Papanda 2804 Опубликовано: 15 июня Рассказать Опубликовано: 15 июня Dear friends, To all players of the project, as well as everyone following its development from the outside — those who have supported us and those who have criticized us, fans waiting for updates, curious visitors, and, of course, our loyal veterans. The E-Global team is proud to present the largest update in the history of the LU4 project — the first phase of Alpha testing. This is an important milestone in the game's development and marks the beginning of a new stage for the project. After months of hard work, countless revisions, heated discussions, unexpectedly broken mechanics, and several traditional sacrifices, the project is officially leaving the Pre-Alpha stage and entering Alpha. This does not mean the work is finished. We are now entering a stage where the foundation is in place, the core systems are working, and your feedback and suggestions will directly influence the future of the game. Today, we are excited not only to share the results of our work, but also to invite you to become part of the next chapter in the story of Liberta Ultimata. In the comments under our recent posts, we have noticed concerns that development resources are being used incorrectly — for example, that instead of fixing bugs, we are creating visual effects for abilities. We would like to reassure you that this is not the case. Our team has grown this year, bringing in talented specialists from different fields and allowing us to strengthen development across multiple areas. Each team focuses on its own tasks: some create VFX, others write code, and others develop new abilities. Creating twenty new effects does not slow down interface development, and interface development does not affect engine optimization, because these tasks are handled by different departments. This update includes many changes: new mechanics, reworked systems, bug fixes, and various improvements. As a reminder, LU4 is currently in Alpha. Development takes place on a live game server, which means some features will be added during the testing process. Temporary crashes, unexpected restarts, unusual behavior of certain mechanics, and other technical surprises are not exceptions during this stage — they are part of the development process. Based on our experience, this approach helps us develop the project more quickly and deliver new content to players faster. Thank you to everyone who has been with us on this journey. Your interest, support, constructive feedback, and even your most passionate messages help move the project forward. We are confident that this update will meet your expectations... and give you plenty of new topics to discuss in the weeks ahead. Pre-launch address from@Wreaper Цитата Friends! We have reached a stage in development where almost every part of the client is being reviewed, updated, and improved. During the transition to UE5, around 90% of the client was changed or reworked, including many core systems. In many ways, it feels like we have rebuilt the game from the ground up, including its architecture and development tools. The original version of the client took us nearly nine years to build. This rebuild has taken less than a year. Simply put, we have rebuilt the client. The work is not finished yet, but we are getting closer to turning the current version into a fully featured product. A large amount of functionality has already been moved from Blueprints (UE5's visual scripting system) to native C++ code. Some systems are complete, while others are still being finalized. We have also completely reworked the packaged client and its integration with the project's architecture. Throughout this process, we have tried to preserve a familiar experience while improving the technology behind it. There is still a long road ahead, with many additions, fixes, and improvements planned. We ask for your patience and support. With your help, we will continue moving toward the client you have always wanted to see. Over the next six months, we will continue improving the client and begin work on the following features and systems (some of them already exist, but still require refinement and testing): Optimization: Rendering optimization (improved upscaling technologies and frame generation support) Optimization of nicknames, titles, and other UI elements to reduce performance impact Performance improvements for existing locations through object instancing, object grouping, and HLOD technology Reworking the way player characters are rendered and assembled using a new approach Optimization of private store characters. This system will work differently than before. During internal testing, we achieved a 2-2.5x performance improvement. Combined with frame generation and optimizations for nicknames and trade signs, performance in the Giran marketplace reached up to 50-60 FPS during peak activity Optimization of game packages and package processing for the new client architecture Client-related content: Capes (already optimized; even with 400 characters on screen, performance impact remained around 3-5%) New appearance customization options Ground markers and navigation indicators Character trails (possible future addition) Visual effects New animations and action systems New and updated locations Interface improvements Many additional quality-of-life features that are still too early to reveal And there are many more exciting improvements and surprises that you will discover over the coming months. None of this would have been possible without your attention and support. Thank you for staying with us! Technical changes The game is moving from Pre-Alpha to its first Alpha test, marking one of the project's most important technological milestones — the transition from Unreal Engine 4 to Unreal Engine 5. This is more than just an engine upgrade. It includes a major overhaul of both the client and server architecture, along with the introduction of new content, new systems, and significant improvements to existing mechanics. During the Pre-Alpha phase, the main goal was to give players access to the game and test it in real-world conditions. Because of this, some solutions were temporary: some issues were fixed with workarounds, while others were implemented as short-term fixes. Moving to UE5, simply transferring everything as it was would have been a mistake. Along with the old code and architecture, we would have brought over existing issues that could affect the client's stability, performance, and future development. That is why a large-scale refactoring process was necessary. In simple terms, we rebuilt many parts of the client behind the scenes. Temporary solutions were removed, core systems were redesigned for the new architecture, and the foundation was strengthened for future updates. Much of this work is not immediately visible to players because it happens "under the hood." However, it directly affects the client's stability, our ability to fix bugs faster, add new features more efficiently, and continue developing the project without constantly risking new problems. The transition to UE5 and the refactoring process were important not because they sound impressive, but because they provide a solid technical foundation for the future of the project. In an online game, all actions happen through the exchange of packets between the client and the server. When a player uses a skill, moves, or interacts with the world, the client and server constantly send and receive information to stay in sync. When moving a project to a new client, one of the most difficult tasks is making sure these packets are fully supported. It is not enough to add new mechanics — the client must also understand the commands sent by the server and process them correctly. This is why some skills and features may be temporarily unavailable. The server already knows how to handle them, but the client still needs to learn how to read and process the matching network messages. This work mostly happens behind the scenes, but it is essential for keeping the gameplay stable and working correctly. We rebuilt the packet exchange system from scratch twice: once during the Pre-Alpha phase, and again during the current transition. Along with improving security, the new system was rewritten from Blueprints into high-level C++, which significantly improved the performance of client-server communication. As support for new packets is added, the client’s functionality will continue to grow. Alpha is an active development stage where new systems are introduced and integrated into the game. During this phase, the game will grow and become more stable at the same time: new locations, skills, monsters, bosses, quests, and UI elements are added, while existing features are refined, tested, and balanced. At this stage, various technical issues may occur: errors, visual glitches, broken or incomplete mechanics, as well as long server restarts and unplanned crashes that may happen several times a day. For the Alpha stage, this is a normal part of development and system integration. We also understand that our project is, first and foremost, a game, and players come to us to relax and enjoy their time. Because of this, we always prioritize player comfort and gameplay experience when making development decisions. We are developing in fast, frequent iterations, so some systems may be introduced gradually, temporarily run in a simplified form, or change as we move to the new UE5 technical foundation. This approach allows us to develop the project faster and fix issues more quickly as they appear. Feedback is a crucial part of this stage. Player feedback always directly influences priorities for improvements, balance changes, and the direction of system development. Every bug report, observation, or detailed description of how a mechanic behaves becomes part of the development process and has a real impact on the final state of the game. We ask that you treat Alpha as a development stage, not a finished product. Constructive and detailed reports are especially important for improving the game's stability and quality during this new technical phase. Unreal Engine 5 The project has been migrated to Unreal Engine 5, unlocking access to modern engine technologies and streamlining the development process. Modern rendering and asset streaming systems ensure high performance even when using high-resolution textures and a large number of particles, while also allowing powerful hardware to fully use its capabilities. Key innovations: Nanite — supports highly detailed models without manual LOD setup. Lumen — dynamic global lighting and real-time reflections. World Partition — an improved system for loading and managing large game worlds. It is not currently integrated into the project and will be added in later development stages. Updated animation and content tools, with improved performance and better support for modern hardware. Niagara support: The visual effects system has been migrated to Niagara, a modern Unreal Engine system for particle and VFX creation. Advantages: more flexible effect settings better performance support for complex effects such as smoke, fire, sparks, magic, and weather advanced support for GPU particles Geodata and navigation One of the most important but almost invisible systems for players was the rework of the geodata system. Geodata defines how movement works in the game world: where characters can go, what surfaces they can walk on, and how bridges, roofs, stairs, slopes, and other world objects interact. It ensures that the map behaves the same way it looks. As part of this update, a custom automatic geodata generation tool was added and greatly improved. In the past, this process required a lot of manual setup. Now, most of it is generated automatically based on the game map itself. This has significantly sped up the creation and updating of locations and improved overall quality. For players, this means more accurate movement in the world, fewer invisible walls, fewer height-related errors, and fewer cases where characters interact with the environment in unexpected ways. Like many other systems in the project, geodata tools will continue to improve. Future updates will make it faster to update existing locations and help keep a high-quality game world as new content is released. This is one of those systems that players rarely notice while playing, which is usually a sign that it works well. The automatic pathfinding range has been increased five times. This makes navigation much more efficient in cities and other complex areas with many routes. VFX and visual effects of abilities As part of this update, a major rework of visual effects was completed. Many abilities now have completely new visuals, which players will see after installing the update. The main goal of these changes was to keep abilities easy to recognize, improve overall visual quality, and avoid overly bright or messy effects that can distract from gameplay. The new VFX are clearer and more informative. They better show what is happening in combat without blocking the view or hiding important gameplay details. For example, some effects now clearly show the status or type of an ability, making it easier to understand combat situations. Please note that the current version of the effects is not final. Visual work is still in progress, and many abilities will be further improved or fully reworked in future updates. Some changes will appear in the next patch, while others will be added gradually as they are completed. Interface The interface is being developed as part of the transition to Alpha and alongside the move to UE5. Because of this, it is being rebuilt as a functional system, not just a visual update. The main goal at this stage is to unify the UI structure, improve readability, and redesign key elements for real gameplay situations. Work started with setting basic design rules: information density, window behavior, visual hierarchy, and color palette. This was needed to make sure the UI stays readable in all situations and does not overwhelm players during PvP and PvE gameplay. A key focus was also keeping a familiar layout so players do not lose their existing muscle memory. Next, the main UI elements that directly affect gameplay were redesigned: Skill bar: Rebuilt for easier use in combat and reduced visual noise, since this is the player’s main tool for fighting. Minimap and radar: Simplified and organized to show navigation and functional buttons at the same time without clutter. Target window: Redesigned for faster reading of key information (level, target type, effects), with focus on combat clarity. Character status: HP/MP/CP display was simplified and made easier to read at a glance during combat. Inventory and clan windows: Updated to keep familiar logic, but with improved structure and clearer layout of elements. At the same time, the overall UI framework was rebuilt, including window logic, button behavior, and system elements. The transition to UE5 requires reworking and reconnecting some interface systems. This means some features may temporarily use placeholder solutions until the new system is fully integrated. At this stage, the UI is still an in-progress version. It will continue to evolve during Alpha testing and will be adjusted based on real usage and player feedback. Game world and immersion Immersion is the level to which a game makes the player feel part of its world and events, instead of just controlling a character on a screen. Immersion is usually created through several key factors: A believable and consistent world: Benches in towns (which you still cannot sit on yet), a sawmill across the river, a hammer and anvil in a forge, and the remains of unlucky travelers in monster caves — small details like these make the world feel alive. They turn the game from a set of locations into a place that feels real, builds trust, and encourages players to stay longer. Atmosphere created by graphics, sound, and music: The sound of water and rustling trees, sunlight rays, thunder and lightning, creepy ambient music in dungeons, and cheerful melodies in cities — all of these tools are used by artists, composers, and designers to shape the game’s mood. They guide player emotions and help deepen immersion in the world. Consistent rules and logic of the game world: Ancient crypts are haunted by undead, magical forests are filled with fairies, satyrs, and living trees, and hungry bears roam near honey farm. A world feels believable when its creatures, dangers, and rewards follow clear logic. Because of this, an armored knight feels like a much stronger enemy than a hare or jackal, and defeating him gives more valuable rewards. Immersion is not always tied to realism. Even a fully fictional world can feel believable if it follows its own internal rules, helping players feel like part of it. Renewed Aden The city of Aden will be the main hub of the Alpha stage. It will contain the main new locations of this update, and it will soon be filled with adventurers. Aden and its surrounding areas will show the team’s approach to building and updating the game world. Although work on its transformation has only just begun, the changes will affect all cities and locations in the future. Aden will be the first clear example of the project’s new visual direction. The city has received a large-scale update and has been fully rebuilt. Old buildings are now only used as reference points. All architecture and environments are being recreated and filled with details that make the city more alive, atmospheric, and engaging. The architecture is now fully 3D. Walls, facades, and decorative elements are no longer flat textures. The capital now looks like a true royal city, with marble statues and columns, staircases, and fountains. Real balconies, windows, and other building details have been added. This gives the city more depth and makes each building feel unique. Ornaments, bas-reliefs, and other decorative elements are hand-crafted. We keep the original Aden style while updating it to modern quality standards. Building interiors are also being updated. For example, the church now has stained-glass windows, furniture, fabrics, and improved lighting, so spaces no longer feel empty. At the same time, the city keeps its familiar identity: streets, shops, and key landmarks remain in their original places. One of the biggest changes is the redesigned city center with a wider and more comfortable staircase. After finishing work in the inner districts, we will begin rebuilding the outer walls. However, this is not the final stage of Aden’s development. Over time, more decorative elements, public spaces, and unique details will be added. The goal is not just to create a large city, but a true capital with its own atmosphere, history, and identity. Tower of Insolence Giant's Cave Silent Valley Ancient Battleground Cemeteries World and environment There are different types of locations in the game: Main locations with their own teleport, boundaries, and names (for example: FOG, ABG, TOI floors, etc.) Small areas that players encounter randomly. These are typically clearings with monsters near towns or larger zones. These spots are typically less popular due to poor design, a lack of powerful monsters, or simply an empty environment. Suburbs will get a more vibrant and detailed environment They will also be reworked from a gameplay perspective: new monsters and their own names will appear. Gameplay This section presents the major changes to gameplay and key game mechanics. As a reminder, the Alpha update will be released in stages. Some systems will be available immediately, while other mechanics will be added, expanded, and refined as characters develop and future updates are released. During Alpha, the game received numerous new features and significant expansions to existing systems. However, we're deliberately not revealing all the details upfront, leaving some content for independent exploration, experimentation, and discovery within the game world. General changes The maximum character level (including subclass) has been increased to 75: Experience and fatigue system: Characters without a 1st profession cannot gain experience above level 25. Characters without a 2nd profession cannot gain experience above level 43. Fatigue is divided into 3 segments: Green — You get 100% experience from monsters and bosses Yellow — You get 50% of the experience from monsters and bosses Red — You get 2.5% experience from monsters and bosses Daily experience will increase as you progress Experience gained from quests does not consume stamina points Penalties for death: In PvE -1% From the player, being PK — 4% In PvP from the warrior — 0.2% In PvP — 0.4% In PK — 2% Clearing Karma has been significantly accelerated After installing the update, all characters will have access to enough fatigue points to reach level 60 with 100% experience, as well as a daily limit on fatigue points The maximum Imp level for clearing PK is 80 A detailed description of the system is available on our Wikipedia page Existing skills have been further developed: Attack and healing skills can now be upgraded to new levels, increasing their effectiveness Key unique skills of each class have received new levels of development New skills have been added for all classes Detailed information is provided in the relevant section of the patch notes New playable class — Terramancer: The Terramancer is a new dwarven mage class, born after the awakening of Trasken and the discovery of ancient runic magic hidden in the depths of the mines. Having gained the ability to control the element of Earth, the dwarves stand alongside mages of other races. The class specializes in earth magic, combining battlefield control, defensive abilities, and reliable damage output. It fits seamlessly into PvE and PvP, maintaining balance among existing mage classes and offering players a unique new playstyle. Available only as a main character class and cannot be taken as a subclass Added a new character archetype at creation — Dwarf Mystic: At level 20, after completing the first profession, the Geomancer class is obtained At level 40, after completing the 2nd profession, the Terramancer class is obtained The quests for changing professions are described in detail in our Wikipedia Basic skills: Nature's Fury — a primary attack skill that deals damage to the target with the power of the earth. Elder Rune Bolt — a fast, medium-range magical attack that has no elemental binding. Mudslide — a skill with massive damage but a long cooldown. It reduces the target's P. Atk. and M. Atk. by 30% Boulder Barrage — Summons a rain of boulders on the target. Poisoned Dust — Poisons the enemy and deals damage over time, reducing the effectiveness of received healing. Stone Rain — Deals damage to a group of enemies around the target and poisons them. Earth Eruption — Deals damage to the target and surrounding enemies. Magnetize — Deals damage to enemies around the caster. Quagmire — Deals damage to enemies around the caster, slows targets. Aura Flash — Deals damage to nearby enemies and interrupts skill use. Rune of Rebirth — Collects energy from defeated enemies and restores HP to the caster. Sand Skin — Reflects 10% of damage from melee auto-attacks back to the enemy. Terra Armor — Protects against earth magic and reduces the stats of attacking enemies. Nature's Blessing — Increases HP regeneration rate and healing received for 20 min. Earth Grasp — Reduces target's speed and HP regeneration. Stone Gaze — Significantly reduces the target's running, casting, and attack speed. Rune of Repeal — Has a chance to remove a buff from the target every second for 8 sec. Surrender to Earth — Reduces the target's resistance to earth magic attacks. Subclass system: Please note! The subclass system is not available from the start and will be added to the game later. Access to the system opens from level 60 of the main character The new subclass begins development at level 20, but immediately with a second profession: Only skills relevant for a character of level 20 will be available. One character can learn up to three subclasses. The sub-skill system has been reworked and expanded. Details of the changes will be released later. A new special quest chain will be added to obtain the first subclass. Added cyclic macro and assistance manager systems: The use of cyclic macros is limited in time: 150 minutes (2.5 hours) by default 180 minutes (3 hours) with a Premium Account A set of tools for automating repetitive game actions and managing group support: Details about how the system works can be found on our Wikipedia. Other: Siege Flag HP increased to 1 000 000 The minimum distance between traders has been reduced to 25 Windy Hill has been reworked. It is now an area for small and full groups of SG/G players from level 36 to 39 Increased the number of charges when creating: Soulshot B — +20% Soulshot A — +66% Spiritshot B — +33% Spiritshot A — +75% Blessed Spiritshot B — +20% Blessed Spiritshot A — +50% Items and equipment A-grade: There are several ways to obtain A-grade equipment. Top A-grade gear are not available now and will be added to the game later. The new system avoids overly concentrating the acquisition of individual items in a single location or on a limited set of monsters, ensuring a more predictable and comfortable progression of equipment development: Fixed an issue where Carnage Bow dropped from one monster and two bosses, and Meteor Shower dropped from 10 monsters and 7 bosses. All items now drop evenly and have multiple drop points. This applies to all items: Recipes Parts Enchant scrolls Any other relevant items Quests: Quests are an additional source of item acquisition and guarantee the acquisition of recipes and equipment. However, they are not a mandatory way to progress your character. Quests and locations: Fields of Massacre — Low A jewelry parts and recipes, Low A weapon parts Tower of Insolence — Low and Mid A weapon and armor recipes Giants Cave (lower) — Low A weapon and armor parts and recipes Blazing Swamp — Low and Mid A armor parts, Low and Mid A jewelry parts and recipes, Mid A weapon parts Ancient Battleground — Mid A Weapon and Armor Parts and Recipes Drop and spoil: Obtaining A-grade items through drops and spoils becomes available in locations with monsters starting from level 66 The distribution of equipment drop points has been reworked: Each type of weapon and armor has several independent points of acquisition Drops of full items, parts, and recipes are distributed more evenly between different groups of monsters There are several sources for obtaining recipes, both through drops and through spoil Equipment pieces also have multiple loot points available through drops and spoil The number of parts and type of resources required to craft A-grade items has been revised: Gemstone A is required to craft any A-grade item and is sold at the Blacksmith Shop and Grocery Store for Adena. Adjusted equipment usage levels: A-grade is available for characters from level 64 to 75: The change also affects Penalty Removal Scrolls and A-grade Elixirs B-grade is available for characters from level 52, and Scrolls and Elixirs are used up to level 63 The change is aimed at creating a more consistent character development system and increases the importance of each equipment grade Armor Set System Expansion: For A-grade sets, it is planned to use an additional piece of equipment — a shoulder pad The final implementation of the mechanics and the list of sets supporting this element will be published additionally The main source of obtaining shoulder pads will be the Silent Valley location at levels 72+ In future updates, it is planned to add an alternative solo location for obtaining these items Weapon and dual changes: Some weapons that were present in later versions of the game will be unavailable at the start of the update: At the start of the update, it will not be possible to make Top A-grade duals Damascus * Tallum Blade The dual-wielding system has been retained and will remain available to players The cost and conditions for creating duals have been revised and will differ from the previously used values Enchant bonuses: HP for enchanting armor: Added HP bonuses for armor enchanting to +3, +9 and +10 Enchanting bonuses for +8 have been changed Bonuses for enchanting sets: Set enhancement bonuses have been increased for +3 Set enchantment bonuses have been changed for +4/5/6 Added bonuses for enchanting A-grade sets +3/4/5/6 HP bonuses when enchanting armor Grade / Armor Type +3 +4 +5 +6 +7 +8 +9 +10 Grade D / one part 2 5 10 20 35 50 70 90 Grade D / full armor 3 7 15 30 52 75 105 135 Grade D / full armor +3 pieces 9 22 45 90 157 225 315 405 Grade D / 5 parts 10 25 50 100 175 250 350 450 Grade C / one part 5 10 20 35 50 70 90 120 Grade C / full armor 7 15 30 52 75 105 135 180 Grade C / full armor +3 pieces 22 45 90 157 225 315 405 540 Grade C / 5 parts 25 50 100 175 250 350 450 600 Grade B / one part 10 20 35 50 70 95 125 160 Grade B / full armor 15 30 52 75 105 142 187 240 Grade B / full armor +3 pieces 45 90 157 225 315 427 562 720 Grade B / 5 parts 50 100 175 250 350 475 625 800 Grade A / one part 15 30 50 70 95 125 160 200 Grade A / full armor 22 45 75 105 142 187 240 300 Grade A / full armor +3 pieces 67 135 225 315 427 562 720 900 Grade A / 5 parts 75 150 250 350 475 625 800 1,000 Set enchantment bonuses D-grade Heavy set Light set Robe set +3 P. Def. +5 Accuracy +1 M. Def. +4 Evasion +1 P.Def. +3 M. Def. +2 Weight limit +10% +4 P.Def. +10 Accuracy +1 MP Regeneration +1 P. Skill MP Consumption -3% M.Def. +8 Evasion +1 Speed +1 P.Def. +5 M. Def. +4 Weight limit +10% M. Skill MP Consumption -2% +5 P.Def. +15 Accuracy +2 MP Regeneration +2 P. Skill MP Consumption -4% M.Def. +12 Evasion +2 Speed +2 P.Def. +8 M. Def. +6 Weight limit +20% M. Skill MP Consumption -3% +6 and above P.Def. +25 Accuracy +3 MP Regeneration +3 P. Skill MP Consumption -5% Debuff resistance +10% M.Def. +20 Evasion +3 Speed +3 Debuff resistance +10% P.Def. +13 M. Def. +10 Weight limit +30% M. Skill MP Consumption -4% Debuff resistance +10% C-grade Heavy set Light set Robe set +3 P. Def. +10 Accuracy +1 M. Def. +8 Evasion +1 P.Def. +5 M. Def. +4 Weight limit +10% +4 P.Def. +15 Accuracy +1 MP Regeneration +1 P. Skill MP Consumption -3% M.Def. +12 Evasion +1 Speed +1 P.Def. +10 M. Def. +6 Weight limit +10% M. Skill MP Consumption -2% +5 P.Def. +25 Accuracy +2 MP Regeneration +2 P. Skill MP Consumption -4% M.Def. +20 Evasion +2 Speed +2 P.Def. +15 M.Def. +10 Weight limit +20% M. Skill MP Consumption -3% +6 and above P.Def. +35 Accuracy +3 MP Regeneration +3 P. Skill MP Consumption -5% Debuff resistance +10% M.Def. +28 Evasion +3 Speed +3 Debuff resistance +10% P.Def. +20 M. Def. +14 Weight limit +30% M. Skill MP Consumption -4% Debuff resistance +10% B-grade Heavy set Light set Robe set +3 P. Def. +15 Accuracy +1 M. Def. +12 Evasion +1 P.Def. +10 M. Def. +6 Weight limit +10% +4 P.Def. +25 Accuracy +1 MP Regeneration +1 P. Skill MP Consumption -3% M.Def. +20 Evasion +1 Speed +1 P.Def. +15 M.Def. +10 Weight limit +10% M. Skill MP Consumption -2% +5 P.Def. +35 Accuracy +2 MP Regeneration +2 P. Skill MP Consumption -4% M.Def. +28 Evasion +2 Speed +2 P.Def. +20 M. Def. +14 Weight limit +20% M. Skill MP Consumption -3% +6 and above P.Def. +50 Accuracy +3 MP Regeneration +3 P. Skill MP Consumption -5% Debuff resistance +10% M.Def. +40 Evasion +3 Speed +3 Debuff resistance +10% P.Def. +25 M. Def. +20 Weight limit +30% M. Skill MP Consumption -4% Debuff resistance +10% A-grade Heavy set Light set Robe set +3 P.Def. +25 Accuracy +1 MP Regeneration +1 P. Skill MP Consumption -3% M.Def. +20 Evasion +1 Speed +1 P.Def. +13 M. Def. +10 Weight limit +10% M. Skill MP Consumption -2% +4 P.Def. +35 Accuracy +2 MP Regeneration +2 P. Skill MP Consumption -4% M.Def. +28 Evasion +2 Speed +2 P.Def. +18 M. Def. +14 Weight limit +20% M. Skill MP Consumption -3% +5 P.Def. +50 Accuracy +3 MP Regeneration +3 P. Skill MP Consumption -5% M.Def. +40 Evasion +3 Speed +3 P.Def. +25 M. Def. +20 Weight limit +30% M. Skill MP Consumption -4% +6 and above P.Def. +70 Accuracy +4 MP Regeneration +4 P. Skill MP Consumption -6% Debuff resistance +10% M.Def. +56 Evasion +4 Speed +4 Debuff resistance +10% P.Def. +35 M. Def. +28 Weight limit +40% M. Skill MP Consumption -5% Debuff resistance +10% Locations Reworked the drop system and distribution of equipment by monster levels: The reward distribution logic based on monster levels has been optimized. The goal of these changes is to ensure that gear earned is consistent with the current content level and to reduce the occurrence of irrelevant items in high-level locations. This system ensures that players at current levels receive drops appropriate to their level, and outdated items no longer clutter their inventory and economy. The monster level-based drop system is built on the principle of gradually increasing reward grades and tiers depending on the enemy's strength: D grade: Monster level 21–23 — T1 Monster level 24–27 — T2 Monster level 28–31 – T3 Monster level 32–35 — T4 C grade: Monster level 40–43 — T1 Monster level 44–47 — T2 Monster level 48–51 – T3 Monster level 52–55 — T4 B grade: Monster level 56–61 — T1 Monster level 62–65 — T2 A grade: Monster level 66–72 — T1 Monster level 73–75 — T2 Reworking the structure of game locations and monster levels: A number of locations have been reworked to create a more consistent difficulty progression between levels 50–75. The updated location structure creates a smoother progression curve from entry-level to high-level content and eliminates gaps in intermediate levels. Monster levels and content types have been adjusted to the existing logical structure (S — solo, SG — mini-groups, G — group zones) List of reworked locations: Plains of Glory S SG 45–50 War-Torn Plains S 49–54 Narsell Lakeside S 55–57 Cemeteries S SG 56–65 Forsaken Plains S SG 57–60 The Towerbelt SG 60–62 Fields Of Massacre S SG 62–67 The Forbidden Gateway S 64–67 Blazing Swamp S SG 68–74 Ancient Battleground G 72–75 Giant's Cave SG G 58–60 / 67–70 Tower of Insolence G 63–74 (1st–13th floors) Silent Valley G 75 Lair of Antharas G 60–68 Treasure system The Treasure System is a new set of gameplay mechanics integrated into the open world. The first stage of its development will be a rework of the chest system. This system is not a separate mode, event, or daily activity, but is seamlessly integrated into the core gameplay. Its purpose is to expand available content beyond traditional PvE and PvP activities and increase the value of exploring the game world. Chests can be discovered while traveling between locations, exploring remote areas, and completing everyday gameplay tasks, providing additional opportunities to earn rewards. There are three types of chests: Normal — contains basic rewards Rare — contains more valuable rewards of higher quality Extremely Rare — Contains the most valuable and significant rewards All chests appear in the world at random points. The contents of the chests scale depending on the character's level: Rewards change according to the character's current level of development: Adena Experience Consumable items Parts of equipment Recipes Finished items Receiving keys: Keys are not sold by NPCs and are not directly accessible: The recipe and key parts are randomly dropped by monsters throughout the world. You can create a key at the NPC Blacksmith in cities. Please note! The treasure system is not available at launch and will appear in the game a little later. Game AI of mobs and bosses One of the major tasks was a rework of the game’s AI (Artificial Intelligence) system, which controls how mobs and bosses behave. While reviewing the original logic, we found that a large part of the old system was broken or not used at all. Many creatures had skills and behavior patterns that were never actually active in the game. Over the past few months, a lot of work has been done to restore and improve this system. We reworked the existing logic, removed outdated parts, and started expanding NPC behavior to cover different gameplay situations: player count, party setup, combat activity, and other factors. As a result, mobs and bosses now feel more active and natural. They use their skills more often, react better to what is happening around them, and behave closer to their original design. It is important to note that these changes are not meant to increase PvE difficulty for its own sake. The main goal is to make enemy behavior more logical, varied, and alive, and to remove many old limitations and broken mechanics. Work on the AI system is still ongoing. It will become a key foundation for future PvE content updates. Class Skills and Mechanics General changes Buff System: The buff system has gone through major changes. In the past, key buff skills were given to support classes at fixed levels. This created sudden power spikes for characters and parties. Before getting important buffs, progress felt slower, but after unlocking them, it became much faster. In addition, for some support classes, further leveling lost value after reaching the level where key buffs became available. In the new system, buffs are spread more evenly across levels and become available earlier. This creates smoother and more balanced character progression, especially in early game. At the same time, maximum buff levels are now unlocked later, which keeps leveling meaningful for longer. Situations where, for example, a Prophet would gain a skill at level 30 while an Overlord only gets a similar one at level 50, will no longer happen. We will continue improving support classes while keeping their unique identity and group value. Party composition should be based on class strengths, not on needing a specific set of buffs. Class identity will now be shown more through unique support effects, special mechanics, and debuffs. This keeps gameplay variety and clear roles for each class in a party. Important! These changes to the buff system will not reduce your party’s power. For many effects, base bonuses stay the same regardless of skill level. For example, Improved Rampage (Haste + Vampiric Rage) reaches its maximum attack speed bonus at skill level 56. After that, further levels only improve Vampiric Rage and do not increase attack speed. The total number of buffs has also been reduced without lowering their effectiveness. Most standard buffs have been combined into combo buffs, similar to the previously reworked rhythm system. The following skills have been removed from the game: Might/Mass Might Chant of Battle Pa'agrian Gift Shield/Mass Shield Chant of Shielding Soul Shield Blessings of Pa'agrio Empower Magic of Pa'agrio Magic Barrier/Mass Magic Barrier Chant of Fire Glory of Pa'agrio Haste/Mass Haste Chant of Fury Fury of Pa'agrio Vampiric Rage Chant of Vampire Focus/Mass Focus Chant of Predator Death Whisper/Mass Death Whisper Chant of Rage Bless the Body/Mass Bless the Body Bless the Soul/Mass Bless the Soul Bless Shield Advanced Block Wind Walk/Mass Wind Walk Chant of Move Pa'agrian Haste Agility Chant of Evasion Tact of Pa'agrio Instead, the following combo skills have been added to the game (divided into groups by effect type): Combat (P. Atk. + P. Def.). 10 skill levels, learned from character levels 7 to 70: Level 7 14 21 28 35 42 49 56 63 70 P. Atk. 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% P. Def. 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% Improved Combat/Mass Improved Combat (Prophet, Elven Elder, Shillien Elder) Chant of Combat (Warcryer) Combat of Pa'agrio (Overlord) Magic (M. Atk. + M. Def.). 11 skill levels, learned from character level 20 to 70: Level 20 25 30 35 40 45 50 55 60 65 70 M. Atk. 25% 30% 35% 40% 45% 50% 55% 60% 65% 70% 75% M. Def. 10% 12% 14% 16% 18% 20% 22% 24% 26% 28% 30% Improved Magic/Mass Improved Magic (Prophet, Elven Elder, Shillien Elder) Chant of Magic (Warcryer) Magic of Pa'agrio (Overlord) Rampage (Atk. Spd. + Vampiric). 10 skill levels each, learned from character levels 25 to 70: Level 25 30 35 40 44 48 52 56 64 70 Vampiric 5% 5% 5% 6% 6% 6% 7% 7% 8% 9% Atk. Spd. 12% 15% 18% 21% 24% 27% 30% 33% 33% 33% Improved Rampage/Mass Improved Rampage (Prophet, Shillien Elder) Chant of Rampage (Warcryer) Rampage of Pa'agrio (Overlord) Critical (P. Crit. Rate + P. Crit. Damage). 11 skill levels, learned from character level 20 to 70: Level 20 25 30 35 40 45 50 55 60 65 70 P. Crit. Rate 10% 12% 14% 16% 18% 20% 22% 24% 26% 28% 30% P. Crit. Power 15% 17% 19% 21% 23% 25% 27% 29% 31% 33% 35% Improved Critical Attack/Mass Improved Critical Attack (Prophet, Elven Elder, Shillien Elder) Chant of Critical Attack (Warcryer) Critical Attack of Pa'agrio (Overlord) Condition (Max HP + Max MP). 10 skill levels each, learned from character levels 40 to 70: Level 40 44 48 52 55 58 61 64 67 70 Max HP 12% 15% 17% 20% 22% 25% 27% 30% 32% 35% Max MP 12% 15% 17% 20% 22% 25% 27% 30% 32% 35% Improved Condition/Mass Improved Condition (Prophet) Chant of Condition (Warcryer) Condition of Pa'agrio (Overlord) Shield Defense (Shield Block Rate + Shield Block Power). 10 skill levels each, learned from character levels 40 to 70: Level 40 44 48 52 55 58 61 64 67 70 Shield Def. Rate 12% 14% 16% 18% 20% 22% 24% 26% 28% 30% Sheild Def. Power 5% 10% 15% 20% 25% 30% 35% 40% 45% 50% Improved Shield Defense/Mass Improved Shield Defense (Prophet, Elven Elder) Movement (Speed + Evasion). 10 skill levels each, learned from character levels 20 to 52: Level 20 25 30 44 52 Speed 20% 26% 33% 33% 33% Evasion 1 1 2 3 4 Improved Movement/Mass Improved Movement (Prophet, Elven Elder, Shillien Elder) Chant of Movement (Warcryer) Movement of Pa'agrio (Overlord) Other buffs will also be broken down by research level: Acumen (Cast. Spd.). 7 skill levels, learned from character levels 20 to 50: Acumen/Mass Acumen (Prophet) Flame Chant (Warcryer) Wisdom of Pa'agrio (Overlord) Berserker Spirit. 5 skill levels, learned between character levels 30 and 52: Berserker Spirit/Mass Berserker Spirit (Prophet) Chant of Berserker (Warcryer) Rage of Pa'agrio (Overlord) Class-specific self-buffs, like regular buffs, are now distributed across more tiers. Furthermore, the stats of self-buffs at maximum level will match those of similar skills. For example, Attack Aura previously had only two tiers and increased P. Atk. by 8% and 12% After the rework, the skill has gained 10 tiers and now increases P. Atk. by 6% to 15% depending on the skill tier. The changes affect: Attack Aura and Defense Aura Spirit Barrier and Sprint Shillien's Fury and Shillien's Arcane Iron Will Body of Avatar, Battle Roar and Battle Cry Soul of Sagittarius And also similar effects. Similar changes have also affected class buffs for summoners' pets. Their levels now scale according to the new progression system. The skills themselves are still learned after acquiring a second profession — starting at level 40 — but they immediately gain a level and effect strength corresponding to the character's level at the time of learning: Mighty Servitor Servitor Physical Shield Servitor Magic Shield Servitor Haste Bright Servitor Servitor Wind Walk The base duration of the following debuffs has been reduced to 30 seconds: Ice bolt Frost bolt Freezing Strike Slow Cripple Hamstring Mass Slow Entangle Silence Shield Slam Curse of Doom Earth Grasp Magical Backfire Curse Disease Seal of Slow Seal of Silence Seal of Scourge Seal of Suspension Seal of Disease And also similar skills for monsters and raid bosses Mass skills: AoE abilities now have a target limit in PvP equal to the current target limit in PvE: The limits themselves remain unchanged. For most abilities, this limit is 12-16 targets. The target limit has been added to the description of skills in the game; The change affected the skills that: Skills that deal direct AoE damage — Sonic Storm Burst Shot Blazing Circle and others; Debuffs that deal direct AoE damage - Psycho Symphony Mass Gloom Thunder Storm and others; In rare cases, debuffs that do not deal damage, such as Shock Stomp Direct debuffs (except for rare exceptions) have no target limit — for example, Overlord skills; This change affects not only the balance, but also the performance of the game. Will skills: Available to all characters of any class from level one Learned once per character, and available to all current and future subclasses Only passive effects, no triggers Special books are required for study Fighter Will: With any weapon: P. Skill Power +5% P. Crit. Rate +5% With melee weapons only: P. Atk. +5% Atk. Spd. +5% Archer Will: With any weapon: Speed +2 Accuracy +3 With bow: P. Atk.+5% Skill range +5% Shooting range +50 Magician Will: M. Atk. +5% Cast. Spd. +5% M. Critical Rate +5% MP consumption of any skills -5% Debuff mechanics: Most debuffs in the game increase resistance to their debuff type for the duration; This mechanic significantly complicates the imposition of "stun on stun", "sleep on sleep" and so on. PvE Clarity: Reduces MP consumption of M. Skills that deal damage to a single target; Automatically learned by all Mystic classes; New skill levels have been added — the effect gradually decreases to 10% at character level 75. Magic Essence: New passive weapon property, available to all classes; All two-handed staves in the game now have a passive effect that increases Magical Critical Attack Power by +10% Magic Critical Damage: The base chance is 5% Maximum chance increased from 20 to 25% Base Magic Critical Damage Multiplier: In PvP — x2.5 In PvE — x3 Healing — x3 (fixed effect, cannot be increased) MP Burn — x2 (new parameter, can be increased) Added the ability to cancel current positive effects: Alt + LMB on the buff icon to cancel You can cancel rhythms (this feature is not available for Swordsinger and Bladedancer) Now the effects of Rage, Thrill Fight, Snipe, Rapid Fire, Dead Eye last for 20 minutes: They can be cancelled if necessary. All Mystic classes will gain access to a new skill that launches a firework with random effects. Learning new skills: As part of the skill system overhaul, we are reworking the role of first profession skills after a character reaches their second profession. Many early-game skills become completely outdated over time but continue to take up space in the skill list. In the new system, these skills will be automatically replaced by appropriate second-profession skills as the character progresses. For example, Power Strike is useful in the early game but has little value at higher levels. Instead of collecting outdated skills, characters will gain more relevant abilities that better match their class. The main goal of these changes is to remove "dead" skills and make the skill list cleaner, easier to understand, and easier to use. However, first-profession skills that remain useful at higher levels will stay unchanged. The learning level of some skills has been adjusted. These skills will be removed from the list of learned skills and will need to be learned again at their new level requirements. Most skills now require skill books: Skill books for levels 1–39 can be purchased from NPC shops. Skill books for second-profession skills can be obtained from monsters of the appropriate level range. The skill book system is designed to support the in-game economy and provide an additional source of income, especially for players who prefer solo gameplay. Some skills that previously did not require books now require them. Characters that have already learned these skills will keep them, but new characters will need the appropriate books to learn them. Some skills have been removed from the game: Removed skills will be automatically deleted from all characters. This includes certain outdated buffs and other obsolete skills. On the Gamma server, skill books will not be required to relearn replaced or restored skills. On new servers, these skills must be learned using the standard book-based system. Important! If a character's level falls more than 5 levels below a skill's required learning level, that skill will be automatically removed from the spellbook. For example, level 6 of Fast HP Recovery is learned at character level 58. If your character's level drops to 53, the skill will be reduced to level 5. Once you reach level 58 again, level 6 of the skill must be learned again. Class skills Warriors Active skills Passive skills Fortitude (Destroyer, Tyrant): New skill, learned at level 70 Resistance to Paralysis +30% Resistance to Stun +30% Base MP consumption has been slightly reduced MP consumption depends on the character's level Parry Stance (Warlord, Destroyer, Bounty Hunter, Warsmith): New skill, learned at level 70 P. Def. +15% M. Def. +15% Speed -5% Atk. Spd. -10% Accuracy by -3 Base MP consumption has been significantly reduced MP consumption depends on the character's level Riposte Stance (Gladiator, Tyrant, Bounty Hunter, Warsmith): New skill, learned at level 70 Reflects 20% of melee damage back to the enemy Reflects debuffs back to the enemy with a 20% chance Speed -5% Atk. Spd. -10% Accuracy -3 Base MP consumption has been significantly reduced MP consumption depends on the character's level Rush (Warlord, Gladiator): New skill, learned at level 30 Moves to the target, applying Knock to them: Slows the target by 50% for 1 sec. The range of application is from 200 to 600 Fixed cooldown 5 sec. Charge (Destroyer, Tyrant): New skill, learned at level 40 Moves to the target, applying Knock to them: Slows the target by 50% for 1 sec. The range of application is from 200 to 600 Takes away 5% of current HP Fixed cooldown 5 sec. Blazing Boost (Bounty Hunter, Warsmith): New skill, learned at level 40 Moves to the target, applying Knock to them: Slows the target by 50% for 1 sec. The range of application is from 200 to 600 Fixed cooldown 5 sec. Hide (Bounty Hunter): Added skill levels 2 and 3 (character levels 64 and 73) Makes the caster invisible Your next attack will deal +15%/20%/25% more damage. Speed -30%/20%/10% Fixed cooldown 3 min. Weakness skills (Gladiator, Warlord): Improved skill logic: Weakness no longer increases damage directly, but makes monsters of a certain type vulnerable to your attacks (similar to Holy Weapon and undead) The bonus to the final damage depends on the vulnerability of the monster itself (i.e. it may differ for different creatures) The bonus now works for skills, not just regular attacks. Eye of Hunter (Gladiator, Warlord): New skill, learned at level 65 Makes Insect, Plant, and Animal type monsters vulnerable to your attacks and skills. Additionally, increases damage to these monsters by 5% Eye of Slayer (Gladiator, Warlord): New skill, learned at level 65 Makes Beasts, Magic Creatures, Giants, and Dragons vulnerable to your attacks and skills. Additionally, increases damage to these monsters by 5% Duelist Spirit (Gladiator): Added skill level 2 (character level 70) With dual weapons: Atk. Spd. +8%/12% Normal attack damage in PvP +5%/10% PvP P. Skill Power +5%/10% Dreadnought Spirit (Warlord): Added skill level 2 (character level 70) With a spear: Atk. Spd. +8%/12% P. Skill power +10%/15% Sonic Move (Gladiator): Added skill level 2 (character level 66) Speed +40/66 Uses 2/3 charge Duration 15 sec. Basic cooldown 30 sec. Thunder Move (Warlord): Added skill level 2 (character level 66) Speed +40/66 P. Def. -7%/10% M. Def. -3%/5% Duration 15 sec. Basic cooldown 2 min. Braveheart (Gladiator, Warlord, Bounty Hunter, Warsmith): New skill, learned at level 68 Instantly restores 1000 CP Additionally, restores 100 CP per second Duration 15 sec. Basic cooldown 150 sec. Sonic Barrier (Gladiator): New skill, learned at level 73 Blocks all damage and debuffs Canceled by any action except movement Requires 3 charges to use Duration 10 sec. Basic cooldown 15 min. Force Barrier (Tyrant): New skill, learned at level 73 Blocks all damage and debuffs Canceled by any action except movement Requires 3 charges to use Duration 10 sec. Basic cooldown 15 min. Revival (Warlord): Added skill levels 2 and 3 (character levels 62 and 74) Removes 1/2/3 debuffs Restores 100% HP Can be used at HP <50%/<75%/no conditions Basic cooldown 15 min. Final Secret (Gladiator, Warlord, Destroyer, Tyrant, Bounty Hunter, Warsmith): New skill, learned at level 75 A special book is required for learning Normal attack damage in PvP +15% P. Skill Power in PvE and PvP +30% Duration 30 sec. Basic cooldown 150 sec. Weapon Blockade (Gladiator): New skill, learned at level 72 Disarms the target While the effect is active: Unable to equip weapons P. Atk. -40% Significantly increases Disarm resistance Does not require charging Duration 5 sec. Basic cooldown 30 sec. Force Meditation (Tyrant): Added skill level 2 (character level 72) Restores 60/120 HP and 10/20 MP per second While the skill is active: The character cannot move P. Def. -80% The effect is cancelled upon receiving damage. Duration 30 sec. Basic cooldown 15 min. Hawk Spirit Totem (Tyrant): New skill, learned at level 72 With crushing weapons and Fists: Accuracy +6 P. Crit. Rate +100 P. Crit. Damage +30% Duration: 20 min. Basic cooldown 150 sec. Rabbit Spirit Totem (Tyrant): New skill, learned at level 72 With Fists: Atk. Spd. +30% Speed +25% Evasion +12 With blunt weapons: Speed +25% Evasion +12 Duration: 20 min. Basic cooldown 150 sec. Ascetism (Destroyer, Tyrant): New skill, learned at level 20 (Orc Raider and Monk) Aura. When activated, blocks HP recovery from damage dealt (Vampiric effects) Frenzy (Destroyer): Skill improved: Additionally, increases critical P. Skills damage by +30%/40%/50% The rest of the skill bonuses remain unchanged. Guts (Destroyer): Skill improved: Additionally, it gives a chance to block 10%/15%/20% of magical damage. The rest of the skill bonuses remain unchanged. Zealot (Tyrant, Destroyer): Added skill levels 2 and 3 (character levels 66 and 74) Speed +10/20/30 P. Skill MP consumption -50% Debuff Resistance +80% Cancel Resistance +40% Treatment effectiveness -50% With a sword/crushing weapon/spear/Fists: Accuracy +6 P. Atk. Spd. +10%/20%/30% With sword/spear: P. Crit. Rate +33/66/100 With crushing/Fists: P. Crit. Damage +33%/66%/100% Duration 1 min. Basic cooldown 5 min. Immortality (Destroyer): Added skill levels 2 and 3 (character levels 70 and 75) During the action the character cannot die A character's health cannot be restored above 30% When the effect ends, your current health will be reduced by 90% Debuff Resistance +25%/35%/50% Duration 5/6/7 sec. Fixed cooldown 5 min. Full Swing (Destroyer): Added skill levels 2, 3 and 4 (character levels 60, 68 and 74) With a two-handed sword: Attacks +3/4/5/6 additional targets Normal attack damage in PvP -30% Lucky Blow (Bounty Hunter): New skill, learned at level 65 Deals damage to the target Can cause lethal damage Applies Spoil to the target Basic cooldown 6 sec. Coin Flipping (Bounty Hunter): Added skill levels 2, 3 and 4 (character levels 60, 70 and 75) Flip a coin, all party members will receive a random buff: Heads: P. Atk. +5%/6%/7%/8% M. Atk. +10%/12%/14%/16% Atk. Spd. +5%/6%/7%/8% Cast. Spd. +5%/6%/7%/8% Tails: P. Def. +5%/6%/7%/8% M. Def. +6%/8%/10%/12% Debuff Resistance +10%/12%/14%/16% Treatment efficiency +10%/12%/14%/16% The effect wears off when leaving the group. Duration: 5 min. Fixed cooldown 5 min. Mechanist Spirit (Warsmith): New skill, learned at level 70 Self-buff Increases Atk. Spd. by 10% with blunt weapons When using skills, there is a 15% chance to increase P. Skill Power by 25% for 5 sec. Duration: 20 min. Basic cooldown 150 sec. Mass Hardened Weapon (Warsmith): A mass-produced version of the Hardened Weapon skill. New skill, learned at level 40 Applies Hardened Weapon to all party members With blunt weapons: P. Atk. +5%/6%/8%/10% Stun chance +6%/8%/10%/12% For swords, spears, daggers, Fists: P. Atk. +5%/6%/8%/10% P. Crit. Rate +10%/12%/15%/18% For bows: P. Atk. +5%/6%/8%/10% Shooting range +50/65/80/100 Replaces the effect of Hardened Armor. Duration: 20 min. Basic cooldown 30 sec. Mass Hardened Armor (Warsmith): A mass-based equivalent of the Hardened Armor skill. New skill, learned at level 40 Applies Hardened Armor to all party members. In heavy armor: P. Def. +8%/10%/12%/15% In light armor: P. Def. +5%/6%/8%/10% Evasion +2/3/4/5 In a robe: P. Def. +5%/6%/8%/10% MP regeneration +2/2.4/2.8/3.2 Replaces the effect of Hardened Weapon Duration: 20 min. Basic cooldown 30 sec. Wrath (Warlord, Warsmith): New skill, learned at level 62 Deals damage to targets around Reduces CP by 12 to 30% depending on skill level Basic cooldown 30 sec. Earthquake (Warlord, Warsmith, Destroyer): New skill, learned at level 68 Deals damage to targets around Can cancel target Can deal critical damage Basic cooldown 11/10/9/8 sec. Shock Blast (Warlord): New skill, learned at level 75 Deals damage to a target at a distance of 700: Stuns the target P. Def. -30% M. Def. -30% Duration 7 sec. Can cancel target Can deal critical damage Basic cooldown 8 sec. Armor Crush (Destroyer, Warsmith): New skill, learned at level 75 Deals damage to the target and a group of enemies around it: Stuns the target P. Def. -30% M. Def. -30% Duration 5 sec. Can cancel target Can deal critical damage Basic cooldown 8 sec. Demolition Impact (Destroyer): New skill, learned at level 65 Deals high damage in a cone behind the target. Slows all targets: Speed -20%/24%/28%/32%/36%/40% Duration 3 sec. Basic cooldown 30/28/26/24/22/20 sec. Strengthen Golem (Warsmith): It has a separate effect type and no longer replaces the Might skill and similar ones. The skill effect has been weakened. Increases the golem's parameters: P. Atk. +3%/4%/5% Atk. Spd. +/3%/5%/7% Golem Reinforcement (Warsmith): It has a separate type of effect and no longer replaces the Shield skill and similar ones. The skill effect has been weakened. Increases the golem's parameters: P. Def. +3%/4%/5% Max HP +6%/8%/10% Triple Slash (Gladiator): Application has been significantly accelerated Reduces the target's defense against dual swords and dual blunts by 12% Duration 5 sec. Sonic Blaster (Gladiator): Added a chance to stun the target Duration 3 sec. Skill Mastery (all Fighter classes): New skill, learned at level 65 When using P. Skills, there is a chance that the skill will not have a cooldown, or its duration will be doubled The chance of success depends on the character's STR Wisdom (all classes): Added skill levels 2 and 3 (character level 65 and 73) Resistance to Hold +10%/15%/20% Resistance to Sleep +10%/15%/20% Resistance to Mental attacks +10%/15%/20% Health (all classes): Added skill levels 2 and 3 (character level 65 and 73) Resistance to Poison +10%/15%/20% Resistance to Bleeding +10%/15%/20% Heavy Armor Mastery (all warriors, Bounty Hunter) Improved skill description From 1st to 13th skill levels (first profession): Power of received Healing +5% From skill level 14 to 50 (second profession): Power of received Healing +6-15% Light Armor Mastery (Tyrant): Improved skill description Evasion bonus increased to +9, depending on skill level Chance to evade P. and M. skills up to 3%, depending on the skill level Light Armor Mastery (Gladiator, Warlord, Destroyer, Bounty Hunter, Warsmith): Improved skill description Evasion bonus increased to +8, depending on skill level From 1st to 13th skill levels (first profession): Power of received Healing +5% From skill level 14 to 50 (second profession): Power of received Healing +6-15% Polearm Mastery (Gladiator, Warlord, Destroyer, Bounty Hunter, Warsmith): Improved skill description Added a breakdown of the target count bonus based on skill level: 1-3 level — +3 targets 4-6 level — +4 targets Level 7-8 — +5 targets Levels 9-18 — +6 targets Level 19-29 — +7 targets Level 30-40 — +8 targets Level 41-44 — +9 targets Level 45 — +10 targets Master of Combat (Warlord, Gladiator, Destroyer, Tyrant, Bounty Hunter, Warsmith): New skill levels added (character levels 64 and 72) Max CP +3%/4%/5% P. Atk. +25/50/100 Potential Ability (Bounty Hunter): P. Crit. Rate bonus decreased to +15%/20%/25%, depending on skill level Sonic Mastery (Gladiator): Added skill levels 6, 7 and 8 Reduced learning level for skill levels 1-5 Sonic Focus and Sonic Rage: Charging skills have received similar improvements. Maximum Focus Sonic: New active skill Learned at level 75 When used, charges the character to maximum (+8) Basic cooldown 75 sec. Force Mastery (Tyrant): Added skill levels 6, 7 and 8 Reduced learning level for skill levels 1-5 Focused Force and Raging Force: Charging skills have received similar improvements. Maximum Focus Force: New active skill Learned at level 75 When used, charges the character to maximum (+8) Basic cooldown 75 sec. Armor Destruction (Tyrant): Added skill levels 3, 4 and 5 (character levels 65, 70 and 75) Reduces the target's resistance to damage from fists by 3%: The effect stacks up to 5 times, depending on the skill level, up to 15% Duration 10 sec. Coup De Grace (Bounty Hunter): New skill, learned at levels 62, 68 and 74 With dagger/dual daggers: P. Crit. Damage +15%/20%/25% Speed +6/9/12 Your normal attacks have a 10% chance to reduce skill cast time by 7-15% for 20 seconds (skills are cast faster). Forge Guardian (Warsmith): New skill, learned at levels 62, 68 and 74 The duration and power of the skill have been reduced. With blunt weapons: P. Atk. +5%/10%/15% P. Crit. Rate +15/30/50 Normal attacks have a 10% chance to increase P. Crit. Damage: The effect stacks up to 5 times. P. Crit. Damage +7%/9%/11%/13%/15% Duration 10 sec. Create Item (Warsmith): Allows you to write recipes into the crafting book Added skill levels 8, 9 and 10 Level 8: Learned at level 62 Required to craft Low A items Manufactory size +8 Recipe book size +42 Level 9: Learned at level 68 Required to craft Mid A items Manufactory size +9 Recipe book size +48 Level 10: Learned at level 73 Required to craft Top A items Manufactory size +10 Recipe book size +48 Assassins Active skills Passive skills Focus Skill Mastery (Treasure Hunter, Plains Walker, Abyss Walker): New skill, learned at level 70 Skill Mastery rate +10% Base MP consumption has been significantly reduced MP consumption depends on the character's level Shadow Step (Treasure Hunter, Plains Walker, Abyss Walker): New skill, learned at level 40 The character moves behind the target, knocking down the current target Places a buff on you: Atk. Spd. +18% Blow skill chance +33% Duration 3 sec. Range of application up to 600 Fixed cooldown 75 sec. Focus Death (Plains Walker, Abyss Walker): New skill, learned at levels 60, 65, 70 and 75 P. Crit. Rate -15%/20%/25%/30% Chance of Blow-Skills +30%/40%/50%/60% P. Crit. Damage front -15%/20%/25%/30% P. Crit. Damage back +45%/60%/75%/90% Duration: 20 min. Focus Chance (Treasure Hunter, Plains Walker): New skill, learned at levels 60, 65, 70 and 75 P. Crit. Rate front -15%/20%/25%/30% P. Crit. Rate side +15%/20%/25%/30% P. Crit. Rate back +30%/40%/50%/60% Duration: 20 min. Focus Power (Treasure Hunter, Abyss Walker): New skill, learned at levels 60, 65, 70 and 75 P. Crit. Damage front -15%/20%/25%/30% P. Crit. Damage side +15%/20%/25%/30% P. Crit. Damage back +30%/40%/50%/60% Duration: 20 min. Hide (Treasure Hunter, Plains Walker, Abyss Walker): Added skill levels 2 and 3 (character levels 64 and 73) Makes the caster invisible The effect is cancelled by any action except movement Your next attack will deal +15%/20%/25% more damage Speed -30%/20%/10% Fixed cooldown 3 min. Silent Move (Treasure Hunter, Plains Walker, Abyss Walker): Skill parameters have been changed: Makes the character invisible to monsters P. Def. -8% M. Def. -8% Illusion Immersion (Treasure Hunter, Plains Walker, Abyss Walker): Added skill levels 2 and 3 (character levels 67 and 73) Grants immunity to debuffs Chance to dodge P. and M. skills +25%/35%/50% The effect works when the character's HP is below 60%/70%/80% Duration 10 sec. Fixed cooldown 10 min. Bluff (Treasure Hunter, Plains Walker, Abyss Walker): New skill levels added The skill has 3 effects: Cancel target: Fixed chance Turns the target's back: Fixed chance Stun: A mental attack. The success rate depends on the target's CON. Stun duration from 3 to 7 sec Basic cooldown 8 sec. Critical Wound (Treasure Hunter, Plains Walker, Abyss Walker): New skill levels added Increases P. Critical Damage received by target by 15-30%. This effect also applies to damage from blow-skills Basic cooldown 8 sec. Mirage (Treasure Hunter): New skill, learned at level 70 There is a chance that the enemy attacking you will lose their target Duration 1 min. Basic cooldown 3 min. Dodge (Plains Walker): New skill, learned at level 70 P. Skill Evasion +90% M. Skill Evasion +50% Cost of MP 35 Duration 10 sec. Basic cooldown 75 sec. Counterattack (Abyss Walker): New skill, learned at level 70 Reflects 50% of melee attack damage Has a 90% chance of reflecting damage from melee P. Skills Reflects damage from M. Skills with a 50% chance Duration 10 sec. Basic cooldown 75 sec. Exciting Adventure (Treasure Hunter): New skill, learned at level 75 Speed +12 Evasion +15 Blow skill chance +20% P. Skill Evasion +50% M. Skill Evasion +25% Effect duration 20 sec. Basic cooldown 15 min. Affects all group members Upon joining a group, gain a 30-second cooldown. Blocks reapplication of the following effects for 1 minute: Exciting Adventure Wind Riding Ghost Walking The effect wears off when leaving the group. Wind Riding (Plains Walker): New skill, learned at level 75 Speed +18 Evasion +10 Blow skill chance +20% P. Skill Evasion +25% M. Skill Evasion +50% Effect duration 20 sec. Basic cooldown 15 min. Affects all group members Upon joining a group, gain a 30-second cooldown Blocks reapplication of the following effects for 1 minute: Exciting Adventure Wind Riding Ghost Walking The effect wears off when leaving the group. Ghost Walking (Abyss Walker): New skill, learned at level 75 Speed +15 Evasion +10 Blow skill chance +20% P. Skill Evasion +35% M. Skill Evasion +35% Effect duration 20 sec. Basic cooldown 15 min. Affects all group members Upon joining a group, gain a 30-second cooldown Blocks reapplication of the following effects for 1 minute: Exciting Adventure Wind Riding Ghost Walking The effect wears off when leaving the group. Throwing Dagger (Treasure Hunter, Plains Walker, Abyss Walker): New skill, learned at levels 48, 56, 64 and 72 Throws a dagger, dealing damage and slowing the target. High base chance, depends on target's CON Power 1142/1706/2587/3367 Speed -40%/-50%/-60%/-70% Range 350/400/450/500 Duration 10 sec. Basic cooldown 45 sec. Razor Rain (Treasure Hunter, Plains Walker, Abyss Walker): New skill, learned at level 46 Summons a rain of blades, damaging targets around them: PvE Power 625 — 2740 PvP Power 500 — 2192 Basic cooldown 4 sec.: Shared with Deadly Blow Lethal Blow (Treasure Hunter, Plains Walker, Abyss Walker): New skill, learned at level 65 Deals damage to the target, power from 4348 to 5773 Can cause lethal damage Basic cooldown 5 sec. Blinding Blow (Plains Walker, Abyss Walker): New skill, learned at level 62 Deals damage to the target 80% chance to turn the enemy's back Speed +40 for 15 sec. Basic cooldown 30 sec. Skill Mastery (all Fighter classes): New skill, learned at level 65 When using P. Skills, there is a chance that the skill will not have a cooldown, or its duration will be doubled The chance of success depends on the character's STR Wisdom (all classes): Added skill levels 2 and 3 (character level 65 and 73) Resistance to Hold +10%/15%/20% Resistance to Sleep +10%/15%/20% Resistance to Mental attacks +10%/15%/20% Health (all classes): Added skill levels 2 and 3 (character level 65 and 73) Resistance to Poison +10%/15%/20% Resistance to Bleeding +10%/15%/20% Light Armor Mastery (Treasure Hunter, Plains Walker, Abyss Walker): Improved skill description Evasion bonus increased to +9, depending on skill level Chance to evade P. and M. skills up to 3%, depending on the skill level Assassination (Treasure Hunter, Plains Walker, Abyss Walker): New skill levels added (character levels 64 and 72) With dagger/dual daggers: P. Atk. +15/35/70 Blow skill chance +2%/3%/5% Unlimited Running (Treasure Hunter, Plains Walker, Abyss Walker): Added skill levels 2 and 3 (character levels 61 and 69) Increases maximum running speed to 255/260/265 Works in light armor and with a dagger/dual daggers Cornered Rat (Treasure Hunter, Plains Walker, Abyss Walker): Added skill levels 2 and 3 (character levels 63 and 71) Increases the maximum hit chance of blow skills to 100% and running speed by 7 Works when the character's HP is less than 50%/60%/70% Potential Ability (Treasure Hunter, Plains Walker, Abyss Walker): P. Crit. Rate bonus decreased to +15%/20%/25%, depending on skill level Archers Active skills Passive skills Swift Rift (Hawkeye, Silver Ranger, Phantom Ranger): New skill, learned at level 48 The character jumps back 400 Removes the effects of Hold and Slow from oneself Places a buff on you: Skill range +30% Skill casting time -20% Speed -30% Fixed cooldown 30 sec. Snipe (Hawkeye): Skill parameters have been reworked Added new skill levels When using bows: P. Atk. from +130 to 200 P. Crit. Rate +20% Accuracy from +3 to 6 Skill range from +6% to 20% Shooting range from +60 to 200 Speed -50% Hawk Eye (Hawkeye): Added new skill levels P. Skill power +5%/7%/10% Accuracy +6/8/10 Rapid Fire (Silver Ranger): Skill parameters have been reworked Added new skill levels When using bows: P. Atk. from +65 to 100 Atk. Spd. +20% P. Skill cooldown from -5% to -12% Shooting range from -30% to -10% Dead Eye (Phantom Ranger): Skill parameters have been reworked Added new skill levels When using bows: P. Skill power +5% to 12% P. Atk. from +130 to 200 P. Crit. Damage +20% Atk. Spd. -10% Bursh Shot (Hawkeye, Silver Ranger, Phantom Ranger): Over-hit added Now skill may deal critical damage: The chance increases with skill level. Lethal Shot (Hawkeye, Silver Ranger, Phantom Ranger): New skill, learned at level 65 Deals damage to a target at a distance of 990 (1490) Places a debuff on the target that burns 10% to 15% of current CP over 10 sec. Can cause lethal damage Basic cooldown 10 sec. Multiple Shot (Hawkeye, Silver Ranger, Phantom Ranger): New skill, learned at level 68 Deals damage to a group of enemies in a cone Base distance 750/800/850/900 Effective range 1250/1300/1350/1400 Basic cooldown 28/26/24/22 sec. Death Shot (Hawkeye, Silver Ranger, Phantom Ranger): New skill, learned at level 75 Deals massive damage, power 11440 Base distance 1080 Effective range 1580 Basic cast time is 3.5 sec. Basic cooldown 20 sec. Ultimate Evasion (Hawkeye, Silver Ranger, Phantom Ranger): Added a second level of skill, learned at level 70 Evasion +20/35 Chance to dodge P. and M. skills +25%/40% Debuff Resistance +80% Duration 30 sec. Basic cooldown 15 min. Quiver of Arrow: A Grade (Hawkeye, Silver Ranger, Phantom Ranger): New skill, learned at level 64 Generates 1000 to 2000 A-grade arrows Basic cooldown 10 min. Mark of Hunter (Hawkeye, Silver Ranger, Phantom Ranger): New skill, learned at levels 42, 56, 68 and 74 Places a mark on the target that reduces their resistance to bow attacks by 8%: Every 3 seconds the effect increases by 1/2/3/4% per tick, depending on the skill level Total duration of the effect is 15 sec. Basic distance from 800 to 1100 Fixed cooldown 15 sec. Skill Mastery (all Fighter classes): New skill, learned at level 65 When using P. Skills, there is a chance that the skill will not have a cooldown, or its duration will be doubled The chance of success depends on the character's STR Wisdom (all classes): Added skill levels 2 and 3 (character level 65 and 73) Resistance to Hold +10%/15%/20% Resistance to Sleep +10%/15%/20% Resistance to Mental attacks +10%/15%/20% Health (all classes): Added skill levels 2 and 3 (character level 65 and 73) Resistance to Poison +10%/15%/20% Resistance to Bleeding +10%/15%/20% Light Armor Mastery (Hawkeye, Silver Ranger, Phantom Ranger): Improved skill description Evasion bonus increased to +9, depending on skill level Chance to evade P. and M. skills up to 3%, depending on the skill level Archery (Hawkeye, Silver Ranger, Phantom Ranger): New skill levels added (character levels 64 and 72) With bows: PvE skill damage +15%/25%/35% P. Atk. +50/125/250 Shooting range +25/50/100 Counter Dash (Hawkeye, Silver Ranger, Phantom Ranger): The skill effect has been reworked New skill levels added (character levels 60, 70 and 75) When receiving damage, there is a 10% chance to apply the following effect to the group: Light Armor Speed +10/15/20/25 Speed in heavy armor and robes +8/12/16/20 Duration 30 sec. Cooldown 60 sec. Counter Snipe Shot (Hawkeye): The skill effect has been reworked New skill levels added (character levels 60, 70 and 75) When receiving damage, there is a 10% chance to apply the following effect to the group: P. Skill and Rhythm Usage Time -8%/-12%/-16%/-20% Bow skill range +8%/12%/16%/20% Bow Attack Range +50/75/100/125 Accuracy +3/4/5/6 Duration 30 sec. Cooldown 60 sec. Counter Rapid Shot (Silver Ranger): The skill effect has been reworked New skill levels added (character levels 60, 70 and 75) When receiving damage, there is a 10% chance to apply the following effect to the group: P. Skill and Rhythm Cooldown -6%/-9%/-12%/-15% Bow Attack Speed +8%/12%/16%/20% Evasion +2/3/4/5 Duration 30 sec. Cooldown 60 sec. Counter Power Shot (Phantom Ranger): The skill effect has been reworked New skill levels added (character levels 60, 70 and 75) When receiving damage, there is a 10% chance to apply the following effect to the group: P. Atk. with bow +6%/+9%/+12%/+15% P. Skill power +6%/+9%/+12%/+15% Duration 30 sec. Cooldown 60 sec. Silent Mind (Hawkeye, Silver Ranger, Phantom Ranger): Added a second level of skill, learned at level 71 Reduces MP consumption of bow shots by 25%/50% Bards Active skills Passive skills The learning levels and appearance order of Rhythms for Swordsinger and Bladedancer have been changed, and most Rhythms have been split into multiple tiers. Rhythm of Power (Bladedancer, Swordsinger): Learned at levels 40/44/48/52/56/60/64 Consumes 30/35/40/45/50/55/60 MP P. Atk. +6/7/8/9/10/11/12% M. Atk. +12/14/16/18/20/22/24% Rhythm of Defense (Bladedancer, Swordsinger): Learned at levels 42/46/50/54/58/62/66 Consumes 30/35/40/45/50/55/60 MP P.Def. +15/16/18/20/21/23/25% M.Def. +18/20/22/24/26/28/30% Rhythm of Critical (Bladedancer, Swordsinger): Learned at levels 44/48/52/56/60/64/68 Consumes 30/35/40/45/50/55/60 MP P. Crit. Rate +40/50/60/70/80/90/100% P. Crit. Damage +15/18/21/24/28/32/35% Rhythm of Rage (Bladedancer, Swordsinger): Learned at levels 46/50/54/58/62/66/70 Consumes 30/35/40/45/50/55/60 MP Cast. Spd. +18/20/22/24/26/28/30% Atk. Spd. +9/10/11/12/13/14/15% Magic Interrupt Chance -25/27/30/32/35/37/40% Rhythm of Body (Bladedancer, Swordsinger): Learned at levels 48/52/56/60/64/68/72 Consumes 30/35/40/45/50/55/60 MP Max. HP +18/20/22/24/26/28/30% Speed +12/13/14/15/16/18/20 Rhythm of Benefit (Bladedancer, Swordsinger): Learned at levels 50, 58 and 66 Consumes 35/45/60 MP Accuracy +2/3/4 Evasion +1/2/3 HP regeneration +10/15/20% Rhythm of Reflection (Bladedancer, Swordsinger): Learned at levels 62, 66, 70, 74 Consumes 45, 50, 55, 60 MP Vampiric rage 3/4/5/6% Reflect 6/9/12/15% of normal melee attack damage Reflect 2/3/4/5% of any damage taken Rhythm of Clarity (Bladedancer, Swordsinger): Learned at levels 70 and 74 Consumes 60 MP MP regeneration +10/20% P. Skill Cooldown -10/20% M. Skill Cooldown -10/20% P. Skill MP Cost -3/5% M. Skills MP Cost -8/15% Rhythm MP Cost -3/5% Rhythm of Dominance (Bladedancer, Swordsinger): Learned at level 75 Magic Crit Chance +100% P. Skill cooldown -10% Rhythm cooldown -10% P. Skill MP cost -20% Rhythm MP Cost -20% Rhythm of Shadows (Bladedancer, Swordsinger): Learned at level 73 Makes party members invisible to monsters Speed -50% Duration 60 sec. Basic cooldown 30 sec. Rhythm of Resistance (Bladedancer, Swordsinger): Learned at level 75 Increases resistance to all elements by 15% Duration 120 seconds Divine Rhythm (Bladedancer, Swordsinger): Learned at levels 60, 66 and 72 Increases Dark and Holy resistance by 10, 15, and 20% The skill no longer gives attacks the holy effect. Cyclonic Rhythm (Bladedancer, Swordsinger): Learned at levels 60, 66 and 72 Increases wind and earth resistance by 10, 15 and 20% Magmatic Rhythm (Bladedancer, Swordsinger): Learned at levels 60, 66 and 72 Increases fire and water resistance by 10, 15 and 20% Important! Divine, Cyclonic, and Magmatic Rhythms share a common effect type and replace each other when used. Only one of these effects can be active on a character. Deflect Arrow (Bladedancer, Swordsinger): Arrow Defense reduced to +8/12% Deflect Magic (Bladedancer, Swordsinger): New skill, learned at level 69 Chance to block attack magic +100% (x2) Assault (Bladedancer, Swordsinger): New skill, learned at level 40 Moves to the target, applying Knock to them: Slows the target by 50% for 1 sec. The range of application is from 200 to 600 Fixed cooldown 5 sec. Rhythm of Silence (Swordsinger): New skill, learned at level 72 The number of targets is limited in PvP Blocks the use of any skills by the enemy Duration: 15 sec. Basic cooldown 30 sec. Rhythm of Medusa (Bladedancer): New skill, learned at level 72 The number of targets is limited in PvP Turns the target into stone: If the effect is not removed or dispelled, the target gains resistance to reapplying the effect for 60 sec. Duration: 10 sec. Basic cooldown 30 sec. Song of Purification (Swordsinger): Added skill levels 2 and 3 (character level 68 and 75) Removes up to 3 debuffs from each party member During the action: Debuff Resistance +30% Healing power +30% Duration 30/60/90 sec. Basic cooldown 4 minutes Dance of Berserker (Bladedancer): Added skill levels 2 and 3 (character level 68 and 75) At all levels: P. Atk +8% M. Atk. +16% Atk. Spd. +8% Cast. Spd. +8% Speed +8 P. Def. -8% M. Def. -16% Evasion -4 Duration 30/60/90 sec. Basic cooldown 4 minutes Battle Whisper (Swordsinger): New skill levels added P. Atk. from +2% to 10% P. Crit. Damage from +2% to 7% Atk. Spd. from +2% to 7% Duration: 20 min. Basic cooldown 2 min. Defense Motion (Bladedancer): New skill levels added P. Def. from +3% to 20% M. Def. from +2% to 15% Resistance to de-buffs from +2% to 10% Evasion from +1 to 5 Duration: 20 min. Basic cooldown 2 min. Deadly Strike (Swordsinger, Bladedancer): New skill levels added Can deal critical damage in PvP and PvE: The chance depends on the character's STR and skill level. Skill Mastery (all Fighter classes): New skill, learned at level 65 When using P. Skills, there is a chance that the skill will not have a cooldown, or its duration will be doubled The chance of success depends on the character's STR Wisdom (all classes): Added skill levels 2 and 3 (character level 65 and 73) Resistance to Hold +10%/15%/20% Resistance to Sleep +10%/15%/20% Resistance to Mental attacks +10%/15%/20% Health (all classes): Added skill levels 2 and 3 (character level 65 and 73) Resistance to Poison +10%/15%/20% Resistance to Bleeding +10%/15%/20% Heavy Armor Mastery (Bladedancer, Swordsinger) Improved skill description From 1 to 15 skill levels (first profession): Reduces damage taken from P. Crit. Atk. by 15% Reduces damage taken from Magic Critical Attack by 10% From skill level 16 to 52 (second profession): Reduces damage taken from P. Crit. Atk. by 16-25% Reduces damage taken from Magic Crit. Atk. by 11-20% Light Armor Mastery (Bladedancer, Swordsinger): Improved skill description Evasion bonus increased to +8, depending on skill level Chance to dodge P. and M. skills 1% Inner Rhythm (Swordsinger, Bladedancer): New skill levels added (character levels 64 and 72) Rhythm MP cost -5%/10%/15% Counter Rhythm (Bladedancer, Swordsinger): New skill levels added Has a 5% chance with a normal attack, or a 30% chance with Aggression to reduce the MP Cost of Rhythms by -35/50/65% Duration 10 sec. Cooldown 5 sec. Tanks Active skills Passive skills Aggression (Paladin, Dark Avenger, Temple Knight, Shillien Knight): Increased maximum cast range Now the range of application gradually increases with the skill level From 1st to 12th skill level: Range of application 400 (900) From skill level 13 to 49: The casting range increases by 5-6 per skill level, up to a maximum of 900 (1100) Deflect Arrow (Paladin, Dark Avenger, Temple Knight, Shillien Knight): Arrow Defense reduced to +8/12/16/20% Shield Strike (Paladin, Dark Avenger, Temple Knight, Shillien Knight): The skill can now deal critical damage: Base chance is 15%, increases depending on the character's STR The skill now deals AoE damage in a cone behind the target. Provokes monsters (but not players) to attack you Combat Aura (Paladin, Dark Avenger, Temple Knight, Shillien Knight): Added skill level 4 (at character level 70) Learned at levels 40, 50, 60 and 70 P. Atk. +3%/4%/5%/6% M. Atk. +3%/4%/5%/6% Atk. Spd. +2%/3%/4%/5% Cast. Spd. +2%/3%/4%/5% Healing Power +3%/4%/5%/6% Touch of Death (Dark Avenger, Shillien Knight): Added skill levels 2 and 3 (character level 65 and 73) Duration reduced to 30/45/60 sec Touch of Life (Paladin, Temple Knight): Added skill levels 2 and 3 (character level 65 and 73) Duration reduced to 30/45/60 sec Can only be used on yourself or a party member Upon joining a group, gain a 30-second cooldown The skill effect is cancelled when leaving the group Shield of Faith (Paladin, Temple Knight, Dark Avenger, Shillien Knight): New skill levels have been added (at character levels 66 and 74) P. Def. +900/1200/1500 M. Def. +600/900/1200 The tank takes 30%/40%/50% damage instead of party members Duration 15 sec. Basic cooldown 900 sec (15 min): 15 minute re-apply block Upon joining a group, gain a 30-second cooldown The skill effect is cancelled when leaving the group Physical Mirror (Paladin, Dark Avenger): Added new skill levels (character levels 60, 66, 70, and 74) Chance to reflect Physical debuff 10%/15%/20%/25%/30% Chance to reflect Magic debuff 2%/4%/6%/8%/10% Magical Mirror (Temple Knight, Shillien Knight): Added new skill levels (character levels 60, 66, 70, and 74) Chance to reflect Physical debuff 2%/4%/6%/8%/10% Chance to reflect Magic Debuff 10%/15%/20%/25%/30% Anti-Magic Armor (Paladin, Dark Avenger, Temple Knight, Shillien Knight): New skill, learned at level 75 M. Def. +150% Duration 30 sec. Basic cooldown 15 min (900 sec). Vengeance (Paladin, Dark Avenger, Temple Knight, Shillien Knight): New skill, learned at level 74 Provokes monsters and players to attack you P. Def. +5400 M. Def. +4050 Cancel resistance +80% Speed -90% Requires a shield to use Duration 30 sec. Basic cooldown: 15 min (900 sec.) Deflect Magic (Paladin, Dark Avenger, Temple Knight, Shillien Knight): New skill, learned at level 69 Chance to block attack magic +100% (x2) Challenge for Fate (Paladin, Dark Avenger, Temple Knight, Shillien Knight): New skill, learned at level 72 Provokes monsters and players to attack you for 3 sec. P. Def. +15% for 15 sec. M. Def. +15% for 15 sec. Fixed cooldown 45 sec. Iron Shield (Paladin, Dark Avenger, Temple Knight, Shillien Knight): New skill, learned at level 65 When receiving 100 or more damage, there is a 30% chance to temporarily increase Shield Defense Power by 30% Effect cooldown 15 sec. Shield Whirlwind (Temple Knight, Shillien Knight): New skill, learned at level 52 Throws a shield at the target and deals damage Has a high chance of applying a debuff to the target: Speed -75% Atk. Spd. -75% Cast. Spd. -75% Duration: 2 sec. Basic cooldown 30 sec. Requires a shield to use. Soul of the Phoenix (Paladin): New skill, learned at level 72 Allows you to resurrect after death, retaining all effects on the character Shield Slam (Paladin, Dark Avenger): New skill, learned at level 73 Stuns the target and blocks the use of P. Skills Can cancel target Shield Bash (Temple Knight, Shillien Knight): New skill levels added Basic cooldown 7 seconds at all skill levels. Summon Smart Cubic (Temple Knight, Shillien Knight): New skill, learned at level 73 Removes negative effects from the owner and uses beneficial magic Fortitude (Paladin, Dark Avenger, Temple Knight, Shillien Knight): New skill, learned at level 70 Resistance to Paralysis +30% Resistance to Stun +30% Base MP consumption has been slightly reduced MP consumption depends on the character's level Flame Icon (Paladin): New skill, learned at level 68 and 75 Speed +10/15 Atk. Spd. +7%/10% P. Def. +10%/15% M. Def. +10%/15% Swords and Daggers — P. Crit. Rate +20/30 Blunts and fists — P. Crit. Damage +10%/15% Debuff Resistance +20%/30% Healing power -30% Duration 30 sec. The effect disappears when the character leaves the group Fixed cooldown 5/3 min. Angelic Icon (Paladin): Added skill levels 2 and 3 (character levels 66 and 74) Speed +10/20/30 P. Def. +50% M. Def. +50% Sword/Blunt/Dual-blunt: Atk. Spd. +10%/20%/30% Accuracy +6 Sword: P. Crit. Rate +33/66/100 Blunt/Dual-blunt: P. Crit. Power +33%/66%/100% Debuff Resistance +40% Healing Power -80% Can only be used when HP is below 30% Replaces the effect of Flame Icon Duration: 60 sec. Fixed cooldown: 5 min. Touch of Eva (Temple Knight): New skill, learned at level 68 and 75 Restores 50% of party members' HP Restores 20/30 HP per second Speed +10/15 Atk. Spd. +7%/10% Evasion +4/6 Mana Burn Resistance +30%/40% Debuff Resistance +20%/30% Healing Power +20%/30% Duration 30 sec. The effect disappears when the character leaves the group Fixed cooldown 5/3 min. Spirit of Shillien (Shillien Knight): New skill, learned at level 68 and 75 Speed +10/15 Atk. Spd. +7%/10% P. Atk. +10%/15% M. Atk. +20%/30% Swords and Daggers — P. Crit. Rate +20/30 Blunts and fists — P. Crit. Damage +10%/15% Vampiric Rage 15%/20% Healing power -30% Duration 30 sec. The effect disappears when the character leaves the group Fixed cooldown 5/3 min. Insane Crusher (Dark Avenger): New skill, learned at level 68 and 75 Deals damage to targets around Has a high critical hit chance Places a debuff on targets with a high chance: Chance depends on target's CON Debuff Resistance -15%/25% Healing power -15%/25% Duration 15 sec. Fixed cooldown 1 min. Skill Mastery (all Fighter classes): New skill, learned at level 65 When using P. Skills, there is a chance that the skill will not have a cooldown, or its duration will be doubled The chance of success depends on the character's STR Wisdom (all classes): Added skill levels 2 and 3 (character level 65 and 73) Resistance to Hold +10%/15%/20% Resistance to Sleep +10%/15%/20% Resistance to Mental attacks +10%/15%/20% Health (all classes): Added skill levels 2 and 3 (character level 65 and 73) Resistance to Poison +10%/15%/20% Resistance to Bleeding +10%/15%/20% Heavy Armor Mastery (Dark Avenger, Paladin, Temple Knight, Shillien Knight): Improved skill description From 1 to 15 skill levels (first profession): Reduces damage taken from P. Crit. Atk. by 15% Reduces damage taken from Magic Critical Attack by 10% From skill level 16 to 52 (second profession): Reduces damage taken from P. Crit. Atk. by 16-25% Reduces damage taken from Magic Crit. Atk. by 11-20% Knighthood (Paladin, Dark Avenger, Temple Knight, Shillien Knight): New skill levels added (character levels 64 and 72) P. Def. +25/50/100 Shield Defense +3%/6%/12% Incredible Endurance (Paladin, Dark Avenger, Temple Knight, Shillien Knight): New skill levels added (character levels 70 and 75) When receiving damage, temporarily increases the character's parameters At level 2, the skill effect can stack up to 2 times At level 3, the skill effect can stack up to 3 times Paladin: P. Def. Level 1 — 5% Level 2 — 5% » 7% Level 3 — 5% » 7% » 10% Healing Power Level 1 — 5% Level 2 — 5% » 7% Level 3 — 5% » 7% » 10% Resistance to Fire Level 1 — 7% Level 2 — 7% » 10% Level 3 — 7% » 10% » 15% Resistance to Dark Level 1 — 7% Level 2 — 7% » 10% Level 3 — 7% » 10% » 15% Dark Avenger: P. Def. Level 1 — 5% Level 2 — 5% » 7% Level 3 — 5% » 7% » 10% P. Crit. Rate Level 1 — 5% Level 2 — 5% » 7% Level 3 — 5% » 7% » 10% P. Crit. Damage Level 1 — 5% Level 2 — 5% » 7% Level 3 — 5% » 7% » 10% Temple Knight: M. Def. Level 1 — 5% Level 2 — 5% » 7% Level 3 — 5% » 7% » 10% P. Crit. Rate Level 1 — 5% Level 2 — 5% » 7% Level 3 — 5% » 7% » 10% Resistance to Water Level 1 — 7% Level 2 — 7% » 10% Level 3 — 7% » 10% » 15% Resistance to Holy Level 1 — 7% Level 2 — 7% » 10% Level 3 — 7% » 10% » 15% Shillien Knight: P. Crit. Damage Level 1 — 5% Level 2 — 5% » 7% Level 3 — 5% » 7% » 10% Vampiric Rage Level 1 — 3% Level 2 — 3% » 4% Level 3 — 3% » 4% » 5% Resistance to Wind Level 1 — 7% Level 2 — 7% » 10% Level 3 — 7% » 10% » 15% Resistance to Dark Level 1 — 7% Level 2 — 7% » 10% Level 3 — 7% » 10% » 15% Healers Active skills Passive skills Resist Water (Elven Elder) Resist Wind (Shillien Elder): Increases protection from the corresponding element by 12-24%, depending on the skill level Reduces protection from three other elements by 3-6%, depending on the skill level Resist Dark (Elven Elder): Increases darkness protection by 12-24%, depending on skill level No longer reduces light protection Resist Holy (Shillien Elder): Increases light protection by 12-24%, depending on the skill level No longer reduces darkness protection. Arcane Wisdom (Bishop, Elven Elder, Shillien Elder): New skill, learned at level 70 Cast. Spd. -10% M. Skills MP Cost -30% Burns 35 HP per second Divine Protection (Bishop, Elven Elder): New skill, learned at level 72 Resistance to Holy +15% Resistance to Darkness +15% Arcane Protection (Elven Elder, Shillien Elder): New skill, learned at levels 62 and 73 Debuff Resistance +12%/20% Cancel Resistance +20%/30% Enlightenment (Bishop, Elven Elder, Shillien Elder): New skill, learned at level 75 A special book is required for learning M. Atk. +10% Cast. Spd. +30% Healing power +40% M. Crit. Rate +50% MP consumption of M. Skills -90% Duration 20 sec. Fixed cooldown 10 min. Balance Life (Bishop): New skill, learned at level 70 Balances out HP of all party members Basic cooldown 30 sec. Prayer Aura (Bishop): New skill, learned at levels 62, 68 and 74 Increases healing power of party members by +8%/10%/12% Celestial Shield (Bishop): New skill, learned at level 64 Makes the target invulnerable: The effect wears off with any action except movement Range 400 Duration 10 sec. Fixed cooldown 10 min. Cleanse (Bishop): Added skill levels 2 and 3 (character levels 65 and 75) Consumes 1/2/3 Einhasad's Holy Water Cooldown reduced to 12/10/8 sec. Salvation (Bishop): New skill, learned at level 68 The target can be resurrected with all buffs and 100% HP/MP/CP Fixed cooldown 60 min. Divine Power (Bishop): Added skill levels 2 and 3 (character levels 66 and 74) Outgoing Healing Power +350/500/750 P. Def. +15%/25%/35% M. Def. +15%/25%/35% Debuff Resistance +30%/40%/50% Cancel Resistance +30%/40%/50% M. Skills MP Cost -50% Duration 15 sec. Basic cooldown 15 min. Miracle (Bishop): New skill, learned at level 62 Restores 100% HP to all party members Cost of 1 Magic Symbol 30 sec cooldown when joining a group Basic cooldown 20 min. Purification Field (Bishop): New skill, learned at level 72 Removes all debuffs from party members Cost of 1 Magic Symbol 30 sec cooldown when joining a group Basic cooldown 20 min. Mass Recharge (Elven Elder, Shillien Elder): New skill, learned at levels 62 and 74 Restores 420/700 MP to all party members Cost of 1 Magic Symbol 30 sec cooldown when joining a group Basic cooldown 30 min. Clarity (Elven Elder): Please note that new levels are only available to Elven Elders Added skill levels 4 and 5 (character levels 64 and 70) P. Skill MP Cost -20%/25%/30%/35%/40% M. Skills MP Cost -4%/7%/10%/12%/15% Rhythm MP cost -10%/15%/20%/25%/30% Cost 1/2/3/4/5 Spirit ore Mass Vitalize (Elven Elder): New skill, learned at level 73 Restores party members' HP with a power of 796 Removes Poison and Bleeding from all party members Reduces the remaining duration of all negative effects by 15% Cost: 193 MP Basic cooldown 9 sec. Eva's Replenishment (Elven Elder): New skill, learned at level 46 Affects all group members: 10% of damage dealt to monsters and bosses by single M. Skills is converted into MP Duration from 6 to 10 sec. Fixed cooldown 5 min. Blessing of Eva (Elven Elder): Added skill levels 2 and 3 (character levels 70 and 75) Restores 100% HP Restores 40%/70%/100% MP Removes up to 1/2/3 debuffs from the target with an 80% chance: The system logic has been improved; the chance is calculated separately for each debuff Can only be used on yourself or group members Basic cooldown 20 min. Time Lapse (Elven Elder): Added skill levels 4 and 5 (character levels 70 and 75) Reduces the remaining duration of all negative effects on the target by 50% Fixed cooldown 30/25/20/15/10 sec. Mana Gain (Elven Elder, Shillien Elder): Added skill levels 2 and 3 (character levels 64 and 74) Increases the target's MP Recharge by 25/50/85 Detailed description of mechanics in our Wikipedia Basic cooldown reduced to 120 sec. Wild Magic (Elven Elder, Shillien Elder): Added skill levels 2 and 3 (character levels 64 and 75) M. Crit. Rate +1/2/3 Battle Invocation (Elven Elder, Shillien Elder): New skill, learned at levels 56, 60, 64, 68 and 72 Restores 13 to 21 MP per second to all party members Duration 15 sec. The effect disappears when the character leaves the group Fixed cooldown 5 min. Shares a cooldown with Invocation. Does not reduce P. Def. or block movement Shillien Sacrifice (Shillien Elder): Added skill levels 2 and 3 (character levels 66 and 75) Sacrifices 650/975/1300 HP and restores 260/390/520 MP Fixed cooldown 2 min. Stigma of Shilien (Shillien Elder): The skill is divided into 8 levels and is learned from character levels 40 to 74 Reduces target's melee resistance by -12%/16%/20%/24%/28%/32%/36%/40% Duration 30 sec. Basic cooldown 3 sec. Mass Purify (Shillien Elder): New skill, learned at level 73 Removes Paralysis and Petrification from all party members. Removes Poison and Bleeding from all party members Reduces the remaining duration of all negative effects by 15% Basic cooldown 9 sec. Thorn Root (Shillien Elder): New skill, learned at levels 68 and 74 Immobilizes targets around Additional effect: Atk. Spd. -10%/15% Cast. Spd. -10%/15% Burns 70/100 HP per sec. Burns 25/35 MP per sec. Duration 10 sec. Basic cooldown 30 sec. Lord of Vampire (Shillien Elder): Added skill levels 2 and 3 (character levels 70 and 75) Skill reworked: The duration of the effect has been reduced Vampirism affects all types of damage, including damage from Physical and Magical abilities, as well as ranged damage Absorbs 20%/35%/50% of any damage as HP Duration 15 sec. Basic cooldown 3 min. Wave of Atonement (Bishop, Elven Elder, Shillien Elder): New skill, learned from level 52 to 74 The character emits a wave of light in the direction of his gaze: Range 500 Width 200 Allies caught in the wave receive healing: 5% of Max HP Additionally from 350 to 530, depending on skill level Enemies caught in the wave take damage: Holy Elemental Damage Strength from 48 to 76, depending on skill level Cost from 159 to 239 MP, depending on the skill level Cost 3 Spirit ore at all levels Basic cooldown 10 sec. Circlet of Atonement (Bishop, Elven Elder): New skill, learned from level 65 to 75 The character releases a ring of light in all directions: Range 250 Allies caught in the wave receive healing: 10% of Max HP Additionally from 350 to 530, depending on skill level Enemies caught in the wave take damage: Holy Elemental Damage Strength from 48 to 76, depending on skill level Cost from 211 to 242 MP, depending on the skill level Costs 5 Spirit ore at all levels Basic cooldown 30 sec. Light of Revelation (Bishop, Elven Elder, Shillien Elder): New skill, learned from levels 40 to 74. Replaces Might of Heaven (this skill has been removed). Attacks the target with magic: PvE Power: 39–87 PvP Power: 25–55 Base range: 700. Skill Mastery (all Mage classes): New skill, learned at level 65 When using M. Skills, there is a chance that the skill will not have a cooldown, or its duration will be doubled The chance of success depends on the character's INT Wisdom (all classes): Added skill levels 2 and 3 (character level 65 and 73) Resistance to Hold +10%/15%/20% Resistance to Sleep +10%/15%/20% Resistance to Mental attacks +10%/15%/20% Health (all classes): Added skill levels 2 and 3 (character level 65 and 73) Resistance to Poison +10%/15%/20% Resistance to Bleeding +10%/15%/20% Robe Mastery (Bishop, Elven Elder, Shillien Elder): Improved skill description From 1st to 8th skill levels (first profession): M. Def. +1-2% From skill level 9 to 41 (second profession): M. Def. +3-12% Divine Lore (Bishop, Elven Elder, Shillien Elder): New skill levels added (character levels 64 and 72) M. Skills MP Cost -3%/5%/7% Medic on a Battlefield (Bishop, Elven Elder, Shillien Elder): Added skill levels 2 and 3 (character levels 61 and 73) AoE attack resistance +10%/12%/15% Buffers Active skills Passive skills Resist Fire Resist Water Resist Wind Resist Earth (Prophet): Increases protection from the corresponding element by 12-24%, depending on the skill level Reduces protection from three other elements by 3-6%, depending on the skill level Resist Dark (Prophet): Increases darkness protection by 12-24%, depending on skill level No longer reduces light protection Resist Holy (Prophet): Increases light protection by 12-24%, depending on the skill level No longer reduces darkness protection Arcane Wisdom (Prophet, Warcyer): New skill, learned at level 70 Cast. Spd. -10% M. Skills MP Cost -30% Burns 35 HP per second Arcane Power (Overlord): New skill, learned at level 70 M. Atk. +30% M. Skills MP Cost +10% Burns 35 HP per second Mystic Immunity (Prophet): Added skill levels 2 and 3 (character level 68 and 75) Duration 10/15/20 sec. Upon joining a group, gain a 30-second cooldown Basic cooldown 150 sec. Spell Turning (Prophet): New skill, learned at level 69 Interrupts any spell cast by the enemy Basic distance 400 (800) Prophecy of Fire/Revelation of Fire (Prophet): New skill, learned at levels 70 and 75 Ultimate Buff: Prophecy — Single Target: Price 5/10 Spirit ore Revelation — for the whole group: Cost 25/50 Spirit ore Basic cooldown 5 min. Effects: Max MP +12%/20% HP regeneration +12%/20% P. Skill power +3%/5% P. Atk. +3%/5% P. Def. +6%/10% Atk. Spd. +5%/8% P. Crit. Damage +6%/10% M. Atk. +6%/10% M. Def. +6%/10% Cast. Spd. +5%/8% M. Critical Rate +1/1.5 Debuff Resistance +8%/10% Speed -10% Prophecy of Earth/Revelation of Earth (Prophet): New skill, learned at levels 70 and 75 Ultimate Buff: Prophecy — Single Target: Price 5/10 Spirit ore Revelation — for the whole group: Cost 25/50 Spirit ore Basic cooldown 5 min. Effects: Max HP +10%/15% Accuracy +2/3 P. Skill power +3%/5% P. Atk. +3%/5% P. Def. +6%/10% Atk. Spd. +5%/8% P. Crit. Damage +6%/10% M. Atk. +6%/10% M. Def. +6%/10% Cast. Spd. +5%/8% M. Critical Rate +1/1.5 Debuff Resistance +8%/10% Speed -10% Prophecy of Water/Revelation of Water (Elven Elder): New skill, learned at levels 70 and 75 Ultimate Buff: Prophecy — Single Target: Price 5/10 Spirit ore Revelation — for the whole group: Cost 25/50 Spirit ore Basic cooldown 5 min. Effects: MP regeneration +12%/20% MP consumption of any skills -3%/5% P. Skill power +3%/5% P. Atk. +3%/5% P. Def. +6%/10% Atk. Spd. +5%/8% M. Atk. +6%/10% M. Def. +6%/10% Cast. Spd. +5%/8% M. Critical Rate +1/1.5 Debuff Resistance +8%/10% Speed -10% Prophecy of Wind/Revelation of Wind (Shillien Elder): New skill, learned at levels 70 and 75 Ultimate Buff: Prophecy — Single Target: Price 5/10 Spirit ore Revelation — for the whole group: Cost 25/50 Spirit ore Basic cooldown 5 min. Effects: Max HP +10%/15% P. Skill power +3%/5% P. Atk. +3%/5% P. Def. +6%/10% Atk. Spd. +5%/8% P. Crit. Rate +10%/15% M. Atk. +6%/10% M. Def. +6%/10% Cast. Spd. +5%/8% M. Crit. Damage +6%/10% Debuff Resistance +8%/10% Vampiric Rage +2%/3% Speed -10% Motive of Victory/Chant of Victory (Warcryer): New skill, learned at levels 70 and 75 Ultimate Buff: Motive — for a single target: Price 5/10 Spirit ore Chant — for the whole group: Cost 25/50 Spirit ore Basic cooldown 5 min. Effects: Max HP +10%/15%: Chant of Victory restores +10%/15% HP Accuracy +2/3 P. Skill power +3%/5% P. Atk. +3%/5% P. Def. +6%/10% Atk. Spd. +5%/8% P. Crit. Damage +6%/10% M. Atk. +6%/10% M. Def. +6%/10% Cast. Spd. +5%/8% M. Critical Rate +1/1.5 Resistance to de-buffs + 8%/10% Speed -10% Chant of Magnus (Warcryer): New skill, learned at level 75 Ultimate buff for the entire group: Cost: 50 Spirit ore Basic cooldown 5 min. Effects: Max MP +20% In light and heavy armor: MP Regeneration +1.5 In a robe: MP Regeneration +4 M. Atk. +15% M. Def. +15% Cast. Spd. +8% Fire/Water/Wind/Earth Resistance +10% Debuff Resistance +20% Cancel Resistance +20% Legacy of Pa'agrio (Overlord): New skill, learned at levels 70 and 75 Ultimate buff for the entire group: Cost: 50 Spirit ore Basic cooldown 3 min.: Separate from Victory of Pa'agrio Effects: Max HP +10%/15% P. Skill power +3%/5% P. Atk. +3%/5% P. Def. +6%/10% Atk. Spd. +5%/8% P. Crit. Rate +10%/15% M. Atk. +6%/10% M. Def. +6%/10% Cast. Spd. +5%/8% M. Crit. Damage +6%/10% Debuff Resistance +8%/10% Vampiric Rage +2%/3% Speed -10% Victory of Pa'agrio (Overlord): New skill, learned at level 75 Ultimate buff for the entire group and clan: Cost: 50 Spirit ore Basic cooldown 5 min.: Separate from Legacy of Pa'agrio Effects: Max CP +20% Max MP +20% CP regeneration +20% P. Skills Power +5% P. Atk. +5% P. Def. +10% Atk. Spd. +8% P. Crit. Rate +15% M. Atk. +10% M. Def. +10% Cast. Spd. + 8% M. Crit. Damage +10% Resistance to de-buffs + 10% Speed -10% Elemental Protection (Prophet): New skill, learned at level 72 Fire Resistance +15% Water Resistance +15% Wind Resistance +15% Resistance to Earth +15% Chant of Elements (Warcryer): New skill, learned at level 72 Fire Resistance +15% Water Resistance +15% Wind Resistance +15% Resistance to Earth +15% Pa'agrio's Emblem (Overlord): New skill, learned at levels 62 and 73 Debuff Resistance +12%/20% Cancel Resistance +20%/30% Counter Critical (Prophet): Added skill levels 2 and 3 (character level 66 and 74) P. Crit. Def. +5%/10%/15% (effect strength reduced) When receiving damage: P. Crit. Damage +15%/25%/35% of normal melee attacks and blow-skills 50% chance of success Cooldown 15 sec. The effect disappears when the character leaves the group Replaces effects: Chant of Protection Spirit Protection Shield of Pa'agrio Chant of Protection Spirit (Warcryer): New skill, replacing Chant of Protection Learned at levels 58, 66 and 74 P. Crit. Def. +5%/10%/15% (effect strength reduced) Debuff Resistance +10%/15%/20% Cancel Resistance +10%/20%/30% The effect disappears when the character leaves the group Replaces effects: Counter Critical Protection Shield of Pa'agrio Pa'agrio's Emblem Arcane Protection Protection Shield of Pa'agrio (Overlord): Added skill levels 2 and 3 (character level 66 and 74) P. Crit. Def. +5%/10%/15% (effect strength reduced) P. Def. +5%/10%/15% The effect disappears when the character leaves the group Replaces effects: Chant of Protection Spirit Counter Critical Earth Chant Greater Shield Life Impact (Warcryer, Overlord): Added skill level 3 (character level 68) Restores 15%/23%/30% HP Casting range 600 Basic cooldown 15 sec. Ritual of Preserve (Warcryer, Overlord): Now available for Overlord class New skill levels added Shield power increased Absorbs 1200 to 5000 damage Reduces the casting time of the target's P. and M. skills by 15% (skills are cast faster) Mana Burn Resistance +50% Duration 15 sec. Fixed cooldown 30 sec. Chant of Revenge (Warcryer): Added skill levels 2 and 3 (character level 64 and 70) Affects all group members Reflects 10%/15%/20% of any damage taken back to the enemy Duration 20 sec. Fixed cooldown 10 min. War Chant (Warcryer) Great Might (Prophet): Relevant for mass buffs Added skill levels 2 and 3 (character levels 66 and 74) P. Atk. +4%/7%/10% Earth Chant (Warcryer) Greater Shield (Prophet): Relevant for mass buffs Added skill levels 2 and 3 (character levels 66 and 74) P. Def. +5%/10%/15% Enlightenment (Prophet, Warcryer, Overlord): New skill, learned at level 75 A special book is required for learning M. Atk. +10% Cast. Spd. +30% Healing power +40% M. Crit. Rate +50% MP consumption of M. Skills -90% Duration 20 sec. Fixed cooldown 10 min. Great Fury (Warcryer): Added skill levels 3 and 4 (character level 68 and 74) Atk. Spd. +15%/20%/25%/30% Mystic Fury (Overlord): New skill, learned at levels 40, 56, 68 and 74 15% chance when using: Heart of Pa'agrio Honor of Pa'agrio Burning Chop Onslaught of Pa'agrio Seal of Gloom Seal of Blockade Seal of Flame Curse of Pa'agrio Applies Mystic Fury to party members: M. Atk. +8%/10%/12%/15% MP consumption of all skills and rhythms by -6%/8%/10%/12% Duration 10 sec. Gate Chant (Warcryer): New skill, learned at levels 68 and 75 Summons all party members to the caster After summoning, flags all characters Requires an 8/4 summoning crystal to summon When joining a group, the skill gets a 5-minute cooldown Basic cast time 60/15 sec Fixed cooldown 4 hours/30 min. Seal of Gloom (Overlord): Learned from levels 44 to 74 Skill improved, power increased: Instantly burns MP of nearby enemies with power from 29 to 51 Additionally burns 180 to 300 MP from all targets over 15 sec. Seal of Flame (Overlord): Learned from levels 48 to 74 Skill improved, damage significantly increased: Instantly deals damage to nearby enemies with power from 30 to 54 Additionally burns 900 to 1500 HP of all targets over 15 sec. Ritual of Life (Overlord): New skill levels added Skill power increased Restores 750 to 900 CP to the target Honor of Pa'agrio (Overlord): New skill levels added Skill power increased Restores 500 to 700 CP to party and clan members Flames of Invincibility (Overlord): New skill, learned at levels 68 and 75 Makes clan members invulnerable for 10/15 sec. Once the effect ends, it cannot be applied to the target again for 10 min. Fixed cooldown 30 min. Onslaught of Pa'agrio (Overlord): New skill, learned at levels 65, 70 and 75 Deals damage to the target and surrounding enemies Ignites targets, dealing 50/70/90 damage per second Duration 15 sec. Basic cooldown 7/6/5 sec. Seal of Blockade (Overlord): New skill, learned at level 72 Deals damage to the target around Has a high chance of blocking attacks: Depends on target MEN The effect has no trait Duration 5 sec. Basic cooldown 75 sec. Seal of Disease (Overlord): New skill, learned at level 73 Curses targets around: Treatment effectiveness -50% Duration 20 sec. Basic cooldown 15 sec. Seal of Despair (Overlord): New skill, learned at levels 68 and 74 Curses targets around: Accuracy -3/6 P. Atk. -5%/10% Atk. Spd. -15%/30% Cast. Spd. -10%/20% P. Crit. Rate -15%/30% P. Crit. Damage -15%/30% Speed -10%/20% M. Def. -15%/30% Duration 15 sec. Basic cooldown 30 sec. Light of Revelation (Prophet): New skill, learned from level 40 to 74 Replaces Might of Heaven (skill removed) Attacks a target with magic: PvE power from 39 to 87 PvP power from 25 to 55 Base range 700 Under the effect of Seal of Judgment (Prophet only): Applies Sacred Brand to the target: New Prophet passive skill Deals periodic Holy damage Damage from 35 to 78, depending on skill level Duration 5 sec Effect refreshes after each Light of Revelation, but does not stack Seal of Judgment (Prophet): New skill, learned at level 40 Always applies a mark to the target Key skill for enhancing new Prophet abilities While the effect is active, using certain attack skills and debuffs on the target triggers additional effects Reduces target resistance to Holy attacks by 10% Range 700 Duration 20 sec Basic cooldown 5 sec Final Verdict (Prophet): New skill, learned from level 49 to 75 Attacks the target with magic: Holy damage Range 400 Targets with more than 30% HP receive reduced damage Under the effect of Seal of Judgment: Damage to targets with HP below 30% is increased by 15% Basic cooldown 12 sec Can perform Over-hit Burden of Heresy (Prophet): New skill, learned from level 50 to 74 Base effect: Cast Speed -15% Under the effect of Seal of Judgment: Cast Speed -15% Magic Skill Power -10% Duration 30 sec Basic cooldown 5 sec Crushing Judgment (Prophet): New skill, learned from level 40 to 74 Deals melee physical damage: PvE power from 738 to 3653 PvP power from 531 to 2630 Can only be used with Blunt/Sword/Dual-Blunt/Dual-Sword weapons Under the effect of Seal of Judgment: Applies Sacred Brand to the target: New Prophet passive skill Deals periodic Holy damage Damage from 35 to 78 depending on skill level Duration 5 sec Effect refreshes after each Light of Revelation or Crushing Judgment (does not stack) Ignores shield Can perform Over-hit Can critically hit Basic cooldown 5 sec Confessor’s Strike (Prophet): New skill, learned from level 49 to 75 Deals melee physical damage: PvE power from 1380 to 3872 PvP power from 993 to 2788 Ignores 12% of target physical defense Restores 20% of dealt damage as HP to the caster Can only be used with Blunt/Sword/Dual-Blunt/Dual-Sword weapons Under the effect of Seal of Judgment: Restores 35% of dealt damage as HP to the caster Ignores shield Can perform Over-hit Can critically hit Basic cooldown 5 sec Sanctuary Pulse (Prophet): New skill, learned from levels 60 to 75 Deals melee physical damage to nearby targets Does not require a target to use Power from 2694 to 4000 in PvP and PvE Under the effect Seal of Judgment: Atk. Spd. -8% Cast. Spd. -8% Duration 5 sec. Radius 200 Fixed cooldown 15 sec. Sacred Sweep (Prophet): New skill, learned from levels 52 to 74 Releases a wave in the direction the character is facing: Range 400 Width 150 Deals physical damage: Power in PvE from 1407 to 3562 Power in PvP from 1082 to 2740 Can only be used with Blunt/Sword/Dual-Blunt/Dual-Sword Under the effect Seal of Judgment: In PvE spreads Seal of Judgment to 3 nearby enemies In PvP P. Def. -10% for 5 sec. Ignores shield Over-hit possible Critical hit possible Fixed cooldown 8 sec Testament Ward (Prophet): New skill, learned at level 45 Makes the target immune to cancel effects: Only applies to group members. Cannot be used on yourself Works only on effects applied by the Prophet himself Range 400 Duration 30 sec. When joining a party, receives a 30 sec cooldown Fixed cooldown 150 sec. Excommunication (Prophet): New skill, learned at level 45 Debuff, 100% success rate Reduces HP and CP recovery effectiveness of the target by 25%. The effect works on any effects, including potions, elixirs and healing skills in % Under the effect Seal of Judgment: Reduces HP and CP recovery effectiveness of the target by 35% Duration 6 sec. Fixed cooldown 18 sec. Anathema (Prophet): New skill, learned at levels 56, 64, and 72 Debuff, 100% success rate Can only be used on a target affected by Seal of Judgment Prevents the target from receiving any buffs Duration 6 sec. Fixed cooldown 60/45/30 sec. Guardian’s Rebuke (Prophet): New skill, learned at level 64 Applies a defensive effect to an ally for 5 sec: Only applies to group members. Cannot be used on yourself An enemy who attacks you with melee physical attacks will receive Seal of Judgment and an additional debuff that reduces Atk. Spd. by 23% If the enemy is already under Seal of Judgment, they receive an enhanced effect that increases incoming damage by 12% Effect triggers only once Duration 5 sec. When joining a party, receives a 30 sec cooldown Fixed cooldown 30 sec. Skill Mastery (all Mage classes): New skill, learned at level 65 When using M. Skills, there is a chance that the skill will not have a cooldown, or its duration will be doubled. The chance of success depends on the character's INT Wisdom (all classes): Added skill levels 2 and 3 (character level 65 and 73) Resistance to Hold +10%/15%/20% Resistance to Sleep +10%/15%/20% Resistance to Mental attacks +10%/15%/20% Health (all classes): Added skill levels 2 and 3 (character level 65 and 73) Resistance to Poison +10%/15%/20% Resistance to Bleeding +10%/15%/20% Robe Mastery (Prophet, Warcyer, Overlord): Improved skill description From 20 to 39 character levels (first profession): M. Def. +1-2% From 39 to 75 character levels (second profession): M. Def. +3-12% Divine Lore (Prophet, Overlord, Warcryer): New skill levels added (character levels 64 and 72) M. Skills MP Cost -3%/5%/7% Sacred Brand (Prophet): New skill, available from level 40. Triggers when attacking a target with the following skills: Light of Revelation Crushing Judgment Deals periodic Holy-element damage. Damage ranges from 35 to 78, depending on skill level. Duration: 5 seconds. The effect is refreshed by each Light of Revelation or Crushing Judgment hit (but does not stack). Binding Judgment (Prophet): When Seal of Judgment successfully lands on a target already affected by Dryad Root: Resistance to Blunt / Sword / Dual Blunt / Dual Sword weapons -24%. This effect only increases damage dealt by the Prophet who applied the skill. The effect remains active as long as Dryad Root remains active on the target. Summoners Active skills Passive skills Mass surrender to Fire (Warlock) Mass surrender to Water (Elemental Summoner) Mass surrender to Wind (Phantom Summoner): Reduces protection from the corresponding element by 15-25%, depending on the skill level Upon successful cast, removes the target's Resist of the corresponding element No longer increases the target's defense against opposing elements Different effects of Surrender can be applied to a target at the same time Duration reduced to 20 seconds Summon Smart Cubic (Warlock, Elemental Summoner, Phantom Summoner): New skill, learned at level 73 Removes negative effects from the owner and uses beneficial magic Arcane Agility (Warlock, Elemental Summoner, Phantom Summoner): New skill, learned at level 70 Cast. Spd. +20% M. Skill cooldown -10% M. Skills MP Cost +10% Burns 35 HP per second Feline King (Warlock) Magnus the Unicorn (Elemental Summoner) Spectral Lord (Phantom Summoner): Ultimate Summoner Pets Available to learn at level 75 Servitor Share (Warlock, Elemental Summoner, Phantom Summoner): New skill, learned at level 40 Transfers some of the owner's characteristics to the pet: 50% P. Atk. and P. Def. 25% M. Atk. and M. Def. 25% P. Crit. Rate 15% Max HP and MP 15% Atk. Spd. 5% Cast. Spd. Passing parameters works without any restrictions: In the future, the effect will be strengthened, but limited to the following weapon types: Swords and dual swords Blunts and dual blunts Daggers and dual daggers Fists Skill Mastery (all Mage classes): New skill, learned at level 65 When using M. Skills, there is a chance that the skill will not have a cooldown, or its duration will be doubled. The chance of success depends on the character's INT Wisdom (all classes): Added skill levels 2 and 3 (character level 65 and 73) Resistance to Hold +10%/15%/20% Resistance to Sleep +10%/15%/20% Resistance to Mental attacks +10%/15%/20% Health (all classes): Added skill levels 2 and 3 (character level 65 and 73) Resistance to Poison +10%/15%/20% Resistance to Bleeding +10%/15%/20% Robe Mastery (Warlock, Elemental Summoner, Phantom Summoner): Improved skill description From 1st to 8th skill levels (first profession): M. Def. +1% From skill level 9 to 41 (second profession): M. Def. +2-10% Summon Lore (Warlock, Elemental Summoner, Phantom Summoner): New skill levels added (character levels 64 and 72) In light armor: P. Def. +20/40/80 Cast. Spd. +2%/3%/5% In a robe: P. Def. +15/30/60 Cast. Spd. +3%/4%/7% M. Skills MP Cost -2%/3%/5% Mages Active skills Passive skills Surrender to Fire (Sorcerer) Surrender to Water (Spellsinger) Surrender to Wind (Spellhowler) Surrender to Earth (Terramancer): Reduces protection from the corresponding element by 15-25%, depending on the skill level Upon successful cast, removes the target's Resist of the corresponding element No longer increases the target's defense against opposing elements Different effects of Surrender can be applied to a target at the same time Duration reduced to 20 seconds Resist Fire (Sorcerer, Prophet) Resist Water (Spellsinger) Resist Wind (Spellhowler) Resist Earth (Terramancer): Increases protection from the corresponding element by 12-24%, depending on the skill level Reduces protection from three other elements by 3-6%, depending on the skill level Resist Dark (Necromancer): Increases darkness protection by 12-24%, depending on skill level No longer reduces light protection Cancellation (Sorcerer, Spellsinger): The skill now has a fixed cooldown 30 sec. Does not affect effects like Noblesse Blessing. Does not affect Salvation type effects. Rune of Repeal (Terramancer): The skill now has a fixed cooldown 30 sec. Does not affect effects like Noblesse Blessing. Does not affect Salvation type effects. Arcane Power (Sorcerer, Necromancer, Spellsinger, Spellhowler, Terramancer): New skill, learned at level 70 M. Atk. +30% M. Skills MP Cost +10% Burns 35 HP per second Fire Vortex (Sorcerer): New skill, learned at level 72 Deals fire damage Power 120 When passing: Burns 12 MP per second Fire Resistance -15% Speed -10% Atk. Spd. -30% Cast. Spd. -10% Duration 20 sec. Basic cooldown 15 sec. Ice Vortex (Spellsinger): New skill, learned at level 72 Deals water damage Power 120 When passing: Burns 12 MP per second Water Resistance -15% Speed -30% Atk. Spd. -10% Cast. Spd. -10% Duration 20 sec. Basic cooldown 15 sec. Wind Vortex (Spellhowler): New skill, learned at level 72 Deals wind damage Power 120 When passing: Burns 12 MP per second Wind Resistance -15% Speed -10% Atk. Spd. -10% Cast. Spd. -30% Duration 20 sec. Basic cooldown 15 sec. Earth Vortex (Terramancer): New skill, learned at level 72 Deals earth damage Power 120 When passing: Burns 12 MP per second Resistance to Earth -15% Speed -15% Atk. Spd. -15% Cast. Spd. -15% Duration 20 sec. Basic cooldown 15 sec. Dark Vortex (Necromancer): New skill, learned at level 72 Deals darkness damage Power 120 Returns 25% of damage as HP When passing: Burns 12 MP per second Resistance to Darkness -15% Speed -10% Atk. Spd. -10% Cast. Spd. -10% Duration 20 sec. Basic cooldown 15 sec. Arcane Chaos (Sorcerer, Spellsinger, Spellhowler, Terramancer): New skill, learned at level 73 Powerful Curse: Debuff resistance -30% Resistance cancel -30% Burns 30 MP per sec. P. Skill MP Consumption +10% MP consumption of M. Skills +30% MP consumption of rhythms +10% Duration 15 sec. Basic cooldown 15 sec. Curse of Abyss (Necromancer): New skill, learned at levels 65 and 72 Powerful Curse: M. Atk. -20%/30% Cast. Spd. -15%/20% M. Crit. Rate -20%/30% Speed -7%/10% P. Def. -20%/30% Evasion -4/6 Duration 30 sec. Basic cooldown 30 sec. Curse of Doom (Necromancer): New skill, learned at level 74 Blocks the use of P. and M. skills by the enemy Duration 30 sec. Basic cooldown 30 sec. Flame Armor (Sorcerer): New skill, learned at level 70 Increases fire resistance by 12% When receiving damage: Deals magic damage to the enemy Distance up to 400 Chance 30% Cooldown 3 sec. Strength 35 Frost Armor (Spellsinger): New skill, learned at level 70 Increases water resistance by 12% When receiving damage: Slows the enemy by -15% Distance up to 400 Chance 30%: Success chance depends on target MEN Cooldown 5 sec. Duration 10 sec. Hurricane Armor (Spellhowler): New skill, learned at level 70 Increases wind resistance by 12% When receiving damage: Reduces enemy's Atk. Spd. by -15% Distance up to 400 Chance 30%: Success chance depends on target MEN Cooldown 5 sec. Duration 10 sec. Terra Armor (Terramancer): New skill, learned at level 70 Increases earth resistance by 12% When receiving damage: Reduces enemy Speed by -10% and Accuracy by -12 Distance up to 400 Chance 30%: Success chance depends on target MEN Cooldown 5 sec. Duration 10 sec. Enlightenment (Sorcerer, Necromancer, Spellsinger, Spellhowler, Terramancer): New skill, learned at level 75 A special book is required for learning M. Atk. +50% Cast. Spd. +30% M. Crit. Rate +50% Chance of magic interruption -50% MP consumption of M. Skills +30% Speed -30% Duration 20 sec. Fixed cooldown 10 min. Empowering Echo (Spellhowler): New skill levels added (character levels 64 and 75) M. Atk. +15%/20%/25% MP Consumption M. Skills +25% Inferno (Sorcerer): New skill, learned at level 68 Deals high fire damage Burns 900 HP over 15 sec. Duration 15 sec. Basic cooldown 5 min. Blizzard (Spellsinger): New skill, learned at level 68 Deals high water damage Speed -50% Duration 15 sec. Basic cooldown 5 min. Demon Wind (Spellhowler): New skill, learned at level 68 Deals high wind damage Reduces treatment effectiveness by 50% Duration 15 sec. Basic cooldown 5 min. Mudslide (Terramancer): New skill, learned at level 68 Deals high earth damage P. Atk. -30% M. Atk. -30% Duration 15 sec. Basic cooldown 5 min. Aura Blast (Sorcerer, Spellsinger, Spellhowler, Terramancer): New skill, learned at level 71 Deals damage to enemies within a 200 radius around the target. Has no elemental affinity Base distance 600/700/800 Restores 50 MP on hit Basic cooldown 20/18/16 sec. Vampiric Mist (Necromancer): New skill, learned at level 68 Deals darkness damage around the caster. Returns 20%/25%/30%/35% of damage as HP Chance to apply a curse to targets: P. Atk. -20%/25%/30%/35% M. Atk. -20%/25%/30%/35% Atk. Spd. -8%/10%/12%/15% Cast. Spd. -8%/10%/12%/15% Speed -20%/25%/30%/35% Accuracy -6/8/10/12 Duration 5 sec. Has a unique effect type and cannot be replaced by other debuffs. Basic cooldown 22/20/18/16 sec. Diamond Dust (Spellsinger): New skill, learned at level 74 Deals damage to targets around the caster. Can slow targets by 30% Duration 15 sec. Basic cooldown 15 sec. Quagmire (Terramancer): New skill, learned at level 74 Deals damage to targets around the caster. Can slow targets by 30% Duration 15 sec. Basic cooldown 15 sec. Meteor (Sorcerer): New skill, learned at level 75 Deals high damage to the target and a group of enemies around it Power 127 Has a high chance of setting targets on fire: Radius 200 Deals 1000 damage over 10 sec. Base distance 600 Duration 10 sec. Basic cooldown 150 sec. Eclipse (Necromancer): New skill, learned at level 75 Deals high damage to the target and a group of enemies around it Power 127 Has a high chance of cursing targets: Radius 200 Deals 1000 damage over 10 sec. Base distance 600 Duration 10 sec. Basic cooldown 150 sec. Hailstorm (Spellsinger): New skill, learned at level 75 Deals high damage to the target and a group of enemies around it Power 127 Has a high chance of freezing targets: Radius 200 Deals 1000 damage over 10 sec. Base distance 600 Duration 10 sec. Basic cooldown 150 sec. Star Fall (Spellhowler): New skill, learned at level 75 Deals high damage to the target and a group of enemies around it Power 127 Has a high chance of setting targets on fire: Radius 200 Deals 1000 damage over 10 sec. Base distance 600 Duration 10 sec. Basic cooldown 150 sec. Stone Rain (Terramancer): New skill, learned at level 75 Deals high damage to the target and a group of enemies around it Power 127 Has a high chance of poisoning targets: Radius 200 Deals 1000 damage over 10 sec. Base distance 600 Duration 10 sec. Basic cooldown 150 sec. Death Spike (Necromancer, Spellhowler): The skill is now learned at level 40. It has 28 levels of study. Shadow Flare (Necromancer, Spellhowler): Now available to the Necromancer class from level 40 Skill Mastery (all Mage classes): New skill, learned at level 65 When using M. Skills, there is a chance that the skill will not have a cooldown, or its duration will be doubled. The chance of success depends on the character's INT Wisdom (all classes): Added skill levels 2 and 3 (character level 65 and 73) Resistance to Hold +10%/15%/20% Resistance to Sleep +10%/15%/20% Resistance to Mental attacks +10%/15%/20% Health (all classes): Added skill levels 2 and 3 (character level 65 and 73) Resistance to Poison +10%/15%/20% Resistance to Bleeding +10%/15%/20% Robe Mastery (Sorcerer, Spellsinger, Spellhowler, Terramancer): Improved skill description From 1st to 8th skill levels (first profession): M. Def. +1% From skill level 9 to 41 (second profession): M. Def. +2-10% Wizard's Ward (Sorcerer, Necromancer, Spellsinger, Spellhowler, Terramancer): New skill, learned at levels 56, 62, 68 and 74 On successful shield block, there is a 33% chance to: Increases P. Crit. Atk. Defense by 6%/9%/12%/15% Duration of action: 10 sec Cooldown 30 sec. Arcane Roar (Sorcerer, Spellsinger, Spellhowler, Terramancer): New skill levels added (character levels 64 and 72) M. Atk. +2%/3%/5% Fire/Water/Wind/Earth Resistance +2%/3%/5% Necromancy (Necromancer): New skill levels added (character levels 64 and 72) M. Atk. +2%/3%/5% Dark Resistance +3%/5%/10% Pestilence (Spellhowler): The skill's effect has been weakened. Reduces healing by 5% for 5 sec. The effect can stack up to 5 times. Breath of Death and Shadow of Death (Necromancer): New skills, learned from level 58 When you hit a target with Death Spike, you accumulate stacks of Shadow of Death on them. Effect duration 5 sec. After accumulating 5 charges, the Breath of Death effect is triggered: Detonates charges, dealing damage to the target and enemies around it. A year ago, we started writing history. A story that many people doubted, some simply did not believe in, but one that countless players continued to follow. A year ago, we achieved something that even we could hardly believe was possible. Countless sleepless nights, hundreds of hours of meetings, discussions, fixes, successes, and setbacks. Optimizations, improvements, rollbacks, and rebuilding systems from the ground up. It is important to us that every change is driven not only by technical needs, but also by a clear vision of where the project is heading and what it should become. These are the decisions that shape the future of the game — not big promises, but consistent work, attention to detail, and open communication with the community. Our journey continues, and we are glad to have you with us. See you in the world of adventure! You will need to use our Updater to ensure the update displays correctly. We strongly recommend using the Check Files feature, as we regularly release various minor and major updates. With ❤️, E-Global & Averia Ephas, TheDominator, TadasTheLithuanian и 1 другой 2 1 1 Ссылка на сообщение Поделиться на других сайтах More sharing options...
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