Dear players!
We are pleased to present you the description of the changes for skills and general mechanics that are available from the first stage of the server.
While working with skills, we pursued the logic of improving and updating classes in both PvP and PvE. Perhaps everyone agrees that some classes are revealed in a new way only when you acquire a number of skills that were added to the game on the chronicles after the Interlude. In this regard, we divide a number of such mechanics by level and give them for classes to learn earlier. Thus, we do not create completely new and not obvious mechanics for classes where it is not needed, while making them relevant for the game not after a specific level / stage, but exactly when you need it - from the very beginning.
Note! Initially, the mechanics and logic of skills (study and work) are taken from the High Five chronicles. If you did not find a description of the skill change in this thread - it works on HF.
Example:
We, also, want to note separately that in the course of authoring and server administration, we actively practice the development and publication of Patch Notes that fix and / or balance a number of mechanics (it's not just about skills). Thus, you can be sure that if anything from what you would read below will NOT work correctly or would create negative situations in game, we will definitely make changes to these mechanics or develop new ones to improve the situation.
You can read about all of this, as well as about the logic of such changes in the topic with Patch Notes, which we will create immediately after the launch of the OBT and will continue after the opening.
General changes
Skills that will be added only at a certain stage and enchanting skills!
Clan Skills "Squad"
Warriors
Since the High Five was taken as the basis for the skill base, most of the skills have a chance to inflict a critical hit (x2)
Warlord
Gladiator
Destroyer
Tyrant
Bounty Hunter
Warsmith
Tanks
Paladin, Dark Avenger, Temple Knight, Shillien Knight
Rogues
Treasure Hunter, Plainswalker, Abyss Walker
Archers
Hawkeye, Phantom Ranger, Silver Ranger
Mages
Sorcerer, Spellsinger, Spellhowler, Necromancer
Summoners
Warlock, Elemental Summoner, Phantom Summoner
Healers
Bishop
Elven Elder
Shillien Elder
Buffers
Warcryer
Overlord
Prophet
Bards
In order that there would be no loss of "buff slots" during the cansel - one song is counted for the cancel as two. (Cancel / steal for 4 buffs = removes 2 songs). For buffs, cancel / steel works the same way.
Casting cost of skills: 60 MP + 30 MP for each subsequent one. Action time 2 minutes.
After switching to Gracia Final Divine Rhythm will give 20 holy attribute, resist songs will give resistance to the attribute. On Interlude, these songs provide elemental protection.
List
Table
Rhythm of Critical
Combination Fire + Hunter
Strength P. Crete. attacks + 35%. Chance P. Crete. attacks + 100%
Learned at level 40
Rhythm of Benefit
Combination Inspiration + Water + Life
Accuracy +4. Evasion +3. Regen. HP + 20%
Learned at level 43
Divine Rhythm
Combination Light + Invocation
Increases damage to undead and demons. Dark Defense + 20%
Learned at level 43
Rhythm of Defence
Combination Warding + Earth
Mag. Defense + 30%. Phys. Defense + 25%
Learned at level 46
Rhythm of Power
Combination Mystic + Warrior
Mag. Attack + 20%. Phys. Attack + 12%
Learned at level 49
Rhythm of Rage
Combination Concentration + Fury
Speed Mag. Attacks + 30%. Speed P. Attacks + 15%
Learned at level 52
Rhythm of Body
Combination Wind + Vitality
Running speed +20. Max. HP + 30%
Learned at level 55
Cyclonic Rhythm
Combination Earth + Storm Guards
Protection from Earth and Wind + 15%. Rollback - 3 minutes
Learned at level 66
Magmatic Rhythm
Combination Aqua + Flame Guards
Protection from Water and Fire + 15%. Rollback - 3 minutes
Learned at level 68
Rhythm of Shadows
Dance of Shadow
Invisibility against monsters. Running speed -50%
Learned at level 70
Rhythm of Reflection
Combination Vampiric + Vengeance
Lifesteal + 8% (from melee auto attacks). Full Reflect + 5%. Close Auto Attack Reflect battle + 15%.
Learned at level 72
Rhythm of Clarity
Combination Renewal + Meditation
Regen. MP + 20%. MP consumption Mag. Skills -15%. MP consumption Phys. skills -5%. The cooldown of all skills is reduced by 20%.
Learned at level 77
Rhythm of Dominance
Combination Siren + Champion
Chance M. Crete + 100%. MP consumption Phys. skills -20%. Rollback Phys. skills -10%.
Learned at level 78
Rhythm of Resistance
Combination Alignment + Elemental
All Attributes Resistance +30. Rollback - 3 minutes
Learned at level 79
New Skill - Rhythm
Combination of Old Skills
Study level
Description
Rhythm of Critical
Fire + Hunter
40
P. Crit. Atk. Power +35%. P. Crit. Atk. Chance +100%
Rhythm of Benefit
Inspiration + Water + Life
43
Accuracy +4. Evasion +3. HP Regen. +20%
Divine Rhythm
Light + Invocation
43
Increases damage on undeads and demons. Resistance from Dark attacks +20%
Rhythm of Defence
Warding + Earth
46
M.Def. +30%. P.Def. +25%.
Rhythm of Power
Mystic + Warrior
49
M.Atk. +20%. P.Atk. +12%
Rhythm of Rage
Concentration + Fury
52
Casting Speed +30%. P.Atk. Speed +15%
Rhythm of Body
Wind + Vitality
55
Speed +20. Max. HP +30%
Cyclonic Rhythm
Earth + Storm Guards
66
Resistance from Earth and Wind +15%. Cooldown 3 min.
Magmatic Rhythm
Aqua + Flame Guards
68
Resistance from Water and Fire +15%. Cooldown 3 min.
Rhythm of Shadows
Dance of Shadow
70
Hides from mobs. Speed -50%
Rhythm of Reflection
Vampiric + Vengeance
72
Vampiric effect +8% (from meele attacks). Damage Reflect +5%. Meele Attack Reflect +15%.
Rhythm of Clarity
Renewal + Meditation
77
MP Regen. +20%. Magic Clarity effect -15%. Phys. Clarity effect -5%. Cooldowns reduced by 20%.
Rhythm of Dominance
Siren + Champion
78
M.Crit. Chance +100%. Phys. Clarity -20%. Cooldowns reduced by -10%.
Rhythm of Resistance
Alignment + Elemental
79
All Elements Resistance +30. Cooldown 3 min.
Bladedancer, Swordsinger
PS: Some of the above skills will be added and / or changed during OBT.