Papanda 2990 Опубликовано: 13 сентября Рассказать Опубликовано: 13 сентября Liberta Ultimata Alpha 1 expansion 14 Restart: Monday, 14 September 2026 Technical maintenance duration — 180 minutes (3 hours). Gamma, Black & White — 10:00 (UTC+3, Kiev/Moscow/Minsk) Carmine — 04:00 (UTC−3, Buenos Aires/Montevideo/Brasília) Dear friends, The game worlds Gamma, Black, White and Carmine continue to develop actively, and alongside them the project's development is moving forward too. In this regard, large-scale changes await us in the very concept of working on the game. We remind you that from 14 September we are switching to a two-week cycle of development and update releases. This cycle will allow us to bring together more interconnected changes in each release and bring them to a finished state before release. The usual maintenance restarts will take place every Monday. The next step Please take a few minutes to read this section. We understand that nobody likes long-reads, but we would very much like to convey our vision to you. This patch — another important step in the development of Lu4. We continue not only to add new content, but also to improve the gaming experience itself, paying attention to what you see and use every day. In this update, much attention is paid to client features: the interface, combat information, working with the party and other important improvements. Many of them appeared precisely thanks to your suggestions and feedback. Gradually, we are turning what you asked for into actual game features. A separate part of the update — the in-game store. We have added new options for personalizing and styling combat information, and with them another way to support the project's development. Items that change the visuals are an excellent alternative. They help make the game more personal and enjoyable, without changing the gameplay or giving extra advantages. That is why we want to prioritize them over products that directly affect gameplay. Looking good — feeling good We believe that good visuals work in the long run: when you like how your character, weapon or surroundings look, the gaming experience itself becomes more enjoyable. After all, if you spend a lot of time in the game, why not spend it with something you really like? From what you choose in the store, we understand what interests you and which direction we should move in next. This helps us develop the store so that it contains more things you want to use. Purchases in the store directly help us continue development, create new content and devote more time to the quality of the game. We are proud of this patch: we have created many cool and awesome changes that together make the game more convenient, livelier and more enjoyable. In these patch notes you will learn about all the main changes that will appear after maintenance on Monday, 14 September. Thank you for playing, helping us and remaining part of Lu4. Daily limits Fatigue during the period from 14 to 20 September More about the system Fatigue. In the article you will find detailed weekly limits for the new servers. Gamma 60 000 000 per day. 15 000 000 per day. Total: 75 000 000 per day. Black White Carmine 10 000 000 per day. 2 500 000 per day. Total: 12 500 000 per day. Period Total 07.09–13.09 8 000 000 2 000 000 10 000 000 14.09–20.09 10 000 000 2 500 000 12 500 000 21.09–27.09 12 800 000 3 200 000 16 000 000 28.09–04.10 16 000 000 4 000 000 20 000 000 05.10–11.10 19 200 000 4 800 000 24 000 000 12.10–18.10 22 000 000 5 500 000 27 500 000 Game Client We have added a whole set of new systems and tools at once, designed to noticeably change how you perceive combat, work with the party and interact with the game as a whole. Behind many of these features are complex solutions, a lot of work and additions to the familiar interface. And yes, some things may not work perfectly here and there. Some of these systems are new to us too, so unexpected situations, minor errors or things we could not foresee are possible at launch. But we deliberately took this step, because we are confident: these features really make the game cooler and open up many interesting options for further development. We remind you that all this is appropriate and acceptable in the Alpha version of the game. This is the only way we can develop it. Try, experiment, break things and tell us what went wrong. Write reports and share your impressions — we will collect feedback (Not only negative: do not forget to praise us too. That is always very nice ), fix problems and gradually bring the new systems to perfection. This is only the first step, and we are very interested to see what all this will grow into together with you! Grind Meter In the window Fatigue the block has been fully implemented Grind Meter, which allows you to track farming progress and efficiency in real time. Start/Stop — starts and stops the measurement. After starting, the button changes to Stop, and after stopping, the accumulated values remain on the screen. EXP/h — shows the amount of experience gained since the measurement started, converted to an average hourly value. Adena/h — similarly shows the amount of collected Adena converted to an hourly rate. Only received Adena — both from regular pickup and party distribution. Purchases, sales and moving Adena to the warehouse are not included in the calculation. This stage clears in — shows the approximate time until the end of the current fatigue stage actually being consumed. The calculation uses the remainder of the current stage specifically ( Battle Ready or Fatigue), and its current consumption rate. If fatigue is not currently being consumed — for example, the daily limit has already been used up, the stage is active Weapon Won't Obey or the character is not gaining experience, then instead of the time, the display shows —. The measurement continues even after closing the window Fatigue. You can start it, close the window, go farming and return later to view the accumulated statistics. When logging back into the game, the current measurement is reset. Initialize — completely resets the accumulated EXP, Adena and measurement time to zero. If the measurement was started, it will continue after the reset, but from zero values. Party highlighting Active party highlighting, allowing party members to be visually highlighted directly in the game world. When activated, each visible party member displays a special VFX-marker. This helps you find the needed party member faster in mass battles. Party Highlight is enabled through the party window settings. Next to the setting there is a gear, which opens the window Highlight Settings. For each role you can choose its own VFX type and color, as well as adjust the scale. Several types of effects are available, and the value None completely disables the marker for the selected role. The pool of available effects will gradually expand. Available 10 roles: Leader, Knight, Warrior, Rogue, Archer, Mage, Summoner, Healer, Enchanter and Bard. Leader takes priority over the class role. If a party member is the leader, the setting used for them is Leader, regardless of their class. Settings can be applied separately for each role or you can use Apply for all, to set the same effect and color for the entire party with a single selection. The marker color is configured through RGB or the color palette. When using Hide and similar abilities the marker is hidden along with the character. Settings Party Highlight are stored separately for the character and retained after logging back into the game. Party sorting Added the ability to manually change the position of character panels in the party. To do this, drag the panel to the desired position using the icon to the left of the character's panel in the party. Added a system that automatically sorts party members in the party window according to a specified role priority. Once you configure the order, you no longer need to worry about who joined the party and when — the needed characters will always be in the positions you specified depending on their archetype. Preset Windows is enabled through the party window settings. Next to the setting there is a gear, which opens the window Location by class type. The settings display 10 roles: Leader, Knight, Warrior, Rogue, Archer, Mage, Summoner, Healer, Enchanter and Bard. Leader takes priority over the class role. For example, a tank leader will be displayed according to the setting Leader, rather than Knight. Role priority is configured by simple dragging. The selected order is saved and used to automatically sort party members. If several members have the same role, their relative order is determined by the time they joined the party. When the party composition changes — a member joins or leaves — the window automatically re-sorts the characters according to the specified priority. When the leader or a character's class changes, their role is recalculated, and the order in the party window is updated automatically. With enabled Preset Windows manual sorting of party members is disabled so that the two modes do not conflict with each other. After disabling the preset, manual ordering becomes available again. The configured role order is saved separately for the character and retained after logging back into the game. Color indication of party members Added a new setting Party Nickname Style, allowing you to change how party members' nicknames are displayed to orient yourself faster in combat. Three modes are available: White names, White/PvP/PK and Color/PvP/PK. In the last mode, the nickname is displayed in the character's personal color if they are nearby. White names — all nicknames are displayed in white, regardless of the PvP-flag and PK-status. White/PvP/PK — regular nicknames are displayed in white, PvP-flagged ones — in purple, PK-characters — in red. Color/PvP/PK — the character's personal nickname color is used, while special highlighting is retained for PvP and PK: purple for PvP and red for PK. Display priority: PK > PvP > base color. Therefore PK-character is always displayed in red, even if they have their own nickname color set. In this mode the nickname color also serves as an additional indicator that a party member is nearby. If the character moves away, their nickname returns to white. When they reappear, the color is restored. The setting works entirely on the client side and is saved separately for the character after logging back into the game. Damage text A new system, which displays combat events directly above characters and targets. Now during combat you can immediately see damage dealt and received, critical hits, misses, blocks, Over-Hit, HP/MP/CP recovery, experience and SP gained, as well as drops and spoil. Want to make combat text even brighter and more convenient for yourself? Now you can change the appearance and font of Damage Text, choosing the style that suits you best. In addition to the standard design, there are another 3 customization options — and there will be even more in the future. Choose your style. Details and available options — further in the section In-Game Store. Damage to the target is displayed directly above the enemy. Normal and critical hits, magical critical hits, misses, blocks and Over-Hit are shown separately. Damage received is displayed above your character, including information about the enemy's misses and blocked attacks. Resists are displayed as a separate label, and the degree of resistance is additionally highlighted by color. HP, MP and CP are displayed when resources are restored and consumed with the corresponding designation and color. EXP and SP are displayed above the character. When several portions of experience are received within a short period of time, they are combined into one line so that the information remains readable even during mass farming. Loot is also displayed directly in the game world. Picked-up adena and items are combined when identical rewards are received quickly, while equipment is highlighted separately with an increased size. Spoil is displayed on a separate line and is visually distinct from regular loot pickup. When items are received in bulk, they are arranged in a neat list and do not overlap each other, EXP and SP. A separate setting is provided for each category. In the section Options > Damage Text you can enable and disable the desired categories yourself. Setting changes are applied immediately, without logging back into the game. Settings Damage Text are retained after logging back into the game. If necessary, all combat text can be completely disabled with a single toggle. Buff display The system allows you to highlight important buffs and debuffs in the party window that need to be monitored during combat. The system forcibly displays the effects selected by the player on the party member and additionally signals that they will end soon, even if the party settings are set to display debuffs or rhythms. In the settings you can select the group of effects you are interested in, and all similar effects from this group will be displayed on characters. For example, if you select the effect group P. Def., then the effects displayed for your party members will be Potion of Combat, Improved Combat, Combat of Pa'agrio and any other similar buffs. Hidden text Selecting an effect group Example result The remaining duration is displayed for each selected effect. After an effect is removed or ends, its icon disappears from the list. As the remaining duration decreases, the icon border color changes automatically, allowing you to quickly assess the effect's state without having to constantly watch the timer: Option Show completion animation adds border flashing when the effect is nearing its end. Available 4 time thresholds, each of which uses its own border color. The default values are 15, 30, 45 and 60 seconds. If a buff has been extended, its color is updated according to the new remaining time. You can change the threshold values yourself in the settings. Each threshold's color remains assigned to the corresponding row. Hidden text Timer color indication settings The settings for selected buffs and debuffs, time thresholds and animation state are saved separately for the character and retained after logging back into the game. Noblesse Blessing Added display of the status Noblesse Blessing for party members. When the effect is present, a special icon appears to the left of the character's nickname in the shape of a wing. The icon is displayed when any effect that preserves buffs after death is present, for example: Salvation, Noblesse Scroll, Noblesse Blessing and other similar effects. To Village button After the character's death, the button To Village becomes inactive for 1 second. This prevents accidental clicks immediately after death. VFX For many skills VFX have been reworked and significantly improved Sonic Buster Sonic Storm Force Burst Force Storm Diamond Dust Seal of Disease Shield Slam Armor Crush Death Shot Eclipse Hailstorm Meteor Star Fall In-game store update We have stocked the store with new ways to make your character even brighter and add a little individuality to the gameplay. Meet the new accessories, damage text styles and character action animations! Now you can not only fight, but do it with a special style: pick out a funny hat, decorate the appearance of damage with a new font or effect, and dance a victory dance right in the middle of the battlefield. And if you want to tease your opponent a little — there is a suitable animation for that too We believe that such details make the game livelier. Some put together the perfect build, some hunt for rare items, and some simply want their character to look and behave in a way that makes it impossible to confuse them with anyone else. And, of course, the store — is not just a place for cosmetic items. Your purchases in the store help us fund further development of the game: create new content, improve existing mechanics and release more updates. Thank you to everyone who supports the project! Thanks to your support, we have more opportunities to make the game larger, more interesting and regularly release new updates. And now — let's see what's new in the store! Headwear Store Gamma Black White Carmine New hats have been added to the game so that every character can emphasize their style. In addition, all accessories now have their own value level and a unique description — explore the collection and find the most interesting pieces. All new items are available in the Adventurers' Guide under Visuals > New Accessories. It is also now possible to preview both new and already available accessories to see how they look on your character in advance. Important! We are aware of issues with the display of headwear on some races, especially those with long ears. Work on fixing them continues — we will consistently bring the new items to a perfect appearance. Your purchases help us develop the game and devote more resources to such refinements. If you notice an error — send a report, we will definitely check and fix it. Action cards Store Gamma Black White Carmine New actions are now presented in the form of playing cards. By obtaining a card, you unlock the corresponding action for your character. The deck contains permanent and temporary cards — the latter allow you to use the action for just one minute. They are designed so that you can try different animations and purchase the one you like. And hidden among the permanent cards is one available for a nominal fee. Examine the deck more carefully. All cards are available from Adventurers' Guide in the section Visuals > Action Cards. Important! Some animations may differ slightly depending on the character's race — we take into account personality, behavior and movement characteristics. Therefore, the same effect may look slightly different on different races, while retaining the overall style and mechanics. Some animations deliberately differ for male and female characters. Carefully study the animations before buying them (and for everything else there is the support service ). Army tokens Store Gamma Black White Carmine Military tags (Dog Tag) allow you to change the appearance of combat text — damage, critical hits, resists and other numbers and messages. The feature itself remains free — new Dog Tag add only visual styling. Each variant has its own value level and unique style. Currently available are the signature Djiinn style and two additional fonts: Siren and Digital. Tags are available from Adventurers' Guide in the section Visuals > Dog Tag. Gameplay and content Skills and mechanics Life Stone Magic level of offensive skills: Gamma — increased to 75 Black, White & Carmine — increased to 56 Skill power increased proportionally We remind you that buffs (passive, active and chance-based) have the maximum effect level We remind you, that the option to add and remove SA in weapons is available using Life Stone. More about the Life Stone (LS) system in our Wikipedia Greater Might Greater Shield War Motive Earth Motive Changed the consumption of Spirit Ore depending on skill level — 1/2/3 Spirit Ore. Mass Greater Might Mass Greater Shield War Motive Earth Motive Changed the consumption of Spirit Ore depending on skill level — 4/8/12 Spirit Ore. Double Shot & Burst Shot The base critical attack chance of skills has been increased to 15% at early skill levels. It is now 15% at all levels. Counter skills Counter Snipe Shot (Hawkeye), Counter Rapid Shot (Silver Ranger) and Counter Power Shot (Phantom Ranger) have received a new activation mechanic — the effect now activates directly when dealing damage with regular bow attacks. When a regular bow attack hits and deals 30 or more damage, there is a 15% chance to activate the effect. Additionally, the effect can activate with a 50% chance when using Mark of Hunter. Only regular bow attacks are counted — hits with skills do not trigger the effect. The effect can activate no more than once every 60 sec. Effect duration — 30 sec. Counter Dash is not affected by the changes above — it is still activated when taking damage from an archer. Activation chance increased to 15%. B-grade Set Bonuses C/B/A-grade Set Bonuses — to review the current bonuses and plan your character's future development. Rare Set Bonuses — current bonuses and features of rare sets. Set Changes Bonuses Blue Wolf Robe No longer reduces MEN by -1 WIT +3, INT -2 Max MP +210 MP Regeneration Bonus +16% Resistance Stun +30% Blue Wolf Light No longer reduces WIT by -1 MEN +3, INT -2 Cast. Spd. +15% P. Def. +6% Resistance Stun +30% Doom Heavy No longer reduces STR by -1 CON +3 Max HP +350 Breath gauge +200 Resistance Sleep +30% Resistance Hold +30% With Shield: Shield Defense +24% Doom Robe No longer reduces WIT by -3 No longer grants Cast. Spd. +15% Now increases INT by an additional +1 (for a total of +3) INT +3, MEN +1 MP Regeneration Bonus +20% Speed +7 Breath gauge +200 Resistance Sleep +30% Resistance Hold +30% Epic Bosses Schedule of upcoming events Attention! Times are given in the server's time zone. Black & White — UTC+3 Carmine — UTC−3 Black White Carmine Gamma Queen Ant — 14 September, 2026, 21:00 Orfen — 16 September, 2026, 21:00 Core — 23 September, 2026, 21:00 Queen Ant — 14 September, 2026, 21:00 Orfen — 16 September, 2026, 21:00 Core — 23 September, 2026, 21:00 Boss Parameters Black White Carmine: Queen Ant Orfen Level of bosses and guards — 56 Parameters adjusted Core Level of the boss and guards — 58 Parameters adjusted Gamma Queen Ant Orfen Core Level of bosses and guards — 75 Parameters adjusted, survivability increased Rewards Black White Carmine: — Jewelry corresponding to the boss — one Will book of each type — a random High C-grade weapon — a random Top C-grade weapon — a random Low B-grade weapon — random pieces of High or Top C-grade armor — random pieces of Low B-grade armor — various High and Top C-grade, as well as Low B-grade jewelry Ancient Book: Divine Inspiration (Manuscript) — 3-5 books Raid Bosses Items dropped by raid Boss guards have been standardized. Instead of various items of little use, a single reward is now used — Greater Healing Potion. The chance of obtaining it ranges from 15% to 45% depending on the guard's level. Rewards for killing Raid Bosses have been standardized Top B-grade in line with higher-level Bosses Now killing a Boss always yields a valuable result Even if a valuable item did not drop this time, either a recipe for that item or its parts are guaranteed to drop Thus, after a kill it is impossible to leave with absolutely nothing: you can receive a guaranteed reward in the form of a recipe or parts, and with luck additionally receive a finished item General drops standardized — Scrolls, Proof of Loyalty, Will Books Regular drops standardized (Weapons, Armor and Jewelry, as well as parts and recipes for crafting them) Important! On the servers Black, White & Carmine Raid Bosses will be unlocked in stages, as the server develops, as happened on Gamma during launch Top B-grade Bosses Hidden text Respawn time from 8 to 12 hours All Bosses after spawning are invulnerable to damage and any effects for 2 minutes Flag (PvP) upon interaction Bosses cannot be led more than 2500 from the spawn point The levels of Bosses and their guards have been changed to match the value of the rewards received: The stats of bosses and their guards have been changed proportionally. On average, they have become stronger and tougher by approximately 15–28%. Increased rewards in the form of EXP and SP, so that completion remains more rewarding and matches the increased difficulty. Rewards (Weapons, Armor and Jewelry) will be reviewed and improved by the time these Bosses are introduced on the new servers General rewards: Proof of Loyalty — from 3 to 4 Regular or Blessed B-grade enchant scrolls Ancient Book: Divine Inspiration (Manuscript) — random Will books Jackpot Top B-grade (level 58-61) Hidden text Carnamakos (Lv. 58) Demon's Dagger Bow of Peril Doom Plate Armor Blue Wolf Breastplate & Gaiters Refugee Applicant Leo (Lv. 58) Bellion Cestus Lance Leather Armor of Doom Blue Wolf Leather Armor Harit Guardian Garangky (Lv. 59) Sword of Damascus Guardian Sword Wizard's Tear Black Ore Jewelry Timak Seer Ragoth (Lv. 59) Deadman's Glory Art of Battle Axe Star Buster Kaim Vanul's Bones Staff of Evil Spirits Blue Wolf Gloves & Boots Doom Gloves & Boots Soulless Wild Boar (Lv. 60) Deadman's Glory Art of Battle Axe Star Buster Kaim Vanul's Bones Staff of Evil Spirits Black Ore Jewelry The 3rd Underwater Guardian (Lv. 60) Bellion Cestus Lance Blue Wolf Gloves & Boots Doom Gloves & Boots Lord Ishka (Lv. 61) Sword of Damascus Guardian Sword Wizard's Tear Blue Wolf Helmet Doom Helmet Doom Shield Fairy Queen Timiniel (Lv. 61) Demon's Dagger Bow of Peril Blue Wolf Tunic & Stockings Tunic & Stockings of Doom A-grade Bosses The levels of A-grade Raid Bosses have been increased, on average by 1–2 levels. The levels of their guards have also been increased proportionally. Important! This update will only be installed on Gamma on 21 September. Low A-grade Hidden text Guardian of the Statue of Giant Karum — Lv. 64 Taik High Prefect Arak — Lv. 64 Eva's Guardian Millenu — Lv. 64 Roaring Lord Castor — Lv. 64 Demon Kuri — Lv. 65 Abyss Brukunt — Lv. 65 Giant Marpanak — Lv. 65 Ancient Drake — Lv. 65 Ghost of the Well Lydia — Lv. 66 Gorgolos — Lv. 66 Rahha — Lv. 66 Fierce Tiger King Angel — Lv. 66 Hekaton Prime — Lv. 67 Gargoyle Lord Typhon — Lv. 67 Enmity Ghost Ramdal — Lv. 67 Shilen's Priest Hisilrome — Lv. 67 Demon's Agent Falston — Lv. 68 Last Titan Utenus — Lv. 68 Kernon's Faithful Servant Kelone — Lv. 68 Mid A-grade Hidden text Bloody Priest Rudelto — Lv. 70 Spirit of Andras, the Betrayer — Lv. 70 Shilen's Messenger Cabrio — Lv. 70 Korim — Lv. 70 Roaring Skylancer — Lv. 71 Fafurion's Herald Lokness — Lv. 71 Meanas Anor — Lv. 71 Palibati Queen Themis — Lv. 71 Beast Lord Behemoth — Lv. 72 Anakim's Nemesis Zakaron — Lv. 72 Immortal Savior Mardil — Lv. 72 Doom Blade Tanatos — Lv. 72 Vanor Chief Kandra — Lv. 73 Water Dragon Seer Sheshark — Lv. 73 Death Lord Hallate — Lv. 73 Antharas Priest Cloe — Lv. 73 Krokian Padisha Sobekk — Lv. 74 Flamestone Giant — Lv. 74 First appearance of Bosses Top B-grade Important! Please note that the appearance date of the updated Bosses differs for Gamma and Black White Carmine Gamma 14 September with the server restart Black White Carmine 21 September (in one week), from 20:00 to 20:45, in groups every 15 minutes 20:00 Hidden text Refugee Applicant Leo (Lv.58) — Center of Outlaw Forest (Oren) Timak Seer Ragoth (Lv.59) — North of Timak Outpost (Oren) 20:15 Hidden text Carnamakos (Lv.58) — 2nd floor of Cruma Tower (Dion) Lord Ishka (Lv.61) — Northeast of Dragon Valley (Giran) 20:30 Hidden text Harit Guardian Garangky (Lv.59) — North of Forest of Mirrors (Hunter Village) Soulless Wild Boar (Lv.60) — Anghel Waterfall, south of the river (Hunter Village) 20:45 Hidden text The 3rd Underwater Guardian (Lv.60) — 5th floor of Garden of Eva (Heine). Room with a Fountain Fairy Queen Timiniel (Lv.61) — Center of Enchanted Valley (Hunter Village) 22:00 — first Bosses for the subclass quest Hidden text Important! On the servers Black, White and Carmine the level of Bosses is temporarily set to 60, and their loot, including items A-grade, is temporarily disabled. At the current stage these Bosses are intended exclusively for obtaining a subclass. Kaldrak, Fire Spirit (Lv.60) — northwest of Wasteland Naerith, Water Spirit (Lv.60) — southern shore of Alligator Island Erdrath, Earth Spirit (Lv.60) — southwest of Wasteland, at the foot of the mountain Zephrath, Wind Spirit (Lv.60) — in the south of Windy Hill, near the sea Alchemy In the update, we will introduce two complementary changes to the alchemy system at once. Since the system was introduced, we have accumulated enough statistics to identify an imbalance in reagent circulation: some resources are gradually building up a surplus and accumulating faster than they can be spent, while others, on the contrary, are being processed significantly faster and are more frequently in demand among players. Therefore, we will not address the issue from just one side — the changes will simultaneously affect resource acquisition, consumption, and processing. Adjusted the drop rates of reagent chests. The goal is not to drastically change the economy, but to gradually bring the amount of resources obtained closer to their actual consumption. Adjusted alchemy recipes. The ratio of required reagents for crafting the final items will change: some resources will be required slightly more often, while others — slightly less often. This will further bring resource consumption in line with their availability and reduce the accumulation of excess resources. In one of the future updates, the current transmutation mechanics will be significantly improved — they will become more convenient, flexible, and useful for dealing with accumulated reagents. The changes work together and should reduce the number of situations where there is literally nowhere to use one resource while another is insufficient even for current needs. The distribution will gradually become more balanced. This is primarily a tool for removing accumulated surplus. If a player needs to process a large stockpile of reagents right now and continue working on alchemy, they will not necessarily have to wait for market demand, look for a suitable trade, or try to get maximum value from every resource. Excess resources can simply be processed into more useful ones. At the same time, processing should not be viewed as the most profitable way to handle resources in every situation. It is rather an opportunity to get a quick and convenient result in exchange for some of the potential value. For those who want to participate in the market and maximize the value of every reagent, trading and exchanging will remain relevant. And for those who need to obtain what they need here and now, a much simpler option will become available. Thus, the changes work in several directions at once: fewer surpluses at the input stage, more balanced consumption, and an additional way to process accumulated resources. At the same time, we are primarily guided by actual statistics and will continue to monitor how the situation changes after the implementation. Changes to alchemy recipes Hidden text Tier D — Ashen Before After Ashen Distillate Bitter Salt x 4 Cinder Tincture x 2 Mire Extract x 1 Bitter Salt x 4 Cinder Tincture x 1 Mire Extract x 1 Pale Infusion x 1 Cinder Tincture Cinder Dust x 11 Bitter Salt x 4 Cinder Dust x 12 Bitter Salt x 4 Mire Extract Mire Resin x 11 Bitter Salt x 4 Mire Resin x 12 Red Caustic x 4 Pale Infusion Pale Ichor x 11 Red Caustic x 4 Pale Ichor x 12 Bitter Salt x 2 Red Caustic x 2 Pallid Oil Red Caustic x 4 Mire Extract x 1 Pale Infusion x 2 Red Caustic x 4 Cinder Tincture x 1 Mire Extract x 1 Pale Infusion x 1 Potion of Acumen Pale Ichor x 11 Red Caustic x 2 Ashen Tonic Base x 1 Mire Resin x 11 Red Caustic x 2 Ashen Tonic Base x 1 Potion of Berserker Spirit Cinder Dust x 11 Bitter Salt x 2 Ashen Tonic Base x 1 Cinder Dust x 5 Pale Ichor x 6 Bitter Salt x 2 Ashen Tonic Base x 1 Potion of Movement Mire Resin x 11 Bitter Salt x 2 Ashen Tonic Base x 1 Pale Ichor x 11 Bitter Salt x 2 Ashen Tonic Base x 1 Potion of Rampage Pale Ichor x 11 Bitter Salt x 2 Ashen Tonic Base x 1 Cinder Dust x 11 Bitter Salt x 2 Ashen Tonic Base x 1 Tier C — Argent Before After Glass Infusion Glass Ichor x 11 Pale Vitriol x 4 Glass Ichor x 11 Mercurial Salt x 2 Pale Vitriol x 2 Potion of Acumen Glass Ichor x 13 Pale Vitriol x 3 Argent Tonic Base x 1 Verdigris Resin x 13 Pale Vitriol x 3 Argent Tonic Base x 1 Potion of Berserker Spirit Argent Dust x 13 Mercurial Salt x 3 Argent Tonic Base x 1 Argent Dust x 6 Glass Ichor x 7 Mercurial Salt x 3 Argent Tonic Base x 1 Potion of Clarity Argent Dust x 13 Pale Vitriol x 3 Argent Tonic Base x 1 Verdigris Resin x 13 Pale Vitriol x 3 Argent Tonic Base x 1 Potion of Condition Verdigris Resin x 13 Pale Vitriol x 3 Argent Tonic Base x 1 Glass Ichor x 13 Pale Vitriol x 3 Argent Tonic Base x 1 Potion of Critical Argent Dust x 13 Pale Vitriol x 3 Argent Tonic Base x 1 Argent Dust x 13 Mercurial Salt x 3 Argent Tonic Base x 1 Potion of Mental Shield Glass Ichor x 13 Mercurial Salt x 3 Argent Tonic Base x 1 Glass Ichor x 13 Pale Vitriol x 3 Argent Tonic Base x 1 Potion of Movement Verdigris Resin x 13 Mercurial Salt x 3 Argent Tonic Base x 1 Glass Ichor x 13 Mercurial Salt x 3 Argent Tonic Base x 1 Potion of Rampage Glass Ichor x 13 Mercurial Salt x 3 Argent Tonic Base x 1 Argent Dust x 13 Mercurial Salt x 3 Argent Tonic Base x 1 Silver Distillate Mercurial Salt x 4 Argent Tincture x 2 Verdigris Extract x 1 Mercurial Salt x 4 Argent Tincture x 1 Verdigris Extract x 1 Glass Infusion x 1 Verdigris Extract Verdigris Resin x 11 Mercurial Salt x 4 Verdigris Resin x 11 Pale Vitriol x 4 Vitriolic Oil Pale Vitriol x 4 Verdigris Extract x 1 Glass Infusion x 2 Pale Vitriol x 4 Argent Tincture x 1 Verdigris Extract x 1 Glass Infusion x 1 Tier B — Lunar Before After Black Sulfur Oil Sulfur Bloom x 4 Nightglass Extract x 1 Umbral Paste x 2 Sulfur Bloom x 4 Moonstone Amalgam x 1 Nightglass Extract x 1 Umbral Paste x 1 Lunar Distillate Quicksilver Bead x 4 Moonstone Amalgam x 2 Nightglass Extract x 1 Quicksilver Bead x 4 Moonstone Amalgam x 1 Nightglass Extract x 1 Umbral Paste x 1 Nightglass Extract Night Resin x 11 Quicksilver Bead x 4 Night Resin x 11 Sulfur Bloom x 4 Potion of Acumen Umbral Bile x 18 Sulfur Bloom x 2 Lunar Tonic Base x 1 Night Resin x 18 Sulfur Bloom x 2 Lunar Tonic Base x 1 Potion of Berserker Spirit Moonstone Sliver x 18 Quicksilver Bead x 2 Lunar Tonic Base x 1 Moonstone Sliver x 9 Umbral Bile x 9 Quicksilver Bead x 2 Lunar Tonic Base x 1 Potion of Clarity Moonstone Sliver x 18 Sulfur Bloom x 2 Lunar Tonic Base x 1 Night Resin x 18 Sulfur Bloom x 2 Lunar Tonic Base x 1 Potion of Condition Night Resin x 18 Sulfur Bloom x 2 Lunar Tonic Base x 1 Umbral Bile x 18 Sulfur Bloom x 2 Lunar Tonic Base x 1 Potion of Critical Moonstone Sliver x 18 Sulfur Bloom x 2 Lunar Tonic Base x 1 Moonstone Sliver x 18 Quicksilver Bead x 2 Lunar Tonic Base x 1 Potion of Mental Shield Umbral Bile x 18 Quicksilver Bead x 2 Lunar Tonic Base x 1 Umbral Bile x 18 Sulfur Bloom x 2 Lunar Tonic Base x 1 Potion of Movement Night Resin x 18 Quicksilver Bead x 2 Lunar Tonic Base x 1 Umbral Bile x 18 Quicksilver Bead x 2 Lunar Tonic Base x 1 Potion of Rampage Umbral Bile x 18 Quicksilver Bead x 2 Lunar Tonic Base x 1 Moonstone Sliver x 18 Quicksilver Bead x 2 Lunar Tonic Base x 1 Simple Bulwark Elixir Moonstone Amalgam x 4 Lunar Distiller's Salt x 1 Nightglass Extract x 4 Lunar Distiller's Salt x 1 Simple Clarity Elixir Moonstone Amalgam x 4 Lunar Distiller's Salt x 1 Umbral Paste x 4 Lunar Distiller's Salt x 1 Simple Resolve Elixir Moonstone Amalgam x 4 Lunar Distiller's Salt x 1 Nightglass Extract x 4 Lunar Distiller's Salt x 1 Umbral Paste Umbral Bile x 11 Sulfur Bloom x 4 Umbral Bile x 11 Quicksilver Bead x 2 Sulfur Bloom x 2 Tier A — Gilded Before After Auric Infusion Auric Cinder x 11 Gilding Salt x 4 Auric Cinder x 11 Gilding Salt x 2 Black Mercury x 2 Crowned Distillate Gilding Salt x 4 Gilt Tincture x 2 Auric Infusion x 1 Gilding Salt x 4 Gilt Tincture x 1 Auric Infusion x 1 Dusk Extract x 1 Gilded Unsealing Catalyst Crowned Distillate x 4 Gilt Tincture x 1 Lunar Trace x 1 Gilded Unsealing Base x 1 Crowned Distillate x 2 Gloaming Oil x 2 Gilt Tincture x 1 Lunar Trace x 1 Gilded Unsealing Base x 1 Gloaming Oil Black Mercury x 4 Auric Infusion x 1 Dusk Extract x 2 Black Mercury x 4 Gilt Tincture x 1 Auric Infusion x 1 Dusk Extract x 1 Greater Bulwark Elixir Gilded Trace x 1 Gilt Tincture x 1 Gilded Distiller's Salt x 1 Gilded Trace x 1 Dusk Extract x 1 Gilded Distiller's Salt x 1 Greater Clarity Elixir Gilded Trace x 1 Gilt Tincture x 1 Gilded Distiller's Salt x 1 Gilded Trace x 1 Auric Infusion x 1 Gilded Distiller's Salt x 1 Greater Resolve Elixir Gilded Trace x 1 Gilt Tincture x 1 Gilded Distiller's Salt x 1 Gilded Trace x 1 Dusk Extract x 1 Gilded Distiller's Salt x 1 Greater Vitality Elixir Gilded Trace x 1 Gilt Tincture x 1 Gilded Distiller's Salt x 1 Gilded Trace x 1 Auric Infusion x 1 Gilded Distiller's Salt x 1 Potion of Acumen Dusk Resin x 20 Black Mercury x 3 Gilded Tonic Base x 1 Auric Cinder x 20 Black Mercury x 3 Gilded Tonic Base x 1 Potion of Berserker Spirit Gilt Flake x 20 Gilding Salt x 3 Gilded Tonic Base x 1 Gilt Flake x 10 Dusk Resin x 10 Gilding Salt x 3 Gilded Tonic Base x 1 Potion of Clarity Gilt Flake x 20 Black Mercury x 3 Gilded Tonic Base x 1 Auric Cinder x 20 Black Mercury x 3 Gilded Tonic Base x 1 Potion of Condition Auric Cinder x 20 Black Mercury x 3 Gilded Tonic Base x 1 Dusk Resin x 20 Black Mercury x 3 Gilded Tonic Base x 1 Potion of Critical Gilt Flake x 20 Black Mercury x 3 Gilded Tonic Base x 1 Gilt Flake x 20 Gilding Salt x 3 Gilded Tonic Base x 1 Potion of Mental Shield Dusk Resin x 20 Gilding Salt x 3 Gilded Tonic Base x 1 Dusk Resin x 20 Black Mercury x 3 Gilded Tonic Base x 1 Potion of Movement Auric Cinder x 20 Gilding Salt x 3 Gilded Tonic Base x 1 Dusk Resin x 20 Gilding Salt x 3 Gilded Tonic Base x 1 Potion of Rampage Dusk Resin x 20 Gilding Salt x 3 Gilded Tonic Base x 1 Gilt Flake x 20 Gilding Salt x 3 Gilded Tonic Base x 1 Proof of Gilded Mastery Gilded Quintessence x 2 Crowned Distillate x 4 Gilt Tincture x 1 Gilded Proof Vellum x 1 Gilded Quintessence x 2 Crowned Distillate x 2 Gloaming Oil x 2 Gilt Tincture x 1 Gilded Proof Vellum x 1 Tier M — Aetheric Before After Aether Tincture Aether Ash x 11 Void Salt x 4 Aether Ash x 12 Void Salt x 4 Aetheric Distillate Void Salt x 4 Aether Tincture x 2 Ghostlight Infusion x 1 Void Salt x 4 Aether Tincture x 1 Ghostlight Infusion x 1 Veil Extract x 1 Ghostlight Infusion Ghostlight Filament x 11 Void Salt x 4 Ghostlight Filament x 12 Void Salt x 2 Aether Mercury x 2 Hollow Sun Oil Aether Mercury x 4 Ghostlight Infusion x 1 Veil Extract x 2 Aether Mercury x 4 Aether Tincture x 1 Ghostlight Infusion x 1 Veil Extract x 1 Potion of Acumen Veil Resin x 22 Aether Mercury x 4 Aetheric Tonic Base x 1 Ghostlight Filament x 22 Aether Mercury x 4 Aetheric Tonic Base x 1 Potion of Berserker Spirit Aether Ash x 22 Void Salt x 4 Aetheric Tonic Base x 1 Aether Ash x 11 Veil Resin x 11 Void Salt x 4 Aetheric Tonic Base x 1 Potion of Clarity Aether Ash x 22 Aether Mercury x 4 Aetheric Tonic Base x 1 Ghostlight Filament x 22 Aether Mercury x 4 Aetheric Tonic Base x 1 Potion of Condition Ghostlight Filament x 22 Aether Mercury x 4 Aetheric Tonic Base x 1 Veil Resin x 22 Aether Mercury x 4 Aetheric Tonic Base x 1 Potion of Critical Aether Ash x 22 Aether Mercury x 4 Aetheric Tonic Base x 1 Aether Ash x 22 Void Salt x 4 Aetheric Tonic Base x 1 Potion of Mental Shield Veil Resin x 22 Void Salt x 4 Aetheric Tonic Base x 1 Veil Resin x 22 Aether Mercury x 4 Aetheric Tonic Base x 1 Potion of Movement Ghostlight Filament x 22 Void Salt x 4 Aetheric Tonic Base x 1 Veil Resin x 22 Void Salt x 4 Aetheric Tonic Base x 1 Potion of Rampage Veil Resin x 22 Void Salt x 4 Aetheric Tonic Base x 1 Aether Ash x 22 Void Salt x 4 Aetheric Tonic Base x 1 Scroll of Experience (66-70) (Common) Gilded Trace x 1 Crowned Distillate x 2 Gilt Tincture x 1 Blank Ascension Codex IV x 1 Gilded Trace x 1 Crowned Distillate x 1 Gloaming Oil x 1 Gilt Tincture x 1 Blank Ascension Codex IV x 1 Scroll of Experience (71-75) (Common) Aetheric Distillate x 5 Blank Ascension Codex V x 1 Aetheric Distillate x 3 Hollow Sun Oil x 2 Blank Ascension Codex V x 1 Veil Extract Veil Resin x 11 Aether Mercury x 4 Veil Resin x 12 Aether Mercury x 4 Reagents Reagent box drop chances have been updated — the values have been adjusted based on collected statistics and the actual realities of the game. Compared to the original values, the distribution has become more balanced. Reagents of the current tier will now drop more often. Monsters D C B A M 20–39 100% – – – – 40–55 20% 80% – – – 56–64 5% 20% 75% – – 65–69 5% 5% 20% 70% – 70+ 5% 5% 5% 20% 65% Witch's Hut Sa Izzuruk has gotten herself a pet. It is a chest named Chomp. He looks like an ordinary chest, but in fact he is a faithful guardian of your valuables, who swears not to eat anything and to return everything down to the last coin. With his help, you can access personal or clan storage right next to the hut. The environment has been optimized and refined — improved LOD and collisions of some objects. This will reduce the load on the client and make locations higher-quality and more visually pleasing. Alchemy Interface Now when right-clicking on any reagent a separate window opens with detailed information about it. The description displays all recipes and items, in whose creation the selected reagent is used. Added a full-fledged link system: directly from the reagent description, you can navigate to other items and recipes, view their ingredients and continue exploring the crafting chain. Thus, you can now literally trace the entire path of its use starting from a single reagent — see what it turns into, what resources are needed to create an item and how different recipes are interconnected. Other changes Siege alliance — now all clans registered to attack the same castle are temporarily considered allies of one another. This mode is in effect from the start of the siege until the first change of the castle's owner. After the first successful recast, the siege alliance ceases to exist — from then on, each clan acts for itself again. While the siege alliance is in effect other attacking clans of the same castle are not considered full-fledged opponents for area attacks. AoE skills will not hit members of the situational alliance (attack skills and debuffs). At the same time, this is not a full-fledged alliance: single-target attacks can still be used against such players. After the first successful recast of the castle, the siege alliance ends, and all registered clans once again become independent parties to the conflict. The mechanic allows several attacking clans to join forces directly during the siege and use area attacks much more effectively. Therefore, it is important to take registration into account in advance and choose a common castle to attack. We want to remind you, that 20 September, at 18:00 server time on the servers Black White Carmine the second round of Sieges will take place. The information presented above may be useful to you in the upcoming confrontation. Clan skills Clan skills are no longer disabled when CRP goes negative — they continue to work regardless of the current number of points. Sight into the future Upcoming plans and changes that are already in active development Subclass skills A system of various skills that improve the character, regardless of the current class. Access to new skills is unlocked as you develop subclasses, allowing you to gradually build additional advantages to suit your playstyle. Game client: Aden Castle — refinement of the visual and technical aspects Game chat — adaptation to the new interface, useful familiar functionality, modern appearance Epic and raid Bosses: Epic Boss update New epic Bosses New raid Bosses: New bosses will appear in pools as the server develops. Top A-grade boss pool (November/December): Storm Winged Naga Longhorn Golkonda Cherub Galaxia Death Lord Ipos And many other Bosses with updated mechanics, Top A-grade loot and leveling SA up to level 13 for Top A weapons. Quest to upgrade A-grade armor (shoulder) Summoners: Changes to various aspects of summoner gameplay. Grand Olympiad: Work is currently underway on creating and testing arenas for the future Olympiad Development of the Olympiad is at an early stage, so the system is not expected to launch anytime soon. We want to thoroughly work through all elements to prepare a high-quality and balanced game mode You will need to use our Launcher in order for the update to be displayed correctly. We strongly recommend that you use the function Check Files, as we regularly release various minor and major updates. 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