Papanda 2948 Опубликовано: В субботу в 17:00 Рассказать Опубликовано: В субботу в 17:00 Liberta Ultimata Alpha 1 expansion 12 Restart: Monday, August 31, 2026 Gamma, Black & White — 10:00 (UTC+3, Kiev/Moscow/Minsk) Carmine — 04:00 (UTC−3, Buenos Aires/Montevideo/Brasília) Dear friends, We continue to actively develop the project and closely monitor the developments across Gamma, Black, White, and Carmine. We work every day to make the project more stable, engaging, and enjoyable for everyone. A special thank you to everyone who continues to play actively, share feedback, and report any issues they encounter. Your activity helps us better understand what needs our attention and allows us to address problems more quickly. We truly value your involvement, appreciate your support, and are grateful to have you with us. We're making steady progress: fixing bugs, improving existing mechanics, optimizing the game, and preparing new changes. We have plenty of plans for the future, and we're confident that there are many more exciting things ahead. In this patch note, you'll find all the major changes coming after the maintenance on Monday, August 31st. Thank you for playing, supporting the project, and continuing to be a part of Lu4. Fatigue daily limits for the period August 31 — September 6: Learn more about the Fatigue system. This article provides detailed weekly limits for new servers. Gamma: 52 000 000 per day. 13 000 000 per day. Total: 65 000 000 per day. Black White Carmine: 6 400 000 per day. 1 600 000 per day. Total: 8 000 000 per day. Period Total 24.08–30.08 4 800 000 1 200 000 6 000 000 31.08–06.09 6 400 000 1 600 000 8 000 000 07.09–13.09 8 000 000 2 000 000 10 000 000 14.09–20.09 10 000 000 2 500 000 12 500 000 21.09–27.09 12 800 000 3 200 000 16 000 000 28.09–04.10 16 000 000 4 000 000 20 000 000 Game Client New stage of optimization The first major update package has been deployed, with a primary focus on improving client stability. The main goal of this update is to reduce critical errors, crashes, and other issues that could cause the client to malfunction or terminate unexpectedly. A major optimization of skill visual effects has been completed. The lifetime of VFX objects has been reworked, reducing the number of lingering particles and other effects that remained active after a skill was completed and unnecessarily increased the client's workload. Visual effect packages for a large number of skills have also been further optimized. These changes reduce the client's workload without altering the visual appearance of the effects, so skills should continue to look consistent with their standard versions. Optimizing visual effects is especially important during large-scale battles and other situations where many abilities are used simultaneously, as the number of active VFX objects can increase significantly under these conditions. The character movement system has been reworked to improve client stability and provide more accurate handling of character states while moving. Fixed rare cases where a player's state could be displayed incorrectly, causing a character to appear alive or dead despite their actual state. The activation sound for Spiritshot and Blessed Spiritshot of all grades has been fixed. A dedicated Spiritshot sound is now used instead of the Soulshot sound. The package also includes numerous additional internal optimizations and fixes designed to improve overall client stability and reduce unnecessary resource usage. This package represents the first stage of our work on client performance. The next stage will be a separate optimization package focused specifically on increasing FPS, raising the minimum performance threshold, and reducing FPS drops during high-load situations. Further optimization work is already underway. The performance-focused package will be deployed separately once testing is complete and sufficient statistics have been collected from the current client version. Various client improvements UI\Multisell — improved interaction with multisells. After completing a purchase or exchange, the multisell window now remains open. You can now perform multiple operations in the same multisell sequence without having to reopen the NPC and go through the dialogue chain each time. This is especially useful when working with alchemy, allowing you to acquire several recipes or items sequentially without any unnecessary extra steps. VFX — The visual effects system for skills has been significantly expanded and improved. Added and reworked visual effects for CoV, PoV+, and Mage Armor level 70. Improved the visual effects of Prophet, Elven Elder, and Warcryer skills, including Revelation, Prophecy, Chant, and Motive. Updated the visual effects for Soulshot and Spiritshot. Character/Movement — The character movement system in space has been completely redesigned. Movement is now smoother and more precise, with improved synchronization of the character's position in space. Fixed visual desynchronization of character positions after using Rush, Blazing Boost, Charge, and Assault. Fixed cases where characters could fall through textures when descending from great heights. The updated system now accounts for various types of movement, including running, walking, climbing and descending, climbing stairs, crossing water surfaces, skill-based turns and reversals, as well as WASD controls. As a result, character control has become noticeably smoother, more predictable, and more comfortable, while the number of visual desynchronizations during movement has been significantly reduced. Gameplay and content The first sieges on Black White Carmine will take place on September 6 (Sunday), at 18:00 Duration: 2 hours Then — every two weeks The following Castles can be captured: Gludio Castle Dion Castle Giran Castle Oren Castle Innadril Castle The Castle owner receives a unique clan skill and the ability to impose taxes on the Castle's territory. All collected tax revenue is automatically transferred to the Castle treasury. Registration conditions: Registration for a Castle siege is available to clans of level 4 and above. Registration opens immediately after the end of the previous siege and closes 24 hours before the start of the next siege. A clan can be registered or deregistered by the clan leader or any clan member with the appropriate privileges. A clan can register on either the attack or defense side. The clan that currently owns the Castle is automatically registered as a defender. Registration on the defense side must be confirmed by the leader of the clan defending the Castle. A clan registered as a protector but not yet confirmed is considered unregistered. Registered clans are displayed in the list of attackers or defenders at the NPC registrar. Registration for the defense of a Castle controlled by an NPC is not available. Read more about Castle sieges in our Wikipedia. What is important to know about sieges and castles Battlefield Death Syndrome Hidden text This effect is given to players upon death in the Siege Zone. The effect lasts for 2 minutes. When applied again, the duration of the effect is refreshed and the effect becomes stronger. The effect's impact on character stats has been significantly reduced. The penalty gradually increases with each level, with the most significant increase occurring between levels 4 and 5. Level 1: P. Atk. -5%, M. Atk. -5%, Atk. Spd. -5%, M. Spd. -5%, Accuracy -2, Evasion -2. Level 2: P. Atk. -10%, M. Atk. -10%, Atk. Spd. -7%, M. Spd. -7%, Accuracy -3, Evasion -3. Level 3: P. Atk. -15%, M. Atk. -15%, Atk. Spd. -10%, M. Spd. -10%, Accuracy -4, Evasion -4. Level 4: P. Atk. -20%, M. Atk. -20%, Atk. Spd. -15%, M. Spd. -15%, Accuracy -5, Evasion -5. Level 5: P. Atk. -30%, M. Atk. -30%, Atk. Spd. -20%, M. Spd. -20%, Accuracy -7, Evasion -7. The effect can be removed using Recovery Scroll for Combat Use. Recovery Scroll for Combat Use Hidden text Sold in all Grocers. Price: 3600 Adena, including a base 20% NPC tax. In the future, the final cost will also be affected by the Castle tax. The Scroll cooldown is 3 seconds. The scroll can be used anywhere in the world. Removes one level of the effect when used. Banner of Victory Hidden text The clan that owns the Castle receives an additional passive skill: Max CP +10% Max MP +5% Incoming Healing Power +5% Resistance to Stun +5% Resistance to Hold +5% Resistance to Sleep +5% The skill applies to all members of a clan that owns Gludio, Dion, Giran, Oren or Innadril Castle. Court Magician Hidden text The Castle is home to the NPC Court Magician, located to the right of the Throne. If the Clan Leader has opened a Portal using the Lord's Crown, Court Magician allows you to teleport directly to the Clan Leader. You can buy from Court Magician: Scroll of Escape: Castle — 540 Adena. Blessed Scroll of Escape: Castle — 100 000 Adena. Skills and mechanics Movement skills The delay after using movement skills has been reworked. Now, after completing a movement animation, the character can perform the next action faster. This will improve interaction with skills for melee classes, make character control smoother and more comfortable, and also fix an issue where skills and normal attacks could be unused on a moving target. Removed 0.2 sec delay after skill cast ends: Rush (Warlord, Gladiator) Assault (Bladedancer, Swordsinger) Charge (Destroyer, Tyrant) Blazing Boost (Bounty Hunter, Warsmith) Delay reduced to 0.1 sec for the following skills: Shadow Step (Treasure Hunter, Plains Walker, Abyss Walker) Swift Rift (Hawkeye, Silver Ranger, Phantom Ranger) Tattoos Added the ability to install new types of tattoos for Bishop, Elven Elder, and Shillien Elder: +WIT -INT +MEN -INT We're also considering lifting tattoo restrictions for other classes. We'll continue to monitor and analyze gameplay data before making further decisions. Please stay tuned for future patch notes. This change expands character build options and provides more flexibility when choosing enhancements based on role and playstyle. The classic tattoo setup for these classes typically includes +WIT -MEN, +CON -STR, and +DEX -STR. These new options allow some of those choices to be replaced with tattoos that preserve or increase MEN. Influence of the main parameters: WIT increases the cast speed of magical abilities and the chance of critical hits or magical healing. For support classes, this allows them to cast heals, buffs, and other essential abilities more quickly. MEN increases maximum MP, MP regeneration rate, and magical defense, while also improving resistance to magical debuffs. This gives the character a larger resource pool for healing and supporting the party, faster MP recovery, and greater resistance to magical effects. INT affects the effectiveness of magical attacks, debuff penetration, and Mana Burn. Reducing INT lowers the character's offensive potential, but allows those stat points to be invested into MEN, improving survivability, resource management, and resistance to magical effects. What the new tattoo options provide: Bishop, Elven Elder, and Shillien Elder can now trade some INT for WIT or MEN, gaining a larger MP pool and faster regeneration, additional magical defense, and increased resistance to magical debuffs. This can be especially valuable during prolonged fights and in situations where the healer is required to provide constant support to the group. New tattoos don't make the existing options obsolete — they simply add an alternative. Players can choose between greater effectiveness of their own magical attacks and debuffs or increased survivability, resilience, and MP efficiency. Read more about the tattoo system in our Wikipedia. New build options for the healer Earlier Now +4 WIT -4 MEN +4 WIT −4 MEN or +4 WIT −4 INT +4 DEX -4 STR +4 DEX -4 STR or +4 MEN -4 INT +4 CON −4 STR +4 CON −4 STR How does this work More details: calculation examples For clarity, let's compare three tattoo options, taking the current +4 WIT -4 MEN option as a starting point: Current option: +4 WIT -4 MEN New option: +4 WIT -4 INT — effectively saves the 4 MEN that were previously lost. Maximum option: +4 WIT -4 INT and +4 MEN -4 INT — additionally gives 4 MEN. For example, let's consider the effect of MEN on base Max MP. Passive bonuses, equipment, and other additional sources of MP are not taken into account here, so actual values will vary, but the ratio between options will remain comparable. Bishop: base value — 39 MEN. 35 MEN (-4 MEN) → modifier 1.42 → 95.94% of the base value. 39 MEN → modifier 1.48 → 100% of the base value. 43 MEN → modifier 1.53 → 103.37% of the base value. If we take the current 35 MEN as 100%, then the transition to 39 MEN gives approximately +4.23% of the base Max. MP, and the transition to 43 MEN already +7.75% relative to the current version. Elven Elder: Base value — 40 MEN. 36 MEN (-4 MEN) → modifier 1.43 → 95.97% of the base value. 40 MEN → modifier 1.49 → 100% of the base value. 44 MEN → modifier 1.55 → 104.03% of the base value. Compared to the current 36 MEN, this is approximately +4.20% when returning to 40 MEN and +8.39% when moving to 44 MEN. Shillien Elder: base value — 37 MEN. 33 MEN (-4 MEN) → modifier 1.39 → 95.86% of the base value. 37 MEN → modifier 1.45 → 100% of the base value. 41 MEN → modifier 1.50 → 103.45% of the base value. Compared to the current 33 MEN, this is approximately +4.32% when returning to 37 MEN and +7.91% when moving to 41 MEN. Importantly, this logic applies not only to Max MP. MEN also affects Magic Defense and MP Regeneration. Their exact final increase depends on the character's additional stats and the calculation formula, but the impact of MEN itself remains comparable. Thus, the new +4 WIT -4 INT tattoo allows you to avoid losing the 4 MEN currently required for +4 WIT. As a result, the healer gains more MP, higher MP regeneration, and increased Magic Defense, as well as additional protection from magical debuffs. The option with an additional +4 MEN -4 INT enhances this effect even further. However, the increase from the next 4 MEN is slightly less than from the first four, since the MEN value is already higher. The price of these advantages is a loss of INT. This means weaker debuff penetration, less damage from magic abilities, and less effective Mana Burn. Therefore, the new tattoos don't replace existing options, but rather create a full-fledged choice between different stats. Ultimately, a healer can choose: maintain INT for greater offensive effectiveness, gain additional MEN for survivability and resources, or use DEX for movement speed and shield blocking. However, these new options don't make a character stronger in every way—they allow them to rebalance their stats to suit a specific role and playstyle. Dimension Spiral (Warlock, Elemental Summoner, Phantom Summoner) Base reload time decreased from 12 to 8 seconds. Adjusted skill power. Adjusted the skill's MP Cost. Over-hit is possible. Has a 30% chance to activate Mutual Response MP cost has been reduced, especially at early levels. Power has been balanced at early levels but increased at higher levels. The split between PvE and PvP Power at higher levels has been removed. Changes in parameters by levels: Level 1 — Power: 52 — 32 MP Level 2 — Power: 58 — 36 MP Level 3 — Power: 65 — 42 MP Level 4 — Power: 72 — 47 MP Level 5 — Power: 78 — 52 MP Level 6 — Power: 82 — 54 MP Level 7 — Power: 85 — 55 MP Level 8 — Power: 89 — 58 MP Level 9 — Power: 92 — 60 MP Level 10 — Power: 96 — 62 MP Level 11 — Power: 99 — 64 MP Level 12 — Power: 102 — 65 MP Level 13 — Power: 105 — 67 MP Level 14 — Power: 108 — 69 MP The stats and abilities of level 75 summoner pets have been reworked. Stats for 75th summons of Feline King Magnus the Unicorn Spectral Lord The level of all summons is 75. The main stats have been reworked. Summons are approximately 15-30% stronger than standard max-level summons. Added passive property +3 additional targets on normal attack. Attack range increased from 70 to 80. Target search angle and radius increased to match 2nd profession summons. Charge Consumption: Beast Soulshot — 6 per hit (96 Adena). Beast Spiritshot — 3 per hit (96 Adena). Blessed Beast Spiritshot — 3 per hit (240 Adena). For comparison, current summons use 5 physical and 2 magical charges, but they themselves are noticeably weaker. Summon Feline King Slash of King Physical attack skill. Power 7635. Added a standard 15% critical strike chance. Ignores Shield defense. Base reload time accelerated from 8 to 6 seconds. Spin Slash of King Physical AoE attack skill. Power 4360. Added a standard 15% critical strike chance. Distance 200, similar to similar AoE skills. Base reload time accelerated from 20 to 12 seconds. Hold of King Has a chance to immobilize the target. Base reload time accelerated from 20 to 15 seconds. The chance of passing has been significantly increased. Summon Magnus the Unicorn Whiplash Physical attack skill. Has a chance to stun the target. Power 4295. Base cooldown 8 sec. Tidal Wave Magical AoE attack skill. Range 500, radius 200 around the target. Power 136. Base cooldown 8 sec. Summon Spectral Lord Dark Curse Curses targets within a 200 radius around the pet. Atk. Spd. of targets around -23% Poisons targets within a 200 radius around the pet. Power — 100 per tick. Deals damage every 3.33 sec. (5 ticks, 1 tick = 0.66 sec.) Base cooldown 8 sec. Dicing Death Physical attack skill. Deals darkness elemental damage. Power 7635. Added a standard 15% critical strike chance. Ignores Shield defense. Base reload time accelerated from 8 to 6 seconds. Corpse Kaboom Explodes a corpse, dealing damage to targets around it. Casting range 400. Deals darkness elemental damage. Power 140. Radius 200. Base reload time accelerated from 20 to 8 seconds. Dark Panther (Dark Avenger) Skills Dark Claw: Available at all 7 Panther levels. Places an effect on the target that reduces Dark resistance by 15% for 30 seconds. Fatal Claw: Available from Panther level 3 (character level 58). A skill like i_fatal_blow is similar to Deadly Blow, but for Panther. Deals increased Dark elemental physical damage, but is not guaranteed to activate. Cancel: Available from Panther level 5 (character level 66). Cancels up to 1 buff on the target. Other Salvation & Soul of the Phoenix: Cancels Noblesse Blessing and any similar effects on the target. Prevents such effects from being applied to the target. Magic Firework: The chance of triggering special effects of Fireworks has been increased by 3 times: 79% are regular fireworks. 3% x 7 variations — special fireworks. Descriptions for numerous skills in the game have been improved and updated. These descriptions have been brought into line with their current mechanics and effects, and key parameters and usage details have been clarified. This will allow for a better understanding of how skills work and how they interact with other effects. Items Divine Set — set stats have been improved WIT +2 INT -2 P. Def. +6% Max MP +175 MP Regeneration +1.4 — new parameter Outgoing Healing Power +50 The set consists of 4 parts: Divine Tunic Divine Stockings Divine Gloves Divine Boots How does MP regeneration work? Hidden text MP regeneration = base × mod_lvl × mod_men × state × mod_per + mod_diff base — the basic MP regeneration rate, depending on the character's profession and level. mod_lvl — regeneration modifier depending on the character's level. mod_men — regeneration modifier from the MEN indicator. state — regeneration modifier depending on the current state of the character: Running — ×0.7 Step — ×1.0 Standing — ×1.1 Sitting — ×1.5 mod_per — percentage bonus to MP regeneration from skills and items, such as Blue Wolf Robe set. mod_diff — fixed bonus to MP regeneration from skills and items, such as Mana Regeneration passive skill. For comparison, let's look at three characters without additional bonuses from skills and items: Dark Elf Mystic, level 10: 0.9×0.99×1.45= 1.29 MP/sec. Shilien Oracle, level 40: 1.8×1.29×1.45= 3.36 MP/sec. Shilien Elder, level 75: 3×1.64×1.42= 6.99 MP/sec. Thus, the same +1 MP regeneration bonus has different relative value depending on the character's level: Level 10 — approximately +77.5% of base MP regeneration. Level 40 — approximately +29.8%. Level 75 — approximately +14.3%. Rare bonus Lightning has been improved: Before: P. Crit. Rate +15%. Now: P. Crit. Rate +25%. This change affects the following <rare> weapons: Great Sword Ice Storm Hammer Inferno Master Destroyer Hammer Halberd Elysian*Meteor Shower How does this work Hidden text The bonus multiplies the base Critical Rate value, rather than being added directly to the final value. For example, for Infernal Master, Lightning is wielded by a Destroyer with a +4 DEX tattoo: Character DEX = 30, DEX_mod = 1.10. Base P. Crit. Atk. Chance = 80 x 1.10 = 88. With the old bonus +15%: 88 x 0.15 = +13 to P. Crit. Rate With the new bonus +25%: 88 x 0.25 = +22 to P. Crit. Rate So for this example, the bonus to P. Crit. Rate increases from +13 to +22 Special Ability: Rsk. Focus SA bonus has been adjusted: part of the bonus is now granted unconditionally, while the additional part activates when HP < 60%. Titan Hammer Rsk. Focus P. Crit. Rate +20. When HP < 60%, additionally P. Crit. Rate +65. Total at HP < 60%: P. Crit. Rate +85. Dwarven Hammer Rsk. Focus Karik Horn Rsk. Focus P. Crit. Rate +25. When HP < 60%, additionally P. Crit. Rate +75. Total at HP < 60%: P. Crit. Rate +100. Ice Storm Hammer Rsk. Focus Star Buster Rsk. Focus P. Crit. Rate +30. When HP < 60%, additionally P. Crit. Rate +80. Total at HP < 60%: P. Crit. Rate +110. Destroyer Hammer Rsk. Focus P. Crit. Rate +35. When HP < 60%, additionally P. Crit. Rate +85. Total at HP < 60%: P. Crit. Rate +120. Damage in PvP +5%. Doom Crusher Rsk. Focus P. Crit. Rate +40. When HP < 60%, additionally P. Crit. Rate +90. Total at HP < 60%: P. Crit. Rate +130. Damage in PvP +5%. Special Ability: Rsk. Haste SA bonus has been adjusted: part of the bonus is now granted unconditionally, while the additional part activates when HP < 60%. Scallop Jamadhr Rsk. Haste Titan Hammer Rsk. Haste Triple-Edged Jamadhr Rsk. Haste Bich'Hwa Rsk. Haste Atk. Spd. +3%. When HP < 60%, additionally Atk. Spd. +9%. Total at HP < 60%: Atk. Spd. +12%. Sword of Delusion Rsk. Haste Chakram Rsk. Haste Fisted Blade Rsk. Haste Great Pata Rsk. Haste Knuckle Duster Rsk. Haste Atk. Spd. +3%. When HP < 60%, additionally Atk. Spd. +10%. Total at HP < 60%: Atk. Spd. +13%. Arthro Nail Rsk. Haste Bellion Cestus Rsk. Haste Atk. Spd. +3%. When HP < 60%, additionally Atk. Spd. +11%. Total at HP < 60%: Atk. Spd. +14%. Doom Crusher Rsk. Haste Atk. Spd. +3%. When HP < 60%, additionally Atk. Spd. +12%. Total at HP < 60%: Atk. Spd. +15%. Damage in PvP +5%. Noblesse Scroll All Noblesse Scrolls share a common cooldown. Each rank has a fixed cooldown Noblesse Scroll — Tier C — 3 minutes Greater Noblesse Scroll — Tier B — 2 minutes Grand Noblesse Scroll — Tier A — 1 minute Updates to SA effects (+4 enchant bonuses) for D/C/B-grade Dual-Swords and Dual-Blunts Dual-blunt Скрытый текст Attunement — Mana Up + Guidance Max MP +30%, Accuracy +7 Mace of Underworld*Mace of Underworld Acuity — Acumen + Guidance Casting Spd. +15%, Accuracy +7 Club of Nature*Club of Nature Acuity — Acumen + Guidance Casting Spd. +15%, Accuracy +7, Damage in PvP +5% Spell Breaker*Spell Breaker Spiritual Eye*Kaim Vanul's Bones Dual-sword Скрытый текст Attunement — Mana Up + Guidance Max. MP +30%, Accuracy +5 (D-grade)/+6 (C-grade)/+7 (B-grade) D-Grade Bastard Sword*Spinebone Sword Bastard Sword*Artisan's Sword Bastard Sword*Knight's Sword Artisan's Sword*Crimson Sword C-Grade Crimson Sword*Elven Sword Bastard Sword*Sword of Revolution Crimson Sword*Sword of Revolution Crimson Sword*Elven Long Sword B-Grade Stormbringer*Caliburs Katana*Caliburs Raid Sword*Caliburs Caliburs*Tsurugi Shamshir*Samurai Longsword Acuity — Acumen + Guidance Cast. Spd. +15%, Accuracy +5 (D-grade)/+6 (C-grade)/ +7(B-grade) D-Grade Bastard Sword*Bastard Sword Artisan's Sword*Elven Sword Saber*Spinebone Sword C-Grade Elven Sword*Elven Sword Elven Long Sword*Elven Long Sword Stormbringer*Stormbringer Shamshir*Shamshir Katana*Spirits Sword B-Grade Shamshir*Caliburs Spirits Sword*Caliburs Stormbringer*Samurai Longsword Sword of Delusion*Sword of Delusion Sword of Limit*Samurai Longsword Critical Damage P. Crit. Damage +10% C-Grade Artisan's Sword*Sword of Revolution Bastard Sword*Elven Long Sword Artisan's Sword*Elven Long Sword Elven Sword*Elven Long Sword Stormbringer*Shamshir Shamshir*Katana Katana*Raid Sword B-Grade Stormbringer*Sword of Limit Shamshir*Sword of Limit Katana*Sword of Limit Spirits Sword*Sword of Limit Raid Sword*Sword of Limit Caliburs*Caliburs Sword of Limit*Sword of Limit Sword of Delusion*Sword of Nightmare Katana*Samurai Longsword Sword of Delusion*Samurai Longsword Reduced the cost of charges for pets Beast Soulshot Base cost reduced from 20 to 16 Adena. Removed 20% NPC tax. Total: 24 > 16 Adena (-33.33%) Beast Spiritshot Base cost reduced from 40 to 32 Adena. Removed 20% NPC tax. Total: 48 > 32 Adena (-33.33%) Blessed Beast Spiritshot Base cost reduced from 100 to 80 Adena. Removed 20% NPC tax. Total: 120 > 80 Adena (-33.33%) Epic Bosses Schedule of upcoming events Please note ! The time shown is based on the server's time zone. Black & White — UTC+3 Carmine — UTC−3 Black White Carmine Gamma Queen Ant — August 31, 2026, 21:00 Orfen — September 2, 2026, 21:00 Core — September 9, 2026, 21:00 Queen Ant — August 31, 2026, 21:00 Orfen — September 2, 2026, 21:00 Core — September 9, 2026, 21:00 Boss Parameters Black White Carmine: Queen Ant: Boss and guard level: 52 Parameters increased Orfen: Boss and guard level: 52 Improved rewards Black White Carmine: — boss-specific jewelry — one Will book of each type — random High C-grade weapon — random Top C-grade weapon — random Low B-grade weapon — random pieces of High or Top C-grade armor — random pieces of Top C-grade or Low B-grade armor — various High and Top C-grade, as well as Low B-grade jewelry Ancient Book: Divine Inspiration (Manuscript) — 3-5 books Improved Epic Jewelry stats Earring of Orfen Max MP +8% MP recovery +1 Skill MP Consumption -5% (any skills and rhythms) Resistance to Mana Burn +10% Resistance to Mental (Silence/Fear/etc) +15% Bleed Chance and Resistance to Bleed +30% Ring of Core Max HP +5% All incoming Heal and HP Restoration Power +10% (affects all incoming healing, including percentage healing effects) Speed +3 Resistance to Paralyze and Turn to Stone +15% Resistance to Slow +20% Poison Chance and Poison Resistance +30% Physical Ring of Queen Ant — stats unchanged, provided for comparison P. Atk. +2% P. Crit. Damage +10% P. Skills Crit. Damage +10% Accuracy +2 Hold Chance and Resistance to Hold +20% Poison Chance and Resistance to Poison +30% Magical Ring of Queen Ant — stats unchanged, provided for comparison M. Atk. +4% M. Crit. Damage +10% Hold Chance and Resistance to Hold +20% Poison Chance and Resistance to Poison +30% Other changes The Cemetery For some reason, the undead in The Cemetery become especially active at night. Monsters are getting stronger: now all monsters will have a x3 boost, and some will have a x4 boost. All monsters become more aggressive. Increases the aggression radius of monsters. The number of monsters in the location increases. Increases the chance of resources dropping from monsters. The orcs flee the cemetery in terror at night. Narsell Lakeside Reinforcements have arrived in the region, making the Blackbanner gang significantly stronger and more dangerous in the area. Clan War Killing PK characters no longer counts towards the auto-warrior counter. Gaming market and trading Black White Carmine: The minimum character level for trading has been increased to 10. Gamma: No changes Alchemy Sa Izzuruk will now sell an Amulet that teleports the owner directly to the witch's hut when used. The amulet is temporary, for 14 days. Soul Crystal Added crystal level display to SA icons. Vitalize Now the spellbook can be obtained by hunting Vanor Silenos Grunt in the Plains of Glory. Sight into the future Upcoming plans and changes that are already in active development: Game client: Aden Castle — visual and technical improvements Game chat – adapted to the new interface, useful familiar functionality, modern appearance Epic and Raid Bosses: Epic Bosses Update New Epic Bosses New Raid Bosses: New bosses will appear in pools as the server develops. Low B-grade Bosses— September 7, 20:00 (for Black White Carmine) Bosses Top A-grade (November/December): Storm Winged Naga Longhorn Golkonda Cherub Galaxia Death Lord Ipos And many other Bosses with updated mechanics, Top A-grade loot and SA leveling up to 13 for Top A weapons. A-grade armor upgrade quest (shoulder) Summoners: Changes to various aspects of summoner gameplay. Grand Olympiad: Work is currently underway to create and test arenas for the future Olympiad. The Olympiad is still in its early stages of development, so the system's launch isn't expected anytime soon. We want to carefully consider all elements to create a high-quality and balanced game mode. You will need to use our Launcher in order for the update to be displayed correctly. We strongly recommend using the Check Files feature, as we regularly release various minor and major updates. 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