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Patchnote 17.08.26 - Liberta Ultimata: Alpha 1 (Global update #10)

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Liberta Ultimata Alpha 1 Expansion 10

Restart: Monday, August 17, 2026.

  • image.png Gamma, image.png Black & image.png White — 10:00 (UTC+3, Kiev/Moscow/Minsk)
  • image.png Carmine — 04:00 (UTC−3, Buenos Aires/Montevideo/Brasília)

 

Dear friends,

image.png Black, image.png White & image.png Carmine is gaining momentum, and now the most important things are happening directly in the game.

Players are actively leveling up, collecting equipment, joining clans, and beginning to compete for influence. A real rivalry is gradually flaring up on the new servers — and it's only going to get more interesting. You can follow the developments right in the game, and we continue to cover the most important moments and server events on our Telegram:

Thanks to everyone who's already playing, participating in this confrontation, and creating the first pages of history for the new servers with us. A special thank you for your feedback — it helps us continue to identify and quickly fix any issues that arise.

While you're playing, we're continuing to work on the project: fixing issues, refining existing mechanics, and improving gameplay. We'll detail-specific changes and next steps in this patch note.

Thank you for choosing image.png Lu4 and becoming a part of this story.

 

  • image.png Daily Fatigue limits for August 17–23:
    • Learn more about the Fatigue system
    • Gamma:
      • image.png 44 000 000 per day.
      • image.png 11 000 000 per day.
      • Total: 55 000 000 per day.
    • Black/White/Carmine:
      • image.png 3 600 000 per day.
      • image.png 900 000 per day.
      • Total: 4 500 000 per day.

 

  • image.png A new version of the launcher, 1.8.1.4, has been released.
    • The file download logic has been reworked. As a result, the size of updates has been significantly reduced. On average, players will need to download approximately 5 times less data.
    • Full multilingual support has been added to the launcher, with an easy language selection option.
    • A new setting for launcher closing behavior has been added: you can minimize it to the system tray or close it completely.
    • The launcher no longer requires additional components such as .NET to be installed.
    • The launcher's design has been updated and improved.
    • No manual installation is required to get the new version: simply close the current launcher and open it again — it will automatically update to version 1.8.1.4. After the update, it is recommended to additionally run Check Files.

 

 

 

Game Client

 

JDbinyZeKixgsxMRUxmW.webp Unreal Engine 5 is performing brilliantly in real-world play, and we're working on the game nonstop. You've already noticed many changes and improvements, and many more are yet to be implemented.

We continue to refine the interface, visuals, performance, and various game systems, gradually transforming the client into a more seamless and user-friendly gaming experience. Below, we'll cover what's already been accomplished and what's changed in this version.

 


 

More about effects

We continue to actively update the game's visuals — we're refining VFX, animations, materials, and sound to make each class, skill, and its use more vibrant and expressive.
The game is in active development, so the visual effects will gradually be expanded, improved, and become more detailed. We're not just adding new effects, but also revisiting existing ones, improving their quality, readability, optimization, and consistency with the game's overall visual style.

Some of the updated effects are already available in the game, and others will be added in the current update. However, there's still a lot of work to do — further reworking of existing effects, creating new VFX, and creating soundtracks for skills.

Below is a list of what has already been updated, what is included in the current update, and what the team is continuing to work on.

 

Major: major changes to effects or complete reworks Minor: small but no less important edits
These effects are already ready and will appear in the game with the update.
  • skill1554.png Aura Blast:
    • Added a full set of VFX: Prepare, Self/Cast, Projectile, Fake/End Impact, materials, textures and sound.
  • br_cash_soulshot_b_i00.png Soulshots / br_cash_blessed_spiritshot_b_i00.png Spiritshots:
    • Adjusted transparency and opacity value of visual effects.
  • skill3123.png Mass Solar Flare (Life Stone Active):
    • Updated VFX, optimized effect.
  • skill1554.png Aura Blast skill1231.png Aura Flare:
    • Added and updated audio elements to complement skill visuals.
These effects are still in progress.
  • skill1339.png Fire Vortex
  • skill1340.png Ice Vortex
  • skill1341.png Wind Vortex
  • skill1343.png Dark Vortex
  • skill0775.png Weapon Blockade
  • skill1425.png Purification Field
  • skill0985.png Challenge for Fate
  • skill1353.png Divine Protection
  • skill1352.png Elemental Protection
  • skill1497.png Excessive Loyalty
  • skill1549.png Chant of Elements
  • skill0298.png Rabbit Spirit Totem
  • skill1462.png Seal of Blockade
These effects are already available in the game.
  • skill0315.png Crush of Doom :
    • Updated VFX.
  • skill1266.png Shadow Spark:
    • Prepare, Projectile and Impact have been updated.
  • skill1356.png Prophecy of Fire / skill1355.png Water skill1357.png Wind prophecy_of_earth.png Earth:
    • The first version of VFX has been added.
  • skill1413.png Chant of Magnus / skill1363.png Chant of Victory:
    • The first version of VFX has been added.
  • skill1414.png Victories of Pa'agrio:
    • The first version of VFX has been added.
  • skill1492.png Flame Armor / skill1494.png Hurricane Armor skill1493.png Frost Armor:
    • The first version of VFX has been added.
  • br_cash_soulshot_b_i00.png Soulshots / br_cash_blessed_spiritshot_b_i00.png Spiritshots
    • VFX have been added and updated, and the transition to the new version of Niagara has been completed.
  • br_cash_soulshot_b_i00.png Soulshots / br_cash_blessed_spiritshot_b_i00.png Spiritshots
    • Updated normal and critical hit effects for different grades.
  • Summon Shadow Phantom Summoner:
    • Updated smoke VFX for the panther and summons.
  • skill1043.png Holy Weapon / skill1443.png Dark Weapon:
    • Updated VFX.
  • skill1390.png War Chant:
    • Updated VFX, reduced intensity of lighting effect.
  • skill1201.png Root:
    • Optimized VFX, reduced effect appearance delay.
  • etc_potion_green_i00.png Haste / etc_potion_of_acumen3_i00.png Magic etc_potion_scarlet_i00.png Healing etc_reagent_green_i00.png Potion of Alacrity:
    • Updated VFX position.
  • Chant of Condition Improved Overlord and Warcryer buffs:
    • Updated VFX Victory, Magnus, Combat, Condition, Critical Attack, Magic, Movement and Rampage.
  • skill1178.png Twister/Chant Twister:
    • Updated VFX, fixed trail and lighting.
  • skill1492.png Flame Armor:
    • Improved shaders.
  • skill1494.png Hurricane Armor:
    • Improved shaders.
  • skill1562.png Chant of Berserker:
    • Added and updated VFX.
  • skill1239.png Hurricane/Wind Hurricane:
    • Updated VFX.
  • skill1013.png Recharge:
    • Updated VFX, corrected colors.
  • skill1235.png Hydro Blast:
    • Updated VFX, added lighting effect.
  • skill0030.png Backstab:
    • Updated VFX, reduced intensity of lighting effect.
  • skill0345.png Sonic Rage / skill0007.png Sonic Storm:
    • Updated VFX, reduced intensity of lighting effect.
  • skill0920.png Power Crush:
    • Fixed VFX and animation.
  • skill1062.png Berserker Spirit:
    • Fixed VFX position.

 


 

Various improvements and refinements to Lu4

  • image.png Fixed visuals of Fatigue system:
    • The EXP bar color indication has been fixed — now it is correctly displayed in the corresponding color when reaching the red zone.
    • Fixed color indication of classes and subclasses in the Fatigue window: the color now reflects the actual fatigue state of each class, rather than the current selection.
    • The Fatigue icon display has been fixed — its color now changes according to the character's current fatigue level: green, yellow, orange, or red.
    • The display of professions in the Fatigue window has been fixed: all available professions are now displayed correctly.
  • image.png Interface:
    • Fixed saving of the target's HP bar size in the Target/Party/Player windows — the user-set size is now saved after closing and reopening the window.
    • Added tooltips for buffs, debuffs, and rhythms for Pets and Summoners, as well as for the character itself.
    • Added a tooltip with the class name when hovering over a group member's class icon in the Party window.
    • The display of repeatable quests has been fixed — quests with the Repeatable type are now correctly displayed as repeatable, and not as One-time.
    • The display of inventory load information has been fixed — the current and maximum weight are now correctly displayed when hovering over both the Inventory window and the character status window.
    • Fixed display of token in Target window.
    • The text when crystallizing items has been corrected — the message now correctly informs about the upcoming process instead of a message about deleting the item.
  • image.png Game client:
    • Fixed monster sound playback in the Ancient Battleground and south of The Cemetery — elite monster sounds no longer play at a large distance and overlap each other, creating a constant noise.

 

 

Alchemy

image.png Alchemy is a new crafting mechanic, the first part of the handicraft system. Alchemy allows you to create various potions useful to every adventurer. It is available to all characters, regardless of race or class, and has its own mastery progression system. Alchemy is designed to diversify gameplay, stimulate economics and trade between players of different levels, and will also become an important milestone in the game's development. Alchemy links monster hunting, crafting, and trading into a single system. Collected reagents are essential throughout the entire progression path, from the first buffs to high-tier items. They can be used independently, sold to other players, or refined into more valuable alchemical materials.

image.jpeg

 


 

image.png Basics

  • 5 alchemy tiers — progress from the basic level to the rarest and most valuable recipes.
  • A variety of recipes – create buffs, elixirs, experience and noblesse scrolls, armor enhancement materials, and other unique items.
  • Alchemical reagents are obtained directly from monsters. They drop in special boxes that can be opened and collected for further crafting.
  • Reagents can be sold and traded with other players. Therefore, alchemy is not required — obtaining the materials themselves becomes a new way to earn money.
  • Alchemy is available to any class. Anyone can become an alchemist, and you don't need to create a separate character. Master and develop alchemy on your main character.
  • Craft anywhere — Most alchemical recipes can be created anywhere, without having to return to town or find a special NPC.
  • Cauldron — at higher tiers, a special method of crafting items is unlocked. Unlike standard crafting using a recipe, brewing in the Cauldron can fail.
    • The cauldron is only required to create special reagents to increase the Alchemist rank.
    • Important: Regular crafting using a learned recipe is completely safe and has no risk of failure. The only chance of failure is when using a Cauldron.

 


 

image.png How to get started

  • image.png Reach level 20 and learn the corresponding skill. Dwarven characters can access the first level of alchemy at level 5.
  • image.jpeg Find the alchemist Sa Izzuruk in Swampland and acquire your first mark, the Ashen Sigil.
  • image.png Go hunting for monsters marked as Reagent Carrier.
  • image.jpeg Collect boxes and get reagents.
  • image.png Acquire and study alchemical recipes. Once learned, the recipe becomes a permanent formula for your character.
  • image.png Open the crafting window using the Alchemist's Cauldron skill and start creating items.

 


 

image.png Five tiers

Access to each subsequent tier is unlocked through special stamps. image.jpeg The Ashen Sigil, essential for all beginning alchemists, is sold by Sa Izzuruk for 100 000 etc_adena_i00.png Adena. Subsequent tiers are unlocked by crafting high-level Sigils by the alchemist.

  • image.jpeg Ashen Sigil D 20+ level — first reagents and basic alchemical items.
  • image.jpeg Argent Sigil C level 40+ – new recipes and access to more valuable crafting results.
  • image.png Lunar Sigil B 56+ level — Cauldron, elixirs and more advanced alchemical recipes.
  • image.jpeg Gilded Sigil A 65+ level — unsealing and upgrading A-grade items.
  • image.png Aetheric Sigil M 70+ level — the rarest and most valuable recipes in the system.

 


 

image.png Alchemical skills

  • image.png Alchemical Expertise:
    • Character's passive skill
    • Learned at levels 20/40/56/65/70:
      • The first level of the skill is available at level 5 for characters of the Dwarf race.
    • Each skill level unlocks access to recipes of a higher Tier
       
  • image.png Alchemist's Cauldron:
    • Character's active skill
    • Available to all characters from level 1
    • When used, it opens the alchemist's camp cauldron and allows you to create various products anywhere in the world.
       
  • image.png Reagent Carrier:
    • Monster Passive Skill
    • Monsters marked with this sign drop chests containing alchemical reagents.

 


 

image.jpeg Alchemy in the game world

Alchemy makes solo play significantly more enjoyable. An alchemist can provide himself and friends with a basic set of buffs, allowing them to farm or adventure without constant reliance on other players.
Alchemy also opens up an additional path to character development. Farm reagents instead of the usual spoil, sell them to other players, and earn money for equipment — or head to the market, buy the necessary materials, and start crafting right away.
All reagents can be traded, sold, and purchased on the market. Collect them yourself, trade with other players, or buy missing materials — you decide how to develop your character.
And most importantly, you don't have to become an alchemist to benefit from the system. Reagents and finished items can be sold at any stage. If you want to brew yourself, create the necessary mixtures. If you don't want to waste time crafting, sell the materials you've collected to other players.

  • For solo players

Buffs and potions are always at hand. Once you've assembled the right mixture, you can farm or explore the world without waiting for a buffer or adjusting your gameplay to other players. Alchemy allows you to prepare for the action and get the boosts you need exactly when you need them.

  • For beginners

Reagents start dropping as early as level 20, so you can earn money from alchemy almost from the very beginning of the game. Even if you don't plan on crafting, collect reagents during regular farming and sell them to other players. For some, this is extra loot, and for you, it's an additional source of income.

  • For alchemists and merchants

Alchemy opens up opportunities not only for production but also for trade. You can buy inexpensive reagents, process them into compounds, and profit from the difference between the cost of the materials and the finished product. Or you can simply resell reagents and finished items, finding favorable deals on the market.

  • Endgame

At higher levels, alchemy becomes even more interesting. Currently, Noblesse can only be obtained through this system. Components for upgrading A-grade armor are also created here.
The standard path is still available — alchemy adds another path. You can choose what suits your character best: farm reagents, brew items, trade them, or use your own creations.

Thus, alchemy is useful at any stage of the game: a solo player gains independence, a beginner gains an additional source of income, an alchemist gains new recipes, and a merchant gains another market for earnings.

 


 

image.jpeg What can be created?

  • image.jpeg Potions and buff elixirs:
    • The effect of potions is similar to standard buffs, but it is still a little weaker.
    • An elixir combines the effects of a set of physical or magical potions and allows you to use them all in one use.
  • image.png Battle Elixirs:
    • Temporary buffs designed to last for several minutes of active combat:
      • Simple Elixir (B-Grade) lasts 2 minutes.
      • Greater Elixir (A-Grade) lasts 2.5 minutes.
      • Supreme Elixir (M-Grade) lasts 3 minutes.
      • All elixirs have a general cooldown of 15 minutes.
      • Only one elixir can be active at a time. While the effect is active or the global cooldown is in effect, another elixir cannot be used.
      • Elixirs do not conflict with regular potions and buffs — restrictions apply only between the elixirs themselves.
      • Elixirs are available for creation by experienced alchemists who have obtained image.png Lunar Sigil B and above.
      • The following battle elixirs are available:
        • image.png Predation — Increases P. Atk., M. Atk., Atk. Spd., and Cast. Spd., but decreases defensive stats. B/A/M-Grade.
        • image.png Bulwark — reduces all damage received. B/A/M-Grade.
        • image.png Resolve — Increases resistance to debuffs. B/A/M-Grade.
        • image.png Clarity — Reduces MP consumption for skills and increases MP recovery. B/A/M-Grade.
        • image.png Vitality — Increases maximum HP, incoming healing effectiveness, and HP recovery. A/M-Grade.
        • image.png Celerity — Increases Speed and Slow Resistance, but decreases P. Def. A/M-Grade.
        • image.png Siphoning — Allows you to restore HP using a portion of the damage dealt, but reduces the effectiveness of incoming healing. A/M-Grade.
        • image.png Reprisal — Increases P. Def. and M. Def. and returns some of the damage taken to the attacker. M-Grade.
        • image.png Bane — Increases the chance of inflicting Root, Bleed, Stun, Sleep, Poison, and Paralyze. M-Grade.
        • image.png Execution: Steel — Increases the chance and power of physical critical attacks, but decreases maximum HP. M-Grade.
        • image.png Execution: Arcana — Increases the chance and power of magical critical attacks, but decreases maximum HP. M-Grade.
  • image.png Experience scrolls:
    • The rarity of the scroll is determined randomly upon creation:
      • Common — 70%
      • Uncommon — 25%
      • Rare — 5%
    • The bonus to experience gained depends on rarity:
      • Common — +10% EXP
      • Uncommon — +12% EXP
      • Rare — +15% EXP
    • The effect lasts for 30 minutes, after which a 30-minute cooldown is set.
    • Scrolls have five level ranges: 1–40, 41–52, 53–65, 66–70, 71–75:
      • The rank of the created scroll affects the level range in which the scroll can be used.
      • The scroll does not work outside the appropriate level range.
  • image.png Hunting oils and protective tonics:
    • image.png Slayer's Oil — Your attacks and skills deal more damage to a specific type of monster:
      • B-Grade — Basic Effect
      • A-Grade — additionally increases damage dealt by 3%.
      • M-Grade — additionally increases damage dealt by 5%.
    • image.png Warding Tonic — Reduces incoming damage from the selected monster type:
      • B-Grade — by 3%.
      • A-Grade — by 6%.
      • M-Grade — by 10%.
    • Each of the 18 monster types has separate item versions available at each tier.
    • The effect of both items lasts for 20 minutes.
  • image.png Noblesse Scroll:
    • image.jpeg Noblesse Scroll — Retains buffs after death for 20 minutes. C-tier
    • image.png Greater Noblesse Scroll — Retains buffs after death for 40 minutes. B-tier
    • image.jpeg Grand Noblesse Scroll — Retains buffs after death for 60 minutes. A-tier
  • image.png Reagents and intermediate alchemical compounds
  • Materials for upgrading and printing equipment Materials for upgrading and printing equipment:
    • An alternative way to unseal A-grade armor is to have it unsealed by a non-NPC blacksmith for a fee.
    • Inserts (shoulders) for A-grade armor — to create special inserts that change the armor's parameters, alchemy products are required.
  • image.png Unique chests and other items available only through Alchemy.
  • image.jpeg Ash of Reckoning — a new way to reduce PK through Alchemy.
    • To create Ash of Reckoning, you need to learn the corresponding recipe for your tier. The recipe can be purchased from an Alchemist and remains with the character after being learned.
    • Ash is created from reagents of the corresponding tier and a special material image.jpeg Ashen Penance Seal. Crafting is standard, with no chance of failure.
    • The finished Ash of Reckoning must be taken to the Black Judge and burned. After that, the character's PK is immediately reduced, and the Ash is consumed.
    • The amount of PK removed is determined randomly within a set range and depends on the character's level and the Ash tier. The higher the Ash tier relative to the character's level, the more effective it is.
    • Five Ash of Reckoning tiers are available: D, C, B, A, and M.
      • Ash Recipe Cost Seal Cost Character Level: 20–39 Character Level: 40–55 Character Level: 56–64 Character Level: 65–69 Character Level: 70–75
        Tier D 120 000 Adena 30 000 Adena 1–3 1–2 1 1 1
        Tier C 180 000 Adena 45 000 Adena 2–4 2–4 1–3 1–2 1
        Tier B 248 000 Adena 62 000 Adena 3–5 3–5 3–5 2–4 1–3
        Tier A 340 000 Adena 85 000 Adena 3–6 3–6 3–6 3–6 2–5
        Tier M 480 000 Adena 120 000 Adena 3–7 3–7 3–7 3–7 3–7

        The columns show the character's level when the Ash is burned, while the cells show the amount of PK removed by a single burn. The value is determined randomly within the specified range.

    • In addition to reducing PK, using Ash of Reckoning applies an additional temporary effect. In most cases, the character receives Reckoning: P. Def. and M. Def. -5% for 20 minutes.
    • There is a chance to receive the alternative Absolution effect: EXP +2% and MP Recovery +2 for 20 minutes.
    • Which effect will be received — Reckoning or Absolution — cannot be determined in advance.

 


 

Expand Inventory Inventory Expansion

Alchemy brings hundreds of new items to the game — reagents, recipes, and other valuables.

Expanding your Inventory will help you gather more loot, stay in the field longer, and return to town less often. More space means more alchemy reagents, more loot, and more trading opportunities.

In alchemy, every reagent has value: they're used to create buffs, elixirs, experience scrolls, and unique items. But reagents take up space and weight.

With the Inventory Expansion, you'll be able to farm longer, collect more reagents, and loot more without having to return to town because your inventory is full.

  • +50% to weight limit
  • +30 Inventory slots
  • +50 Warehouse slots
  • +8 Mail slots
  • +5 buy/sell slots

You can purchase the Inventory Expansion from the Adventurers' Guide in the game and in the Personal Account store.

Term Price Benefit
1 day 4 etc_11th_token.png
3 days 10 etc_11th_token.png -17%
7 days 20 etc_11th_token.png -29%
14 days 30 etc_11th_token.png -46%
30 days 50 etc_11th_token.png -58%
100 дней 100 etc_11th_token.png -75%

 


 

How to obtain reagents

Reagents cannot be obtained anywhere else — boxes containing them only drop from monsters that have image.png the Reagent Carrier skill.

These monsters are encountered throughout the entire progression path from level 20 to 75: common monsters, elite monsters, and unique monsters. In each location, they correspond to the level of the zone.

What is important to know

  • The chance is the same for everyone. Rates, runes, premium items, and events do not affect the chance of receiving a box.
  • The monster's level matters. If the monster is too weak or too strong relative to your level, the box won't drop.
  • One monster per box. In a group, the recipient is randomly determined among participants with the appropriate Mark. The player who finishes off the monster receives no advantage.
  • The group speeds up farming, but does not increase the number of boxes.
  • The reagent tier depends on the monster's level and the Marks available to you. The higher the monster's level, the higher the possible reagent tier.
  • Without the appropriate Mark, you won't be able to obtain the corresponding tier of reagents. For example, image.jpeg Ashen Sigil D will only drop tier D reagents on level 70–75 monsters.

 

 


image.jpeg Where to look for reagents

Below are the locations and monster levels from which reagents of the corresponding tier can be obtained. The levels listed are specific to monsters from the Reagent Carrier and may differ from the general level of the location.

Some locations feature two tiers at once: this occurs where monster levels are at the extremes of the range. For example, Field of Silence allows you to obtain Tier D and Tier C reagents.

In total, monsters from the Reagent Carrier are encountered in 67 locations along the path from level 20 to 75.

Hidden text
Shooting range Reagent Monster level Locations
D image.jpeg Ashen 20–39 Altar Of Rites, Cave of Trials, Elven Fortress, Elven Ruins, Evil Hunting Grounds, Execution Ground, Immortal Plateau, Southern Region, Iris Lake, Neutral Zone, Ruins of Despair, School of Dark Arts, Dion Hills, Eastern Mining Zone, Mithril Mines, Abandoned Camp, Maille Lizardman Barracks, Ruins of Agony, Partisan Hideaway, Windmill Hill, Fellmere Harvest Grounds, Langk Lizardman Dwellings, Orc Barracks, Wasteland, Cruma Marshlands, Forgotten Temple, Plains of Dion, Floran Agricultural Area, The Ant Nest, Breka's Stronghold, Gorgorn Flower Garden, Red Rock Bridge, Bee Hive, Field of Silence, Field of Whispers, Plains of the Lizardmen, Death Pass, Windy Hill
C image.jpeg Argent 40–55 Field of Silence, Field of Whispers, Plains of the Lizardmen, Alligator Beach, Hunters Valley, Sea of Spores, Tanor Canyon, Cruma Tower, Garden of Eva, Ivory Tower Crater, Timak Outpost, Devil's Isle, The Forest of Mirrors, Alligator Island, Forest of Evil Spirit, War-Torn Plains, Dragon Valley, Plains of Glory, The Enchanted Valley, Outlaw Forest, Skyshadow Meadow, Narsell Lakeside
B image.png Lunar 56–64 Dragon Valley, The Enchanted Valley, Skyshadow Meadow, Narsell Lakeside, The Cemetery, Forsaken Plains, The Giant's Cave, The Lair of Antharas, The Towerbelt, Fields of Massacre, Tower of Insolence, Seal of Shilen
A image.jpeg Gilded 65–69 The Cemetery, The Giant's Cave, The Lair of Antharas, Fields of Massacre, Tower of Insolence, Seal of Shilen, Blazing Swamp
M image.png Aetheric 70–75 The Giant's Cave, Tower of Insolence, Blazing Swamp, Ancient Battleground, Silent Valley

 

 

Game content

  • etc_magic_book_black_i00.png Skills and mechanics:
    • skill11605new.png Dance of Berserker (Bladedancer):
      • The skill has been reworked:
        • As the skill level increases, the bonuses to P. Atk. and M. Atk. now increase, while the penalties to P. Def. and M. Def. have been significantly reduced
        • Skill levels: 60/68/75
        • New parameters Old parameters
          Bonuses:
          • P. Atk.: +8%/10%/12%
          • M. Atk.: +16%/20%/24%
          • Atk. Spd.: +8%
          • Cast. Spd.: +8%
          • Speed: +8
          Penalties:
          • P. Def.: -5%
          • M. Def.: -10%
          • Evasion: -4
          Duration:
          • 30/45/60 sec.
          Bonuses:
          • P. Atk.: +8%
          • M. Atk.: +16%
          • Atk. Spd.: +8%
          • Cast. Spd.: +8%
          • Speed: +8
          Penalties:
          • P. Def.: -8%
          • M. Def.: -16%
          • Evasion: -4
          Duration:
          • 60/60/90 sec.
        • Base cooldown: 4 minutes. However, due to the blocking effect, the skill cannot be used more than once every 2 minutes.
        • As a result, the skill has become significantly more relevant in PvP. By increasing the strength of the effect and reducing its duration, the original purpose of the skill has been restored — allowing increased damage to be dealt over a short period of time, compensated by reduced defensive stats for the group.
    • Mass Improved Condition Adjusted MP cost of mass buffs for Prophet, Elven Elder, Shilen Elder, Warcryer, and Overlord:
      • Most of Prophet, Elven Elder, and Shilen Elder's mass buffs have had their MP cost reduced to approximately 85.71% of their current value — the multiplier relative to similar single skills has been changed from ×3.5 to ×3, like Warcryer.
      • Adjusted the cost of Mass Mental Shield Mass Mental Shield and Mass Concentration Mass Concentration, which previously had values that were inconsistent with the overall system.
      • The cost of Mass Greater Might Mass Greater Might, Mass Greater Shield Mass Greater Shield, War Chant War Chant , and Earth Chant Earth Chant has been significantly recalculated.
      • Fixed the cost of Mass Guidance Mass Guidance, Chant of Eagle Chant of Eagle and Vision of Pa'agrio Vision of Pa'agrio.
      • The cost of Chant of Protection Spirit Chant of Protection Spirit, Protection Shield of Pa'agrio Shield of Pa'agrio, and Emblem of Pa'agrio Emblem of Pa'agrio has been recalculated to take into account their counterparts and the general cost system of area-of-effect skills.
      • As a result, for Prophet, Elven Elder, and Shilen Elder, AoE buffs now use a single ×3 target relative to the cost of their respective single abilities.
      • Clarity Clarity's cost has been adjusted for Elven Elder and Shilen Elder. The casting cost has been significantly reduced, allowing for significant MP savings while maintaining the effect, leaving more resources for other buffs and abilities. This is especially noticeable during long games and regular group rebuffs.
      • For a number of old mass skills, the cost of which was historically not recalculated or did not have a direct equivalent, the values have been adjusted to a more consistent calculation system.
      • Unity of Pa'agrio Unity of Pa'agrio mechanic is also worth considering: Overlords can reduce the cost of their abilities by up to 50% depending on the number of characters in the party. Therefore, when comparing the resource costs of mass buffs, it's important to consider not only the base cost but also the class mechanics themselves.
      • Detailed changes:
        • Clarity Clarity (Elven Elder, Shilen Elder):
          • Elven Elder (5 skill levels):
            • Was: 54–80 MP.
            • Became: 40–72 MP.
          • Shilen Elder (3 skill levels):
            • Was: 54–69 MP.
            • Became: 40–56 MP.
        • Mass Improved Combat Mass Improve Combat (Prophet, Elven Elder, Shilen Elder):
          • Was: 53–210 MP.
          • Became: 45–180 MP.
        • Mass Improved Magic Mass Improve Magic (Prophet, Elven Elder, Shilen Elder):
          • Was: 88–280 MP.
          • Became: 75–240 MP.
        • Mass Improved Rampage Mass Improved Rampage (Prophet, Shilen Elder):
          • Was: 105–280 MP.
          • Became: 90–240 MP.
        • Mass Improved Critical Attack Mass Improve Critical (Prophet, Elven Elder, Shilen Elder):
          • Was: 88–280 MP.
          • Became: 75–240 MP.
        • Mass Improved Condition Mass Improve Condition (Prophet):
          • Was: 123–280 MP.
          • Became: 105–240 MP.
        • Mass Improved Shield Defense Mass Improve Shield Defense (Prophet, Elven Elder):
          • Was: 123–280 MP.
          • Became: 105–240 MP.
        • Mass Improved Movement Mass Improve Movement (Prophet, Elven Elder, Shilen Elder):
          • Was: 70–175 MP.
          • Now: 60–150 MP.
        • Mass Acumen Mass Acumen (Prophet):
          • Was: 70–175 MP.
          • Now: 60–150 MP.
        • Mass Berserker Spirit Mass Berserker Spirit (Prophet):
          • Was: 105–175 MP.
          • Became: 90–150 MP.
        • Mass Mental Shield Mass Mental Shield (Prophet, Elven Elder, Shilen Elder):
          • Was: 92–208 MP.
          • Became: 69–156 MP.
        • Mass Concentration Mass Concentration (Prophet, Elven Elder, Shilen Elder):
          • Was: 76–256 MP.
          • Became: 60–192 MP.
        • Mass Greater Might Mass Greater Might (Prophet):
          • Was: 216–276 MP.
          • Became: 162–207 MP.
        • Mass Greater Shield Mass Greater Shield (Prophet):
          • Was: 216–276 MP.
          • Became: 162–207 MP.
        • War Chant War Chant (Warcryer):
          • Was: 213–272 MP.
          • Became: 162–207 MP.
        • Earth Chant Earth Chant (Warcryer):
          • Was: 213–272 MP.
          • Became: 162–207 MP.
        • Mass Guidance Mass Guidance (Prophet, Elven Elder, Shilen Elder):
          • Was: 123–183 MP.
          • Became: 105–156 MP.
        • Chant of Eagle Chant of Eagle (Warcryer):
          • Was: 123–183 MP.
          • Became: 105–156 MP.
        • Vision of Pa'agrio Vision of Pa'agrio (Overlord):
          • Was: 105–156 MP.
          • Became: 123–183 MP.
        • Chant of Protection Spirit Chant of Protection Spirit (Warcryer):
          • Was: 96–289 MP.
          • Became: 108–180 MP.
        • Protection Shield of Pa'agrio Shield of Pa'agrio (Overlord):
          • Was: 139–204 MP.
          • Became: 126-210 MP.
        • Emblem of Pa'agrio Emblem of Pa'agrio (Overlord):
          • Was: 240-280 MP.
          • Became: 210-245 MP.
  • Unlock Unlock:
    • Improved skill description
    • Only one Thief Key is required for use on all levels.
    • As a reminder, this skill only allows you to open doors. To open treasure chests in the game world, you need a special key.
  • Coin Flipping Coin Flipping:
    • The effects have been moved to a separate row and no longer occupy a buff slot.
  • Final Secret Skill Critical Damage:
    • The base critical hit chance has been increased at lower levels and is now 15% at all skill levels. Previously, the chance gradually increased from 5% to 15% by level 60, after which it remained at 15%. As a result, the following skills now land critical hits more often for characters levels 40–60:
      • Shield Strike Shield Strike (Paladin, Dark Avenger, Temple Knight, Shillien Knight).
      • Deadly Strike Deadly Strike (Swordsinger, Bladedancer).
      • Crushing Strike Crushing Strike (Bounty Hunter, Warsmith).
    • The base critical hit chance has been increased from 10% to 15% at all character levels, bringing it in line with the standard value for physical skills. As a result, the following skills now land critical hits more often at all character levels:
      • Tribunal Tribunal (Paladin, Temple Knight).
      • Judgment Judgment (Dark Avenger, Shillien Knight).
  • Mass Recharge Mass Recharge (Elven Elder, Shillien Elder):
    • An intermediate 2nd skill level has been added, making the MP restoration progression smoother.
      • Level 1: learned at level 62, restores 420 MP, base casting time — 7 seconds.
      • Level 2: learned at level 68, restores 580 MP, base casting time — 6 seconds.
      • Level 3: learned at level 74, restores 750 MP, base casting time — 5 seconds.
    • The intermediate level was added not only to provide smoother stat progression. The skill uses a mechanic that allows it to interact with the effects of Mana Gain Mana Gain, passive Higher Mana Gain Higher Mana Gain, and other similar sources that increase MP restoration. As with regular Recharge Recharge, an appropriate penalty is applied when there is a significant difference between the skill level and the character level.
    • More details about the MP restoration mechanics and how they interact with skill level can be found in our Wiki.
  • Mass Concentration Mass Concentration is now available for Elven Oracle, Shillien Oracle, Elven Elder, and Shillien Elder to learn:
    • Elven Oracle and Shillien Oracle: character levels 20 and 30.
    • Elven Elder and Shillien Elder: character levels 40, 48, 56, and 64.

 

  • accessory_crown_i00.png Partisan Hideaway (Clan Hall):
    • Raid boss and guard parameters have been updated for Gamma and new servers:
      • image.png Gamma — Boss and guard level 65
      • image.png Black image.png White & image.png Carmine — Boss and Guard Level 45
    • Raid boss's Max HP, P. Def., and M. Def. have been significantly increased.
    • Significantly increased P. Atk. of guards.

 

  • image.png Epic Bosses:
    • image.png Upcoming event schedule for image.png Black image.png White & image.png Carmine:
      • Please note! The time shown is based on the server's time zone.
        • Black & White — UTC+3
        • Carmine — UTC−3
      • image.png Queen Ant — August 17, 2026, 21:00, then every Monday:
        • The only way to obtain unique jewelry:
          • The 1st Physical Ring of Queen Ant The 1st Physical Ring of Queen Ant
          • The 1st Magical Ring of Queen Ant The 1st Magical Ring of Queen Ant
        • First battle with the Boss: at launch, she may be quite strong and pose a significant challenge for players. Based on this experience, her stats will be further balanced.
      • image.png Core — August 26, 2026, 21:00
      • image.png Orfen — September 2, 2026, 21:00
      • Boss and Guard Levels — 45:
        • Bosses and guards' parameters are proportional to the current level
        • Levels and parameters will gradually increase as the server progresses.
      • Awards:
        • Physical Ring of Queen Ant Ring of Core Earring of Orfen — boss-specific Jewelry:
          • Physical Ring of Queen Ant Ring of Core — 36 Magic Defense.
          • Earring of Orfen — 54 Magic Defense.
          • Please note: Due to the game's design, jewelry parameters will display different values. However, the values listed above will be used for parameter calculations.
        • Forgotten Scroll: Fighter's Will Forgotten Scroll: Archer's Will Forgotten Scroll: Magician's Will — one Will book of each type
        • weapon_stormbringer_i00.png weapon_crystal_staff_i00.png weapon_crystallized_ice_bow_i00.png — random Low C-grade weapon
        • weapon_sword_of_delusion_i00.png weapon_sages_staff_i00.png weapon_akat_long_bow_i00.png — random Mid C-grade weapon
        • Reinforced Mithril Shirt Chain Mail Shirt Karmian Gloves Plated Leather Boots Great Helmet — random C-grade armor pieces
        • Aquastone Ring Moonstone Earring Aquastone Necklace — random C-grade jewelry
        • etc_add_buffslot_i02.png Ancient Book: Divine Inspiration (Manuscript) — 3-5 books
    • Physical Ring of Queen Ant Physical Ring of Queen Ant:
      • The ring's stats have been improved—it now additionally increases P. Skills, Crit. Damage by 10%.
      • How this bonus works:
        • The bonus increases critical damage from standard physical skills by 10%: the base critical damage multiplier changes from ×2 to ×2.2.
        • Standard physical abilities include abilities such as Fatal Strike and Double Shot. The bonus does not apply to Blow abilities.
        • Critical damage from Blow skills is still increased by the classic P. Crit. Damage +10% bonus.
        • This change gives archers more versatility in combat. With the new parameters, using skills becomes more advantageous and effective in certain combat situations.
        • This is also the first step toward gradually expanding the critical damage amplification parameter for physical skills. In the future, this value can be used to both enhance and limit the effectiveness of physical skills, similar to the critical damage mechanics of magical skills.
        • Read more about the damage mechanics of physical abilities in our Wikipedia.

 

  • Raid Boss Raid Bosses:
    • Rewards for killing NG/D/C-grade Raid Bosses have been standardized to match those of higher-level Bosses.
      • The general drop has been standardized — Blessed Scroll: Enchant Weapon (D-Grade) Scrolls and Proof of Loyalty Proof of Loyalty.
      • Standardized common drops (Weapons, Armor, and Jewelry, as well as parts and recipes for their creation):
        • For High and Top C-grade Bosses, rewards will be revised and improved when these Bosses are introduced to the new servers on August 17th and 24th.
      • Important! Onimage.png the Black, image.png White , &image.png Carmine servers, Raid Bosses will be unlocked in stages as the server develops, similar to what happened on Gamma during its launch.
    • Expertise C High and Top C-grade:
      • Hidden text
        • Respawn time from 6 to 10 hours
        • All Bosses Turn to Stone are invulnerable to damage and any effects for 2 minutes after spawning.
        • Flags (PvP) when interacting
        • Bosses cannot be moved more than 2500 from their spawn point.
        • Boss and guard levels have been adjusted to match the value of the rewards they receive:
          • The stats of bosses and their guards have been adjusted accordingly. On average, they have become stronger and more resilient by approximately 15–28%.
          • EXP and SP rewards have been increased to make the game more rewarding and in line with the increased difficulty.
        • Rewards (Weapons, Armor, and Jewelry) will be revised and improved upon the introduction of these Bosses to the new servers.
        • Overall Awards:
          • Proof of Loyalty Proof of Loyalty — from 2 to 3
          • Scroll: Enchant Armor (C-Grade) Blessed Scroll: Enchant Armor (C-Grade) Scroll: Enchant Weapon (C-Grade) Blessed Scroll: Enchant Weapon (C-Grade) Regular or Blessed C-grade enchantment scrolls with a 100% chance

 

First appearance of updated Bosses
Pool image.png Gamma image.png Black image.png White image.png Carmine
  • Expertise C High C-grade
  • August 10th with server restart
  • Expertise C Top C-grade
  • August 10th with server restart
  • August 24

 

High C-grade (level 45-47)

Hidden text
Timak Orc Chief Ranger (Lv.45)
  • Calibers Calibers
  • Sword of Delusion Sword of Delusion
  • Tsurugi Tsurugi
  • Sword of Limit Sword of Limit
  • Sword of Nightmare Sword of Nightmare
  • Sword of Paagrio Pa'agrian Sword
  • Homunculus's Sword Homunculus's Sword
  • Deathbreath Sword Sword of Whispering Death
  • Ring of AgesEarring of SealNecklace of Mermaid C-grade Jewelry
Rotting Tree Repiro (Lv.45)
  • War Axe War Axe
  • Horn of Karik Karik Horn
  • Club of Nature Club of Nature
  • Mace of Underworld Mace of Underworld
  • Nirvana Axe Nirvana Axe
  • Stick of Eternity Stick of Eternity
  • Heathen's Book Heathen's Book
  • Sage's Staff Sage's Staff
  • Inferno Staff Inferno Staff
  • Paradia Staff Paradia Staff
  • Paagrio Hammer Pa'agrian Hammer
  • Ring of AgesEarring of SealNecklace of Mermaid C-grade Jewelry
Dread Avenger Kraven (Lv. 45)
  • Grace Dagger Grace Dagger
  • Dark Screamer Dark Screamer
  • Akat Long Bow Akat Long Bow
  • Fist Blade Fisted Blade
  • Poleaxe Poleaxe
  • Ring of AgesEarring of SealNecklace of Mermaid C-grade Jewelry
Flamestone Golem (Lv. 45)
  • Calibers Calibers
  • Sword of Delusion Sword of Delusion
  • Tsurugi Tsurugi
  • Sword of Limit Sword of Limit
  • Sword of Nightmare Sword of Nightmare
  • Sword of Paagrio Pa'agrian Sword
  • Homunculus's Sword Homunculus's Sword
  • Deathbreath Sword Sword of Whispering Death
  • Composite Helmet Composite Helmet
  • Composite Shield Composite Shield
  • Tower Shield Tower Shield
Thief Kelbar (Lv.46)
  • War Axe War Axe
  • Horn of Karik Karik Horn
  • Club of Nature Club of Nature
  • Mace of Underworld Mace of Underworld
  • Nirvana Axe Nirvana Axe
  • Stick of Eternity Stick of Eternity
  • Heathen's Book Heathen's Book
  • Sage's Staff Sage's Staff
  • Inferno Staff Inferno Staff
  • Paradia Staff Paradia Staff
  • Paagrio Hammer Pa'agrian Hammer
  • Mithril GauntletComposite Boots Composite Gloves/Boots
  • Theca Leather GlovesTheca Leather Boots Theca Gloves/Boots
  • Demon's GlovesDemon's Boots Demon's Gloves/Boots
Beacon of Blue Sky (Lv. 46)
  • Grace Dagger Grace Dagger
  • Dark Screamer Dark Screamer
  • Akat Long Bow Akat Long Bow
  • Fist Blade Fisted Blade
  • Poleaxe Poleaxe
  • Composite Helmet Composite Helmet
  • Composite Shield Composite Shield
  • Tower Shield Tower Shield
Chacram (Lv.46)
  • Calibers Calibers
  • Sword of Delusion Sword of Delusion
  • Tsurugi Tsurugi
  • Sword of Limit Sword of Limit
  • Sword of Nightmare Sword of Nightmare
  • Sword of Paagrio Pa'agrian Sword
  • Homunculus's Sword Homunculus's Sword
  • Deathbreath Sword Sword of Whispering Death
  • Mithril GauntletComposite Boots Composite Gloves/Boots
  • Theca Leather GlovesTheca Leather Boots Theca Gloves/Boots
  • Demon's GlovesDemon's Boots Demon's Gloves/Boots
Iron Giant Totem (Lv. 46)
  • War Axe War Axe
  • Horn of Karik Karik Horn
  • Club of Nature Club of Nature
  • Mace of Underworld Mace of Underworld
  • Nirvana Axe Nirvana Axe
  • Stick of Eternity Stick of Eternity
  • Heathen's Book Heathen's Book
  • Sage's Staff Sage's Staff
  • Inferno Staff Inferno Staff
  • Paradia Staff Paradia Staff
  • Paagrio Hammer Pa'agrian Hammer
  • armor_t61_ul_i00.png Composite Armor
Archon Suscepter (Lv. 47)
  • Grace Dagger Grace Dagger
  • Dark Screamer Dark Screamer
  • Akat Long Bow Akat Long Bow
  • Fist Blade Fisted Blade
  • Poleaxe Poleaxe
  • Theca Leather MailTheca Leather Gaiters Theca Armor/Gaiters
Timak Orc Gosmos (Lv.47)
  • Calibers Calibers
  • Sword of Delusion Sword of Delusion
  • Tsurugi Tsurugi
  • Sword of Limit Sword of Limit
  • Sword of Nightmare Sword of Nightmare
  • Sword of Paagrio Pa'agrian Sword
  • Homunculus's Sword Homunculus's Sword
  • Deathbreath Sword Sword of Whispering Death
  • armor_t61_ul_i00.png Composite Armor
Evil Spirit Cyrion (Lv. 47)
  • War Axe War Axe
  • Horn of Karik Karik Horn
  • Club of Nature Club of Nature
  • Mace of Underworld Mace of Underworld
  • Nirvana Axe Nirvana Axe
  • Stick of Eternity Stick of Eternity
  • Heathen's Book Heathen's Book
  • Sage's Staff Sage's Staff
  • Inferno Staff Inferno Staff
  • Paradia Staff Paradia Staff
  • Paagrio Hammer Pa'agrian Hammer
  • Demon's TunicDemon's Hose Demon's Tunic/Stockings
Fafurion's Henchman Istary (Lv.47)
  • Grace Dagger Grace Dagger
  • Dark Screamer Dark Screamer
  • Akat Long Bow Akat Long Bow
  • Fist Blade Fisted Blade
  • Poleaxe Poleaxe
  • Demon's TunicDemon's Hose Demon's Tunic/Stockings
Tiger King Karuta (Lv. 47)
  • Calibers Calibers
  • Sword of Delusion Sword of Delusion
  • Tsurugi Tsurugi
  • Sword of Limit Sword of Limit
  • Sword of Nightmare Sword of Nightmare
  • Sword of Paagrio Pa'agrian Sword
  • Homunculus's Sword Homunculus's Sword
  • Deathbreath Sword Sword of Whispering Death
  • Theca Leather MailTheca Leather Gaiters Theca Armor/Gaiters

 

Top C-grade (level 48-49)

 

  • image.png Other:
    • weapon_dagger_of_magicflame_i01.png Soulfire Dirk [ Focus ]:
      • SA changed from [ Focus ] to [ Mana Up ]
      • The weapon effect will automatically change after installing the update.
    • Penitent's Manacles Sin Eater — Quest Imp:
      • Pet PvE defense reduced to 75%.
      • PK Reduction:
        • Now, each pet level removes 1 to 9 PK.
        • Accordingly, 2 levels can remove 2 to 18 PK, 3 levels can remove 3 to 27 PK, 4 levels can remove 4 to 36 PK, and so on following the same logic.
        • Situations where leveling the Imp by several levels could reduce the PK counter by only 1 have been removed.

 

 

 

 

 

image.png Sight into the future

  • Upcoming plans and changes that are already in active development:
    • image.png Game client:
      • Aden Castle — visual and technical improvements
      • Game chat – adapted to the new interface, useful familiar functionality, modern appearance
      • Auto clan-war system!
    • image.png Epic and Raid Bosses:
      • Epic Bosses Update
      • New Epic Bosses
      • New Raid Bosses:
      • New bosses will appear in pools as the server develops.
      • From August 24:
        • Top C-grade Raid Boss Pool for Black, White & Carmine
      • Boss Pool — Top A-grade (September/October):
        • Storm Winged Naga
        • Longhorn Golkonda
        • Cherub Galaxia
        • Death Lord Ipos
        • And many other Bosses with updated mechanics, Top A-grade loot and etc_soul_stone_i01.png SA leveling up to 13 for Top A weapons.
    • Spirit Sharing Summoners:
      • Changes to various aspects of Summoner gameplay.
    • accessory_hero_cap_i00.png Grand Olympiad:
      • Work is currently underway to create and test arenas for the future Olympics.
      • The Olympiad is still in its early stages of development, so the system's launch isn't expected anytime soon. We want to carefully consider all elements to create a high-quality and balanced game mode.

 

 

 

 

You will need to use our image.png Launcher in order for the update to be displayed correctly. 
We strongly recommend using the Check Files feature, as we regularly release various minor and major updates.

with ❤️, E-Global & Averia

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