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Patchnote 12.10.26 - Liberta Ultimata: Alpha 1 (Global update #16)

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Liberta Ultimata Alpha 1 — expansion 16

Update dated October 12, 2026

Maintenance

Monday, October 12, 2026
Estimated duration — 120 minutes (2 hours).

  • Gamma Gamma, Black Black and White White — 10:00 (UTC+3, Kyiv / Moscow / Minsk)
  • Carmine Carmine — 04:00 (UTC−3, Buenos Aires / Montevideo / Brasília)

About the update

Dear friends,

the game worlds Gamma Gamma, Black Black, White White and Carmine Carmine continue to evolve, and the game itself changes along with them.

We continue to gradually expand the capabilities of Lu4, paying special attention to how convenient, clear, and cohesive the existing mechanics feel. New interface elements will help you find the information you need faster and make interaction with game systems more comfortable.

Extensive technical work also continues on the game core and client optimization. Some changes will be noticeable immediately, while others will remain "under the hood," providing better performance, stability, and a foundation for further project development.

About game client development and optimization

For some players, client performance during large-scale events remains the main issue. When hundreds and thousands of characters gather in one location, reduced frame rates, delays, and unstable client operation cause discomfort.

The problem is known, and work on it is ongoing.

This is not about one setting, a single animation, or an effect that can simply be disabled. The causes lie deeper and are related to how the game client processes a large number of characters, actions, and constantly updated data.

Adding new features does not mean that work on performance has been stopped or postponed. Different areas of development proceed in parallel: while some work on the interface, content, and game mechanics, specialized experts work on the client core, its stability, and behavior under heavy load. Completed improvements continue to make their way into the game, while technical work requiring deeper changes proceeds at its own pace and goes through separate stages of development and testing. It is precisely and exclusively specialized experts who impact their area of development.

One source of load was processing character movements. For example, in the most intense situations, the client could receive more than 3000 movement packets per second. After the changes, we managed to significantly reduce the amount of data transmitted and received from the movement system and other game components. Additionally, we optimized the processing of effects for some mass skills that created excessive load with a large number of targets and simultaneous activations. Other systems and windows were also optimized — these changes should have an especially noticeable effect on performance in intense battles.
Disabling all animations would not solve the problem. We know which parts of the client require reworking and are addressing them consistently. Some of the results will become apparent gradually: through more stable operation, reduced load, and improved client behavior in the most demanding game situations.

All the listed changes will appear in the game on Monday. Large-scale events will be their main practical test and will make it possible to assess the real effect of the optimization under maximum load.

Work on performance remains our main technical priority, but at the same time, the game continues to evolve alongside the optimization. Rest assured — your FPS comfort is in safe hands and is the highest priority.

And now let us return to the main content of the patch notes.

In addition, starting October 19 a new location awaits players. Continue exploring the world, trying updated features, looking for weak points, and sharing your impressions — your feedback helps us become better.

These patch notes contain all the major changes that will appear after maintenance on Monday, October 19. Thank you for playing and remaining part of Lu4 Lu4.


New feature

Таверна Персонажей Character Tavern

The Personal Account opens the doors to its Character Tavern — a new official service for safely selling and buying characters.

The sale of characters between players was permitted before, but only for in-game currency. Any transactions for real money are still strictly prohibited and lead to a permanent ban.

Players now have another legal way to transfer a character — through the Personal Account, using its internal balance and with the transaction guaranteed by the project.

  • Without transferring accounts and passwords
  • Without third-party intermediaries
  • With secure character transfer
  • With the transaction guaranteed by the project

How does the Tavern work?

The character's owner sets its price independently and lists the hero for sale.

The buyer pays the specified amount from their Personal Account balance, after which the character is transferred to their account.

The seller is charged a service fee of 15%.

For example, a character is listed for 1000 PA balance units:

  • The buyer pays — 1000
  • The seller receives — 850
  • Tavern fee — 150

No separate wallet or trading balance is created for the Tavern — the regular Personal Account balance.

The Tavern does not change the project's rules regarding RMT: selling characters for real money is still prohibited. The new service merely gives players another official and secure way to conduct such a transaction within the project.

Who can be listed for sale?

Before listing a character, the system will check that the mandatory conditions are met:

  • Character level — 52 or higher
  • Sale price — at least 500 PA balance units
  • The character must not have Master Coin
  • No more than 1 000 000 Adena in the inventory

A transaction without unnecessary adventures

The buyer does not need to receive someone else's account or transfer the character independently. The seller does not need to worry about the other party fulfilling the terms of the transaction.

Character Tavern handles the process: the buyer receives the selected hero on their account, and the seller receives payment in their Personal Account balance.

Everything takes place within the project, under clear rules and with a guarantee for both parties.


Regular information

Fatigue Daily Fatigue limits

Current limits for the period from October 12 to 26. More details about the system and weekly limits for new servers can be found in a separate article.

Gamma Gamma

  • Лимит снят Fatigue has been abolished. All characters can level up to level 75 and 100% experience.

Black Black White White Carmine Carmine

  • Основной опыт 22 000 000 per day
  • Дополнительный опыт 5 500 000 per day
  • Total: 27 500 000 per day
Period Основной опыт Дополнительный опыт Total
05.10–11.10 19 200 000 4 800 000 24 000 000
12.10–18.10 22 000 000 5 500 000 27 500 000
19.10–25.10 24 000 000 6 000 000 30 000 000
26.10–01.11 27 200 000 6 800 000 34 000 000
02.11–08.11 30 400 000 7 600 000 38 000 000
09.11–15.11 33 600 000 8 400 000 42 000 000

 

 

image.jpeg

Game Client
 

image.png Character buff tracking

The system has been improved for tracking character buffs. Now selected effects and debuffs can be moved from the main buff panel into separate groups.

Each such panel can be independently placed in a convenient location on the screen and its scale can be configured separately. The selected effects system allows you to always keep your character's most important buffs in view — similar to the familiar effect tracking in the party window.

image.png Selected effects

  • In the settings, you can select the buffs and effect groups that interest you. The selected effects will be displayed in a separate row independently of the main character buff window.

image.png Debuffs

  • The debuff row can also be separated from the main list of effects and placed separately.

 

Interface ▾ click to open/close

image.png

image.png

  • Thus, buffs selected for tracking and debuffs can be displayed as independent groups.
  • For each group, you can separately configure the interface scale.
  • Each group can be freely positioned anywhere convenient on the screen independently of the other elements.
  • The remaining duration is displayed for tracked effects.
  • After an effect is removed or ends, its icon automatically disappears from the list.
  • As the duration decreases, the color of the icon's border changes, allowing the effect's status to be assessed more quickly:
    • The option Show completion animation enables border flashing when the effect is nearing completion.
    • There are 4 time thresholds, each of which uses its own border color. The default values are 15, 30, 45, and 60 seconds.
    • If the effect has been extended, the indicator is automatically updated according to the new remaining time.
    • The threshold values can be changed independently in the settings.
  • The selected effect settings, their position, scale, time thresholds, and animation parameters are saved for the character after re-entering the game.

As a result, important buffs and debuffs can be assembled into convenient separate panels and placed exactly where it is easiest for you to monitor them during combat.


skill1085.png Spell casting bar

Completely updated Cast Bar — it now looks more modern, is more informative, and adapts significantly better to your interface.

  • Several visual variants of the Cast Bar are available to choose from. The list of available variants will be expanded in future updates.
  • The panel can be freely moved and placed anywhere convenient on the screen.

image.png

Additional display settings have been added

Settings▾ click to open/close

image.png

  • Skill Cast Bar Style — selection of the Cast Bar's visual design.
  • Show Skill Casting Bar — display mode selection:
    • Always — always display.
    • In Combat — display only during combat.
    • While Casting — display only while using a skill.
    • Off — completely hide the Cast Bar.
  • Scale — Cast Bar scale setting.
  • Skill Casting Bar Rotation — rotate by 90 degrees and use in a vertical format.
  • Lock Skill Casting Bar — locks the panel from being moved around the screen.
  • Shake Skill Casting Bar on Interrupt — when casting is interrupted, the panel visibly shakes, making it immediately clear that skill use was interrupted.

Alchemical Expertise Updated Alchemy interface

The interface has been updated for Alchemy — working with recipes is now noticeably more convenient and clearer.

  • Recipes are now divided into groups by the type of item created, making it easier to find the desired recipe.
Recipe groups ▾ click to open/close

image.png

  • A separate border.
Items available for creation ▾ click to open/close

image.png

  • Each recipe now displays its rank.
Recipe ranks ▾ click to open/close

image.png image.png

  • A corresponding section with convenient subsections for finding reagents and finished alchemical products has appeared in Item Broker.
Item Broker ▾ click to open/close

 image.png


image.png Dark Fantasy Soul

  • The experimental Dark Fantasy Soul stylization has been added. In the future, it may become the basis for new effects in the main game.
  • You can enable Dark Fantasy Soul and other available styles in the Video > Stylization settings
Visuals▾ click to open/close

 image.png


image.png Various fixes and improvements

  • Simplified and optimized character movement logic.
  • The game's internal logic has been optimized. On systems with low FPS, the load should decrease and performance should become more stable.
  • Another stage has been completed in VFX optimization.
  • The display has been reworked for Danger Zone on the radar: the positions of all characters inside the zone are no longer displayed. This is an experimental change aimed at improving performance.
  • A number of Damage Text fixes and improvements have been made: the display of combat information has been refined, and visual and logical errors have been fixed.
  • The visuals and performance have been optimized for the party interface, including the display of members, buffs, and other elements. A number of additional fixes have also been made.
  • The display of small effect icons has been improved in the minimized party window: their positioning and sorting have been fixed, making the information noticeably clearer.
  • Fixed the selected display type spontaneously switching between Buff/Rhythm/Debuff when joining or leaving a party. The selected mode should no longer switch to the previous item without player action.
  • Saving of party effect display settings has been improved: the selected mode is correctly saved within the running client and is not reset when the Party composition changes or when re-entering the game.
  • In Ant Queen Nest the lighting and visual effects have been reworked.
  • Camera interaction with environmental objects has been improved in Ant Queen Nest: it no longer clips into rocks. Previously, this could cause the scene to unload and reload, causing additional lag. The changes are related to improving the Frustum Culling system.
  • In Ant Queen Nest the post-processing effect has been reduced: the image has become less green and visually cleaner, while the lighting has acquired a cooler blue tint. The changes are experimental — we will await player feedback.
  • Fixed an issue with newly learned skills: in some cases, a new skill appeared in the skills window, but could not be used or moved to the shortcut bar until the window was reopened. Learned skills can now be used correctly immediately after learning.
  • Switching between mouse and keyboard controls has been improved. Now, after moving with WASD the character will not stop when the mouse is clicked.
  • The tooltip with the character's class has been fixed in the clan window: text readability has been improved and the tooltip's position adjusted so that the cursor no longer obscures it.
  • The cost display when moving items to personal storage has been fixed. Previously, the interface displayed a cost of 0 Adena, although it actually correctly deducted 30 Adena per slot.
  • The position of the storage fill percentage indicator has been fixed.
  • The display of the number of occupied and available inventory slots at the bottom of the interface has been fixed. The values now match the data directly in the inventory window.
  • The removal of macros from the shortcut bar has been fixed. Previously, after deleting a macro, a No Image icon could remain in its slot; the slot is now cleared correctly.
  • Noticeable seams between textures have been removed in many locations, and various visual environment errors have also been fixed: floating rocks, incorrectly positioned trees, buildings, and other objects.
  • A number of errors with the sounds of new skills have been fixed: more SFX now correctly respond to the corresponding volume settings.
  • Some of the issues that led to sudden server disconnections have been fixed.
  • A number of improvements and fixes have been made to ATOS — an optimization system that reduces load in intense and heavily loaded scenes.

image.jpeg

Skills and Mechanics
 

skill11027.png Shadow of Death

  • The charges of skill11027.png Shadow of Death now affect the character for 15 seconds instead of 5.

Flames of Invincibility Flames of Invincibility

  • When changing subclasses, the skill now goes on cooldown for 5 minutes.

Shield of Faith Shield of Faith

  • After changing subclasses, the skill goes on cooldown for 5 minutes. This limits excessively frequent use of the skill by switching subclasses, while preserving the ability to use such a strategy.

War Frenzy War Frenzy

  • The MP cost of maintaining the skill has been significantly reduced — to 0.4 MP per tick, with a consumption interval of once every 5 ticks.
  • Skill effects by level:
    • Level 1: Resistance to Stun +5%, Resistance to Sleep +10%.
    • Level 2: Resistance to Stun +10%, Resistance to Sleep +15%.
    • Level 3: Resistance to Stun +15%, Resistance to Sleep +20%.

Piercing Attack Piercing Attack

  • The effect activation mechanic has been updated. Previously, Piercing Attack Piercing Attack could only be triggered by regular attacks
  • The effect can now be activated:
    • by a regular attack — with a chance 15%
    • when using Crushing Judgment Crushing Judgment — with a chance 30%

When successfully triggered, the effect Piercing Attack P. Def. -23% is applied to the enemy for 30 seconds. This effect is interchangeable with Piercing Attack Hex.


Battle Invocation Battle Invocation

  • The skill has been enhanced — the amount of restored MP per second:
    • Level 1: 13 → 15 MP/sec.
    • Level 2: 15 → 18 MP/sec.
    • Level 3: 17 → 20 MP/sec.
    • Level 4: 19 → 23 MP/sec.
    • Level 5: 21 → 25 MP/sec.
  • The MP restoration interval has been reduced from approximately 3.33 to 0.66 seconds. Characters now receive a smaller portion of MP per activation, but much more frequently, making restoration occur more smoothly and evenly.
  • Over the full 15 seconds of the skill's duration, one character now nominally restores:
    • Level 1: 195 → 225 MP.
    • Level 2: 225 → 270 MP.
    • Level 3: 255 → 300 MP.
    • Level 4: 285 → 345 MP.
    • Level 5: 315 → 375 MP.

Stun Shot Stun Shot

  • The skill can now deal Over-hit and Critical hit.

image.png Quiver of Arrow: B Grade

  • A new skill for Hawkeye, Silver Ranger and Phantom Ranger, available to learn at level 52.
  • Consumes 1 etc_crystal_red_i00.png Crystal (B-Grade) and randomly creates from 1 500 to 3 000 etc_silver_quiver_i00.png Silver Arrow.
  • The number of arrows created is determined in increments of 100: 1 500, 1 600, 1 700 and so on up to 3 000.
  • Usage cost — 200 MP.
  • Base cooldown — 10 minutes.

image.png Quiver of Arrow: A Grade

  • The number of created etc_mithril_quiver_i00.png Mithril Arrow per 1 etc_crystal_silver_i00.png Crystal (A-Grade) increased to 1 200–2 400.
  • The amount is determined in increments of 100 arrows and with an equal chance for each possible value: 1 200, 1 300, 1 400 and so on up to 2 400.
  • Usage cost reduced to 300 MP.
  • Base cooldown remains unchanged — 10 minutes.

Mark of Hunter Mark of Hunter

  • The skill has been enhanced
  • The base reduction of Resistance to Bow attacks has been increased at all skill levels: from 8% to 12%.
  • If the effect was not removed, every 3 seconds it is reapplied and additionally reduces resistance to Bow attacks. Reapplication occurs up to 4 times.
  • The additional reduction for each reapplication depends on the skill level:
    • Level 1: 1% — 12% → 13% → 14% → 15% → 16%.
    • Level 2: 2% — 12% → 14% → 16% → 18% → 20%.
    • Level 3: 3% — 12% → 15% → 18% → 21% → 24%.
    • Level 4: 4% — 12% → 16% → 20% → 24% → 28%.
  • The duration of each stage of the effect is 3 seconds.

Counter Dash Counter Dash

  • The chance of the skill triggering when attacked has been increased: from 15% to 25%.
  • When triggered, the effect is applied to the character and all members of their party:
    • in Light Armor: Speed +10;
    • in Heavy Armor and Robe Armor: Speed +8.
  • Effect duration — 30 seconds.
  • Fixed cooldown — 60 seconds.

Summon Soulless Summon Soulless

  • Now, upon learning the skill, the character loses the skill Shadow Spark Shadow Spark, by analogy with other summoner classes.

Summon Dark Panther Summoned creature skills

The base chance of successfully landing the following Summons' Blow skills:

  • Panther Fatal Claw Panther Fatal Claw (skill of Summon Dark Panther Dark Panther)
  • Cursed Blow Cursed Blow (skill of Summon Cursed Man Cursed Man)

The following attacking skills of Summons have gained additional capabilities: they can now deal x2 Critical Damage and ignore Shield Defence.

Summon Mechanic Golem Mechanic Golem

  • The skill Mechanical Cannon Mech Cannon can now deal x2 Critical Damage and ignores Shield Defence.
  • For Mechanic Golem level 9 of the skill Mechanical Cannon Mech Cannon has been increased from 7 to 8.

Summon Cursed Man Cursed Man

  • The skill Cursed Strike Cursed Strike can now deal x2 Critical Damage and ignores Shield Defence.

skill1077.png Critical skill damage

For a number of physical skills, the base chance to deal x2 Critical Damage in PvE. The changes affect only PvE — values and mechanics in PvP remain unchanged.

Razor Rain Razor Rain

  • The base chance of the skill successfully landing has been significantly increased in PvE.
  • The chance to deal x2 Critical Damage, depending on DEX, is now the base 15% at all skill levels in PvE. Previously, at early levels the value was lower and gradually increased to 15%.
  • In PvP — unchanged.

Force Burst Force Burst

  • The chance to deal x2 Critical Damage, depending on STR, in PvE has been increased to the base 15%.
  • In PvP — unchanged: 15%.

Force Storm Force Storm

  • The chance to deal x2 Critical Damage, depending on STR, in PvE has been increased to the base 15%.
  • In PvP — unchanged: 15%.

Whirlwind Whirlwind

  • The chance to deal x2 Critical Damage, depending on STR, in PvE has been increased to the base 15%.
  • In PvP — unchanged: 15%.

Backstab Backstab

  • The base chance of the skill successfully landing has been increased in PvE. In PvP — unchanged.
  • The chance to deal x2 Critical Damage, depending on DEX, in PvE has been increased to the base 15%.
  • In PvP the critical hit chance remains unchanged and still increases with the skill level — from 5% to 15%.

Multiple Shot Multiple Shot

  • The chance to deal x2 Critical Damage, depending on STR, has been increased to the standard values for similar skills.
  • In PvP the chance has been increased at early skill levels and now smoothly reaches 15%. At maximum level — unchanged.
  • In PvE the chance has been increased at all skill levels, including the maximum, and reaches 25%.

Weapon Mastery Passive skills

  • The standardization of passive weapon mastery skills has continued. Bonus values have been rounded, inconvenient fractional values have been removed, and stat growth between levels has become smoother and more consistent.
  • In some cases, later levels of passive skills received a slight enhancement — by analogy with the previously updated passive skills for armor, Polearm, Dagger, Bow and Dual Weapon mastery.
  • In practice, the changes are minimal and do not radically alter the balance, but make the skills themselves significantly clearer and more precise in their values. For example, instead of arbitrary 1.9/79.4/99.3, clear values are now used 2/80/100, without strange jumps between adjacent levels.

The following have been adjusted as part of this update:

  • Weapon Mastery Weapon Mastery
  • Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery
  • Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery
  • Two-handed Weapon Mastery Two-handed Weapon Mastery
  • Fist Weapon Mastery Fist Weapon Mastery

image.png AoE skill target limits

A full review has been conducted of 104 AoE skills, available to players, including summoned creature skills. Target limits have been brought to a uniform and more consistent standard, and their display in descriptions has been corrected to account for how these values are actually calculated by the game.

  • Now all reviewed AoE skills have a target count limit in both PvE and PvP. For skills that were previously limited only in PvE, the corresponding limit has also been added in PvP.
  • For this group of skills, the additional component of the PvE limit has been increased from 10 to 12 targets. The description now indicates the resulting range, taking into account the guaranteed number of targets.
  • Individual values that stood out from similar skills for no apparent reason have been adjusted.
  • For some non-targeted AoE skills the guaranteed minimum has been increased by 1 target, since they have no separate primary target, which is counted additionally for targeted AoE skills.

An important clarification about the numbers in the description. Previously, the technical limit values were interpreted incorrectly: a notation of the form 6 + 12 was understood as the range "from 6 to 12". In fact, the first number denotes the guaranteed number of targets, and the second is the number of additional targets selected randomly if there are enough suitable targets nearby.

For example, the value 8 + 12 means that the skill is guaranteed to affect 8 targets and can additionally affect another from 0 to 12. Thus, its actual range is from 8 to 20 targets. Similarly, 6 + 12 means from 6 to 18 targets.

It is the final range that is now displayed in the tooltip: for example, 6~18 or 8~20. Therefore, the new number in the description does not necessarily mean the skill has been enhanced. If an old skill, for example Blazing Circle, was previously considered to be designed for 12 targets, and now shows 6~18, this does not mean its limit was increased to 18: the skill could already hit up to 18 targets, but its technical parameters were misinterpreted and displayed incorrectly by the client.

Thus, there are two different types of adjustments under this item:

  • Mechanical changes — standardization of individual outlier values, addition of PvP limits, and targeted adjustment of some PvE limits.
  • Display correction — tooltips now show the actual total target range. By itself, this correction does not change how the skill works.

To greatly simplify the general principle, the most common variants now look like this:

  • Targeted attacking skills — primary target, 5 more guaranteed targets, and up to 12 additional targets: final range 6~18.
  • Non-targeted attacking skills — 6 guaranteed and up to 12 additional targets: final range 6~18.
  • Periodic damage, mass debuffs, and other indirect effects — often 8 guaranteed and up to 12 additional targets: final range 8~20.

Separately, the changes affected the following skills, which previously remained without a target limit in PvP:

  • Seal of Chaos Seal of Chaos
  • Seal of Slow Seal of Slow
  • Seal of Winter Seal of Winter
  • Seal of Binding Seal of Binding
  • Seal of Poison Seal of Poison
  • Seal of Silence Seal of Silence
  • Seal of Scourge Seal of Scourge
  • Seal of Suspension Seal of Suspension
  • Mass Shackling Mass Shackling
  • Sleeping Cloud Sleeping Cloud
  • Mass Slow Mass Slow
  • Mass Fear Mass Fear
  • Word of Fear Word of Fear
  • Howl Howl
  • Poisonous Cloud Poisonous Cloud
  • Corpse Plague Corpse Plague
  • Blaze Quake Blaze Quake
  • Sanctuary Sanctuary
  • Divine Aura Divine Aura
  • Requiem Requiem
  • Provoke Provoke
  • Challenge for Fate Challenge for Fate

The system still has exceptions: the specific limit continues to depend on the skill's purpose and power. The full list of reviewed AoE skills and their actual ranges is provided below.

Full list of AoE skills and target limits ▾ click to open/close

Energy attacks

  • Sonic Storm Sonic Storm — 6~18
  • Sonic Buster Sonic Buster — 6~18
  • Force Burst Force Burst — 6~18
  • Force Storm Force Storm — 6~18

Attacks with Polearms and heavy weapons

  • Wild Sweep Wild Sweep — 6~18
  • Whirlwind Whirlwind — 6~18
  • Crush of Doom Crush of Doom — 3~10
  • Earthquake Earthquake — 6~18
  • Thunder Storm Thunder Storm — 6~18
  • Shock Blast Shock Blast — 6~18
  • Armor Crush Armor Crush — 6~18
  • Demolition Impact Demolition Impact — 6~18
  • Quick Spear Quick Spear — 6~18

Knight attacks

  • Shield Strike Shield Strike — 6~18
  • Deadly Strike Deadly Strike — 6~18
  • Crushing Strike Crushing Strike — 6~18
  • Insane Crusher Insane Crusher — 6~18
  • Sanctuary Pulse Sanctuary Pulse — 6~18
  • Sacred Sweep Sacred Sweep — 6~18
    • Additional effect — up to 3 NPC with Seal of Judgment.

Archer and dagger wielder attacks

  • Burst Shot Burst Shot — 6~18
  • Multiple Shot Multiple Shot — 6~18
  • Razor Rain Razor Rain — 6~18

Attacking Rhythms

  • Sword Symphony Sword Symphony — 6~18
  • Psycho Symphony Psycho Symphony — 6~18
  • Poison Blade Dance Poison Blade Dance — 6~18
  • Demonic Blade Dance Demonic Blade Dance — 6~18

Orc attacks

  • Burning Chop Burning Chop — 6~18
  • Onslaught of Paagrio Onslaught of Paagrio — 6~18

Fire magic

  • Flame Strike Flame Strike — 6~18
  • Blazing Circle Blazing Circle — 6~18
  • Rain of Fire Rain of Fire — 6~18
  • Meteor Meteor — 6~18

Water magic

  • Frost Wall Frost Wall — 6~18
  • Aqua Splash Aqua Splash — 6~18
  • Diamond Dust Diamond Dust — 6~18
  • skill31136.png Hailstorm — 6~18

Wind magic

  • Tempest Tempest — 6~18
  • Squall Squall — 6~18
  • Star Fall Star Fall — 6~18

Dark magic and vampirism

  • Death Spike Death Spike
    • Levels 1–11 — single-target attack.
    • Levels 12–28 — additional AoE effect Breath of Death Breath of Death — 6~18.
  • Corpse Burst Corpse Burst — 6~18
  • Mass Gloom Mass Gloom — 6~18
  • Vampiric Mist Vampiric Mist — 6~18
  • skill31138.png Eclipse — 6~18

Holy magic — attacking part

  • skill11782.png Wave of Atonement — 6~18 enemies
  • skill6320.png Circlet of Atonement — 6~18 enemies

Aura magic

  • Aura Flash Aura Flash — 6~18
  • Aura Blast Aura Blast — 6~18

Earth magic

  • Sand Gust Sand Gust — 6~18
  • Magnetize Magnetize — 6~18
  • Earth Eruption Earth Eruption — 6~18
  • Stone Rain Stone Rain — 6~18
  • Quagmire Quagmire — 6~18

Periodic damage and controlled damage

  • Corpse Plague Corpse Plague — 8~20
  • Poisonous Cloud Poisonous Cloud — 8~20
  • Blaze Quake Blaze Quake — 8~20
  • Seal of Poison Seal of Poison — 8~20
  • Seal of Flame Seal of Flame — 6~18
  • Freezing Flame Freezing Flame — 6~18
  • Thorn Root Thorn Root — 8~20
  • Curse of Paagrio Curse of Paagrio — 6~18
  • Seal of Blockade Seal of Blockade — 6~18

MP and CP damage

  • Aura Sink Aura Sink — 8~20
  • Seal of Gloom Seal of Gloom — 8~20
  • Mana Storm Mana Storm — 8~20
  • Wrath Wrath — 8~20

Seals without damage

  • Seal of Chaos Seal of Chaos — 8~20
  • Seal of Winter Seal of Winter — 8~20
  • Seal of Slow Seal of Slow — 8~20
  • Seal of Binding Seal of Binding — 8~20
  • Seal of Silence Seal of Silence — 8~20
  • Seal of Scourge Seal of Scourge — 8~20
  • Seal of Suspension Seal of Suspension — 8~20
  • Seal of Disease Seal of Disease — 8~20
  • Seal of Despair Seal of Despair — 8~20
  • Seal of Mirage Seal of Mirage — 8~20

Elemental Debuffs

  • Mass Surrender to Fire Mass Surrender to Fire — 8~20
  • Mass Surrender to Water Mass Surrender to Water — 8~20
  • Mass Surrender to Wind Mass Surrender to Wind — 8~20

Sleep, Fear, and Slow

  • Sleeping Cloud Sleeping Cloud — 8~20
  • Word of Fear Word of Fear — 8~20
  • Mass Fear Mass Fear — 8~20
  • Mass Slow Mass Slow — 8~20

Immobilization and Stun

  • Mass Shackling Mass Shackling — 8~20
  • Shock Stomp Shock Stomp — 8~20

Controlling Rhythms

  • Rhythm of Silence Rhythm of Silence — 8~20
  • Rhythm of Medusa Rhythm of Medusa — 8~20

Target Lock and Debuffs

  • Aura of Hate Aura of Hate — 8~20
  • Challenge for Fate Challenge for Fate — 8~20
  • Provoke Provoke — 8~20
  • Howl Howl — 8~20
  • Sand Bomb Sand Bomb — 8~20

Effects on the Undead

  • Sanctuary Sanctuary — 8~20
  • Divine Aura Divine Aura — 8~20
  • Requiem Requiem — 8~20

AoE skills of summoned creatures

Merrow the Unicorn

  • image.png Hydro Screw — 10~20

Soulless

  • image.png Corpse Burst — 6~18
  • image.png Toxic Smoke — 10~29

Big Boom

  • image.png Boom Attack — 10~20

Feline King

  • image.png Spin Slash of King — 10~20
  • image.png Hold of King — 10~20

Magnus the Unicorn

  • image.png Tidal Wave — 10~20

Spectral Lord

  • image.png Dark Curse — 10~20
  • image.png Corpse Kaboom — 10~20

Summary: in PvE, some skills became more effective; in PvP, all tested AoE skills now comply with the general restrictions, and the descriptions show the actual target count range.


etc_piece_of_paper_white_i00.png Skill Descriptions

Seal of Gloom Periodic HP and MP Effects

  • We adjusted the descriptions of periodic effects to make them easier to understand and compare with one another.
  • Now HP/MP recovery or consumption values are specified per 1 second, rather than per one actual triggering of the effect.
  • For example:

«Restores 30 HP per sec.»
or
«MP Burn: 8 MP per sec.».

  • At the same time, the actual mechanics of the effects have not changed. As before, HP or MP may change in portions at certain time intervals.
  • That is, the new description shows the clear average effectiveness of the effect per second, while its actual trigger frequency remains unchanged.

List of the main skills affected by this improvement

Hidden text
  • Poison Blade Dance Poison Blade Dance
  • Corpse Plague Corpse Plague
  • Poison Poison
  • Touch of Life Touch of Life
  • Force Meditation Force Meditation
  • Burning Chop Burning Chop
  • Onslaught of Paagrio Onslaught of Paagrio
  • Venom Venom
  • Chill Flame Chill Flame
  • Blaze Quake Blaze Quake
  • Aura Sink Aura Sink
  • Frost Flame Frost Flame
  • Seal of Flame Seal of Flame
  • Poisonous Cloud Poisonous Cloud
  • Curse Poison Curse Poison
  • Freezing Shackle Freezing Shackle
  • Seal of Poison Seal of Poison
  • Seal of Gloom Seal of Gloom
  • Greater Heal Greater Heal
  • Greater Group Heal Greater Group Heal
  • Chant of Life Chant of Life
  • Decay Decay
  • Ice Dagger Ice Dagger
  • Freezing Flame Freezing Flame
  • Heart of Paagrio Heart of Paagrio
  • Inferno Inferno
  • Arcane Chaos Arcane Chaos
  • Fire Vortex Fire Vortex
  • Ice Vortex Ice Vortex
  • Wind Vortex Wind Vortex
  • Dark Vortex Dark Vortex
  • Invocation Invocation
  • Meteor Meteor
  • Star Fall Star Fall
  • Thorn Root Thorn Root
  • Bleed Bleed
  • Decrease Speed Decrease Speed
  • Poison Poison
  • Chant of Life Chant of Life
  • Battle Invocation Battle Invocation
  • Sacred Brand Sacred Brand
  • Eclipse Eclipse
  • Hailstorm Hailstorm
  • Self-Treatment Self-Treatment
  • Touch of Eva Touch of Eva
  • Rune of Rebirth Rune of Rebirth
  • Poisoned Dust Poisoned Dust
  • Earth Vortex Earth Vortex
  • Stone Rain Stone Rain

Phantom Cubic Cubics

  • The descriptions have been improved and made significantly more specific for Cubics. Now it is much easier to understand from the description exactly what the Cubic does, which effects it uses, whom they target, and under what conditions they trigger.
  • Previously, some of this information had to be found separately or the mechanics had to be figured out independently. The descriptions have now been made clearer and more informative.

Applies to the following Cubics

Hidden text
  • Storm Cubic Storm Cubic
  • Vampiric Cubic Vampiric Cubic
  • Phantom Cubic Phantom Cubic
  • Life Cubic Life Cubic
  • Viper Cubic Viper Cubic
  • Attractive Cubic Attractive Cubic
  • Binding Cubic Binding Cubic
  • Aqua Cubic Aqua Cubic
  • Spark Cubic Spark Cubic
  • Assistant Assistant
  • Smart Cubic Smart Cubic

Light of Revelation Prophet Skills

The descriptions of several Prophet skills have been updated and clarified. Tooltips now provide more detailed and understandable information about how the skills work, additional conditions, interactions with other effects, and important nuances of their mechanics.

The descriptions of the following skills have been updated:

  • Light of Revelation Light of Revelation
  • Final Verdict Final Verdict
  • Burden of Heresy Burden of Heresy
  • Spell Turning Spell Turning
  • Crushing Judgment Crushing Judgment
  • Confessor's Strike Confessor's Strike
  • Sacred Sweep Sacred Sweep
  • Sanctuary Pulse Sanctuary Pulse

This is an informational update: the descriptions are now more accurate and easier to understand, making it easier to see important skill details directly in the game.

skill0330.png Other Skills

  • We carried out an extensive reworking of the descriptions of various skills and effects. The changes affected both character skills and skills and effects from monsters, Bosses, and the environment.
  • Many wordings were corrected, clarified, and standardized so that the information would be displayed more clearly, accurately, and visually.
  • In particular, the descriptions of resource recovery and consumption effects, periodic effects, various buffs, debuffs, and other mechanics were reworked.
  • These changes primarily affect the text description and do not change the actual mechanics of the corresponding skills.

List of the main skills affected by this improvement

General List▾ click to open/close
  • Accuracy Accuracy
  • Acrobatic Move Acrobatic Move
  • Acrobatics Acrobatics
  • Aegis Stance Aegis Stance
  • Anchor Anchor
  • Anti Magic Anti Magic
  • Aqua Splash Aqua Splash
  • Aqua Swirl Aqua Swirl
  • Arcane Agility Arcane Agility
  • Arcane Chaos Arcane Chaos
  • Arcane Disruption Arcane Disruption
  • Arcane Power Arcane Power
  • Arcane Wisdom Arcane Wisdom
  • Armor Mastery Armor Mastery
  • Asceticism Asceticism
  • Attack Aura Attack Aura
  • Aura Bolt Aura Bolt
  • Aura Burn Aura Burn
  • Aura Flare Aura Flare
  • Aura Flash Aura Flash
  • Aura Sink Aura Sink
  • Backstab Backstab
  • Bandage Bandage
  • Banish Seraph Banish Seraph
  • Banish Undead Banish Undead
  • Battle Cry Battle Cry
  • Battle Heal Battle Heal
  • Battle Roar Battle Roar
  • Betray Betray
  • Blaze Blaze
  • Blazing Circle Blazing Circle
  • Bleed Bleed
  • Blessing of Eva Blessing of Eva
  • Block Buff Block Buff
  • Bluff Bluff
  • Body To Mind Body To Mind
  • Boost Breath Boost Breath
  • Boost Evasion Boost Evasion
  • Boulder Barrage Boulder Barrage
  • Bow Mastery Bow Mastery
  • Braveheart Braveheart
  • Break Duress Break Duress
  • Breath of Death Breath of Death
  • Bright Servitor Bright Servitor
  • Burning Fist Burning Fist
  • Cancellation Cancellation
  • Clear Mind Clear Mind
  • Confusion Confusion
  • Cornered Rat Cornered Rat
  • Corpse Burst Corpse Burst
  • Corpse Life Drain Corpse Life Drain
  • Cripple Cripple
  • Critical Bleed Critical Bleed
  • Critical Blow Critical Blow
  • Crush of Doom Crush of Doom
  • Cubic Mastery Cubic Mastery
  • Cure Bleeding Cure Bleeding
  • Cure Poison Cure Poison
  • Curse Chaos Curse Chaos
  • Curse Death Link Curse Death Link
  • Curse Discord Curse Discord
  • Curse Disease Curse Disease
  • Curse Fear Curse Fear
  • Curse of Abyss Curse of Abyss
  • Curse of Doom Curse of Doom
  • Curse Weakness Curse Weakness
  • Cyclonic Rhythm Cyclonic Rhythm
  • Dagger Mastery Dagger Mastery
  • Dark Armor Dark Armor
  • Dark Blade Dark Blade
  • Dark Form Dark Form
  • Dark Weapon Dark Weapon
  • Dash Dash
  • Deadly Blow Deadly Blow
  • Death Spike Death Spike
  • Defence Aura Defence Aura
  • Dimension Spiral Dimension Spiral
  • Disrupt Monster Disrupt Monster
  • Divine Armor Divine Armor
  • Divine Blade Divine Blade
  • Divine Inspiration Divine Inspiration
  • Divine Rhythm Divine Rhythm
  • Double Shot Double Shot
  • Double Sonic Slash Double Sonic Slash
  • Drain Health Drain Health
  • Dreadnought Spirit Dreadnought Spirit
  • Dreaming Spirit Dreaming Spirit
  • Dryad Root Dryad Root
  • Dual Weapon Mastery Dual Weapon Mastery
  • Duelist Spirit Duelist Spirit
  • Earth Eruption Earth Eruption
  • Earth Grasp Earth Grasp
  • Elder Rune Bolt Elder Rune Bolt
  • Elemental Heal Elemental Heal
  • Energy Bolt Energy Bolt
  • Entangle Entangle
  • Erase Erase
  • Escape Shackle Escape Shackle
  • Esprit Esprit
  • Eva's Bane Eva's Bane
  • Evasion Chance Evasion Chance
  • Evasion Counter Evasion Counter
  • Evasion Haste Evasion Haste
  • Expertise Grade Expertise Grade
  • Fake Death Fake Death
  • Fast HP Recovery Fast HP Recovery
  • Fast Mana Recovery Fast Mana Recovery
  • Fatal Counter Fatal Counter
  • Fatal Strike Fatal Strike
  • Fear Fear
  • Fell Swoop Fell Swoop
  • Final Secret Final Secret
  • Final Servitor Final Servitor
  • Fire Flare Fire Flare
  • Fist Weapon Mastery Fist Weapon Mastery
  • Flame Strike Flame Strike
  • Focus Attack Focus Attack
  • Focus Mind Focus Mind
  • Focus Skill Mastery Focus Skill Mastery
  • Focused Force Focused Force
  • Force Barrier Force Barrier
  • Force Blaster Force Blaster
  • Force Burst Force Burst
  • Force Mastery Force Mastery
  • Force Meditation Force Meditation
  • Force Storm Force Storm
  • Forget Forget
  • Fortitude Fortitude
  • Freezing Strike Freezing Strike
  • Frost Bolt Frost Bolt
  • Frost Wall Frost Wall
  • Full Swing Full Swing
  • Fury Fists Fury Fists
  • Golem Reinforcement Golem Reinforcement
  • Group Heal Group Heal
  • Guard Stance Guard Stance
  • Hammer Crush Hammer Crush
  • Hamstring Hamstring
  • Hamstring Shot Hamstring Shot
  • Hawk Eye Hawk Eye
  • Heal Heal
  • Hex Hex
  • Higher Mana Gain Higher Mana Gain
  • Hold Undead Hold Undead
  • Holy Weapon Holy Weapon
  • Howl Howl
  • Hurricane Hurricane
  • Hurricane Assault Hurricane Assault
  • Hydro Blast Hydro Blast
  • Ice Bolt Ice Bolt
  • Iron Body Iron Body
  • Iron Punch Iron Punch
  • Judgment Judgment
  • Kiss of Eva Kiss of Eva
  • Lethal Blow Lethal Blow
  • Lethal Shot Lethal Shot
  • Life Drain Life Drain
  • Life Impact Life Impact
  • Life Leech Life Leech
  • Life Scavenge Life Scavenge
  • Light of Revelation Light of Revelation
  • Lightning Strike Lightning Strike
  • Lionheart Lionheart
  • Lure Lure
  • Mage Attention Mage Attention
  • Magical Backfire Magical Backfire
  • Magmatic Rhythm Magmatic Rhythm
  • Magnetize Magnetize
  • Majesty Majesty
  • Major Group Heal Major Group Heal
  • Major Heal Major Heal
  • Mana Burn Mana Burn
  • Mana Storm Mana Storm
  • Mark of Hunter Mark of Hunter
  • Mass Fear Mass Fear
  • Mass Recharge Mass Recharge
  • Mass Slow Mass Slow
  • Mass Summon Aqua Cubic Mass Summon Aqua Cubic
  • Mass Summon Phantom Cubic Mass Summon Phantom Cubic
  • Mass Summon Storm Cubic Mass Summon Storm Cubic
  • Mass Surrender to Fire Mass Surrender to Fire
  • Mass Surrender to Water Mass Surrender to Water
  • Mass Surrender to Wind Mass Surrender to Wind
  • Maximum Focus Force Maximum Focus Force
  • Maximum Focus Sonic Maximum Focus Sonic
  • Mighty Servitor Mighty Servitor
  • Mortal Blow Mortal Blow
  • Nature Absorb Nature Absorb
  • Nature's Blessing Nature's Blessing
  • Nature's Fury Nature's Fury
  • Pain for Gain Pain for Gain
  • Parry Stance Parry Stance
  • Party Recall: Castle Party Recall: Castle
  • Party Recall: Clan Hall Party Recall: Clan Hall
  • Party Recall: Fortress Party Recall: Fortress
  • Party Return Party Return
  • Patience Patience
  • Piercing Attack Piercing Attack
  • Poison Recovery Poison Recovery
  • Polearm Accuracy Polearm Accuracy
  • Power Break Power Break
  • Power Crush Power Crush
  • Power Shot Power Shot
  • Power Smash Power Smash
  • Power Strike Power Strike
  • Prayer Aura Prayer Aura
  • Prominence Prominence
  • Provoke Provoke
  • Punch of Doom Punch of Doom
  • Purify Purify
  • Quagmire Quagmire
  • Quick Recycle Quick Recycle
  • Quick Spear Quick Spear
  • Quiver of Holding Quiver of Holding
  • Rage Rage
  • Raging Force Raging Force
  • Rain of Fire Rain of Fire
  • Rapid Shot Rapid Shot
  • Razor Rain Razor Rain
  • Recharge Recharge
  • Relax Relax
  • Replace Replace
  • Repose Repose
  • Requiem Requiem
  • Restore Life Restore Life
  • Return Return
  • Revival Revival
  • Rhythm of Benefit Rhythm of Benefit
  • Rhythm of Body Rhythm of Body
  • Rhythm of Clarity Rhythm of Clarity
  • Rhythm of Critical Rhythm of Critical
  • Rhythm of Defence Rhythm of Defence
  • Rhythm of Dominance Rhythm of Dominance
  • Rhythm of Power Rhythm of Power
  • Rhythm of Rage Rhythm of Rage
  • Rhythm of Reflection Rhythm of Reflection
  • Rhythm of Resistance Rhythm of Resistance
  • Rhythm of Shadows Rhythm of Shadows
  • Riposte Stance Riposte Stance
  • Rock Throw Rock Throw
  • Royal Sacrifice Royal Sacrifice
  • Rune Bolt Rune Bolt
  • Rune of Rebirth Rune of Rebirth
  • Rune of Repeal Rune of Repeal
  • Sacrifice Sacrifice
  • Sanctuary Sanctuary
  • Sanctuary Pulse Sanctuary Pulse
  • Sand Bomb Sand Bomb
  • Sand Gust Sand Gust
  • Sand Strike Sand Strike
  • Seal of Binding Seal of Binding
  • Seal of Gloom Seal of Gloom
  • Self-Treatment Self-Treatment
  • Servitor Barrier Servitor Barrier
  • Servitor Blessing Servitor Blessing
  • Servitor Cure Servitor Cure
  • Servitor Empowerment Servitor Empowerment
  • Servitor Haste Servitor Haste
  • Servitor Heal Servitor Heal
  • Servitor Magic Shield Servitor Magic Shield
  • Servitor Physical Shield Servitor Physical Shield
  • Servitor Recharge Servitor Recharge
  • Servitor Wind Walk Servitor Wind Walk
  • Shadow Flare Shadow Flare
  • Shadow Spark Shadow Spark
  • Shield Fortress Shield Fortress
  • Shield Mastery Shield Mastery
  • Shield Slam Shield Slam
  • Shield Stun Shield Stun
  • Shield Whirlwind Shield Whirlwind
  • Shillien Sacrifice Shillien Sacrifice
  • Shillien's Arcane Shillien's Arcane
  • Shillien's Fury Shillien's Fury
  • Shock Stomp Shock Stomp
  • Silence Silence
  • Silent Move Silent Move
  • Sixth Sense Sixth Sense
  • Skill Mastery Skill Mastery
  • Sleep Sleep
  • Sleeping Cloud Sleeping Cloud
  • Slow Slow
  • Solar Flare Solar Flare
  • Solar Spark Solar Spark
  • Sonic Barrier Sonic Barrier
  • Sonic Focus Sonic Focus
  • Sonic Mastery Sonic Mastery
  • Sonic Rage Sonic Rage
  • Soul Breaker Soul Breaker
  • Soul Cry Soul Cry
  • Soul Guard Soul Guard
  • Soul of Sagittarius Soul of Sagittarius
  • Spell Mastery Spell Mastery
  • Spirit Barrier Spirit Barrier
  • Spoil Spoil
  • Spoil Festival Spoil Festival
  • Sprint Sprint
  • Squall Squall
  • Steal Essence Steal Essence
  • Sting Sting
  • Stone Gaze Stone Gaze
  • Strengthen Golem Strengthen Golem
  • Stun Attack Stun Attack
  • Stun Shot Stun Shot
  • Summon Viper Cubic Summon Viper Cubic
  • Surrender to Earth Surrender to Earth
  • Surrender to Fire Surrender to Fire
  • Surrender to Water Surrender to Water
  • Surrender to Wind Surrender to Wind
  • Sweeper Sweeper
  • Switch Switch
  • Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery
  • Tempest Tempest
  • Throwing Dagger Throwing Dagger
  • Thunder Move Thunder Move
  • Thunder Storm Thunder Storm
  • Touch of Death Touch of Death
  • Toughness Toughness
  • Trance Trance
  • Transfer Pain Transfer Pain
  • Tribunal Tribunal
  • Trick Trick
  • Triple Sonic Slash Triple Sonic Slash
  • Turn to Stone Turn to Stone
  • Turn Undead Turn Undead
  • Twister Twister
  • Two-handed Weapon Mastery Two-handed Weapon Mastery
  • Ultimate Defence Ultimate Defence
  • Ultimate Evasion Ultimate Evasion
  • Unity of Paagrio Unity of Paagrio
  • Unlimited Running Unlimited Running
  • Vampiric Claw Vampiric Claw
  • Vampiric Touch Vampiric Touch
  • Veil Veil
  • Vicious Stance Vicious Stance
  • Vital Force Vital Force
  • Vitalize Vitalize
  • War Cry War Cry
  • War Frenzy War Frenzy
  • Warlord Frenzy Warlord Frenzy
  • Weapon Mastery Weapon Mastery
  • Whirlwind Whirlwind
  • Wild Sweep Wild Sweep
  • Wind Shackle Wind Shackle
  • Wind Strike Wind Strike
  • Wrath Wrath
Complex Skills ▾ click to open/close

The conditions for using skills with "conditions" have been added and standardized, for example:

  • Arrest Arrest
  • Chant of Revenge Chant of Revenge
  • Dance of Berserker Dance of Berserker
  • Exciting Adventure Exciting Adventure
  • Flame Icon Flame Icon
  • Flames of Invincibility Flames of Invincibility
  • Frenzy Frenzy
  • Ghost Walking Ghost Walking
  • Hide Hide
  • Hide Mate Hide Mate
  • Illusion Immersion Illusion Immersion
  • Mass Shackling Mass Shackling
  • Shackle Shackle
  • Shield of Faith Shield of Faith
  • Song of Purification Song of Purification
  • Spirit of Shillien Spirit of Shillien
  • Touch of Eva Touch of Eva
  • Wind Riding Wind Riding
Summoning Skills ▾ click to open/close

Details about summoned creatures, their skills, and the reagents required for summoning and sustaining life have been added to the descriptions of summoning skills

  • Spirit Sharing Spirit Sharing
  • Summon Big Boom Summon Big Boom
  • Summon Boxer the Unicorn Summon Boxer the Unicorn
  • Summon Corrupted Man Summon Corrupted Man
  • Summon Cursed Man Summon Cursed Man
  • Summon Dark Panther Summon Dark Panther
  • Summon Feline King Summon Feline King
  • Summon Kai the Cat Summon Kai the Cat
  • Summon Kat the Cat Summon Kat the Cat
  • Summon Magnus the Unicorn Summon Magnus the Unicorn
  • Summon Mechanic Golem Summon Mechanic Golem
  • Summon Merrow the Unicorn Summon Merrow the Unicorn
  • Summon Mew the Cat Summon Mew the Cat
  • Summon Mirage the Unicorn Summon Mirage the Unicorn
  • Summon Reanimated Man Summon Reanimated Man
  • Summon Shadow Summon Shadow
  • Summon Siege Golem Summon Siege Golem
  • Summon Silhouette Summon Silhouette
  • Summon Soulless Summon Soulless
  • Summon Spectral Lord Summon Spectral Lord
Control Skills ▾ click to open/close
  • For all skills with the effect Stun the description has been clarified: it is now separately indicated that while the stun is active, Resistance to Stun increases significantly.
  • For all skills with the effect Hold information has been added stating that for the duration of the effect, the target receives Immunity to Hold.
  • For all skills with the effect Sleep information has been added stating that for the duration of the effect, the target receives Immunity to Sleep.

Thus, the descriptions of control effects have become more precise and better reflect their actual mechanics.

 

image.jpeg

Epic and Raid Bosses
 

image.png Epic Bosses

image.png Schedule of Upcoming Events

  • Attention! The time is specified according to the server time zone.
    • Black & White — UTC+3
    • Carmine — UTC−3
image.png Black image.png White image.png Carmine image.png Gamma
  • image.png Queen Ant — 12 October 2026, 21:00
  • image.png Orfen — 14 October 2026, 21:00
  • image.png Core — 21 October 2026, 21:00
  • image.png Queen Ant — 12 October 2026, 21:00
  • image.png Orfen — 14 October 2026, 21:00
  • image.png Core — 21 October 2026, 21:00

magic_barrier.png Boss Parameters

image.png Black image.png White image.png Carmine:

  • image.png Queen Ant image.png Orfen image.png Core 
    • Level of bosses and guards — 62
    • Parameters have been adjusted

image.png Gamma

  • image.png Queen Ant image.png Orfen image.png Core 
    • Level of bosses and guards — 75

etc_treasure_box_i01.png Rewards

  •  image.png Black image.png White image.png Carmine:
    • Physical Ring of Queen Ant Ring of Core Earring of Orfen — Jewelry corresponding to the boss
    • Forgotten Scroll: Fighter's Will Forgotten Scroll: Archer's Will Forgotten Scroll: Magician's Will — one Will book of each type
    • weapon_sword_of_valhalla_i00.png weapon_dark_elven_long_bow_i00.png weapon_kris_i00.png weapon_heavy_war_axe_i00.png weapon_great_axe_i00.png weapon_great_sword_i00.png — random Low B-grade weapon
    • Sword of Damascus Bow of Peril Demon's Dagger Art of Battle Axe Lance Guardian Sword — random Top B-grade weapon
    • armor_t59_ul_i00.png armor_t65_u_i00.png armor_t64_g_i00.png armor_t66_b_i00.png armor_helmet_i00.png — random pieces of Low B-grade armor
    • armor_t70_u_i00.png armor_t72_ul_i00.png armor_t71_g_i00.png armor_t71_b_i00.png armor_leather_helmet_i00.png — random pieces of Top B-grade armor
    • accessary_adamantite_ring_i00.png accessary_adamantite_earing_i00.png accessary_adamantite_necklace_i00.png accessary_ring_of_black_ore_i00.png accessary_earing_of_black_ore_i00.png accessary_necklace_of_black_ore_i00.png— various B-grade jewelry
    • etc_add_buffslot_i02.png Ancient Book: Divine Inspiration (Manuscript) 23rd buff slot — 3-5 books
    • Ancient Book: Divine Inspiration (Original Version) Ancient Book: Divine Inspiration (Original Version) 24th buff slot — 2-3 books

skillraid.png Raid Bosses

From 19 October, only for image.png Black image.png White image.png Carmine

  • New pool of raid Bosses — Expertise A Low A-grade
  • The level of raid Bosses for the subclass will be increased to 65, and the rewards will include Expertise A Low A-grade weapons and armor
  • The levels of epic Bosses will be increased to 65, and the rewards will include Expertise A Low A-grade and SA leveling up to level 11

Expertise A Low A-grade (level 62-67)

  • Respawn time from 10 to 14 hours
  • All Bosses after spawning Turn to Stone are invulnerable to damage and any effects for 2 minutes
  • Flag (PvP) when interacting
  • Bosses cannot be led more than 2500 away from the spawn point
  • On all new Bosses, available SA leveling from level 10 to 11, the chance is personal for each member of the group that landed the finishing blow
  • General rewards:
    • Proof of Loyalty Proof of Loyalty — from 3 to 5
    • Scroll: Enchant Armor (A-Grade) Scroll: Enchant Weapon (A-Grade) Blessed Scroll: Enchant Armor (A-Grade) Blessed Scroll: Enchant Weapon (A-Grade) Regular or Blessed A-grade enchant scrolls
    • etc_add_buffslot_i02.png Ancient Book: Divine Inspiration (Manuscript)
    • Ancient Book: Divine Inspiration (Original Version)Ancient Book: Divine Inspiration (Original Version)
    • Forgotten Scroll: Fighter's Will Forgotten Scroll: Archer's Will Forgotten Scroll: Magician's Will — random Will books Jackpot 🍀
    • A-grade weapons, armor, jewelry, as well as recipes and materials for crafting them, are evenly distributed among all bosses. This eliminates situations where obtaining some items is significantly more difficult than obtaining other items of the same rank. Details below.

First Appearance of Bosses

Bosses and Loot

Guardian of the Statue of Giant Karum (Lv. 64) ▾ click to open/close
  • Unidentified Meteor Shower Meteor Shower
  • Unidentified Destroyer Hammer Destroyer Hammer
  • Unidentified Spiritual Eye Spiritual Eye
  • Unidentified Dasparion's Staff Dasparion's Staff 
  • Sealed Phoenix NecklaceSealed Phoenix EarringSealed Phoenix Ring Phoenix Jewelry
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Taik High Prefect Arak (Lv. 64) ▾ click to open/close
  • weapon_tallum_blade_i00.png Tallum Blade
  • weapon_inferno_master_i00.png Infernal Master
  • weapon_elemental_sword_i00.png Elemental Sword
  • Unidentified Sealed Dark Crystal BreastplateUnidentified Sealed Dark Crystal Gaiters Dark Crystal Heavy
  • Unidentified Sealed Tallum Plate Armor Tallum Plate Armor
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Eva's Guardian Millenu (Lv. 64) ▾ click to open/close
  • weapon_bloody_orchid_i00.png Bloody Orchid
  • weapon_carnium_bow_i00.png Carnage Bow
  • armor_t75_u_i02.pngarmor_t75_l_i00.png Dark Crystal Leather
  • armor_t78_ul_i00.png Tallum Leather 
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Roaring Lord Castor (Lv. 64) ▾ click to open/close
  • weapon_tallum_blade_i00.png Tallum Blade
  • weapon_inferno_master_i00.png Infernal Master
  • weapon_elemental_sword_i00.png Elemental Sword
  • Sealed Phoenix NecklaceSealed Phoenix EarringSealed Phoenix Ring Phoenix Jewelry
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Demon Kuri (Lv. 65) ▾ click to open/close
  • weapon_tallum_blade_i00.png Tallum Blade
  • weapon_inferno_master_i00.png Infernal Master
  • weapon_elemental_sword_i00.png Elemental Sword
  • armor_t74_g_i02.pngarmor_t74_b_i02.png Dark Crystal Gloves & Boots
  • armor_t77_g_i02.pngarmor_t77_b_i02.png Tallum Gloves & Boots
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Abyss Brukunt (Lv. 65) ▾ click to open/close
  • weapon_tallum_blade_i00.png Tallum Blade
  • weapon_inferno_master_i00.png Infernal Master
  • weapon_elemental_sword_i00.png Elemental Sword
  • Unidentified Sealed Dark Crystal Helmet Dark Crystal Helmet
  • Unidentified Sealed Dark Crystal Helmet Tallum Helmet
  • Unidentified Sealed Dark Crystal Shield Dark Crystal Shield
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Giant Marpanak (Lv. 65) ▾ click to open/close
  • weapon_bloody_orchid_i00.png Bloody Orchid
  • weapon_carnium_bow_i00.png Carnage Bow
  • Unidentified Sealed Dark Crystal Helmet Dark Crystal Helmet
  • Unidentified Sealed Dark Crystal Helmet Tallum Helmet
  • Unidentified Sealed Dark Crystal Shield Dark Crystal Shield
  • etc_soul_stone_i00.png 10 > 11 with a chance 3%
Ghost of the Well Lydia (Lv. 66) ▾ click to open/close
  • Unidentified Meteor Shower Meteor Shower
  • Unidentified Destroyer Hammer Destroyer Hammer
  • Unidentified Spiritual Eye Spiritual Eye
  • Unidentified Dasparion's Staff Dasparion's Staff 
  • armor_t74_g_i02.pngarmor_t74_b_i02.png Dark Crystal Gloves & Boots
  • armor_t77_g_i02.pngarmor_t77_b_i02.png Tallum Gloves & Boots
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Ancient Drake (Lv. 65) ▾ click to open/close
  • Unidentified Meteor Shower Meteor Shower
  • Unidentified Destroyer Hammer Destroyer Hammer
  • Unidentified Spiritual Eye Spiritual Eye
  • Unidentified Dasparion's Staff Dasparion's Staff 
  • Unidentified Sealed Dark Crystal Helmet Dark Crystal Helmet
  • Unidentified Sealed Dark Crystal Helmet Tallum Helmet
  • Unidentified Sealed Dark Crystal Shield Dark Crystal Shield
  • etc_soul_stone_i00.png 10 > 11 with a chance 3%
Gorgolos (Lv. 66) ▾ click to open/close
  • Unidentified Blood Tornado Blood Tornado
  • Unidentified Halberd Halberd
  • Unidentified Sealed Dark Crystal Helmet Dark Crystal Helmet
  • Unidentified Sealed Dark Crystal Helmet Tallum Helmet
  • Unidentified Sealed Dark Crystal Shield Dark Crystal Shield
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Rahha (Lv. 66) ▾ click to open/close
  • weapon_bloody_orchid_i00.png Bloody Orchid
  • weapon_carnium_bow_i00.png Carnage Bow
  • armor_t74_g_i02.pngarmor_t74_b_i02.png Dark Crystal Gloves & Boots
  • armor_t77_g_i02.pngarmor_t77_b_i02.png Tallum Gloves & Boots
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Fierce Tiger King Angel (Lv. 66) ▾ click to open/close
  • Unidentified Meteor Shower Meteor Shower
  • Unidentified Destroyer Hammer Destroyer Hammer
  • Unidentified Spiritual Eye Spiritual Eye
  • Unidentified Dasparion's Staff Dasparion's Staff 
  • Unidentified Sealed Dark Crystal Robe Dark Crystal Robe
  • Unidentified Sealed Tallum TunicUnidentified Sealed Tallum Stockings Tallum Tunic
  • etc_soul_stone_i00.png 10 > 11 with a chance 3%
Hekaton Prime (Lv. 67) ▾ click to open/close
  • Unidentified Blood Tornado Blood Tornado
  • Unidentified Halberd Halberd
  • Sealed Phoenix NecklaceSealed Phoenix EarringSealed Phoenix Ring Phoenix Jewelry
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Gargoyle Lord Typhon (Lv. 67) ▾ click to open/close
  • Unidentified Blood Tornado Blood Tornado
  • Unidentified Halberd Halberd
  • Sealed Phoenix NecklaceSealed Phoenix EarringSealed Phoenix Ring Phoenix Jewelry
  • etc_soul_stone_i00.png 10 > 11 with a chance 3%
Enmity Ghost Ramdal (Lv. 67) ▾ click to open/close
  • weapon_bloody_orchid_i00.png Bloody Orchid
  • weapon_carnium_bow_i00.png Carnage Bow
  • Unidentified Sealed Tallum Plate Armor Tallum Plate Armor
  • Unidentified Sealed Dark Crystal BreastplateUnidentified Sealed Dark Crystal Gaiters Dark Crystal Heavy
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Shilen's Priest Hisilrome (Lv. 67) ▾ click to open/close
  • weapon_bloody_orchid_i00.png Bloody Orchid
  • weapon_carnium_bow_i00.png Carnage Bow
  • Unidentified Sealed Dark Crystal Robe Dark Crystal Robe
  • Unidentified Sealed Tallum TunicUnidentified Sealed Tallum Stockings Tallum Tunic
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Demon's Agent Falston (Lv. 68) ▾ click to open/close
  • weapon_tallum_blade_i00.png Tallum Blade
  • weapon_inferno_master_i00.png Infernal Master
  • weapon_elemental_sword_i00.png Elemental Sword
  • Unidentified Sealed Dark Crystal Robe Dark Crystal Robe
  • Unidentified Sealed Tallum TunicUnidentified Sealed Tallum Stockings Tallum Tunic
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Last Titan Utenus (Lv. 68) ▾ click to open/close
  • Unidentified Blood Tornado Blood Tornado
  • Unidentified Halberd Halberd
  • armor_t74_g_i02.pngarmor_t74_b_i02.png Dark Crystal Gloves & Boots
  • armor_t77_g_i02.pngarmor_t77_b_i02.png Tallum Gloves & Boots
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Kernon's Faithful Servant Kelone (Lv. 68) ▾ click to open/close
  • Unidentified Meteor Shower Meteor Shower
  • Unidentified Destroyer Hammer Destroyer Hammer
  • Unidentified Spiritual Eye Spiritual Eye
  • Unidentified Dasparion's Staff Dasparion's Staff 
  • armor_t75_u_i02.pngarmor_t75_l_i00.png Dark Crystal Leather
  • armor_t78_ul_i00.png Tallum Leather 
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance

 

Bosses for the subclass

Kaldrak, Fire SpiritKaldrak, Fire Spirit (Lv. 65) ▾ click to open/close
  • Unidentified Meteor Shower Meteor Shower
  • Unidentified Destroyer Hammer Destroyer Hammer
  • Unidentified Spiritual Eye Spiritual Eye
  • Unidentified Dasparion's Staff Dasparion's Staff 
  • Unidentified Sealed Tallum Plate Armor Tallum Plate Armor
  • Unidentified Sealed Dark Crystal BreastplateUnidentified Sealed Dark Crystal Gaiters Dark Crystal Heavy
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Kaldrak, Fire SpiritNaerith, Water Spirit (Lv. 65) ▾ click to open/close
  • weapon_bloody_orchid_i00.png Bloody Orchid
  • weapon_carnium_bow_i00.png Carnage Bow
  • Sealed Phoenix NecklaceSealed Phoenix EarringSealed Phoenix Ring Phoenix Jewelry
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Kaldrak, Fire SpiritErdrath, Earth Spirit (Lv. 65) ▾ click to open/close
  • Unidentified Blood Tornado Blood Tornado
  • Unidentified Halberd Halberd
  • Unidentified Sealed Dark Crystal Robe Dark Crystal Robe
  • Unidentified Sealed Tallum TunicUnidentified Sealed Tallum Stockings Tallum Tunic
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance
Kaldrak, Fire SpiritZephrath, Wind Spirit (Lv. 65) ▾ click to open/close
  • weapon_tallum_blade_i00.png Tallum Blade
  • weapon_inferno_master_i00.png Infernal Master
  • weapon_elemental_sword_i00.png Elemental Sword
  • armor_t75_u_i02.pngarmor_t75_l_i00.png Dark Crystal Leather
  • armor_t78_ul_i00.png Tallum Leather 
  • etc_soul_stone_i00.png 10 > 11 with a 1% chance

image.jpeg

Locations
 

Blackbanners Border Outpost

Important! The location will become available on all servers from October 19 Lu4 Lu4.

Wedged between harsh mountains, the outpost blocks the only path through the gorge. Beyond the high wall and palisade, anxious life never subsides: sentries watch from the towers, soldiers warm themselves by the fires, and smoke drifts over the field tents.

Deep within the fortification, under heavy stone vaults, weapons and supplies are stored. Here, even the silence seems wary—as if the outpost itself is listening to the road, awaiting the enemy's appearance.

  • Location type: SG/G
  • Monsters: levels 67–70, x3–4
  • Areas with elite monsters
  • New game mechanics
  • Unique strong opponents
  • Interesting places for farming
  • Loot: Low A-grade equipment, enchant scrolls, Life Stones and other valuables

image.png

image.png

image.png

image.png

image.png

image.jpeg

Other
 

Seal of Ruler Sieges

Guard Guards in all available Castles— Gludio, Dion, Giran, Oren and Innadril —received another boost after the previous adjustment:

  • Level increased on average by +2.
  • P. Atk. and M. Atk. increased on average by 20%.
  • P. Def. and M. Def. increased on average by 20%.
  • Max HP increased on average by 35%.

etc_gem_blue_i00.png Significantly boosted Life Crystal:

  • Max HP: 10 000 → 50 000.
  • P. Def.: 1 000 → 1 500.
  • M. Def.: 674 → 900.

As a result, Castle defenses have become noticeably stronger: Guards live longer and participate more significantly in battle, while crystals now withstand focus much better and take longer to destroy.

We will continue to monitor the situation, assess the actual effect on sieges and will likely adjust the values several more times in future patches.


image.png Core

  • The operation of the doors in Cruma Tower on the way to Core has been fixed: now, once opened, they should remain open for 5 minutes.
  • If this iteration also fails to withstand an encounter with a thousand players, the next fix may be the complete removal of the doors.

etc_question_mark_i00.png Last Mourning & Postmortem Studies

A week ago, a new quest was added to Cemetery, primarily designed for players who carefully explore the location. Judging by player activity, many have already discovered it and taken advantage of its rewards.

For those who may have missed it: the quest is already available in Cemetery and allows players to obtain useful resources.

Explore the location more thoroughly, discover new activities, and make the most of the available opportunities.

 

 

 

 

image.png Sight into the future

From October 19

  • Gamma Gamma, Black Black, White White and Carmine Carmine:
    • New location — Blackbanners Border Outpost
  • Black Black, White White and Carmine Carmine:
    • 23 raid bosses with Low A-grade rewards: 19 main bosses and 4 bosses associated with obtaining a subclass.
    • The ability to upgrade soul crystals from level 10 to level 11 by killing new raid and epic bosses.

Upcoming plans and changes that are already in active development

Core of Magic Sub-skills

  • A system of diverse skills that enhance the character, regardless of the current class. Access to new skills opens up as subclasses develop, allowing you to gradually build additional advantages for your playstyle.

image.png Game client

  • Aden Castle—improvements to the visual and technical aspects
  • In-game chat—adaptation to the new interface, useful familiar functionality, modern appearance

image.png Epic and Raid Bosses

  • Update of Epic Bosses
  • New Epic Bosses
  • New Raid Bosses:
  • New bosses will appear in pools as the server develops.
  • Top A-grade boss pool (November/December):
    • Storm Winged Naga
    • Longhorn Golkonda
    • Cherub Galaxia
    • Death Lord Ipos
    • And many other Bosses with updated mechanics, Top A-grade loot and leveling etc_soul_stone_i01.png SA up to level 13 for Top A weapons.
  •  image.png Black image.png White image.png Carmine
    • Pool of Low A-grade Raid Bosses with the ability to level SA up to level 11 will appear in the second half of October

Expertise A Quest to upgrade A-grade armor (chest)

Spirit Sharing Summoners

  • Changes to various aspects of summoner gameplay.

accessory_hero_cap_i00.png Grand Olympiad

  • Work is currently underway to create and test arenas for the future Olympiad
  • Development of the Olympiad is at an early stage, so the system is not expected to launch in the near future. We want to thoroughly work through all the elements to prepare a high-quality and balanced game mode

 

 

image.jpeg More gifts from our Telegram bot @EGlobal_Master_Bot

We have updated the gift code system in the Telegram bot, so that regular giveaways become more convenient and fairer for every player. Now, instead of one shared code, each giveaway participant receives their own personal unique code.

  • A personal gift for everyone. There is no longer any need to wait for someone to bring the code to the clan chat or group—simply open the bot and claim your reward yourself.
  • More regular bonuses. Approximately once every 2–3 weeks new giveaways with useful gifts for your characters will appear in the bot.
  • Unique codes. Each player receives their own code, and each character can activate one code from each such giveaway.
  • The minimum activation level is 20. The gifts are intended for characters that are actually played, so rewards will not be spent en masse on temporary level 1 characters.

Add the bot in advance and keep it handy—this way, the next giveaway will not pass you by, and free gifts will come directly to you instead of being accidentally discovered several days later in the clan chat. In addition, the bot is useful not only for gifts: it contains up-to-date information about the game, important notifications, links and other useful things, so it is worth checking even between giveaways.

 

 

You will need to use our image.png Launcher so that the update is displayed correctly. 
We strongly recommend that you use the Check Files feature, as we regularly release various minor and major updates.

with ❤️, E-Global & Averia

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