Papanda 2958 Опубликовано: В субботу в 16:51 Рассказать Опубликовано: В субботу в 16:51 Liberta Ultimata Alpha 1 expansion 13 Restart: Monday, September 7, 2026 Gamma, Black & White — 10:00 (UTC+3, Kiev/Moscow/Minsk) Carmine — 04:00 (UTC−3, Buenos Aires/Montevideo/Brasília) Dear friends, The game worlds Gamma, Black, White, and Carmine continue to evolve, and so does the project. As a result, we're preparing to make significant changes to the game's design philosophy as we enter a new phase of its development. New development cycle Starting September 14th, we will be moving to a two-week development and release cycle. As the game continues to grow, its systems become increasingly complex, both from a gameplay perspective and in terms of their internal design. A change to a single system can affect related mechanics, data, server-side and client-side logic, and require additional integration and testing. The clear scope of a task doesn't always reflect the amount of work required to implement it. A change that may seem like a minor detail to a playe, internally may require us to rework existing solutions or affect several interconnected systems. The further the game develops, the more of these interconnections need to be taken into account during development. A two-week cycle gives us the time needed to handle this work properly: not only to implement changes, but also to integrate, test, and refine them. This will allow us to deliver updates in a more cohesive and polished state, particularly when it comes to changes that affect multiple systems or lay the groundwork for future development. This means that new content will be released less frequently, but each update will have a greater impact on the game as a whole. Some of this work will remain invisible to players because it happens under the hood, but it is essential for consistently expanding the game's capabilities and making future changes more meaningful. Meanwhile, the usual maintenance restarts will continue to take place every Monday, as they do now. The main update cycle, starting September 14th, will run for two weeks, giving us the opportunity to group related changes into each release and polish them to a finished state before deployment. In this patch note, you'll learn about all the major changes coming after maintenance on Monday, September 7th. Thank you for playing, supporting us, and continuing to be a part of Lu4. Fatigue daily limits for September 7–13 Learn more about the Fatigue system. This article provides detailed weekly limits for new servers. Gamma 56 000 000 per day 14 000 000 per day Total: 70 000 000 per day Black White Carmine 8 000 000 per day 2 000 000 per day Total: 10 000 000 per day Period Total 31.08–06.09 6 400 000 1 600 000 8 000 000 07.09–13.09 8 000 000 2 000 000 10 000 000 14.09–20.09 10 000 000 2 500 000 12 500 000 21.09–27.09 12 800 000 3 200 000 16 000 000 28.09–04.10 16 000 000 4 000 000 20 000 000 05.10–11.10 19 200 000 4 800 000 24 000 000 Game Client VFX/SFX Fixed an issue with the visual effect around weapons when using Focus Attack and Full Swing. The effect now only appears on the appropriate weapon type and is correctly removed when unequipping or switching weapons. Fixed the sound effects of Soulless when taking damage. Reworked the visual effect of Final Servitor. Fixed the visual effect of Spirit Barrier. Fixed visual effects for most triggered abilities when activated. Fixed the display of dice and related visual effects when using dice-based skills. UI Added a slot counter to the quest inventory. Fixed an issue where equipped items were not counted when calculating the number of occupied inventory slots, including in the lower status bar. Fixed the display of the number of free inventory and warehouse slots when interacting with the Warehouse. Fixed the group member search button . Clicking it now moves the map focus sequentially between group members. Fixed the functionality of control buttons and notifications in the quest panel. Fixed the display of icons for certain items and skills. Added the damage bonus from Soulshot and Spiritshot to weapon descriptions. Character Buffs Panel Added a blinking animation for debuffs. Digital timers for buffs and debuffs no longer disappear. Healing potions are now displayed correctly in their designated row and no longer change position. Learning Skills Added skill level sorting to the skill learning window. Other Fixed an issue that allowed players to remove their own buffs by pressing Alt+LMB on buffs belonging to group members. Added a display of the Flag (PvP) status on summons. Summoners and summoned creatures In this update, we've made a number of changes to summoner mechanics. These changes aren't final — we'll continue to collect statistics, analyze gameplay, and consider player feedback to make consistent balance adjustments based on our findings. This is just one stage of our work on the archetype. We'll continue to introduce additional changes in upcoming updates, while a full-scale rework of summoners is still ahead. Our goal isn't simply to buff or nerf the class in a single update, but to gradually build balanced and enjoyable gameplay mechanics. These changes are an interim stage: we'll closely monitor the results and make further adjustments if necessary. Servitor Share The skill has been enhanced. Transfers character parameters to the summoned servant. 70% P. Atk./P. Def. (was 50%) 35% M. Atk./M. Def. (was 25%) 25% Max HP/MP (was 15%) 30% P. Crit. Rate (was 25%) 20% Atk. Spd. (was 15%) 10% Cast. Spd. (was 5%) Summoned creatures Summoned creatures have a number of passive properties that affect their stats and combat performance. All of these properties have been detailed and can now be explored on Wikipedia. Similar to monsters, each summon belongs to a specific race, granting them additional passive properties. This mechanic has been in effect since the launch of Alpha One, and we're describing it here as a reminder. Warlock and Elemental Summoner - Spirits P. Def. +5% Evasion +5 Resistance to Mental +20% Resistance to Sleep +20% M. Def. -5% Accuracy -5 Phantom Summoner — Demons M. Atk. +10% Atk. Spd. +5% Vampiric Rage effect +1% Skill Vampiric Rage effect +2% Resistance to Darkness +10% P. Def. -5% Resistance to Holy -10% Resistance to Blunt -10% Resistance to Dual Blunt -10% Necromancer — Undeads HP Recovery +10% Received P. Crit. Rate -5% Received P. Crit. Damage -5% Received M. Crit. Damage -5% Vampiric Rage effect +1% Skills Vampiric effect +3% Resistance to Bleed +20% Resistance to Holy -10% Warsmith — Magic Creatures P. Def. +5% Max HP +3% Received P. Crit. Damage -10% Received M. Crit. Damage -10% Resistance to Bleed +20% Resistance to Bow +10% Speed -5 Resistance to Blunt -10% Resistance to Dual Blunt -10% Dark Avenger — Animals P. Crit. Rate +25 Speed +5 P. Def. -5% Resistance to Bleed -15% Resistance to Speed Down +20% Resistance to Bow -10% First profession summons Kat the Cat Mew the Cat Boxer the Unicorn Mirage the Unicorn Shadow Silhouette Increased the effectiveness of summoned creatures in PvP: damage dealt to players increased by +4%. Passive properties affecting P. Def. and M. Def. have been standardized. As a result, summoned creatures receive +10% P. Def. and M. Def. until they acquire a second profession. After acquiring a second profession, this bonus is applied by default. Second profession summons Kai the Cat Merrow the Unicorn Soulless Increased the effectiveness of summoned creatures in PvP: damage dealt to players increased by +10%. Level 75 summons Feline King Magnus the Unicorn Spectral Lord Increased the effectiveness of summoned creatures in PvP: damage dealt to players increased by +10%. Summon skills Merrow the Unicorn The passive skill Slightly Strong P. Atk. has been upgraded to Strong P. Atk., which ultimately increases P. Atk. by +10%, similar to Kai the Cat's existing skill. Hydro Screw is an area-of-effect attack skill: Increased number of levels and final power There were 4 skill levels, from 26 to 51 power. Now there are 12 skill levels, from 31 to 84 power. Mirage the Unicorn Mew the Cat Mega Storm Strike — attack Skill: Increased number of levels and final power There were 6 skill levels, from 26 to 102 power. Now there are 18 skill levels, from 35 to 125 power. Base reload time increased to 6 sec. The skill now deals Over-hit. Kai the Cat In one of the upcoming updates, it will receive a set of active attacking physical skills, similar to Feline King Soulless The passive skill Slightly Strong P. Atk. has been upgraded to Strong P. Atk., which ultimately increases P. Atk. by +10%, similar to Kai the Cat's existing skill. The shadow will no longer apply a debuff that burns MP to its owner. Corpse Burst is an area-of-effect attack skill: Increased number of levels and final power. There were 4 skill levels, from 26 to 51 power. Now there are 12 skill levels, from 31 to 84 power. Silhouette Steal Blood — attack skill: Increased number of levels and final power There were 6 skill levels, from 26 to 102 power. Now there are 18 skill levels, from 35 to 125 power. Base reload time increased to 6 sec. The skill now deals Over-hit. Cursed Man Cursed Blow is an offensive skill: Now deals Dark elemental damage Steal Blood — attack skill: Increased number of levels and final power There were 6 skill levels, from 26 to 102 power. Now there are 18 skill levels, from 35 to 125 power. Base reload time increased to 6 sec. The skill now deals Over-hit. Gameplay and content Skills and mechanics Tattoos Added the ability to install new types of tattoos for Prophet, Warcryer, and Overlord: +WIT -INT +MEN -INT Important! +INT dyes cannot be installed, just like for healers! Full list of classes for which the new tattoo types are available: Bishop/Prophet Elven Elder Shillien Elder Overlord/Warcryer The new +WIT/-INT and +MEN/-INT tattoos are now also available for first-profession classes: Cleric Elven Oracle Shillien Oracle Orc Shaman Important! Primary and secondary paints are different items. When obtaining a second profession, any installed primary dyes will be lost. Effects of the main stats: WIT increases the casting speed of magical abilities and the chance of magical critical hits and critical heals. For support classes, this allows them to cast healing, buffs, and other essential abilities more quickly. MEN increases maximum MP, MP regeneration rate, and magical defense, while also improving resistance to magical debuffs. This gives the character more resources for healing and supporting the party, faster MP regeneration, and greater resistance to magical effects. INT affects the effectiveness of magical attacks, debuff penetration, and Mana Burn. Reducing INT lowers a character's offensive potential, but allows those points to be invested in MEN instead, improving defensive and resource-related stats. What the new tattoo options provide: Support classes can now trade some INT for WIT or MEN, gaining a larger MP pool and faster regeneration, higher magical defense, and increased resistance to magical debuffs. This is especially useful in prolonged fights, where healers need to provide constant support and buffers need to regularly refresh positive effects. New tattoos don't make existing options obsolete — they provide an alternative. Players can choose between greater effectiveness for their own magical attacks and debuffs or increased survivability, resilience, and MP efficiency. Read more about the tattoo system in our Wikipedia. New build options For a healer For a buffer with a focus on group support Earlier Now +4 WIT -4 MEN +4 WIT −4 MEN or +4 WIT −4 INT +4 DEX -4 STR +4 DEX -4 STR or +4 MEN -4 INT +4 CON −4 STR +4 CON −4 STR Blow skills The base chance of some Blow skills to succeed has been set to standard values, the same as, for example, Deadly Blow. Significantly increased chance of success: Mortal Blow is a standard ability for warriors and rogues. Cursed Blow is a combat skill used by Necromancer pets. Fatal Claw is a skill used by the Dark Avenger's panther. Minor increase in chance of success: Blinding Blow. Critical Blow. Epic Bosses Schedule of upcoming events Please note! All times shown are in the server's time zone and use the 24-hour format. Black & White — UTC+3 Carmine — UTC−3 Black White Carmine Gamma Queen Ant — 07.09.2026, 21:00 Core — 09.09.2026, 21:00 Orfen — 16.09.2026, 21:00 Queen Ant — 07.09.2026, 21:00 Core — 09.09.2026, 21:00 Orfen — 16.09.2026, 21:00 Boss Parameters Black White Carmine: Queen Ant Orfen Core Fortress of Resistance Bosses and guards level — 55 Parameters have been adjusted Improved rewards Black White Carmine: — boss-specific jewelry — one Will book of each type — random High C-grade weapon — random Top C-grade weapon — random Low B-grade weapon — random pieces of High or Top C-grade armor — random pieces of Low B-grade armor — various High and Top C-grade, as well as Low B-grade jewelry Ancient Book: Divine Inspiration (Manuscript) — 3-5 books Raid Bosses Rewards for killing Low B-grade Raid Bosses have been standardized to match those for higher-level Bosses. Low B-grade boss levels have increased to 52–56. Boss stats have been adjusted. Standardized general drops — Scrolls, Proof of Loyalty, Books of Will Standardized common drops (Weapons, Armor, and Jewelry, as well as parts and recipes for their creation) Important! On the Black, White & Carmine servers, Raid Bosses will be unlocked in stages as the server develops, similar to what happened on Gamma during launch. Low B-grade: Hidden text Respawn time from 8 to 12 hours All Bosses are invulnerable to damage and any effects for 2 minutes after spawning. Flags (PvP) when interacting Bosses cannot be moved more than 2500 from their spawn point. Boss and guard levels have been adjusted to match the value of the rewards they provide: The stats of bosses and their guards have been adjusted accordingly. On average, they have become stronger and more resilient by approximately 15–28%. EXP and SP rewards have been increased to make the game more rewarding and in line with the increased difficulty. Rewards (Weapons, Armor, and Jewelry) will be revised and improved upon the introduction of these Bosses to the new servers. Overall Awards: Proof of Loyalty — from 2 to 4 Regular or Blessed C-grade enchant scrolls with a 40% chance or Regular or Blessed B-grade enchant scrolls with a 60% chance Ancient Book: Divine Inspiration (Manuscript) — Random Will books Jackpot First appearance of updated Bosses Gamma September 7th with the server restart Black White Carmine September 7th, from 20:00 to 20:45, in groups every 15 minutes 20:00 Hidden text Zaken's Chief Mate Tillion (Lv. 52) — Southwest Devil's Isle (Giran) Atraiban (Lv.54) — Northeast of Devil's Isle (Giran) Magus Kenishee (Lv.54) — Northeast Devil's Isle (Giran) Zaken's Butcher Krantz (Lv.56) — Northwest Devil's Isle (Giran) Beleth's Seer, Sephia (Lv. 55) — Northeast of Hardin's Academy (Giran) 20:15 Hidden text Messenger of Fairy Queen Berun (Lv.52) — Southeast Enchanted Valley (Hunters Village) Paniel the Unicorn (Lv. 54) — Northeast Enchanted Valley (Hunters Village) Furious Thieles (Lv.55) — Enchanted Valley Center (Hunters Village) Enchanted Forest Watcher Ruell (Lv.55) — West Enchanted Valley (Hunters Village) 20:30 Hidden text Carnage Lord Gato (Lv. 52) — West Outlaw Forest (Oren) Captain of Red Flag Shaka (Lv.53) – North Outlaw Forest (Oren) Bandit Leader Barda (Lv. 56) — Northeast Outlaw Forest (Oren) Cursed Clara (Lv. 52) — Northwest Dragon Valley (Giran) Black Lily (Lv. 56) — Dragon Valley Center (Giran) 20:45 Hidden text Deadman Ereve (Lv.53) – North Forest of Mirrors (Hunters Village) Sorcerer Isirr (Lv. 55) — Southwest Forest of Mirrors (Hunters Village) Harit Hero Tamash (Lv. 56) — Between Forest of Mirrors and Angel Waterfall (Hunters Village) Fafurion's Envoy Pingolpin (Lv.53) — Garden of Eva, 5th Floor (Heine) Eva's Spirit Niniel (Lv. 56) — Garden of Eva, 5th Floor (Heine) Low B-grade (level 52–56) Hidden text Zaken's Chief Mate Tillion (Lv.52) Kris Hell Knife Dark Elven Long Bow Avadon Circlet Zubei's Helmet Avadon Shield Zubei's Shield Messenger of Fairy Queen Berun (Lv.52) Keshanberk Great Sword Sword of Valhalla Avadon Breastplate & Gaiters Zubei's Breastplate & Gaiters Carnage Lord Gato (Lv. 52) Heavy War Axe Ice Storm Hammer Spell Breaker Sprite's Staff Avadon Circlet Zubei's Helmet Avadon Shield Zubei's Shield Cursed Clara (Lv. 52) Arthro Nail Great Axe Adamantite Jewelry Deadman Ereve (Lv. 53) Arthro Nail Great Axe Avadon Leather Armor Zubei's Leather Shirt & Gaiters Captain of Red Flag Shaka (Lv.53) Keshanberk Great Sword Sword of Valhalla Adamantite Jewelry Fafurion's Envoy Pingolpin (Lv.53) Arthro Nail Great Axe Avadon Gloves & Boots Zubei's Gauntlets & Boots Atraiban (Lv.54) Kris Hell Knife Dark Elven Long Bow Avadon Robe Tunic & Stockings of Zubei Magus Kenishee (Lv.54) Kris Hell Knife Dark Elven Long Bow Adamantite Jewelry Paniel the Unicorn (Lv. 54) Heavy War Axe Ice Storm Hammer Spell Breaker Sprite's Staff Avadon Breastplate & Gaiters Zubei's Breastplate & Gaiters Furious Thieles (Lv. 55) Arthro Nail Great Axe Avadon Robe Tunic & Stockings of Zubei Enchanted Forest Watcher Ruell (Lv.55) Keshanberk Great Sword Sword of Valhalla Avadon Leather Armor Zubei's Leather Shirt & Gaiters Sorcerer Isirr (Lv.55) Heavy War Axe Ice Storm Hammer Spell Breaker Sprite's Staff Avadon Gloves & Boots Zubei's Gauntlets & Boots Beleth's Seer, Sephia (Lv.55) Arthro Nail Great Axe Avadon Circlet Zubei's Helmet Avadon Shield Zubei's Shield Black Lily (Lv.56) Kris Hell Knife Dark Elven Long Bow Avadon Leather Armor Zubei's Leather Shirt & Gaiters Harit Hero Tamash (Lv.56) Kris Hell Knife Dark Elven Long Bow Avadon Breastplate & Gaiters Zubei's Breastplate & Gaiters Zaken's Butcher Krantz (Lv.56) Heavy War Axe Ice Storm Hammer Spell Breaker Sprite's Staff Avadon Robe Tunic & Stockings of Zubei Bandit Leader Barda (Lv. 56) Keshanberk Great Sword Sword of Valhalla Avadon Gloves & Boots Zubei's Gauntlets & Boots Eva's Spirit Niniel (Lv. 56) Heavy War Axe Ice Storm Hammer Spell Breaker Sprite's Staff Adamantite Jewelry Items Expand Inventory In addition to the current bonuses, it now also grants +30 000 to carrying capacity. This increase is fixed, so it is not multiplied by bonuses from Expand Inventory and Premium Account. Expand Inventory Before: 78 660 × 1,5 = 117 990 carrying capacity. After: 78 660 × 1,5 + 30 000 = 147 990 carrying capacity. Expand Inventory and Premium Account When Premium Account and Expand Inventory are used simultaneously, the fixed +30 000 is also added after all percentage multipliers. Before: 78 660 × 1,5 × 1,5 = 176 985 carrying capacity. After: 78 660 × 1,5 × 1,5 + 30 000 = 206 985 carrying capacity. The change is intended to reduce the gap between characters with different base CON without completely removing the advantage of high carrying capacity. For characters with low CON, the percentage bonus provided significantly less absolute increase, while for characters with high CON, the same +50% already allowed them to carry large amounts of items without difficulty. The fixed +30 000 makes Expand Inventory noticeably more useful for characters with low base CON while preserving the value of the CON stat itself. MP Regeneration value has been revised for B and A-grade sets. These changes are intended to improve mana management, particularly for mage and support classes. This makes MP regeneration a more meaningful part of gear and helps maintain consistent character performance in both PvE and PvP. Other set bonuses remain unchanged. Blue Wolf Robe Set MP Regeneration: +16% Doom Light Set MP Regeneration: +16% Doom Robe Set MP Regeneration: +20% The set is currently being reworked. We plan to release the remaining changes around September 14th. Dark Crystal Heavy Set MP Regeneration: +20% Tallum Light Set MP Regeneration: +20% Majestic Robe Set MP Regeneration: +24% Other changes Alchemy The witch Sa Izzuruk can now open reagent chests. Added the ability to open 100, 500, or 1000 chests at once. Grumpy Now aggressive monsters have a special status that distinguishes them from ordinary ones. Fields of Massacre Adjusted the location of spots and improved monster spawning. Forrest of Mirrors The monster population has been increased and their placement has been improved. Adjusted spawn zones and monster respawn times. We recommend paying attention to this location as an alternative to other popular spots. Sight into the future Upcoming plans and changes that are already in active development Game client: Aden Castle — visual and technical improvements Game chat – adapted to the new interface, useful familiar functionality, modern appearance Group Window — sort characters in a group, display specific buffs, highlight the group, and indicate the status of group members Epic and Raid Bosses: Epic Bosses Update New Epic Bosses New Raid Bosses: New bosses will appear in pools as the server develops. Boss pool Top A-grade (November/December): Storm Winged Naga Longhorn Golkonda Cherub Galaxia Death Lord Ipos And many other Bosses with updated mechanics, Top A-grade loot and SA leveling up to 13 for Top A-grade weapons. A-grade armor upgrade quest (shoulder) Summoners: Changes to various aspects of summoner gameplay. Grand Olympiad: Work is currently underway to create and test arenas for the future Olympiad. The Olympiad is still in its early stages of development, so the system's launch isn't expected anytime soon. We want to carefully consider all elements to create a high-quality and balanced game mode. You will need to use our Launcher in order for the update to be displayed correctly. We strongly recommend using the Check Files feature, as we regularly release various minor and major updates. 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