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Patchnote 14.09.26 - Liberta Ultimata: Alpha 1 (Global update #14)

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Liberta Ultimata Alpha 1 expansion 14

Restart: Monday, 14 September 2026

Technical maintenance duration — 180 minutes (3 hours).

  • image.png Gamma,image.png Black & image.png White — 10:00 (UTC+3, Kiev/Moscow/Minsk)
  • image.png Carmine — 04:00 (UTC−3, Buenos Aires/Montevideo/Brasília)

 

Dear friends,

The game worlds image.png Gamma, image.png Black, image.png White and image.png Carmine continue to develop actively, and alongside them the project's development is moving forward too. In this regard, large-scale changes await us in the very concept of working on the game.

We remind you that from 14 September we are switching to a two-week cycle of development and update releases. This cycle will allow us to bring together more interconnected changes in each release and bring them to a finished state before release. The usual maintenance restarts will take place every Monday.

The next step

Please take a few minutes to read this section. We understand that nobody likes long-reads, but we would very much like to convey our vision to you.

This patch — another important step in the development of Lu4. We continue not only to add new content, but also to improve the gaming experience itself, paying attention to what you see and use every day. In this update, much attention is paid to client features: the interface, combat information, working with the party and other important improvements. Many of them appeared precisely thanks to your suggestions and feedback. Gradually, we are turning what you asked for into actual game features.

A separate part of the update — the in-game store. We have added new options for personalizing and styling combat information, and with them another way to support the project's development.
Items that change the visuals are an excellent alternative. They help make the game more personal and enjoyable, without changing the gameplay or giving extra advantages. That is why we want to prioritize them over products that directly affect gameplay. Looking good — feeling good 😎
We believe that good visuals work in the long run: when you like how your character, weapon or surroundings look, the gaming experience itself becomes more enjoyable. After all, if you spend a lot of time in the game, why not spend it with something you really like?
From what you choose in the store, we understand what interests you and which direction we should move in next. This helps us develop the store so that it contains more things you want to use.

Purchases in the store directly help us continue development, create new content and devote more time to the quality of the game. We are proud of this patch: we have created many cool and awesome changes that together make the game more convenient, livelier and more enjoyable.

In these patch notes you will learn about all the main changes that will appear after maintenance on Monday, 14 September. Thank you for playing, helping us and remaining part of image.png Lu4.



 

image.png Daily limits Fatigue during the period from 14 to 20 September

  • More about the system FatigueIn the article you will find detailed weekly limits for the new servers.

image.png Gamma

  • image.png 60 000 000 per day.
  • image.png 15 000 000 per day.
  • Total: 75 000 000 per day.

image.png Black image.png White image.png Carmine

  • image.png 10 000 000 per day.
  • image.png 2 500 000 per day.
  • Total: 12 500 000 per day.
Period image.png image.png Total
07.09–13.09 8 000 000 2 000 000 10 000 000
14.09–20.09 10 000 000 2 500 000 12 500 000
21.09–27.09 12 800 000 3 200 000 16 000 000
28.09–04.10 16 000 000 4 000 000 20 000 000
05.10–11.10 19 200 000 4 800 000 24 000 000
12.10–18.10 22 000 000 5 500 000 27 500 000

 

 

Game Client

We have added a whole set of new systems and tools at once, designed to noticeably change how you perceive combat, work with the party and interact with the game as a whole. Behind many of these features are complex solutions, a lot of work and additions to the familiar interface.

And yes, some things may not work perfectly here and there. Some of these systems are new to us too, so unexpected situations, minor errors or things we could not foresee are possible at launch. But we deliberately took this step, because we are confident: these features really make the game cooler and open up many interesting options for further development. We remind you that all this is appropriate and acceptable in the Alpha version of the game. This is the only way we can develop it.

Try, experiment, break things and tell us what went wrong. Write reports and share your impressions — we will collect feedback (Not only negative: do not forget to praise us too. That is always very nice 🙃), fix problems and gradually bring the new systems to perfection. This is only the first step, and we are very interested to see what all this will grow into together with you!

 

 

image.png Grind Meter

In the window image.png Fatigue the block has been fully implemented Grind Meter, which allows you to track farming progress and efficiency in real time.

image.png

  • Start/Stop — starts and stops the measurement. After starting, the button changes to Stop, and after stopping, the accumulated values remain on the screen.
  • EXP/h — shows the amount of experience gained since the measurement started, converted to an average hourly value.
  • Adena/h — similarly shows the amount of collected etc_adena_i00.png Adena converted to an hourly rate. Only received etc_adena_i00.png Adena — both from regular pickup and party distribution. Purchases, sales and moving etc_adena_i00.png Adena to the warehouse are not included in the calculation.
  • This stage clears in — shows the approximate time until the end of the current fatigue stage actually being consumed. The calculation uses the remainder of the current stage specifically (image.png Battle Ready or image.png Fatigue), and its current consumption rate.
    • If fatigue is not currently being consumed — for example, the daily limit has already been used up, the stage is active image.png Weapon Won't Obey or the character is not gaining experience, then instead of the time, the display shows .
  • The measurement continues even after closing the window image.png Fatigue. You can start it, close the window, go farming and return later to view the accumulated statistics.
  • When logging back into the game, the current measurement is reset.
  • Initialize — completely resets the accumulated EXP, etc_adena_i00.png Adena and measurement time to zero. If the measurement was started, it will continue after the reset, but from zero values.

image.png


image.png Party highlighting

Active party highlighting, allowing party members to be visually highlighted directly in the game world. When activated, each visible party member displays a special VFX-marker. This helps you find the needed party member faster in mass battles.

  • Party Highlight is enabled through the party window settings. Next to the setting there is a gear, which opens the window Highlight Settings.
    • image.png
  • For each role you can choose its own VFX type and color, as well as adjust the scale. Several types of effects are available, and the value None completely disables the marker for the selected role. The pool of available effects will gradually expand.
    • Available 10 roles: Leader, Knight, Warrior, Rogue, Archer, Mage, Summoner, Healer, Enchanter and Bard.
    • Leader takes priority over the class role. If a party member is the leader, the setting used for them is Leader, regardless of their class.
    • Settings can be applied separately for each role or you can use Apply for all, to set the same effect and color for the entire party with a single selection.
    • The marker color is configured through RGB or the color palette.
    • image.png
  • When using skill0922.png Hide and similar abilities the marker is hidden along with the character.
  • Settings Party Highlight are stored separately for the character and retained after logging back into the game.

image.png


image.png Party sorting

  • Added the ability to manually change the position of character panels in the party. To do this, drag the panel to the desired position using the icon to the left of the character's panel in the party.

Added a system that automatically sorts party members in the party window according to a specified role priority. Once you configure the order, you no longer need to worry about who joined the party and when — the needed characters will always be in the positions you specified depending on their archetype.

  • Preset Windows is enabled through the party window settings. Next to the setting there is a gear, which opens the window Location by class type.
  • The settings display 10 roles: Leader, Knight, Warrior, Rogue, Archer, Mage, Summoner, Healer, Enchanter and Bard.
    • Leader takes priority over the class role. For example, a tank leader will be displayed according to the setting Leader, rather than Knight.
    • Role priority is configured by simple dragging. The selected order is saved and used to automatically sort party members.
    • If several members have the same role, their relative order is determined by the time they joined the party.
  • When the party composition changes — a member joins or leaves — the window automatically re-sorts the characters according to the specified priority.
  • When the leader or a character's class changes, their role is recalculated, and the order in the party window is updated automatically.
  • With enabled Preset Windows manual sorting of party members is disabled so that the two modes do not conflict with each other. After disabling the preset, manual ordering becomes available again.
  • The configured role order is saved separately for the character and retained after logging back into the game.

image.png


image.png Color indication of party members

Added a new setting Party Nickname Style, allowing you to change how party members' nicknames are displayed to orient yourself faster in combat. Three modes are available: White names, White/PvP/PK and Color/PvP/PK. In the last mode, the nickname is displayed in the character's personal color if they are nearby.

  • White names — all nicknames are displayed in white, regardless of the PvP-flag and PK-status.
  • White/PvP/PK — regular nicknames are displayed in white, PvP-flagged ones — in purple, PK-characters — in red.
  • Color/PvP/PK — the character's personal nickname color is used, while special highlighting is retained for PvP and PK: purple for PvP and red for PK.
    • Display priority: PKPvPbase color. Therefore PK-character is always displayed in red, even if they have their own nickname color set.
    • In this mode the nickname color also serves as an additional indicator that a party member is nearby. If the character moves away, their nickname returns to white. When they reappear, the color is restored.
  • The setting works entirely on the client side and is saved separately for the character after logging back into the game.

image.png


image.png Damage text

A new system, which displays combat events directly above characters and targets. Now during combat you can immediately see damage dealt and received, critical hits, misses, blocks, Over-Hit, HP/MP/CP recovery, experience and SP gained, as well as drops and spoil.

image.png Want to make combat text even brighter and more convenient for yourself? Now you can change the appearance and font of Damage Text, choosing the style that suits you best. In addition to the standard design, there are another 3 customization options — and there will be even more in the future. Choose your style. Details and available options — further in the section In-Game Store.

  • Damage to the target is displayed directly above the enemy. Normal and critical hits, magical critical hits, misses, blocks and Over-Hit are shown separately.
  • Damage received is displayed above your character, including information about the enemy's misses and blocked attacks.
  • Resists are displayed as a separate label, and the degree of resistance is additionally highlighted by color.
  • HP, MP and CP are displayed when resources are restored and consumed with the corresponding designation and color.
  • EXP and SP are displayed above the character. When several portions of experience are received within a short period of time, they are combined into one line so that the information remains readable even during mass farming.
  • Loot is also displayed directly in the game world. Picked-up adena and items are combined when identical rewards are received quickly, while equipment is highlighted separately with an increased size.
  • Spoil is displayed on a separate line and is visually distinct from regular loot pickup.
  • When items are received in bulk, they are arranged in a neat list and do not overlap each other, EXP and SP.
  • A separate setting is provided for each category. In the section Options > Damage Text you can enable and disable the desired categories yourself.
  • Setting changes are applied immediately, without logging back into the game.
  • Settings Damage Text are retained after logging back into the game.
  • If necessary, all combat text can be completely disabled with a single toggle.

image.png Buff display

The system allows you to highlight important buffs and debuffs in the party window that need to be monitored during combat. The system forcibly displays the effects selected by the player on the party member and additionally signals that they will end soon, even if the party settings are set to display debuffs or rhythms.

  • In the settings you can select the group of effects you are interested in, and all similar effects from this group will be displayed on characters. For example, if you select the effect group Improved Combat P. Def., then the effects displayed for your party members will be Potion of Combat Potion of Combat, Improved Combat Improved Combat, Combat of Pa'agrio Combat of Pa'agrio and any other similar buffs.
    • Hidden text

      Selecting an effect group

      image.png

      Example result

      image.png

  • The remaining duration is displayed for each selected effect.
  • After an effect is removed or ends, its icon disappears from the list.
  • As the remaining duration decreases, the icon border color changes automatically, allowing you to quickly assess the effect's state without having to constantly watch the timer:
    • Option Show completion animation adds border flashing when the effect is nearing its end.
    • Available 4 time thresholds, each of which uses its own border color. The default values are 15, 30, 45 and 60 seconds.
    • If a buff has been extended, its color is updated according to the new remaining time.
    • You can change the threshold values yourself in the settings. Each threshold's color remains assigned to the corresponding row.
    • Hidden text

      Timer color indication settings

      image.png

  • The settings for selected buffs and debuffs, time thresholds and animation state are saved separately for the character and retained after logging back into the game.

skill1323.png Noblesse Blessing

  • Added display of the status Noblesse Blessing for party members.
  • When the effect is present, a special icon appears to the left of the character's nickname in the shape of a wing.
  • The icon is displayed when any effect that preserves buffs after death is present, for example: Salvation Salvation, Noblesse Scroll Noblesse Scroll, Noblesse Blessing Noblesse Blessing and other similar effects.

image.png


Fake Death To Village button

  • After the character's death, the button To Village becomes inactive for 1 second. This prevents accidental clicks immediately after death.

image.png VFX

For many skills VFX have been reworked and significantly improved

  • skill0009.png Sonic Buster
  • skill0007.png Sonic Storm
  • Force Burst Force Burst
  • Force Storm Force Storm
  • skill1454.png Diamond Dust
  • Seal of Disease Seal of Disease
  • Shield Slam Shield Slam
  • Armor Crush Armor Crush
  • Death Shot Death Shot
  • Eclipse Eclipse
  • Hailstorm Hailstorm
  • Meteor Meteor
  • Star Fall Star Fall

 

image.png In-game store update

We have stocked the store with new ways to make your character even brighter and add a little individuality to the gameplay.

Meet the new accessories, damage text styles and character action animations! Now you can not only fight, but do it with a special style: pick out a funny hat, decorate the appearance of damage with a new font or effect, and dance a victory dance right in the middle of the battlefield. And if you want to tease your opponent a little — there is a suitable animation for that too 🤭

We believe that such details make the game livelier. Some put together the perfect build, some hunt for rare items, and some simply want their character to look and behave in a way that makes it impossible to confuse them with anyone else.

And, of course, the store — is not just a place for cosmetic items. Your purchases in the store help us fund further development of the game: create new content, improve existing mechanics and release more updates. Thank you to everyone who supports the project! Thanks to your support, we have more opportunities to make the game larger, more interesting and regularly release new updates.

And now — let's see what's new in the store!

 

image.png Headwear

Storeimage.png Gamma image.png Black image.png White image.png Carmine

  • New hats have been added to the game so that every character can emphasize their style.
  • In addition, all accessories now have their own value level and a unique description — explore the collection and find the most interesting pieces.
  • All new items are available in the Adventurers' Guide under Visuals > New Accessories. It is also now possible to preview both new and already available accessories to see how they look on your character in advance.
  • Important! We are aware of issues with the display of headwear on some races, especially those with long ears. Work on fixing them continues — we will consistently bring the new items to a perfect appearance. Your purchases help us develop the game and devote more resources to such refinements. If you notice an error — send a report, we will definitely check and fix it.

image.jpeg Action cards

Storeimage.png Gamma image.png Black image.png White image.png Carmine

  • New actions are now presented in the form of image.jpeg playing cards. By obtaining a card, you unlock the corresponding action for your character.
  • The deck contains permanent and temporary cards — the latter allow you to use the action for just one minute. They are designed so that you can try different animations and purchase the one you like.
  • And hidden among the permanent cards is one available for a nominal fee. Examine the deck more carefully.
  • All cards are available from Adventurers' Guide in the section Visuals > Action Cards.
  • Important!
    • Some animations may differ slightly depending on the character's race — we take into account personality, behavior and movement characteristics. Therefore, the same effect may look slightly different on different races, while retaining the overall style and mechanics.
    • Some animations deliberately differ for male and female characters. Carefully study the animations before buying them (and for everything else there is the support service 🤪).

image.png Army tokens

Storeimage.png Gamma image.png Black image.png White image.png Carmine

  • Military tags (Dog Tag) allow you to change the appearance of combat text — damage, critical hits, resists and other numbers and messages.
  • The feature itself remains free — new Dog Tag add only visual styling. Each variant has its own value level and unique style.
  • Currently available are the signature Djiinn style and two additional fonts: Siren and Digital.
  • Tags are available from Adventurers' Guide in the section Visuals > Dog Tag.

 

Gameplay and content

etc_magic_book_black_i00.png Skills and mechanics

etc_mineral_unique_i03.png Life Stone

  • Magic level of offensive skills:
    • image.png Gamma — increased to 75
    • image.png Black,image.png White &image.png Carmine — increased to 56
  • Skill power increased proportionally
  • We remind you that buffs (passive, active and chance-based) have the maximum effect level
  • We remind you, that the option to add and remove SA in weapons is available using Top-Grade Life Stone Life Stone.
  • More about the Life Stone (LS) system in our Wikipedia

Greater Might Greater Might Greater Shield Greater Shield
War Motive War Motive Earth Motive Earth Motive

  • Changed the consumption of Spirit Ore Spirit Ore depending on skill level — 1/2/3 Spirit Ore Spirit Ore.

Mass Greater Might Mass Greater Might Mass Greater Shield Mass Greater Shield
War Chant War Motive Earth Chant Earth Motive

  • Changed the consumption of Spirit Ore Spirit Ore depending on skill level — 4/8/12 Spirit Ore Spirit Ore.

skill0019.png Double Shot & skill0024.png Burst Shot

  • The base critical attack chance of skills has been increased to 15% at early skill levels. It is now 15% at all levels.

Counter Dash Counter skills

  • Counter Snipe Shot Counter Snipe Shot (Hawkeye), Counter Rapid Shot Counter Rapid Shot (Silver Ranger) and Counter Power Shot Counter Power Shot (Phantom Ranger) have received a new activation mechanic — the effect now activates directly when dealing damage with regular bow attacks.
    • When a regular bow attack hits and deals 30 or more damage, there is a 15% chance to activate the effect.
    • Additionally, the effect can activate with a 50% chance when using Mark of Hunter Mark of Hunter.
    • Only regular bow attacks are counted — hits with skills do not trigger the effect.
    • The effect can activate no more than once every 60 sec.
    • Effect duration — 30 sec.
  • Counter Dash Counter Dash is not affected by the changes above — it is still activated when taking damage from an archer.
    • Activation chance increased to 15%.

Expertise B B-grade Set Bonuses

Set Changes Bonuses
armor_t70_u_i00.png Blue Wolf Robe No longer reduces MEN by -1 WIT +3, INT -2
Max MP +210
MP Regeneration Bonus +16%
Resistance Stun +30%
armor_t69_ul_i00.png Blue Wolf Light No longer reduces WIT by -1 MEN +3, INT -2
Cast. Spd. +15%
P. Def. +6%
Resistance Stun +30%
armor_t71_ul_i00.png Doom Heavy  No longer reduces STR by -1 CON +3
Max HP +350
Breath gauge +200
Resistance Sleep +30%
Resistance Hold +30%
With Shield: Shield Defense +24%
armor_t73_u_i00.png Doom Robe No longer reduces WIT by -3
No longer grants Cast. Spd. +15%
Now increases INT by an additional +1 (for a total of +3)
INT +3, MEN +1
MP Regeneration Bonus +20%
Speed +7
Breath gauge +200
Resistance Sleep +30%
Resistance Hold +30%

 

image.png Epic Bosses

image.png Schedule of upcoming events

  • Attention! Times are given in the server's time zone.
    • Black & White — UTC+3
    • Carmine — UTC−3
image.png Black image.png White image.png Carmine image.png Gamma
  • image.png Queen Ant — 14 September, 2026, 21:00
  • image.png Orfen — 16 September, 2026, 21:00
  • image.png Core — 23 September, 2026, 21:00
  • image.png Queen Ant — 14 September, 2026, 21:00
  • image.png Orfen — 16 September, 2026, 21:00
  • image.png Core — 23 September, 2026, 21:00

magic_barrier.png Boss Parameters

image.png Black image.png White image.png Carmine:

  • image.png Queen Ant image.png Orfen  
    • Level of bosses and guards — 56
    • Parameters adjusted
  • image.png Core
    • Level of the boss and guards — 58
    • Parameters adjusted

image.png Gamma

  • image.png Queen Ant image.png Orfen image.png Core 
    • Level of bosses and guards — 75
    • Parameters adjusted, survivability increased

etc_treasure_box_i01.png Rewards

  •  image.png Black image.png White image.png Carmine:
    • Physical Ring of Queen Ant Ring of Core Earring of Orfen — Jewelry corresponding to the boss
    • Forgotten Scroll: Fighter's Will Forgotten Scroll: Archer's Will Forgotten Scroll: Magician's Will — one Will book of each type
    • weapon_sword_of_delusion_i00.png weapon_sages_staff_i00.png weapon_akat_long_bow_i00.png — a random High C-grade weapon
    • weapon_samurai_longsword_i00.png weapon_ghouls_staff_i00.png weapon_eminence_bow_i00.png — a random Top C-grade weapon
    • weapon_sword_of_valhalla_i00.png weapon_dark_elven_long_bow_i00.png weapon_kris_i00.png weapon_heavy_war_axe_i00.png weapon_great_axe_i00.png weapon_great_sword_i00.png — a random Low B-grade weapon
    • armor_t61_ul_i00.png armor_t62_ul_i00.png armor_t63_u_i00.png armor_t21_ul_i00.png armor_t54_u_i00.png armor_t57_u_i00.png — random pieces of High or Top C-grade armor
    • armor_t59_ul_i00.png armor_t65_u_i00.png armor_t64_g_i00.png armor_t66_b_i00.png armor_helmet_i00.png — random pieces of Low B-grade armor
    • accessary_ring_of_ages_i00.png accessary_nassens_earing_i00.png accessary_necklace_of_mermaid_i00.png accessary_adamantite_ring_i00.png accessary_adamantite_earing_i00.png accessary_adamantite_necklace_i00.png — various High and Top C-grade, as well as Low B-grade jewelry
    • etc_add_buffslot_i02.png Ancient Book: Divine Inspiration (Manuscript) — 3-5 books

 

Raid Boss Raid Bosses

  • Items dropped by raid Boss guards have been standardized. Instead of various items of little use, a single reward is now used — etc_reagent_white_i00.png Greater Healing Potion. The chance of obtaining it ranges from 15% to 45% depending on the guard's level.
  • Rewards for killing Raid Bosses have been standardized Top B-grade in line with higher-level Bosses
    • Now killing a Boss always yields a valuable result
    • Even if a valuable item did not drop this time, either a recipe for that item or its parts are guaranteed to drop
    • Thus, after a kill it is impossible to leave with absolutely nothing: you can receive a guaranteed reward in the form of a recipe or parts, and with luck additionally receive a finished item
  • General drops standardized — Blessed Scroll: Enchant Weapon (D-Grade) Scrolls, Proof of Loyalty Proof of Loyalty, Forgotten Scroll: Fighter's Will Forgotten Scroll: Archer's Will Forgotten Scroll: Magician's Will Will Books
  • Regular drops standardized (Weapons, Armor and Jewelry, as well as parts and recipes for crafting them)
  • Important! On the servers image.png Black,image.png White &image.png Carmine Raid Bosses will be unlocked in stages, as the server develops, as happened on image.png Gamma during launch

Expertise B Top B-grade Bosses

Hidden text
  • Respawn time from 8 to 12 hours
  • All Bosses after spawning Turn to Stone are invulnerable to damage and any effects for 2 minutes
  • Flag (PvP) upon interaction
  • Bosses cannot be led more than 2500 from the spawn point
  • The levels of Bosses and their guards have been changed to match the value of the rewards received:
    • The stats of bosses and their guards have been changed proportionally. On average, they have become stronger and tougher by approximately 15–28%.
    • Increased rewards in the form of EXP and SP, so that completion remains more rewarding and matches the increased difficulty.
  • Rewards (Weapons, Armor and Jewelry) will be reviewed and improved by the time these Bosses are introduced on the new servers
  • General rewards:
    • Proof of Loyalty Proof of Loyalty — from 3 to 4
    • etc_scroll_of_enchant_armor_i03.png etc_blessed_scrl_of_ench_am_b_i03.png etc_scroll_of_enchant_weapon_i03.png etc_blessed_scrl_of_ench_wp_b_i03.png Regular or Blessed B-grade enchant scrolls
    • etc_add_buffslot_i02.png Ancient Book: Divine Inspiration (Manuscript)
    • Forgotten Scroll: Fighter's Will Forgotten Scroll: Archer's Will Forgotten Scroll: Magician's Will — random Will books Jackpot 🍀

Expertise B Top B-grade (level 58-61)

Hidden text
Carnamakos (Lv. 58)
  • Unidentified Demon's Dagger Demon's Dagger
  • Unidentified Bow of Peril Bow of Peril
  • Unidentified Doom Plate Armor Doom Plate Armor
  • Unidentified Blue Wolf BreastplateUnidentified Blue Wolf Gaiters Blue Wolf Breastplate & Gaiters
Refugee Applicant Leo (Lv. 58)
  • Unidentified Bellion Cestus Bellion Cestus
  • Unidentified Lance Lance
  • Unidentified Leather Armor of Doom Leather Armor of Doom
  • Unidentified Blue Wolf Leather Armor Blue Wolf Leather Armor
Harit Guardian Garangky (Lv. 59)
  • Unidentified Sword of Damascus Sword of Damascus
  • Unidentified Guardian Sword Guardian Sword
  • Unidentified Wizard's Tear Wizard's Tear
  • Ring of Black OreEarring of Black OreNecklace of Black Ore Black Ore Jewelry
Timak Seer Ragoth (Lv. 59)
  • Unidentified Deadman's Glory Deadman's Glory
  • Unidentified Art of Battle Axe Art of Battle Axe
  • Unidentified Star Buster Star Buster
  • Unidentified Kaim Vanul's Bones Kaim Vanul's Bones
  • Unidentified Staff of Evil Spirits Staff of Evil Spirits
  • Unidentified Sealed Blue Wolf GlovesUnidentified Sealed Blue Wolf Boots Blue Wolf Gloves & Boots
  • Unidentified Sealed Doom GlovesUnidentified Sealed Doom Boots Doom Gloves & Boots
Soulless Wild Boar (Lv. 60)
  • Unidentified Deadman's Glory Deadman's Glory
  • Unidentified Art of Battle Axe Art of Battle Axe
  • Unidentified Star Buster Star Buster
  • Unidentified Kaim Vanul's Bones Kaim Vanul's Bones
  • Unidentified Staff of Evil Spirits Staff of Evil Spirits
  • Ring of Black OreEarring of Black OreNecklace of Black Ore Black Ore Jewelry
The 3rd Underwater Guardian (Lv. 60)
  • Unidentified Bellion Cestus Bellion Cestus
  • Unidentified Lance Lance
  • Unidentified Sealed Blue Wolf GlovesUnidentified Sealed Blue Wolf Boots Blue Wolf Gloves & Boots
  • Unidentified Sealed Doom GlovesUnidentified Sealed Doom Boots Doom Gloves & Boots
Lord Ishka (Lv. 61)
  • Unidentified Sword of Damascus Sword of Damascus
  • Unidentified Guardian Sword Guardian Sword
  • Unidentified Wizard's Tear Wizard's Tear
  • Unidentified Blue Wolf Helmet Blue Wolf Helmet
  • Unidentified Blue Wolf Helmet Doom Helmet
  • Unidentified Doom Shield Doom Shield
Fairy Queen Timiniel (Lv. 61)
  • Unidentified Demon's Dagger Demon's Dagger
  • Unidentified Bow of Peril Bow of Peril
  • Unidentified Blue Wolf TunicUnidentified Blue Wolf Stockings Blue Wolf Tunic & Stockings
  • Unidentified Tunic of DoomUnidentified Stockings of Doom Tunic & Stockings of Doom

Expertise A A-grade Bosses

  • The levels of A-grade Raid Bosses have been increased, on average by 1–2 levels.
  • The levels of their guards have also been increased proportionally.
  • Important! This update will only be installed on image.png Gamma on 21 September.

Expertise A Low A-grade

Expertise A Mid A-grade


First appearance of Bosses Top B-grade

  • Important! Please note that the appearance date of the updated Bosses differs for image.png Gamma and image.png Black image.png White image.png Carmine

image.png Gamma

  • 14 September with the server restart

image.png Black image.png White image.png Carmine


 

Alchemical Expertise Alchemy

In the update, we will introduce two complementary changes to the alchemy system at once. Since the system was introduced, we have accumulated enough statistics to identify an imbalance in reagent circulation: some resources are gradually building up a surplus and accumulating faster than they can be spent, while others, on the contrary, are being processed significantly faster and are more frequently in demand among players. Therefore, we will not address the issue from just one side — the changes will simultaneously affect resource acquisition, consumption, and processing.

  • Adjusted the drop rates of reagent chests. The goal is not to drastically change the economy, but to gradually bring the amount of resources obtained closer to their actual consumption.
  • Adjusted alchemy recipes. The ratio of required reagents for crafting the final items will change: some resources will be required slightly more often, while others — slightly less often. This will further bring resource consumption in line with their availability and reduce the accumulation of excess resources.
  • In one of the future updates, the current transmutation mechanics will be significantly improved — they will become more convenient, flexible, and useful for dealing with accumulated reagents.

The changes work together and should reduce the number of situations where there is literally nowhere to use one resource while another is insufficient even for current needs. The distribution will gradually become more balanced. This is primarily a tool for removing accumulated surplus. If a player needs to process a large stockpile of reagents right now and continue working on alchemy, they will not necessarily have to wait for market demand, look for a suitable trade, or try to get maximum value from every resource. Excess resources can simply be processed into more useful ones.

At the same time, processing should not be viewed as the most profitable way to handle resources in every situation. It is rather an opportunity to get a quick and convenient result in exchange for some of the potential value. For those who want to participate in the market and maximize the value of every reagent, trading and exchanging will remain relevant. And for those who need to obtain what they need here and now, a much simpler option will become available.

Thus, the changes work in several directions at once: fewer surpluses at the input stage, more balanced consumption, and an additional way to process accumulated resources. At the same time, we are primarily guided by actual statistics and will continue to monitor how the situation changes after the implementation.

 

Changes to alchemy recipes

Hidden text

Tier D — Ashen

  Before After
d_high_1.png Ashen Distillate d_reactive_x.png Bitter Salt x 4
d_low_1.png Cinder Tincture x 2
d_low_2.png Mire Extract x 1
d_reactive_x.png Bitter Salt x 4
d_low_1.png Cinder Tincture x 1
d_low_2.png Mire Extract x 1
d_low_3.png Pale Infusion x 1
d_low_1.png Cinder Tincture d_raw_1.png Cinder Dust x 11
d_reactive_x.png Bitter Salt x 4
d_raw_1.png Cinder Dust x 12
d_reactive_x.png Bitter Salt x 4
d_low_2.png Mire Extract d_raw_2.png Mire Resin x 11
d_reactive_x.png Bitter Salt x 4
d_raw_2.png Mire Resin x 12
d_reactive_x.png Red Caustic x 4
d_low_3.png Pale Infusion d_raw_3.png Pale Ichor x 11
d_reactive_x.png Red Caustic x 4
d_raw_3.png Pale Ichor x 12
d_reactive_x.png Bitter Salt x 2
d_reactive_x.png Red Caustic x 2
d_high_2.png Pallid Oil d_reactive_x.png Red Caustic x 4
d_low_2.png Mire Extract x 1
d_low_3.png Pale Infusion x 2
d_reactive_x.png Red Caustic x 4
d_low_1.png Cinder Tincture x 1
d_low_2.png Mire Extract x 1
d_low_3.png Pale Infusion x 1
d_buff_acumen.png Potion of Acumen d_raw_3.png Pale Ichor x 11
d_reactive_x.png Red Caustic x 2
d_buff_base.png Ashen Tonic Base x 1
d_raw_2.png Mire Resin x 11
d_reactive_x.png Red Caustic x 2
d_buff_base.png Ashen Tonic Base x 1
d_buff_berserkerspirit.png Potion of Berserker Spirit d_raw_1.png Cinder Dust x 11
d_reactive_x.png Bitter Salt x 2
d_buff_base.png Ashen Tonic Base x 1
d_raw_1.png Cinder Dust x 5
d_raw_3.png Pale Ichor x 6
d_reactive_x.png Bitter Salt x 2
d_buff_base.png Ashen Tonic Base x 1
d_buff_movement.png Potion of Movement d_raw_2.png Mire Resin x 11
d_reactive_x.png Bitter Salt x 2
d_buff_base.png Ashen Tonic Base x 1
d_raw_3.png Pale Ichor x 11
d_reactive_x.png Bitter Salt x 2
d_buff_base.png Ashen Tonic Base x 1
d_buff_rampage.png Potion of Rampage d_raw_3.png Pale Ichor x 11
d_reactive_x.png Bitter Salt x 2
d_buff_base.png Ashen Tonic Base x 1
d_raw_1.png Cinder Dust x 11
d_reactive_x.png Bitter Salt x 2
d_buff_base.png Ashen Tonic Base x 1

Tier C — Argent

  Before After
c_low_3.png Glass Infusion c_raw_3.png Glass Ichor x 11
c_reactive_y.png Pale Vitriol x 4
c_raw_3.png Glass Ichor x 11
c_reactive_x.png Mercurial Salt x 2
c_reactive_y.png Pale Vitriol x 2
c_buff_acumen.png Potion of Acumen c_raw_3.png Glass Ichor x 13
c_reactive_y.png Pale Vitriol x 3
c_buff_base.png Argent Tonic Base x 1
c_raw_2.png Verdigris Resin x 13
c_reactive_y.png Pale Vitriol x 3
c_buff_base.png Argent Tonic Base x 1
c_buff_berserkerspirit.png Potion of Berserker Spirit c_raw_1.png Argent Dust x 13
c_reactive_x.png Mercurial Salt x 3
c_buff_base.png Argent Tonic Base x 1
c_raw_1.png Argent Dust x 6
c_raw_3.png Glass Ichor x 7
c_reactive_x.png Mercurial Salt x 3
c_buff_base.png Argent Tonic Base x 1
c_buff_clarity.png Potion of Clarity c_raw_1.png Argent Dust x 13
c_reactive_y.png Pale Vitriol x 3
c_buff_base.png Argent Tonic Base x 1
c_raw_2.png Verdigris Resin x 13
c_reactive_y.png Pale Vitriol x 3
c_buff_base.png Argent Tonic Base x 1
c_buff_condition.png Potion of Condition c_raw_2.png Verdigris Resin x 13
c_reactive_y.png Pale Vitriol x 3
c_buff_base.png Argent Tonic Base x 1
c_raw_3.png Glass Ichor x 13
c_reactive_y.png Pale Vitriol x 3
c_buff_base.png Argent Tonic Base x 1
c_buff_critical.png Potion of Critical c_raw_1.png Argent Dust x 13
c_reactive_y.png Pale Vitriol x 3
c_buff_base.png Argent Tonic Base x 1
c_raw_1.png Argent Dust x 13
c_reactive_x.png Mercurial Salt x 3
c_buff_base.png Argent Tonic Base x 1
c_buff_mentalshield.png Potion of Mental Shield c_raw_3.png Glass Ichor x 13
c_reactive_x.png Mercurial Salt x 3
c_buff_base.png Argent Tonic Base x 1
c_raw_3.png Glass Ichor x 13
c_reactive_y.png Pale Vitriol x 3
c_buff_base.png Argent Tonic Base x 1
c_buff_movement.png Potion of Movement c_raw_2.png Verdigris Resin x 13
c_reactive_x.png Mercurial Salt x 3
c_buff_base.png Argent Tonic Base x 1
c_raw_3.png Glass Ichor x 13
c_reactive_x.png Mercurial Salt x 3
c_buff_base.png Argent Tonic Base x 1
c_buff_rampage.png Potion of Rampage c_raw_3.png Glass Ichor x 13
c_reactive_x.png Mercurial Salt x 3
c_buff_base.png Argent Tonic Base x 1
c_raw_1.png Argent Dust x 13
c_reactive_x.png Mercurial Salt x 3
c_buff_base.png Argent Tonic Base x 1
c_high_1.png Silver Distillate c_reactive_x.png Mercurial Salt x 4
c_low_1.png Argent Tincture x 2
 Verdigris Extract x 1
c_reactive_x.png Mercurial Salt x 4
c_low_1.png Argent Tincture x 1
 Verdigris Extract x 1
c_low_3.png Glass Infusion x 1
c_low_2.png Verdigris Extract c_raw_2.png Verdigris Resin x 11
c_reactive_x.png Mercurial Salt x 4
c_raw_2.png Verdigris Resin x 11
c_reactive_y.png Pale Vitriol x 4
c_high_2.png Vitriolic Oil c_reactive_y.png Pale Vitriol x 4
c_low_2.png Verdigris Extract x 1
c_low_3.png Glass Infusion x 2
c_reactive_y.png Pale Vitriol x 4
c_low_1.png Argent Tincture x 1
c_low_2.png Verdigris Extract x 1
c_low_3.png Glass Infusion x 1

Tier B — Lunar

  Before After
b_high_2.png Black Sulfur Oil b_reactive_y.png Sulfur Bloom x 4
b_low_2.png Nightglass Extract x 1
b_low_3.png Umbral Paste x 2
b_reactive_y.png Sulfur Bloom x 4
b_low_1.png Moonstone Amalgam x 1
b_low_2.png Nightglass Extract x 1
b_low_3.png Umbral Paste x 1
b_high_1.png Lunar Distillate b_reactive_x.png Quicksilver Bead x 4
b_low_1.png Moonstone Amalgam x 2
b_low_2.png Nightglass Extract x 1
b_reactive_x.png Quicksilver Bead x 4
b_low_1.png Moonstone Amalgam x 1
b_low_2.png Nightglass Extract x 1
b_low_3.png Umbral Paste x 1
b_low_2.png Nightglass Extract b_raw_2.png Night Resin x 11
b_reactive_x.png Quicksilver Bead x 4
b_raw_2.png Night Resin x 11
b_reactive_y.png Sulfur Bloom x 4
b_buff_acumen.png Potion of Acumen b_raw_3.png Umbral Bile x 18
b_reactive_y.png Sulfur Bloom x 2
b_buff_base.png Lunar Tonic Base x 1
b_raw_2.png Night Resin x 18
b_reactive_y.png Sulfur Bloom x 2
b_buff_base.png Lunar Tonic Base x 1
b_buff_berserkerspirit.png Potion of Berserker Spirit b_raw_1.png Moonstone Sliver x 18
b_reactive_x.png Quicksilver Bead x 2
b_buff_base.png Lunar Tonic Base x 1
b_raw_1.png Moonstone Sliver x 9
b_raw_3.png Umbral Bile x 9
b_reactive_x.png Quicksilver Bead x 2
b_buff_base.png Lunar Tonic Base x 1
b_buff_clarity.png Potion of Clarity b_raw_1.png Moonstone Sliver x 18
b_reactive_y.png Sulfur Bloom x 2
b_buff_base.png Lunar Tonic Base x 1
b_raw_2.png Night Resin x 18
b_reactive_y.png Sulfur Bloom x 2
b_buff_base.png Lunar Tonic Base x 1
b_buff_condition.png Potion of Condition b_raw_2.png Night Resin x 18
b_reactive_y.png Sulfur Bloom x 2
b_buff_base.png Lunar Tonic Base x 1
b_raw_3.png Umbral Bile x 18
b_reactive_y.png Sulfur Bloom x 2
b_buff_base.png Lunar Tonic Base x 1
b_buff_critical.png Potion of Critical b_raw_1.png Moonstone Sliver x 18
b_reactive_y.png Sulfur Bloom x 2
b_buff_base.png Lunar Tonic Base x 1
b_raw_1.png Moonstone Sliver x 18
b_reactive_x.png Quicksilver Bead x 2
b_buff_base.png Lunar Tonic Base x 1
b_buff_mentalshield.png Potion of Mental Shield b_raw_3.png Umbral Bile x 18
b_reactive_x.png Quicksilver Bead x 2
b_buff_base.png Lunar Tonic Base x 1
b_raw_3.png Umbral Bile x 18
b_reactive_y.png Sulfur Bloom x 2
b_buff_base.png Lunar Tonic Base x 1
b_buff_movement.png Potion of Movement b_raw_2.png Night Resin x 18
b_reactive_x.png Quicksilver Bead x 2
b_buff_base.png Lunar Tonic Base x 1
b_raw_3.png Umbral Bile x 18
b_reactive_x.png Quicksilver Bead x 2
b_buff_base.png Lunar Tonic Base x 1
b_buff_rampage.png Potion of Rampage b_raw_3.png Umbral Bile x 18
b_reactive_x.png Quicksilver Bead x 2
b_buff_base.png Lunar Tonic Base x 1
b_raw_1.png Moonstone Sliver x 18
b_reactive_x.png Quicksilver Bead x 2
b_buff_base.png Lunar Tonic Base x 1
elixir_s_laststand.png Simple Bulwark Elixir b_low_1.png Moonstone Amalgam x 4
b_elixir_base.png Lunar Distiller's Salt x 1
b_low_2.png Nightglass Extract x 4
b_elixir_base.png Lunar Distiller's Salt x 1
elixir_s_clarity.png Simple Clarity Elixir b_low_1.png Moonstone Amalgam x 4
b_elixir_base.png Lunar Distiller's Salt x 1
b_low_3.png Umbral Paste x 4
b_elixir_base.png Lunar Distiller's Salt x 1
elixir_s_bastion.png Simple Resolve Elixir b_low_1.png Moonstone Amalgam x 4
b_elixir_base.png Lunar Distiller's Salt x 1
b_low_2.png Nightglass Extract x 4
b_elixir_base.png Lunar Distiller's Salt x 1
b_low_3.png Umbral Paste b_raw_3.png Umbral Bile x 11
b_reactive_y.png Sulfur Bloom x 4
b_raw_3.png Umbral Bile x 11
b_reactive_x.png Quicksilver Bead x 2
b_reactive_y.png Sulfur Bloom x 2

Tier A — Gilded

  Before After
a_low_2.png Auric Infusion a_raw_2.png Auric Cinder x 11
a_reactive_x.png Gilding Salt x 4
a_raw_2.png Auric Cinder x 11
a_reactive_x.png Gilding Salt x 2
a_reactive_y.png Black Mercury x 2
a_high_1.png Crowned Distillate a_reactive_x.png Gilding Salt x 4
a_low_1.png Gilt Tincture x 2
a_low_2.png Auric Infusion x 1
a_reactive_x.png Gilding Salt x 4
a_low_1.png Gilt Tincture x 1
a_low_2.png Auric Infusion x 1
a_low_3.png Dusk Extract x 1
a_unseal.png Gilded Unsealing Catalyst a_high_1.png Crowned Distillate x 4
a_low_1.png Gilt Tincture x 1
b_core_trace.png Lunar Trace x 1
a_unseal_base.png Gilded Unsealing Base x 1
a_high_1.png Crowned Distillate x 2
a_high_2.png Gloaming Oil x 2
a_low_1.png Gilt Tincture x 1
b_core_trace.png Lunar Trace x 1
a_unseal_base.png Gilded Unsealing Base x 1
a_high_2.png Gloaming Oil a_reactive_y.png Black Mercury x 4
a_low_2.png Auric Infusion x 1
a_low_3.png Dusk Extract x 2
a_reactive_y.png Black Mercury x 4
a_low_1.png Gilt Tincture x 1
a_low_2.png Auric Infusion x 1
a_low_3.png Dusk Extract x 1
elixir_g_laststand.png Greater Bulwark Elixir a_core_trace.png Gilded Trace x 1
a_low_1.png Gilt Tincture x 1
a_elixir_base.png Gilded Distiller's Salt x 1
a_core_trace.png Gilded Trace x 1
a_low_3.png Dusk Extract x 1
a_elixir_base.png Gilded Distiller's Salt x 1
elixir_g_clarity.png Greater Clarity Elixir a_core_trace.png Gilded Trace x 1
a_low_1.png Gilt Tincture x 1
a_elixir_base.png Gilded Distiller's Salt x 1
a_core_trace.png Gilded Trace x 1
a_low_2.png Auric Infusion x 1
a_elixir_base.png Gilded Distiller's Salt x 1
elixir_g_bastion.png Greater Resolve Elixir a_core_trace.png Gilded Trace x 1
a_low_1.png Gilt Tincture x 1
a_elixir_base.png Gilded Distiller's Salt x 1
a_core_trace.png Gilded Trace x 1
a_low_3.png Dusk Extract x 1
a_elixir_base.png Gilded Distiller's Salt x 1
elixir_g_vitality.png Greater Vitality Elixir a_core_trace.png Gilded Trace x 1
a_low_1.png Gilt Tincture x 1
a_elixir_base.png Gilded Distiller's Salt x 1
a_core_trace.png Gilded Trace x 1
a_low_2.png Auric Infusion x 1
a_elixir_base.png Gilded Distiller's Salt x 1
a_buff_acumen.png Potion of Acumen a_raw_3.png Dusk Resin x 20
a_reactive_y.png Black Mercury x 3
a_buff_base.png Gilded Tonic Base x 1
a_raw_2.png Auric Cinder x 20
a_reactive_y.png Black Mercury x 3
a_buff_base.png Gilded Tonic Base x 1
a_buff_berserkerspirit.png Potion of Berserker Spirit a_raw_1.png Gilt Flake x 20
a_reactive_x.png Gilding Salt x 3
a_buff_base.png Gilded Tonic Base x 1
a_raw_1.png Gilt Flake x 10
a_raw_3.png Dusk Resin x 10
a_reactive_x.png Gilding Salt x 3
a_buff_base.png Gilded Tonic Base x 1
a_buff_clarity.png Potion of Clarity a_raw_1.png Gilt Flake x 20
a_reactive_y.png Black Mercury x 3
a_buff_base.png Gilded Tonic Base x 1
a_raw_2.png Auric Cinder x 20
a_reactive_y.png Black Mercury x 3
a_buff_base.png Gilded Tonic Base x 1
a_buff_condition.png Potion of Condition a_raw_2.png Auric Cinder x 20
a_reactive_y.png Black Mercury x 3
a_buff_base.png Gilded Tonic Base x 1
a_raw_3.png Dusk Resin x 20
a_reactive_y.png Black Mercury x 3
a_buff_base.png Gilded Tonic Base x 1
a_buff_critical.png Potion of Critical a_raw_1.png Gilt Flake x 20
a_reactive_y.png Black Mercury x 3
a_buff_base.png Gilded Tonic Base x 1
a_raw_1.png Gilt Flake x 20
a_reactive_x.png Gilding Salt x 3
a_buff_base.png Gilded Tonic Base x 1
a_buff_mentalshield.png Potion of Mental Shield a_raw_3.png Dusk Resin x 20
a_reactive_x.png Gilding Salt x 3
a_buff_base.png Gilded Tonic Base x 1
a_raw_3.png Dusk Resin x 20
a_reactive_y.png Black Mercury x 3
a_buff_base.png Gilded Tonic Base x 1
a_buff_movement.png Potion of Movement a_raw_2.png Auric Cinder x 20
a_reactive_x.png Gilding Salt x 3
a_buff_base.png Gilded Tonic Base x 1
a_raw_3.png Dusk Resin x 20
a_reactive_x.png Gilding Salt x 3
a_buff_base.png Gilded Tonic Base x 1
a_buff_rampage.png Potion of Rampage a_raw_3.png Dusk Resin x 20
a_reactive_x.png Gilding Salt x 3
a_buff_base.png Gilded Tonic Base x 1
a_raw_1.png Gilt Flake x 20
a_reactive_x.png Gilding Salt x 3
a_buff_base.png Gilded Tonic Base x 1
a_proof.png Proof of Gilded Mastery a_core.png Gilded Quintessence x 2
a_high_1.png Crowned Distillate x 4
a_low_1.png Gilt Tincture x 1
mark_v_proof_base.png Gilded Proof Vellum x 1
a_core.png Gilded Quintessence x 2
a_high_1.png Crowned Distillate x 2
a_high_2.png Gloaming Oil x 2
a_low_1.png Gilt Tincture x 1
mark_v_proof_base.png Gilded Proof Vellum x 1

Tier M — Aetheric

  Before After
m_low_1.png Aether Tincture m_raw_1.png Aether Ash x 11
m_reactive_x.png Void Salt x 4
m_raw_1.png Aether Ash x 12
m_reactive_x.png Void Salt x 4
m_high_1.png Aetheric Distillate m_reactive_x.png Void Salt x 4
m_low_1.png Aether Tincture x 2
m_low_2.png Ghostlight Infusion x 1
m_reactive_x.png Void Salt x 4
m_low_1.png Aether Tincture x 1
m_low_2.png Ghostlight Infusion x 1
m_low_3.png Veil Extract x 1
m_low_2.png Ghostlight Infusion m_raw_2.png Ghostlight Filament x 11
m_reactive_x.png Void Salt x 4
m_raw_2.png Ghostlight Filament x 12
m_reactive_x.png Void Salt x 2
image.png Aether Mercury x 2
m_high_2.png Hollow Sun Oil image.png Aether Mercury x 4
m_low_2.png Ghostlight Infusion x 1
m_low_3.png Veil Extract x 2
image.png Aether Mercury x 4
m_low_1.png Aether Tincture x 1
m_low_2.png Ghostlight Infusion x 1
m_low_3.png Veil Extract x 1
m_buff_acumen.png Potion of Acumen m_raw_3.png Veil Resin x 22
image.png Aether Mercury x 4
m_buff_base.png Aetheric Tonic Base x 1
m_raw_2.png Ghostlight Filament x 22
image.png Aether Mercury x 4
m_buff_base.png Aetheric Tonic Base x 1
m_buff_berserkerspirit.png Potion of Berserker Spirit m_raw_1.png Aether Ash x 22
m_reactive_x.png Void Salt x 4
m_buff_base.png Aetheric Tonic Base x 1
m_raw_1.png Aether Ash x 11
m_raw_3.png Veil Resin x 11
m_reactive_x.png Void Salt x 4
m_buff_base.png Aetheric Tonic Base x 1
m_buff_clarity.png Potion of Clarity m_raw_1.png Aether Ash x 22
image.png Aether Mercury x 4
m_buff_base.png Aetheric Tonic Base x 1
m_raw_2.png Ghostlight Filament x 22
image.png Aether Mercury x 4
m_buff_base.png Aetheric Tonic Base x 1
m_buff_condition.png Potion of Condition m_raw_2.png Ghostlight Filament x 22
image.png Aether Mercury x 4
m_buff_base.png Aetheric Tonic Base x 1
m_raw_3.png Veil Resin x 22
image.png Aether Mercury x 4
m_buff_base.png Aetheric Tonic Base x 1
m_buff_critical.png Potion of Critical m_raw_1.png Aether Ash x 22
image.png Aether Mercury x 4
m_buff_base.png Aetheric Tonic Base x 1
m_raw_1.png Aether Ash x 22
m_reactive_x.png Void Salt x 4
m_buff_base.png Aetheric Tonic Base x 1
m_buff_mentalshield.png Potion of Mental Shield m_raw_3.png Veil Resin x 22
m_reactive_x.png Void Salt x 4
m_buff_base.png Aetheric Tonic Base x 1
m_raw_3.png Veil Resin x 22
image.png Aether Mercury x 4
m_buff_base.png Aetheric Tonic Base x 1
m_buff_movement.png Potion of Movement m_raw_2.png Ghostlight Filament x 22
m_reactive_x.png Void Salt x 4
m_buff_base.png Aetheric Tonic Base x 1
m_raw_3.png Veil Resin x 22
m_reactive_x.png Void Salt x 4
m_buff_base.png Aetheric Tonic Base x 1
m_buff_rampage.png Potion of Rampage m_raw_3.png Veil Resin x 22
m_reactive_x.png Void Salt x 4
m_buff_base.png Aetheric Tonic Base x 1
m_raw_1.png Aether Ash x 22
m_reactive_x.png Void Salt x 4
m_buff_base.png Aetheric Tonic Base x 1
exp_iv.png Scroll of Experience (66-70) (Common) a_core_trace.png Gilded Trace x 1
a_high_1.png Crowned Distillate x 2
a_low_1.png Gilt Tincture x 1
exp_blank_iv.png Blank Ascension Codex IV x 1
a_core_trace.png Gilded Trace x 1
a_high_1.png Crowned Distillate x 1
a_high_2.png Gloaming Oil x 1
a_low_1.png Gilt Tincture x 1
exp_blank_iv.png Blank Ascension Codex IV x 1
exp_v.png Scroll of Experience (71-75) (Common) m_high_1.png Aetheric Distillate x 5
exp_blank_v.png Blank Ascension Codex V x 1
m_high_1.png Aetheric Distillate x 3
m_high_2.png Hollow Sun Oil x 2
exp_blank_v.png Blank Ascension Codex V x 1
m_low_3.png Veil Extract m_raw_3.png Veil Resin x 11
image.png Aether Mercury x 4
m_raw_3.png Veil Resin x 12
image.png Aether Mercury x 4

unrefined_reagent_box_m.png Reagents

  • Reagent box drop chances have been updated — the values have been adjusted based on collected statistics and the actual realities of the game.
  • Compared to the original values, the distribution has become more balanced. Reagents of the current tier will now drop more often.
Monsters D C B A M
20–39 100%
40–55 20% 80%
56–64 5% 20% 75%
65–69 5% 5% 20% 70%
70+ 5% 5% 5% 20% 65%

 Sa Izzuruk Witch's Hut

  • Sa Izzuruk has gotten herself a pet. It is a chest named Chomp. He looks like an ordinary chest, but in fact he is a faithful guardian of your valuables, who swears not to eat anything and to return everything down to the last coin. With his help, you can access personal or clan storage right next to the hut.
  • The environment has been optimized and refined — improved LOD and collisions of some objects. This will reduce the load on the client and make locations higher-quality and more visually pleasing.

image.png


m_reactive_x.png Alchemy Interface

  • Now when right-clicking on any reagent a separate window opens with detailed information about it.
  • The description displays all recipes and items, in whose creation the selected reagent is used.
  • Added a full-fledged link system: directly from the reagent description, you can navigate to other items and recipes, view their ingredients and continue exploring the crafting chain.
  • Thus, you can now literally trace the entire path of its use starting from a single reagent — see what it turns into, what resources are needed to create an item and how different recipes are interconnected.

image.png


image.png Other changes

Seal of Ruler Siege alliance — now all clans registered to attack the same castle are temporarily considered allies of one another. This mode is in effect from the start of the siege until the first change of the castle's owner. After the first successful recast, the siege alliance ceases to exist — from then on, each clan acts for itself again.

  • While the siege alliance is in effect other attacking clans of the same castle are not considered full-fledged opponents for area attacks. AoE skills will not hit members of the situational alliance (attack skills and debuffs).
  • At the same time, this is not a full-fledged alliance: single-target attacks can still be used against such players.
  • After the first successful recast of the castle, the siege alliance ends, and all registered clans once again become independent parties to the conflict.
  • The mechanic allows several attacking clans to join forces directly during the siege and use area attacks much more effectively. Therefore, it is important to take registration into account in advance and choose a common castle to attack.

We want to remind you, that 20 September, at 18:00 server time on the servers image.png Black image.png White image.png Carmine the second round of Sieges will take place. The information presented above may be useful to you in the upcoming confrontation.

Clan Imperium Clan skills

  • Clan skills are no longer disabled when CRP goes negative — they continue to work regardless of the current number of points.

 

 

 

 

 

image.png Sight into the future

  • Upcoming plans and changes that are already in active development
    • Core of Magic Subclass skills
      • A system of various skills that improve the character, regardless of the current class. Access to new skills is unlocked as you develop subclasses, allowing you to gradually build additional advantages to suit your playstyle.
    • image.png Game client:
      • Aden Castle — refinement of the visual and technical aspects
      • Game chat — adaptation to the new interface, useful familiar functionality, modern appearance
    • image.png Epic and raid Bosses:
      • Epic Boss update
      • New epic Bosses
      • New raid Bosses:
      • New bosses will appear in pools as the server develops.
      • Top A-grade boss pool (November/December):
        • Storm Winged Naga
        • Longhorn Golkonda
        • Cherub Galaxia
        • Death Lord Ipos
        • And many other Bosses with updated mechanics, Top A-grade loot and leveling etc_soul_stone_i01.png SA up to level 13 for Top A weapons.
      • Quest to upgrade A-grade armor (shoulder)
    • Spirit Sharing Summoners:
      • Changes to various aspects of summoner gameplay.
    • accessory_hero_cap_i00.png Grand Olympiad:
      • Work is currently underway on creating and testing arenas for the future Olympiad
      • Development of the Olympiad is at an early stage, so the system is not expected to launch anytime soon. We want to thoroughly work through all elements to prepare a high-quality and balanced game mode

 

 

 

You will need to use our image.png Launcher in order for the update to be displayed correctly. 
We strongly recommend that you use the function Check Files, as we regularly release various minor and major updates.

with ❤️, E-Global & Averia

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