Papanda 2827 Опубликовано: В воскресенье в 17:53 Рассказать Опубликовано: В воскресенье в 17:53 Liberta Ultimata Alpha 1 Expansion 2 Dear friends, We're excited to introduce some new features and updates. As development progresses, we'll continue to publish similar materials detailing changes, improvements, and fixes. The main patch notes will be updated regularly, while separate posts will help you more easily track the changelog and stay up-to-date on the latest developments. Updates are scheduled to be released on a regular basis, every one to two weeks. Work on the project is ongoing. We continue to monitor gameplay, analyze statistics, and collect data to make the gameplay more comfortable and understandable. We'd like to offer some advice to help you avoid penalties when leveling and farming. The final choice is up to you; we're providing general guidelines only. Learn more about the penalty system on our Wikipedia. For leveling up (experience): Choose monsters that are at least 5 levels lower than your level. Choose monsters no more than 4 levels higher than your level. For farming (drop): Choose monsters that are at least 4 levels lower than your level. Choose monsters no more than 3 levels higher than your level. Example: if your character is level 61, then monsters of level 56–65 are suitable for leveling, and those of level 57–64 are suitable for farming. New gift code: LIBERTA-ULTIMATA Valid until September 1, 2026 Items: Epic Jewelry Parameters: Epic Jewelry's M. Def. has been increased: Now it meets A-grade parameters The rank of the jewelry itself remains the same. Physical Ring of Queen Ant C-grade — 42 M. Def. Magical Ring of Queen Ant C-grade — 42 M. Def. Ring of Core C-grade — 42 M. Def. Earring of Orfen C-grade — 63 M. Def. Zaken's Earring A-grade — 63 M. Def. Ring of Baium A-grade — 42 M. Def. Life Stone: The magic level of attack skills has been increased to 62. Skill power has been increased proportionally. We remind you that buffs (passive, active and chance) have a maximum effect level. Added the ability to install LS on all new weapons. Added the ability to install and remove SA in weapons with LS More information about the Life Stone (LS) system can be found on our Wikipedia page. Armor: The bonuses for A-grade sets are published in the table below. In a few weeks, the game will feature the ability to improve armor parameters: Information about bonuses and improvement methods will be published later. Updated A-grade set bonuses Скрытый текст Set type Bonuses ( new ) Tallum Plate Armor A STR +2, CON -2 Atk. Spd. +8% Weight limit +5759 Resistance Poison +80% Resistance Bleed +80% Resistance Mental attacks +50% Tallum Leather Armor A MEN +2, WIT -1 Cast. Spd. +15% Skills Hit Time -8.00% Max MP +222 MP Regeneration Bonus +8% Resistance Poison +80% Resistance Bleed +80% Resistance Mental attacks +50% Tallum Tunic A WIT +2, INT -2 M. Def. +8% Cast. Spd. +15% Speed +7 Resistance Poison +80% Resistance Bleed +80% Resistance Mental attacks +50% Dark Crystal Breastplate A CON +2, STR -2 Cast. Spd. +15% Incoming Heal Power +4% Resistance Paralyze +50% Resistance Medusa +30% If a shield is equipped: Shield Defense +18% Dark Crystal Leather Armor A STR +1, CON -1 Atk. Spd. +4% P. Atk. +4% Resistance Paralyze +50% Resistance Medusa +30% Dark Crystal Robe A WIT +2, MEN -2 P. Def. +8% Cast. Spd. +15% Speed +7 Magic Cancel Damage -50 Resistance Paralyze +50% Resistance Medusa +30% Armor of Nightmare A CON +2, DEX -2 P. Atk. +4% P.Def. +6% Resistance to magic damage +5 Resistance Sleep +70% Resistance Hold +70% If a shield is equipped: Reflect Damage +5% Leather Armor of Nightmare A DEX +1, CON -1 M. Def. +7% P.Skills Evasion +5% Vampiric Rage Effect +3% Resistance Sleep +70% Resistance Hold +70% Robe of Nightmare A INT +2, WIT -2 M. Atk. +13% Cast. Spd. +10% M. Critical Damage +12% MP Regeneration Bonus +8% Resistance Sleep +70% Resistance Hold +70% Majestic Plate Armor A STR +2, CON -2 P. Atk. +6% Accuracy +5 Resistance Stun +50% Majestic Leather Armor A DEX +1, CON -1 P. Atk. when using a bow/crossbow +8% Max MP +240 Weight limit +5759 Stun Resistance +50% unchanged Majestic Robe A MEN +1, INT -1 Cast. Spd. +15% Max MP +240 MP Regeneration Bonus +8% Stun Resistance +50% unchanged Rare Equipment Bonuses Скрытый текст Tallum Plate Armor A STR +2, CON -2 Atk. Spd. +8%, Weight Gauge +5759, Poison/ Bleed Resistance +80%, Mental Resistance +50% Tallum Helmet Heavy Armor Atk. Spd. +1.15% Weight limit +1750 Resistance Poison +5.25% Resistance Bleed +5.25% Resistance Mental attacks +5.25% Tallum Plate Armor Atk. Spd. +2.35% Weight limit +5750 Resistance Poison +17.25% Resistance Bleed +17.25% Resistance Mental attacks +17.25% Tallum Gloves Heavy Armor Atk. Spd. +0.75% Weight limit +1250 Resistance Poison +3.75% Resistance Bleed +3.75% Resistance Mental attacks +3.75% Tallum Boots Heavy Armor Atk. Spd. +0.75% Weight limit +1250 Resistance Poison +3.75% Resistance Bleed +3.75% Resistance Mental attacks +3.75% Total bonus of all masterwork parts: Atk. Spd. +5% Weight limit +10,000 Resistance Poison +20% Resistance Bleed +20% Resistance Mental attacks +20% Tallum Leather Armor A MEN +2, WIT -1 Skills Hit Time -8%, Max MP +222, Casting Spd. +15%, MP Recovery Rate +8%, Mental Resistance +50%, Poison/ Bleed Resistance +80% Tallum Helmet Light Armor Cast. Spd. +0.85% Max MP +85 MP Regeneration Bonus +5.00% Resistance Poison +5.25% Resistance Bleed +5.25% Resistance Mental attacks +5.25% Tallum Leather Armor Cast. Spd. +2.75% Max MP +150 MP Regeneration Bonus +8.65% Resistance Poison +17.25% Resistance Bleed +17.25% Resistance Mental attacks +17.25% Tallum Gloves Light Armor Cast. Spd. +0.70% Max MP +60 MP Regeneration Bonus +3.00% Resistance Poison +3.75% Resistance Bleed +3.75% Resistance Mental attacks +3.75% Tallum Boots Light Armor Cast. Spd. +0.70% Max MP +60 MP Regeneration Bonus +3.00% Resistance Poison +3.75% Resistance Bleed +3.75% Resistance Mental attacks +3.75% Total bonus of all masterwork parts: Cast. Spd. +5% Max MP +355 MP Regeneration +21.15% Resistance Poison +30% Resistance Bleed +30% Resistance Mental attacks +30% Tallum Tunic A WIT +2, INT -2 Casting Spd. +15%, M. Def. +8%, Speed +7, Mental Resistance +50%, Poison/Bleed Resistance +80% Tallum Helmet Robe M.Def. +0.85% Speed +0.85 Resistance Poison +5.25% Resistance Bleed +5.25% Resistance Mental attacks +5.25% Tallum Tunic Cast. Spd. +2.5% M.Def. +1.75% Speed +1.75 Resistance Poison +9.75% Resistance Bleed +9.75% Resistance Mental attacks +9.75% Tallum Stockings M.Def. +1.00% Speed +1.00 Resistance Poison +7.5% Resistance Bleed +7.5% Resistance Mental attacks +7.5% Tallum Gloves Robe M.Def. +0.70% Speed +0.70 Resistance Poison +3.75% Resistance Bleed +3.75% Resistance Mental attacks +3.75% Tallum Boots Robe M.Def. +0.70% Speed +0.70 Resistance Poison +3.75% Resistance Bleed +3.75% Resistance Mental attacks +3.75% Total bonus of all masterwork parts: Cast. Spd. +2.5% M.Def. +5% Speed +5 Resistance Poison +30% Resistance Bleed +30% Resistance Mental attacks +30% Dark Crystal Breastplate A CON +2, STR -2 Casting Spd. +15%, Healing Efficiency +4%, Paralyze Resistance +50%, Turn Stone Resistance +30% Shield Equip Bonus: Chance to Shield Block +18% Dark Crystal Helmet Heavy Armor Incoming Heal Power +2.50% Cast. Spd. +1.35% Resistance Paralyze +5.25% Resistance Medusa +5.25% Dark Crystal Breastplate Incoming Heal Power +5.00% Cast. Spd. +2.50% Resistance Paralyze +10.50% Resistance Medusa +10.50% Dark Crystal Gaiters Incoming Heal Power +3.00% Cast. Spd. +1.65% Resistance Paralyze +6.75% Resistance Medusa +6.75% Dark Crystal Gloves Heavy Armor Incoming Heal Power +1.50% Cast. Spd. +1.00% Resistance Paralyze +3.75% Resistance Medusa +3.75% Dark Crystal Boots Heavy Armor Incoming Heal Power +1.50% Cast. Spd. +1.00% Resistance Paralyze +3.75% Resistance Medusa +3.75% Total bonus of all masterwork parts: Incoming Heal Power +13.5% Cast. Spd. +7.5% Resistance Paralyze +30% Resistance Medusa +30% Dark Crystal Leather Armor A STR +1, CON -1 Atk. Spd. +4%, P. Atk. +4%, Paralyze Resistance +50%, Turn Stone Resistance +30% Dark Crystal Helmet Light Armor Atk. Spd. +0.75% P. Atk. +0.75% Resistance Paralyze +5.25% Resistance Medusa +5.25% Dark Crystal Leather Armor Atk. Spd. +1.50% P. Atk. +1.50% Resistance Paralyze +10.50% Resistance Medusa +10.50% Dark Crystal Leggings Atk. Spd. +1.00% P. Atk. +1.00% Resistance Paralyze +6.75% Resistance Medusa +6.75% Dark Crystal Gloves Light Armor Atk. Spd. +0.40% P. Atk. +0.40% Resistance Paralyze +3.75% Resistance Medusa +3.75% Dark Crystal Boots Light Armor Atk. Spd. +0.40% P. Atk. +0.40% Resistance Paralyze +3.75% Resistance Medusa +3.75% Total bonus of all masterwork parts: Atk. Spd. +4.05% P. Atk. +4.05% Resistance Paralyze +30% Resistance Medusa +30% Dark Crystal Robe A WIT +2, MEN -2 Casting Spd. +15%, P.Def. +8%, Speed +7, Magic Cancel Rate -50%, Paralyze Resistance +50%, Turn Stone Resistance +30% Dark Crystal Helmet Robe P.Def. +1.00% Speed +1.00 Magic Cancel Damage -5.25 Resistance Paralyze +5.25% Resistance Medusa +5.25% Dark Crystal Robe Cast. Spd. +2.50% P.Def. +2.50% Speed +2.50 Magic Cancel Damage -17.5 Resistance Paralyze +17.25% Resistance Medusa +17.25% Dark Crystal Gloves Robe P.Def. +0.75% Speed +0.75 Magic Cancel Damage -3.75 Resistance Paralyze +3.75% Resistance Medusa +3.75% Dark Crystal Boots Robe P.Def. +0.75% Speed +0.75 Magic Cancel Damage -3.75 Resistance Paralyze +3.75% Resistance Medusa +3.75% Total bonus of all masterwork parts: Cast. Spd. +2.5% P.Def. +5% Speed +5 Magic Cancel Damage -30.25 Resistance Paralyze +30% Resistance Medusa +30% Dark Crystal Shield Resistance to magic damage +2. (Chance of taking 1 damage from magic) Cost of unsealing armor Скрытый текст Item Common <rare> Phoenix Necklace 24 36 420 000 40 60 700 000 Phoenix Earring 18 27 315 000 30 45 525 000 Phoenix Ring 12 18 210 000 20 30 350 000 Majestic Necklace 36 54 600 000 60 90 1 000 000 Majestic Earring 27 36 450 000 45 60 750 000 Majestic Ring 18 27 300 000 30 45 500 000 Tallum/Dark Crystal Helmet 36 54 600 000 60 90 1 000 000 Tallum/Dark Crystal Full Armor 108 162 1 800 000 180 270 3 000 000 Tallum/Dark Crystal Body 60 90 990 000 100 150 1 650 000 Tallum/Dark Crystal Legs 48 72 810 000 80 120 1 350 000 Tallum/Dark Crystal Gloves Tallum/Dark Crystal Boots 18 27 300 000 30 45 500 000 Tallum/Dark Full Set 180 270 3 000 000 300 450 5 000 000 Dark Crystal Shield 18 27 315 000 30 45 525 000 Majestic/Nightmare Helmet 54 85 900 000 90 140 1 500 000 Majestic/Nightmare Full Armor 160 240 2 700 000 270 405 4 500 000 Majestic/Nightmare Gloves Majestic/Nightmare Boots 28 40 450 000 45 65 750 000 Majestic/Nightmare Full Set 270 405 4 500 000 450 675 7 500 000 Nightmare Shield 27 36 450 000 45 60 750 000 Skills and mechanics: The skills in the character's spell book have been sorted: The logic for classifying skills into categories has been improved. This improvement will help improve navigation among multiple skills, especially for beginners. Steal Mana (Prophet): Skill improved: Level 4 of study has been added. Increased efficiency at all levels: 50/60/70/80 MP, depending on skill level Increased the chance to trigger to 12%. The minimum damage required to trigger the ability at skill levels 2, 3, and 4 has been reduced to 30 damage. Internal recharge 3 sec. Added 20% chance to trigger when using skills: Crushing Judgment Confessor's Strike Sanctuary Pulse Sacred Sweep Accuracy Buff: Guidance (Prophet, Shilien Elder) Chant of Eagle (Warcryer) The Vision of Pa'agrio (Overlord) Skill learning levels have been adjusted. All classes now learn the corresponding skills at the same levels: 40, 48, and 56. Adjusted MP consumption of area buffs Mass Guidance is also available to Shilien Elder We plan to add additional skill levels in future updates. Body of Avatar (Bishop): Significantly reduced skill MP consumption from 180 to 360 MP, depending on skill level Corpse Burst (Necromancer): And also a similar skill Soulless for Phantom Summoner Explosion damage radius increased by 25% to 200, similar to other AOEs such as Blazing Circle Sword Symphony (Swordsinger): MP cost has been significantly reduced from 36 to 60 depending on skill level Base critical strike chance increased to 15%. Poison Blade Dance (Bladedancer): Added skill levels 4 and 5: Now learned at character levels 55, 60, 64, 68, and 72 Damage radius increased by 25% to 200, similar to other AOEs such as Blazing Circle Direct damage of the skill: The skill received the Power parameter — 825/1023/1194/1373/1554 This parameter significantly increases the direct damage dealt when used. Base critical strike chance increased to 15%. MP cost reduced to 36/42/48/54/60 Periodic damage and debuff: Base chance of passing increased — the skill has trait_poison and depends on the target's CON Debuff increased: Target speed -7%/9%/11%/13%/15% The effectiveness of the healing received -10%/12%/14%/16%/18% Poison damage increased to 70/78/84/90/96 per second Effect duration reduced to 20 sec. Important! Despite the reduced duration, the skill has become significantly more effective. Increased base damage, faster poison damage, and a stronger debuff increase the group's overall damage in PvP and AoE farming, while simultaneously reducing the mobility and survivability of enemies, which can be a decisive factor in combat. Epic and Bosses: Schedule of upcoming events: Queen Ant — June 29, 2026, 21:00 (UTC+3) Core — July 1, 2026, 21:00 (UTC+3) Orfen — July 8, 2026, 21:00 (UTC+3) Epic Boss Changes: Boss and guard levels have been increased to 64: Boss and guard stats have been increased proportionally. Levels and parameters will gradually increase as the server progresses. Rewards: Rewards have been improved. C-grade items have been removed from loot, A-grade weapons, armor, and jewelry have been added, along with Will books. — boss-specific jewelry — one Will book of each type — random Low B weapon — random Top B weapon — random Low A weapon — one random piece of B-grade armor — one random piece of Tallum or Dark Crystal armor — various B-grade jewelry — random Phoenix jewelry Ancient Book: Divine Inspiration (Manuscript) — 3-5 books Ancient Book: Divine Inspiration (Original Version) — 2-3 books SA leveling from 10 to 11: 100% chance for all members of the finishing group. Raid Bosses: New Low A-grade Raid Bosses will appear in the game. Respawn time from 10 to 14 hours All Bosses are invulnerable to damage and any effects for 2 minutes after spawning. The first appearance of Bosses in the game world will be divided into groups: 5 Bosses in Giant's Cave — 20:00 server time (UTC+3) 5 Bosses north of Aden City — 20:15 server time (UTC+3) 5 Bosses at Waterfall, Tower of Insolence, and Forsaken Plains — 20:30 (UTC+3) The final 4 Bosses in various new locations — 20:45 server time (UTC+3) Flags (PvP) when interacting Bosses cannot be moved more than 2500 from their spawn point. All new Bosses have SA upgrades available from level 10 to 11, with a personal chance for each member of the finishing group. Extraction: General rewards from all new Bosses: Proof of Loyalty — from 3 to 5 Regular or Blessed A-grade enchantment scrolls Ancient Book: Divine Inspiration (Manuscript) Ancient Book: Divine Inspiration (Original Version) random Will books Jackpot 🍀 A-grade weapons, armor, jewelry, and the recipes and materials for crafting them are distributed evenly among all bosses. This eliminates situations where obtaining certain items is significantly more difficult than obtaining others of the same rank. Details below. Low A-grade raid boss pool Скрытый текст Guardian of the Statue of Giant Karum (Lv. 62) Meteor Shower Destroyer Hammer Spiritual Eye Dasparion's Staff Phoenix Jewelry 10 > 11 with a 1% chance Taik High Prefect Arak (Lv. 62) Tallum Blade Infernal Master Elemental Sword Dark Crystal Heavy Tallum Plate Armor 10 > 11 with a 1% chance Eva's Guardian Millenu (Lv. 62) Bloody Orchid Carnage Bow Dark Crystal Leather Tallum Leather 10 > 11 with a 1% chance Roaring Lord Castor (Lv. 62) Tallum Blade Infernal Master Elemental Sword Phoenix Jewelry 10 > 11 with a 1% chance Demon Kuri (Lv. 63) Tallum Blade Infernal Master Elemental Sword Dark Crystal Gloves & Boots Tallum Gloves & Boots 10 > 11 with a 1% chance Abyss Brukunt (Lv. 63) Tallum Blade Infernal Master Elemental Sword Dark Crystal Helmet Tallum Helmet Dark Crystal Shield 10 > 11 with a 1% chance Giant Marpanak (Lv. 64) Bloody Orchid Carnage Bow Dark Crystal Helmet Tallum Helmet Dark Crystal Shield 10 > 11 with a 3% chance Ghost of the Well Lydia (Lv. 64) Meteor Shower Destroyer Hammer Spiritual Eye Dasparion's Staff Dark Crystal Gloves & Boots Tallum Gloves & Boots 10 > 11 with a 1% chance Ancient Drake (Lv. 64) Meteor Shower Destroyer Hammer Spiritual Eye Dasparion's Staff Dark Crystal Helmet Tallum Helmet Dark Crystal Shield 10 > 11 with a 3% chance Gorgolos (Lv. 64) Blood Tornado Halberd Dark Crystal Helmet Tallum Helmet Dark Crystal Shield 10 > 11 with a 1% chance Rahha (Lv. 65) Bloody Orchid Carnage Bow Dark Crystal Gloves & Boots Tallum Gloves & Boots 10 > 11 with a 1% chance Fierce Tiger King Angel (Lv. 65) Meteor Shower Destroyer Hammer Spiritual Eye Dasparion's Staff Dark Crystal Robe Tallum Tunic 10 > 11 with a 3% chance Hekaton Prime (Lv. 65) Blood Tornado Halberd Phoenix Jewelry 10 > 11 with a 1% chance Gargoyle Lord Typhon (Lv. 65) Blood Tornado Halberd Phoenix Jewelry 10 > 11 with a 3% chance Enmity Ghost Ramdal (Lv. 65) Bloody Orchid Carnage Bow Tallum Plate Armor Dark Crystal Heavy 10 > 11 with a 1% chance Shilen's Priest Hisilrome (Lv. 65) Bloody Orchid Carnage Bow Dark Crystal Robe Tallum Tunic 10 > 11 with a 1% chance Demon's Agent Falston (Lv. 66) Tallum Blade Infernal Master Elemental Sword Dark Crystal Robe Tallum Tunic 10 > 11 with a 1% chance Last Titan Utenus (Lv. 66) Blood Tornado Halberd Dark Crystal Gloves & Boots Tallum Gloves & Boots 10 > 11 with a 1% chance Kernon's Faithful Servant Kelone (Lv. 67) Meteor Shower Destroyer Hammer Spiritual Eye Dasparion's Staff Dark Crystal Leather Tallum Leather 10 > 11 with a 1% chance Subclass: Added a Subclass system To unlock the first Subclass, you need to complete a special chain of quests: The starting quest is given by Othryx Subclasses become available starting from the main character's level 60. After receiving a Subclass, the character automatically gains level 20 and a second profession: Important! Available skills will correspond to the character's level. To unlock each subsequent Subclass, the current Subclass must be developed to level 52. You can unlock up to 3 subclasses at a time. The sub-skill system is temporarily unavailable and will be reworked before future implementation. Raid Bosses: During the quest to obtain a subclass, you will need to defeat four bosses—elemental spirits: After the Boss dies, a crystal appears, and when you interact with it, you will receive a quest item The crystal is available to all players, killing the Boss is not necessary for this You can collect elemental power from crystals in any order The crystal exists in the game world for 5 minutes Respawn time from 8 to 10 hours: All Bosses are invulnerable to damage and any effects for 2 minutes after spawning. The first appearance of the Bosses is 19:00 server time (UTC+3) Boss respawn times will be listed on the website in the Rating > Raid Bosses section, as well as in our Telegram bot, where you can also set up respawn notifications. DO NOT FLAG (PvP) when interacting Bosses cannot be moved more than 2500 from their spawn point. All Bosses have SA upgrades available from level 10 to 11, with a personal chance for each member of the finishing group. Bosses for the Subclass Kaldrak, Fire Spirit (Lv. 65) Meteor Shower Destroyer Hammer Spiritual Eye Dasparion's Staff Tallum Plate Armor Dark Crystal Heavy 10 > 11 with a 1% chance Naerith, Water Spirit (Lv. 65) Bloody Orchid Carnage Bow Phoenix Jewelry 10 > 11 with a 1% chance Erdrath, Earth Spirit (Lv. 65) Blood Tornado Halberd Dark Crystal Robe Tallum Tunic 10 > 11 with a 1% chance Zephrath, Wind Spirit (Lv. 65) Tallum Blade Infernal Master Elemental Sword Dark Crystal Leather Tallum Leather 10 > 11 with a 1% chance Other: The server limit for offline merchants has been expanded to 3500: Offline traders don't create additional load on the server because they operate in a separate pool. This allows us to have a large number of trading characters. However, large concentrations of them (for example, in Giran) can reduce FPS due to the need to display multiple character names. To reduce the load, go to Gameplay → Display Creds → Traders Names and uncheck the Traders Names box. After doing this, you'll still see all trading stalls, but the names of the traders will no longer be displayed. This will significantly reduce the load on the client and improve FPS in areas with a large number of traders. This small tweak makes a noticeable difference in performance. The Cancel skill has been removed from all raid bosses. The dual-weapon crafting interface at blacksmiths in towns has been improved. Items are now categorized by rank: List of hotfixes: Race information has been added to the mob race icon description The screen refresh rate and resolution settings have been corrected Added Cache to further develop Nanite and Ray Tracing Cache size increased from 128 MB to 512 MB with the possibility of further expansion The D3D12 pool has been doubled and adapted Reduced streaming level loading times for smoother loading and camera performance Borderless mode now works correctly Fixed Buy/Sell operations with NPCs The Alt+X shortcut now opens a menu instead of the settings window The skill learning window displays the requirement for the previous skill Fixed closing the skills window via the close button For skills with operate_type=T, the state is displayed correctly Fake Death no longer hides the buff bar Cubes appear after the skill is completed Toggle abilities now have an animated border Fixed a siege registration error that caused a Fatal Error Fixed an issue where an account could be damaged when relogging with the store open PK characters are now correctly displayed in red Karma no longer takes negative values Chat and system message windows are now correctly merged Fixed display of information in empty target tabs The button for collapsing and expanding the menu works correctly The friends window is updated without the need to relog On the proxy selection screen, you can now confirm your login by pressing Enter The ALT+P shortcut is temporarily disabled The flashlight via whisper now works correctly Quest display levels have been updated The augmentation button in the inventory now augments the item rather than crystallizing it Warehouse operation has been fixed to ensure correct movement of items Fixed a visual bug when deleting macros Fixed quests that were previously unavailable Private stores can no longer display negative prices The distance between the buff panel and the group window has been reduced Macros are now correctly placed on the quick access toolbar The private purchase window now displays the correct number of items being purchased Relogging with a private shop open no longer requires a client restart The display of clan icons has been fixed Trees have been added to missing places in the Cemetery Removed extra lines when installing tattoos Installed tattoos are displayed in the inventory Long texts no longer extend beyond the window borders The tattoo installation window closes correctly Fixed the F1 key Clicking the bottom right corner of the screen no longer creates duplicate inventory Closing the group search room with the cross now works correctly The Apply button in Settings no longer mutes sound Fixed duplication of clan members when increasing the clan level The clan management window is no longer clickable Fixed the issue with augmentation through NPCs Fixed re-sharpening and incorrect visual glow Clan skills available for learning are displayed correctly Pressing the Options button again no longer opens additional settings windows The Invite button in the clan menu works correctly Picking up Adena no longer causes quest items to disappear The skill learning window no longer needs to be reopened after each action For skills with a fixed cooldown, the cooldown duration is displayed Fixed blocking collisions in Aden Decorative lions added Fixed targeting when leaving and returning the target into range Fixed display of group search for the group leader Fixed distortions in icons of equipped items in the inventory HP bars for gates and walls are now displayed correctly during a siege The /useskillstand command has been restored Fixed FOV shift after confirming settings The group search indicator now correctly shows the status Fixed display of the team channel leader Replying to a group or clan invitation is no longer sent twice Character classes in a group are displayed correctly The new message indicator is displayed correctly After receiving a profession, new skills become available without relog Temporary items now have their expiration date correctly counted down Added the ability to reset settings to default values The Low, Mid, and High presets now display the scale correctly The numbers in the top block of the quick access panel have been removed The group window can no longer be closed with the ESC key Mail control buttons work correctly Fixed some issues with chat controls Bow cast and draw bars are now displayed correctly The hide chat button has been fixed Fixed visual effects for Prominence and Power Shot abilities Fixed a river in the border capital zones Added NPC for casting the castle Crystals have been added during the siege The summon status bar is displayed correctly Fixed display of HP of pets and summons Fixed numerous visual issues in the group search window When connecting to a server unsuccessfully, the interface is no longer damaged The Limited Time Item tooltip is only displayed when necessary Fatigue's quick access icon has been updated The ON/OFF indicator in the group search works correctly Fixed closing of the group search room Fixed deleting candidates from group search Buffs are now displayed correctly on pets Removed unnecessary red elements in the Lobby Fixed display of buffs in a group The exit button from the command channel works correctly Fixed display of groups within a command channel The Party Info button in the command channel functions correctly Game settings are now saved correctly The Cinematic graphic preset has been removed Fixed Anim Frame issue Improved descriptions of a number of passive skills Updated descriptions of some Life Stone effects for jewelry Fixed various icons and animations The priorities of a number of buffs have been adjusted Additional work has been carried out on item types Changes have been made to NPCs in cities, including merchants and quest characters Fixed HP and MP regeneration in castles At night, x2 and x3 demons now appear in the lower part of the Cemetery The capital's surroundings have been updated: grass, trees, and other elements have been added Fixed opening of drop and spoil window for monsters Fixed the issue with colored nicknames Fixed a visual bug with skill cooldowns for nearby characters of the same profession Additional improvements have been made to the operation of interface windows Improved performance of the command channel window Fixed bugs in MultiSell The information window in clan halls has been fixed The Fatigue system has been improved Additional adjustments have been made to game settings Improved descriptions for a large number of skills Items with sharpening are now correctly exchanged and unsealed The first major optimization package has been implemented to reduce the number of Fatal Errors Please note! A total of 273 server-side changes were made between June 22nd and 28th. You'll likely not even notice most of them. They address rare or isolated issues that only a select few players encounter. But it's these small changes that create a stable and high-quality gameplay experience for everyone. Yes, the issue that's bothering you may not be resolved yet. But if 273 other issues were fixed in a single week, that means the work is ongoing, and it's sure to get there. In addition to the server side, we continue to actively work on the client. Along with ongoing small improvements (such as animations and interface), we have plans for full-scale quality-of-life improvements: key bindings, chat, interface panels, the map, and other highly requested features. We can't promise everything will be available tomorrow. Some changes will be released in the coming weeks, while others will take longer. But it's important to us that the project's development continues, and that each update makes the game better. You might not have seen a fix for the specific issue that's bothering you today. But you can rest assured that work is ongoing — and the list of completed changes each week confirms this. Sight to the future Upcoming plans and changes that are already in active development: A-grade: Armor and parameters, methods of obtaining and upgrading Clan system: Development of the clan system, new skills Alchemy: New game activity, part of the crafting system Allows you to create various useful potions and elixirs, Noblesse Blessing scrolls Epic and Raid Bosses: Epic Bosses Update New Epic Bosses New Raid Bosses: New bosses will appear in pools as the server develops. Server level 68 – a pool of Mid-A-grade bosses and SA leveling up to level 12 Top A-grade: Storm Winged Naga Longhorn Golkonda Cherub Galaxia Death Lord Ipos And many other Bosses with updated mechanics, Top A-grade loot and SA leveling up to 13 for Top A weapons. Follow us to stay up-to-date on all the project's trends, news, and discussions: Telegram: Shilen's Diary — The official public page of the project Lu4 public Safero's personal blog Everyday informal content Radio Discord: The project's official Discord You'll need to use our Launcher for the update to display correctly. We strongly recommend using the Check Files feature, as we regularly release various minor and major updates. With ❤️, E-Global & Averia Kokosik и Rylai 1 1 Цитата Ссылка на сообщение Поделиться на других сайтах More sharing options...
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