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Dear friends,
To all players of the project, as well as everyone following its development from the outside — those who have supported us and those who have criticized us, fans waiting for updates, curious visitors, and, of course, our loyal veterans.
The E-Global team is proud to present the largest update in the history of the LU4 project — the first phase of Alpha testing. This is an important milestone in the game's development and marks the beginning of a new stage for the project. After months of hard work, countless revisions, heated discussions, unexpectedly broken mechanics, and several traditional sacrifices, the project is officially leaving the Pre-Alpha stage and entering Alpha.
This does not mean the work is finished. We are now entering a stage where the foundation is in place, the core systems are working, and your feedback and suggestions will directly influence the future of the game. Today, we are excited not only to share the results of our work, but also to invite you to become part of the next chapter in the story of Liberta Ultimata.
In the comments under our recent posts, we have noticed concerns that development resources are being used incorrectly — for example, that instead of fixing bugs, we are creating visual effects for abilities. We would like to reassure you that this is not the case.
Our team has grown this year, bringing in talented specialists from different fields and allowing us to strengthen development across multiple areas. Each team focuses on its own tasks: some create VFX, others write code, and others develop new abilities. Creating twenty new effects does not slow down interface development, and interface development does not affect engine optimization, because these tasks are handled by different departments.
This update includes many changes: new mechanics, reworked systems, bug fixes, and various improvements. As a reminder, LU4 is currently in Alpha. Development takes place on a live game server, which means some features will be added during the testing process.
Temporary crashes, unexpected restarts, unusual behavior of certain mechanics, and other technical surprises are not exceptions during this stage — they are part of the development process. Based on our experience, this approach helps us develop the project more quickly and deliver new content to players faster.
Thank you to everyone who has been with us on this journey. Your interest, support, constructive feedback, and even your most passionate messages help move the project forward. We are confident that this update will meet your expectations... and give you plenty of new topics to discuss in the weeks ahead.
Pre-launch address from@Wreaper
Technical changes
The game is moving from Pre-Alpha to its first Alpha test, marking one of the project's most important technological milestones — the transition from Unreal Engine 4 to Unreal Engine 5. This is more than just an engine upgrade. It includes a major overhaul of both the client and server architecture, along with the introduction of new content, new systems, and significant improvements to existing mechanics.
During the Pre-Alpha phase, the main goal was to give players access to the game and test it in real-world conditions. Because of this, some solutions were temporary: some issues were fixed with workarounds, while others were implemented as short-term fixes. Moving to UE5, simply transferring everything as it was would have been a mistake. Along with the old code and architecture, we would have brought over existing issues that could affect the client's stability, performance, and future development. That is why a large-scale refactoring process was necessary. In simple terms, we rebuilt many parts of the client behind the scenes. Temporary solutions were removed, core systems were redesigned for the new architecture, and the foundation was strengthened for future updates. Much of this work is not immediately visible to players because it happens "under the hood." However, it directly affects the client's stability, our ability to fix bugs faster, add new features more efficiently, and continue developing the project without constantly risking new problems. The transition to UE5 and the refactoring process were important not because they sound impressive, but because they provide a solid technical foundation for the future of the project.
In an online game, all actions happen through the exchange of packets between the client and the server. When a player uses a skill, moves, or interacts with the world, the client and server constantly send and receive information to stay in sync. When moving a project to a new client, one of the most difficult tasks is making sure these packets are fully supported. It is not enough to add new mechanics — the client must also understand the commands sent by the server and process them correctly. This is why some skills and features may be temporarily unavailable. The server already knows how to handle them, but the client still needs to learn how to read and process the matching network messages. This work mostly happens behind the scenes, but it is essential for keeping the gameplay stable and working correctly. We rebuilt the packet exchange system from scratch twice: once during the Pre-Alpha phase, and again during the current transition. Along with improving security, the new system was rewritten from Blueprints into high-level C++, which significantly improved the performance of client-server communication. As support for new packets is added, the client’s functionality will continue to grow.
Alpha is an active development stage where new systems are introduced and integrated into the game. During this phase, the game will grow and become more stable at the same time: new locations, skills, monsters, bosses, quests, and UI elements are added, while existing features are refined, tested, and balanced.
At this stage, various technical issues may occur: errors, visual glitches, broken or incomplete mechanics, as well as long server restarts and unplanned crashes that may happen several times a day. For the Alpha stage, this is a normal part of development and system integration. We also understand that our project is, first and foremost, a game, and players come to us to relax and enjoy their time. Because of this, we always prioritize player comfort and gameplay experience when making development decisions.
We are developing in fast, frequent iterations, so some systems may be introduced gradually, temporarily run in a simplified form, or change as we move to the new UE5 technical foundation. This approach allows us to develop the project faster and fix issues more quickly as they appear.
Feedback is a crucial part of this stage. Player feedback always directly influences priorities for improvements, balance changes, and the direction of system development. Every bug report, observation, or detailed description of how a mechanic behaves becomes part of the development process and has a real impact on the final state of the game. We ask that you treat Alpha as a development stage, not a finished product. Constructive and detailed reports are especially important for improving the game's stability and quality during this new technical phase.
Unreal Engine 5
The project has been migrated to Unreal Engine 5, unlocking access to modern engine technologies and streamlining the development process. Modern rendering and asset streaming systems ensure high performance even when using high-resolution textures and a large number of particles, while also allowing powerful hardware to fully use its capabilities.
Key innovations:
Nanite — supports highly detailed models without manual LOD setup.
Lumen — dynamic global lighting and real-time reflections.
World Partition — an improved system for loading and managing large game worlds. It is not currently integrated into the project and will be added in later development stages.
Updated animation and content tools, with improved performance and better support for modern hardware.
Niagara support:
The visual effects system has been migrated to Niagara, a modern Unreal Engine system for particle and VFX creation.
Advantages:
more flexible effect settings
better performance
support for complex effects such as smoke, fire, sparks, magic, and weather
advanced support for GPU particles
Geodata and navigation
One of the most important but almost invisible systems for players was the rework of the geodata system. Geodata defines how movement works in the game world: where characters can go, what surfaces they can walk on, and how bridges, roofs, stairs, slopes, and other world objects interact. It ensures that the map behaves the same way it looks. As part of this update, a custom automatic geodata generation tool was added and greatly improved. In the past, this process required a lot of manual setup. Now, most of it is generated automatically based on the game map itself. This has significantly sped up the creation and updating of locations and improved overall quality. For players, this means more accurate movement in the world, fewer invisible walls, fewer height-related errors, and fewer cases where characters interact with the environment in unexpected ways. Like many other systems in the project, geodata tools will continue to improve. Future updates will make it faster to update existing locations and help keep a high-quality game world as new content is released. This is one of those systems that players rarely notice while playing, which is usually a sign that it works well.
The automatic pathfinding range has been increased five times. This makes navigation much more efficient in cities and other complex areas with many routes.
VFX and visual effects of abilities
As part of this update, a major rework of visual effects was completed. Many abilities now have completely new visuals, which players will see after installing the update. The main goal of these changes was to keep abilities easy to recognize, improve overall visual quality, and avoid overly bright or messy effects that can distract from gameplay. The new VFX are clearer and more informative. They better show what is happening in combat without blocking the view or hiding important gameplay details. For example, some effects now clearly show the status or type of an ability, making it easier to understand combat situations. Please note that the current version of the effects is not final. Visual work is still in progress, and many abilities will be further improved or fully reworked in future updates. Some changes will appear in the next patch, while others will be added gradually as they are completed.
Interface
The interface is being developed as part of the transition to Alpha and alongside the move to UE5. Because of this, it is being rebuilt as a functional system, not just a visual update. The main goal at this stage is to unify the UI structure, improve readability, and redesign key elements for real gameplay situations.
Work started with setting basic design rules: information density, window behavior, visual hierarchy, and color palette. This was needed to make sure the UI stays readable in all situations and does not overwhelm players during PvP and PvE gameplay. A key focus was also keeping a familiar layout so players do not lose their existing muscle memory.
Next, the main UI elements that directly affect gameplay were redesigned:
Skill bar:
Rebuilt for easier use in combat and reduced visual noise, since this is the player’s main tool for fighting.
Minimap and radar:
Simplified and organized to show navigation and functional buttons at the same time without clutter.
Target window:
Redesigned for faster reading of key information (level, target type, effects), with focus on combat clarity.
Character status:
HP/MP/CP display was simplified and made easier to read at a glance during combat.
Inventory and clan windows:
Updated to keep familiar logic, but with improved structure and clearer layout of elements.
At the same time, the overall UI framework was rebuilt, including window logic, button behavior, and system elements. The transition to UE5 requires reworking and reconnecting some interface systems. This means some features may temporarily use placeholder solutions until the new system is fully integrated. At this stage, the UI is still an in-progress version. It will continue to evolve during Alpha testing and will be adjusted based on real usage and player feedback.
Game world and immersion
Immersion is the level to which a game makes the player feel part of its world and events, instead of just controlling a character on a screen. Immersion is usually created through several key factors:
A believable and consistent world:
Benches in towns (which you still cannot sit on yet), a sawmill across the river, a hammer and anvil in a forge, and the remains of unlucky travelers in monster caves — small details like these make the world feel alive. They turn the game from a set of locations into a place that feels real, builds trust, and encourages players to stay longer.
Atmosphere created by graphics, sound, and music:
The sound of water and rustling trees, sunlight rays, thunder and lightning, creepy ambient music in dungeons, and cheerful melodies in cities — all of these tools are used by artists, composers, and designers to shape the game’s mood. They guide player emotions and help deepen immersion in the world.
Consistent rules and logic of the game world:
Ancient crypts are haunted by undead, magical forests are filled with fairies, satyrs, and living trees, and hungry bears roam near honey farm. A world feels believable when its creatures, dangers, and rewards follow clear logic. Because of this, an armored knight feels like a much stronger enemy than a hare or jackal, and defeating him gives more valuable rewards.
Immersion is not always tied to realism. Even a fully fictional world can feel believable if it follows its own internal rules, helping players feel like part of it.
Renewed Aden
The city of Aden will be the main hub of the Alpha stage. It will contain the main new locations of this update, and it will soon be filled with adventurers. Aden and its surrounding areas will show the team’s approach to building and updating the game world. Although work on its transformation has only just begun, the changes will affect all cities and locations in the future. Aden will be the first clear example of the project’s new visual direction. The city has received a large-scale update and has been fully rebuilt. Old buildings are now only used as reference points. All architecture and environments are being recreated and filled with details that make the city more alive, atmospheric, and engaging.
The architecture is now fully 3D. Walls, facades, and decorative elements are no longer flat textures. The capital now looks like a true royal city, with marble statues and columns, staircases, and fountains.
Real balconies, windows, and other building details have been added. This gives the city more depth and makes each building feel unique.
Ornaments, bas-reliefs, and other decorative elements are hand-crafted. We keep the original Aden style while updating it to modern quality standards.
Building interiors are also being updated. For example, the church now has stained-glass windows, furniture, fabrics, and improved lighting, so spaces no longer feel empty. At the same time, the city keeps its familiar identity: streets, shops, and key landmarks remain in their original places.
One of the biggest changes is the redesigned city center with a wider and more comfortable staircase. After finishing work in the inner districts, we will begin rebuilding the outer walls. However, this is not the final stage of Aden’s development. Over time, more decorative elements, public spaces, and unique details will be added. The goal is not just to create a large city, but a true capital with its own atmosphere, history, and identity.
Tower of Insolence
Giant's Cave
Silent Valley
Ancient Battleground
Cemeteries
World and environment
There are different types of locations in the game:
Main locations with their own teleport, boundaries, and names (for example: FOG, ABG, TOI floors, etc.)
Small areas that players encounter randomly. These are typically clearings with monsters near towns or larger zones. These spots are typically less popular due to poor design, a lack of powerful monsters, or simply an empty environment.
Suburbs will get a more vibrant and detailed environment
They will also be reworked from a gameplay perspective: new monsters and their own names will appear.
Gameplay
This section presents the major changes to gameplay and key game mechanics.
As a reminder, the Alpha update will be released in stages. Some systems will be available immediately, while other mechanics will be added, expanded, and refined as characters develop and future updates are released.
During Alpha, the game received numerous new features and significant expansions to existing systems. However, we're deliberately not revealing all the details upfront, leaving some content for independent exploration, experimentation, and discovery within the game world.
General changes
The maximum character level (including subclass) has been increased to 75:
Experience and fatigue system:
Characters without a 1st profession cannot gain experience above level 25.
Characters without a 2nd profession cannot gain experience above level 43.
Fatigue is divided into 3 segments:
Green — You get 100% experience from monsters and bosses
Yellow — You get 50% of the experience from monsters and bosses
Red — You get 2.5% experience from monsters and bosses
Daily experience will increase as you progress
Experience gained from quests does not consume stamina points
Penalties for death:
In PvE -1%
From the player, being PK — 4%
In PvP from the warrior — 0.2%
In PvP — 0.4%
In PK — 2%
Clearing Karma has been significantly accelerated
After installing the update, all characters will have access to enough fatigue points to reach level 60 with 100% experience, as well as a daily limit on fatigue points
The maximum Imp level for clearing PK is 80
A detailed description of the system is available on our Wikipedia page
Experience system changes:
The current experience table is available in our Wiki.
Experience values for levels 61–75 have been adjusted and finalized:
Character progression is designed to take 3 months or more of active gameplay.
The so-called "walls" — sharp spikes in experience requirements from levels 1 to 60 — have been removed:
Previously, on certain levels the required experience increased unevenly: after a steady growth of about 20% per level, the increase could suddenly reach 100% or more, and then return to gradual growth.
We fixed this issue by evenly distributing the required experience across the entire character progression scale.
Key levels (30, 40, 50, 60, and beyond) have retained their original target experience values, so the overall pace of character progression has effectively remained unchanged.
Please note!
After the restart, some characters may display a different level or experience percentage due to the recalculation of the progression scale. This is purely a technical change: your actual progress (the numerical experience value) will be fully preserved. Thanks to these adjustments, the leveling system has become more consistent and user-friendly, while game balance and the familiar pace of character progression remain unchanged.
Existing skills have been further developed:
Attack and healing skills can now be upgraded to new levels, increasing their effectiveness
Key unique skills of each class have received new levels of development
New skills have been added for all classes
Detailed information is provided in the relevant section of the patch notes
Automatic loot collection (Autoloot):
Automatically collects loot when killing monsters
It works similarly to manual harvesting — items are distributed within the group according to the loot distribution settings
A special item is required for activation:
Can be purchased in the Personal Account store and in-game from the Adventurers' Guide:
Upon purchase, you receive a personal chest, which, when opened, will add Autoloot to your quest inventory:
Temporary item for 1, 3, 7, 14, 30 and 100 days
Available in two versions — Near and Far:
Close — collects loot at a distance of up to 400
Long-Range — Collects loot at a distance of up to 1500
Additionally increases the character's speed in a peaceful zone (cities and villages) by +15 (close range) or +25 (long range)
Price:
Term
Near
Further
Price per day
Benefit
Day 1
6
10
from 6
—
3 days
15
25
from 5
-17%
7 days
30
50
from 4
-29%
14 days
45
75
from 3
-47%
30 days
75
125
from 2
-58%
100 days BEST CHOICE
150
250
from 1.5
-75%
New playable class — Terramancer:
The Terramancer is a new dwarven mage class, born after the awakening of Trasken and the discovery of ancient runic magic hidden in the depths of the mines. Having gained the ability to control the element of Earth, the dwarves stand alongside mages of other races. The class specializes in earth magic, combining battlefield control, defensive abilities, and reliable damage output. It fits seamlessly into PvE and PvP, maintaining balance among existing mage classes and offering players a unique new playstyle.
Available only as a main character class and cannot be taken as a subclass
Added a new character archetype at creation — Dwarf Mystic:
At level 20, after completing the first profession, the Geomancer class is obtained
At level 40, after completing the 2nd profession, the Terramancer class is obtained
The quests for changing professions are described in detail in our Wikipedia
Basic skills:
Nature's Fury — a primary attack skill that deals damage to the target with the power of the earth.
Elder Rune Bolt — a fast, medium-range magical attack that has no elemental binding.
Mudslide — a skill with massive damage but a long cooldown. It reduces the target's P. Atk. and M. Atk. by 30%
Boulder Barrage — Summons a rain of boulders on the target.
Poisoned Dust — Poisons the enemy and deals damage over time, reducing the effectiveness of received healing.
Stone Rain — Deals damage to a group of enemies around the target and poisons them.
Earth Eruption — Deals damage to the target and surrounding enemies.
Magnetize — Deals damage to enemies around the caster.
Quagmire — Deals damage to enemies around the caster, slows targets.
Aura Flash — Deals damage to nearby enemies and interrupts skill use.
Rune of Rebirth — Collects energy from defeated enemies and restores HP to the caster.
Sand Skin — Reflects 10% of damage from melee auto-attacks back to the enemy.
Terra Armor — Protects against earth magic and reduces the stats of attacking enemies.
Nature's Blessing — Increases HP regeneration rate and healing received for 20 min.
Earth Grasp — Reduces target's speed and HP regeneration.
Stone Gaze — Significantly reduces the target's running, casting, and attack speed.
Rune of Repeal — Has a chance to remove a buff from the target every second for 8 sec.
Surrender to Earth — Reduces the target's resistance to earth magic attacks.
Subclass system:
Please note!
The subclass system is not available from the start and will be added to the game later.
Access to the system opens from level 60 of the main character
The new subclass begins development at level 20, but immediately with a second profession:
Only skills relevant for a character of level 20 will be available.
One character can learn up to three subclasses.
The sub-skill system has been reworked and expanded. Details of the changes will be released later.
A new special quest chain will be added to obtain the first subclass.
Assist manager:
A set of tools for automating repetitive game actions and managing group support:
Details about how the system works can be found on our Wikipedia page.
The use of cyclic macros is limited in time:
150 minutes (2.5 hours) by default
180 minutes (3 hours) with a Premium Account
The limit is reset every day at 6:30 AM server time.
Available from character level 10
Not available for PvP/PC characters:
When these statuses are activated, the system automatically switches off.
Please Note!
Assist Manager will not be available at launch and will be added to the game at a later date.
Other:
Siege Flag HP increased to 1 000 000
The minimum distance between traders has been reduced to 25
Windy Hill has been reworked. It is now an area for small and full groups of SG/G players from level 36 to 39
Increased the number of charges when creating:
Soulshot B — +20%
Soulshot A — +66%
Spiritshot B — +33%
Spiritshot A — +75%
Blessed Spiritshot B — +20%
Blessed Spiritshot A — +50%
Items and equipment
A-grade:
There are several ways to obtain A-grade equipment.
Top A-grade gear are not available now and will be added to the game later.
The new system avoids overly concentrating the acquisition of individual items in a single location or on a limited set of monsters, ensuring a more predictable and comfortable progression of equipment development:
Fixed an issue where Carnage Bow dropped from one monster and two bosses, and Meteor Shower dropped from 10 monsters and 7 bosses. All items now drop evenly and have multiple drop points.
This applies to all items:
Recipes
Parts
Enchant scrolls
Any other relevant items
Quests:
Quests are an additional source of items and provide a guaranteed way to obtain recipes and equipment parts. However, they are not required for character progression.
Quests and locations:
Fields of Massacre — Low A-grade jewelry parts and recipes, Low A-grade weapon parts:
Relics of the Fallen, 63-75, Priest Ross, Aden
Tower of Insolence — Low and Mid A-grade weapon and armor recipes:
The Sealed Archives, Part 1, 64-75, Blueprint Seller Lara, Aden
The Sealed Archives, Part 2, 70-75, Blueprint Seller Lara, Aden
Giants Cave (Lower) — Low A-grade weapon and armor parts and recipes:
Finds from the Giant’s Cave, 65-75, Head Researcher Sobling, Giants Cave
Blazing Swamp — Low and Mid A-grade armor parts, Low and Mid A-grade jewelry parts and recipes, Mid A-grade weapon parts:
The Ember Crucible, 66-75, Prefect Marestella, Aden
Ancient Battleground — Mid A-grade weapon and armor parts and recipes:
Banners of the Ancient Battleground, 70-75, Magister Desmond, Aden
Drop and spoil:
Obtaining A-grade items through drops and spoils becomes available in locations with monsters starting from level 66
The distribution of equipment drop points has been reworked:
Each type of weapon and armor has several independent points of acquisition
Drops of full items, parts, and recipes are distributed more evenly between different groups of monsters
There are several sources for obtaining recipes, both through drops and through spoil
Equipment pieces also have multiple loot points available through drops and spoil
The number of parts and type of resources required to craft A-grade items has been revised:
Gemstone A is required to craft any A-grade item and is sold at the Blacksmith Shop and Grocery Store for Adena.
Adjusted equipment usage levels:
A-grade is available for characters from level 64 to 75:
The change also affects Penalty Removal Scrolls and A-grade Elixirs
B-grade is available for characters from level 52, and Scrolls and Elixirs are used up to level 63
The change is aimed at creating a more consistent character development system and increases the importance of each equipment grade
Armor Set System Expansion:
For A-grade sets, it is planned to use an additional piece of equipment — a shoulder pad
The final implementation of the mechanics and the list of sets supporting this element will be published additionally
The main source of obtaining shoulder pads will be the Silent Valley location at levels 72+
In future updates, it is planned to add an alternative solo location for obtaining these items
Weapons:
The parameters of Mid and Top A-grade bows have been balanced:
Soul Bow:
Attack speed has been increased: this weapon is now classified as Slow instead of Very Slow.
P. Atk. — 500
Shyeed's Bow:
Attack speed has been increased: this weapon is now classified as Slow instead of Very Slow.
P. Atk. — 560
Increased attack speed boosts up skill casts and reduces pre-shot delay by 28%. This makes the archer more mobile and effective when kiting.
Parameters are adjusted to the current weapon progression system:
P. Atk. growth within a rank now matches the general standard and scales correctly.
Rare weapon parameters and SA bonuses:
Dual-weapon:
Dual weapons can be made <rare> only by using higher rank rare weapons, for example for <rare> Damascus*Tallum Blade you will need <rare> Tallum Blade but not Damascus!
Standardized <rare> weapon effect bonuses:
Earth — Now increases Max HP by 10%
Nature — now increases the character's Max MP by 15%
Lightning now increases P. Crit. Rate by 15%.
Thus, all the effects of <rare> weapons are brought to a game standards.
SA installation:
Price:
Low A-grade – SA Level 11 + 170 Gemstone A
Mid A-grade – SA Level 12 + 260 Gemstone A
Top A-grade – SA Level 13 + 400 Gemstone A
When installing SA, additional Adena may be charged, depending on the Castle tax
Gemstone A can be purchased at the Grocery store for 36,000 Adena, excluding Castle Tax.
SA Bonuses:
Any SA on an A-grade weapon increases PvP damage by 5%.
Any SA in Polearm increases the number of targets when attacking by +4
Dual-weapon enchantment bonuses to +4 (similar to SA) have been updated — unpopular effects have been changed
A-grade weapons: SA and <rare> effects
<rare>
Low A-grade – SA Level 11 + 170 Gemstone A
Dasparion's Staff
M. Atk. +7%
Max MP +30%
Cast. Spd. +15%
Max MP +60%
Max HP -40%
Meteor Shower
Max HP +10%
P. Crit. Rate +60
Atk. Spd. +11%
when HP < 60%
Max HP +25%
Blood Tornado
P. Atk. +5%
Atk. Spd. +7%
Max HP +25%
P. Crit. Rate +60
Bloody Orchid
Evasion +5
P. Crit. Rate +65
Max MP +30%
P. Crit. Rate to return +37%
Elemental Sword
MP Reg. +15%
M. Atk. +20% Magic MP Use +10%
Atk. Spd. +7%
Cast. Spd. +15%
Spiritual Eye
Max HP +10%
Max MP +30%
Cast. Spd. +15%
Magic Poison
Infernal Master
P. Crit. Chance +15%
Atk. Spd. +7%
P. Crit. Rate +65
Max HP +25%
Carnage Bow
Atk. Spd. +5%
P. Crit. Rate +60
Max MP +30%
Critical Bleed
Tallum Blade
P. Atk. +5%
P. Crit. Rate +65
Max HP +25%
Atk. Spd. +7%
Destroyer Hammer
P. Crit. Chance +15%
Max HP +25%
Focus: P. Crit. Rate +120 when HP < 60%
Atk. Spd. +7%
Halberd
P. Crit. Chance +15%
Atk. Spd. +6%
Attack Angle +60°
25% chance to stun the target
Mid A-grade – SA Level 12 + 260 Gemstone A
Dark Legion's Edge
P. Crit. Dmg. +5%
Atk. Spd. +7%
P. Crit. Rate +65
Max HP +25%
Doom Crusher
P. Crit. Dmg. +5%
Max HP +25%
Atk. Spd. +15% when HP < 60%
P. Crit. Rate +130 when HP < 60%
Dragon Grinder
Max HP +10%
Evasion +7 when HP < 60%
Max HP +25%
Accuracy +8,
Dragon Slayer
P. Crit. Dmg. +5%
Max HP +25%
P. Crit. Rate +65
Atk. Spd. +7%
Flaming Dragon Skull
Clarity 5%
Casting Spd. +15%
Magic Silence
M. Atk. +20%, Magic MP Use +10%
Branch of the Mother Tree
M. Atk. +7%
Max MP +60%, Max HP -40%
Casting Spd. +15%
M. Atk. +20%, Magic MP Use +10%
Sword of Miracles
Healing Power +65
M. Atk. +20%, Magic MP Use +10%
Casting Spd. +15%
Magic Silence
Soul Separator
P. Crit. Dmg. +5%
P. Crit. Rate +65
Atk. Spd. +7%
P. Crit. Damage +240
Elysian
Atk. Spd. +5%
Max HP +25%
P. Crit. Rate +60
Atk. Spd. +7%
Soul Bow
Atk. Range +100
Cheap Shot
P. Crit. Rate +60
Bow Reuse Delay -15%
Tallum Glaive
Max HP +10%
Accuracy +9
Attack Angle +60°
Max HP +25%
Top A-grade – SA Level 13 + 400 Gemstone A
Naga Storm
Atk. Spd. +5%
P. Crit. Rate +70
P. Crit. Rate to return +37%
P. Crit. Damage +270
Daimon Crystal
M. Atk. +7%
Max MP +30%
M. Atk. +20%, Magic MP Use +10%
Casting Spd. +15%
Barakiel's Axe
P. Atk. +5%
Max HP +25%
P. Crit. Rate +60
Atk. Spd. +7%
Behemoth's Tuning Fork
P. Atk. +5%
P. Crit. Rate +60
P. Atk. +32.05, Max HP -15%
Max HP +25%
Shyeed's Bow
Atk. Range +100
Cheap Shot
Bow Reuse Delay -15%
P. Crit. Rate +60
Sword of Ipos
P. Atk. +5%
P. Crit. Rate +70
Max HP +25%
Atk. Spd. +7%
Sobekk's Hurricane
Atk. Spd. +5%
Haste: Atk. Spd. +11% when HP < 60%
Max HP +25%
Atk. Spd. +7%
Sirra's Blade
Atk. Spd. +5%
Atk. Spd. +7%
P. Crit. Rate +70
Max HP +25%
Typhon's Spear
Atk. Spd. +5%
25% chance to stun the target
Attack Angle +60°
Max HP +25%
Themis' Tongue
M. Atk. +7%
Max MP +30%
Casting Spd. +15%
Mental Shield
Cabrio's Hand
Max MP +15%
Max MP +60%, Max HP -40%
Casting Spd. +15%
Max MP +30%
A-grade dual-weapon: SA and <rare> effects
<rare>
+4
Dual swords
Keshanberk*Keshanberk (Low)
259 P. Atk./107 M. Atk.
Max HP +10%
Atk. Spd. +8%
Keshanberk*Damascus (Low-Mid)
275 P. Atk./112 M. Atk.
P. Crit Damage +5%
P. Crit. Rate +70
Damascus*Damascus (Mid)
282 P. Atk./114 M. Atk.
P. Atk. +5%
Max HP +25%
Tallum Blade*Damascus (Top)
305 P. Atk./121 M. Atk.
P. Atk. +5%
Atk. Spd. +8%
Dual blunts
Heavy War Axe*Heavy War Axe (Low)
285 P. Atk./107 M. Atk.
Max HP +10%
Atk. Spd. +8%
Deadman's Glory*Deadman's Glory (Mid)
310 P. Atk./114 M. Atk.
P. Crit. Damage +5%
P. Crit. Rate +65
Art of Battle Axe*Art of Battle Axe (Mid)
310 P. Atk./114 M.Atk.
Max HP +10%
Max HP +25%
Meteor Shower*Deadman's Glory (Top)
335 P. Atk./121 M. Atk.
Max HP +10%
P. Crit. Rate +70
Meteor Shower*Art of Battle Ax (Top)
335 P. Atk./121 M.Atk.
P. Atk. +5%
Max HP +25%
Spell Breaker*Spell Breaker (Low)
230 P. Atk./138 M. Atk.
MP Reg. +15%
Cast. Spd. +15%
Spiritual Eye*Kaim Vanul's Bones (Top)
270 P. Atk./150 M. Atk.
Max HP +10%
Cast. Spd. +15%
Dual-daggers
Bloody Orchid*Crystal Dagger (Low):
206 P.Atk./107 M.Atk.
Evasion +5
P. Crit. Rate +60
Soul Separator*Kris (Mid)
224 P. Atk./114 M. Atk.
P. Crit. Damage +5%
P. Crit. Rate +65
Naga Storm*Kris (Top)
242 P. Atk./121 M. Atk.
Atk. Spd. +5%
P. Crit. Rate +70
A-grade dual-weapon: creation cost
Low
Keshanberk*Keshanberk
Heavy War Axe*Heavy War Axe
Spell Breaker*Spell Breaker
Bloody Orchid*Crystal Dagger
2x Warsmith's Holder
2x Craftsman Mold
315x Crystal (B-Grade)
5 000 000 Adena
Low-Mid
Dual-swords: Keshanberk*Damascus
2x Warsmith's Holder
3x Craftsman Mold
240x Crystal (A-Grade)
6 500 000 Adena
Mid
Damascus*Damascus
Deadman's Glory*Deadman's Glory
Art of Battle Ax*Art of Battle Ax
Soul Separator*Kris
3x Warsmith's Holder
3x Craftsman Mold
275x Crystal (A-Grade)
7 500 000 Adena
Top
Tallum Blade*Damascus
Meteor Shower*Deadman's Glory
Meteor Shower*Art of Battle Ax
Spiritual Eye*Kaim Vanul's Bones
Naga Storm*Kris
3x Warsmith's Holder
4x Craftsman Mold
375x Crystal (A-Grade)
10 000 000 Adena
Enchant bonuses:
HP for enchanting armor:
Added HP bonuses for armor enchanting to +3, +9 and +10
Enchanting bonuses for +8 have been changed
Bonuses for enchanting sets:
Set enhancement bonuses have been increased for +3
Set enchantment bonuses have been changed for +4/5/6
Added bonuses for enchanting A-grade sets +3/4/5/6
HP bonuses when enchanting armor
Grade / Armor Type
+3
+4
+5
+6
+7
+8
+9
+10
Grade D / one part
2
5
10
20
35
50
70
90
Grade D / full armor
3
7
15
30
52
75
105
135
Grade D / full armor +3 pieces
9
22
45
90
157
225
315
405
Grade D / 5 parts
10
25
50
100
175
250
350
450
Grade C / one part
5
10
20
35
50
70
90
120
Grade C / full armor
7
15
30
52
75
105
135
180
Grade C / full armor +3 pieces
22
45
90
157
225
315
405
540
Grade C / 5 parts
25
50
100
175
250
350
450
600
Grade B / one part
10
20
35
50
70
95
125
160
Grade B / full armor
15
30
52
75
105
142
187
240
Grade B / full armor +3 pieces
45
90
157
225
315
427
562
720
Grade B / 5 parts
50
100
175
250
350
475
625
800
Grade A / one part
15
30
50
70
95
125
160
200
Grade A / full armor
22
45
75
105
142
187
240
300
Grade A / full armor +3 pieces
67
135
225
315
427
562
720
900
Grade A / 5 parts
75
150
250
350
475
625
800
1,000
Set enchantment bonuses
D-grade
Heavy set
Light set
Robe set
+3
P. Def. +5
Accuracy +1
M. Def. +4
Evasion +1
P.Def. +3
M. Def. +2
Weight limit +10%
+4
P.Def. +10
Accuracy +1
MP Regeneration +1
P. Skill MP Consumption -3%
M.Def. +8
Evasion +1
Speed +1
P.Def. +5
M. Def. +4
Weight limit +10%
M. Skill MP Consumption -2%
+5
P.Def. +15
Accuracy +2
MP Regeneration +2
P. Skill MP Consumption -4%
M.Def. +12
Evasion +2
Speed +2
P.Def. +8
M. Def. +6
Weight limit +20%
M. Skill MP Consumption -3%
+6 and above
P.Def. +25
Accuracy +3
MP Regeneration +3
P. Skill MP Consumption -5%
Debuff resistance +10%
M.Def. +20
Evasion +3
Speed +3
Debuff resistance +10%
P.Def. +13
M. Def. +10
Weight limit +30%
M. Skill MP Consumption -4%
Debuff resistance +10%
C-grade
Heavy set
Light set
Robe set
+3
P. Def. +10
Accuracy +1
M. Def. +8
Evasion +1
P.Def. +5
M. Def. +4
Weight limit +10%
+4
P.Def. +15
Accuracy +1
MP Regeneration +1
P. Skill MP Consumption -3%
M.Def. +12
Evasion +1
Speed +1
P.Def. +10
M. Def. +6
Weight limit +10%
M. Skill MP Consumption -2%
+5
P.Def. +25
Accuracy +2
MP Regeneration +2
P. Skill MP Consumption -4%
M.Def. +20
Evasion +2
Speed +2
P.Def. +15
M.Def. +10
Weight limit +20%
M. Skill MP Consumption -3%
+6 and above
P.Def. +35
Accuracy +3
MP Regeneration +3
P. Skill MP Consumption -5%
Debuff resistance +10%
M.Def. +28
Evasion +3
Speed +3
Debuff resistance +10%
P.Def. +20
M. Def. +14
Weight limit +30%
M. Skill MP Consumption -4%
Debuff resistance +10%
B-grade
Heavy set
Light set
Robe set
+3
P. Def. +15
Accuracy +1
M. Def. +12
Evasion +1
P.Def. +10
M. Def. +6
Weight limit +10%
+4
P.Def. +25
Accuracy +1
MP Regeneration +1
P. Skill MP Consumption -3%
M.Def. +20
Evasion +1
Speed +1
P.Def. +15
M.Def. +10
Weight limit +10%
M. Skill MP Consumption -2%
+5
P.Def. +35
Accuracy +2
MP Regeneration +2
P. Skill MP Consumption -4%
M.Def. +28
Evasion +2
Speed +2
P.Def. +20
M. Def. +14
Weight limit +20%
M. Skill MP Consumption -3%
+6 and above
P.Def. +50
Accuracy +3
MP Regeneration +3
P. Skill MP Consumption -5%
Debuff resistance +10%
M.Def. +40
Evasion +3
Speed +3
Debuff resistance +10%
P.Def. +25
M. Def. +20
Weight limit +30%
M. Skill MP Consumption -4%
Debuff resistance +10%
A-grade
Heavy set
Light set
Robe set
+3
P.Def. +25
Accuracy +1
MP Regeneration +1
P. Skill MP Consumption -3%
M.Def. +20
Evasion +1
Speed +1
P.Def. +13
M. Def. +10
Weight limit +10%
M. Skill MP Consumption -2%
+4
P.Def. +35
Accuracy +2
MP Regeneration +2
P. Skill MP Consumption -4%
M.Def. +28
Evasion +2
Speed +2
P.Def. +18
M. Def. +14
Weight limit +20%
M. Skill MP Consumption -3%
+5
P.Def. +50
Accuracy +3
MP Regeneration +3
P. Skill MP Consumption -5%
M.Def. +40
Evasion +3
Speed +3
P.Def. +25
M. Def. +20
Weight limit +30%
M. Skill MP Consumption -4%
+6 and above
P.Def. +70
Accuracy +4
MP Regeneration +4
P. Skill MP Consumption -6%
Debuff resistance +10%
M.Def. +56
Evasion +4
Speed +4
Debuff resistance +10%
P.Def. +35
M. Def. +28
Weight limit +40%
M. Skill MP Consumption -5%
Debuff resistance +10%
Locations
Reworked the drop system and distribution of equipment by monster levels:
The reward distribution logic based on monster levels has been optimized. The goal of these changes is to ensure that gear earned is consistent with the current content level and to reduce the occurrence of irrelevant items in high-level locations. This system ensures that players at current levels receive drops appropriate to their level, and outdated items no longer clutter their inventory and economy.
The monster level-based drop system is built on the principle of gradually increasing reward grades and tiers depending on the enemy's strength:
D grade:
Monster level 21–23 — T1
Monster level 24–27 — T2
Monster level 28–31 – T3
Monster level 32–35 — T4
C grade:
Monster level 40–43 — T1
Monster level 44–47 — T2
Monster level 48–51 – T3
Monster level 52–55 — T4
B grade:
Monster level 56–61 — T1
Monster level 62–65 — T2
A grade:
Monster level 66–72 — T1
Monster level 73–75 — T2
Reworking the structure of game locations and monster levels:
A number of locations have been reworked to create a more consistent difficulty progression between levels 50–75. The updated location structure creates a smoother progression curve from entry-level to high-level content and eliminates gaps in intermediate levels.
Monster levels and content types have been adjusted to the existing logical structure (S — solo, SG — mini-groups, G — group zones)
List of reworked locations:
Plains of Glory S SG 45–50
War-Torn Plains S 49–54
Narsell Lakeside S 55–57
Cemeteries S SG 56–65
Forsaken Plains S SG 57–60
The Towerbelt SG 60–62
Fields Of Massacre S SG 62–67
The Forbidden Gateway S 64–67
Blazing Swamp S SG 68–74
Ancient Battleground G 72–75
Giant's Cave SG G 58–60 / 67–70
Tower of Insolence G 63–74 (1st–13th floors)
Silent Valley G 75
Lair of Antharas G 60–68
Treasure system
The Treasure System is a new set of gameplay mechanics integrated into the open world. The first stage of its development will be a rework of the chest system. This system is not a separate mode, event, or daily activity, but is seamlessly integrated into the core gameplay. Its purpose is to expand available content beyond traditional PvE and PvP activities and increase the value of exploring the game world. Chests can be discovered while traveling between locations, exploring remote areas, and completing everyday gameplay tasks, providing additional opportunities to earn rewards.
There are three types of chests:
Normal — contains basic rewards
Rare — contains more valuable rewards of higher quality
Extremely rare — contains the most valuable and significant rewards:
Opening these chests can be dangerous, but the reward is commensurate.
All chests appear in various locations in the open world at random points.
The contents of the chests scale depending on the character's level:
Rewards change according to the character's current level of development:
Adena
Experience
Consumable items
Parts of equipment
Recipes
Finished items
Special awards
Receiving keys:
Keys are not sold by NPCs and are not directly accessible:
The recipe and key parts are randomly dropped by monsters throughout the world:
The found recipe gives you permanent access to creating the corresponding key; you don't need to obtain the recipe each time.
Excess recipes can be sold to a blacksmith.
Recipes and key parts cannot be transferred to another player.
The finished key can be used independently or sold to another player.
You can create a key at the NPC Blacksmith in Aden.
Please note!
Chests will appear in the game on June 22, immediately after the update is installed.
Game AI of mobs and bosses
One of the major tasks was a rework of the game’s AI (Artificial Intelligence) system, which controls how mobs and bosses behave. While reviewing the original logic, we found that a large part of the old system was broken or not used at all. Many creatures had skills and behavior patterns that were never actually active in the game. Over the past few months, a lot of work has been done to restore and improve this system. We reworked the existing logic, removed outdated parts, and started expanding NPC behavior to cover different gameplay situations: player count, party setup, combat activity, and other factors. As a result, mobs and bosses now feel more active and natural. They use their skills more often, react better to what is happening around them, and behave closer to their original design. It is important to note that these changes are not meant to increase PvE difficulty for its own sake. The main goal is to make enemy behavior more logical, varied, and alive, and to remove many old limitations and broken mechanics. Work on the AI system is still ongoing. It will become a key foundation for future PvE content updates.
Class Skills and Mechanics
General changes
Buff System:
The buff system has gone through major changes. In the past, key buff skills were given to support classes at fixed levels. This created sudden power spikes for characters and parties. Before getting important buffs, progress felt slower, but after unlocking them, it became much faster. In addition, for some support classes, further leveling lost value after reaching the level where key buffs became available.
In the new system, buffs are spread more evenly across levels and become available earlier. This creates smoother and more balanced character progression, especially in early game. At the same time, maximum buff levels are now unlocked later, which keeps leveling meaningful for longer. Situations where, for example, a Prophet would gain a skill at level 30 while an Overlord only gets a similar one at level 50, will no longer happen. We will continue improving support classes while keeping their unique identity and group value. Party composition should be based on class strengths, not on needing a specific set of buffs. Class identity will now be shown more through unique support effects, special mechanics, and debuffs. This keeps gameplay variety and clear roles for each class in a party.
Important!
These changes to the buff system will not reduce your party’s power. For many effects, base bonuses stay the same regardless of skill level. For example, Improved Rampage (Haste + Vampiric Rage) reaches its maximum attack speed bonus at skill level 56. After that, further levels only improve Vampiric Rage and do not increase attack speed.
The total number of buffs has also been reduced without lowering their effectiveness. Most standard buffs have been combined into combo buffs, similar to the previously reworked rhythm system.
The following skills have been removed from the game:
Might/Mass Might Chant of Battle Pa'agrian Gift
Shield/Mass Shield Chant of Shielding Soul Shield Blessings of Pa'agrio
Empower Magic of Pa'agrio
Magic Barrier/Mass Magic Barrier Chant of Fire Glory of Pa'agrio
Haste/Mass Haste Chant of Fury Fury of Pa'agrio
Vampiric Rage Chant of Vampire
Focus/Mass Focus Chant of Predator
Death Whisper/Mass Death Whisper Chant of Rage
Bless the Body/Mass Bless the Body Bless the Soul/Mass Bless the Soul
Bless Shield Advanced Block
Wind Walk/Mass Wind Walk Chant of Move Pa'agrian Haste
Agility Chant of Evasion Tact of Pa'agrio
Instead, the following combo skills have been added to the game (divided into groups by effect type):
Combat (P. Atk. + P. Def.). 10 skill levels, learned from character levels 7 to 70:
Level
7
14
21
28
35
42
49
56
63
70
P. Atk.
6%
7%
8%
9%
10%
11%
12%
13%
14%
15%
P. Def.
6%
7%
8%
9%
10%
11%
12%
13%
14%
15%
Improved Combat/Mass Improved Combat (Prophet, Elven Elder, Shillien Elder)
Chant of Combat (Warcryer)
Combat of Pa'agrio (Overlord)
Magic (M. Atk. + M. Def.). 11 skill levels, learned from character level 20 to 70:
Level
20
25
30
35
40
45
50
55
60
65
70
M. Atk.
25%
30%
35%
40%
45%
50%
55%
60%
65%
70%
75%
M. Def.
10%
12%
14%
16%
18%
20%
22%
24%
26%
28%
30%
Improved Magic/Mass Improved Magic (Prophet, Elven Elder, Shillien Elder)
Chant of Magic (Warcryer)
Magic of Pa'agrio (Overlord)
Rampage (Atk. Spd. + Vampiric). 10 skill levels each, learned from character levels 25 to 70:
Level
25
30
35
40
44
48
52
56
64
70
Vampiric
5%
5%
5%
6%
6%
6%
7%
7%
8%
9%
Atk. Spd.
12%
15%
18%
21%
24%
27%
30%
33%
33%
33%
Improved Rampage/Mass Improved Rampage (Prophet, Shillien Elder)
Chant of Rampage (Warcryer)
Rampage of Pa'agrio (Overlord)
Critical (P. Crit. Rate + P. Crit. Damage). 11 skill levels, learned from character level 20 to 70:
Level
20
25
30
35
40
45
50
55
60
65
70
P. Crit. Rate
10%
12%
14%
16%
18%
20%
22%
24%
26%
28%
30%
P. Crit. Power
15%
17%
19%
21%
23%
25%
27%
29%
31%
33%
35%
Improved Critical Attack/Mass Improved Critical Attack (Prophet, Elven Elder, Shillien Elder)
Chant of Critical Attack (Warcryer)
Critical Attack of Pa'agrio (Overlord)
Condition (Max HP + Max MP). 10 skill levels each, learned from character levels 40 to 70:
Level
40
44
48
52
55
58
61
64
67
70
Max HP
12%
15%
17%
20%
22%
25%
27%
30%
32%
35%
Max MP
12%
15%
17%
20%
22%
25%
27%
30%
32%
35%
Improved Condition/Mass Improved Condition (Prophet)
Chant of Condition (Warcryer)
Condition of Pa'agrio (Overlord)
Shield Defense (Shield Block Rate + Shield Block Power). 10 skill levels each, learned from character levels 40 to 70:
Level
40
44
48
52
55
58
61
64
67
70
Shield Def. Rate
5%
7%
10%
12%
15%
18%
21%
24%
27%
30%
Shield Def. Power
5%
10%
15%
20%
25%
30%
35%
40%
45%
50%
Improved Shield Defense/Mass Improved Shield Defense (Prophet, Elven Elder)
Movement (Speed + Evasion). 10 skill levels each, learned from character levels 20 to 52:
Level
20
25
30
44
52
Speed
20%
26%
33%
33%
33%
Evasion
1
1
2
3
4
Improved Movement/Mass Improved Movement (Prophet, Elven Elder, Shillien Elder)
Chant of Movement (Warcryer)
Movement of Pa'agrio (Overlord)
Other buffs will also be broken down by research level:
Acumen (Cast. Spd.). 7 skill levels, learned from character levels 20 to 50:
Acumen/Mass Acumen (Prophet)
Flame Chant (Warcryer)
Wisdom of Pa'agrio (Overlord)
Berserker Spirit. 5 skill levels, learned between character levels 30 and 52:
Berserker Spirit/Mass Berserker Spirit (Prophet)
Chant of Berserker (Warcryer)
Rage of Pa'agrio (Overlord)
Class-specific self-buffs, like regular buffs, are now distributed across more tiers. Furthermore, the stats of self-buffs at maximum level will match those of similar skills. For example, Attack Aura previously had only two tiers and increased P. Atk. by 8% and 12% After the rework, the skill has gained 10 tiers and now increases P. Atk. by 6% to 15% depending on the skill tier. The changes affect:
Attack Aura and Defense Aura
Spirit Barrier and Sprint
Shillien's Fury and Shillien's Arcane
Iron Will
Body of Avatar, Battle Roar and Battle Cry
Soul of Sagittarius
And also similar effects.
Similar changes have also affected class buffs for summoners' pets. Their levels now scale according to the new progression system. The skills themselves are still learned after acquiring a second profession — starting at level 40 — but they immediately gain a level and effect strength corresponding to the character's level at the time of learning:
Mighty Servitor
Servitor Physical Shield
Servitor Magic Shield
Servitor Haste
Bright Servitor
Servitor Wind Walk
NPC buffs:
Effect levels have been adjusted to match the new buff system:
Buffs will only replace each other if they have a stronger effect. This applies to potion effects, NPC buffs in Towns, Halls, and Castles, player buffs, and any other effects.
Adventurer's Guide:
Buffs are available to all characters up to level 30.
With Premium Account — at any level:
Read more about the PA system in our Wikipedia.
Available effects:
Bless the Body (new) — Max HP +12%
Bless the Soul (new) — Max MP +12%
Wind Walk (improved effect) – Speed +26
Shield — P. Def. +8%
Magic Barrier (new) — M. Def. +10%
Acumen — Cast. Spd. +20%
Empower (new) — M. Atk. +25%
Haste — Atk. Spd. +15%
Might — P. Atk. +8%
Vampiric Rage — Vampiric +5%
Concentration — Cancel Magic Damage -18%
Regeneration — HP Regeneration +10%
Clan Hall/Castle:
Available effects:
Bless the Body (new) — Max HP +20%
Bless the Soul (new) — Max MP +20%
Wind Walk — Speed +33
Berserker Spirit — P. Atk. +5%/M. Atk. +10%/Atk. Spd. +5%/Cast. Spd. +5%/Speed +5/P. Def. -5%/M. Def. -10%/Evasion -2
Shield — P. Def. +12%
Magic Barrier — M. Def. +20%
Acumen (improved effect) — Cast. Spd. +25%
Empower — M. Atk. +50%
Haste (improved effect) — Atk. Spd. +20%
Might (improved effect) — P. Atk. +12%
Focus — P. Crit. Rate +20%
Death Whisper (new) — P. Crit. Power +15%
Guidance — Accuracy +2
Vampiric Rage — Vampiric +7%
Mental Shield — Resistance to Hold +20%, Resistance to Sleep/Mental +25%
Concentration — Cancel Magic Damage -25%
Decrease Weight — Weight Limit +3000
Blessed Shield (improved effect) — Shield Def. Rate +10%
The base duration of the following debuffs has been reduced to 30 seconds:
Ice bolt
Frost bolt
Freezing Strike
Slow
Cripple
Hamstring
Mass Slow
Entangle
Silence
Shield Slam
Curse of Doom
Earth Grasp
Magical Backfire
Curse Disease
Seal of Slow
Seal of Silence
Seal of Scourge
Seal of Suspension
Seal of Disease
And also similar skills for monsters and raid bosses
Mass skills:
AoE abilities now have a target limit in PvP equal to the current target limit in PvE:
The limits themselves remain unchanged. For most abilities, this limit is 12-16 targets.
The target limit has been added to the description of skills in the game;
The change affected the skills that:
Skills that deal direct AoE damage — Sonic Storm Burst Shot Blazing Circle and others;
Debuffs that deal direct AoE damage - Psycho Symphony Mass Gloom Thunder Storm and others;
In rare cases, debuffs that do not deal damage, such as Shock Stomp
Direct debuffs (except for rare exceptions) have no target limit — for example, Overlord skills;
This change affects not only the balance, but also the performance of the game.
Will skills:
Available to all characters of any class from level one
Learned once per character, and available to all current and future subclasses
Only passive effects, no triggers
Special books are required for study
Fighter Will:
With any weapon:
P. Skill Power +5%
P. Crit. Rate +5%
With melee weapons only:
P. Atk. +5%
Atk. Spd. +5%
Archer Will:
With any weapon:
Speed +2
Accuracy +3
With bow:
P. Atk.+5%
Skill range +5%
Shooting range +50
Magician Will:
M. Atk. +5%
Cast. Spd. +5%
M. Critical Rate +5%
MP consumption of any skills -5%
Debuff mechanics:
Most debuffs in the game increase resistance to their debuff type for the duration;
This mechanic significantly complicates the imposition of "stun on stun", "sleep on sleep" and so on.
Skill Evasion:
Ability evasion works on all abilities, including abilities with a post-effect, such as Hammer Crush or Curse Gloom.
PvE Clarity:
Reduces MP consumption of M. Skills that deal damage to a single target;
Automatically learned by all Mystic classes;
New skill levels have been added — the effect gradually decreases to 10% at character level 75.
Magic Essence:
New passive weapon property, available to all classes;
All two-handed staves in the game now have a passive effect that increases Magical Critical Attack Power by +10%
Magic Critical Damage:
The base chance is 5%
Maximum chance increased from 20 to 25%
Base Magic Critical Damage Multiplier:
In PvP — x2.5
In PvE — x3
Healing — x3 (fixed effect, cannot be increased)
MP Burn — x2 (new parameter, can be increased)
Added the ability to cancel current positive effects:
Alt + LMB on the buff icon to cancel
You can cancel rhythms (this feature is not available for Swordsinger and Bladedancer)
Now the effects of Rage, Thrill Fight, Snipe, Rapid Fire, Dead Eye last for 20 minutes:
They can be cancelled if necessary.
All Mystic classes will gain access to a new skill that launches a firework with random effects.
Learning new skills:
Learning skills:
Now available directly from the skills window (Alt+K)
Learning skills from NPCs is no longer available.
As part of the skill system overhaul, we are reworking the role of first profession skills after a character reaches their second profession. Many early-game skills become completely outdated over time but continue to take up space in the skill list. In the new system, these skills will be automatically replaced by appropriate second-profession skills as the character progresses. For example, Power Strike is useful in the early game but has little value at higher levels. Instead of collecting outdated skills, characters will gain more relevant abilities that better match their class. The main goal of these changes is to remove "dead" skills and make the skill list cleaner, easier to understand, and easier to use. However, first-profession skills that remain useful at higher levels will stay unchanged.
The learning level of some skills has been adjusted. These skills will be removed from the list of learned skills and will need to be learned again at their new level requirements.
Most skills now require skill books:
Skill books for levels 1–39 can be purchased from NPC shops. Skill books for second-profession skills can be obtained from monsters of the appropriate level range.
The skill book system is designed to support the in-game economy and provide an additional source of income, especially for players who prefer solo gameplay.
Some skills that previously did not require books now require them. Characters that have already learned these skills will keep them, but new characters will need the appropriate books to learn them.
Some skills have been removed from the game:
Removed skills will be automatically deleted from all characters. This includes certain outdated buffs and other obsolete skills.
On the Gamma server, skill books will not be required to relearn replaced or restored skills.
On new servers, these skills must be learned using the standard book-based system.
Important!
If a character's level falls more than 5 levels below a skill's required learning level, that skill will be automatically removed from the spellbook.
For example, level 6 of Fast HP Recovery is learned at character level 58. If your character's level drops to 53, the skill will be reduced to level 5. Once you reach level 58 again, level 6 of the skill must be learned again.
Class skills
Warriors
Active skills
Passive skills
Fortitude (Destroyer, Tyrant):
New skill, learned at level 70
Resistance to Paralysis +30%
Resistance to Stun +30%
Base MP consumption has been slightly reduced
MP consumption depends on the character's level
Parry Stance (Warlord, Destroyer, Bounty Hunter, Warsmith):
New skill, learned at level 70
P. Def. +15%
M. Def. +15%
Speed -5%
Atk. Spd. -10%
Accuracy by -3
Base MP consumption has been significantly reduced
MP consumption depends on the character's level
Riposte Stance (Gladiator, Tyrant, Bounty Hunter, Warsmith):
New skill, learned at level 70
Reflects 20% of melee damage back to the enemy
Reflects debuffs back to the enemy with a 20% chance
Speed -5%
Atk. Spd. -10%
Accuracy -3
Base MP consumption has been significantly reduced
MP consumption depends on the character's level
Rush (Warlord, Gladiator):
New skill, learned at level 30
Moves to the target, applying Knock to them:
Slows the target by 50% for 1 sec.
The range of application is from 200 to 600
Fixed cooldown 5 sec.
Charge (Destroyer, Tyrant):
New skill, learned at level 40
Moves to the target, applying Knock to them:
Slows the target by 50% for 1 sec.
The range of application is from 200 to 600
Takes away 5% of current HP
Fixed cooldown 5 sec.
Blazing Boost (Bounty Hunter, Warsmith):
New skill, learned at level 40
Moves to the target, applying Knock to them:
Slows the target by 50% for 1 sec.
The range of application is from 200 to 600
Fixed cooldown 5 sec.
Hide (Bounty Hunter):
Added skill levels 2 and 3 (character levels 64 and 73)
Makes the caster invisible
Your next attack will deal +15%/20%/25% more damage.
Speed -30%/20%/10%
Fixed cooldown 3 min.
Weakness skills (Gladiator, Warlord):
Improved skill logic:
Weakness no longer increases damage directly, but makes monsters of a certain type vulnerable to your attacks (similar to Holy Weapon and undead)
The bonus to the final damage depends on the vulnerability of the monster itself (i.e. it may differ for different creatures)
The bonus now works for skills, not just regular attacks.
Eye of Hunter (Gladiator, Warlord):
New skill, learned at level 65
Makes Insect, Plant, and Animal type monsters vulnerable to your attacks and skills.
Additionally, increases damage to these monsters by 5%
Eye of Slayer (Gladiator, Warlord):
New skill, learned at level 65
Makes Beasts, Magic Creatures, Giants, and Dragons vulnerable to your attacks and skills.
Additionally, increases damage to these monsters by 5%
Duelist Spirit (Gladiator):
Added skill level 2 (character level 70)
With dual weapons:
Atk. Spd. +8%/12%
Normal attack damage in PvP +5%/10%
PvP P. Skill Power +5%/10%
Dreadnought Spirit (Warlord):
Added skill level 2 (character level 70)
With a spear:
Atk. Spd. +8%/12%
P. Skill power +10%/15%
Sonic Move (Gladiator):
Added skill level 2 (character level 66)
Speed +40/66
Uses 2/3 charge
Duration 15 sec.
Basic cooldown 30 sec.
Thunder Move (Warlord):
Added skill level 2 (character level 66)
Speed +40/66
P. Def. -7%/10%
M. Def. -3%/5%
Duration 15 sec.
Basic cooldown 2 min.
Braveheart (Gladiator, Warlord, Bounty Hunter, Warsmith):
New skill, learned at level 68
Instantly restores 1000 CP
Additionally, restores 100 CP per second
Duration 15 sec.
Basic cooldown 150 sec.
Sonic Barrier (Gladiator):
New skill, learned at level 73
Blocks all damage and debuffs
Canceled by any action except movement
Requires 3 charges to use
Duration 10 sec.
Basic cooldown 15 min.
Force Barrier (Tyrant):
New skill, learned at level 73
Blocks all damage and debuffs
Canceled by any action except movement
Requires 3 charges to use
Duration 10 sec.
Basic cooldown 15 min.
Revival (Warlord):
Added skill levels 2 and 3 (character levels 62 and 74)
Removes 1/2/3 debuffs
Restores 100% HP
Can be used at HP <50%/<75%/no conditions
Basic cooldown 15 min.
Final Secret (Gladiator, Warlord, Destroyer, Tyrant, Bounty Hunter, Warsmith):
New skill, learned at level 75
A special book is required for learning
Normal attack damage in PvP +15%
P. Skill Power in PvE and PvP +30%
Duration 30 sec.
Basic cooldown 150 sec.
Weapon Blockade (Gladiator):
New skill, learned at level 72
Disarms the target
While the effect is active:
Unable to equip weapons
P. Atk. -40%
Significantly increases Disarm resistance
Does not require charging
Duration 5 sec.
Basic cooldown 30 sec.
Force Meditation (Tyrant):
Added skill level 2 (character level 72)
Restores 60/120 HP and 10/20 MP per second
While the skill is active:
The character cannot move
P. Def. -80%
The effect is cancelled upon receiving damage.
Duration 30 sec.
Basic cooldown 15 min.
Hawk Spirit Totem (Tyrant):
New skill, learned at level 72
With crushing weapons and Fists:
Accuracy +6
P. Crit. Rate +100
P. Crit. Damage +30%
Duration: 20 min.
Basic cooldown 150 sec.
Rabbit Spirit Totem (Tyrant):
New skill, learned at level 72
With Fists:
Atk. Spd. +30%
Speed +25%
Evasion +12
With blunt weapons:
Speed +25%
Evasion +12
Duration: 20 min.
Basic cooldown 150 sec.
Ascetism (Destroyer, Tyrant):
New skill, learned at level 20 (Orc Raider and Monk)
Aura. When activated, blocks HP recovery from damage dealt (Vampiric effects)
Frenzy (Destroyer):
Skill improved:
Additionally, increases critical P. Skills damage by +30%/40%/50%
The rest of the skill bonuses remain unchanged.
Guts (Destroyer):
Skill improved:
Additionally, it gives a chance to block 10%/15%/20% of magical damage.
The rest of the skill bonuses remain unchanged.
Zealot (Tyrant, Destroyer):
Added skill levels 2 and 3 (character levels 66 and 74)
Speed +10/20/30
P. Skill MP consumption -50%
Debuff Resistance +80%
Cancel Resistance +40%
Treatment effectiveness -50%
With a sword/crushing weapon/spear/Fists:
Accuracy +6
P. Atk. Spd. +10%/20%/30%
With sword/spear:
P. Crit. Rate +33/66/100
With crushing/Fists:
P. Crit. Damage +33%/66%/100%
Duration 1 min.
Basic cooldown 5 min.
Immortality (Destroyer):
Added skill levels 2 and 3 (character levels 70 and 75)
During the action the character cannot die
A character's health cannot be restored above 30%
When the effect ends, your current health will be reduced by 90%
Debuff Resistance +25%/35%/50%
Duration 5/6/7 sec.
Fixed cooldown 5 min.
Full Swing (Destroyer):
Added skill levels 2, 3 and 4 (character levels 60, 68 and 74)
With a two-handed sword:
Attacks +3/4/5/6 additional targets
Normal attack damage in PvP -30%
Lucky Blow (Bounty Hunter):
New skill, learned at level 65
Deals damage to the target
Can cause half-lethal damage
Applies Spoil to the target
Basic cooldown 6 sec.
Coin Flipping (Bounty Hunter):
Added skill levels 2, 3 and 4 (character levels 60, 70 and 75)
Flip a coin, all party members will receive a random buff:
Heads:
P. Atk. +5%/6%/7%/8%
M. Atk. +10%/12%/14%/16%
Atk. Spd. +5%/6%/7%/8%
Cast. Spd. +5%/6%/7%/8%
Tails:
P. Def. +5%/6%/7%/8%
M. Def. +6%/8%/10%/12%
Debuff Resistance +10%/12%/14%/16%
Treatment efficiency +10%/12%/14%/16%
The effect wears off when leaving the group.
Duration: 5 min.
Fixed cooldown 5 min.
Mechanist Spirit (Warsmith):
New skill, learned at level 70
Self-buff
Increases Atk. Spd. by 10% with blunt weapons
When using skills, there is a 15% chance to increase P. Skill Power by 25% for 5 sec.
Duration: 20 min.
Basic cooldown 150 sec.
Mass Hardened Weapon (Warsmith):
A mass-produced version of the Hardened Weapon skill.
New skill, learned at level 40
Applies Hardened Weapon to all party members
With blunt weapons:
P. Atk. +5%/6%/8%/10%
Stun chance +6%/8%/10%/12%
For swords, spears, daggers, Fists:
P. Atk. +5%/6%/8%/10%
P. Crit. Rate +10%/12%/15%/18%
For bows:
P. Atk. +5%/6%/8%/10%
Shooting range +50/65/80/100
Replaces the effect of Hardened Armor.
Duration: 20 min.
Basic cooldown 30 sec.
Mass Hardened Armor (Warsmith):
A mass-based equivalent of the Hardened Armor skill.
New skill, learned at level 40
Applies Hardened Armor to all party members.
In heavy armor:
P. Def. +8%/10%/12%/15%
In light armor:
P. Def. +5%/6%/8%/10%
Evasion +2/3/4/5
In a robe:
P. Def. +5%/6%/8%/10%
MP regeneration +2/2.4/2.8/3.2
Replaces the effect of Hardened Weapon
Duration: 20 min.
Basic cooldown 30 sec.
Wrath (Warlord, Warsmith):
New skill, learned at level 62
Deals damage to targets around
Reduces CP by 12 to 30% depending on skill level
Basic cooldown 30 sec.
Earthquake (Warlord, Warsmith, Destroyer):
New skill, learned at level 68
Deals damage to targets around
Can cancel target
Can deal critical damage
Basic cooldown 11/10/9/8 sec.
Shock Blast (Warlord):
New skill, learned at level 75
Deals damage to a target at a distance of 700:
Stuns the target
P. Def. -30%
M. Def. -30%
Duration 7 sec.
Can cancel target
Can deal critical damage
Basic cooldown 8 sec.
Armor Crush (Destroyer, Warsmith):
New skill, learned at level 75
Deals damage to the target and a group of enemies around it:
Stuns the target
P. Def. -30%
M. Def. -30%
Duration 5 sec.
Can cancel target
Can deal critical damage
Basic cooldown 8 sec.
Demolition Impact (Destroyer):
New skill, learned at level 65
Deals high damage in a cone behind the target.
Slows all targets:
Speed -20%/24%/28%/32%/36%/40%
Duration 3 sec.
Basic cooldown 30/28/26/24/22/20 sec.
Strengthen Golem (Warsmith):
It has a separate effect type and no longer replaces the Might skill and similar ones.
The skill effect has been weakened.
Increases the golem's parameters:
P. Atk. +3%/4%/5%
Atk. Spd. +/3%/5%/7%
Golem Reinforcement (Warsmith):
It has a separate type of effect and no longer replaces the Shield skill and similar ones.
The skill effect has been weakened.
Increases the golem's parameters:
P. Def. +3%/4%/5%
Max HP +6%/8%/10%
Triple Slash (Gladiator):
Application has been significantly accelerated
Reduces the target's defense against dual swords and dual blunts by 12%
Duration 5 sec.
Sonic Blaster (Gladiator):
Added a chance to stun the target
Duration 3 sec.
Skill Mastery (all Fighter classes):
New skill, learned at level 65
When using P. Skills, there is a chance that the skill will not have a cooldown, or its duration will be doubled
The chance of success depends on the character's STR
Wisdom (all classes):
Added skill levels 2 and 3 (character level 65 and 73)
Resistance to Hold +10%/15%/20%
Resistance to Sleep +10%/15%/20%
Resistance to Mental attacks +10%/15%/20%
Health (all classes):
Added skill levels 2 and 3 (character level 65 and 73)
Resistance to Poison +10%/15%/20%
Resistance to Bleeding +10%/15%/20%
Heavy Armor Mastery (all warriors, Bounty Hunter)
Improved skill description
From 1st to 13th skill levels (first profession):
Power of received Healing +5%
From skill level 14 to 50 (second profession):
Power of received Healing +6-15%
Light Armor Mastery (Tyrant):
Improved skill description
Evasion bonus increased to +9, depending on skill level
Chance to evade P. and M. skills up to 3%, depending on the skill level
Light Armor Mastery (Gladiator, Warlord, Destroyer, Bounty Hunter, Warsmith):
Improved skill description
Evasion bonus increased to +8, depending on skill level
From 1st to 13th skill levels (first profession):
Power of received Healing +5%
From skill level 14 to 50 (second profession):
Power of received Healing +6-15%
Polearm Mastery (Gladiator, Warlord, Destroyer, Bounty Hunter, Warsmith):
Improved skill description
Added a breakdown of the target count bonus based on skill level:
1-3 level — +3 targets
4-6 level — +4 targets
Level 7-8 — +5 targets
Levels 9-18 — +6 targets
Level 19-29 — +7 targets
Level 30-40 — +8 targets
Level 41-44 — +9 targets
Level 45 — +10 targets
Master of Combat (Warlord, Gladiator, Destroyer, Tyrant, Bounty Hunter, Warsmith):
New skill levels added (character levels 64 and 72)
Max CP +3%/4%/5%
P. Atk. +25/50/100
Potential Ability (Bounty Hunter):
P. Crit. Rate bonus decreased to +15%/20%/25%, depending on skill level
Sonic Mastery (Gladiator):
Added skill levels 6, 7 and 8
Reduced learning level for skill levels 1-5
Sonic Focus and Sonic Rage:
Charging skills have received similar improvements.
Maximum Focus Sonic:
New active skill
Learned at level 75
When used, charges the character to maximum (+8)
Basic cooldown 75 sec.
Force Mastery (Tyrant):
Added skill levels 6, 7 and 8
Reduced learning level for skill levels 1-5
Focused Force and Raging Force:
Charging skills have received similar improvements.
Maximum Focus Force:
New active skill
Learned at level 75
When used, charges the character to maximum (+8)
Basic cooldown 75 sec.
Armor Destruction (Tyrant):
Added skill levels 3, 4 and 5 (character levels 65, 70 and 75)
Reduces the target's resistance to damage from fists by 3%:
The effect stacks up to 5 times, depending on the skill level, up to 15%
Duration 10 sec.
Coup De Grace (Bounty Hunter):
New skill, learned at levels 62, 68 and 74
With dagger/dual daggers:
P. Crit. Damage +15%/20%/25%
Speed +6/9/12
Your normal attacks have a 10% chance to reduce skill cast time by 7-15% for 20 seconds (skills are cast faster).
Forge Guardian (Warsmith):
New skill, learned at levels 62, 68 and 74
The duration and power of the skill have been reduced.
With blunt weapons:
P. Atk. +5%/10%/15%
P. Crit. Rate +15/30/50
Normal attacks have a 10% chance to increase P. Crit. Damage:
The effect stacks up to 5 times.
P. Crit. Damage +7%/9%/11%/13%/15%
Duration 10 sec.
Create Item (Warsmith):
Allows you to write recipes into the crafting book
Added skill levels 8, 9 and 10
Level 8:
Learned at level 62
Required to craft Low A items
Manufactory size +8
Recipe book size +42
Level 9:
Learned at level 68
Required to craft Mid A items
Manufactory size +9
Recipe book size +48
Level 10:
Learned at level 73
Required to craft Top A items
Manufactory size +10
Recipe book size +48
Assassins
Active skills
Passive skills
Focus Skill Mastery (Treasure Hunter, Plains Walker, Abyss Walker):
New skill, learned at level 70
Skill Mastery rate +10%
Base MP consumption has been significantly reduced
MP consumption depends on the character's level
Shadow Step (Treasure Hunter, Plains Walker, Abyss Walker):
New skill, learned at level 40
The character moves behind the target, knocking down the current target
Places a buff on you:
Atk. Spd. +18%
Blow skill chance +33%
Duration 3 sec.
Range of application up to 600
Fixed cooldown 75 sec.
Focus Death (Plains Walker, Abyss Walker):
New skill, learned at levels 60, 65, 70 and 75
P. Crit. Rate -15%/20%/25%/30%
Chance of Blow-Skills +30%/40%/50%/60%
P. Crit. Damage front -15%/20%/25%/30%
P. Crit. Damage back +45%/60%/75%/90%
Duration: 20 min.
Focus Chance (Treasure Hunter, Plains Walker):
New skill, learned at levels 60, 65, 70 and 75
P. Crit. Rate front -15%/20%/25%/30%
P. Crit. Rate side +15%/20%/25%/30%
P. Crit. Rate back +30%/40%/50%/60%
Duration: 20 min.
Focus Power (Treasure Hunter, Abyss Walker):
New skill, learned at levels 60, 65, 70 and 75
P. Crit. Damage front -15%/20%/25%/30%
P. Crit. Damage side +15%/20%/25%/30%
P. Crit. Damage back +30%/40%/50%/60%
Duration: 20 min.
Hide (Treasure Hunter, Plains Walker, Abyss Walker):
Added skill levels 2 and 3 (character levels 64 and 73)
Makes the caster invisible
The effect is cancelled by any action except movement
Your next attack will deal +15%/20%/25% more damage
Speed -30%/20%/10%
Fixed cooldown 3 min.
Silent Move (Treasure Hunter, Plains Walker, Abyss Walker):
Skill parameters have been changed:
Makes the character invisible to monsters
P. Def. -8%
M. Def. -8%
Illusion Immersion (Treasure Hunter, Plains Walker, Abyss Walker):
Added skill levels 2 and 3 (character levels 67 and 73)
Grants immunity to debuffs
Chance to dodge P. and M. skills +25%/35%/50%
The effect works when the character's HP is below 60%/70%/80%
Duration 10 sec.
Fixed cooldown 10 min.
Bluff (Treasure Hunter, Plains Walker, Abyss Walker):
New skill levels added
The skill has 3 effects:
Cancel target:
Fixed chance
Turns the target's back:
Fixed chance
Stun:
A mental attack. The success rate depends on the target's CON.
Stun duration from 3 to 7 sec
Basic cooldown 8 sec.
Critical Wound (Treasure Hunter, Plains Walker, Abyss Walker):
New skill levels added
Increases P. Critical Damage received by target by 15-30%. This effect also applies to damage from blow-skills
Basic cooldown 8 sec.
Mirage (Treasure Hunter):
New skill, learned at level 70
There is a chance that the enemy attacking you will lose their target
Duration 1 min.
Basic cooldown 3 min.
Dodge (Plains Walker):
New skill, learned at level 70
P. Skill Evasion +90%
M. Skill Evasion +50%
Cost of MP 35
Duration 10 sec.
Basic cooldown 75 sec.
Counterattack (Abyss Walker):
New skill, learned at level 70
Reflects 50% of melee attack damage
Has a 90% chance of reflecting damage from melee P. Skills
Reflects damage from M. Skills with a 50% chance
Duration 10 sec.
Basic cooldown 75 sec.
Exciting Adventure (Treasure Hunter):
New skill, learned at level 75
Speed +12
Evasion +15
Blow skill chance +20%
P. Skill Evasion +50%
M. Skill Evasion +25%
Effect duration 20 sec.
Basic cooldown 15 min.
Affects all group members
Upon joining a group, gain a 30-second cooldown.
Blocks reapplication of the following effects for 1 minute:
Exciting Adventure
Wind Riding
Ghost Walking
The effect wears off when leaving the group.
Wind Riding (Plains Walker):
New skill, learned at level 75
Speed +18
Evasion +10
Blow skill chance +20%
P. Skill Evasion +25%
M. Skill Evasion +50%
Effect duration 20 sec.
Basic cooldown 15 min.
Affects all group members
Upon joining a group, gain a 30-second cooldown
Blocks reapplication of the following effects for 1 minute:
Exciting Adventure
Wind Riding
Ghost Walking
The effect wears off when leaving the group.
Ghost Walking (Abyss Walker):
New skill, learned at level 75
Speed +15
Evasion +10
Blow skill chance +20%
P. Skill Evasion +35%
M. Skill Evasion +35%
Effect duration 20 sec.
Basic cooldown 15 min.
Affects all group members
Upon joining a group, gain a 30-second cooldown
Blocks reapplication of the following effects for 1 minute:
Exciting Adventure
Wind Riding
Ghost Walking
The effect wears off when leaving the group.
Throwing Dagger (Treasure Hunter, Plains Walker, Abyss Walker):
New skill, learned at levels 48, 56, 64 and 72
Throws a dagger, dealing damage and slowing the target.
High base chance, depends on target's CON
Power 1142/1706/2587/3367
Speed -40%/-50%/-60%/-70%
Range 350/400/450/500
Duration 10 sec.
Basic cooldown 45 sec.
Razor Rain (Treasure Hunter, Plains Walker, Abyss Walker):
New skill, learned at level 46
Summons a rain of blades, damaging targets around them:
PvE Power 625 — 2740
PvP Power 500 — 2192
Basic cooldown 4 sec.:
Shared with Deadly Blow
Lethal Blow (Treasure Hunter, Plains Walker, Abyss Walker):
New skill, learned at level 65
Deals damage to the target, power from 4348 to 5773
Can cause lethal damage
Basic cooldown 5 sec.
Blinding Blow (Plains Walker, Abyss Walker):
New skill, learned at level 62
Deals damage to the target
80% chance to turn the enemy's back
Speed +40 for 15 sec.
Basic cooldown 30 sec.
Skill Mastery (all Fighter classes):
New skill, learned at level 65
When using P. Skills, there is a chance that the skill will not have a cooldown, or its duration will be doubled
The chance of success depends on the character's STR
Wisdom (all classes):
Added skill levels 2 and 3 (character level 65 and 73)
Resistance to Hold +10%/15%/20%
Resistance to Sleep +10%/15%/20%
Resistance to Mental attacks +10%/15%/20%
Health (all classes):
Added skill levels 2 and 3 (character level 65 and 73)
Resistance to Poison +10%/15%/20%
Resistance to Bleeding +10%/15%/20%
Light Armor Mastery (Treasure Hunter, Plains Walker, Abyss Walker):
Improved skill description
Evasion bonus increased to +9, depending on skill level
Chance to evade P. and M. skills up to 3%, depending on the skill level
Assassination (Treasure Hunter, Plains Walker, Abyss Walker):
New skill levels added (character levels 64 and 72)
With dagger/dual daggers:
P. Atk. +15/35/70
Blow skill chance +2%/3%/5%
Unlimited Running (Treasure Hunter, Plains Walker, Abyss Walker):
Added skill levels 2 and 3 (character levels 61 and 69)
Increases maximum running speed to 255/260/265
Works in light armor and with a dagger/dual daggers
Cornered Rat (Treasure Hunter, Plains Walker, Abyss Walker):
Added skill levels 2 and 3 (character levels 63 and 71)
Increases the maximum hit chance of blow skills to 100% and running speed by 7
Works when the character's HP is less than 50%/60%/70%
Potential Ability (Treasure Hunter, Plains Walker, Abyss Walker):
P. Crit. Rate bonus decreased to +15%/20%/25%, depending on skill level
Archers
Active skills
Passive skills
Swift Rift (Hawkeye, Silver Ranger, Phantom Ranger):
New skill, learned at level 48
The character jumps back 400
Removes the effects of Hold and Slow from oneself
Places a buff on you:
Skill range +30%
Skill casting time -20%
Speed -30%
Fixed cooldown 30 sec.
Snipe (Hawkeye):
Skill parameters have been reworked
Added new skill levels
When using bows:
P. Atk. from +130 to 200
P. Crit. Rate +20%
Accuracy from +3 to 6
Skill range from +6% to 20%
Shooting range from +60 to 200
Speed -50%
Hawk Eye (Hawkeye):
Added new skill levels
P. Skill power +5%/7%/10%
Accuracy +6/8/10
Rapid Fire (Silver Ranger):
Skill parameters have been reworked
Added new skill levels
When using bows:
P. Atk. from +65 to 100
Atk. Spd. +20%
P. Skill cooldown from -5% to -12%
Shooting range from -30% to -10%
Dead Eye (Phantom Ranger):
Skill parameters have been reworked
Added new skill levels
When using bows:
P. Skill power +5% to 12%
P. Atk. from +130 to 200
P. Crit. Damage +20%
Atk. Spd. -10%
Bursh Shot (Hawkeye, Silver Ranger, Phantom Ranger):
Over-hit added
Now skill may deal critical damage:
The chance increases with skill level.
Lethal Shot (Hawkeye, Silver Ranger, Phantom Ranger):
New skill, learned at level 65
Deals damage to a target at a distance of 990 (1490)
Places a debuff on the target that burns 10% to 15% of current CP over 10 sec.
Can cause lethal damage
Basic cooldown 10 sec.
Multiple Shot (Hawkeye, Silver Ranger, Phantom Ranger):
New skill, learned at level 68
Deals damage to a group of enemies in a cone
Base distance 750/800/850/900
Effective range 1250/1300/1350/1400
Basic cooldown 28/26/24/22 sec.
Death Shot (Hawkeye, Silver Ranger, Phantom Ranger):
New skill, learned at level 75
Deals massive damage, power 11440
Base distance 1080
Effective range 1580
Basic cast time is 3.5 sec.
Basic cooldown 20 sec.
Ultimate Evasion (Hawkeye, Silver Ranger, Phantom Ranger):
Added a second level of skill, learned at level 70
Evasion +20/35
Chance to dodge P. and M. skills +25%/40%
Debuff Resistance +80%
Duration 30 sec.
Basic cooldown 15 min.
Quiver of Arrow: A Grade (Hawkeye, Silver Ranger, Phantom Ranger):
New skill, learned at level 64
Generates 1000 to 2000 A-grade arrows
Basic cooldown 10 min.
Mark of Hunter (Hawkeye, Silver Ranger, Phantom Ranger):
New skill, learned at levels 42, 56, 68 and 74
Places a mark on the target that reduces their resistance to bow attacks by 8%:
Every 3 seconds the effect increases by 1/2/3/4% per tick, depending on the skill level
Total duration of the effect is 15 sec.
Basic distance from 800 to 1100
Fixed cooldown 15 sec.
Skill Mastery (all Fighter classes):
New skill, learned at level 65
When using P. Skills, there is a chance that the skill will not have a cooldown, or its duration will be doubled
The chance of success depends on the character's STR
Wisdom (all classes):
Added skill levels 2 and 3 (character level 65 and 73)
Resistance to Hold +10%/15%/20%
Resistance to Sleep +10%/15%/20%
Resistance to Mental attacks +10%/15%/20%
Health (all classes):
Added skill levels 2 and 3 (character level 65 and 73)
Resistance to Poison +10%/15%/20%
Resistance to Bleeding +10%/15%/20%
Light Armor Mastery (Hawkeye, Silver Ranger, Phantom Ranger):
Improved skill description
Evasion bonus increased to +9, depending on skill level
Chance to evade P. and M. skills up to 3%, depending on the skill level
Archery (Hawkeye, Silver Ranger, Phantom Ranger):
New skill levels added (character levels 64 and 72)
With bows:
PvE skill damage +15%/25%/35%
P. Atk. +50/125/250
Shooting range +25/50/100
Counter Dash (Hawkeye, Silver Ranger, Phantom Ranger):
The skill effect has been reworked
New skill levels added (character levels 60, 70 and 75)
When receiving damage, there is a 10% chance to apply the following effect to the group:
Light Armor Speed +10/15/20/25
Speed in heavy armor and robes +8/12/16/20
Duration 30 sec.
Cooldown 60 sec.
Counter Snipe Shot (Hawkeye):
The skill effect has been reworked
New skill levels added (character levels 60, 70 and 75)
When receiving damage, there is a 10% chance to apply the following effect to the group:
P. Skill and Rhythm Usage Time -8%/-12%/-16%/-20%
Bow skill range +8%/12%/16%/20%
Bow Attack Range +50/75/100/125
Accuracy +3/4/5/6
Duration 30 sec.
Cooldown 60 sec.
Counter Rapid Shot (Silver Ranger):
The skill effect has been reworked
New skill levels added (character levels 60, 70 and 75)
When receiving damage, there is a 10% chance to apply the following effect to the group:
P. Skill and Rhythm Cooldown -6%/-9%/-12%/-15%
Bow Attack Speed +8%/12%/16%/20%
Evasion +2/3/4/5
Duration 30 sec.
Cooldown 60 sec.
Counter Power Shot (Phantom Ranger):
The skill effect has been reworked
New skill levels added (character levels 60, 70 and 75)
When receiving damage, there is a 10% chance to apply the following effect to the group:
P. Atk. with bow +6%/+9%/+12%/+15%
P. Skill power +6%/+9%/+12%/+15%
Duration 30 sec.
Cooldown 60 sec.
Silent Mind (Hawkeye, Silver Ranger, Phantom Ranger):
Added a second level of skill, learned at level 71
Reduces MP consumption of bow shots by 25%/50%
Bards
Active skills
Passive skills
The learning levels and appearance order of Rhythms for Swordsinger and Bladedancer have been changed, and most Rhythms have been split into multiple tiers.
Rhythm of Power (Bladedancer, Swordsinger):
Learned at levels 40/44/48/52/56/60/64
Consumes 30/35/40/45/50/55/60 MP
P. Atk. +6/7/8/9/10/11/12%
M. Atk. +12/14/16/18/20/22/24%
Rhythm of Defense (Bladedancer, Swordsinger):
Learned at levels 42/46/50/54/58/62/66
Consumes 30/35/40/45/50/55/60 MP
P.Def. +15/16/18/20/21/23/25%
M.Def. +18/20/22/24/26/28/30%
Rhythm of Critical (Bladedancer, Swordsinger):
Learned at levels 44/48/52/56/60/64/68
Consumes 30/35/40/45/50/55/60 MP
P. Crit. Rate +40/50/60/70/80/90/100%
P. Crit. Damage +15/18/21/24/28/32/35%
Rhythm of Rage (Bladedancer, Swordsinger):
Learned at levels 46/50/54/58/62/66/70
Consumes 30/35/40/45/50/55/60 MP
Cast. Spd. +18/20/22/24/26/28/30%
Atk. Spd. +9/10/11/12/13/14/15%
Magic Interrupt Chance -25/27/30/32/35/37/40%
Rhythm of Body (Bladedancer, Swordsinger):
Learned at levels 48/52/56/60/64/68/72
Consumes 30/35/40/45/50/55/60 MP
Max. HP +18/20/22/24/26/28/30%
Speed +12/13/14/15/16/18/20
Rhythm of Benefit (Bladedancer, Swordsinger):
Learned at levels 50, 58 and 66
Consumes 35/45/60 MP
Accuracy +2/3/4
Evasion +1/2/3
HP regeneration +10/15/20%
Rhythm of Reflection (Bladedancer, Swordsinger):
Learned at levels 62, 66, 70, 74
Consumes 45, 50, 55, 60 MP
Vampiric rage 3/4/5/6%
Reflect 6/9/12/15% of normal melee attack damage
Reflect 2/3/4/5% of any damage taken
Rhythm of Clarity (Bladedancer, Swordsinger):
Learned at levels 70 and 74
Consumes 60 MP
MP regeneration +10/20%
P. Skill Cooldown -10/20%
M. Skill Cooldown -10/20%
P. Skill MP Cost -3/5%
M. Skills MP Cost -8/15%
Rhythm MP Cost -3/5%
Rhythm of Dominance (Bladedancer, Swordsinger):
Learned at level 75
Magic Crit Chance +100%
P. Skill cooldown -10%
Rhythm cooldown -10%
P. Skill MP cost -20%
Rhythm MP Cost -20%
Rhythm of Shadows (Bladedancer, Swordsinger):
Learned at level 73
Makes party members invisible to monsters
Speed -50%
Duration 60 sec.
Basic cooldown 30 sec.
Rhythm of Resistance (Bladedancer, Swordsinger):
Learned at level 75
Increases resistance to all elements by 15%
Duration 120 seconds
Divine Rhythm (Bladedancer, Swordsinger):
Learned at levels 60, 66 and 72
Increases Dark and Holy resistance by 10, 15, and 20%
The skill no longer gives attacks the holy effect.
Cyclonic Rhythm (Bladedancer, Swordsinger):
Learned at levels 60, 66 and 72
Increases wind and earth resistance by 10, 15 and 20%
Magmatic Rhythm (Bladedancer, Swordsinger):
Learned at levels 60, 66 and 72
Increases fire and water resistance by 10, 15 and 20%
Important! Divine, Cyclonic, and Magmatic Rhythms share a common effect type and replace each other when used. Only one of these effects can be active on a character.
Deflect Arrow (Bladedancer, Swordsinger):
Arrow Defense reduced to +8/12%
Deflect Magic (Bladedancer, Swordsinger):
New skill, learned at level 69
Chance to block attack magic +100% (x2)
Assault (Bladedancer, Swordsinger):
New skill, learned at level 40
Moves to the target, applying Knock to them:
Slows the target by 50% for 1 sec.
The range of application is from 200 to 600
Fixed cooldown 5 sec.
Rhythm of Silence (Swordsinger):
New skill, learned at level 72
The number of targets is limited in PvP
Blocks the use of any skills by the enemy
Duration: 15 sec.
Basic cooldown 30 sec.
Rhythm of Medusa (Bladedancer):
New skill, learned at level 72
The number of targets is limited in PvP
Turns the target into stone:
If the effect is not removed or dispelled, the target gains resistance to reapplying the effect for 60 sec.
Duration: 10 sec.
Basic cooldown 30 sec.
Song of Purification (Swordsinger):
Added skill levels 2 and 3 (character level 68 and 75)
Removes up to 3 debuffs from each party member
During the action:
Debuff Resistance +30%
Healing power +30%
Duration 30/45/60 sec.
Basic cooldown 4 minutes
Dance of Berserker (Bladedancer):
Added skill levels 2 and 3 (character level 68 and 75)
At all levels:
P. Atk +8%
M. Atk. +16%
Atk. Spd. +8%
Cast. Spd. +8%
Speed +8
P. Def. -8%
M. Def. -16%
Evasion -4
Duration 30/60/90 sec.
Basic cooldown 4 minutes
Battle Whisper (Swordsinger):
New skill levels added
P. Atk. from +2% to 10%
P. Crit. Damage from +2% to 7%
Atk. Spd. from +2% to 7%
Duration: 20 min.
Basic cooldown 2 min.
Defense Motion (Bladedancer):
New skill levels added
P. Def. from +3% to 20%
M. Def. from +2% to 15%
Resistance to de-buffs from +2% to 10%
Evasion from +1 to 5
Duration: 20 min.
Basic cooldown 2 min.
Deadly Strike (Swordsinger, Bladedancer):
New skill levels added
Can deal critical damage in PvP and PvE:
The chance depends on the character's STR and skill level.
Skill Mastery (all Fighter classes):
New skill, learned at level 65
When using P. Skills, there is a chance that the skill will not have a cooldown, or its duration will be doubled
The chance of success depends on the character's STR
Wisdom (all classes):
Added skill levels 2 and 3 (character level 65 and 73)
Resistance to Hold +10%/15%/20%
Resistance to Sleep +10%/15%/20%
Resistance to Mental attacks +10%/15%/20%
Health (all classes):
Added skill levels 2 and 3 (character level 65 and 73)
Resistance to Poison +10%/15%/20%
Resistance to Bleeding +10%/15%/20%
Heavy Armor Mastery (Bladedancer, Swordsinger)
Improved skill description
Learned from 1 to 15 skill levels (first profession):
Reduces damage taken from P. Crit. Atk. by 15%
Reduces damage taken from Magic Critical Attack by 10%
Light Armor Mastery (Bladedancer, Swordsinger):
Improved skill description
Evasion bonus increased to +8, depending on skill level
Chance to dodge P. and M. skills 1%
Inner Rhythm (Swordsinger, Bladedancer):
New skill levels added (character levels 64 and 72)
Rhythm MP cost -5%/10%/15%
Counter Rhythm (Bladedancer, Swordsinger):
New skill levels added
Has a 5% chance with a normal attack, or a 30% chance with Aggression to reduce the MP Cost of Rhythms by -35/50/65%
Duration 10 sec.
Cooldown 5 sec.
Tanks
Active skills
Passive skills
Aggression (Paladin, Dark Avenger, Temple Knight, Shillien Knight):
Increased maximum cast range
Now the range of application gradually increases with the skill level
From 1st to 12th skill level:
Range of application 400 (900)
From skill level 13 to 49:
The casting range increases by 5-6 per skill level, up to a maximum of 900 (1100)
Deflect Arrow (Paladin, Dark Avenger, Temple Knight, Shillien Knight):
Arrow Defense reduced to +8/12/16/20%
Shield Strike (Paladin, Dark Avenger, Temple Knight, Shillien Knight):
The skill can now deal critical damage:
Base chance is 15%, increases depending on the character's STR
The skill now deals AoE damage in a cone behind the target.
Provokes monsters (but not players) to attack you
Combat Aura (Paladin, Dark Avenger, Temple Knight, Shillien Knight):
Added skill level 4 (at character level 70)
Learned at levels 40, 50, 60 and 70
P. Atk. +3%/4%/5%/6%
M. Atk. +3%/4%/5%/6%
Atk. Spd. +2%/3%/4%/5%
Cast. Spd. +2%/3%/4%/5%
Healing Power +3%/4%/5%/6%
Touch of Death (Dark Avenger, Shillien Knight):
Added skill levels 2 and 3 (character level 65 and 73)
Duration reduced to 30/45/60 sec
Touch of Life (Paladin, Temple Knight):
Added skill levels 2 and 3 (character level 65 and 73)
Duration reduced to 30/45/60 sec
Can only be used on yourself or a party member
Upon joining a group, gain a 30-second cooldown
The skill effect is cancelled when leaving the group
Shield of Faith (Paladin, Temple Knight, Dark Avenger, Shillien Knight):
New skill levels have been added (at character levels 66 and 74)
P. Def. +900/1200/1500
M. Def. +600/900/1200
The tank takes 30%/40%/50% damage instead of party members
Duration 15 sec.
Basic cooldown 900 sec (15 min):
15 minute re-apply block
Upon joining a group, gain a 30-second cooldown
The skill effect is cancelled when leaving the group
Physical Mirror (Paladin, Dark Avenger):
Added new skill levels (character levels 60, 66, 70, and 74)
Chance to reflect Physical debuff 10%/15%/20%/25%/30%
Chance to reflect Magic debuff 2%/4%/6%/8%/10%
Magical Mirror (Temple Knight, Shillien Knight):
Added new skill levels (character levels 60, 66, 70, and 74)
Chance to reflect Physical debuff 2%/4%/6%/8%/10%
Chance to reflect Magic Debuff 10%/15%/20%/25%/30%
Anti-Magic Armor (Paladin, Dark Avenger, Temple Knight, Shillien Knight):
New skill, learned at level 75
M. Def. +150%
Duration 30 sec.
Basic cooldown 15 min (900 sec).
Vengeance (Paladin, Dark Avenger, Temple Knight, Shillien Knight):
New skill, learned at level 74
Provokes monsters and players to attack you
P. Def. +5400
M. Def. +4050
Cancel resistance +80%
Speed -90%
Requires a shield to use
Duration 30 sec.
Basic cooldown: 15 min (900 sec.)
Deflect Magic (Paladin, Dark Avenger, Temple Knight, Shillien Knight):
New skill, learned at level 69
Chance to block attack magic +100% (x2)
Challenge for Fate (Paladin, Dark Avenger, Temple Knight, Shillien Knight):
New skill, learned at level 72
Provokes monsters and players to attack you for 3 sec.
P. Def. +15% for 15 sec.
M. Def. +15% for 15 sec.
Fixed cooldown 45 sec.
Iron Shield (Paladin, Dark Avenger, Temple Knight, Shillien Knight):
New skill, learned at level 65
When receiving 100 or more damage, there is a 30% chance to temporarily increase Shield Defense Power by 30%
Effect cooldown 15 sec.
Shield Whirlwind (Temple Knight, Shillien Knight):
New skill, learned at level 52
Throws a shield at the target and deals damage
Has a high chance of applying a debuff to the target:
Speed -75%
Atk. Spd. -75%
Cast. Spd. -75%
Duration: 2 sec.
Basic cooldown 30 sec.
Requires a shield to use.
Soul of the Phoenix (Paladin):
New skill, learned at level 72
Allows you to resurrect after death, retaining all effects on the character
Shield Slam (Paladin, Dark Avenger):
New skill, learned at level 73
Stuns the target and blocks the use of P. Skills
Can cancel target
Shield Bash (Temple Knight, Shillien Knight):
New skill levels added
Basic cooldown 7 seconds at all skill levels.
Summon Smart Cubic (Temple Knight, Shillien Knight):
New skill, learned at level 73
Removes negative effects from the owner and uses beneficial magic
Fortitude (Paladin, Dark Avenger, Temple Knight, Shillien Knight):
New skill, learned at level 70
Resistance to Paralysis +30%
Resistance to Stun +30%
Base MP consumption has been slightly reduced
MP consumption depends on the character's level
Flame Icon (Paladin):
New skill, learned at level 68 and 75
Speed +10/15
Atk. Spd. +7%/10%
P. Def. +10%/15%
M. Def. +10%/15%
Swords and Daggers — P. Crit. Rate +20/30
Blunts and fists — P. Crit. Damage +10%/15%
Debuff Resistance +20%/30%
Healing power -30%
Duration 30 sec.
The effect disappears when the character leaves the group
Fixed cooldown 5/3 min.
Angelic Icon (Paladin):
Added skill levels 2 and 3 (character levels 66 and 74)
Speed +10/20/30
P. Def. +50%
M. Def. +50%
Sword/Blunt/Dual-blunt:
Atk. Spd. +10%/20%/30%
Accuracy +6
Sword:
P. Crit. Rate +33/66/100
Blunt/Dual-blunt:
P. Crit. Power +33%/66%/100%
Debuff Resistance +40%
Healing Power -80%
Can only be used when HP is below 30%
Replaces the effect of Flame Icon
Duration: 60 sec.
Fixed cooldown: 5 min.
Touch of Eva (Temple Knight):
New skill, learned at level 68 and 75
Restores 50% of party members' HP
Restores 20/30 HP per second
Speed +10/15
Atk. Spd. +7%/10%
Evasion +4/6
Mana Burn Resistance +30%/40%
Debuff Resistance +20%/30%
Healing Power +20%/30%
Duration 30 sec.
The effect disappears when the character leaves the group
Fixed cooldown 5/3 min.
Spirit of Shillien (Shillien Knight):
New skill, learned at level 68 and 75
Speed +10/15
Atk. Spd. +7%/10%
P. Atk. +10%/15%
M. Atk. +20%/30%
Swords and Daggers — P. Crit. Rate +20/30
Blunts and fists — P. Crit. Damage +10%/15%
Vampiric Rage 15%/20%
Healing power -30%
Duration 30 sec.
The effect disappears when the character leaves the group
Fixed cooldown 5/3 min.
Insane Crusher (Dark Avenger):
New skill, learned at level 68 and 75
Deals damage to targets around
Has a high critical hit chance
Places a debuff on targets with a high chance:
Chance depends on target's CON
Debuff Resistance -15%/25%
Healing power -15%/25%
Duration 15 sec.
Fixed cooldown 1 min.
Skill Mastery (all Fighter classes):
New skill, learned at level 65
When using P. Skills, there is a chance that the skill will not have a cooldown, or its duration will be doubled
The chance of success depends on the character's STR
Wisdom (all classes):
Added skill levels 2 and 3 (character level 65 and 73)
Resistance to Hold +10%/15%/20%
Resistance to Sleep +10%/15%/20%
Resistance to Mental attacks +10%/15%/20%
Health (all classes):
Added skill levels 2 and 3 (character level 65 and 73)
Resistance to Poison +10%/15%/20%
Resistance to Bleeding +10%/15%/20%
Heavy Armor Mastery (Dark Avenger, Paladin, Temple Knight, Shillien Knight):
Improved skill description
From 1 to 15 skill levels (first profession):
Reduces damage taken from P. Crit. Atk. by 15%
Reduces damage taken from Magic Critical Attack by 10%
From skill level 16 to 52 (second profession):
Reduces damage taken from P. Crit. Atk. by 16-25%
Reduces damage taken from Magic Crit. Atk. by 11-20%
Knighthood (Paladin, Dark Avenger, Temple Knight, Shillien Knight):
New skill levels added (character levels 64 and 72)
P. Def. +25/50/100
Shield Defense +3%/6%/12%
Incredible Endurance (Paladin, Dark Avenger, Temple Knight, Shillien Knight):
New skill levels added (character levels 70 and 75)
When receiving damage, temporarily increases the character's parameters
At level 2, the skill effect can stack up to 2 times
At level 3, the skill effect can stack up to 3 times
Paladin:
P. Def.
Level 1 — 5%
Level 2 — 5% » 7%
Level 3 — 5% » 7% » 10%
Healing Power
Level 1 — 5%
Level 2 — 5% » 7%
Level 3 — 5% » 7% » 10%
Resistance to Fire
Level 1 — 7%
Level 2 — 7% » 10%
Level 3 — 7% » 10% » 15%
Resistance to Dark
Level 1 — 7%
Level 2 — 7% » 10%
Level 3 — 7% » 10% » 15%
Dark Avenger:
P. Atk.
Level 1 — 5%
Level 2 — 5% » 7%
Level 3 — 5% » 7% » 10%
P. Crit. Rate
Level 1 — 5%
Level 2 — 5% » 7%
Level 3 — 5% » 7% » 10%
P. Crit. Damage
Level 1 — 5%
Level 2 — 5% » 7%
Level 3 — 5% » 7% » 10%
Temple Knight:
M. Def.
Level 1 — 5%
Level 2 — 5% » 7%
Level 3 — 5% » 7% » 10%
P. Crit. Rate
Level 1 — 5%
Level 2 — 5% » 7%
Level 3 — 5% » 7% » 10%
Resistance to Water
Level 1 — 7%
Level 2 — 7% » 10%
Level 3 — 7% » 10% » 15%
Resistance to Holy
Level 1 — 7%
Level 2 — 7% » 10%
Level 3 — 7% » 10% » 15%
Shillien Knight:
P. Crit. Damage
Level 1 — 5%
Level 2 — 5% » 7%
Level 3 — 5% » 7% » 10%
Vampiric Rage
Level 1 — 3%
Level 2 — 3% » 4%
Level 3 — 3% » 4% » 5%
Resistance to Wind
Level 1 — 7%
Level 2 — 7% » 10%
Level 3 — 7% » 10% » 15%
Resistance to Dark
Level 1 — 7%
Level 2 — 7% » 10%
Level 3 — 7% » 10% » 15%
Healers
Active skills
Passive skills
Resist Water (Elven Elder)
Resist Wind (Shillien Elder):
Increases protection from the corresponding element by 12-24%, depending on the skill level
Reduces protection from three other elements by 3-6%, depending on the skill level
Resist Dark (Elven Elder):
Increases darkness protection by 12-24%, depending on skill level
No longer reduces light protection
Resist Holy (Shillien Elder):
Increases light protection by 12-24%, depending on the skill level
No longer reduces darkness protection.
Arcane Wisdom (Bishop, Elven Elder, Shillien Elder):
New skill, learned at level 70
Cast. Spd. -10%
M. Skills MP Cost -30%
Burns 35 HP per second
Divine Protection (Bishop, Elven Elder):
New skill, learned at level 72
Resistance to Holy +15%
Resistance to Darkness +15%
Arcane Protection (Elven Elder, Shillien Elder):
New skill, learned at levels 62 and 73
Debuff Resistance +12%/20%
Cancel Resistance +20%/30%
Enlightenment (Bishop, Elven Elder, Shillien Elder):
New skill, learned at level 75
A special book is required for learning
M. Atk. +10%
Cast. Spd. +30%
Healing power +40%
M. Crit. Rate +50%
MP consumption of M. Skills -90%
Duration 20 sec.
Fixed cooldown 10 min.
Balance Life (Bishop):
New skill, learned at level 70
Balances out HP of all party members
Basic cooldown 30 sec.
Prayer Aura (Bishop):
New skill, learned at levels 62, 68 and 74
Increases healing power of party members by +8%/10%/12%
Celestial Shield (Bishop):
New skill, learned at level 64
Makes the target invulnerable:
The effect wears off with any action except movement
Range 400
Duration 10 sec.
Fixed cooldown 10 min.
Cleanse (Bishop):
Added skill levels 2 and 3 (character levels 65 and 75)
Consumes 1/2/3 Einhasad's Holy Water
Cooldown reduced to 12/10/8 sec.
Salvation (Bishop):
New skill, learned at level 68
The target can be resurrected with all buffs and 100% HP/MP/CP
Fixed cooldown 60 min.
Divine Power (Bishop):
Added skill levels 2 and 3 (character levels 66 and 74)
Outgoing Healing Power +350/500/750
P. Def. +15%/25%/35%
M. Def. +15%/25%/35%
Debuff Resistance +30%/40%/50%
Cancel Resistance +30%/40%/50%
M. Skills MP Cost -50%
Duration 15 sec.
Basic cooldown 15 min.
Miracle (Bishop):
New skill, learned at level 62
Restores 100% HP to all party members
Cost of 1 Magic Symbol
30 sec cooldown when joining a group
Basic cooldown 20 min.
Purification Field (Bishop):
New skill, learned at level 72
Removes all debuffs from party members
Cost of 1 Magic Symbol
30 sec cooldown when joining a group
Basic cooldown 20 min.
Mass Recharge (Elven Elder, Shillien Elder):
New skill, learned at levels 62 and 74
Restores 420/700 MP to all party members
Cost of 1 Magic Symbol
30 sec cooldown when joining a group
Basic cooldown 30 min.
Clarity (Elven Elder):
Please note that new levels are only available to Elven Elders
Added skill levels 4 and 5 (character levels 64 and 70)
P. Skill MP Cost -20%/25%/30%/35%/40%
M. Skills MP Cost -4%/7%/10%/12%/15%
Rhythm MP cost -10%/15%/20%/25%/30%
Cost 1/2/3/4/5 Spirit ore
Mass Vitalize (Elven Elder):
New skill, learned at level 73
Restores party members' HP with a power of 796
Removes Poison and Bleeding from all party members
Reduces the remaining duration of all negative effects by 15%
Cost: 193 MP
Basic cooldown 9 sec.
Eva's Replenishment (Elven Elder):
New skill, learned at level 46
Affects all group members:
10% of damage dealt to monsters and bosses by single M. Skills is converted into MP
Duration from 6 to 10 sec.
Fixed cooldown 5 min.
Blessing of Eva (Elven Elder):
Added skill levels 2 and 3 (character levels 70 and 75)
Restores 100% HP
Restores 40%/70%/100% MP
Removes up to 1/2/3 debuffs from the target with an 80% chance:
The system logic has been improved; the chance is calculated separately for each debuff
Can only be used on yourself or group members
Basic cooldown 20 min.
Time Lapse (Elven Elder):
Added skill levels 4 and 5 (character levels 70 and 75)
Reduces the remaining duration of all negative effects on the target by 50%
Fixed cooldown 30/25/20/15/10 sec.
Mana Gain (Elven Elder, Shillien Elder):
Added skill levels 2 and 3 (character levels 64 and 74)
Increases the target's MP Recharge by 25/50/85
Detailed description of mechanics in our Wikipedia
Basic cooldown reduced to 120 sec.
Wild Magic (Elven Elder, Shillien Elder):
Added skill levels 2 and 3 (character levels 64 and 75)
M. Crit. Rate +1/2/3
Battle Invocation (Elven Elder, Shillien Elder):
New skill, learned at levels 56, 60, 64, 68 and 72
Restores 13 to 21 MP per second to all party members
Duration 15 sec.
The effect disappears when the character leaves the group
Fixed cooldown 5 min.
Shares a cooldown with Invocation.
Does not reduce P. Def. or block movement
Shillien Sacrifice (Shillien Elder):
Added skill levels 2 and 3 (character levels 66 and 75)
Sacrifices 650/975/1300 HP and restores 260/390/520 MP
Fixed cooldown 2 min.
Stigma of Shilien (Shillien Elder):
The skill is divided into 8 levels and is learned from character levels 40 to 74
Reduces target's melee resistance by -12%/16%/20%/24%/28%/32%/36%/40%
Duration 30 sec.
Basic cooldown 3 sec.
Mass Purify (Shillien Elder):
New skill, learned at level 73
Removes Paralysis and Petrification from all party members.
Removes Poison and Bleeding from all party members
Reduces the remaining duration of all negative effects by 15%
Basic cooldown 9 sec.
Thorn Root (Shillien Elder):
New skill, learned at levels 68 and 74
Immobilizes targets around
Additional effect:
Atk. Spd. -10%/15%
Cast. Spd. -10%/15%
Burns 70/100 HP per sec.
Burns 25/35 MP per sec.
Duration 10 sec.
Basic cooldown 30 sec.
Lord of Vampire (Shillien Elder):
Added skill levels 2 and 3 (character levels 70 and 75)
Skill reworked:
The duration of the effect has been reduced
Vampirism affects all types of damage, including damage from Physical and Magical abilities, as well as ranged damage
Absorbs 20%/35%/50% of any damage as HP
Duration 15 sec.
Basic cooldown 3 min.
Wave of Atonement (Bishop, Elven Elder, Shillien Elder):
New skill, learned from level 52 to 74
The character emits a wave of light in the direction of his gaze:
Range 500
Width 200
Allies caught in the wave receive healing:
5% of Max HP
Additionally from 350 to 530, depending on skill level
Enemies caught in the wave take damage:
Holy Elemental Damage
Strength from 48 to 76, depending on skill level
Cost from 159 to 239 MP, depending on the skill level
Cost 3 Spirit ore at all levels
Basic cooldown 10 sec.
Circlet of Atonement (Bishop, Elven Elder):
New skill, learned from level 65 to 75
The character releases a ring of light in all directions:
Range 250
Allies caught in the wave receive healing:
10% of Max HP
Additionally from 350 to 530, depending on skill level
Enemies caught in the wave take damage:
Holy Elemental Damage
Strength from 48 to 76, depending on skill level
Cost from 211 to 242 MP, depending on the skill level
Costs 5 Spirit ore at all levels
Basic cooldown 30 sec.
Light of Revelation (Bishop, Elven Elder, Shillien Elder):
New skill, learned from levels 40 to 74.
Replaces Might of Heaven (this skill has been removed).
Attacks the target with magic:
PvE Power: 39–87
PvP Power: 25–55
Base range: 700.
Skill Mastery (all Mage classes):
New skill, learned at level 65
When using M. Skills, there is a chance that the skill will not have a cooldown, or its duration will be doubled
The chance of success depends on the character's INT
Wisdom (all classes):
Added skill levels 2 and 3 (character level 65 and 73)
Resistance to Hold +10%/15%/20%
Resistance to Sleep +10%/15%/20%
Resistance to Mental attacks +10%/15%/20%
Health (all classes):
Added skill levels 2 and 3 (character level 65 and 73)
Resistance to Poison +10%/15%/20%
Resistance to Bleeding +10%/15%/20%
Robe Mastery (Bishop, Elven Elder, Shillien Elder):
Improved skill description
From 1st to 8th skill levels (first profession):
M. Def. +1-2%
From skill level 9 to 41 (second profession):
M. Def. +3-12%
Divine Lore (Bishop, Elven Elder, Shillien Elder):
New skill levels added (character levels 64 and 72)
M. Skills MP Cost -3%/5%/7%
Medic on a Battlefield (Bishop, Elven Elder, Shillien Elder):
Added skill levels 2 and 3 (character levels 61 and 73)
AoE attack resistance +10%/12%/15%
Buffers
Active skills
Passive skills
Resist Fire Resist Water Resist Wind Resist Earth (Prophet):
Increases protection from the corresponding element by 12-24%, depending on the skill level
Reduces protection from three other elements by 3-6%, depending on the skill level
Resist Dark (Prophet):
Increases darkness protection by 12-24%, depending on skill level
No longer reduces light protection
Resist Holy (Prophet):
Increases light protection by 12-24%, depending on the skill level
No longer reduces darkness protection
Arcane Wisdom (Prophet, Warcryer):
New skill, learned at level 70
Cast. Spd. -10%
M. Skills MP Cost -30%
Burns 35 HP per second
Arcane Power (Overlord):
New skill, learned at level 70
M. Atk. +30%
M. Skills MP Cost +10%
Burns 35 HP per second
Mystic Immunity (Prophet):
Added skill levels 2 and 3 (character level 68 and 75)
Duration 10/15/20 sec.
Upon joining a group, gain a 30-second cooldown
Basic cooldown 150 sec.
Spell Turning (Prophet):
New skill, learned at level 69
Interrupts any spell cast by the enemy
Basic distance 400 (800)
Prophecy of Fire/Revelation of Fire (Prophet):
New skill, learned at levels 70 and 75
Ultimate Buff:
Prophecy — Single Target:
Price 5/10 Spirit ore
Revelation — for the whole group:
Cost 25/50 Spirit ore
Basic cooldown 5 min.
Effects:
Max MP +12%/20%
HP regeneration +12%/20%
P. Skill power +3%/5%
P. Atk. +3%/5%
P. Def. +6%/10%
Atk. Spd. +5%/8%
P. Crit. Damage +6%/10%
M. Atk. +6%/10%
M. Def. +6%/10%
Cast. Spd. +5%/8%
M. Critical Rate +1/1.5
Debuff Resistance +8%/10%
Speed -10%
Prophecy of Earth/Revelation of Earth (Prophet):
New skill, learned at levels 70 and 75
Ultimate Buff:
Prophecy — Single Target:
Price 5/10 Spirit ore
Revelation — for the whole group:
Cost 25/50 Spirit ore
Basic cooldown 5 min.
Effects:
Max HP +10%/15%
Accuracy +2/3
P. Skill power +3%/5%
P. Atk. +3%/5%
P. Def. +6%/10%
Atk. Spd. +5%/8%
P. Crit. Damage +6%/10%
M. Atk. +6%/10%
M. Def. +6%/10%
Cast. Spd. +5%/8%
M. Critical Rate +1/1.5
Debuff Resistance +8%/10%
Speed -10%
Prophecy of Water/Revelation of Water (Elven Elder):
New skill, learned at levels 70 and 75
Ultimate Buff:
Prophecy — Single Target:
Price 5/10 Spirit ore
Revelation — for the whole group:
Cost 25/50 Spirit ore
Basic cooldown 5 min.
Effects:
MP regeneration +12%/20%
MP consumption of any skills -3%/5%
P. Skill power +3%/5%
P. Atk. +3%/5%
P. Def. +6%/10%
Atk. Spd. +5%/8%
M. Atk. +6%/10%
M. Def. +6%/10%
Cast. Spd. +5%/8%
M. Critical Rate +1/1.5
Debuff Resistance +8%/10%
Speed -10%
Prophecy of Wind/Revelation of Wind (Shillien Elder):
New skill, learned at levels 70 and 75
Ultimate Buff:
Prophecy — Single Target:
Price 5/10 Spirit ore
Revelation — for the whole group:
Cost 25/50 Spirit ore
Basic cooldown 5 min.
Effects:
Max HP +10%/15%
P. Skill power +3%/5%
P. Atk. +3%/5%
P. Def. +6%/10%
Atk. Spd. +5%/8%
P. Crit. Rate +10%/15%
M. Atk. +6%/10%
M. Def. +6%/10%
Cast. Spd. +5%/8%
M. Crit. Damage +6%/10%
Debuff Resistance +8%/10%
Vampiric Rage +2%/3%
Speed -10%
Motive of Victory/Chant of Victory (Warcryer):
New skill, learned at levels 70 and 75
Ultimate Buff:
Motive — for a single target:
Price 5/10 Spirit ore
Chant — for the whole group:
Cost 25/50 Spirit ore
Basic cooldown 5 min.
Effects:
Max HP +10%/15%:
Chant of Victory restores +10%/15% HP
Accuracy +2/3
P. Skill power +3%/5%
P. Atk. +3%/5%
P. Def. +6%/10%
Atk. Spd. +5%/8%
P. Crit. Damage +6%/10%
M. Atk. +6%/10%
M. Def. +6%/10%
Cast. Spd. +5%/8%
M. Critical Rate +1/1.5
Resistance to de-buffs + 8%/10%
Speed -10%
Chant of Magnus (Warcryer):
New skill, learned at level 75
Ultimate buff for the entire group:
Cost: 50 Spirit ore
Basic cooldown 5 min.
Effects:
Max MP +20%
In light and heavy armor:
MP Regeneration +1.5
In a robe:
MP Regeneration +4
M. Atk. +15%
M. Def. +15%
Cast. Spd. +8%
Fire/Water/Wind/Earth Resistance +10%
Debuff Resistance +20%
Cancel Resistance +20%
Legacy of Pa'agrio (Overlord):
New skill, learned at levels 70 and 75
Ultimate buff for the entire group:
Cost: 50 Spirit ore
Basic cooldown 3 min.:
Separate from Victory of Pa'agrio
Effects:
Max HP +10%/15%
P. Skill power +3%/5%
P. Atk. +3%/5%
P. Def. +6%/10%
Atk. Spd. +5%/8%
P. Crit. Rate +10%/15%
M. Atk. +6%/10%
M. Def. +6%/10%
Cast. Spd. +5%/8%
M. Crit. Damage +6%/10%
Debuff Resistance +8%/10%
Vampiric Rage +2%/3%
Speed -10%
Victory of Pa'agrio (Overlord):
New skill, learned at level 75
Ultimate buff for the entire group and clan:
Cost: 50 Spirit ore
Basic cooldown 5 min.:
Separate from Legacy of Pa'agrio
Effects:
Max CP +20%
Max MP +20%
CP regeneration +20%
P. Skills Power +5%
P. Atk. +5%
P. Def. +10%
Atk. Spd. +8%
P. Crit. Rate +15%
M. Atk. +10%
M. Def. +10%
Cast. Spd. + 8%
M. Crit. Damage +10%
Resistance to de-buffs + 10%
Speed -10%
Elemental Protection (Prophet):
New skill, learned at level 72
Fire Resistance +15%
Water Resistance +15%
Wind Resistance +15%
Resistance to Earth +15%
Chant of Elements (Warcryer):
New skill, learned at level 72
Fire Resistance +15%
Water Resistance +15%
Wind Resistance +15%
Resistance to Earth +15%
Pa'agrio's Emblem (Overlord):
New skill, learned at levels 62 and 73
Debuff Resistance +12%/20%
Cancel Resistance +20%/30%
Counter Critical (Prophet):
Added skill levels 2 and 3 (character level 66 and 74)
P. Crit. Def. +5%/10%/15% (effect strength reduced)
When receiving damage:
P. Crit. Damage +15%/25%/35% of normal melee attacks and blow-skills
50% chance of success
Cooldown 15 sec.
The effect disappears when the character leaves the group
Replaces effects:
Chant of Protection Spirit
Protection Shield of Pa'agrio
Chant of Protection Spirit (Warcryer):
New skill, replacing Chant of Protection
Learned at levels 58, 66 and 74
P. Crit. Def. +5%/10%/15% (effect strength reduced)
Debuff Resistance +10%/15%/20%
Cancel Resistance +10%/20%/30%
The effect disappears when the character leaves the group
Replaces effects:
Counter Critical
Protection Shield of Pa'agrio
Pa'agrio's Emblem
Arcane Protection
Protection Shield of Pa'agrio (Overlord):
Added skill levels 2 and 3 (character level 66 and 74)
P. Crit. Def. +5%/10%/15% (effect strength reduced)
P. Def. +5%/10%/15%
The effect disappears when the character leaves the group
Replaces effects:
Chant of Protection Spirit
Counter Critical
Earth Chant
Greater Shield
Life Impact (Warcryer, Overlord):
Added skill level 3 (character level 68)
Restores 15%/23%/30% HP
Casting range 600
Basic cooldown 15 sec.
Ritual of Preserve (Warcryer, Overlord):
Now available for Overlord class
New skill levels added
Shield power increased
Absorbs 1200 to 5000 damage
Reduces the casting time of the target's P. and M. skills by 15% (skills are cast faster)
Mana Burn Resistance +50%
Duration 15 sec.
Fixed cooldown 30 sec.
Chant of Revenge (Warcryer):
Added skill levels 2 and 3 (character level 64 and 70)
Affects all group members
Reflects 10%/15%/20% of any damage taken back to the enemy
Duration 20 sec.
Fixed cooldown 10 min.
War Chant (Warcryer)
Great Might (Prophet):
Relevant for mass buffs
Added skill levels 2 and 3 (character levels 66 and 74)
P. Atk. +4%/7%/10%
Earth Chant (Warcryer)
Greater Shield (Prophet):
Relevant for mass buffs
Added skill levels 2 and 3 (character levels 66 and 74)
P. Def. +5%/10%/15%
Enlightenment (Prophet, Warcryer, Overlord):
New skill, learned at level 75
A special book is required for learning
M. Atk. +10%
Cast. Spd. +30%
Healing power +40%
M. Crit. Rate +50%
MP consumption of M. Skills -90%
Duration 20 sec.
Fixed cooldown 10 min.
Great Fury (Warcryer):
Added skill levels 3 and 4 (character level 68 and 74)
Atk. Spd. +15%/20%/25%/30%
Mystic Fury (Overlord):
New skill, learned at levels 40, 56, 68 and 74
15% chance when using:
Heart of Pa'agrio
Honor of Pa'agrio
Burning Chop
Onslaught of Pa'agrio
Seal of Gloom
Seal of Blockade
Seal of Flame
Curse of Pa'agrio
Applies Mystic Fury to party members:
M. Atk. +8%/10%/12%/15%
MP consumption of all skills and rhythms by -6%/8%/10%/12%
Duration 10 sec.
Gate Chant (Warcryer):
New skill, learned at levels 68 and 75
Summons all party members to the caster
After being summoned, it flags the summoner and activates combat mode
Requires an 8/4 summoning crystal to summon
When joining a group, the skill gets a 5-minute cooldown
Basic cast time 60/15 sec
Fixed cooldown 4 hours/30 min.
Seal of Gloom (Overlord):
Learned from levels 44 to 74
Skill improved, power increased:
Instantly burns MP of nearby enemies with power from 29 to 51
Additionally burns 180 to 300 MP from all targets over 15 sec.
Seal of Flame (Overlord):
Learned from levels 48 to 74
Skill improved, damage significantly increased:
Instantly deals damage to nearby enemies with power from 30 to 54
Additionally burns 900 to 1500 HP of all targets over 15 sec.
Ritual of Life (Overlord):
New skill levels added
Skill power increased
Restores 750 to 900 CP to the target
Honor of Pa'agrio (Overlord):
New skill levels added
Skill power increased
Restores 500 to 700 CP to party and clan members
Flames of Invincibility (Overlord):
New skill, learned at levels 68 and 75
Makes clan members invulnerable for 10/15 sec.
Once the effect ends, it cannot be applied to the target again for 10 min.
The skill is now unavailable while the cooldown is active, preventing it from being used without effect and causing unnecessary cooldown.
Fixed cooldown 30 min.
Onslaught of Pa'agrio (Overlord):
New skill, learned at levels 65, 70 and 75
Deals damage to the target and surrounding enemies
Ignites targets, dealing 50/70/90 damage per second
Duration 15 sec.
Basic cooldown 7/6/5 sec.
Seal of Blockade (Overlord):
New skill, learned at level 72
Deals damage to the target around
Has a high chance of blocking attacks:
Depends on target MEN
The effect has no trait
Duration 5 sec.
Basic cooldown 75 sec.
Seal of Disease (Overlord):
New skill, learned at level 73
Curses targets around:
Treatment effectiveness -50%
Duration 20 sec.
Basic cooldown 15 sec.
Seal of Despair (Overlord):
New skill, learned at levels 68 and 74
Curses targets around:
Accuracy -3/6
P. Atk. -5%/10%
Atk. Spd. -15%/30%
Cast. Spd. -10%/20%
P. Crit. Rate -15%/30%
P. Crit. Damage -15%/30%
Speed -10%/20%
M. Def. -15%/30%
Duration 15 sec.
Basic cooldown 30 sec.
Light of Revelation (Prophet):
New skill, learned from level 40 to 74
Replaces Might of Heaven (skill removed)
Attacks a target with magic:
PvE power from 39 to 87
PvP power from 25 to 55
Base range 700
Under the effect of Seal of Judgment (Prophet only):
Applies Sacred Brand to the target:
New Prophet passive skill
Deals periodic Holy damage
Damage from 35 to 78, depending on skill level
Duration 5 sec
Effect refreshes after each Light of Revelation, but does not stack
Seal of Judgment (Prophet):
New skill, learned at level 40
Always applies a mark to the target
Key skill for enhancing new Prophet abilities
While the effect is active, using certain attack skills and debuffs on the target triggers additional effects
Reduces target resistance to Holy attacks by 10%
Range 700
Duration 20 sec
Basic cooldown 5 sec
Final Verdict (Prophet):
New skill, learned from level 49 to 75
Attacks the target with magic:
Holy damage
Range 400
Targets with more than 30% HP receive reduced damage
Under the effect of Seal of Judgment:
Damage to targets with HP below 30% is increased by 15%
Basic cooldown 12 sec
Can perform Over-hit
Burden of Heresy (Prophet):
New skill, learned from level 50 to 74
Base effect:
Cast Speed -15%
Under the effect of Seal of Judgment:
Cast Speed -15%
Magic Skill Power -10%
Duration 30 sec
Basic cooldown 5 sec
Crushing Judgment (Prophet):
New skill, learned from level 40 to 74
Deals melee physical damage:
PvE power from 738 to 3653
PvP power from 531 to 2630
Can only be used with Blunt/Sword/Dual-Blunt/Dual-Sword weapons
Under the effect of Seal of Judgment:
Applies Sacred Brand to the target:
New Prophet passive skill
Deals periodic Holy damage
Damage from 35 to 78 depending on skill level
Duration 5 sec
Effect refreshes after each Light of Revelation or Crushing Judgment (does not stack)
Ignores shield
Can perform Over-hit
Can critically hit
Basic cooldown 5 sec
Confessor’s Strike (Prophet):
New skill, learned from level 49 to 75
Deals melee physical damage:
PvE power from 1380 to 3872
PvP power from 993 to 2788
Ignores 12% of target physical defense
Restores 20% of dealt damage as HP to the caster
Can only be used with Blunt/Sword/Dual-Blunt/Dual-Sword weapons
Under the effect of Seal of Judgment:
Restores 35% of dealt damage as HP to the caster
Ignores shield
Can perform Over-hit
Can critically hit
Basic cooldown 10 sec
Sanctuary Pulse (Prophet):
New skill, learned from levels 60 to 75
Deals melee physical damage to nearby targets
Does not require a target to use
Power from 2694 to 4000 in PvP and PvE
Under the effect Seal of Judgment:
Atk. Spd. -8%
Cast. Spd. -8%
Duration 5 sec.
Radius 200
Fixed cooldown 15 sec.
Sacred Sweep (Prophet):
New skill, learned from levels 52 to 74
Releases a wave in the direction the character is facing:
Range 400
Width 150
Deals physical damage:
Power in PvE from 1407 to 3562
Power in PvP from 1082 to 2740
Can only be used with Blunt/Sword/Dual-Blunt/Dual-Sword
Under the effect Seal of Judgment:
In PvE spreads Seal of Judgment to 3 nearby enemies
In PvP P. Def. -10% for 5 sec.
Ignores shield
Over-hit possible
Critical hit possible
Fixed cooldown 8 sec
Testament Ward (Prophet):
New skill, learned at level 45
Makes the target immune to cancel effects:
Only applies to group members. Cannot be used on yourself
Works only on effects applied by the Prophet himself
Range 400
Duration 30 sec.
When joining a party, receives a 30 sec cooldown
Fixed cooldown 150 sec.
Excommunication (Prophet):
New skill, learned at level 45
Debuff, 100% success rate
Reduces HP and CP recovery effectiveness of the target by 25%. The effect works on any effects, including potions, elixirs and healing skills in %
Under the effect Seal of Judgment:
Reduces HP and CP recovery effectiveness of the target by 35%
Duration 6 sec.
Fixed cooldown 18 sec.
Anathema (Prophet):
New skill, learned at levels 56, 64, and 72
Debuff, 100% success rate
Can only be used on a target affected by Seal of Judgment
Prevents the target from receiving any buffs
Duration 6 sec.
Fixed cooldown 60/45/30 sec.
Guardian’s Rebuke (Prophet):
New skill, learned at level 64
Applies a defensive effect to an ally for 5 sec:
Only applies to group members. Cannot be used on yourself
An enemy who attacks you with melee physical attacks will receive Seal of Judgment and an additional debuff that reduces Atk. Spd. by 23%
If the enemy is already under Seal of Judgment, they receive an enhanced effect that increases incoming damage by 12%
Effect triggers only once
Duration 5 sec.
When joining a party, receives a 30 sec cooldown
Fixed cooldown 30 sec.
Skill Mastery (all Mage classes):
New skill, learned at level 65
When using M. Skills, there is a chance that the skill will not have a cooldown, or its duration will be doubled.
The chance of success depends on the character's INT
Wisdom (all classes):
Added skill levels 2 and 3 (character level 65 and 73)
Resistance to Hold +10%/15%/20%
Resistance to Sleep +10%/15%/20%
Resistance to Mental attacks +10%/15%/20%
Health (all classes):
Added skill levels 2 and 3 (character level 65 and 73)
Resistance to Poison +10%/15%/20%
Resistance to Bleeding +10%/15%/20%
Robe Mastery (Prophet, Warcryer, Overlord):
Improved skill description
From 20 to 39 character levels (first profession):
M. Def. +1-2%
From 39 to 75 character levels (second profession):
M. Def. +3-12%
Divine Lore (Prophet, Overlord, Warcryer):
New skill levels added (character levels 64 and 72)
M. Skills MP Cost -3%/5%/7%
Sacred Brand (Prophet):
New skill, available from level 40.
Triggers when attacking a target with the following skills:
Light of Revelation
Crushing Judgment
Deals periodic Holy-element damage.
Damage ranges from 35 to 78, depending on skill level.
Duration: 5 seconds.
The effect is refreshed by each Light of Revelation or Crushing Judgment hit (but does not stack).
Binding Judgment (Prophet):
When Seal of Judgment successfully lands on a target already affected by Dryad Root:
Resistance to Blunt / Sword / Dual Blunt / Dual Sword weapons -24%.
This effect only increases damage dealt by the Prophet who applied the skill.
The effect remains active as long as Dryad Root remains active on the target.
Summoners
Active skills
Passive skills
Mass surrender to Fire (Warlock)
Mass surrender to Water (Elemental Summoner)
Mass surrender to Wind (Phantom Summoner):
Reduces protection from the corresponding element by 15-25%, depending on the skill level
Upon successful cast, removes the target's Resist of the corresponding element
No longer increases the target's defense against opposing elements
Different effects of Surrender can be applied to a target at the same time
Duration reduced to 20 seconds
Summon Smart Cubic (Warlock, Elemental Summoner, Phantom Summoner):
New skill, learned at level 73
Removes negative effects from the owner and uses beneficial magic
Arcane Agility (Warlock, Elemental Summoner, Phantom Summoner):
New skill, learned at level 70
Cast. Spd. +20%
M. Skill cooldown -10%
M. Skills MP Cost +10%
Burns 35 HP per second
Feline King (Warlock)
Magnus the Unicorn (Elemental Summoner)
Spectral Lord (Phantom Summoner):
Ultimate Summoner Pets
Available to learn at level 75
Servitor Share (Warlock, Elemental Summoner, Phantom Summoner):
New skill, learned at level 40
Transfers some of the owner's characteristics to the pet:
50% P. Atk. and P. Def.
25% M. Atk. and M. Def.
25% P. Crit. Rate
15% Max HP and MP
15% Atk. Spd.
5% Cast. Spd.
Passing parameters works without any restrictions:
In the future, the effect will be strengthened, but limited to the following weapon types:
Swords and dual swords
Blunts and dual blunts
Daggers and dual daggers
Fists
Skill Mastery (all Mage classes):
New skill, learned at level 65
When using M. Skills, there is a chance that the skill will not have a cooldown, or its duration will be doubled.
The chance of success depends on the character's INT
Wisdom (all classes):
Added skill levels 2 and 3 (character level 65 and 73)
Resistance to Hold +10%/15%/20%
Resistance to Sleep +10%/15%/20%
Resistance to Mental attacks +10%/15%/20%
Health (all classes):
Added skill levels 2 and 3 (character level 65 and 73)
Resistance to Poison +10%/15%/20%
Resistance to Bleeding +10%/15%/20%
Robe Mastery (Warlock, Elemental Summoner, Phantom Summoner):
Improved skill description
From 1st to 8th skill levels (first profession):
M. Def. +1%
From skill level 9 to 41 (second profession):
M. Def. +2-10%
Summon Lore (Warlock, Elemental Summoner, Phantom Summoner):
New skill levels added (character levels 64 and 72)
In light armor:
P. Def. +20/40/80
Cast. Spd. +2%/3%/5%
In a robe:
P. Def. +15/30/60
Cast. Spd. +3%/4%/7%
M. Skills MP Cost -2%/3%/5%
Mages
Active skills
Passive skills
Surrender to Fire (Sorcerer)
Surrender to Water (Spellsinger)
Surrender to Wind (Spellhowler)
Surrender to Earth (Terramancer):
Reduces protection from the corresponding element by 15-25%, depending on the skill level
Upon successful cast, removes the target's Resist of the corresponding element
No longer increases the target's defense against opposing elements
Different effects of Surrender can be applied to a target at the same time
Duration reduced to 20 seconds
Resist Fire (Sorcerer, Prophet)
Resist Water (Spellsinger)
Resist Wind (Spellhowler)
Resist Earth (Terramancer):
Increases protection from the corresponding element by 12-24%, depending on the skill level
Reduces protection from three other elements by 3-6%, depending on the skill level
Resist Dark (Necromancer):
Increases darkness protection by 12-24%, depending on skill level
No longer reduces light protection
Cancellation (Sorcerer, Spellsinger):
The skill now has a fixed cooldown 30 sec.
Does not affect effects like Noblesse Blessing.
Does not affect Salvation type effects.
Rune of Repeal (Terramancer):
The skill now has a fixed cooldown 30 sec.
Does not affect effects like Noblesse Blessing.
Does not affect Salvation type effects.
Arcane Power (Sorcerer, Necromancer, Spellsinger, Spellhowler, Terramancer):
New skill, learned at level 70
M. Atk. +30%
M. Skills MP Cost +10%
Burns 35 HP per second
Fire Vortex (Sorcerer):
New skill, learned at level 72
Deals fire damage
Power 120
When passing:
Burns 12 MP per second
Fire Resistance -15%
Speed -10%
Atk. Spd. -30%
Cast. Spd. -10%
Duration 20 sec.
Basic cooldown 15 sec.
Ice Vortex (Spellsinger):
New skill, learned at level 72
Deals water damage
Power 120
When passing:
Burns 12 MP per second
Water Resistance -15%
Speed -30%
Atk. Spd. -10%
Cast. Spd. -10%
Duration 20 sec.
Basic cooldown 15 sec.
Wind Vortex (Spellhowler):
New skill, learned at level 72
Deals wind damage
Power 120
When passing:
Burns 12 MP per second
Wind Resistance -15%
Speed -10%
Atk. Spd. -10%
Cast. Spd. -30%
Duration 20 sec.
Basic cooldown 15 sec.
Earth Vortex (Terramancer):
New skill, learned at level 72
Deals earth damage
Power 120
When passing:
Burns 12 MP per second
Resistance to Earth -15%
Speed -15%
Atk. Spd. -15%
Cast. Spd. -15%
Duration 20 sec.
Basic cooldown 15 sec.
Dark Vortex (Necromancer):
New skill, learned at level 72
Deals darkness damage
Power 120
Returns 25% of damage as HP
When passing:
Burns 12 MP per second
Resistance to Darkness -15%
Speed -10%
Atk. Spd. -10%
Cast. Spd. -10%
Duration 20 sec.
Basic cooldown 15 sec.
Arcane Chaos (Sorcerer, Spellsinger, Spellhowler, Terramancer):
New skill, learned at level 73
Powerful Curse:
Debuff resistance -30%
Resistance cancel -30%
Burns 30 MP per sec.
P. Skill MP Consumption +10%
MP consumption of M. Skills +30%
MP consumption of rhythms +10%
Duration 15 sec.
Basic cooldown 15 sec.
Curse of Abyss (Necromancer):
New skill, learned at levels 65 and 72
Powerful Curse:
M. Atk. -20%/30%
Cast. Spd. -15%/20%
M. Crit. Rate -20%/30%
Speed -7%/10%
P. Def. -20%/30%
Evasion -4/6
Duration 30 sec.
Basic cooldown 30 sec.
Curse of Doom (Necromancer):
New skill, learned at level 74
Blocks the use of P. and M. skills by the enemy
Duration 30 sec.
Basic cooldown 30 sec.
Flame Armor (Sorcerer):
New skill, learned at level 70
Increases fire resistance by 12%
When receiving damage:
Deals magic damage to the enemy
Distance up to 400
Chance 30%
Cooldown 3 sec.
Strength 35
Frost Armor (Spellsinger):
New skill, learned at level 70
Increases water resistance by 12%
When receiving damage:
Slows the enemy by -15%
Distance up to 400
Chance 30%:
Success chance depends on target MEN
Cooldown 5 sec.
Duration 10 sec.
Hurricane Armor (Spellhowler):
New skill, learned at level 70
Increases wind resistance by 12%
When receiving damage:
Reduces enemy's Atk. Spd. by -15%
Distance up to 400
Chance 30%:
Success chance depends on target MEN
Cooldown 5 sec.
Duration 10 sec.
Terra Armor (Terramancer):
New skill, learned at level 70
Increases earth resistance by 12%
When receiving damage:
Reduces enemy Speed by -10% and Accuracy by -12
Distance up to 400
Chance 30%:
Success chance depends on target MEN
Cooldown 5 sec.
Duration 10 sec.
Enlightenment (Sorcerer, Necromancer, Spellsinger, Spellhowler, Terramancer):
New skill, learned at level 75
A special book is required for learning
M. Atk. +50%
Cast. Spd. +30%
M. Crit. Rate +50%
Chance of magic interruption -50%
MP consumption of M. Skills +30%
Speed -30%
Duration 20 sec.
Fixed cooldown 10 min.
Empowering Echo (Spellhowler):
New skill levels added (character levels 64 and 75)
M. Atk. +15%/20%/25%
MP Consumption M. Skills +25%
Inferno (Sorcerer):
New skill, learned at level 68
Deals high fire damage
Burns 900 HP over 15 sec.
Duration 15 sec.
Basic cooldown 5 min.
Blizzard (Spellsinger):
New skill, learned at level 68
Deals high water damage
Speed -50%
Duration 15 sec.
Basic cooldown 5 min.
Demon Wind (Spellhowler):
New skill, learned at level 68
Deals high wind damage
Reduces treatment effectiveness by 50%
Duration 15 sec.
Basic cooldown 5 min.
Mudslide (Terramancer):
New skill, learned at level 68
Deals high earth damage
P. Atk. -30%
M. Atk. -30%
Duration 15 sec.
Basic cooldown 5 min.
Aura Blast (Sorcerer, Spellsinger, Spellhowler, Terramancer):
New skill, learned at level 71
Deals damage to enemies within a 200 radius around the target.
Has no elemental affinity
Base distance 600/700/800
Restores 50 MP on hit
Basic cooldown 20/18/16 sec.
Vampiric Mist (Necromancer):
New skill, learned at level 68
Deals darkness damage around the caster.
Returns 20%/25%/30%/35% of damage as HP
Chance to apply a curse to targets:
P. Atk. -20%/25%/30%/35%
M. Atk. -20%/25%/30%/35%
Atk. Spd. -8%/10%/12%/15%
Cast. Spd. -8%/10%/12%/15%
Speed -20%/25%/30%/35%
Accuracy -6/8/10/12
Duration 5 sec.
Has a unique effect type and cannot be replaced by other debuffs.
Basic cooldown 22/20/18/16 sec.
Diamond Dust (Spellsinger):
New skill, learned at level 74
Deals damage to targets around the caster.
Can slow targets by 30%
Duration 15 sec.
Basic cooldown 15 sec.
Quagmire (Terramancer):
New skill, learned at level 74
Deals damage to targets around the caster.
Can slow targets by 30%
Duration 15 sec.
Basic cooldown 15 sec.
Meteor (Sorcerer):
New skill, learned at level 75
Deals high damage to the target and a group of enemies around it
Power 127
Has a high chance of setting targets on fire:
Radius 200
Deals 1000 damage over 10 sec.
Base distance 600
Duration 10 sec.
Basic cooldown 150 sec.
Eclipse (Necromancer):
New skill, learned at level 75
Deals high damage to the target and a group of enemies around it
Power 127
Has a high chance of cursing targets:
Radius 200
Deals 1000 damage over 10 sec.
Base distance 600
Duration 10 sec.
Basic cooldown 150 sec.
Hailstorm (Spellsinger):
New skill, learned at level 75
Deals high damage to the target and a group of enemies around it
Power 127
Has a high chance of freezing targets:
Radius 200
Deals 1000 damage over 10 sec.
Base distance 600
Duration 10 sec.
Basic cooldown 150 sec.
Star Fall (Spellhowler):
New skill, learned at level 75
Deals high damage to the target and a group of enemies around it
Power 127
Has a high chance of setting targets on fire:
Radius 200
Deals 1000 damage over 10 sec.
Base distance 600
Duration 10 sec.
Basic cooldown 150 sec.
Stone Rain (Terramancer):
New skill, learned at level 75
Deals high damage to the target and a group of enemies around it
Power 127
Has a high chance of poisoning targets:
Radius 200
Deals 1000 damage over 10 sec.
Base distance 600
Duration 10 sec.
Basic cooldown 150 sec.
Death Spike (Necromancer, Spellhowler):
The skill is now learned at level 40.
It has 28 levels of study.
Mass Slow (Necromancer):
New skill, learned at level 62
Applies a curse to the target and a group of enemies around it
Speed -30%
Duration 30 sec.
Shadow Flare (Necromancer, Spellhowler):
Now available to the Necromancer class from level 40
Skill Mastery (all Mage classes):
New skill, learned at level 65
When using M. Skills, there is a chance that the skill will not have a cooldown, or its duration will be doubled.
The chance of success depends on the character's INT
Wisdom (all classes):
Added skill levels 2 and 3 (character level 65 and 73)
Resistance to Hold +10%/15%/20%
Resistance to Sleep +10%/15%/20%
Resistance to Mental attacks +10%/15%/20%
Health (all classes):
Added skill levels 2 and 3 (character level 65 and 73)
Resistance to Poison +10%/15%/20%
Resistance to Bleeding +10%/15%/20%
Robe Mastery (Sorcerer, Spellsinger, Spellhowler, Terramancer):
Improved skill description
From 1st to 8th skill levels (first profession):
M. Def. +1%
From skill level 9 to 41 (second profession):
M. Def. +2-10%
Wizard's Ward (Sorcerer, Necromancer, Spellsinger, Spellhowler, Terramancer):
New skill, learned at levels 56, 62, 68 and 74
On successful shield block, there is a 33% chance to:
Increases P. Crit. Atk. Defense by 6%/9%/12%/15%
Duration of action: 10 sec
Cooldown 30 sec.
Arcane Roar (Sorcerer, Spellsinger, Spellhowler, Terramancer):
New skill levels added (character levels 64 and 72)
M. Atk. +2%/3%/5%
Fire/Water/Wind/Earth Resistance +2%/3%/5%
Necromancy (Necromancer):
New skill levels added (character levels 64 and 72)
M. Atk. +2%/3%/5%
Dark Resistance +3%/5%/10%
Pestilence (Spellhowler):
The skill's effect has been weakened.
Reduces healing by 5% for 5 sec.
The effect can stack up to 5 times.
Breath of Death and Shadow of Death (Necromancer):
New skills, learned from level 58
When you hit a target with Death Spike, you accumulate stacks of Shadow of Death on them.
Effect duration 5 sec.
After accumulating 5 charges, the Breath of Death effect is triggered:
Detonates charges, dealing damage to the target and enemies around it.
A year ago, we started writing history.
A story that many people doubted, some simply did not believe in, but one that countless players continued to follow. A year ago, we achieved something that even we could hardly believe was possible. Countless sleepless nights, hundreds of hours of meetings, discussions, fixes, successes, and setbacks. Optimizations, improvements, rollbacks, and rebuilding systems from the ground up.
It is important to us that every change is driven not only by technical needs, but also by a clear vision of where the project is heading and what it should become. These are the decisions that shape the future of the game — not big promises, but consistent work, attention to detail, and open communication with the community.
Our journey continues, and we are glad to have you with us.
See you in the world of adventure!
Important information for all players:
It's 2026, and online payment methods are gradually changing along with the world. Cryptocurrency has long ceased to be something complicated or unusual. Today, it's one of the most convenient and universal ways to make payments. Unlike traditional payment systems, which may operate differently depending on the country or bank, cryptocurrency allows you to quickly and easily top up your balance from virtually anywhere in the world. Just create a wallet, to receive a convenient tool for fast payments and an additional 10% bonus on every deposit. Many players have already switched to this method and appreciated its advantages:
When you top up your balance using cryptocurrency, you automatically receive a bonus of +10% to the deposit amount.
Why more and more players are choosing this payment method:
Topping up takes just a few minutes
Fast crediting of funds to your balance
Secure transfers without intermediaries
Complete control over your funds
Additional bonus +10% for every deposit
Never used cryptocurrency before? That's perfectly fine. Most players who now regularly top up their balances this way also did so for the first time at one point.
Creating a wallet takes just a few minutes and requires no special knowledge. Just complete a simple setup once, and depositing funds will be even more convenient than traditional payment methods.
For new users, we've prepared a detailed step-by-step guide on creating a crypto wallet. By following these instructions, you can quickly navigate all the steps and receive your first bonus today.
Set up your wallet once, top up your balance without any hassle, and get 10% more funds for your game with every deposit.
Sight into the future
Upcoming plans and changes that are already in active development:
A-grade:
Armor and its stats, methods of obtaining and upgrading
Clan system:
Development of the clan system, new skills
Alchemy:
New game activity, part of the crafting system
Allows you to create various useful potions and elixirs, scrolls of Noblesse Blessing
Epic and Raid Bosses:
Epic Bosses Update
New Epic Bosses
New Raid Bosses:
New bosses will appear in pools as the server develops.
Server level 64 – a pool of Low A-grade bosses and SA leveling up to level 11
Server level 68 – a pool of Mid-A-grade bosses and SA leveling up to level 12
Top A-grade:
Storm Winged Naga
Longhorn Golkonda
Cherub Galaxia
Death Lord Ipos
And many other Bosses with updated mechanics, Top A-grade loot and SA leveling up to 13 for Top A weapons.
Follow us to stay up-to-date on all the project's trends, news, and discussions:
Telegram:
Diary of Shilen — Official public page of the project
Lu4 official
Safero personal blog
Everyday informal content
Radio
Discord:
The project's official Discord
You will need to use our Launcher to ensure the update displays correctly.
We strongly recommend using the Check Files feature, as we regularly release various minor and major updates.
With ❤️, E-Global & Averia