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Patchnote 20.07.26 - Liberta Ultimata: Alpha 1 (Gamma update #6)

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Liberta Ultimata Alpha 1 Expansion 5

 

Dear friends,

We're introducing some new features and updates. As development progresses, we'll continue to publish similar materials detailing changes, improvements, and fixes. The main patch notes will be updated regularly, and separate posts will help you more easily track the changelog and stay up-to-date on the latest developments. Updates are scheduled to be released on a regular basis, every one to two weeks. Work on the project is ongoing.

 

  • etc_magic_book_black_i00.png Skills and mechanics:
    • Learning skills:
      • Eye of Hunter Eye of Hunter (Warlord, Gladiator) — Now replaces Detect Insect, Detect Plant, and Detect Animal Weakness when learned
      • Eye of Slayer Eye of Slayer (Warlord, Gladiator) — Now replaces Detect Beast and Detect Dragon Weakness when learned
      • This change will reduce the number of unnecessary skills for classes, as Eye of... skills are more effective and once learned, there is no need for the old skills.
    • Blinding Blow Blinding Blow:
      • Improved logic and corrected skill mechanics.
    • Breath of Death Breath of Death (Necromancer):
      • The skill now functions as an aura, which the player can toggle on and off depending on the situation. While charges are constantly accumulating, the explosion effect itself will only activate when the aura is enabled, allowing the player to control when the skill is triggered.
    • Divine Strike Divine Strike (Paladin, Temple Knight):
      • Power increased by 38% to 65-120, depending on the skill level
      • Cast time reduced by ~21% to 1.5 sec.
      • The skill now deals Over-hit
    • Vicious Stance Vicious Stance — removed from Orc Raider (Destroyer)
    • Hammer Crush Hammer Crush — Overlord and Warcryer research levels have been corrected
    • Onslaught of Pa'agrio Onslaught of Pa'agrio (Overlord):
      • Changed the trait type to neutral (trait={trait_fire}) to match Burning Chop Burning Chop
      • A target limit has also been set to match Burning Chop Burning Chop mechanics to maintain balance and consistency across skills
    • Hardened Weapon Hardened Weapon Hardened Armor Hardened Armor:
      • The effects of these skills now use a separate, fourth block of active effects and no longer occupy a regular buff slot
      • In one of the next updates, these effects will be reworked into auras with the ability to freely turn them on and off
      • The changes apply to both normal and mass versions of these skills
    • Blazing Skin Blazing Skin  Freezing Skin Freezing Skin  Sand Skin Sand Skin:
      • These skills can now only be used on yourself or a party member

 

  • image.png Optimization of the nicknames, titles, and game tags:
    • We've been looking for a way to make nickname display clearer and more stable without sacrificing performance, especially in crowded locations like Giran.
    • How it worked before:
      • Nicknames, titles, war and siege icons, and other markers were displayed on a special 3D panel above the character. An interface element with text and icons was projected onto it.
      • This approach allowed for combining multiple elements into a single panel and maintaining acceptable frame rates thanks to instancing materials. However, it had significant limitations:
        • Traders and chat messages required separate panels, which significantly increased the load in areas where players congregated.
        • Nicknames were influenced by environmental and camera effects: blur, antialiasing, reflections and changes in the field of view.
        • The text size depended on the FOV, and moving the camera required additional complex calculations.
        • In the current version of Unreal Engine 5, some of these calculations are unstable, which could cause nicknames to become blurry.
    • What has changed:
      • We've redesigned the label display system. Now, text and service data are generated in a dynamic texture in memory, rather than being recalculated for each 3D block with each camera change.
      • All elements — nicknames, titles, trade messages, chat, and other game labels migrated to a new instancing system.
    • What will this give to players:
      • Clearer nicknames without blurring when turning the camera.
      • Stable text size in pixels: it no longer depends on FOV.
      • The display of markers is no longer affected by environmental effects, camera movement, and 3D scene features.
      • Significantly lower load in crowded locations and when many traders are present.
    • The new system required reworking some of the core game modules, so its further development will require careful refinement. Currently, this is the most productive of the tested options, although we will continue to look for improvements in the future.

 

  • image.png Other:
    • Poison Poison &  Bleed Bleed:
      • The levels of Poison and Bleeding effects applied by monsters have been adjusted. Vitalize Vitalize, Purify Purify, and their equivalent skills now function according to the level of the effect. For example:
        • A level 42 monster applies effects that are removed by level 1 Purify
        • A level 56 monster will inflict stronger effects that will require level 2 Purify to remove
    • The levels of the epic bosses image.png Queen Ant, image.png Core, and image.png Orfen, as well as the levels of their guards, have been increased to 66
    • Improved display of item bonuses when enchanting:
      • Fixed display of HP bonuses when enchanting to +3
      • Improved visual design and display order of bonuses in item descriptions
    • Fixed bugs related to the multi-sell system
    • A number of game effects have been adjusted and related bugs have been fixed
    • Fixed various issues with NPC merchants
    • Geodata has been corrected to improve the correctness of interaction with the game world
    • Fixed collision issues with some environmental objects: players can no longer move through certain trees
    • Various interface changes have been made
    • Added the ability to minimize your character's status bar, freeing up more screen space:
      • For this purpose, a special button has appeared in the upper left corner, switching between full and compact display modes
      • In future updates, the compact mode will also appear in the group window
      • Hidden text

        image.png image.png

         

 

New services

We understand that any changes to the in-game store are particularly sensitive. Therefore, we want to explain upfront why we continue to develop our service system and what boundaries we set for ourselves.
Maintaining and developing a full-fledged game project requires constant effort: a development team, server infrastructure, technical support, bug fixing, and the creation of new systems, events, and content. The in-game store is one of the resources that allows us to continue this work and consistently develop the project.
We are open about adding new services and features to the store. At the same time, it is crucial for us that the store does not become a source of direct combat power or replace the gameplay. Players should not receive equipment, resources, consumables, or full progress simply by paying.
Core gameplay values are still earned within the game world: through quests, monster hunting, trading, character development, participating in group activities, and battling epic bosses. Gameplay should remain the primary source of development and achievement. Paid services will focus primarily on convenience and additional features. They may simplify interaction with individual systems, but should not replace participation in the game or provide an advantage that cannot be obtained through gameplay.

A separate goal of the new services is related to the Gamma economy. Over the server's existence, players have accumulated significant reserves of etc_adena_i00.png Adena and etc_11th_token.png Master Coin. We want to give these resources more practical uses so they can once again participate in the economy: by being used in transactions, supporting trade, and creating new points of interaction between players.

We understand that words alone are insufficient, so we're setting specific restrictions right away. When the new servers launch on July 31st, the store will retain its current format: no sets containing equipment, consumables, resources, or other items that directly replace game progress.
The only temporary exception will be experience runes, available only on Gamma. We're clearly outlining this to avoid ambiguity: runes affect experience gain, but they won't be added to the inventory on new servers.
Our goal isn't to move character progression to the store. We want to maintain a clear distinction: the player earns their primary rewards in the game itself, while the store supports the project's development and offers additional services without disrupting the core value of gameplay.
We'll closely monitor how new features impact the game and the economy and adjust them as necessary. It's important for us not only to continue developing the project but also to maintain the trust of the players accompanying us on this journey.

 


  • image.png Game market and trading:
    • The minimum character level for trading has been increased to 10
    • The maximum number of trade slots has been increased to 20:
      • 5 slots are available by default to all characters
      • 5 additional slots with a Premium Account
      • 5 additional slots with Trading License a Trading License
      • 5 additional slots with  Expand InventoryExpand Inventory
    • Trading License Trading License:
      • Offline trading duration +12 hours (total 24 hours)
      • 5 additional buy/sell slots
      • You can purchase a trade license from the new Offline Trade Manager NPC:
        • Day 1 etc_adena_i00.png 20 000
          3 days etc_adena_i00.png 50 000
          7 days etc_adena_i00.png 100 000
          14 days etc_adena_i00.png 150 000
          30 days etc_adena_i00.png 250 000
          100 days etc_adena_i00.png 500 000
    • Expand Inventory Expand Inventory:
      • Weight Limit +50%
      • Inventory Size +30 slots
      • Warehouse Size +50 slots
      • Mail Size +8 slots
      • 5 additional buy/sell slots
      • You can purchase the Inventory Expansion from the Adventurers' Guide in-game and in the Personal Account store:
        • Day 1 etc_11th_token.png 4
          3 days etc_11th_token.png 10
          7 days etc_11th_token.png 20
          14 days etc_11th_token.png 30
          30 days etc_11th_token.png 50
          100 days etc_11th_token.png 100 

The in-game market can seem chaotic and difficult to navigate — and there's some truth to that. The trading system is unique and a crucial part of the gaming experience, but many of its elements are outdated and require improvement.
Our goal is to improve the market's usability and functionality while preserving its core strengths: lively player interaction and the feeling of a true in-game economy.
We closely monitor market activity, analyze feedback, and recognize both the strengths and weaknesses of the current system. Changes will be introduced gradually to allow players to adapt and maintain a stable server economy. This work will focus on two areas: technical client optimization — improved display of merchants, signs, graphics, and loading logic, which will improve performance; and gameplay changes that will make trading more convenient and efficient. One of the first results will be a reduction in the number of trading characters by expanding trading slots. This will allow for more goods to be placed on a single character, reduce the need to create additional traders, and make trading areas more comfortable for all players.
We strive to preserve the atmosphere of a classic market while making it more modern, convenient, and ready for further development.

 

Bonuses and extensions

  Base value Premium Expand Inventory Final maximum
Inventory
More storage space for resources, equipment, and consumables
100 slots
(120 for dwarves)
+50 slots +30 slots 180 slots
(200 for dwarves)
Market
More active slots for buying and selling items
5 slots +5 slots +5 slots 20 slots
(+ Trading License)
Mail
Increased limit on shipments
12 slots - +8 slots 20 slots
Personal Storage
More space to store rare items and supplies
100 slots +50 slots +50 slots 200 slots
Weight
Allows you to carry more items without having to return to town
100% +50% +50% +125%
(×1.5 ×1.5)

 


  • Certificate — Master Ability Sub-to-Main:
    • With the July 20th update, a new Sub-to-Main feature will be available, allowing you to make any of your subclasses your main class.
    • You can change your main class at the Adventurers' Guide in any city.
    • The change is available once a week.
    • The service is not available to characters who have already participated in at least one Olympiad match.
    • To use the function, you will need a br_xmas_scroll_i00.png Proof of Magic Transfer Sub to Main, which can be purchased in the Personal Account store:
      • Cost: 250 etc_11th_token.png Master Coin (before cumulative discount is applied).
    • When changing your primary class, your character's gender remains unchanged. However, your face, hairstyle, and hair color will be reset to the default settings for your chosen race (Option 1):
      • If you want to change the appearance of your character, you can purchase special potions from the Black Marketeer of Mammon, who can be found in the cities of the game world.
    • When you change your primary class, your character's race will automatically change to match the new class.
    • All character stats are retained: levels, accumulated fatigue, learned skills, tattoos, and other parameters remain tied to their classes. Only which class is considered the main class and which is the subclass changes.
    • Example:
      • Before the shift:
        • Character — Orc Destroyer, level 70, 1 000 000 image.png fatigue
        • Subclass — Swordsinger, level 45, 100 000 000 image.png fatigue
      • After the shift:
        • Character — Elf Swordsinger, level 45, 100 000 000 image.png fatigue
        • Sub-class — Destroyer, level 70, 1 000 000 image.png fatigue

Sub-to-Main is the ability to change your character's development path without losing any progress. Over time, many players discover that one of their subclasses is more interesting or better suits their playstyle. Previously, such a choice meant creating a new character and starting over from scratch. Now, any of your subclasses can be made your main class, preserving all your progress. Beyond its practical benefits, Sub-to-Main is also a fascinating way to visually change your character. A new main class, a different race, and a different appearance allow you to take a fresh look at a familiar hero and make their development more unique. However, this feature doesn't provide any combat advantages or speed up character development. It's not a way to get a more powerful hero, but a convenience and freedom of choice tool that allows you to more effectively use your time invested and play the class you truly enjoy.

 


  • etc_exp_point_i00.png Experience and leveling up:
    • Temporary experience runes are now available exclusively for Gamma players.
    • The runes are presented in two versions: for 1 hour and for 5 hours.
    • Runes are sold in transferable boxes:
      • To get a rune, you need to open the box.
      • Once opened, you will receive a personal rune with a timer that continues to count down even if the character is out of the game.
    • The effects of runes of different durations do not stack.
    • Runes can be purchased from the Adventurers' Guide in-game and from the Personal Account store:
      • Box with Rune of EXP & SP 15% for 60 minutes Box with Rune of EXP & SP +15% for 60 minutes – 3 etc_11th_token.png Master Coin
      • Box with Rune of EXP & SP 15% for 60 minutes Box with Rune of EXP & SP +15% for 5 hours – 10 etc_11th_token.png Master Coin

Experience Runes are designed primarily to save time, not to gain a gameplay advantage. Since they are available as transferable, permanent boxes, they can be purchased in advance, stored, or distributed among characters. For example, one player can purchase runes for the entire group at once, and then each member can open their own box at the right time. After opening the box, you will receive a personal, temporary Experience Rune. This approach makes using runes as convenient as possible and simultaneously allows for more effective use of cumulative discounts in the Personal Account. At the same time, the game's image.png fatigue mechanic eliminates the possibility of gaining a significant advantage over other players. Runes allow you to quickly complete the most routine stages of character development. Experience Runes are especially useful when leveling subclasses, twins, and new characters. They will also help lagging group members catch up faster, reducing development time and allowing them to access high-level content and co-op play sooner.

 

image.png Sight into the future

  • Upcoming plans and changes that are already in active development:
    • image.png Game client:
      • Character nicknames and titles: performance, blur, and size optimization
      • Aden Castle: visual and technical improvements
      • Assist Manager is a system in the final stages of development and testing.
      • Game chat: adaptation to the new interface, familiar useful functionality, and a modern appearance
    • image.png Alchemy:
      • A new game activity that is part of the crafting system
      • Allows you to create various useful potions and elixirs, including Noblesse Blessing Noblesse Blessing scrolls
    • image.png Epic and Raid Bosses:
      • Epic Bosses Update 
      • New Epic Bosses
      • New Raid Bosses:
        • New bosses will appear in pools as the server develops.
        • At server level 70: a pool of mid-A-grade bosses and etc_soul_stone_i01.png SA leveling up to level 12
        • Top A-grade boss pool (September/October):
          • Storm Winged Naga
          • Longhorn Golkonda
          • Cherub Galaxia
          • Death Lord Ipos
          • And many other bosses with updated mechanics, top-A-grade loot, and etc_soul_stone_i01.png SA leveling up to 13 for Top A weapons.
    • accessory_hero_cap_i00.png Grand Olympiad:
      • Work is currently underway to create and test arenas for the future Olympiad.
      • The Olympiad is still in its early stages of development, so the system's launch isn't expected anytime soon. We want to carefully consider all elements to create a high-quality and balanced game mode.

 

You'll need to use our image.png Launcher for the update to display correctly. 
We strongly recommend using the Check Files feature, as we regularly release various minor and major updates.

With  ❤️, E-Global & Averia

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