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Patchnote 28.09.26 - Liberta Ultimata: Alpha 1 (Global update #15)

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Liberta Ultimata Alpha 1 expansion 15

Restart: Monday, September 28, 2026

Maintenance duration — 120 minutes (2 hours).

  • image.png Gamma,image.png Black & image.png White — 10:00 (UTC+3, Kyiv/Moscow/Minsk)
  • image.png Carmine — 04:00 (UTC−3, Buenos Aires/Montevideo/Brasília)

 

Dear friends,

The game worlds image.png Gamma, image.png Black, image.png White and image.png Carmine continue to develop, and the game itself changes along with them.

  • Players are already approaching level 60, which means it is time to start thinking about completing the subclass quest. To make it easier to complete and ensure you do not miss anything, we have prepared a detailed article on our Wikipedia.
  • Subclass leveling tip: second profession tattoos can be applied right away, without waiting until your subclass reaches level 40. This provides a noticeable stat boost even during the early stages of leveling.
    • For example, if +STR is suitable for your subclass, there is no reason to put off such a tattoo "until later" — apply it right away and get a solid boost throughout the entire leveling process. Make use of it.

A New Stage

In this update, the main focus is on several areas at once: new gameplay features, balance adjustments, further improvement of client performance, and development of existing functions. We continue to gradually expand the capabilities of Lu4, but at the same time we are paying more and more attention not only to what can be added, but also to how the existing mechanics feel in actual gameplay. Therefore, this patch contains many changes that make familiar systems more convenient, clearer, and more stable.

Special attention has once again been paid to game client optimization. This is another stage of extensive work on the game's performance, stability, and overall quality. Some changes are immediately noticeable, while others remain "under the hood," but overall the client has become noticeably better. We also continued working on balance and previously added features. Some decisions were adjusted based on actual gameplay and your feedback, while others were supplemented with new features.

This is another stage in the project's development. Keep trying new features, looking for weak points, and sharing your impressions — this is exactly how the game we ourselves want to see gradually takes shape.

In these patch notes, you will learn about all the major changes that will appear after the maintenance on Monday, September 28. Thank you for playing, helping us, and remaining part of image.png Lu4.

 
 

image.jpeg More gifts from our Telegram bot @EGlobal_Master_Bot

We have updated the gift code system in the Telegram bot to make regular giveaways more convenient and fairer for every player. Now, instead of one shared code, each giveaway participant receives their own personal unique code.

  • A personal gift for everyone. You no longer need to wait for someone to bring the code to the clan chat or group — simply open the bot and claim your reward yourself.
  • More regular bonuses. Approximately once every 2–3 weeks new giveaways with useful gifts for your characters will appear in the bot.
  • Unique codes. Each player receives their own code, and each character can activate one code from each such giveaway.
  • The minimum activation level is 20. The gifts are intended for characters who are actually being played, so rewards will not be spent on temporary level 1 characters.

Add the bot in advance and keep it handy — this way you will not miss the next giveaway, and free gifts will come directly to you rather than being accidentally discovered several days later in the clan chat. In addition, the bot is useful for more than just gifts: it contains up-to-date information about the game, important notifications, links, and other useful things, so it is worth checking even between giveaways.

 
 

image.png Daily Fatigue limits for the period from September 28 to October 4

  • More about the Fatigue. system. The article contains detailed weekly limits for the new servers.

image.png Gamma

  • image.png Fatigue has been abolished. All characters can level up to level 75 and 100% experience.

image.png Black image.png White image.png Carmine

  • image.png 16 000 000 per day.
  • image.png 4 000 000 per day.
  • Total: 20 000 000 per day.
Period image.png image.png Total
21.09–27.09 12 800 000 3 200 000 16 000 000
28.09–04.10 16 000 000 4 000 000 20 000 000
05.10–11.10 19 200 000 4 800 000 24 000 000
12.10–18.10 22 000 000 5 500 000 27 500 000
19.10–25.10 24 000 000 6 000 000 30 000 000
26.10–01.11 27 200 000 6 800 000 34 000 000

 

 

Game Client

In the previous update, we added several new systems and tools at once. Now that you have had time to try them in actual gameplay, and we have gathered the first results and your feedback, it is time for refinements, improvements, and fixes. We carefully monitored how the new features work in practice. In some cases everything worked exactly as intended, while in others it became clear that the mechanics lacked convenience, clarity, or additional polish. Therefore, a significant part of this update is devoted specifically to this: we fixed numerous problems, improved interfaces, and made a large number of small but important changes.
Keep trying, experimenting, and sharing your impressions. Your reports and suggestions help us move these systems forward. And yes — if you particularly liked something after the changes, you can write about that too. 🙃
 

image.png Optimization

In this update, we carried out another large-scale iteration of game client optimization. The work covered performance, stability, load handling, and numerous internal processes that directly affect how the game feels under real-world conditions. And there are results. The client has become noticeably better, more stable, and more efficient, and there are fewer problematic scenarios. We are consistently moving in this direction from update to update and do not intend to stop at what has been achieved.
Optimization is not one big fix or a task that can be completed with a single patch. It is ongoing work: we identify weak points, analyze actual gameplay situations, fix the causes of problems, and then test the result under load again. With each stage, the client gets better — and subsequent iterations will continue this process. 
Your feedback helps us greatly here. If you encounter FPS drops, freezes, instability, long loading times, unusual client behavior, or any other problems — be sure to keep sending reports. The more detailed the description of the problem, the more useful such a report is. Specify where and when it occurred, what was happening around you, under what conditions you noticed it, and whether the situation can be reproduced. Even details that seem insignificant can help us find the specific cause faster.

You can see the result of this work, and we are confident in the chosen direction and will continue improving the client.


image.png Optimization Settings

A new Character Optimization system has been added to help improve FPS and make the game more stable during large-scale battles, sieges, and other situations with many characters on the screen.

It works on a simple principle: the farther a character is from you and the farther the camera is zoomed out, the fewer resources the client spends on rendering that character. Nearby characters retain higher visual quality, while distant ones may be displayed with slightly less detail — significantly reducing the load on the client precisely where it matters most.

Depending on the selected optimization level, the system can reduce the update frequency of animations and visual effects, simplify the rendering of equipment, weapons, materials, textures, and other elements. The more aggressive the selected mode, the more priority is given to performance.

A separate part of the system is ATOS — character animation optimization. It reduces the animation update frequency for characters farther away from you, allowing the client to spend fewer resources rendering them in large-scale scenes. With stronger optimization, the movements of distant characters may appear less smooth.

  • Off — optimization is disabled.
  • Performance — maximum FPS priority; animations and some distant visual elements are updated less frequently.
  • Balanced — a balance between performance and visual quality.
  • Quality — a lower degree of optimization and smoother rendering.
  • Best Quality — the smallest reduction in visual quality among the enabled modes, but also a smaller performance boost.

The main purpose of the system is to avoid spending computer resources on maximum detail for objects that are far away from the player and difficult to distinguish anyway. During regular gameplay, the difference is minimal, while in large-scale PvP and sieges it can provide additional FPS and more stable client performance.

image.png


image.png Damage Text

Battle Text — the logic for displaying combat information has been significantly refined. Skill cards have become more informative and predictable, the display of SUCCESS/RESIST results, healing, Blow skills, and AoE attacks has been improved, and several visual errors have also been fixed.

  • The logic for displaying skill cards has been reworked. The system now takes into account the type of skill being used — attack, debuff, buff, healing, summon, teleport, and other categories — and correctly selects where to display the card accordingly.
  • Self-buffs, auras, Rhythms, Dances, creature summons, teleports, and clan skills are displayed above the character when used.
  • Buffs, Cleanse, healing, and MP restoration applied to another character are displayed directly above the corresponding target.
  • For debuffs the card is displayed together with the actual application result: SUCCESS on successful application and RESIST when the target resists.
  • For skills that do not involve a success check, the unnecessary SUCCESS/RESIST labels are no longer displayed.
  • Improved display of Rush, Assault, Charge, Shadow Step, Blazing Boost and other rushes — the skill card appears above the target immediately when used, without unnecessary numbers and SUCCESS / RESIST.
  • Battle Roar, Battle Cry and Body of Avatar are correctly displayed as buffs above the character, while HP restoration is still shown separately.
  • Refined the display of Aggression and AoE Aggro skills: targeted skills are displayed above the target, while AoE skills, such as Provoke and Hate Aura, — above the character using them.
  • For AoE attacks the main skill card is now displayed only once — above the character or the primary target, depending on the skill's mechanics. Only the corresponding numbers and results are displayed on the other affected enemies.
  • The display of attacks that simultaneously deal damage and apply a debuff has been refined. Damage, result, name, and icon are combined into one clear card instead of several separate elements.
  • Reworked the display of Blow skills, including Backstab, Deadly Blow, Blinding Blow and Lethal Blow. The card is displayed above the target, a miss is correctly marked as EVADED, and Half-Kill is shown instead of the damage value.
  • After using Blow skills, subsequent regular attacks are once again displayed as regular damage — the previous skill's icon no longer “sticks” to auto-attacks, and a false EVADED no longer appears several seconds later.
  • Improved the display of healing: one use of a skill creates one card showing the amount of HP restored. This also fixes duplicate cards for AoE healing.
  • Healing is now displayed even when used on a character with full HP — the restoration value may be absent, but the use of the skill itself remains visible.
  • Convenient abbreviations have been added for names that are too long. For example, Poison Blade Dance → PBD, and Surrender to Earth → STE. This keeps the card compact and readable in intense combat.
  • Improved Battle Text scaling when changing FoV and camera position. Text size remains stable and readable even when the camera is zoomed out as far as possible.
  • Improved text clarity during rapid camera movement and rotation, including when using frame generation.
  • The overall Battle Text layout has been refined: spacing between elements, the height at which cards and numbers appear, and the placement of EXP/SP, loot, evades, and blocks have been brought into a unified system. In mass combat, elements overlap each other much less frequently.
  • Fixed situations where the previous skill's icon could incorrectly appear next to subsequent regular attacks after Blow, debuffs, or rushes.
  • Fixed the incorrect appearance of unrelated cards over resource restoration ticks.
  • Fixed several internal Battle Text errors that occurred after character death and re-entering the game.

As a result, Battle Text has become noticeably more stable and informative: the system more accurately understands what event occurred, who needs to see it, and exactly where the corresponding information should appear.


image.png Buff Display

Fixed several issues with party buff and debuff display settings

  • The states Buffs/Rhythms/Debuffs/Hide now switch and display correctly, while selected special effects remain visible regardless of the current display mode.
  • Fixed the display of Show Special Buffs — selected effects are correctly moved to a separate row, immediately respond to setting changes, and are saved after re-entering the game.
  • Fixed the operation of the effect expiration animation: selected intervals and visual states are now applied correctly. The display of related settings when animation is disabled has also been refined.
  • Fixed the operation of the Toggle Buffs/Debuffs window: scrolling the list with the mouse wheel has been added, and the OK button now applies the changes and closes the window.
  • Fixed the position of the additional row of selected effects — it no longer changes position depending on the number of other effects and does not overlap the next party member's buffs in Minimize.
  • mode. Fixed an error that could cause applying settings to visually change the remaining duration of already applied effects.

image.png Skill Description

  • Skill tooltips now display the target limit. The description now shows the maximum number of enemies or allies that can be affected by the skill.
  • Targeted skills use the 1+N format: 1 is the primary selected target, while N is the maximum number of additional targets that can be affected by the skill.
    • For example, 1+12 means that the skill will affect the primary target and can additionally affect up to 12 other targets. This means the maximum total coverage is 13 targets, although the actual number may be lower.
  • For non-targeted AoE skills, the total maximum number of targets is displayed, while skills without a target limit are marked as No Limit.

There is now no need to test limits in practice or look for them separately — all important information is displayed directly in the skill description.
image.png


image.png Sound

A new option has appeared in the Audio settings — Sound in Background. When enabled, game audio will continue to play even after minimizing the client or switching to another window.

image.png


image.jpeg Action Cards

Shopimage.png Gamma image.png Black image.png White image.png Carmine

In the previous update, we added many new custom animations — dances, gestures, taunts, and other visual elements. In this patch, we continued refining them and made a large number of adjustments, improvements, and visual polish.

The animations now look neater, smoother, and more beautiful, and certain aspects were adjusted to account for how they behave on different races and character models.

Work on this system continues, so be sure to send feedback and reports if you notice oddities or aspects that could be improved. Such feedback truly helps us bring new animations to a higher-quality state more quickly.


etc_letter_envelope_i00.png Mail

A separate display for rare items has been added to mail shipments — they are now easier to notice and distinguish among other attachments.

image.png


image.png VFX

  • skill0362.png Armor Crush — the skill's visual effect has been updated

And this is far from the only effect that received changes. Along with this update, we reworked other skills as well.
You will be able to review all the changes as early as Monday after the maintenance is completed.


image.png Radar

  • The in-game radar has been updated — it now uses the latest high-resolution map, making the image noticeably sharper, cleaner, and more visually appealing.

image.png


image.png Other Changes

  • Fixed key handling when using a non-English keyboard layout. Now, when a key is pressed, its position in the English layout is used regardless of the selected language. For example, the ~ key is correctly identified as ~. The fix also affects problematic symbol keys ?, >, <, ", :, }, { and applies when typing in chat, using macros and assigning keys for skills.
  • The operation of the skill window has been significantly optimized — the skill list now updates faster when learning skills and changing subclasses. As a result, the window now works noticeably faster and more smoothly, without prolonged freezes. Its functionality has not changed — it became faster, not worse.
    • Additionally, an error in the Learn Skill tab was fixed, due to which, after changing subclasses while the window was closed, it could display the skill list from the previous class. Now the list always corresponds to the current subclass.
  • Fixed saving of party buff and debuff display settings — selected parameters are no longer reset when the party leader changes and are saved after re-entering the game.

 

Gameplay and Content

  • Players are already approaching level 60, which means it is time to start thinking about completing the subclass quest. To make it easier to complete and ensure you do not miss anything, we have prepared a detailed article on our Wikipedia.
  • Subclass leveling tip: second profession tattoos can be applied right away, without waiting until your subclass reaches level 40. This provides a noticeable stat boost even during the early stages of leveling.
    • For example, if +STR is suitable for your subclass, there is no reason to put off such a tattoo "until later" — apply it right away and get a solid boost throughout the entire leveling process. Make use of it.

etc_magic_book_black_i00.png Skills and Mechanics

etc_mineral_unique_i03.png Life Stone

  • The magic level of offensive skills:
    • image.png Gamma — unchanged, 75
    • image.png Black,image.png White &image.png Carmine — increased to 60
  • Skill power has been increased proportionally
  • We remind you that buffs (passive, active, and chance-based) have a maximum effect level
  • We remind you that it is possible to install and remove SA in weapons using Top-Grade Life Stone Life Stone.
  • More about the Life Stone (LS) system in our Wikipedia

Time Lapse Time Lapse

  • The skill's cooldown is no longer fixed — it is now affected by passive skills, buffs, and other effects that reduce skill cooldown time, such as Rhythm of Clarity Rhythm of Clarity.
  • At the same time, the base cooldown has been revised depending on level:
    • Lvl. 1: 30 > 20 sec.
    • Lvl. 2: 25 > 18 sec.
    • Lvl. 3: 20 > 16 sec.
    • Lvl. 4: 15 > 14 sec.
    • Lvl. 5: 10 > 12 sec.

The change is related to the fact that the skill was created during a period when most debuffs had a significantly longer duration. Reducing an effect, for example, from 120 to 60 seconds provided significantly greater value than reducing modern debuffs from a nominal 30 to 15 seconds. Therefore, the cooldown mechanics were updated for the game's current realities.

Level 5 is worth noting separately: the base cooldown has been increased from 10 to 12 seconds, but it is no longer fixed. Thanks to Quick Recycle Quick Recycle for Elven Elder, the actual cooldown is already about 9.6 seconds, and it can also be reduced further by effects that affect skill cooldown.


Guard Stance Toggle skills (auras)

Guard Stance Guard Stance (Temple Knight, Shillien Knight)

  • The MP cost of maintaining the skill has been significantly reduced: from 2 to 1.2 MP per tick / once every 5 ticks. The skill has become 40% cheaper in terms of MP consumption.
  • A bonus to M. Def. has been added, and the bonus values for P. Def. have been adjusted.
  • P. Def. depending on skill level: +120/+160/+210/+270.
  • M. Def. depending on skill level: +90/+120/+160 /+210.
  • Shield Defence Rate +50% at all skill levels.
  • The skill description in the client has been improved and supplemented with up-to-date information.

Shield Fortress Shield Fortress (Paladin, Dark Avenger, Temple Knight, Shillien Knight)

  • The MP cost of maintaining the skill has been reduced from 0.5 to 0.4 MP per tick/once every 5 ticks. The skill has become 20% cheaper in terms of MP consumption.
  • Shield Defence Power depending on skill level: +420/+450/+480/+510/+540/+570.
  • Shield Defence Power values have been slightly adjusted and rounded: at early levels the bonus became slightly lower, while at later levels it became slightly higher.
  • The skill description in the client has been improved and supplemented with up-to-date information.

Accuracy Accuracy

  • The MP cost of maintaining the skill has been reduced from 0.4 to 0.2 MP per tick/once every 5 ticks. The skill has become 50% cheaper in terms of MP consumption.
  • Skill bonus: Accuracy +3.

Polearm Accuracy Polearm Accuracy

  • The MP cost of maintaining the skill has been reduced from 0.5 to 0.4 MP per tick/once every 5 ticks. The skill has become 20% cheaper in terms of MP consumption.
  • When using a spear, the skill increases Accuracy by +2/+3/+4 depending on skill level.

Vicious Stance Vicious Stance

  • The MP cost of maintaining the skill has been reduced from 0.5 to 0.4 MP per tick/once every 5 ticks. The skill has become 20% cheaper in terms of MP consumption.
  • Increases P. Crit. Damage (for blow skills) from +35 to +610 depending on skill level.

Final Fortress Final Fortress

  • The skill has been reworked: it now has 1 level and is learned at character level 40.
  • When using Heavy Armor the skill gradually increases both P. Def. and M. Def. depending on the character's remaining HP.
  • The less HP the character has left, the stronger the defensive bonus becomes:
    • HP below 80% — P. Def. +5%, M. Def. +5%.
    • HP below 60% — P. Def. +8%, M. Def. +8%.
    • HP below 40% — P. Def. +12%, M. Def. +12%.
    • HP below 20% — P. Def. +20%, M. Def. +20%.

image.png Mass Counter Critical

A new Prophet class skill available at levels 58, 66, and 74.

  • It is the group version of Counter Critical and applies a similar effect at once to all party members.
  • MP cost for Counter Critical 36/48/60 depending on the skill level.
  • MP cost for Mass Counter Critical 108/144/180 depending on the skill level.
  • The trigger effect image.jpeg Counter Critical has now received its own separate icon.

Soul Cry Soul Cry

  • The bonus values have been rounded and slightly increased at the early and middle skill levels. The increase to P. Atk. is now: +5/+15/+35/+70/+100/+150/+210/+260/+320/+400 depending on the level.
  • The skill description in the client has been clarified and expanded.
  • Soul Cry is one of the few Toggle skills with fixed MP consumption, which does not depend on the character's level.
  • At the maximum level, the skill consumes 5 MP approximately once every 3 seconds.

Seal of Silence Overlord

Heart of Pa'agrio Heart of Paagrio

  • When learned, the skill now replaces the level 4 Chant of Life Chant of Life obtained with the first profession.

Shadow of Death Shadow of Death

Shadow of Death Shadow of Death — skill11029.png Breath of Death (Necromancer)

  • Now the effect Shadow of Death Shadow of Death accumulates directly on the Necromancer when using skill1148.png Death Spike and does not depend on the selected target.
  • Every 5th skill1148.png Death Spike activates the effect skill11029.png Breath of Death on the target.
  • skill11029.png Breath of Death deals additional AoE damage to the primary target of skill1148.png Death Spike and the enemies surrounding it.
  • Targets can be freely changed between uses of skill1148.png Death Spike — the accumulated progress of Shadow of Death Shadow of Death is preserved.
  • Breath of Death Breath of Death — the operating logic of the toggle skill has been adjusted
    • By default, the AoE effect is active
    • When enabling Breath of Death Breath of Death the AoE effect, conversely, is disabled
    • Thus, the skill must now be enabled, if you want the Necromancer to stop dealing additional AoE damage.

Cubic Mastery Cubics

The duration of debuffs from Summon Phantom Cubic Phantom Cubic has been reduced from 120 to 30 seconds — in line with other debuffs in the game

  • Cubic Weakness Cubic Weakness
  • Cubic Hex Cubic Hex
  • Cubic Shackle Cubic Shackle

skill0278.png Summon Viper Cubic (Shillien Knight)

  • The Cubic now checks whether it can trigger more often — every 8 seconds instead of 10.
  • The frequency of using skill1263.png Gloom has been significantly increased — the Cubic will use this effect approximately 2 times more often.
  • At the same time, the average frequency of using skill4035.png Poison remained unchanged.

The internal triggering logic of Summon Attractive Cubic Attractive Cubic and Summon Phantom Cubic Phantom Cubic. The mechanics now work more correctly from a technical standpoint.

skill0278.png Viper Cubic (Shillien Knight), Summon Phantom Cubic Phantom Cubic (Shillien Knight, Phantom Summoner) and Summon Attractive Cubic Attractive Cubic (Temple Knight)

  • Fixed an issue that could cause Cubics to stop using their skills correctly on targets over time during active play.
  • Cubics should now perform their functions consistently throughout all 60 minutes of the summon — even during highly active play, frequent target changes, and prolonged battles.

Rhythm of Dominance Bards

madness_beat.png Counter Rhythm

  • Fixed the triggering of madness_beat.png Counter Rhythm when using skill11823.png Assault — using the skill now has a 25% chance to activate madness_beat.png Counter Rhythm.

Current activation methods for madness_beat.png Counter Rhythm for Swordsinger and Bladedancer

  • Normal attack — 5%
  • skill11823.png Assault — 25%
  • Deadly Strike Deadly Strike — 25%
  • Aggression Aggression — 25%
  • Arrest Arrest — 25%

Additional activation methods for Swordsinger

  • Sword Symphony Sword Symphony — 25%
  • Psycho Symphony Psycho Symphony — 25%

Additional activation methods for Bladedancer

  • Poison Blade Dance Poison Blade Dance — 25%
  • Demonic Blade Dance Demonic Blade Dance — 25%

Rhythm of Resistance Resistances

Magmatic Rhythm Magmatic Rhythm

  • The skill now increases resistance to Fire and Earth.
  • Resistance to Fire and Earth: +10%/+15%/+20% depending on the skill level.

Cyclonic Rhythm Cyclonic Rhythm 

  • The skill now increases resistance to Water and Wind.
  • Resistance to Water and Wind: +10%/+15%/+20% depending on the skill level.

Thus, starting at level 60, Bards have access to three defensive Rhythms, only one of which can be used at a time. Each Rhythm covers its own pair of elements, so the choice now directly depends on the situation and opponents:

  • Divine Rhythm Divine Rhythm — Resistance to Holy and Dark: +10%/+15%/+20%.
  • Cyclonic Rhythm Cyclonic Rhythm — Resistance to Water and Wind: +10%/+15%/+20%.
  • Magmatic Rhythm Magmatic Rhythm — Resistance to Fire and Earth: +10%/+15%/+20%.

The change makes the choice of defensive Rhythm more deliberate and at the same time slightly increases the value of protection against Fire and Earth against the corresponding schools of magic.


Triple Slash Sonic Slash

  • The skill Triple Slash has been renamed to Sonic Slash.
  • The skill now works only when using Dual Swords and can no longer be used with Dual Blunts.
  • The post-effect has been strengthened: now for 5 seconds it reduces Resistance to Dual Swords by 15% instead of 12%. Resistance to Dual Blunts is no longer reduced.
  • The skill's base power has been slightly reduced at all levels, but now Triple Slash Sonic Slash uses the Energy Attack mechanic and is significantly enhanced by accumulated Sonic Mastery Charges.

Thus, the choice of weapon becomes more distinct:

  • With Dual Swords the Gladiator gets Triple Slash Sonic Slash with additional enhancement from Charges and a guaranteed effect of Resistance to Dual Swords -15%.
  • With Dual Blunts the main tools remain Fatal Strike Fatal Strike with high damage and Hammer Crush Hammer Crush with its Stun effect.

skill0410.png Mortal Strike

  • The duration of this self-buff has been increased from 2 to 20 minutes.

image.png Other changes

  • Immortality Immortality — fixed an issue where, in some cases, the character had more HP remaining than required to activate Frenzy Frenzy, Guts Guts or Zealot Zealot.
  • The descriptions of another 64 skills and skill levels have been improved and made more specific — their characteristics and operating features are now displayed more clearly directly in the client.
  • Party Return Party Return and similar skills now consume etc_stone_gray_i00.png Spirit Ore when used:
    • Party Return Party Return level 1, as well as Party Recall: Clan Hall Party Recall: Clan Hall, Party Recall: Fortress Party Recall: Fortress and Party Recall: Castle Party Recall: Castle — 12 etc_stone_gray_i00.png Spirit Ore.
    • Party Return Party Return level 2 — 30 etc_stone_gray_i00.png Spirit Ore.

Improved Combat Buff Descriptions

  • The descriptions of combined buffs have been standardized and improved — they are now presented in a consistent and more understandable format.
  • The description now displays the actual effect bonuses first, followed by a separate Combines section indicating which standard buffs it combines.
  • For example, the description of Condition of Paagrio now consistently displays Max HP +12% and Max MP +12%, followed by a note that the skill combines the effects of Bless the Body and Bless the Soul.
  • The descriptions of the following combined buffs have been updated:
    • Improved Combat Improved Combat
    • Improved Magic Improved Magic
    • Improved Condition Improved Condition
    • Improved Critical Attack Improved Critical Attack
    • Improved Shield Defence Improved Shield Defence
    • Improved Movement Improved Movement
    • Improved Rampage Improved Rampage
    • Chant of Combat Chant of Combat
    • Chant of Critical Attack Chant of Critical Attack
    • Chant of Blood Awakening Chant of Blood Awakening
    • Chant of Movement Chant of Movement 
    • Chant of Condition Chant of Condition
    • Chant of Magic Chant of Magic
    • Combat of Paagrio Combat of Paagrio
    • Critical of Paagrio Critical of Paagrio
    • Condition of Paagrio Condition of Paagrio
    • Movement of Paagrio Movement of Paagrio
    • Rampage of Paagrio Rampage of Paagrio
    • Magic of Paagrio Magic of Paagrio
    • Mass Improved Combat Mass Improved Combat
    • Mass Improved Condition Mass Improved Condition
    • Mass Improved Critical Attack Mass Improved Critical Attack
    • Mass Improved Rampage Mass Improved Rampage
    • Mass Improved Magic Mass Improved Magic
    • Mass Improved Shield Defence Mass Improved Shield Defence
    • Mass Improved Movement Mass Improved Movement

 

accessory_crown_i00.png Clan

In this update, Castles and Clan Halls have received a major set of improvements. We have reworked the interaction interface, reduced the number of unnecessary clicks, expanded shop assortments, updated buffs and teleports, added more convenient access to the clan warehouse, and made important information more visible directly in the initial window.

As a result, managing your holding has become faster, clearer, and more useful in everyday gameplay. A Castle or Clan Hall is now more than just a holding — it is a fully functional clan base where you can conveniently prepare for PvE and PvP, stock up on consumables, get buffs, travel around the world, and manage clan resources.

  • Clan Hall

image.png

  • Castle

image.png

The Clan Hall and Castle functionality settings have also been simplified: unnecessary upgrade options have been removed, while the most useful levels have been retained for the core features. It is now easier to understand exactly what is activated and how much each feature costs to maintain.

  • HP Recovery — increases HP recovery within the holding to 300%.
  • MP Recovery — increases MP recovery to 50%.
  • EXP Recovery — increases the recovery of lost EXP to 50%.
  • Teleport — grants access to the holding's teleportation system.
  • Assist Magic — grants access to the holding's buffs.
  • General Items — grants access to an expanded item shop; available for Clan Halls.
Clan Hall Castle
HP Recovery — 300%
80 000 Adena Adena
HP Recovery — 300%
80 000 Adena Adena
MP Recovery — 50%
750 000 Adena Adena
MP Recovery — 50%
1 200 000 Adena Adena
EXP Recovery — 50%
1 000 000 Adena Adena
EXP Recovery — 50%
1 500 000 Adena Adena
Teleport
500 000 Adena Adena
Teleport
500 000 Adena Adena
Assist Magic
1 000 000 Adena Adena
Assist Magic
1 500 000 Adena Adena
General Items
500 000 Adena Adena
 

shield_pledge_shield_i00.png Shop

The shop assortment has been expanded — the new holdings received the same system already used in Partisan Hideaway and Castles.

  • By default, the NPC offers shield_pledge_shield_i00.png Clan Shield and etc_scroll_of_return_agit_i00.png Scroll of Escape: Clan Hall with a markup 20%.
  • At level 1 of Clan Hall development, the markup is reduced to 10%, and the assortment gains etc_scroll_of_return_agit_i01.png Blessed Scroll of Escape: Clan Hall costing 110 000 Adena Adena.
  • At level 2 the markup disappears completely: Clan Shield, Scroll of Escape, and Blessed Scroll of Escape are sold at base cost.

The main practical advantage of such a shop is constant access to etc_scroll_of_return_agit_i01.png Blessed Scroll of Escape: Clan Hall. At maximum holding development, they can be purchased for 100 000 Adena Adena.

With the shop fully upgraded, owners of the Clan Hall have access to:

  • Pledge Shield Pledge Shield — 9 900 Adena Adena
  • Scroll of Escape: Clan Hall Scroll of Escape: Clan Hall — 450 Adena Adena
  • Blessed Scroll of Escape: Clan Hall Blessed Scroll of Escape: Clan Hall — 100 000 Adena Adena

In Castle shops, at maximum upgrade, the following are available:

  • Shield of Castle Pledge Shield of Castle Pledge — 9 900 Adena Adena
  • Circlet of Innadril Circlet of Castle — 500 000 Adena Adena
  • Scroll of Escape: Castle Scroll of Escape: Castle — 450 Adena Adena
  • Blessed Scroll of Escape: Castle Blessed Scroll of Escape: Castle — 100 000 Adena Adena

In addition to special holding items, the assortment of Clan Hall and Castle shops has been expanded with the most sought-after basic consumables. It is no longer necessary to return separately to the city for them — basic supplies can be replenished directly in your holding.

  • Beast Soulshot Beast Soulshot — 16 Adena Adena
  • Blessed Beast Spiritshot Blessed Beast Spiritshot — 80 Adena Adena
  • Healing Potion Healing Potion — 396 Adena Adena
  • Scroll of Escape Scroll of Escape — 480 Adena Adena (only in Clan Hall)
  • Scroll of Resurrection Scroll of Resurrection — 2 400 Adena Adena
  • Spirit Ore Spirit Ore — 480 Adena Adena
  • Soul Ore Soul Ore — 300 Adena Adena
  • Energy Stone Energy Stone — 120 Adena Adena
  • Phoenix Blood Phoenix Blood — 24 000 Adena Adena
  • Einhasad's Holy Water Einhasad's Holy Water — 7 200 Adena Adena
  • Summoning Crystal Summoning Crystal — 42 000 Adena Adena
  • Battle Symbol Battle Symbol — 24 000 Adena Adena
  • Magic Symbol Magic Symbol — 24 000 Adena Adena
  • Scroll: Recovery (Grade D) Scroll: Recovery (Grade D) — 5 760 Adena Adena
  • Scroll: Recovery (Grade C) Scroll: Recovery (Grade C) — 16 800 Adena Adena
  • Scroll: Recovery (Grade B) Scroll: Recovery (Grade B) — 33 600 Adena Adena
  • Scroll: Recovery (Grade A) Scroll: Recovery (Grade A) — 57 600 Adena Adena
  • Recovery Scroll for Combat Use Recovery Scroll for Combat Use — 3 600 Adena Adena
  • Charm of Courage (C-Grade) Charm of Courage (C-Grade) — 6 000 Adena Adena
  • Charm of Courage (B-Grade) Charm of Courage (B-Grade) — 12 000 Adena Adena
  • Charm of Courage (A-Grade) Charm of Courage (A-Grade) — 24 000 Adena Adena
  • Elixir of HP (D-Grade) Elixir of HP (D-Grade) — 5 175 Adena Adena
  • Elixir of HP (C-Grade) Elixir of HP (C-Grade) — 10 800 Adena Adena
  • Elixir of HP (B-Grade) Elixir of HP (B-Grade) — 15 000 Adena Adena
  • Elixir of HP (A-Grade) Elixir of HP (A-Grade) — 18 750 Adena Adena
  • Elixir of MP (D-Grade) Elixir of MP (D-Grade) — 5 100 Adena Adena
  • Elixir of MP (C-Grade) Elixir of MP (C-Grade) — 13 050 Adena Adena
  • Elixir of MP (B-Grade) Elixir of MP (B-Grade) — 17 400 Adena Adena
  • Elixir of MP (A-Grade) Elixir of MP (A-Grade)— 21 600 Adena Adena
  • Elixir of CP (D-Grade) Elixir of CP (D-Grade) — 2 100 Adena Adena
  • Elixir of CP (C-Grade) Elixir of CP (C-Grade) — 4 500 Adena Adena
  • Elixir of CP (B-Grade) Elixir of CP (B-Grade) — 6 000 Adena Adena
  • Elixir of CP (A-Grade) Elixir of CP (A-Grade) — 7 500 Adena Adena

Thus, a developed Clan Hall or Castle becomes an even more convenient supply point: basic consumables, skill resources, and items for preparing for PvP can be purchased directly inside the holding.

In the future, we also plan to expand the value of owning Clan Halls and Castles. One of the options under consideration is a separate shop for etc_broken_crystal_red_i00.png Proof of Loyalty, where the clan leader will be able to purchase useful items.


etc_scroll_of_return_agit_i01.png Siegeable Clan Halls

The system of siegeable Clan Halls is becoming noticeably larger in scale: instead of one property, clans will now be able to compete for 3 full-fledged clan holdings.

  • Bandit Stronghold
Hidden text

image.png

  • Devastated Castle
Hidden text

image.png

  • Partisan Hideaway

This is another full-fledged point of clan competition: a separate siege, its own holding, useful opportunities for the winners, and another reason to gather as a group for more than just Castles.

Sieges of all three Clan Halls will take place simultaneously on Thursdays at 20:00, once every 2 weeks, during the corresponding siege week.

  • image.png Gamma, image.png Black, image.png White and image.png Carmine — the first shared siege will take place on October 1 at 20:00.
  • For image.png Gamma this is a special exception so that the new content appears simultaneously with the new servers. The next Clan Hall siege will take place on October 8 at 20:00, after which it will continue according to the standard two-week schedule: October 22 and so on.
  • For image.png Black, image.png White and image.png Carmine the next siege will take place on October 15 at 20:00, after which it will also take place once every two weeks.

Partisan Hideaway and Devastated Castle have a siege duration of 60 minutes. At Bandit Stronghold its own unique mechanic for conducting the siege and determining the owner is used.

A detailed description of the capture mechanics for each Clan Hall can be found in our Wikipedia. You can separately review the mechanics of Bandit Stronghold possible in the corresponding section of the article.

Along with the appearance of new Clan Halls, we are also reviewing their practical value. Owning such a property should mean not only a beautiful label on the map, but also provide the clan with real conveniences and additional opportunities.

In Clan Halls and Castles the set of available buffs and bonuses has been updated, while Bandit Stronghold and Devastated Castle will receive their own unique teleportation destinations.

And this is only the first stage. In the future, we want to make owning a siegeable Clan Hall even more interesting and add more reasons to truly live in your clan house, rather than remember it only once every two weeks.

Among the ideas under consideration are additional clan activities, local bosses, rewards for participants, and temporary PvE content for Clan Hall owners. Such mechanics should become a pleasant bonus for an active clan and add value to ownership itself, without becoming a mandatory source of advantage for the largest alliances and additional groups.

As a result, siegeable Clan Halls are gradually transforming from niche content into another full-fledged area of clan gameplay: with competition for ownership, useful bonuses, and further development of the system.

image.png Teleports

In all Clan Halls have been added free teleports to the main cities and gathering points. Now it is easier for Clan Hall owners to move quickly between key regions of the world directly from their clan home.

Available free destinations:

  • Gludin.
  • Gludio.
  • Dion.
  • Giran.
  • Oren.
  • Heine.
  • Aden.
  • Floran Village.
  • Hunter's Village.
  • Ivory Tower.
  • Giran Harbor.

Thus, the Clan Hall becomes not only a place for obtaining bonuses, but also a convenient transportation point for the entire clan.


Seal of Ruler Castles

  • The initial dialog window in Castles has been updated — the main sections are now easier to access, and reaching buffs, items, and teleports now requires fewer clicks.
  • The teleport system has been improved for Gludio, Dion, Giran, Oren, and Heine Castles: the list is now easier to navigate, and some standard destinations offered by city Gatekeepers are now available directly from the Castle.
  • For example, you can now travel from Dion Castle to Cruma Tower, and from Giran Castle to Lair of Antharas. Existing arrival points are used — we have simply added quick access to them from the corresponding Castles.
  • Additionally, the main city and transportation destinations have been added to the end of the list: Gludin, Gludio, Dion, Giran, Oren, Heine, Aden, Floran Village, Hunter's Village, Ivory Tower, and Giran Harbor. They have been placed at the bottom specifically so they do not interfere with quickly finding familiar PvE destinations such as Cruma Tower, Lair of Antharas, Garden of Eva, and others.
  • Unnecessary duplicate destinations have also been removed — for example, the duplicate teleport to Ivory Tower from Oren. As a result, the list is now noticeably cleaner and more convenient for everyday use.

Residential Shock Immunity Residential Shock Immunity

  • All members of the clan that owns a Castle now automatically receive the active skill Residential Shock Immunity Residential Shock Immunity
  • Purchasing and using a special circlet to obtain the skill is no longer required. You can freely choose headgear according to your taste
  • Residential Shock Immunity Residential Shock Immunity increases protection against Stun by 80%. Duration— 7 seconds, fixed cooldown— 10 minutes
    • The skill Residential Shock Immunity, which clan members automatically receive for owning a Castle, does not work in the Olympiad. To use Residential Shock Immunity in Olympiad battles, as before, you must have Castle Circlet.

Thus, every member of a clan that owns one of the available Castles— Gludio, Dion, Giran, Oren or Innadril —receives two clan benefits at once:

  • skill11588.png Banner of Victory —passive skill: Max CP +10%, Max MP +5%, Incoming Heal Power +5%, as well as Resistance to Stun, Hold and Sleep +5%
  • Residential Shock Immunity Residential Shock Immunity —active skill: Resistance to Stun +80% for 7 seconds with a fixed cooldown of 10 minutes

The next sieges image.png Gamma will take place on Sunday, September 27, 2026, at 18:00. The next sieges image.png Black image.png White image.png Carmine will take place after the update—on Sunday, October 4 at 18:00.

  • Guards have been strengthened during the sieges of Gludio, Dion, Giran, Oren, and Innadril — their level, Max HP, P. Def., M. Def., P. Atk., and M. Atk. have been increased by approximately 20–40%.

Empower Buffs in residences

The range and power of buffs that can be obtained in Clan Halls and Castles have been improved

Clan Hall

  • Partisan Hideaway
  • Bandit Stronghold
  • Devastated Castle

Castles

  • Gludio
  • Dion
  • Giran
  • Oren
  • Innadril

 

List of effects

Effect Bonus
Bless the Body Bless the Body Max HP
  • Increased to +25% (+5%)
Bless the Soul Bless the Soul Max MP
  • Increased to +25% (+5%)
Wind Walk Wind Walk Speed
  • Increased to +33 (+7)
Berserker Spirit Berserker Spirit Effect enhanced
  • P. Atk. +6%
  • M. Atk. +12%
  • Atk. Spd. +6%
  • Cast. Spd. +6%
  • Speed +6
  • P. Def. -6%
  • M. Def. -12%
  • Evasion -2
Shield Shield P. Def. +12%
Magic Barrier Magic Barrier M. Def.
  • Increased to +24% (+4%)
Acumen Acumen Cast. Spd.
  • Increased to +30% (+5%)
Empower Empower M. Atk.
  • Increased to +60% (+10%)
Haste Haste Atk. Spd.
  • Increased to +33% (+13%)
Might Might P. Atk. +12%
Focus Focus P. Crit. Rate
  • Increased to +24% (+4%)
Death Whisper Death Whisper P. Crit. Damage
  • Increased to +25% (+10%)
Guidance Guidance Accuracy +2
Vampiric Rage Vampiric Rage Vampiric +7%
Mental Shield Mental Shield
  • Resistance to Hold +20%
  • Resistance to Sleep +25%
  • Resistance to Mental Attacks +25%
Resist Shock Stun Resistance (new) Stun Resistance +15%
Concentration Concentration Magic Cancel Damage -25%
Bless Shield Blessed Shield Shield Defence Rate
  • Increased to +15% (+5%)
Decrease Weight Decrease Weight Weight Limit +3000

 

image.png Epic Bosses

image.png Schedule of upcoming events

  • Attention! The time is specified according to the server time zone.
    • Black & White — UTC+3
    • Carmine — UTC−3
image.png Black image.png White image.png Carmine image.png Gamma
  • image.png Queen Ant — September 28, 2026, 21:00
  • image.png Orfen — September 30, 2026, 21:00
  • image.png Core — October 7, 2026, 21:00
  • image.png Queen Ant — September 28, 2026, 21:00
  • image.png Orfen — September 30, 2026, 21:00
  • image.png Core — October 7, 2026, 21:00

magic_barrier.png Boss Parameters

image.png Black image.png White image.png Carmine:

  • image.png Queen Ant image.png Orfen 
    • Boss and guard level—60
    • Parameters adjusted
  •  image.png Core
    • Boss and guard level—62
    • Parameters adjusted

image.png Gamma

  • image.png Queen Ant image.png Orfen image.png Core 
    • Boss and guard level—75
    • Parameters adjusted, survivability increased

etc_treasure_box_i01.png Rewards

  •  image.png Black image.png White image.png Carmine:
    • Physical Ring of Queen Ant Ring of Core Earring of Orfen —Jewelry corresponding to the boss
    • Forgotten Scroll: Fighter's Will Forgotten Scroll: Archer's Will Forgotten Scroll: Magician's Will —one book of each Will type
    • weapon_samurai_longsword_i00.png weapon_ghouls_staff_i00.png weapon_eminence_bow_i00.png —random Top C-grade weapon
    • weapon_sword_of_valhalla_i00.png weapon_dark_elven_long_bow_i00.png weapon_kris_i00.png weapon_heavy_war_axe_i00.png weapon_great_axe_i00.png weapon_great_sword_i00.png — random Low B-grade weapon
    • Sword of Damascus Bow of Peril Demon's Dagger Art of Battle Axe Lance Guardian Sword — random Top B-grade weapon
    • armor_t61_ul_i00.png armor_t62_ul_i00.png armor_t63_u_i00.png armor_t21_ul_i00.png armor_t54_u_i00.png armor_t57_u_i00.png —random pieces of High or Top C-grade armor
    • armor_t59_ul_i00.png armor_t65_u_i00.png armor_t64_g_i00.png armor_t66_b_i00.png armor_helmet_i00.png —random pieces of Low B-grade armor
    • armor_t70_u_i00.png armor_t72_ul_i00.png armor_t71_g_i00.png armor_t71_b_i00.png armor_leather_helmet_i00.png —random pieces of Top B-grade armor
    • accessary_ring_of_ages_i00.png accessary_nassens_earing_i00.png accessary_necklace_of_mermaid_i00.png accessary_adamantite_ring_i00.png accessary_adamantite_earing_i00.png accessary_adamantite_necklace_i00.png accessary_ring_of_black_ore_i00.png accessary_earing_of_black_ore_i00.png accessary_necklace_of_black_ore_i00.png—various C-grade and B-grade jewelry
    • etc_add_buffslot_i02.png Ancient Book: Divine Inspiration (Manuscript) 23rd buff slot —3-5 books
    • Ancient Book: Divine Inspiration (Original Version) Ancient Book: Divine Inspiration (Original Version) 24th buff slot —2-3 books

 

Raid Boss Raid Bosses

etc_treasure_box_i01.png The pool of rare rewards from raid bosses has been adjusted: Wills can no longer drop from Bosses Top-C. They now appear starting from the Low-B pool and above.

  • Removed from the rewards of Bosses in the Top-C pool: Forgotten Scroll: Fighter's Will Fighter Will, Forgotten Scroll: Archer's Will Archer Will and Forgotten Scroll: Magician's Will Magician's Will.
  • The change affects Necrosentinel Royal Guard, King Tarlk, Orfen's Handmaiden, Ketra Commander Atis and Mirror of Oblivion.

The availability of such a reward created an additional incentive to systematically control low-level bosses by groups for whom this content has long ceased to be relevant.

We want the Top-C Raid Bosses to remain primarily content for players at the corresponding stage of progression—those who come for equipment, parts, and simply want to try their hand at hunting Bosses. It is more logical to obtain rarer and more valuable rewards such as Wills at the next stage of progression, starting with Low-B.

If you enjoy hunting low-level Raid Bosses with your group for additional income for progression, this remains a normal gameplay situation. But we will continue to monitor situations where such content is massively and systematically monopolized for the further resale of resources, because first and foremost this takes gameplay content away from other players.


 

image.png Other Changes

image.png In-game Market and Trading

For all standard Gatekeepers —in cities, starting villages, and other available locations—a teleport destination to Giran.

  • Teleportation to Giran is now free at any character level.
  • The destination to Giran has been moved to first place in the teleportation list.

Giran —is effectively the server's main trading city: it is a large city with a full-fledged marketplace, where most players are accustomed to selling, buying, and searching for the necessary goods.

At the start of the server Gludio and Dion really were more convenient—most characters were nearby, and trade naturally concentrated there. But now that players have leveled up and spread out across different regions of the world, Giran is becoming a much more logical common gathering point.

That is why we are making the route to Giran as simple as possible: teleportation is free at any level and is always first in the Gatekeeper list. If you still keep a shop in Gludio or Dion simply out of habit—it is time to move. The more players gather in one place, the easier it will be to sell, buy, compare prices, and find the necessary items.


image.png Displaying favorite buffs

Sorting system improvements

  • skill0982.png Combat Aura —added to the list of available effects
  • skill0082.png Majesty and Reflect Damage Reflect Damage have been combined into one common group for more convenient configuration
  • m_buff_acumen.png Added all types of Elixirs, created using Alchemy
  • m_pve_atk_undead.png Added all types of PvE Damage Oils, obtained using Alchemy
  • m_pve_def_undead.png Added all types of PvE Defence Tonics, obtained using Alchemy
  • exp_v_r.png Added all types of Experience Scrolls, created using Alchemy
  • Blessed Blood Blessed Blood and the periodic effects of Greater Heal Greater Heal Greater Group Heal Greater Group Heal have been combined into one common group
  • Ritual of Preserve Ritual of Preserve —added to the list of available effects

image.png The Last Order

In Fields of Massacre there will be a new one-time story quest — The Last Order.

While exploring the location, you can encounter Fallen Commander. He will ask you to find the lost report among the remains of soldiers who died in Fields of Massacre.

We intentionally will not describe the entire quest route in detail—explore the location and follow the hints in the quest journal.

For completing The Last Order you will receive:

  • etc_exp_point_i00.png 1 500 000 EXP.
  • etc_sp_point_i00.png 150 000 SP.
  • etc_scroll_of_resurrection_i01.png 3 Blessed Scroll of Resurrection.
  • etc_cp_potion_i00.png 150 CP Potions.
  • etc_reagent_white_i00.png 150 Greater Healing Potions.
  • etc_scroll_of_enchant_armor_i03.png Scroll: Enchant Armor (B-grade).

image.png Game Store

  • Character Name Change
  • Characters Name Swap

The reuse time for these services has been reduced to 1 hour (60 minutes).


Scroll: Recovery (Grade A) Scroll: Recovery

  • The mechanics have been changed for Scroll: Recovery of all grades — now they work not within a specific level range, but up to the maximum level of their grade. For example, Scroll: Recovery (Grade B) Scroll: Recovery (Grade B) 52-63 can now be used on characters from level 1 to 63 inclusive.

skill1243.png Shield and set bonuses

Set bonuses with shields affecting skill1243.png Shield Defence Rate. The previously missing bonus from shield_shrnoens_shield_i00.png Zubei Shield for armor_t64_u_i00.png Zubei Heavy Set.

  • shield_full_plate_shield_i00.png Full Plate Heavy Set + Shield — Shield Defence Rate increased from +5.26% to +12%
  • shield_shrnoens_shield_i00.png Zubei Heavy Set + Shield — Shield Defence Rate bonus added +16%
  • shield_avadon_shield_i00.png Avadon Heavy Set + Shield — Shield Defence Rate changed from +24% to +16%
  • shield_doom_shield_i00.png Doom Heavy Set + Shield — Shield Defence Rate changed from +24% to +20%
  • shield_dark_crystal_shield_i00.png Dark Crystal Heavy Set + Shield — Shield Defence Rate increased from +20% to +24%
  • The descriptions of the corresponding passive skills have been expanded — now, instead of a general description about increasing the shield block chance, they display a specific numerical Shield Defence Rate value

etc_piece_of_paper_white_i00.png Other

  • Sin Eater — the pet used in the quest to remove PK no longer consumes its hunger bar when leveling up. Previously, because of this, the pet could not be dismissed in some cases.
  • Balanced A-grade item drop rates, and also adjusted the stats death_roar.png of Elite monsters for a more even ratio between difficulty and loot value.
  • On the image.png Black image.png White image.png Carmine servers, leveling SA from Sub-class Raid Bosses is temporarily disabled. The restriction will remain in effect until the bosses appear Low A-grade — approximately October 19.
  • The duration of Alchemical Buffs has been updated:
    • D-grade — 20 minutes.
    • C-grade — 25 minutes.
    • B-grade — 30 minutes.
    • A-grade — 35 minutes.
    • M-grade — 40 minutes.

 

 

 

 

 

image.png Sight into the Future

Upcoming plans and changes that are already in active development

Core of Magic Sub-skills

  • A system of diverse skills that improve the character, regardless of the current class. Access to new skills is unlocked as subclasses develop, allowing you to gradually build additional advantages to suit your playstyle.

image.png Game client

  • Aden Castle — visual and technical improvements
  • In-game chat — adaptation to the new interface, useful familiar functionality, modern appearance

image.png Epic and Raid Bosses

  • Update to Epic Bosses
  • New Epic Bosses
  • New Raid Bosses:
  • New bosses will appear in pools as the server develops.
  • Top A-grade boss pool (November/December):
    • Storm Winged Naga
    • Longhorn Golkonda
    • Cherub Galaxia
    • Death Lord Ipos
    • And many other Bosses with updated mechanics, Top A-grade loot, and leveling etc_soul_stone_i01.png SA up to level 13 for Top A weapons.
  •  image.png Black image.png White image.png Carmine
    • Pool of Low A-grade Raid Bosses with the ability to level SA up to level 11 will appear in the second half of October

Expertise A Quest to upgrade A-grade armor (shoulder)

Spirit Sharing Summoners

  • Changes to various aspects of summoner gameplay.

accessory_hero_cap_i00.png Grand Olympiad

  • Work is currently underway to create and test arenas for the future Olympiad
  • Development of the Olympiad is at an early stage, so the system is not expected to launch in the near future. We want to carefully work through all the elements to prepare a high-quality and balanced game mode

 

 

 

You will need to use our image.png Launcher so that the update is displayed correctly. 
We strongly recommend that you use the Check Files feature, as we regularly release various minor and major updates.

with ❤️, E-Global & Averia

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