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[Lu4] Liberta Ultimata: Concept Alpha 1 (22.06.26 Gamma update)

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Dear friends,

To all players of the project, as well as everyone following its development from the outside — those who have supported us and those who have criticized us, fans waiting for updates, curious visitors, and, of course, our loyal veterans.

The E-Global team is proud to present the largest update in the history of the LU4 project — the first phase of Alpha testing. This is an important milestone in the game's development and marks the beginning of a new stage for the project. After months of hard work, countless revisions, heated discussions, unexpectedly broken mechanics, and several traditional sacrifices, the project is officially leaving the Pre-Alpha stage and entering Alpha.

This does not mean the work is finished. We are now entering a stage where the foundation is in place, the core systems are working, and your feedback and suggestions will directly influence the future of the game. Today, we are excited not only to share the results of our work, but also to invite you to become part of the next chapter in the story of Liberta Ultimata.

In the comments under our recent posts, we have noticed concerns that development resources are being used incorrectly — for example, that instead of fixing bugs, we are creating visual effects for abilities. We would like to reassure you that this is not the case.

Our team has grown this year, bringing in talented specialists from different fields and allowing us to strengthen development across multiple areas. Each team focuses on its own tasks: some create VFX, others write code, and others develop new abilities. Creating twenty new effects does not slow down interface development, and interface development does not affect engine optimization, because these tasks are handled by different departments.

This update includes many changes: new mechanics, reworked systems, bug fixes, and various improvements. As a reminder, LU4 is currently in Alpha. Development takes place on a live game server, which means some features will be added during the testing process.

Temporary crashes, unexpected restarts, unusual behavior of certain mechanics, and other technical surprises are not exceptions during this stage — they are part of the development process. Based on our experience, this approach helps us develop the project more quickly and deliver new content to players faster.

Thank you to everyone who has been with us on this journey. Your interest, support, constructive feedback, and even your most passionate messages help move the project forward. We are confident that this update will meet your expectations... and give you plenty of new topics to discuss in the weeks ahead.
 

Pre-launch address from@Wreaper

Цитата

Friends!

We have reached a stage in development where almost every part of the client is being reviewed, updated, and improved. During the transition to UE5, around 90% of the client was changed or reworked, including many core systems. In many ways, it feels like we have rebuilt the game from the ground up, including its architecture and development tools.

The original version of the client took us nearly nine years to build. This rebuild has taken less than a year. Simply put, we have rebuilt the client.

The work is not finished yet, but we are getting closer to turning the current version into a fully featured product. A large amount of functionality has already been moved from Blueprints (UE5's visual scripting system) to native C++ code. Some systems are complete, while others are still being finalized.

We have also completely reworked the packaged client and its integration with the project's architecture. Throughout this process, we have tried to preserve a familiar experience while improving the technology behind it.
There is still a long road ahead, with many additions, fixes, and improvements planned. We ask for your patience and support. With your help, we will continue moving toward the client you have always wanted to see.

Over the next six months, we will continue improving the client and begin work on the following features and systems (some of them already exist, but still require refinement and testing):

  • Optimization:
    • Rendering optimization (improved upscaling technologies and frame generation support)
    • Optimization of nicknames, titles, and other UI elements to reduce performance impact
    • Performance improvements for existing locations through object instancing, object grouping, and HLOD technology
    • Reworking the way player characters are rendered and assembled using a new approach
    • Optimization of private store characters. This system will work differently than before. During internal testing, we achieved a 2-2.5x performance improvement. Combined with frame generation and optimizations for nicknames and trade signs, performance in the Giran marketplace reached up to 50-60 FPS during peak activity
    • Optimization of game packages and package processing for the new client architecture

 

  • Client-related content:
    • Capes (already optimized; even with 400 characters on screen, performance impact remained around 3-5%)
    • New appearance customization options
    • Ground markers and navigation indicators
    • Character trails (possible future addition)
    • Visual effects
    • New animations and action systems
    • New and updated locations
    • Interface improvements
    • Many additional quality-of-life features that are still too early to reveal

And there are many more exciting improvements and surprises that you will discover over the coming months.

None of this would have been possible without your attention and support. Thank you for staying with us!
 

 

Technical changes

The game is moving from Pre-Alpha to its first Alpha test, marking one of the project's most important technological milestones — the transition from Unreal Engine 4 to Unreal Engine 5. This is more than just an engine upgrade. It includes a major overhaul of both the client and server architecture, along with the introduction of new content, new systems, and significant improvements to existing mechanics.

During the Pre-Alpha phase, the main goal was to give players access to the game and test it in real-world conditions. Because of this, some solutions were temporary: some issues were fixed with workarounds, while others were implemented as short-term fixes. Moving to UE5, simply transferring everything as it was would have been a mistake. Along with the old code and architecture, we would have brought over existing issues that could affect the client's stability, performance, and future development. That is why a large-scale refactoring process was necessary. In simple terms, we rebuilt many parts of the client behind the scenes. Temporary solutions were removed, core systems were redesigned for the new architecture, and the foundation was strengthened for future updates. Much of this work is not immediately visible to players because it happens "under the hood." However, it directly affects the client's stability, our ability to fix bugs faster, add new features more efficiently, and continue developing the project without constantly risking new problems. The transition to UE5 and the refactoring process were important not because they sound impressive, but because they provide a solid technical foundation for the future of the project.

In an online game, all actions happen through the exchange of packets between the client and the server. When a player uses a skill, moves, or interacts with the world, the client and server constantly send and receive information to stay in sync. When moving a project to a new client, one of the most difficult tasks is making sure these packets are fully supported. It is not enough to add new mechanics — the client must also understand the commands sent by the server and process them correctly. This is why some skills and features may be temporarily unavailable. The server already knows how to handle them, but the client still needs to learn how to read and process the matching network messages. This work mostly happens behind the scenes, but it is essential for keeping the gameplay stable and working correctly. We rebuilt the packet exchange system from scratch twice: once during the Pre-Alpha phase, and again during the current transition. Along with improving security, the new system was rewritten from Blueprints into high-level C++, which significantly improved the performance of client-server communication. As support for new packets is added, the client’s functionality will continue to grow.

Alpha is an active development stage where new systems are introduced and integrated into the game. During this phase, the game will grow and become more stable at the same time: new locations, skills, monsters, bosses, quests, and UI elements are added, while existing features are refined, tested, and balanced.

At this stage, various technical issues may occur: errors, visual glitches, broken or incomplete mechanics, as well as long server restarts and unplanned crashes that may happen several times a day. For the Alpha stage, this is a normal part of development and system integration. We also understand that our project is, first and foremost, a game, and players come to us to relax and enjoy their time. Because of this, we always prioritize player comfort and gameplay experience when making development decisions.

We are developing in fast, frequent iterations, so some systems may be introduced gradually, temporarily run in a simplified form, or change as we move to the new UE5 technical foundation. This approach allows us to develop the project faster and fix issues more quickly as they appear.

Feedback is a crucial part of this stage. Player feedback always directly influences priorities for improvements, balance changes, and the direction of system development. Every bug report, observation, or detailed description of how a mechanic behaves becomes part of the development process and has a real impact on the final state of the game. We ask that you treat Alpha as a development stage, not a finished product. Constructive and detailed reports are especially important for improving the game's stability and quality during this new technical phase.
 


Unreal Engine 5

  • JDbinyZeKixgsxMRUxmW.webp The project has been migrated to Unreal Engine 5, unlocking access to modern engine technologies and streamlining the development process. Modern rendering and asset streaming systems ensure high performance even when using high-resolution textures and a large number of particles, while also allowing powerful hardware to fully use its capabilities.
  • Key innovations:
    • Nanite — supports highly detailed models without manual LOD setup.
    • Lumen — dynamic global lighting and real-time reflections.
    • World Partition — an improved system for loading and managing large game worlds. It is not currently integrated into the project and will be added in later development stages.
    • Updated animation and content tools, with improved performance and better support for modern hardware.
    • Niagara support:
      • The visual effects system has been migrated to Niagara, a modern Unreal Engine system for particle and VFX creation.
      • Advantages:
        • more flexible effect settings
        • better performance
        • support for complex effects such as smoke, fire, sparks, magic, and weather
        • advanced support for GPU particles
           

Geodata and navigation

  • etc_painting_i00.png One of the most important but almost invisible systems for players was the rework of the geodata system. Geodata defines how movement works in the game world: where characters can go, what surfaces they can walk on, and how bridges, roofs, stairs, slopes, and other world objects interact. It ensures that the map behaves the same way it looks. As part of this update, a custom automatic geodata generation tool was added and greatly improved. In the past, this process required a lot of manual setup. Now, most of it is generated automatically based on the game map itself. This has significantly sped up the creation and updating of locations and improved overall quality. For players, this means more accurate movement in the world, fewer invisible walls, fewer height-related errors, and fewer cases where characters interact with the environment in unexpected ways. Like many other systems in the project, geodata tools will continue to improve. Future updates will make it faster to update existing locations and help keep a high-quality game world as new content is released. This is one of those systems that players rarely notice while playing, which is usually a sign that it works well.
    • The automatic pathfinding range has been increased five times. This makes navigation much more efficient in cities and other complex areas with many routes.
       

VFX and visual effects of abilities

  • image.png As part of this update, a major rework of visual effects was completed. Many abilities now have completely new visuals, which players will see after installing the update. The main goal of these changes was to keep abilities easy to recognize, improve overall visual quality, and avoid overly bright or messy effects that can distract from gameplay. The new VFX are clearer and more informative. They better show what is happening in combat without blocking the view or hiding important gameplay details. For example, some effects now clearly show the status or type of an ability, making it easier to understand combat situations. Please note that the current version of the effects is not final. Visual work is still in progress, and many abilities will be further improved or fully reworked in future updates. Some changes will appear in the next patch, while others will be added gradually as they are completed.
     

Interface

  • image.png The interface is being developed as part of the transition to Alpha and alongside the move to UE5. Because of this, it is being rebuilt as a functional system, not just a visual update. The main goal at this stage is to unify the UI structure, improve readability, and redesign key elements for real gameplay situations.
  • Work started with setting basic design rules: information density, window behavior, visual hierarchy, and color palette. This was needed to make sure the UI stays readable in all situations and does not overwhelm players during PvP and PvE gameplay. A key focus was also keeping a familiar layout so players do not lose their existing muscle memory.
  • Next, the main UI elements that directly affect gameplay were redesigned:
    • Skill bar:
      • Rebuilt for easier use in combat and reduced visual noise, since this is the player’s main tool for fighting.
    • Minimap and radar:
      • Simplified and organized to show navigation and functional buttons at the same time without clutter.
    • Target window:
      • Redesigned for faster reading of key information (level, target type, effects), with focus on combat clarity.
    • Character status:
      • HP/MP/CP display was simplified and made easier to read at a glance during combat.
    • Inventory and clan windows:
      • Updated to keep familiar logic, but with improved structure and clearer layout of elements.
  • At the same time, the overall UI framework was rebuilt, including window logic, button behavior, and system elements. The transition to UE5 requires reworking and reconnecting some interface systems. This means some features may temporarily use placeholder solutions until the new system is fully integrated. At this stage, the UI is still an in-progress version. It will continue to evolve during Alpha testing and will be adjusted based on real usage and player feedback.
     

Game world and immersion

  • image.png  Immersion is the level to which a game makes the player feel part of its world and events, instead of just controlling a character on a screen. Immersion is usually created through several key factors:
    • A believable and consistent world:
      • Benches in towns (which you still cannot sit on yet), a sawmill across the river, a hammer and anvil in a forge, and the remains of unlucky travelers in monster caves — small details like these make the world feel alive. They turn the game from a set of locations into a place that feels real, builds trust, and encourages players to stay longer.
    • Atmosphere created by graphics, sound, and music:
      • The sound of water and rustling trees, sunlight rays, thunder and lightning, creepy ambient music in dungeons, and cheerful melodies in cities — all of these tools are used by artists, composers, and designers to shape the game’s mood. They guide player emotions and help deepen immersion in the world.
    • Consistent rules and logic of the game world:
      • Ancient crypts are haunted by undead, magical forests are filled with fairies, satyrs, and living trees, and hungry bears roam near honey farm. A world feels believable when its creatures, dangers, and rewards follow clear logic. Because of this, an armored knight feels like a much stronger enemy than a hare or jackal, and defeating him gives more valuable rewards.
    • Immersion is not always tied to realism. Even a fully fictional world can feel believable if it follows its own internal rules, helping players feel like part of it.
       

Renewed Aden

  • image.png The city of Aden will be the main hub of the Alpha stage. It will contain the main new locations of this update, and it will soon be filled with adventurers. Aden and its surrounding areas will show the team’s approach to building and updating the game world. Although work on its transformation has only just begun, the changes will affect all cities and locations in the future. Aden will be the first clear example of the project’s new visual direction. The city has received a large-scale update and has been fully rebuilt. Old buildings are now only used as reference points. All architecture and environments are being recreated and filled with details that make the city more alive, atmospheric, and engaging.
    • The architecture is now fully 3D. Walls, facades, and decorative elements are no longer flat textures. The capital now looks like a true royal city, with marble statues and columns, staircases, and fountains.
    • Real balconies, windows, and other building details have been added. This gives the city more depth and makes each building feel unique.
    • Ornaments, bas-reliefs, and other decorative elements are hand-crafted. We keep the original Aden style while updating it to modern quality standards.
    • Building interiors are also being updated. For example, the church now has stained-glass windows, furniture, fabrics, and improved lighting, so spaces no longer feel empty. At the same time, the city keeps its familiar identity: streets, shops, and key landmarks remain in their original places.
    • One of the biggest changes is the redesigned city center with a wider and more comfortable staircase. After finishing work in the inner districts, we will begin rebuilding the outer walls. However, this is not the final stage of Aden’s development. Over time, more decorative elements, public spaces, and unique details will be added. The goal is not just to create a large city, but a true capital with its own atmosphere, history, and identity.

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Tower of Insolence

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Giant's Cave

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Silent Valley

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Ancient Battleground

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Cemeteries

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World and environment

  •  There are different types of locations in the game:
    • Main locations with their own teleport, boundaries, and names (for example: FOG, ABG, TOI floors, etc.)
    • Small areas that players encounter randomly. These are typically clearings with monsters near towns or larger zones. These spots are typically less popular due to poor design, a lack of powerful monsters, or simply an empty environment.
      • Suburbs will get a more vibrant and detailed environment
      • They will also be reworked from a gameplay perspective: new monsters and their own names will appear.

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Gameplay

  • This section presents the major changes to gameplay and key game mechanics.

    As a reminder, the Alpha update will be released in stages. Some systems will be available immediately, while other mechanics will be added, expanded, and refined as characters develop and future updates are released.

    During Alpha, the game received numerous new features and significant expansions to existing systems. However, we're deliberately not revealing all the details upfront, leaving some content for independent exploration, experimentation, and discovery within the game world.
     


General changes

  • etc_exp_point_i00.png The maximum character level (including subclass) has been increased to 75:
    • image.png Experience and fatigue system:
      • Characters without a 1st profession cannot gain experience above level 25.
      • Characters without a 2nd profession cannot gain experience above level 43.
      • Fatigue is divided into 3 segments:
        • image.png Green — You get 100% experience from monsters and bosses
        • image.png Yellow — You get 50% of the experience from monsters and bosses
        • image.png Red — You get 2.5% experience from monsters and bosses
      • Daily experience will increase as you progress
      • Experience gained from quests does not consume stamina points
      • Penalties for death:
        • In PvE -1%
        • From the player, being PK — 4%
        • In PvP from the warrior — 0.2%
        • In PvP — 0.4%
        • In PK — 2%
      • Clearing Karma has been significantly accelerated
      • After installing the update, all characters will have access to enough fatigue points to reach level 60 with 100% experience, as well as a daily limit on fatigue points
      • The maximum Imp level for clearing PK is 80
      • A detailed description of the system is available on our Wikipedia page
    • Experience system changes:
      • The current experience table is available in our Wiki.
      • Experience values for levels 61–75 have been adjusted and finalized:
        • Character progression is designed to take 3 months or more of active gameplay.
      • The so-called "walls" — sharp spikes in experience requirements from levels 1 to 60 — have been removed:
        • Previously, on certain levels the required experience increased unevenly: after a steady growth of about 20% per level, the increase could suddenly reach 100% or more, and then return to gradual growth.
        • We fixed this issue by evenly distributing the required experience across the entire character progression scale.
        • Key levels (30, 40, 50, 60, and beyond) have retained their original target experience values, so the overall pace of character progression has effectively remained unchanged.
      • Please note!
        • After the restart, some characters may display a different level or experience percentage due to the recalculation of the progression scale. This is purely a technical change: your actual progress (the numerical experience value) will be fully preserved. Thanks to these adjustments, the leveling system has become more consistent and user-friendly, while game balance and the familiar pace of character progression remain unchanged.
    • Existing skills have been further developed:
      • Attack and healing skills can now be upgraded to new levels, increasing their effectiveness
      • Key unique skills of each class have received new levels of development
      • New skills have been added for all classes
      • Detailed information is provided in the relevant section of the patch notes
         
  • image.png Automatic loot collection (Autoloot):
    • Automatically collects loot when killing monsters
    • It works similarly to manual harvesting — items are distributed within the group according to the loot distribution settings
    • A special item is required for activation:
      • Can be purchased in the Personal Account store and in-game from the Adventurers' Guide:
        • Upon purchase, you receive a personal image.png chest, which, when opened, will add image.png Autoloot to your quest inventory:
          • Temporary item for 1, 3, 7, 14, 30 and 100 days
      • Available in two versions — Near and Far:
        • Close — collects loot at a distance of up to 400
        • Long-Range — Collects loot at a distance of up to 1500
      • Additionally increases the character's speed in a peaceful zone (cities and villages) by +15 (close range) or +25 (long range)
      • Price:
        • Term Near Further Price per day Benefit
          Day 1 etc_11th_token.png 10 etc_11th_token.png from 6 etc_11th_token.png
          3 days 15 etc_11th_token.png 25 etc_11th_token.png from 5 etc_11th_token.png -17%
          7 days 30 etc_11th_token.png 50 etc_11th_token.png from 4 etc_11th_token.png -29%
          14 days 45 etc_11th_token.png 75 etc_11th_token.png from 3 etc_11th_token.png -47%
          30 days 75 etc_11th_token.png 125 etc_11th_token.png from 2 etc_11th_token.png -58%
          100 days BEST CHOICE 150 etc_11th_token.png 250 etc_11th_token.png from 1.5 etc_11th_token.png -75%

           
  • Earth Eruption New playable class — Terramancer:
    • The Terramancer is a new dwarven mage class, born after the awakening of Trasken and the discovery of ancient runic magic hidden in the depths of the mines. Having gained the ability to control the element of Earth, the dwarves stand alongside mages of other races. The class specializes in earth magic, combining battlefield control, defensive abilities, and reliable damage output. It fits seamlessly into PvE and PvP, maintaining balance among existing mage classes and offering players a unique new playstyle.
    • Available only as a main character class and cannot be taken as a subclass
    • Added a new character archetype at creation — Dwarf Mystic:
      • At level 20, after completing the first profession, the Geomancer class is obtained
      • At level 40, after completing the 2nd profession, the Terramancer class is obtained
      • The quests for changing professions are described in detail in our Wikipedia
    • Basic skills:
      • Nature's Fury Nature's Fury — a primary attack skill that deals damage to the target with the power of the earth.
      • Elder Rune Bolt Elder Rune Bolt — a fast, medium-range magical attack that has no elemental binding.
      • Mudslide Mudslide — a skill with massive damage but a long cooldown. It reduces the target's P. Atk. and M. Atk. by 30%
      • Boulder Barrage Boulder Barrage — Summons a rain of boulders on the target.
      • Poisoned Dust Poisoned Dust — Poisons the enemy and deals damage over time, reducing the effectiveness of received healing.
      • Stone Rain Stone Rain — Deals damage to a group of enemies around the target and poisons them.
      • Earth Eruption Earth Eruption — Deals damage to the target and surrounding enemies.
      • Magnetize Magnetize — Deals damage to enemies around the caster.
      • Quagmire Quagmire — Deals damage to enemies around the caster, slows targets.
      • Aura Flash Aura Flash — Deals damage to nearby enemies and interrupts skill use.
      • Rune of Rebirth Rune of Rebirth — Collects energy from defeated enemies and restores HP to the caster.
      • Sand Skin Sand Skin — Reflects 10% of damage from melee auto-attacks back to the enemy.
      • Terra Armor Terra Armor — Protects against earth magic and reduces the stats of attacking enemies.
      • Nature's Blessing Nature's Blessing — Increases HP regeneration rate and healing received for 20 min.
      • Earth Grasp Earth Grasp — Reduces target's speed and HP regeneration.
      • Stone Gaze Stone Gaze — Significantly reduces the target's running, casting, and attack speed.
      • Rune of Repeal Rune of Repeal — Has a chance to remove a buff from the target every second for 8 sec.
      • Surrender to Earth Surrender to Earth — Reduces the target's resistance to earth magic attacks.
         
  • Certificate  — Master Ability Subclass:
    • Added a Subclass system
    • To unlock the first Subclass, you need to complete a special chain of quests:
      • The starting quest is given by Othryx
    • Subclasses become available starting from the main character's level 60.
    • After receiving a Subclass, the character automatically gains level 20 and a second profession:
      • Important! Available skills will correspond to the character's level.
    • To unlock each subsequent Subclass, the current Subclass must be developed to level 52.
    • You can unlock up to 3 subclasses at a time.
    • The sub-skill system is temporarily unavailable and will be reworked before future implementation.
    • Raid Bosses:
      • During the quest to obtain a subclass, you will need to defeat four bosses—elemental spirits:
        • After the Boss dies, a crystal appears, and when you interact with it, you will receive a quest item
        • The crystal is available to all players, killing the Boss is not necessary for this
        • You can collect elemental power from crystals in any order
        • The crystal exists in the game world for 5 minutes
      • Respawn time from 8 to 10 hours:
        • All Bosses Turn to Stone are invulnerable to damage and any effects for 2 minutes after spawning.
        • The first appearance of the Bosses is 19:00 server time (UTC+3) 
        • Boss respawn times will be listed on the website in the Rating > Raid Bosses section, as well as in our Telegram bot @EGlobal_Master_Bot.
      • DO NOT FLAG (PvP) when interacting
      • Bosses cannot be moved more than 2500 from their spawn point.
      • All Bosses have SA upgrades available from level 10 to 11, with a personal chance for each member of the finishing group.
         
  • image.png Assist manager:
    • A set of tools for automating repetitive game actions and managing group support:
    • The use of cyclic macros is limited in time:
      • 150 minutes (2.5 hours) by default
      • 180 minutes (3 hours) with a Premium Account
      • The limit is reset every day at 6:30 AM server time.
    • Available from character level 10
    • Not available for PvP/PC characters:
      • When these statuses are activated, the system automatically switches off.
    • Please Note!
      • Assist Manager will not be available at launch and will be added to the game at a later date.
         
  • Varika Other:
    • Siege Flag HP increased to 1 000 000
    • The minimum distance between traders has been reduced to 25
    • Windy Hill has been reworked. It is now an area for small and full groups of SG/G players from level 36 to 39
    • Increased the number of charges when creating:
      • etc_spirit_bullet_red_i00.png Soulshot B — +20%
      • etc_spirit_bullet_silver_i00.png Soulshot A — +66%
      • etc_spell_shot_red_i00.png Spiritshot B — +33%
      • etc_spell_shot_silver_i00.png Spiritshot A — +75%
      • etc_spell_shot_red_i01.png Blessed Spiritshot B — +20%
      • etc_spell_shot_silver_i01.png Blessed Spiritshot A — +50%
         

Items and equipment

  • Expertise A A-grade:
    • There are several ways to obtain A-grade equipment.
    • Top A-grade gear are not available now and will be added to the game later.
    • The new system avoids overly concentrating the acquisition of individual items in a single location or on a limited set of monsters, ensuring a more predictable and comfortable progression of equipment development:
      • Fixed an issue where weapon_carnium_bow_i00.png Carnage Bow dropped from one monster and two bosses, and weapon_meteor_shower_i00.png Meteor Shower dropped from 10 monsters and 7 bosses. All items now drop evenly and have multiple drop points.
      • This applies to all items:
        • etc_recipe_violet_i00.png Recipes
        • etc_squares_silver_i00.png Parts
        • etc_scroll_of_enchant_weapon_i04.png Enchant scrolls
        • etc_quest_random_reward_i00.png Any other relevant items
    • br_cash_scroll_of_wind_walk_i00.png Quests:
      • Quests are an additional source of items and provide a guaranteed way to obtain recipes and equipment parts. However, they are not required for character progression.
      • Quests and locations:
        • Fields of Massacre — Low A-grade jewelry parts and recipes, Low A-grade weapon parts:
          • Relics of the Fallen, 63-75, Priest Ross, Aden
        • Tower of Insolence — Low and Mid A-grade weapon and armor recipes:
          • The Sealed Archives, Part 1, 64-75, Blueprint Seller Lara, Aden
          • The Sealed Archives, Part 2, 70-75, Blueprint Seller Lara, Aden
        • Giants Cave (Lower) — Low A-grade weapon and armor parts and recipes:
          • Finds from the Giant’s Cave, 65-75, Head Researcher Sobling, Giants Cave
        • Blazing Swamp — Low and Mid A-grade armor parts, Low and Mid A-grade jewelry parts and recipes, Mid A-grade weapon parts:
          • The Ember Crucible, 66-75, Prefect Marestella, Aden
        • Ancient Battleground — Mid A-grade weapon and armor parts and recipes:
          • Banners of the Ancient Battleground, 70-75, Magister Desmond, Aden
    • etc_pouch_brown_i00.png Drop and spoil:
      • Obtaining A-grade items through drops and spoils becomes available in locations with monsters starting from level 66
      • The distribution of equipment drop points has been reworked:
        • Each type of weapon and armor has several independent points of acquisition
        • Drops of full items, parts, and recipes are distributed more evenly between different groups of monsters
        • There are several sources for obtaining recipes, both through drops and through spoil
        • Equipment pieces also have multiple loot points available through drops and spoil
    • skill0172.png The number of parts and type of resources required to craft A-grade items has been revised:
      • Gemstone A Gemstone A is required to craft any A-grade item and is sold at the Blacksmith Shop and Grocery Store for Adena Adena.
    • Expertise A Adjusted equipment usage levels:
      • A-grade is available for characters from level 64 to 75:
        • The change also affects Penalty Removal Scrolls and A-grade Elixirs
      • B-grade is available for characters from level 52, and Scrolls and Elixirs are used up to level 63
      • The change is aimed at creating a more consistent character development system and increases the importance of each equipment grade
  • Magical Ring of Queen Ant Jewelry:
    • Epic Jewelry's M. Def. has been increased:
      • Now it meets A-grade parameters
      • The rank of the jewelry itself remains the same.
    • Physical Ring of Queen Ant Physical Ring of Queen Ant C-grade — 42 M. Def.
    • Magical Ring of Queen Ant Magical Ring of Queen Ant C-grade — 42 M. Def.
    • Ring of Core Ring of Core C-grade — 42 M. Def.
    • Earring of Orfen Earring of Orfen C-grade — 63 M. Def.
    • Zaken's Earring Zaken's Earring A-grade — 63 M. Def.
    • Ring of Baium Ring of Baium A-grade — 42 M. Def.
  • image.png Weapons:
    • etc_mineral_unique_i03.png Life Stone:
    • The parameters of Mid and Top A-grade bows have been balanced:
      • weapon_soul_bow_i00.png Soul Bow:
        • Attack speed has been increased: this weapon is now classified as Slow instead of Very Slow.
        • P. Atk. — 500
      • weapon_shyid_bow_i00.png Shyeed's Bow:
        • Attack speed has been increased: this weapon is now classified as Slow instead of Very Slow.
        • P. Atk. — 560
      • Increased attack speed boosts up skill casts and reduces pre-shot delay by 28%. This makes the archer more mobile and effective when kiting.
      • Parameters are adjusted to the current weapon progression system:
        • P. Atk. growth within a rank now matches the general standard and scales correctly.
    • Rare weapon parameters and SA bonuses:
      • Dual-weapon:
        • Dual weapons can be made <rare> only by using higher rank rare weapons, for example for <rare>  Damascus*Tallum Blade you will need <rare>  Tallum Blade but not Damascus!
      • Standardized <rare> weapon effect bonuses:
        • Earth — Now increases Max HP by 10%
        • Nature — now increases the character's Max MP by 15%
        • Lightning now increases P. Crit. Rate by 15%.
        • Thus, all the effects of <rare>  weapons are brought to a game standards.
      • SA installation:
        • Price:
          • Low A-grade – etc_soul_stone_i01.png SA Level 11 + 170 etc_bead_red_i00.png Gemstone A
          • Mid A-grade – etc_soul_stone_i01.png SA Level 12 + 260 etc_bead_red_i00.png Gemstone A
          • Top A-grade – etc_soul_stone_i01.png SA Level 13 + 400 etc_bead_red_i00.png Gemstone A
          • When installing SA, additional etc_adena_i00.png Adena may be charged, depending on the Castle tax
        • etc_bead_red_i00.png Gemstone A can be purchased at the Grocery store for 36,000 etc_adena_i00.png Adena, excluding Castle Tax.
      • SA Bonuses:
        • Any SA on an A-grade weapon increases PvP damage by 5%.
        • Any SA in Polearm increases the number of targets when attacking by +4
        • Dual-weapon enchantment bonuses to +4 (similar to SA) have been updated — unpopular effects have been changed
           

A-grade weapons: SA and <rare> effects

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  <rare> etc_soul_stone_i00.png etc_soul_stone_i01.png etc_soul_stone_i02.png
Low A-grade – etc_soul_stone_i01.png SA Level 11 + 170 etc_bead_red_i00.png Gemstone A
Dasparion's Staff — Hail Dasparion's Staff M. Atk. +7% Max MP +30% Cast. Spd. +15% Max MP +60%
Max HP -40%
Meteor Shower — Earth Meteor Shower Max HP +10% P. Crit. Rate +60 Atk. Spd. +11%
when HP < 60%
Max HP +25%
Blood Tornado — Destruction Blood Tornado P. Atk. +5% Atk. Spd. +7% Max HP +25% P. Crit. Rate +60
Bloody Orchid — Confusion Bloody Orchid Evasion +5 P. Crit. Rate +65 Max MP +30% P. Crit. Rate to return +37%
Elemental Sword — Hail Elemental Sword MP Reg. +15% M. Atk. +20% Magic MP Use +10% Atk. Spd. +7% Cast. Spd. +15%
Spiritual Eye — Hail Spiritual Eye Max HP +10% Max MP +30% Cast. Spd. +15% Magic Poison
Infernal Master — Concentration Infernal Master P. Crit. Chance +15% Atk. Spd. +7% P. Crit. Rate +65 Max HP +25%
Carnage Bow — Concentration Carnage Bow Atk. Spd. +5% P. Crit. Rate +60 Max MP +30% Critical Bleed
Tallum Blade — Destruction Tallum Blade P. Atk. +5% P. Crit. Rate +65 Max HP +25% Atk. Spd. +7%
Destroyer Hammer — Lightning Destroyer Hammer P. Crit. Chance +15% Max HP +25% Focus: P. Crit. Rate +120 when HP < 60% Atk. Spd. +7%
Halberd — Lightning Halberd P. Crit. Chance +15% Atk. Spd. +6% Attack Angle +60° 25% chance to stun the target
Mid A-grade – etc_soul_stone_i01.png SA Level 12 +  260 etc_bead_red_i00.png Gemstone A
Dark Legion's Edge — Thunder Dark Legion's Edge P. Crit. Dmg. +5% Atk. Spd. +7% P. Crit. Rate +65 Max HP +25%
Doom Crusher — Thunder Doom Crusher P. Crit. Dmg. +5% Max HP +25% Atk. Spd. +15% when HP < 60% P. Crit. Rate +130 when HP < 60%
Dragon Grinder — Earth Dragon Grinder Max HP +10% Evasion +7 when HP < 60% Max HP +25% Accuracy +8,
Dragon Slayer — Evil Spirit Dragon Slayer P. Crit. Dmg. +5% Max HP +25% P. Crit. Rate +65 Atk. Spd. +7%
Flaming Dragon Skull — Wisdom Flaming Dragon Skull Clarity 5% Casting Spd. +15% Magic Silence M. Atk. +20%, Magic MP Use +10%
Branch of the Mother Tree — Nature Branch of the Mother Tree M. Atk. +7% Max MP +60%, Max HP -40% Casting Spd. +15% M. Atk. +20%, Magic MP Use +10%
Sword of Miracles — Holy Spirit Sword of Miracles Healing Power +65 M. Atk. +20%, Magic MP Use +10% Casting Spd. +15% Magic Silence
Soul Separator — On Fire Soul Separator P. Crit. Dmg. +5% P. Crit. Rate +65 Atk. Spd. +7% P. Crit. Damage +240
Elysian — Great Gale Elysian Atk. Spd. +5% Max HP +25% P. Crit. Rate +60 Atk. Spd. +7%
Soul Bow — Clairvoyance Soul Bow Atk. Range +100 Cheap Shot P. Crit. Rate +60 Bow Reuse Delay -15%
Tallum Glaive — On Fire Tallum Glaive Max HP +10% Accuracy +9 Attack Angle +60° Max HP +25%
Top A-grade – etc_soul_stone_i01.png SA Level 13 + 400 etc_bead_red_i00.png Gemstone A
Naga Storm — Molar Naga Storm Atk. Spd. +5% P. Crit. Rate +70 P. Crit. Rate to return +37% P. Crit. Damage +270
Daimon Crystal — Wisdom Daimon Crystal M. Atk. +7% Max MP +30% M. Atk. +20%, Magic MP Use +10% Casting Spd. +15%
Barakiel's Axe — On Fire Barakiel's Axe P. Atk. +5% Max HP +25% P. Crit. Rate +60 Atk. Spd. +7%
Behemoth's Tuning Fork — Destruction Behemoth's Tuning Fork P. Atk. +5% P. Crit. Rate +60 P. Atk. +32.05, Max HP -15% Max HP +25%
Shyeed's Bow — Concentration Shyeed's Bow Atk. Range +100 Cheap Shot Bow Reuse Delay -15% P. Crit. Rate +60
Sword of Ipos — Earth Sword of Ipos P. Atk. +5% P. Crit. Rate +70 Max HP +25% Atk. Spd. +7%
Sobekk's Hurricane — Landslide Sobekk's Hurricane Atk. Spd. +5% Haste: Atk. Spd. +11% when HP < 60% Max HP +25% Atk. Spd. +7%
Sirra's Blade — Landslide Sirra's Blade Atk. Spd. +5% Atk. Spd. +7% P. Crit. Rate +70 Max HP +25%
Typhon's Spear — Landslide Typhon's Spear Atk. Spd. +5% 25% chance to stun the target Attack Angle +60° Max HP +25%
Themis' Tongue — Cleverness Themis' Tongue M. Atk. +7% Max MP +30% Casting Spd. +15% Mental Shield
Cabrio's Hand — Cleverness Cabrio's Hand Max MP +15% Max MP +60%, Max HP -40% Casting Spd. +15% Max MP +30%

A-grade dual-weapon: SA and <rare> effects

Скрытый текст
  <rare> +4 etc_scroll_of_enchant_weapon_i04.png
Dual swords
weapon_dual_sword_i00.png Keshanberk*Keshanberk (Low)
259 P. Atk./107 M. Atk.
Max HP +10% Atk. Spd. +8%
weapon_dual_sword_i00.png Keshanberk*Damascus (Low-Mid)
275 P. Atk./112 M. Atk.
P. Crit Damage +5% P. Crit. Rate +70
weapon_dual_sword_i00.png Damascus*Damascus (Mid)
282 P. Atk./114 M. Atk.
P. Atk. +5% Max HP +25%
weapon_dual_sword_i00.png Tallum Blade*Damascus (Top)
305 P. Atk./121 M. Atk.
P. Atk. +5% Atk. Spd. +8%
Dual blunts
weapon_r_dualblunt_i00.png Heavy War Axe*Heavy War Axe (Low)
285 P. Atk./107 M. Atk.
Max HP +10% Atk. Spd. +8%
weapon_r_dualblunt_i00.png Deadman's Glory*Deadman's Glory (Mid)
310 P. Atk./114 M. Atk.
P. Crit. Damage +5% P. Crit. Rate +65
weapon_r_dualblunt_i00.png Art of Battle Axe*Art of Battle Axe (Mid)
310 P. Atk./114 M.Atk.
Max HP +10% Max HP +25%
weapon_r_dualblunt_i00.png Meteor Shower*Deadman's Glory (Top)
335 P. Atk./121 M. Atk.
Max HP +10% P. Crit. Rate +70
weapon_r_dualblunt_i00.png Meteor Shower*Art of Battle Ax (Top)
335 P. Atk./121 M.Atk.
P. Atk. +5% Max HP +25%
weapon_r_dualblunt_i00.png Spell Breaker*Spell Breaker (Low)
230 P. Atk./138 M. Atk.
MP Reg. +15% Cast. Spd. +15%
weapon_r_dualblunt_i00.png Spiritual Eye*Kaim Vanul's Bones (Top)
270 P. Atk./150 M. Atk.
Max HP +10% Cast. Spd. +15%
Dual-daggers
dual_dagger_i00.png Bloody Orchid*Crystal Dagger (Low):
206 P.Atk./107 M.Atk.
Evasion +5 P. Crit. Rate +60
dual_dagger_i00.png Soul Separator*Kris (Mid)
224 P. Atk./114 M. Atk.
P. Crit. Damage +5% P. Crit. Rate +65
dual_dagger_i00.png Naga Storm*Kris (Top)
242 P. Atk./121 M. Atk.
Atk. Spd. +5% P. Crit. Rate +70

A-grade dual-weapon: creation cost

Скрытый текст
Low
  • weapon_dual_sword_i00.pngKeshanberk*Keshanberk
  • weapon_r_dualblunt_i00.pngHeavy War Axe*Heavy War Axe
  • weapon_r_dualblunt_i00.png Spell Breaker*Spell Breaker
  • dual_dagger_i00.pngBloody Orchid*Crystal Dagger
  • Warsmith's Holder 2x Warsmith's Holder
  • Craftsman Mold 2x Craftsman Mold
  • Crystal (B-Grade) 315x Crystal (B-Grade)
  • Adena 5 000 000 Adena
Low-Mid
  • weapon_dual_sword_i00.pngDual-swords: Keshanberk*Damascus
  • Warsmith's Holder 2x Warsmith's Holder
  • Craftsman Mold 3x Craftsman Mold
  • Crystal (A-Grade) 240x Crystal (A-Grade)
  • Adena 6 500 000 Adena
Mid
  • weapon_dual_sword_i00.pngDamascus*Damascus
  • weapon_r_dualblunt_i00.pngDeadman's Glory*Deadman's Glory
  • weapon_r_dualblunt_i00.png Art of Battle Ax*Art of Battle Ax
  • dual_dagger_i00.pngSoul Separator*Kris
  • Warsmith's Holder 3x Warsmith's Holder
  • Craftsman Mold 3x Craftsman Mold
  • Crystal (A-Grade) 275x Crystal (A-Grade)
  • Adena 7 500 000 Adena
Top
  • weapon_dual_sword_i00.pngTallum Blade*Damascus
  • weapon_r_dualblunt_i00.pngMeteor Shower*Deadman's Glory
  • weapon_r_dualblunt_i00.png Meteor Shower*Art of Battle Ax
  • weapon_r_dualblunt_i00.png Spiritual Eye*Kaim Vanul's Bones
  • dual_dagger_i00.pngNaga Storm*Kris
  • Warsmith's Holder 3x Warsmith's Holder
  • Craftsman Mold 4x Craftsman Mold
  • Crystal (A-Grade) 375x Crystal (A-Grade)
  • Adena 10 000 000 Adena

 

  • tallum Armor:
    • The bonuses for A-grade sets are published in the table below.
    • In a few weeks, the game will feature the ability to improve armor parameters:
      • Information about bonuses and improvement methods will be published later.

 

Updated A-grade set bonuses

Скрытый текст
Set type Bonuses ( new )
tallum Tallum Plate Armor A STR +2, CON -2
Atk. Spd. +8%
Weight limit +5759
Resistance Poison +80%
Resistance Bleed +80%
Resistance Mental attacks +50%
tallum Tallum Leather Armor A MEN +2, WIT -1
Cast. Spd. +15%
Skills Hit Time -8.00%
Max MP +222
MP Regeneration Bonus +8%
Resistance Poison +80%
Resistance Bleed +80%
Resistance Mental attacks +50%
tallum Tallum Tunic A WIT +2, INT -2
M. Def. +8%
Cast. Spd. +15%
Speed +7
Resistance Poison +80%
Resistance Bleed +80%
Resistance Mental attacks +50%
darkcrystal Dark Crystal Breastplate A CON +2, STR -2
Cast. Spd. +15%
Incoming Heal Power +4%
Resistance Paralyze +50%
Resistance Medusa +30%

If a shield is equipped: Shield Defense +18%
dc Dark Crystal Leather Armor A STR +1, CON -1
Atk. Spd. +4%
P. Atk. +4%
Resistance Paralyze +50%
Resistance Medusa +30%
dc Dark Crystal Robe A WIT +2, MEN -2
P. Def. +8%
Cast. Spd. +15%
Speed +7
Magic Cancel Damage -50
Resistance Paralyze +50%
Resistance Medusa +30%
nm Armor of Nightmare A CON +2, DEX -2
P. Atk. +4%
P.Def. +6%
Resistance to magic damage +5

Resistance Sleep +70%
Resistance Hold +70%

If a shield is equipped: Reflect Damage +5%
nm Leather Armor of Nightmare A DEX +1, CON -1
M. Def. +7%
P.Skills Evasion +5%

Vampiric Rage Effect +3%
Resistance Sleep +70%
Resistance Hold +70%
nm Robe of Nightmare A INT +2, WIT -2
M. Atk. +13%
Cast. Spd. +10%
M. Critical Damage +12%
MP Regeneration Bonus +8%

Resistance Sleep +70%
Resistance Hold +70%
mj Majestic Plate Armor A STR +2, CON -2
P. Atk. +6%
Accuracy +5

Resistance Stun +50%
mj Majestic Leather Armor A DEX +1, CON -1
P. Atk. when using a bow/crossbow +8%
Max MP +240
Weight limit +5759
Stun Resistance +50%

unchanged
mj Majestic Robe A MEN +1, INT -1
Cast. Spd. +15%
Max MP +240
MP Regeneration Bonus +8%
Stun Resistance +50%

unchanged

 

Rare Equipment Bonuses

Скрытый текст

armor_t77_ul_i00.png Tallum Plate Armor A

STR +2, CON -2

Atk. Spd. +8%, Weight Gauge +5759, Poison/ Bleed Resistance +80%, Mental Resistance +50%

Tallum Helmet Tallum Helmet Heavy Armor Atk. Spd. +1.15%
Weight limit +1750
Resistance Poison +5.25%
Resistance Bleed +5.25%
Resistance Mental attacks +5.25%
Tallum Plate Armor Tallum Plate Armor Atk. Spd. +2.35%
Weight limit +5750
Resistance Poison +17.25%
Resistance Bleed +17.25%
Resistance Mental attacks +17.25%
Tallum Gloves Tallum Gloves Heavy Armor Atk. Spd. +0.75%
Weight limit +1250
Resistance Poison +3.75%
Resistance Bleed +3.75%
Resistance Mental attacks +3.75%
Tallum Boots Tallum Boots Heavy Armor Atk. Spd. +0.75%
Weight limit +1250
Resistance Poison +3.75%
Resistance Bleed +3.75%
Resistance Mental attacks +3.75%
Total bonus of all masterwork parts: Atk. Spd. +5%
Weight limit +10,000
Resistance Poison +20%
Resistance Bleed +20%
Resistance Mental attacks +20%

armor_t78_ul_i00.png Tallum Leather Armor A

MEN +2, WIT -1

Skills Hit Time -8%, Max MP +222, Casting Spd. +15%, MP Recovery Rate +8%, Mental Resistance +50%, Poison/ Bleed Resistance +80%

Tallum Helmet Tallum Helmet Light Armor Cast. Spd. +0.85%
Max MP +85
MP Regeneration Bonus +5.00%
Resistance Poison +5.25%
Resistance Bleed +5.25%
Resistance Mental attacks +5.25%
Tallum Leather Armor Tallum Leather Armor Cast. Spd. +2.75%
Max MP +150
MP Regeneration Bonus +8.65%
Resistance Poison +17.25%
Resistance Bleed +17.25%
Resistance Mental attacks +17.25%
Tallum Gloves Tallum Gloves Light Armor Cast. Spd. +0.70%
Max MP +60
MP Regeneration Bonus +3.00%
Resistance Poison +3.75%
Resistance Bleed +3.75%
Resistance Mental attacks +3.75%
Tallum Boots Tallum Boots Light Armor Cast. Spd. +0.70%
Max MP +60
MP Regeneration Bonus +3.00%
Resistance Poison +3.75%
Resistance Bleed +3.75%
Resistance Mental attacks +3.75%
Total bonus of all masterwork parts: Cast. Spd. +5%
Max MP +355
MP Regeneration +21.15%
Resistance Poison +30%
Resistance Bleed +30%
Resistance Mental attacks +30%

armor_t79_u_i00.png Tallum Tunic A

WIT +2, INT -2

Casting Spd. +15%, M. Def. +8%, Speed +7, Mental Resistance +50%, Poison/Bleed Resistance +80%

Tallum Helmet Tallum Helmet Robe M.Def. +0.85%
Speed +0.85
Resistance Poison +5.25%
Resistance Bleed +5.25%
Resistance Mental attacks +5.25%
Tallum Tunic Tallum Tunic Cast. Spd. +2.5%
M.Def. +1.75%
Speed +1.75
Resistance Poison +9.75%
Resistance Bleed +9.75%
Resistance Mental attacks +9.75%
Tallum Stockings Tallum Stockings M.Def. +1.00%
Speed +1.00
Resistance Poison +7.5%
Resistance Bleed +7.5%
Resistance Mental attacks +7.5%
Tallum Gloves Tallum Gloves Robe M.Def. +0.70%
Speed +0.70
Resistance Poison +3.75%
Resistance Bleed +3.75%
Resistance Mental attacks +3.75%
Tallum Boots Tallum Boots Robe M.Def. +0.70%
Speed +0.70
Resistance Poison +3.75%
Resistance Bleed +3.75%
Resistance Mental attacks +3.75%
Total bonus of all masterwork parts: Cast. Spd. +2.5%
M.Def. +5%
Speed +5
Resistance Poison +30%
Resistance Bleed +30%
Resistance Mental attacks +30%

armor_t74_u_i00.png Dark Crystal Breastplate A

CON +2, STR -2

Casting Spd. +15%, Healing Efficiency +4%, Paralyze Resistance +50%, Turn Stone Resistance +30%

Shield Equip Bonus: Chance to Shield Block +18%

Dark Crystal Helmet Dark Crystal Helmet Heavy Armor Incoming Heal Power +2.50%
Cast. Spd. +1.35%
Resistance Paralyze +5.25%
Resistance Medusa +5.25%
Dark Crystal Breastplate Dark Crystal Breastplate Incoming Heal Power +5.00%
Cast. Spd. +2.50%
Resistance Paralyze +10.50%
Resistance Medusa +10.50%
Dark Crystal Gaiters Dark Crystal Gaiters Incoming Heal Power +3.00%
Cast. Spd. +1.65%
Resistance Paralyze +6.75%
Resistance Medusa +6.75%
Dark Crystal Gloves Dark Crystal Gloves Heavy Armor Incoming Heal Power +1.50%
Cast. Spd. +1.00%
Resistance Paralyze +3.75%
Resistance Medusa +3.75%
Dark Crystal Boots Dark Crystal Boots Heavy Armor Incoming Heal Power +1.50%
Cast. Spd. +1.00%
Resistance Paralyze +3.75%
Resistance Medusa +3.75%
Total bonus of all masterwork parts: Incoming Heal Power +13.5%
Cast. Spd. +7.5%
Resistance Paralyze +30%
Resistance Medusa +30%

armor_t75_u_i00.png Dark Crystal Leather Armor A

STR +1, CON -1

Atk. Spd. +4%, P. Atk. +4%, Paralyze Resistance +50%, Turn Stone Resistance +30%

Dark Crystal Helmet Dark Crystal Helmet Light Armor Atk. Spd. +0.75%
P. Atk. +0.75%
Resistance Paralyze +5.25%
Resistance Medusa +5.25%
Dark Crystal Leather Armor Dark Crystal Leather Armor Atk. Spd. +1.50%
P. Atk. +1.50%
Resistance Paralyze +10.50%
Resistance Medusa +10.50%
Dark Crystal Leggings Dark Crystal Leggings Atk. Spd. +1.00%
P. Atk. +1.00%
Resistance Paralyze +6.75%
Resistance Medusa +6.75%
Dark Crystal Gloves Dark Crystal Gloves Light Armor Atk. Spd. +0.40%
P. Atk. +0.40%
Resistance Paralyze +3.75%
Resistance Medusa +3.75%
Dark Crystal Boots Dark Crystal Boots Light Armor Atk. Spd. +0.40%
P. Atk. +0.40%
Resistance Paralyze +3.75%
Resistance Medusa +3.75%
Total bonus of all masterwork parts: Atk. Spd. +4.05%
P. Atk. +4.05%
Resistance Paralyze +30%
Resistance Medusa +30%

armor_t76_ul_i00.png Dark Crystal Robe A

WIT +2, MEN -2

Casting Spd. +15%, P.Def. +8%, Speed +7, Magic Cancel Rate -50%, Paralyze Resistance +50%, Turn Stone Resistance +30%

Dark Crystal Helmet Dark Crystal Helmet Robe P.Def. +1.00%
Speed +1.00
Magic Cancel Damage -5.25
Resistance Paralyze +5.25%
Resistance Medusa +5.25%
Dark Crystal Robe Dark Crystal Robe Cast. Spd. +2.50%
P.Def. +2.50%
Speed +2.50
Magic Cancel Damage -17.5
Resistance Paralyze +17.25%
Resistance Medusa +17.25%
Dark Crystal Gloves Dark Crystal Gloves Robe P.Def. +0.75%
Speed +0.75
Magic Cancel Damage -3.75
Resistance Paralyze +3.75%
Resistance Medusa +3.75%
Dark Crystal Boots Dark Crystal Boots Robe P.Def. +0.75%
Speed +0.75
Magic Cancel Damage -3.75
Resistance Paralyze +3.75%
Resistance Medusa +3.75%
Total bonus of all masterwork parts: Cast. Spd. +2.5%
P.Def. +5%
Speed +5
Magic Cancel Damage -30.25
Resistance Paralyze +30%
Resistance Medusa +30%
Dark Crystal Shield Dark Crystal Shield Resistance to magic damage +2.
(Chance of taking 1 damage from magic)

 

Cost of unsealing armor

Скрытый текст
Item Common <rare>
accessary_phoenixs_necklace_i00.png Phoenix Necklace
  • Crystal (A-Grade) 24
  • Crystal (B-Grade) 36
  • Adena 420 000
  • Crystal (A-Grade) 40
  • Crystal (B-Grade) 60
  • Adena 700 000
accessary_phoenixs_earing_i00.png Phoenix Earring
  • Crystal (A-Grade) 18
  • Crystal (B-Grade) 27
  • Adena 315 000
  • Crystal (A-Grade) 30
  • Crystal (B-Grade) 45
  • Adena 525 000
accessary_phoenixs_ring_i00.png Phoenix Ring
  • Crystal (A-Grade) 12
  • Crystal (B-Grade) 18
  • Adena 210 000
  • Crystal (A-Grade) 20
  • Crystal (B-Grade) 30
  • Adena 350 000
accessary_inferno_necklace_i00.png Majestic Necklace
  • Crystal (A-Grade) 36
  • Crystal (B-Grade) 54
  • Adena 600 000
  • Crystal (A-Grade) 60
  • Crystal (B-Grade) 90
  • Adena 1 000 000
accessary_inferno_earing_i00.png Majestic Earring
  • Crystal (A-Grade) 27
  • Crystal (B-Grade) 36
  • Adena 450 000
  • Crystal (A-Grade) 45
  • Crystal (B-Grade) 60
  • Adena 750 000
accessary_inferno_ring_i00.png Majestic Ring
  • Crystal (A-Grade) 18
  • Crystal (B-Grade) 27
  • Adena 300 000
  • Crystal (A-Grade) 30
  • Crystal (B-Grade) 45
  • Adena 500 000
armor_helmet_i00.png Tallum/Dark Crystal Helmet
  • Crystal (A-Grade) 36
  • Crystal (B-Grade) 54
  • Adena 600 000
  • Crystal (A-Grade) 60
  • Crystal (B-Grade) 90
  • Adena 1 000 000
armor_t76_ul_i00.png Tallum/Dark Crystal Full Armor
  • Crystal (A-Grade) 108
  • Crystal (B-Grade) 162
  • Adena 1 800 000
  • Crystal (A-Grade) 180
  • Crystal (B-Grade) 270
  • Adena 3 000 000
armor_t74_u_i00.png armor_t79_u_i00.png Tallum/Dark Crystal Body
  • Crystal (A-Grade) 60
  • Crystal (B-Grade) 90
  • Adena 990 000
  • Crystal (A-Grade) 100
  • Crystal (B-Grade) 150
  • Adena 1 650 000
armor_t74_l_i00.png armor_t79_l_i00.png Tallum/Dark Crystal Legs
  • Crystal (A-Grade) 48
  • Crystal (B-Grade) 72
  • Adena 810 000
  • Crystal (A-Grade) 80
  • Crystal (B-Grade) 120
  • Adena 1 350 000
armor_t74_g_i00.png armor_t77_g_i00.png Tallum/Dark Crystal Gloves
armor_t76_b_i00.png armor_t77_b_i00.png Tallum/Dark Crystal Boots
  • Crystal (A-Grade) 18
  • Crystal (B-Grade) 27
  • Adena 300 000
  • Crystal (A-Grade) 30
  • Crystal (B-Grade) 45
  • Adena 500 000
Tallum/Dark Full Set
  • Crystal (A-Grade) 180
  • Crystal (B-Grade) 270
  • Adena 3 000 000
  • Crystal (A-Grade) 300
  • Crystal (B-Grade) 450
  • Adena 5 000 000
shield_dark_crystal_shield_i00.png Dark Crystal Shield
  • Crystal (A-Grade) 18
  • Crystal (B-Grade) 27
  • Adena 315 000
  • Crystal (A-Grade) 30
  • Crystal (B-Grade) 45
  • Adena 525 000
armor_helmet_i00.png Majestic/Nightmare Helmet
  • Crystal (A-Grade) 54
  • Crystal (B-Grade) 85
  • Adena 900 000
  • Crystal (A-Grade) 90
  • Crystal (B-Grade) 140
  • Adena 1 500 000
armor_t85_ul_i00.png armor_t82_ul_i00.png Majestic/Nightmare Full Armor
  • Crystal (A-Grade) 160
  • Crystal (B-Grade) 240
  • Adena 2 700 000
  • Crystal (A-Grade) 270
  • Crystal (B-Grade) 405
  • Adena 4 500 000
armor_t85_g_i00.png armor_t82_g_i00.png Majestic/Nightmare Gloves
armor_t85_b_i00.png armor_t82_b_i00.png Majestic/Nightmare Boots
  • Crystal (A-Grade) 28
  • Crystal (B-Grade) 40
  • Adena 450 000
  • Crystal (A-Grade) 45
  • Crystal (B-Grade) 65
  • Adena 750 000
Majestic/Nightmare Full Set
 
  • Crystal (A-Grade) 270
  • Crystal (B-Grade) 405
  • Adena 4 500 000
  • Crystal (A-Grade) 450
  • Crystal (B-Grade) 675
  • Adena 7 500 000
shield_shield_of_nightmare_i00.png Nightmare Shield
  • Crystal (A-Grade) 27
  • Crystal (B-Grade) 36
  • Adena 450 000
  • Crystal (A-Grade) 45
  • Crystal (B-Grade) 60
  • Adena 750 000

 

  • etc_scroll_of_enchant_weapon_i04.png Enchant bonuses:
    • HP for enchanting armor:
      • Added HP bonuses for armor enchanting to +3, +9 and +10
      • Enchanting bonuses for +8 have been changed
    • Bonuses for enchanting sets:
      • Set enhancement bonuses have been increased for +3
      • Set enchantment bonuses have been changed for +4/5/6
      • Added bonuses for enchanting A-grade sets +3/4/5/6
         

HP bonuses when enchanting armor

Скрытый текст
Grade / Armor Type +3 +4 +5 +6 +7 +8 +9 +10
Grade D / one part 2 5 10 20 35 50 70 90
Grade D / full armor 3 7 15 30 52 75 105 135
Grade D / full armor +3 pieces 9 22 45 90 157 225 315 405
Grade D / 5 parts 10 25 50 100 175 250 350 450
Grade C / one part 5 10 20 35 50 70 90 120
Grade C / full armor 7 15 30 52 75 105 135 180
Grade C / full armor +3 pieces 22 45 90 157 225 315 405 540
Grade C / 5 parts 25 50 100 175 250 350 450 600
Grade B / one part 10 20 35 50 70 95 125 160
Grade B / full armor 15 30 52 75 105 142 187 240
Grade B / full armor +3 pieces 45 90 157 225 315 427 562 720
Grade B / 5 parts 50 100 175 250 350 475 625 800
Grade A / one part 15 30 50 70 95 125 160 200
Grade A / full armor 22 45 75 105 142 187 240 300
Grade A / full armor +3 pieces 67 135 225 315 427 562 720 900
Grade A / 5 parts 75 150 250 350 475 625 800 1,000

 

Set enchantment bonuses

D-grade

Скрытый текст
  Heavy set Light set Robe set
+3 P. Def. +5
Accuracy +1
M. Def. +4
Evasion +1
P.Def. +3
M. Def. +2
Weight limit +10%
+4 P.Def. +10
Accuracy +1
MP Regeneration +1
P. Skill MP Consumption -3%
M.Def. +8
Evasion +1
Speed +1
P.Def. +5
M. Def. +4
Weight limit +10%
M. Skill MP Consumption -2%
+5 P.Def. +15
Accuracy +2
MP Regeneration +2
P. Skill MP Consumption -4%
M.Def. +12
Evasion +2
Speed +2
P.Def. +8
M. Def. +6
Weight limit +20%
M. Skill MP Consumption -3%
+6 and above P.Def. +25
Accuracy +3
MP Regeneration +3
P. Skill MP Consumption -5%
Debuff resistance +10%
M.Def. +20
Evasion +3
Speed +3
Debuff resistance +10%
P.Def. +13
M. Def. +10
Weight limit +30%
M. Skill MP Consumption -4%
Debuff resistance +10%

 

C-grade

Скрытый текст
  Heavy set Light set Robe set
+3 P. Def. +10
Accuracy +1
M. Def. +8
Evasion +1
P.Def. +5
M. Def. +4
Weight limit +10%
+4 P.Def. +15
Accuracy +1
MP Regeneration +1
P. Skill MP Consumption -3%
M.Def. +12
Evasion +1
Speed +1
P.Def. +10
M. Def. +6
Weight limit +10%
M. Skill MP Consumption -2%
+5 P.Def. +25
Accuracy +2
MP Regeneration +2
P. Skill MP Consumption -4%
M.Def. +20
Evasion +2
Speed +2
P.Def. +15
M.Def. +10
Weight limit +20%
M. Skill MP Consumption -3%
+6 and above P.Def. +35
Accuracy +3
MP Regeneration +3
P. Skill MP Consumption -5%
Debuff resistance +10%
M.Def. +28
Evasion +3
Speed +3
Debuff resistance +10%
P.Def. +20
M. Def. +14
Weight limit +30%
M. Skill MP Consumption -4%
Debuff resistance +10%

 

B-grade

Скрытый текст
  Heavy set Light set Robe set
+3 P. Def. +15
Accuracy +1
M. Def. +12
Evasion +1
P.Def. +10
M. Def. +6
Weight limit +10%
+4 P.Def. +25
Accuracy +1
MP Regeneration +1
P. Skill MP Consumption -3%
M.Def. +20
Evasion +1
Speed +1
P.Def. +15
M.Def. +10
Weight limit +10%
M. Skill MP Consumption -2%
+5 P.Def. +35
Accuracy +2
MP Regeneration +2
P. Skill MP Consumption -4%
M.Def. +28
Evasion +2
Speed +2
P.Def. +20
M. Def. +14
Weight limit +20%
M. Skill MP Consumption -3%
+6 and above P.Def. +50
Accuracy +3
MP Regeneration +3
P. Skill MP Consumption -5%
Debuff resistance +10%
M.Def. +40
Evasion +3
Speed +3
Debuff resistance +10%
P.Def. +25
M. Def. +20
Weight limit +30%
M. Skill MP Consumption -4%
Debuff resistance +10%

 

A-grade

Скрытый текст
  Heavy set Light set Robe set
+3 P.Def. +25
Accuracy +1
MP Regeneration +1
P. Skill MP Consumption -3%
M.Def. +20
Evasion +1
Speed +1
P.Def. +13
M. Def. +10
Weight limit +10%
M. Skill MP Consumption -2%
+4 P.Def. +35
Accuracy +2
MP Regeneration +2
P. Skill MP Consumption -4%
M.Def. +28
Evasion +2
Speed +2
P.Def. +18
M. Def. +14
Weight limit +20%
M. Skill MP Consumption -3%
+5 P.Def. +50
Accuracy +3
MP Regeneration +3
P. Skill MP Consumption -5%
M.Def. +40
Evasion +3
Speed +3
P.Def. +25
M. Def. +20
Weight limit +30%
M. Skill MP Consumption -4%
+6 and above P.Def. +70
Accuracy +4
MP Regeneration +4
P. Skill MP Consumption -6%
Debuff resistance +10%
M.Def. +56
Evasion +4
Speed +4
Debuff resistance +10%
P.Def. +35
M. Def. +28
Weight limit +40%
M. Skill MP Consumption -5%
Debuff resistance +10%

 


Epic and raid bosses

  • image.png Epic Bosses:
    • Schedule of upcoming events:
      • image.png Queen Ant — June 29, 2026, 21:00 (UTC+3)
      • image.png Core — July 1, 2026, 21:00 (UTC+3)
      • image.png Orfen — July 8, 2026, 21:00 (UTC+3)
    • Epic Boss Changes:
      • Boss and guard levels have been increased to 64:
        • Boss and guard stats have been increased proportionally.
        • Levels and parameters will gradually increase as the server progresses.
    • Rewards:
      • Rewards have been improved. C-grade items have been removed from loot, A-grade weapons, armor, and jewelry have been added, along with Forgotten Scroll: Fighter's Will Will books.
      • Physical Ring of Queen Ant Ring of Core Earring of Orfen — boss-specific jewelry
      • Forgotten Scroll: Fighter's Will Forgotten Scroll: Archer's Will Forgotten Scroll: Magician's Will — one Will book of each type
      • weapon_dark_elven_long_bow_i00.png — random Low B weapon
      • weapon_hazard_bow_i00.png — random Top B weapon
      • weapon_carnium_bow_i00.png — random Low A weapon
      • armor_helmet_i00.png armor_t64_u_i00.png armor_t64_l_i00.png armor_t65_g_i00.png armor_t64_b_i00.png — one random piece of B-grade armor
      • armor_helmet_i00.png armor_t74_u_i00.png armor_t74_l_i00.png armor_t74_g_i00.png armor_t74_b_i00.png — one random piece of Tallum or Dark Crystal armor
      • accessary_necklace_of_black_ore_i00.png accessary_earing_of_black_ore_i00.png accessary_ring_of_black_ore_i00.png — various B-grade jewelry
      • accessary_phoenixs_necklace_i00.png accessary_phoenixs_earing_i00.png accessary_phoenixs_ring_i00.png — random Phoenix jewelry
      • etc_add_buffslot_i02.png Ancient Book: Divine Inspiration (Manuscript) — 3-5 books
      • Ancient Book: Divine Inspiration (Original Version)Ancient Book: Divine Inspiration (Original Version) — 2-3 books
      • etc_soul_stone_i00.png SA leveling from 10 to 11:
        • 100% chance for all members of the finishing group.

 

  • Giant Marpanak Raid Bosses:
    • New Low A-grade Raid Bosses will appear in the game.
    • Respawn time from 10 to 14 hours
      • All Bosses Turn to Stone are invulnerable to damage and any effects for 2 minutes after spawning.
      • The first appearance of Bosses in the game world will be divided into groups:
        • 5 Bosses in Giant's Cave — 20:00 server time (UTC+3)
        • 5 Bosses north of Aden City — 20:15 server time (UTC+3)
        • 5 Bosses at Waterfall, Tower of Insolence, and Forsaken Plains — 20:30 (UTC+3)
        • The final 4 Bosses in various new locations — 20:45 server time (UTC+3)
    • Flags (PvP) when interacting
    • Bosses cannot be moved more than 2500 from their spawn point.
    • All new Bosses have SA upgrades available from level 10 to 11, with a personal chance for each member of the finishing group.
    • Extraction:
      • General rewards from all new Bosses:
        • Proof of Loyalty Proof of Loyalty — from 3 to 5
        • Scroll: Enchant Armor (A-Grade) Scroll: Enchant Weapon (A-Grade) Blessed Scroll: Enchant Armor (A-Grade) Blessed Scroll: Enchant Weapon (A-Grade) Regular or Blessed A-grade enchantment scrolls
        • etc_add_buffslot_i02.png Ancient Book: Divine Inspiration (Manuscript)
        • Ancient Book: Divine Inspiration (Original Version)Ancient Book: Divine Inspiration (Original Version)
        • Forgotten Scroll: Fighter's Will Forgotten Scroll: Archer's Will Forgotten Scroll: Magician's Will random Will books Jackpot 🍀
      • A-grade weapons, armor, jewelry, and the recipes and materials for crafting them are distributed evenly among all bosses. This eliminates situations where obtaining certain items is significantly more difficult than obtaining others of the same rank. Details below.

 

Low A-grade raid boss pool

Скрытый текст
Guardian of the Statue of Giant Karum (Lv. 62)
  • Unidentified Meteor Shower Meteor Shower
  • Unidentified Destroyer Hammer Destroyer Hammer
  • Unidentified Spiritual Eye Spiritual Eye
  • Unidentified Dasparion's Staff Dasparion's Staff 
  • Sealed Phoenix NecklaceSealed Phoenix EarringSealed Phoenix Ring Phoenix Jewelry
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Taik High Prefect Arak (Lv. 62)
  • weapon_tallum_blade_i00.png Tallum Blade
  • weapon_inferno_master_i00.png Infernal Master
  • weapon_elemental_sword_i00.png Elemental Sword
  • Unidentified Sealed Dark Crystal BreastplateUnidentified Sealed Dark Crystal Gaiters Dark Crystal Heavy
  • Unidentified Sealed Tallum Plate Armor Tallum Plate Armor
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Eva's Guardian Millenu (Lv. 62)
  • weapon_bloody_orchid_i00.png Bloody Orchid
  • weapon_carnium_bow_i00.png Carnage Bow
  • armor_t75_u_i02.pngarmor_t75_l_i00.png Dark Crystal Leather
  • armor_t78_ul_i00.png Tallum Leather 
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Roaring Lord Castor (Lv. 62)
  • weapon_tallum_blade_i00.png Tallum Blade
  • weapon_inferno_master_i00.png Infernal Master
  • weapon_elemental_sword_i00.png Elemental Sword
  • Sealed Phoenix NecklaceSealed Phoenix EarringSealed Phoenix Ring Phoenix Jewelry
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Demon Kuri (Lv. 63)
  • weapon_tallum_blade_i00.png Tallum Blade
  • weapon_inferno_master_i00.png Infernal Master
  • weapon_elemental_sword_i00.png Elemental Sword
  • armor_t74_g_i02.pngarmor_t74_b_i02.png Dark Crystal Gloves & Boots
  • armor_t77_g_i02.pngarmor_t77_b_i02.png Tallum Gloves & Boots
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Abyss Brukunt (Lv. 63)
  • weapon_tallum_blade_i00.png Tallum Blade
  • weapon_inferno_master_i00.png Infernal Master
  • weapon_elemental_sword_i00.png Elemental Sword
  • Unidentified Sealed Dark Crystal Helmet Dark Crystal Helmet
  • Unidentified Sealed Dark Crystal Helmet Tallum Helmet
  • Unidentified Sealed Dark Crystal Shield Dark Crystal Shield
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Giant Marpanak (Lv. 64)
  • weapon_bloody_orchid_i00.png Bloody Orchid
  • weapon_carnium_bow_i00.png Carnage Bow
  • Unidentified Sealed Dark Crystal Helmet Dark Crystal Helmet
  • Unidentified Sealed Dark Crystal Helmet Tallum Helmet
  • Unidentified Sealed Dark Crystal Shield Dark Crystal Shield
  • etc_soul_stone_i00.png 10 > 11 with a 3% chance
Ghost of the Well Lydia (Lv. 64)
  • Unidentified Meteor Shower Meteor Shower
  • Unidentified Destroyer Hammer Destroyer Hammer
  • Unidentified Spiritual Eye Spiritual Eye
  • Unidentified Dasparion's Staff Dasparion's Staff 
  • armor_t74_g_i02.pngarmor_t74_b_i02.png Dark Crystal Gloves & Boots
  • armor_t77_g_i02.pngarmor_t77_b_i02.png Tallum Gloves & Boots
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Ancient Drake (Lv. 64)
  • Unidentified Meteor Shower Meteor Shower
  • Unidentified Destroyer Hammer Destroyer Hammer
  • Unidentified Spiritual Eye Spiritual Eye
  • Unidentified Dasparion's Staff Dasparion's Staff 
  • Unidentified Sealed Dark Crystal Helmet Dark Crystal Helmet
  • Unidentified Sealed Dark Crystal Helmet Tallum Helmet
  • Unidentified Sealed Dark Crystal Shield Dark Crystal Shield
  • etc_soul_stone_i00.png 10 > 11 with a 3% chance
Gorgolos (Lv. 64)
  • Unidentified Blood Tornado Blood Tornado
  • Unidentified Halberd Halberd
  • Unidentified Sealed Dark Crystal Helmet Dark Crystal Helmet
  • Unidentified Sealed Dark Crystal Helmet Tallum Helmet
  • Unidentified Sealed Dark Crystal Shield Dark Crystal Shield
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Rahha (Lv. 65)
  • weapon_bloody_orchid_i00.png Bloody Orchid
  • weapon_carnium_bow_i00.png Carnage Bow
  • armor_t74_g_i02.pngarmor_t74_b_i02.png Dark Crystal Gloves & Boots
  • armor_t77_g_i02.pngarmor_t77_b_i02.png Tallum Gloves & Boots
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Fierce Tiger King Angel (Lv. 65)
  • Unidentified Meteor Shower Meteor Shower
  • Unidentified Destroyer Hammer Destroyer Hammer
  • Unidentified Spiritual Eye Spiritual Eye
  • Unidentified Dasparion's Staff Dasparion's Staff 
  • Unidentified Sealed Dark Crystal Robe Dark Crystal Robe
  • Unidentified Sealed Tallum TunicUnidentified Sealed Tallum Stockings Tallum Tunic
  • etc_soul_stone_i00.png 10 > 11 with a 3% chance
Hekaton Prime (Lv. 65)
  • Unidentified Blood Tornado Blood Tornado
  • Unidentified Halberd Halberd
  • Sealed Phoenix NecklaceSealed Phoenix EarringSealed Phoenix Ring Phoenix Jewelry
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Gargoyle Lord Typhon (Lv. 65)
  • Unidentified Blood Tornado Blood Tornado
  • Unidentified Halberd Halberd
  • Sealed Phoenix NecklaceSealed Phoenix EarringSealed Phoenix Ring Phoenix Jewelry
  • etc_soul_stone_i00.png 10 > 11 with a 3% chance
Enmity Ghost Ramdal (Lv. 65)
  • weapon_bloody_orchid_i00.png Bloody Orchid
  • weapon_carnium_bow_i00.png Carnage Bow
  • Unidentified Sealed Tallum Plate Armor Tallum Plate Armor
  • Unidentified Sealed Dark Crystal BreastplateUnidentified Sealed Dark Crystal Gaiters Dark Crystal Heavy
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Shilen's Priest Hisilrome (Lv. 65)
  • weapon_bloody_orchid_i00.png Bloody Orchid
  • weapon_carnium_bow_i00.png Carnage Bow
  • Unidentified Sealed Dark Crystal Robe Dark Crystal Robe
  • Unidentified Sealed Tallum TunicUnidentified Sealed Tallum Stockings Tallum Tunic
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Demon's Agent Falston (Lv. 66)
  • weapon_tallum_blade_i00.png Tallum Blade
  • weapon_inferno_master_i00.png Infernal Master
  • weapon_elemental_sword_i00.png Elemental Sword
  • Unidentified Sealed Dark Crystal Robe Dark Crystal Robe
  • Unidentified Sealed Tallum TunicUnidentified Sealed Tallum Stockings Tallum Tunic
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Last Titan Utenus (Lv. 66)
  • Unidentified Blood Tornado Blood Tornado
  • Unidentified Halberd Halberd
  • armor_t74_g_i02.pngarmor_t74_b_i02.png Dark Crystal Gloves & Boots
  • armor_t77_g_i02.pngarmor_t77_b_i02.png Tallum Gloves & Boots
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Kernon's Faithful Servant Kelone (Lv. 67)
  • Unidentified Meteor Shower Meteor Shower
  • Unidentified Destroyer Hammer Destroyer Hammer
  • Unidentified Spiritual Eye Spiritual Eye
  • Unidentified Dasparion's Staff Dasparion's Staff 
  • armor_t75_u_i02.pngarmor_t75_l_i00.png Dark Crystal Leather
  • armor_t78_ul_i00.png Tallum Leather 
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance

 

Bosses for the Subclass

Скрытый текст
Kaldrak, Fire SpiritKaldrak, Fire Spirit (Lv. 65)
  • Unidentified Meteor Shower Meteor Shower
  • Unidentified Destroyer Hammer Destroyer Hammer
  • Unidentified Spiritual Eye Spiritual Eye
  • Unidentified Dasparion's Staff Dasparion's Staff 
  • Unidentified Sealed Tallum Plate Armor Tallum Plate Armor
  • Unidentified Sealed Dark Crystal BreastplateUnidentified Sealed Dark Crystal Gaiters Dark Crystal Heavy
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Kaldrak, Fire SpiritNaerith, Water Spirit (Lv. 65)
  • weapon_bloody_orchid_i00.png Bloody Orchid
  • weapon_carnium_bow_i00.png Carnage Bow
  • Sealed Phoenix NecklaceSealed Phoenix EarringSealed Phoenix Ring Phoenix Jewelry
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Kaldrak, Fire SpiritErdrath, Earth Spirit (Lv. 65)
  • Unidentified Blood Tornado Blood Tornado
  • Unidentified Halberd Halberd
  • Unidentified Sealed Dark Crystal Robe Dark Crystal Robe
  • Unidentified Sealed Tallum TunicUnidentified Sealed Tallum Stockings Tallum Tunic
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Kaldrak, Fire SpiritZephrath, Wind Spirit (Lv. 65)
  • weapon_tallum_blade_i00.png Tallum Blade
  • weapon_inferno_master_i00.png Infernal Master
  • weapon_elemental_sword_i00.png Elemental Sword
  • armor_t75_u_i02.pngarmor_t75_l_i00.png Dark Crystal Leather
  • armor_t78_ul_i00.png Tallum Leather 
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance

 


Locations

  • image.png Reworked the drop system and distribution of equipment by monster levels:
    • The reward distribution logic based on monster levels has been optimized. The goal of these changes is to ensure that gear earned is consistent with the current content level and to reduce the occurrence of irrelevant items in high-level locations. This system ensures that players at current levels receive drops appropriate to their level, and outdated items no longer clutter their inventory and economy. 
    • The monster level-based drop system is built on the principle of gradually increasing reward grades and tiers depending on the enemy's strength:
      • Expertise D D grade:
        • Monster level 21–23 — T1
        • Monster level 24–27 — T2
        • Monster level 28–31 – T3
        • Monster level 32–35 — T4
      • Expertise C C grade:
        • Monster level 40–43 — T1
        • Monster level 44–47 — T2
        • Monster level 48–51 – T3
        • Monster level 52–55 — T4
      • Expertise B B grade:
        • Monster level 56–61 — T1
        • Monster level 62–65 — T2
      • Expertise A A grade:
        • Monster level 66–72 — T1
        • Monster level 73–75 — T2
    • Reworking the structure of game locations and monster levels:
      • A number of locations have been reworked to create a more consistent difficulty progression between levels 50–75. The updated location structure creates a smoother progression curve from entry-level to high-level content and eliminates gaps in intermediate levels.
      • Monster levels and content types have been adjusted to the existing logical structure (S — solo, SG — mini-groups, G — group zones)
      • List of reworked locations:
        • Plains of Glory S SG 45–50
        • War-Torn Plains S 49–54
        • Narsell Lakeside S 55–57
        • Cemeteries S SG 56–65
        • Forsaken Plains S SG 57–60
        • The Towerbelt SG 60–62
        • Fields Of Massacre S SG 62–67
        • The Forbidden Gateway S 64–67
        • Blazing Swamp S SG 68–74
        • Ancient Battleground G 72–75
        • Giant's Cave SG G 58–60 / 67–70
        • Tower of Insolence G 63–74 (1st–13th floors)
        • Silent Valley G 75
        • Lair of Antharas G 60–68
           

Treasure system

  • etc_treasure_box_i05.png The Treasure System is a new set of gameplay mechanics integrated into the open world. The first stage of its development will be a rework of the chest system. This system is not a separate mode, event, or daily activity, but is seamlessly integrated into the core gameplay. Its purpose is to expand available content beyond traditional PvE and PvP activities and increase the value of exploring the game world. Chests can be discovered while traveling between locations, exploring remote areas, and completing everyday gameplay tasks, providing additional opportunities to earn rewards.
    • etc_treasure_box_i07.png There are three types of chests:
      • Normal — contains basic rewards
      • Rare — contains more valuable rewards of higher quality
      • Extremely rare — contains the most valuable and significant rewards:
        • Opening these chests can be dangerous, but the reward is commensurate.
      • All chests appear in various locations in the open world at random points.
    • etc_11th_token.png The contents of the chests scale depending on the character's level:
      • Rewards change according to the character's current level of development:
        • etc_adena_i00.png Adena
        • etc_exp_point_i00.png Experience
        • etc_reagent_white_i00.png Consumable items
        • etc_sword_body_i00.png Parts of equipment
        • etc_recipe_violet_i00.png Recipes
        • armor_t76_ul_i00.png Finished items
        • br_spell_books_sword_i00.png Special awards
    • etc_old_key_i00.png Receiving keys:
      • Keys are not sold by NPCs and are not directly accessible:
        • The recipe and key parts are randomly dropped by monsters throughout the world:
          • The found recipe gives you permanent access to creating the corresponding key; you don't need to obtain the recipe each time.
          • Excess recipes can be sold to a blacksmith.
          • Recipes and key parts cannot be transferred to another player.
          • The finished key can be used independently or sold to another player.
        • You can create a key at the NPC Blacksmith in Aden.
    • Please note!
      • Chests will appear in the game on June 22, immediately after the update is installed.
         

Game AI of mobs and bosses

  • image.png  One of the major tasks was a rework of the game’s AI (Artificial Intelligence) system, which controls how mobs and bosses behave. While reviewing the original logic, we found that a large part of the old system was broken or not used at all. Many creatures had skills and behavior patterns that were never actually active in the game. Over the past few months, a lot of work has been done to restore and improve this system. We reworked the existing logic, removed outdated parts, and started expanding NPC behavior to cover different gameplay situations: player count, party setup, combat activity, and other factors. As a result, mobs and bosses now feel more active and natural. They use their skills more often, react better to what is happening around them, and behave closer to their original design. It is important to note that these changes are not meant to increase PvE difficulty for its own sake. The main goal is to make enemy behavior more logical, varied, and alive, and to remove many old limitations and broken mechanics. Work on the AI system is still ongoing. It will become a key foundation for future PvE content updates.
     

Class Skills and Mechanics

General changes

  • skill1504.png Buff System:
    • The buff system has gone through major changes. In the past, key buff skills were given to support classes at fixed levels. This created sudden power spikes for characters and parties. Before getting important buffs, progress felt slower, but after unlocking them, it became much faster. In addition, for some support classes, further leveling lost value after reaching the level where key buffs became available.
    • In the new system, buffs are spread more evenly across levels and become available earlier. This creates smoother and more balanced character progression, especially in early game. At the same time, maximum buff levels are now unlocked later, which keeps leveling meaningful for longer. Situations where, for example, a Prophet would gain a skill at level 30 while an Overlord only gets a similar one at level 50, will no longer happen. We will continue improving support classes while keeping their unique identity and group value. Party composition should be based on class strengths, not on needing a specific set of buffs. Class identity will now be shown more through unique support effects, special mechanics, and debuffs. This keeps gameplay variety and clear roles for each class in a party.
    • Important!
      • These changes to the buff system will not reduce your party’s power. For many effects, base bonuses stay the same regardless of skill level. For example, Improved Rampage Improved Rampage (Haste + Vampiric Rage) reaches its maximum attack speed bonus at skill level 56. After that, further levels only improve Vampiric Rage and do not increase attack speed.
    • The total number of buffs has also been reduced without lowering their effectiveness. Most standard buffs have been combined into combo buffs, similar to the previously reworked rhythm system.
    • The following skills have been removed from the game:
      • Might Might/Mass Might Chant of Battle Chant of Battle Pa'agrian Gift Pa'agrian Gift 
      • Shield Shield/Mass Shield Chant of Shielding Chant of Shielding Soul Shield Soul Shield Blessings of Pa'agrio Blessings of Pa'agrio
      • Empower Empower Magic of Pa'agrio Magic of Pa'agrio
      • Magic Barrier Magic Barrier/Mass Magic Barrier Chant of Fire Chant of Fire Glory of Pa'agrio Glory of Pa'agrio
      • Haste Haste/Mass Haste Chant of Fury Chant of Fury Fury of Pa'agrio Fury of Pa'agrio
      • Vampiric Rage Vampiric Rage Chant of Vampire Chant of Vampire
      • Focus Focus/Mass Focus Chant of Predator Chant of Predator
      • Death Whisper Death Whisper/Mass Death Whisper Chant of Rage Chant of Rage
      • Bless the Body Bless the Body/Mass Bless the Body Bless the Soul Bless the Soul/Mass Bless the Soul
      • Bless Shield Bless Shield Advanced Block Advanced Block
      • Wind Walk Wind Walk/Mass Wind Walk Chant of Move Chant of Move Pa'agrian Haste Pa'agrian Haste
      • Agility Agility Chant of Evasion Chant of Evasion Tact of Pa'agrio Tact of Pa'agrio
    • Instead, the following combo skills have been added to the game (divided into groups by effect type):
      • Improved Combat Combat (P. Atk. + P. Def.). 10 skill levels, learned from character levels 7 to 70:
        • Level 7 14 21 28 35 42 49 56 63 70
          P. Atk. 6% 7% 8% 9% 10% 11% 12% 13% 14% 15%
          P. Def. 6% 7% 8% 9% 10% 11% 12% 13% 14% 15%
        • Improved Combat Improved Combat/Mass Improved Combat (Prophet, Elven Elder, Shillien Elder)
        • Improved Combat Chant of Combat (Warcryer)
        • Combat of Pa'agrio Combat of Pa'agrio (Overlord)
      • Improved Magic Magic (M. Atk. + M. Def.). 11 skill levels, learned from character level 20 to 70:
        • Level 20 25 30 35 40 45 50 55 60 65 70
          M. Atk. 25% 30% 35% 40% 45% 50% 55% 60% 65% 70% 75%
          M. Def. 10% 12% 14% 16% 18% 20% 22% 24% 26% 28% 30%
        • Improved Magic Improved Magic/Mass Improved Magic (Prophet, Elven Elder, Shillien Elder)
        • image.png Chant of Magic (Warcryer)
        • Magic of Pa'agrio Magic of Pa'agrio (Overlord)
      • Improved Rampage Rampage (Atk. Spd. + Vampiric). 10 skill levels each, learned from character levels 25 to 70:
        • Level 25 30 35 40 44 48 52 56 64 70
          Vampiric 5% 5% 5% 6% 6% 6% 7% 7% 8% 9%
          Atk. Spd. 12% 15% 18% 21% 24% 27% 30% 33% 33% 33%
        • Improved Rampage Improved Rampage/Mass Improved Rampage (Prophet, Shillien Elder)
        • Chant of Blood Awakening Chant of Rampage (Warcryer)
        • image.png Rampage of Pa'agrio (Overlord)
      • Improved Critical Attack Critical (P. Crit. Rate + P. Crit. Damage). 11 skill levels, learned from character level 20 to 70:
        • Level 20 25 30 35 40 45 50 55 60 65 70
          P. Crit. Rate 10% 12% 14% 16% 18% 20% 22% 24% 26% 28% 30%
          P. Crit. Power 15% 17% 19% 21% 23% 25% 27% 29% 31% 33% 35%
        • Improved Critical Attack Improved Critical Attack/Mass Improved Critical Attack (Prophet, Elven Elder, Shillien Elder)
        • Chant of Critical Attack Chant of Critical Attack (Warcryer)
        • Critical of Pa'agrio Critical Attack of Pa'agrio (Overlord)
      • Improved Condition Condition (Max HP + Max MP). 10 skill levels each, learned from character levels 40 to 70:
        • Level 40 44 48 52 55 58 61 64 67 70
          Max HP 12% 15% 17% 20% 22% 25% 27% 30% 32% 35%
          Max MP 12% 15% 17% 20% 22% 25% 27% 30% 32% 35%
        • Improved Condition Improved Condition/Mass Improved Condition (Prophet)
        • Chant of Condition Chant of Condition (Warcryer)
        • Condition of Pa'agrio Condition of Pa'agrio (Overlord)
      • Improved Shield Defense Shield Defense (Shield Block Rate + Shield Block Power). 10 skill levels each, learned from character levels 40 to 70:
        • Level 40 44 48 52 55 58 61 64 67 70
          Shield Def. Rate 5% 7% 10% 12% 15% 18% 21% 24% 27% 30%
          Shield Def. Power 5% 10% 15% 20% 25% 30% 35% 40% 45% 50%
        • Improved Shield Defense Improved Shield Defense/Mass Improved Shield Defense (Prophet, Elven Elder)
      • Improved Movement Movement (Speed + Evasion). 10 skill levels each, learned from character levels 20 to 52:
        • Level 20 25 30 44 52
          Speed 20% 26% 33% 33% 33%
          Evasion 1 1 2 3 4
        • Improved Movement Improved Movement/Mass Improved Movement (Prophet, Elven Elder, Shillien Elder)
        • Chant of Move Chant of Movement (Warcryer)
        • image.png Movement of Pa'agrio (Overlord)
    • Other buffs will also be broken down by research level:
      • Acumen Acumen (Cast. Spd.). 7 skill levels, learned from character levels 20 to 50:
        • Acumen Acumen/Mass Acumen (Prophet)
        • Flame Chant Flame Chant (Warcryer)
        • Wisdom of Pa'agrio Wisdom of Pa'agrio (Overlord)
      • Berserker Spirit Berserker Spirit. 5 skill levels, learned between character levels 30 and 52:
        • Berserker Spirit Berserker Spirit/Mass Berserker Spirit (Prophet)
        • Chant of Berserker Chant of Berserker (Warcryer)
        • Rage of Pa'agrio Rage of Pa'agrio (Overlord)
      • Guidance Accuracy Buff:
        • Guidance Guidance (Prophet, Shilien Elder)
        • Chant of Eagle Chant of Eagle (Warcryer)
        • The Vision of Pa'agrio The Vision of Pa'agrio (Overlord)
          • Skill learning levels have been adjusted. All classes now learn the corresponding skills at the same levels: 40, 48, and 56.
          • Adjusted MP consumption of area buffs
          • Guidance Mass Guidance is also available to Shilien Elder
          • We plan to add additional skill levels in future updates.
    • Class-specific self-buffs, like regular buffs, are now distributed across more tiers. Furthermore, the stats of self-buffs at maximum level will match those of similar skills. For example, Attack AuraAttack Aura previously had only two tiers and increased P. Atk. by 8% and 12% After the rework, the skill has gained 10 tiers and now increases P. Atk. by 6% to 15% depending on the skill tier. The changes affect:
      • Attack Aura Attack Aura and Defense Aura Defense Aura
      • Spirit Barrier Spirit Barrier and Sprint Sprint
      • Shillien's Fury Shillien's Fury and Shillien's Arcane Shillien's Arcane
      • Iron Will Iron Will
      • Body of Avatar Body of Avatar, Battle Roar Battle Roar and Battle Cry Battle Cry
      • Soul of Sagittarius Soul of Sagittarius
      • And also similar effects.
    • Similar changes have also affected class buffs for summoners' pets. Their levels now scale according to the new progression system. The skills themselves are still learned after acquiring a second profession — starting at level 40 — but they immediately gain a level and effect strength corresponding to the character's level at the time of learning:
      • Mighty Servitor Mighty Servitor
      • Servitor Physical Shield Servitor Physical Shield
      • Servitor Magic Shield Servitor Magic Shield
      • Servitor Haste Servitor Haste
      • Bright Servitor Bright Servitor
      • Servitor Wind Walk Servitor Wind Walk
         
  • skill1504.png NPC buffs:
    • Effect levels have been adjusted to match the new buff system:
      • Buffs will only replace each other if they have a stronger effect. This applies to potion effects, NPC buffs in Towns, Halls, and Castles, player buffs, and any other effects.
    • image.png Adventurer's Guide:
      • Buffs are available to all characters up to level 30.
        • With Premium Account — at any level:
          • Read more about the PA system in our Wikipedia.
      • Available effects:
        • Adventurer's Blessed Body Bless the Body (new) — Max HP +12%
        • Adventurer's Blessed Soul Bless the Soul (new) — Max MP +12%
        • Adventurer's Wind Walk Wind Walk (improved effect) – Speed +26
        • Adventurer's Shield Shield — P. Def. +8%
        • Magic Barrier Magic Barrier (new) — M. Def. +10%
        • Acumen Acumen — Cast. Spd. +20%
        • Adventurer's Empower Empower (new) — M. Atk. +25%
        • Haste Haste — Atk. Spd. +15%
        • Might Might — P. Atk. +8%
        • Adventurer's Vampiric Rage Vampiric Rage — Vampiric +5%
        • Adventurer's Concentration Concentration — Cancel Magic Damage -18%
        • Adventurer's Regeneration Regeneration — HP Regeneration +10%
    • etc_scroll_of_return_castle_i00.png Clan Hall/Castle:
      • Available effects:
        • Adventurer's Blessed Body Bless the Body (new) — Max HP +20%
        • Adventurer's Blessed Soul Bless the Soul (new) — Max MP +20%
        • Adventurer's Wind Walk Wind Walk — Speed +33
        • Berserker Spirit Berserker Spirit — P. Atk. +5%/M. Atk. +10%/Atk. Spd. +5%/Cast. Spd. +5%/Speed +5/P. Def. -5%/M. Def. -10%/Evasion -2
        • Adventurer's Shield Shield — P. Def. +12%
        • Magic Barrier Magic Barrier — M. Def. +20%
        • Acumen Acumen (improved effect) — Cast. Spd. +25%
        • Adventurer's Empower Empower — M. Atk. +50%
        • Haste Haste (improved effect) — Atk. Spd. +20%
        • Might Might (improved effect) — P. Atk. +12%
        • Focus Focus — P. Crit. Rate +20%
        • Death Whisper Death Whisper (new) — P. Crit. Power +15%
        • Guidance Guidance — Accuracy +2
        • Adventurer's Vampiric Rage Vampiric Rage — Vampiric +7%
        • Mental Shield Mental Shield — Resistance to Hold +20%, Resistance to Sleep/Mental +25%
        • Adventurer's Concentration Concentration — Cancel Magic Damage -25%
        • Decrease Weight Decrease Weight — Weight Limit +3000
        • Bless Shield Blessed Shield (improved effect) — Shield Def. Rate +10%
           
  • image.png The base duration of the following debuffs has been reduced to 30 seconds:
    • Ice Bolt Ice bolt
    • Frost Bolt Frost bolt
    • Freezing Strike Freezing Strike
    • Slow Slow
    • Cripple Cripple
    • Hamstring Hamstring
    • Mass Slow Mass Slow
    • Entangle Entangle
    • Silence Silence
    • Shield Slam Shield Slam
    • Curse of Doom Curse of Doom
    • Earth Grasp Earth Grasp
    • Magical Backfire Magical Backfire
    • Curse Disease Curse Disease
    • Seal of Slow Seal of Slow
    • Seal of Silence Seal of Silence
    • Seal of Scourge Seal of Scourge
    • Seal of Suspension Seal of Suspension
    • Seal of Disease Seal of Disease
    • And also similar skills for monsters and raid bosses
       
  • Aura Flash Mass skills:
    • AoE abilities now have a target limit in PvP equal to the current target limit in PvE:
      • The limits themselves remain unchanged. For most abilities, this limit is 12-16 targets.
    • The target limit has been added to the description of skills in the game;
    • The change affected the skills that:
      • Skills that deal direct AoE damage — skill0007.png Sonic Storm skill0024.png Burst Shot skill1171.png Blazing Circle and others;
      • Debuffs that deal direct AoE damage - skill0407.png Psycho Symphony skill1382.png Mass Gloom skill0048.png Thunder Storm and others;
      • In rare cases, debuffs that do not deal damage, such as skill0452.png Shock Stomp
    • Direct debuffs (except for rare exceptions) have no target limit — for example, Overlord skills;
    • This change affects not only the balance, but also the performance of the game.
       
  • Fighter's WillArcher's WillMagician's Will Will skills:
    • Available to all characters of any class from level one
    • Learned once per character, and available to all current and future subclasses
    • Only passive effects, no triggers
    • Special books are required for study
    • Fighter's Will Fighter Will:
      • With any weapon:
        • P. Skill Power +5%
        • P. Crit. Rate +5%
      • With melee weapons only:
        • P. Atk. +5%
        • Atk. Spd. +5%
    • Archer's Will Archer Will:
      • With any weapon:
        • Speed +2
        • Accuracy +3
      • With bow:
        • P. Atk.+5%
        • Skill range +5%
        • Shooting range +50
    • Magician's Will Magician Will:
      • M. Atk. +5%
      • Cast. Spd. +5%
      • M. Critical Rate +5%
      • MP consumption of any skills -5%
         
  • skill0100.png Debuff mechanics:
    • Most debuffs in the game increase resistance to their debuff type for the duration;
    • This mechanic significantly complicates the imposition of "stun on stun", "sleep on sleep" and so on.
       
  • skill0198.png Skill Evasion:
    • Ability evasion works on all abilities, including abilities with a post-effect, such as skill0260.png Hammer Crush or skill1263.png Curse Gloom.
       
  • skill14212.png PvE Clarity:
    • Reduces MP consumption of M. Skills that deal damage to a single target;
    • Automatically learned by all Mystic classes;
    • New skill levels have been added — the effect gradually decreases to 10% at character level 75.
       
  • image.png Magic Essence:
    • New passive weapon property, available to all classes;
    • All two-handed staves in the game now have a passive effect that increases Magical Critical Attack Power by +10%
       
  • skill1303.png Magic Critical Damage:
    • The base chance is 5%
    • Maximum chance increased from 20 to 25%
    • Base Magic Critical Damage Multiplier:
      • In PvP — x2.5
      • In PvE — x3
      • Healing — x3 (fixed effect, cannot be increased)
      • MP Burn — x2 (new parameter, can be increased)
         
  • image.png Added the ability to cancel current positive effects:
    • Alt + LMB on the buff icon to cancel
    • You can cancel rhythms (this feature is not available for Swordsinger and Bladedancer)
    • Now the effects of Rage Rage, Thrill Fight Thrill Fight, Snipe Snipe, Rapid Fire Rapid Fire, Dead Eye Dead Eye last for 20 minutes:
      • They can be cancelled if necessary.
         
  • etc_ultra_bomb_i00.png All Mystic classes will gain access to a new skill that launches a firework with random effects.
     
  • etc_magic_book_black_i00.png Learning new skills:
    • etc_magic_book_black_i00.png Learning skills:
      • Now available directly from the skills window (Alt+K)
      • Learning skills from NPCs is no longer available.
    • The skills in the character's spell book have been sorted:
      • The logic for classifying skills into categories has been improved. This improvement will help improve navigation among multiple skills, especially for beginners.
    • As part of the skill system overhaul, we are reworking the role of first profession skills after a character reaches their second profession. Many early-game skills become completely outdated over time but continue to take up space in the skill list. In the new system, these skills will be automatically replaced by appropriate second-profession skills as the character progresses. For example, skill0003.png Power Strike is useful in the early game but has little value at higher levels. Instead of collecting outdated skills, characters will gain more relevant abilities that better match their class. The main goal of these changes is to remove "dead" skills and make the skill list cleaner, easier to understand, and easier to use. However, first-profession skills that remain useful at higher levels will stay unchanged.
    • The learning level of some skills has been adjusted. These skills will be removed from the list of learned skills and will need to be learned again at their new level requirements.
    • Most skills now require skill books:
      • Skill books for levels 1–39 can be purchased from NPC shops. Skill books for second-profession skills can be obtained from monsters of the appropriate level range.
      • The skill book system is designed to support the in-game economy and provide an additional source of income, especially for players who prefer solo gameplay.
      • Some skills that previously did not require books now require them. Characters that have already learned these skills will keep them, but new characters will need the appropriate books to learn them.
    • Some skills have been removed from the game:
      • Removed skills will be automatically deleted from all characters. This includes certain outdated buffs and other obsolete skills.
      • On the Gamma server, skill books will not be required to relearn replaced or restored skills.
        • On new servers, these skills must be learned using the standard book-based system.
    • Important!
      • If a character's level falls more than 5 levels below a skill's required learning level, that skill will be automatically removed from the spellbook.
      • For example, level 6 of Fast HP Recovery is learned at character level 58. If your character's level drops to 53, the skill will be reduced to level 5. Once you reach level 58 again, level 6 of the skill must be learned again.
         

Class skills

Warriors
Active skills Passive skills
  • Fortitude Fortitude (Destroyer, Tyrant):
    • New skill, learned at level 70
    • Resistance to Paralysis +30%
    • Resistance to Stun +30%
    • Base MP consumption has been slightly reduced
    • MP consumption depends on the character's level
       
  • Parry Stance Parry Stance (Warlord, Destroyer, Bounty Hunter, Warsmith):
    • New skill, learned at level 70
    • P. Def. +15%
    • M. Def. +15%
    • Speed -5%
    • Atk. Spd. -10%
    • Accuracy by -3
    • Base MP consumption has been significantly reduced
    • MP consumption depends on the character's level
       
  • Riposte Stance Riposte Stance (Gladiator, Tyrant, Bounty Hunter, Warsmith):
    • New skill, learned at level 70
    • Reflects 20% of melee damage back to the enemy
    • Reflects debuffs back to the enemy with a 20% chance
    • Speed -5%
    • Atk. Spd. -10%
    • Accuracy -3
    • Base MP consumption has been significantly reduced
    • MP consumption depends on the character's level
       
  • Rush Rush (Warlord, Gladiator):
    • New skill, learned at level 30
    • Moves to the target, applying Knock Knock to them:
      • Slows the target by 50% for 1 sec.
    • The range of application is from 200 to 600
    • Fixed cooldown 5 sec.
       
  • Charge Charge (Destroyer, Tyrant):
    • New skill, learned at level 40
    • Moves to the target, applying Knock Knock to them:
      • Slows the target by 50% for 1 sec.
    • The range of application is from 200 to 600
    • Takes away 5% of current HP
    • Fixed cooldown 5 sec.
       
  • Blazing Boost Blazing Boost (Bounty Hunter, Warsmith):
    • New skill, learned at level 40
    • Moves to the target, applying Knock Knock to them:
      • Slows the target by 50% for 1 sec.
    • The range of application is from 200 to 600
    • Fixed cooldown 5 sec.
       
  • Hide Hide (Bounty Hunter):
    • Added skill levels 2 and 3 (character levels 64 and 73)
    • Makes the caster invisible
    • Your next attack will deal +15%/20%/25% more damage.
    • Speed -30%/20%/10%
    • Fixed cooldown 3 min.
       
  • Detect Insect WeaknessDetect Beast WeaknessDetect Animal WeaknessDetect Dragon WeaknessDetect Plant Weakness Weakness skills (Gladiator, Warlord):
    • Improved skill logic:
      • Weakness no longer increases damage directly, but makes monsters of a certain type vulnerable to your attacks (similar to Holy Weapon and undead)
      • The bonus to the final damage depends on the vulnerability of the monster itself (i.e. it may differ for different creatures)
      • The bonus now works for skills, not just regular attacks.
         
  • Eye of Hunter Eye of Hunter (Gladiator, Warlord):
    • New skill, learned at level 65
    • Makes Insect, Plant, and Animal type monsters vulnerable to your attacks and skills.
    • Additionally, increases damage to these monsters by 5%
       
  • Eye of Slayer Eye of Slayer (Gladiator, Warlord):
    • New skill, learned at level 65
    • Makes Beasts, Magic Creatures, Giants, and Dragons vulnerable to your attacks and skills.
    • Additionally, increases damage to these monsters by 5%
       
  • Duelist Spirit Duelist Spirit (Gladiator):
    • Added skill level 2 (character level 70)
    • With dual weapons:
      • Atk. Spd. +8%/12%
      • Normal attack damage in PvP +5%/10%
      • PvP P. Skill Power +5%/10%
         
  • Dreadnought Spirit Dreadnought Spirit (Warlord):
    • Added skill level 2 (character level 70)
    • With a spear:
      • Atk. Spd. +8%/12%
      • P. Skill power +10%/15%
         
  • Sonic Move Sonic Move (Gladiator):
    • Added skill level 2 (character level 66)
    • Speed +40/66
    • Uses 2/3 Sonic Mastery charge
    • Duration 15 sec.
    • Basic cooldown 30 sec.
       
  • Thunder Move Thunder Move (Warlord):
    • Added skill level 2 (character level 66)
    • Speed +40/66
    • P. Def. -7%/10%
    • M. Def. -3%/5%
    • Duration 15 sec.
    • Basic cooldown 2 min.
       
  • Braveheart Braveheart (Gladiator, Warlord, Bounty Hunter, Warsmith):
    • New skill, learned at level 68
    • Instantly restores 1000 CP
    • Additionally, restores 100 CP per second
      • Duration 15 sec.
    • Basic cooldown 150 sec.
       
  • Sonic Barrier Sonic Barrier (Gladiator):
    • New skill, learned at level 73
    • Blocks all damage and debuffs
    • Canceled by any action except movement
    • Requires 3 Sonic Mastery charges to use
    • Duration 10 sec.
    • Basic cooldown 15 min.
       
  • Force Barrier Force Barrier (Tyrant):
    • New skill, learned at level 73
    • Blocks all damage and debuffs
    • Canceled by any action except movement
    • Requires 3 Force Mastery charges to use
    • Duration 10 sec.
    • Basic cooldown 15 min.
       
  • Revival Revival (Warlord):
    • Added skill levels 2 and 3 (character levels 62 and 74)
    • Removes 1/2/3 debuffs
    • Restores 100% HP
    • Can be used at HP <50%/<75%/no conditions
    • Basic cooldown 15 min.
       
  • Final Secret Final Secret (Gladiator, Warlord, Destroyer, Tyrant, Bounty Hunter, Warsmith):
    • New skill, learned at level 75
    • A special book is required for learning
    • Normal attack damage in PvP +15%
    • P. Skill Power in PvE and PvP +30%
    • Duration 30 sec.
    • Basic cooldown 150 sec.
       
  • Weapon Blockade Weapon Blockade (Gladiator):
    • New skill, learned at level 72
    • Disarms the target
    • While the effect is active:
      • Unable to equip weapons
      • P. Atk. -40%
      • Significantly increases Disarm resistance
    • Does not require Sonic Mastery charging
    • Duration 5 sec.
    • Basic cooldown 30 sec.
       
  • Force Meditation Force Meditation (Tyrant):
    • Added skill level 2 (character level 72)
    • Restores 60/120 HP and 10/20 MP per second
    • While the skill is active:
      • The character cannot move
      • P. Def. -80%
    • The effect is cancelled upon receiving damage.
    • Duration 30 sec.
    • Basic cooldown 15 min.
       
  • Hawk Spirit Totem Hawk Spirit Totem (Tyrant):
    • New skill, learned at level 72
    • With crushing weapons and Fists:
      • Accuracy +6
      • P. Crit. Rate +100
      • P. Crit. Damage +30%
    • Duration: 20 min.
    • Basic cooldown 150 sec.
       
  • Rabbit Spirit Totem Rabbit Spirit Totem (Tyrant):
    • New skill, learned at level 72
    • With Fists:
      • Atk. Spd. +30%
      • Speed +25%
      • Evasion +12
    • With blunt weapons:
      • Speed +25%
      • Evasion +12
    • Duration: 20 min.
    • Basic cooldown 150 sec.
       
  • image.png Ascetism (Destroyer, Tyrant):
    • New skill, learned at level 20 (Orc Raider and Monk)
    • Aura. When activated, blocks HP recovery from damage dealt (Vampiric effects)
       
  • Frenzy Frenzy (Destroyer):
    • Skill improved:
      • Additionally, increases critical P. Skills damage by +30%/40%/50%
      • The rest of the skill bonuses remain unchanged.
         
  • Guts Guts (Destroyer):
    • Skill improved:
      • Additionally, it gives a chance to block 10%/15%/20% of magical damage.
      • The rest of the skill bonuses remain unchanged.
         
  • Zealot Zealot (Tyrant, Destroyer):
    • Added skill levels 2 and 3 (character levels 66 and 74)
    • Speed +10/20/30
    • P. Skill MP consumption -50%
    • Debuff Resistance +80%
    • Cancel Resistance +40%
    • Treatment effectiveness -50%
    • With a sword/crushing weapon/spear/Fists:
      • Accuracy +6
      • P. Atk. Spd. +10%/20%/30%
    • With sword/spear:
      • P. Crit. Rate +33/66/100
    • With crushing/Fists:
      • P. Crit. Damage +33%/66%/100% 
    • Duration 1 min. 
    • Basic cooldown 5 min.
       
  • Immortality Immortality (Destroyer):
    • Added skill levels 2 and 3 (character levels 70 and 75)
    • During the action the character cannot die
    • A character's health cannot be restored above 30%
    • When the effect ends, your current health will be reduced by 90%
    • Debuff Resistance +25%/35%/50%
    • Duration 5/6/7 sec.
    • Fixed cooldown 5 min.
       
  • Full Swing Full Swing (Destroyer):
    • Added skill levels 2, 3 and 4 (character levels 60, 68 and 74)
    • With a two-handed sword:
      • Attacks +3/4/5/6 additional targets
      • Normal attack damage in PvP -30%
         
  • Lucky Blow Lucky Blow (Bounty Hunter):
    • New skill, learned at level 65
    • Deals damage to the target
    • Can cause half-lethal damage
    • Applies Spoil Spoil to the target
    • Basic cooldown 6 sec.
       
  • Coin Flipping Coin Flipping (Bounty Hunter):
    • Added skill levels 2, 3 and 4 (character levels 60, 70 and 75)
    • Flip a coin, all party members will receive a random buff:
      • Heads:
        • P. Atk. +5%/6%/7%/8%
        • M. Atk. +10%/12%/14%/16%
        • Atk. Spd. +5%/6%/7%/8%
        • Cast. Spd. +5%/6%/7%/8%
      • Tails:
        • P. Def. +5%/6%/7%/8%
        • M. Def. +6%/8%/10%/12%
        • Debuff Resistance +10%/12%/14%/16%
        • Treatment efficiency +10%/12%/14%/16%
    • The effect wears off when leaving the group.
    • Duration: 5 min.
    • Fixed cooldown 5 min.
       
  • Mechanist Spirit Mechanist Spirit (Warsmith):
    • New skill, learned at level 70
    • Self-buff
    • Increases Atk. Spd. by 10% with blunt weapons
    • When using skills, Crushing StrikeHammer CrushArmor Crush there is a 15% chance to increase P. Skill Power by 25% for 5 sec.
    • Duration: 20 min.
    • Basic cooldown 150 sec.
       
  • Hardened Weapons Mass Hardened Weapon (Warsmith):
    • A mass-produced version of Hardened Weapons the Hardened Weapon skill.
    • New skill, learned at level 40
    • Applies Hardened Weapons Hardened Weapon to all party members
    • With blunt weapons:
      • P. Atk. +5%/6%/8%/10%
      • Stun chance +6%/8%/10%/12%
    • For swords, spears, daggers, Fists:
      • P. Atk. +5%/6%/8%/10%
      • P. Crit. Rate +10%/12%/15%/18%
    • For bows:
      • P. Atk. +5%/6%/8%/10%
      • Shooting range +50/65/80/100
    • Replaces the effect of Hardened Armor Hardened Armor.
    • Duration: 20 min.
    • Basic cooldown 30 sec.
       
  • Hardened Armor Mass Hardened Armor (Warsmith):
    • A mass-based equivalent of Hardened Armor the Hardened Armor skill.
    • New skill, learned at level 40
    • Applies Hardened Armor Hardened Armor to all party members.
    • In heavy armor:
      • P. Def. +8%/10%/12%/15%
    • In light armor:
      • P. Def. +5%/6%/8%/10%
      • Evasion +2/3/4/5
    • In a robe:
      • P. Def. +5%/6%/8%/10%
      • MP regeneration +2/2.4/2.8/3.2
    • Replaces the effect Hardened Weapons of Hardened Weapon
    • Duration: 20 min.
    • Basic cooldown 30 sec.
       
  • Wrath Wrath (Warlord, Warsmith):
    • New skill, learned at level 62
    • Deals damage to targets around
    • Reduces CP by 12 to 30% depending on skill level
    • Basic cooldown 30 sec.
       
  • Earthquake Earthquake (Warlord, Warsmith, Destroyer):
    • New skill, learned at level 68
    • Deals damage to targets around
    • Can cancel target
    • Can deal critical damage
    • Basic cooldown 11/10/9/8 sec.
       
  • Shock Blast Shock Blast (Warlord):
    • New skill, learned at level 75
    • Deals damage to a target at a distance of 700:
      • Stuns the target
      • P. Def. -30%
      • M. Def. -30%
      • Duration 7 sec.
    • Can cancel target
    • Can deal critical damage
    • Basic cooldown 8 sec.
       
  • Armor Crush Armor Crush (Destroyer, Warsmith):
    • New skill, learned at level 75
    • Deals damage to the target and a group of enemies around it:
      • Stuns the target
      • P. Def. -30%
      • M. Def. -30%
      • Duration 5 sec.
    • Can cancel target
    • Can deal critical damage
    • Basic cooldown 8 sec.
       
  • Demolition Impact Demolition Impact (Destroyer):
    • New skill, learned at level 65
    • Deals high damage in a cone behind the target.
    • Slows all targets:
      • Speed -20%/24%/28%/32%/36%/40%
      • Duration 3 sec.
    • Basic cooldown 30/28/26/24/22/20 sec.
       
  • Strengthen Golem Strengthen Golem (Warsmith):
    • It has a separate effect type and no longer replaces the Might skill and similar ones.
    • The skill effect has been weakened.
    • Increases the golem's parameters:
      • P. Atk. +3%/4%/5%
      • Atk. Spd. +/3%/5%/7%
         
  • Golem Reinforcement Golem Reinforcement (Warsmith):
    • It has a separate type of effect and no longer replaces the Shield skill and similar ones.
    • The skill effect has been weakened.
    • Increases the golem's parameters:
      • P. Def. +3%/4%/5%
      • Max HP +6%/8%/10%
         
  • Triple Slash Triple Slash (Gladiator):
    • Application has been significantly accelerated
    • Reduces the target's defense against dual swords and dual blunts by 12%
    • Duration 5 sec.
       
  • Sonic Blaster Sonic Blaster (Gladiator):
    • Added a chance to stun the target
    • Duration 3 sec.
       
  • Skill Mastery Skill Mastery (all Fighter classes):
    • New skill, learned at level 65
    • When using P. Skills, there is a chance that the skill will not have a cooldown, or its duration will be doubled
    • The chance of success depends on the character's STR
       
  • Wisdom Wisdom (all classes):
    • Added skill levels 2 and 3 (character level 65 and 73)
    • Resistance to Hold +10%/15%/20%
    • Resistance to Sleep +10%/15%/20%
    • Resistance to Mental attacks +10%/15%/20%
       
  • Health Health (all classes):
    • Added skill levels 2 and 3 (character level 65 and 73)
    • Resistance to Poison +10%/15%/20%
    • Resistance to Bleeding +10%/15%/20%
       
  • Heavy Armor Mastery Heavy Armor Mastery (all warriors, Bounty Hunter)
    • Improved skill description
    • From 1st to 13th skill levels (first profession):
      • Power of received Healing +5%
    • From skill level 14 to 50 (second profession):
      • Power of received Healing +6-15%
         
  • Light Armor Mastery Light Armor Mastery (Tyrant):
    • Improved skill description
    • Evasion bonus increased to +9, depending on skill level
    • Chance to evade P. and M. skills up to 3%, depending on the skill level
       
  • Light Armor Mastery Light Armor Mastery (Gladiator, Warlord, Destroyer, Bounty Hunter, Warsmith):
    • Improved skill description
    • Evasion bonus increased to +8, depending on skill level
    • From 1st to 13th skill levels (first profession):
      • Power of received Healing +5%
    • From skill level 14 to 50 (second profession):
      • Power of received Healing +6-15%
         
  • Polearm Mastery Polearm Mastery (Gladiator, Warlord, Destroyer, Bounty Hunter, Warsmith):
    • Improved skill description
    • Added a breakdown of the target count bonus based on skill level:
      • 1-3 level — +3 targets
      • 4-6 level — +4 targets
      • Level 7-8 — +5 targets
      • Levels 9-18 — +6 targets
      • Level 19-29 — +7 targets
      • Level 30-40 — +8 targets
      • Level 41-44 — +9 targets
      • Level 45 — +10 targets
         
  • Master of Combat Master of Combat (Warlord, Gladiator, Destroyer, Tyrant, Bounty Hunter, Warsmith):
    • New skill levels added (character levels 64 and 72)
    • Max CP +3%/4%/5%
    • P. Atk. +25/50/100
       
  • Potential Ability Potential Ability (Bounty Hunter):
    • P. Crit. Rate bonus decreased to +15%/20%/25%, depending on skill level
       
  • Sonic Mastery Sonic Mastery (Gladiator):
    • Added skill levels 6, 7 and 8
    • Reduced learning level for skill levels 1-5
    • Sonic Focus Sonic Focus and Sonic Rage Sonic Rage:
      • Charging skills have received similar improvements.
    • Maximum Focus Sonic Maximum Focus Sonic:
      • New active skill
      • Learned at level 75
      • When used, charges the character to maximum (+8)
      • Basic cooldown 75 sec.
         
  • Force Mastery Force Mastery (Tyrant):
    • Added skill levels 6, 7 and 8
    • Reduced learning level for skill levels 1-5
    • Focused Force Focused Force and Raging Force Raging Force:
      • Charging skills have received similar improvements.
    • Maximum Focus Force Maximum Focus Force:
      • New active skill
      • Learned at level 75
      • When used, charges the character to maximum (+8)
      • Basic cooldown 75 sec.
         
  • Armor Destruction Armor Destruction (Tyrant):
    • Added skill levels 3, 4 and 5 (character levels 65, 70 and 75)
    • Reduces the target's resistance to damage from fists by 3%:
      • The effect stacks up to 5 times, depending on the skill level, up to 15%
    • Duration 10 sec.
       
  • Coup De Grace Coup De Grace (Bounty Hunter):
    • New skill, learned at levels 62, 68 and 74
    • With dagger/dual daggers:
      • P. Crit. Damage +15%/20%/25%
      • Speed +6/9/12
      • Your normal attacks have a 10% chance to reduce skill cast time by 7-15% for 20 seconds (skills are cast faster).
         
  • Forge Guardian Forge Guardian (Warsmith):
    • New skill, learned at levels 62, 68 and 74
    • The duration and power of the skill have been reduced.
    • With blunt weapons:
      • P. Atk. +5%/10%/15%
      • P. Crit. Rate +15/30/50
      • Normal attacks have a 10% chance to increase P. Crit. Damage:
        • The effect stacks up to 5 times.
        • P. Crit. Damage +7%/9%/11%/13%/15%
        • Duration 10 sec.
           
  • Create Item Create Item (Warsmith):
    • Allows you to write recipes into the crafting book
    • Added skill levels 8, 9 and 10
    • Level 8:
      • Learned at level 62
      • Required to craft Low A items
      • Manufactory size +8
      • Recipe book size +42
    • Level 9:
      • Learned at level 68
      • Required to craft Mid A items
      • Manufactory size +9
      • Recipe book size +48
    • Level 10:
      • Learned at level 73
      • Required to craft Top A items
      • Manufactory size +10
      • Recipe book size +48

 

Assassins
Active skills Passive skills
  • Focus Skill Mastery Focus Skill Mastery (Treasure Hunter, Plains Walker, Abyss Walker):
    • New skill, learned at level 70
    • Skill Mastery rate +10%
    • Base MP consumption has been significantly reduced
    • MP consumption depends on the character's level
       
  • Shadow Step Shadow Step (Treasure Hunter, Plains Walker, Abyss Walker):
    • New skill, learned at level 40
    • The character moves behind the target, knocking down the current target
    • Places a buff on you:
      • Atk. Spd. +18%
      • Blow skill chance +33%
      • Duration 3 sec.
    • Range of application up to 600
    • Fixed cooldown 75 sec.
       
  • Focus Death Focus Death (Plains Walker, Abyss Walker):
    • New skill, learned at levels 60, 65, 70 and 75
    • P. Crit. Rate -15%/20%/25%/30%
    • Chance of Blow-Skills +30%/40%/50%/60%
    • P. Crit. Damage front -15%/20%/25%/30% 
    • P. Crit. Damage back +45%/60%/75%/90%
    • Duration: 20 min.
       
  • Focus Chance Focus Chance (Treasure Hunter, Plains Walker):
    • New skill, learned at levels 60, 65, 70 and 75
    • P. Crit. Rate front -15%/20%/25%/30%
    • P. Crit. Rate side +15%/20%/25%/30%
    • P. Crit. Rate back +30%/40%/50%/60%
    • Duration: 20 min.
       
  • Focus Power Focus Power (Treasure Hunter, Abyss Walker):
    • New skill, learned at levels 60, 65, 70 and 75
    • P. Crit. Damage front -15%/20%/25%/30%
    • P. Crit. Damage side +15%/20%/25%/30%
    • P. Crit. Damage back +30%/40%/50%/60%
    • Duration: 20 min.
       
  • Hide Hide (Treasure Hunter, Plains Walker, Abyss Walker):
    • Added skill levels 2 and 3 (character levels 64 and 73)
    • Makes the caster invisible
    • The effect is cancelled by any action except movement
    • Your next attack will deal +15%/20%/25% more damage
    • Speed -30%/20%/10%
    • Fixed cooldown 3 min.
       
  • Silent Move Silent Move (Treasure Hunter, Plains Walker, Abyss Walker):
    • Skill parameters have been changed:
      • Makes the character invisible to monsters
      • P. Def. -8%
      • M. Def. -8%
         
  • Illusion Immersion Illusion Immersion (Treasure Hunter, Plains Walker, Abyss Walker):
    • Added skill levels 2 and 3 (character levels 67 and 73)
    • Grants immunity to debuffs
    • Chance to dodge P. and M. skills +25%/35%/50%
    • The effect works when the character's HP is below 60%/70%/80%
    • Duration 10 sec. 
    • Fixed cooldown 10 min.
       
  • Bluff Bluff (Treasure Hunter, Plains Walker, Abyss Walker):
    • New skill levels added
    • The skill has 3 effects:
      • Cancel target:
        • Fixed chance
      • Turns the target's back:
        • Fixed chance
      • Stun:
        • A mental attack. The success rate depends on the target's CON.
    • Stun duration from 3 to 7 sec
    • Basic cooldown 8 sec.
       
  • Critical Wound Critical Wound (Treasure Hunter, Plains Walker, Abyss Walker):
    • New skill levels added
    • Increases P. Critical Damage received by target by 15-30%. This effect also applies to damage from blow-skills
    • Basic cooldown 8 sec.
       
  • Mirage Mirage (Treasure Hunter):
    • New skill, learned at level 70
    • There is a chance that the enemy attacking you will lose their target
    • Duration 1 min.
    • Basic cooldown 3 min.
       
  • Dodge Dodge (Plains Walker):
    • New skill, learned at level 70
    • P. Skill Evasion +90%
    • M. Skill Evasion +50%
    • Cost of MP 35
    • Duration 10 sec.
    • Basic cooldown 75 sec.
       
  • Counterattack Counterattack (Abyss Walker):
    • New skill, learned at level 70
    • Reflects 50% of melee attack damage
    • Has a 90% chance of reflecting damage from melee P. Skills
    • Reflects damage from M. Skills with a 50% chance
    • Duration 10 sec.
    • Basic cooldown 75 sec.
       
  • Exciting Adventure Exciting Adventure (Treasure Hunter):
    • New skill, learned at level 75
    • Speed +12
    • Evasion +15
    • Blow skill chance +20%
    • P. Skill Evasion +50%
    • M. Skill Evasion +25%
    • Effect duration 20 sec.
    • Basic cooldown 15 min.
    • Affects all group members
    • Upon joining a group, gain a 30-second cooldown.
    • Blocks reapplication of the following effects for 1 minute:
      • Exciting Adventure Exciting Adventure
      • Wind Riding Wind Riding
      • Ghost Walking Ghost Walking
    • The effect wears off when leaving the group.
       
  • Wind Riding Wind Riding (Plains Walker):
    • New skill, learned at level 75
    • Speed +18
    • Evasion +10
    • Blow skill chance +20%
    • P. Skill Evasion +25%
    • M. Skill Evasion +50%
    • Effect duration 20 sec.
    • Basic cooldown 15 min.
    • Affects all group members
    • Upon joining a group, gain a 30-second cooldown
    • Blocks reapplication of the following effects for 1 minute:
      • Exciting Adventure Exciting Adventure
      • Wind Riding Wind Riding
      • Ghost Walking Ghost Walking
    • The effect wears off when leaving the group.
       
  • Ghost Walking Ghost Walking (Abyss Walker):
    • New skill, learned at level 75
    • Speed +15
    • Evasion +10
    • Blow skill chance +20%
    • P. Skill Evasion +35%
    • M. Skill Evasion +35%
    • Effect duration 20 sec.
    • Basic cooldown 15 min.
    • Affects all group members
    • Upon joining a group, gain a 30-second cooldown
    • Blocks reapplication of the following effects for 1 minute:
      • Exciting Adventure Exciting Adventure
      • Wind Riding Wind Riding
      • Ghost Walking Ghost Walking
    • The effect wears off when leaving the group.
       
  • Throwing Dagger Throwing Dagger (Treasure Hunter, Plains Walker, Abyss Walker):
    • New skill, learned at levels 48, 56, 64 and 72
    • Throws a dagger, dealing damage and slowing the target.
    • High base chance, depends on target's CON
    • Power 1142/1706/2587/3367
    • Speed -40%/-50%/-60%/-70%
    • Range 350/400/450/500
    • Duration 10 sec.
    • Basic cooldown 45 sec.
       
  • Razor Rain Razor Rain (Treasure Hunter, Plains Walker, Abyss Walker):
    • New skill, learned at level 46
    • Summons a rain of blades, damaging targets around them:
      • PvE Power 625 — 2740
      • PvP Power 500 — 2192
    • Basic cooldown 4 sec.:
      • Shared with skill0263.png Deadly Blow
         
  • Lethal Blow Lethal Blow (Treasure Hunter, Plains Walker, Abyss Walker):
    • New skill, learned at level 65
    • Deals damage to the target, power from 4348 to 5773
    • Can cause lethal damage
    • Basic cooldown 5 sec.
       
  • Blinding Blow Blinding Blow (Plains Walker, Abyss Walker):
    • New skill, learned at level 62
    • Deals damage to the target
    • 80% chance to turn the enemy's back
    • Speed +40 for 15 sec.
    • Basic cooldown 30 sec.
       
  • Skill Mastery Skill Mastery (all Fighter classes):
    • New skill, learned at level 65
    • When using P. Skills, there is a chance that the skill will not have a cooldown, or its duration will be doubled
    • The chance of success depends on the character's STR
       
  • Wisdom Wisdom (all classes):
    • Added skill levels 2 and 3 (character level 65 and 73)
    • Resistance to Hold +10%/15%/20%
    • Resistance to Sleep +10%/15%/20%
    • Resistance to Mental attacks +10%/15%/20%
       
  • Health Health (all classes):
    • Added skill levels 2 and 3 (character level 65 and 73)
    • Resistance to Poison +10%/15%/20%
    • Resistance to Bleeding +10%/15%/20%
       
  • Light Armor Mastery Light Armor Mastery (Treasure Hunter, Plains Walker, Abyss Walker):
    • Improved skill description
    • Evasion bonus increased to +9, depending on skill level
    • Chance to evade P. and M. skills up to 3%, depending on the skill level
       
  • Assassination Assassination (Treasure Hunter, Plains Walker, Abyss Walker):
    • New skill levels added (character levels 64 and 72)
    • With dagger/dual daggers:
      • P. Atk. +15/35/70
      • Blow skill chance +2%/3%/5%
         
  • Unlimited Running Unlimited Running (Treasure Hunter, Plains Walker, Abyss Walker):
    • Added skill levels 2 and 3 (character levels 61 and 69)
    • Increases maximum running speed to 255/260/265
    • Works in light armor and with a dagger/dual daggers
       
  • Cornered Rat Cornered Rat (Treasure Hunter, Plains Walker, Abyss Walker):
    • Added skill levels 2 and 3 (character levels 63 and 71)
    • Increases the maximum hit chance of blow skills to 100% and running speed by 7
    • Works when the character's HP is less than 50%/60%/70%
       
  • Potential Ability Potential Ability (Treasure Hunter, Plains Walker, Abyss Walker):
    • P. Crit. Rate bonus decreased to +15%/20%/25%, depending on skill level

 

Archers
Active skills Passive skills
  • Swift Rift Swift Rift (Hawkeye, Silver Ranger, Phantom Ranger):
    • New skill, learned at level 48
    • The character jumps back 400
    • Removes the effects of Hold and Slow from oneself
    • Places a buff on you:
      • Skill range +30%
      • Skill casting time -20%
      • Speed -30%
    • Fixed cooldown 30 sec.
       
  • Snipe Snipe (Hawkeye):
    • Skill parameters have been reworked
    • Added new skill levels
    • When using bows:
      • P. Atk. from +130 to 200
      • P. Crit. Rate +20%
      • Accuracy from +3 to 6
      • Skill range from +6% to 20%
      • Shooting range from +60 to 200
      • Speed -50%
         
  • Hawk Eye Hawk Eye (Hawkeye):
    • Added new skill levels
    • P. Skill power +5%/7%/10%
    • Accuracy +6/8/10
       
  • Rapid Fire Rapid Fire (Silver Ranger):
    • Skill parameters have been reworked
    • Added new skill levels
    • When using bows:
      • P. Atk. from +65 to 100
      • Atk. Spd. +20%
      • P. Skill cooldown from -5% to -12%
      • Shooting range from -30% to -10%
         
  • Dead Eye Dead Eye (Phantom Ranger):
    • Skill parameters have been reworked
    • Added new skill levels
    • When using bows:
      • P. Skill power +5% to 12%
      • P. Atk. from +130 to 200
      • P. Crit. Damage +20%
      • Atk. Spd. -10%
         
  • Burst Shot Bursh Shot (Hawkeye, Silver Ranger, Phantom Ranger):
    • Over-hit added
    • Now skill may deal critical damage:
      • The chance increases with skill level.
         
  • Lethal Shot Lethal Shot (Hawkeye, Silver Ranger, Phantom Ranger):
    • New skill, learned at level 65
    • Deals damage to a target at a distance of 990 (1490)
    • Places a debuff on the target that burns 10% to 15% of current CP over 10 sec.
    • Can cause lethal damage
    • Basic cooldown 10 sec.
       
  • Multiple Shots Multiple Shot (Hawkeye, Silver Ranger, Phantom Ranger):
    • New skill, learned at level 68
    • Deals damage to a group of enemies in a cone
    • Base distance 750/800/850/900
    • Effective range 1250/1300/1350/1400
    • Basic cooldown 28/26/24/22 sec.
       
  • Death Shot Death Shot (Hawkeye, Silver Ranger, Phantom Ranger):
    • New skill, learned at level 75
    • Deals massive damage, power 11440
    • Base distance 1080
    • Effective range 1580
    • Basic cast time is 3.5 sec.
    • Basic cooldown 20 sec.
       
  • Ultimate Evasion Ultimate Evasion (Hawkeye, Silver Ranger, Phantom Ranger):
    • Added a second level of skill, learned at level 70
    • Evasion +20/35
    • Chance to dodge P. and M. skills +25%/40%
    • Debuff Resistance +80%
    • Duration 30 sec.
    • Basic cooldown 15 min.
       
  • Quiver of Arrow: A Grade Quiver of Arrow: A Grade (Hawkeye, Silver Ranger, Phantom Ranger):
    • New skill, learned at level 64
    • Generates 1000 to 2000 A-grade arrows
    • Basic cooldown 10 min.
       
  • image.png Mark of Hunter (Hawkeye, Silver Ranger, Phantom Ranger):
    • New skill, learned at levels 42, 56, 68 and 74
    • Places a mark on the target that reduces their resistance to bow attacks by 8%:
      • Every 3 seconds the effect increases by 1/2/3/4% per tick, depending on the skill level
    • Total duration of the effect is 15 sec.
    • Basic distance from 800 to 1100
    • Fixed cooldown 15 sec.
       
  • Skill Mastery Skill Mastery (all Fighter classes):
    • New skill, learned at level 65
    • When using P. Skills, there is a chance that the skill will not have a cooldown, or its duration will be doubled
    • The chance of success depends on the character's STR
       
  • Wisdom Wisdom (all classes):
    • Added skill levels 2 and 3 (character level 65 and 73)
    • Resistance to Hold +10%/15%/20%
    • Resistance to Sleep +10%/15%/20%
    • Resistance to Mental attacks +10%/15%/20%
       
  • Health Health (all classes):
    • Added skill levels 2 and 3 (character level 65 and 73)
    • Resistance to Poison +10%/15%/20%
    • Resistance to Bleeding +10%/15%/20%
       
  • Light Armor Mastery Light Armor Mastery (Hawkeye, Silver Ranger, Phantom Ranger):
    • Improved skill description
    • Evasion bonus increased to +9, depending on skill level
    • Chance to evade P. and M. skills up to 3%, depending on the skill level
       
  • Archery Archery (Hawkeye, Silver Ranger, Phantom Ranger):
    • New skill levels added (character levels 64 and 72)
    • With bows:
      • PvE skill damage +15%/25%/35%
      • P. Atk. +50/125/250
      • Shooting range +25/50/100
         
  • Counter Dash Counter Dash (Hawkeye, Silver Ranger, Phantom Ranger):
    • The skill effect has been reworked
    • New skill levels added (character levels 60, 70 and 75)
    • When receiving damage, there is a 10% chance to apply the following effect to the group:
      • Light Armor Speed +10/15/20/25
      • Speed in heavy armor and robes +8/12/16/20
      • Duration 30 sec.
      • Cooldown 60 sec.
         
  • Counter Snipe Shot Counter Snipe Shot (Hawkeye):
    • The skill effect has been reworked
    • New skill levels added (character levels 60, 70 and 75)
    • When receiving damage, there is a 10% chance to apply the following effect to the group:
      • P. Skill and Rhythm Usage Time -8%/-12%/-16%/-20%
      • Bow skill range +8%/12%/16%/20%
      • Bow Attack Range +50/75/100/125
      • Accuracy +3/4/5/6
      • Duration 30 sec.
      • Cooldown 60 sec.
         
  • Counter Rapid Shot Counter Rapid Shot (Silver Ranger):
    • The skill effect has been reworked
    • New skill levels added (character levels 60, 70 and 75)
    • When receiving damage, there is a 10% chance to apply the following effect to the group:
      • P. Skill and Rhythm Cooldown -6%/-9%/-12%/-15%
      • Bow Attack Speed +8%/12%/16%/20%
      • Evasion +2/3/4/5
      • Duration 30 sec.
      • Cooldown 60 sec.
         
  • Counter Power Shot Counter Power Shot (Phantom Ranger):
    • The skill effect has been reworked
    • New skill levels added (character levels 60, 70 and 75)
    • When receiving damage, there is a 10% chance to apply the following effect to the group:
      • P. Atk. with bow +6%/+9%/+12%/+15%
      • P. Skill power +6%/+9%/+12%/+15%
      • Duration 30 sec.
      • Cooldown 60 sec.
         
  • Silent Mind Silent Mind (Hawkeye, Silver Ranger, Phantom Ranger):
    • Added a second level of skill, learned at level 71
    • Reduces MP consumption of bow shots by 25%/50%
       

 

Bards
Active skills Passive skills
  • Enjoy the Silence The learning levels and appearance order of Rhythms for Swordsinger and Bladedancer have been changed, and most Rhythms have been split into multiple tiers.
     
  • power_32.png Rhythm of Power (Bladedancer, Swordsinger):
    • Learned at levels 40/44/48/52/56/60/64
    • Consumes 30/35/40/45/50/55/60 MP
    • P. Atk. +6/7/8/9/10/11/12%
    • M. Atk. +12/14/16/18/20/22/24%
       
  • defense_32.png Rhythm of Defense (Bladedancer, Swordsinger):
    • Learned at levels 42/46/50/54/58/62/66
    • Consumes 30/35/40/45/50/55/60 MP
    • P.Def. +15/16/18/20/21/23/25%
    • M.Def. +18/20/22/24/26/28/30%
       
  • critical_32.png Rhythm of Critical (Bladedancer, Swordsinger):
    • Learned at levels 44/48/52/56/60/64/68
    • Consumes 30/35/40/45/50/55/60 MP
    • P. Crit. Rate +40/50/60/70/80/90/100%
    • P. Crit. Damage +15/18/21/24/28/32/35%
       
  • rage_32.png Rhythm of Rage (Bladedancer, Swordsinger):
    • Learned at levels 46/50/54/58/62/66/70
    • Consumes 30/35/40/45/50/55/60 MP
    • Cast. Spd. +18/20/22/24/26/28/30%
    • Atk. Spd. +9/10/11/12/13/14/15%
    • Magic Interrupt Chance -25/27/30/32/35/37/40%
       
  • body_32.png Rhythm of Body (Bladedancer, Swordsinger):
    • Learned at levels 48/52/56/60/64/68/72
    • Consumes 30/35/40/45/50/55/60 MP
    • Max. HP +18/20/22/24/26/28/30%
    • Speed +12/13/14/15/16/18/20
       
  • benefit_32.png Rhythm of Benefit (Bladedancer, Swordsinger):
    • Learned at levels 50, 58 and 66
    • Consumes 35/45/60 MP
    • Accuracy +2/3/4
    • Evasion +1/2/3
    • HP regeneration +10/15/20%
       
  • reflect_32.png Rhythm of Reflection (Bladedancer, Swordsinger):
    • Learned at levels 62, 66, 70, 74
    • Consumes 45, 50, 55, 60 MP
    • Vampiric rage 3/4/5/6%
    • Reflect 6/9/12/15% of normal melee attack damage
    • Reflect 2/3/4/5% of any damage taken
       
  • clarity_32.png Rhythm of Clarity (Bladedancer, Swordsinger):
    • Learned at levels 70 and 74
    • Consumes 60 MP
    • MP regeneration +10/20%
    • P. Skill Cooldown -10/20%
    • M. Skill Cooldown -10/20%
    • P. Skill MP Cost -3/5%
    • M. Skills MP Cost -8/15%
    • Rhythm MP Cost -3/5%
       
  • Rhythm of Dominance Rhythm of Dominance (Bladedancer, Swordsinger):
    • Learned at level 75
    • Magic Crit Chance +100%
    • P. Skill cooldown -10%
    • Rhythm cooldown -10%
    • P. Skill MP cost -20%
    • Rhythm MP Cost -20%
       
  • Rhythm of Shadows Rhythm of Shadows (Bladedancer, Swordsinger):
    • Learned at level 73
    • Makes party members invisible to monsters
    • Speed -50%
    • Duration 60 sec.
    • Basic cooldown 30 sec.
       
  • Rhythm of Resistance Rhythm of Resistance (Bladedancer, Swordsinger):
    • Learned at level 75
    • Increases resistance to all elements by 15%
    • Duration 120 seconds
       
  • Divine Rhythm Divine Rhythm (Bladedancer, Swordsinger):
    • Learned at levels 60, 66 and 72
    • Increases Dark and Holy resistance by 10, 15, and 20%
    • The skill no longer gives attacks the holy effect.
       
  • Cyclonic Rhythm Cyclonic Rhythm (Bladedancer, Swordsinger):
    • Learned at levels 60, 66 and 72
    • Increases wind and earth resistance by 10, 15 and 20%
       
  • Magmatic Rhythm Magmatic Rhythm (Bladedancer, Swordsinger):
    • Learned at levels 60, 66 and 72
    • Increases fire and water resistance by 10, 15 and 20%

Important! Divine Rhythm Divine, Cyclonic Rhythm Cyclonic, and Magmatic Rhythm Magmatic Rhythms share a common effect type and replace each other when used. Only one of these effects can be active on a character.

  • Deflect Arrow Deflect Arrow (Bladedancer, Swordsinger):
    • Arrow Defense reduced to +8/12%
       
  • Deflect Magic Deflect Magic (Bladedancer, Swordsinger):
    • New skill, learned at level 69
    • Chance to block attack magic +100% (x2)
       
  • Assault Assault (Bladedancer, Swordsinger):
    • New skill, learned at level 40
    • Moves to the target, applying Knock Knock to them:
      • Slows the target by 50% for 1 sec.
    • The range of application is from 200 to 600
    • Fixed cooldown 5 sec.
       
  • Rhythm of Silence  Rhythm of Silence (Swordsinger):
    • New skill, learned at level 72
    • The number of targets is limited in PvP
    • Blocks the use of any skills by the enemy
    • Duration: 15 sec.
    • Basic cooldown 30 sec.
       
  • Rhythm of Medusa Rhythm of Medusa (Bladedancer):
    • New skill, learned at level 72
    • The number of targets is limited in PvP
    • Turns the target into stone:
      • If the effect is not removed or dispelled, the target gains resistance to reapplying the effect for 60 sec.
    • Duration: 10 sec.
    • Basic cooldown 30 sec.
       
  • Song of Purification  Song of Purification (Swordsinger):
    • Added skill levels 2 and 3 (character level 68 and 75)
    • Removes up to 3 debuffs from each party member
    • During the action:
      • Debuff Resistance +30%
      • Healing power +30%
      • Duration 30/45/60 sec.
    • Basic cooldown 4 minutes
       
  • Dance of Berserker Dance of Berserker (Bladedancer):
    • Added skill levels 2 and 3 (character level 68 and 75)
    • At all levels:
      • P. Atk +8%
      • M. Atk. +16%
      • Atk. Spd. +8%
      • Cast. Spd. +8%
      • Speed +8
      • P. Def. -8%
      • M. Def. -16%
      • Evasion -4
    • Duration 30/60/90 sec.
    • Basic cooldown 4 minutes
       
  • Battle Whisper Battle Whisper (Swordsinger):
    • New skill levels added
    • P. Atk. from +2% to 10%
    • P. Crit. Damage from +2% to 7%
    • Atk. Spd. from +2% to 7%
    • Duration: 20 min.
    • Basic cooldown 2 min.
       
  • Defense Motion Defense Motion (Bladedancer):
    • New skill levels added
    • P. Def. from +3% to 20%
    • M. Def. from +2% to 15%
    • Resistance to de-buffs from +2% to 10%
    • Evasion from +1 to 5
    • Duration: 20 min.
    • Basic cooldown 2 min.
       
  • Deadly Strike Deadly Strike (Swordsinger, Bladedancer):
    • New skill levels added
    • Can deal critical damage in PvP and PvE:
      • The chance depends on the character's STR and skill level.
         
  • Sword Symphony Sword Symphony (Swordsinger):
    • MP cost has been significantly reduced from 36 to 60 depending on skill level
    • Base critical strike chance increased to 15%.
       
  • Poison Blade Dance Poison Blade Dance (Bladedancer):
    • Added skill levels 4 and 5:
      • Now learned at character levels 55, 60, 64, 68, and 72
      • Damage radius increased by 25% to 200, similar to other AOEs such as Blazing Circle Blazing Circle
      • Direct damage of the skill:
        • The skill received the Power parameter — 825/1023/1194/1373/1554
        • This parameter significantly increases the direct damage dealt when used.
        • Base critical strike chance increased to 15%.
        • MP cost reduced to 36/42/48/54/60
      • Periodic damage and debuff:
        • Base chance of passing increased — the skill has Poison trait_poison and depends on the target's CON
        • Debuff increased:
          • Target speed -7%/9%/11%/13%/15%
          • The effectiveness of the healing received -10%/12%/14%/16%/18%
          • Poison damage increased to 70/78/84/90/96 per second
          • Effect duration reduced to 20 sec.
    • Important!
      • Despite the reduced duration, the skill has become significantly more effective. Increased base damage, faster poison damage, and a stronger debuff increase the group's overall damage in PvP and AoE farming, while simultaneously reducing the mobility and survivability of enemies, which can be a decisive factor in combat.
         
  • Skill Mastery Skill Mastery (all Fighter classes):
    • New skill, learned at level 65
    • When using P. Skills, there is a chance that the skill will not have a cooldown, or its duration will be doubled
    • The chance of success depends on the character's STR
       
  • Wisdom Wisdom (all classes):
    • Added skill levels 2 and 3 (character level 65 and 73)
    • Resistance to Hold +10%/15%/20%
    • Resistance to Sleep +10%/15%/20%
    • Resistance to Mental attacks +10%/15%/20%
       
  • Health Health (all classes):
    • Added skill levels 2 and 3 (character level 65 and 73)
    • Resistance to Poison +10%/15%/20%
    • Resistance to Bleeding +10%/15%/20%
       
  • Heavy Armor Mastery Heavy Armor Mastery (Bladedancer, Swordsinger)
    • Improved skill description
    • Learned from 1 to 15 skill levels (first profession):
      • Reduces damage taken from P. Crit. Atk. by 15%
      • Reduces damage taken from Magic Critical Attack by 10%
  • Light Armor Mastery Light Armor Mastery (Bladedancer, Swordsinger):
    • Improved skill description
    • Evasion bonus increased to +8, depending on skill level
    • Chance to dodge P. and M. skills 1%
       
  • Inner Rhythm Inner Rhythm (Swordsinger, Bladedancer):
    • New skill levels added (character levels 64 and 72)
    • Rhythm MP cost -5%/10%/15%
       
  • Counter Rhythm Counter Rhythm (Bladedancer, Swordsinger):
    • New skill levels added
    • Has a 5% chance with a normal attack, or a 30% chance with Aggression Aggression to reduce the MP Cost of Rhythms by -35/50/65%
    • Duration 10 sec.
    • Cooldown 5 sec.

 

Tanks
Active skills Passive skills
  • Aggression Aggression (Paladin, Dark Avenger, Temple Knight, Shillien Knight):
    • Increased maximum cast range
    • Now the range of application gradually increases with the skill level
    • From 1st to 12th skill level:
      • Range of application 400 (900)
    • From skill level 13 to 49:
      • The casting range increases by 5-6 per skill level, up to a maximum of 900 (1100)
         
  • Deflect Arrow Deflect Arrow (Paladin, Dark Avenger, Temple Knight, Shillien Knight):
    • Arrow Defense reduced to +8/12/16/20%
       
  • Shield Strike Shield Strike (Paladin, Dark Avenger, Temple Knight, Shillien Knight):
    • The skill can now deal critical damage:
      • Base chance is 15%, increases depending on the character's STR
    • The skill now deals AoE damage in a cone behind the target.
    • Provokes monsters (but not players) to attack you
       
  • Combat Aura Combat Aura (Paladin, Dark Avenger, Temple Knight, Shillien Knight):
    • Added skill level 4 (at character level 70)
    • Learned at levels 40, 50, 60 and 70
      • P. Atk. +3%/4%/5%/6%
      • M. Atk. +3%/4%/5%/6%
      • Atk. Spd. +2%/3%/4%/5%
      • Cast. Spd. +2%/3%/4%/5%
      • Healing Power +3%/4%/5%/6%
         
  • Touch of Death Touch of Death (Dark Avenger, Shillien Knight):
    • Added skill levels 2 and 3 (character level 65 and 73)
    • Duration reduced to 30/45/60 sec
       
  • Touch of Life Touch of Life (Paladin, Temple Knight):
    • Added skill levels 2 and 3 (character level 65 and 73)
    • Duration reduced to 30/45/60 sec
    • Can only be used on yourself or a party member
    • Upon joining a group, gain a 30-second cooldown
    • The skill effect is cancelled when leaving the group
       
  • Shield of Faith Shield of Faith (Paladin, Temple Knight, Dark Avenger, Shillien Knight):
    • New skill levels have been added (at character levels 66 and 74)
    • P. Def. +900/1200/1500
    • M. Def. +600/900/1200
    • The tank takes 30%/40%/50% damage instead of party members
    • Duration 15 sec.
    • Basic cooldown 900 sec (15 min):
      • 15 minute re-apply block
    • Upon joining a group, gain a 30-second cooldown
    • The skill effect is cancelled when leaving the group
       
  • Physical Mirror Physical Mirror (Paladin, Dark Avenger):
    • Added new skill levels (character levels 60, 66, 70, and 74)
    • Chance to reflect Physical debuff 10%/15%/20%/25%/30%
    • Chance to reflect Magic debuff 2%/4%/6%/8%/10%
       
  • Magical Mirror Magical Mirror (Temple Knight, Shillien Knight):
    • Added new skill levels (character levels 60, 66, 70, and 74)
    • Chance to reflect Physical debuff 2%/4%/6%/8%/10%
    • Chance to reflect Magic Debuff 10%/15%/20%/25%/30%
       
  • Anti Magic Armor Anti-Magic Armor (Paladin, Dark Avenger, Temple Knight, Shillien Knight):
    • New skill, learned at level 75
    • M. Def. +150%
    • Duration 30 sec.
    • Basic cooldown 15 min (900 sec).
       
  • Vengeance Vengeance (Paladin, Dark Avenger, Temple Knight, Shillien Knight):
    • New skill, learned at level 74
    • Provokes monsters and players to attack you
    • P. Def. +5400
    • M. Def. +4050
    • Cancel resistance +80%
    • Speed -90%
    • Requires a shield to use
    • Duration 30 sec.
    • Basic cooldown: 15 min (900 sec.)
       
  • Deflect Magic Deflect Magic (Paladin, Dark Avenger, Temple Knight, Shillien Knight):
    • New skill, learned at level 69
    • Chance to block attack magic +100% (x2)
       
  • Challenge for Fate Challenge for Fate (Paladin, Dark Avenger, Temple Knight, Shillien Knight):
    • New skill, learned at level 72
    • Provokes monsters and players to attack you for 3 sec.
    • P. Def. +15% for 15 sec.
    • M. Def. +15% for 15 sec.
    • Fixed cooldown 45 sec.
       
  • Iron Shield Iron Shield (Paladin, Dark Avenger, Temple Knight, Shillien Knight):
    • New skill, learned at level 65
    • When receiving 100 or more damage, there is a 30% chance to temporarily increase Shield Defense Power by 30%
    • Effect cooldown 15 sec.
       
  • Shield Whirlwind Shield Whirlwind (Temple Knight, Shillien Knight):
    • New skill, learned at level 52
    • Throws a shield at the target and deals damage
    • Has a high chance of applying a debuff to the target:
      • Speed -75%
      • Atk. Spd. -75%
      • Cast. Spd. -75%
      • Duration: 2 sec.
      • Basic cooldown 30 sec.
      • Requires a shield to use.
         
  • Soul of the Phoenix Soul of the Phoenix (Paladin):
    • New skill, learned at level 72
    • Allows you to resurrect after death, retaining all effects on the character
       
  • Shield Slam Shield Slam (Paladin, Dark Avenger):
    • New skill, learned at level 73
    • Stuns the target and blocks the use of P. Skills
    • Can cancel target
       
  • Shield Bash Shield Bash (Temple Knight, Shillien Knight):
    • New skill levels added
    • Basic cooldown 7 seconds at all skill levels.
       
  • Summon Smart Cubic Summon Smart Cubic (Temple Knight, Shillien Knight):
    • New skill, learned at level 73
    • Removes negative effects from the owner and uses beneficial magic
       
  • Fortitude Fortitude (Paladin, Dark Avenger, Temple Knight, Shillien Knight):
    • New skill, learned at level 70
    • Resistance to Paralysis +30%
    • Resistance to Stun +30%
    • Base MP consumption has been slightly reduced
    • MP consumption depends on the character's level
       
  • Battle Flame Icon Flame Icon (Paladin):
    • New skill, learned at level 68 and 75
    • Speed +10/15
    • Atk. Spd. +7%/10%
    • P. Def. +10%/15%
    • M. Def. +10%/15%
    • Swords and Daggers — P. Crit. Rate +20/30
    • Blunts and fists — P. Crit. Damage +10%/15%
    • Debuff Resistance +20%/30%
    • Healing power -30%
    • Duration 30 sec.
    • The effect disappears when the character leaves the group
    • Fixed cooldown 5/3 min.
       
  • skill0406.png Angelic Icon (Paladin):
    • Added skill levels 2 and 3 (character levels 66 and 74)
    • Speed +10/20/30
    • P. Def. +50%
    • M. Def. +50%
    • Sword/Blunt/Dual-blunt:
      • Atk. Spd. +10%/20%/30%
      • Accuracy +6
    • Sword:
      • P. Crit. Rate +33/66/100
    • Blunt/Dual-blunt:
      • P. Crit. Power +33%/66%/100%
    • Debuff Resistance +40%
    • Healing Power -80%
    • Can only be used when HP is below 30%
    • Replaces the effect of Battle Flame Icon Flame Icon
    • Duration: 60 sec.
    • Fixed cooldown: 5 min.
       
  • Battle Touch of Eva Touch of Eva (Temple Knight):
    • New skill, learned at level 68 and 75
    • Restores 50% of party members' HP
    • Restores 20/30 HP per second
    • Speed +10/15
    • Atk. Spd. +7%/10%
    • Evasion +4/6
    • Mana Burn Resistance +30%/40%
    • Debuff Resistance +20%/30%
    • Healing Power +20%/30%
    • Duration 30 sec.
    • The effect disappears when the character leaves the group
    • Fixed cooldown 5/3 min.
       
  • Battle Spirit of Shillien Spirit of Shillien (Shillien Knight):
    • New skill, learned at level 68 and 75
    • Speed +10/15
    • Atk. Spd. +7%/10%
    • P. Atk. +10%/15%
    • M. Atk. +20%/30%
    • Swords and Daggers — P. Crit. Rate +20/30
    • Blunts and fists — P. Crit. Damage +10%/15%
    • Vampiric Rage 15%/20%
    • Healing power -30%
    • Duration 30 sec.
    • The effect disappears when the character leaves the group
    • Fixed cooldown 5/3 min.
       
  • Battle Insane Crusher Insane Crusher (Dark Avenger):
    • New skill, learned at level 68 and 75
    • Deals damage to targets around
    • Has a high critical hit chance
    • Places a debuff on targets with a high chance:
      • Chance depends on target's CON
      • Debuff Resistance -15%/25%
      • Healing power -15%/25%
      • Duration 15 sec.
    • Fixed cooldown 1 min.
       
  • Skill Mastery Skill Mastery (all Fighter classes):
    • New skill, learned at level 65
    • When using P. Skills, there is a chance that the skill will not have a cooldown, or its duration will be doubled
    • The chance of success depends on the character's STR
       
  • Wisdom Wisdom (all classes):
    • Added skill levels 2 and 3 (character level 65 and 73)
    • Resistance to Hold +10%/15%/20%
    • Resistance to Sleep +10%/15%/20%
    • Resistance to Mental attacks +10%/15%/20%
       
  • Health Health (all classes):
    • Added skill levels 2 and 3 (character level 65 and 73)
    • Resistance to Poison +10%/15%/20%
    • Resistance to Bleeding +10%/15%/20%
       
  • Heavy Armor Mastery Heavy Armor Mastery (Dark Avenger, Paladin, Temple Knight, Shillien Knight):
    • Improved skill description
    • From 1 to 15 skill levels (first profession):
      • Reduces damage taken from P. Crit. Atk. by 15%
      • Reduces damage taken from Magic Critical Attack by 10%
    • From skill level 16 to 52 (second profession):
      • Reduces damage taken from P. Crit. Atk. by 16-25%
      • Reduces damage taken from Magic Crit. Atk. by 11-20%
         
  • Knighthood Knighthood (Paladin, Dark Avenger, Temple Knight, Shillien Knight):
    • New skill levels added (character levels 64 and 72)
    • P. Def. +25/50/100
    • Shield Defense +3%/6%/12%
       
  • Incredible Endurance Incredible Endurance (Paladin, Dark Avenger, Temple Knight, Shillien Knight):
    • New skill levels added (character levels 70 and 75)
    • When receiving damage, temporarily increases the character's parameters
    • At level 2, the skill effect can stack up to 2 times
    • At level 3, the skill effect can stack up to 3 times
    • Paladin:
      • P. Def.
        • Level 1 — 5%
        • Level 2 — 5% » 7%
        • Level 3 — 5% » 7% » 10%
      • Healing Power
        • Level 1 — 5%
        • Level 2 — 5% » 7%
        • Level 3 — 5% » 7% » 10%
      • Resistance to Fire
        • Level 1 — 7%
        • Level 2 — 7% » 10%
        • Level 3 — 7% » 10% » 15%
      • Resistance to Dark
        • Level 1 — 7%
        • Level 2 — 7% » 10%
        • Level 3 — 7% » 10% » 15%
    • Dark Avenger:
      • P. Atk. 
        • Level 1 — 5%
        • Level 2 — 5% » 7%
        • Level 3 — 5% » 7% » 10%
      • P. Crit. Rate
        • Level 1 — 5%
        • Level 2 — 5% » 7%
        • Level 3 — 5% » 7% » 10%
      • P. Crit. Damage
        • Level 1 — 5%
        • Level 2 — 5% » 7%
        • Level 3 — 5% » 7% » 10%
    • Temple Knight:
      • M. Def.
        • Level 1 — 5%
        • Level 2 — 5% » 7%
        • Level 3 — 5% » 7% » 10%
      • P. Crit. Rate
        • Level 1 — 5%
        • Level 2 — 5% » 7%
        • Level 3 — 5% » 7% » 10%
      • Resistance to Water
        • Level 1 — 7%
        • Level 2 — 7% » 10%
        • Level 3 — 7% » 10% » 15%
      • Resistance to Holy
        • Level 1 — 7%
        • Level 2 — 7% » 10%
        • Level 3 — 7% » 10% » 15%
    • Shillien Knight:
      • P. Crit. Damage
        • Level 1 — 5%
        • Level 2 — 5% » 7%
        • Level 3 — 5% » 7% » 10%
      • Vampiric Rage
        • Level 1 — 3%
        • Level 2 — 3% » 4%
        • Level 3 — 3% » 4% » 5%
      • Resistance to Wind
        • Level 1 — 7%
        • Level 2 — 7% » 10%
        • Level 3 — 7% » 10% » 15%
      • Resistance to Dark
        • Level 1 — 7%
        • Level 2 — 7% » 10%
        • Level 3 — 7% » 10% » 15%

 

Healers
Active skills Passive skills
  • Resist Aqua Resist Water (Elven Elder)
  • Resist Wind Resist Wind (Shillien Elder):
    • Increases protection from the corresponding element by 12-24%, depending on the skill level
    • Reduces protection from three other elements by 3-6%, depending on the skill level
       
  • Resist Dark Resist Dark (Elven Elder):
    • Increases darkness protection by 12-24%, depending on skill level
    • No longer reduces light protection
       
  • Resist Holy Resist Holy (Shillien Elder):
    • Increases light protection by 12-24%, depending on the skill level
    • No longer reduces darkness protection.
       
  • Arcane Wisdom Arcane Wisdom (Bishop, Elven Elder, Shillien Elder): 
    • New skill, learned at level 70
    • Cast. Spd. -10%
    • M. Skills MP Cost -30%
    • Burns 35 HP per second
       
  • Divine Protection Divine Protection (Bishop, Elven Elder):
    • New skill, learned at level 72
    • Resistance to Holy +15%
    • Resistance to Darkness +15%
       
  • Arcane Protection Arcane Protection (Elven Elder, Shillien Elder):
    • New skill, learned at levels 62 and 73
    • Debuff Resistance +12%/20%
    • Cancel Resistance +20%/30%
       
  • Enlightenment Enlightenment (Bishop, Elven Elder, Shillien Elder):
    • New skill, learned at level 75
    • A special book is required for learning
    • M. Atk. +10%
    • Cast. Spd. +30%
    • Healing power +40%
    • M. Crit. Rate +50%
    • MP consumption of M. Skills -90%
    • Duration 20 sec.
    • Fixed cooldown 10 min.
       
  • Balance Life Balance Life (Bishop):
    • New skill, learned at level 70
    • Balances out HP of all party members
    • Basic cooldown 30 sec.
       
  • Prayer Aura Prayer Aura (Bishop):
    • New skill, learned at levels 62, 68 and 74
    • Increases healing power of party members by +8%/10%/12%
       
  • Celestial Shield Celestial Shield (Bishop):
    • New skill, learned at level 64
    • Makes the target invulnerable:
      • The effect wears off with any action except movement
    • Range 400
    • Duration 10 sec.
    • Fixed cooldown 10 min.
       
  • Cleanse Cleanse (Bishop):
    • Added skill levels 2 and 3 (character levels 65 and 75)
    • Consumes 1/2/3 etc_holy_grail_i00.png Einhasad's Holy Water
    • Cooldown reduced to 12/10/8 sec.
       
  • Salvation Salvation (Bishop):
    • New skill, learned at level 68
    • The target can be resurrected with all buffs and 100% HP/MP/CP
    • Fixed cooldown 60 min.
       
  • Divine Power Divine Power (Bishop):
    • Added skill levels 2 and 3 (character levels 66 and 74)
    • Outgoing Healing Power +350/500/750
    • P. Def. +15%/25%/35%
    • M. Def. +15%/25%/35%
    • Debuff Resistance +30%/40%/50%
    • Cancel Resistance +30%/40%/50%
    • M. Skills MP Cost -50%
    • Duration 15 sec.
    • Basic cooldown 15 min.
       
  • Miracle Miracle (Bishop):
    • New skill, learned at level 62
    • Restores 100% HP to all party members
    • Cost of 1 Magic Symbol Magic Symbol
    • 30 sec cooldown when joining a group
    • Basic cooldown 20 min.
       
  • Purification Field Purification Field (Bishop):
    • New skill, learned at level 72
    • Removes all debuffs from party members
    • Cost of 1 Magic Symbol Magic Symbol
    • 30 sec cooldown when joining a group
    • Basic cooldown 20 min.
       
  • Mass Recharge Mass Recharge (Elven Elder, Shillien Elder):
    • New skill, learned at levels 62 and 74
    • Restores 420/700 MP to all party members
    • Cost of 1 Magic Symbol Magic Symbol
    • 30 sec cooldown when joining a group
    • Basic cooldown 30 min.
       
  • Clarity Clarity (Elven Elder):
    • Please note that new levels are only available to Elven Elders
    • Added skill levels 4 and 5 (character levels 64 and 70)
    • P. Skill MP Cost -20%/25%/30%/35%/40%
    • M. Skills MP Cost -4%/7%/10%/12%/15%
    • Rhythm MP cost -10%/15%/20%/25%/30%
    • Cost 1/2/3/4/5 Spirit Ore Spirit ore
       
  • Mass Vitalize Mass Vitalize (Elven Elder):
    • New skill, learned at level 73
    • Restores party members' HP with a power of 796
    • Removes skill0129.png Poison and skill0096.png Bleeding from all party members
    • Reduces the remaining duration of all negative effects by 15%
    • Cost: 193 MP
    • Basic cooldown 9 sec.
       
  • Eva's Replenishment Eva's Replenishment (Elven Elder):
    • New skill, learned at level 46
    • Affects all group members:
      • 10% of damage dealt to monsters and bosses by single M. Skills is converted into MP
    • Duration from 6 to 10 sec.
    • Fixed cooldown 5 min.
       
  • Blessing of Eva Blessing of Eva (Elven Elder):
    • Added skill levels 2 and 3 (character levels 70 and 75)
    • Restores 100% HP
    • Restores 40%/70%/100% MP
    • Removes up to 1/2/3 debuffs from the target with an 80% chance:
      • The system logic has been improved; the chance is calculated separately for each debuff
    • Can only be used on yourself or group members
    • Basic cooldown 20 min.
       
  • Time Lapse Time Lapse (Elven Elder):
    • Added skill levels 4 and 5 (character levels 70 and 75)
    • Reduces the remaining duration of all negative effects on the target by 50%
    • Fixed cooldown 30/25/20/15/10 sec.
       
  • Mana Gain Mana Gain (Elven Elder, Shillien Elder):
    • Added skill levels 2 and 3 (character levels 64 and 74)
    • Increases the Recharge target's MP Recharge by 25/50/85
    • Detailed description of mechanics in our Wikipedia
    • Basic cooldown reduced to 120 sec.
       
  • Wild Magic Wild Magic (Elven Elder, Shillien Elder):
    • Added skill levels 2 and 3 (character levels 64 and 75)
    • M. Crit. Rate +1/2/3
       
  • Battle Invocation Battle Invocation (Elven Elder, Shillien Elder):
    • New skill, learned at levels 56, 60, 64, 68 and 72
    • Restores 13 to 21 MP per second to all party members
    • Duration 15 sec.
    • The effect disappears when the character leaves the group
    • Fixed cooldown 5 min.
    • Shares a cooldown with skill1430.png Invocation.
    • Does not reduce P. Def. or block movement
       
  • Shillien Sacrifice Shillien Sacrifice (Shillien Elder):
    • Added skill levels 2 and 3 (character levels 66 and 75)
    • Sacrifices 650/975/1300 HP and restores 260/390/520 MP
    • Fixed cooldown 2 min.
       
  • Stigma of Shilien Stigma of Shilien (Shillien Elder):
    • The skill is divided into 8 levels and is learned from character levels 40 to 74
    • Reduces target's melee resistance by -12%/16%/20%/24%/28%/32%/36%/40%
    • Duration 30 sec.
    • Basic cooldown 3 sec.
       
  • Mass Purify Mass Purify (Shillien Elder):
    • New skill, learned at level 73
    • Removes skill1170.png Paralysis and skill0367.png Petrification from all party members.
    • Removes skill0129.png Poison and skill0096.png Bleeding from all party members
    • Reduces the remaining duration of all negative effects by 15%
    • Basic cooldown 9 sec.
       
  • Thorn Root Thorn Root (Shillien Elder):
    • New skill, learned at levels 68 and 74
    • Immobilizes targets around
    • Additional effect:
      • Atk. Spd. -10%/15%
      • Cast. Spd. -10%/15%
      • Burns 70/100 HP per sec.
      • Burns 25/35 MP per sec.
    • Duration 10 sec.
    • Basic cooldown 30 sec.
       
  • Lord of Vampire Lord of Vampire (Shillien Elder):
    • Added skill levels 2 and 3 (character levels 70 and 75)
    • Skill reworked:
      • The duration of the effect has been reduced
      • Vampirism affects all types of damage, including damage from Physical and Magical abilities, as well as ranged damage
    • Absorbs 20%/35%/50% of any damage as HP
    • Duration 15 sec.
    • Basic cooldown 3 min.
       
  • Damage Wave Wave of Atonement (Bishop, Elven Elder, Shillien Elder):
    • New skill, learned from level 52 to 74
    • The character emits a wave of light in the direction of his gaze:
      • Range 500
      • Width 200
    • Allies caught in the wave receive healing:
      • 5% of Max HP
      • Additionally from 350 to 530, depending on skill level
    • Enemies caught in the wave take damage:
      • skill1043.png Holy Elemental Damage 
      • Strength from 48 to 76, depending on skill level
    • Cost from 159 to 239 MP, depending on the skill level
    • Cost 3 Spirit Ore Spirit ore at all levels
    • Basic cooldown 10 sec.
       
  • Damage Circle Circlet of Atonement (Bishop, Elven Elder):
    • New skill, learned from level 65 to 75
    • The character releases a ring of light in all directions:
      • Range 250
    • Allies caught in the wave receive healing:
      • 10% of Max HP
      • Additionally from 350 to 530, depending on skill level
    • Enemies caught in the wave take damage:
      • skill1043.png Holy Elemental Damage 
      • Strength from 48 to 76, depending on skill level
    • Cost from 211 to 242 MP, depending on the skill level
    • Costs 5 Spirit Ore Spirit ore at all levels
    • Basic cooldown 30 sec.
       
    • image.png Light of Revelation (Bishop, Elven Elder, Shillien Elder):
      • New skill, learned from levels 40 to 74.
      • Replaces skill1028.png Might of Heaven (this skill has been removed).
      • Attacks the target with magic:
        • PvE Power: 39–87
        • PvP Power: 25–55
        • Base range: 700.
           
  • Skill MasterySkill Mastery (all Mage classes):
    • New skill, learned at level 65
    • When using M. Skills, there is a chance that the skill will not have a cooldown, or its duration will be doubled
    • The chance of success depends on the character's INT
       
  • Wisdom Wisdom (all classes):
    • Added skill levels 2 and 3 (character level 65 and 73)
    • Resistance to Hold +10%/15%/20%
    • Resistance to Sleep +10%/15%/20%
    • Resistance to Mental attacks +10%/15%/20%
       
  • Health Health (all classes):
    • Added skill levels 2 and 3 (character level 65 and 73)
    • Resistance to Poison +10%/15%/20%
    • Resistance to Bleeding +10%/15%/20%
       
  • Robe Mastery Robe Mastery (Bishop, Elven Elder, Shillien Elder):
    • Improved skill description
    • From 1st to 8th skill levels (first profession):
      • M. Def. +1-2%
    • From skill level 9 to 41 (second profession):
      • M. Def. +3-12%
         
  • Divine Lore Divine Lore (Bishop, Elven Elder, Shillien Elder):
    • New skill levels added (character levels 64 and 72)
    • M. Skills MP Cost -3%/5%/7%
       
  • Medic on a Battlefield Medic on a Battlefield (Bishop, Elven Elder, Shillien Elder):
    • Added skill levels 2 and 3 (character levels 61 and 73)
    • AoE attack resistance +10%/12%/15%

 

Buffers
Active skills Passive skills
  • Resist Fire Resist Fire Resist Aqua Resist Water Resist Wind Resist Wind Resist Earth Resist Earth (Prophet):
    • Increases protection from the corresponding element by 12-24%, depending on the skill level
    • Reduces protection from three other elements by 3-6%, depending on the skill level
       
  • Resist Dark Resist Dark (Prophet):
    • Increases darkness protection by 12-24%, depending on skill level
    • No longer reduces light protection
       
  • Resist Holy Resist Holy (Prophet):
    • Increases light protection by 12-24%, depending on the skill level
    • No longer reduces darkness protection
       
  • Arcane Wisdom Arcane Wisdom (Prophet, Warcryer): 
    • New skill, learned at level 70
    • Cast. Spd. -10%
    • M. Skills MP Cost -30%
    • Burns 35 HP per second
       
  • Arcane Power Arcane Power (Overlord):
    • New skill, learned at level 70
    • M. Atk. +30%
    • M. Skills MP Cost +10%
    • Burns 35 HP per second
       
  • Mystic Immunity Mystic Immunity (Prophet):
    • Added skill levels 2 and 3 (character level 68 and 75)
    • Duration 10/15/20 sec.
    • Upon joining a group, gain a 30-second cooldown
    • Basic cooldown 150 sec.
       
  • Spell Turning Spell Turning (Prophet):
    • New skill, learned at level 69
    • Interrupts any spell cast by the enemy
    • Basic distance 400 (800)
       
  • Prophecy of Fire Prophecy of Fire/Revelation of Fire (Prophet):
    • New skill, learned at levels 70 and 75
    • Ultimate Buff:
      • Prophecy — Single Target:
        • Price 5/10 Spirit Ore Spirit ore
      • Revelation — for the whole group:
        • Cost 25/50 Spirit Ore Spirit ore
      • Basic cooldown 5 min.
    • Effects:
      • Max MP +12%/20%
      • HP regeneration +12%/20%
      • P. Skill power +3%/5%
      • P. Atk. +3%/5%
      • P. Def. +6%/10%
      • Atk. Spd. +5%/8%
      • P. Crit. Damage +6%/10%
      • M. Atk. +6%/10%
      • M. Def. +6%/10%
      • Cast. Spd. +5%/8%
      • M. Critical Rate +1/1.5
      • Debuff Resistance +8%/10%
      • Speed -10%
         
  • Prophecy of Earth Prophecy of Earth/Revelation of Earth (Prophet):
    • New skill, learned at levels 70 and 75
    • Ultimate Buff:
      • Prophecy — Single Target:
        • Price 5/10 Spirit Ore Spirit ore
      • Revelation — for the whole group:
        • Cost 25/50 Spirit Ore Spirit ore
      • Basic cooldown 5 min.
    • Effects:
      • Max HP +10%/15%
      • Accuracy +2/3
      • P. Skill power +3%/5%
      • P. Atk. +3%/5%
      • P. Def. +6%/10%
      • Atk. Spd. +5%/8%
      • P. Crit. Damage +6%/10%
      • M. Atk. +6%/10%
      • M. Def. +6%/10%
      • Cast. Spd. +5%/8%
      • M. Critical Rate +1/1.5
      • Debuff Resistance +8%/10%
      • Speed -10%
         
  • Prophecy of Water Prophecy of Water/Revelation of Water (Elven Elder):
    • New skill, learned at levels 70 and 75
    • Ultimate Buff:
      • Prophecy — Single Target:
        • Price 5/10 Spirit Ore Spirit ore
      • Revelation — for the whole group:
        • Cost 25/50 Spirit Ore Spirit ore
      • Basic cooldown 5 min.
    • Effects:
      • MP regeneration +12%/20%
      • MP consumption of any skills -3%/5%
      • P. Skill power +3%/5%
      • P. Atk. +3%/5%
      • P. Def. +6%/10%
      • Atk. Spd. +5%/8%
      • M. Atk. +6%/10%
      • M. Def. +6%/10%
      • Cast. Spd. +5%/8%
      • M. Critical Rate +1/1.5
      • Debuff Resistance +8%/10%
      • Speed -10%
         
  • Prophecy of Wind Prophecy of Wind/Revelation of Wind (Shillien Elder):
    • New skill, learned at levels 70 and 75
    • Ultimate Buff:
      • Prophecy — Single Target:
        • Price 5/10 Spirit Ore Spirit ore
      • Revelation — for the whole group:
        • Cost 25/50 Spirit Ore Spirit ore
      • Basic cooldown 5 min.
    • Effects:
      • Max HP +10%/15%
      • P. Skill power +3%/5%
      • P. Atk. +3%/5%
      • P. Def. +6%/10%
      • Atk. Spd. +5%/8%
      • P. Crit. Rate +10%/15%
      • M. Atk. +6%/10%
      • M. Def. +6%/10%
      • Cast. Spd. +5%/8%
      • M. Crit. Damage +6%/10%
      • Debuff Resistance +8%/10%
      • Vampiric Rage +2%/3%
      • Speed -10%
         
  • Motive of Victory Motive of Victory/Chant of Victory (Warcryer):
    • New skill, learned at levels 70 and 75
    • Ultimate Buff:
      • Motive — for a single target:
        • Price 5/10 Spirit Ore Spirit ore
      • Chant — for the whole group:
        • Cost 25/50 Spirit Ore Spirit ore
      • Basic cooldown 5 min.
    • Effects:
      • Max HP +10%/15%:
        • Chant of Victory restores +10%/15% HP
      • Accuracy +2/3
      • P. Skill power +3%/5%
      • P. Atk. +3%/5%
      • P. Def. +6%/10%
      • Atk. Spd. +5%/8%
      • P. Crit. Damage +6%/10%
      • M. Atk. +6%/10%
      • M. Def. +6%/10%
      • Cast. Spd. +5%/8%
      • M. Critical Rate +1/1.5
      • Resistance to de-buffs + 8%/10%
      • Speed -10%
         
  • Magnus' Chant Chant of Magnus (Warcryer):
    • New skill, learned at level 75
    • Ultimate buff for the entire group:
      • Cost: 50 Spirit Ore Spirit ore
      • Basic cooldown 5 min.
    • Effects:
      • Max MP +20%
      • In light and heavy armor:
        • MP Regeneration +1.5
      • In a robe:
        • MP Regeneration +4
      • M. Atk. +15%
      • M. Def. +15%
      • Cast. Spd. +8%
      • Fire/Water/Wind/Earth Resistance +10%
      • Debuff Resistance +20%
      • Cancel Resistance +20%
         
  • Legacy of Pa'agrio Legacy of Pa'agrio (Overlord):
    • New skill, learned at levels 70 and 75
    • Ultimate buff for the entire group:
      • Cost: 50 Spirit Ore Spirit ore
      • Basic cooldown 3 min.:
        • Separate from Victories of Pa'agrio Victory of Pa'agrio
    • Effects:
      • Max HP +10%/15%
      • P. Skill power +3%/5%
      • P. Atk. +3%/5%
      • P. Def. +6%/10%
      • Atk. Spd. +5%/8%
      • P. Crit. Rate +10%/15%
      • M. Atk. +6%/10%
      • M. Def. +6%/10%
      • Cast. Spd. +5%/8%
      • M. Crit. Damage +6%/10%
      • Debuff Resistance +8%/10%
      • Vampiric Rage +2%/3%
      • Speed -10%
         
  • Victories of Pa'agrio Victory of Pa'agrio (Overlord):
    • New skill, learned at level 75
    • Ultimate buff for the entire group and clan:
      • Cost: 50 Spirit Ore Spirit ore
      • Basic cooldown 5 min.:
        • Separate from Legacy of Pa'agrio Legacy of Pa'agrio
    • Effects:
      • Max CP +20%
      • Max MP +20%
      • CP regeneration +20%
      • P. Skills Power +5%
      • P. Atk. +5%
      • P. Def. +10%
      • Atk. Spd. +8%
      • P. Crit. Rate +15%
      • M. Atk. +10%
      • M. Def. +10%
      • Cast. Spd. + 8%
      • M. Crit. Damage +10%
      • Resistance to de-buffs + 10%
      • Speed -10%
         
  • Elemental Protection Elemental Protection (Prophet):
    • New skill, learned at level 72
    • Fire Resistance +15%
    • Water Resistance +15%
    • Wind Resistance +15%
    • Resistance to Earth +15%
       
  • Chant of Elements Chant of Elements (Warcryer):
    • New skill, learned at level 72
    • Fire Resistance +15%
    • Water Resistance +15%
    • Wind Resistance +15%
    • Resistance to Earth +15%
       
  • Pa'agrio's Emblem Pa'agrio's Emblem (Overlord):
    • New skill, learned at levels 62 and 73
    • Debuff Resistance +12%/20%
    • Cancel Resistance +20%/30%
       
  • Counter Critical Counter Critical (Prophet):
    • Added skill levels 2 and 3 (character level 66 and 74)
    • P. Crit. Def. +5%/10%/15% (effect strength reduced)
    • When receiving damage:
      • P. Crit. Damage +15%/25%/35% of normal melee attacks and blow-skills
      • 50% chance of success
      • Cooldown 15 sec.
    • The effect disappears when the character leaves the group
    • Replaces effects:
      • Chant of Protection Spirit Chant of Protection Spirit
      • Protection Shield of Pa'agrio Protection Shield of Pa'agrio
         
  • Chant of Protection Spirit Chant of Protection Spirit (Warcryer):
    • New skill, replacing Chant of Protection Chant of Protection
    • Learned at levels 58, 66 and 74
    • P. Crit. Def. +5%/10%/15% (effect strength reduced)
    • Debuff Resistance +10%/15%/20%
    • Cancel Resistance +10%/20%/30%
    • The effect disappears when the character leaves the group
    • Replaces effects:
      • Counter Critical Counter Critical
      • Protection Shield of Pa'agrio Protection Shield of Pa'agrio
      • Pa'agrio's Emblem Pa'agrio's Emblem
      • Arcane Protection Arcane Protection
         
  • Protection Shield of Pa'agrio Protection Shield of Pa'agrio (Overlord):
    • Added skill levels 2 and 3 (character level 66 and 74)
    • P. Crit. Def. +5%/10%/15% (effect strength reduced)
    • P. Def. +5%/10%/15%
    • The effect disappears when the character leaves the group
    • Replaces effects:
      • Chant of Protection Spirit Chant of Protection Spirit
      • Counter Critical Counter Critical
      • Earth Chant Earth Chant
      • Mass Greater Shield Greater Shield
         
  • Life Impact Life Impact (Warcryer, Overlord):
    • Added skill level 3 (character level 68)
    • Restores 15%/23%/30% HP
    • Casting range 600
    • Basic cooldown 15 sec.
       
  • Ritual of Preserve Ritual of Preserve (Warcryer, Overlord):
    • Now available for Overlord class
    • New skill levels added
    • Shield power increased
    • Absorbs 1200 to 5000 damage
    • Reduces the casting time of the target's P. and M. skills by 15% (skills are cast faster)
    • Mana BurnMana Burn Resistance +50%
    • Duration 15 sec.
    • Fixed cooldown 30 sec.
       
  • Chant of Revenge Chant of Revenge (Warcryer):
    • Added skill levels 2 and 3 (character level 64 and 70)
    • Affects all group members
    • Reflects 10%/15%/20% of any damage taken back to the enemy
    • Duration 20 sec.
    • Fixed cooldown 10 min.
       
  • War Chant War Chant (Warcryer)
  • Greater Might Great Might (Prophet):
    • Relevant for mass buffs
    • Added skill levels 2 and 3 (character levels 66 and 74)
    • P. Atk. +4%/7%/10%
       
  • Earth Chant Earth Chant (Warcryer)
  • Mass Greater Shield Greater Shield (Prophet):
    • Relevant for mass buffs
    • Added skill levels 2 and 3 (character levels 66 and 74)
    • P. Def. +5%/10%/15%
       
  • Enlightenment Enlightenment (Prophet, Warcryer, Overlord):
    • New skill, learned at level 75
    • A special book is required for learning
    • M. Atk. +10%
    • Cast. Spd. +30%
    • Healing power +40%
    • M. Crit. Rate +50%
    • MP consumption of M. Skills -90%
    • Duration 20 sec.
    • Fixed cooldown 10 min.
       
  • Great Fury Great Fury (Warcryer):
    • Added skill levels 3 and 4 (character level 68 and 74)
    • Atk. Spd. +15%/20%/25%/30%
       
  • Mystic Fury Mystic Fury (Overlord):
    • New skill, learned at levels 40, 56, 68 and 74
    • 15% chance when using:
      • The Heart of Pa'agrio Heart of Pa'agrio
      • The Honor of Pa'agrio Honor of Pa'agrio
      • Burning Chop Burning Chop
      • Onslaught of Pa'agrio Onslaught of Pa'agrio
      • Seal of Gloom Seal of Gloom
      • Seal of Blockade Seal of Blockade
      • Seal of Flame Seal of Flame
      • Curse of Pa'agrio Curse of Pa'agrio
      • Mystic Fury Applies Mystic Fury to party members:
        • M. Atk. +8%/10%/12%/15%
        • MP consumption of all skills and rhythms by -6%/8%/10%/12%
        • Duration 10 sec.
           
  • Gate Chant Gate Chant (Warcryer):
    • New skill, learned at levels 68 and 75
    • Summons all party members to the caster
    • After being summoned, it flags the summoner and activates combat mode
    • Requires etc_recall_crystal_i00.png an 8/4 summoning crystal to summon
    • When joining a group, the skill gets a 5-minute cooldown
    • Basic cast time 60/15 sec
    • Fixed cooldown 4 hours/30 min.
       
  • Seal of Gloom Seal of Gloom (Overlord):
    • Learned from levels 44 to 74
    • Skill improved, power increased:
      • Instantly burns MP of nearby enemies with power from 29 to 51
      • Additionally burns 180 to 300 MP from all targets over 15 sec.
         
  • Seal of Flame Seal of Flame (Overlord):
    • Learned from levels 48 to 74
    • Skill improved, damage significantly increased:
      • Instantly deals damage to nearby enemies with power from 30 to 54
      • Additionally burns 900 to 1500 HP of all targets over 15 sec.
         
  • Ritual of Life Ritual of Life (Overlord):
    • New skill levels added
    • Skill power increased
    • Restores 750 to 900 CP to the target
       
  • The Honor of Pa'agrio Honor of Pa'agrio (Overlord):
    • New skill levels added
    • Skill power increased
    • Restores 500 to 700 CP to party and clan members
       
  • Alliance Flames of Invincibility Flames of Invincibility (Overlord):
    • New skill, learned at levels 68 and 75
    • Makes clan members invulnerable for 10/15 sec.
    • Once the effect ends, it cannot be applied to the target again for 10 min.
    • The skill is now unavailable while the cooldown is active, preventing it from being used without effect and causing unnecessary cooldown.
    • Fixed cooldown 30 min.
       
  • Onslaught of Pa'agrio Onslaught of Pa'agrio (Overlord):
    • New skill, learned at levels 65, 70 and 75
    • Deals damage to the target and surrounding enemies
    • Ignites targets, dealing 50/70/90 damage per second
      • Duration 15 sec.
    • Basic cooldown 7/6/5 sec.
       
  • Seal of Blockade Seal of Blockade (Overlord):
    • New skill, learned at level 72
    • Deals damage to the target around
    • Has a high chance of blocking attacks:
      • Depends on target MEN
      • The effect has no trait
    • Duration 5 sec.
    • Basic cooldown 75 sec.
       
  • Seal of Disease Seal of Disease (Overlord): 
    • New skill, learned at level 73
    • Curses targets around:
      • Treatment effectiveness -50%
    • Duration 20 sec.
    • Basic cooldown 15 sec.
       
  • image.png Seal of Despair (Overlord):
    • New skill, learned at levels 68 and 74
    • Curses targets around:
      • Accuracy -3/6
      • P. Atk. -5%/10%
      • Atk. Spd. -15%/30%
      • Cast. Spd. -10%/20%
      • P. Crit. Rate -15%/30%
      • P. Crit. Damage -15%/30%
      • Speed -10%/20%
      • M. Def. -15%/30%
    • Duration 15 sec.
    • Basic cooldown 30 sec.
       
  • image.png Light of Revelation (Prophet):
    • New skill, learned from level 40 to 74
    • Replaces skill1028.png Might of Heaven (skill removed)
    • Attacks a target with magic:
      • PvE power from 39 to 87
      • PvP power from 25 to 55
      • Base range 700
    • Under the effect of image.png Seal of Judgment (Prophet only):
      • Applies image.png Sacred Brand to the target:
        • New Prophet passive skill
        • Deals periodic Holy damage skill1043.png
          • Damage from 35 to 78, depending on skill level
        • Duration 5 sec
        • Effect refreshes after each Light of Revelation, but does not stack
  • image.png Seal of Judgment (Prophet):
    • New skill, learned at level 40
    • Always applies a mark to the target
    • Key skill for enhancing new Prophet abilities
    • While the effect is active, using certain attack skills and debuffs on the target triggers additional effects
    • Reduces target resistance to Holy attacks skill1043.png by 10%
    • Range 700
    • Duration 20 sec
    • Basic cooldown 5 sec
  • image.png Final Verdict (Prophet):
    • New skill, learned from level 49 to 75
    • Attacks the target with magic:
      • Holy damage skill1043.png
      • Range 400
      • Targets with more than 30% HP receive reduced damage
    • Under the effect of image.png Seal of Judgment:
      • Damage to targets with HP below 30% is increased by 15%
    • Basic cooldown 12 sec
    • Can perform Over-hit
  • image.png Burden of Heresy (Prophet):
    • New skill, learned from level 50 to 74
    • Base effect:
      • Cast Speed -15%
    • Under the effect of image.png Seal of Judgment:
      • Cast Speed -15%
      • Magic Skill Power -10%
    • Duration 30 sec
    • Basic cooldown 5 sec
  • image.png Crushing Judgment (Prophet):
    • New skill, learned from level 40 to 74
    • Deals melee physical damage:
      • PvE power from 738 to 3653
      • PvP power from 531 to 2630
    • Can only be used with Blunt/Sword/Dual-Blunt/Dual-Sword weapons
    • Under the effect of image.png Seal of Judgment:
      • Applies image.png Sacred Brand to the target:
        • New Prophet passive skill
        • Deals periodic Holy damage skill1043.png
          • Damage from 35 to 78 depending on skill level
        • Duration 5 sec
        • Effect refreshes after each Light of Revelation or Crushing Judgment (does not stack)
    • Ignores shield
    • Can perform Over-hit
    • Can critically hit
    • Basic cooldown 5 sec
  • image.png Confessor’s Strike (Prophet):
    • New skill, learned from level 49 to 75
    • Deals melee physical damage:
      • PvE power from 1380 to 3872
      • PvP power from 993 to 2788
      • Ignores 12% of target physical defense
    • Restores 20% of dealt damage as HP to the caster
    • Can only be used with Blunt/Sword/Dual-Blunt/Dual-Sword weapons
    • Under the effect of image.png Seal of Judgment:
      • Restores 35% of dealt damage as HP to the caster
    • Ignores shield
    • Can perform Over-hit
    • Can critically hit
    • Basic cooldown 10 sec
  • image.jpeg Sanctuary Pulse (Prophet):
    • New skill, learned from levels 60 to 75
    • Deals melee physical damage to nearby targets
    • Does not require a target to use
    • Power from 2694 to 4000 in PvP and PvE
    • Under the effect image.png Seal of Judgment:
      • Atk. Spd. -8%
      • Cast. Spd. -8%
      • Duration 5 sec.
    • Radius 200
    • Fixed cooldown 15 sec.
  • image.jpeg Sacred Sweep (Prophet):
    • New skill, learned from levels 52 to 74
    • Releases a wave in the direction the character is facing:
      • Range 400
      • Width 150
      • Deals physical damage:
        • Power in PvE from 1407 to 3562
        • Power in PvP from 1082 to 2740
    • Can only be used with Blunt/Sword/Dual-Blunt/Dual-Sword
    • Under the effect image.png Seal of Judgment:
      • In PvE spreads Seal of Judgment to 3 nearby enemies
      • In PvP P. Def. -10% for 5 sec.
    • Ignores shield
    • Over-hit possible
    • Critical hit possible
    • Fixed cooldown 8 sec
  • image.jpeg Testament Ward (Prophet):
    • New skill, learned at level 45
    • Makes the target immune to cancel effects:
      • Only applies to group members. Cannot be used on yourself
      • Works only on effects applied by the Prophet himself
    • Range 400
    • Duration 30 sec.
    • When joining a party, receives a 30 sec cooldown
    • Fixed cooldown 150 sec.
  • image.jpeg Excommunication (Prophet):
    • New skill, learned at level 45
    • Debuff, 100% success rate
    • Reduces HP and CP recovery effectiveness of the target by 25%. The effect works on any effects, including potions, elixirs and healing skills in %
    • Under the effect image.png Seal of Judgment:
      • Reduces HP and CP recovery effectiveness of the target by 35%
    • Duration 6 sec.
    • Fixed cooldown 18 sec.
  • image.jpeg Anathema (Prophet):
    • New skill, learned at levels 56, 64, and 72
    • Debuff, 100% success rate
    • Can only be used on a target affected by image.png Seal of Judgment
    • Prevents the target from receiving any buffs
    • Duration 6 sec.
    • Fixed cooldown 60/45/30 sec.
  • image.jpeg Guardian’s Rebuke (Prophet):
    • New skill, learned at level 64
    • Applies a defensive effect to an ally for 5 sec:
      • Only applies to group members. Cannot be used on yourself
      • An enemy who attacks you with melee physical attacks will receive image.png Seal of Judgment and an additional debuff that reduces Atk. Spd. by 23%
      • If the enemy is already under image.png Seal of Judgment, they receive an enhanced effect that increases incoming damage by 12%
      • Effect triggers only once
      • Duration 5 sec.
    • When joining a party, receives a 30 sec cooldown
    • Fixed cooldown 30 sec.
  • Skill MasterySkill Mastery (all Mage classes):
    • New skill, learned at level 65
    • When using M. Skills, there is a chance that the skill will not have a cooldown, or its duration will be doubled.
    • The chance of success depends on the character's INT
       
  • Wisdom Wisdom (all classes):
    • Added skill levels 2 and 3 (character level 65 and 73)
    • Resistance to Hold +10%/15%/20%
    • Resistance to Sleep +10%/15%/20%
    • Resistance to Mental attacks +10%/15%/20%
       
  • Health Health (all classes):
    • Added skill levels 2 and 3 (character level 65 and 73)
    • Resistance to Poison +10%/15%/20%
    • Resistance to Bleeding +10%/15%/20%
       
  • Robe Mastery Robe Mastery (Prophet, Warcryer, Overlord):
    • Improved skill description
    • From 20 to 39 character levels (first profession):
      • M. Def. +1-2%
    • From 39 to 75 character levels (second profession):
      • M. Def. +3-12%
         
  • Divine Lore Divine Lore (Prophet, Overlord, Warcryer):
    • New skill levels added (character levels 64 and 72)
    • M. Skills MP Cost -3%/5%/7%
       
  • image.png Sacred Brand (Prophet):
    • New skill, available from level 40.
    • Triggers when attacking a target with the following skills:
      • image.png Light of Revelation
      • image.png Crushing Judgment
    • Deals periodic skill1043.png Holy-element damage.
      • Damage ranges from 35 to 78, depending on skill level.
    • Duration: 5 seconds.
    • The effect is refreshed by each image.png Light of Revelation or image.png Crushing Judgment hit (but does not stack).
       
  • image.png Binding Judgment (Prophet):
    • When image.png Seal of Judgment successfully lands on a target already affected by skill1201.png Dryad Root:
      • Resistance to Blunt / Sword / Dual Blunt / Dual Sword weapons -24%.
        • This effect only increases damage dealt by the Prophet who applied the skill.
        • The effect remains active as long as skill1201.png Dryad Root remains active on the target.
           
  • Steal Mana Steal Mana (Prophet):
    • Skill improved:
      • Level 4 of study has been added.
      • Increased efficiency at all levels:
        • 50/60/70/80 MP, depending on skill level
        • Increased the chance to trigger to 12%.
        • The minimum damage required to trigger the ability at skill levels 2, 3, and 4 has been reduced to 30 damage.
        • Internal recharge 3 sec.
      • Added 20% chance to trigger when using skills:
        • Crushing Judgment Crushing Judgment
        • Confessor's Strike Confessor's Strike
        • Sanctuary Pulse Sanctuary Pulse
        • Sacred Sweep Sacred Sweep
           

 

Summoners
Active skills Passive skills
  • Mass Surrender to Fire Mass surrender to Fire (Warlock)
  • Mass Surrender to Water Mass surrender to Water (Elemental Summoner)
  • Mass Surrender to Wind Mass surrender to Wind (Phantom Summoner):
    • Reduces protection from the corresponding element by 15-25%, depending on the skill level
    • Upon successful cast, removes the target's Resist of the corresponding element
    • No longer increases the target's defense against opposing elements
    • Different effects of Surrender can be applied to a target at the same time
    • Duration reduced to 20 seconds
       
  • Summon Smart Cubic Summon Smart Cubic (Warlock, Elemental Summoner, Phantom Summoner):
    • New skill, learned at level 73
    • Removes negative effects from the owner and uses beneficial magic
       
  • Arcane Agility Arcane Agility (Warlock, Elemental Summoner, Phantom Summoner): 
    • New skill, learned at level 70
    • Cast. Spd. +20%
    • M. Skill cooldown -10%
    • M. Skills MP Cost +10%
    • Burns 35 HP per second
       
  • Summon Feline King Feline King (Warlock)
  • Summon Magnus the Unicorn Magnus the Unicorn (Elemental Summoner)
  • Summon Spectral Lord Spectral Lord (Phantom Summoner):
    • Ultimate Summoner Pets
    • Available to learn at level 75
       
  • Servitor Share Servitor Share (Warlock, Elemental Summoner, Phantom Summoner):
    • New skill, learned at level 40
    • Transfers some of the owner's characteristics to the pet:
      • 50% P. Atk. and P. Def.
      • 25% M. Atk. and M. Def.
      • 25% P. Crit. Rate
      • 15% Max HP and MP
      • 15% Atk. Spd.
      • 5% Cast. Spd.
    • Passing parameters works without any restrictions:
      • In the future, the effect will be strengthened, but limited to the following weapon types:
        • Swords and dual swords
        • Blunts and dual blunts
        • Daggers and dual daggers
        • Fists
           
  • Skill MasterySkill Mastery (all Mage classes):
    • New skill, learned at level 65
    • When using M. Skills, there is a chance that the skill will not have a cooldown, or its duration will be doubled.
    • The chance of success depends on the character's INT
       
  • Wisdom Wisdom (all classes):
    • Added skill levels 2 and 3 (character level 65 and 73)
    • Resistance to Hold +10%/15%/20%
    • Resistance to Sleep +10%/15%/20%
    • Resistance to Mental attacks +10%/15%/20%
       
  • Health Health (all classes):
    • Added skill levels 2 and 3 (character level 65 and 73)
    • Resistance to Poison +10%/15%/20%
    • Resistance to Bleeding +10%/15%/20%
       
  • Robe Mastery Robe Mastery (Warlock, Elemental Summoner, Phantom Summoner):
    • Improved skill description
    • From 1st to 8th skill levels (first profession):
      • M. Def. +1%
    • From skill level 9 to 41 (second profession):
      • M. Def. +2-10%
         
  • Summon Lore Summon Lore (Warlock, Elemental Summoner, Phantom Summoner):
    • New skill levels added (character levels 64 and 72)
    • In light armor:
      • P. Def. +20/40/80
      • Cast. Spd. +2%/3%/5%
    • In a robe:
      • P. Def. +15/30/60
      • Cast. Spd. +3%/4%/7%
    • M. Skills MP Cost -2%/3%/5%
       

 

Mages
Active skills Passive skills
  • skill1083.png Surrender to Fire (Sorcerer)
  • Surrender to Water Surrender to Water (Spellsinger)
  • Surrender to Wind Surrender to Wind (Spellhowler)
  • Surrender to Earth Surrender to Earth (Terramancer):
    • Reduces protection from the corresponding element by 15-25%, depending on the skill level
    • Upon successful cast, removes the target's Resist of the corresponding element
    • No longer increases the target's defense against opposing elements
    • Different effects of Surrender can be applied to a target at the same time
    • Duration reduced to 20 seconds
       
  • Resist Fire Resist Fire (Sorcerer, Prophet)
  • Resist Aqua Resist Water (Spellsinger)
  • Resist Wind Resist Wind (Spellhowler)
  • Resist Earth Resist Earth (Terramancer):
    • Increases protection from the corresponding element by 12-24%, depending on the skill level
    • Reduces protection from three other elements by 3-6%, depending on the skill level
       
  • Resist Dark Resist Dark (Necromancer):
    • Increases darkness protection by 12-24%, depending on skill level
    • No longer reduces light protection
       
  • Cancellation Cancellation (Sorcerer, Spellsinger):
    • The skill now has a fixed cooldown 30 sec.
    • Does not affect effects like Noblesse Blessing Noblesse Blessing.
    • Does not affect Salvation Salvation type effects.
       
  • Rune of Repeal Rune of Repeal (Terramancer):
    • The skill now has a fixed cooldown 30 sec.
    • Does not affect effects like Noblesse Blessing Noblesse Blessing.
    • Does not affect Salvation Salvation type effects.
       
  • Arcane Power Arcane Power (Sorcerer, Necromancer, Spellsinger, Spellhowler, Terramancer):
    • New skill, learned at level 70
    • M. Atk. +30%
    • M. Skills MP Cost +10%
    • Burns 35 HP per second
       
  • Fire Vortex Fire Vortex (Sorcerer):
    • New skill, learned at level 72
    • Deals fire damage
    • Power 120
    • When passing:
      • Burns 12 MP per second
      • Fire Resistance -15%
      • Speed -10%
      • Atk. Spd. -30%
      • Cast. Spd. -10%
      • Duration 20 sec.
    • Basic cooldown 15 sec.
       
  • Ice Vortex Ice Vortex (Spellsinger):
    • New skill, learned at level 72
    • Deals water damage
    • Power 120
    • When passing:
      • Burns 12 MP per second
      • Water Resistance -15%
      • Speed -30%
      • Atk. Spd. -10%
      • Cast. Spd. -10%
      • Duration 20 sec.
    • Basic cooldown 15 sec.
       
  • Wind Vortex Wind Vortex (Spellhowler):
    • New skill, learned at level 72
    • Deals wind damage
    • Power 120
    • When passing:
      • Burns 12 MP per second
      • Wind Resistance -15%
      • Speed -10%
      • Atk. Spd. -10%
      • Cast. Spd. -30%
      • Duration 20 sec.
    • Basic cooldown 15 sec.
       
  • Earth Vortex Earth Vortex (Terramancer):
    • New skill, learned at level 72
    • Deals earth damage
    • Power 120
    • When passing:
      • Burns 12 MP per second
      • Resistance to Earth -15%
      • Speed -15%
      • Atk. Spd. -15%
      • Cast. Spd. -15%
      • Duration 20 sec.
    • Basic cooldown 15 sec.
       
  • Dark Vortex Dark Vortex (Necromancer):
    • New skill, learned at level 72
    • Deals darkness damage
    • Power 120
    • Returns 25% of damage as HP
    • When passing:
      • Burns 12 MP per second
      • Resistance to Darkness -15%
      • Speed -10%
      • Atk. Spd. -10%
      • Cast. Spd. -10%
      • Duration 20 sec.
    • Basic cooldown 15 sec.
       
  • Arcane Chaos Arcane Chaos (Sorcerer, Spellsinger, Spellhowler, Terramancer):
    • New skill, learned at level 73
    • Powerful Curse:
      • Debuff resistance -30%
      • Resistance cancel -30%
      • Burns 30 MP per sec.
      • P. Skill MP Consumption +10%
      • MP consumption of M. Skills +30%
      • MP consumption of rhythms +10%
    • Duration 15 sec.
    • Basic cooldown 15 sec.
       
  • Curse of Abyss Curse of Abyss (Necromancer):
    • New skill, learned at levels 65 and 72
    • Powerful Curse:
      • M. Atk. -20%/30%
      • Cast. Spd. -15%/20%
      • M. Crit. Rate -20%/30%
      • Speed -7%/10%
      • P. Def. -20%/30%
      • Evasion -4/6
    • Duration 30 sec.
    • Basic cooldown 30 sec.
       
  • Curse of Doom Curse of Doom (Necromancer):
    • New skill, learned at level 74
    • Blocks the use of P. and M. skills by the enemy
    • Duration 30 sec.
    • Basic cooldown 30 sec.
       
  • Flame Armor Flame Armor (Sorcerer):
    • New skill, learned at level 70
    • Increases fire resistance by 12%
    • When receiving damage:
      • Deals magic damage to the enemy
      • Distance up to 400
      • Chance 30%
      • Cooldown 3 sec.
      • Strength 35
         
  • Frost Armor Frost Armor (Spellsinger):
    • New skill, learned at level 70
    • Increases water resistance by 12%
    • When receiving damage:
      • Slows the enemy by -15%
      • Distance up to 400
      • Chance 30%:
        • Success chance depends on target MEN
      • Cooldown 5 sec.
      • Duration 10 sec.
         
  • Hurricane Armor Hurricane Armor (Spellhowler):
    • New skill, learned at level 70
    • Increases wind resistance by 12%
    • When receiving damage:
      • Reduces enemy's Atk. Spd. by -15%
      • Distance up to 400
      • Chance 30%:
        • Success chance depends on target MEN
      • Cooldown 5 sec.
      • Duration 10 sec.
         
  • Terra Armor Terra Armor (Terramancer):
    • New skill, learned at level 70
    • Increases earth resistance by 12%
    • When receiving damage:
      • Reduces enemy Speed by -10% and Accuracy by -12
      • Distance up to 400
      • Chance 30%:
        • Success chance depends on target MEN
      • Cooldown 5 sec.
      • Duration 10 sec.
         
  • Enlightenment Enlightenment (Sorcerer, Necromancer, Spellsinger, Spellhowler, Terramancer):
    • New skill, learned at level 75
    • A special book is required for learning
    • M. Atk. +50%
    • Cast. Spd. +30%
    • M. Crit. Rate +50%
    • Chance of magic interruption -50%
    • MP consumption of M. Skills +30%
    • Speed -30%
    • Duration 20 sec.
    • Fixed cooldown 10 min.
       
  • Empowering Echo Empowering Echo (Spellhowler):
    • New skill levels added (character levels 64 and 75)
    • M. Atk. +15%/20%/25%
    • MP Consumption M. Skills +25%
       
  • Inferno Inferno (Sorcerer):
    • New skill, learned at level 68
    • Deals high fire damage
    • Burns 900 HP over 15 sec.
    • Duration 15 sec.
    • Basic cooldown 5 min.
       
  • Blizzard Blizzard (Spellsinger):
    • New skill, learned at level 68
    • Deals high water damage
    • Speed -50%
    • Duration 15 sec.
    • Basic cooldown 5 min.
       
  • Demon Wind Demon Wind (Spellhowler):
    • New skill, learned at level 68
    • Deals high wind damage
    • Reduces treatment effectiveness by 50%
    • Duration 15 sec.
    • Basic cooldown 5 min.
       
  • Mudslide Mudslide (Terramancer):
    • New skill, learned at level 68
    • Deals high earth damage
    • P. Atk. -30%
    • M. Atk. -30%
    • Duration 15 sec.
    • Basic cooldown 5 min.
       
  • Aura Blast Aura Blast (Sorcerer, Spellsinger, Spellhowler, Terramancer):
    • New skill, learned at level 71
    • Deals damage to enemies within a 200 radius around the target.
    • Has no elemental affinity
    • Base distance 600/700/800
    • Restores 50 MP on hit
    • Basic cooldown 20/18/16 sec.
       
  • Vampiric Mist Vampiric Mist (Necromancer):
    • New skill, learned at level 68
    • Deals darkness damage around the caster.
    • Returns 20%/25%/30%/35% of damage as HP
    • Chance to apply a curse to targets:
      • P. Atk. -20%/25%/30%/35%
      • M. Atk. -20%/25%/30%/35%
      • Atk. Spd. -8%/10%/12%/15%
      • Cast. Spd. -8%/10%/12%/15%
      • Speed -20%/25%/30%/35%
      • Accuracy -6/8/10/12
      • Duration 5 sec.
    • Has a unique effect type and cannot be replaced by other debuffs.
    • Basic cooldown 22/20/18/16 sec.
       
  • Diamond Dust Diamond Dust (Spellsinger):
    • New skill, learned at level 74
    • Deals damage to targets around the caster.
    • Can slow targets by 30%
    • Duration 15 sec.
    • Basic cooldown 15 sec.
       
  • Quagmire Quagmire (Terramancer):
    • New skill, learned at level 74
    • Deals damage to targets around the caster.
    • Can slow targets by 30%
    • Duration 15 sec.
    • Basic cooldown 15 sec.
       
  • image.png Meteor (Sorcerer):
    • New skill, learned at level 75
    • Deals high damage to the target and a group of enemies around it
    • Power 127
    • Has a high chance of setting targets on fire:
      • Radius 200
      • Deals 1000 damage over 10 sec.
    • Base distance 600
    • Duration 10 sec.
    • Basic cooldown 150 sec.
       
  • image.png Eclipse (Necromancer):
    • New skill, learned at level 75
    • Deals high damage to the target and a group of enemies around it
    • Power 127
    • Has a high chance of cursing targets:
      • Radius 200
      • Deals 1000 damage over 10 sec.
    • Base distance 600
    • Duration 10 sec.
    • Basic cooldown 150 sec.
       
  • image.png Hailstorm (Spellsinger):
    • New skill, learned at level 75
    • Deals high damage to the target and a group of enemies around it
    • Power 127
    • Has a high chance of freezing targets:
      • Radius 200
      • Deals 1000 damage over 10 sec.
    • Base distance 600
    • Duration 10 sec.
    • Basic cooldown 150 sec.
       
  • image.png Star Fall (Spellhowler):
    • New skill, learned at level 75
    • Deals high damage to the target and a group of enemies around it
    • Power 127
    • Has a high chance of setting targets on fire:
      • Radius 200
      • Deals 1000 damage over 10 sec.
    • Base distance 600
    • Duration 10 sec.
    • Basic cooldown 150 sec.
       
  • Stone Rain Stone Rain (Terramancer):
    • New skill, learned at level 75
    • Deals high damage to the target and a group of enemies around it
    • Power 127
    • Has a high chance of poisoning targets:
      • Radius 200
      • Deals 1000 damage over 10 sec.
    • Base distance 600
    • Duration 10 sec.
    • Basic cooldown 150 sec.
       
  • Death Spike Death Spike (Necromancer, Spellhowler):
    • The skill is now learned at level 40.
    • It has 28 levels of study.
       
  • Mass Slow Mass Slow (Necromancer):
    • New skill, learned at level 62
    • Applies a curse to the target and a group of enemies around it
    • Speed -30%
    • Duration 30 sec.
       
  • Shadow Flare Shadow Flare (Necromancer, Spellhowler):
    • Now available to the Necromancer class from level 40
       
  • Skill MasterySkill Mastery (all Mage classes):
    • New skill, learned at level 65
    • When using M. Skills, there is a chance that the skill will not have a cooldown, or its duration will be doubled.
    • The chance of success depends on the character's INT
       
  • Wisdom Wisdom (all classes):
    • Added skill levels 2 and 3 (character level 65 and 73)
    • Resistance to Hold +10%/15%/20%
    • Resistance to Sleep +10%/15%/20%
    • Resistance to Mental attacks +10%/15%/20%
       
  • Health Health (all classes):
    • Added skill levels 2 and 3 (character level 65 and 73)
    • Resistance to Poison +10%/15%/20%
    • Resistance to Bleeding +10%/15%/20%
       
  • Robe Mastery Robe Mastery (Sorcerer, Spellsinger, Spellhowler, Terramancer):
    • Improved skill description
    • From 1st to 8th skill levels (first profession):
      • M. Def. +1%
    • From skill level 9 to 41 (second profession):
      • M. Def. +2-10%
         
  • Wizard's Ward Wizard's Ward (Sorcerer, Necromancer, Spellsinger, Spellhowler, Terramancer):
    • New skill, learned at levels 56, 62, 68 and 74
    • On successful shield block, there is a 33% chance to:
      • Increases P. Crit. Atk. Defense by 6%/9%/12%/15%
      • Duration of action: 10 sec
      • Cooldown 30 sec.
         
  • Arcane Roar Arcane Roar (Sorcerer, Spellsinger, Spellhowler, Terramancer):
    • New skill levels added (character levels 64 and 72)
    • M. Atk. +2%/3%/5%
    • Fire/Water/Wind/Earth Resistance +2%/3%/5%
       
  • Necromancy Necromancy (Necromancer):
    • New skill levels added (character levels 64 and 72)
    • M. Atk. +2%/3%/5%
    • Dark Resistance +3%/5%/10%
       
  • Pestilence Pestilence (Spellhowler):
    • The skill's effect has been weakened.
    • Reduces healing by 5% for 5 sec.
    • The effect can stack up to 5 times.
       
  • image.png Breath of Death and image.png Shadow of Death (Necromancer):
    • New skills, learned from level 58
    • When you hit a target with Death Spike Death Spike, you accumulate stacks of image.png Shadow of Death on them.
      • Effect duration 5 sec.
    • After accumulating 5 charges, image.png the Breath of Death effect is triggered:
      • Detonates charges, dealing damage to the target and enemies around it.

 




 

A year ago, we started writing history.
A story that many people doubted, some simply did not believe in, but one that countless players continued to follow. A year ago, we achieved something that even we could hardly believe was possible. Countless sleepless nights, hundreds of hours of meetings, discussions, fixes, successes, and setbacks. Optimizations, improvements, rollbacks, and rebuilding systems from the ground up.

It is important to us that every change is driven not only by technical needs, but also by a clear vision of where the project is heading and what it should become. These are the decisions that shape the future of the game — not big promises, but consistent work, attention to detail, and open communication with the community.

Our journey continues, and we are glad to have you with us.

See you in the world of adventure!

 

  • etc_11th_token.png Important information for all players:
    • It's 2026, and online payment methods are gradually changing along with the world. Cryptocurrency has long ceased to be something complicated or unusual. Today, it's one of the most convenient and universal ways to make payments. Unlike traditional payment systems, which may operate differently depending on the country or bank, cryptocurrency allows you to quickly and easily top up your balance from virtually anywhere in the world. Just create a wallet, to receive a convenient tool for fast payments and an additional 10% bonus on every deposit. Many players have already switched to this method and appreciated its advantages:
      • When you top up your balance using cryptocurrency, you automatically receive a bonus of +10% to the deposit amount.
      • Why more and more players are choosing this payment method:
        • Topping up takes just a few minutes
        • Fast crediting of funds to your balance
        • Secure transfers without intermediaries
        • Complete control over your funds
        • Additional bonus +10% for every deposit
      • Never used cryptocurrency before? That's perfectly fine. Most players who now regularly top up their balances this way also did so for the first time at one point.
      • Creating a wallet takes just a few minutes and requires no special knowledge. Just complete a simple setup once, and depositing funds will be even more convenient than traditional payment methods.
      • For new users, we've prepared a detailed step-by-step guide on creating a crypto wallet. By following these instructions, you can quickly navigate all the steps and receive your first bonus today.
      • Set up your wallet once, top up your balance without any hassle, and get 10% more funds for your game with every deposit.
         

 

image.png Sight into the future

  • Upcoming plans and changes that are already in active development:
    • armor_t85_ul_i00.png A-grade:
      • Armor and its stats, methods of obtaining and upgrading
    • accessory_crown_i00.png Clan system:
      • Development of the clan system, new skills
    • image.png Alchemy:
      • New game activity, part of the crafting system
      • Allows you to create various useful potions and elixirs, scrolls of Noblesse Blessing Noblesse Blessing
    • image.png Epic and Raid Bosses:
      • Epic Bosses Update 
      • New Epic Bosses
      • New Raid Bosses:
        • New bosses will appear in pools as the server develops.
        • Server level 64 – a pool of Low A-grade bosses and etc_soul_stone_i01.png SA leveling up to level 11
        • Server level 68 – a pool of Mid-A-grade bosses and etc_soul_stone_i01.png SA leveling up to level 12
        • Top A-grade:
          • Storm Winged Naga
          • Longhorn Golkonda
          • Cherub Galaxia
          • Death Lord Ipos
          • And many other Bosses with updated mechanics, Top A-grade loot and etc_soul_stone_i01.png SA leveling up to 13 for Top A weapons.


             
  • Follow us to stay up-to-date on all the project's trends, news, and discussions:

You will need to use our image.png Launcher to ensure the update displays correctly.
We strongly recommend using the  Check Files feature, as we regularly release various minor and major updates.

With ❤️, E-Global & Averia

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