skill0285.png Mana Gain - Increases restored mana during recharge (+20 MP when Recharge is used on you);
Skill0229.png Mana Recovery - Increases regeneration speed (+10% MP regen);
Skill1307.png Prayer - Increases healing effectiveness (+10% heal power);
Skill0287.png Resist Trait - Increases resistance to sleep, hold, paralyze, and shock; reduces chance to lose each buff (+5% resist, -5% chance to lose buff);
Skill1086.png Haste - When attacking, there is a chance to temporarily increase attack speed (+32% atk.spd for 15 seconds);
Skill0110.png Defense - When hit, there is a chance to temporarily increase physical and magical defense (+24% p.def/m.def for 15 seconds);
Skill1077.png Critical Chance - When attacking, there is a chance to temporarily increase critical rate (+30% crit. rate for 15 seconds);
Skill1398.png Mana Steal - When hit, there is a chance to restore part of MP (10 MP transferred from the target to the owner);
Skill1418.png Barrier - When hit, there is a chance to gain temporary invulnerability. Celestial Shield for 5 seconds (blocks incoming debuffs and damage to HP/CP/MP; HP/CP/MP recovery is impossible. Unlike other variants, the shield does not disappear if the character performs actions during its effect);
Skill0440.png Boost CP - Increase max. CP (+739 CP);
Skill0146.png Anti-magic - Increases chance to reflect a spell (+5% chance of failed magic attack against you);
Skill1353.png Divine Protection - Increases resistance to divine attacks (+5 to Holy, +5 to Dark attributes);
Skill0232.png Resist Critical - Increases resistance to critical damage (reduces critical hit damage by 5%);
Skill0433.png Resist Attribute - Summoner Skill – Elemental Resistance. Increases resistance to elemental attacks (+5 to each elemental attribute);
Skill1011.png Heal - When hit, there is a chance to restore part of HP (heal power 150);
Skill1349.png Spirit - When hit, there is a chance to gain a soul (+8% to m.atk, cast.spd, p.atk, atk.spd stats).

 

 Transformation Certificate:

When your Subclass reaches level 80, you receive etc_summon_subjob_skillbook_i00.png a Certificate - Transform Ability regardless of the type of that subclass.

  • You don't need a transformation quest to get the transformation.

List of transformations:

Skilltransform1.png Transform Divine Warrior

Hidden text

Basic parameters:

STR 40 DEX 30 CON 43
INT 21 WIT 11 MEN 25

Capabilities:

  • Attacks the enemy with a hurricane force, critical hit possible, strength 2904;
  • Attacks the enemy from a distance, critical hit possible, power 2323 (Similar to Sonic Blaster);
  • Attacks surrounding enemies, ignores shield protection, critical hit possible, power 2323;
  • For a short period of time, significantly increases your own attack power, effect 2 (Similar to War Cry);
  • Poisons the enemy, strength 1689, effect 3;
  • Sacrifices his own life, increasing the attack power of all party members, condition: HP < 30% (Similar to Party War Cry).


Skilltransform1.png Transform Divine Knight

Hidden text

Basic parameters:

STR 40 DEX 30 CON 43
INT 21 WIT 11 MEN 25


Capabilities:

  • Hate, strength 6752;
  • Hate Aura, strength 6752;
  • Attacks the enemy with a storm, stunning him, overhit is possible, strength 1162 (rush + stun);
  • Attacks nearby enemies, stunning them, ignores shield protection, overhit possible, strength 775 (AoE stun);
  • Significantly increases own Pdef, Mdef and resistance to buff removal; immobile during effect, effect 2 (UD);
  • Throws an axe, attacking all enemies in front, strength 2322;
  • Sacrifices oneself, increasing the defense of all party members, condition: HP<30% (Party UD).


Skilltransform1.png Transform Divine Rogue

Hidden text

Basic parameters:

STR 40 DEX 30 CON 43
INT 21 WIT 11 MEN 25


Capabilities:

  • Hate, strength 6752;
  • When attacking an enemy, there is a chance to remove buffs from them and stun them, can only be used with a bow, overhit is possible, strength 2323 (Stun-shot + cancel);
  • Fires two shots in a row, possible lethal hit, possible overhit, strength 6195 (Lethal shot);
  • Causes bleeding with a shot, overhit possible, power 1549, effect 3;
  • Strong attack, can instantly kill, can only be used with a dagger, strength 6969 (Lethal Strike);
  • Increases your own evasion (UE) for a short period of time;
  • Attacks the enemy behind you, strength 2111;
  • Sacrifices himself, increasing the dodge of all party members, condition: HP < 30% (Party UE).


Skilltransform1.png Transform Divine Wizard

Hidden text

Basic parameters:

STR 22 DEX 21 CON 27
INT 41 WIT 20 MEN 39


Capabilities:

  • Hate, strength 6752;
  • Aura Flare, strength 102;
  • Magic Holy attack, possible overhit, power 128;
  • AoE Holy attack, power 64;
  • AoE Sleep;
  • Increases dark resistance, decreases holy resistance, effect 3;
  • Sacrifices oneself, increasing the magical attack of party members, condition: MP<10%.


Skilltransform1.png Transform Divine Summoner

Hidden text

Basic parameters:

STR 22 DEX 21 CON 27
INT 41 WIT 20 MEN 39


Capabilities:

  • Summons a Sacred Beast;
  • Transfer Pain;
  • Final Servitor (CoV for summon), consumes 20 Spirit Ore;
  • Servitor Heal, strength 991;
  • Sacrifices himself, increasing the critical rate of all party members, condition: MP<10%.


Skilltransform1.png Transform Divine Healer

Hidden text

Basic parameters:

STR 22 DEX 21 CON 27
INT 41 WIT 20 MEN 39


Capabilities:

  • Restores target's HP over time, power 946 (Greater Heal);
  • Instantly restores target's HP, power 826 (Greater Battle Heal);
  • Restores party HP and increases HP regeneration, power 400, effect 5;
  • Resurrects the target, restores 70% of lost experience (Ressurection);
  • Removes debuffs from the target (Cleanse);
  • Sacrifices himself, restoring HP and MP of all party members (excluding himself), condition: MP<10%.


Skilltransform1.png Transform Divine Enchanter

Hidden text

Basic parameters:

STR 22 DEX 21 CON 27
INT 41 WIT 20 MEN 39


Capabilities:

  • Prophecy of Water, consumes 5 Spirit Ore;
  • Prophecy of Fire, consumes 5 Spirit Ore;
  • Prophecy of Wind, consumes 5 Spirit Ore;
  • Chant of Victory (single target only), costs 5 Spirit Ore;
  • AoE Root;
  • Sacrifices himself, increasing all abilities of party members excluding himself (fully restores the condition of party members), condition: MP<10%.

image.gif

 

  • image.png Skill enchanting:
Hidden text

Dear friends!

Unfortunately, many underestimate the importance of skill enhancement. This happens for various reasons: perhaps you previously only played IL Chronicles, where skill enhancement is less varied and less effective, or perhaps you simply didn't want to delve into it or couldn't find the necessary information. We'll try to explain in simple terms why this is important and what it will give you.

Please note! The first and most important change is that you can now start enhancing all skills absolutely free! To select a skill enhancement branch and receive your first buffs, simply open the menu and start enhancing. No Adena, SP, or Books are consumed.
Free enhancement:
 - Second profession skills: +1, +2, +3;
 - Third profession skills: +1.

In addition to the effects depending on the chosen skill enhancement branch, one of the main bonuses is an increase in the skill's magic level. This indicator affects the chance of a skill passing, if we are talking about debuffs, the chance of a skill being cancelled, in the case of a cancel (the higher the magical level of the buff, the lower the chance of removing it) and the chance of magic resistance, if it is a magical skill.

Please note! Keep in mind that skill upgrades on MasterWork often feature reworked, combined, or new skill trees designed specifically for the needs of our server. Skill upgrades will help you unlock new potential in your character and increase their combat potential.
Let's look at several main skill trees and what they offer:

  • image.pngimage.pngimage.pngimage.pngimage.pngimage.png Elemental Attack: Increases your offensive attribute. This branch allows you to increase your offensive attribute by enchanting your skill, making it a good choice when entering attributes. However, don't dwell on this branch when your opponents' equipment is maxed out on the attribute. Elemental skills have a basic attribute branch, while others have several elemental options.
  • image.png Power: Increases skill power. This will help you deal more physical or magical damage with your skill.
    • Please note!!!:
      • For attacking skills, the damage dealt by the skill is increased;
      • For enhancing/positive skills, the skill effect is increased.
  • image.png Duel: Increases damage dealt by this skill in PvP and PvE. It's like "Power," but with our own twist. This branch increases damage dealt both during combat with other characters and while farming. A good choice if your skill has this branch available—it allows you to boost your damage in PvP without losing power while hunting monsters, especially in the late stages of server development, when almost everyone has maxed out this attribute.
  • image.png Chance: Increases the chance of a skill being successful. Suitable for debuffs or offensive skills with negative effects on the target.
  • image.png Range: Increases the casting range of a skill. An excellent choice if you frequently lack range and don't have a more suitable upgrade tree. Don't underestimate this upgrade, as positioning in combat provides a huge advantage and often decides the outcome of a fight.
  • image.png Cost: Reduces the MP consumption of a skill. Suitable for skills with high mana costs. With sufficient upgrades, it will reduce the MP cost of the skill by almost half. It's also an excellent choice for toggle skills.
  • image.png Decrease Penalty: Reduces the penalty from a skill. This branch is pretty straightforward. If your self or buff has a negative effect, such as reduced run speed, and you don't like it, choose this branch. The penalty will decrease as you enchant the skill.
  • image.png Swiftness: Increases the attack speed bonus. This skill tree option is mostly for passive skills; enchanting this tree increases or adds the attack speed bonus from the passive skill being enchanted.
  • image.png Defense: Increases the physical defense bonus. This option is available for both passive and active skills, making it a great choice if you want to boost your character's defensive stats or further reduce your opponent's defense.
    • For passive/positive skills, increases the defense bonus;
    • For negative skills, increases the target's reduced defense.

 

Please note! Enchanting any physical skills that can deal critical damage increases the skill's critical strike chance in PvE, but not in PvP. This means that the Physical Critical Chance of skills depends on the skill's level, and enchanting increases their level.

  • Example:
    • skill0009.png Sonic Buster +0 = 15% skill critical hit chance in PvP and PvE;
    • skill0009.png Sonic Buster +30 = 15% skill critical strike chance in PvP and 25% in PvE.

 

The chances of enchanting and magic levels can be seen in the table:

  • Second profession skills:
    enchanting magic_lvl 76 77 78 79 80 81 82 83 84 85
    +1 76 82% 92% 97% 97% 97% 97% 97% 97% 97% 97%
    +2 76 80% 90% 95% 95% 95% 95% 95% 95% 95% 95%
    +3 76 78% 88% 93% 93% 93% 93% 93% 93% 93% 93%
    +4 77 52% 76% 86% 91% 91% 91% 91% 91% 91% 91%
    +5 77 50% 74% 84% 89% 89% 89% 89% 89% 89% 89%
    +6 77 48% 72% 82% 87% 87% 87% 87% 87% 87% 87%
    +7 78   46% 70% 80% 85% 85% 85% 85% 85% 85%
    +8 78   44% 68% 78% 83% 83% 83% 83% 83% 83%
    +9 78   42% 66% 76% 81% 81% 81% 81% 81% 81%
    +10 79     40% 64% 74% 79% 79% 79% 79% 79%
    +11 79     38% 62% 72% 77% 77% 77% 77% 77%
    +12 79     36% 60% 70% 75% 75% 75% 75% 75%
    +13 80       34% 58% 68% 73% 73% 73% 73%
    +14 80       32% 56% 66% 71% 71% 71% 71%
    +15 80       30% 54% 64% 69% 69% 69% 69%
    +16 81         28% 52% 62% 67% 67% 67%
    +17 81         26% 50% 60% 65% 65% 65%
    +18 81         24% 48% 58% 63% 63% 63%
    +19 82           22% 46% 56% 61% 61%
    +20 82           20% 44% 54% 59% 59%
    +21 82           18% 42% 52% 57% 57%
    +22 83             16% 40% 50% 55%
    +23 83             14% 38% 48% 53%
    +24 83             12% 36% 46% 51%
    +25 84               10% 34% 44%
    +26 84               8% 42% 42%
    +27 84               6% 30% 40%
    +28 85                 4% 28%
    +29 85                 2% 26%
    +30 85                 1% 24%

     
  • Third profession skills:
    enchanting magic_lvl 76 77 78 79 80 81 82 83 84 85
    +1 81 18% 28% 38% 48% 58% 82% 92% 97% 97% 97%
    +2 81       46% 56% 80% 90% 95% 95% 95%
    +3 81         54% 78% 88% 93% 93% 93%
    +4 82         42% 76% 76% 86% 91% 91%
    +5 82           52% 74% 84% 89% 89%
    +6 82           50% 72% 82% 87% 87%
    +7 83           48% 46% 70% 80% 85%
    +8 83             44% 68% 78% 83%
    +9 83             42% 66% 76% 81%
    +10 84               40% 64% 74%
    +11 84               38% 62% 72%
    +12 84               36% 60% 70%
    +13 85                 34% 58%
    +14 85                 32% 56%
    +15 85                 30% 54%

 

 

 

 

Choosing the right skill tree and leveling up your skills is key to your character's combat potential and effectiveness!

 

 

  • telegram-cloud-document-2-5433945996734239024.jpg Other:
Hidden text

image.png Restrictions on interaction with the group

Skills that will only work if the character who cast them is in the party:

  • skill1470.png Prahnah;
  • skill1476.png Appetite for Destruction;
  • skill1478.png Protection Instinct;
  • skill1477.png Vampiric Impulse;
  • skill1479.png Magic Impulse;
  • skill0528.png Shield of Faith;
  • skill0785.png Flame Icon;
  • skill0789.png Spirit of Shilen;
  • skill0787.png Touch of Eva.

 

Skills that will go on a 15-second cooldown if the skill was ready to use or had less than 15 seconds left on the cooldown, when a character with the skill is accepted into the party, or when this character accepts new members into the party.

  • skill0915.png Dance of Berserker (Bladedancer);
  • skill0914.png Song of Purification (Swordsinger);
  • skill1427.png Party Flames of Invincibility (Overlord);
  • skill1470.png Prahnah (Arbalester);
  • skill0528.png Shield of Faith (Paladin, Dark Avenger, Temple Knight, Shillien Knight);
  • skill0785.png Battle Flame Icon (Paladin);
  • skill0787.png Battle Touch of Eva (Temple Knight);
  • skill0789.png Battle Spirit of Shillien (Shillien Knight);
  • skill1476.png Appetite for Destruction (Inspector);
  • skill1477.png Vampiric Impulse (Inspector);
  • skill1478.png Protection Instinct (Inspector);
  • skill1479.png Magic Impulse (Inspector);
  • skill1428.png Mass Recharge (Elven Elder, Shillien Elder);
  • skill1506.png Blessing of Eva (Elven Elder);
  • skill1507.png Lord of Vampire (Shillien Elder);
  • skill1426.png Miracle (Bishop);
  • skill1425.png Purification Field (Bishop);
  • skill1505.png Sublime Self-Sacrifice (Bishop);
  • skill1411.png Mystic Immunity (Prophet);
  • skill1284.png Chant of Revenge Block.

----------------------------

image.png Kamael

  • The Kamael race will be available from the start of the Season.

----------------------------

spacer.png Skills and buff slots

  • Now skills such as Greater Heal, Group Greater Heal, Over and Varka heals, any triggers including those of archers do not take up buff slots;
  • 23 Buff slot is learned from level 72.

----------------------------

spacer.png Noblesse Blessing

  • The cast time of Noblesse Blessing has been reduced from 4 seconds to 1 second. The skill's cast speed is no longer affected by Cast Speed.

----------------------------

spacer.png Basic class mechanics

  • Physical skills can deal critical damage (x2). Critical chance depends on STR;
  • Bow damage depends on the distance to the target. The closer the target, the less damage. The further away the target, the more damage.
  • There is a range of magical damage that depends on the type of your weapon:
    • 20% - Blunt;
    • 10% - Sword, Pike;
    • 5% - Bow, Dagger, Dual Dagger;
    • 10% - Others (no weapons, book, etc.).

spacer.png Wisdom and Health

  • Available for study from level 60.
    • At level 56: Increases resistance to Hold, Sleep and Mental Attacks, Poisoning, Bleeding by 10;
    • At level 70: Increases resistance to Hold, Sleep and Mental Attacks, Poisoning, Bleeding by 15;
    • At level 76: Increases resistance to Hold, Sleep, Mental Attacks, Poison, and Bleeding by 20.

spacer.png Enlightenment, Enlightenment Healer, Final Secret, Anti Magic Armor, Excessive Loyalty (and other skills that are learned for books with HB\Gracia).

  • Available for study from level 79 (at the Gracia stage);
  • The books for learning all of these skills are obtained by completing the instance zone: Gemini.

spacer.png Now all summons, including the panther/necromancer's creatures and the crafter's golems, live noticeably longer, consume Spirit Ore and do not consume experience, and the master's buffs are automatically applied to the summoned creature.

spacer.png Battle Roar, Battle Cry and Body of Avatar

  • Now any level of the skill will restore HP, even if a similar buff has already been applied.

spacer.png Magic Critical:

  • Basic mechanics of magic crit according to High Five:
    • Base Crit Power in PvE x3
    • Base Crit Power in PvP x2.5
    • Base critical chance 5%
    • Maximum critical chance 20%
    • Healing skills and skills that burn MP also have a chance of magical critical attack.

spacer.png Chance of negative effects (debuffs):

  • At the Interlude and Gracia stages:
    • Lower chance of debuffs: 0%
    • Upper chance of debuffs: 95%
  • At the High Five stage:
    • Lower chance of debuffs: 10 %
    • Upper chance of debuffs: 90%

 

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  • Apache Ant закрепил это тему

Warriors

Skill 30610 1.jpg Warlord

  • image.png Knock:
    • Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities:
    • Has a static cooldown of 10 seconds;
    • Slow chance - 100%.
       
  • skill0290.png Final Frenzy:
    • Now the skill has 1 level of learning, it is studied at level 43;
    • Added to learning for the Berserker profession;
    • The skill increases P. Atk. depending on the amount of HP:
      • At HP < 60% - P. Atk. +5%, with the possibility of enchanting up to +10% (+30);
      • At HP < 30% - P. Atk. +10% (total +15%), with the possibility of enchanting up to +25% (+30).
    • Enchanting branches available:
      • image.png Increase P. Atk. when HP is below 60%:
        • When HP is below 60%, P. Atk. + 0.15~0.20% for every +1 to enchanting, up to +5% at +30;
      • image.png Increase P. Atk. when HP is below 30%:
        • When HP is below 30%, P. Atk. +0.30~0.40% for every +1 to enchanting, up to +10% at +30.
           
  • image.png Master of Combat:
    • All current skill trees have been eliminated;
    • Added the ability to enchant, branch:
      • image.png Power: +1% to Max CP for every +3 to enchanting, P. Atk. +6 for every +1 to enchanting:
        • Enhancement +0: Max. CP +5%, P. Atk. +80.
        • Enhancement +15: Max. CP +10, P. Atk. +170.
    • Now available for learning from level 52:
      • At level 52: Max CP increases by 3%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 20;
      • At level 70: Max CP increases by 4%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 40;
      • At level 78: Max CP increases by 5%, and P. Atk. increases by 80 when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles.
         
  • iliDPdr.png Quick Spear:
    • Throwing a spear stuns the target and surrounding enemies for 5 seconds;
    • Power 801-3123 depending on skill level;
    • Range - 700, AoE effect is active within a radius of 200;
    • Base cast time: 2.5 sec. Base cooldown: 15 sec.
    • Requires a spear. Ignores shield defense. Overhit possible.
    • The skill can be refined after receiving the 3rd profession, either to increase the range, up to 1000, or to reduce the base cooldown, up to 10 seconds.
       
  • Skill 10262 3.jpg Lightning Courage:
    • If the target is stunned, for example by quickspear.png Quick Spear, you instantly close the distance to the target, while simultaneously pulling the target towards you:
      • If you're 600 units away from a target, you're teleported 300 units toward the target, and the target is simultaneously teleported 300 units toward you. Ultimately, you meet the target in the middle.
    • Learned at level 60;
    • Operating range: from 200 to 700;
    • Fixed reload time - 30 seconds.
       
  • skill0320.png Wrath:
    • Learned from level 62;
    • The skill now doesn't require targeting and works in an area. Similar to the skill0036.png Whirlwind skill;
    • The radius of damage has been increased: from 70 to 150;
    • Swings a spear. Reduces CP of surrounding enemies by 30%. Requires a polearm;
    • When upgraded, increases CP reduction of surrounding enemies by up to -60% for +30.
       
  • skill0774.png Dread Pool:
    • The skill is divided into 2 levels, now it is learned at character levels 70 and 79;
    • The base chance to pass has been slightly increased;
    • Now the skill can be improved by Chance.
       
  • Skill 30610 1.jpg Dreadnought Spirit:
    • Increases spear attack speed and skill power:
      • At level 60: For 5 minutes, increases Spear Attack Speed by 8%, Skill Damage in PvP and PvE by 10%;
      • At level 72: For 5 minutes, increases Spear Attack Speed by 12% and Skill Damage in PvP and PvE by 20%.
      • The skill can be enchanted after receiving the 3rd profession, both for Attack Speed (from 12%, up to 18%), and for Skill Damage in PvP (from 20%, up to 35%).
         
  • Skill 10276 1.jpg Warlord Frenzy:
    • Automatically increases resistance to negative effects and MP burn when HP drops below 30%:
      • At level 52:
        • Increases resistance to negative effects by 50% and MP burn by 50% when HP falls below 30%;
      • At level 64:
        • Increases resistance to negative effects by 75% and MP burn by 50% when HP falls below 30%;
      • At level 74:
        • Increases resistance to negative effects by 100% and MP burn by 50% when HP falls below 30%.
           
  • image.png Soul of Hunter:
    • At level 28: Increases PvE attack by 10% and decreases PvE defense by 5%;
    • At level 55: Increases PvE attack by 12% and decreases PvE defense by 7%;
    • At level 72: Increases PvE attack by 25% and decreases PvE defense by 10%.
    • Added the possibility of improvement:
      • icon Power (Power): increases damage in PvE by +0.15%-0.20% per upgrade level up to +20% when upgraded to +30;
      • icon Penalty: Reduces the penalty to defense in PvE by +0.3%-0.4% per upgrade level, to zero at +30.
         
  • skill0181.png Revival:
    • At level 55: Restores HP to maximum, removes 1 negative effect upon use. Can only be used when HP is below 50%;
    • At level 70: Restores HP to maximum, removes 2 negative effects upon use. Can only be used when HP is below 75%;
    • At level 77: Restores HP to maximum and removes 3 negative effects upon use. Can be used regardless of HP.
       
  • Skill0317 0.jpg Focus Attack:
    • Doesn't consume MP when used, increases Critical Chance and Power, and Auto Attack Damage in both PvE and PvP against a single target by 10 to 30% depending on the level:
      • At level 40: Attacks one enemy and increases Accuracy by 2, Strength and Critical Chance by 10%, and Basic Attack Damage in PvP and PvE by 10%;
      • At level 49: Attacks one enemy and increases Accuracy by 3, Strength and Critical Chance by 15%, Basic Attack Damage in PvP and PvE by 15%;
      • At level 58: Attacks one enemy and increases Accuracy by 4, Strength and Critical Chance by 20%, Basic Attack Damage in PvP and PvE by 20%;
      • At level 66: Attacks one enemy and increases Accuracy by 5, Strength and Critical Chance by 25%, Basic Attack Damage in PvP and PvE by 25%;
      • At level 74: Attacks one enemy and increases Accuracy by 6, Strength and Critical Chance by 30%, and Basic Attack Damage in PvP and PvE by 30%.
         
  • Skill0920 0.jpg Power Crush:
    • The skill has been changed: it can now be enchanted after receiving the 3rd profession in Attribute and Duel.
       
  • Skill0130 0.jpg Thrill Fight:
    • The skill has been changed: now it can be enchanted after receiving the 3rd profession, to Reduce the Penalty: from 20% and down to 0%.
      • Decreases Speed by 20% and increases Atk. Speed by 5-10% depending on the skill level.
         
  • Skill0421 0.jpg Fell Swoop:
    • The duration of the effect has been increased from 2 to 20 minutes;
    • Increases the number of enemies susceptible to your spear attacks by 1-5 depending on the skill level.
       
  • skill0116.png Howl
    • P. Atk. -15%, M. Atk. -15%;
    • Can be upgraded to Power:
      •  Evenly increases the reduction of P. and M. Atk. from +16% for +1 up to -30% for +30.
         
  • Skill0440 0.jpg Braveheart:
    • Now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds.
      • The total amount of CP restored during the skill's duration is 2500;
      • The Power upgrade tree now increases instantaneous CP regeneration by 50 per enchant level and increases CP regeneration per second by 5 per enchant level.
         
  • image.png Rush:
    • This skill is available for learning from level 40. The character dashes towards a target at a distance of no more than 400;
    • Skill cooldown is 5 seconds;
    • Added the ability to upgrade to Range:
      • from 200-400 (600) and up to 200-600 (800) when enchanted to +30.
         
  • image.png Battle Roar:
    • Now any level of the skill will restore HP, even if a similar buff has already been applied;
    • The upgrade tree for Attack has been changed:
      • +1% to +10% Physical. Atk.
         
  • image.png Expose Weak Point:
    • Now available for learning from level 52;
    • After receiving damage, it reveals the enemy's weaknesses, reducing their Physical Defense by 20% and increasing the enemy's Critical Chance by 30% with normal attacks.
       
  • image.png Thunder Move:
    • The skill is available for learning from level 52:
      • At level 52: Increases running speed by 40, decreases Physical Defense by 7% and Magical Defense by 3%;
      • At level 68: Increases running speed by 66, decreases physical defense by 10% and magical defense by 5%;
      • Duration: 15 seconds.
         
  • Skill learning levels have been reduced:
    • skill0075.png Detect Insect Weakness - character level 30;
    • skill0087.png Detect Animal Weakness — character level 35;
    • skill0104.png Detect Plant Weakness - character level 40;
    • skill0080.png Detect Beast Weakness - character level 45;
    • skill0088.png Detect Dragon Weakness - character level 50.
       
  • skill0457.png Symbol of Honor:
    • The dome's duration is 15 seconds;
    • Basic effects:
      • +40% HP and CP regen.
    • + New effects:
      • + 300% HP and CP regen;
      • When applied, restores 30% HP and 100% CP.
         
  • skill0216.png Polearm Mastery:
    • Smooth breakdown of the number of additional targets depending on the skill level:
      • 1-3 (character level 20-29) +3 additional targets; 
      • 4-6 (character level 30-35) +4 additional targets; 
      • 7-8 (character level 36-39) +5 additional targets; 
      • 9-18 (character level 40-49) +6 additional targets; 
      • 19-29 (character level 50-59) +7 additional goals; 
      • 30-40 (character level 60-69) +8 additional targets; 
      • 41-44 (character level 70-73) +9 additional targets;
      • 45 (character level 74+) +10 additional targets. 

etc_codex_of_giant_i03.png Changes to skill enchanting:

  • skill0921.png Cursed Pierce:
    • Added the ability to upgrade to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP).
  • skill0048.png Thunder Storm:
    • Current upgrade branches: Chance and Cost have been combined into one branch with bonuses to both the chance of passing and the cost of using a skill;
    • Added the ability to upgrade to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack).
  • skill0231.png Heavy Armor Mastery:
    • The Life upgrade tree has been improved: 
      • Now increases the value of "incoming" healing, up to 15% when enchanted to +30.
  • skill0227.png Light Armor Mastery:
    • The Life upgrade tree has been improved: 
      • Now increases the value of "incoming" healing, up to 15% when enchanted to +30.
  • skill0361.png Shock Blast:
    • Added the ability to upgrade Range (casting range) similar to Quick Spear:
      • from 500 and up to 800 when enchanted to +15. 
  • skill0339.png Parry Stance:
    • Added the possibility of improvement:
      • Cost - reduces the cost of activating and maintaining a skill, up to 50% of the initial cost;
      • Decrease Penalty - Reduces the penalty to Run Speed from -10% to 0 (no penalty) and to Attack Speed from -20% to -10%.

skill5239.png The following effects have had their duration increased to 20 minutes:

  • skill0078.png War Cry
  • skill0121.png Battle Roar
  • skill0130.png Thrill Fight
  • dreadnoughtspirit.png Dreadnought Spirit
  • soul_of_hunter.png Soul of Hunter
  • skill0075.png Detect Insect Weakness
  • skill0080.png Detect Beast Weakness
  • skill0088.png Detect Dragon Weakness
  • skill0087.png Detect Animal Weakness
  • skill0104.png Detect Plant Weakness
  • skill0359.png Eye of Hunter
  • skill0360.png Eye of Slayer
     
  • soul_of_hunter.png Soul of Hunter:
    • Decreased PvE damage bonus: 10%/12%/15% depending on skill level;
    • Decreased PvE defense bonus: 5%/7%/10% depending on skill level;
    • No longer available to Artisan, Warsmith, and Maestro classes;
    • Added the possibility of improvement:
      • icon Power (Power): increases damage in PvE by +0.15%-0.20% per upgrade level up to +20% when upgraded to +30;
      • icon Penalty: Reduces the penalty to defense in PvE by +0.3%-0.4% per upgrade level, to zero at +30.
         
  • skill0216.png Polearm Mastery:
    • Added a smooth breakdown of the number of additional targets depending on the skill level:
      • 1-3 (character level 20-29) +3 additional targets; 
      • 4-6 (character level 30-35) +4 additional targets; 
      • 7-8 (character level 36-39) +5 additional targets; 
      • 9-18 (character level 40-49) +6 additional targets; 
      • 19-29 (character level 50-59) +7 additional goals; 
      • 30-40 (character level 60-69) +8 additional targets; 
      • 41-44 (character level 70-73) +9 additional targets;
      • 45 (character level 74+) +10 additional targets. 
         
  • Skill 30610 1.jpg Warlord:
    • Skill learning levels have been reduced:
      • skill0075.png Detect Insect Weakness - character level 30;
      • skill0087.png Detect Animal Weakness — character level 35;
      • skill0104.png Detect Plant Weakness - character level 40;
      • skill0080.png Detect Beast Weakness - character level 45;
      • skill0088.png Detect Dragon Weakness - character level 50.
         
  • thunder_move.png Thunder Move:
    • Learned from level 52.
       

skill0297.png Gladiator

  • image.png Knock:
    • Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities:
    • Has a static cooldown of 10 seconds;
    • Slow chance - 100%.
       
  • skill0775.png Weapon Blockade:
    • Added the ability to upgrade the skill by Charge Cost. The default skill (level 1 +0) consumes 2 charges.
      • +1...+14: 1 charge (instead of 2);
      • +15 skill does not consume charge and works like a regular Disarm.
         
  • skill0290.png Final Frenzy:
    • Now the skill has 1 level of learning, it is studied at level 43;
    • Added to learning for the Berserker profession;
    • The skill increases P. Atk. depending on the amount of HP:
      • At HP < 60% - P. Atk. +5%, with the possibility of enchanting up to +10% (+30);
      • At HP < 30% - P. Atk. +10% (total +15%), with the possibility of enchanting up to +25% (+30).
    • enchanting branches available:
      • image.png Increase P. Atk. when HP is below 60%:
        • When HP is below 60%, P. Atk. + 0.15~0.20% for every +1 to enchanting, up to +5% at +30;
      • image.png Increase P. Atk. when HP is below 30%:
        • When HP is below 30%, P. Atk. +0.30~0.40% for every +1 to enchanting, up to +10% at +30.
           
  • image.png Master of Combat:
    • All current skill trees have been eliminated;
    • Added the ability to enchant, branch:
      • image.png Power: +1% to Max CP for every +3 to enchanting, P. Atk. +6 for every +1 to enchanting:
        • Enhancement +0: Max. CP +5%, P. Atk. +80.
        • Enhancement +15: Max. CP +10, P. Atk. +170.
    • Now available for learning from level 52:
      • At level 52: Max CP increases by 3%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 20;
      • At level 70: Max CP increases by 4%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 40;
      • At level 78: Max CP increases by 5%, and P. Atk. increases by 80 when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles.
         
  • skill0992.png Sonic Mastery lvl 8, skill0008.png Sonic Focus 8 lvl:
    • Research level changed to 78;
    • Price reduced: 40,000,000 SP.
       
  • skill0992.png Sonic Mastery and skill0008.png Sonic Focus:
    • Studied at level 40/40/46/52/60/66/70/78.
       
  • skill0009.png Sonic Buster:
    • The base cooldown of this skill has been increased by 0.5 seconds, from 2 to 2.5 seconds. Similar to Tyrant's skill0017.pngForce Burst skill.
      • There is no zero second cooldown on skills.
         
  • skill0144.png Dual Weapon Mastery and skill0257.png Sword/Blunt Weapon Mastery:
    • They also work on the new weapon type Dual Axes/Dualblunt (as well as attack skills that work with dual swords and an axe).
       
  • skill0297.png Duelist Spirit:
    • Changed skill learning levels:
      • Level 1: 60 level of learning;
      • Level 2: Level 72 of learning.
         
  • image.png Soul of Hunter:
    • At level 28: Increases PvE attack by 10% and decreases PvE defense by 5%;
    • At level 55: Increases PvE attack by 12% and decreases PvE defense by 7%;
    • At level 72: Increases PvE attack by 15% and decreases PvE defense by 10%;
    • Added the possibility of improvement:
      • icon Power (Power): increases damage in PvE by +0.15%-0.20% per upgrade level up to +20% when upgraded to +30;
      • icon Penalty: Reduces the penalty to defense in PvE by +0.3%-0.4% per upgrade level, to zero at +30.
         
  • skill0297.png Skill learning levels have been reduced:
    • skill0075.png Detect Insect Weakness - character level 30;
    • skill0087.png Detect Animal Weakness — character level 35;
    • skill0104.png Detect Plant Weakness - character level 40;
    • skill0080.png Detect Beast Weakness - character level 45;
    • skill0088.png Detect Dragon Weakness - character level 50.
       
  • image.png Increase Force:
    • Charges no longer decrease over time or upon death;
    • Skills that require charging are learned earlier and more smoothly:
      • skill0006.png Sonic Blaster - character level 40;
      • skill0009.png Sonic Buster - character level 43;
      • skill0005.png Double Sonic Slash - character level 46;
      • skill0007.png Sonic Storm - character level 49;
      • skill0261.png Triple Sonic Slash - character level 55.
         
  • Skill0440 0.jpg Braveheart:
    • Now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds.
      • The total amount of CP restored during the skill's duration is 2500;
      • The Power upgrade tree now increases instantaneous CP regeneration by 50 per enchant level and increases CP regeneration per second by 5 per enchant level.
         
  • image.png Rush:
    • This skill is available for learning from level 40. The character dashes toward a target at a distance of up to 400. The skill has a 5-second cooldown.
    • Added the ability to upgrade to Range:
      • from 200-400 (600) and up to 200-600 (800) when enchanted to +30. 
         
  • image.png Battle Roar:
    • Now any level of the skill will restore HP, even if a similar buff has already been applied.
       
  • image.png Expose Weak Point:
    • Now available for learning from level 52:
      • After receiving damage, it reveals the enemy's weaknesses, reducing their Physical Defense by 20% and increasing the enemy's Critical Chance by 30% with normal attacks.
         
  • image.png Sonic Move:
    • Added the ability to upgrade the skill with Charge Cost. The default skill (level 2 +0) consumes 3 charges.
      • +1...+14: 2 charges (instead of 3);
      • +15...+29: 1 charge;
      • +30: The skill does not consume charge and works like a regular Dash.
    • Now available for learning from level 52.
      • At level 52: Increases character's speed by 40 for 15 sec. Requires Sound Power level 2 and dual swords.
      • At level 68: Increases character's speed by 66 for 15 sec. Requires Sound Power level 2 and dual swords.
         
  • skill0345.png Sonic Rage:
    • Added a new skill learning level:
      • Level of learning: 55;
      • Allows you to accumulate 4th charge level.
    • So now:
      • Character level 55 - skill level 1: 4 charges;
      • Character level 60 - skill level 2: 5 charges;
      • Character level 66 - skill level 3: 6 charges;
      • Character level 70 - skill level 4: 7 charges;
      • Character level 78 - skill level 5: 8 charges. 
    • The skill's base critical strike chance (x2 damage) increases with skill level.
       
  • skill0458.png Symbol of Energy:
    • Dome duration: 120 seconds;
    • Basic effects:
      • +7 charges;
      • +20% P.Atk.
    • + New effects:
      • + 8 charges instead of 7;
      • + Reduces MP consumption by Physical Skills by 50% (P.Clarity).
         
  • Final Secret Final Secret:
    • Now the skill also increases damage in PvE and skills that require charging Increase Force (Gladiator and Tyrant).

etc_codex_of_giant_i03.png Changes to skill enchanting:

  • skill0231.png Heavy Armor Mastery:
    • The Life upgrade tree has been improved: 
      • Now increases the value of "incoming" healing, up to +15% when enchanted to +30.
         
  • skill0227.png Light Armor Mastery:
    • The Life upgrade tree has been improved: 
      • Now increases the value of "incoming" healing, up to 15% when enchanted to +30.
         
  • skill0340.png Riposte Stance:
    • Added the ability to upgrade Cost and Decrease Penalty:
      • Cost - reduces the cost of activating and maintaining a skill, up to 50% of the initial cost;
      • Decrease Penalty - Reduces the penalty to Run Speed from -10% to 0 (no penalty) and to Attack Speed from -20% to -10%.

skill5239.png The following effects have had their duration increased to 20 minutes:

  • skill0078.png War Cry
  • skill0121.png Battle Roar
  • skill0297.png Duelist Spirit
  • soul_of_hunter.png Soul of Hunter
  • skill0075.png Detect Insect Weakness
  • skill0080.png Detect Beast Weakness
  • skill0088.png Detect Dragon Weakness
  • skill0087.png Detect Animal Weakness
  • skill0104.png Detect Plant Weakness
  • skill0359.png Eye of Hunter
  • skill0360.png Eye of Slayer
     

  • Final Secret Final Secret:
    • Now the skill also increases damage in PvE and skills that require charging Increase Force (Gladiator and Tyrant).
       
  • soul_of_hunter.png Soul of Hunter:
    • Decreased PvE damage bonus: 10%/12%/15% depending on skill level;
    • Decreased PvE defense bonus: 5%/7%/10% depending on skill level;
    • No longer available to Artisan, Warsmith, and Maestro classes;
    • Added the possibility of improvement:
      • icon Power (Power): increases damage in PvE by +0.15%-0.20% per upgrade level up to +20% when upgraded to +30;
      • icon Penalty: Reduces the penalty to defense in PvE by +0.3%-0.4% per upgrade level, to zero at +30.
         
  • skill0297.png Skill learning levels have been reduced:
    • skill0075.png Detect Insect Weakness - character level 30;
    • skill0087.png Detect Animal Weakness — character level 35;
    • skill0104.png Detect Plant Weakness - character level 40;
    • skill0080.png Detect Beast Weakness - character level 45;
    • skill0088.png Detect Dragon Weakness - character level 50.
       
  • skill0451.png Sonic Move:
    • Learned from level 52.
       
  • skill0992.png Sonic Mastery and skill0008.png Sonic Focus:
    • Studied at level 40/40/46/52/60/66/70/78.
       
  • Increase Force Skills that require charging are learned earlier and more smoothly:
    • skill0006.png Sonic Blaster - character level 40;
    • skill0009.png Sonic Buster - character level 43;
    • skill0005.png Double Sonic Slash - character level 46;
    • skill0007.png Sonic Storm - character level 49;
    • skill0261.png Triple Sonic Slash - character level 55.

       

skill0176.png Destroyer

  • skill0777.png Demolition Impact:
    • The base cooldown of the skill has been increased from 75 to 30 seconds;
    • Now you can improve:
      • Duel: Gradually increased skill power in PvP and PvE, from 7475 at +0 to 9261 at +15, ~ 1.05% per enchant round;
      • Cooldown: Reduces the skill's cooldown from 30 to 15 seconds, -1 sec per Enchantment Round.
         
  • skill0315.png Crush of Doom:
    • Now this is an AoE skill that works in a Cone (within a 200 radius, 180 degrees in front of itself), and affects not only the target, but also adjacent Monsters and Characters.
       
  • immortality.png Immortality:
    • For 5 seconds, the character cannot die. Upon expiration of the effect, the character's HP is reduced by 90% of their current HP;
    • Can be used at any time, without checking current HP;
    • When used, consumes HP (150/200/250 HP) to use (previously consumed MP);
    • The skill does not allow the character's HP to recover more than 30% of Max HP (as under Seal of Limit);
    • Increases resistance to all negative effects (debuffs) by 25/35/50%, depending on the skill level;
    • Fixed reload time of 5 minutes.
       
  • image.png Pain for Gain:
    • Learned at level 55;
    • Cost to use: 100 HP;
    • When applied, it deals damage to the user equal to 70% of the current HP;
    • Applies a 60-second effect:
      • HP cannot be restored more than 20% of Max;
      • Reduces protection from negative effects by 30%.
    • Basic (non-fixed) reload time: 10 minutes;
    • The skill can be improved by Penalty or Time:
      • Penalty: Increases the Max HP limit that can be restored from 20 to 30%, depending on the upgrade;
      • Time: Increases duration from 60 to 90 seconds, depending on enchantment.
         
  • image.png Knock:
    • Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities:
    • Has a static cooldown of 10 seconds;
    • Slow chance - 100%.
       
  • skill0176.png Frenzy:
    • The operation of this skill is taken entirely from the Gracia Final chronicles:
      • At skill level 3: Increases P. Atk. by 50% for 1 min 30 sec, and by an additional 131% when using a sword or blunt weapon. Also increases Accuracy by 2 and P. Atk. by 16% when using two-handed swords or blunt weapons. Available only when HP is below 30%.
    • An upgrade path has been added. Please note! The skill itself remains unchanged; the P. Atk. bonus only applies when HP is < 30%:
      • image.png Condition of Use: Increases the HP limit for using the skill, +1% for every +1 to enchanting:
        • +1 to enchanting: =< 31% HP;
        • +2 to enchanting: =< 32% HP;
        • ...
        • +30 to enchanting: =< 60% HP.
           
  • skill0139.png Guts:
    • Added improvement branch:
      • image.png Condition of Use: Increases the HP limit for using the skill, +1% for every +1 to enchanting:
        • +1 to enchanting: =< 31% HP;
        • +2 to enchanting: =< 32% HP;
        • ...
        • +30 to enchanting: =< 60% HP.
           
  • skill0423.png Dark Form:
    • Changed skill learning levels:
      • Level 1: 56 level of learning;
      • Level 2: 66 level of learning;
      • Level 3: Level 72 of learning.
    • Replaces the following effects:
      • skill1043.png Holy Weapon;
      • skill1443.png Dark Weapon.
    • Increases Fire Attribute Attack and Defense:
      • 1 lvl: Fire Attribute Attack +10, Fire Attribute Defense +3;
      • 2 lvl: Fire Attribute Attack +15, Fire Attribute Defense +5;
      • 3rd level: Fire Attribute Attack +20, Fire Attribute Defense +10.
    • A new enchanting branch is available:
      • image.png Power: Increases Fire Attribute Attack by +1 for every enchantment level, Increases Fire Attribute Defense by +1 for every 3 enchantment levels.
         
  • image.png Master of Combat:
    • All current skill trees have been eliminated (if a skill has been enchanted, the level is transferred to a new tree);
    • Added the ability to enchant, branch:
      • image.png Power: +1% to Max CP for every +3 to enchanting, P. Atk. +6 for every +1 to enchanting:
        • Enhancement +0: Max. CP +5%, P. Atk. +80.
        • Enhancement +15: Max. CP +10, P. Atk. +170.
    • Now available for learning from level 52:
      • At level 52: Max CP increases by 3%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 20;
      • At level 70: Max CP increases by 4%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 40;
      • At level 78: Max CP increases by 5%, and P. Atk. increases by 80 when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles.
         
  • skill0320.png Wrath:
    • Learned from level 62;
    • The skill now doesn't require targeting and works in an area. Similar to the skill0036.png Whirlwind skill;
    • The radius of damage has been increased: from 70 to 150;
    • Swings a spear. Reduces CP of surrounding enemies by 30%. Requires a polearm;
    • When upgraded, increases CP reduction of surrounding enemies by up to -60% for +30.
       
  • skill0144.png Dual Weapon Mastery and skill0257.png Sword/Blunt Weapon Mastery:
    • They also work on the new weapon type Dual Axes/Dualblunt (as well as attack skills that work with dual swords and an axe).
       
  • Skill0440 0.jpg Braveheart:
    • Now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds.
      • The total amount of CP restored during the skill's duration is 2500;
      • The Power upgrade tree now increases instantaneous CP regeneration by 50 per enchant level and increases CP regeneration per second by 5 per enchant level.
         
  • image.png Charge:
    • The skill is available for learning from level 40;
    • Makes a jump towards a target at a distance of no more than 400;
    • Consumes 5% HP;
    • Skill cooldown is 5 seconds;
    • Replaces the Rush skill.
       
  • image.png Battle Roar:
    • Now any level of the skill will restore HP, even if a similar buff has already been applied.
       
  • image.png Zealot:
    • Now works in conjunction with Prahnah.
       
  • Skill 1609 3.jpg Full swing:
    • When using a two-handed sword, the number of targets for auto-attack increases, and the damage in PvP against them is proportionally reduced:
      • At level 40: When using a two-handed sword, +2 additional targets. 30% reduced auto attack damage in PvP;
      • At level 68: +3 additional targets when using a two-handed sword. 30% reduced auto attack damage in PvP;
      • At level 76: +4 additional targets when using a two-handed sword. 30% reduced auto-attack damage in PvP.
      • Added the possibility of improvement:
        • Power (Power) - increases the maximum number of additional targets from 4 to 8 (by +1, +10, +20, +30);
        • Decrease Penalty - reduces damage penalty in PvP from -30% to -5% (by +0.. +30).
           
  • image.pngExpose Weak Point:
    • Now available for learning from level 52:
      • After receiving damage, it reveals the enemy's weaknesses, reducing their Physical Defense by 20% and increasing the enemy's Critical Chance by 30% with normal attacks.
         
  • skill0456.png Symbol of Resistance:
    • Duration: 15 seconds;
    • Basic effects:
      • Debuff protection +60% (now +80%).
    • New effects:
      • Debuff protection increased from 60 to 80%;
      • Every 3 seconds the dome removes 1 to 3 negative effects ( skill1409.png Cleanse effect).
  • skill0216.png Polearm Mastery:
    • Added a smooth breakdown of the number of additional targets depending on the skill level:
      • 1-3 (character level 20-29) +3 additional targets; 
      • 4-6 (character level 30-35) +4 additional targets; 
      • 7-8 (character level 36-39) +5 additional targets; 
      • 9-18 (character level 40-49) +6 additional targets; 
      • 19-29 (character level 50-59) +7 additional goals; 
      • 30-40 (character level 60-69) +8 additional targets; 
      • 41-44 (character level 70-73) +9 additional targets;
      • 45 (character level 74+) +10 additional targets. 
         

etc_codex_of_giant_i03.png Changes to skill enchanting:

  • image.png Charge:
    • Added the ability to upgrade to Range:
      • from 200-400 (600) and up to 200-600 (800) when enchanted to +30.
  • skill0121.png Battle Roar:
    • The Attack upgrade branch has been changed:
      • Was: from +1 to +10 P. Atk.
      • Now: +1% to +10% P. Atk.
  • skill0231.png Heavy Armor Mastery:
    • The Life upgrade tree has been improved: 
      • Now increases the value of "incoming" healing, up to +15% when enchanted to +30.
  • skill0227.png Light Armor Mastery:
    • The Life upgrade tree has been improved: 
      • Now increases the value of "incoming" healing, up to 15% when enchanted to +30.
  • skill0339.png Parry Stance:
    • Added the possibility of improvement:
      • Cost - reduces the cost of activating and maintaining a skill, up to 50% of the initial cost;
      • Decrease Penalty - Reduces the penalty to Run Speed from -10% to 0 (no penalty) and to Attack Speed from -20% to -10%.

skill5239.png The following effects have had their duration increased to 20 minutes:

  • skill0094.png Rage
  • skill0121.png Battle Roar
  • skill0423.png Dark Form
     
  • skill0216.png Polearm Mastery:
    • Added a smooth breakdown of the number of additional targets depending on the skill level:
      • 1-3 (character level 20-29) +3 additional targets; 
      • 4-6 (character level 30-35) +4 additional targets; 
      • 7-8 (character level 36-39) +5 additional targets; 
      • 9-18 (character level 40-49) +6 additional targets; 
      • 19-29 (character level 50-59) +7 additional goals; 
      • 30-40 (character level 60-69) +8 additional targets; 
      • 41-44 (character level 70-73) +9 additional targets;
      • 45 (character level 74+) +10 additional targets. 
         

skill0222.png Tyrant

  • image.png Pain for Gain:
    • Learned at level 55;
    • Cost to use: 100 HP;
    • When applied, it deals damage to the user equal to 70% of the current HP;
    • Applies a 60-second effect:
      • HP cannot be restored more than 20% of Max;
      • Reduces protection from negative effects by 30%.
    • Basic (non-fixed) reload time: 10 minutes;
    • The skill can be improved by Penalty or Time:
      • Penalty: Increases the Max HP limit that can be restored from 20 to 30%, depending on the upgrade;
      • Time: Increases duration from 60 to 90 seconds, depending on enchantment.
         
  • skill0222.png Fury Fists:
    • Added the ability to upgrade the Physical Skill Cooldown skill:
      • -0.50% per Round of Refinement, up to -15% when upgrading by +30.
        • +1: Physical Skill Cooldown -0.50%;
        • +2: Physical Skill Cooldown -1.00%;
        • +3: Physical Skill Cooldown -1.50%;
        • ...
        • +29: Physical Skill Cooldown -14.50%;
        • +30: Physical Skill Cooldown -15.00%.
           
  • image.png Knock:
    • Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities:
    • Has a static cooldown of 10 seconds;
    • Slow chance - 100%.
       
  • skill0423.png Dark Form:
    • Changed skill learning levels:
      • Level 1: 56 level of learning;
      • Level 2: 66 level of learning;
      • Level 3: Level 72 of learning.
    • Replaces the following effects:
      • skill1043.png Holy Weapon;
      • skill1443.png Dark Weapon.
    • Increases Fire Attribute Attack and Defense:
      • 1 lvl: Fire Attribute Attack +10, Fire Attribute Defense +3;
      • 2 lvl: Fire Attribute Attack +15, Fire Attribute Defense +5;
      • 3rd level: Fire Attribute Attack +20, Fire Attribute Defense +10.
    • A new enchanting branch is available:
      • image.png Power: Increases Fire Attribute Attack by +1 for every enchantment level, Increases Fire Attribute Defense by +1 for every 3 enchantment levels.
         
  • image.png Master of Combat:
    • All current skill trees have been eliminated (if a skill has been enchanted, the level is transferred to a new tree);
    • Added the ability to enchant, branch:
      • image.png Power: +1% to Max CP for every +3 to enchanting, P. Atk. +6 for every +1 to enchanting:
        • Enhancement +0: Max. CP +5%, P. Atk. +80.
        • Enhancement +15: Max. CP +10, P. Atk. +170.
    • Now available for learning from level 52:
      • At level 52: Max CP increases by 3%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 20;
      • At level 70: Max CP increases by 4%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 40;
      • At level 78: Max CP increases by 5%, and P. Atk. increases by 80 when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles.
         
  • skill0993.png Force Mastery skill0050.png Focused Force lvl 8:
    • learning level changed: 78;
    • Price reduced: 40,000,000 SP.
       
  • skill0346.png Raging Force:
    • Added a new skill learning level:
      • Level of learning: 55;
      • Allows you to accumulate 4th charge level.
    • So now:
      • Character level 55 - skill level 1: 4 charges;
      • Character level 60 - skill level 2: 5 charges;
      • Character level 66 - skill level 3: 6 charges;
      • Character level 70 - skill level 4: 7 charges;
      • Character level 78 - skill level 5: 8 charges. 
    • The skill's base critical strike chance (x2 damage) increases with skill level.
       
  • skill0081.png Punch of Doom:
    • Now requires (and spends) 2 charge levels. 
       
  • skill0144.png Dual Weapon Mastery and skill0257.png Sword/Blunt Weapon Mastery:
    • They also work on the new weapon type Dual Axes/Dualblunt (as well as attack skills that work with dual swords and an axe).
       
  • Final Secret Final Secret:
    • Now the skill also increases damage in PvE and skills that require charging Increase Force (Gladiator and Tyrant).
       
  • skill0109.png The learning levels of some Totems have been changed:
    • skill0083.png Wolf Spirit Totem — character level 20;
    • skill0076.png Bear Spirit Totem - character level 28;
    • skill0282.png Puma Spirit Totem - character level 40;
    • skill0109.png Ogre Spirit Totem - character level 46;
    • skill0292.png Bison Spirit Totem - 60 (previously 68) character level;
    • skill0425.png Hawk Spirit Totem - 68 (previously 72) character level;
    • skill0298.png Rabbit Spirit Totem - 72 (previously 60) character level.
       

Skills that work with Blunt-type weapons can now be used with Dual Blunt, namely:

  • skill0292.png Bison Spirit Totem:
    • Works with all types of weapons;
    • The accuracy bonus now works with Dual Blunt.
  • skill0298.png Rabbit Spirit Totem:
    • +12 to Evasion;
    • +30% Attack Speed with brass knuckles only;
    • +30% Run Speed with any weapon type.
  • skill0425.png Hawk Spirit Totem:
    • Works fully with Dual Blunt:
      • +6 to accuracy;
      • +100 to crit chance;
      • +30% to critical strike power.
  • skill0282.png Puma Spirit Totem:
    • Works fully with Dual Blunt:
      • +20% Attack Speed;
      • +6 to Accuracy.
  • skill0109.png Ogre Spirit Totem:
    • +30% Physical Atk. and +10% Critical Attack Power with fists only;
    • +30% P./M. Def. with any weapon type.
  • skill0076.png Bear Spirit Totem:
    • Now works with all profile weapons: 
      • +20% P. Atk. and Critical Power;
      • -30% Running Speed.
  • skill0083.png Wolf Spirit Totem:
    • Now works with all profile weapons: 
      • +20% Running Speed (as before);
      • +3 to Accuracy (now with Dual Blunt).
         
  • The following class skills also work with Blunt/Dualblunt and in hand, similar to the Gladiator:
    • Skill0050 0.jpgSkill0346 0.jpgSkill0017 0.jpgSkill0035 0.jpgSkill0054 0.jpg
       
  • armordestruction.png Armor Destruction: 
    • When you perform a physical attack, you penetrate the enemy's armor, reducing their defense against brass knuckles.
    • The skill has been improved and works as originally intended, according to the stacking mechanics;
    • There are 5 levels of learning:
      • Level 1:
        • Level of learning: 52;
        • Reduces protection against brass knuckles by 3%.
      • Level 2:
        • Level of learning: 60;
        • Reduces protection against brass knuckles by 3% => 6%.
      • Level 3:
        • Level of learning: 68;
        • Reduces protection from brass knuckles by 3% => 6% => 9%.
      • Level 4:
        • Level of learning: 74;
        • Reduces protection against brass knuckles by 3% => 6% => 9% => 12%.
      • Level 5:
        • Level of learning: 77;
        • Reduces protection from brass knuckles by 3% => 6% => 9% => 12% => 15%.
           
  • Skill0776 0.jpg Force of Destruction:
    • Now has a Fire Attribute binding by default;
    • Level 1:
      • Studied at level 78 (21,340,000 SP);
      • Power 2200;
      • Consumes 4 charges;
      • Base cooldown: 30 seconds;
      • Base Physical Crit Chance: 10%;
      • With a base chance of 70% - burning for 100 HP;
      • AoE tied to the Fire attribute.
    • Level 2:
      • Learned at level 83 (150,000,000 SP);
      • Power 4500;
      • Consumes 2 charges;
      • Base cooldown: 15 seconds;
      • Base Physical Crit Chance: 20%;
      • With a base chance of 90% - burning for 200 HP;
      • AoE tied to the Fire attribute.
    • This is now an AOE skill that hits enemies in front of your character, similar to Skill0017 0.jpgForce Burst.
       
  • Skill0287 0.jpg Lionheart:
    • The skill has been removed from the Tyrant class.
       
  • image.png Charge:
    • The skill is available for learning from level 40;
    • Makes a jump towards a target at a distance of no more than 400;
    • Consumes 5% HP;
    • Skill cooldown is 5 seconds;
    • Replaces the Rush skill.
    • Added the ability to upgrade to Range:
      • from 200-400 (600) and up to 200-600 (800) when enchanted to +30.
         
  • skill0035.pngForce Storm:
    • Now has a 3 second cooldown instead of 5 (similar to the gladiator's skill0007.pngSonic Storm skill).
       
  • skill0017.pngForce Burst:
    • Now has a 2.5 second cooldown (similar to the gladiator's skill0009.pngSonic Buster skill).
       
  • image.png Zealot:
    • Now works in conjunction with Prahnah.
       
  • image.png Increase Force:
    • Charges do not decrease over time or upon death.
       
  • image.png Force Meditation:
    • Now available for learning from level 56;
      • At level 56: Increases HP recovery by 60 and MP by 10. Your body is immobilized and your Physical Defense is reduced by 80% for the duration of the skill;
      • At level 78: Increases HP recovery by 120 and MP by 25. Your body is immobilized and your Physical Defense is reduced by 80% for the duration of the skill.
         
  • image.png Expose Weak Point:
    • Now available for learning from level 52;
    • After receiving damage, it reveals the enemy's weaknesses, reducing their Physical Defense by 20% and increasing the enemy's Critical Chance by 30% with normal attacks.
       
  • skill0458.png Symbol of Energy:
    • Dome duration: 120 seconds;
    • Basic effects:
      • +7 charges;
      • +20% P.Atk.
    • + New effects:
      • + 8 charges instead of 7;
      • + Reduces MP consumption by Physical Skills by 50% (P.Clarity).

etc_codex_of_giant_i03.png Changes to skill enchanting:

  • skill0340.png Riposte Stance
    • Added the possibility of improvement:
      • Cost - reduces the cost of activating and maintaining a skill, up to 50% of the initial cost;
      • Decrease Penalty - Reduces the penalty to Run Speed from -10% to 0 (no penalty) and to Attack Speed from -20% to -10%.
  • skill0233.png Light Armor Mastery
    • Improved (second) branch of modification - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade Physical and Magical skills, up to 5% at +30 (at +1, +8, +15, +23, and +30). 

skill5239.png The following effects have had their duration increased to 20 minutes:

  • skill0423.png Dark Form
  • skill0083.png Wolf Spirit Totem
  • skill0076.png Bear Spirit Totem
  • skill0282.png Puma Spirit Totem
  • skill0109.png Ogre Spirit Totem
  • skill0298.png Rabbit Spirit Totem
  • skill0425.png Hawk Spirit Totem

 

  • Final Secret Final Secret:
    • Now the skill also increases damage in PvE and skills that require charging Increase Force (Gladiator and Tyrant).
       
  • skill0109.pngThe learning levels of some Totems have been changed:
    • skill0083.png Wolf Spirit Totem — character level 20;
    • skill0076.png Bear Spirit Totem - character level 28;
    • skill0282.png Puma Spirit Totem - character level 40;
    • skill0109.png Ogre Spirit Totem - character level 46;
    • skill0292.png Bison Spirit Totem - 60 (previously 68) character level;
    • skill0425.png Hawk Spirit Totem - 68 (previously 72) character level;
    • skill0298.png Rabbit Spirit Totem - 72 (previously 60) character level.
       

skill0254.png Bounty Hunter

  • skill31133.webp Coup De Grace:
    • Learned at level 76;
    • When using Daggers (Dagger/Dualdagger):
      • Strength P. Crit. Atk. +25.00%;
      • Speed +12.
    • Hitting a target with a normal attack using Daggers has a 10% chance to trigger a 20-second sonic_rush.webp trigger effect:
      • The trigger is stackable and has 5 levels:
        • Level 1: Physical skill application speed -7%;
        • Level 2: Physical skill usage speed -9%;
        • Level 3: Physical skill usage speed -11%;
        • Level 4: Physical skill usage speed -13%;
        • Level 5: Physical skill application speed -15%.
    • This skill can be upgraded to increase Physical, Critical, and Atk. Strength or Run Speed. When upgraded, it increases passive properties when using Daggers:
      • Strength P. Crit. Atk.: +25.00% => +30.00%, +0.3~0.4% per enchanting round;
      • Running Speed: +12 => +20, 1 unit of Speed for every 2 rounds of enchanting;
      • When enchanting on any of the branches: the chance of the Trigger to work increases from 10 to 15%, +1% for every 3 enchanting rounds.
         
  • skill0952.png Collector's Experience:
    • When attacking with skill0997.png Crushing Strike and skill0947.png Lucky Strike, there is a 33% chance to trigger the effect:
      • skill0952.png Collector's Fortune - Effect improved:
        • P. Atk. +15.00% (unchanged);
        • Strength P. Crit. Atk. +10% > 15.00% (+5%);
        • P. Crit. Atk. Chance +10% > 15.00% (+5%);
        • Speed Atk. +3% > +5.00% (+2%);
        • Speed +5 > +7 (+2 units).
           
  • skill0537.png Spoil Bomb:
    • Now deals physical damage;
    • Learned at level 79;
    • Slows the target by 15%;
    • The mine explosion deals damage after a certain time;
    • Spoil skill is applied to affected enemies;
    • Has 20 basic etc_earth_stone_i00.pngEarth attributes.
      • The chance of successfully completing this skill depends solely on the ratio of the skill's level to the monsters' level.
    • The passage of the attack speed reduction debuff (with the appropriate enchantment) does not depend on the passage of the main effect of the skill, but now depends on the attribute:
      • By inserting the Earth Attribute etc_earth_stone_i00.pnginto a weapon, you increase the chance of passing the debuff from enchanting, but do not increase the chance of passing the main effect of Spoil.
         
  • skill0947.png Lucky Strike:
    • Overhit is possible;
    • Added the ability to improve (enchant) a skill:
      • Duel: 
        • Increases Power in PvP and PvE from 4312 (+0) to 5342 (+15).
      • Earth Attribute: 
        • Increases the skill's built-in Earth Attribute from 20 (+0) to 50 units (+15), +2 units per Round of enchanting.
      • Please note!
        • When enchanting skills on any branch, the base chance of critical damage for skills in PvE increases from 15% to 25%, depending on the enchanting level.
           
  • coin_stun.webp Coin Flip:
    • Learned at level 49 for 777,777 etc_adena_i00.png Adena;
    • Consumes 777 etc_adena_i00.png Adena per use.
    • When entering a group, the skill goes on cooldown for 30 seconds;
    • When leaving the group, group members lose the effect;
    • Duration of effect: 5 minutes;
    • Fixed cooldown: 5 minutes;
    • Flips a coin. Applies one of two random effects to the character and all party members:
      • For group members who got image.png Heads:
        • P. Atk. +6%;
        • M. Atk. +10%;
        • Atk. Spd +5%;
        • Magic Speed +5%.
      • For group members who got image.png Tails:
        • P. Def. +7%;
        • Mage Def. +8%;
        • Power of incoming Healing +10%;
        • Protection from Negative Effects +10%.
           
  • image.png Knock:
    • Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities:
    • Has a static cooldown of 10 seconds;
    • Slow chance - 100%.
       
  • image.png Master of Combat:
    • All current skill trees have been eliminated;
    • Added the ability to enchant, branch:
      • image.png Power: +1% to Max CP for every +3 to enchanting, P. Atk. +6 for every +1 to enchanting:
        • Enhancement +0: Max. CP +5%, P. Atk. +80.
        • Enhancement +15: Max. CP +10, P. Atk. +170.
    • Now available for learning from level 52:
      • At level 52: Max CP increases by 3%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 20;
      • At level 70: Max CP increases by 4%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 40;
      • At level 78: Max CP increases by 5%, and P. Atk. increases by 80 when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles.
         
  • skill0016.png Mortal Blow:
    • Added to Dwarven Fighter (from skill levels 1 to 9);
    • Added to Scavenger profession (from skill levels 10 to 22).
       
  • skill0302.png Spoil Festival:
    • Increased:
      • Target search radius;
      • Number of targets;
        Reminder: Such skills (AOE target required) work around the target on which the skill is applied, in this case within a 250 radius from the target;
      • The "Earth" upgrade branch has been changed:
        • Now reduces the defensive attribute of targets by -1~2 units per upgrade round, up to -50 units (by +30).
           
  • skill0254.png Spoiler:
    • Increased range to 70 units.
    • The "Earth" upgrade branch has been changed:
      • Now reduces the defensive attribute of targets by -1~2 units per upgrade round, up to -70 units (by +30).
         
  • skill0042.png Sweeper:
    • Increased range to 70 units.
    • Now restores 30 HP and 10 MP of the character;
    • Skill upgrade trees have been merged and significantly strengthened.
       
  • image.png Sweeper Festival:
    • Increased target search radius and number of targets;
    • The skill's cooldown has been changed to 5 base seconds, which can be increased with the help of relevant skills.
       
  • skill0320.png Wrath:
    • Learned from level 62;
    • The skill now doesn't require targeting and works in an area. Similar to the skill0036.png Whirlwind skill;
    • The radius of damage has been increased: from 70 to 150;
    • Swings a spear. Reduces CP of surrounding enemies by 30%. Requires a polearm;
    • When upgraded, increases CP reduction of surrounding enemies by up to -60% for +30.
       
  • skill0144.png Dual Weapon Mastery and skill0257.png Sword/Blunt Weapon Mastery:
    • They also work on the new weapon type Dual Axes/Dualblunt (as well as attack skills that work with dual swords and an axe).
       
  • Skill0997 0.jpg Crushing Strike:
    • Now has a binding to the Earth attribute, with 20 Attribute units built into the skill;
    • Now an AoE skill that hits an area in a cone, similar to skill0986.png Bard's Deadly Strike.
    • Now, in addition to reducing Physical / Magical Defense, it also has a certain chance of removing Skill1259 0.jpgStun Resistance / improved_resist.png Improved Resist from the target and reducing the target's defense against Stun by 10% for 3 seconds;
    • Requires a blunt weapon. Overhit possible.
       
  • Skill0130 0.jpg Thrill Fight:
    • Decreases Speed by 20% and increases Atk. Spd by 5%. Duration: 20 min;
    • Now you can refine it to Reduce Penalty from 20% and down to 0%.
       
  • Skill0421 0.jpg Fell Swoop:
    • The duration of the effect has been increased from 2 to 20 minutes;
    • Increases the number of enemies susceptible to your spear attacks by 1-5 depending on the skill level.
       
  • image.png Soul of Hunter:
    • At level 28: Increases PvE attack by 10% and decreases PvE defense by 5%;
    • At level 55: Increases PvE attack by 12% and decreases PvE defense by 7%;
    • At level 72: Increases PvE attack by 15% and decreases PvE defense by 10%.
      • Added the possibility of improvement:
        • icon Power (Power): increases damage in PvE by +0.15%-0.20% per upgrade level up to +20% when upgraded to +30;
        • icon Penalty: Reduces the penalty to defense in PvE by +0.3%-0.4% per upgrade level, to zero at +30.
           
  • skill0216.png Polearm Mastery:
    • Added a smooth breakdown of the number of additional targets depending on the skill level:
      • 1-3 (character level 20-29) +3 additional targets; 
      • 4-6 (character level 30-35) +4 additional targets; 
      • 7-8 (character level 36-39) +5 additional targets; 
      • 9-18 (character level 40-49) +6 additional targets; 
      • 19-29 (character level 50-59) +7 additional goals; 
      • 30-40 (character level 60-69) +8 additional targets; 
      • 41-44 (character level 70-73) +9 additional targets;
      • 45 (character level 74+) +10 additional targets. 
         
  • skill0286.png Provoke:
    • This skill attracts nearby monsters to the character, reducing defense against spear attacks by 10 for 10 seconds.
    • Levels of learning:
      • 1st level: 43 lvl;
      • 2nd level: 55 lvl;
      • 3rd level: 60 lvl.
         
  • image.png Blazing Boost:
    • The skill is now available for learning at level 40 and replaces the Rush skill;
    • The skill cooldown is 5 seconds.
       
  • image.png Expose Weak Point:
    • Now available for learning from level 52:
      • After receiving damage, it reveals the enemy's weaknesses, reducing their Physical Defense by 20% and increasing the enemy's Critical Chance by 30% with normal attacks.
         

Skill0209 0.jpg Dagger skills:

  • The Bounty Hunter class now has skills such as:
    • Skill0030 0.jpgBackstab
    • Skill0263 0.jpgDeadly Blow
    • Skill0209 0.jpgDagger Mastery
      skill0821.png Shadow Step:
      • Jumps behind the warg;
      • Now also increases the character's Attack Speed by 18% and blow-skill accuracy by 33% for 5 seconds after use.
    • image.pngPotential Ability
      • The skill is available for learning from level 28:
      • At level 28:
        • When using a dagger or dual daggers, your Critical Hit chance increases by 20% and your Power increases by 117. Applies to light armor.
      • At level 40:
        • When using a dagger or dual daggers, your Critical Hit chance increases by 30% and your Power increases by 295. Applies to light armor.
      • At level 49:
        • When using a dagger or dual daggers, your Critical Hit chance increases by 40% and your Power increases by 384. Applies to light armor.
           
  • skill0922.png Hide:
    • Becomes invisible. Speed is reduced by 30/20/10%. Duration: 10/15/30 seconds. Any action other than moving removes the effect. Now, the first attack dealt from Hide will deal 15%/20%/25% increased damage (depending on the Hide skill level).
      • 1st level: 52;
      • 2nd level: 68;
      • Level 3: 79, requires br_spell_books_sword_i00.pngForgotten Scroll - Hide.
         
  • skill0456.png Symbol of Resistance:
    • Duration: 15 seconds;
    • New effects:
      • Debuff protection increased from 60 to 80%;
      • Every 3 seconds the dome removes 1 to 3 negative effects ( skill1409.pngCleanse effect).

etc_codex_of_giant_i03.png Changes to skill enchanting:

  • skill0998.png Blazing Boost:
    • Added the ability to upgrade to Range:
      • from 200-400 and up to 200-600 when enchanted to +30.
  • skill0348.png Spoiler Crush:
    • Added the ability to upgrade to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack).
    • Now the skill can also be used with Spear, Dagger, Dual Daggers.
  • skill0231.png Heavy Armor Mastery:
    • The Life upgrade tree has been improved: 
      • Now increases the value of "incoming" healing, up to +15% when enchanted to +30.
  • skill0227.png Light Armor Mastery:
    • The Life upgrade tree has been improved: 
      • Now increases the value of "incoming" healing, up to 15% when enchanted to +30.
  • skill0340.png Riposte Stance:
    • Added the possibility of improvement:
      • Cost - reduces the cost of activating and maintaining a skill, up to 50% of the initial cost;
      • Decrease Penalty - Reduces the penalty to Run Speed from -10% to 0 (no penalty) and to Attack Speed from -20% to -10%.
  • skill0339.png Parry Stance:
    • Added the possibility of improvement:
      • Cost - reduces the cost of activating and maintaining a skill, up to 50% of the initial cost;
      • Decrease Penalty - Reduces the penalty to Run Speed from -10% to 0 (no penalty) and to Attack Speed from -20% to -10%.

 

  • soul_of_hunter.png Soul of Hunter:
    • Decreased PvE damage bonus: 10%/12%/15% depending on skill level;
    • Decreased PvE defense bonus: 5%/7%/10% depending on skill level;
    • No longer available to Artisan, Warsmith, and Maestro classes;
    • Added the possibility of improvement:
      • icon Power (Power): increases damage in PvE by +0.15%-0.20% per upgrade level up to +20% when upgraded to +30;
      • icon Penalty: Reduces the penalty to defense in PvE by +0.3%-0.4% per upgrade level, to zero at +30.
         
  • skill0216.png Polearm Mastery:
    • Added a smooth breakdown of the number of additional targets depending on the skill level:
      • 1-3 (character level 20-29) +3 additional targets; 
      • 4-6 (character level 30-35) +4 additional targets; 
      • 7-8 (character level 36-39) +5 additional targets; 
      • 9-18 (character level 40-49) +6 additional targets; 
      • 19-29 (character level 50-59) +7 additional goals; 
      • 30-40 (character level 60-69) +8 additional targets; 
      • 41-44 (character level 70-73) +9 additional targets;
      • 45 (character level 74+) +10 additional targets. 
         

skill0825.png Warsmith

  • skill0778.png Golem Armor:
    • Turns you into a Golem;
    • Increased duration and decreased cooldown rate of the skill:
      • Level 1: 10 minutes (was 5), cooldown 30 minutes, fixed;
      • Level 2: 15 minutes (was 5), cooldown 25 minutes, fixed.
    • The following skills are now available in transformation:
      • skill0825.png Hardened Weapons;
      • skill0828.png Hardened Armor.
    • Levels of learning:
      • 1st level: 79 lvl;
      • 2nd level: 83 lvl
    • Allows you to use special skills;
      • skill31141.png Golem Punch:
        • Stun does not stack with Stun;
        • Base cooldown increased from 3 to 4 seconds.
      • skill31140.png Golem Tornado Swing:
        • Power reduced to 4859 (by ~27.5%);
        • Base cooldown reduced from 8 to 5 seconds.
    • skill10786.png Added Sticky Bomb and mechanic_hero.png Mechanist Spirit skills to both Transformation levels (levels 79 and 83);
    • skill0917.png The Final Secret skill has been added to the Second Level of Transformation (at level 83);
       
  • skill10786.png Sticky Bomb:
    • Guaranteed to attach a sticky bomb to the enemy, which slows them by 15% and explodes after 5 seconds, dealing damage to both the bearer and targets within a 300 radius;
    • Level of learning: 60;
    • Chance to deal critical (x2) damage with skill 50%;
    • Application range up to 150;
    • Can be used on any targets (including Monsters).
       
  • skill31390.webp Forge Guardian:
    • Learned at level 76;
    • When using Blunt Weapons (Blunt/Dualblunt/2-hands Blunt):
      • P. Atk. +15.00%;
      • Chance of P. Crit. Atk. +50.
    • Hitting a target with a normal attack using a Blunt weapon has a 10% chance to trigger a 20-second hero_attack.webp trigger effect:
      • The trigger is stackable and has 5 levels:
        • Level 1: Strength P. Crit. Atk. +10% for blunt weapons;
        • Level 2: Strength P. Crit. Atk. +15% for blunt weapons;
        • Level 3: Strength P. Crit. Atk. +20% for blunt weapons;
        • Level 4: Strength P. Crit. Atk. +25% for blunt weapons;
        • Level 5: Strength P. Crit. Atk. +30% for blunt weapons.
    • This skill can be upgraded to increase Physical Atk. or Physical Crit. Chance. When upgraded, it increases passive properties when using a Crushing weapon:
      • P. Atk. +15.00% => 20.00%, +0.3~0.4% per enchanting round;
      • Chance of P. Crit. Atk. +50 => 80, +2 units per round of enchanting;
      • When enchanting on any of the branches: the chance of the Trigger to work increases from 10 to 15%, +1% for every 3 enchanting rounds.
         
  • mechanic_hero.webp Mechanist Spirit:
    • Learned at level 79;
    • Self-buff, can be activated automatically;
    • Duration: 20 minutes;
    • Atk. Speed +10.00% when using Blunt weapons (Blunt/ Dualblunt/ 2-hands Blunt):
      • While under the effect of Mechanist Spirit, attacking a target with skill31141.png Golem Punch, skill0190.png Fatal Strike, skill0260.png Hammer Crush, skill0362.png Armor Crush, or skill0997.png Crushing Strike:
        • There's a 15% chance to trigger hero_stump.webpa self-trigger for 5 seconds, increasing Physical Ability Power by 25%.
    • The skill can be improved by Power:
      • When enchanted, the Atk. Spd when using a Blunt weapon and the Chance to trigger the effect are increased:
        • Atk. Spd +10.00% > 15.00%, +0.3~0.4% per enchanting round;
        • Trigger drop chance: 15% => 30%, +1% per enchanting round.
           
  • skill0831.png Summon Merchant Golem:
    • The range of goods for Adena has been significantly expanded;
    • Life time - 3 minutes;
    • Fixed cooldown - 30 minutes;
    • You can use the Warehouse functions: both personal and clan.
       
  • skill0025.png Summon Mechanic Golem:
    • Now, when upgrading (enchanting) a skill, every 2 rounds, PvP damage is proportionally increased:
      • +1/+2 — +2% PvP damage;
      • +3/+4 — +4% PvP damage;
      • ...
      • +27/+28 — +28% PvP damage;
      • +29/+30 — +30% PvP damage.
    • Now, when increasing the level and improving (enchanting) the skill, the number of targets that the Golem attacks increases:
      • 1..4 skill levels - standard Mechanic Golem, attacking 1 target
      • From skill level 5 (learned at character level 55), the Golem begins to attack up to 2 targets;
      • From skill level 8 (character level 68) - up to 3 targets;
      • When enchanting a skill:
        • +1..6 up to 4 targets;
        • +7..12 up to 5 targets;
        • +13..18 up to 6 targets;
        • +19..24 up to 7 targets;
        • +25..29 up to 8 targets;
        • +30 to 9 targets.
           
  • image.png Knock:
    • Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities:
    • Has a static cooldown of 10 seconds;
    • Slow chance - 100%.
       
  • skill0823.png Strengthen Golem:
    • Now works in conjunction with other effects (for example: skill1068.png Might) and is not replaced by them;
    • At level 3: increases the golem's P. Atk. by 15% and Atk. Spd by 9%.
    • Added improvement branch:
      • image.png Power:
        • Increases P. Atk. by +0.15% - 0.20% for every +1 to enchanting (Up to +20% instead of +15%);
        • Increases Physical Atk. Speed by +0.1% for every +1 to enchanting (Up to +12% instead of +9%)
           
  • skill0824.png Golem Reinforcement:
    • Now works in conjunction with other effects (for example: skill1040.png Shield) and is not replaced by them;
    • At level 3: increases the golem's Physical Defense by 15% and Max HP by 10%.
    • Added improvement branch:
      • image.png Power:
        • Increase Physical Defense by +0.15% - 0.20% for every +1 to enchanting (Up to +20% instead of +15%);
        • Increases Max HP by +0.15% - 0.20% for every +1 to enchanting (Up to +20% instead of +15%).
           
  • skill0822.png Repair Golem:
    • Increased base cast range from 40 to 70 units;
    • New skill upgrade branches have been added:
      •  Power + Range: Increases the HP Recovery power, base cast range, and effective range (the maximum range at which the spell can be continued after it starts at the base range):
        • Increases the % of HP restored by 0.15 - 0.20% for every +1 to enchanting (Up to 20% instead of 15%);
        • Increases the base and effective range of the skill by 6 units for every +1 to enchanting (Up to 250 units instead of 70).
      • image.png Cost + Range: Decreases the cost and increases the base and effective range of the skill:
        • Reduces the cost of use by 1 - 2 MP for every +1 to enchanting (Up to 47 MP per use instead of 88);
        • Increases the base and effective range of the skill by 6 units for every +1 to enchanting (Up to 250 units instead of 70).
           
  • image.png Master of Combat:
    • All current skill trees have been eliminated (if a skill has been enchanted, the level is transferred to a new tree);
    • Added the ability to enchant, branch:
      • image.png Power: +1% to Max CP for every +3 to enchanting, P. Atk. +6 for every +1 to enchanting:
        • Enhancement +0: Max. CP +5%, P. Atk. +80.
        • Enhancement +15: Max. CP +10, P. Atk. +170.
    • Now available for learning from level 52:
      • At level 52: Max CP increases by 3%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 20;
      • At level 70: Max CP increases by 4%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 40;
      • At level 78: Max CP increases by 5%, and P. Atk. increases by 80 when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles.
         
  • mechanical_upgrade.png Mechanical Upgrade:
    • Transfers some of the master's characteristics to the summoned mechanism:
    • The second level of the skill is available for learning at level 76;
    • Fixed work at the Grand Olympiad;
    • When improving +1..+15, the transferred characteristics increase;
    • Increased skill power:
      • Level 1:
        • 25% Physical Atk., P. Def., M. Atk. and M. Def.;
        • 25% Chance of P. Crit. Atk.;
        • 15% Max HP and MP;
        • 15% Atk. Speed;
        • 5% Mag Speed 
      • Level 2:
        • 35% Physical Atk., P. Def., M. Atk. and M. Def.;
        • 35% Chance of P. Crit. Atk.;
        • 25% Max HP and MP;
        • 20% Atk. Speed;
        • 7% Mag Speed
           
  • skill0320.png Wrath:
    • Learned from level 62;
    • The skill now doesn't require targeting and works in an area. Similar to the skill0036.png Whirlwind skill;
    • The radius of damage has been increased: from 70 to 150;
    • Swings a spear. Reduces CP of surrounding enemies by 30%. Requires a polearm;
    • When upgraded, increases CP reduction of surrounding enemies by up to -60% for +30.
       
  • Skill0153 0.jpg Shield Mastery:
    • The skill is available for learning by the Warsmith class:
      • At level 28: Shield defense +30%, shield block chance +50%;
      • At level 56: Shield defense +40%, shield block chance +70%;
      • At level 68: Shield Defense +50%, Shield Block Chance +85%. Additionally, Physical Def. +10% when wearing heavy armor;
      • At level 74: Shield Defense +60%, Shield Block Chance +100%. Additionally, Physical Defense +10% when wearing heavy armor.
         
  • skill0301.png Summon Big Boom:
    • PvE damage increased;
    • Detonation is accelerated;
    • The Golem's corpse disappears faster after an explosion.
       
  • Skill0997 0.jpg Crushing Strike:
    • Now has a binding to the Earth attribute, with 20 Attribute units built into the skill;
    • Now an AoE skill that hits an area in a cone, similar to skill0986.png Bard's Deadly Strike.
    • Now, in addition to reducing Physical / Magical Defense, it also has a certain chance of removing Skill1259 0.jpg Stun Resistance / improved_resist.png Improved Resist from the target and reducing the target's defense against Stun by 10% for 3 seconds;
    • Requires a blunt weapon. Overhit possible.
       
  • Skill0440 0.jpg Braveheart:
    • Now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds.
      • The total amount of CP restored during the skill's duration is 2500;
      • The Power upgrade tree now increases instantaneous CP regeneration by 50 per enchant level and increases CP regeneration per second by 5 per enchant level.
         
  • Skill0421 0.jpg Fell Swoop:
    • The duration of the effect has been increased from 2 to 20 minutes;
    • Increases the number of enemies susceptible to your spear attacks by 1-5 depending on the skill level.
       
  • skill0286.png Provoke:
    • This skill attracts nearby monsters to the character, reducing defense against spear attacks by 10 for 10 seconds.
    • Levels of learning:
      • 1st level: 43 lvl, 42,000 SP;
      • 2nd level: 55 lvl, 150,000 SP;
      • 3rd level: 60 lvl, 264,000 SP.
         
  • image.png Battle Cry:
    • Now any level of the skill will restore HP, even if a similar buff has already been applied.
       
  • image.png Expose Weak Point:
    • Now available for learning from level 52:
      • After receiving damage, it reveals the enemy's weaknesses, reducing their Physical Defense by 20% and increasing the enemy's Critical Chance by 30% with normal attacks.
         
  • image.png Blazing Boost:
    • The skill is now available for learning at level 40 and replaces the Rush skill;
    • The skill cooldown is 5 seconds.
       
  • skill0457.png Symbol of Honor:
    • Dome duration: 15 seconds;
    • New effects:
      • + 300% HP and CP regen;
      • When applied, restores 30% HP and 100% CP.
         
  • Skills Hardened Weapons and Hardened Armor have been reworked:
    • These are now normal buffs that last 20 minutes;
    • Skills have a common effect type and therefore replace each other (only 1 buff can be active);
    • Can only be used on a party member (the effect wears off when leaving the party);
    • Changed learning levels:
      • Learned at character levels 40, 60 and 70.
    • Both effects have both mass (for the entire group) and point (for one character) versions:
      • Spot buffs have higher priority and override area buffs. 
    • Effects have been updated:
      • Hardened Weapons Hardened Weapon:
        • For any type of weapon: 
          • P. Atk. +5%/7%/10%, up to +15% when enchanted.
        • For Cutting Weapons (Swords and Rapiers, Daggers, Spears, Fists), additionally:
          • Chance of Physical Critical Attack +10%/15%/20%, up to +30% when enhanced.
        • For Crushing Weapons, additionally:
          • Stun Attack Chance +5%/7%/10%, up to +15% when upgraded.
        • For Bows and Crossbows, additionally:
          • Attack Range +50/70/100, up to +170 when upgraded.
      • Hardened Armor Hardened Armor:
        • For Heavy Armor:
          • P. Def. +10%/12%/15%, up to +20% when enchanted.
        • For Light Armor:
          • P. Def. +5%/7%/10%, up to +15% when enchanted;
          • Evasion +2/3/4, up to +7 when enchanted.
        • For Magic Armor:
          • P. Def. +5%/7%/10%, up to +15% when enchanted;
          • MP recovery speed +2/2.5/3, up to +4.5 when enchanted.
             
  • skill0216.png Polearm Mastery:
    • Added a smooth breakdown of the number of additional targets depending on the skill level:
      • 1-3 (character level 20-29) +3 additional targets; 
      • 4-6 (character level 30-35) +4 additional targets; 
      • 7-8 (character level 36-39) +5 additional targets; 
      • 9-18 (character level 40-49) +6 additional targets; 
      • 19-29 (character level 50-59) +7 additional goals; 
      • 30-40 (character level 60-69) +8 additional targets; 
      • 41-44 (character level 70-73) +9 additional targets;
      • 45 (character level 74+) +10 additional targets. 
         
  • image.png Treasure Hunter Hammer Push:
    • Now available for learning from level 56;
    • Allows you to open chests of levels 21-85 with a 100% chance. If a character below level 77 uses this ability on chests more than 6 levels higher, or if a character above level 78 uses this ability on chests more than 5 levels higher, you will not receive any treasure from the chest.
       
  • skill0144.png Dual Weapon Mastery and skill0257.png Sword/Blunt Weapon Mastery:
    • They also work on the new weapon type Dual Axes/Dualblunt (as well as attack skills that work with dual swords and an axe).
       

etc_codex_of_giant_i03.png Changes to skill enchanting:

  • skill0998.png Blazing Boost: 
    • Added the ability to upgrade to Range:
      • from 200-400 (600) and up to 200-600 (800) when enchanted to +30.
  • skill1561.png Battle Cry:
    • Added the ability to upgrade Reuse and Attack:
      • Reuse (cooldown) - reduces the skill cooldown time from 150 to 75 sec.;
      • Attack - increases P. Atk by +1 to +10%.
  • skill0231.png Heavy Armor Mastery:
    • The Life upgrade tree has been improved: 
      • Now increases the value of "incoming" healing, up to +15% when enchanted to +30.
  • skill0227.png Light Armor Mastery:
    • The Life upgrade tree has been improved: 
      • Now increases the value of "incoming" healing, up to 15% when enchanted to +30.
  • skill0340.png Riposte Stance:
    • Added the possibility of improvement:
      • Cost - reduces the cost of activating and maintaining a skill, up to 50% of the initial cost;
      • Decrease Penalty - Reduces the penalty to Run Speed from -10% to 0 (no penalty) and to Attack Speed from -20% to -10%.
  • skill0339.png Parry Stance:
    • Added the possibility of improvement:
      • Cost - reduces the cost of activating and maintaining a skill, up to 50% of the initial cost;
      • Decrease Penalty - Reduces the penalty to Run Speed from -10% to 0 (no penalty) and to Attack Speed from -20% to -10%.

 

  • soul_of_hunter.png Soul of Hunter:
    • No longer available to Artisan, Warsmith, and Maestro classes.
       
  • Skills Hardened Weapons and Hardened Armor have been reworked:
    • These are now normal buffs that last 20 minutes;
    • Skills have a common effect type and therefore replace each other (only 1 buff can be active);
    • Can only be used on a party member (the effect wears off when leaving the party);
    • Changed learning levels:
      • Learned at character levels 40, 60 and 70.
    • Both effects have both mass (for the entire group) and point (for one character) versions:
      • Spot buffs have higher priority and override area buffs. 
    • Effects have been updated:
      • Hardened Weapons Hardened Weapon:
        • For any type of weapon: 
          • P. Atk. +5%/7%/10%, up to +15% when enchanted.
        • For Cutting Weapons (Swords and Rapiers, Daggers, Spears, Fists), additionally:
          • Chance of P. Critical Attack +10%/15%/20%, up to +30% when enhanced.
        • For Crushing Weapons, additionally:
          • Stun Attack Chance +5%/7%/10%, up to +15% when upgraded.
        • For Bows and Crossbows, additionally:
          • Attack Range +50/70/100, up to +170 when upgraded.
      • Hardened Armor Hardened Armor:
        • For Heavy Armor:
          • P. Def. +10%/12%/15%, up to +20% when enchanted.
        • For Light Armor:
          • P. Def. +5%/7%/10%, up to +15% when enchanted;
          • Evasion +2/3/4, up to +7 when enchanted.
        • For Magic Armor:
          • P. Def. +5%/7%/10%, up to +15% when enchanted;
          • MP recovery speed +2/2.5/3, up to +4.5 when enchanted.
             
  • skill0216.png Polearm Mastery:
    • Added a smooth breakdown of the number of additional targets depending on the skill level:
      • 1-3 (character level 20-29) +3 additional targets; 
      • 4-6 (character level 30-35) +4 additional targets; 
      • 7-8 (character level 36-39) +5 additional targets; 
      • 9-18 (character level 40-49) +6 additional targets; 
      • 19-29 (character level 50-59) +7 additional goals; 
      • 30-40 (character level 60-69) +8 additional targets; 
      • 41-44 (character level 70-73) +9 additional targets;
      • 45 (character level 74+) +10 additional targets. 
         

skill0445.png Inspector

  • skill0483.png Sword Shield:
    • The skill has been removed from the Inspector profession.
       
  • The following skills now apply effects that block re-applying to characters for 270 seconds (4 minutes and 30 seconds), similar to skill0915.png Dance of Berserker > skill0915.png Dance of Berserker Block;
    • skill1476.png Appetite for Destruction
    • skill1479.png Magic Impulse
    • skill1478.png Protection Instinct
      • Clarification: After Appetite for Destruction, you can use Magic Impulse and Protection Instinct, but not a second Appetite for Destruction.
    • Reuse upgrade branches have been removed as unnecessary;
    • Skills now receive a 30 second cooldown when joining a group.
       
  • skill0834.png Blood Pact:
    • Added upgrade branch image.png Power:
      • Increases Max HP by 0.15~0.20% and HP Regeneration by 0.15~0.20 units for every +1 to enchanting;
      • The skill upgraded to +30 will provide +15% Max HP and +15 HP regeneration.
         
  • image.png Knock:
    • Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities:
    • Has a static cooldown of 10 seconds;
    • Slow chance - 100%.
       
  • skill0466.png Magic Immunity:
    • Skill enchanting has been updated.
      • Increases M. Def. by +1~2 units;
      • Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
         
  • skill1510.png Soul Cleanse:
    • Now the skill can only be used on yourself or a group member (it still only applies to Kamaels).
       
  • skill0504.png Triple Thrust:
    • Removed from Inspector/Judicator class learning, this skill is now only available to any gender of Soul Breaker.
       
  • skill0538.png Final Form:
    • Now has several levels and is studied from level 70;
    • The transform parameters have been reduced to accommodate the low level of learning.
       
  • skill11869.png Soul Guardian:
    • Increases Physical Defense by 1600, but reduces movement speed by 80%;
    • Duration: 30 seconds;
    • Basic reload time is 15 minutes;
    • Replaces the effect of skill0622.png Ultimate Escape.
       
  • Skill1450 0.jpg Chain Lightning:
    • Deals magic damage with a power of 200 to the target and targets around the target within a 350 radius;
    • Increases Power when using a Soul. Consumes a maximum of 5 Souls.
    • Each target damaged is given a random debuff from Judicator's skills.
    • Level of learning: 83
    • Price: 150,000,000 SP
    • Note:
      • Does not guarantee debuff passing;
      • Debuffs are triggered on the target with a base chance. 
      • A random debuff from the list of skills of a specific character of the corresponding level of improvement (enchanting) is applied to the target.
         
  • Skill 10328 1.jpg Final Spirit:
    • A new active skill that replaces the removed skill0917.pngFinal Secret skill from this class:
      • Increases the power of physical skills in PvP and PvE by 30%. Increases the chance of your debuffs passing by 30%;
      • Learned at level 79. Duration: 30 seconds. Cooldown: 150 seconds.
         
  • skill0482.png Furious Soul:
    • Only the first level of the skill is available for learning:
      • For 20 minutes, increases Critical Chance by 20% and Critical Damage by 25%. Decreases Physical Defense by 5%.
      • Additionally increases the damage of Physical and Magical skills in PvE by 10% and 15%, depending on the skill level;
      • The first level of the skill is available to all Kamael classes at level 24;
      • The second level of the skill is available to the Berserker and Soul Breaker classes at level 55.
         
  • skill0486.png Increase Range:
    • Increases the maximum range of the Crossbow by 175.
       
  • Skill1433 0.jpg Abyssal Blaze:
    • Added skill levels 26-34, similar to skill1558.png Dimension Spiral and other similar skills;
    • Studied at levels 76-85;
    • As the level increases, the skill's Power, magic level, and MP consumption increase.
    • Comparing levels 25 and 34:
      • PvP Power: 72 => 90;
      • PvE Power: 108 => 135.
    • Skill improved:
      • Range 700;
      • Base cast time is 1.2 seconds;
      • Base reload time is 3 seconds;
      • When dealing damage with this skill, there is a chance to apply the Skill1435 0.jpg Death Mark skill effect to the target.
         
  • skill0939.png Soul Rage: 
    • Learned at level 60:
      • Deals damage to enemies and collects Souls;
      • Damage is completely tied to your P. Atk.;
      • Each use consumes 25 HP and 5 MP and charges 1 Soul. 
         
  • skill1443.png Dark Weapon:
    • Before entering ATT:
      • Grants a dark attack to the weapon.
    • With ATT input:
      • Increases Dark attribute attack by +20.
    • The "Power" upgrade branch is available:
      • +1 to Dark attribute attack bonus for every +1 to enchanting.
         
  • skill1445.png Surrender to Dark:
    • Upon passing, cancels skill1393.pngResist Dark from the target;
      • Before ATT:
        • Reduces Darkness defense by 30%.
      • After ATT:
        • Has +20 Dark ATT which stacks with your Attack ATT;
        • Reduces target's defense against Dark ATT by 30;
        • The "Power" upgrade branch is available:
          • Increases the target's resistance reduction to the Dark attribute by -2 for every +1 to enchanting.
             
  • Skill1480 0.jpg Lesser Soul Harmony:
    • Aura, increases your party's MP regeneration by 4 + 25%:
      • Let's say your character has MP regeneration of 20 per second. Under this aura: (20 + 4) x 1.25 = 30.
    • Reduces the party's Physical Defense by 10%;
    • Learned at level 70.
    • Only one Arbiter's Aura can be activated on characters in a party at a time.
       
  • Skill1483 0.jpgSkill1482 0.jpgSkill1484 0.jpgSkill1486 0.jpgSkill1481 0.jpg Unique debuffs:
    • The base chance of completion has been increased, and the influence of Magic Attack on the completion of these skills has been reduced. They will now complete more frequently.
       
    • skill1481.png Oblivion:
      • The skill trigger has a new skill0445.png icon.
    • skill1482.png Weak Constitution:
      • The skill trigger has a new skill0100.png icon.
         
    • skill1483.png Thin Skin:
      • The skill trigger has a new skill1511.png icon.
         
    • skill1484.png Enervation:
      • The skill trigger has a new skill1206.png icon.
         
    • skill1485.png Spite:
      • The skill trigger has a new skill0137.png icon.
         
    • skill1486.png Mental Impoverish:
      • The skill trigger has a new skill1398.png icon.
         

General changes

  • The Maximum Ability skill Skill0000 0.jpg can be cast on a group from any type of weapon!
    • Please note: Only Rapier-type weapons should be enchanted to +4.
       
  • The Higher Mana Gain skill skill0285.png has been added for learning.
     
  • Now, if you have the Judicator sub-class, you can complete a special quest and change it to your main class:
    • This class will be able to compete at the Olympiad and become hero.
       
  • Main Buffs:
    • The skills skill1476.pngAppetite for Destruction, skill1478.pngProtection Instinct, and skill1479.png Magic Impulse now have Toggle counterparts that work interchangeably, meaning you can only have one effect active. For example:
      • If you have appetite toggle.pngLesser Appetite for Destruction enabled and you also enable Magic toggle.png Lesser Magic Impulse, the first toggle will turn off and you will experience the Vampirism effect.
    • Parameters of new skills:
      • appetite toggle.png Lesser Appetite for Destruction:
        • +5% P.Atk;
        • +5% Crit.Rate;
        • +5% Crit.Power.
      • Diffence toggle.png Lesser Protection Instinct:
        • At level 46: +120 P.Def and +90 M.Def;
        • At level 60: +180 P.Def and +135 M.Def.
      • Magic toggle.png Lesser Magic Impulse:
        • + 7.5% M.Atk;
        • + 3% Cast.Spd;
        • +15% M.Crit.Rate.
    • Primary skill stats have been reduced by the amount of the Lesser-Toggle bonus. For example:
      • If skill1476.png Appetite for Destruction, depending on its level, provided 30/40/50%, it now provides 25/35/45%. This means that when both effects are active, you will receive the "old" bonus from the skill.
         
    • skill1476.png Appetite for Destruction:
      • Skill parameters have been reduced at all levels (including enchanting);
      • Final parameters:
        • P. Atk. +15%/20%/25%;
        • Chance of P. Crit. Atk. +15%/20%/25%;
        • Strength P. Crit. Atk. +15%/20%/25%.
      • All enchanting branches have been removed except for image.png Reload:
        • Reduces skill cooldown from 300 to 150 seconds;
        • skill1476.pngbm_doll_bound_panel.png Accordingly, the reuse blocking time is also reduced.
      • Only works while the character who cast the skill is in the Party.
    • skill1478.png Protection Instinct: 
      • The skill is divided into 3 levels:
        • Level 1: Level 46: P. Def. +1080, M. Def. +810, for 15 seconds, 67,000 SP;
        • Level 2: Level 66: P. Def. +1350, M. Def. +1010, for 15 seconds, 275,000 SP;
        • Level 3: Level 76: P. Def. +1620, M. Def. +1215, for 15 seconds, 2,500,000 SP.
      • Bonus parameters have been adjusted:
        • Level 1: P. Def. +1080, M. Def. +810, for 15 sec. (at level 46);
        • 2nd level: P. Def. +1350, Mage. Def. +1010, for 15 sec. (at level 66);
        • Level 3: P. Def. +1620, Mage. Def. +1215, for 15 sec. (at level 76).
      • Only works while the character who cast the skill is in the Party.
         
    • skill1479.png Magic Impulse:
      • Changed the learning level of the 3rd level skill:
        • Level of learning: 78;
        • Required SP: 2,500,000.
      • Bonus parameters have been adjusted:
        • 1st lvl: +67.5% / 12% Cast.Spd / 85% M. Crit.Rate;
        • 2nd lvl: +72.5% / 12% Cast.Spd / 135% M. Crit.Rate;
        • 3rd lvl: +77.5% / 12% Cast.Spd / 185% M. Crit.Rate (at level 78 of the 3rd profession).
      • Only works while the character who cast the skill is in the Party;
      • All enchanting branches have been removed except for image.png Reload:
        • Reduces skill cooldown from 300 to 150 seconds;
        • skill1479.pngbm_doll_bound_panel.png Accordingly, the reuse blocking time is also reduced.
           

Special Class Treatment

  • skill1487.png Restoration:
    • Now restores 10% upon cast and 24-104 HP/sec depending on skill level (instead of 15 HP) over 15 seconds;
    • Will no longer be replaced by health restoring potions.
       
  • skill1488.png Restoration Impact:
    • The percentage of health restored for characters under the effect of skill1487.png Restoration has been increased to:
      • 15% at level 49;
      • 22% at level 60;
      • 30% at level 68;
      • The skill enchantment has been reworked, with a bonus of up to 60% when enchanted to +30.
         

Class Features

  • According to the Kamael race's class progression logic, the Inspector/Judicator is the pinnacle of progression and is only available as a subclass once you've leveled up the other classes. Therefore, we decided to refine the class to match its lofty rank. To this end, it has received a number of skills, or equivalents, from other classes, namely:
    • The following skills have been added from the Berserker/Doombringer class:
      • Hurricane Charge.png Hurricane Charge:
        • Pulls you closer to your target, dealing damage and having a chance to stun them. Can only be used with a two-handed weapon;
        • Range: 600;
        • Reuse time: 15 seconds.
        • Added the ability to deal x2 critical damage;
          • The base chance is 15%, depending on the STR of the person using the skill;
        • The description has been updated.
      • skill0834.png Blood Pact
      • skill0472.png Ancient Sword Mastery
    • The following skills have been added from the Arbalester/Trickster class:
      • skill0622.png Ultimate Escape
      • skill0484.png Warp
      • skill0473.png Crossbow Mastery
      • skill0490.png Fast Shot - first level only.
    • The following skills have been added from the Soul Breaker/Soul Hound class:
      • skill0837.png Painkiller
      • skill1435.png Death Mark
      • skill0506.png Checkmate
      • skill1444.png Pride of Kamael
      • skill1442.png Protection from Darkness and skill1443.png Dark Weapon
      • skill1448.png Blink
      • skill0474.png Rapier Mastery + now increases Cast.Spd by 15%;
      • skill1527.png Expert Casting + now the cooldown of magic skills has been reduced from -10 to -20%;
      • skill1532.png Enlightenment was added to the skill tree at level 79. Requires: br_spell_books_magic_i00.pngForgotten Scroll - Enlightenment - Healer.
         
  • skill0465.png Light Armor Mastery:
    • Improved (second) branch of modification - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade Physical and Magical skills, up to 5% at +30 (at +1, +8, +15, +23, and +30). 
         
  • skill0467.png Soul Mastery:
    • Now allows you to have up to 45 skill0502.png souls at all character levels.
    • etc_fruit_juice_glass_bottle_i11.png Full Bottle of Souls can be used automatically (similar to CPU, HP, Elixirs).

 

 

  • Appetite for Destruction Appetite for Destruction:
    • Skill parameters have been reduced at all levels (including enchanting);
    • Final parameters:
      • P. Atk. +15%/20%/25%;
      • Chance of P. Crit. Atk. +15%/20%/25%;
      • Strength P. Crit. Atk. +15%/20%/25%.
    • All enchanting branches have been removed except for image.png Reload:
      • Reduces skill cooldown from 300 to 150 seconds;
      • skill1476.pngbm_doll_bound_panel.png Accordingly, the reuse blocking time is also reduced.
         
  • Magic Impulse Magic Impulse:
    • The skill parameters remained unchanged;
    • All enchanting branches have been removed except for image.png Reload:
      • Reduces skill cooldown from 300 to 150 seconds;
      • skill1479.pngbm_doll_bound_panel.png Accordingly, the reuse blocking time is also reduced.
         
  • skill0482.png Furious Soul:
    • Additionally increases the damage of Physical and Magical skills in PvE by 10% and 15%, depending on the skill level;
    • The first level of the skill is available to all Kamael classes at level 24;
    • The second level of the skill is available to the Berserker and Soul Breaker classes at level 55.
       

skill0445.png Soul Breaker

  • skill1554.png Aura Blast skill1555.png Aura Cannon:
    • Skills now deal Over-hit.
       
  • All skills are based on High Five, just like skills from other classes. If you don't see a skill in this list, it's currently working as intended at High Five;
  • The character's gender affects basic characteristics (such as STR, DEX, MEN, etc.);
  • There are also skills that were added between the Gracia Final and High Five chronicles and significantly affect the class's play, namely:
    • Skill1438 0.jpg The MP consumption of many Soul Breaker class skills has been reduced;
    • skill0474.png Rapier Mastery now increases Cast.Spd by 15%;
    • skill1527.png Expert Casting - now the cooldown time of magic skills has been reduced from -10 to -20%;
    • A number of other skills:
      • skill0832.png Fast Recovery, skill1441.png Soul to Empower, skill1437.png Dark Flame, etc.

         
  • skill0466.png Magic Immunity:
    • Skill enchanting has been slightly updated.
      • Increases M. Def. by +1~2 units;
      • Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
         
  • skill1510.png Soul Cleanse:
    • Now the skill can only be used on yourself or a group member (it still only applies to Kamaels).
       
  • image.png Knock:
    • Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities:
    • Has a static cooldown of 10 seconds;
    • Slow chance - 100%.
       
  • skill1438.png Annihilation Circle:
    • Due to the fact that the "Duel" enchantment branch was previously updated and also provides PvE damage, the irrelevant "Power" and "Cost" enchantment branches were removed.
  • skill1444.png Pride of Kamael:
    • Now 3 skill enchanting branches will be combined into one (P., Magic and Lethal).
    • enchanting bonus from +10 to +40%:
    • Profile weapon: +100% (power from skill);
    • Other: +50% (power from skill).
       
  • skill1445.png Surrender to Dark:
    • Upon passing, cancels skill1393.png Resist Dark from the target;
      • Before entering ATT:
        • Reduces Darkness defense by 30%.
      • After entering ATT:
        • Has +20 Dark ATT which stacks with your Attack ATT;
        • Reduces target's defense against Dark ATT by 30;
        • The "Power" upgrade branch is available:
          • Increases the target's resistance reduction to the Dark attribute by -2 for every +1 to enchanting.
             
  • skill1443.png Dark Weapon:
    • Before ATT:
      • Grants a dark attack to the weapon.
    • With ATT:
      • Increases Dark attribute attack by +20.
    • The "Power" upgrade branch is available:
      • +1 to Dark attribute attack bonus for every +1 to enchanting.


All physical skills have been updated:

  • Skill0504 0.jpg Triple Thrust:
    • Now has the ability to deal critical damage (x2) depending on the STR parameter;
    • Skill power has been increased by 1.5 times;
    • A Dark Attribute enchantment branch has been added.
       
  • Skill0505 0.jpg Shining Edge:
    • A enchanting branch for Dark Attribute was added;
    • The skill's attack angle has been increased. It now has a chance to attack not only from behind, but also from the sides.
       
  • skill1435.png Death Mark:
    • Success rate has been increased.
       
  • skill0506.png Checkmate:
    • The chance to use the skill has been increased due to the increased chance of passing skill1435.pngDeath Mark.
       
  • skill0917.png Final Secret:
    • At level 79: Increases skill power and normal damage in PvP by 30%;
    • Duration: 30 seconds. Cooldown: 150 seconds.
       
  • Skill1440 0.jpg Steal Divinity:
    • Now it works natively according to High Five logic:
      • At level 5 (maximum), steals up to 4 effects (instead of the fixed 7 effects);
        • The skill can now be improved, increasing the maximum number of stolen effects up to 8 (by +1, +10, +20 and +30).
      • Base reload time increased from 15 to 20 sec;
      • The cooldown is no longer fixed and can be accelerated, for example with skill11372.png Gift of Seraphim;
      • As before, there is a direct correlation between the caster's levels and the target's level.
    • Please note! One Rhythm counts as two buffs for steal. (Cancelling/stealing 4 buffs = removes 2 Rhythms). Cancelling/stealing buffs works the same way as before;
    • Now works according to the debuff logic, with a base chance of passing of 100%, which directly depends on the difference between the character's levels.
       
  • image.png Arcane Shield:
    • The skill effect has been changed:
      • At level 60: Increases Physical and Magical Defense by 25%. Reduces damage taken by 25% and converts any remaining damage to MP consumption. The effect ends when MP is depleted. Duration: 10 seconds. Fixed cooldown: 5 minutes.
      • At level 74: Increases Physical and Magical Defense by 30%. Reduces damage taken by 30% and converts any remaining damage to MP consumption. The effect ends when MP runs out. Duration: 10 seconds. Fixed cooldown: 5 minutes.
      • At level 81: Increases Physical and Magical Defense by 35%. Reduces damage taken by 35% and converts any remaining damage to MP consumption. The effect ends when MP is depleted. Duration: 10 seconds. Fixed cooldown: 5 minutes.
         
  • skill0939.png Soul Rage: 
    • Learned at level 60:
      • Deals damage to enemies and collects Souls;
      • Damage is completely tied to your P. Atk.;
      • Each use consumes 25 HP and 5 MP and charges 1 Soul. 
         
  • skill0538.png Final Form:
    • Learned at level 70:
      • Transforms your character into their Final Form for 5 minutes. Your skills are replaced, and your Physical and Magical Attack and Physical and Magical Defense are increased by 100%.
      • Cost to use: 20 souls, 200 HP, 70 MP.
      • cooldown time: 60 minutes. 
         
  • Etc nobless teleport coupon i00 0.jpg Grand Olympiad:
    • Now female and male characters qualify for different Heroisms.
       
  • skill0482.png Furious Soul:
    • The second level of the skill is available for learning;
    • Added the ability to upgrade to Power + Decrease Penalty:
      • Increases Critical Chance and Power from 30% to 35% and reduces the Physical Defense penalty from -5% to 0 (until there is no penalty).
      • Additionally increases the damage of Physical and Magical skills in PvE by 10% and 15%, depending on the skill level.
         
  • skill14212.png PvE Clarity:
    • The skill is available to Soul Breaker from levels 40 to 80;
    • Reduces MP consumption of skills that deal damage to a single target;
    • The effect gradually decreases from 25% at level 40 to 10% at character level 80.
       
  • skill1438.png Annihilation Circle skill1469.png Leopold skill1512.png Soul Vortex skill1513.png Soul Vortex Extinction skill1516.png Soul Strike:
    • Skills deal Over-hit.
       
  • skill1436.png Soul of Pain:
    • The "Duel" enchantment branch has been renamed to "Power";
    • The remaining enchanting branches have been removed;
    • Skill power is divided between PvP and PvE:
      • When enchanting, PvP power increases as before;
      • Power gain in PvE has been doubled:
        • Soul of Pain +0:
          • Power: 108
        • Soul of Pain +30: 
          • PvP Power: 146;
          • PvE Power: 184.
             
  • skill0465.png Light Armor Mastery:
    • Improved (second) branch of modification - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade Physical and Magical skills, up to 5% at +30 (at +1, +8, +15, +23, and +30). 
      • Stacks with other evasion effects from any Physical/Magic Skills. 
         
  • skill0467.png Soul Mastery:
    • Now allows you to have up to 45 skill0502.png souls at all character levels.
    • etc_fruit_juice_glass_bottle_i11.png Full Bottle of Souls can be used automatically (similar to CPU, HP, Elixirs).

 

  • skill0482.png Furious Soul:
    • Additionally increases the damage of Physical and Magical skills in PvE by 10% and 15%, depending on the skill level;
    • The first level of the skill is available to all Kamael classes at level 24;
    • The second level of the skill is available to the Berserker and Soul Breaker classes at level 55.
       
  • skill14212.png PvE Clarity:
    • The skill is available to Soul Breaker from levels 40 to 80;
    • Reduces MP consumption of skills that deal damage to a single target;
    • The effect gradually decreases from 25% at level 40 to 10% at character level 80.
       
  • skill1438.png Annihilation Circle skill1469.png Leopold skill1512.png Soul Vortex skill1513.png Soul Vortex Extinction skill1516.png Soul Strike:
    • Skills deal Over-hit.
       
  • skill1436.png Soul of Pain:
    • The "Duel" enchantment branch has been renamed to "Power";
    • The remaining enchanting branches have been removed;
    • Skill power is divided between PvP and PvE:
      • When enchanting, PvP power increases as before;
      • Power gain in PvE has been doubled:
        • Soul of Pain +0:
          • Power: 108
        • Soul of Pain +30: 
          • PvP Power: 146;
          • PvE Power: 184.
             

skill0445.png Berserker

  • skill0485.png Disarm:
    • Disarms the target. The weapon cannot be re-equipped while the effect lasts;
    • Learned at level 36 of the Dragoon (Berseker) class;
    • Can be upgraded - Chance or Time;
    • Now, after the effect of Disarm ends, the weapon removed by it is automatically put back on;
    • When the effect ends, the target is afflicted with Disarm Resistance, increasing Disarm Resistance by 50% for 15 seconds.
       
  • skill0526.png Enuma Elish:
    • Deals an additional 4666 damage to enemies in front;
    • Increases Power when using a Soul. Consumes a maximum of 5 Souls;
    • Possible Critical Atk. - base 15% chance, dependent on STR, to deal x2 damage;
    • Overhit is possible;
    • Knocks back and knocks down affected targets for 1 second, interrupts skill casts, and cancels the targeted target.
       
  • skill20006.png Soul Roar:
    • Upon use, immediately restores HP and CP by 15% and increases your character's Max HP and CP by 15% for 10 minutes.
       
  • skill0482.pngThe duration of the Furious Soul and Blood Pact effects skill0834.pnghas been increased to 20 minutes.
     
  • skill0493.png Storm Assault:
    • Skill power increased:
      • Was: from 571 to 1687;
      • Became: from 742 to 2192.
         
  • skill0496.png Slashing Blade:
    • Skill power increased:
      • Was: from 605 to 2109;
      • Became: from 787 to 2740.
         
  • skill0793.png Rush Impact:
    • Skill power increased:
      • Was: 3110;
      • Became: 4040.
         
  • skill0834.png Blood Pact:
    • Added upgrade branch image.png Power:
      • Increases Max HP by 0.15~0.20% and HP Regeneration by 0.15~0.20 units for every +1 to enchanting;
      • The skill upgraded to +30 will provide +15% Max HP and +15 HP regeneration.
         
  • skill20006.png Soul Roar:
    • Added upgrade branch image.png Power: 
      • Instantly restores and increases Max CP and Max HP by +0.30~0.40% for every +1 to enchantment, for a total of +10%. This skill, upgraded to +30, will increase Max HP and Max CP by 25%.
         
  • skill0458.png Symbol of Soul Energy:
    • P. Attack +20%;
    • MP consumption by Physical skills -50%;
    • Increases the number of Souls to maximum.
       
  • image.png Knock:
    • Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities:
    • Has a static cooldown of 10 seconds;
    • Slow chance - 100%.
       
  • skill0466.png Magic Immunity:
    • Skill enchanting has been slightly updated.
      • Increases M. Def. by +1~2 units;
      • Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
         
  • skill1510.png Soul Cleanse:
    • Now the skill can only be used on yourself or a group member (it still only applies to Kamaels).
       
  • skill1432.png Increase Power:
    • Level 3 skill added to learning for the Berserker profession (character level 40);
      • Increases P. Atk. by 15%;
      • Cost: 35 MP.
         
  • skill0290.png Final Frenzy:
    • Now the skill has 1 level of learning, it is studied at level 43;
    • Added to learning for the Berserker profession;
    • The skill increases P. Atk. depending on the amount of HP:
      • At HP < 60% - P. Atk. +5%, with the possibility of enchanting up to +10% (+30);
      • At HP < 30% - P. Atk. +10% (total +15%), with the possibility of enchanting up to +25% (+30).
    • enchanting branches available:
      • image.png Increase P. Atk. when HP is below 60%:
        • When HP is below 60%, P. Atk. + 0.15~0.20% for every +1 to enchanting, up to +5% at +30;
      • image.png Increase P. Atk. when HP is below 30%:
        • When HP is below 30%, P. Atk. +0.30~0.40% for every +1 to enchanting, up to +10% at +30.
           
  • skill0948.png Eye for Eye:
    • In addition to the Chance to Reflect Physical Skill Damage and Reflect Damage from Standard Melee Attacks, it also provides a chance to Reflect Magical Skill Damage:
      • Level 1: Level 60 of learning:
        • 30% reflects normal melee damage and 30% chance to reflect Physical Skill damage, +20% chance to reflect Magical Skill damage.
      • Level 2: Level 70 of learning:
        • 50% reflects normal melee damage and 90% chance to reflect Physical Skill damage, +30% chance to reflect Magical Skill damage.
      • Level 3: Level 79 of learning:
        • 70% reflects normal melee damage and 70% chance to reflect Physical Skill damage, +40% chance to reflect Magical Skill damage.
      • Level 4: Level 83 of learning:
        • 90% reflects normal melee damage and 90% chance to reflect Physical Skill damage, +50% chance to reflect Magical Skill damage.
  • skill1514.png Soul Barrier:
    • Duration increased from 10 to 15 seconds;
      • When upgrading the skill to "Time":
        • The enhancement bonus has been reduced; at the maximum enhancement level, the effect duration remains 40 seconds.
    • Parameters adjusted:
      • Bow Resistance +15%;
      • Crossbow Resistance +15%;
      • Mage Def. +50%;
      • Chance to Block Magic +10 units (which is +10%).
  • skill0482.png Furious Soul:
    • Additionally increases the damage of Physical and Magical skills in PvE by 10% and 15%, depending on the skill level;
    • Added the ability to upgrade to Power + Decrease Penalty:
      • Increases Critical Chance and Power from 30% to 35% and reduces the Physical Defense penalty from -5% to 0 (until there is no penalty).
         
  • skill0485.png Disarm and skill0794.png Mass Disarm:
    • Now, after the Disarm effect ends, the weapon removed by it is automatically put back on.
    • Improved, standardized, and adjusted descriptions of skills and skill enhancements
       
  • image.png Expose Weak Point:
    • Now available for learning from level 52:
      • After receiving damage, it reveals the enemy's weaknesses, reducing their Physical Defense by 20% and increasing the enemy's Critical Chance by 30% with normal attacks.
         
  • skill0939.png Soul Rage: 
    • Learned at level 60:
      • Deals damage to enemies and collects Souls;
      • Damage is completely tied to your P. Atk.;
      • Each use consumes 25 HP and 5 MP and charges 1 Soul. 
         
  • skill0538.png Final Form:
    • Learned at level 70:
      • Transforms your character into Final Form for 5 minutes:
        • Physical and Magical Attack, Physical and Magical Defense increased by 100%;
        • Normal class skills are not available while transformed.
    • Cost to use: 20 souls, 200 HP, 70 MP;
    • cooldown time: 60 minutes. 

etc_codex_of_giant_i03.png Changes to skill enchanting:

  • skill0485.png Disarm:
    • Changes to the Time upgrade tree:
      • The effect duration is now increased to 15 seconds when enchanted to +30, instead of 20 seconds:
        • Was: from 5 to 20 seconds;
        • Now: from 5 to 15 seconds.
  • skill0793.png Rush Impact:
    • Merging the Chance + Cost upgrade branches into one common branch.
       
  • skill0500.png True Berserker:
    • Merging the Power + Cost upgrade branches into one common branch:
      • Increases P. Atk. and Accuracy from 8% and +4 (at +0) to +12% and +8, respectively (at +30).
        • +1 - +9 = +9% P. Atk, +8% P. Atk Spd, +5 Accuracy;
        • +10 - +19 = +10% P. Atk, +8% P. Atk Spd, +6 Accuracy;
        • +20 - +29 = +11% P. Atk, +8% P. Atk Spd, +7 Accuracy;
        • +30 = +12% P. Atk, +8% P. Atk Spd, +8 Accuracy.
        • The maintenance cost is gradually reduced to 1/4 of the original, by +30.
    • Merging the Penalty + Cost upgrade branches:
      • Systematically reduces the penalty to Physical Defense and Evasion from 10% and -4 (to +0) to no penalty at all (to +30);
      • The cost of maintaining the toggle is gradually reduced, down to 1/4 of the original, by +30.
         
  • skill0465.png Light Armor Mastery:
    • Improved (second) branch of modification - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade Physical and Magical skills, up to 5% at +30 (at +1, +8, +15, +23, and +30). 
      • Stacks with other evasion effects from any Physical/Magic Skills.
         
  • Soul Barrier Soul Barrier:
    • Parameters adjusted:
      • Bow Resistance +15%;
      • Crossbow Resistance +15%;
      • Mage Def. +50%;
      • Chance to Block Magic +10 units (which is +10%).
         
  • skill0482.png Furious Soul:
    • Additionally increases the damage of Physical and Magical skills in PvE by 10% and 15%, depending on the skill level;
    • The first level of the skill is available to all Kamael classes at level 24;
    • The second level of the skill is available to the Berserker and Soul Breaker classes at level 55.
       
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Assassins

skill0445.png Treasure Hunter

  • skill0928_1.png Dual Blow:
    • The skill is divided into 2 levels:
      • Level 1:
        • Character level 80;
        • Power 7,490;
        • 12 seconds base cooldown.
      • Level 2:
        • Character level 83;
        • Power 11,234;
        • 8 seconds base cooldown.
           
  • image.png Assassination: 
    • Now available for learning from level 52:
      • At level 52: Increases attack power by 15 and fatal attack chance by 1% when using a dagger;
      • At level 70: Increases attack power by 35 and fatal attack chance by 2% when using a dagger;
      • At level 78: Increases attack power by 70 and fatal attack chance by 3% when using a dagger.
    • All current skill trees have been eliminated (if a skill has been enchanted, the level is transferred to a new tree);
    • Added the ability to enchant, branch:
      • image.png Power: Chance to hit with Blow skill +0.3%, P. Atk. +3 for every +1 to enchanting:
        • enchanting +0: Chance to hit with Blow skill +3%, P. Atk. +70.
        • enchanting +15: Chance to hit with Blow skill +6%, P. Atk. +115.
           
  • skill0334.png Focus Skill Mastery:
    • Added a skill enchant branch: image.png Power + Cost:
      • Reduces MP consumption and increases the chance of skill activation.
        • enchanting +0:
          • MP consumption - 2;
          • Increases skill0330.png Skill Mastery proc rate by 1000%.
        • enchanting +15:
          • MP consumption - 1.25;
          • Increases skill0330.png Skill Mastery proc rate by 1450%.
             
  • illusionimmersion.png Illusion Immersion: 
    • For 10 seconds, grants immunity to all negative effects and a 25/35/50% chance to dodge all Physical/Magic skills. The effect works when the character's HP is < 60/70/80%.
      • Please note! You can use this skill at any HP level, but the effect will only work at the percentages specified above.
    • Duration increased to 10 seconds at all levels.
       
  • skill10542_1.png Rat in Corner:
    • At all levels, the HP threshold for activation has been increased by 10%, respectively:
      • 1st skill level: 50% (not 40);
      • 2nd skill level: 60% (not 50);
      • 3rd level of skill: 70% (not 60);
      • When enchanting: from 71 to 85%.
    • At all skill levels, it now also increases Speed by +7 if the conditions for activating the passive property are met.
    • Now the skill only works if, in addition to % of remaining HP:
      • The character uses a Dagger/Dual Daggers;
      • The character is dressed in Light Armor.
    • Increases the upper threshold for "Blow" skills to 100% when HP drops below a certain level. The upper threshold without using the skill remains at 80%.
    • The skill has 3 levels:
      • Level 1: Learned at level 49. 
      • Level 2: Learned at level 64. 
      • Level 3: Learned at level 76. 
    • Skill enchant tree available:
      • When enchanted by +1, it increases the character's HP requirements:
        • +1 Effect works when character's HP < 61%;
        • +15 The effect works when the character's HP is < 75%.
           
  • skill10513.png Razor Rain:
    • Attacks surrounding enemies. No target is required for use, similar to skill0036.png Whirlwind and skill0492.png Spread Wing;
    • Has 13 levels, studied from character level 46 to 74;
      • PvE Power: 625 - 2740 depending on skill level;
      • PvP Power: 500 - 2192 depending on skill level;
    • Base cast time: 2 seconds; Base cooldown: 4 seconds.
    • Requires Dagger or Dual Daggers;
    • Critical Hit is possible. This is a Blow skill, so the Critical Hit's power is affected by all associated modifiers;
    • Overstrike possible;
    • Half-Deadly/Deadly Strike is not possible;
    • The skill can be improved by Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP).
       
  • skill19299.png Reverse Mana Flow:
    • When you kill a player, your character recovers 12% of their Max MP;
    • Learned at level 40. Requires a Dagger or Dual Daggers + light armor to activate.
       
  • skill0445.png Mirage:
    • The skill is learned at level 72;
    • Skill effects remain unchanged.
       
  • skill0096.png Bleed:
    • The bleeding effect, in addition to periodic damage and slowing, also deals additional damage depending on the distance the target has traveled;
    • Now, when modifying the skill to Power, the power of periodic damage is significantly increased.
       
  • skill0221.png Silent Move:
    • Makes the character invisible to monsters. No restrictions:
      • The movement speed penalty has been removed;
      • MP consumption for maintaining the skill has been removed;
      • The skill enchant tree for Decrease Penalty has been removed as unnecessary.
         
  • skill0358.png Bluff:
    • Changed skill learning levels:
      • Was: 55, 66, 72, 77;
      • Became: 55, 64, 70, 77.
         
  • skill0011.png Trick and skill0012.png Switch:
    • No more mental attacks;
    • The base chance of passing has been slightly reduced. 
       
  • skill0111.png Ultimate Evasion:
    • Increased skill casting speed;
    • Now the first level of the skill also increases evasion from Magic skills by +25%;
    • The second level of the skill now also increases evasion from Magic skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); 
    • Final parameters:
      • First level: Evasion +20, Evasion from Physical and Magical skills +25%, Resistance to removing positive effects +80. Duration: 30 sec;
      • Second level: Evasion +35, Evasion from P.M. skills +40%, Resistance to removing positive effects +80. Duration: 30 sec;
        • Improvement branches:
          • Time (Time): increases the duration of the effect by +1 sec. for every +1: from 30 to 60 seconds from +0 to +30;
          • Reuse: Reduces base reload speed by -15 sec for every +1: from 900 to 450 sec from +0 to +30. 
             
  • Skill 10508 3.jpg Critical Bleed:
    • On a Critical Hit with an Auto Attack, there is a chance to apply a skill0096.png Bleed of the corresponding level to the target;
    • 6 skill levels, corresponding to 6 levels of the Bleed skill;
    • Bleed slows the target's movement by 20% and deals damage over time from 25 to 67 HP per second depending on the level.
       
  • knivesout.png Knives Out: 
    • Active AoE skill:
    • Has 15 levels, studied from character level 40 to 74;
    • Surprise attacks enemies from behind. Each target's chance of success is calculated separately based on the angle of attack;
    • Base cast time: 1.08 + 0.92 seconds;
    • Base reload: 5 seconds;
    • Requires Dagger or Dual Daggers;
    • Critical Hit Possible. Overhit Possible;
    • Half-Deadly/Deadly Strike is not possible;
    • Shares a cooldown with the skill0030.pngBackstab skill;
    • The skill can be enchanted after receiving the 3rd profession in Attribute or Duel.
       
  • skill0768.png Exciting Adventure:
    • The skill was divided into 2 levels:
      • Increases Speed by 12/20, Evasion by 10/15, Mortal Strike Chance by 20/30%, Physical and Magical Skill Evasion by 25/40%, and resistance to buff-removing attacks by 60/90. Duration: 20/30 sec.
      • Stacks with other evasion effects from Physical/Magic Skills.
      • Levels of learning:
        • 1st level: 79 lvl, 40,000,000 SP;
        • 2nd level: 83 lvl, br_spell_books_sword_i01.png Forgotten Scroll - Exciting Adventure.
      • Now affects the entire group;
        • When joining a group, the skill gets a 15 second cooldown;
        • When leaving the group, the effect of the skill is removed from the targets.
           
  • image.png Throwing Dagger:
    • Cast range increased:
      • Skill level 1: 300;
      • Skill level 2: 350 (+50);
      • Skill level 3: 400 (+100).
    • The skill can now be improved by Number of Targets:
      • When enchanted by +1, it becomes an AoE skill, dealing damage to up to 3 targets (the selected target and up to 2 nearby characters/monsters in a small radius from the main target).
        • +1..+6 up to 3 targets (main and 2 additional);
        • +7..+14 up to 4 targets (main and 3 additional);
        • +15 up to 5 targets (main and 4 additional).
      • Also, as you improve, the base Chance to deal x2 Critical Atk. increases: from 15% to 25%.
    • Now available for learning from level 46:
      • At level 46:: Reduces Speed by 40%. Duration: 10 sec. Power 954;
      • At level 64: Reduces Speed by 60%. Duration: 10 sec. Power 2434;
      • At level 77: Reduces Speed by 80%. Duration: 10 sec. Power 3488;
      • Skill cooldown is 45 seconds.
         
  • image.pngHide: 
    • Now available for learning from level 52:
      • At level 52: Movement speed is reduced by 30%, Duration - 10 seconds;
      • At level 68: Movement speed is reduced by 20%, Duration - 15 seconds;
      • At level 79: Movement speed is reduced by 10%, Duration - 30 seconds.
    • Now, any first attack dealt from Hide will have 15%/20%/25% increased damage.
       
  • skill0412.png Sand Bomb:
    • Now it is a non-targeted AoE skill (3 to 7 targets);
    • Has a low chance (15~25%, depending on skill level) to cancel the target of surrounding enemies;
    • Base cooldown increased to 20 seconds.
       
  • image.png Hide Mate:
    • Makes a party member invisible. Any action other than moving removes the effect.
      • An analogue of Hide, which can be used on a party member (but not on yourself);
      • Learned at level 52;
      • Does not reduce speed, does not increase damage as when exiting Hide;
      • Effect duration: 15 seconds;
      • Fixed common cooldown with regular Hide 3 minutes (180 seconds);
      • When joining a group, the skill gets a 15 second cooldown;
      • When leaving the group, the effect of the skill is removed from the target.
         
  • image.png Critical Wound:
    • Now available for learning from level 60:
      • At level 60: Increases Critical Hit damage to the target by 15%;
      • At level 72: Increases Critical Hit damage to the target by 23%;
      • At level 78: Increases Critical Hit damage to the target by 30%;
    • Now the skill can be enchanted! 
      • When upgrading to Power, along with increasing damage from P. Crit. Atk. to the target, there is a chance to remove effects from the target that increase P. Crit. Atk. defense:
        • skill1542.png Counter Critical 1-3 levels and skill1461.png Chant of Protection:
          • From 20 to 50% chance when enchanting a skill from +1 to +15.
        • skill1542.pngCounter Critical level 4 and warc_combo.png Chant of Protection Spirit:
          • From 10 to 30% chance when enchanting a skill from +1 to +15.
      • The chance to pass a debuff and the chance to cancel buffs are separate effects and are independent of each other.
         
  • image.png Potential Ability:
    • The skill is available for learning from level 28:
    • At level 28 you can learn level 1:
      • When using a dagger or dual daggers, your Critical Hit chance increases by 20% and your Power increases by 117. Applies to light armor.
    • At level 40 you can learn level 2:
      • When using a dagger or dual daggers, your Critical Hit chance increases by 30% and your Power increases by 295. Applies to light armor.
    • At level 49 you can learn level 3:
      • When using a dagger or dual daggers, your Critical Hit chance increases by 40% and your Power increases by 384. Applies to light armor.
         
  • image.png Silent Mind:
    • At level 36, you can learn level 1 of this skill. It reduces MP consumption for bow shots by 25%.
       
  • image.png Expose Weak Point:
    • Now available for learning from level 52:
      • After receiving damage, it reveals the enemy's weaknesses, reducing their Physical Defense by 20% and increasing the enemy's Critical Chance by 30% with normal attacks.
         
  • image.png Sixth Sense:
    • Now available for learning from level 52.
      • The skill increases Evasion by 15 when HP falls below 30% of its maximum.
         
  • image.png Shadow Step:
    • Now available for learning from level 40:
      • Jumps behind the enemy, cancels the target;
      • Casting radius 600.
      • Now also increases the character's Attack Speed by 18% and blow-skill accuracy by 33% for 5 seconds after use. 
         
  • image.png Evasion Haste:
    • Available for learning from level 60. While dodging, increases the character's Atk. Spd with a certain probability.
    • The cost of the course is 2,500,000 etc_adena_i00.png Adena.
       
  • Skill0171.png Esprit and Skill0225.png Acrobatic Move:
    • Removed hidden modifiers that reduced protection from debuffs.
       
  • Skill0356 0.jpg Focus Chance:
    • Levels of learning:
      • Level 55 - Front Critical Chance -20%. Side Critical Chance +20%. Back Critical Chance +30%. Requires a Dagger;
      • Level 66 - Front Critical Chance -25%. Side Critical Chance +25%. Back Critical Chance +45%. Requires a Dagger;
      • Level 78 - Front Critical Chance -30%. Side Critical Chance +30%. Back Critical Chance +60%. Requires a Dagger.
         
  • Skill0357 0.jpg Focus Power: 
    • Levels of learning:
      • Level 55 - Front Critical Attack Power -20%. Side Critical Attack Power +20%. Back Critical Attack Power +40%. Requires a Dagger;
      • Level 66 - Front Critical Attack Power -25%. Side Critical Attack Power +25%. Back Critical Attack Power +50%. Requires a Dagger;
      • Level 78 - Front Critical Damage -30%. Side Critical Damage +30%. Back Critical Damage +60%. Requires a Dagger.
         
  • skill0460.png Symbol of the Assassin:
    • Dome duration: 120 seconds;
    • Basic effects:
      • + 15 Evasion;
      • +20% chance to hit with Blow skills.
    • + New effects:
      • + 50% chance to hit with Blow skills;
      • +30% Evasion from Physical and Magical skills.
         
  • skill0233.png Light Armor Mastery:
    • Improved (second) branch of modification - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade Physical and Magical skills, up to 5% at +30 (at +1, +8, +15, +23, and +30). 
      • Stacks with other evasion effects from Physical/Magic Skills.
         
  • stone_8_i00.png Unlimited Running:
    • Increases the upper limit of Run Speed. Requires a Dagger/Dual Daggers and Light Armor.
      • 1st level, character level 50 - 255;
        • 35,000 SP.
      • 2nd level, character level 70 - 260;
        • 1,000,000 SP.
      • 3rd level, 82 character level - 265.
        • 100,000,000 SP.
    • All other classes have a limit of 250, as before (unchanged).
       
Soon

skill0446.png Plains Walker

  • image.png Hide Mate:
    • Makes a party member invisible. Any action other than moving removes the effect.
      • An analogue of Hide, which can be used on a party member (but not on yourself);
      • Learned at level 52;
      • Does not reduce speed, does not increase damage as when exiting Hide;
      • Effect duration: 15 seconds;
      • Fixed common cooldown with regular Hide - 3 minutes (180 seconds);
      • When joining a group, the skill gets a 15 second cooldown;
      • When leaving the group, the effect of the skill is removed from the target.
         
  • skill0991.png Throwing Dagger:
    • Cast range increased:
      • Skill level 1: 300;
      • Skill level 2: 350 (+50);
      • Skill level 3: 400 (+100).
    • The skill can now be improved by Number of Targets:
      • When enchanted by +1, it becomes an AoE skill, dealing damage to up to 3 targets (the selected target and up to 2 nearby characters/monsters in a small radius from the main target).
        • +1..+6 up to 3 targets (main and 2 additional);
        • +7..+14 up to 4 targets (main and 3 additional);
        • +15 up to 5 targets (main and 4 additional).
      • Also, as you improve, the base Chance to deal x2 Critical Atk. increases: from 15% to 25%.
         
  • skill0928_1.png Dual Blow:
    • The skill is divided into 2 levels:
      • Level 1:
        • Character level 80;
        • Power 7,490;
        • 12 seconds base cooldown.
      • Level 2:
        • Character level 83;
        • Power 11,234;
        • 8 seconds base cooldown.
           
  • skill0412.png Sand Bomb:
    • Now it is a non-targeted AoE skill (3 to 7 targets);
    • Has a low chance (15~25%, depending on skill level) to cancel the target of surrounding enemies;
    • Base cooldown increased to 20 seconds.
       
  • Base skill cast time reduced by 40%, from 4 to 2.5 seconds:
    • skill0077.png Attack Aura;
    • skill0091.png Defense Aura;
    • skill0230.png Sprint;
    • skill0123.png Spirit Barrier.
       
  • image.png Assassination: 
    • Now available for learning from level 52:
      • At level 52: Increases attack power by 15 and fatal attack chance by 1% when using a dagger;
      • At level 70: Increases attack power by 35 and fatal attack chance by 2% when using a dagger;
      • At level 78: Increases attack power by 70 and fatal attack chance by 3% when using a dagger.
    • All current skill trees have been eliminated (if a skill has been enchanted, the level is transferred to a new tree);
    • Added the ability to enchant, branch:
      • image.png Power: Chance to hit with Blow skill +0.3%, P. Atk. +3 for every +1 to enchanting:
        • enchanting +0: Chance to hit with Blow skill +3%, P. Atk. +70.
        • enchanting +15: Chance to hit with Blow skill +6%, P. Atk. +115.
           
  • skill0334.png Focus Skill Mastery:
    • Added a skill enchant branch: image.png Power + Cost:
      • Reduces MP consumption and increases the chance of skill activation.
        • enchanting +0:
          • MP consumption - 2;
          • Increases skill0330.png Skill Mastery proc rate by 1000%.
        • enchanting +15:
          • MP consumption - 1.25;
          • Increases skill0330.png Skill Mastery proc rate by 1450%.
             
  • skill0446.png Dodge:
    • learning level 72;
    • Now, in addition to a 90% chance to dodge Physical Skills, it also gives a 50% chance to dodge Magic Skills. 
       
  • illusionimmersion.png Illusion Immersion: 
    • For 10 seconds, grants immunity to all negative effects and a 25/35/50% chance to dodge all Physical/Magic skills. The effect works when the character's HP is < 60/70/80%.
      • Please note! You can use this skill at any HP level, but the effect will only work at the percentages specified above.
    • Duration increased to 10 seconds at all levels.
       
  • skill10542_1.png Rat in Corner:
    • At all levels, the HP threshold for activation has been increased by 10%, respectively:
      • 1st skill level: 50% (not 40);
      • 2nd skill level: 60% (not 50);
      • 3rd level of skill: 70% (not 60);
      • When enchanting: from 71 to 85%.
    • At all skill levels, it now also increases Speed by +7 if the conditions for activating the passive property are met.
    • Now the skill only works if, in addition to % of remaining HP:
      • The character uses a Dagger/Dual Daggers;
      • The character is dressed in Light Armor.
    • Increases the upper threshold for "Blow" skills to 100% when HP drops below a certain level. The upper threshold without using the skill remains at 80%.
    • The skill has 3 levels:
      • Level 1: Learned at level 49. 
      • Level 2: Learned at level 64. 
      • Level 3: Learned at level 76. 
    • Skill enchant tree available:
      • When enchanted by +1, it increases the character's HP requirements:
        • +1 Effect works when character's HP < 61%;
        • +15 The effect works when the character's HP is < 75%.
           
  • skill10513.png Razor Rain:
    • Attacks surrounding enemies. No target is required for use, similar to skill0036.png Whirlwind and skill0492.png Spread Wing;
    • Has 13 levels, studied from character level 46 to 74;
      • PvE Power: 625 - 2740 depending on skill level;
      • PvP Power: 500 - 2192 depending on skill level;
    • Base cast time: 2 seconds; Base cooldown: 4 seconds.
    • Requires Dagger or Dual Daggers;
    • Critical Hit is possible. This is a Blow skill, so the Critical Hit's power is affected by all associated modifiers;
    • Overstrike possible;
    • Half-Deadly/Deadly Strike is not possible;
    • The skill can be improved by Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP).
       
  • skill19299.png Reverse Mana Flow:
    • When you kill a player, your character recovers 12% of their Max MP;
    • Learned at level 40. Requires a Dagger or Dual Daggers + light armor to activate.
       
  • skill0058.png Elemental Heal:
    • This skill restores HP to party members (including the caster). Similar to skill1402.png Major Group Heal.
       
  • skill0096.png Bleed:
    • The bleeding effect, in addition to periodic damage and slowing, also deals additional damage depending on the distance the target has traveled;
    • Now, when modifying the skill to Power, the power of periodic damage is significantly increased.
       
  • skill0221.png Silent Move:
    • Makes the character invisible to monsters. No restrictions:
      • The movement speed penalty has been removed;
      • MP consumption for maintaining the skill has been removed;
      • The skill enchant tree for Decrease Penalty has been removed as unnecessary.
         
  • skill0358.png Bluff:
    • Changed skill learning levels:
      • Was: 55, 66, 72, 77;
      • Became: 55, 64, 70, 77.
         
  • skill0321.png Blinding Blow:
    • learning level 64
    • The skill can now be enchanted to Chance, which increases the success rate of the effect that forces the enemy to turn their back on you.
       
  • skill0012.png Switch:
    • No longer a mental attack;
    • The base chance of passing has been slightly reduced. 
       
  • skill0111.png Ultimate Evasion:.
    • Increased skill casting speed;
    • Now the first level of the skill also increases evasion from Magic skills by +25%;
    • The second level of the skill now also increases evasion from Magic skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); 
    • Final parameters:
      • First level: Evasion +20, Evasion from Physical and Magical skills +25%, Resistance to removing positive effects +80. Duration: 30 sec;
      • Second level: Evasion +35, Evasion from P.M. skills +40%, Resistance to removing positive effects +80. Duration: 30 sec;
        • Improvement branches:
          • Time (Time): increases the duration of the effect by +1 sec. for every +1: from 30 to 60 seconds from +0 to +30;
          • Reuse: Reduces base reload speed by -15 sec for every +1: from 900 to 450 sec from +0 to +30. 
             
  • Skill 10508 3.jpg Critical Bleed:
    • On a Critical Hit with an Auto Attack, there is a chance to apply a skill0096.png Bleed of the corresponding level to the target;
    • 6 skill levels, corresponding to 6 levels of the Bleed skill;
    • Bleed slows the target's movement by 20% and deals damage over time from 25 to 67 HP per second depending on the level.
       
  • knivesout.png Knives Out: 
    • Active AoE skill:
    • Has 15 levels, studied from character level 40 to 74;
    • Surprise attacks enemies from behind. Each target's chance of success is calculated separately based on the angle of attack;
    • Base cast time: 1.08 + 0.92 seconds;
    • Base reload: 5 seconds;
    • Requires Dagger or Dual Daggers;
    • Critical Hit Possible. Overhit Possible;
    • Half-Deadly/Deadly Strike is not possible;
    • Shares a cooldown with the skill0030.png Backstab skill;
    • The skill can be enchanted after receiving the 3rd profession in Attribute or Duel.
       
  • skill0769.png Wind Riding:
    • Now affects the entire group;
    • The skill has received additional bonuses:
      • Skill level 1: Evasion from Magic skills +12%;
      • Skill level 2: Magic skill evasion +20%.
    • When joining a group, the skill gets a 15 second cooldown;
    • When leaving the group, the effect of the skill is removed from the targets.
    • The skill was divided into 2 levels:
      • Increases Speed by 35/50, Evasion by 12/20, Mortal Strike Chance by 12/20%, Physical Evasion by 50/75%, and Resistance to Buff-Canceling Attacks by 50/80. Duration: 20/30 sec.
      • Levels of learning:
        • 1st level: 79 lvl, 40,000,000 SP;
        • Level 2: 83 lvl, br_spell_books_sword_i01.pngForgotten Scroll - Wind Riding.
           
  • image.png Throwing Dagger:
    • Now available for learning from level 46:
      • At level 46:: Reduces Speed by 40%. Duration: 10 sec. Power 954;
      • At level 64: Reduces Speed by 60%. Duration: 10 sec. Power 2434;
      • At level 77: Reduces Speed by 80%. Duration: 10 sec. Power 3488;
      • Skill cooldown is 45 seconds.
         
  • image.png Hide:
    • Now available for learning from level 52:
      • At level 52: Movement speed is reduced by 30%, Duration - 10 seconds;
      • At level 68: Movement speed is reduced by 20%, Duration - 15 seconds;
      • At level 79: Movement speed is reduced by 10%, Duration - 30 seconds.
    • Now, any first attack dealt from Hide will have damage increased by 15% / 20% / 25% (depending on the level of the Hide skill).
       
  • image.png Critical Wound:
    • Now available for learning from level 60:
      • At level 60: Increases Critical Hit damage to the target by 15%;
      • At level 72: Increases Critical Hit damage to the target by 23%;
      • At level 78: Increases Critical Hit damage to the target by 30%;
    • Now the skill can be enchanted! 
      • When upgrading to Power, along with increasing damage from P. Crit. Atk. to the target, there is a chance to remove effects from the target that increase P. Crit. Atk. defense:
        • skill1542.png Counter Critical 1-3 levels and skill1461.png Chant of Protection:
          • From 20 to 50% chance when enchanting a skill from +1 to +15.
        • skill1542.pngCounter Critical level 4 and warc_combo.png Chant of Protection Spirit:
          • From 10 to 30% chance when enchanting a skill from +1 to +15.
      • The chance to pass a debuff and the chance to cancel buffs are separate effects and are independent of each other.
         
  • image.png Potential Ability:
    • The skill is available for learning from level 28:
    • At level 28 you can learn level 1:
      • When using a dagger or dual daggers, your Critical Hit chance increases by 20% and your Power increases by 117. Applies to light armor.
    • At level 40 you can learn level 2:
      • When using a dagger or dual daggers, your Critical Hit chance increases by 30% and your Power increases by 295. Applies to light armor.
    • At level 49 you can learn level 3:
      • When using a dagger or dual daggers, your Critical Hit chance increases by 40% and your Power increases by 384. Applies to light armor.
         
  • image.png Silent Mind:
    • At level 36, you can learn level 1 of this skill. It reduces MP consumption for bow shots by 25%.
       
  • image.png Expose Weak Point:
    • Now available for learning from level 52:
      • After receiving damage, it reveals the enemy's weaknesses, reducing their Physical Defense by 20% and increasing the enemy's Critical Chance by 30% with normal attacks.
         
  • image.png Sixth Sense:
    • Now available for learning from level 52.
      • The skill increases Evasion by 15 when HP falls below 30% of its maximum.
         
  • image.png Shadow Step:
    • Now available for learning from level 40:
      • Jumps behind the enemy, cancels the target;
      • Casting radius 600.
    • Now also increases the character's Attack Speed by 18% and blow-skill accuracy by 33% for 5 seconds after use. 
       
  • image.png Evasion Chance:
    • Now available for learning at level 60. While dodging, has a chance to increase the chance of successfully hitting an enemy's weak point.
    • The cost of the course is 2,500,000 etc_adena_i00.png Adena.
       
  • Skill0171.png Esprit and Skill0225.png Acrobatic Move:
    • Removed hidden modifiers that reduced protection from debuffs.
       
  • Skill0355 0.jpg Focus Death:
    • Duration increased to 20 minutes;
    • Levels of learning:
      • Level 55 - Front Critical Chance and Power -20%. Mortal Hit Chance +30%, Back Critical Power +40%. Requires a Dagger;
      • Level 66 - Front Critical Chance and Power -25%. Mortal Hit Chance +45%, Back Critical Power +65%. Requires Dagger;
      • Level 78 - Front Critical Chance and Power -30%. Mortal Hit Chance +60%, Back Critical Power +90%. Requires a Dagger.
         
  • Focus Chance Focus Chance:
    • Duration increased to 20 minutes;
    • Levels of learning:
      • Level 55 - Front Critical Chance -20%. Side Critical Chance +20%. Back Critical Chance +40%. Requires Dagger;
      • Level 66 - Front Critical Chance -25%. Side Critical Chance +25%. Back Critical Chance +50%. Requires Dagger;
      • Level 78 - Front Critical Chance -30%. Side Critical Chance +30%. Back Critical Chance +60%. Requires a Dagger.
         
  • skill0460.png Symbol of the Assassin:
    • Dome duration: 120 seconds;
    • Basic effects:
      • + 15 Evasion;
      • +20% chance to hit with Blow skills.
    • + New effects:
      • + 50% chance to hit with Blow skills;
      • +30% Evasion from Physical and Magical skills.
         
  • skill0233.png Light Armor Mastery:
    • Improved (second) branch of modification - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade Physical and Magical skills, up to 5% at +30 (at +1, +8, +15, +23, and +30). 
         
  • skill0061.png Cure Bleeding:
    • Now heals the character from Bleeding of any level.
       
  • skill0021.png Poison Recovery:
    • Now heals the character from Poison of any level. 
       
  • stone_8_i00.png Unlimited Running:
    • Increases the upper limit of Run Speed. Requires a Dagger/Dual Daggers and Light Armor.
    • 1st level, at character level 50 - 255;
      • 35,000 SP.
    • 2nd level, at character level 70 - 260;
      • 1,000,000 SP.
    • 3rd level, at character level 82 - 265.
      • 100,000,000 SP.
    • All other classes have a limit of 250, as before (unchanged).

 

Soon

skill0447.png Abyss Walker

  • skill6151_1.png Shillien's Fury: 
    • Increases P. Atk. Speed, replaced by Haste and similar items; 
    • Level 1:
      • Speed P. P. Atk. +15%;
      • Level of learning: 32;
      • Available to the Palus Knight and Assasin professions.
    • Level 2:
      • Speed P. Atk. +33%;
      • Level of learning: 52;
      • Available to Shillien Knight, Bladedancer, Abyss Walker, Phantom Ranger professions.
         
  • s_children_of_shilen2.png Shillien's Arcane: 
    • Increases M. Atk., replaced by Empower and similar items;
    • Increases M. Atk. by 55%, similar to Empower level 1;
    • Level of learning: 36.
       
  • image.png Hide Mate:
    • Makes a party member invisible. Any action other than moving removes the effect.
      • An analogue of Hide, which can be used on a party member (but not on yourself);
      • Learned at level 52;
      • Does not reduce speed, does not increase damage as when exiting Hide;
      • Effect duration: 15 seconds;
      • Fixed common cooldown with regular Hide 3 minutes (180 seconds);
      • When joining a group, the skill gets a 15 second cooldown;
      • When leaving the group, the effect of the skill is removed from the target.
         
  • skill0991.png Throwing Dagger:
    • Cast range increased:
      • Skill level 1: 300;
      • Skill level 2: 350 (+50);
      • Skill level 3: 400 (+100).
    • The skill can now be improved by Number of Targets:
      • When enchanted by +1, it becomes an AoE skill, dealing damage to up to 3 targets (the selected target and up to 2 nearby characters/monsters in a small radius from the main target).
        • +1..+6 up to 3 targets (main and 2 additional);
        • +7..+14 up to 4 targets (main and 3 additional);
        • +15 up to 5 targets (main and 4 additional).
      • Also, as you improve, the base Chance to deal x2 Critical Atk. increases: from 15% to 25%.
         
  • skill0928_1.png Dual Blow:
    • The skill is divided into 2 levels:
      • Level 1:
        • Character level 80;
        • Power 7,490;
        • 12 seconds base cooldown.
      • Level 2:
        • Character level 83;
        • Power 11,234;
        • 8 seconds base cooldown.
           
  • skill0412.png Sand Bomb:
    • Now it is a non-targeted AoE skill (3 to 7 targets);
    • In addition to the current properties, it now has a low chance (15~25%, depending on the skill level) to cancel the target of surrounding enemies;
    • Base cooldown increased to 20 seconds.
       
  • image.png Assassination: 
    • Now available for learning from level 52:
      • At level 52: Increases attack power by 15 and fatal attack chance by 1% when using a dagger;
      • At level 70: Increases attack power by 35 and fatal attack chance by 2% when using a dagger;
      • At level 78: Increases attack power by 70 and fatal attack chance by 3% when using a dagger.
    • All current skill trees have been eliminated (if a skill has been enchanted, the level is transferred to a new tree);
    • Added the ability to enchant, branch:
      • image.png Power: Chance to hit with Blow skill +0.3%, P. Atk. +3 for every +1 to enchanting:
        • enchanting +0: Chance to hit with Blow skill +3%, P. Atk. +70.
        • enchanting +15: Chance to hit with Blow skill +6%, P. Atk. +115.
           
  • skill0334.png Focus Skill Mastery:
    • Added a skill enchant branch: image.png Power + Cost:
      • Reduces MP consumption and increases the chance of skill activation.
        • enchanting +0:
          • MP consumption - 2;
          • Increases skill0330.png Skill Mastery proc rate by 1000%.
        • enchanting +15:
          • MP consumption - 1.25;
          • Increases skill0330.png Skill Mastery proc rate by 1450%.
             
  • skill0447.png Counterattack:
    • The skill is now learned at level 72;
    • In addition to a 90% chance to reflect damage from Physical Skills, it also provides a 50% chance to reflect damage from Magical Skills and reflects 50% of damage from standard melee attacks; 
    • The mechanics of reflecting Blow skills have been fixed, and now any skill reflects damage only once:
      • Reflection of Magic skills works the same way as skill0916.png Shield Deflect Magic.
         
  • illusionimmersion.png Illusion Immersion: 
    • For 10 seconds, grants immunity to all negative effects and a 25/35/50% chance to dodge all Physical/Magic skills. The effect works when the character's HP is < 60/70/80%.
      • Please note! You can use this skill at any HP level, but the effect will only work at the percentages specified above.
    • Duration increased to 10 seconds at all levels.
       
  • skill10542_1.png Rat in Corner:
    • At all levels, the HP threshold for activation has been increased by 10%, respectively:
      • 1st skill level: 50% (not 40);
      • 2nd skill level: 60% (not 50);
      • 3rd level of skill: 70% (not 60);
      • When enchanting: from 71 to 85%.
    • At all skill levels, it now also increases Speed by +7 if the conditions for activating the passive property are met.
    • Now the skill only works if, in addition to % of remaining HP:
      • The character uses a Dagger/Dual Daggers;
      • The character is dressed in Light Armor.
    • Increases the upper threshold for "Blow" skills to 100% when HP drops below a certain level. The upper threshold without using the skill remains at 80%.
    • The skill has 3 levels:
      • Level 1: Learned at level 49. 
      • Level 2: Learned at level 64. 
      • Level 3: Learned at level 76. 
    • Skill enchant tree available:
      • When enchanted by +1, it increases the character's HP requirements:
        • +1 Effect works when character's HP < 61%;
        • +15 The effect works when the character's HP is < 75%.
           
  • skill10513.png Razor Rain:
    • Attacks surrounding enemies. No target is required for use, similar to skill0036.png Whirlwind and skill0492.png Spread Wing;
    • Has 13 levels, studied from character level 46 to 74;
      • PvE Power: 625 - 2740 depending on skill level;
      • PvP Power: 500 - 2192 depending on skill level;
    • Base cast time: 2 seconds; Base cooldown: 4 seconds.
    • Requires Dagger or Dual Daggers;
    • Critical Hit is possible. This is a Blow skill, so the Critical Hit's power is affected by all associated modifiers;
    • Overstrike possible;
    • Half-Deadly/Deadly Strike is not possible;
    • The skill can be improved by Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP).
       
  • skill19299.png Reverse Mana Flow:
    • When you kill a player, your character recovers 12% of their Max MP;
    • Learned at level 40. Requires a Dagger or Dual Daggers + light armor to activate.
       
  • skill0096.png Bleed:
    • The bleeding effect, in addition to periodic damage and slowing, also deals additional damage depending on the distance the target has traveled;
    • Now, when modifying the skill to Power, the power of periodic damage is significantly increased.
       
  • skill0129.png Poison:
    • The poison effect from this skill now also reduces Speed by 10% and HP recovery magic power by 15%;
    • The base cast time, which is dependent on Magic Speed, has been slightly reduced;
    • The base reload time has been slightly increased (to 5 sec);
    • The skill can now be enchanted to Power. The Poison's power increases by +2 per round of enchantment: "-63 (+0)" => -123 (+30).
       
  • skill0221.png Silent Move:
    • Makes the character invisible to monsters. No restrictions:
      • The movement speed penalty has been removed;
      • MP consumption for maintaining the skill has been removed;
      • The skill enchant tree for Decrease Penalty has been removed as unnecessary.
         
  • skill0358.png Bluff:
    • Changed skill learning levels:
      • Was: 55, 66, 72, 77;
      • Became: 55, 64, 70, 77.
         
  • skill0321.png Blinding Blow:
    • learning level 64
    • The skill can now be enchanted to Chance, which increases the success rate of the effect that forces the enemy to turn their back on you.
       
  • skill0011.png Trick:
    • No longer a mental attack;
    • The base chance of passing has been slightly reduced. 
       
  • skill0111.png Ultimate Evasion:
    • Increased skill casting speed;
    • Now the first level of the skill also increases evasion from Magic skills by +25%;
    • The second level of the skill now also increases evasion from Magic skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); 
    • Final parameters:
      • First level: Evasion +20, Evasion from Physical and Magical skills +25%, Resistance to removing positive effects +80. Duration: 30 sec;
      • Second level: Evasion +35, Evasion from P.M. skills +40%, Resistance to removing positive effects +80. Duration: 30 sec;
        • Improvement branches:
          • Time (Time): increases the duration of the effect by +1 sec. for every +1: from 30 to 60 seconds from +0 to +30;
          • Reuse: Reduces base reload speed by -15 sec for every +1: from 900 to 450 sec from +0 to +30. 
             
  • Skill 10508 3.jpg Critical Bleed:
    • On a Critical Hit with an Auto Attack, there is a chance to apply a skill0096.png Bleed of the corresponding level to the target;
    • 6 skill levels, corresponding to 6 levels of the Bleed skill;
    • Bleed slows the target's movement by 20% and deals damage over time from 25 to 67 HP per second depending on the level.
       
  • knivesout.png Knives Out: 
    • Active AoE skill:
    • Has 15 levels, studied from character level 40 to 74;
    • Surprise attacks enemies from behind. Each target's chance of success is calculated separately based on the angle of attack;
    • Base cast time: 1.08 + 0.92 seconds;
    • Base reload: 5 seconds;
    • Requires Dagger or Dual Daggers;
    • Critical Hit Possible. Overhit Possible;
    • Half-Deadly/Deadly Strike is not possible;
    • Shares a cooldown with the skill0030.pngBackstab skill;
    • The skill can be enchanted after receiving the 3rd profession in Attribute or Duel.
       
  • skill0770.png Ghost Walking:
    • Now affects the entire group;
    • The skill has received additional bonuses:
      • Skill level 1: Evasion from Magic skills +20%;
      • Skill level 2: Magic skill evasion +30%.
    • When joining a group, the skill gets a 15 second cooldown;
    • When leaving the group, the effect of the skill is removed from the targets.
       
  • image.png Throwing Dagger:
    • Now available for learning from level 46:
      • At level 46:: Reduces Speed by 40%. Duration: 10 sec. Power 954;
      • At level 64: Reduces Speed by 60%. Duration: 10 sec. Power 2434;
      • At level 77: Reduces Speed by 80%. Duration: 10 sec. Power 3488;
      • Skill cooldown is 45 seconds.
         
  • image.png Hide:
    • Now available for learning from level 52:
      • At level 52: Movement speed is reduced by 30%, Duration - 10 seconds;
      • At level 68: Movement speed is reduced by 20%, Duration - 15 seconds;
      • At level 79: Movement speed is reduced by 10%, Duration - 30 seconds.
    • Now, any first attack dealt from Hide will have damage increased by 15% / 20% / 25% (depending on the level of the Hide skill).
       
  • image.png Critical Wound:
    • Now available for learning from level 60:
      • At level 60: Increases Critical Hit damage to the target by 15%;
      • At level 72: Increases Critical Hit damage to the target by 23%;
      • At level 78: Increases Critical Hit damage to the target by 30%;
    • Now the skill can be enchanted! 
      • When upgrading to Power, along with increasing damage from P. Crit. Atk. to the target, there is a chance to remove effects from the target that increase P. Crit. Atk. defense:
        • skill1542.png Counter Critical 1-3 levels and skill1461.png Chant of Protection:
          • From 20 to 50% chance when enchanting a skill from +1 to +15.
        • skill1542.pngCounter Critical level 4 and warc_combo.png Chant of Protection Spirit:
          • From 10 to 30% chance when enchanting a skill from +1 to +15.
      • The chance to pass a debuff and the chance to cancel buffs are separate effects and are independent of each other.
         
  • image.png Potential Ability:
    • The skill is available for learning from level 28:
    • At level 28 you can learn level 1:
      • When using a dagger or dual daggers, your Critical Hit chance increases by 20% and your Power increases by 117. Applies to light armor.
    • At level 40 you can learn level 2:
      • When using a dagger or dual daggers, your Critical Hit chance increases by 30% and your Power increases by 295. Applies to light armor.
    • At level 49 you can learn level 3:
      • When using a dagger or dual daggers, your Critical Hit chance increases by 40% and your Power increases by 384. Applies to light armor.
         
  • image.png Silent Mind:
    • At level 36, you can learn level 1 of this skill. It reduces MP consumption for bow shots by 25%.
       
  • image.png Expose Weak Point:
    • Now available for learning from level 52:
      • After receiving damage, it reveals the enemy's weaknesses, reducing their Physical Defense by 20% and increasing the enemy's Critical Chance by 30% with normal attacks.
         
  • image.png Sixth Sense:
    • Now available for learning from level 52.
      • The skill increases Evasion by 15 when HP falls below 30% of its maximum.
         
  • image.png Shadow Step:
    • Now available for learning from level 40:
      • Jumps behind the enemy, cancels the target;
      • Casting radius 600.
    • Now also increases the character's Attack Speed by 18% and blow-skill accuracy by 33% for 5 seconds after use. 
       
  • skill0818.png Evasion Counter:
    • Now available for learning from level 66;
    • While dodging, there is a certain probability of inflicting a counterattack that stuns the enemy;
    • The cost of the learning is 2,500,000 etc_adena_i00.png Adena.
       
  • Skill0171.png Esprit and Skill0225.png Acrobatic Move:
    • Removed hidden modifiers that reduced protection from debuffs.
       
  • Skill0355 0.jpg Focus Death:
    • Duration increased to 20 minutes;
    • Levels of learning:
      • Level 55 - Front Critical Chance and Power -20%. Mortal Hit Chance +30%, Back Critical Power +40%. Requires a Dagger;
      • Level 66 - Front Critical Chance and Power -25%. Mortal Hit Chance +45%, Back Critical Power +65%. Requires Dagger;
      • Level 78 - Front Critical Chance and Power -30%. Mortal Hit Chance +60%, Back Critical Power +90%. Requires a Dagger.
         
  • Skill0357 0.jpg Focus Power:
    • Duration increased to 20 minutes;
    • Levels of learning:
      • Level 55 - Front Critical Attack Power -20%. Side Critical Attack Power +20%. Back Critical Attack Power +40%. Requires a Dagger;
      • Level 66 - Front Critical Attack Power -25%. Side Critical Attack Power +25%. Back Critical Attack Power +50%. Requires a Dagger;
      • Level 78 - Front Critical Damage -30%. Side Critical Damage +30%. Back Critical Damage +60%. Requires a Dagger.
         
  • skill0460.png Symbol of the Assassin:
    • Dome duration: 120 seconds;
    • Basic effects:
      • + 15 Evasion;
      • +20% chance to hit with Blow skills.
    • + New effects:
      • + 50% chance to hit with Blow skills;
      • +30% Evasion from Physical and Magical skills.
         
  • skill0233.png Light Armor Mastery:
    • Improved (second) branch of modification - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade Physical and Magical skills, up to 5% at +30 (at +1, +8, +15, +23, and +30).
         
  • stone_8_i00.png Unlimited Running:
    • Increases the upper limit of Run Speed. Requires a Dagger/Dual Daggers and Light Armor.
    • 1st level, at character level 50 - 255;
      • 35,000 SP.
    • 2nd level, at character level 70 - 260;
      • 1,000,000 SP.
    • 3rd level, at character level 82 - 265.
      • 100,000,000 SP.
    • All other classes have a limit of 250, as before (unchanged).
       
Soon
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Archers

skill0131.png Hawkeye

  • skill0343.png Archers' attack skills:
    • The skills from the list below have received an additional bonus to their casting range when enchanted:
      • Second profession skills - +10 to distance for each level of enchanting on any branch;
      • Range of application from 900 (1400) to 1200 (1700):
        • skill0019.png Double Shot;
        • skill0101.png Stun Shot;
        • skill0024.png Burst Shot.
      • Third profession skills - +20 to distance for each level of enchanting on any branch;
      • Range of application from 900 (1400) to 1200 (1700):
        • skill0924.png Seven Arrow;
        • skill0354.png Hamstring Shot;
        • skill0343.png Lethal Shot;
        • skill0771.png Flame Hawk.
           
  • skill0137.png Critical Chance:
    • Available for learning: Level 2 of the skill:
      • Skill level 1: Chance of Physical Critical Attack +20%;
      • Skill level 2: P. Crit. Atk. Chance +30%.
         
  • image.png Self-Treatment:
    • The skill is similar to Healing Potion and replaces its effect;
    • 3 skill levels, learned at levels 40, 55, 64;
    • Restores the character's HP within 30 seconds, the power depends on the skill level;
    • Fixed cooldown: 30 seconds;
    • Level 1: Restores 25 HP every second (total 750 HP);
    • Level 2: Restores 35 HP every second (total 1050 HP);
    • Level 3: Restores 50 HP every second (total 1500 HP).
       
  • s_swift.png Swift Rift:
    • The skill is learned at level 49 of the corresponding class;
    • Jumps backwards a distance of 400, removing any Hold effects;
    • Additional effect:
      • Bow skill casting range: +30%;
      • Bow skill casting time: -20%;
      • Speed -50%;
      • Fixed cooldown: 30 seconds;
      • Duration 3 sec.
    • Can be upgraded to image.png Penalty Reduction when upgraded to: Speed Reduction by -1% per Round (you move faster):
      • +1 = -49%;
      • +2 = -48%;
      • ...
      • +29 = -21%;
      • +30 = -20%.
         
  • skill0354.png Hamstring Shot:
    • Now the skill has 16 levels, it is studied from levels 40 to 77 of the corresponding classes;
    • Depending on the level, the Chance of passing a negative effect, Power (from 406 to 1973) and MP consumption increase;
    • The chance of skill completion has been slightly increased;
    • The duration of the negative effect has been reduced from 60 to 30 seconds;
    • The two basic upgrade branches of this skill have been combined into one: "Power + Chance".
       
  • Now all archer triggers have 4 levels of learning - 40/60/70/79;
  • The effect duration is 30 seconds and has a fixed cooldown of 60 seconds at all levels;
  • Effects are triggered with a certain chance when receiving damage.
  • List of triggers and their effects:
    • skill0534.png Counter Dash:
      • In Light Armor:
        • Speed +10/15/25/40
      • In Heavy and Magic Armor:
        • Speed +8/12/20/30
    • countersnipeshot.png Counter Snipe Shot:
      • Time to use Physical skills and Rhythms:
        • -10%/12%/15%/20%
      • Bow and Crossbow Skill Range:
        • +10%/12%/15%/20%
      • Bow Attack Range:
        • +50/75/100/150
      • Crossbow Attack Range:
        • +35/50/75/100
      • Accuracy:
        • +3/4/5/7
           
  • skill0417.png Pain of Sagittarius:
    • Increased the amount of MP restored:
      • Level 1: 36 - no changes;
      • Level 2: from 39 to 48;
      • Level 3: from 41 to 62;
      • Level 4: from 43 to 75;
      • Level 5: from 46 to 92.
    • image.png MP Recovery: Increases restored MP by +2 for every +1 to enchanting.

 

  • skill0924.png Seven Arrow:
    • Base reload time reduced to 30 sec.;
    • The skill is divided into 2 levels:
      • Level 70: Power 8445. Critical hit possible.
      • Level 79: Power 11440. Critical hit possible.
    • Cast range increased from 900 to 1100;
    • Interrupt range increased from 1000 to 1500;
    • Base cast time increased from 3 to 5 seconds;
    • The base cooldown of the skill has been reduced from 300 seconds to 60 seconds;
    • Upgrade available for Duel (PvP Damage). 
       
  • skill0313.png Snipe:
    • At all skill levels before enchanting:
      • Bow skill casting range +10%;
    • When improving (enchanting) a skill:
      • Skill casting range is increased by another +1% every 3 rounds, up to +10% (total 20% when enchanted to +30).
    • Duration: 20 minutes;
    • The skill no longer blocks the character's movement, but slows the character down by 90%. 
    • The Power and Decrease Penalty upgrade branches have been merged into one single branch:
      • Increases P. Atk. gain from +3 to +61 and reduces movement penalty from -80% to -30% (previously from 100% to 50%; from +1 to +30, respectively).
         
  • skill0131.png Hawk Eye:
    • Learning levels changed to: 40 / 68 / 74 character level;
    • Now also increases all skill damage by 3% / 5% / 7%, depending on skill level;
    • Added the Decrease Penalty upgrade branch, which reduces the Penalty to Physical Defense from -10% to 0%.
    • Removed physical defense penalty;
    • Increased bonus to physical skill strength:
      • Level 1: from 3% to 5%;
      • Level 2: from 5% to 7%;
      • Level 3: from 7% to 10%.
    • Changed skill upgrade branches:
      • image.png Penalty reduction: Removed as unnecessary;
      • image.png Power: New enchanting branch, increases the power of the skill:
        • +1% to the power of physical skills for every +3 to enchanting, i.e. +20% to the power of physical skills at the maximum enchanting level;
        • +1 to accuracy for every +4-5 to enchanting, i.e. +17 to accuracy at the maximum enchanting level.
           
  • skill0334.png Focus Skill Mastery:
    • Added a skill upgrade branch: image.png Power + Cost:
      • Reduces MP consumption and increases the chance of skill activation.
        • enchanting +0:
          • MP consumption - 2;
          • Increases skill0330.png Skill Mastery proc rate by 1000%.
        • enchanting +15:
          • MP consumption - 1.25;
          • Increases skill0330.png Skill Mastery proc rate by 1450%.
             
  • skill0113.png Long Shot:
    • Added enchanting option:
      • image.png Power: Max Attack Range +3-4 for every +1 to enchanting:
        • enchanting +0: Max Attack Range +400.
        • Enchantment +30: Max Attack Range +500.
           
  • skill0415.png Spirit of Sagittarius:
    • Added enchanting option:
      • image.png Power: MP consumption by physical skills -1% for every +3 to enchanting:
        • enchanting +0: MP consumption by physical skills -30%.
        • enchanting +15: MP consumption by physical skills -40%.
           
  • skill0416.png Blessing of Sagittarius:
    • Added enchanting option:
      • image.png Power: Physical skill cooldown -1% every +4 to enchanting:
        • enchanting +0: Physical skill cooldown -20%.
        • enchanting +30: Physical Skill Cooldown -27%.
           
  • skill0099.png Rapid Shot:
    • All enchanting branches have been changed to:
      • image.png Power: Atk. Speed +0.1% for every +1 to enchanting:
        • enchanting +0: Atk. Spd +12%.
        • Enchantment +30: Atk. Spd +15%.
           
  • skill0431.png Archery Passive:
    • The current enchanting branch has been improved:
      • image.png Power: PvE skill damage +1% for every +3 to enchanting, P. Atk +12 for every +1 to enchanting:
        • enchanting +0: PvE skill damage +35%, P. Atk. +200, Max. Attack Range +100.
        • Enchantment +15: PvE skill damage +40%, P. Atk. +400, Max. Attack Range +100
           
  • skill0111.png Ultimate Evasion:.
    • Increased skill casting speed;
    • Now the first level of the skill also increases evasion from Magic skills by +25%;
    • The second level of the skill now also increases evasion from Magic skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); 
    • Final parameters:
      • First level: Evasion +20, Evasion from Physical and Magical skills +25%, Resistance to removing positive effects +80. Duration: 30 sec;
      • Second level: Evasion +35, Evasion from P.M. skills +40%, Resistance to removing positive effects +80. Duration: 30 sec;
        • Improvement branches:
          • Time (Time): increases the duration of the effect by +1 sec. for every +1: from 30 to 60 seconds from +0 to +30;
          • Reuse: Reduces base reload speed by -15 sec for every +1: from 900 to 450 sec from +0 to +30. 
             
  • skill0771.png Flame Hawk:
    • Added the ability to improve (enchant) a skill:
      • Duel:
        • Increases Power in PvP and PvE from 8049 (+0) to 9972 (+15).
      • Reload:
        • Increases the base cooldown of the skill from 75 (+0) to 45 (+15) seconds, -2 seconds per Enchantment Round.
      • Fire Attribute:
        • Increases the skill's built-in Fire Attribute from 20 (+0) to 50 units (+15).
      • Please note!
        • When enchanting skills on any branch, the base chance of critical damage for skills in PvE increases from 15% to 25%, depending on the enchanting level.
    • Skill changed:
      • It is now learned at character level 78 and is bound to the Fire Attribute by default.
         
  • image.png Potential Ability:
    • At level 28: When using a dagger or dual daggers, your Critical Hit chance increases by 20% and your Power increases by 117. Applies to light armor.
       
  • image.png Silent Mind:
    • At level 36: Reduces MP consumption for bow shots by 25%;
    • At level 62: Reduces MP consumption for bow shots by 50%;
    • At level 79: Reduces MP consumption for bow shots by 100%.
       
  • image.png Burst Shot:
    • Burst Shot damage has been increased in PvP and significantly increased in PvE. Its radius and range remain unchanged.
    • Base reload time at all ranks reduced from 6 to 5 seconds.
    • Now the skill can deal a critical hit (x2, STR affects).
      • Please note that critical strike chance is higher in PvE than in PvP:
        • From 7% to 25% in PvE;
        • In PvP the chance is always 15%.
    • Added 4th skill upgrade branch: Water Attack;
    • Added 5th skill upgrade branch: Wind Attack;
    • Added 6th skill tree: Holy Attack.
       
  • image.png Double Shot:
    • Increased skill power for this ability. Range and casting speed remain unchanged;
    • The skill now deals Over-hit; 
    • Cooldown increased from 3 to 5 seconds.
    • Added 6th skill tree: Holy Attack.
       
  • skill0343.png Lethal Shot: 
    • Added 6th skill tree: Holy Attack.
       
  • skill0987.png Multiple Shot:
    • The skill has been split into 2 levels and will be added at the appropriate stage.
    • At level 80:
      • Deals 11110 damage to multiple enemies frontally, adding to P. Atk. Overhead strike possible. Critical hit possible. Can be used with a bow or crossbow.
    • At level 82:
      • Deals 16667 damage to multiple enemies frontally, adding to P. Atk. Overpower is possible. Critical hit is possible. Can be used with a bow or crossbow.
         
  • skill0459.png Symbol of the Sniper:
    • Dome duration: 120 seconds;
    • Basic effects:
      • + 10 to Bow/Crossbow Attack Accuracy;
      • +20% P.Atk. from Bow/Crossbow.
    • + New effects:
      • + 100 to Bow/Crossbow shooting range;
      • +40 to Running Speed (similar to Counter Dash).
         
  • skill0233.png Light Armor Mastery:
    • Improved (second) branch of modification - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade Physical and Magical skills, up to 5% at +30 (at +1, +8, +15, +23, and +30).
      • Stacks with other evasion effects from any Physical/Magic Skills. 

 

  • Triggers:
    • Now all archer triggers have 4 levels of learning - 40/60/70/79;
    • The effect duration is 30 seconds and has a fixed cooldown of 60 seconds at all levels;
    • Effects are triggered with a certain chance when receiving damage.
    • List of triggers and their effects:
      • skill0534.png Counter Dash:
        • In Light Armor:
          • Speed +10/15/25/40
        • In Heavy and Magic Armor:
          • Speed +8/12/20/30
      • countersnipeshot.png Counter Snipe Shot:
        • Time to use Physical skills and Rhythms:
          • -10%/12%/15%/20%
        • Bow and Crossbow Skill Range:
          • +10%/12%/15%/20%
        • Bow Attack Range:
          • +50/75/100/150
        • Crossbow Attack Range:
          • +35/50/75/100
        • Accuracy:
          • +3/4/5/7
             
  • skill0024.png Burst Shot:
    • Decreased PvE Power at all levels, including enchantment. However, Power is still ~30% higher than in PvP;
    • Increased PvP power when enchanted for Duel;
    • The base critical hit chance of skills gradually increases with level and enchantment:
      • From 7% to 25% in PvE;
      • In PvP the chance is always 15%.
         
  • skill0019.png Double Shot:
    • The skill now deals Over-hit; 
    • Cooldown increased from 3 to 5 seconds.
       
  • skill0343.png Archers' attack skills:
    • The skills from the list below have received an additional bonus to their casting range when enchanted:
      • Second profession skills - +10 to distance for each level of enchanting on any branch;
      • Range of application from 900 (1400) to 1200 (1700):
        • skill0019.png Double Shot;
        • skill0101.png Stun Shot;
        • skill0024.png Burst Shot.
      • Third profession skills - +20 to distance for each level of enchanting on any branch;
      • Range of application from 900 (1400) to 1200 (1700):
        • skill0924.png Seven Arrow;
        • skill0354.png Hamstring Shot;
        • skill0343.png Lethal Shot;
        • skill0771.png Flame Hawk.
           

skill0413.png Silver Ranger

  • skill0343.png Archers' attack skills:
    • The skills from the list below have received an additional bonus to their casting range when enchanted:
      • Second profession skills - +10 to distance for each level of enchanting on any branch;
      • Range of application from 900 (1400) to 1200 (1700):
        • skill0019.png Double Shot;
        • skill0101.png Stun Shot;
        • skill0024.png Burst Shot.
      • Third profession skills - +20 to distance for each level of enchanting on any branch;
      • Range of application from 900 (1400) to 1200 (1700):
        • skill0924.png Seven Arrow;
        • skill0354.png Hamstring Shot;
        • skill0343.png Lethal Shot;
        • skill0772.png Arrow Rain.
           
  • Triggers:
    • Now all archer triggers have 4 levels of learning - 40/60/70/79;
    • The effect duration is 30 seconds and has a fixed cooldown of 60 seconds at all levels;
    • Effects are triggered with a certain chance when receiving damage.
    • List of triggers and their effects:
      • skill0534.png Counter Dash:
        • In Light Armor:
          • Speed +10/15/25/40
        • In Heavy and Magic Armor:
          • Speed +8/12/20/30
      • skill0533.png Counter Rapid Shot:
        • Physical Skill and Rhythm Cooldowns:
          • -5%/7%/10%/15%
        • Bow Attack Speed:
          • +10%/15%/20%/25%
        • Crossbow Attack Speed:
          • +7%/10%/15%/20%
        • Evasion:
          • +2/3/4/5
             
  • skill0413.png Rapid Fire:
    • Duration: 20 minutes;
    • Now the penalty to firing range is reduced depending on the skill level: 
      • From -50% at level 1 to -30% at level 8. Previously, it was 50% at any level.
    • The Power and Decrease Penalty upgrade branches have been merged into one single branch:
      • Increases P. Atk. gain from +6 to +27 and reduces range penalty from -30% to 0% (up to no penalty at all; from +1 to +30, respectively).
    • At all skill levels:
      • Physical skill cooldown -5%;
      • When improving (enchanting) a skill:
        • Physical skill recharge is reduced by another -1% every 4~5 rounds, up to +7% (total 12% when enchanted to +30);
          • +1..4 = -6%;
          • +5..9 = -7%;
          • +10..14 = -8%;
          • +15..19 = -9%;
          • +20..24 = -10%;
          • +25..29 = -11%;
          • +30 = -12%.
             
  • skill0354.png Hamstring Shot:
    • Now the skill has 16 levels, it is studied from levels 40 to 77 of the corresponding classes;
    • Depending on the level, the Chance of passing a negative effect, Power (from 406 to 1973) and MP consumption increase;
    • The chance of skill completion has been slightly increased;
    • The duration of the negative effect has been reduced from 60 to 30 seconds;
    • The two basic upgrade branches of this skill have been combined into one: "Power + Chance".
       
  • skill0102.png Entangle:
    • This skill is no longer available for learning by the Silver Ranger class.
       
  • s_swift.png Swift Rift:
    • The skill is learned at level 49 of the corresponding class;
    • Jumps backwards a distance of 400, removing any Hold effects;
    • Additional effect:
      • Bow skill casting range: +30%;
      • Bow skill casting time: -20%;
      • Speed -50%;
      • Fixed cooldown: 30 seconds;
      • Duration 3 sec.
    • Can be upgraded to image.png Penalty Reduction when upgraded to: Speed Reduction by -1% per Round (you move faster):
      • +1 = -49%;
      • +2 = -48%;
      • ...
      • +29 = -21%;
      • +30 = -20%.
         
  • skill0137.png Critical Chance:
    • Available for learning: Level 2 of the skill:
      • Skill level 1: Chance of Physical Critical Attack +20%;
      • Skill level 2: P. Crit. Atk. Chance +30%.
         
  • skill0924.png Seven Arrow:
    • Base reload time reduced to 30 sec.;
    • The skill is divided into 2 levels:
      • Level 70: Power 8445. Critical hit possible.
      • Level 79: Power 11440. Critical hit possible.
    • Cast range increased from 900 to 1100;
    • Interrupt range increased from 1000 to 1500;
    • Base cast time increased from 3 to 5 seconds;
    • The base cooldown of the skill has been reduced from 300 seconds to 60 seconds;
    • Upgrade available for Duel (PvP Damage). 
       
  • skill0417.png Pain of Sagittarius:
    • Increased the amount of MP restored:
      • Level 1: 36 - no changes;
      • Level 2: from 39 to 48;
      • Level 3: from 41 to 62;
      • Level 4: from 43 to 75;
      • Level 5: from 46 to 92.
    • image.png MP Recovery: Increases restored MP by +2 for every +1 to enchanting.
       
  • skill0334.png Focus Skill Mastery:
    • Added a skill upgrade branch: image.png Power + Cost:
      • Reduces MP consumption and increases the chance of skill activation.
        • enchanting +0:
          • MP consumption - 2;
          • Increases skill0330.png Skill Mastery proc rate by 1000%.
        • enchanting +15:
          • MP consumption - 1.25;
          • Increases skill0330.png Skill Mastery proc rate by 1450%.
             
  • skill0113.png Long Shot:
    • Added enchanting option:
      • image.png Power: Max Attack Range +3-4 for every +1 to enchanting:
        • enchanting +0: Max Attack Range +400.
        • Enchantment +30: Max Attack Range +500.
           
  • skill0415.png Spirit of Sagittarius:
    • Added enchanting option:
      • image.png Power: MP consumption by physical skills -1% for every +3 to enchanting:
        • enchanting +0: MP consumption by physical skills -30%.
        • enchanting +15: MP consumption by physical skills -40%.
           
  • skill0416.png Blessing of Sagittarius:
    • Added enchanting option:
      • image.png Power: Physical skill cooldown -1% every +4 to enchanting:
        • enchanting +0: Physical skill cooldown -20%.
        • enchanting +30: Physical Skill Cooldown -27%.
           
  • skill0099.png Rapid Shot:
    • All enchanting branches have been changed to:
      • image.png Power: Atk. Speed +0.1% for every +1 to enchanting:
        • enchanting +0: Atk. Spd +12%.
        • Enchantment +30: Atk. Spd +15%.
           
  • skill0431.png Archery Passive:
    • The current enchanting branch has been improved:
      • image.png Power: PvE skill damage +1% for every +3 to enchanting, P. Atk +12 for every +1 to enchanting:
        • enchanting +0: PvE skill damage +35%, P. Atk. +200, Max. Attack Range +100.
        • Enchantment +15: PvE skill damage +40%, P. Atk. +400, Max. Attack Range +100
           
  • skill0111.png Ultimate Evasion:.
    • Increased skill casting speed;
    • Now the first level of the skill also increases evasion from Magic skills by +25%;
    • The second level of the skill now also increases evasion from Magic skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); 
    • Final parameters:
      • First level: Evasion +20, Evasion from Physical and Magical skills +25%, Resistance to removing positive effects +80. Duration: 30 sec;
      • Second level: Evasion +35, Evasion from P.M. skills +40%, Resistance to removing positive effects +80. Duration: 30 sec;
        • Improvement branches:
          • Time (Time): increases the duration of the effect by +1 sec. for every +1: from 30 to 60 seconds from +0 to +30;
          • Reuse: Reduces base reload speed by -15 sec for every +1: from 900 to 450 sec from +0 to +30. 
             
  • The base cast time of the skill has been reduced by 40%, from 4 to 2.5 seconds :
    • skill0077.png Attack Aura;
    • skill0091.png Defense Aura;
    • skill0230.png Sprint;
    • skill0123.png Spirit Barrier.
       
  • skill0772.png Arrow Rain:
    • Added the ability to improve (enchant) a skill:
      • Duel:
        • Increases Power in PvP and PvE from 7043 (+0) to 9261 (+15).
      • Reload:
        • Increases the base cooldown of the skill from 75 (+0) to 45 (+15) seconds, -2 seconds per Enchantment Round.
      • Water Attribute:
        • Increases the skill's built-in Water Attribute from 20 (+0) to 50 units (+15).
      • Please note!
        • When enchanting skills on any branch, the base chance of critical damage for skills in PvE increases from 15% to 25%, depending on the enchanting level.
    • Skill changed:
      • It is now learned at character level 78 and is bound to the Water Attribute by default.
         
  • image.png Potential Ability:
    • At level 28: When using a dagger or dual daggers, your Critical Hit chance increases by 20% and your Power increases by 117. Applies to light armor.
       
  • image.png Silent Mind:
    • At level 36: Reduces MP consumption for bow shots by 25%;
    • At level 62: Reduces MP consumption for bow shots by 50%;
    • At level 79: Reduces MP consumption for bow shots by 100%.

       
  • image.png Burst Shot:
    • Burst Shot damage has been increased in PvP and significantly increased in PvE. Its radius and range remain unchanged.
    • Base reload time at all ranks reduced from 6 to 5 seconds.
    • Now the skill can deal a critical hit (x2, STR affects).
      • Please note that critical strike chance is higher in PvE than in PvP:
        • From 7% to 25% in PvE;
        • In PvP the chance is always 15%.
    • Added 4th skill upgrade branch: Water Attack;
    • Added 5th skill upgrade branch: Wind Attack;
    • Added 6th skill tree: Holy Attack.
       
  • image.png Double Shot:
    • Increased skill power for this ability. Range and casting speed remain unchanged;
    • The skill now deals Over-hit; 
    • Cooldown increased from 3 to 5 seconds.
    • Added 6th skill tree: Holy Attack.
       
  • skill0343.png Lethal Shot:
    • Added 6th skill tree: Holy Attack.
       
  • skill0987.png Multiple Shot:
    • The skill has been split into 2 levels and will be added at the appropriate stage.
    • At level 80:
      • Deals 11110 damage to multiple enemies frontally, adding to P. Atk. Overhead strike possible. Critical hit possible. Can be used with a bow or crossbow.
    • At level 82:
      • Deals 16667 damage to multiple enemies frontally, adding to P. Atk. Overpower is possible. Critical hit is possible. Can be used with a bow or crossbow.
         
  • skill0459.png Symbol of the Sniper:
    • Dome duration: 120 seconds;
    • Basic effects:
      • + 10 to Bow/Crossbow Attack Accuracy;
      • +20% P.Atk. from Bow/Crossbow.
    • + New effects:
      • + 100 to Bow/Crossbow shooting range;
      • +40 to Running Speed (similar to Counter Dash).
         
  • skill0233.png Light Armor Mastery:
    • Improved (second) branch of modification - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade Physical and Magical skills, up to 5% at +30 (at +1, +8, +15, +23, and +30). 
         
  • skill0058.png Elemental Heal:
    • This skill restores HP to party members (including the caster). Similar to skill1402.png Major Group Heal.
       
  • skill0061.png Cure Bleeding:
    • Now heals the character from Bleeding of any level.
       
  • skill0021.png Poison Recovery:
    • Now heals the character from Poison of any level. 
       
  • Triggers:
    • Now all archer triggers have 4 levels of learning - 40/60/70/79;
    • The effect duration is 30 seconds and has a fixed cooldown of 60 seconds at all levels;
    • Effects are triggered with a certain chance when receiving damage.
    • List of triggers and their effects:
      • skill0534.png Counter Dash:
        • In Light Armor:
          • Speed +10/15/25/40
        • In Heavy and Magic Armor:
          • Speed +8/12/20/30
      • skill0533.png Counter Rapid Shot:
        • Physical Skill and Rhythm Cooldowns:
          • -5%/7%/10%/15%
        • Bow Attack Speed:
          • +10%/15%/20%/25%
        • Crossbow Attack Speed:
          • +7%/10%/15%/20%
        • Evasion:
          • +2/3/4/5
             
  • skill0024.png Burst Shot:
    • Decreased PvE Power at all levels, including enchantment. However, Power is still ~30% higher than in PvP;
    • Increased PvP power when enchanted for Duel;
    • The base critical hit chance of skills gradually increases with level and enchantment:
      • From 7% to 25% in PvE;
      • In PvP the chance is always 15%.
         
  • skill0019.png Double Shot:
    • The skill now deals Over-hit; 
    • Cooldown increased from 3 to 5 seconds.
       
  • skill0343.png Archers' attack skills:
    • The skills from the list below have received an additional bonus to their casting range when enchanted:
      • Second profession skills - +10 to distance for each level of enchanting on any branch;
      • Range of application from 900 (1400) to 1200 (1700):
        • skill0019.png Double Shot;
        • skill0101.png Stun Shot;
        • skill0024.png Burst Shot.
      • Third profession skills - +20 to distance for each level of enchanting on any branch;
      • Range of application from 900 (1400) to 1200 (1700):
        • skill0924.png Seven Arrow;
        • skill0354.png Hamstring Shot;
        • skill0343.png Lethal Shot;
        • skill0772.png Arrow Rain.
           

skill0414.png Phantom Ranger

  • skill0343.png Archers' attack skills:
    • The skills from the list below have received an additional bonus to their casting range when enchanted:
      • Second profession skills - +10 to distance for each level of enchanting on any branch;
      • Range of application from 900 (1400) to 1200 (1700):
        • skill0019.png Double Shot;
        • skill0101.png Stun Shot;
        • skill0024.png Burst Shot.
      • Third profession skills - +20 to distance for each level of enchanting on any branch;
      • Range of application from 900 (1400) to 1200 (1700):
        • skill0924.png Seven Arrow;
        • skill0354.png Hamstring Shot;
        • skill0343.png Lethal Shot;
        • skill0773.png Ghost Piercing.
           
  • Triggers:
    • Now all archer triggers have 4 levels of learning - 40/60/70/79;
    • The effect duration is 30 seconds and has a fixed cooldown of 60 seconds at all levels;
    • Effects are triggered with a certain chance when receiving damage.
    • List of triggers and their effects:
      • skill0534.png Counter Dash:
        • In Light Armor:
          • Speed +10/15/25/40
        • In Heavy and Magic Armor:
          • Speed +8/12/20/30
      • image.png Counter Power Shot:
        • P. Atk. with Bow:
          • +5%/7%/10%/15%
        • P. Atk. with Crossbow:
          • +3%/+5%/+7%/10%
        • Physical Skill Power in PvP:
          • +7%/10%/15%/20%
        • Physical Skill Power in PvE:
          • +7%/10%/15%/20%
             
  • skill0354.png Hamstring Shot:
    • Now the skill has 16 levels, it is studied from levels 40 to 77 of the corresponding classes;
    • Depending on the level, the Chance of passing a negative effect, Power (from 406 to 1973) and MP consumption increase;
    • The chance of skill completion has been slightly increased;
    • The duration of the negative effect has been reduced from 60 to 30 seconds;
    • The two basic upgrade branches of this skill have been combined into one: "Power + Chance".
       
  • image.png Self-Treatment:
    • The skill is similar to Healing Potion and replaces its effect;
    • 3 skill levels, learned at levels 40, 55, 64;
    • Restores the character's HP within 30 seconds, the power depends on the skill level;
    • Fixed cooldown: 30 seconds;
    • Level 1: Restores 25 HP every second (total 750 HP);
    • Level 2: Restores 35 HP every second (total 1050 HP);
    • Level 3: Restores 50 HP every second (total 1500 HP).
       
  • s_swift.png Swift Rift:
    • The skill is learned at level 49 of the corresponding class;
    • Jumps backwards a distance of 400, removing any Hold effects;
    • Additional effect:
      • Bow skill casting range: +30%;
      • Bow skill casting time: -20%;
      • Speed -50%;
      • Fixed cooldown: 30 seconds;
      • Duration 3 sec.
    • Can be upgraded to image.png Penalty Reduction when upgraded to: Speed Reduction by -1% per Round (you move faster):
      • +1 = -49%;
      • +2 = -48%;
      • ...
      • +29 = -21%;
      • +30 = -20%.
         
  • skill6151_1.png Shillien's Fury: 
    • Increases Physical Atk. Speed, replaced by Haste and similar items: 
      • Level 1:
        • Speed P. P. Atk. +15%;
        • Level of learning: 32;
        • Available to the Palus Knight and Assasin professions.
      • Level 2:
        • Speed P. Atk. +33%;
        • Level of learning: 52.
           
  • s_children_of_shilen2.png Shillien's Arcane:
    • Increases M. Atk., replaces Empower and similar items:
      • Increases M. Atk. by 55;
      • Level of learning: 36.
         
  • skill0417.png Pain of Sagittarius:
    • Increased the amount of MP restored:
      • Level 1: 36 - no changes;
      • Level 2: from 39 to 48;
      • Level 3: from 41 to 62;
      • Level 4: from 43 to 75;
      • Level 5: from 46 to 92.
    • image.png MP Recovery: Increases restored MP by +2 for every +1 to enchanting.
       
  • skill0924.png Seven Arrow:
    • Base reload time reduced to 30 sec.;
    • The skill is divided into 2 levels:
      • Level 70: Power 8445. Critical hit possible.
      • Level 79: Power 11440. Critical hit possible.
    • Cast range increased from 900 to 1100;
    • Interrupt range increased from 1000 to 1500;
    • Base cast time increased from 3 to 5 seconds;
    • The base cooldown of the skill has been reduced from 300 seconds to 60 seconds;
    • Upgrade available for Duel (PvP Damage). 
       
  • skill0334.png Focus Skill Mastery:
    • Added a skill upgrade branch: image.png Power + Cost:
      • Reduces MP consumption and increases the chance of skill activation.
        • enchanting +0:
          • MP consumption - 2;
          • Increases skill0330.png Skill Mastery proc rate by 1000%.
        • enchanting +15:
          • MP consumption - 1.25;
          • Increases skill0330.png Skill Mastery proc rate by 1450%.
             
  • skill0113.png Long Shot:
    • Added enchanting option:
      • image.png Power: Max Attack Range +3-4 for every +1 to enchanting:
        • enchanting +0: Max Attack Range +400.
        • Enchantment +30: Max Attack Range +500.
           
  • skill0415.png Spirit of Sagittarius:
    • Added enchanting option:
      • image.png Power: MP consumption by physical skills -1% for every +3 to enchanting:
        • enchanting +0: MP consumption by physical skills -30%.
        • enchanting +15: MP consumption by physical skills -40%.
           
  • skill0416.png Blessing of Sagittarius:
    • Added enchanting option:
      • image.png Power: Physical skill cooldown -1% every +4 to enchanting:
        • enchanting +0: Physical skill cooldown -20%.
        • enchanting +30: Physical Skill Cooldown -27%.
           
  • skill0099.png Rapid Shot:
    • All enchanting branches have been changed to:
      • image.png Power: Atk. Speed +0.1% for every +1 to enchanting:
        • enchanting +0: Atk. Spd +12%.
        • Enchantment +30: Atk. Spd +15%.
           
  • skill0431.png Archery Passive:
    • The current enchanting branch has been improved:
      • image.png Power: PvE skill damage +1% for every +3 to enchanting, P. Atk +12 for every +1 to enchanting:
        • enchanting +0: PvE skill damage +35%, P. Atk. +200, Max. Attack Range +100.
        • Enchantment +15: PvE skill damage +40%, P. Atk. +400, Max. Attack Range +100
           
  • skill0111.png Ultimate Evasion:
    • Increased skill casting speed;
    • Now the first level of the skill also increases evasion from Magic skills by +25%;
    • The second level of the skill now also increases evasion from Magic skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); 
    • Final parameters:
      • First level: Evasion +20, Evasion from Physical and Magical skills +25%, Resistance to removing positive effects +80. Duration: 30 sec;
      • Second level: Evasion +35, Evasion from P.M. skills +40%, Resistance to removing positive effects +80. Duration: 30 sec;
        • Improvement branches:
          • Time (Time): increases the duration of the effect by +1 sec. for every +1: from 30 to 60 seconds from +0 to +30;
          • Reuse: Reduces base reload speed by -15 sec for every +1: from 900 to 450 sec from +0 to +30. 
             
  • skill0773.png Ghost Piercing:
    • Added the ability to improve (enchant) a skill:
      • Duel:
        • Increases Power in PvP and PvE from 8452 (+0) to 10471 (+15).
      • Reload:
        • Increases the base cooldown of the skill from 75 (+0) to 45 (+15) seconds, -2 seconds per Enchantment Round.
      • Wind Attribute:
        • Increases the skill's built-in Wind Attribute from 20 (+0) to 50 units (+15).
      • Please note!
        • When enchanting skills on any branch, the base chance of critical damage for skills in PvE increases from 15% to 25%, depending on the enchanting level.
    • Skill changed:
      • It is now learned at character level 78 and is bound to the Wind Attribute by default.
         
  • skill0414.png Dead Eye:
    • Duration: 20 minutes;
    • The Power and Decrease Penalty upgrade branches have been merged into one single branch:
      • Increases P. Atk. gain from +12 to +56 and reduces the rate of fire penalty from -10% to 0% (up to no penalty at all; from +1 to +30, respectively).
         
  • image.png Potential Ability:
    • At level 28: When using a dagger or dual daggers, your Critical Hit chance increases by 20% and your Power increases by 117. Applies to light armor.
       
  • image.png Silent Mind:
    • At level 36: Reduces MP consumption for bow shots by 25%;
    • At level 62: Reduces MP consumption for bow shots by 50%;
    • At level 79: Reduces MP consumption for bow shots by 100%.
       
  • image.png Burst Shot:
    • Burst Shot damage has been increased in PvP and significantly increased in PvE. Its radius and range remain unchanged.
    • Base reload time at all ranks reduced from 6 to 5 seconds.
    • Now the skill can deal a critical hit (x2, STR affects).
      • Please note that critical strike chance is higher in PvE than in PvP:
        • From 7% to 25% in PvE;
        • In PvP the chance is always 15%.
    • Added 4th skill upgrade branch: Water Attack;
    • Added 5th skill upgrade branch: Wind Attack;
    • Added 6th skill tree: Holy Attack.
       
  • image.png Double Shot:
    • Increased skill power for this ability. Range and casting speed remain unchanged;
    • The skill now deals Over-hit; 
    • Cooldown increased from 3 to 5 seconds.
    • Added 6th skill tree: Holy Attack.
       
  • skill0343.png Lethal Shot:
    • Added 6th skill tree: Holy Attack.
       
  • skill0987.png Multiple Shot:
    • The skill has been split into 2 levels and will be added at the appropriate stage.
    • At level 80:
      • Deals 11110 damage to multiple enemies frontally, adding to P. Atk. Overhead strike possible. Critical hit possible. Can be used with a bow or crossbow.
    • At level 82:
      • Deals 16667 damage to multiple enemies frontally, adding to P. Atk. Overpower is possible. Critical hit is possible. Can be used with a bow or crossbow.
         
  • skill0459.png Symbol of the Sniper:
    • Dome duration: 120 seconds;
    • Basic effects:
      • + 10 to Bow/Crossbow Attack Accuracy;
      • +20% P.Atk. from Bow/Crossbow.
    • + New effects:
      • + 100 to Bow/Crossbow shooting range;
      • +40 to Running Speed (similar to Counter Dash).
         
  • skill0233.png Light Armor Mastery:
    • Improved (second) branch of modification - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade Physical and Magical skills, up to 5% at +30 (at +1, +8, +15, +23, and +30). 
         
  • skill0223.png Sting:
    • Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled.
    • Now, when modifying a skill to Power, the power of periodic damage is significantly increased.
       
  • skill0129.png Poison:
    • The poison effect from this skill now also reduces Speed by 10% and HP restoration magic power by 15%.
    • The base cast time, which is dependent on Magic Speed, has been slightly reduced.
    • The base reload time has been slightly increased (to 5 sec).
    • The skill can now be enchanted to Power. The Poison's potency increases. Upgrades by 2 per round: "-63 (+0)" => -123 (+30).

 

  • Triggers:
    • Now all archer triggers have 4 levels of learning - 40/60/70/79;
    • The effect duration is 30 seconds and has a fixed cooldown of 60 seconds at all levels;
    • Effects are triggered with a certain chance when receiving damage.
    • List of triggers and their effects:
      • skill0534.png Counter Dash:
        • In Light Armor:
          • Speed +10/15/25/40
        • In Heavy and Magic Armor:
          • Speed +8/12/20/30
      • image.png Counter Power Shot:
        • P. Atk. with Bow:
          • +5%/7%/10%/15%
        • P. Atk. with Crossbow:
          • +3%/+5%/+7%/10%
        • Physical Skill Power in PvP:
          • +7%/10%/15%/20%
        • Physical Skill Power in PvE:
          • +7%/10%/15%/20%
             
  • skill0024.png Burst Shot:
    • Decreased PvE Power at all levels, including enchantment. However, Power is still ~30% higher than in PvP;
    • Increased PvP power when enchanted for Duel;
    • The base critical hit chance of skills gradually increases with level and enchantment:
      • From 7% to 25% in PvE;
      • In PvP the chance is always 15%.
         
  • skill0019.png Double Shot:
    • The skill now deals Over-hit; 
    • Cooldown increased from 3 to 5 seconds.
       
  • skill0343.png Archers' attack skills:
    • The skills from the list below have received an additional bonus to their casting range when enchanted:
      • Second profession skills - +10 to distance for each level of enchanting on any branch;
      • Range of application from 900 (1400) to 1200 (1700):
        • skill0019.png Double Shot;
        • skill0101.png Stun Shot;
        • skill0024.png Burst Shot.
      • Third profession skills - +20 to distance for each level of enchanting on any branch;
      • Range of application from 900 (1400) to 1200 (1700):
        • skill0924.png Seven Arrow;
        • skill0354.png Hamstring Shot;
        • skill0343.png Lethal Shot;
        • skill0771.png Flame Hawk;
        • skill0772.png Arrow Rain;
        • skill0773.png Ghost Piercing.
           

skill0445.png Arbalester

  • skill0482.png Furious Soul:
    • Additionally increases the damage of Physical and Magical skills in PvE by 10% and 15%, depending on the skill level;
    • The first level of the skill is available to all Kamael classes at level 24;
    • The second level of the skill is available to the Berserker and Soul Breaker classes at level 55.
       
  • skill0466.png Magic Immunity:
    • Skill enchanting has been updated.
      • Increases M. Def. by +1~2 units;
      • Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
         
  • skill0490.png Fast Shot:
    • Added a enchanting branch image.png Power:
      • Increases the bonus to Physical Atk. Speed by 0.1% for each round of enchanting.
         
  • skill1510.png Soul Cleanse:
    • Now the skill can only be used on yourself or a group member (it still only applies to Kamaels).
       
  • skill0469.png Rapid Attack:
    • Level 2 skill added to learning for the Arbalester  profession (character level 40);
      • Increases P. Atk. Speed by 33%;
      • Cost: 35 MR.
         
  • skill5446_1.png Soul Expansion:
    • Duration increased to 10 hours.
       
  • skill1514.png Soul Barrier:
    • Duration increased from 10 to 15 seconds;
    • When upgrading the skill to "Time":
      • The enhancement bonus has been reduced; at the maximum enhancement level, the effect duration remains 40 seconds.
    • Parameters adjusted:
      • Bow Resistance +15%;
      • Crossbow Resistance +15%;
      • Mage Def. +50%;
      • Chance to Block Magic +10 units (which is +10%).
         
  • skill0521.png Sharpshooting:
    • The skill no longer blocks the character's movement, but slows the character down by 90%. 
    • The Time upgrade tree has been removed. A Decrease Penalty effect has been added to the Power upgrade tree, similar to skill0313.png Snipe:
      • Increases P. Atk. gain from +12 to +54 and reduces movement penalty from -80% to -30% (from +1 to +30, respectively).
         
  • Skill0790 0.jpg Wild Shot:
    • Added the ability to improve (enchant) a skill:
      • Duel:
        • Increases Power in PvP and PvE from 7475 (+0) to 9972 (+15).
      • Reload:
        • Increases the base cooldown of the skill from 75 (+0) to 45 (+15) seconds, -2 seconds per Enchantment Round.
      • Dark Attribute: 
        • Increases the Darkness Attribute built into the skill from 20 (+0) to 50 units (+15).
      • Please note!
        • When enchanting skills on any branch, the base chance of critical damage for skills in PvE increases from 15% to 25%, depending on the enchanting level.
    • Skill changed:
      • It is now learned at character level 78 and is bound to the Dark Attribute by default.
    • skill0790.png Wild Shot:
      • When upgrading a skill to any branch, a bonus to the casting range of +20 is added for each level of upgrading:
        • From 900 (1400) to 1200 (1700).

           
  • skill1470.png Prahnah:
    • Only works while the character who cast the skill is in the Party;
    • No longer replaces the skill0420.png Zealot skill (and vice versa);
    • The skill now gets a 30 second cooldown if you join a group;
    • Reduced skill cooldown to 180 seconds (fixed cooldown);
    • Added a post-effect that prevents the effect from being applied to players again for 180 seconds;
    • All enchanting branches have been removed except image.png Time;
    • Skill parameters have been changed:
      • At level 60: Magic Defense of all party members +50% and 250. Duration: 15 sec.;
      • At level 72: Magic Defense of all party members +50% and 500. Duration: 20 sec.;
      • At level 78: All party members' M. Def. +50% and 1500. Duration: 30 sec.
         
  • Skill0508 0.jpg Rising Shot:
    • The skill has been updated similarly to Skill0024 0.jpg Burst Shot. PvE damage has been significantly increased;
    • Base reload time at all levels reduced from 6 to 5 seconds;
    • The skill can now deal a critical hit:
      • Critical hit chance in PvE is higher than in PvP.
    • Added 6th skill tree: Dark Attack.
    • Increased PvP power when enchanted for Duel;
    • The base critical hit chance of skills gradually increases with level and enchantment:
      • From 7% to 25% in PvE;
      • In PvP the chance is always 15%.
    • When upgrading a skill to any branch, a bonus to casting range is added - +10 for each upgrade level:
      • From 500 (1000) to 800 (1300).
         
  • skill0507.png Twin Shot:
    • Added 6th skill upgrade branch: Dark Attack;
    • The skill now deals Over-hit; 
    • Cooldown increased from 3 to 5 seconds;
    • When upgrading a skill to any branch, a bonus to casting range is added - +10 for each upgrade level:
      • From 900 (1400) to 1200 (1700).
    • Fixed a bug with calculating the skill's critical damage chance.
       
  • skill0101.png Soul Shock:
    • When upgrading a skill to any branch, a bonus to casting range is added - +5 for each upgrade level:
      • From 200 (600) to 350 (750).
         
  • skill0509.png Bleeding Shot:
    • When upgrading a skill to any branch, a bonus to casting range is added - +10 for each upgrade level:
      • From 900 (1400) to 1200 (1700).
    • Skill power at all levels increased by ~65%;
    • Added a x2 Critical Atk Chance with STR dependence, similar to Twin Shot;
    • The chance to complete Bleeding has been significantly increased;
    • Bleeding power has been slightly increased;
    • The power of Bleeding now also increases as the skill is improved (enchanted);
    • When enchanted for Power, bleeding damage increases to a greater extent than when enchanted for Chance;
    • The "Cost" enchanting branch has been removed.
       
  • Skill0522 0.jpg Real Target:
    • The bonus increase when enchanting a skill has been changed:
      • 0-18% P.Def (by +30 = 18%).
         
  • Skill0510 0.jpg Deadly Roulette:
    • The skill now requires no more than 25% HP to use (instead of 10%).
       
  • skill0987.png Multiple Shot:
    • The skill has been split into 2 levels and will be added at the appropriate stage.
    • At level 80:
      • Deals 11110 damage to multiple enemies frontally, adding to P. Atk. Overhead strike possible. Critical hit possible. Can be used with a bow or crossbow.
    • At level 82:
      • Deals 16667 damage to multiple enemies frontally, adding to P. Atk. Overpower is possible. Critical hit is possible. Can be used with a bow or crossbow.
         
  • skill0939.png Soul Rage:
    • Now has several levels and is studied from level 60:
      • The first levels of the skill have had their stats reduced to match the low level of learning.
         
  • skill0538.png Final Form:
    • Now has several levels and is studied from level 70;
    • The transform parameters have been reduced to accommodate the low level of learning.
       
  • skill0465.png Light Armor Mastery:
    • Improved (second) branch of modification - Evasion:
      • Now, in addition to increasing evasion, it also gives +1% to the chance to evade Physical and Magical skills, up to 5% at +30 (at +1, +8, +15, +23, and +30).
      • Stacks with other evasion effects from any Physical/Magic Skills. 
         
  • skill0467.png Soul Mastery:
    • Now allows you to have up to 45 skill0502.png souls at all character levels;
    • etc_fruit_juice_glass_bottle_i11.png Full Bottle of Souls can be used automatically (similar to CPU, HP, Elixirs).

 

  • Soul Barrier Soul Barrier:
    • Parameters adjusted:
      • Bow Resistance +15%;
      • Crossbow Resistance +15%;
      • Mage Def. +50%;
      • Chance to Block Magic +10 units (which is +10%).
         
  • Prahnah Prahnah:
    • Reduced skill cooldown to 180 seconds (fixed cooldown);
    • Added a post-effect that prevents the effect from being applied to players again for 180 seconds;
    • All enchanting branches have been removed except image.png Time;
    • Skill parameters have been changed:
      • At level 60: Magic Defense of all party members +50% and 250. Duration: 15 sec.;
      • At level 72: Magic Defense of all party members +50% and 500. Duration: 20 sec.;
      • At level 78: All party members' M. Def. +50% and 1500. Duration: 30 sec.
         
  • skill0482.png Furious Soul:
    • Additionally increases the damage of Physical and Magical skills in PvE by 10% and 15%, depending on the skill level;
    • The first level of the skill is available to all Kamael classes at level 24;
    • The second level of the skill is available to the Berserker and Soul Breaker classes at level 55.
       
  • skill0508.png Rising Shot:
    • Decreased PvE Power at all levels, including enchantment. However, Power is still ~30% higher than in PvP;
    • Increased PvP power when enchanted for Duel;
    • The base critical hit chance of skills gradually increases with level and enchantment:
      • From 7% to 25% in PvE;
      • In PvP the chance is always 15%.
    • When upgrading a skill to any branch, a bonus to casting range is added - +10 for each upgrade level:
      • From 500 (1000) to 800 (1300).
         
  • skill0507.png Twin Shot:
    • The skill now deals Over-hit; 
    • Cooldown increased from 3 to 5 seconds;
    • When upgrading a skill to any branch, a bonus to casting range is added - +10 for each upgrade level:
      • From 900 (1400) to 1200 (1700).
    • Fixed a bug with calculating the skill's critical damage chance.
       
  • skill0101.png Soul Shock:
    • When upgrading a skill to any branch, a bonus to casting range is added - +5 for each upgrade level:
      • From 200 (600) to 350 (750).
         
  • skill0509.png Bleeding Shot:
    • When upgrading a skill to any branch, a bonus to casting range is added - +10 for each upgrade level:
      • From 900 (1400) to 1200 (1700).
         
  • skill0790.png Wild Shot:
    • When upgrading a skill to any branch, a bonus to the casting range of +20 is added for each level of upgrading:
      • From 900 (1400) to 1200 (1700).
         

 

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Bards

skill0988.png Sword Singer

  • body_32.png All characters except Bards (BD/SWS) can now cancel any rhythms with Alt + Click.
     
  • image.png Bard's Decoy:
    • Learned at level 46:
      • The Bard creates a Decoy that attracts Monsters;
      • The bait lasts for 15 seconds, applying Aggression to nearby Monsters every 3 seconds; 
      • Fixed cooldown: 15 minutes.
         
  • skill0988.png Battle Whisper:
    • The skill is divided into 9 levels, provides the same parameters, but the effect has been slightly weakened.
      • Was:
        • 1st level: P. Atk. +3%, P. Crit. Atk. Power +2%, Atk. Spd +2%;
        • Level 9: P. Atk. +15%, P. Crit. Atk. Power +10%, Atk. Spd +10%.
      • It became:
        • 1st level: P. Atk. +2%, P. Crit. Atk. Power +2%, Atk. Spd +2%;
        • Level 9: P. Atk. +10%, P. Crit. Atk. Power +7%, Atk. Spd +7%.
    • Now the skill can be improved by Power (the last level is learned at level 76, so we consider this a 3-professional skill). 
      • Smooth increase:
        • P. Atk. by 0.3-0.4% per round, P. Crit. Atk. Power and Atk. Spd +0.2%;
      • Thus, a skill enchanted to +15:
        • P. Atk. +15%, P. Crit. Atk. Power +10%, Atk. Spd. +10%.
        • Increases the user's P. Atk. by 3%, Critical Damage by 2%, and Atk. Spd. by 2%.
           
  • skill0147.png M. Def.:
    • Skill enchanting has been slightly updated.
      • Increases M. Def. by +1~2 units;
      • Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
         
  • image.png Knock:
    • Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities:
    • Has a static recharge of 10 seconds;
    • Slow chance - 100%.
       
  • The base cast time of the skill has been reduced by 40%, from 4 to 2.5 seconds:
    • skill0077.png Attack Aura;
    • skill0091.png Defense Aura;
    • skill0230.png Sprint;
    • skill0123.png Spirit Barrier.
       
  • image.png Enjoy the Silence:
    • A self-cast ability that removes all rhythms from the character:
      • Level of study: 56;
      • Cooldown: 15 minutes, fixed.
        (A very handy skill, allowing you to quickly recalibrate the group's rhythms at a critical moment in battle, while spending significantly less mana.)
         
  • skill11540.png Reorganization:
    • Group control skill that has 2 levels: 
      • At level 49: Transforms the character and party members within a 1000 radius into funny pigs for 15 seconds. Increases movement speed by 20 and reduces P./M. Atk. by 90%. 
      • At level 70: Transforms the character and party members within a 1000 radius into cute pigs for 15 seconds. Increases movement speed by 33 and reduces P./M. Atk. by 90%.
    • Fixed reload time: 5 minutes.
    • 6 new skill trees are available for this skill:
      • Frog - turns your party members into frogs;
      • Owl - Turns your party members into wedge owls;
      • Rooster - turns your party members into a pride of roosters;
      • Wolf - Turns your party members into a pack of wolves;
      • Clown - Turns your party members into a troupe of clowns;
      • Wasp - Turns your party members into a swarm of wasps;
         
  • skill11543.png Party Rescue:
    • Group Control Ability:
    • At level 60: The character pulls party members within a 1000 radius towards himself;
    • Fixed reload time: 5 minutes.
    • At character level 76, the Second Level of the skill appears!
      • Fixed cooldown: 300 => 180 seconds;
      • Range: 1000 => 1500;
      • Application speed: 1.5 => 1 sec.;
      • MP Cost: 75 => 100;
      • Cost of study: 7,500,000 SP.
         
  • skill5239.pngThe following Rhythms have had their duration increased from 2 to 5 minutes:
    • defense_32.png Rhythm of Defense
    • benefit_32.png Rhythm of Benefit
    • holy_32.png Divine Rhythm
    • power_32.png Rhythm of Power
    • critical_32.png Rhythm of Critical
    • rage_32.png Rhythm of Rage
    • body_32.png Rhythm of Body
    • reflect_32.png Rhythm of Reflection
    • clarity_32.png Rhythm of Clarity
    • dominance_32.png Rhythm of Dominance
    • The upgrade branch for Time has been removed;
    • Rhythms that provide protection from certain types of attacks and have a long base cooldown, such as cyclonic_32.png Cyclonic Rhythm, magmatic_32.png Magmatic Rhythm, resistance_32.png Rhythm of Resistance, still last 2 minutes.
       
  • Changed the learning levels and appearance order of Rhythms for Swordsinger and Bladedancer;
  • Most Rhythms are divided into several levels:
    • power_32.png Rhythm of Power:
      • Learned at levels 40/44/48/52/56/60/64;
      • Consumes 30/35/40/45/50/55/60 MP;
      • Effects:
        • P. Atk. +6/7/8/9/10/11/12%;
        • M. Atk. +12/14/16/18/20/22/24% (4% more at max level).
           
    • defense_32.png Rhythm of Defense:
      • Learned at levels 42/46/50/54/58/62/66;
      • Consumes 30/35/40/45/50/55/60 MP;
      • Effects:
        • P. Def. +15/16/18/20/21/23/25%;
        • M. Def. +18/20/22/24/26/28/30%.
           
    • critical_32.png Rhythm of Critical:
      • Learned at levels 44/48/52/56/60/64/68;
      • Consumes 30/35/40/45/50/55/60 MP;
      • Effects:
        • P. Crit. Atk. Chance +40/50/60/70/80/90/100%;
        • Strength P. Crit. Atk. 15/18/21/24/28/32/+35%.
           
    • rage_32.png Rhythm of Rage:
      • Learned at levels 46/50/54/58/62/66/70;
      • Consumes 30/35/40/45/50/55/60 MP;
      • Effects:
        • Atk. Spd. +9/10/11/12/13/14/15%;
        • Cast. Spd. +18/20/22/24/26/28/30%;
        • Chance of interrupting spell casting -25/27/30/32/35/37/40%.
           
    • body_32.png Rhythm of Body:
      • Learned at levels 48/52/56/60/64/68/72;
      • Consumes 30/35/40/45/50/55/60 MP;
      • Effects:
        • Max HP +18/20/22/24/26/28/30%;
        • Speed +12/13/14/15/16/18/20.
           
    • benefit_32.png Rhythm of Benefit:
      • Learned at levels 50/58/66;
      • Consumes 35/45/60 MP;
      • Effects:
        • Accuracy +2/3/4;
        • Evasion +1/2/3;
        • HP Recovery Bonus +10/15/20%.
           
    • holy_32.png Divine Rhythm:
      • Learned at levels 52, 60, 68;
      • Consumes 40, 50, 60 MP;
      • Effects (at start):
        • Grants a Holy effect to a normal attack;
        • Dark Resistance +10/15/20%.
      • Effects (Attribute System):
        • Holy Attack +10/15/20;
        • Dark Resistance +10/15/20.
           
    • cyclonic_32.png Cyclonic Rhythm:
      • Learned at levels 60, 66, 72;
      • Consumes 50, 55, 60 MP;
      • Effects (at start):
        • Wind Resistance +9/12/15%;
        • Earth Resistance +9/12/15%.
      • Effects (Attribute System):
        • Wind Resistance +18/24/30 units;
        • Earth Resistance +18/24/30 units.
           
    • magmatic_32.png Magmatic Rhythm:
      • Learned at levels 60, 66, 72;
      • Consumes 50, 55, 60 MP;
      • Effects (at start):
        • Water Resistance +9/12/15%;
        • Fire Resistance +9/12/15%.
      • Effects (Attribute System):
        • Water Resistance +18/24/30 units;
        • Fire Resistance +18/24/30 units.
           
    • reflect_32.png Rhythm of Reflection:
      • Learned at levels 62, 66, 70, 74;
      • Consumes 45, 50, 55, 60 MP;
      • Effects:
        • Vampire Fury +3/4/6/8%;
        • Damage Reflection +6/9/12/15%;
        • Returns 2/3/4/5% of any damage taken to the attacker.
           
    • clarity_32.png Rhythm of Clarity:
      • Learned at levels 70 and 77;
      • Consumes 60 MP;
      • Effects:
        • MP Recovery Bonus +10/20%;
        • Physical skill cooldown -10/20%;
        • Magic skills cooldown -10/20%;
        • MP consumption when using physical skills -3/5%;
        • MP consumption when using magic skills -8/15%;
        • MP consumption when using rhythms -3/5%.
           
  • skill0986.png Deadly Strike:
    • This is now an AoE skill that hits both the target and enemies around it in a small cone, similar to skill0009.png Sonic Buster.
    • Possible Overhit (+25% experience), has a Critical Hit chance in PvE. 
       
  • skill0110.png Ultimate Defense:
    • Now does not block the character's movement, but slows down your character by 90% while the effect is active.
       
  • The chance of passing the effects of the following skills has been slightly increased, and skill enchantment branches have been added: 
    • skill0098.png Sword Symphony:
      • Added the "Power + Chance" enchantment branch:
        • Power from 1554 to 2095, chance up to +10%.
    • skill0407.png Psycho Symphony:
      • Added the "Power + Chance" enchantment branch:
        • Power from 1370 to 1846, chance up to +15%
           
  • image.png Song of Purification:
    • The logic for removing negative effects has been changed:
      • Was: 80% chance to remove 3 negative effects (removed either 0 or 3);
      • Now: 80% chance to remove 1 negative effect x3 times. (Removes from 0 to 3, usually 2-3).
    • The re-apply block is triggered immediately after the effect is activated;
    • The skill now gets +15 seconds cooldown if you join a group. 
       
  • image.png Assault: 
    • Charges at the enemy. Cannot be used with a bow or crossbow (similar to the Rush skill);
    • Learned at level 40.
    • Added the ability to upgrade to Range:
      • from 200-400 (600) and up to 200-600 (800) when enchanted to +30.
         
  • image.png Higher Mana Gain:
    • Now available for study starting from level 40:
    • 15 (out of 27) skill levels are available for learning;
    • Increases the amount of MP restored under the effect of the Recharge skill.
       
  • skill0208.png Bow Mastery:
    • Now available for both Bards to learn:
      • Increases Physical Attack with a Bow by 10 - 795 depending on the skill level.
         
  • skill0113.png Long Shot:
    • First level of skill available: +200 to bow attack range.
       
  • image.png Sixth Sense:
    • Now available for study from level 52:
    • The skill increases Evasion by 15 when HP falls below 30% of its maximum.
       
  • image.png Aggression:
    • The skill has been updated, now mobs and bosses are less likely to break away.
       
  • image.png Inner Rhythm:
    • At level 52, you can learn level 1 of this skill. Reduces mana consumption for dance/song skills by 5%.
    • At level 70, you can learn level 2 of this skill. Reduces the mana consumption of dance/song skills by 10%;
    • At level 78, you can learn level 3 of this skill. Reduces the mana cost of dance/song skills by 15%.
       
  • image.png Counter Rhythm:
    • Your basic attack or use of Skill0028 0.jpgthe Aggression skill has a chance to trigger Counter Rhythm. Available for learning at level 40:
    • At level 40, you can learn level 1 of this skill. Reduces the cost of using Dance/Song skills by 30%;
    • At level 64, you can learn level 2 of this skill. Reduces the cost of using Dance/Song skills by 45%;
    • At level 76, you can learn level 3 of this skill. This skill reduces the cost of using Dance/Song skills by 60%.
       
  • skill0764.png Song of Wind Storm:
    • Now provides protection from bolts (crossbow) 10%, as well as from arrows (bow)
       
  • skill0058.png Elemental Heal:
    • This skill restores HP to party members (including the caster). Similar to skill1402.png Major Group Heal.
       
  • Skill0196 0.jpg Divine Blade:
    • Learned at level 43;
    • Ability to attack with Holy power. Increases Holy damage by 5%;
    • Personal effect of Skill1043 0.jpg Holy Weapon;
    • Consumption: 0 MP.
       
  • Skill0197 0.jpg Divine Armor:
    • Learned at levels 40 and 46;
    • Increases resistance to Holy attacks by 7% / +10%;
    • Personal effect Skill1393 0.jpg Resist Dark;
    • Consumption: 0 MP.
       
  • skill0217.png Sword/Blunt Weapon Mastery:
    • The passive effect also works on the new Dualblunt weapon type.
       
  • skill0233.png Light Armor Mastery:
    • Added for study by Bardam;
    • Only the first 15 skill levels, similar to skill0232.png Heavy Armor Mastery.
       
  • skill0209.png Dagger Mastery:
    • Now available for both Bards to learn:
      • Increases Physical Attack with a dagger by 4-113 depending on the skill level;
      • When auto-attacking, it triggers the corresponding trigger, which reduces the cost of all Attack Physical skills by 60%;
      • Allows the use of Dual Daggers.
    • The passive effect also works on the new weapon type: Dualdaggers (as well as offensive skills that work with a dagger).
       
  • skill0061.png Cure Bleeding:
    • Now heals the character from Bleeding of any level.
       
  • skill0021.png Poison Recovery:
    • Now heals the character from Poison of any level. 
       
  • Changed the learning levels and appearance order of Rhythms for Swordsinger and Bladedancer;
  • Most Rhythms are divided into several levels:
    • power_32.png Rhythm of Power:
      • Learned at levels 40/44/48/52/56/60/64;
      • Consumes 30/35/40/45/50/55/60 MP;
      • Effects:
        • P. Atk. +6/7/8/9/10/11/12%;
        • M. Atk. +12/14/16/18/20/22/24% (4% more at max level).
           
    • defense_32.png Rhythm of Defense:
      • Learned at levels 42/46/50/54/58/62/66;
      • Consumes 30/35/40/45/50/55/60 MP;
      • Effects:
        • P. Def. +15/16/18/20/21/23/25%;
        • M. Def. +18/20/22/24/26/28/30%.
           
    • critical_32.png Rhythm of Critical:
      • Learned at levels 44/48/52/56/60/64/68;
      • Consumes 30/35/40/45/50/55/60 MP;
      • Effects:
        • P. Crit. Atk. Chance +40/50/60/70/80/90/100%;
        • Strength P. Crit. Atk. 15/18/21/24/28/32/+35%.
           
    • rage_32.png Rhythm of Rage:
      • Learned at levels 46/50/54/58/62/66/70;
      • Consumes 30/35/40/45/50/55/60 MP;
      • Effects:
        • Atk. Spd. +9/10/11/12/13/14/15%;
        • Cast. Spd. +18/20/22/24/26/28/30%;
        • Chance of interrupting spell casting -25/27/30/32/35/37/40%.
           
    • body_32.png Rhythm of Body:
      • Learned at levels 48/52/56/60/64/68/72;
      • Consumes 30/35/40/45/50/55/60 MP;
      • Effects:
        • Max HP +18/20/22/24/26/28/30%;
        • Speed +12/13/14/15/16/18/20.
           
    • benefit_32.png Rhythm of Benefit:
      • Learned at levels 50/58/66;
      • Consumes 35/45/60 MP;
      • Effects:
        • Accuracy +2/3/4;
        • Evasion +1/2/3;
        • HP Recovery Bonus +10/15/20%.
           
    • holy_32.png Divine Rhythm:
      • Learned at levels 52, 60, 68;
      • Consumes 40, 50, 60 MP;
      • Effects (at start):
        • Grants a Holy effect to a normal attack;
        • Dark Resistance +10/15/20%.
      • Effects (Attribute System):
        • Holy Attack +10/15/20;
        • Dark Resistance +10/15/20.
           
    • cyclonic_32.png Cyclonic Rhythm:
      • Learned at levels 60, 66, 72;
      • Consumes 50, 55, 60 MP;
      • Effects (at start):
        • Wind Resistance +9/12/15%;
        • Earth Resistance +9/12/15%.
      • Effects (Attribute System):
        • Wind Resistance +18/24/30 units;
        • Earth Resistance +18/24/30 units.
           
    • magmatic_32.png Magmatic Rhythm:
      • Learned at levels 60, 66, 72;
      • Consumes 50, 55, 60 MP;
      • Effects (at start):
        • Water Resistance +9/12/15%;
        • Fire Resistance +9/12/15%.
      • Effects (Attribute System):
        • Water Resistance +18/24/30 units;
        • Fire Resistance +18/24/30 units.
           
    • reflect_32.png Rhythm of Reflection:
      • Learned at levels 62, 66, 70, 74;
      • Consumes 45, 50, 55, 60 MP;
      • Effects:
        • Vampire Fury +3/4/6/8%;
        • Damage Reflection +6/9/12/15%;
        • Returns 2/3/4/5% of any damage taken to the attacker.
           
    • clarity_32.png Rhythm of Clarity:
      • Learned at levels 70 and 77;
      • Consumes 60 MP;
      • Effects:
        • MP Recovery Bonus +10/20%;
        • Physical skill cooldown -10/20%;
        • Magic skills cooldown -10/20%;
        • MP consumption when using physical skills -3/5%;
        • MP consumption when using magic skills -8/15%;
        • MP consumption when using rhythms -3/5%.
           

skill0989.png Bladedancer

  • body_32.png All characters except Bards (BD/SWS) can now cancel any rhythms with Alt + Click.
     
  • image.png Bard's Decoy:
    • Learned at level 46:
      • The Bard creates a Decoy that attracts Monsters;
      • The bait lasts for 15 seconds, applying Aggression to nearby Monsters every 3 seconds; 
      • Fixed cooldown: 15 minutes.
         
  • skill0989.png Defense Motion:
    • The skill is still divided into 9 levels, it gives the same parameters, but the final result is different (5% less Physical Def, 5% more Magical Def).
      • Before:
        • 1st level: P. Def. +2%, M. Def. +2%, Resistance to negative effects +2%, Evasion +1;
        • Level 9: P. Def. +25%, M. Def. +10%, Negative Effect Resistance +10%, Evasion +5.
      • Now:
        • 1st level: P. Def. +3%, M. Def. +2%, Resistance to negative effects +2%, Evasion +1;
        • Level 9: P. Def. +20%, M. Def. +15%, Negative Effect Resistance +10%, Evasion +5.
    • Now the skill can be improved by Power (the last level is learned at level 76, so we consider this a 3-professional skill):
      • Smooth increase: 
        • P. Def., Magical Def. and Debuff Resistance by 0.3-0.4% per round, Evasion +1 every 7 rounds of enchanting;
      • Thus, a skill enchanted to +15:
        • P. Def. +25%, M. Def. +20%, Debuff Resistance +15%, Evasion +8.
           
  • skill0147.png M. Def.:
    • Skill enchanting has been slightly updated:
      • Increases M. Def. by +1~2 units;
      • Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
         
  • image.png Knock:
    • Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities:
    • Has a static recharge of 10 seconds;
    • Slow chance - 100%.
       
  • The base cast time of the skill has been reduced by 40%, from 4 to 2.5 seconds:
    • skill0077.png Attack Aura
    • skill0091.png Defense Aura
       
  • skill6151_1.png Shillien's Fury: 
    • Increases Physical Atk. Speed, replaced by Haste and similar items: 
      • Level 1:
        • Speed P. P. Atk. +15%;
        • Level of study: 32;
        • Available to the Palus Knight and Assasin professions.
      • Level 2:
        • Speed P. Atk. +33%;
        • Level of study: 52;
        • Available to Shillien Knight, Bladedancer, Abyss Walker, Phantom Ranger professions.
           
  • image.png Enjoy the Silence:
    • A self-cast ability that removes all rhythms from the character.
      • Level of study: 56;
      • Cooldown: 15 minutes, fixed.
        (A very handy skill that allows you to quickly recalibrate your party's rhythms at a critical moment in combat, while spending significantly less mana.)
         
  • skill11540.png Reorganization:
    • Group control skill that has 2 levels: 
      • At level 49: Transforms the character and party members within a 1000 radius into funny pigs for 15 seconds. Increases movement speed by 20 and reduces P./M. Atk. by 90%. 
      • At level 70: Transforms the character and party members within a 1000 radius into cute pigs for 15 seconds. Increases movement speed by 33 and reduces P./M. Atk. by 90%.
    • Fixed reload time: 5 minutes.
    • 6 new skill trees are available for this skill:
      • Frog - turns your party members into frogs;
      • Owl - Turns your party members into wedge owls;
      • Rooster - turns your party members into a pride of roosters;
      • Wolf - Turns your party members into a pack of wolves;
      • Clown - Turns your party members into a troupe of clowns;
      • Wasp - Turns your party members into a swarm of wasps;
         
  • skill11543.png Party Rescue:
    • Group Control Ability:
    • At level 60: The character pulls party members within a 1000 radius towards himself;
    • Fixed reload time: 5 minutes.
    • At character level 76, the Second Level of the skill appears!
      • Fixed cooldown: 300 => 180 seconds;
      • Range: 1000 => 1500;
      • Application speed: 1.5 => 1 sec.;
      • MP Cost: 75 => 100;
      • Cost of study: 7,500,000 SP.
         
  • skill5239.png The following Rhythms have had their duration increased from 2 to 5 minutes:
    • defense_32.png Rhythm of Defense
    • benefit_32.png Rhythm of Benefit
    • holy_32.png Divine Rhythm
    • power_32.png Rhythm of Power
    • critical_32.png Rhythm of Critical
    • rage_32.png Rhythm of Rage
    • body_32.png Rhythm of Body
    • reflect_32.png Rhythm of Reflection
    • clarity_32.png Rhythm of Clarity
    • dominance_32.png Rhythm of Dominance
    • The upgrade branch for Time has been removed;
    • Rhythms that provide protection from certain types of attacks and have a long base cooldown, such as cyclonic_32.png Cyclonic Rhythm, magmatic_32.png Magmatic Rhythm, resistance_32.png Rhythm of Resistance, still last 2 minutes. 
       
  • Changed the learning levels and appearance order of Rhythms for Swordsinger and Bladedancer;
  • Most Rhythms are divided into several levels:
    • power_32.png Rhythm of Power:
      • Learned at levels 40/44/48/52/56/60/64;
      • Consumes 30/35/40/45/50/55/60 MP;
      • Effects:
        • P. Atk. +6/7/8/9/10/11/12%;
        • M. Atk. +12/14/16/18/20/22/24% (4% more at max level).
           
    • defense_32.png Rhythm of Defense:
      • Learned at levels 42/46/50/54/58/62/66;
      • Consumes 30/35/40/45/50/55/60 MP;
      • Effects:
        • P. Def. +15/16/18/20/21/23/25%;
        • M. Def. +18/20/22/24/26/28/30%.
           
    • critical_32.png Rhythm of Critical:
      • Learned at levels 44/48/52/56/60/64/68;
      • Consumes 30/35/40/45/50/55/60 MP;
      • Effects:
        • P. Crit. Atk. Chance +40/50/60/70/80/90/100%;
        • Strength P. Crit. Atk. 15/18/21/24/28/32/+35%.
           
    • rage_32.png Rhythm of Rage:
      • Learned at levels 46/50/54/58/62/66/70;
      • Consumes 30/35/40/45/50/55/60 MP;
      • Effects:
        • Atk. Spd. +9/10/11/12/13/14/15%;
        • Cast. Spd. +18/20/22/24/26/28/30%;
        • Chance of interrupting spell casting -25/27/30/32/35/37/40%.
           
    • body_32.png Rhythm of Body:
      • Learned at levels 48/52/56/60/64/68/72;
      • Consumes 30/35/40/45/50/55/60 MP;
      • Effects:
        • Max HP +18/20/22/24/26/28/30%;
        • Speed +12/13/14/15/16/18/20.
           
    • benefit_32.png Rhythm of Benefit:
      • Learned at levels 50/58/66;
      • Consumes 35/45/60 MP;
      • Effects:
        • Accuracy +2/3/4;
        • Evasion +1/2/3;
        • HP Recovery Bonus +10/15/20%.
           
    • holy_32.png Divine Rhythm:
      • Learned at levels 52, 60, 68;
      • Consumes 40, 50, 60 MP;
      • Effects (at start):
        • Grants a Holy effect to a normal attack;
        • Dark Resistance +10/15/20%.
      • Effects (Attribute System):
        • Holy Attack +10/15/20;
        • Dark Resistance +10/15/20.
           
    • cyclonic_32.png Cyclonic Rhythm:
      • Learned at levels 60, 66, 72;
      • Consumes 50, 55, 60 MP;
      • Effects (at start):
        • Wind Resistance +9/12/15%;
        • Earth Resistance +9/12/15%.
      • Effects (Attribute System):
        • Wind Resistance +18/24/30 units;
        • Earth Resistance +18/24/30 units.
           
    • magmatic_32.png Magmatic Rhythm:
      • Learned at levels 60, 66, 72;
      • Consumes 50, 55, 60 MP;
      • Effects (at start):
        • Water Resistance +9/12/15%;
        • Fire Resistance +9/12/15%.
      • Effects (Attribute System):
        • Water Resistance +18/24/30 units;
        • Fire Resistance +18/24/30 units.
           
    • reflect_32.png Rhythm of Reflection:
      • Learned at levels 62, 66, 70, 74;
      • Consumes 45, 50, 55, 60 MP;
      • Effects:
        • Vampire Fury +3/4/6/8%;
        • Damage Reflection +6/9/12/15%;
        • Returns 2/3/4/5% of any damage taken to the attacker.
           
    • clarity_32.png Rhythm of Clarity:
      • Learned at levels 70 and 77;
      • Consumes 60 MP;
      • Effects:
        • MP Recovery Bonus +10/20%;
        • Physical skill cooldown -10/20%;
        • Magic skills cooldown -10/20%;
        • MP consumption when using physical skills -3/5%;
        • MP consumption when using magic skills -8/15%;
        • MP consumption when using rhythms -3/5%.
           
  • skill0986.png Deadly Strike:
    • This is now an AoE skill that hits both the target and enemies around it in a small cone, similar to skill0009.pngSonic Buster.
    • Possible Overstrike (+25% experience), has a Critical Hit chance in PvE. 
       
  • skill0110.png Ultimate Defense:
    • Now does not block the character's movement, but slows down your character by 90% while the effect is active.
       
  • The chance of passing the effects of the following skills has been slightly increased, and skill enchantment branches have been added: 
    • skill0408.png Demonic Blade Dance:
      • Added the "Power + Chance" enchantment branch:
        • Power from 1644 to 2515, chance up to +10%.Attacks nearby enemies with 1644 Power added to P. Atk. and decreases P. Atk./M. Atk. by 30% for 10 seconds. Over-hit. Critical.
    • skill0084.png Poison Blade Dance:
      • The poison effect from this skill now also reduces Speed by 10% and HP recovery magic power by 15%;
      • Now has its own type of skill and works in parallel with other poisonings.
         
  • skill0367.png Rhythm of Medusa:
    • If the character has fully defended the effect of Medusa (i.e. the effect was not removed using skill1018.pngPurify / skill1409.pngCleanse or similar), then the character is given a 60-second protective effect that increases resistance: both a reduction in the chance and a reduction in the duration of the effect from skill0367.png Rhythm of Medusa;
    • Learned from level 58.
       
  • image.png Assault: 
    • Charges at the enemy. Cannot be used with a bow or crossbow (similar to the Rush skill);
    • Learned at level 40.
    • Added the ability to upgrade to Range:
      • from 200-400 (600) and up to 200-600 (800) when enchanted to +30.
         
  • image.png Higher Mana Gain:
    • Now available for study starting from level 40:
    • 15 (out of 27) skill levels are available for learning;
    • Increases the amount of MP restored under the effect of the Recharge skill.
       
  • skill0208.png Bow Mastery:
    • Now available for both Bards to learn:
      • Increases Physical Attack with a Bow by 10 - 795 depending on the skill level.
         
  • skill0113.png Long Shot:
    • First level of skill available: +200 to bow attack range.
       
  • image.png Sixth Sense:
    • Now available for study from level 52:
    • The skill increases Evasion by 15 when HP falls below 30% of its maximum.
       
  • image.png Aggression:
    • The skill has been updated, now mobs and bosses are less likely to break away.
       
  • image.png Inner Rhythm:
    • At level 52, you can learn level 1 of this skill. Reduces mana consumption for dance/song skills by 5%.
    • At level 70, you can learn level 2 of this skill. Reduces the mana consumption of dance/song skills by 10%;
    • At level 78, you can learn level 3 of this skill. Reduces the mana cost of dance/song skills by 15%.
       
  • image.png Counter Rhythm:
    • Your basic attack or use of Skill0028 0.jpgthe Aggression skill has a chance to trigger Counter Rhythm. Available for learning at level 40:
    • At level 40, you can learn level 1 of this skill. Reduces the cost of using Dance/Song skills by 30%;
    • At level 64, you can learn level 2 of this skill. Reduces the cost of using Dance/Song skills by 45%;
    • At level 76, you can learn level 3 of this skill. This skill reduces the cost of using Dance/Song skills by 60%.
       
  • image.png Dance of Berserker:
    • Now available for study from level 60:
      • Level 60, skill level 1:
        • Decreases party members' P. Def. by 8%, M. Def. by 16%, and Evasion by -4. Increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd by 8%, M. Spd by 8%, and Run Speed by +8. Duration: 30 seconds.
      • Level 74, skill level 2:
        • Decreases P. Def. by 8%, M. Def. by 16%, and Evasion by -4 for party members. Increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd by 8%, M. Spd by 8%, and Run Speed by +8. Duration: 60 seconds;
      • Level 83 skill level 3:
        • Decreases party members' P. Def. by 8%, M. Def. by 16%, and Evasion by -4. Increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd by 8%, M. Spd by 8%, and Run Speed by +8. Duration: 120 seconds.
    • The re-apply block now triggers immediately after the effect is activated.
       
  • skill0765.png Dance of Blade Storm:
    • Now provides 45% protection against bolts (crossbow), as well as arrows (bow). Magic attack is reduced to -99%.
       
  • Skill0480 0.jpg Dark Blade:
    • Learned at level 43;
    • Ability to attack with Dark Force. Increases Dark damage by 5%.
    • Personal effect similar to Skill1443 0.jpg Dark Weapon;
    • Consumption: 0 MP.
       
  • Skill0481 0.jpg Dark Armor:
    • Learned at levels 40 and 46;
    • Increases resistance to Dark attacks by 7% / +10%;
    • Personal effect Skill1392 0.jpg Resist Holy +7% / +10%;
    • Consumption: 0 MP.
       
  • skill0223.png Sting:
    • Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled.
    • Now, when modifying a skill to Power, the power of periodic damage is significantly increased.
       
  • skill0129.png Poison:
    • The poison effect from this skill now also reduces Speed by 10% and HP restoration magic power by 15%.
    • The base cast time, which is dependent on Magic Speed, has been slightly reduced.
    • The base reload time has been slightly increased (to 5 sec).
    • The skill can now be enchanted to Power. The Poison's potency increases. Upgrades by 2 per round: "-63 (+0)" => -123 (+30).
       
  • skill0209.png Dagger Mastery:
    • Now available for both Bards to learn:
      • Increases Physical Attack with a dagger by 4 - 113 depending on the skill level;
      • When auto-attacking, it activates the corresponding trigger, which reduces the cost of all Attack Physical Skills by 60%.
      • Allows the use of Dual Daggers;
      • The passive effect also works on the new Dualdaggers weapon type (as well as offensive skills that work with the dagger).
         
  • A number of Bladedancer/Spectral Dancer class skills have been improved and can now be used with any weapon, namely:
    • skill0408.png Demonic Blade Dance;
    • skill0084.png Poison Blade Dance;
    • skill0765.png Dance of Blade Storm.

       
  • Changed the learning levels and appearance order of Rhythms for Swordsinger and Bladedancer;
  • Most Rhythms are divided into several levels:
    • power_32.png Rhythm of Power:
      • Learned at levels 40/44/48/52/56/60/64;
      • Consumes 30/35/40/45/50/55/60 MP;
      • Effects:
        • P. Atk. +6/7/8/9/10/11/12%;
        • M. Atk. +12/14/16/18/20/22/24% (4% more at max level).
           
    • defense_32.png Rhythm of Defense:
      • Learned at levels 42/46/50/54/58/62/66;
      • Consumes 30/35/40/45/50/55/60 MP;
      • Effects:
        • P. Def. +15/16/18/20/21/23/25%;
        • M. Def. +18/20/22/24/26/28/30%.
           
    • critical_32.png Rhythm of Critical:
      • Learned at levels 44/48/52/56/60/64/68;
      • Consumes 30/35/40/45/50/55/60 MP;
      • Effects:
        • P. Crit. Atk. Chance +40/50/60/70/80/90/100%;
        • Strength P. Crit. Atk. 15/18/21/24/28/32/+35%.
           
    • rage_32.png Rhythm of Rage:
      • Learned at levels 46/50/54/58/62/66/70;
      • Consumes 30/35/40/45/50/55/60 MP;
      • Effects:
        • Atk. Spd. +9/10/11/12/13/14/15%;
        • Cast. Spd. +18/20/22/24/26/28/30%;
        • Chance of interrupting spell casting -25/27/30/32/35/37/40%.
           
    • body_32.png Rhythm of Body:
      • Learned at levels 48/52/56/60/64/68/72;
      • Consumes 30/35/40/45/50/55/60 MP;
      • Effects:
        • Max HP +18/20/22/24/26/28/30%;
        • Speed +12/13/14/15/16/18/20.
           
    • benefit_32.png Rhythm of Benefit:
      • Learned at levels 50/58/66;
      • Consumes 35/45/60 MP;
      • Effects:
        • Accuracy +2/3/4;
        • Evasion +1/2/3;
        • HP Recovery Bonus +10/15/20%.
           
    • holy_32.png Divine Rhythm:
      • Learned at levels 52, 60, 68;
      • Consumes 40, 50, 60 MP;
      • Effects (at start):
        • Grants a Holy effect to a normal attack;
        • Dark Resistance +10/15/20%.
      • Effects (Attribute System):
        • Holy Attack +10/15/20;
        • Dark Resistance +10/15/20.
           
    • cyclonic_32.png Cyclonic Rhythm:
      • Learned at levels 60, 66, 72;
      • Consumes 50, 55, 60 MP;
      • Effects (at start):
        • Wind Resistance +9/12/15%;
        • Earth Resistance +9/12/15%.
      • Effects (Attribute System):
        • Wind Resistance +18/24/30 units;
        • Earth Resistance +18/24/30 units.
           
    • magmatic_32.png Magmatic Rhythm:
      • Learned at levels 60, 66, 72;
      • Consumes 50, 55, 60 MP;
      • Effects (at start):
        • Water Resistance +9/12/15%;
        • Fire Resistance +9/12/15%.
      • Effects (Attribute System):
        • Water Resistance +18/24/30 units;
        • Fire Resistance +18/24/30 units.
           
    • reflect_32.png Rhythm of Reflection:
      • Learned at levels 62, 66, 70, 74;
      • Consumes 45, 50, 55, 60 MP;
      • Effects:
        • Vampire Fury +3/4/6/8%;
        • Damage Reflection +6/9/12/15%;
        • Returns 2/3/4/5% of any damage taken to the attacker.
           
    • clarity_32.png Rhythm of Clarity:
      • Learned at levels 70 and 77;
      • Consumes 60 MP;
      • Effects:
        • MP Recovery Bonus +10/20%;
        • Physical skill cooldown -10/20%;
        • Magic skills cooldown -10/20%;
        • MP consumption when using physical skills -3/5%;
        • MP consumption when using magic skills -8/15%;
        • MP consumption when using rhythms -3/5%.
           
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Tanks

skill0785.png Paladin

  • Battle Flame Icon Battle Flame Icon:
    • The parameters of all tank combat icons have been revised:
      • As a reminder, MasterWork's icons are divided into combat and Olympic versions:
        • Olympic icons work as standard;
        • Combat versions do not require charging (can be used at any time).
      • General changes:
        • The duration at all levels is 30 seconds;
        • Cooldown has been reduced and fixed at all levels (buffs and other effects no longer affect the cooldown):
          • At character level 60: fixed 300 seconds (5 minutes);
          • At character level 72: fixed 260 seconds (4 minutes 20 seconds);
          • At character level 79: fixed 220 seconds (3 minutes 40 seconds);
          • At character level 83: fixed 180 seconds (3 minutes).
      • Final parameters:
        •   1 2 3 4
          Speed +10 +15 +20 +25
          Atk. Spd. +10% +15% +20% +25%
          P. Def. +20% +25% +30% +35%
          M. Def. +20% +25% +30% +35%
          P. Crit. Atk. Chance with Sword and Dagger +40 +60 +80 +100
          Critical Attack Power with blunts and fists +20% +30% +40% +50%
          Debuff Resistance +30% +30% +30% +30%
          The effectiveness of the healing received -60% -60% -60% -60%

           

  • The following skills cannot be used simultaneously (the effects will replace each other):
    • skill956.png Boost Morale;
    • skill0406.png Angelic Icon;
    • skill0785.png Battle Flame Icon;
    • skill0785.png Flame Icon (can only be used in the Olympiad).
       
  • image.png Aggression Aura: 
    • Passively provokes nearby monsters;
    • Learned from level 43, activation requires 50 MP at a time.
    • It has a low aggression effect, which can cause monsters to attack the group if not combined with Aura of Hate and other active skills.
       
  • skill0405.png Banish Undead:
    • A 50% chance to slow the target has been added to the standard effects.
       
  • skill0147.png M. Def.:
    • Skill enchanting has been slightly updated.
      • Increases M. Def. by +1~2 units;
      • Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.

         
  • skill0429.png Knighthood Passive:
    • At level 52: Increases Physical Defense when wearing heavy armor by 22. Shield Defense increased by 3%;
    • At level 70: Increases Physical Defense when wearing heavy armor by 44. Shield Defense increased by 6%;
    • At level 78: Increases Physical Defense while wearing heavy armor by 88. Shield Defense increased by 12%.
    • The current enchanting branch has been improved:
      • image.png Power: Shield Defense +1% for every +2-3 to enchanting, P. Def. +2-3 for every +1 to enchanting:
        • Enchanting +0: Shield Defense +12%, P. Def. +88.
        • Enchanting +15: Shield Defense +18%, P. Def. +120.
           
  • skill0810.png Vanguard:
    • Now 2 new skills are available in the transformation:
      • royal_sacrifice.png Royal Sacrifice: Increases the target's (party member's) Physical and Magical Defense by 30%, while transferring 90% of incoming damage to yourself. 
        • Cost: 90 MR;
        • Reload time: 60 seconds;
        • Range of use: 600 units;
        • Level of learning: 49.
      • skill0528.png Shield of Faith: P. Def. +900, M. Def. +600 for all party members. Also, while the skill is active, takes 30% of damage instead of party members.
        • Has 3 levels of learning:
          • Level 1: Level 58 of learning;
          • Level 2: Level 70 of learning;
          • Level 3: Level 79 of learning.
        • Cost: 66 MR;
        • Reload time: 900 seconds;
    • Transformation skills: skill0814.png Full Swing, skill0816.png Cleave, skill957.png Guillotine Attack are now bound to the Holy element.
       
  • skill0912.png Summon Imperial Phoenix:
    • The skill is divided into 2 levels:
      • Level 1:
        • Level of learning: 78;
        • Summons a weaker phoenix that does not have Phoenix Cleanse.
      • Level 2:
        • Level of learning: 83
        • No changes.
           
  • skill0110.png Ultimate Defense:
    • Now does not block the character's movement, but slows down your character by 90% while the effect is active.
    • Skill modification: 
      • -80% to -50% reduction in running speed per +1.. +30. 
         
  • skill0985.png Challenge for Fate:
    • Attacks enemies in front of you, distracting them. Grants you the Faith Challenge effect and increases your P. Def./M. Def. Duration: 15 sec.
    • Levels of learning:
      • 1st level: 76 lvl, 6,250,000 SP.
         
  • skill0528.png Shield of Faith:
    • The skill is divided into 3 levels: 
      • Level 58: P. Def. +900, M. Def. +600, 30% of damage taken by the group — transferred to the Tank who used the skill.
      • Level 70: P. Def. +1200, M. Def. +900, 50% of damage taken by the group — transferred to the Tank who used the skill. 
      • Level 79: P. Def. +3600, M. Def. +2700, 90% of damage taken by the group is transferred to the Tank who used the skill.
    • The skill now gets +15 seconds cooldown if you join a group;
    • Immediately after receiving the effect, characters receive a re-apply block for 120 seconds;
    • The skill is available in the skill0810.png Vanguard transformation.
       
  • image.png Combat Aura:
    • The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and M. Atk. Spd of party members by 2 / 2.5 / 3% depending on the level. 
      • At level 52: Increases party members' P. and M. Atk. by 3%, Atk. Spd by 3%, and M. Atk. Spd by 2%. Increases incoming healing by +3%;
      • At level 64: Increases party members' P. and M. Atk. by 4%, Atk. Spd by 4%, and M. Atk. Spd by 2.5%. Increases incoming healing by +4%;
      • At level 70: Increases party members' P. and M. Atk. by 5%, Atk. Spd by 5%, and M. Atk. Spd by 3%. Increases incoming healing by 5%.
    • A new skill enchant branch for Power has been added (+1% to Physical and Magical Defense for every +3-4 enchant levels, up to +10% at +30).
    • Now does not turn off upon death.
       
  • Skill10006 0.jpg Incredible Endurance:
    • Passive skill - Self-trigger: When you take damage, there is a chance that a trigger will be activated, increasing your character's stats*:
      • At level 60: Physical Defense +100, Fire Defense +10, Dark Defense +10, Incoming Healing Power +10%;
      • At level 74: Physical Defense +250, Fire Defense +20, Dark Defense +20, Incoming Healing Power +20%;
      • At level 80: Physical Defense +500, Fire Defense +30, Dark Defense +30, Incoming Healing Power +30%.
    • Please note: This skill is a replacement for skill0784.png the Spirit of Phoenix skill (based on the MasterWork concept);
    • skill0785.png Battle Flame Icon does not require charging from this skill, but it does require its Olympiad counterpart.
       The maximum available effect level increases depending on the skill level. For example, at skill level 3, when you are attacked, you first receive the effect of level 1. If you continue to be attacked, you receive the effect of level 2, and then level 3. The effect lasts for 20 seconds; when the next level of the effect is applied, the duration is refreshed. 
       
  • Skill0318 0.jpg Aegis Stance:
    • The skill no longer consumes MP while maintaining.

       
  • skill0784.png Olympiad Spirit of Phoenix:
    • Please note: This skill can only be used at the Grand Olympiad;
    • You share your soul with the Phoenix, and it, in turn, shares its soul with you. Your Phoenix Soul level increases by a certain amount when you take damage. Upon reaching level 3 of this skill, you become able to use skill0785.png the Olympiad Flame Icon.
    • It has no additional bonuses (they work from the passive skill Skill10006 0.jpgIncredible Endurance), it is used only for using the active skill.
       
  • skill0785.png Olympiad Flame Icon:
    • Please note! This skill can only be used at the Grand Olympiad;
    • When party members feel the touch of the Phoenix's Will, their combat effectiveness is greatly increased;
    • Requires skill0784.png Olympiad Spirit of Phoenix to be charged to use.
       
  • image.png Aggression:
    • The skill has been updated, now mobs or bosses are less likely to break away.
       
  • image.png Ready to Fight (New Skill):
    • At level 40: When using the Aggression skill, you and your teammates receive an 8-second boost to your defensive stats: Physical and Magical Defense +5%, Healing Effectiveness +5%, and Negative Effect Resistance +5%. Duration: 8 seconds.
       
  • image.png Sixth Sense:
    • At level 52: Increases Evasion by 15 when HP drops below 30% of its maximum.
       
  • image.png Royal Sacrifice:
    • At level 49: Increase the target's (party member's) Physical and Magical Defense by 30%, while also transferring 90% of incoming damage to yourself. Duration: 8 seconds. This skill has a fixed cooldown of 60 seconds.
    • No longer interrupts skill0528.png Shield of Faith (both effects can work simultaneously);
    • The skill is available in the skill0810.png Vanguard transformation.
       
  • Skill0983 0.jpg Patience:
    • At level 60: When taking damage, has a chance to increase the damage dealt by skills by 20%.
       
  • Skill0984 0.jpg Shield Strike:
    • Learning levels: from 40 to 85;
    • Attacks the enemy with a shield. Power 833-4640, depending on the skill level;
    • Increases the enemy's desire to attack. Requires a shield;
    • Base reload time: 6 seconds.
       
  • Skill0082 0.jpg Majesty:
    • The duration of the skill effect has been increased to 20 minutes.
       
  • image.png Physical Mirror:
    • Duration increased to 20 minutes;
    • At level 52: reflection of physical skills 10%, magical skills 3%;
    • At level 70: reflection of physical skills 15%, magical skills 5%;
    • At level 78: reflection of physical skills 30%, magical skills 10%.
       
  • image.png Touch of Life:
    • At level 56: Restores HP by 50%, increases resistance to buff removal by 100% and debuff removal by 30%, and increases the effectiveness of HP restoration spells by 30%. Restores 20 HP every second. Duration: 30 seconds;
    • At level 68: Restores 50% HP, increases resistance to buff removal by 100% and debuff removal by 30%, and increases the effectiveness of HP restoration spells by 30%. Restores 35 HP every second. Duration: 60 seconds;
    • At level 78: Restores HP by 50%, increases resistance to buff removal by 100%, increases resistance to debuff removal by 30%, and increases the effectiveness of HP restoration spells by 30%. Restores 50 HP every second. Duration: 120 seconds.
       
  • Skill0196 0.jpg Divine Blade: 
    • At level 43: Ability to attack with Holy power. Increases Holy damage by 5%;
    • Personal effect of Skill1043 0.jpg Holy Weapon;
    • Consumption: 0 MP.
       
  • Skill0197 0.jpg Divine Armor:
    • At level 40: Increases resistance to Holy attacks by 7%;
    • At level 46: Increases resistance to Holy attacks by 10%;
    • Personal effect Skill1393 0.jpg Resist Dark;
    • Consumption: 0 MP.
       
  • skill0912.png Summon Imperial Phoenix:
    • Summons a Phoenix Spirit to fight by your side;
    • Duration of action increased by 10 times;
    • Summoning and maintenance: 4 etc_stone_gray_i00.png Spirit Ore;
    • The skill is divided into two levels of learning: 
      • Character level 78: weaker Phoenix without Phoenix Cleanse;
      • Character level 83: Current Phoenix.
         
  • skill0454.png Symbol of Defense:
    • Dome duration: 120 seconds;
    • Basic effects:
      • + 1000 to Physical Defense;
      • + 800 to Magic Defense;
      • + 80% resistance to removing positive effects (all types of cancellation).
    • + New effects:
      • +20% resistance to attacks from Bow/Crossbow (similar to skill0112.png Deflect Arrow).
         
  • skill0232.png Heavy Armor Mastery:
    • Now, in addition to the passive 15%-35% protection from Physical Critical Damage, it also provides 5%-20% protection from Magical Critical Damage;
    • When modifying this skill, in addition to increasing Physical Critical Damage protection from 35% to 50%, it also increases Magical Critical Damage protection from 20% to 35% (per +1.. +30).
       
  • Icons:
    • The parameters of all tank combat icons have been revised:
      • As a reminder, MasterWork's icons are divided into combat and Olympic versions:
        • Olympic icons work as standard;
        • Combat versions do not require charging (can be used at any time).
      • General changes:
        • The duration at all levels is 30 seconds;
        • Cooldown has been reduced and fixed at all levels (buffs and other effects no longer affect the cooldown):
          • At character level 60: fixed 300 seconds (5 minutes);
          • At character level 72: fixed 260 seconds (4 minutes 20 seconds);
          • At character level 79: fixed 220 seconds (3 minutes 40 seconds);
          • At character level 83: fixed 180 seconds (3 minutes).
      • Final parameters:
        • Battle Flame Icon Battle Flame Icon:
          •   1 2 3 4
            Speed +10 +15 +20 +25
            Atk. Spd. +10% +15% +20% +25%
            P. Def. +20% +25% +30% +35%
            M. Def. +20% +25% +30% +35%
            P. Crit. Atk. Chance with Sword and Dagger +40 +60 +80 +100
            Critical Attack Power with blunts and fists +20% +30% +40% +50%
            Debuff Resistance +30% +30% +30% +30%
            The effectiveness of the healing received -60% -60% -60% -60%

             

  • Tank ultimate buffs now share a common effect type:
    • Important!
      • This means that the following skills can no longer be used simultaneously (the effects will replace each other):
        • skill956.png Boost Morale;
        • skill0406.png Angelic Icon;
        • skill0785.png Battle Flame Icon;
        • skill0785.png Flame Icon (can only be used in the Olympiad):
        • skill0787.png Battle Touch of Eva;
        • skill0789.png Battle Spirit of Shillien;
        • skill0789.png Spirit of Shilen (can only be used in the Olympiad).
           

skill0787.png Temple Knight

  • Battle Touch of Eva Battle Touch of Eva:
    • The parameters of all tank combat icons have been revised:
      • As a reminder, MasterWork's icons are divided into combat and Olympic versions:
        • Olympic icons work as standard;
        • Combat versions do not require charging (can be used at any time).
      • General changes:
        • The duration at all levels is 30 seconds;
        • Cooldown has been reduced and fixed at all levels (buffs and other effects no longer affect the cooldown):
          • At character level 60: fixed 300 seconds (5 minutes);
          • At character level 72: fixed 260 seconds (4 minutes 20 seconds);
          • At character level 79: fixed 220 seconds (3 minutes 40 seconds);
          • At character level 83: fixed 180 seconds (3 minutes).
      • Final parameters:
        • Restores 50% HP of party members upon activation;
        •   1 2 3 4
          Speed +10 +15 +20 +25
          Atk. Spd. +10% +15% +20% +25%
          HP regeneration per second 25 30 35 50
          Evasion 5 6 7 10
          MP Burn Resistance +40% +40% +40% +40%
          Debuff Resistance +30% +30% +30% +30%
          The effectiveness of the healing received +30% +30% +30% +30%

           

  • The following skills cannot be used simultaneously (their effects will replace each other):
    • skill956.png Boost Morale;
    • skill0787.png Battle Touch of Eva.
       
  • image.png Aggression Aura: 
    • Passively provokes nearby monsters;
    • Learned from level 43, activation requires 50 MP at a time.
    • It has a low aggression effect, which can cause monsters to attack the group if not combined with Aura of Hate and other active skills.
       
  • skill0147.png M. Def.:
    • Skill enchanting has been slightly updated.
      • Increases M. Def. by +1~2 units;
      • Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
         
  • skill0429.png Knighthood:
    • At level 52: Increases Physical Defense when wearing heavy armor by 22. Shield Defense increased by 3%;
    • At level 70: Increases Physical Defense when wearing heavy armor by 44. Shield Defense increased by 6%;
    • At level 78: Increases Physical Defense while wearing heavy armor by 88. Shield Defense increased by 12%.
    • The current enchanting branch has been improved:
      • image.png Power: Shield Defense +1% for every +2-3 to enchanting, P. Def. +2-3 for every +1 to enchanting:
        • Enchanting +0: Shield Defense +12%, P. Def. +88.
        • Enchanting +15: Shield Defense +18%, P. Def. +120.
           
  • skill0810.png Vanguard:
    • Now 2 new skills are available in the transformation:
      • royal_sacrifice.png Royal Sacrifice: Increases the target's (party member's) Physical and Magical Defense by 30%, while transferring 90% of incoming damage to yourself. 
        • Cost: 90 MR;
        • Reload time: 60 seconds;
        • Range of use: 600 units;
        • Level of learning: 49.
      • skill0528.png Shield of Faith: P. Def. +900, M. Def. +600 for all party members. Also, while the skill is active, takes 30% of damage instead of party members.
        • Has 3 levels of learning:
          • Level 1: Level 58 of learning;
          • Level 2: Level 70 of learning;
          • Level 3: Level 79 of learning.
        • Cost: 66 MR;
        • Reload time: 900 seconds;
    • Transformation skills: skill0814.png Full Swing, skill0816.png Cleave, skill957.png Guillotine Attack are now bound to the Holy element.
       
  • skill0352.png Shield Bash:
    • The skill is divided into levels (previously it was learned at character level 77);
    • Attacks with a shield and stuns for 4 sec.;
    • The enemy loses his target;
    • The base reload time depends on the skill level:
      • Level 52: Base Cooldown: 9 seconds;
      • Level 58: Base Cooldown: 8 seconds;
      • Level 62: Base Cooldown: 7 seconds;
      • Level 66: Base cooldown: 6 seconds;
      • Level 70: Base cooldown: 5 seconds;
      • Level 74: Base cooldown: 4 seconds;
      • Level 77: Base cooldown: 3 seconds.
    • Added the ability to modify "Fire Vulnerability" and "Water Vulnerability", similar to skill0353.png Shield Slam.
       
  • image.png Touch of Life:
    • Changed skill learning levels:
      • At level 56: Restores HP by 50%, increases resistance to buff removal by 100% and debuff removal by 30%, and increases the effectiveness of HP restoration spells by 30%. Restores 20 HP every second. Duration: 30 seconds;
      • At level 68: Restores 50% HP, increases resistance to buff removal by 100% and debuff removal by 30%, and increases the effectiveness of HP restoration spells by 30%. Restores 35 HP every second. Duration: 60 seconds;
      • At level 78: Restores HP by 50%, increases resistance to buff removal by 100%, increases resistance to debuff removal by 30%, and increases the effectiveness of HP restoration spells by 30%. Restores 50 HP every second. Duration: 120 seconds.
         
  • image.png Eva's Bane:
    • Learned from level 55, has 10 levels of learning and an enchant branch for Recharge + Power. 
    • Hits the target at close range, dealing Physical damage with a chance to Critical Hit and Overkill.
    • Has a very high chance of applying a 15-second debuff: -50% to incoming healing of the target (similar to the Necromancer's Curse Disease)
    • Fixed cooldown: 60 seconds. When enchanted with Recharge, it decreases by 1 second per round, up to a maximum of 30 seconds. Cooldown is reduced by +30 when enchanted with Recharge.
    • Requires a Sword, Blunt or Dagger to use.
       
  • image.png Shield Whirlwind:
    • Learned from level 52, has 11 levels of learning and an enchant branch for Distance + Power;
    • Throws a shield at the target from a distance of 200 to 600, dealing Physical damage with the possibility of Critical Hit and Over Strike;
    • Has a high chance to apply a 2-second debuff that:
      • Switches the enemy's target to the one who threw the shield;
      • Reduces Running, Attack, and Magic Speed by 75%.
    • Unfixed cooldown: 30 seconds. 
    • When enchanted for Range, it increases the maximum Range of use by +10 e. per round, up to "200-900" by +30;
    • Requires a Shield and a minimum distance of 200 to the target to use.
       
  • skill0528.png Shield of Faith:
    • The skill is divided into 3 levels: 
      • Level 58: P. Def. +900, M. Def. +600, 30% of damage taken by the group — transferred to the Tank who used the skill.
      • Level 70: P. Def. +1200, M. Def. +900, 50% of damage taken by the group — transferred to the Tank who used the skill. 
      • Level 79: P. Def. +3600, M. Def. +2700, 90% of damage taken by the group is transferred to the Tank who used the skill.
    • The skill now gets +15 seconds cooldown if you join a group;
    • Immediately after receiving the effect, characters receive a re-apply block for 120 seconds;
    • The skill is available in the skill0810.png Vanguard transformation.
       
  • skill0067.png Summon Life Cubic:
    • Increased the cube's lifespan from 15 to 60 minutes;
    • The cube's functionality has been fixed. Previously, its activation rate would significantly decrease after 20 activations. Now, the cube can activate every 10 seconds (i.e., ~360 times over its lifetime).
       
  • skill0449.png Summon Attractive Cubic:
    • Increased the cube's lifespan from 15 to 60 minutes;
    • The cube's functionality has been fixed. Previously, its activation rate would significantly decrease after 20 activations. Now, the cube can activate every 10 seconds (i.e., ~360 times over its lifetime).
       
  • skill0010.png Summon Storm Cubic:
    • Increased the cube's lifespan from 15 to 60 minutes;
    • The cube's functionality has been fixed. Previously, its activation rate would significantly decrease after 20 activations. Now, the cube can activate every 10 seconds (i.e., ~360 times over its lifetime).
       
  • skill0779.png Summon Smart Cubic:
    • The skill is divided into 3 levels, the character level for learning the maximum level has been reduced from 80 to 79: 
      • Level 55: Cleanses the character, removing up to 1 negative effect, no more than once every 30 seconds;
      • Level 70: Cleanses the character, removing up to 2 negative effects, no more than once every 20 seconds;
      • Level 79: Standard skill function: Cleanses the character, periodically removing all negative effects, periodically dealing Magic damage, and placing a negative effect on the target that reduces P. Atk by 23%.
    • Increased the cube's lifespan from 15 to 60 minutes;
    • The cube's functionality has been fixed. Previously, its activation rate would significantly decrease after 20 activations. Now, the cube can activate every 10 seconds (i.e., ~360 times over its lifetime).
       
  • skill0110.png Ultimate Defense:
    • Now does not block the character's movement, but slows down your character by 90% while the effect is active.
    • The skill modification remains unchanged: 
      • -80% to -50% reduction in running speed per +1.. +30. 
         
  • image.png Combat Aura:
    • The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and M. Atk. Spd of party members by 2 / 2.5 / 3% depending on the level. 
      • At level 52: Increases party members' P. and M. Atk. by 3%, Atk. Spd by 3%, and M. Atk. Spd by 2%. Increases incoming healing by +3%;
      • At level 64: Increases party members' P. and M. Atk. by 4%, Atk. Spd by 4%, and M. Atk. Spd by 2.5%. Increases incoming healing by +4%;
      • At level 70: Increases party members' P. and M. Atk. by 5%, Atk. Spd by 5%, and M. Atk. Spd by 3%. Increases incoming healing by 5%.
    • A new skill enchant branch for Power has been added (+1% to Physical and Magical Defense for every +3-4 enchant levels, up to +10% at +30).
    • Doesn't turn off on death.
       
  • Skill10006 0.jpg Incredible Endurance:
    • Passive skill - Self-trigger: When you take damage, there is a chance that a trigger will be activated, increasing your character's stats*:
      • At level 60: Magic Defense +100, Water Defense +10, Holy Defense +10, Physical Critical Attack Chance +10%;
      • At level 74: Magic Defense +200, Water Defense +20, Holy Defense +20, Physical Critical Attack Chance +20%;
      • At level 80: Magic Defense +400, Water Defense +30, Holy Defense +30, Physical Critical Chance +30%.
    • Please note: This skill is a replacement for skill0786.png Eva's Will (MasterWork concept);
    • skill0787.png Battle Touch of Eva does not require charging for this skill, but it does require the Olympiad equivalent.
      * Depending on the skill level, the maximum available effect level increases. For example, with skill level 3, when you are attacked, you first receive the effect of level 1, if you continue to be attacked, you receive the effect of level 2, and then level 3. The effect lasts for 20 seconds; when the next level of the effect is applied, the duration is refreshed.
       
  • skill0786.png Olympiad Eva's Will:
    • Please note: This skill can only be used at the Grand Olympiad;
    • You become an extension of Eva's Will. Eva's Will level increases by a certain amount when you take damage. As it increases, you become able to use skill0787.png Olympiad Touch of Eva;
    • It has no additional bonuses (they work from the passive skill Skill10006 0.jpgIncredible Endurance), it is used only for using the active skill.
       
  • skill0787.png Olympiad Touch of Eva:
    • Please note: This skill can only be used at the Grand Olympiad;
    • Restores party members' HP by 50% and increases resistance to positive status removal by 100%, resistance to negative status removal by 30%, and HP-restoring magic by 30%. It also restores 50 HP every second. Duration: 1 min.
    • Requires Olympiad Eva's Will charging skill0786.png to use.
       
  • image.png Aggression:
    • The skill has been updated, now mobs or bosses are less likely to break away.
       
  • image.png Ready to Fight:
    • At level 40: When you use the Aggression skill, you and your party members receive an 8-second bonus to defensive stats:
      • Physical and Magical Defense +5%, Healing Effectiveness +5%, Negative Effect Resistance +5%. Duration: 8 seconds.
         
  • image.png Sixth Sense:
    • At level 52: Increases Evasion by 15 when HP drops below 30% of its maximum.
       
  • image.png Royal Sacrifice:
    • Now when joining a group the skill gets a 15 second cooldown;
    • When leaving the group, the effect of the skill is removed from the target;
    • At level 49: Increase the target's (party member's) Physical and Magical Defense by 30%, while also transferring 90% of incoming damage to yourself. Duration: 8 seconds. This skill has a fixed cooldown of 60 seconds. 
    • No longer interrupts skill0528.png Shield of Faith (both effects can work simultaneously).
    • The skill is available in the skill0810.pngVanguard transformation.
       
  • Skill0983 0.jpg Patience:
    • At level 60: When taking damage, has a chance to increase the damage dealt by skills by 20%.
       
  • Skill0984 0.jpg Shield Strike:
    • Learning levels: from 40 to 85;
    • Attacks the enemy with a shield. Power 833-4640, depending on the skill level;
    • Increases the enemy's desire to attack. Requires a shield;
    • Base reload time: 6 seconds.
       
  • Skill0351.png Magical Mirror:
    • Lasts 20 minutes;
    • At level 52: physical skill reflection 3%, skill magic 10%;
    • At level 70: physical skill reflection 5%, skill magic 15%;
    • At level 78: physical skill reflection 10%, skill magic 30%;
       
  • image.png Banish Undead:
    • Added for learning Temple Knight from level 55 (like the Paladin class);
    • A 50% chance to slow the target has been added to the standard effects.
       
  • skill0058.png Elemental Heal:
    • This skill now restores HP to party members (including the caster), similar to skill1402.png Major Group Heal.
       
  • Skill0196 0.jpg Divine Blade:
    • At level 43: Ability to attack with Holy power. Increases Holy damage by 5%;
    • Personal effect of Skill1043 0.jpg Holy Weapon;
    • Consumption: 0 MP.
       
  • Skill0197 0.jpg Divine Armor:
    • At level 40: Increases resistance to Holy attacks by 7%;
    • At level 46: Increases resistance to Holy attacks by 10%;
    • Personal effect Skill1393 0.jpg Resist Dark;
    • Consumption: 0 MP.
       
  • skill0454.png Symbol of Defense:
    • Dome duration: 120 seconds;
    • Basic effects:
      • + 1000 to Physical Defense;
      • + 800 to Magic Defense;
      • + 80% resistance to removing positive effects (all types of cancellation).
    • + New effects:
      • +20% resistance to attacks from Bow/Crossbow (similar to skill0112.png Deflect Arrow).
         
  • skill0232.png Heavy Armor Mastery:
    • Now, in addition to the passive 15%-35% protection from Physical Critical Damage, it also provides 5%-20% protection from Magical Critical Damage;
    • When modifying this skill, in addition to increasing Physical Critical Damage protection from 35% to 50%, it also increases Magical Critical Damage protection from 20% to 35% (per +1.. +30).
       
  • skill0061.png Cure Bleeding:
    • Now heals the character from Bleeding of any level.
       
  • skill0021.png Poison Recovery:
    • Now heals the character from Poison of any level.
       
  • skill0233.png Light Armor Mastery:
    • Only the first 15 skill levels.
       
  • Icons:
    • The parameters of all tank combat icons have been revised:
      • As a reminder, MasterWork's icons are divided into combat and Olympic versions:
        • Olympic icons work as standard;
        • Combat versions do not require charging (can be used at any time).
      • General changes:
        • The duration at all levels is 30 seconds;
        • Cooldown has been reduced and fixed at all levels (buffs and other effects no longer affect the cooldown):
          • At character level 60: fixed 300 seconds (5 minutes);
          • At character level 72: fixed 260 seconds (4 minutes 20 seconds);
          • At character level 79: fixed 220 seconds (3 minutes 40 seconds);
          • At character level 83: fixed 180 seconds (3 minutes).
      • Final parameters:
        • Battle Touch of Eva Battle Touch of Eva:
          • Restores 50% HP of party members upon activation;
          •   1 2 3 4
            Speed +10 +15 +20 +25
            Atk. Spd. +10% +15% +20% +25%
            HP regeneration per second 25 30 35 50
            Evasion 5 6 7 10
            MP Burn Resistance +40% +40% +40% +40%
            Debuff Resistance +30% +30% +30% +30%
            The effectiveness of the healing received +30% +30% +30% +30%

             

  • Tank ultimate buffs now share a common effect type:
    • Important!
      • This means that the following skills can no longer be used simultaneously (the effects will replace each other):
        • skill956.png Boost Morale;
        • skill0406.png Angelic Icon;
        • skill0785.png Battle Flame Icon;
        • skill0785.png Flame Icon (can only be used in the Olympiad):
        • skill0787.png Battle Touch of Eva;
        • skill0789.png Battle Spirit of Shillien;
        • skill0789.png Spirit of Shilen (can only be used in the Olympiad).
           

skill0789.png Shillien Knight

  • Battle Spirit of Shillien Battle Spirit of Shillien:
    • The parameters of all tank combat icons have been revised:
      • As a reminder, MasterWork's icons are divided into combat and Olympic versions:
        • Olympic icons work as standard;
        • Combat versions do not require charging (can be used at any time).
      • General changes:
        • The duration at all levels is 30 seconds;
        • Cooldown has been reduced and fixed at all levels (buffs and other effects no longer affect the cooldown):
          • At character level 60: fixed 300 seconds (5 minutes);
          • At character level 72: fixed 260 seconds (4 minutes 20 seconds);
          • At character level 79: fixed 220 seconds (3 minutes 40 seconds);
          • At character level 83: fixed 180 seconds (3 minutes).
      • Final parameters:
        •   1 2 3 4
          Speed +10 +15 +20 +25
          Atk. Spd. +10% +15% +20% +25%
          P. Atk. +10% +15% +20% +25%
          M. Atk. +20% +30% +40% +50%
          P. Crit. Atk. Chance with Sword and Dagger +40 +60 +80 +100
          Critical Attack Power with blunts and fists +20% +30% +40% +50%
          Vampire's Fury +30% +30% +30% +30%
          The effectiveness of the healing received -60% -60% -60% -60%

           

  • The following skills cannot be used simultaneously (the effects will replace each other):
    • skill956.png Boost Morale;
    • skill0789.png Battle Spirit of Shillien;
    • skill0789.png Spirit of Shilen (can only be used in the Olympiad).
       
  • image.png Aggression Aura: 
    • Passively provokes nearby monsters;
    • Learned from level 43, activation requires 50 MP at a time.
    • It has a low aggression effect, which can cause monsters to attack the group if not combined with Aura of Hate and other active skills.
       
  • skill0450.png Banish Seraph:
    • A 50% chance to slow the target has been added to the standard effects.
       
  • skill0147.png M. Def.:
    • Skill enchanting has been slightly updated.
      • Increases M. Def. by +1~2 units;
      • Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
         
  • skill6151_1.png Shillien's Fury:
    • Increases Physical Atk. Speed, replaced by Haste and similar items: 
      • Level 1:
        • Speed P. P. Atk. +15%;
        • Level of learning: 32;
        • Available to the Palus Knight and Assasin professions.
      • Level 2:
        • Speed P. Atk. +33%;
        • Level of learning: 52;
        • Available to Shillien Knight, Bladedancer, Abyss Walker, Phantom Ranger professions.
           
  • s_children_of_shilen2.png Shillien's Arcane:
    • Increases M. Atk., replaces Empower and similar items:
      • Increases M. Atk. by 55;
      • Level of learning: 36;
      • Available to the Palus Knight and Assasin professions.
         
  • The base cast time of the skill has been reduced by 40%, from 4 to 2.5 seconds:
    • skill0077.png Attack Aura;
    • skill0091.png Defense Aura;
       
  • skill0429.png Knighthood:
    • At level 52: Increases Physical Defense when wearing heavy armor by 22. Shield Defense increased by 3%;
    • At level 70: Increases Physical Defense when wearing heavy armor by 44. Shield Defense increased by 6%;
    • At level 78: Increases Physical Defense while wearing heavy armor by 88. Shield Defense increased by 12%.
    • The current enchanting branch has been improved:
      • image.png Power: Shield Defense +1% for every +2-3 to enchanting, P. Def. +2-3 for every +1 to enchanting:
        • Enchanting +0: Shield Defense +12%, P. Def. +88.
        • Enchanting +15: Shield Defense +18%, P. Def. +120.
           
  • skill0810.png Vanguard:
    • Now 2 new skills are available in the transformation:
      • royal_sacrifice.png Royal Sacrifice: Increases the target's (party member's) Physical and Magical Defense by 30%, while transferring 90% of incoming damage to yourself. 
        • Cost: 90 MR;
        • Reload time: 60 seconds;
        • Range of use: 600 units;
        • Level of learning: 49.
      • skill0528.png Shield of Faith: P. Def. +900, M. Def. +600 for all party members. Also, while the skill is active, takes 30% of damage instead of party members.
        • Has 3 levels of learning:
          • Level 1: Level 58 of learning;
          • Level 2: Level 70 of learning;
          • Level 3: Level 79 of learning.
        • Cost: 66 MR;
        • Reload time: 900 seconds;
    • Transformation skills: skill0814.png Full Swing, skill0816.png Cleave, skill957.png Guillotine Attack are now bound to the Holy element.
       
  • image.png Touch of Death:
    • Changed skill learning levels:
      • At level 56: Removes up to 3 buffs and takes away 90% of CP. Max CP -90%. Effectiveness of HP restoration magic -30%. Effectiveness of received negative effects +30%. Debuff duration is 30 seconds;
      • At level 68: Removes up to 4 buffs and takes away 90% of CP. Max CP -90%. Effectiveness of HP restoration magic -30%. Effectiveness of received negative effects +30%. Debuff duration is 60 seconds;
      • At level 78: Removes up to 5 buffs and takes away 90% of your CP. Max CP -90%. Effectiveness of HP-restoring magic -30%. Effectiveness of received negative effects +30%. Debuff duration is 120 seconds.
         
  • image.png Shield Whirlwind:
    • Learned from level 52, has 11 levels of learning and an enchant branch for Distance + Power. 
    • Throws a shield at the target from a distance of 200 to 600, dealing Physical damage with a chance to Critical Hit and Overkill.
    • Has a high chance to apply a 2-second debuff that:
      • Switches the enemy's target to the one who threw the shield;
      • Reduces Running, Attack, and Magic Speed by 75%.
    • Unfixed cooldown: 30 seconds. 
    • When enchanted for Range, it increases the maximum casting range by +10 units per round, up to "200-900" by +30.
    • Requires a Shield and a minimum distance of 200 to the target to use.
       
  • image.png Combat Aura:
    • The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and M. Atk. Spd of party members by 2 / 2.5 / 3% depending on the level. 
      • At level 52: Increases party members' P. and M. Atk. by 3%, Atk. Spd by 3%, and M. Atk. Spd by 2%. Increases incoming healing by +3%;
      • At level 64: Increases party members' P. and M. Atk. by 4%, Atk. Spd by 4%, and M. Atk. Spd by 2.5%. Increases incoming healing by +4%;
      • At level 70: Increases party members' P. and M. Atk. by 5%, Atk. Spd by 5%, and M. Atk. Spd by 3%. Increases incoming healing by 5%.
    • The skill modification remains unchanged: 
      • from +1% to +10% to Physical and Magical Defense for +1.. +30.
         
  • skill0352.png Shield Bash:
    • The skill is divided into levels (previously it was learned at character level 77);
    • Attacks with a shield and stuns for 4 sec.;
    • The enemy loses his target;
    • The base reload time depends on the skill level:
      • Level 52: Base Cooldown: 9 seconds;
      • Level 58: Base Cooldown: 8 seconds;
      • Level 62: Base Cooldown: 7 seconds;
      • Level 66: Base cooldown: 6 seconds;
      • Level 70: Base cooldown: 5 seconds;
      • Level 74: Base cooldown: 4 seconds;
      • Level 77: Base cooldown: 3 seconds.
    • Added the ability to modify "Fire Vulnerability" and "Water Vulnerability", similar to skill0353.png Shield Slam.
       
  • skill0779.png Summon Smart Cubic:
    • The skill is divided into 3 levels, the character level for learning the maximum level has been reduced from 80 to 79: 
      • Level 55: Cleanses the character, removing up to 1 negative effect, no more than once every 30 seconds;
      • Level 70: Cleanses the character, removing up to 2 negative effects, no more than once every 20 seconds;
      • Level 79: Standard skill function: Cleanses the character, periodically removing all negative effects, periodically dealing Magic damage, and placing a negative effect on the target that reduces P. Atk by 23%.
    • Increased the cube's lifespan from 15 to 60 minutes;
    • The cube's functionality has been fixed. Previously, its activation rate would significantly decrease after 20 activations. Now, the cube can activate every 10 seconds (i.e., ~360 times over its lifetime).
       
  • skill0110.png Ultimate Defense:
    • Now does not block the character's movement, but slows down your character by 90% while the effect is active.
    • The skill modification remains unchanged: 
      • -80% to -50% reduction in running speed per +1.. +30. 
         
  • Skill10006 0.jpg Incredible Endurance:
    • Passive skill - a trigger that only affects yourself: When you take damage, there is a chance that a trigger will be triggered, increasing your character's stats*:
      • At level 60: Vampirism +3%, Wind Defense +10, Dark Defense +10, Physical Critical Attack Power +10%;
      • At level 74: Vampirism +5%, Wind Defense +20, Dark Defense +20, Physical Critical Attack Power +15%;
      • At level 80: Vampirism +8%, Wind Defense +30, Dark Defense +30, Physical Critical Attack Power +25%.
    • Please note: This skill is a replacement for the skill0788.png Pain of Shilen skill (under the MasterWork concept);
    • skill0789.png Battle Touch of Shilen does not require charging for this skill, but it does require its Olympiad counterpart.
      * Depending on the skill level, the maximum available effect level increases. For example, with skill level 3, when you are attacked, you first receive the effect of level 1, if you continue to be attacked, you receive the effect of level 2, and then level 3. The effect lasts for 20 seconds; when the next level of the effect is applied, the duration is refreshed. 

       
  • skill0788.png Olympiad Pain of Shilen:
    • Please note: This skill can only be used at the Grand Olympiad;
    • You share your pain with Shilen, and she, in turn, shares hers with you. Shilen's Pain level increases by a certain amount when you take damage. As it increases, you become able to use skill0789.png Olympiad Spirit of Shilen;
    • It does not have any additional bonuses (they work from the passive skill Skill10006 0.jpg Incredible Endurance), it is used only for using the active skill.
       
  • skill0789.png Olympiad Spirit of Shilen:
    • Please note! This skill can only be used at the Grand Olympiad;
    • Gains the Will of Shilen and enhances the combat abilities of party members. Increases P. Atk by 30%, Speed by 30%, Atk. Spd by 30%, Critical Hit Chance with swords by 100, and Critical Power with blunt weapons by 100%. 40% of physical damage dealt in melee combat is restored as HP; this does not apply to skill damage. Decreases the Power of HP-restoring magic by 80%. Duration: 1 min.
    • Requires charging skill0788.png Olympiad Pain of Shilen to use.
       
  • image.png Aggression:
    • The skill has been updated, now mobs or bosses are less likely to break away.
       
  • image.png Ready to Fight:
    • At level 40: When using the Aggression skill, you and your teammates receive an 8-second boost to your defensive stats: Physical and Magical Defense +5%, Healing Effectiveness +5%, and Negative Effect Resistance +5%. Duration: 8 seconds.
       
  • image.png Sixth Sense:
    • At level 52: Increases Evasion by 15 when HP drops below 30% of its maximum.
       
  • skill0528.png Shield of Faith:
    • The skill is divided into 3 levels: 
      • Level 58: P. Def. +900, M. Def. +600, 30% of damage taken by the group — transferred to the Tank who used the skill.
      • Level 70: P. Def. +1200, M. Def. +900, 50% of damage taken by the group — transferred to the Tank who used the skill. 
      • Level 79: P. Def. +3600, M. Def. +2700, 90% of damage taken by the group is transferred to the Tank who used the skill.
    • The skill now gets +15 seconds cooldown if you join a group;
    • Immediately after receiving the effect, characters receive a re-apply block for 120 seconds;
    • The skill is available in the skill0810.png Vanguard transformation.
       
  • image.png Royal Sacrifice:
    • Now when joining a group the skill gets a 15 second cooldown;
    • When leaving the group, the effect of the skill is removed from the target.
    • At level 49: Increase the target's (party member's) Physical and Magical Defense by 30%, while also transferring 90% of incoming damage to yourself. Duration: 8 seconds. This skill has a fixed cooldown of 60 seconds. 
    • No longer interrupts skill0528.png Shield of Faith (both effects can work simultaneously).
    • The skill is available in the skill0810.pngVanguard transformation.
       
  • Skill0983 0.jpg Patience:
    • At level 60: When taking damage, has a chance to increase the damage dealt by skills by 20%.
       
  • Skill0984 0.jpg Shield Strike:
    • Learning levels: from 40 to 85;
    • Attacks the enemy with a shield. Power 833-4640, depending on the skill level;
    • Increases the enemy's desire to attack. Requires a shield;
    • Base reload time: 6 seconds.
       
  • Skill0351.png Magical Mirror:
    • The effect lasts 20 minutes;
    • At level 52: physical skill reflection 3%, skill magic 10%;
    • At level 70: physical skill reflection 5%, skill magic 15%;
    • At level 78: physical skill reflection 10%, skill magic 30%;
       
  • Skill0480 0.jpg Dark Blade:
    • Learned at level 43;
    • Ability to attack with Dark Force. Increases Dark damage by 5%.
    • Personal effect similar to Skill1443 0.jpg Dark Weapon;
    • Consumption: 0 MP.
       
  • Skill0481 0.jpg Dark Armor:
    • At level 40: Increases resistance to Dark attacks by 7%;
    • At level 46: Increases resistance to Dark attacks by 10%;
    • Personal effect Skill1392 0.jpg Resist Holy +7% / +10%;
    • Consumption: 0 MP.
       
  • skill0454.png Symbol of Defense:
    • Dome duration: 120 seconds;
    • Basic effects:
      • + 1000 to Physical Defense;
      • + 800 to Magic Defense;
      • + 80% resistance to removing positive effects (all types of cancellation).
    • + New effects:
      • +20% resistance to attacks from Bow/Crossbow (similar to skill0112.png Deflect Arrow).
         
  • skill0232.png Heavy Armor Mastery:
    • Now, in addition to the passive 15% - 35% protection from Physical Critical Damage, it also provides 5% - 20% protection from Magical Critical Damage;
    • When modifying this skill, in addition to increasing Physical Critical Damage protection from 35% to 50%, it also increases Magical Critical Damage protection from 20% to 35% (per +1.. +30).
       
  • skill0233.png Light Armor Mastery:
    • Only the first 15 skill levels.
       
  • Icons:
    • The parameters of all tank combat icons have been revised:
      • As a reminder, MasterWork's icons are divided into combat and Olympic versions:
        • Olympic icons work as standard;
        • Combat versions do not require charging (can be used at any time).
      • General changes:
        • The duration at all levels is 30 seconds;
        • Cooldown has been reduced and fixed at all levels (buffs and other effects no longer affect the cooldown):
          • At character level 60: fixed 300 seconds (5 minutes);
          • At character level 72: fixed 260 seconds (4 minutes 20 seconds);
          • At character level 79: fixed 220 seconds (3 minutes 40 seconds);
          • At character level 83: fixed 180 seconds (3 minutes).
      • Final parameters:
        • Battle Spirit of Shillien Battle Spirit of Shillien:
          •   1 2 3 4
            Speed +10 +15 +20 +25
            Atk. Spd. +10% +15% +20% +25%
            P. Atk. +10% +15% +20% +25%
            M. Atk. +20% +30% +40% +50%
            P. Crit. Atk. Chance with Sword and Dagger +40 +60 +80 +100
            Critical Attack Power with blunts and fists +20% +30% +40% +50%
            Vampiric Rage +30% +30% +30% +30%
            The effectiveness of the healing received -60% -60% -60% -60%

             

  • Tank ultimate buffs now share a common effect type:
    • Important!
      • This means that the following skills can no longer be used simultaneously (the effects will replace each other):
        • skill956.png Boost Morale;
        • skill0406.png Angelic Icon;
        • skill0785.png Battle Flame Icon;
        • skill0785.png Flame Icon (can only be used in the Olympiad):
        • skill0787.png Battle Touch of Eva;
        • skill0789.png Battle Spirit of Shillien;
        • skill0789.png Spirit of Shillen (can only be used in the Olympiad).
           

skill0762.png Dark Avenger

  • image.png Aggression Aura: 
    • Passively provokes nearby monsters;
    • Learned from level 43, activation requires 50 MP at a time.
    • It has a low aggression effect, which can cause monsters to attack the group if not combined with Aura of Hate and other active skills.
       
  • skill0450.png Banish Seraph:
    • A 50% chance to slow the target has been added to the standard effects.
       
  • skill0147.pngM. Def.:
    • Skill enchanting has been slightly updated.
      • Increases M. Def. by +1~2 units;
      • Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
         
  • skill0429.png Knighthood Passive:
    • At level 52: Increases Physical Defense when wearing heavy armor by 22. Shield Defense increased by 3%;
    • At level 70: Increases Physical Defense when wearing heavy armor by 44. Shield Defense increased by 6%;
    • At level 78: Increases Physical Defense while wearing heavy armor by 88. Shield Defense increased by 12%.
    • The current enchanting branch has been improved:
      • image.png Power: Shield Defense +1% for every +2-3 to enchanting, P. Def. +2-3 for every +1 to enchanting:
        • Enchanting +0: Shield Defense +12%, P. Def. +88.
        • Enchanting +15: Shield Defense +18%, P. Def. +120.
           
  • skill0810.png Vanguard:
    • Now 2 new skills are available in the transformation:
      • royal_sacrifice.png Royal Sacrifice: Increases the target's (party member's) Physical and Magical Defense by 30%, while transferring 90% of incoming damage to yourself. 
        • Cost: 90 MR;
        • Reload time: 60 seconds;
        • Range of use: 600 units;
        • Level of learning: 49.
      • skill0528.png Shield of Faith: P. Def. +900, M. Def. +600 for all party members. Also, while the skill is active, takes 30% of damage instead of party members.
        • Has 3 levels of learning:
          • Level 1: Level 58 of learning;
          • Level 2: Level 70 of learning;
          • Level 3: Level 79 of learning.
        • Cost: 66 MR;
        • Reload time: 900 seconds;
    • Transformation skills: skill0814.png Full Swing, skill0816.png Cleave, skill957.png Guillotine Attack are now bound to the Holy element.
       
  • skill0283.png Summon Dark Panther:
    • The Panther Cancel skill appears at level 5 of Panther Summoning and is learned at character level 66;
    • At level 5, 6, 7 of the panther summon, cancels up to 1 positive effect from the target. (Previously, it canceled up to 2);
    • When the skill is enchanted by +1 or higher, Panther's Cancel skill cancels up to 2 effects.
       
  • image.png Combat Aura:
    • The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and M. Atk. Spd of party members by 2 / 2.5 / 3% depending on the level. 
      • At level 52: Increases party members' P. and M. Atk. by 3%, Atk. Spd by 3%, and M. Atk. Spd by 2%. Increases incoming healing by +3%;
      • At level 64: Increases party members' P. and M. Atk. by 4%, Atk. Spd by 4%, and M. Atk. Spd by 2.5%. Increases incoming healing by +4%;
      • At level 70: Increases party members' P. and M. Atk. by 5%, Atk. Spd by 5%, and M. Atk. Spd by 3%. Increases incoming healing by 5%.
    • The skill modification remains unchanged: 
      • from +1% to +10% to Physical and Magical Defense for +1.. +30.
    • Doesn't turn off on death.
       
  • skill0110.png Ultimate Defense:
    • Now does not block the character's movement, but slows down your character by 90% while the effect is active.
    • The skill modification remains unchanged: 
      • -80% to -50% reduction in running speed per +1.. +30.
         
  • Skill10006 0.jpg Incredible Endurance:
    • Passive skill - Self-trigger: When you take damage, there is a chance that a trigger will be activated, increasing your character's stats*:
      • At level 60: Physical Attack +100, Physical Critical Rate +10%, Physical Critical Power +5%;
      • At level 74: P. Attack +150, P. Critical Chance +15%, P. Critical Power +10%;
      • At level 80: P. Attack +300, P. Critical Chance +30%, P. Critical Power +25%.
    • Please note: This skill is a replacement for Skill0761 0.jpg the Spirit of Phoenix skill (based on the MasterWork concept);
    • skill0762.png Battle Insane Crusher does not require charging for this skill, but it does require the Olympiad equivalent.
      * Depending on the skill level, the maximum available effect level increases. For example, at skill level 3, when you are attacked, you first receive the effect of level 1, if you continue to be attacked, you receive the effect of level 2, and then level 3. The effect lasts for 20 seconds; when the next level of the effect is applied, the duration is refreshed. 
       
  • Skill0318 0.jpg Aegis Stance:
    • The skill no longer consumes MP while maintaining.
       
  • skill0762.png Battle Insane Crusher:
    • The negative effect of reducing Max CP has been removed from all skill levels.
    • The skill is divided into 4 levels:
      • Level 60: Power 1360. Has a chance to reduce resistance to debuffs by -15% and the effectiveness of HP-restoring magic by -15% for 15 seconds. Requires a sword/club. Ignores shield. Critical hit possible. Overhit possible.
      • Level 72: Power 3095. Has a chance to reduce resistance to debuffs by -18% and the effectiveness of HP-restoring magic by -18% for 20 seconds. Requires a sword/club. Ignores shield. Critical hit possible. Overhit possible.
      • Level 79: Power 5106. Cancels 0 to 3 positive effects on nearby enemies. Has a chance to reduce resistance to negative effects by -21% and the effectiveness of HP-restoring magic by -21% for 30 seconds. Requires a sword/club. Ignores shields. Critical hit possible. Overhit possible.
      • Level 83: Power 8409. Cancels 0 to 4 positive effects on nearby enemies. Has a chance to reduce resistance to negative effects by -30% and the effectiveness of HP-restoring magic by -30% for 60 seconds. Requires a sword/club. Ignores shields. Critical hit possible. Overhit possible.
    • Seed of Revenge no longer requires Skill0761 0.jpg charging when used;
    • Base (not fixed) reload time: 60 seconds.
       
  • Skill0761 0.jpg Olympiad Seed of Revenge:
    • Please note: This skill can only be used at the Grand Olympiad;
    • Plants a Seed of Vengeance within you, which grows at a constant rate when you're attacked. Your P. Atk. increases proportionally. As it grows, you become able to use skill0762.png Olympiad Insane Crusher.
    • It does not have any additional bonuses (they work from the passive skill Skill10006 0.jpgIncredible Endurance), it is used only for using the active skill.
       
  • skill0762.png Battle Insane Crusher:
    • Please note! This skill can only be used at the Grand Olympiad;
    • Deals a powerful blow and a Dark Curse to nearby enemies when Fury reaches its limit. Nullifies one or more enemy buffs, greatly reducing their Max CP for a set period. Reduces resistance to debuffs and the effectiveness of HP-restoring magic. Requires a sword/club. Ignores shields. Critical hit possible. Overhit possible.
    • Requires charging Skill0761 0.jpg Olympiad Seed of Revenge to use.
       
  • image.png Aggression:
    • The skill has been updated, now mobs or bosses are less likely to break away.
       
  • image.png Ready to Fight:
    • At level 40: When using the Aggression skill, you and your teammates receive an 8-second boost to your defensive stats: Physical and Magical Defense +5%, Healing Effectiveness +5%, and Negative Effect Resistance +5%. Duration: 8 seconds.
       
  • image.png Sixth Sense:
    • At level 52: Increases Evasion by 15 when HP drops below 30% of its maximum.
       
  • skill0528.png Shield of Faith:
    • The skill is divided into 3 levels: 
      • Level 58: P. Def. +900, M. Def. +600, 30% of damage taken by the group — transferred to the Tank who used the skill.
      • Level 70: P. Def. +1200, M. Def. +900, 50% of damage taken by the group — transferred to the Tank who used the skill. 
      • Level 79: P. Def. +3600, M. Def. +2700, 90% of damage taken by the group is transferred to the Tank who used the skill.
    • The skill now gets +15 seconds cooldown if you join a group;
    • Immediately after receiving the effect, characters receive a re-apply block for 120 seconds;
    • The skill is available in the skill0810.png Vanguard transformation.
       
  • image.png Royal Sacrifice:
    • Now when joining a group the skill gets a 15 second cooldown;
    • When leaving the group, the effect of the skill is removed from the target.
    • At level 49: Increase the target's (party member's) Physical and Magical Defense by 30%, while also transferring 90% of incoming damage to yourself. Duration: 8 seconds. This skill has a fixed cooldown of 60 seconds. 
    • No longer interrupts skill0528.png Shield of Faith (both effects can work simultaneously).
    • The skill is available in the skill0810.pngVanguard transformation.
       
  • Skill0983 0.jpg Patience:
    • At level 60: When taking damage, has a chance to increase the damage dealt by skills by 20%.
       
  • Skill0984 0.jpg Shield Strike:
    • Learning levels: from 40 to 85;
    • Attacks the enemy with a shield. Power 833-4640, depending on the skill level;
    • Increases the enemy's desire to attack. Requires a shield;
    • Base reload time: 6 seconds.
       
  • Skill0082 0.jpg Majesty:
    • The duration of the skill effect has been increased to 20 minutes.
       
  • image.png Physical Mirror:
    • Duration increased to 20 minutes;
    • At level 52: physical skill reflection 10%, magical skill reflection 3%.
    • At level 70: physical skill reflection 15%, magical skill reflection 5%
    • At level 78: reflection of physical skills 30%, magical skills 10%.
       
  • image.png Touch of Death:
    • At level 60: Removes up to 3 buffs and takes away 90% of CP. Max CP -90%. Effectiveness of HP restoration magic -30%. Effectiveness of received negative effects +30%. Debuff duration is 30 seconds;
    • At level 72: Removes up to 4 buffs and takes away 90% of CP. Max CP -90%. Effectiveness of HP restoration magic -30%. Effectiveness of received negative effects +30%. Debuff duration is 60 seconds;
    • At level 78: Removes up to 5 buffs and takes away 90% of your CP. Max CP -90%. Effectiveness of HP-restoring magic -30%. Effectiveness of received negative effects +30%. Debuff duration is 120 seconds.
       
  • Skill0480 0.jpg Dark Blade:
    • Learned at level 43;
    • Ability to attack with Dark Force. Increases Dark damage by 5%.
    • Personal effect similar to Skill1443 0.jpg Dark Weapon;
    • Consumption: 0 MP.
       
  • Skill0481 0.jpg Dark Armor:
    • At level 40: Increases resistance to Dark attacks by 7%;
    • At level 46: Increases resistance to Dark attacks by 10%;
    • Personal effect Skill1392 0.jpg Resist Holy +7% / +10%;
    • Consumption: 0 MP.
       
  • skill0454.png Symbol of Defense:
    • Dome duration: 120 seconds;
    • Basic effects:
      • + 1000 to Physical Defense;
      • + 800 to Magic Defense;
      • + 80% resistance to removing positive effects (all types of cancellation).
    • + New effects:
      • +20% resistance to attacks from Bow/Crossbow (similar to skill0112.png Deflect Arrow).
         
  • skill0232.png Heavy Armor Mastery:
    • Now, in addition to the passive 15% - 35% protection from Physical Critical Damage, it also provides 5% - 20% protection from Magical Critical Damage;
    • When modifying this skill, in addition to increasing Physical Critical Damage protection from 35% to 50%, it also increases Magical Critical Damage protection from 20% to 35% (per +1.. +30).
       
Soon
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Healers

Skill1335.png Bishop

  • skill1073.png Kiss of Eva:
    • It is now a self-buff that increases MP Regeneration by +10%.
       
  • skill1201.png Dryad Root:
    • Now available for Cardinal and Eva's Saint classes to learn for etc_saint_pomander_bishop_i00.png Holy Pomander.
       
  • skill1031.png Disrupt Undead Monster:
    • The skill now deals damage to all monsters, not just the Undead. It cannot target players.
       
  • skill1271.png Benediction:
    • The skill is now learned from level 64 (instead of 66).
       
  • skill1049.png Requiem:
    • Now works against all Monsters, not just Undead.
       
  • skill1034.png Repose:
    • Similar to Serenade of Eva, but with much less Power and faster skill recharge + lower cost;
    • Now works against all Monsters, not just Undead.
       
  • skill1400.png Turn Undead:
    • A 50% target slowdown has been added to the standard effects.
       
  • skill0146.png Anti Magic:
    • Skill enchanting has been updated.
      • Increases M. Def. by +1~2 units;
      • Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
         
  • skill1430.png Invocation:
    • Added the ability to enchant skills:
      • image.png Power: Increases MP restored per tick by +1-2 per enchant round:
        • +0: Restores 42 MP per second every second (1.260 MP in 30 sec);
        • +30: Restores 80 MP per second every second (2,400 MP in 30 sec).
           
  • skill0336.png Arcane Wisdom:
    • The cost of study has been reduced.
       
  • skill1307.png Prayer:
    • Now the skill has become an aura and does not take up a slot;
    • It works on the same principle as before, namely:
      • Character level 62 - 1 lvl: Incoming Healing Power +8%;
      • Character level 68 - 2 lvl: Incoming Healing Power +10%;
      • Character level 74 - 3 lvl: Incoming Healing Power +12%.
    • Now the skill CANNOT be taken as a link skill by adjacent classes;
    • Now the skill can be refined to image.png Power:
      • +1..3: +13.00%;
      • +4..6: +13.50%;
      • +7..9: +14.00%;
      • +10..12: +14.50%;
      • +13..15: +15.00%;
      • +16..18: +15.50%;
      • +19..21: +16.00%;
      • +22..24: +16.50%;
      • +25..27: +17.00%;
      • +28, 29: +17.50%;
      • +30: +18%.
         
  • skill1524.png Surrender to Holy:
    • Reload time increased from 2 to 8 seconds.
      • All parameters were correct, we adjusted the base cooldown to the level of other Surrender skills.
      • This also affected skill1445.png Surrender to Dark (Spellhowler).
    • Work has been adjusted:
      • At the trait stage - reduces protection from the Holy element by 30% and increases protection from Darkness by 5%;
      • At ATT stage: reduces Holy's ATT defense by 30.
    • Added a +20 Holy ATT binding, which increases the chance of passing.
    • The skill no longer increases defense against ATT of the opposite element.
       
  • skill11755.png Summon Assistant:
    • A skill that summons an uncontrollable minion, similar to skill0067.png Summon Life Cubic;
    • Learned at level 44, developed at character levels 52, 58, 64, 70, 74:
      • Periodically uses Group Healing and selectively removes 1 to 3 negative effects from the owner or random members of the Group;
      • The strength of the healing and the frequency of Cleansing depend on the skill level and the complexity of the situation in the Group (the average HP of the characters in the group and the number of negative effects on them).
    • The skill will not remove the effects of 4554_1.png Hot Spring Malaria and similar ones (of any level).
       
  • skill11776.png Medic on the battlefield:
    • A passive skill that grants partial protection from AoE damage in PvP, such as skill0007.png Gladiator's Sonic Storm or skill1171.png Blazing Circle:
      • Level 48: Absorbs 10% of AoE damage in PvP;
      • Level 66: Absorbs 12% of AoE damage in PvP;
      • Level 76: Absorbs 15% of AoE damage in PvP.
    • Not valid at the Grand Olympiad.
       
  • skill1401.png Major Heal:
    • The base casting range of the spell now increases with skill upgrade by 10 for each enchantment level:
      • Base distance 600;
      • Maximum distance when upgraded to 900;
      • The skill's "pre-cast" distance has been increased proportionally.
         
  • skill1218.png Greater Battle Heal:
    • The base casting range of the spell now increases with skill upgrade by 10 for each enchantment level:
      • Base distance 600;
      • Maximum distance when upgraded to 900;
      • The skill's "pre-cast" distance has been increased proportionally.
         
  • skill1553.png Chain Heal:
    • The skill is divided into 7 levels:
    • Restores % of the target's Max HP and up to all allies around the target who have received the heaviest damage. The amount of HP restored gradually decreases: by 3% for each target, up to 10%.
      Requires __ units etc_stone_gray_i00.pngof Spirit Ore.
      • Level 56: 16% Max HP, Up to 3 allies, 15 sec cooldown, 2 etc_stone_gray_i00.png Spirit Ore.
      • Level 64: 18% Max HP, Up to 4 allies, 14 sec cooldown, 2 etc_stone_gray_i00.png Spirit Ore.
      • Level 70: 20% Max HP, Up to 5 allies, 13 sec cooldown, 3 etc_stone_gray_i00.png Spirit Ore.
      • Level 74: 22% Max HP, Up to 6 allies, 11 sec cooldown, 3 etc_stone_gray_i00.png Spirit Ore.
      • Level 79: 25% Max HP, Up to 7 allies, 9 sec cooldown, 3 etc_stone_gray_i00.png Spirit Ore.
      • Level 81: 27% Max HP, Up to 8 allies, 7 sec cooldown, 4 etc_stone_gray_i00.png Spirit Ore.
      • Level 83: 30% Max HP, Up to 10 allies, 5 sec cooldown, 4 etc_stone_gray_i00.png Spirit Ore.
         
  • skill1425.png Purification Field:
    • The skill is divided into 2 levels:
      • Level 70: Removes all negative effects from nearby party members. 
      • Level 80: Removes all negative effects from nearby party/clan/alliance members.
    • General information about the skill at all levels:
      • The recharge time is fixed at 20 minutes.
      • Consumes 50 MP to use. Cost: 1 Magic Symbol.
      • Base cast time: 5 seconds.
    • The skill now gets +15 seconds cooldown if you join a group.
       
  • skill1426.png Miracle:
    • The skill is divided into 2 levels:
      • Level 62: Fully restores HP to all party members.
      • Level 80: Fully restores HP to all party/clan/alliance members. 
    • Does not consume MP to use. Cost to use: 1 Magic Symbol;
    • Base cast time: 5 seconds;
    • The reload time is no longer a fixed 60 minutes, and can therefore be sped up by using the appropriate effects (Gift of the Seraphim, Rhythm of Purity, etc.);
    • The skill now gets +15 seconds cooldown if you join a group.
       
  • skill1018.png Purify:
    • The list of dispelled negative effects has been expanded:
      • skill1170.png Paralysis;
      • skill0129.png Poison;
      • skill0096.png Bleeding;
      • skill1169.png Fear;
      • skill1069.png Sleep;
      • skill1201.png Root;
      • skill1160.png Slow.
    • Added a skill upgrade branch for Range:
      • The range of the spell now increases when the skill is improved by 10 for each level of enchanting;
      • Base distance 600;
      • Maximum distance when upgraded to 900;
      • The skill's "pre-cast" distance has been increased proportionally.
         
  • image.png Cleanse:
    • The reload time on the first two levels has been reduced:
      • At level 56:
        • Dispels debuffing spell effects cast on the target.
        • Consumes 1 unit of etc_holy_grail_i00.pngEinhasad Holy Water.
        • Base reload time: 14 seconds;
      • At level 70:
        • Dispels debuffing spell effects cast on the target.
        • Consumes 2 units of etc_holy_grail_i00.pngEinhasad Holy Water.
        • Base reload time: 11 seconds;
      • At level 78:
        • Dispels debuffing spell effects cast on the target.
        • Consumes 3 etc_holy_grail_i00.pngEinhasad Holy Water.
        • Base reload time: 8 seconds.
    • Added the ability to improve the skill at a Distance (Range):
      • Base cast range: 600.
      • Increase in range when enchanting: +20, up to +300 by +15.
         
  • Skill 11766 1.jpg Divine Punishment:
    • Active PvE skill that deals damage:
      • Has 15 levels, studied from character level 40 to 74;
      • Power: 51-109 depending on skill level;
      • PvE skill for single target damage, which has 0 PvP damage;
      • Element: Holiness;
      • Radius: 750;
      • Base reload time: 2 seconds;
      • It is similar to the skill Skill1523 0.jpg in Inquisitor, but does not require transformation and does not deal damage to players.
         
  • Skill 11817 1.jpg Divine Flash:
    • Active AoE PvE skill that deals damage:
      • Has 15 levels, studied from character level 40 to 74;
      • Power: 29 - 61 depending on skill level;
      • PvE area damage skill with 0 PvP damage;
      • Element: Holiness;
      • Radius: 500;
      • Base reload time: 4 seconds;
      • It is similar to the skill Skill1528 0.jpg in Inquisitor, but does not require transformation and does not deal damage to players.
         
  • skill1459.png Divine Power:
    • Now, in addition to a 15-second increase in the power of restorative magic and a 50% reduction in MP consumption, while the effect is active, it also increases Physical and Magical Defense, resistance to negative effects by 40%, and resistance to positive effect cancellation by 50%.
      • Level 56: For 15 seconds, increases the power of restorative magic by 350, reduces MP cost by 50%, increases P. and M. Def. by 15%, resistance to debuffs by 40%, and resistance to positive buff cancellation by 50%.
      • Level 68: For 15 seconds, increases the power of restorative magic by 500, reduces MP cost by 50%, increases P. and M. Def. by 25%, resistance to debuffs by 40%, and resistance to positive buff cancellation by 50%.
      • Level 79: For 15 seconds, increases the power of restorative magic by 1000, reduces MP cost by 50%, increases P. and M. Def. by 35%, resistance to debuffs by 40%, and resistance to positive buff cancellation by 50%.
         
  • image.png Sublime Self-Sacrifice:
    • Now available for study from level 60:
      • Level 1 at lvl 60, grants 50% HP recovery, 250 units and 15% MP, and Celestial for 5 seconds. Cast time: 7 seconds;
      • Level 2 at lvl 72, provides 75% HP recovery, 500 units and 20% MP, and Celestial for 7 seconds. Cast time: 6 seconds;
      • Level 3 at lvl 81, grants 100% CP and HP restoration, 750 units and 25% MP, and Celestial for 15 seconds. Cast time: 5 seconds;
      • Level 4 at lvl 83, grants 100% CP, HP, MP, and Celestial restoration for 15 seconds. Cast time: 4 seconds.
    • The skill now gets +15 seconds cooldown if you join a group.
       
  • image.png Body of Avatar:
    • Now any level of the skill will restore HP, even if a similar buff has already been applied.
       
  • image.png Turn to Stone:
    • Now available for study from level 48.
       
  • image.png Resurrection:
    • Now has a fixed MP cost of 59 at all levels:
    • Added a new skill tree for Range:
      • The base casting range of the spell now increases as the skill is upgraded by 10 for each enchantment level.
      • Basic distance 400;
      • Maximum range when upgraded to 700.
         
  • image.png Mass Resurrection:
    • Now has a fixed MP consumption of 243 at all levels;
    • Now also resurrects Group members, even if they are not members of your clan/alliance. 
       
  • skill1335.png Balance Life:
    • A Cost skill modification is available:
      • Decreases MP Consumption from 123 to 62 when upgraded from +0 to +15.
         
  • skill1395.png Erase:
    • The base chance of skill completion has been increased.
       
  • skill0213.png Boost Mana: 
    • When enchanted, it now increases Max MP from 200 to 500, by +10 per round.
       
  • skill0229.png Fast Mana Recovery:
    • When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units per tick, +0.15 per round.
       
  • image.png Divine Lore:
    • Now available for study from level 52:
      • At level 52: Reduces MP cost of magic skills by 3%;
      • At level 70: Reduces MP cost of magic skills by 5%;
      • At level 78: Reduces MP cost of magic skills by 7%.
         
  • skill1043.png Holy Weapon: 
    • Now you can enchant:
      • Increases Holy's ATT from 20 to 50.
         
  • skill1353.png Divine Protection:
    • Now you can enchant:
      • Increases ATT defense from Holy from 20 to 50 and ATT defense from Dark from 30 to 60.
         
  • image.png Mass Wind Walk:
    • Learned at level 30;
    • Applies a level 2 Wind Walk effect to all party members;
    • MP consumption x4.

Skill transfer

  • Upon receiving the 3rd profession, Cardinal, Eva's Saint and Shillien Saint, the Skill Transfer system becomes available, which allows you to receive ability(s) from other classes;
  • Please note! Classes receive different amounts of etc_saint_pomander_bishop_i00.png Holy Pomander to learn abilities:
    • Cardinal - 2 Holy Pomanders;
    • Eva's Saint - 2 Holy Pomander;
    • Shillien Saint - 3 Holy Pomander.

 

Soon

skill1355.png Elven Elder

  • skill1073.png Kiss of Eva:
    • It is now a self-buff that increases MP Regeneration by +10%.
       
  • skill1552.png Mass Vitalize:
    • Now, in addition to the basic qualities, it also reduces the remaining duration of all negative effects by -10% for all group members;
    • Added the ability to upgrade to Cost, which reduces consumption from 193 MP (base/+0) to 97 MP (+15).
       
  • skill1400.png Turn Undead:
    • A 50% target slowdown has been added to the standard effects.
       
  • skill1201.png Dryad Root:
    • Now available for Cardinal and Eva's Saint classes to learn for etc_saint_pomander_bishop_i00.png Holy Pomander.
       
  • skill1031.png Disrupt Undead Monster:
    • The skill now deals damage to all monsters, not just the Undead. It cannot target players.
       
  • s_children_of_eva2.png Serenade of Eva:
    • Power doubled;
    • The base cooldown of the skill has been reduced from 900 to 30 seconds.
       
  • skill1077.png Focus:
    • The skill has become available for learning for the Elven Elder profession;
      • Level 1: Character level 25;
      • Level 2: Character level 48;
      • Level 3: Character level 56.
         
  • skill1242.png Death Whisper:
    • The skill has become available for learning for the Elven Elder profession:
      • Level 1: Character level 40;
      • Level 2: Character level 48;
      • Level 3: Character level 56.
         
  • skill1430.png Invocation:
    • Added the ability to enchant skills:
      • image.png Power: Increases MP restored per tick by +1-2 per enchant round:
        • +0: Restores 42 MP per second every second (1.260 MP in 30 sec);
        • +30: Restores 80 MP per second every second (2,400 MP in 30 sec).
           
  • skill1524.png Surrender to Holy:
    • Reload time increased from 2 to 8 seconds.
      • All parameters were correct, we adjusted the base cooldown to the level of other Surrender skills.
      • This also affected skill1445.png Surrender to Dark (Spellhowler).
    • Work has been adjusted:
      • At the trait stage - reduces protection from the Holy element by 30% and increases protection from Darkness by 5%;
      • At ATT stage: reduces Holy's ATT defense by 30.
    • Added a +20 Holy ATT binding, which increases the chance of passing.
    • The skill no longer increases defense against ATT of the opposite element.
       
  • skill0336.png Arcane Wisdom:
    • The research cost has been reduced to 15,000,000 SP.
       
  • skill1355.png Revalation of Water:
    • New group buff;
    • enchanting branch available:
      • image.png Penalty+Time: Minimizes the penalty to movement speed;
    • Reload time: 300 seconds.
    • Added to study:
      • Level 1:
        • Level of study: 70;
        • Cost of study: 3,500,000 Adena;
        • Cost to use: 284 MP + 20 etc_stone_gray_i00.png Spirit Ore.
      • Level 2:
        • Study level 78;
        • Cost: 15,000,000 SP;
        • Cost to use: 284 MP + 40 etc_stone_gray_i00.png Spirit Ore.
           
  • skill1355.png Prophecy of Water:
    • Skill changed: divided into two levels:
      • At level 70: Increases for party members:
        • Chance to deal Magic Critical Hit by 1;
        • MP recovery by 20%;
        • P. Atk. by 5%;
        • P. Def. by 10%;
        • Atk. Spd by 10%;
        • M. Atk. by 10%;
        • M. Def. by 10%;
        • Magic Speed by 10%;
        • Resistance to negative effects by 10%;
        • Reduces Speed by 20%
        • Reduces MP consumption by 5%;
        • Consumes 5 etc_stone_gray_i00.pngSpirit Ore. Duration: 5 min.
      • At level 78: Increases for party members:
        • Chance to deal Magic Critical Hit by 2;
        • MP recovery by 20%;
        • P. Atk. by 10%;
        • P. Def. by 20%;
        • Atk. Spd by 20%;
        • M. Atk. by 20%;
        • M. Def. by 20%;
        • Magic Speed by 20%;
        • Resistance to negative effects by 10%;
        • Reduces Speed by 20%
        • Reduces MP consumption by 5%;
        • Consumes 10 etc_stone_gray_i00.png Spirit Ore. Duration: 5 min.
    • The research cost has been reduced to 15,000,000 SP.
    • The irrelevant "Time" and "Cost" enchanting branches have been removed;
    • The "Penalty Reduction" upgrade branch now increases the skill's duration from 300(+0) seconds to 600(+15) seconds:
      • Every +1 to enchanting = +20 seconds to the duration.
         
  • skill1353.png Divine Protection:
    • Now you can enchant:
      • Increases ATT defense from Holy from 20 to 50 and ATT defense from Dark from 30 to 60.
         
  • skill1393.png Resist Dark:
    • Removed irrelevant upgrade branches for Time and Cost.
    • We remind you:
      • The Power branch has been updated on our server, resulting in a defensive ATT increase from +30 to +80.
         
  • skill1255.png Party Recall Clan Hall/Fortress/Castle:
    • Added three new skills that can be learned at level 56;
    • Analogues of the First Level Party Recall;
    • Base spell casting time: 20 seconds;
    • Both PR and these 3 new analog skills have a COMMON cooldown;
    • Available for use only if you own the appropriate property (CH/Fort/Castle);
    • Cost of study: 95,000 SP and 100 corresponding scrolls.
       
  • image.png Blessing of Eva:
    • Can only be applied to yourself or a party member.
    • Now available for study from level 60:
      • Level 1:
        • Restores 100% HP and 40% MP;
        • Level of study: 60.
      • Level 2:
        • Restores 100% HP and 60% MP;
        • Level of study: 72.
      • Level 3:
        • Restores 100% HP and 80% MP;
        • Level of study: 79.
      • Level 4: (unchanged)
        • Restores 100% HP, CP and MP;
        • Level of study: 83.
    • The skill now gets +15 seconds cooldown if you join a group.
       
  • skill1553.png Chain Heal:
    • The skill is divided into 7 levels:
    • Restores % of the target's Max HP and up to all allies around the target who have received the heaviest damage. The amount of HP restored gradually decreases: by 3% for each target, up to 10%.
      Requires __ units etc_stone_gray_i00.pngof Spirit Ore.
      • Level 56: 16% Max HP, Up to 3 allies, 15 sec cooldown, 2 etc_stone_gray_i00.png Spirit Ore.
      • Level 64: 18% Max HP, Up to 4 allies, 14 sec cooldown, 2 etc_stone_gray_i00.png Spirit Ore.
      • Level 70: 20% Max HP, Up to 5 allies, 13 sec cooldown, 3 etc_stone_gray_i00.png Spirit Ore.
      • Level 74: 22% Max HP, Up to 6 allies, 11 sec cooldown, 3 etc_stone_gray_i00.png Spirit Ore.
      • Level 79: 25% Max HP, Up to 7 allies, 9 sec cooldown, 3 etc_stone_gray_i00.png Spirit Ore.
      • Level 81: 27% Max HP, Up to 8 allies, 7 sec cooldown, 4 etc_stone_gray_i00.png Spirit Ore.
      • Level 83: 30% Max HP, Up to 10 allies, 5 sec cooldown, 4 etc_stone_gray_i00.png Spirit Ore.
         
  • skill1428.png Mass Recharge:
    • The skill is divided into 3 levels:
      • Level 64: Restores 420 MP to all party members. Base cast time: 7 seconds.
      • Level 74: Restores 650 MP to all party members. Base cast time: 6 seconds.
      • Level 80: Restores 1500 MP to all party members. Base cast time: 5 seconds.
    • General skill changes at all levels:
    • The reload time is no longer a fixed 60 minutes, and can therefore be sped up by using the appropriate effects (Gift of the Seraphim, Rhythm of Purity, etc.);
    • Consumes 50 MP to use. Cost: 1 Magic Symbol.
       
  • skill1182.png Resist Aqua:
    • Now available for learning by the Elven Elder class
      • 3 levels of study, at character level 58, 62, 66.
         
  • Many buffs are now learned earlier:
    • skill1303.png Wild Magic 52/66
    • skill1397.pngClarity 44, 52, 58
    • skill1259.png Resist Shock 40/46/52/58
    • skill1304.png Advanced Block 56/60/64
    • skill1243.png Bless Shield 40/48/52/56/60/64
    • skill1078.png Concentration 20, 30, 40, 48, 56, 64
    • skill1354.png Arcane Protection 66, 77
    • skill1257.pngDecrease Weight 35/44/52
    • skill1087.pngAgility 25/44/52
       
  • skill11783.png Time Lapse:
    • An active skill that affects a specific target;
    • Reduces the remaining duration of all negative effects on the character, the % of time reduction depends on the skill level;
    • Fixed reload time: 30 seconds;
    • Three skill levels: 
      • Level 44: Reduces the remaining duration of all negative effects by 30%;
      • Level 62: Reduces the remaining duration of all negative effects by 40%;
      • Level 70: Reduces the remaining duration of all negative effects by 50%.
    • The skill can be improved on Reuse:
      • Reduces the fixed cooldown from 30 seconds to 15 seconds (from +0 to +30).
         
  • skill11776.png Medic on the battlefield:
    • A passive skill that grants partial protection from AoE damage in PvP, such as skill0007.png Gladiator's Sonic Storm or skill1171.png Blazing Circle:
      • Level 48: Absorbs 10% of AoE damage in PvP;
      • Level 66: Absorbs 12% of AoE damage in PvP;
      • Level 76: Absorbs 15% of AoE damage in PvP.
    • Not valid at the Grand Olympiad.
       
  • skill1401.png Major Heal:
    • The base casting range of the spell now increases with skill upgrade by 10 for each enchantment level:
      • Base distance 600;
      • Maximum distance when upgraded to 900;
      • The skill's "pre-cast" distance has been increased proportionally.
         
  • skill1460.png Mana Gain:
    • The skill is divided into 3 levels: 
      • Level 60: Increases the effectiveness of the target's MP recovery by 25. MP consumption to apply the effect: 60.
      • Level 72: Increases the target's MP recovery by 45. MP cost to apply the effect: 120.
      • Level 79: Increases the target's MP recovery by 85. MP cost to apply the effect: 180.
         
  • skill1395.png Erase:
    • The base chance of skill completion has been increased.
       
  • skill0213.png Boost Mana:
    • When enchanted, it now increases Max MP from 200 to 500, by +10 per round.
       
  • skill0229.png Fast Mana Recovery:
    • When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units per tick, +0.15 per round.
       
  • skill1020.png Vitalize:
    • The base casting range of the spell now increases with skill upgrade by 10 for each enchantment level:
      • Base distance: 600;
      • Maximum range when upgraded: 900.
        • The skill's "pre-cast" distance has been increased proportionally.
           
  • skill1013.png Recharge:
    • Changed skill learning levels:
      • Level 1:
        • Level of study: 20;
        • Magic level: 23;
        • Cost / Recovery: 48 MP.
      • Level 2:
        • Level of study: 25;
        • Magic level: 28;
        • Cost / Recovery: 52 MP.
      • Level 3:
        • Level of study: 30;
        • Magic level: 33;
        • Cost / Recovery: 56 MP.
      • Level 4:
        • Level of study: 35;
        • Magic level: 35;
        • Cost / Recovery: 60 MP.
    • Adjusted Cost and MP Recovery: fixed situations where the skill consumed more MP than it restored;
    • Adjusted Magic Skill Levels so that Magic Skill Level is now often slightly higher than the skill's learning level.
    • The base casting range of the spell now increases with skill upgrade by 10 for each enchantment level:
      • Base distance: 400;
      • Maximum range when upgraded: 700.
        • The skill's "pre-cast" distance has been increased proportionally.
           
  • Skill 11766 1.jpg Divine Punishment:
    • Active PvE skill that deals damage:
      • Has 15 levels, studied from character level 40 to 74;
      • Power: 51-109 depending on skill level;
      • PvE skill for single target damage, which has 0 PvP damage;
      • Element: Holiness;
      • Radius: 750;
      • Base reload time: 2 seconds;
      • It is similar to the skill Skill1523 0.jpgin Inquisitor, but does not require transformation and does not deal damage to players.
         
  • Skill 11817 1.jpg Divine Flash:
    • Active AoE PvE skill that deals damage:
      • Has 15 levels, studied from character level 40 to 74;
      • Power: 29 - 61 depending on skill level;
      • PvE area damage skill with 0 PvP damage;
      • Element: Holiness;
      • Radius: 500;
      • Base reload time: 4 seconds;
      • It is similar to the skill Skill1528 0.jpgin Inquisitor, but does not require transformation and does not deal damage to players.
         
  • image.png Clarity:
    • The skill is available for learning from level 44:
      • At level 44, you can learn level 1 of the skill: Reduces MP consumption of physical skills by 20%, magical skills by 4%, songs/dances by 10%;
      • At level 52, you can learn level 2 of the skill: Reduces MP consumption of physical skills by 25%, magical skills by 7%, songs/dances by 15%;
      • At level 58, you can learn level 3 of the skill: Reduces MP consumption of physical skills by 30%, magical skills by 10%, songs/dances by 20%.
    • Skill tree changes. All three skill trees have been combined into one. One unified upgrade tree reduces the MP cost of Physical skills to -10%, and Magic skills and Rhythms to -5%.
      • Clarity +0 3 (max) levels: 
        • Physical skill MP consumption -30%;
        • MP consumption of Magic skills -10%;
        • Rhythm MP consumption -20%.
      • Clarity +30 per branch MP consumption
        • Physical skill MP consumption -40%;
        • MP consumption of Magic skills -15%;
        • Rhythm MP consumption -25%.
           
  • image.png Turn to Stone:
    • Now available for study from level 48.
       
  • image.png Resurrection:
    • Now has a fixed MP cost of 59 at all levels:
    • Added a new skill tree for Range:
      • The base casting range of the spell now increases as the skill is upgraded by 10 for each enchantment level.
      • Basic distance 400;
      • Maximum range when upgraded to 700.
         
  • image.png Divine Lore
    • Now available for study from level 52:
    • At level 52: Reduces MP cost of magic skills by 3%;
    • At level 70: Reduces MP cost of magic skills by 5%;
    • At level 78: Reduces MP cost of magic skills by 7%.
       
  • skill1354.png Arcane Protection:
    • First level of skill:
      • +20% resistance to Cancellation skills, +15% resistance to DeBuffs;
      • Learned at level 66 (1,250,000 SP);
      • Consumption: 60 MP.
    • Second level of skill:
      • +30% resistance to Cancellation skills, +20% resistance to DeBuffs;
      • Learned at level 76 (5,000,000 SP);
      • Consumption: 70 MP.
         
  • skill1043.png Holy Weapon: 
    • Now you can enchant:
      • Increases Holy's ATT from 20 to 50.
         
  • skill1353.png Divine Protection:
    • Now you can enchant:
      • Increases ATT defense from Holy from 20 to 50 and ATT defense from Dark from 30 to 60.
         
  • image.png Mass Wind Walk:
    • Learned at level 30;
    • Applies a level 2 Wind Walk effect to all party members;
    • MP consumption x4.
       

Combo buffs

  • Combo buffs are learned from level 68 for 2,500,000 etc_adena_i00.png Adena. Duration: 40 minutes.
    • image.png Improve Combat:
      • The combination of increased P. Atk. and increased P. Def. provides a significant advantage in combat. Increases P. Atk. and P. Def. by 15%.
    • image.png Improve Critical Attack:
      • The combination of Critical Chance and Critical Damage increases provides a significant advantage in combat. Increases Critical Chance by 30% and Critical Damage by 35%.
    • image.png Improve Shield Defense:
      • Combining the effects of increasing shield block chance and increasing shield defense provides a significant advantage in combat. Increases shield block chance by 30% and shield defense by 50%.
    • image.png Improve Movement:
      • The combination of increased Speed and increased Evasion provides a significant advantage in combat. Increases Speed by 33 and Evasion by 4.
    • image.png Improved Resist:
      • A new combo buff that combines Resist Shock and Mental Shield.
      • The skill can be enchanted to increase protection from stuns, similar to Resist Shock.
    • wmconc3.png Improved Wild Concentration:
      • Available to Elven Elder and Shillien Elder classes;
      • Learned at level 68;
      • Cost of study: 3,500,000 etc_adena_i00.png Adena;
      • Consumes 35 MP;
      • Combines 2 buffs skill1303.png Wild Magic and skill1078.png Concentration.

 

Skill transfer

  • Upon receiving the 3rd profession, Cardinal, Eva's Saint and Shillien Saint, the Skill Transfer system becomes available, which allows you to receive ability(s) from other classes;
  • Please note! Classes receive different amounts of etc_saint_pomander_bishop_i00.png Holy Pomander to learn abilities:
    • Cardinal - 2 Holy Pomanders;
    • Eva's Saint - 2 Holy Pomander;
    • Shillien Saint - 3 Holy Pomander.

 

  • Changed skill learning levels;
    • Buff Character level
      skill1397.pngClarity 44/52/58
      skill1259.pngResist Shock 40/46/52/58
      skill1303.pngWild Magic 52/66
      skill1243.pngBless Shield 40/48/52/56/60/64
      skill1304.pngAdvanced Block 56/60/64
      skill1257.pngDecrease Weight 35/44/52
      skill1087.pngAgility 25/44/52

       

 skill1357.png Shillien Elder

  • skill1428.png Mass Recharge:
    • The skill is divided into 3 levels:
      • Level 64: Restores 420 MP to all party members. Base cast time: 7 seconds.
      • Level 74: Restores 650 MP to all party members. Base cast time: 6 seconds.
      • Level 80: Restores 1500 MP to all party members. Base cast time: 5 seconds.
    • General skill changes at all levels:
    • The reload time is no longer a fixed 60 minutes, and can therefore be sped up by using the appropriate effects (Gift of the Seraphim, Rhythm of Purity, etc.);
    • Consumes 50 MP to use. Cost: 1 Magic Symbol.
       
  • skill1354.png Arcane Protection:
    • The skill is now learned from level 62 (instead of 66).
       
  • skill0190.png Fatal Strike:
    • The training levels for Prophet and Shillien Elder have been adjusted. They are now trained at 40/44/48/52/56/60/62/64/66/68/70/72/74.
       
  • skill1031.png Disrupt Undead Monster:
    • The skill now deals damage to all monsters, not just the Undead. It cannot target players.
       
  • skill1400.png Turn Undead:
    • A 50% target slowdown has been added to the standard effects.
       
  • skill1073.png Kiss of Eva:
    • It is now a self-buff that increases MP Regeneration by +10%.
       
  • skill1397.png Clarity:
    • The skill is available for learning from level 58:
      • At level 58, you can learn level 1 of the skill: Reduces MP consumption of physical skills by 20%, magical skills by 4%, songs/dances by 10%;
      • At level 66, you can learn level 2 of the skill: Reduces MP consumption of physical skills by 25%, magical skills by 7%, songs/dances by 15%;
      • At level 74, you can learn level 3 of the skill: Reduces MP consumption of physical skills by 30%, magical skills by 10%, songs/dances by 20%.
    • Skill tree changes. All three skill trees have been combined into one. One unified upgrade tree reduces the MP cost of Physical skills to -10%, and Magic skills and Rhythms to -5%.
      • Clarity +0 3 (max) levels: 
        • Physical skill MP consumption -30%;
        • MP consumption of Magic skills -10%;
        • Rhythm MP consumption -20%.
      • Clarity +30 per branch MP consumption
        • Physical skill MP consumption -40%;
        • MP consumption of Magic skills -15%;
        • Rhythm MP consumption -25%.
           
  • skill1508.png Thorn Root:
    • Now learned at level 77 (instead of 80);
    • The skill can now be upgraded: the only branch is Chance, which increases the base chance of passing to +15%.
       
  • skill0146.png Anti Magic:
    • Skill enchanting has been slightly updated.
      • Increases M. Def. by +1~2 units;
      • Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
         
  • skill1036.png Magic Barrier:
    • The skill has become available for learning for the Shillien Elder profession;
      • Level 1: Character level 44;
      • Level 2: Character level 52.
         
  • skill1430.png Invocation:
    • Added the ability to enchant skills:
      • image.png Power: Increases MP restored per tick by +1-2 per enchant round:
        • +0: Restores 42 MP per second every second (1.260 MP in 30 sec);
        • +30: Restores 80 MP per second every second (2,400 MP in 30 sec).
           
  • skill1357.png Revalation of Wind:
    • New group buff;
    • enchanting branch available:
      • image.png Penalty+Time: Minimizes the penalty to movement speed;
    • Reload time: 300 seconds.
    • Added to study:
      • Level 1:
        • Level of study: 70;
        • Cost of study: 3,500,000 Adena;
        • Cost to use: 284 MP + 20 etc_stone_gray_i00.png Spirit Ore.
      • Level 2:
        • Study level 78;
        • Cost: 15,000,000 SP;
        • Cost to use: 284 MP + 40 etc_stone_gray_i00.png Spirit Ore.
           
  • skill0336.png Arcane Wisdom:
    • The research cost has been reduced to 15,000,000 SP.
       
  • skill1043.png Holy Weapon: 
    • Skill added to Shillien Elder class learning;
    • Now you can enchant:
      • Increases Holy's ATT from 20 to 50.
         
  • skill1357.png Prophecy of Wind:
    • At level 70: Increases for party members:
      • Max HP by 10%;
      • Physical Critical Hit Chance by 10%;
      • Magic Critical Atk. Power by 10%;
      • P. Atk. by 5%;
      • M. Atk. by 10%;
      • P. Def. by 10%;
      • M. Def. by 10%;
      • Atk. Spd by 10%;
      • Magic Speed by 10%;
      • Increases Lifesteal from Melee Auto Attacks by 5%;
      • Resistance to negative effects by 10%;
      • Reduces Speed by 20%;
      • Consumes 5 etc_stone_gray_i00.pngSpirit Ore.
      • Duration: 5 min.
    • At level 78: Increases for party members:
      • Max HP by 20%;
      • Physical Critical Hit Chance by 20%;
      • Magic Critical Atk. Power by 20%;
      • P. Atk. by 10%;
      • M. Atk. by 20%;
      • P. Def. by 20%;
      • M. Def. by 20%;
      • Atk. Spd by 20%;
      • Magic Speed by 20%;
      • Increases Lifesteal from Melee Auto Attacks by 5%;
      • Resistance to negative effects by 10%;
      • Reduces Speed by 20%;
      • Consumes 10 etc_stone_gray_i00.pngSpirit Ore.
      • Duration: 5 min.
    • The irrelevant "Time" and "Cost" enchanting branches have been removed;
    • The research cost has been reduced to 15,000,000 SP.
    • The "Penalty Reduction" upgrade branch now increases the skill's duration from 300(+0) seconds to 600(+15) seconds:
      • Every +1 to enchanting = +20 seconds to the duration.
         
  • skill1524.png Surrender to Holy:
    • Reload time increased from 2 to 8 seconds.
      • All parameters were correct, we adjusted the base cooldown to the level of other Surrender skills.
      • This also affected skill1445.png Surrender to Dark (Spellhowler).
    • Work has been adjusted:
      • At the trait stage - reduces protection from the Holy element by 30% and increases protection from Darkness by 5%;
      • At ATT stage: reduces Holy's ATT defense by 30.
    • Added a +20 Holy ATT binding, which increases the chance of passing.
    • The skill no longer increases defense against ATT of the opposite element.
       
  • skill1255.png Party Recall Clan Hall/Fortress/Castle:
    • Added three new skills that can be learned at level 56;
    • Analogues of the First Level Party Recall;
    • Base spell casting time: 20 seconds;
    • Both PR and these 3 new analog skills have a COMMON cooldown;
    • Available for use only if you own the appropriate property (CH/Fort/Castle);
    • Cost of study: 95,000 SP and 100 corresponding scrolls.
       
  • Skill1507 0.jpg Lord of Vampires:
    • Absorbs HP from melee physical damage dealt (does not work with skills):
      • At level 60: absorbs 20% HP;
      • At level 70: absorbs 30% HP;
      • At level 79: absorbs 50% HP;
      • At level 83: original skill parameters.
    • Duration: 30 sec;
    • Reuse time: 150 seconds.
    • Can only be used on yourself or a party member.
       
  • skill11776.png Medic on the battlefield:
    • A passive skill that grants partial protection from AoE damage in PvP, such as skill0007.png Gladiator's Sonic Storm or skill1171.png Blazing Circle:
      • Level 48: Absorbs 10% of AoE damage in PvP;
      • Level 66: Absorbs 12% of AoE damage in PvP;
      • Level 76: Absorbs 15% of AoE damage in PvP.
    • Not valid at the Grand Olympiad.
       
  • skill1395.png Erase:
    • The base chance of skill completion has been increased.
       
  • skill0213.png Boost Mana:
    • When enchanted, it now increases Max MP from 200 to 500, by +10 per round.
       
  • skill0229.png Fast Mana Recovery:
    • When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units per tick, +0.15 per round.
       
  • skill1018.png Purify:
    • The list of dispelled negative effects has been expanded:
      • skill1170.png Paralysis;
      • skill0129.png Poison;
      • skill0096.png Bleeding;
      • skill1169.png Fear;
      • skill1069.png Sleep;
      • skill1201.png Root;
      • skill1160.png Slow.
    • Added a skill upgrade branch for Range:
      • The range of the spell now increases when the skill is improved by 10 for each level of enchanting;
      • Base distance 600;
      • Maximum distance when upgraded to 900;
      • The skill's "pre-cast" distance has been increased proportionally.
         
  • skill1013.png Recharge:
    • Changed skill learning levels:
      • Level 1:
        • Level of study: 20;
        • Magic level: 23;
        • Cost / Recovery: 48 MP.
      • Level 2:
        • Level of study: 25;
        • Magic level: 28;
        • Cost / Recovery: 52 MP.
      • Level 3:
        • Level of study: 30;
        • Magic level: 33;
        • Cost / Recovery: 56 MP.
      • Level 4:
        • Level of study: 35;
        • Magic level: 35;
        • Cost / Recovery: 60 MP.
    • Adjusted Cost and MP Recovery: fixed situations where the skill consumed more MP than it restored;
    • Adjusted Magic Skill Levels so that Magic Skill Level is now often slightly higher than the skill's learning level.
    • The base casting range of the spell now increases with skill upgrade by 10 for each upgrade level when upgrading with Strength / Cost.
      • Base distance: 400;
      • Maximum range when upgraded: 700.
        • The skill's "pre-cast" distance has been increased proportionally.
           
  • image.png Resurrection:
    • Now has a fixed MP cost of 59 at all levels:
    • Added a new skill tree for Range:
      • The base casting range of the spell now increases as the skill is upgraded by 10 for each enchantment level.
      • Basic distance 400;
      • Maximum range when upgraded to 700.
         
  • skill1218.png Blessed Blood:
    • The base casting range of the spell now increases with skill upgrade by 10 for each enchantment level:
      • Base distance: 600;
      • Maximum range when upgraded: 900.
        • The skill's "pre-cast" distance has been increased proportionally.
           
  • skill1553.png Chain Heal:
    • The skill is divided into 7 levels:
    • Restores % of the target's Max HP and up to all allies around the target who have received the heaviest damage. The amount of HP restored gradually decreases: by 3% for each target, up to 10%.
      Requires __ units etc_stone_gray_i00.pngof Spirit Ore.
      • Level 56: 16% Max HP, Up to 3 allies, 15 sec cooldown, 2 etc_stone_gray_i00.png Spirit Ore.
      • Level 64: 18% Max HP, Up to 4 allies, 14 sec cooldown, 2 etc_stone_gray_i00.png Spirit Ore.
      • Level 70: 20% Max HP, Up to 5 allies, 13 sec cooldown, 3 etc_stone_gray_i00.png Spirit Ore.
      • Level 74: 22% Max HP, Up to 6 allies, 11 sec cooldown, 3 etc_stone_gray_i00.png Spirit Ore.
      • Level 79: 25% Max HP, Up to 7 allies, 9 sec cooldown, 3 etc_stone_gray_i00.png Spirit Ore.
      • Level 81: 27% Max HP, Up to 8 allies, 7 sec cooldown, 4 etc_stone_gray_i00.png Spirit Ore.
      • Level 83: 30% Max HP, Up to 10 allies, 5 sec cooldown, 4 etc_stone_gray_i00.png Spirit Ore.
         
  • Skill 11766 1.jpg Divine Punishment:
    • Active PvE skill that deals damage:
      • Has 15 levels, studied from character level 40 to 74;
      • Power: 51-109 depending on skill level;
      • PvE skill for single target damage, which has 0 PvP damage;
      • Element: Holiness;
      • Radius: 750;
      • Base reload time: 2 seconds;
      • It is similar to the skill Skill1523 0.jpgin Inquisitor, but does not require transformation and does not deal damage to players.
         
  • Skill 11817 1.jpg Divine Flash:
    • Active AoE PvE skill that deals damage:
      • Has 15 levels, studied from character level 40 to 74;
      • Power: 29 - 61 depending on skill level;
      • PvE area damage skill with 0 PvP damage;
      • Element: Holiness;
      • Radius: 500;
      • Base reload time: 4 seconds;
      • It is similar to the skill Skill1528 0.jpgin Inquisitor, but does not require transformation and does not deal damage to players.
         
  • skill1460.png Mana Gain:
    • The skill is divided into 3 levels: 
      • Level 60: Increases the effectiveness of the target's MP recovery by 25. MP consumption to apply the effect: 60.
      • Level 72: Increases the target's MP recovery by 45. MP cost to apply the effect: 120.
      • Level 79: Increases the target's MP recovery by 85. MP cost to apply the effect: 180.
         
  • image.png Soul Cry:
    • This skill is available for learning starting at level 40. MP consumption for maintaining the skill has been reduced to 1 at all skill levels.
       
  • Skills are now available for learning:
    • image.pngFatal Strike;
    • image.pngMajor Heal; 
    • image.pngClarity; 
    • Skill1400 0.jpgTurn Undead; 
    • Skill1050.pngReturn; 
    • Skill1255.pngParty Recall.
       
  • image.png Shillien Sacrifice:
    • Allows you to sacrifice your health to gain MP;
    • HP consumption:
      • At level 56: 650 HP;
      • At level 68: 975 HP;
      • At level 76: 1300 HP.
    • Getting MP:
      • At level 56: 260 MP;
      • At level 68: 390 MP;
      • At level 76: 520 MP.
    • Reuse time: 120 seconds (fixed);
    • enchanting branch image.png MP restoration:
      • +10 to restored MP for the first enchanting, +5 to restored MP for each subsequent enchanting.
         
  • image.png Turn to Stone:
    • Now available for study from level 48.
       
  • image.png Resurrection:
    • Now has a fixed MP consumption, regardless of the skill level - 59 MP at all levels;
    • Added skill levels 3-7 for learning. At level 7, it restores ~60% of lost experience.
       
  • image.png Divine Lore:
    • Now available for study from level 52:
    • At level 52: Reduces MP cost of magic skills by 3%;
    • At level 70: Reduces MP cost of magic skills by 5%;
    • At level 78: Reduces MP cost of magic skills by 7%.
       
  • skill1354.png Arcane Protection:
    • First level of skill:
      • +20% resistance to Cancellation skills, +15% resistance to DeBuffs;
      • Learned at level 72 (1,250,000 SP);
      • Consumption: 60 MP.
    • Second level of skill:
      • +30% resistance to Cancellation skills, +20% resistance to DeBuffs;
      • Learned at level 76 (5,000,000 SP);
      • Consumption: 70 MP.
         
  • image.png Mass Wind Walk:
    • Learned at level 30;
    • Applies a level 2 Wind Walk effect to all party members;
    • MP consumption x4.
       

Combo buffs

  • Combo buffs are learned from level 68 for 2,500,000 etc_adena_i00.png Adena. Duration: 40 minutes.
    • image.png Improve Combat:
      • The combination of increased P. Atk. and increased P. Def. provides a significant advantage in combat. Increases P. Atk. and P. Def. by 15%.
    • image.png Improve Magic:
      • The combination of the increased M. Atk. and increased M. Def. effects provides a significant advantage in combat. Increases M. Atk. by 75% and M. Def. by 30%.
    • image.png Improve Critical Attack:
      • The combination of Critical Chance and Critical Damage increases provides a significant advantage in combat. Increases Critical Chance by 30% and Critical Damage by 35%.
    • image.png Improve Rampage:
      • A new combo buff that combines Haste and Vampiric Rage.
    • wmconc3.png Improved Wild Concentration:
      • Consumes 35 MP;
      • Combines 2 buffs Wild Magic and Concentration.
         

Skill transfer

  • Upon receiving the 3rd profession, Cardinal, Eva's Saint and Shillien Saint, the Skill Transfer system becomes available, which allows you to receive ability(s) from other classes;
  • Please note! Classes receive different amounts of etc_saint_pomander_bishop_i00.png Holy Pomander to learn abilities:
    • Cardinal - 2 Holy Pomanders;
    • Eva's Saint - 2 Holy Pomander;
    • Shillien Saint - 3 Holy Pomander.

 

  • Changed skill learning levels:
    • Buff Character level
      skill1059.pngEmpower 25/44/52
      skill1268.pngVampiric Rage 30/44/52/58
      skill1397.pngClarity 58/66/74

       
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Buffers

skill1363.png Warcryer

  • Life Drain Life Drain and Steal Essence Steal Essence:
    • Skills now deal Over-hit.
       
  • skill0260.png Hammer Crush:
    • Previously, Overlord and Warcryer could only learn 35 of the 37 levels of this skill;
    • The ability to explore all 37 levels has been added, meaning the skill can now be refined:
      • Chance:
        • Increases the chance of passing by +1% for each level of enchanting (up to +30).
      • Duel:
        • PvE and PvP Power from +21 to +652, PvE Skill Critical Chance from +1% to +10%, and MP Consumption from -2 to -36.
      • Fire/Water/Earth/Wind Attack:
        • From +2 to +50 and Critical Chance. Atk. PvE skills from +1% to +10%.
           
  • Now, point variants of the following effects are also available (the cost in MP and Spirit Ore for new point skills has been proportionally reduced, the cooldown of new point skills has been proportionally reduced):
    • image.png War Motive (a point-based analog of skill1390.png War Chant) 
    • image.png Earth Motive (a dotted version of skill1391.png Earth Chant)
    • image.png Motive of Victory (a point-based version of skill1363.pngChant of Victory, only cast on party members)
    • image.png Magnus' Motive (a point-based version of skill1413.pngMagnus' Chant, only cast on party members)
    • image.png War Motive and Earth Motive skills image.png have been standardized and are applied accordingly:
      • Spot buffs override area buffs, area buffs do not override spot buffs. Mass Shield > Mass Might;
      • Great Shield = Great Might > Mass Great Shield > Mass Great Might.
         
  • image.png Ritual of Preserve:
    • Sacrifices some of your HP to create a damage-absorbing barrier around the target party member;
    • Fixed cooldown: 30 seconds;
    • Barrier Duration: 15 seconds (or until it is destroyed);
    • Physical/Magic skill application time -15% (skills are applied faster);
    • MP Burn Resistance +50%;
    • Can only be cast on the selected party member, not on yourself;
    • 15 sec cooldown when joining a group, when leaving the group the barrier is destroyed;
    • The skill has 10 levels:
      • Learned at level 44, sacrifices 760 HP, creates a barrier with 1200 HP durability:
      • Learned at level 52, sacrifices 1090 HP, creates a barrier with 1800 HP durability:
      • Learned at level 58, sacrifices 1440 HP, creates a barrier with 2500 HP durability:
      • Learned at level 62, sacrifices 1790 HP, creates a barrier with 3300 HP durability:
      • Learned at level 66, sacrifices 2150 HP, creates a barrier with 4200 HP durability:
      • Learned at level 70, sacrifices 2490 HP, creates a barrier with 5200 HP durability:
      • Learned at level 74, sacrifices 2850 HP, creates a barrier with 6350 HP durability:
      • Learned at level 76, sacrifices 3250 HP, creates a barrier with 7800 HP durability:
      • Learned at level 80, sacrifices 3670 HP, creates a barrier with 9550 HP durability:
      • Learned at level 82, sacrifices 4400 HP, creates a barrier with 12500 HP durability.
         
  • image.png Ritual of Self-Sacrifice:
    • Transfers all negative effects from the selected party member to yourself;
    • Has 1 level, is learned at character level 56;
    • Can only be cast on a party member (not on yourself);
    • 15 sec cooldown when joining a group;
    • Basic skill cooldown: 20 seconds;
    • Shared cooldown with Ritual of Clearance.
       
  • image.png Ritual of Clearance:
    • Removes one negative effect from the target party member;
    • Has 1 level, is learned at character level 56;
    • Can only be cast on a party member (not on yourself);
    • 15 sec cooldown when joining a group;
    • Basic skill cooldown: 30 seconds;
    • Shared cooldown with Ritual of Self-Sacrifice.
       
  • skill1244.png Freezing Flame:
    • This is now an AoE skill that hits 5 to 12 additional targets within a 0-200 radius of the main target;
    • The chance of passing has been slightly increased;
    • The skill can be enchanted after receiving the 3rd profession for Chance or Power.
       
  • skill1102.png Aura Sink:
    • This is now an AoE ability that hits 2 to 4 additional targets within a 0-200 radius of the primary target;
    • The chance of passing has been slightly increased;
    • The skill can be enchanted after receiving the 3rd profession for Chance or Power;
    • The base cooldown of the skill has been increased from 3 to 5 seconds.
       
  • skill0285.png Higher Mana Gain:
    • The learning levels for Prophet, Warcryer, and Overlord have been adjusted. They are now learninged at 40/44/48/52/56/60/62/64/66/68/70/72/74.
       
  • Skill 11536 3.jpg Life Impact:
    • New active healing skill that works in conjunction with image.pngChant of Life:
      • When a party member is under the effect of Chant of Life, you can target them with the Life Impact skill. This will interrupt Chant of Life and instantly restore a percentage of the selected target's HP, depending on the skill level:
        • At level 48: 15% of the target's max HP;
        • At level 60: 23% of the target's max HP;
        • At level 68: 30% of the target's max HP;
      • Base skill cooldown: 15 seconds;
      • The skill cannot be used on yourself.
         
  • skill32385.pngSkill1363.png Chant of Victory:
    • The irrelevant "Time" and "Cost" enchanting branches have been removed;
    • The "Penalty Reduction" upgrade branch now increases the skill's duration from 300(+0) seconds to 600(+15) seconds:
      • Every +1 to enchanting = +20 seconds to the duration.
    • The skill is divided into two levels:
      • At level 70: Restores 20% of party members' HP, Increases party members':
        • Max HP by 10%;
        • P. Crit. Hit Power by 10%;
        • M. Crit. Chance by 1;
        • P. Atk. by 5%;
        • M. Atk. by 10%;
        • P. Def. by 10%;
        • Mag. Def. by 10%;
        • Atk. Spd by 10%;
        • Magic Speed by 10%;
        • Accuracy by 2;
        • Resistance to negative effects by 10%;
        • Reduces Speed by 20%;
        • Consumes 20 etc_stone_gray_i00.pngSpirit Ore.
        • Duration: 5 min.
      • At level 78: Restores 20% of party members' HP, Increases party members':
        • Max HP by 20%;
        • P. Crit. Hit Power by 20%;
        • M. Crit. Chance by 2;
        • P. Atk. by 10%;
        • M. Atk. by 20%;
        • P. Def. by 20%;
        • Mag. Def. by 20%;
        • Atk. Spd by 20%;
        • Magic Speed by 20%;
        • Accuracy by 4;
        • Resistance to negative effects by 10%;
        • Reduces Speed by 20%;
        • Consumes 40 etc_stone_gray_i00.pngSpirit Ore.
        • Duration: 5 min
           
  • skill1543.png Great Fury:
    • Increased duration to 10 seconds;
    • Added a cooldown after the skill is triggered - 15 seconds.
    • The effect gives more attack speed at the initial skill levels:
      • At level 40: Increase attack speed by 20%;
      • At level 58: Increase attack speed by 25%;
      • At level 70: Increase attack speed by 30%;
      • At level 77: Increase attack speed by 35%;
      • At level 83: Increase attack speed by 50%;
    • Can be knocked out with a normal attack, skill1244.png Freezing Flame, Aura Sink Aura Sink and Skill0927.pngBurning Chop.
       
  • skill1553.png Chain Heal:
    • The skill is divided into 7 levels:
    • Restores % of the target's Max HP and up to all allies around the target who have received the heaviest damage. The amount of HP restored gradually decreases: by 3% for each target, up to 10%.
      Requires __ units etc_stone_gray_i00.png of Spirit Ore.
      • Level 56: 16% Max HP, Up to 3 allies, 15 sec cooldown, 2 etc_stone_gray_i00.png Spirit Ore.
      • Level 64: 18% Max HP, Up to 4 allies, 14 sec cooldown, 2 etc_stone_gray_i00.png Spirit Ore.
      • Level 70: 20% Max HP, Up to 5 allies, 13 sec cooldown, 3 etc_stone_gray_i00.png Spirit Ore.
      • Level 74: 22% Max HP, Up to 6 allies, 11 sec cooldown, 3 etc_stone_gray_i00.png Spirit Ore.
      • Level 79: 25% Max HP, Up to 7 allies, 9 sec cooldown, 3 etc_stone_gray_i00.png Spirit Ore.
      • Level 81: 27% Max HP, Up to 8 allies, 7 sec cooldown, 4 etc_stone_gray_i00.png Spirit Ore.
      • Level 83: 30% Max HP, Up to 10 allies, 5 sec cooldown, 4 etc_stone_gray_i00.png Spirit Ore.
         
  • Skill1092 0.jpg Fear:
    • The chance of passing has been slightly increased.
       
  • skill0927.png Burning Chop: 
    • At all levels, it deals damage in a small cone AoE (similar to skill0986.png Bard's Deadly Strike);
    • Basic attribute etc_fire_stone_i00.png Fire;
    • When upgrading to Power, in addition to the base damage, the damage over time also increases by +1 for every 2 rounds of upgrading:
      • From 66 units. / tick (by +0) up to 82 units. / tick (by +30).
         
  • image.png Chant of Protection:
    • At level 60: Reduces critical attack power of party members by 10%;
    • At level 72: Reduces critical attack power of party members by 15%;
    • At level 79: Reduces critical attack power against party members by 30%.
       
  • Chant of Protection Chant of Protection and Chant of Protection Spirit Chant of Protection Spirit:
    • Effects are now cancelled when leaving the group.
       
  • skill1549.png Chant of Elements:
    • Increases resistance to elemental attacks by 20. Duration: 20 min.
    • Levels of learning:
      • 1st level: 80 lvl, 60,000,000 SP.
    • Added a new skill upgrade branch for Power  (+2 to attribute defense for each level);
       
  • skill0213.png Boost Mana:
    • When enchanted, it now increases Max MP from 200 to 500, by +10 per round.
       
  • skill0229.png Fast Mana Recovery:
    • When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units per tick, +0.15 per round.
       
  • skill1362.png Chant of Spirit:
    • First level of skill:
      • Now the skill is learned from level 62 (instead of 66);
      • +20% resistance to Cancellation skills, +15% resistance to DeBuffs;
      • Learned at level 72 (1,250,000 SP);
      • Consumption: 240 MP.
    • Second level of skill:
      • +30% resistance to Cancellation skills, +20% resistance to DeBuffs;
      • Learned at level 77 (5,000,000 SP);
      • Consumption: 280 MP.
         
  • image.png Chant of Revenge:
    • At level 60: Each party member returns 10% of any damage taken to the attacker. Lasts 20 seconds;
    • At level 66: Each party member returns 15% of any damage taken to the attacker. Lasts 20 seconds;
    • At level 72: Each party member returns 20% of any damage taken to the attacker. Lasts 20 seconds;
    • Leaving the group cancels the effect. The skill has a 10-minute cooldown.
    • The reapply block now triggers immediately after the effect is activated.
      *Any type of Reflect does not return damage exceeding the character's max HP. For example, if Valakas deals 1,000,000 damage to a character with 5,000 HP, the damage return will be 5,000.
       
  • image.png Chant of Life:
    • The skill now additionally restores 5% HP of party members when used;
    • Base cast time changed from 7 to 4 seconds;
    • At all levels - costs half as much MP.
       
  • image.png Gate Chant:
    • 1st level of skill:
      • Studied at level 64 (was at 66);
      • Fixed reload time reduced by 2 times from 1800 to 900 seconds (15 minutes);
      • The base time of using the skill has been increased by 2 times from 15 to 30 seconds;
      • Consumes 3 etc_recall_crystal_i00.pngSummoning Crystal to use.
    • The 2nd level of the skill is learned at level 78:
      • Summons all party members. Cooldown is 10 minutes.
         
  • image.png Turn to Stone:
    • Now available for learning from level 48.
       
  • image.png Divine Lore:
    • At level 52: Reduces MP cost of magic skills by 3%;
    • At level 70: Reduces MP cost of magic skills by 5%;
    • At level 78: Reduces MP cost of magic skills by 7%.
       
  • image.png Chant of Berserker:
    • Available for learning from level 44
      • At level 44: For 20 minutes, decreases P. Def. by 5%, M. Def. by 10%, Evasion -2, P. Atk. +5%, M. Atk. by 10%, Atk. Spd by 5%, M. Spd by 5%, and movement speed by 5 for all party members.
      • At level 52: For 20 minutes, decreases P. Def. by 8%, M. Def. by 16%, Evasion -4, P. Atk. +8%, M. Atk. by 16%, Atk. Spd by 8%, M. Spd by 5%, and movement speed by 8 for all party members.
         
  • skill1535.png Chant of Movement:
    • At character levels 40 and 48, the skill increases Speed by 20 and 33;
    • At level 68 it becomes a combo buff - Speed +33, Evasion +4.
       
  • Changed skill learning levels:
    • Buff Character level
      skill1002.pngFlame Chant 30/44/52
      skill1006.pngChant of Fire 20/40/52
      skill1007.pngChant of Battle 14/25/44
      skill1009.pngChant of Shielding 20/30/48
      skill1251.pngChant of Fury 46/54
      skill1253.pngChant of Rage 42/48/56
      skill1308.pngChant of Predator 40/46/54
      skill1309.pngChant of Eagle 42/50/58
      skill1252.pngChant of Evasion 40/48/56
      skill1310.pngChant of Vampire 40/48/54/60
      skill1562.pngChant of Berserker 44/52
      skill1535.pngChant of Movement 40/48/68

 

Combo buffs

  • Combo buffs are learned from level 68 for 2,500,000 etc_adena_i00.png Adena. Duration: 40 minutes.
    • image.png Chant of Combat:
      • Combining the effects of increasing party members' P. Atk and P. Def provides a significant advantage in combat. P. Atk. +15%, P. Def. - by 15%.
    • image.png Chant of Critical Attack:
      • Combining the effects of increasing Critical Chance and Critical Damage for party members provides a significant advantage in combat. Increases Critical Chance by 30% and Critical Damage by 35%.
    • image.png Chant of Blood Awakening:
      • A combination of damage absorption and Atk. Spd increase. Increases Atk. Spd by 33% and absorbs 9% of the HP from damage dealt to the enemy.
    • image.png Chant of Movement:
      • Combining the Speed and Evasion increases for party members provides a significant advantage in combat. Increases Speed by 33, Evasion by 4;
      • Studied at level 56.
    • chant_of_condition.png Chant of Condition:
      • Combining the effects of increasing party members' Max HP and Max MP provides a significant advantage in combat. Increases Max HP by 35% and Max MP by 35%. Duration: 40 minutes.
    •  warc_combo.png Chant of Protection Spirit
      • Combines skill1362.png Chant of Spirit and skill1461.png Chant of Protection.
        • First level of skill:
          • +15% resistance to P. Crit. Damage, +20% resistance to Cancellation skills, +15% resistance to DeBuffs;
          • Learned at level 72 (3,500,000 etc_adena_i00.pngAdena);
          • Consumption: 240 MP.
        • Second level of skill:
          • +30% resistance to P. Crit. Damage, +30% resistance to Cancellation skills, +20% resistance to DeBuffs;
          • Learned at level 79 (3,500,000 etc_adena_i00.pngAdena);
          • Consumption: 280 MP.
             
  • Life Drain Life Drain and Steal Essence Steal Essence:
    • Skills now deal Over-hit.
       
  • Chant of Protection Chant of Protection and Chant of Protection Spirit Chant of Protection Spirit:
    • Effects are now cancelled when leaving the group.
       
  • Great Fury Great Fury:
    • Increased duration to 10 seconds;
    • Added a cooldown after the skill is triggered - 15 seconds.
       
  • skill1535.png Chant of Movement:
    • At character levels 40 and 48, the skill increases Speed by 20 and 33;
    • At level 68 it becomes a combo buff - Speed +33, Evasion +4.
       
  • Ritual of Preserve Ritual of Preserve:
    • Studied from level 44 to 82:
      • Places a damage-absorbing barrier on a party member (but not on yourself);
      • Lasts for 15 seconds or until the barrier is broken;
      • Fixed cooldown - 30 seconds.
    • Skill enhanced:
      • While the barrier is activated on the character:
        • Physical/Magic skill application time -15% (skills are applied faster);
        • MP Burn Resistance +50%.
           
  • Changed skill learning levels:
    • Buff Character level
      skill1002.pngFlame Chant 30/44/52
      skill1006.pngChant of Fire 20/40/52
      skill1007.pngChant of Battle 14/25/44
      skill1009.pngChant of Shielding 20/30/48
      skill1251.pngChant of Fury 46/54
      skill1253.pngChant of Rage 42/48/56
      skill1308.pngChant of Predator 40/46/54
      skill1309.pngChant of Eagle 42/50/58
      skill1252.pngChant of Evasion 40/48/56
      skill1310.pngChant of Vampire 40/48/54/60
      skill1562.pngChant of Berserker 44/52
      skill1535.pngChant of Movement 40/48/68

       

Skill1414.png Overlord

  • Life Drain Life Drain and Steal Essence Steal Essence:
    • Skills now deal Over-hit.
       
  • image.png Mystic Fury:
    • New Overlord skill:
      • Magical analogue of the Great Fury Great Fury skill;
      • Studied at levels 40/58/70/77/83;
      • Increases Magic Speed by +8%/10%/12%/15%/20%;
      • Duration: 10 seconds;
      • Internal reload time: 15 seconds;
      • Can be activated by skills:
        • The Heart of Pa'agrio Heart of Pa'agrio;
        • image.png Honor of Pa'agrio;
        • image.png Burning Chop;
        • Onslaught of Pa'agrio Onslaught of Pa'agrio;
        • Seal of Blockade Seal of Blockade;
        • Frost Flame Seal of Flame;
        • image.png Curse of Pa'agrio.
           
  • Ritual of Preserve Ritual of Preserve:
    • Skill added to Overlord (previously only available to Warcryer);
    • Studied from level 44 to 82:
      • Places a damage-absorbing barrier on a party member (but not on yourself);
      • Lasts for 15 seconds or until the barrier is broken;
      • Fixed cooldown - 30 seconds.
    • Skill enhanced:
      • While the barrier is activated on the character:
        • Physical/Magic skill application time -15% (skills are applied faster);
        • MP Burn Resistance +50%.
  • Seal of Flame Seal of Flame:
    • The skill has been improved:
      • It has 14 levels and is studied from level 48 to 74;
      • Deals fire magic damage to targets around you and applies the Poison effect to them;
      • Deals Over-hit;
      • The skill can be improved:
        • icon Power - Increases direct damage and Poison damage.
           
  • Seal of Winter Seal of Winter:
    • Base cooldown and cast time have been brought in line with other debuffs.
       
  • skill0260.png Hammer Crush:
    • Previously, Overlord and Warcryer could only learn 35 of the 37 levels of this skill;
    • The ability to explore all 37 levels has been added, meaning the skill can now be refined:
      • Chance:
        • Increases the chance of passing by +1% for each level of enchanting (up to +30).
      • Duel:
        • PvE and PvP Power from +21 to +652, PvE Skill Critical Chance from +1% to +10%, and MP Consumption from -2 to -36.
      • Fire/Water/Earth/Wind Attack:
        • From +2 to +50 and Critical Chance. Atk. PvE skills from +1% to +10%.
           
  • image.png Unity of Pa'agrio:
    • Depending on the number of party members within the skill's range, it reduces MP consumption by skills:
    • Level of learning: 40;
    • Effect:
      • 2 characters: - 10%;
      • 3 characters: - 15%;
      • 4 characters: - 20%;
      • 5 characters: - 25%;
      • 6 characters: - 30%;
      • 7 characters: - 35%;
      • 8 characters: - 40%;
      • 9 characters: - 50%;
         
  • image.png Curse of Pa'agrio:
    • 22 skill levels;
      • Learned from character levels 48 to 85;
    • The Shaman unleashes a ranged, mass-based curse that deals 60 to 136 Magic Damage with Power (depending on skill level) and has a chance to trigger a random negative effect from the Shaman's arsenal on each target hit. The specific negative effects depend on the level of the Curse of Pa'agrio skill, and the effects' levels depend on the levels of previously learned skills. A Super Strike is possible.
    • The distance to the first target is 0-600, then the chain hits 5 to 12 targets. The same logic applies to skill1450.png Chain Lightning;
    • Use consumes a significant amount of MP, from 130 to 260 depending on the skill level.
    • Base reload time is 30 seconds.
       
  • skill1416.png Pa'agrio's Fist:
    • This is now a Group Buff with standard checks (cancelled when leaving the group, 15 second cooldown when joining):
    • It has 6 levels:
      • Max CP +10/ 15/ 20/ 25/ 30/ 35% (depending on skill level);
      • CP regeneration +50%;
      • CP recovery efficiency with skill1305.png The Honor of Pa'agrio, CP Potions and Elixirs +10%.
      • At character level 44: Max CP +10%;
      • At character level 52: Max CP +15%;
      • At character level 60: Max CP +20%;
      • At character level 68: Max CP +25%;
      • At character level 72: Max CP +30%;
      • At character level 76: Max CP +35%.
    • The enchanting branches are removed.
       
  • skill1553.png Chain Heal:
    • The skill is divided into 7 levels:
    • Restores % of the target's Max HP and up to all allies around the target who have received the heaviest damage. The amount of HP restored gradually decreases: by 3% for each target, up to 10%.
      Requires __ units etc_stone_gray_i00.png of Spirit Ore.
      • Level 56: 16% Max HP, Up to 3 allies, 15 sec cooldown, 2 etc_stone_gray_i00.png Spirit Ore.
      • Level 64: 18% Max HP, Up to 4 allies, 14 sec cooldown, 2 etc_stone_gray_i00.png Spirit Ore.
      • Level 70: 20% Max HP, Up to 5 allies, 13 sec cooldown, 3 etc_stone_gray_i00.png Spirit Ore.
      • Level 74: 22% Max HP, Up to 6 allies, 11 sec cooldown, 3 etc_stone_gray_i00.png Spirit Ore.
      • Level 79: 25% Max HP, Up to 7 allies, 9 sec cooldown, 3 etc_stone_gray_i00.png Spirit Ore.
      • Level 81: 27% Max HP, Up to 8 allies, 7 sec cooldown, 4 etc_stone_gray_i00.png Spirit Ore.
      • Level 83: 30% Max HP, Up to 10 allies, 5 sec cooldown, 4 etc_stone_gray_i00.png Spirit Ore.
         
  • skill1509.png Seal of Limit:
    • The duration of the negative effect is significantly reduced;
    • The skill is divided into 3 levels, now it appears from character level 79:
      • 1st level of skill, learned at character level 79:
        • Limits CP, HP and MP recovery by 30%;
        • Duration of negative effect: 15 seconds;
        • Base reload time: 6 seconds.
      • 2nd level of skill, learned at character level 81:
        • Limits CP, HP and MP recovery by 50%;
        • Duration of negative effect: 20 seconds;
        • Base reload time: 4 seconds.
      • 3rd level of skill, learned at character level 83:
        • Limits CP, HP and MP recovery to 70%;
        • Duration of negative effect: 30 seconds;
        • Base reload time: 2 seconds;
        • Magic level 3 skill increased from 81 to 83.
           
  • divine_enchanter005.png Seal of Despair:
    • Skill enhanced:
      • Now additionally reduces Magic Speed by -10/-20%, depending on the skill level
      • The skill has been divided into 2 levels, and now it appears at character level 70:
        • 1st level of skill, learned at character level 70:
          • P. Atk. -5%;
          • Atk. Spd -15%;
          • Mag Speed -10%;
          • Chance of P. Crit. Atk. -15%;
          • Strength P. Crit. Atk. -15%;
          • Speed -10%;
          • Mag. Def. -15%;
          • Accuracy -3.
        • 2nd level of skill, learned at character level 78:
          • P. Atk. -10%;
          • Atk. Spd -30%;
          • Mag Speed -20%;
          • Chance of P. Crit. Atk. -30%;
          • Strength P. Crit. Atk. -30%;
          • Speed -20%;
          • Mag. Def. -30%;
          • Accuracy -6.
      • At all levels, as before:
        • Duration of negative effect: 30 seconds;
        • Base reload time: 30 seconds.
           
  • skill1099.png Seal of Slow:
    • Base duration reduced to 30 sec.;
    • When upgrading, regardless of the upgrade branch chosen, the duration also increases by +1 sec for every +1 to enchanting, up to 60.
       
  • skill1246.png Seal of Silence:
    • Base duration reduced to 30 sec.;
    • When upgrading, regardless of the upgrade branch chosen, the duration also increases by +1 sec for every +1 to enchanting, up to 60.
       
  • skill1247.png Seal of Scourge:
    • Base duration reduced to 30 sec.;
    • When upgrading, regardless of the upgrade branch chosen, the duration also increases by +1 sec for every +1 to enchanting, up to 60.
       
  • skill1248.png Seal of Suspension:
    • Base duration reduced to 30 sec.;
    • When upgrading, regardless of the upgrade branch chosen, the duration also increases by +1 sec for every +1 to enchanting, up to 60.
       
  • skill1367.png Seal of Disease:
    • Base duration reduced to 30 sec.;
    • When upgrading, regardless of the upgrade branch chosen, the duration also increases by +2 sec for every +1 to enchanting, up to 60.
       
  • skill1427.png Flames of Invincibility:
    • The skill has been renamed to Alliance Flames of Invincibility.
      • Level 1:
        • Duration increased from 8 to 10 seconds;
      • Level 2:
        • Duration increased from 12 to 15 seconds;
      • Level 3:
        • Duration of action - 30 seconds (unchanged).
    • Base cooldown: 1800 seconds at all skill levels;
    • Consumes 1 etc_dragon_egg_i02.pngMagic Symbol at all skill levels.
       
  • skill1427.png Party Flames of Invincibility:
    • Only works on a group;
    • The cooldown is fixed at 20 minutes. The cooldown is shared with skill1427.png Alliance Flames of Invincibility;
      • Please note that the base skill1427.png Flames of Invincibility has a 30-minute cooldown. Therefore, skill1427.png Party Flames of Invincibility has a shorter cooldown (at all levels) and a longer duration (at the first two levels) compared to its base counterpart.
    • Has 3 levels of learning:
      • Level 1:
        • learning level 58;
        • Duration: 12 seconds.
      • Level 2:
        • learning level 70;
        • Duration: 18 seconds.
      • Level 3:
        • learning level 79:
        • Duration: 30 seconds.
    • The skill now gets +15 seconds cooldown if you join a group.
       
  • image.png Pa'agrio's Honor:
    • The 1st level of the skill is learned at character level 58.
       
  • skill1282.png Pa'agrian Haste:
    • Level 1 of the skill is now learned at character level 44 for 27,000 SP;
    • Level 2 of the skill is now learned at character level 56 for 96,000 SP.
       
  • skill1306.png Ritual of Life:
    • Base cast time reduced from 5 to 3 sec.;
    • Now the skill can only be used on yourself or a group member.
    • Now studied earlier:
      • Was: 64, 66, 68, 70, 72, 74
      • Became: 56, 60, 64, 68, 70, 74
         
  • Skill 11536 3.jpg Life Impact:
    • A new active healing skill, similar to Warcryer, that works in conjunction with skill1256.png The Heart of Pa'agrio:
      • Can be activated on a party member under the effect of The Heart of Pa'agrio;
      • This will cancel The Heart of Pa'agrio and instantly restore the selected target's HP by % based on the skill level:
        • At level 49: 15% of the target's max HP;
        • At level 60: 23% of the target's max HP;
        • At level 68: 30% of target's max HP.
      • Base skill cooldown: 15 seconds;
      • The skill cannot be used on yourself.
         
  • skill0949.png Onslaught of Pa'agrio:
    • Skill changed: divided into 3 levels:
      • At level 70:
        • Burns and deals damage. Removes 35 HP from enemies every second for 15 seconds;
        • Requires a blunt weapon. Possible Overstrike. Power 1895. Requires a blunt weapon. Possible Overstrike;
        • Base reload time: 9 seconds.
      • At level 77:
        • Burns and deals damage. Removes 61 HP from enemies every second for 15 seconds;
        • Requires a blunt weapon. Possible Overstrike. Power 2875. Requires a blunt weapon. Possible Overstrike;
        • Base reload time: 6 seconds.
      • At level 83:
        • Burns and deals damage. Removes 92 HP from enemies every second for 15 seconds;
        • Power 4312. Requires a blunt weapon. Possible Overstrike;
        • Base reload time: 3 seconds.
      • Magic skill levels have been adjusted accordingly. The level 3 skill, which was level 81, is now level 83, meaning it will perform slightly better against monsters and characters level 83-85. The SP cost to learn has been reduced accordingly.
         
  • skill0927.png Burning Chop: 
    • At all levels, it deals damage in a small cone AoE (similar to skill0986.png Bard's Deadly Strike);
    • Basic attribute etc_fire_stone_i00.png Fire;
    • When upgrading to Power, in addition to the base damage, the damage over time also increases by +1 for every 2 rounds of upgrading:
      • From 66 units. / tick (by +0) up to 82 units. / tick (by +30).
         
  • image.png Party Victory of Pa'agrio:
    • The irrelevant "Time" and "Cost" enchanting branches have been removed;
    • The "Penalty Reduction" upgrade branch now increases the skill's duration from 300(+0) seconds to 600(+15) seconds:
      • Every +1 to enchanting = +20 seconds to the duration.
    • The skill is divided into two levels:
      • At level 70:
        • Restores 20% of party members' SP, Increases party members':
        • Max CP by 10%;
        • Max MP by 10%;
        • P. Crit. Hit Chance by 10%;
        • Increases Magic Critical Hit Power by 10%;
        • P. Atk. by 5%;
        • M. Atk. by 10%;
        • P. Def. by 10%;
        • Mag. Def. by 10%;
        • Atk. Spd by 10%;
        • Magic Speed by 10%;
        • Resistance to negative effects by 10%;
        • Reduces Speed by 20%;
        • Consumes 20 etc_stone_gray_i00.pngSpirit Ore. Duration: 5 min.
      • At level 78:
        • Restores 20% of party members' CP, Increases party members':
        • Max CP by 20%;
        • Max MP by 20%;
        • P. Crit. Hit Chance by 20%;
        • Increases Magic Critical Hit Power by 20%;
        • P. Atk. by 10%;
        • M. Atk. by 20%;
        • P. Def. by 20%;
        • Mag. Def. by 20%;
        • Atk. Spd by 20%;
        • Magic Speed by 20%;
        • Resistance to negative effects by 10%;
        • Reduces Speed by 20%;
        • Consumes 40 etc_stone_gray_i00.pngSpirit Ore. Duration: 5 min.
           
  • image.png Fury of Pa'agrio:
    • Available for learning from level 48
    • At level 48: Increases party/clan members' Atk. Spd by 15%.
    • At level 56: Increases party/clan members' Atk. Spd by 33%
       
  • image.png Pa'agrio's Honor:
    • Changed learning levels:
    • At level 58 you can learn 1 level of skill;
    • At level 66 you can learn level 2 of the skill;
    • At level 70 you can learn level 3 of the skill;
    • At level 72 you can learn level 4 of the skill;
    • At level 74 you can learn level 5 of the skill.
       
  • image.png Higher Mana Gain:
    • The learning levels for Prophet, Warcryer, and Overlord have been adjusted. They are now learninged at 40/44/48/52/56/60/62/64/66/68/70/72/74.
    • 15 (out of 27) skill levels are available for learning;
    • Increases the amount of MP restored under the effect of the Recharge skill.
       
  • skill0213.png Boost Mana:
    • When enchanted, it now increases Max MP from 200 to 500, by +10 per round.
       
  • skill0229.png Fast Mana Recovery: 
    • When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units per tick, +0.15 per round.
       
  • image.png Eye of Pa' agrio:
    • Now available for learning from level 72;
    • At level 72: Combines the effects of increasing Accuracy and Critical Hit Defense. For clan members: Accuracy +4, Critical Hit Chance -15%;
    • At level 77: Combines the effects of increasing Accuracy and Critical Hit Defense. For clan members: Accuracy +4, Critical Hit Chance -30%;
    • Duration increased to 40 min.
       
  • image.png Soul of Pa'agrio:
    • Now available for learning from level 68
    • Duration increased from 20 to 40 minutes
       
  • image.png Turn to Stone:
    • Now available for learning from level 48.
       
  • image.png Divine Lore:
    • Now available for learning from level 52:
    • At level 52: Reduces MP cost of magic skills by 3%;
    • At level 70: Reduces MP cost of magic skills by 5%;
    • At level 78: Reduces MP cost of magic skills by 7%.
       
  • skill1414.png Victories of Pa'agrio:
    • The irrelevant "Time" and "Cost" enchanting branches have been removed;
    • The "Penalty Reduction" upgrade branch now increases the skill's duration from 300(+0) seconds to 600(+15) seconds:
      • Every +1 to enchanting = +20 seconds to the duration.
    • Some changes have been made to the skill without affecting its parameters:
      • Skill effect replacement logic:
        • The skill effect does not replace similar skills and is replaced by them ( skill1363.pngChant of Victory, skill1413.pngMagnus' Chant, prophecy_of_earth.pngProphecy of Earth, skill1356.pngProphecy of Fire, skill1357.pngProphecy of Wind, skill1355.pngProphecy of Water)
      • The skill has been split into two, which share a common cooldown:
        • Added a new skill, image.pngAlliance Victory of Pa'agrio, which shares a cooldown with the new skill, image.pngParty Victory of Pa'agrio, and affects the alliance.
        • Added a new skill, image.pngParty Victory of Pa'agrio, which shares a cooldown with the skill image.pngAlliance Victory of Pa'agrio and only affects the group.
  • Shield of Pa'agrio Protection Shield of Pa'agrio:
    • Skill changed:
      • Now it's a combination of Chant of Protection Chant of Protection and Earth Chant Earth Chant;
      • Applies to group members only;
      • Has 3 levels of learning:
        • Character level 60: P. Def. +5%. P. Crit. Atk. Strength against party members: -10%;
        • Character level 72: P. Def. +10%. P. Crit. Atk. Strength against party members: -15%;
        • Character level 79: P. Def. +15%. P. Crit. Attack Power to party members: -30%.
      • The effect is cancelled when leaving the group;
      • Replaced by Chant of Protection Chant of Protection, Counter Critical Counter Critical, and Chant of Protection Spirit Chant of Protection Spirit buffs.
         
  • skill1365.png Soul of Pa'agrio:
    • At character levels 40, 48 and 56, the skill increases magic attack by 55%/65%/75%;
    • At level 68, it becomes a combo buff: M. Atk. +75%, M. Def. +30%.
       
  • Changed skill learning levels:
    • Buff Character level
      skill1003.pngPa'agrian Gift 30/40/46
      skill1005.pngBlessings of Pa'agrio 35/42/48
      skill1004.pngWisdom of Pa'agrio 40/46/52
      skill1008.pngGlory of Pa'agrio 40/48/56
      skill1249.pngVision of Pa'agrio 44/52/60
      skill1260.pngTact of Pa'agrio 40/48/56
      skill1261.pngRage of Pa'agrio 44/52
      skill1282.pngPa'agrian Haste 42/50
      skill1563.pngFury of Pa'agrio 46/54
      skill1416.pngPa'agrio's Fist 44/52/60/68/72/76
      skill1365.pngSoul of Pa'agrio 40/48/56/68

       

Combo buffs

  • Combo buffs are learned from level 68 for 2,500,000 etc_adena_i00.png Adena. Duration: 40 minutes.
    • image.png Combat of Pa`agrio:
      • The combined effects of increasing the P. Atk. and P. Def. of party and clan members provide a significant advantage in battle. P. Atk. +15%, P. Def. - by 15%.
    • image.png Critical of Pa`agrio:
      • Combining the effects of increasing Critical Chance and Critical Damage for party and clan members provides a significant advantage in combat. Increases Critical Chance by 30% and Critical Damage by 35%.
    • image.png Condition of Pa`agrio:
      • Combining the effects of increasing party members' Max HP and Max MP provides a significant advantage in combat. Increases Max HP by 35% and Max MP by 35%.
    • image.png Eye of Pa`agrio:
      • Combines the effects of increasing Accuracy and Critical Hit Defense. For party and clan members: Accuracy +4, Critical Hit Chance -30%.
    • image.png Soul of Pa`agrio:
      • Combines the effects of increasing M. Atk. and M. Def. Increases the M. Atk. of party and clan members around you by 75% and M. Def. by 30%.
         
  • Life Drain Life Drain and Steal Essence Steal Essence:
    • Skills now deal Over-hit.
       
  • image.png Mystic Fury:
    • New Overlord skill:
      • Magical analogue of the Great Fury Great Fury skill;
      • Studied at levels 40/58/70/77/83;
      • Increases Magic Speed by +8%/10%/12%/15%/20%;
      • Duration: 10 seconds;
      • Internal reload time: 15 seconds;
      • Can be activated by skills:
        • The Heart of Pa'agrio Heart of Pa'agrio;
        • image.png Honor of Pa'agrio;
        • image.png Burning Chop;
        • Onslaught of Pa'agrio Onslaught of Pa'agrio;
        • Seal of Blockade Seal of Blockade;
        • Frost Flame Seal of Flame;
        • image.png Curse of Pa'agrio.
           
  • Ritual of Preserve Ritual of Preserve:
    • Skill added to Overlord (previously only available to Warcryer);
    • Studied from level 44 to 82:
      • Places a damage-absorbing barrier on a party member (but not on yourself);
      • Lasts for 15 seconds or until the barrier is broken;
      • Fixed cooldown - 30 seconds.
    • Skill enhanced:
      • While the barrier is activated on the character:
        • Physical/Magic skill application time -15% (skills are applied faster);
        • MP Burn Resistance +50%.
           
  • Seal of Flame Seal of Flame:
    • The skill has been improved:
      • It has 14 levels and is studied from level 48 to 74;
      • Deals fire magic damage to targets around you and applies the Poison effect to them;
      • Deals Over-hit;
      • The skill can be improved:
        • icon Power - Increases direct damage and Poison damage.
           
  • Seal of Winter Seal of Winter:
    • Base cooldown and cast time have been brought in line with other debuffs.
       
  • Shield of Pa'agrio Protection Shield of Pa'agrio:
    • Skill changed:
      • Now it's a combination of Chant of Protection Chant of Protection and Earth Chant Earth Chant;
      • Applies to group members only;
      • Has 3 levels of learning:
        • Character level 60: P. Def. +5%. P. Crit. Atk. Strength against party members: -10%;
        • Character level 72: P. Def. +10%. P. Crit. Atk. Strength against party members: -15%;
        • Character level 79: P. Def. +15%. P. Crit. Attack Power to party members: -30%.
      • The effect is cancelled when leaving the group;
      • Replaced by Chant of Protection Chant of Protection, Counter Critical Counter Critical, and Chant of Protection Spirit Chant of Protection Spirit buffs.
         
  • skill1365.png Soul of Pa'agrio:
    • At character levels 40, 48 and 56, the skill increases magic attack by 55%/65%/75%;
    • At level 68, it becomes a combo buff: M. Atk. +75%, M. Def. +30%.
       
  • Changed skill learning levels:
    • Buff Character level
      skill1003.pngPa'agrian Gift 30/40/46
      skill1005.pngBlessings of Pa'agrio 35/42/48
      skill1004.pngWisdom of Pa'agrio 40/46/52
      skill1008.pngGlory of Pa'agrio 40/48/56
      skill1249.pngVision of Pa'agrio 44/52/60
      skill1260.pngTact of Pa'agrio 40/48/56
      skill1261.pngRage of Pa'agrio 44/52
      skill1282.pngPa'agrian Haste 42/50
      skill1563.pngFury of Pa'agrio 46/54
      skill1416.pngPa'agrio's Fist 44/52/60/68/72/76
      skill1365.pngSoul of Pa'agrio 40/48/56/68

       

 skill1356.png Prophet

  • skill1073.png Kiss of Eva:
    • It is now a self-buff that increases MP Regeneration by +10%.
       
  • skill1031.png Disrupt Undead Monster:
    • The skill now deals damage to all monsters, not just the Undead. It cannot target players.
       
  • skill1400.png Turn Undead:
    • A 50% target slowdown has been added to the standard effects.
       
  • skill1356.png Prophecy of Fire:
    • Skill changed: divided into two levels:
      • At level 70: Increases for party members:
        • Max MP by 10%;
        • HP Regeneration Speed by 20%;
        • P. Crit. Hit Power by 10%;
        • M. Crit. Chance by 1;
        • P. Atk. by 5%;
        • M. Atk. by 10%;
        • P. Def. by 10%;
        • Mag. Def. by 10%;
        • Atk. Spd by 10%;
        • Magic Speed by 10%;
        • Resistance to negative effects by 10%;
        • Reduces Speed by 20%;
        • Consumes 5 etc_stone_gray_i00.png Spirit Ore. Duration: 5 min.
      • At level 78: Increases for party members:
        • Max MP by 20%;
        • HP Regeneration Speed by 20%;
        • P. Crit. Hit Power by 20%;
        • M. Crit. Chance by 2;
        • P. Atk. by 10%;
        • M. Atk. by 20%;
        • P. Def. by 20%;
        • Mag. Def. by 20%;
        • Atk. Spd by 20%;
        • Magic Speed by 20%;
        • Resistance to negative effects by 10%;
        • Reduces Speed by 20%;
        • Consumes 10 etc_stone_gray_i00.png Spirit Ore. Duration: 5 min.
    • The irrelevant "Time" and "Cost" enchanting branches have been removed;
    • The "Penalty Reduction" upgrade branch now increases the skill's duration from 300(+0) seconds to 600(+15) seconds:
      • Every +1 to enchanting = +20 seconds to the duration.
         
  • prophecy_of_earth.pngskill32387.png Revaletion of Earth:
    • At level 70: Increases for party members:
      • Max HP by 10%;
      • P. Crit. Hit Power by 10%;
      • M. Crit. Chance by 1;
      • P. Atk. by 5%;
      • M. Atk. by 10%;
      • P. Def. by 10%;
      • Mag. Def. by 10%;
      • Atk. Spd by 10%;
      • Magic Speed by 10%;
      • Accuracy by 2;
      • Resistance to negative effects by 10%;
      • Reduces Speed by 20%;
      • Consumes 5 etc_stone_gray_i00.png Spirit Ore. Duration: 5 min.
    • At level 78: Increases for party members:
      • Max HP by 20%;
      • P. Crit. Hit Power by 20%;
      • M. Crit. Chance by 2;
      • P. Atk. by 10%;
      • M. Atk. by 20%;
      • P. Def. by 20%;
      • Mag. Def. by 20%;
      • Atk. Spd by 20%;
      • Magic Speed by 20%;
      • Accuracy by 4;
      • Resistance to negative effects by 10%;
      • Reduces Speed by 20%;
      • Consumes 10 etc_stone_gray_i00.png Spirit Ore. Duration: 5 min.
    • The irrelevant "Time" and "Cost" enchanting branches have been removed;
    • The "Penalty Reduction" upgrade branch now increases the skill's duration from 300(+0) seconds to 600(+15) seconds:
      • Every +1 to enchanting = +20 seconds to the duration.
         
  • skill0146.png Anti Magic:
    • Skill enchanting has been slightly updated.
      • Increases M. Def. by +1~2 units;
      • Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
         
  • skill1352.png Elemental Protection:
    • Added a new skill upgrade branch for Power (+2 to attribute defense for each level);
    • The irrelevant "Time" and "Cost" enchanting branches have been removed.
       
  • skill1393.png Resist Dark:
    • Removed irrelevant upgrade branches for Time and Cost.
    • We remind you:
      • The Power branch has been updated on our server, resulting in a defensive ATT increase from +30 to +80.
         
  • skill1412.png Spell Turning:
    • The base range of the skill has been increased by 2.66 times: from 150 to 400. The skill's casting distance has been increased proportionally.
    • Now the skill can be improved:
      • Range. Increases maximum range from 400 to 700 (by +15), by +20 per enchanting round;
      • Cooldown. Skill cooldown is reduced from 30 to 22 seconds (+15), by -1 second every 2 rounds of enchanting.
    • Now works on all types of skills;
    • Chance 100%.
       
  • skill1553.png Chain Heal:
    • The skill is divided into 7 levels:
    • Restores % of the target's Max HP and up to all allies around the target who have received the heaviest damage. The amount of HP restored gradually decreases: by 3% for each target, up to 10%.
      Requires __ units etc_stone_gray_i00.png of Spirit Ore.
      • Level 56: 16% Max HP, Up to 3 allies, 15 sec cooldown, 2 etc_stone_gray_i00.png Spirit Ore.
      • Level 64: 18% Max HP, Up to 4 allies, 14 sec cooldown, 2 etc_stone_gray_i00.png Spirit Ore.
      • Level 70: 20% Max HP, Up to 5 allies, 13 sec cooldown, 3 etc_stone_gray_i00.png Spirit Ore.
      • Level 74: 22% Max HP, Up to 6 allies, 11 sec cooldown, 3 etc_stone_gray_i00.png Spirit Ore.
      • Level 79: 25% Max HP, Up to 7 allies, 9 sec cooldown, 3 etc_stone_gray_i00.png Spirit Ore.
      • Level 81: 27% Max HP, Up to 8 allies, 7 sec cooldown, 4 etc_stone_gray_i00.png Spirit Ore.
      • Level 83: 30% Max HP, Up to 10 allies, 5 sec cooldown, 4 etc_stone_gray_i00.png Spirit Ore.

         
  • Now "mass" versions of the following effects are also available (the cost in MP and Spirit Ore for new mass abilities has been proportionally increased, the cooldown of new mass abilities has been proportionally increased):
    • skill32387.png Revelation of Earth (a mass-market analogue prophecy_of_earth.png of Prophecy of Earth);
    • skill32388.png Revelation of Fire (Mass analogue skill1356.png of Prophecy of Fire).
       
  • skill1411.png Mystic Immunity:
    • The skill has been changed: divided into three levels:
      • At level 60: Makes the target immune to weakening spell effects for 10 sec;
      • At level 72: Makes the target immune to weakening spell effects for 15 sec;
      • At level 79: Makes the target immune to debuffing spell effects for 30 sec.
    • This skill now gains a 15-second cooldown when you join a group. 
      Explanation: When you create/join a group, if this skill wasn't on cooldown (or its cooldown was ≤ 15 seconds), the skill will gain a 15-second cooldown. Otherwise, the cooldown will remain unchanged.
       
  • Skill 11766 1.jpg Divine Punishment:
    • Active PvE skill that deals damage:
      • Has 15 levels, studied from character level 40 to 74;
      • Power: 51-109 depending on skill level;
      • PvE skill for single target damage, which has 0 PvP damage;
      • Element: Holiness;
      • Radius: 750;
      • Base reload time: 2 seconds;
      • It is similar to the skill Skill1523 0.jpgin Inquisitor, but does not require transformation and does not deal damage to players.
         
  • Skill 11817 1.jpg Divine Flash:
    • Active AoE PvE skill that deals damage:
      • Has 15 levels, studied from character level 40 to 74;
      • Power: 29 - 61 depending on skill level;
      • PvE area damage skill with 0 PvP damage;
      • Element: Holiness;
      • Radius: 500;
      • Base reload time: 4 seconds;
      • It is similar to the skill Skill1528 0.jpgin Inquisitor, but does not require transformation and does not deal damage to players.
         
  • skill1524.png Surrender to the Divine:
    • Added a +20 Holy ATT binding, which increases the chance of passing.
    • The skill no longer increases defense against ATT of the opposite element.
       
  • skill1564.png Piercing Attack:
    • Decrease target's P.Def: 23% (similar to Hex skill);
    • Duration of action on target: 30 seconds (similar to the Hex skill).
       
  • image.png Fatal Strike:
    • The training levels for Prophet and Shillien Elder have been adjusted. They are now trained at 40/44/48/52/56/60/62/64/66/68/70/72/74.
       
  • image.png Soul Cry:
    • This skill is available for learning starting at level 40. MP consumption for maintaining the skill has been reduced to 1 at all skill levels.
       
  • image.png Inquisitor:
    • The transformation has been added:
      • image.png Skill1523.png In addition to attack skills, the transformation also has the image.pngInvocation ability.
        • learning levels: 56, 60, 64, 68, 72;
        • Reduces defense by 90% for 30 seconds and restores MP every second (depending on character level). Taking damage cancels the skill.
      • Mass buffs have also been added to the transformation.
         
  • Skill1542 0.jpg Counter Critical:
    • Starting from skill level 1, it will have an active trigger:
      • Counter Critical provides static protection that reduces the severity of critical damage received. Also, when a character under the buff's effect takes damage, there's a chance they'll gain an active buff trigger, increasing their stats, specifically:
        • At level 60:
          • Passive effect: -10% damage from critical attacks against you;
          • Trigger Effect: +15% melee P. Crit. damage (does not work with skills except Blow skills) for 8 seconds. 
        • At level 72:
          • Passive effect: -15% damage from critical attacks against you;
          • Trigger Effect: +25% melee physical crit damage (does not work with skills except Blow skills) for 8 seconds. 
        • At level 79:
          • Passive effect: -30% damage from critical attacks against you;
          • Trigger Effect: +50% melee physical crit damage (does not work with skills except Blow skills) for 8 seconds. 
        • At level 83:
          • Passive effect: -30% damage from critical attacks against you;
          • Trigger effect: +100% melee P. Crit. damage (does not work with skills except Blow skills) for 8 seconds. Requires br_spell_books_magic_i01.png Forgotten Scroll - Counter Critical. Works in conjunction with skill1461.png Chant of Protection (or warc_combo.pngChant of Protection Spirit).
             
  • image.png Higher Mana Gain:
    • The learning levels for Prophet, Warcryer, and Overlord have been adjusted. They are now learninged at 40/44/48/52/56/60/62/64/66/68/70/72/74.
    • 15 (out of 27) skill levels are available for learning;
    • Increases the amount of MP restored under the effect of the Recharge skill. ">">
       
  • skill0213.png Boost Mana: 
    • When enchanted, it now increases Max MP from 200 to 500, by +10 per round.
       
  • skill0229.png Fast Mana Recovery: 
    • When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units per tick, +0.15 per round.
       
  • Skill1255.png Party Recall: 
    • Available for learning at level 48.
       
  • image.png Resurrection:
    • Now has a fixed MP cost of 59 at all levels:
    • Added a new skill tree for Range:
      • The base casting range of the spell now increases as the skill is upgraded by 10 for each enchantment level.
      • Basic distance 400;
      • Maximum range when upgraded to 700.
         
  • image.png Turn to Stone:
    • Now available for learning from level 48.
       
  • image.png Divine Lore:
    • Now available for learning from level 52:
    • At level 52: Reduces MP cost of magic skills by 3%;
    • At level 70: Reduces MP cost of magic skills by 5%;
    • At level 78: Reduces MP cost of magic skills by 7%.
       
  • skill1043.png Holy Weapon: 
    • Now you can enchant it, similar to SLB/Judicator's Dark Weapon: increases Holy's ATT attack from 20 to 50: up to +30 ATT for +1, then 0/1 per round.
       
  • Counter Critical Counter Critical:
    • The effect is now cancelled when leaving the group.
       
  • Changed skill learning levels;
  • Spot and mass versions of buffs are studied at the same level:
    • Buff Character level
      skill1068.pngMight  7/20/40
      skill1040.pngShield 7/25/44
      skill1036.pngMagic Barrier 44/52
      skill1035.pngMental Shield 25/40/48/56
      skill1045.pngBless the Body 44/48/52/56/60/64
      skill1048.pngBless the Soul 44/48/52/56/60/64
      skill1062.pngBerserker Spirit 35/52
      skill1077.pngFocus 25/44/52
      skill1242.pngDeath Whisper 40/48/56
      skill1086.pngHaste 44/52
      skill1085.pngAcumen 20/35/48
      skill1078.pngConcentration 20/30/40/48/56/64
      skill1240.pngGuidance 40/48/56
      skill1044.pngRegeneration 35/48/56

 

Combo buffs

  • Combo buffs are learned from level 68 for 2,500,000 etc_adena_i00.png Adena. Duration: 40 minutes.
    • image.png Improve Combat:
      • The combination of increased P. Atk. and increased P. Def. provides a significant advantage in combat. Increases P. Atk. and P. Def. by 15%.
      • Now has a mass analogue that affects a group (Mass Combo Buff).
    • image.png Improve Condition:
      • The combination of Max HP and Max MP increases provides a significant advantage in combat. Increases Max HP and Max MP by 35%.
      • Now has a mass analogue that affects a group (Mass Combo Buff).
    • image.png Improve Critical Attack:
      • The combination of Critical Chance and Critical Damage increases provides a significant advantage in combat. Increases Critical Chance by 30% and Critical Damage by 35%.
      • Now has a mass analogue that affects a group (Mass Combo Buff).
    • image.png Improve Rampage:
      • A combination of damage absorption and Atk. Spd increase. Increases Atk. Spd by 33% and absorbs 9% of the HP from damage dealt to the enemy. 
      • Now has a mass analogue that affects a group (Mass Combo Buff).
    • image.png Improve Benefit:
      • New combo buff that combines Regeneration and Kiss of Eva.
      • Now has a mass analogue that affects a group (Mass Combo Buff).


 

  • skill1388.pngThe Greater Might and Greater Shield skills skill1389.png have been standardized and are applied accordingly:
    • Spot buffs override area buffs, area buffs do not override spot buffs. Mass Shield > Mass Might;
    • Great Shield = Great Might > Mass Great Shield > Mass Great Might.
       
  • Counter Critical Counter Critical:
    • The effect is now cancelled when leaving the group.
       
  • Changed skill learning levels;
  • Spot and mass versions of buffs are studied at the same level:
    • Buff Character level
      skill1068.pngMight  7/20/40
      skill1040.pngShield 7/25/44
      skill1036.pngMagic Barrier 44/52
      skill1035.pngMental Shield 25/40/48/56
      skill1045.pngBless the Body 44/48/52/56/60/64
      skill1048.pngBless the Soul 44/48/52/56/60/64
      skill1062.pngBerserker Spirit 35/52
      skill1077.pngFocus 25/44/52
      skill1242.pngDeath Whisper 40/48/56
      skill1086.pngHaste 44/52
      skill1085.pngAcumen 20/35/48
      skill1078.pngConcentration 20/30/40/48/56/64
      skill1240.pngGuidance 40/48/56
      skill1044.pngRegeneration 35/48/56

       

 

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Summoners

Transformations

  • Skill10254 0.jpg Spirit of Saggitarius:
    This transformation was developed so that a class that rarely gets a place in a group could potentially replace a classic archer, provide the necessary buff, and the group would not lose any of its combat characteristics.
    • A new skill that allows you to absorb the spirit of your summon to change the type of skills to combat ones;
      • If you have a summon, it disappears, but you don't need to specifically summon it to go into transformation.
    • Please note! This is an open-world combat transformation. It will not be available for use at the Olympiad.
    • Casting time: 2 seconds;
    • Cooldown: 2 seconds (fixed);
    • Level 2 is learned at character level 76, upon receiving the 3rd profession:
      • When you gain this skill, the transformation does not recall the summoned creature;
    • Relevant for skills:
    • List of transformation skills and features:
      • Passive skills:
        • Skill0431 0.jpg Spirit Archer:
          • Increases PvE damage from Physical Skills by 15%, 25%, 35%, Atk. Power by +50, +100, +200, and maximum attack range by 25, 50, 100 when using a bow.
        • skill0113.pngpanel_2.png Spirit Long Shot:
          • Increases the range of bow shooting.
            • At level 40: +200;
            • At level 60: +300;
            • At level 72: +400.
        • image.png Blessing of Saggitarius (Level 1)
        • skill0415.png Spirit of Saggitarius (Level 1)
      • Active skills:
        • skill0101.png Spirit Stun:
          • A stunning shot that damages the target and stuns them for 9 seconds. Requires a bow. Can be overridden;
          • After level 74, the skill will improve, similar to the +Chance upgrade for the base skill.
        • skill0019.png Double Spirit Shot:
          • Allows you to quickly fire two arrows. Critical hit possible. Overhit possible. Requires a bow;
          • Increased Skill Power for the skill. Range and casting speed remain unchanged;
          • The skill has a basic binding to the fire attribute.
        • Skill0024 0.jpg Spirit Burst:
          • Exploding arrows damage multiple enemies at a distance. Requires a bow. Can overpower.
          • Increased damage for this skill in PvP, significantly increased damage in PvE (similar to Burst Shot). The radius and range of the skill remain unchanged;
          • The skill has a basic binding to the fire attribute.
          • Now the skill can deal a critical hit (x2, STR affects).
            • Please note that the critical strike chance is higher in PvE than in PvP.
        • Skill0099 0.jpg Rapid Spirit:
          • Increases bow shooting speed by 12%.
        • Race- appropriate archer skill with reduced stats:
          • skill0313.png Snipe: Chance P. Crete. Atk. +10%. The remaining parameters are unchanged.
          • skill0413.png Rapid Fire: Attack Speed increases by 10%. Other stats remain unchanged.
          • skill0414.png Dead Eye: Physical Critical Atk. Power +10%. Other stats remain unchanged.
    • str_up.png Basic parameters:
      • STR: 36;
      • DEX: 35;
      • CON: 36.
         
  • Skill11252 0.jpg Spirit of Magician:
    This transformation was developed so that a class that rarely gets a place in a group could potentially replace a classic mage, provide the necessary buff, and the group would not lose any of its combat characteristics.
    • A new skill that allows you to absorb the spirit of your summon to change the type of skills to combat ones;
      • If you have a summon, it disappears, but you don't need to specifically summon it to go into transformation.
    • Please note! This is an open-world combat transformation. It will not be available for use at the Olympiad.
    • Each class has its own set of skills, which correspond to a mage of the same race. That is, the Warlock's skills are similar to those of a Sorcerer.
    • Casting time: 2 seconds;
    • Cooldown: 2 seconds (fixed);
    • Level 2 is learned at character level 76, upon receiving the 3rd profession:
      • When you gain this skill, the transformation does not recall the summoned creature;
    • In stock:
      • Analogues of targeted attack skills skill1235.pngskill1230.pngskill1239.png
      • Analogues of mass attack skills skill1295.pngskill1171.pngskill1176.png
      • Elemental skill "Surrender" skill1071.pngskill1083.pngskill1074.png
      • skill1417.png Spirit Flash: similar to the mage's Aura Flash skill, cooldown is 10 sec.
      • Class-appropriate support skill set skill1331.pngskill1332.pngskill1909.png
      • For the Follower of Darkness:
        • skill1169.png Curse Fear
    • str_up.png The basic parameters correspond to the summoner class, that is, they do not change.
       
  • Skill11258 0.jpg Spirit of Assassin:
    This transformation was developed so that a class that rarely gets a place in a group could potentially replace a melee character, provide the necessary buff, and the group would not lose any of its combat characteristics.
    • A new skill that allows you to absorb the spirit of your summon to change the type of skills to combat ones;
      • If you have a summon, it disappears, but you don't need to specifically summon it to go into transformation.
    • Please note! This is an open-world combat transformation. It will not be available for use at the Olympiad.
    • Casting time: 2 seconds;
    • Cooldown: 2 seconds (fixed);
    • Level 2 is learned at character level 76, upon receiving the 3rd profession:
      • When you gain this skill, the transformation does not recall the summoned creature;
    • List of skills in transformation:
      • skill0263.png Spirit Blow:
        • Potentially fatal attack. Possible fatal blow. Possible overblow. Requires a dagger;
        • Power: 1107 - 5479.
      • skill0030.png Spirit Stab:
        • Suddenly attacks the enemy from behind. Requires a Dagger or Dual Daggers. Critical hit possible. Near-fatal strike possible. Overstrike possible;
        • Power: 1107 - 5479.
      • Skill0004 0.jpg Spirit Dash:
        • Increases movement speed by 40 (60);
      • Skill0356 0.jpg Spirit Chance
        • Reduces the chance of a critical hit from the front by 30% and from the side by 30%. Increases the chance of a critical hit from behind by 60%.
      • Skill0357 0.jpg Spirit Power
        • Reduces critical strike damage from the front by 30%. Increases critical strike damage from the side by 30% and from behind by 60%.
      • Skill0821 0.jpg Spirit Step
        • Approaches the enemy from behind.
      • Class-appropriate support skill set skill1331.pngskill1332.pngskill1909.png
    • str_up.png Basic parameters:
      • STR: 41
      • DEX: 34
      • CON: 32
         
  • m_class_heavy.png Spirit of Knight:
    This transformation was developed so that a class that rarely gets a place in a group could potentially replace a tank, provide the necessary buff, and the group would not lose any of its combat characteristics.
    • A new skill that allows you to absorb the spirit of your summon to change the type of skills to combat ones;
      • If you have a summon, it disappears, but you don't need to specifically summon it to go into transformation.
    • Please note! This is an open-world combat transformation. It will not be available for use at the Olympiad.
    • Casting time: 2 seconds;
    • Cooldown: 2 seconds (fixed);
    • Level 2 is learned at character level 76, upon receiving the 3rd profession:
      • When you gain this skill, the transformation does not recall the summoned creature;
    • List of skills in transformation
      • Passive skills:
        • skill0232.pngHeavy Armor Mastery
        • skill0153.pngShield Mastery
      • Active skills:
        • skill0028.png Hate of Spirit
        • image.png Ultimate Defense
        • skill0402.png Arrest of Spirit
        • skill0401.png Judgment of Spirit
        • Class-appropriate support skill set skill1331.pngskill1332.pngskill1909.png
    • Basic parameters:
      • STR: 41
      • CON: 34
      • DEX: 32
         

Skill1331 0.jpg Warlock

  • All 12 Summoner TRANSFORMATIONS have been upgraded to Level 2.
    • Level 2 is learned at character level 76, when receiving the 3rd profession:
      • When you gain this skill, the transformation does not recall the summoned creature;
      • Relevant for skills:
        • skill10254.png Spirit of Saggitarius;
        • skill11252.png Spirit of Magician;
        • skill11258.png Spirit of Assassin;
        • m_class_heavy.png Spirit of Knight.
           
  • skill1424.png Anti-Summoning Field:
    • In addition to other bonuses, it now also cancels the following from targets hit by the Dome:
      • all variations of Blessing of Queen;
      • all variations of Gift of Queen;
      • all variations of Blessing of Seraphim;
      • all variations of Gift of Seraphim;
      • all variations of Shadow Blessing;
      • all variations of the Shadow Gift skill.
         
  • skill1406.png Summon Feline King:
    • Now, when upgrading (enchanting) the skill, the number of targets that the Cat attacks increases:
      • Default: 1 target;
      • +1..4 up to 2 targets;
      • +5..9 up to 3 targets;
      • +10..14 up to 4 targets;
      • +15 to 5 targets.
         
  • skill1276.png Summon Kai the Cat:
    • Now, when increasing the level and improving (enchanting) the skill, the number of targets that the Cat attacks increases:
      • 1..4 skill levels - standard Kai the Cat, attacking 1 target;
      • From skill level 5 (learned at character level 56) - The Cat begins to attack up to 2 targets;
      • From skill level 12 (character level 70) - up to 3 targets.
      • When enchanting a skill:
        • +1..6 up to 4 targets;
        • +7..12 up to 5 targets;
        • +13..18 up to 6 targets;
        • +19..24 up to 7 targets;
        • +25..29 up to 8 targets;
        • +30 to 9 targets.
           
  • image.png Summon Lore:
    • At level 52, level 1 can be learned. Increases P. Def by 20 and Magic Spd by 2% when wearing light armor; increases P. Def by 15 and Magic Spd by 2% when wearing magic armor. Decreases MP consumption for magic skills by 1%;
    • At level 70, level 2 can be learned. Increases P. Def by 40 and Magic Spd by 3% when wearing light armor; increases P. Def by 30 and Magic Spd by 4% when wearing magic armor. Decreases MP consumption for magic skills by 2%;
    • At level 78, level 3 can be learned. Increases P. Def by 80 and Magic Spd by 5% when wearing light armor; increases P. Def by 60 and Magic Spd by 7% when wearing magic armor. Decreases MP consumption for magic skills by 3%.
    • Added the ability to enchant image.png Power:
      • Magic Speed +0.2% and P. Def. +2 for every +1.
         
  • spirit_of_the_cat.png Spirit of the Cat:
    • Increased duration of action:
      • Level 1: 10 minutes (was 5), cooldown 60 minutes, fixed;
      • Level 2: 15 minutes (was 5), cooldown 30 minutes, fixed.
    • The following skills are now available in transformation:
      • skill1331.png Party Blessing of Queen;
      • skill1331.png Single Blessing of Queen;
      • skill11846.png Party Gift of Queen;
      • skill11846.png Single Gift of Queen.Increases P. Atk. by 6% and Accuracy by 2.
         
  • image.png Servitor Share:
    • The first level of the skill is available at character level 40:
      • Transfers 50% P. Atk./Def., 25% M. Atk./M. Def., 15% Max HP/MP, 25% Critical Hit Rate, 15% P. Atk. Speed, and 5% M. Atk. Speed to the Servant relative to the Summoner's stats.
    • The second level is available at level 76 with the Third Profession:
      • Transfers 75% P. Atk./Def., 35% M. Atk./M. Def., 25% Max HP/MP, 35% Critical Hit Rate, 25% P. Atk. Speed, and 7% M. Atk. Speed to the Servant relative to the Summoner's stats.
    • Now the skill can be improved, enchanting for Power;
    • Increased skill power.
       
  • skill1015.png Battle Heal:
    • Level 1 is learned automatically;
    • Level 2 and all subsequent levels have been removed from auto-learning.
       
  • skill1220.png  Blaze:
    • Now the skill will be learned after the second profession.
    • At skill levels 9-23, the cooldown is untied from skill1558.png the Dimension Spiral skill;
    • Skill level 9 is NOT learned automatically when taking a second profession;
      • Now you can learning it yourself and it will no longer be "rolled back" by contacting support.
    • The reload time is 6 seconds, fixed.
       
  • skill1349.png Final Servitor:
    • The skill is divided into two levels:
      • At level 70: Restores 20% HP. Max HP +20%, Accuracy +4, P. Atk. +10%, P. Def. +20%, Atk. Spd +20%, P. Crit. Power/Chance +20%, M. Def. +20%, M. Atk. +20%, M. Spd +20%, Debuff Resistance +20. Speed -20%.
        Does not work in the Olympiad!
      • At level 78: Restores 20% HP. Max HP +20%, Accuracy +4, P. Atk. +10%, P. Def. +20%, Atk. Spd +20%, P. Crit. Power/Chance +20%, M. Def. +20%, M. Atk. +20%, M. Spd +20%, Debuff Resistance +20. Speed -20%.
        Works in the Olympiad.
         
  • skill1383.png Mass Surrender to Fire:
    • Added a +20 fire ATT binding, which increases the chance of passing.
    • The skill no longer increases defense against ATT of the opposite element.
       
  • skill1331.png Class buffs have been removed from the game:
    • skill1331.png Party Blessing of Queen;
    • skill11846.png Party Gift of Queen;
    • And their variations (except for Agathions' skills);
    • In return, summoners received new, improved buffs:
      • Please note!
        • The new buffs only work while the summoner is in a group and disappear upon leaving.
           
      • image.png Gift of the Queen's Blessing:
        • Warlock skill;
        • Combines bonuses from both Blessing and Gift buffs:
          • Level 1 (character level 56) — P. Crit. Rate +15%, P. Crit. Power +10%, P. Atk. +4%, Accuracy +1;
          • Level 2 (character level 62) — P. Crit. Rate +20%, P. Crit. Power +15%, P. Atk. +6%, Accuracy +2;
          • Level 3 (character level 68) — P. Crit. Rate +25%, P. Crit. Power +20%, P. Atk. +8%, Accuracy +3;
          • Level 4 (character level 74) — P. Crit. Rate +30%, P. Crit. Power +25%, P. Atk. +10%, Accuracy +4;
          • The skill can be improved by icon Power:
            • +30: P. Crit. Atk. Chance +35%, P. Crit. Atk. Power +30%, P. Atk. +12%, Accuracy +6.
               
  • image.png All summons live noticeably longer, consume Spirit Ore and do not consume experience.
     
  • Skill11272 0.jpg Replace:
    • Available for learning from level 48:
    • At level 48: Swaps the summoner with his Servant at a distance of 700 range. Cooldown: 60 seconds;
    • At level 64: Swaps the summoner with his servitor at a distance of 1100 range. Cooldown: 60 seconds;
    • At level 76: Swaps the summoner with his servitor at a distance of 1500 range. 60-second cooldown.
       
  • image.png Dimension Spiral:
    • Magic attack available from level 40;
    • Studied up to level 85; 
    • Now the base cooldown of the skill is 12 seconds instead of 15.
    • Items and abilities that reduce cooldown now affect Dimension Spiral.
    • Overdrive is available.
       
  • image.png Mutual Response:
    • Available for learning from level 40:
    • During auto-attack and attack with Dimension Spiral skill - has a chance to restore HP and MP of the servant.
       
  • skill0779.png Summon Smart Cubic:
    • The skill is divided into 3 levels, the character level for learning the maximum level has been reduced from 80 to 79: 
      • Level 55: Cleanses the character, removing up to 1 negative effect, no more than once every 30 seconds. Summon cost: 18 Spirit Ore;
      • Level 70: Cleanses the character, removing up to 2 negative effects, no more than once every 20 seconds. Summoning cost: 28 Spirit Ore;
      • Level 79: Standard skill function: Cleanses the character, periodically removing all negative effects, periodically dealing Magic damage to the target, and healing the Master. Summon cost: 38 Spirit Ore.
    • Increased the cube's lifespan from 15 to 60 minutes.
    • The cube's functionality has been fixed. Previously, its activation rate would significantly decrease after 20 activations. Now, the cube can activate every 10 seconds (i.e., ~360 times over its lifetime).
       
  • skill0010.png Summon Storm Cubic:
    • Increased the cube's lifespan from 15 to 60 minutes.
    • The cube's functionality has been fixed. Previously, its activation rate would significantly decrease after 20 activations. Now, the cube can activate every 10 seconds (i.e., ~360 times over its lifetime).
       
  • skill1279.png Summon Binding Cubic:
    • Increased the cube's lifespan from 15 to 60 minutes.
    • The cube's functionality has been fixed. Previously, its activation rate would significantly decrease after 20 activations. Now, the cube can activate every 10 seconds (i.e., ~360 times over its lifetime).
       
  • skill0213.png Boost Mana:
    • When enchanted, it now increases Max MP from 200 to 500, by +10 per round.
       
  • skill0229.png Fast Mana Recovery:
    • When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units per tick, +0.15 per round.
       
  • image.png Servitor Barrier:
    • Now available for learning from level 60:
      • Level 1 can be learned at level 60. Grants the Servant invulnerability for 10 seconds. Consumes 5 Spirit Ore;
      • Level 2 can be learned at level 72. Grants the Servant invulnerability for 15 seconds. Consumes 5 Spirit Ore;
      • Level 3 can be learned at level 79. Grants the Servant invulnerability for 30 seconds. Consumes 5 Spirit Ore.
         
  • Skill1301.png Servitor Blessing:
    • Removes the effects of Hold, Paralysis, and decrease in Atk. Spd and Speed from the Servant.
    • Now available for learning at level 60 for 150,000 SP
       
  • skilltransform1.png Spirit of the Cat:
    • The skill has been divided into 2 levels;
    • You absorb the spirit of your servant to transform into a powerful being, improving your stats and gaining new abilities. Lasts 5/5 minutes. Cooldown: 60/30 minutes.
    • Levels of learning:
      • 1st level: 80 lvl, 40,000,000 SP;
      • Level 2: 83 lvl, br_spell_books_magic_i01.pngForgotten Scroll - Spirit of the Cat.
         
  • skill1331.png Class buffs have been removed from the game:
    • skill1331.png Party Blessing of Queen;
    • skill11846.png Party Gift of Queen;
    • And their variations (except for Agathions' skills);
    • In return, summoners received new, improved buffs:
      • Please note!
        • The new buffs only work while the summoner is in a group and disappear upon leaving.
           
      • image.png Gift of the Queen's Blessing:
        • Warlock skill;
        • Combines bonuses from both Blessing and Gift buffs:
          • Level 1 (character level 56) — P. Crit. Rate +15%, P. Crit. Power +10%, P. Atk. +4%, Accuracy +1;
          • Level 2 (character level 62) — P. Crit. Rate +20%, P. Crit. Power +15%, P. Atk. +6%, Accuracy +2;
          • Level 3 (character level 68) — P. Crit. Rate +25%, P. Crit. Power +20%, P. Atk. +8%, Accuracy +3;
          • Level 4 (character level 74) — P. Crit. Rate +30%, P. Crit. Power +25%, P. Atk. +10%, Accuracy +4;
          • The skill can be improved by icon Power:
            • +30: P. Crit. Atk. Chance +35%, P. Crit. Atk. Power +30%, P. Atk. +12%, Accuracy +6.
               

Skill1331 0.jpg Elemental Summoner

  • All 12 Summoner TRANSFORMATIONS have been upgraded to Level 2.
    • Level 2 is learned at character level 76, when receiving the 3rd profession:
      • When you gain this skill, the transformation does not recall the summoned creature;
      • Relevant for skills:
        • skill10254.png Spirit of Saggitarius;
        • skill11252.png Spirit of Magician;
        • skill11258.png Spirit of Assassin;
        • m_class_heavy.png Spirit of Knight.
           
  • skill1424.png Anti-Summoning Field:
    • In addition to other bonuses, it now also cancels the following from targets hit by the Dome:
      • all variations of Blessing of Queen;
      • all variations of Gift of Queen;
      • all variations of Blessing of Seraphim;
      • all variations of Gift of Seraphim;
      • all variations of Shadow Blessing;
      • all variations of the Shadow Gift skill.
         
  • skill1407.png Summon Magnus the Unicorn:
    • Now, when upgrading (enchanting) the skill, the number of targets that the Unicorn attacks increases:
      • Default: 1 target;
      • +1..4 up to 2 targets;
      • +5..9 up to 3 targets;
      • +10..14 up to 4 targets;
      • +15 to 5 targets.
         
  • skill1277.png Summon Merrow the Unicorn:
    • Now, when leveling up and upgrading (enchanting) the skill, the number of targets that the Unicorn attacks increases:
      • 1..4 skill levels - standard Merrow the Unicorn, attacking 1 target;
      • From skill level 5 (learned at character level 56), the Unicorn begins to attack up to 2 targets;
      • From skill level 12 (character level 70) - up to 3 targets.
      • When enchanting a skill:
        • +1..6 up to 4 targets;
        • +7..12 up to 5 targets;
        • +13..18 up to 6 targets;
        • +19..24 up to 7 targets;
        • +25..29 up to 8 targets;
        • +30 to 9 targets.
           
  • image.png Summon Lore:
    • At level 52, level 1 can be learned. Increases P. Def by 20 and Magic Spd by 2% when wearing light armor; increases P. Def by 15 and Magic Spd by 2% when wearing magic armor. Decreases MP consumption for magic skills by 1%;
    • At level 70, level 2 can be learned. Increases P. Def by 40 and Magic Spd by 3% when wearing light armor; increases P. Def by 30 and Magic Spd by 4% when wearing magic armor. Decreases MP consumption for magic skills by 2%;
    • At level 78, level 3 can be learned. Increases P. Def by 80 and Magic Spd by 5% when wearing light armor; increases P. Def by 60 and Magic Spd by 7% when wearing magic armor. Decreases MP consumption for magic skills by 3%.
    • Added the ability to enchant image.png Power:
      • Magic Speed +0.2% and P. Def. +2 for every +1.
         
  • spirit_of_the_unicorn.png Spirit of the Unicorn:
    • Increased duration of action:
      • Level 1: 10 minutes (was 5), cooldown 60 minutes, fixed;
      • Level 2: 15 minutes (was 5), cooldown 30 minutes, fixed.
         
  • image.png Servitor Share:
    • The first level of the skill is available at character level 40:
      • Transfers 50% P. Atk./Def., 25% M. Atk./M. Def., 15% Max HP/MP, 25% Critical Hit Rate, 15% P. Atk. Speed, and 5% M. Atk. Speed to the Servant relative to the Summoner's stats.
    • The second level is available at level 76 with the Third Profession:
      • Transfers 75% P. Atk./Def., 35% M. Atk./M. Def., 25% Max HP/MP, 35% Critical Hit Rate, 25% P. Atk. Speed, and 7% M. Atk. Speed to the Servant relative to the Summoner's stats.
    • Now the skill can be improved, enchanting for Power;
    • Increased skill power.
       
  • skill1015.png Battle Heal:
    • Level 1 is learned automatically;
    • Level 2 and all subsequent levels have been removed from auto-learning.
       
  • image.png Dimension Spiral:
    • Magic attack available from level 40;
    • Studied up to level 85; 
    • Now the base cooldown of the skill is 12 seconds instead of 15.
    • Items and abilities that reduce cooldown now affect Dimension Spiral.
    • Overdrive is available.
       
  • skill1349.png Final Servitor:
    • The skill is divided into two levels.
    • At level 70: Restores 20% HP. Max HP +20%, Accuracy +4, P. Atk. +10%, P. Def. +20%, Atk. Spd +20%, P. Crit. Power/Chance +20%, M. Def. +20%, M. Atk. +20%, M. Spd +20%, Debuff Resistance +20. Speed -20%.
      • Doesn't work at the Olympiad!
    • At level 78: Restores 20% HP. Max HP +20%, Accuracy +4, P. Atk. +10%, P. Def. +20%, Atk. Spd +20%, P. Crit. Power/Chance +20%, M. Def. +20%, M. Atk. +20%, M. Spd +20%, Debuff Resistance +20. Speed -20%.
      Works in the Olympiad.
       
  • skill1384.png Mass Surrender to Water:
    • Added a binding to the ATT of water +20 units, which increases the chance of passing;
    • Now the skill does not increase protection from ATT of the opposite element;
    • If successful, cancels skill1182.png Resist Aqua.
       
  • skill1331.png Summoner class buffs have been removed from the game:
    • skill1332.png Party Blessing of Seraphim
    • skill11372.png Party Gift of Seraphim
    • And their variations (except for Agathions' skills);
    • In return, summoners received new, improved buffs:
      • Please note!
        • The new buffs only work while the summoner is in a group and disappear upon leaving.
           
      • image.png Gift of the Seraphim`s Blessing:
        • Elemental Summoner skill;
        • Combines bonuses from both Blessing and Gift buffs:
          • Level 1 (character level 56) — MP recovery speed +20%, Magic skill cooldown -20%;
          • Level 2 (character level 62) — MP recovery speed +25%, Magic skill cooldown -25%;
          • Level 3 (character level 68) — MP recovery speed +30%, Magic skill cooldown -30%;
          • Level 4 (character level 74) — MP recovery speed +35%, Magic skill cooldown -35%;
          • The skill can be improved by icon Power:
            • +30: MP recovery speed +40%, Magic skill cooldown -40%.
               
  • image.png All summons live noticeably longer, consume Spirit Ore and do not consume experience.
     
  • Skill11272 0.jpg Replace:
    • Available for learning from level 48:
    • At level 48: Swaps the summoner with his Servant at a distance of 700 range. Cooldown: 60 seconds;
    • At level 64: Swaps the summoner with his servitor at a distance of 1100 range. Cooldown: 60 seconds;
    • At level 76: Swaps the summoner with his servitor at a distance of 1500 range. 60-second cooldown.
       
  • image.png Dimension Spiral:
    • Magic attack available from level 40;
    • Studied up to level 85; 
    • Now the base cooldown of the skill is 12 seconds instead of 15.
    • Items and abilities that reduce cooldown now affect Dimension Spiral.
    • Overdrive is available.
       
  • image.png Mutual Response:
    • Available for learning from level 40:
    • During auto-attack and attack with Dimension Spiral skill - has a chance to restore HP and MP of the servant.
       
  • skill0779.png Summon Smart Cubic:
    • The skill is divided into 3 levels, the character level for learning the maximum level has been reduced from 80 to 79:
      • Level 55: Cleanses the character, removing up to 1 negative effect, no more than once every 30 seconds. Summon cost: 18 Spirit Ore;
      • Level 70: Cleanses the character, removing up to 2 negative effects, no more than once every 20 seconds. Summoning cost: 28 Spirit Ore;
      • Level 79: Standard skill function: Cleanses the character, periodically removing all negative effects, periodically dealing Magic damage to the target, and healing the Master. Summon cost: 38 Spirit Ore.
    • Increased the cube's lifespan from 15 to 60 minutes.
    • The cube's functionality has been fixed. Previously, its activation rate would significantly decrease after 20 activations. Now, the cube can activate every 10 seconds (i.e., ~360 times over its lifetime).
       
  • skill0213.png Boost Mana:
    • When enchanted, it now increases Max MP from 200 to 500, by +10 per round.
       
  • skill0229.png Fast Mana Recovery:
    • When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units per tick, +0.15 per round.
       
  • image.png Servitor Barrier:
    • Now available for learning from level 60:
      • Level 1 can be learned at level 60. Grants the Servant invulnerability for 10 seconds. Consumes 5 Spirit Ore;
      • Level 2 can be learned at level 72. Grants the Servant invulnerability for 15 seconds. Consumes 5 Spirit Ore;
      • Level 3 can be learned at level 79. Grants the Servant invulnerability for 30 seconds. Consumes 5 Spirit Ore.
         
  • Skill1301.png Servitor Blessing:
    • Removes the effects of Hold, Paralysis, and decrease in Atk. Spd and Speed from the Servant.
    • Now available for learning at level 60 for 150,000 SP
       
  • skill1331.png Summoner class buffs have been removed from the game:
    • skill1332.png Party Blessing of Seraphim
    • skill11372.png Party Gift of Seraphim
    • And their variations (except for Agathions' skills);
    • In return, summoners received new, improved buffs:
      • Please note!
        • The new buffs only work while the summoner is in a group and disappear upon leaving.
           
      • image.png Gift of the Seraphim`s Blessing:
        • Elemental Summoner skill;
        • Combines bonuses from both Blessing and Gift buffs:
          • Level 1 (character level 56) — MP recovery speed +20%, Magic skill cooldown -20%;
          • Level 2 (character level 62) — MP recovery speed +25%, Magic skill cooldown -25%;
          • Level 3 (character level 68) — MP recovery speed +30%, Magic skill cooldown -30%;
          • Level 4 (character level 74) — MP recovery speed +35%, Magic skill cooldown -35%;
          • The skill can be improved by icon Power:
            • +30: MP recovery speed +40%, Magic skill cooldown -40%.

               

 Skill1333 0.jpg Phantom Summoner

  • All 12 Summoner TRANSFORMATIONS have been upgraded to Level 2.
    • Level 2 is learned at character level 76, when receiving the 3rd profession:
      • Upon acquiring this skill, the transformation does not recall the summoned creature;
      • Relevant for skills:
        • skill10254.png Spirit of Saggitarius;
        • skill11252.png Spirit of Magician;
        • skill11258.png Spirit of Assassin;
        • m_class_heavy.png Spirit of Knight.
           
  • skill1424.png Anti-Summoning Field:
    • In addition to other bonuses, it now also cancels the following from targets hit by the Dome:
      • all variations of Blessing of Queen;
      • all variations of Gift of Queen;
      • all variations of Blessing of Seraphim;
      • all variations of Gift of Seraphim;
      • all variations of Shadow Blessing;
      • all variations of the Shadow Gift skill.
         
  • image.png Servitor Share:
    • The first level of the skill is available at character level 40:
      • Transfers 50% P. Atk./Def., 25% M. Atk./M. Def., 15% Max HP/MP, 25% Critical Hit Rate, 15% P. Atk. Speed, and 5% M. Atk. Speed to the Servant relative to the Summoner's stats.
    • The second level is available at level 76 with the Third Profession:
      • Transfers 75% P. Atk./Def., 35% M. Atk./M. Def., 25% Max HP/MP, 35% Critical Hit Rate, 25% P. Atk. Speed, and 7% M. Atk. Speed to the Servant relative to the Summoner's stats.
    • Now the skill can be improved, enchanting for Power;
    • Increased skill power.
       
  • image.png Summon Lore:
    • At level 52, level 1 can be learned. Increases P. Def by 20 and Magic Spd by 2% when wearing light armor; increases P. Def by 15 and Magic Spd by 2% when wearing magic armor. Decreases MP consumption for magic skills by 1%;
    • At level 70, level 2 can be learned. Increases P. Def by 40 and Magic Spd by 3% when wearing light armor; increases P. Def by 30 and Magic Spd by 4% when wearing magic armor. Decreases MP consumption for magic skills by 2%;
    • At level 78, level 3 can be learned. Increases P. Def by 80 and Magic Spd by 5% when wearing light armor; increases P. Def by 60 and Magic Spd by 7% when wearing magic armor. Decreases MP consumption for magic skills by 3%.
    • Added the ability to enchant image.png Power:
      • Magic Speed +0.2% and P. Def. +2 for every +1.
         
  • image.png Dimension Spiral:
    • Magic attack available from level 40;
    • Studied up to level 85; 
    • Now the base cooldown of the skill is 12 seconds instead of 15.
    • Items and abilities that reduce cooldown now affect Dimension Spiral.
    • Overdrive is available.
       
  • image.png Mutual Response:
    • Available for learning from level 40:
    • During auto-attack and attack with Dimension Spiral skill - has a chance to restore HP and MP of the servant.
       
  • Skill11272 0.jpg Replace:
    • Available for learning from level 48:
    • At level 48: Swaps the summoner with his Servant at a distance of 700 range. Cooldown: 60 seconds;
    • At level 64: Swaps the summoner with his servitor at a distance of 1100 range. Cooldown: 60 seconds;
    • At level 76: Swaps the summoner with his servitor at a distance of 1500 range. 60-second cooldown.
       
  • skill0779.png Summon Smart Cubic:
    • The skill is divided into 3 levels, the character level for learning the maximum level has been reduced from 80 to 79: 
      • Level 55: Cleanses the character, removing up to 1 negative effect, no more than once every 30 seconds. Summon cost: 18 Spirit Ore;
      • Level 70: Cleanses the character, removing up to 2 negative effects, no more than once every 20 seconds. Summoning cost: 28 Spirit Ore;
      • Level 79: Standard skill function: Cleanses the character, periodically removing all negative effects, periodically dealing Magic damage to the target, and healing the Master. Summon cost: 38 Spirit Ore.
    • Increased the cube's lifespan from 15 to 60 minutes.
    • The cube's functionality has been fixed. Previously, its activation rate would significantly decrease after 20 activations. Now, the cube can activate every 10 seconds (i.e., ~360 times over its lifetime).
       
  • skill1408.png Summon Spectral Lord:
    • Now, when upgrading (enchanting) the skill, the number of targets that the Unicorn attacks increases:
      • Default: 1 target;
      • +1..4 up to 2 targets;
      • +5..9 up to 3 targets;
      • +10..14 up to 4 targets;
      • +15 to 5 targets.
         
  • skill1278.png Summon Soulless:
    • Now, when increasing the level and improving (enchanting) the skill, the number of targets that the Shadow attacks increases:
      • 1..4 skill levels - standard Soulless, attacking 1 target;
      • From skill level 5 (learned at character level 56), the Shadow begins to attack up to 2 targets;
      • From skill level 12 (character level 70) - up to 3 targets.
      • When enchanting a skill:
        • +1..6 up to 4 targets;
        • +7..12 up to 5 targets;
        • +13..18 up to 6 targets;
        • +19..24 up to 7 targets;
        • +25..29 up to 8 targets;
        • +30 to 9 targets.
           
  • spirit_of_the_demon.png Spirit of the Demon:
    • Changed skill learning levels and cooldown:
      • 1st level of skill:
        • At character level 79;
        • Duration: 10 minutes;
        • Fixed cooldown: 30 minutes.
      • Level 2 skills:
        • At character level 83;
        • Duration: 15 minutes;
        • Fixed cooldown: 25 minutes.
           
  • skill0146.png Anti Magic:
    • Skill enchanting has been slightly updated.
      • Increases M. Def. by +1~2 units;
      • Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
         
  • image.png Servitor Barrier:
    • Now available for learning from level 60:
      • Level 1 can be learned at level 60. Grants the Servant invulnerability for 10 seconds. Consumes 5 Spirit Ore;
      • Level 2 can be learned at level 72. Grants the Servant invulnerability for 15 seconds. Consumes 5 Spirit Ore;
      • Level 3 can be learned at level 79. Grants the Servant invulnerability for 30 seconds. Consumes 5 Spirit Ore.
         
  • skill1408.png All summons live noticeably longer, consume Spirit Ore and do not consume experience.
     
  • skill1148.png Death Spike:
    • Slightly increased MP consumption of the skill, to the level of similar skills of mages.
       
  • skill1331.png Summoner class buffs have been removed from the game:
    • skill1909.png Party Shadow Blessing;
    • skill1913.png Party Shadow Gift;
    • And their variations (except for Agathions' skills);
    • In return, summoners received new, improved buffs:
      • Please note!
        • The new buffs only work while the summoner is in a group and disappear upon leaving.
           
      • image.png Gift of the Shadow`s Blessing:
        • Phantom Summoner skill;
        • Combines bonuses from both Blessing and Gift buffs:
          • Level 1 (character level 56) — Physical skill power +6%, Blow skill accuracy +10%, upper threshold of Blow skill hit chance +4%.
          • Level 2 (character level 62) — Physical Skill Power +8%, Blow Skill Accuracy +15%, Upper Blow Skill Hit Chance +6%;
          • Level 3 (character level 68) — Physical Skill Power +10%, Blow Skill Accuracy +20%, Upper Blow Skill Hit Chance +8%;
          • Level 4 (character level 74) — Physical Skill Power +12%, Blow Skill Accuracy +25%, Upper Blow Skill Hit Chance +10%;
          • The skill can be improved by icon Power:
            • +30: Physical Skill Power +15%, Blow Skill Accuracy +30%.
               
  • skill1148.png Death Spike:
    • Slightly increased MP consumption of the skill, to the level of similar skills of mages.
       
  • skill1331.png Summoner class buffs have been removed from the game:
    • skill1909.png Party Shadow Blessing;
    • skill1913.png Party Shadow Gift;
    • And their variations (except for Agathions' skills);
    • In return, summoners received new, improved buffs:
      • Please note!
        • The new buffs only work while the summoner is in a group and disappear upon leaving.
           
      • image.png Gift of the Shadow`s Blessing:
        • Phantom Summoner skill;
        • Combines bonuses from both Blessing and Gift buffs:
          • Level 1 (character level 56) — Physical skill power +6%, Blow skill accuracy +10%, upper threshold of Blow skill hit chance +4%.
          • Level 2 (character level 62) — Physical Skill Power +8%, Blow Skill Accuracy +15%, Upper Blow Skill Hit Chance +6%;
          • Level 3 (character level 68) — Physical Skill Power +10%, Blow Skill Accuracy +20%, Upper Blow Skill Hit Chance +8%;
          • Level 4 (character level 74) — Physical Skill Power +12%, Blow Skill Accuracy +25%, Upper Blow Skill Hit Chance +10%;
          • The skill can be improved by icon Power:
            • +30: Physical Skill Power +15%, Blow Skill Accuracy +30%.
               
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Mages

skill1343.png Terramancer

  • icon Power of magical skills:
    • All skill trees except "Power" have been removed from the following skills;
    • The power of these skills when enchanted is divided for PvP and PvE:
      • PvP power grows as before;
      • PvE power gain increased by 2.5x (PvE damage increased by approximately 23% at maximum enchantment):
        •    Power +0 Power +30
          skill32623.png Nature's Fury
          • PvP - 108
          • PvE — 108
          • PvP - 127
          • PvE — 156
          skill32628.png Boulder Barrage
          • PvP - 135
          • PvE — 135
          • PvP - 159
          • PvE — 195

           
  • skill32634.png Earth Vortex:
    • Now deals Over-hit.
       
  • skill32635.png Earth Vortex Crusher:
    • When used, there is a 100% chance to cancel the enemy's target.
    • The skill inflicts Over-hit.
       
  • skill14212.png PvE Clarity:
    • Reduces MP consumption of Magic skills that deal damage to a single target;
    • Appears in the Soul Breaker class after receiving the 2nd profession;
    • Automatically learned by all Mystic classes;
    • The effect gradually decreases from 30% at level 15 to 10% at character level 80.
       
  • skill32621.png Rune of Repeal:
    • A bonus in the form of increasing the distance has been added to the existing upgrade branches, 6~7 units per enchanting round;
    • +0 = 700 distance, +30 = 900 distance.
       
  • skill1338.png Arcane Chaos:
    • A bonus in the form of increased range has been added to the existing upgrade branches, 20 units per enchanting round; 
    • +0 = 600 distance, +15 = 900 distance.
       
  • skill0285.png Higher Mana Gain:
    • Enchanting will increase the Maximum amount of restored MP by +1 every 2-3 rounds of enchanting:
      • At maximum enchantment, it allows skill1013.png Recharge, enchanted on Cost, to fill mages with the maximum possible amount of MP— 231 per cast, without using skill1460.png Mana Gain.
         
  •  skill1288.png Aura Symphony skill32626.png Mudslide skill1554.png Aura Blast skill1555.png Aura Cannon:
    • Skills now deal Over-hit.
       
  • skill32638.png Stone Rain:
    • An AoE skill that deals Magic Damage with a base Power of 117 and has a chance to apply a DOT effect that takes away 100 HP every 3 seconds for 10 seconds;
    • Base (non-fixed) reload time is 120 seconds;
    • Skill improvement:
      • When enchanted, it gains +3~4 units per round, up to 50 units of Earth Attribute;
      • Increases skill power by 1~2 units per enchanting round, up to +23;
      • Increases the damage of the DOT effect by 10 units per round of enchanting, up to +150 units.
         
  • skill0146.png Anti Magic:
    • Skill enchanting has been slightly updated.
      • Increases M. Def. by +1~2 units;
      • Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
         
  • skill1417.png Aura Flash:
    • The base cooldown time of the skill has been increased by 0.5 seconds, from 4 to 4.5, respectively;
    • As before, there is no zero second cooldown on skills;
    • Does not cancel target in PvP.
       
  • skill0433.png etc_level_panel_lv1.pngArcane Roar:
    • All current enchanting branches have been abolished;
    • Added the ability to enchant image.png Power:
      • Protection from Fire, Water, Earth, Wind +1 for every +3-4 to enchanting, M. Atk. +0.2-0.3% for every +1 to enchanting:
        • enchanting +0: Defense from Fire, Water, Earth, Wind +5, M. Atk. +3%.
        • enchanting +15: Defense from Fire, Water, Earth, Wind +10, M. Atk. +7%.
    • Now available from level 52:
      • At level 52: Increases elemental attack resistance by 2% and increases magic power by 1%;
      • At level 70: Increases elemental attack resistance by 3% and increases magic power by 2%;
      • At level 78: Increases elemental attack resistance by 5% and increases magic power by 3%.
         
  • skill1556.png Arcane Shield:
    • Now available from level 60:
      • At level 60: Increases Physical and Magical Defense by 25%. Reduces damage taken by 25% and converts any remaining damage to MP consumption. The effect ends when MP is depleted. Duration: 10 seconds. Fixed cooldown: 5 minutes.
      • At level 74: Increases Physical and Magical Defense by 30%. Reduces damage taken by 30% and converts any remaining damage to MP consumption. The effect ends when MP runs out. Duration: 10 seconds. Fixed cooldown: 5 minutes.
      • At level 79 (previously learned at 81): Increases Physical and Magical Defense by 35%. Reduces damage taken by 35% and converts any remaining damage to MP consumption. The effect ends when MP is depleted. Duration: 10 seconds. Fixed cooldown: 5 minutes.
         
  • skill0213.png Boost Mana:
    • When enchanted, it now increases Max MP from 200 to 500, by +10 per round.
       
  • skill0229.png Fast Mana Recovery:
    • When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units per tick, +0.15 per round.
       
  • skill32631.png Seed of Earth:
    • Can now be Enchanted: Increases ATT from 20 to 50, +1 for each round of enchanting.
       
  • skill1554.png Aura Blast:
    • The skill was divided into 2 levels:
      • At level 80:
        • Additionally, deals 94 non-elemental damage to the target and the enemy around the target in PvP and 133 in PvE and restores MP;
          • Range: 700;
          • Rollback: 25, not fixed.
      • At level 82:
        • Additionally deals 141 non-elemental damage to the target and the enemy around the target in PvP and 199 in PvE and restores MP;
          • Range: 900;
          • Rollback: 15, not fixed.
             
  • skill32636.png Mud Vortex:
    • Inflicts Overhit (+25% experience when finishing with this skill).
       
  • skill32637.png Earthquake Epicenter:
    • Inflicts Overhit (+25% experience when finishing with this skill).
       
  • skill1223.png Surrender to Earth:
    • Has +20 earth attribute (before entering earth elemental ATT);
    • Basic reduction in protection from the earth attribute -30 (before the introduction of ATT -30% protection from earth);
    • Cancels Resist Earth upon passing skill1548.png;
    • The "Power" enchantment branch is now the only one that adds -2 to attribute resistance per level.
       
  • skill1548.png Resist Earth:
    • Removed irrelevant upgrade branches for Time and Cost.
    • The Power branch has been updated, increasing defensive ATT from +20 to +70.
       
  • skill32624.png Poisoned Dust:
    • The "Power" upgrade branch is available:
      • +5 to periodic poison damage per +1 to enchanting level.
         
  • icon Power of magical skills:
    • All skill trees except "Power" have been removed from the following skills;
    • The power of these skills when enchanted is divided for PvP and PvE:
      • PvP power grows as before;
      • PvE power gain increased by 2.5x (PvE damage increased by approximately 23% at maximum enchantment):
        •    Power +0 Power +30
          skill32623.png Nature's Fury
          • PvP - 108
          • PvE — 108
          • PvP - 127
          • PvE — 156
          skill32628.png Boulder Barrage
          • PvP - 135
          • PvE — 135
          • PvP - 159
          • PvE — 195

           
  • skill32634.png Earth Vortex:
    • Now apply Over-hit.
       
  • skill32635.pngEarth Vortex Crusher:
    • Skills deal Over-hit.
       
  • skill14212.png PvE Clarity:
    • Reduces MP consumption of Magic skills that deal damage to a single target;
    • Appears in the Soul Breaker class after receiving the 2nd profession;
    • Automatically learned by all Mystic classes;
    • The effect gradually decreases from 30% at level 15 to 10% at character level 80.
       

skill1343.png Necromancer

  • icon Power of magical skills:
    • All skill trees except "Power" have been removed from the following skills;
    • The power of these skills when enchanted is divided for PvP and PvE:
      • PvP power grows as before;
      • PvE power gain increased by 2.5x (PvE damage increased by approximately 23% at maximum enchantment):
        •    Power +0 Power +30
          skill1148.png Death Spike
          • PvP - 108
          • PvE — 108
          • PvP - 127
          • PvE — 156
          skill1267.png Shadow Flare
          • PvP - 135
          • PvE — 135
          • PvP - 159
          • PvE — 195

           
  • skill1148.png Death Spike:
    • Slightly increased MP consumption of the skill, to the level of similar skills of mages;
    • The skill is available to the Spellhowler, Necromancer, and Phantom Summoner classes.
       
  • skill1267.png Shadow Flare:
    • The skill is now available to the Necromancer class at level 40.
       
  • skill1343.png Dark Vortex:
    • Now deals Over-hit.
       
  • skill14212.png PvE Clarity:
    • Reduces MP consumption of Magic skills that deal damage to a single target;
    • Appears in the Soul Breaker class after receiving the 2nd profession;
    • Automatically learned by all Mystic classes;
    • The effect gradually decreases from 30% at level 15 to 10% at character level 80.
       
  • skill1336.png Curse of Doom:
    • A range increase bonus has been added to the existing upgrade branches, increasing by 20 units per enchanting round:
      • +0 = 600 distance, +15 = 900 distance.
         
  • skill1337.png Curse of Abyss:
    • A range increase bonus has been added to the existing upgrade branches, increasing by 20 units per enchanting round:
      • +0 = 600 distance, +15 = 900 distance.
         
  • skill1064.png Silence:
    • Added the ability to improve the skill at a distance;
    • Increases the casting range by +10 units per enchanting round:
      • +0 = 600, +30 = 900;
      • The magical level of the skill increases proportionally when enchanted.
         
  • skill0285.png Higher Mana Gain:
    • Enchanting will increase the Maximum amount of restored MP by +1 every 2-3 rounds of enchanting:
      • At maximum enchantment, it allows skill1013.png Recharge, enchanted on Cost, to fill mages with the maximum possible amount of MP— 231 per cast, without using skill1460.png Mana Gain.
         
  • skill1495.png Vampiric Mist:
    • Learned at level 79;
    • The skill deals Over-hit;
    • The base (non-fixed) reload time has been reduced by 3 times: from 60 to 20 seconds;
    • The power of the Vampirism effect has been increased by 2.5 times: from 20 to 50% of damage to each target;
    • The duration of the negative effect has been reduced from 10 to 7 seconds;
    • The skill can be upgraded to: "Power + Darkness":
      • When enchanting, the skill's Power increases evenly by +2~3 units per round of improvement, and the Dark Attribute built into the skill increases by +2 units per round. 
      • At max upgrade (+15): Skill power increases by ~30% and the built-in Dark Attribute increases by 50 units.
        • Thus:
          • +0: 117 Power, 20 Dark Attribute;
          • +15: 152 Power, 50 Dark Attribute.
             
  • skill1467.png Meteor:
    • Unlinked from Attribute;
    • An AoE skill that deals Magic Damage with a base Power of 117 and has a chance to apply a DOT effect that takes away 100 HP every 3 seconds for 10 seconds;
    • Increased chance to apply DOT effect on target;
    • Base (non-fixed) reload time is 120 seconds;
    • Added the ability to upgrade a skill into two alternative branches. Depending on the chosen branch, the skill acquires the Fire or Darkness Attribute, respectively: 
      • Power + Fire;
      • Power + Darkness.
        • The upgrade branches differ only in the choice of Element/Attribute, and provide the same bonuses, namely:
          • Increase of Attribute (Fire or Darkness, at the player's choice) by +3~4 units per enchanting round, up to 50 units (by +15) of the corresponding Attribute;
          • Increases skill power by 1~2 units per enchanting round, up to +23 units (by +15); 140 instead of the base 117 units;
          • Increases damage from the chance DOT effect by 10 units per round of enchanting, up to +150 units (by +15); 250 instead of 100 base HP.
        • Thus:
          • Meteor +0: non-attribute attack, 117 power + chance to apply a DOT effect to targets, dealing -100 HP every 3 sec for 10 sec. Base cooldown: 120 seconds;
          • Meteor +15 "Power + Fire": 50 Fire Attribute, 140 Power, 250 HP from potential DOT effect;
          • Meteor +15 "Power + Darkness": 50 Darkness Attribute, 140 Power, 250 HP from potential DOT effect.

             
  • skill1422.png Day of Doom:
    • Changed the Trait and Attribute binding. Now the skill is Unholy (previously Fire).
       
  • skill0146.png Anti Magic:
    • Skill enchanting has been slightly updated.
      • Increases M. Def. by +1~2 units;
      • Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
         
  • skill0434.png etc_level_panel_lv1.pngNecromancy:
    • Now available from level 52:
      • At level 52: Increases resistance to dark magic attacks by 3% and magic power by 1%;
      • At level 70: Increases resistance to dark magic attacks by 5% and magic power by 2%;
      • At level 78: Increases resistance to dark magic attacks by 10% and magic power by 3%.
         
  • skill0213.png Boost Mana:
    • When enchanted, it now increases Max MP from 200 to 500, by +10 per round.
       
  • skill0229.png Fast Mana Recovery:
    • When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units per tick, +0.15 per round.
       
  • skill1423.png Gehenna:
    • Inflicts Overhit (+25% experience when finishing with this skill).
       
  • skill1334.png Summon Cursed Man:
    • And also all Necromancer summons:
      • They live noticeably longer and consume Spirit Ore;
      • Do not consume experience;
      • No longer requires a corpse to summon;
      • Summon cast time increased by one and a half times.
         
  • skill1393.png Resist Dark:
    • Now available from level 58:
      • At level 58: Increases Darkness defense by +15/23/30%. Decreases Holy defense by 7%.
      • At level 66: Increases Darkness defense by +15/23/30%. Decreases Holy defense by 11%;
      • At level 74: Increases Darkness defense by +15/23/30%. Decreases Holy defense by 15%.
    • Removed obsolete upgrade branches for Time and Cost:
      • We remind you:
        • The Power branch has been updated on our server, increasing defensive ATT from +30 to +80.
           
  • skill1263.png Curse Gloom:
    • Deals Dark damage. Has 20 Dark attack attribute. (Stacks with your weapon's ATT);
    • The skill works according to "Interlude/Gracia" up to the Gracia stage, then it works according to High Five:
      • Before entering the Attribute:
        • Reduces the target's magical defense by 15%;
        • Reduces resistance to all 6 elements by 5-10%, depending on the skill level.
      • After entering the Attribute:
        • Reduces the target's magical defense by 15%;
        • Reduces all 6 types of target's defensive ATT by 5-25, depending on skill level.
    • Upgrade branches available:
      • Time:
        • Increases the duration of the negative effect by +1 second for every +1 to enchanting.
      • Chance:
        • Increases the chance of passing a negative effect by +1% for every +1 to enchanting.
      • Regardless of the choice of the upgrade branch, the reduction in the target's defensive ATT increases with enchanting, from -25 defensive ATT for an unimproved skill to -50 for a skill improved by +30.
         
  • skill1262.png Transfer Pain:
    • The necromancer (but not other owners of this skill) has increased character levels for learning this skill: 
      • At level 40: Redirects 10% of damage to the Servant;
      • At level 56: Redirects 20% of damage to the Servant;
      • At level 66: Redirects 30% of damage to the Servant;
      • At level 74: Redirects 40% of damage to the servant;
      • At level 76: Redirects 50% of damage to the Servant.
         
  • image.png Servitor Share:
    • The first level of the skill is available at character level 40:
      • Transfers 50% P. Atk./Def., 25% M. Atk./M. Def., 15% Max HP/MP, 25% Critical Hit Rate, 15% P. Atk. Speed, and 5% M. Atk. Speed to the Servant relative to the Summoner's stats.
    • The second level is available at level 76 with the Third Profession:
      • Transfers 75% P. Atk./Def., 35% M. Atk./M. Def., 25% Max HP/MP, 35% Critical Hit Rate, 25% P. Atk. Speed, and 7% M. Atk. Speed to the Servant relative to the Summoner's stats.
    • Now the skill can be improved, enchanting for Power;
    • Increased skill power.
       
  • skill1169.png Curse Fear:
    • The base cooldown of the skill has been increased to 6 seconds. 
    • The duration of the effect when enchanted with Time + Cost is now increased by 1 sec instead of 2 sec, as it was previously.
      • Thus, the duration of action previously when enchanted to +30: 70 sec., now: 40 sec. +1 = 11 sec, +2 = 12 sec, +3 = 13 sec and so on.
         
  • skill1443.png Dark Weapon:
    • Learning level 44;
    • Before entering the Attribute:
      • Grants a dark attack to the weapon.
    • After entering the Attribute:
      • Increases Dark attribute attack by +20.
    • The "Power" upgrade branch is available:
      • +1 to Dark attribute attack bonus for every +1 to enchanting.
         
  • icon Power of magical skills:
    • All skill trees except "Power" have been removed from the following skills;
    • The power of these skills when enchanted is divided for PvP and PvE:
      • PvP power grows as before;
      • PvE power gain increased by 2.5x (PvE damage increased by approximately 23% at maximum enchantment):
        •    Power +0 Power +30
          skill1148.png Death Spike
          • PvP - 108
          • PvE — 108
          • PvP - 127
          • PvE — 156
          skill1267.png Shadow Flare
          • PvP - 135
          • PvE — 135
          • PvP - 159
          • PvE — 195

           
  • skill1148.png Death Spike:
    • Slightly increased MP consumption of the skill, to the level of similar skills of mages;
    • The skill is available to the Spellhowler, Necromancer, and Phantom Summoner classes.
       
  • skill1267.png Shadow Flare:
    • The skill is now available to the Necromancer class at level 40.
       
  • skill1343.png Dark Vortex:
    • Now deals Over-hit.
       
  • skill1495.png Vampiric Mist:
    • The skill inflicts Over-hit.
       
  • skill14212.png PvE Clarity:
    • Reduces MP consumption of Magic skills that deal damage to a single target;
    • Appears in the Soul Breaker class after receiving the 2nd profession;
    • Automatically learned by all Mystic classes;
    • The effect gradually decreases from 30% at level 15 to 10% at character level 80.
       

skill1339.png Sorcerer

  • icon Power of magical skills:
    • All skill trees except "Power" have been removed from the following skills;
    • The power of these skills when enchanted is divided for PvP and PvE:
      • PvP power grows as before;
      • PvE power gain increased by 2.5x (PvE damage increased by approximately 23% at maximum enchantment):
        •    Power +0 Power +30
          skill1230.png Prominence
          • PvP - 108
          • PvE — 108
          • PvP - 127
          • PvE — 156
          s_fire_spiral.png Fire Flare
          • PvP - 135
          • PvE — 135
          • PvP - 159
          • PvE — 195

           
  • skill1339.png Fire Vortex:
    • Now deals Over-hit.
       
  • skill1451.png Fire Vortex Buster:
    • When used, there is a 100% chance to cancel the enemy's target;
    • The skill inflicts Over-hit.
       
  • skill14212.png PvE Clarity:
    • Reduces MP consumption of Magic skills that deal damage to a single target;
    • Appears in the Soul Breaker class after receiving the 2nd profession;
    • Automatically learned by all Mystic classes;
    • The effect gradually decreases from 30% at level 15 to 10% at character level 80.
       
  • skill1056.png Cancellation:
    • Added the ability to improve the skill at a distance;
    • Increases the casting range by +10 units per enchanting round:
      • +0 = 600, +30 = 900;
      • The magical level of the skill increases proportionally when enchanted.
         
  • skill1338.png Arcane Chaos:
    • A bonus in the form of increased range has been added to the existing upgrade branches, 20 units per enchanting round; 
    • +0 = 600 distance, +15 = 900 distance.
       
  • skill0285.png Higher Mana Gain:
    • Enchanting will increase the Maximum amount of restored MP by +1 every 2-3 rounds of enchanting:
      • At maximum enchantment, it allows skill1013.png Recharge, enchanted on Cost, to fill mages with the maximum possible amount of MP— 231 per cast, without using skill1460.png Mana Gain.
         
  • skill1288.png Aura Symphony skill1289.png Inferno skill1554.png Aura Blast skill1555.png Aura Cannon:
    • Skills now deal Over-hit.
       
  • image.png Fire Flare:
    • Learned at level 40;
    • Deals Fire damage to a selected target;
    • Power: 65 - 135, depending on skill level;
    • Base reload time: 8 sec;
    • Overstrike possible;
    • 14 levels;
    • 3 upgrade branches: Power/Cost/Fire Attribute.
       
  • skill1467.png Meteor:
    • Unlinked from Attribute;
    • An AoE skill that deals Magic Damage with a base Power of 117 and has a chance to apply a DOT effect that takes away 100 HP every 3 seconds for 10 seconds;
    • Increased chance to apply DOT effect on target;
    • Base (non-fixed) reload time is 120 seconds;
    • Added the ability to upgrade a skill into two alternative branches. Depending on the chosen branch, the skill acquires the Fire or Darkness Attribute, respectively: 
      • Power + Fire;
      • Power + Darkness.
        • The upgrade branches differ only in the choice of Element/Attribute, and provide the same bonuses, namely:
          • Increase of Attribute (Fire or Darkness, at the player's choice) by +3~4 units per enchanting round, up to 50 units (by +15) of the corresponding Attribute;
          • Increases skill power by 1~2 units per enchanting round, up to +23 units (by +15); 140 instead of the base 117 units;
          • Increases damage from the chance DOT effect by 10 units per round of enchanting, up to +150 units (by +15); 250 instead of 100 base HP.
        • Thus:
          • Meteor +0: non-attribute attack, 117 power + chance to apply a DOT effect to targets, dealing -100 HP every 3 sec for 10 sec. Base cooldown: 120 seconds;
          • Meteor +15 "Power + Fire": 50 Fire Attribute, 140 Power, 250 HP from potential DOT effect;
          • Meteor +15 "Power + Darkness": 50 Darkness Attribute, 140 Power, 250 HP from potential DOT effect.

             
  • skill0146.png Anti Magic:
    • Skill enchanting has been slightly updated.
      • Increases M. Def. by +1~2 units;
      • Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
         
  • skill1417.png Aura Flash:
    • The base cooldown time of the skill has been increased by 0.5 seconds, from 4 to 4.5, respectively;
    • As before, there is no zero second cooldown on skills;
    • Does not cancel target in PvP.
       
  • skill0433.png etc_level_panel_lv1.pngArcane Roar:
    • All current enchanting branches have been abolished;
    • Added the ability to enchant image.png Power:
      • Protection from Fire, Water, Earth, Wind +1 for every +3-4 to enchanting, M. Atk. +0.2-0.3% for every +1 to enchanting:
        • enchanting +0: Defense from Fire, Water, Earth, Wind +5, M. Atk. +3%.
        • enchanting +15: Defense from Fire, Water, Earth, Wind +10, M. Atk. +7%.
    • Now available from level 52:
      • At level 52: Increases elemental attack resistance by 2% and increases magic power by 1%;
      • At level 70: Increases elemental attack resistance by 3% and increases magic power by 2%;
      • At level 78: Increases elemental attack resistance by 5% and increases magic power by 3%.
         
  • skill1556.png Arcane Shield:
    • Now available from level 60:
      • At level 60: Increases Physical and Magical Defense by 25%. Reduces damage taken by 25% and converts any remaining damage to MP consumption. The effect ends when MP is depleted. Duration: 10 seconds. Fixed cooldown: 5 minutes.
      • At level 74: Increases Physical and Magical Defense by 30%. Reduces damage taken by 30% and converts any remaining damage to MP consumption. The effect ends when MP runs out. Duration: 10 seconds. Fixed cooldown: 5 minutes.
      • At level 79 (previously learned at 81): Increases Physical and Magical Defense by 35%. Reduces damage taken by 35% and converts any remaining damage to MP consumption. The effect ends when MP is depleted. Duration: 10 seconds. Fixed cooldown: 5 minutes.
         
  • skill0213.png Boost Mana:
    • When enchanted, it now increases Max MP from 200 to 500, by +10 per round.
       
  • skill0229.png Fast Mana Recovery:
    • When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units per tick, +0.15 per round.
       
  • skill1285.png Seed of Fire:
    • Now you can enchant: increases ATT from 20 to 50, +1 for each round of enchanting;
    • The skill's duration has been increased to 20 minutes.
       
  • skill1296.png Rain of Fire:
    • Inflicts Overhit (+25% experience when finishing with these skills).
       
  • skill1492.png Flame Armor:
    • Now available from level 70:
      • Flame Armor burns enemies that attack you with fire;
      • Instead of attribute resistance, under Interlude conditions it gives 15% resistance to its element;
      • Trigger chance increased to 30%.
         
  • skill1554.png Aura Blast:
    • The skill was divided into 2 levels:
      • At level 80:
        • Additionally, deals 94 non-elemental damage to the target and the enemy around the target in PvP and 133 in PvE and restores MP;
          • Range: 700;
          • Rollback: 25, not fixed.
      • At level 82:
        • Additionally deals 141 non-elemental damage to the target and the enemy around the target in PvP and 199 in PvE and restores MP;
          • Range: 900;
          • Rollback: 15, not fixed.
             
  • skill1419.png Volcano:
    • Inflicts Overhit (+25% experience when finishing with this skill).
       
  • skill1169.png Curse Fear:
    • The base cooldown of the skill has been increased to 6 seconds. 
    • The duration of the effect when enchanted with Time + Cost is now increased by 1 sec instead of 2 sec, as it was previously.
      • Thus, the duration of action previously when enchanted to +30: 70 sec., now: 40 sec. +1 = 11 sec, +2 = 12 sec, +3 = 13 sec and so on.
         
  • skill1083.png Surrender to Fire:
    • Has +20 fire attribute (before entering fire elemental ATT);
    • Basic reduction in protection from the fire attribute -30 (before the introduction of ATT -30% protection from fire);
    • Cancels Resist Fire upon passing skill1191.png;
    • The "Power" enchantment branch is now the only one that adds -2 to attribute resistance per level.

       
  • skill1191.png Resist Fire:
    • Removed irrelevant upgrade branches for Time and Cost;
    • The Power branch has been updated on our server, increasing defensive ATT from +20 to +70.
       
  • skill1233.png Decay:
    • The skill now has 20 base Fire ATT (stacks with your weapon's ATT);
    • The "Power" upgrade branch is available:
      • +5 to periodic poison damage per +1 to enchanting level.
         
  • icon Power of magical skills:
    • All skill trees except "Power" have been removed from the following skills;
    • The power of these skills when enchanted is divided for PvP and PvE:
      • PvP power grows as before;
      • PvE power gain increased by 2.5x (PvE damage increased by approximately 23% at maximum enchantment):
        •    Power +0 Power +30
          skill1230.png Prominence
          • PvP - 108
          • PvE — 108
          • PvP - 127
          • PvE — 156
          s_fire_spiral.png Fire Flare
          • PvP - 135
          • PvE — 135
          • PvP - 159
          • PvE — 195

           
  • skill1339.png Fire Vortex:
    • Now deals Over-hit.
       
  • skill1451.png Fire Vortex Buster:
    • The skill inflicts Over-hit.
       
  • skill14212.png PvE Clarity:
    • Reduces MP consumption of Magic skills that deal damage to a single target;
    • Appears in the Soul Breaker class after receiving the 2nd profession;
    • Automatically learned by all Mystic classes;
    • The effect gradually decreases from 30% at level 15 to 10% at character level 80.
       

skill1341.png Spellhowler

  • icon Power of magical skills:
    • All skill trees except "Power" have been removed from the following skills;
    • The power of these skills when enchanted is divided for PvP and PvE:
      • PvP power grows as before;
      • PvE power gain increased by 2.5x (PvE damage increased by approximately 23% at maximum enchantment):
        •    Power +0 Power +30
          skill1148.png Death Spike
          • PvP - 108
          • PvE — 108
          • PvP - 127
          • PvE — 156
          skill1239.png Hurricane
          • PvP - 108
          • PvE — 108
          • PvP - 127
          • PvE — 156
          skill1267.png Shadow Flare
          • PvP - 135
          • PvE — 135
          • PvP - 159
          • PvE — 195

           
  • skill1148.png Death Spike:
    • Slightly increased MP consumption of the skill, to the level of similar skills of mages;
    • The skill is available to the Spellhowler, Necromancer, and Phantom Summoner classes.
       
  • skill1341.pngskill1343.png All Vortex skills:
    • Now apply Over-hit.
       
  • skill1456.png Wind Vortex Slug:
    • When used, there is a 100% chance to cancel the enemy's target;
    • The skill inflicts Over-hit.
       
  • skill14212.png PvE Clarity:
    • Reduces MP consumption of Magic skills that deal damage to a single target;
    • Appears in the Soul Breaker class after receiving the 2nd profession;
    • Automatically learned by all Mystic classes.
       
  • skill1064.png Silence:
    • Added the ability to improve the skill at a distance;
    • Increases the casting range by +10 units per enchanting round:
      • +0 = 600, +30 = 900;
      • The magical level of the skill increases proportionally when enchanted.
         
  • skill1338.png Arcane Chaos:
    • A bonus in the form of increased range has been added to the existing upgrade branches, 20 units per enchanting round; 
    • +0 = 600 distance, +15 = 900 distance.
       
  • skill0285.png Higher Mana Gain:
    • Enchanting will increase the Maximum amount of restored MP by +1 every 2-3 rounds of enchanting:
      • At maximum enchantment, it allows skill1013.png Recharge, enchanted on Cost, to fill mages with the maximum possible amount of MP— 231 per cast, without using skill1460.png Mana Gain.
         
  •  skill1288.png Aura Symphony skill1291.png Demon Wind skill1554.png Aura Blast skill1555.png Aura Cannon:
    • Skills now deal Over-hit.
       
  • s_mag_arm_mastery.png Mage Attention:
    • Self-buff, learned at character level 48;
    • Effect duration: 15 seconds;
    • Base cooldown: 2 minutes (120 seconds).
    • Increases:
      • Increases the casting range of targeted Spells by +30%;
      • Chance of interrupting spell casting when receiving damage -50%;
      • M. Def. +10%;
    • Reduces:
      • P. Def. -15%;
      • Speed -50%
    • Can be upgraded to Penalty Reduction when upgraded to Speed image.png Penalty Reduction by 1% per Round:
      • +1 = -29%;
      • +2 = -28%;
      • ...
      • +29 = -1%;
      • +30 = does not reduce Speed.
         
  • image.png Squall:
    • To use - a target is required;
    • Learning levels: 52 - 74;
    • Power: from 48 to 76, depending on skill level;
    • 20 built-in Wind attribute;
    • Fast base reload time of 4 seconds;
    • The skill can be improved:
      • Power (increases Power from +2 to +31 units);
      • Power + Cost (Power from +1 to +16 units, MP consumption from -3 to -53 units);
      • Wind Attack (increases the Wind attribute by +1 per round, from 20 to 50).
    • To learn this you need the book etc_spell_books_element_i00.png Spellbook: Frost Wall & Squall.
       
  • image.png Pestilence:
    • Learned at character level 48:
      • When attacking with skill1239.pngHurricane, the target's healing is reduced by -7.00% for 5 seconds. 
        This effect stacks up to 5 times, reducing the target's healing to -35.00% in total.
         
  • skill1445.png Surrender to Dark: 
    • Spellhowler's learning levels have been adjusted. It can now be learned at 40/44/48/52/56/60/62/64/66/68/70/72/74.
       
  • skill1468.png Star Fall:
    • Unlinked from Attribute;
    • An AoE skill that deals Magic Damage with a base Power of 117 and has a chance to apply a DOT effect that takes away 100 HP every 3 seconds for 10 seconds;
    • Increased chance to apply DOT effect on target;
    • Base (non-fixed) reload time is 120 seconds;
    • Added the ability to upgrade the skill into two alternative branches. Depending on the chosen branch, the skill acquires the Water or Wind Attribute, respectively:
      • Power + Water;
      • Power + Wind.
        • The upgrade branches differ only in the choice of Element/Attribute, and provide the same bonuses, namely:
          • Increase of Attribute (Water or Wind, at the player's choice) by +3~4 units per enchanting round, up to 50 units (by +15) of the corresponding Attribute;
          • Increases skill power by 1~2 units per enchanting round, up to +23 units (by +15); 140 instead of the base 117 units;
          • Increases damage from the chance DOT effect by 10 units per round of enchanting, up to +150 units (by +15); 250 instead of 100 base HP.
        • Thus:
          • Star Fall +0: Non-attribute attack, 117 power + chance to apply a DOT effect to targets, dealing -100 HP every 3 sec for 10 sec. Base cooldown: 120 seconds;
          • Star Fall +15 "Power + Water": 50 Water Attribute, 140 Power, 250 HP from potential DOT effect;
          • Star Fall +15 "Power + Wind": 50 Wind Attribute, 140 Power, 250 HP from potential DOT effect.
             
  • skill0146.png Anti Magic:
    • Skill enchanting has been slightly updated.
      • Increases M. Def. by +1~2 units;
      • Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
         
  • skill1417.png Aura Flash:
    • The base cooldown time of the skill has been increased by 0.5 seconds, from 4 to 4.5, respectively;
    • As before, there is no zero second cooldown on skills;
    • Does not cancel target in PvP.
       
  • skill0433.png etc_level_panel_lv1.pngArcane Roar:
    • All current enchanting branches have been abolished;
    • Added the ability to enchant image.png Power:
      • Protection from Fire, Water, Earth, Wind +1 for every +3-4 to enchanting, M. Atk. +0.2-0.3% for every +1 to enchanting:
        • enchanting +0: Defense from Fire, Water, Earth, Wind +5, M. Atk. +3%.
        • enchanting +15: Defense from Fire, Water, Earth, Wind +10, M. Atk. +7%.
    • Now available from level 52:
      • At level 52: Increases elemental attack resistance by 2% and increases magic power by 1%;
      • At level 70: Increases elemental attack resistance by 3% and increases magic power by 2%;
      • At level 78: Increases elemental attack resistance by 5% and increases magic power by 3%.
         
  • skill1556.png Arcane Shield:
    • Now available from level 60:
      • At level 60: Increases Physical and Magical Defense by 25%. Reduces damage taken by 25% and converts any remaining damage to MP consumption. The effect ends when MP is depleted. Duration: 10 seconds. Fixed cooldown: 5 minutes.
      • At level 74: Increases Physical and Magical Defense by 30%. Reduces damage taken by 30% and converts any remaining damage to MP consumption. The effect ends when MP runs out. Duration: 10 seconds. Fixed cooldown: 5 minutes.
      • At level 79 (previously learned at 81): Increases Physical and Magical Defense by 35%. Reduces damage taken by 35% and converts any remaining damage to MP consumption. The effect ends when MP is depleted. Duration: 10 seconds. Fixed cooldown: 5 minutes.
         
  • skill0213.png Boost Mana:
    • When enchanted, it now increases Max MP from 200 to 500, by +10 per round.
       
  • skill0229.png Fast Mana Recovery:
    • When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units per tick, +0.15 per round.
       
  • skill1287.png Seed of Wind:
    • Now you can enchant: increases ATT from 20 to 50, +1 for each round of enchanting;
    • The skill's duration has been increased to 20 minutes.
       
  • skill1176.png Tempest:
    • Inflicts Overhit (+25% experience when finishing with these skills).
       
  • skill1494.png Hurricane Armor:
    • Now available from level 70:
      • Hurricane Armor reduces the attack speed of enemies attacking you by 15%;
      • Instead of attribute resistance, under Interlude conditions it gives 15% resistance to its element;
      • Trigger chance increased to 30%.
         
  • skill1457.png Empowering Echo:
    • Now available from level 40:
      • At level 40: Increases MP consumption by 25% and M. Atk. by 15%;
      • At level 64: Increases MP consumption by 25% and M. Atk. by 20%;
      • At level 79: Increases MP consumption by 25% and M. Atk. by 25%.
    • Added a new skill upgrade branch:
      • image.pngCost + Power:
        • Increases the bonus to magic attack from +25%(+0) to +35%(+15);
        • Reduces the increase in MP consumption by magic skills from 25% (+0) to 10% (+15).
           
  • skill1554.png Aura Blast:
    • The skill was divided into 2 levels:
      • At level 80:
        • Additionally, deals 94 non-elemental damage to the target and the enemy around the target in PvP and 133 in PvE and restores MP;
          • Range: 700;
          • Rollback: 25, not fixed.
      • At level 82:
        • Additionally deals 141 non-elemental damage to the target and the enemy around the target in PvP and 199 in PvE and restores MP;
          • Range: 900;
          • Rollback: 15, not fixed.
             
  • skill1420.png Cyclone:
    • Inflicts Overhit (+25% experience when finishing with this skill).
       
  • skill1169.png Curse Fear:
    • The base cooldown of the skill has been increased to 6 seconds. 
    • The duration of the effect when enchanted with Time + Cost is now increased by 1 sec instead of 2 sec, as it was previously.
      • Thus, the duration of action previously when enchanted to +30: 70 sec., now: 40 sec. +1 = 11 sec, +2 = 12 sec, +3 = 13 sec and so on.
         
  • skill1074.png Surrender to Wind:
    • Has +20 wind attribute (before entering wind elemental ATT);
    • Basic reduction in wind attribute protection -30 (before the introduction of ATT -30% wind protection);
    • When passing, cancels skill1189.png Resist Wind;
    • The "Power" enchantment branch is now the only one that adds -2 to attribute resistance per level.
       
  • skill1445.png Surrender to Dark:
    • Has +20 Dark attribute (before entering ATT by the Dark element);
    • Basic reduction in protection from the dark attribute -30 (before the introduction of ATT -30% protection from darkness);
    • When passing, cancels skill1393.png Resist Dark;
    • The "Power" enchantment branch is now the only one that adds -2 to attribute resistance per level.
       
  • skill1189.png Resist Wind:
    • Removed irrelevant upgrade branches for Time and Cost.
    • The Power branch has been updated, increasing defensive ATT from +20 to +70.
       
  • icon Power of magical skills:
    • All skill trees except "Power" have been removed from the following skills;
    • The power of these skills when enchanted is divided for PvP and PvE:
      • PvP power grows as before;
      • PvE power gain increased by 2.5x (PvE damage increased by approximately 23% at maximum enchantment):
        •    Power +0 Power +30
          skill1148.png Death Spike
          • PvP - 108
          • PvE — 108
          • PvP - 127
          • PvE — 156
          skill1239.png Hurricane
          • PvP - 108
          • PvE — 108
          • PvP - 127
          • PvE — 156
          skill1267.png Shadow Flare
          • PvP - 135
          • PvE — 135
          • PvP - 159
          • PvE — 195

           
  • skill1148.png Death Spike:
    • Slightly increased MP consumption of the skill, to the level of similar skills of mages;
    • The skill is available to the Spellhowler, Necromancer, and Phantom Summoner classes.
       
  • skill1341.pngskill1343.png All Vortex skills:
    • Now apply Over-hit.
       
  • skill1456.png Wind Vortex Slug:
    • The skill inflicts Over-hit.
       
  • skill14212.png PvE Clarity:
    • Reduces MP consumption of Magic skills that deal damage to a single target;
    • Appears in the Soul Breaker class after receiving the 2nd profession;
    • Automatically learned by all Mystic classes.
    • The effect gradually decreases from 30% at level 15 to 10% at character level 80.
       

skill1340.png Spellsinger

  • icon Power of magical skills:
    • All skill trees except "Power" have been removed from the following skills;
    • The power of these skills when enchanted is divided for PvP and PvE:
      • PvP power grows as before;
      • PvE power gain increased by 2.5x (PvE damage increased by approximately 23% at maximum enchantment):
        •    Power +0 Power +30
          skill1235.png Hydro Blast
          • PvP - 108
          • PvE — 108
          • PvP - 127
          • PvE — 156
          skill1265.png Solar Flare
          • PvP - 135
          • PvE — 135
          • PvP - 159
          • PvE — 195

           
  • skill1340.pngskill1342.png All Vortex skills:
    • Now apply Over-hit.
       
  • skill1453.png Ice Vortex Crusher:
    • When used, there is a 100% chance to cancel the enemy's target;
    • Skills deal Over-hit.
       
  • skill14212.png PvE Clarity:
    • Reduces MP consumption of Magic skills that deal damage to a single target;
    • Appears in the Soul Breaker class after receiving the 2nd profession;
    • Automatically learned by all Mystic classes;
    • The effect gradually decreases from 30% at level 15 to 10% at character level 80.
       
  • skill1056.png Cancellation:
    • Added the ability to improve the skill at a distance;
    • Increases the casting range by +10 units per enchanting round:
      • +0 = 600, +30 = 900;
      • The magical level of the skill increases proportionally when enchanted.
         
  • skill1338.png Arcane Chaos:
    • A bonus in the form of increased range has been added to the existing upgrade branches, 20 units per enchanting round; 
    • +0 = 600 distance, +15 = 900 distance.
       
  • skill0285.png Higher Mana Gain:
    • Enchanting will increase the Maximum amount of restored MP by +1 every 2-3 rounds of enchanting:
      • At maximum enchantment, it allows skill1013.png Recharge, enchanted on Cost, to fill mages with the maximum possible amount of MP— 231 per cast, without using skill1460.png Mana Gain.
         
  • skill1288.png Aura Symphony skill1290.png Blizzard skill1554.png Aura Blast skill1555.png Aura Cannon:
    • Skills now deal Over-hit.
       
  • skill1468.png Star Fall:
    • Unlinked from Attribute;
    • An AoE skill that deals Magic Damage with a base Power of 117 and has a chance to apply a DOT effect that takes away 100 HP every 3 seconds for 10 seconds;
    • Increased chance to apply DOT effect on target;
    • Base (non-fixed) reload time is 120 seconds;
    • Added the ability to upgrade the skill into two alternative branches. Depending on the chosen branch, the skill acquires the Water or Wind Attribute, respectively:
      • Power + Water;
      • Power + Wind.
        • The upgrade branches differ only in the choice of Element/Attribute, and provide the same bonuses, namely:
          • Increase of Attribute (Water or Wind, at the player's choice) by +3~4 units per enchanting round, up to 50 units (by +15) of the corresponding Attribute;
          • Increases skill power by 1~2 units per enchanting round, up to +23 units (by +15); 140 instead of the base 117 units;
          • Increases damage from the chance DOT effect by 10 units per round of enchanting, up to +150 units (by +15); 250 instead of 100 base HP.
        • Thus:
          • Star Fall +0: Non-attribute attack, 117 power + chance to apply a DOT effect to targets, dealing -100 HP every 3 sec for 10 sec. Base cooldown: 120 seconds;
          • Star Fall +15 "Power + Water": 50 Water Attribute, 140 Power, 250 HP from potential DOT effect;
          • Star Fall +15 "Power + Wind": 50 Wind Attribute, 140 Power, 250 HP from potential DOT effect.
             
  • skill0146.png Anti Magic:
    • Skill enchanting has been slightly updated.
      • Increases M. Def. by +1~2 units;
      • Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
         
  • skill1174.png Frost Wall:
    • The radius and angle of target search have been improved (In fact, this skill will hit slightly more targets).
       
  • skill1417.png Aura Flash:
    • The base cooldown time of the skill has been increased by 0.5 seconds, from 4 to 4.5, respectively;
    • As before, there is no zero second cooldown on skills;
    • Does not cancel target in PvP.
       
  • skill0433.png etc_level_panel_lv1.pngArcane Roar:
    • All current enchanting branches have been abolished;
    • Added the ability to enchant image.png Power:
      • Protection from Fire, Water, Earth, Wind +1 for every +3-4 to enchanting, M. Atk. +0.2-0.3% for every +1 to enchanting:
        • enchanting +0: Defense from Fire, Water, Earth, Wind +5, M. Atk. +3%.
        • enchanting +15: Defense from Fire, Water, Earth, Wind +10, M. Atk. +7%.
    • Now available from level 52:
      • At level 52: Increases elemental attack resistance by 2% and increases magic power by 1%;
      • At level 70: Increases elemental attack resistance by 3% and increases magic power by 2%;
      • At level 78: Increases elemental attack resistance by 5% and increases magic power by 3%.
         
  • skill1556.png Arcane Shield:
    • Now available from level 60:
      • At level 60: Increases Physical and Magical Defense by 25%. Reduces damage taken by 25% and converts any remaining damage to MP consumption. The effect ends when MP is depleted. Duration: 10 seconds. Fixed cooldown: 5 minutes.
      • At level 74: Increases Physical and Magical Defense by 30%. Reduces damage taken by 30% and converts any remaining damage to MP consumption. The effect ends when MP runs out. Duration: 10 seconds. Fixed cooldown: 5 minutes.
      • At level 79 (previously learned at 81): Increases Physical and Magical Defense by 35%. Reduces damage taken by 35% and converts any remaining damage to MP consumption. The effect ends when MP is depleted. Duration: 10 seconds. Fixed cooldown: 5 minutes.
         
  • skill0213.png Boost Mana:
    • When enchanted, it now increases Max MP from 200 to 500, by +10 per round.
       
  • skill0229.png Fast Mana Recovery:
    • When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units per tick, +0.15 per round.
       
  • skill1286.png Seed of Water:
    • Now you can enchant: increases ATT from 20 to 50, +1 for each round of enchanting;
    • The skill's duration has been increased to 20 minutes.
       
  • skill1295.png Aqua Splash:
    • Inflicts Overhit (+25% experience when finishing with these skills).
       
  • skill1493.png Frost Armor:
    • Now available from level 70:
      • Frost Armor slows enemies by 15%;
      • Instead of attribute resistance, under Interlude conditions it gives 15% resistance to its element;
      • Trigger chance increased to 30%.
         
  • skill1554.png Aura Blast:
    • The skill was divided into 2 levels:
      • At level 80:
        • Additionally, deals 94 non-elemental damage to the target and the enemy around the target in PvP and 133 in PvE and restores MP;
          • Range: 700;
          • Rollback: 25, not fixed.
      • At level 82:
        • Additionally deals 141 non-elemental damage to the target and the enemy around the target in PvP and 199 in PvE and restores MP;
          • Range: 900;
          • Rollback: 15, not fixed.
             
  • skill1421.png Raging Waves:
    • Inflicts Overhit (+25% experience when finishing with this skill).
       
  • skill1169.png Curse Fear:
    • The base cooldown of the skill has been increased to 6 seconds. 
    • The duration of the effect when enchanted with Time + Cost is now increased by 1 sec instead of 2 sec, as it was previously.
      • Thus, the duration of action previously when enchanted to +30: 70 sec., now: 40 sec. +1 = 11 sec, +2 = 12 sec, +3 = 13 sec and so on.
         
  • skill1071.png Surrender to Water:
    • Has +20 water attribute (before entering water elemental ATT);
    • Basic reduction in protection from the water attribute -30 (before the introduction of ATT -30% protection from water);
    • When passing, cancels skill1182.pngResist Aqua;
    • The "Power" enchantment branch is now the only one that adds -2 to attribute resistance per level.
       
  • skill1182.png Resist Aqua:
    • Removed irrelevant upgrade branches for Time and Cost;
    • The Power branch has been updated, increasing defensive ATT from +20 to +70.
       
  • icon Power of magical skills:
    • All skill trees except "Power" have been removed from the following skills;
    • The power of these skills when enchanted is divided for PvP and PvE:
      • PvP power grows as before;
      • PvE power gain increased by 2.5x (PvE damage increased by approximately 23% at maximum enchantment):
        •    Power +0 Power +30
          skill1235.png Hydro Blast
          • PvP - 108
          • PvE — 108
          • PvP - 127
          • PvE — 156
          skill1265.png Solar Flare
          • PvP - 135
          • PvE — 135
          • PvP - 159
          • PvE — 195
  • skill1340.pngskill1342.png All Vortex skills:
    • Now apply Over-hit.
       
  • skill1453.png Ice Vortex Crusher:
    • Skills deal Over-hit.
       
  • skill14212.png PvE Clarity:
    • Reduces MP consumption of Magic skills that deal damage to a single target;
    • Appears in the Soul Breaker class after receiving the 2nd profession;
    • Automatically learned by all Mystic classes;
    • The effect gradually decreases from 30% at level 15 to 10% at character level 80.

 

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