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Patchnote 31.08.26 - Liberta Ultimata: Alpha 1 (Global update #12)

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Liberta Ultimata Alpha 1 expansion 12

Restart: Monday, August 31, 2026

  • image.png Gamma, image.png Black & image.png White — 10:00 (UTC+3, Kiev/Moscow/Minsk)
  • image.png Carmine — 04:00 (UTC−3, Buenos Aires/Montevideo/Brasília)

 

Dear friends,

We continue to actively develop the project and closely monitor the developments across image.png Gamma, image.png Black, image.png White, and image.png Carmine. We work every day to make the project more stable, engaging, and enjoyable for everyone.

A special thank you to everyone who continues to play actively, share feedback, and report any issues they encounter. Your activity helps us better understand what needs our attention and allows us to address problems more quickly. We truly value your involvement, appreciate your support, and are grateful to have you with us.

We're making steady progress: fixing bugs, improving existing mechanics, optimizing the game, and preparing new changes. We have plenty of plans for the future, and we're confident that there are many more exciting things ahead.

In this patch note, you'll find all the major changes coming after the maintenance on Monday, August 31st. Thank you for playing, supporting the project, and continuing to be a part of image.png Lu4.

 

image.png Fatigue daily limits for the period August 31 — September 6:

  • Learn more about the Fatigue system. This article provides detailed weekly limits for new servers.

image.png Gamma:

  • image.png 52 000 000 per day.
  • image.png 13 000 000 per day.
  • Total: 65 000 000 per day.

image.png Black image.png White image.png Carmine:

  • image.png 6 400 000 per day.
  • image.png 1 600 000 per day.
  • Total: 8 000 000 per day.
Period image.png image.png Total
24.08–30.08 4 800 000 1 200 000 6 000 000
31.08–06.09 6 400 000 1 600 000 8 000 000
07.09–13.09 8 000 000 2 000 000 10 000 000
14.09–20.09 10 000 000 2 500 000 12 500 000
21.09–27.09 12 800 000 3 200 000 16 000 000
28.09–04.10 16 000 000 4 000 000 20 000 000

 

 

Game Client

image.png New stage of optimization

  • The first major update package has been deployed, with a primary focus on improving client stability. The main goal of this update is to reduce critical errors, crashes, and other issues that could cause the client to malfunction or terminate unexpectedly.
  • A major optimization of skill visual effects has been completed. The lifetime of VFX objects has been reworked, reducing the number of lingering particles and other effects that remained active after a skill was completed and unnecessarily increased the client's workload.
  • Visual effect packages for a large number of skills have also been further optimized. These changes reduce the client's workload without altering the visual appearance of the effects, so skills should continue to look consistent with their standard versions.
  • Optimizing visual effects is especially important during large-scale battles and other situations where many abilities are used simultaneously, as the number of active VFX objects can increase significantly under these conditions.
  • The character movement system has been reworked to improve client stability and provide more accurate handling of character states while moving.
  • Fixed rare cases where a player's state could be displayed incorrectly, causing a character to appear alive or dead despite their actual state.
  • The activation sound for Spiritshot and Blessed Spiritshot of all grades has been fixed. A dedicated Spiritshot sound is now used instead of the Soulshot sound.
  • The package also includes numerous additional internal optimizations and fixes designed to improve overall client stability and reduce unnecessary resource usage.
  • This package represents the first stage of our work on client performance. The next stage will be a separate optimization package focused specifically on increasing FPS, raising the minimum performance threshold, and reducing FPS drops during high-load situations.
  • Further optimization work is already underway. The performance-focused package will be deployed separately once testing is complete and sufficient statistics have been collected from the current client version.

image.png Various client improvements

  • image.png UI\Multisell — improved interaction with multisells.
    • After completing a purchase or exchange, the multisell window now remains open.
    • You can now perform multiple operations in the same multisell sequence without having to reopen the NPC and go through the dialogue chain each time.
    • This is especially useful when working with alchemy, allowing you to acquire several recipes or items sequentially without any unnecessary extra steps.
  • image.png VFX — The visual effects system for skills has been significantly expanded and improved.
    • Added and reworked visual effects for CoV, PoV+, and Mage Armor level 70.
    • Improved the visual effects of Prophet, Elven Elder, and Warcryer skills, including Revelation, Prophecy, Chant, and Motive.
    • Updated the visual effects for Soulshot and Spiritshot.
  • image.png Character/Movement — The character movement system in space has been completely redesigned.
    • Movement is now smoother and more precise, with improved synchronization of the character's position in space.
    • Fixed visual desynchronization of character positions after using Rush, Blazing Boost, Charge, and Assault.
    • Fixed cases where characters could fall through textures when descending from great heights.
    • The updated system now accounts for various types of movement, including running, walking, climbing and descending, climbing stairs, crossing water surfaces, skill-based turns and reversals, as well as WASD controls.
    • As a result, character control has become noticeably smoother, more predictable, and more comfortable, while the number of visual desynchronizations during movement has been significantly reduced.

 

 

Gameplay and content

image.png The first sieges on image.png Black image.png White image.png Carmine will take place on September 6 (Sunday), at 18:00

  • Duration: 2 hours
  • Then — every two weeks
  • The following Castles can be captured:
    • image.png Gludio Castle
    • image.png Dion Castle
    • image.png Giran Castle
    • image.png Oren Castle
    • image.png Innadril Castle
  • The Castle owner receives a unique Banner of Victory clan skill and the ability to impose taxes on the Castle's territory. All collected tax revenue is automatically transferred to the Castle treasury.
  • Registration conditions:
    • Registration for a Castle siege is available to clans of level 4 and above.
    • Registration opens immediately after the end of the previous siege and closes 24 hours before the start of the next siege.
    • A clan can be registered or deregistered by the clan leader or any clan member with the appropriate privileges.
    • A clan can register on either the attack or defense side.
    • The clan that currently owns the Castle is automatically registered as a defender.
    • Registration on the defense side must be confirmed by the leader of the clan defending the Castle.
    • A clan registered as a protector but not yet confirmed is considered unregistered.
    • Registered clans are displayed in the list of attackers or defenders at the NPC registrar.
    • Registration for the defense of a Castle controlled by an NPC is not available.
  • Read more about Castle sieges in our Wikipedia.

 

Seal of Ruler What is important to know about sieges and castles

Battlefield Death Syndrome Battlefield Death Syndrome

Hidden text
  • This effect is given to players upon death in the Siege Zone.
  • The effect lasts for 2 minutes. When applied again, the duration of the effect is refreshed and the effect becomes stronger.
  • The effect's impact on character stats has been significantly reduced. The penalty gradually increases with each level, with the most significant increase occurring between levels 4 and 5.
    • Level 1: P. Atk. -5%, M. Atk. -5%, Atk. Spd. -5%, M. Spd. -5%, Accuracy -2, Evasion -2.
    • Level 2: P. Atk. -10%, M. Atk. -10%, Atk. Spd. -7%, M. Spd. -7%, Accuracy -3, Evasion -3.
    • Level 3: P. Atk. -15%, M. Atk. -15%, Atk. Spd. -10%, M. Spd. -10%, Accuracy -4, Evasion -4.
    • Level 4: P. Atk. -20%, M. Atk. -20%, Atk. Spd. -15%, M. Spd. -15%, Accuracy -5, Evasion -5.
    • Level 5: P. Atk. -30%, M. Atk. -30%, Atk. Spd. -20%, M. Spd. -20%, Accuracy -7, Evasion -7.
  • The effect can be removed using bereserker_scroll_i00.png Recovery Scroll for Combat Use.

bereserker_scroll_i00.png Recovery Scroll for Combat Use

Hidden text
  • Sold in all Grocers. Price: 3600 etc_adena_i00.png Adena, including a base 20% NPC tax.
  • In the future, the final cost will also be affected by the Castle tax.
  • The Scroll cooldown is 3 seconds.
  • The scroll can be used anywhere in the world.
  • Removes one level Battlefield Death Syndrome of the effect when used.

Banner of Victory Banner of Victory

Hidden text
  • The clan that owns the Castle receives an additional passive skill:
    • Max CP +10%
    • Max MP +5%
    • Incoming Healing Power +5%
    • Resistance to Stun +5%
    • Resistance to Hold +5%
    • Resistance to Sleep +5%
  • The skill applies to all members of a clan that owns Gludio, Dion, Giran, Oren or Innadril Castle.

Court Magician Court Magician

Hidden text
  • The Castle is home to the NPC Court Magician Court Magician, located to the right of the Throne.
  • If the Clan Leader has opened a Portal using the The Lord's Crown Lord's Crown, Court Magician Court Magician allows you to teleport directly to the Clan Leader.
  • You can buy from Court Magician Court Magician:
    • etc_scroll_of_return_castle_i00.png Scroll of Escape: Castle — 540 etc_adena_i00.png Adena.
    • etc_scroll_of_return_castle_i01.png Blessed Scroll of Escape: Castle — 100 000 etc_adena_i00.png Adena.

 

etc_magic_book_black_i00.png Skills and mechanics

Rush Movement skills

  • The delay after using movement skills has been reworked. Now, after completing a movement animation, the character can perform the next action faster. This will improve interaction with skills for melee classes, make character control smoother and more comfortable, and also fix an issue where skills and normal attacks could be unused on a moving target.
  • Removed 0.2 sec delay after skill cast ends:
    • Rush Rush (Warlord, Gladiator)
    • Assault Assault (Bladedancer, Swordsinger)
    • Charge Charge (Destroyer, Tyrant)
    • Blazing Boost Blazing Boost (Bounty Hunter, Warsmith)
  • Delay reduced to 0.1 sec for the following skills:
    • Shadow Step Shadow Step (Treasure Hunter, Plains Walker, Abyss Walker)
    • Swift Rift Swift Rift (Hawkeye, Silver Ranger, Phantom Ranger)

etc_men_hena_i02 Tattoos

  • Added the ability to install new types of tattoos for Bishop, Elven Elder, and Shillien Elder:
    • etc_wit_hena_i02 +WIT -INT
    • etc_men_hena_i02 +MEN -INT
    • We're also considering lifting tattoo restrictions for other classes. We'll continue to monitor and analyze gameplay data before making further decisions. Please stay tuned for future patch notes.
  • This change expands character build options and provides more flexibility when choosing enhancements based on role and playstyle. The classic tattoo setup for these classes typically includes +WIT -MEN, +CON -STR, and +DEX -STR. These new options allow some of those choices to be replaced with tattoos that preserve or increase MEN.
  • Influence of the main parameters:
    • WIT increases the cast speed of magical abilities and the chance of critical hits or magical healing. For support classes, this allows them to cast heals, buffs, and other essential abilities more quickly.
    • MEN increases maximum MP, MP regeneration rate, and magical defense, while also improving resistance to magical debuffs. This gives the character a larger resource pool for healing and supporting the party, faster MP recovery, and greater resistance to magical effects.
    • INT affects the effectiveness of magical attacks, debuff penetration, and Mana Burn. Reducing INT lowers the character's offensive potential, but allows those stat points to be invested into MEN, improving survivability, resource management, and resistance to magical effects.
  • What the new tattoo options provide: Bishop, Elven Elder, and Shillien Elder can now trade some INT for WIT or MEN, gaining a larger MP pool and faster regeneration, additional magical defense, and increased resistance to magical debuffs. This can be especially valuable during prolonged fights and in situations where the healer is required to provide constant support to the group.
  • New tattoos don't make the existing options obsolete — they simply add an alternative. Players can choose between greater effectiveness of their own magical attacks and debuffs or increased survivability, resilience, and MP efficiency.
  • Read more about the tattoo system in our Wikipedia.
     
New build options for the healer
Earlier Now
+4 WIT -4 MEN +4 WIT −4 MEN
or
+4 WIT −4 INT
+4 DEX -4 STR +4 DEX -4 STR
or
+4 MEN -4 INT
+4 CON −4 STR +4 CON −4 STR

image.png How does this work

More details: calculation examples

For clarity, let's compare three tattoo options, taking the current +4 WIT -4 MEN option as a starting point:

  • Current option: +4 WIT -4 MEN
  • New option: +4 WIT -4 INT — effectively saves the 4 MEN that were previously lost.
  • Maximum option: +4 WIT -4 INT and +4 MEN -4 INT — additionally gives 4 MEN.

For example, let's consider the effect of MEN on base Max MP. Passive bonuses, equipment, and other additional sources of MP are not taken into account here, so actual values will vary, but the ratio between options will remain comparable.

Bishop: base value — 39 MEN.

  • 35 MEN (-4 MEN) → modifier 1.42 → 95.94% of the base value.
  • 39 MEN → modifier 1.48 → 100% of the base value.
  • 43 MEN → modifier 1.53 → 103.37% of the base value.

If we take the current 35 MEN as 100%, then the transition to 39 MEN gives approximately +4.23% of the base Max. MP, and the transition to 43 MEN already +7.75% relative to the current version.

Elven Elder: Base value — 40 MEN.

  • 36 MEN (-4 MEN) → modifier 1.43 → 95.97% of the base value.
  • 40 MEN → modifier 1.49 → 100% of the base value.
  • 44 MEN → modifier 1.55 → 104.03% of the base value.

Compared to the current 36 MEN, this is approximately +4.20% when returning to 40 MEN and +8.39% when moving to 44 MEN.

Shillien Elder: base value — 37 MEN.

  • 33 MEN (-4 MEN) → modifier 1.39 → 95.86% of the base value.
  • 37 MEN → modifier 1.45 → 100% of the base value.
  • 41 MEN → modifier 1.50 → 103.45% of the base value.

Compared to the current 33 MEN, this is approximately +4.32% when returning to 37 MEN and +7.91% when moving to 41 MEN.

Importantly, this logic applies not only to Max MP. MEN also affects Magic Defense and MP Regeneration. Their exact final increase depends on the character's additional stats and the calculation formula, but the impact of MEN itself remains comparable.

Thus, the new +4 WIT -4 INT tattoo allows you to avoid losing the 4 MEN currently required for +4 WIT. As a result, the healer gains more MP, higher MP regeneration, and increased Magic Defense, as well as additional protection from magical debuffs.

The option with an additional +4 MEN -4 INT enhances this effect even further. However, the increase from the next 4 MEN is slightly less than from the first four, since the MEN value is already higher.

The price of these advantages is a loss of INT. This means weaker debuff penetration, less damage from magic abilities, and less effective Mana Burn. Therefore, the new tattoos don't replace existing options, but rather create a full-fledged choice between different stats.

Ultimately, a healer can choose: maintain INT for greater offensive effectiveness, gain additional MEN for survivability and resources, or use DEX for movement speed and shield blocking. However, these new options don't make a character stronger in every way—they allow them to rebalance their stats to suit a specific role and playstyle.


Dimension Spiral Dimension Spiral (Warlock, Elemental Summoner, Phantom Summoner)

  • Base reload time decreased from 12 to 8 seconds.
  • Adjusted skill power.
  • Adjusted the skill's MP Cost.
  • Over-hit is possible.
  • Has a 30% chance to activate Mutual Response Mutual Response
  • MP cost has been reduced, especially at early levels. Power has been balanced at early levels but increased at higher levels. The split between PvE and PvP Power at higher levels has been removed.
  • Changes in parameters by levels:
    • Level 1 — Power: 52 — 32 MP
    • Level 2 — Power: 58 — 36 MP
    • Level 3 — Power: 65 — 42 MP
    • Level 4 — Power: 72 — 47 MP
    • Level 5 — Power: 78 — 52 MP
    • Level 6 — Power: 82 — 54 MP
    • Level 7 — Power: 85 — 55 MP
    • Level 8 — Power: 89 — 58 MP
    • Level 9 — Power: 92 — 60 MP
    • Level 10 — Power: 96 — 62 MP
    • Level 11 — Power: 99 — 64 MP
    • Level 12 — Power: 102 — 65 MP
    • Level 13 — Power: 105 — 67 MP
    • Level 14 — Power: 108 — 69 MP

Summon Lore The stats and abilities of level 75 summoner pets have been reworked.

Stats for 75th summons of Summon Feline King Feline King Summon Magnus the Unicorn Magnus the Unicorn Summon Spectral Lord Spectral Lord

  • The level of all summons is 75.
  • The main stats have been reworked. Summons are approximately 15-30% stronger than standard max-level summons.
  • Added passive property +3 additional targets on normal attack.
  • Attack range increased from 70 to 80. Target search angle and radius increased to match 2nd profession summons.
  • Charge Consumption:
    • Beast Soulshot Beast Soulshot — 6 per hit (96 Adena Adena).
    • Beast Spiritshot Beast Spiritshot — 3 per hit (96 Adena Adena).
    • Blessed Beast Spiritshot Blessed Beast Spiritshot — 3 per hit (240 Adena Adena).
    • For comparison, current summons use 5 physical and 2 magical charges, but they themselves are noticeably weaker.

Summon Feline King Summon Feline King

  • Slash of King
    • Physical attack skill.
    • Power 7635.
    • Added a standard 15% critical strike chance.
    • Ignores Shield defense.
    • Base reload time accelerated from 8 to 6 seconds.
  • Spin Slash of King
    • Physical AoE attack skill.
    • Power 4360.
    • Added a standard 15% critical strike chance.
    • Distance 200, similar to similar AoE skills.
    • Base reload time accelerated from 20 to 12 seconds.
  • Hold of King
    • Has a chance to immobilize the target.
    • Base reload time accelerated from 20 to 15 seconds.
    • The chance of passing has been significantly increased.

Summon Magnus the Unicorn Summon Magnus the Unicorn

  • Whiplash
    • Physical attack skill.
    • Has a chance to stun the target.
    • Power 4295.
    • Base cooldown 8 sec.
  • Tidal Wave
    • Magical AoE attack skill.
    • Range 500, radius 200 around the target.
    • Power 136.
    • Base cooldown 8 sec.

Summon Spectral Lord Summon Spectral Lord

  • Dark Curse
    • Curses targets within a 200 radius around the pet.
    • Atk. Spd. of targets around -23% 
    • Poisons targets within a 200 radius around the pet.
    • Power — 100 per tick.
    • Deals damage every 3.33 sec. (5 ticks, 1 tick = 0.66 sec.)
    • Base cooldown 8 sec.
  • Dicing Death
    • Physical attack skill.
    • Deals darkness elemental damage.
    • Power 7635.
    • Added a standard 15% critical strike chance.
    • Ignores Shield defense.
    • Base reload time accelerated from 8 to 6 seconds.
  • Corpse Kaboom
    • Explodes a corpse, dealing damage to targets around it.
    • Casting range 400.
    • Deals darkness elemental damage.
    • Power 140.
    • Radius 200.
    • Base reload time accelerated from 20 to 8 seconds.

Dark Panther Dark Panther (Dark Avenger) Skills

  • Panther Dark Claw Dark Claw:
    • Available at all 7 Panther levels.
    • Places an effect on the target that reduces Dark resistance by 15% for 30 seconds.
  • Panther Fatal Claw Fatal Claw:
    • Available from Panther level 3 (character level 58).
    • A skill like i_fatal_blow is similar to Deadly Blow, but for Panther.
    • Deals increased Dark elemental physical damage, but is not guaranteed to activate.
  • Panther Cancel Cancel:
    • Available from Panther level 5 (character level 66).
    • Cancels up to 1 buff on the target.

image.png Other

  • Salvation Salvation & Soul of the Phoenix Soul of the Phoenix:
    • Cancels Noblesse Blessing Noblesse Blessing and any similar effects on the target. Prevents such effects from being applied to the target.
  • Magic Firework Magic Firework:
    • The chance of triggering special effects of Fireworks has been increased by 3 times:
      • 79% are regular fireworks.
      • 3% x 7 variations — special fireworks.
  • image.png Descriptions for numerous skills in the game have been improved and updated. These descriptions have been brought into line with their current mechanics and effects, and key parameters and usage details have been clarified. This will allow for a better understanding of how skills work and how they interact with other effects.

 

weapon_sword_of_damascus_i00.png Items

armor_t57_u_i00.png Divine Set — set stats have been improved

  • WIT +2
  • INT -2
  • P. Def. +6%
  • Max MP +175
  • MP Regeneration +1.4 — new parameter
  • Outgoing Healing Power +50
  • The set consists of 4 parts:
    • Divine Tunic Divine Tunic
    • Divine Stockings Divine Stockings
    • Divine Gloves Divine Gloves
    • Divine Boots Divine Boots

skill0213.png How does MP regeneration work?

Hidden text
  • MP regeneration = base × mod_lvl × mod_men × state × mod_per + mod_diff
  • base — the basic MP regeneration rate, depending on the character's profession and level.
  • mod_lvl — regeneration modifier depending on the character's level.
  • mod_men — regeneration modifier from the MEN indicator.
  • state — regeneration modifier depending on the current state of the character:
    • Running — ×0.7
    • Step — ×1.0
    • Standing — ×1.1
    • Sitting — ×1.5
  • mod_per — percentage bonus to MP regeneration from skills and items, such as Blue Wolf Robe set.
  • mod_diff — fixed bonus to MP regeneration from skills and items, such as Mana Regeneration passive skill.
  • For comparison, let's look at three characters without additional bonuses from skills and items:
    • Dark Elf Mystic, level 10: 0.9×0.99×1.45= 1.29 MP/sec.
    • Shilien Oracle, level 40: 1.8×1.29×1.45= 3.36 MP/sec.
    • Shilien Elder, level 75: 3×1.64×1.42= 6.99 MP/sec.
  • Thus, the same +1 MP regeneration bonus has different relative value depending on the character's level:
    • Level 10 — approximately +77.5% of base MP regeneration.
    • Level 40 — approximately +29.8%.
    • Level 75 — approximately +14.3%.

Dual-Blade Weapon of Critical Chance Rare bonus Lightning has been improved:

  • Before: P. Crit. Rate +15%.
  • Now: P. Crit. Rate +25%.
  • This change affects the following <rare> weapons:
    • weapon_great_sword_i00.png Great Sword
    • Ice Storm Hammer — Lightning Ice Storm Hammer
    • Infernal Master — Lightning Inferno Master
    • Destroyer Hammer — Lightning Destroyer Hammer
    • Halberd — Lightning Halberd
    • Elysian*Meteor Shower — Lightning Elysian*Meteor Shower

image.png How does this work

Hidden text

The bonus multiplies the base Critical Rate value, rather than being added directly to the final value. For example, for Infernal Master, Lightning is wielded by a Destroyer with a +4 DEX tattoo:

  • Character DEX = 30, DEX_mod = 1.10.
  • Base P. Crit. Atk. Chance = 80 x 1.10 = 88.
  • With the old bonus +15%: 88 x 0.15 = +13 to P. Crit. Rate
  • With the new bonus +25%: 88 x 0.25 = +22 to P. Crit. Rate

So for this example, the bonus to P. Crit. Rate increases from +13 to +22


Special Ability Special Ability: Rsk. Focus

SA bonus has been adjusted: part of the bonus is now granted unconditionally, while the additional part activates when HP < 60%.

  • Titan Hammer Titan Hammer Rsk. Focus
    • P. Crit. Rate +20.
    • When HP < 60%, additionally P. Crit. Rate +65.
    • Total at HP < 60%: P. Crit. Rate +85.
  • Dwarven Hammer Dwarven Hammer Rsk. Focus Karik Horn Karik Horn Rsk. Focus
    • P. Crit. Rate +25.
    • When HP < 60%, additionally P. Crit. Rate +75.
    • Total at HP < 60%: P. Crit. Rate +100.
  • Ice Storm Hammer Ice Storm Hammer Rsk. Focus Star Buster Star Buster Rsk. Focus
    • P. Crit. Rate +30.
    • When HP < 60%, additionally P. Crit. Rate +80.
    • Total at HP < 60%: P. Crit. Rate +110.
  • Destroyer Hammer Destroyer Hammer Rsk. Focus
    • P. Crit. Rate +35.
    • When HP < 60%, additionally P. Crit. Rate +85.
    • Total at HP < 60%: P. Crit. Rate +120.
    • Damage in PvP +5%.
  • Doom Crusher Doom Crusher Rsk. Focus
    • P. Crit. Rate +40.
    • When HP < 60%, additionally P. Crit. Rate +90.
    • Total at HP < 60%: P. Crit. Rate +130.
    • Damage in PvP +5%.

skill1086.png Special Ability: Rsk. Haste

SA bonus has been adjusted: part of the bonus is now granted unconditionally, while the additional part activates when HP < 60%.

  • Scallop Jamadhr Scallop Jamadhr Rsk. Haste Titan Hammer Titan Hammer Rsk. Haste Triple-Edged Jamadhr Triple-Edged Jamadhr Rsk. Haste Bich'Hwa Bich'Hwa Rsk. Haste
    • Atk. Spd. +3%.
    • When HP < 60%, additionally Atk. Spd. +9%.
    • Total at HP < 60%: Atk. Spd. +12%.
  • Sword of Delusion Sword of Delusion Rsk. Haste Chakram Chakram Rsk. Haste Fisted Blade Fisted Blade Rsk. Haste Great Pata Great Pata Rsk. Haste Knuckle Duster Knuckle Duster Rsk. Haste
    • Atk. Spd. +3%.
    • When HP < 60%, additionally Atk. Spd. +10%.
    • Total at HP < 60%: Atk. Spd. +13%.
  • Arthro Nail Arthro Nail Rsk. Haste Bellion Cestus Bellion Cestus Rsk. Haste
    • Atk. Spd. +3%.
    • When HP < 60%, additionally Atk. Spd. +11%.
    • Total at HP < 60%: Atk. Spd. +14%.
  • Doom Crusher Doom Crusher Rsk. Haste
    • Atk. Spd. +3%.
    • When HP < 60%, additionally Atk. Spd. +12%.
    • Total at HP < 60%: Atk. Spd. +15%.
    • Damage in PvP +5%.

Noblesse Scroll Noblesse Scroll

  • All Noblesse Scrolls share a common cooldown.
  • Each rank has a fixed cooldown
    • Noblesse Scroll Noblesse Scroll — Tier C — 3 minutes
    • Greater Noblesse Scroll Greater Noblesse Scroll — Tier B — 2 minutes
    • Grand Noblesse Scroll Grand Noblesse Scroll — Tier A — 1 minute

etc_scroll_of_enchant_weapon_i04.png Updates to SA effects (+4 enchant bonuses) for D/C/B-grade Dual-Swords and Dual-Blunts

Mace of Underworld*Mace of Underworld Dual-blunt

Скрытый текст

skill0213.png Attunement — Mana Up + Guidance

Max MP +30%, Accuracy +7

  • Mace of Underworld*Mace of Underworld Mace of Underworld*Mace of Underworld

skill1085.png Acuity — Acumen + Guidance

Casting Spd. +15%, Accuracy +7

  • Club of Nature*Club of Nature Club of Nature*Club of Nature

skill1085.png Acuity — Acumen + Guidance

Casting Spd. +15%, Accuracy +7, Damage in PvP +5%

  • Spell Breaker*Spell Breaker Spell Breaker*Spell Breaker
  • Spiritual Eye*Kaim Vanul's Bones Spiritual Eye*Kaim Vanul's Bones

Bastard Sword*Spinebone Sword Dual-sword

Скрытый текст

skill0213.png Attunement — Mana Up + Guidance

Max. MP +30%, Accuracy +5 (D-grade)/+6 (C-grade)/+7 (B-grade)

D-Grade

  • spacer.png Bastard Sword*Spinebone Sword
  • spacer.png Bastard Sword*Artisan's Sword
  • spacer.png Bastard Sword*Knight's Sword
  • spacer.png Artisan's Sword*Crimson Sword

C-Grade

  • spacer.png Crimson Sword*Elven Sword
  • spacer.png Bastard Sword*Sword of Revolution
  • spacer.png Crimson Sword*Sword of Revolution
  • spacer.png Crimson Sword*Elven Long Sword

B-Grade

  • spacer.png Stormbringer*Caliburs
  • spacer.png Katana*Caliburs
  • spacer.png Raid Sword*Caliburs
  • spacer.png Caliburs*Tsurugi
  • spacer.png Shamshir*Samurai Longsword

skill1085.png Acuity — Acumen + Guidance

Cast. Spd. +15%, Accuracy +5 (D-grade)/+6 (C-grade)/ +7(B-grade)

D-Grade

  • spacer.png Bastard Sword*Bastard Sword
  • spacer.png Artisan's Sword*Elven Sword
  • spacer.png Saber*Spinebone Sword

C-Grade

  • spacer.png Elven Sword*Elven Sword
  • spacer.png Elven Long Sword*Elven Long Sword
  • spacer.png Stormbringer*Stormbringer
  • spacer.png Shamshir*Shamshir
  • spacer.png Katana*Spirits Sword

B-Grade

  • spacer.png Shamshir*Caliburs
  • spacer.png Spirits Sword*Caliburs
  • spacer.png Stormbringer*Samurai Longsword
  • spacer.png Sword of Delusion*Sword of Delusion
  • spacer.png Sword of Limit*Samurai Longsword

skill4085.png Critical Damage

P. Crit. Damage +10%

C-Grade

  • spacer.png Artisan's Sword*Sword of Revolution
  • spacer.png Bastard Sword*Elven Long Sword
  • spacer.png Artisan's Sword*Elven Long Sword
  • spacer.png Elven Sword*Elven Long Sword
  • spacer.png Stormbringer*Shamshir
  • spacer.png Shamshir*Katana
  • spacer.png Katana*Raid Sword

B-Grade

  • spacer.png Stormbringer*Sword of Limit
  • spacer.png Shamshir*Sword of Limit
  • spacer.png Katana*Sword of Limit
  • spacer.png Spirits Sword*Sword of Limit
  • spacer.png Raid Sword*Sword of Limit
  • spacer.png Caliburs*Caliburs
  • spacer.png Sword of Limit*Sword of Limit
  • spacer.png Sword of Delusion*Sword of Nightmare
  • spacer.png Katana*Samurai Longsword
  • spacer.png Sword of Delusion*Samurai Longsword

Beast Soulshot Reduced the cost of charges for pets

  • Beast Soulshot Beast Soulshot
    • Base cost reduced from 20 to 16 Adena Adena.
    • Removed 20% NPC tax.
    • Total: 24 > 16 Adena Adena (-33.33%)
  • Beast Spiritshot Beast Spiritshot
    • Base cost reduced from 40 to 32 Adena Adena.
    • Removed 20% NPC tax.
    • Total: 48 > 32 Adena Adena (-33.33%)
  • etc_blessed_beast_spirit_shot_i00.png Blessed Beast Spiritshot
    • Base cost reduced from 100 to 80 Adena Adena.
    • Removed 20% NPC tax.
    • Total: 120 > 80 Adena Adena (-33.33%)

 

 

image.png Epic Bosses

image.png Schedule of upcoming events

  • Please note ! The time shown is based on the server's time zone.
    • Black & White — UTC+3
    • Carmine — UTC−3
image.png Black image.png White image.png Carmine image.png Gamma
  • image.png Queen Ant — August 31, 2026, 21:00
  • image.png Orfen — September 2, 2026, 21:00
  • image.png Core — September 9, 2026, 21:00
  • image.png Queen Ant — August 31, 2026, 21:00
  • image.png Orfen — September 2, 2026, 21:00
  • image.png Core — September 9, 2026, 21:00

magic_barrier.png Boss Parameters

  • image.png Black image.png White image.png Carmine:
    • image.png Queen Ant:
      • Boss and guard level: 52
      • Parameters increased
    • image.png Orfen:
      • Boss and guard level: 52

etc_treasure_box_i01.png Improved rewards

  •  image.png Black image.png White image.png Carmine:
    • Physical Ring of Queen Ant Ring of Core Earring of Orfen — boss-specific jewelry
    • Forgotten Scroll: Fighter's Will Forgotten Scroll: Archer's Will Forgotten Scroll: Magician's Will — one Will book of each type
    • weapon_sword_of_delusion_i00.png weapon_sages_staff_i00.png weapon_akat_long_bow_i00.png — random High C-grade weapon
    • weapon_samurai_longsword_i00.png weapon_ghouls_staff_i00.png weapon_eminence_bow_i00.png — random Top C-grade weapon
    • weapon_sword_of_valhalla_i00.png weapon_dark_elven_long_bow_i00.png weapon_kris_i00.png weapon_heavy_war_axe_i00.png weapon_great_axe_i00.png weapon_great_sword_i00.png — random Low B-grade weapon
    • Reinforced Mithril Shirt Chain Mail Shirt Karmian Gloves Plated Leather Boots Great Helmet — random pieces of High or Top C-grade armor
    • armor_t59_ul_i00.png armor_t65_u_i00.png armor_t64_g_i00.png armor_t66_b_i00.png armor_helmet_i00.png — random pieces of Top C-grade or Low B-grade armor
    • Aquastone Ring Moonstone Earring Aquastone Necklace accessary_adamantite_ring_i00.png accessary_adamantite_earing_i00.png accessary_adamantite_necklace_i00.png — various High and Top C-grade, as well as Low B-grade jewelry
    • etc_add_buffslot_i02.png Ancient Book: Divine Inspiration (Manuscript) — 3-5 books

Ring of Core Improved Epic Jewelry stats

  • Earring of Orfen Earring of Orfen
    • Max MP +8%
    • MP recovery +1
    • Skill MP Consumption -5% (any skills and rhythms)
    • Resistance to Mana Burn +10%
    • Resistance to Mental (Silence/Fear/etc) +15%
    • Bleed Chance and Resistance to Bleed +30%
  • Ring of Core Ring of Core
    • Max HP +5%
    • All incoming Heal and HP Restoration Power +10% (affects all incoming healing, including percentage healing effects)
    • Speed +3
    • Resistance to Paralyze and Turn to Stone +15%
    • Resistance to Slow +20%
    • Poison Chance and Poison Resistance +30%
  • accessory_ring_of_queen_ant_i00.png Physical Ring of Queen Ant — stats unchanged, provided for comparison
    • P. Atk. +2%
    • P. Crit. Damage +10%
    • P. Skills Crit. Damage +10%
    • Accuracy +2
    • Hold Chance and Resistance to Hold +20%
    • Poison Chance and Resistance to Poison +30%
  • accessory_ring_of_queen_ant_i02.png Magical Ring of Queen Ant — stats unchanged, provided for comparison
    • M. Atk. +4%
    • M. Crit. Damage +10%
    • Hold Chance and Resistance to Hold +20%
    • Poison Chance and Resistance to Poison +30%

 

 

image.png Other changes

Undead Slave The Cemetery

  • For some reason, the undead in The Cemetery become especially active at night.
  • Monsters are getting stronger: now all monsters will have a x3 boost, and some will have a x4 boost.
  • All monsters become more aggressive.
  • Increases the aggression radius of monsters.
  • The number of monsters in the location increases.
  • Increases the chance of resources dropping from monsters.
  • The orcs flee the cemetery in terror at night.

Blackbanner Witch Narsell Lakeside

  • Reinforcements have arrived in the region, making the Blackbanner gang significantly stronger and more dangerous in the area.

accessory_crown_i00.png Clan War

  • Killing PK characters no longer counts towards the auto-warrior counter. 

image.png Gaming market and trading

  • image.png Black image.png White image.png Carmine:
    • The minimum character level for trading has been increased to 10.
  • image.png Gamma:
    • No changes

alch_p_skill64.png Alchemy

  • Sa Izzuruk will now sell an image.png Amulet that teleports the owner directly to the witch's hut when used.
  • The amulet is temporary, for 14 days.

image.png Soul Crystal

  • Added crystal level display to SA icons.

etc_spell_books_white_i00.png Vitalize

Now the spellbook can be obtained by hunting Vanor Silenos Grunt in the Plains of Glory.


 

 

 

 

 

image.png Sight into the future

  • Upcoming plans and changes that are already in active development:
    • image.png Game client:
      • Aden Castle — visual and technical improvements
      • Game chat – adapted to the new interface, useful familiar functionality, modern appearance
    • image.png Epic and Raid Bosses:
      • Epic Bosses Update
      • New Epic Bosses
      • New Raid Bosses:
      • New bosses will appear in pools as the server develops.
      • Low B-grade Bosses— September 7, 20:00 (for image.png Black image.png White image.png Carmine)
      • Bosses Top A-grade (November/December):
        • Storm Winged Naga
        • Longhorn Golkonda
        • Cherub Galaxia
        • Death Lord Ipos
        • And many other Bosses with updated mechanics, Top A-grade loot and etc_soul_stone_i01.png SA leveling up to 13 for Top A weapons.
      • A-grade armor upgrade quest (shoulder)
    • Spirit Sharing Summoners:
      • Changes to various aspects of summoner gameplay.
    • accessory_hero_cap_i00.png Grand Olympiad:
      • Work is currently underway to create and test arenas for the future Olympiad.
      • The Olympiad is still in its early stages of development, so the system's launch isn't expected anytime soon. We want to carefully consider all elements to create a high-quality and balanced game mode.

 

 

 

You will need to use our image.png Launcher in order for the update to be displayed correctly. 
We strongly recommend using the Check Files feature, as we regularly release various minor and major updates.

with ❤️, E-Global & Averia

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