Dear friends! Before proceeding directly to the concept of a server, we have prepared an introduction for you, which answers many of the questions that are asked on the forum regularly. In different topics and with different wording / presentation - we have already answered these questions, so we will place this block under the spoiler, and those, who are interested could read it, and the rest wouldn't be afraid of the vastness of this post?
And now it's time to talk about the most exciting moment of our concept for many: the pace of character development and the events available in the world of ElmorAden.
The pace of character development: Phases of the game world
First Phase: 1-60
Second Phase: 61-72
Third Phase: 73-79
Fourth Phase: 80-83
Fifth Phase: 84-85
Sixth Phase: 85+
Interlude - Phase №1
Character leveling
Level
EXP from mobs
EXP from RB
1-29
х3
х2
30-51
х3 => х1
х2
52-59
х1
х2
60+
х0.1
х0.3
At this and all subsequent Stages - all other rates - x1
At all Phases of the game world:
Modern Game Client;
Olympiad with periods "week after week";
Epics grow with server development;
Club system - convenient buff, world chat, free teleports;
Our Vitality System, Up To 100% Experience not 300%;
Smart ACPs and Macroses;
Daily Quests, Achievements and Author's Events.
Phase entity
Character development up to level 60, obtaining Professions and learning all basic Skills, creating D, C and B-gr. Equipment, getting a sub class, developing a pet, finding a Clan
Phase Challenges
Getting 61+ Level and A-gr. Equipment, RB control, contesting for Hero, the formation of the Server Political Arena, the war for Castles and Epics.
Features
• Locations, Quests, Mobs and RB - according to Interlude;
• NPC shops, including Luxury and Mammons - according to Interlude;
• Logic of chances of debuffs and fail nukes - according to Interlude;
• System of "elemental" damage (Resists / ATT) - according to Interlude;
• Improved NG equipment from Newbie Guide;
• Free teleports and Club. Buff up to level 40;
• Daily Instances (Kamas, Labs) and daily Tasks;
• Pets can be evolved, Improved Pets has been reworked and optimized;
• Additional bonuses for Enchanting Weapons and Sets starting from +4 and above. Bonuses from many B-gr. sets and some A-gr. sets are reworked;
• Sub class with a simplified quest from level 52;
• Olympiad in the presence of the 2nd profession and 56+ level.
Parameters of hero weapons, hero skills and awards for participation in the Olympics have been changed and will be supplemented with the change of Server Stages;
• 11 levels of the Clan. Increased the number of clan and academy slots;
• Active Clan Skills. Reworked squad skills;
• In CH, Forts and Castles - all buffs are 60-minute. CH and Forts receive bonuses from the Castle. Changed skills of the Castles;
• Active and chance\triggered attack skills from LS - 61 level;
• Evening Epics: Queen Ant, Orfen, Core;
• Siege of 4 Castles: Gludio, Dion, Giran, Oren; TW – is not available;
• The cost of crafting A-grade increased (only for the first Phase)
Interlude - Phase №2
Character leveling
Level
Exp from mobs
Exp from RB
1-29
х5 *
х3
30-51
х5 => х3
х3
52-59
х3 => х1
х3
60-71
х1
х2
72+
х0.1
х0.3
* developed quick start function will be introduced, when new characters will be able to get certain starting levels and equipment "with one click"
At this and all subsequent Stages - all other rates - x1
Phase entity
Character development up to level 72, improvement of basic Skills, creation of A-gr. Equipments, pumping sub classes and getting Noblesse, developing a Clan, preparing for 3 professions, Gracia and S-gr crafting. New Years Celebration ?
Phase Challenges
Obtaining Level 73+ and access to high spots, controlling RB for the S-grade and pumping SA, fighting for the first Noblesses and Heroes, the war for Castles and Flags, a new Epic, preparing group rosters for the upcoming Gracia Stage
Features
• Locations, Quests, Mobs and RB - still by Interlude;
• NPC shops, including Luxury and Mammons - still by Interlude;
• Logic of chances of debuffs and fail of nuke - still by Interlude;
• System of "elemental" damage (Resists / ATT) - still by Interlude;
• Bonuses from Newbie Guide and Free Club. Buff up to level 52;
• Academy up to level 52 with valuable rewards, including C-gr;
• Bonuses from irrelevant SA have been revised (replaced), SA of 10-13 levels is now available from more Bosses;
• Add. Subclass skills - every 5 subclass levels, starting from the 50th;
• Access to the Olympics from the 68th level;
• Noble full quest, getting Sub at level 70;
• New group Instance: Zaken and 2nd Pailaka;
• Alliance of Varka / Ketra and Hot Springs - available from level 72;
• New evening Epics: Zaken, Baium;
• Siege of the new Castle: Innadril, TW - available!
• Creation of Kamaels one week before the transition to the next Stage;
Gracia Final - Phase №3
Character leveling
Level
Exp from mobs
Exp from RB
1-39
х7 *
х6
40-51
х7 => х5
х5
52-59
х5 => х3
х4
60-71
х3 => х1
х3
72-78
х1
х2
79+
х0.1
х0.3
* developed quick start function will be introduced, when new characters will be able to get certain starting levels and equipment "with one click"
At this and all subsequent Stages - all other rates - x1
Phase entity
Character development up to level 79, obtaining a Profession and obtaining + improving basic skills, creating and improving (ATT, SA) S-gr. Equipment, enchanting skills. Passage of new Instance zones and obtaining "custom" jewelry. Bright and interesting PVP of early Grace; acquaintance with the Kamaels.
Phase Challenges
Getting 80+ Level. Fight for control of Parnas and Hellbound. Preparing to craft S80. Race for the first skills - "game changers" (COV, POF, Prahnah, RI, and so on). War for Castles and Flags, new priority Epic.
Features
• Locations, Quests, Mobs and RB - according to Gracia;
• NPC shops, including Luxury and Mammons - according to Gracia;
• System of "elemental" damage (Resists / ATT) - according to Gracia;
• IoP - redesigned, now it is a location for groups of up to 5 people;
• Hellbound - partially open, no Chimeras and "Towers". The number of mobs and spots in the Port and Quarries has been increased;
• SoD - absent, SoI - only twins are present;
• Bonuses from Newbie Guide and Free Club. Buff up to level 60;
• Academy up to level 60 with valuable rewards, including B-gr;
• Skills from 75 sub classes, but not tied to the professions of sub;
• B and A-gr weapons can now be attributed (150/300). B-gr. and A.gr armor - now can be attributed (30/60);
• For enchanting skills you need: EXP, SP, Adena;
• Access to the Olympics from the 75th level;
• Core and Orfen are reworked, now they are Instances for groups;
• New evening Epics: Frintezza and Antharas;
• Siege of new Castles: Schuttgart and Goddard;
• Improvement of Inspector class, added the ability to transfer it as main class.
Gracia Final - Phase №4
Character leveling
Level
Exp from mobs
Exp from RB
1-51
х10 => х7 *
х6
52-59
х7 => х5
х5
60-71
х5 => х3
х4
72-78
х3 => х1
х3
79-82
х1
х2
83+
х0.1
х0.3
* developed quick start function will be introduced, when new characters will be able to get certain starting levels and equipment "with one click"
At this and all subsequent Stages - all other rates - x1
Phase entity
Character development up to level 83, the war for the Hellbound farm, the creation and improvement of Dynasty equipment, trips to Tiat and Ekimus, obtaining Icarus and Vesper. Farm ATT, including 150+. Full-scale skill enchant. Long and difficult PVP of "late" Gracia and interesting Olympics.
Phase Challenges
The implementation of almost limitless opportunities to improve both the character and the group. All-out war for Hellbound and SoD, at TW and at the Olympics. Everything for which our project is famous for its Gracia servers. Preparation of rosters for the upcoming High Five stage.
Features
• Locations, Quests, Monsters and RB - still by Gracia;
• NPC shops, including Luxury and Mammons - still on Gracia;
• System of "elemental" damage (Resists / ATT) - still by Gracia;
• Bonuses for the creation and development of characters, up to level 68;
• Hellbound - completely open, except for the towers. Crafting Dynasty (S80) is available. The drop from monsters has been revised, now these are recipes and pieces of S-grade, useful resources;
• Tiat - available, Vesper can now be worn from level 83;
• 6 hour SoD on killing 10 Tiat in a week. After 3 SoDs, the exchange of stones for crystals opens at NPCs in Giran, Aden and Rune
• Ekimus is now a weekly Instance for 2-5 groups. SoI stages - removed. Cleft removed;
• Cost of Noblesse for TW - 50 Badges;
• Subs can be developed up to level 85, including the study of 81-83 skills;
• Sub. skills work for subs (at all stages);
• For enchanting skills you need: EXP, SP, Adena;
• Access to the Olympics from the 76th level with the 3rd profession;
• New Evening Epics: Valakas and Beleth! Now available in the open world!
• Siege of new Castles: Aden and Rune. All 9 flags are available for capture;
• Improvement of Inspector class, added the ability to transfer it as main class.
High Five - Phase №5
Character leveling
Level
Exp from mobs
Exp from RB
1-59
х15 => х10 *
х7
60-79
х10 => х5
х6
80
х4
х5
81
х3
х4
82
х2
х3
83-85
х1
х2
* developed quick start function will be introduced, when new characters will be able to get certain starting levels and equipment "with one click"
At this and all subsequent Stages - all other rates - x1
Phase entity
Character development up to level 85! Open access to S, S80 and Vesper equipment, as well as the ability to improve items and skills.
Phase Challenges
Active daily PvP in order to control the locations of LoA and DV, extraction of Vorpal equipment.
Features
• Locations, Quests, Monsters and RB - according to High Five;
• NPC shops, including Luxury and Mammons - according to High Five
• Logic of chances of debuffs and fail nukes - according to High Five;
• System of "elemental" damage (Resists / ATT) - according to High Five;
• Bonuses for the creation and development of characters, up to level 80;
• Unavailable: SoA and Steel Citadel (while there is a direct TP to Tully);
• Kariks are not available in the LoA location;
• ~20 changed locations with comfortable farming and generous drops, both for solo players and small groups, and for organized parties;
• Chain of tasks "7 Signs" for fast character development level 79+;
• Frintezza and Zaken - now are at the Instances;
• A new group Instance is available - Freya (but not Blessed Freya);
• Quest for 7 RB to obtain Vesper weapons;
• Quest for 3 RB in VoA for obtaining various equipment;
• There is no need to make repeated passes on Epic Bosses;
High Five - Phase №6
Character leveling
Level
Exp from mobs
Exp from RB
1-67
х15 => х10 *
х10
68-79
х10 => х7
х10
80
х6
х8
81
х5
х7
82
х4
х6
83-85
х3
х5
* developed quick start function will be introduced, when new characters will be able to get certain starting levels and equipment "with one click"
At this and all subsequent Stages - all other rates - x1
Phase entity
The peak of your character development: fight with the strongest players on the everlasting server!
Phase Challenges
Controlling the SoA location, meeting with the new Epic Boss Blessed Freya, obtaining Elegia and Over Enchant equipment and skills.
Features
• Locations, Quests, Monsters and RB - according to High Five
• NPC shops, including Luxury and Mammons - according to High Five
• Logic of chances of debuffs and nukes fail - according to High Five
• System of "elemental" damage (Resists / ATT) - according to High Five
• Bonuses for the creation and development of characters, up to level 80
• Locations SoA, LoA, Steel Citadel are fully available;
• New Epic Boss - Blessed Freya! It is now available in the open world!
Access to the final gear - Elegia and Vorpal.
Regular RB: 12 + 0..8 (от 12 до 20 / 16 +- 4)
Sub-class RB: 8 + 0..4 (от 8 до 12 / 10 +-2)
Noblesse RB: 8 + 0..2 (от 8 до 10 / 9 +-1)
Epic Bosses has fixed respawn. More details - in this thread.
It is also necessary to mention three systems of Bonuses and Fines for playing both alone and in a party:
Bonuses and Fines
Basic Rates
Party Bonuses
Personal Fines
Fines at RB
Adena - x1 quantity, 70% drop chance
Seal Stones - x1 quantity, 70% drop chance
Drop - x1 quantity, х1 chance, including RB
Spoil - x1 quantity, х1 chance
Quests - x1 ко x1 quantity of quest items, x1 quest rewards
Manor - x1
We remind you that the Manor system directly depends on the Siege, so the first seeds can be purchased only after the owners of the castles put the seeds up for sale.
We would like to pay special attention to rates and their impact on the server, players and the economy in general. As usual, we will remove this text under the spoiler ?
The party bonus is the experience that a player receives for being in a group.
Compared to basic Interlude.
Less benefit from level up in groups of up to 5 people (the maximum lack of a bonus is in a group of 2-3 characters);
It is more useful to level up in groups of 6 or more people (the maximum bonus is in a group of 8-9 characters).
Difference in level between
player and mob
EXP penalty
(1-77 lvl)
EXP penalty
(78+ lvl)
Drop and spoil penalty
(all levels)
+15 and more
95%
95%
95%
+14
81%
87%
90%
+13
77%
84%
80%
+12
72%
81%
70%
+11
67%
77%
60%
+10
60%
72%
50%
+9
52%
67%
40%
+8
42%
60%
30%
+7
31%
52%
20%
+6
17%
42%
10%
+5
0%
31%
0%
+4
0%
17%
0%
+3
0%
0%
0%
+2
0%
0%
0%
+1
0%
0%
0%
0
0%
0%
0%
-1
0%
0%
0%
-2
0%
0%
0%
-3
0%
0%
0%
-4
0%
17%
0%
-5
0%
31%
0%
-6
17%
42%
10%
-7
31%
52%
20%
-8
42%
60%
30%
-9
52%
67%
40%
-10
60%
72%
50%
-11
67%
77%
60%
-12
72%
81%
70%
-13
77%
84%
80%
-14
81%
87%
90%
-15 and more
95%
95%
95%
Experience gain without fine: + - 5 levels relative to the RB level;
Getting a drop without fine: + - 7 levels relative to the RB level.
Note! All raid bosses above level 35, in addition to the basic drop, will also drop:
Life Stone, which now do not have a level (50-55-60 -...- 76), etc., but still have a grade (... Middle, High, Top);
Mount cards;
CRP scrolls, that can be exchanged for clan reputation.
Market
Gameplay
Visualization
Events
For your comfort
The logic of trading is simple and familiar to almost any player, but there is still someone who did not know - in this topic I will describe the basic principles of its operation.
Any player can put up almost * any item for sale using our web service, which is available through their personal account. The seller needs to set its cost.
List of non-transferable items:
For the trading, a special currency was created for the Personal Account.
It could be:
Transfered one to one;
Withdraw to the player's personal money account, taking into account commissions.
Let's take a closer look at how the trading works using an example.
Note! Our service commission is 15%!
The commission of a well-known site (yes, we all know about its existence) is currently ~ 20% and leads to inevitable blocking of both the seller and the buyer.
Payment systems charge their commission for transfer transactions.
When outputting to:
Qivi - commission 1.5%;
Yandex Money - commission 1.5%;
Mobile recharge - commission 2%.
The minimum withdrawal on Qiwi, YM, Mobile = 1000 rub.
?? When withdrawing to a RU bank card - 2%;
?? When withdrawing to UKR bank card -3%, but not less than 180.
Minimum withdrawal to the card:
RU - 1000 rub
UKR - 1000 rub (the seller pays 150 rubles, since the system withdraws a commission of 180), and when withdrawing from 5000 rubles, the commission is divided in half with E-Global.
Applications will be processed every Monday.
The withdrawal time will take up to 48 hours (depending on the payment system).
Farm for yourself and help to farm others ?
Clan Update
Sub-Class Bonuses
Items
Pets
Clan Hall / Fortress / Castle
Clan Entry
Active and passive buffs
New Academy
Active Clan Skills
Castle:
Castle skills have been redone;
Convenient buff dialog windows;
All clan members gain the active ability Stun Resistance without wearing the castle crown.
Clan Hall:
Clan members who own the Clan Hall receive all passive effects (except for flags) from the castle to whose territory they belong;
Convenient buff dialog windows;
Modified assortment of buffs.
Fortress:
Clan members who own the Fortress receive all passive effects (except for flags) from the castle to whose territory they belong;
Convenient buff dialog windows;
Modified assortment of buffs.
Clan and Applicant Search System
This is a dedicated ad system for players looking for a clan. At the same time, the Clan Leader, located in this system, can find new members and academics.
Roughly speaking, this is a message board that helps players and clans to find each other.
It looks like this:
Information for Clan Leaders.
To register a clan, you need to:
Open the Clan Entry window from the menu or clan window;
Click Register Clan;
Select the Karma of the clan (its goals):
Networking - the purpose of the clan is to socialize with other players and simply search for like-minded people for a pleasant company;
Clan Wars -the purpose of the clan is to participate in clan wars, castle sieges, battles for epic bosses.
Hunting - the goal of the clan is to efficiently farm monsters and Raid Bosses;
Misc. - the clan's goal is to trade and actively participate in the server economy.
[*] Select recruiting parameters:
Allow - the clan leader will receive an applications and approve or reject them;
Public - any player can join the selected guild or clan academy independently.
Below you need to indicate the guild in which players will join.
[*] Add a welcome letter \ clan description that players will see.
[*] Click OK;
[*] You can also view the players who have registered in the "waiting list".
To do this, click Waiting List;
Browse through the list of applicants and connect with those, who fit your clan.
If you have placed your clan in the system and now want to change the type or description, do not worry. There is a dedicated Change Clan Info button for this. Please note that information can be changed no more than once every 5 minutes.
Information for Clan Seekers.
To register in the search system (seen by clan leaders), you need to:
Open Clan Entry window from menu or clan window
Click Waiting List
Press Enter Waiting List
Indicate your goals:
Networking - your goal is to socialize with other players and just find like-minded people for a pleasant company;
Clan Wars - your goal is to participate in clan wars, castle sieges, battles for epic bosses.
Hunting - your goal is to efficiently farm monsters and Raid Bosses;
Misc. - your goal is to trade and actively participate in the server economy.
[*] Click the Ok button.
Note! The limit of people in the "Main" clan has been expanded at all levels from 40 members at all levels, to:
5 clan lvl = 50;
6 clan lvl = 60;
7 clan lvl = 70;
8 clan lvl = 80;
9 clan lvl = 90;
10 clan lvl = 100;
11 clan lvl = 110.
Clan Leader has the opportunity to learn clan skills, which also include special "squad skills", which have been reworked and significantly improve the performance of clan members. These skills work according to the logic from the GF / HF chronicles. "Eggs" for clan skills no longer have a grade and drop from RB.
Passive Clan Skills:
New passive skills of the clan are studied for each guard / each knightly order separately.
Learning takes place at the Grand Magister in the Clans section.
To study, both Proof of Loyalty, and CRP are required:
1st- level of any squad: 4 Proof of Loyalty, and 4.000 CRP;
2nd- level of any squad: 6 Proof of Loyalty, and 6.000 CRP;
3rd- level of any squad: 10 Proof of Loyalty, and 10.000 CRP.
Holy Squad
1st- level: increases healing power by 20 for the unit (6th clan level);
2nd- level: increases healing power by 20 and Max. MP by 15% for the detachment (7th clan level);
3rd- level:increases healing power by 20 and Max. MP by 15%, decreasing MP consumption by 5% for a unit (8th clan level).
Dark Squad
1st- level: Increases M. Atk. by 15 for the detachment (7th clan level);
2nd- level: Increases M. Atk. by 30 for the squad (8th clan level);
3rd- level: Increases M. Atk. by 50 and the chance of conducting Magical Crete. Atk. by 1% for the squad (9th clan level).
Fire Squad
1st- level: Phys. Atk. +15 for the detachment (7th clan level);
2nd- level: Phys. Atk. +20 and chance of Crete. Atk. +15 for the squad (8th clan level);
3rd- level: Phys. Atk. +30, strength Crit. Atk. +50 and Crete chance. Atk. +15 for the unit (clan 9th level).
Water Squad
1st- level: Phys. Def. +12 for the detachment (6th clan level);
2nd- level: Phys. Def. +20 for the detachment (7th clan level);
3rd- level: Phys. Def. +30 and the chance of Shield Defense + 6% for the detachment (8th clan level).
Wind Squad
1st- level: Increases the unit's Accuracy by 2 (7th clan level);
2nd- level: Increases Accuracy by 2 and Evasion +2 for the unit (8th clan level);
3rd- level: Increases Accuracy by 2, Evasion +2 and Speed by 3 for the unit (9th clan level).
Earth Squad
1st- level: Increases M. Def. by 15 for the squad (6th clan level);
2nd- level: Increases M. Def. by 25 for the detachment (7th clan level);
3rd- level: Increases M. Def. by 40 for the detachment (8th clan level).
Clan Buff for Online
In addition to the basic clan skills, bonuses and privileges of playing in a clan, we have added other benefits to the server when being in a clan.
Clan Unity buff - automatically applied every 5 minutes to characters in a clan.
Conditions for applying the buff and levels:
With 18-26 characters online in a clan - Clan Unity 1 lvl;
With 27-35 characters online in a clan - Clan Unity 2 lvl;
With 36+ characters online in a clan - Clan Unity 3 lvl.
Clan Unity Bonuses:
Clan Unity 0 lvl - Does not give bonuses;
Clan Unity 1 lvl - EXP/SP bonus +5%. Life/Mana Regeneration +7%. PvE Attack/Defense +3%;
Clan Unity 2 lvl - EXP/SP bonus +7%. Life/Mana Regeneration +10%. PvE Attack/Defense +5%;
Clan Unity 3 lvl - EXP/SP bonus +10%. Life/Mana Regeneration +15%. PvE Attack/Defense +7%.
Additional Information:
The buff is applied automatically to all clan members every 5 minutes;
Clan Unity buff duration - 5 minutes;
The buff is applied to all guilds and academies;
The buff does not occupy a buff slot.
Academy Favor - it is a new system that works similarly to Clan Unity with a number of changes.
All members of the academy receive a buff that increases their attack speed, cast and run speed.
Academy Favor (passive effect) :
Attack Speed + 15% (replaceable analogue of Dance of Fury);
Cast speed + 30% (replaceable analogue of Dance of Concentration);
Running Speed +20 (replaceable analogue of Song of Wing);
Max. amount of HP + 30% (replaceable analogue of Song of Vitality).
Note! While yo are under the effect of Academy Favor, you are immune to the effects of Dance of Concentration, Dance of Fury, Song of Vitality and Song of Wind and similar combo dances / songs.
The buff is applied automatically every 5 minutes;
Academy Favor - Passive skill;
The buff does not occupy a buff slot.
Note! The limit of people in the "Main" clan has been expanded at all levels from 40 members at all levels, to:
5 clan lvl = 50;
6 clan lvl = 60;
7 clan lvl = 70;
8 clan lvl = 80;
9 clan lvl = 90;
10 clan lvl= 100;
11 clan lvl = 110.
Academy changes
You often cannot find yourself an academy, because the clan leader is not ready to encourage your contribution to the clan in any way? Sound familiar?
We are well aware of this situation and present to your attention a system of rewards for both the clan and graduated academics.
Starting from the second stage, the academician will not automatically leave the clan when taking the 2nd profession and will be able to stay in it until he reaches level 52, and at the third stage - up to level 60.
Upon receiving a second profession as an academician, he remains in the clan and receives a special reward:
Proof of Loyalty;
50 Greater Healing Potion;
100 Ivory Coin;
Family Vitality Pie;
3 Sweet Fruit Cocktail;
3 Fresh Fruit Cocktail;
Blessing of Rim Kamaloka (60 min limited period).
Upon receiving the 2nd profession as an academician, the clan receives:
Proof of Loyalty;
Clan Reputation Points (CRP).
When an academician reaches level 52/60, he automatically leaves it and receives a special reward:
Proof of Loyalty;
100 Greater Healing Potion;
140 Ivory Coin;
Family Vitality Pie;
5 Sweet Fruit Cocktail;
5 Fresh Fruit Cocktail;
Blessing of Rim Kamaloka (60 min limited period);
?Infinite Respect - Any character who graduates gets +100 of coolness.
Important additions:
If an academician leaves the clan (academy) he does NOT receive a fine;
If the Clan Leader expels an academician from the clan (academy), he (clan) does not receive a fine;
The number of places in the academy was increased to 100.
The clan from which the academician is graduated also receives 1 Proof of Loyalty in the clan store.
Note! The limit of people in the "Main" clan has been expanded at all levels from 40 members at all levels, to:
5 clan lvl = 50;
6 clan lvl = 60;
7 clan lvl = 70;
8 clan lvl = 80;
9 clan lvl = 90;
10 clan lvl = 100;
11 clan lvl = 110.
Active clan skills have been introduced on our server!
These skills will work with the consumption of special items that the clan will receive for the release of academicians. In the future, the system for obtaining both Proof of Loyalty and new skills will develop according to your wishes and feedback.
In order to get Active Clan Skills, visit the NPC Head of any guild who has the "Clan" line and get a special Brooch (Clan Leader Brooch), which must be worn in a special slot. After the clan leader puts it on, the active clan skills will appear.
Note! If you have increased the level of the clan, you must definitely visit the NPC Head of the Guild to get the Brooch of the next level.
New clan skills:
Clan Recall - Transfers the clan members surrounding the Clan Leader to the village.
Required clan level: 5;
Distance: 1500;
Rollback: 20 minutes;
Application cost: 3 Proof of Loyalty.
Clan Rush - All characters who are close to the clan leader receive +40 moving speed for 15 seconds.
Required clan level: 6;
Distance: 1500;
Rollback: 20 minutes;
Application cost: 5 Proof of Loyalty.
Clan Summon - Transfers (optional) clan members to the Clan Leader:
Required clan level: 6;
Affects all clan members (except for academicians) who are not in the battalion commander and confirmed the teleport;
Cast time: 10 seconds;
Rollback: 30 minutes;
Application cost: 5 Proof of Loyalty.
Teleport Acceptance Cost: 3 Summoning Crystal for each clan member.
Clan Purity - Removes all negative effects from surrounding clan members.
Required clan level: 7;
Distance: 1500;
Rollback: 30 minutes;
Application cost: 7 Proof of Loyalty.
Clan Flag - Summons a clan flag. All characters and allies near the flag receive increased CP, HP and MP regeneration.
Required clan level: 8;
Distance: 600;
Rollback: 60 minutes;
Application cost: 15 Proof of Loyalty.
Parameters:
Action time: 10 minutes;
HP: 158,000;
P.Def: 753;
M.Def: 271.
Note! Starting from the second stage, a new Active Clan Skill is added:
Clan Noblesse - Applies the Blessing of a Nobleman to all clan members around the clan leader
Required clan level: 7;
Rollback: 60 minutes;
Application cost: 15 Proof of Loyalty.
Only the Clan Leader can use them;
The action only works around the Clan Leader;
Skills work only on members of a clan (not an alliance);
Do not take up any buff slots.
Note! The limit of people in the "Main" clan has been expanded at all levels from 40 members at all levels, to:
5 clan lvl = 50;
6 clan lvl = 60;
7 clan lvl = 70;
8 clan lvl = 80;
9 clan lvl = 90;
10 clan lvl = 100;
11 clan lvl = 110.
First of all, we want to note that there are no more such rudimentary things as:
There are no restrictions on the Sub-Class Level - now your sub can worthily take a place at the core of the group;
There are no restrictions on class skills from the Sub-Class - lvl up not the class that will give you a useful skill, but the one that is interesting to you or the group needs;
All skills obtained from Sub-Classes work for both the Main class and all Sub-Classes.
We have also expanded the Sub-Skills system:
Now, in addition to the basic skills of the 75th and 80th, you can get new skills every 5 levels, namely:
Starting from the 50th level of the subclass - for every 5 levels of each of the 3 available subclasses - the character will receive a special personal certificate: Certificate - Emergent Ability. In total, you can get 21 Certificates, for level 50, 55, 60, 65, 70, 75, 80 from each of the three sub-classes.
With them, you learn the skills of the Sub-class, at your own discretion. At the moment, there are 7 passive skills in total, for each of which there are 3 levels of study available:
Skills are learned in the main character class from the NPC Avant-Garde on the 2nd floor of the Ivory Tower, but they work both for the main class and for all sub-classes of your character.
More about skills and their bonuses, depending on the levels:
Skill
Bonus
First level
Second level
Third level
Physical Attack
Increases P. Attack
+18
+36
+63
Magic Attack
Increases M. Attack
+12
+24
+42
Physical Protection
Increases Ph. Protection,
Depends on the type of armor
Heavy: +18
Light:+13
Rob: +9
Heavy: +36
Light: +26
Rob: +18
Heavy: +63
Light: +46
Rob: +32
Magic Defense
Increases M. Def
+15
+30
+53
Magic Speed
Increases Cast Speed
+8
+16
+28
Chance of P. Crit. Attack
Increases the Chance of Crit
+7
+14
+25
Speed
Increases Mowing Speed
+1
+2
+4
Thus, already at the first stage of the server, 9 certificates are potentially available to each player, which can be spent on those skills that are more suitable for you personally and your style of play.
This makes the sub-class at the first stage not at all obligatory (comparing with the versions of the game Graces and above), but quite a reasonable investment of time to get your "gnome-magician" and general character development, in case you reached the top level, and are not ready to take 61+ levels on the raite x0.1
OE Equipment
Set Bonuses
SA Update
Life Stone and Keys
Weapon enchant bonuses
Enchanting any weapon grade - gives an additional bonus to damage from charges, depending on the level of weapon enchanting:
Equipment enhance bonuses
A revised system of bonuses from enchanting a full set of equipment of any grade, has been added to the game:
Armor type:
Heavy Armor Set (general bonus)
Heavy Armor Set (add. bonus for + N)
Light Armor Set (general bonus)
Light Armor Set (add. bonus for + N)
Robe Armor Set (general bonusс)
Robe Armor Set (add. bonus for + N)
+4
P. Def +15
Accuracy +1
PvP Defense +1%
P. Def +15
Accuracy +1
PvP Defense +1%
M. Def +10
Evasion +1
PvP Defense +1%
M. Def +10
Evasion +1
PvP Defense +1%
P. Def +10, M. Def +6
Weight Limit +10%
PvP Defense +1%
P. Def +10, M. Def +6
Weight Limit +10%
PvP Defense +1%
+5
P. Def +40
Accuracy +2
Arrow Resist +2%
PvP Defense +2%
P. Def +25
Accuracy +1
Arrow Resist +2%
PvP Defense +1%
M. Def +26
Evasion +2
Elemental Resist +2%
PvP Defense +2%
M. Def +16
Evasion +1
Elemental Resist +2%
PvP Defense +1%
P. Def +24, M. Def +14
Weight Limit +20%
Spell Clarity +2%
PvP Defense +3%
P. Def +14, M. Def +8
Weight Limit +10%
Spell Clarity +2%
PvP Defense +1%
+6
P. Def +68
Accuracy +4
Arrow Resist +7%
Vampiric Rage Effect +2%
Mana Regeneration +2.5%
PvP Defense +3%
P. Def +28
Accuracy +1
Arrow Resist +2%
Vampiric Rage Effect +2%
Mana Regeneration +2.5%
PvP Defense +1%
M. Def +46
Evasion +3
Elemental Resist +3%
Move Speed +2
PvP Defense +3%
M. Def +20
Evasion +1
Elemental Resist +1%
Move Speed +2
PvP Defense +1%
P. Def +40, M. Def +24
Weight Limit +30%
Spell Clarity +4%
Silence Resist +10%
PvP Defense +3%
P. Def +18, M. Def +12
Weight Limit +10%
Spell Clarity +2%
Silence Resist +10%
PvP Defense +1%
+7
P. Def +100
Accuracy +4
Arrow Resist +7%
Vampiric Rage Effect +3%
Mana Regeneration +3%
Damage Reflect +3%
PvP Defense +4%
P. Def +32
Accuracy +1
Arrow Resist +3%
Vampiric Rage Effect +1%
Mana Regeneration +0.5%
Damage Reflect +3%
PvP Defense +1%
M. Def +70
Evasion +4
Elemental Resist +5%
Move Speed +3
Skill Reuse Time -2%
PvP Defense +4%
M. Def +24
Evasion +1
Elemental Resist +2%
Move Speed +1
Skill Reuse Time -2%
PvP Defense +1%
P. Def +58, M. Def +36
Weight Limit +40%
Spell Clarity +7%
Silence Resist +20%
Spell Reuse Time -2%
PvP Defense +4%
P. Def +18, M. Def +12
Weight Limit +10%
Spell Clarity +3%
Silence Resist +10%
Spell Reuse Time -2%
PvP Defense +1%
+8
P. Def +140
Accuracy +5
Arrow Resist +10%
Vampiric Rage Effect +4%
Mana Regeneration +3.5%
Damage Reflect +7%
Stun Chance +15%
PvP Defense +5%
P. Def +40
Accuracy +1
Arrow Resist +3%
Vampiric Rage Effect +1%
Mana Regeneration +0.5%
Damage Reflect +4%
Stun Chance +15%
PvP Defense +1%
M. Def +100
Evasion +5
Elemental Resist +7%
Move Speed +4
Skill Reuse Time -5%
Critical Chance +30
PvP Defense +5%
M. Def +30
Evasion +1
Elemental Resist +2%
Move Speed +1
Skill Reuse Time -3%
Critical Chance +30
PvP Defense +1%
P. Def +80, M. Def +36
Weight Limit +50%
Spell Clarity +10%
Silence Resist +35%
Spell Reuse Time -5%
Mental Debuff Chance +15%
PvP Defense +5%
P. Def +22, M. Def +14
Weight Limit +10%
Spell Clarity +3%
Silence Resist +15%
Spell Reuse Time -3%
Mental Debuff Chance +15%
PvP Defense +1%
Example:
Dark Crystal Robe +8
Dark Crystal Helmet +4
Rare Dark Crystal Gloves (Robe) +5
Dark Crystal Boots (Robe) +6
We have a bonus from the full set +4. Improving the least machined part of our example: helmet - by +5 - the bonus will already be from the full set +5.
Additional info:
Armor: helmet, slippers, gloves, top and bottom or one-piece body, shirt, shield.
Standard and rare armor give the same bonus.
Sealed and unsealed armor give the same bonus.
HP bonus is fixed and does not depend on buffs, passives, CON parameter and other sources of HP change.
Jewelry and Weapons do not give a bonus to HP.
When putting on OE Armor - the maximum number of HP increases, but does not replenish.
Example: If a character has 3000/3000 Health, and he puts on Draconic Leather Body +8, then his maximum amount of Health will increase by 388, and his HP after putting on armor: 3000/3388.
Increase in HP depending on the grade, type and level of armor improvement:
Rank / type of armor
+4
+5
+6
+7
+8
+9
+10
Rank D / one piece
9
26
52
86
130
181
242
Rank D / full body
13
39
78
129
195
271
363
Rank C / one piece
12
36
71
118
178
249
332
Rank C/ full body
18
54
106
177
267
373
498
Rank B /one piece
14
42
84
139
209
293
390
Rank B / full body
21
63
126
208
313
439
585
Rank A /one piece
16
47
94
157
235
329
439
Rank A / full body
24
70
141
235
352
493
658
Rank S /one piece
17
52
104
173
259
363
484
Rank S / full body
25
78
156
259
388
544
726
We are glad to announce that on our server the bonuses to the B and A grade sets have been revised.
It is worth answering that not all of them received updates, since not all of them need it. For example, the Majestic Robe Set is more than sufficient, so it was decided NOT to make any changes to it.
Equipment set
Additional bonus (to the current ones)
Avadon Heavy
Chance to get Mental debuffs -30% | M. Def +5%
Avadon Light
Chance to get Mental debuffs -30% | M Def +8% (вместо 5.25)
Avadon Robe
Chance to get Mental debuffs -30%
Zubei Heavy
Chance to get Paralysis -30% | Reflect Dmg 5%
Zubei Light
Chance to get Paralysis -30% | Attack Speed +4%
Zubei Robe
Chance to get Paralysis -30% | M. Attack +15% (вместо 10), Casting Speed +5%
Blue Wolf Heavy
Chance to get Stun -30%
Blue Wolf Light
Chance to get Stun -30%
Blue Wolf Robe
Chance to get Stun -30%
Doom Heavy
Chance to get Sleep -30%
Doom Light
Chance to get Sleep -30% | Не снимает -2 CON
Doom Robe
Chance to get Sleep -30% | Casting Speed +15%
Tallum Heavy
Chance to get Mental debuffs -50%
Tallum Light
Chance to get Mental debuffs -50% | Casting Speed +15%
Tallum Robe
Chance to get Mental debuffs -50% | Moving Speed +7
Dark Crystal Heavy
Casting Speed +15%
Nightmare Heavy
Block Magic Skills 5%
Nightmare Light
Evade Phys. Skills 5%
Nightmare Robe
Casting Speed +10%
We also want to point out that on our server in the B & A-gr. you can insert stones and crystals of the attribute, according to the following logic:
Attribute Stones: 30;
Attribute Crystals: 60.
It should be noted that 2 types of attributes can be inserted into the body of equipment (fullbody) on the chronicles of the GF. Starting with HF, the logic of the restriction will change to the logic of the HF chronicles - 3 attributes for each piece of equipment.
B & A-gr weapons can also absorb the power of an attribute, according to the standard rules:
Attribute Stones: 150;
Attribute Crystals: 300.
SA in Best D-grade
It is now possible to insert SA into Best D-grade Weapons!
The insertion takes place in the forges at the NPC, by analogy with C and B-gr. weapons.
To insert SA you need:
Best D-gr. Weapons (those that are made by crafting and drop, but not sold in the store for adena);
Soul Crystal 4th level;
152 D Gemstones (cost in shops - 1.000 adena / pc. excluding castle tax).
New RB for SA up
Expansion of the number of Bosses for SA up, starting from the 10th level:
General rules for all situations described below:
The chance is individual for each member of the finishing group.
It is enough to have the Enhance Your Weapon quest taken and have the Soul Crystal of the required level in your inventory.
In addition to Epic Bosses and Tyrannosaurs, you can also up SA on regular RB, namely:
From 10 to 12 levels, 5% personal chance for each member of the finishing group:
Tanatos;
Kandra;
Roaring Skylancer;
Beast Lord Behemoth;
Meanas Anor;
Antharas Priest Cloe;
Eilhalder von Hellmann.
From 12 to 13 level, 5% personal chance for each member of the finishing group:
Gordon;
Varka's Chief Horus;
Ketra's Chief Brakki;
Queen Shyeed;
Death Lord Ipos;
Death Lord Shax;
Storm Winged Naga;
Ocean Flame Ashakiel;
Hestia, Guardian Deity of the Hot Springs;
Cherub Galaxia;
Anakazel (Hero Rift).
Exchange of SAs of the same levels
We also want to note that SA on our server can be exchanged in luxor for similar ones.
Thus, any color of the 11th, 12th and 13th grade SA can be exchanged for another color of the same level.
New CA for weapons B-gr and higher
Some CAs for weapons of rank B and above have been reworked to update them
Guardian Sword
Focus: Critical Chance +61
Dragon Slayer
Focus: Critical Chance +64
Dark Legion Edge
Focus: Critical Chance +64
Carnage
Focus: Critical Chance +61
Soul Bow
Focus: Critical Chance +64
Elemental Sword
Acumen: Casting Speed +15%
Imperial Staff
Acumen: Casting Speed +15%
Arthro Nail
Focus: Critical Chance +61
Bellion Cestus
Health: Max. HP +25%
Deadman's Glory
Focus: Critical Chance +61
Basalt Battlehammer
Focus: Critical Chance +84
Vesper Avenger
Focus: Critical Chance +131
Doom Crusher
Rsk. Focus: When HP <60% - Critical Chance +115
Dragon Hunter Axe
Rsk. Focus: When HP <60% - Critical Chance +130
Vesper Retributer
Rsk. Focus: When HP <60% - Critical Chance +164
Dynasty Halberd
Health: Max. HP +25%
Icarus Trident
Health: Max. HP +25%
Life Stone has been reworked and now:
Have no level (50-55-60 -...- 76), but still have a grade (Middle, High, Top);
Dropp from the Raid Bosses starting at level 35;
The skills work according to the logic of the HF chronicles, but:
Active skills have power limitations, depending on the stage. Thus, at stage 1-60 there will be no 110 power nuke;
Passive skills will immediately have a maximum level (10th);
Trigger skills are active skills and will have a limited level.
Treasure Key changes
Treasure Key has been reworked and now:
Have no level and have no grades;
The probability of opening a chest depends on the difference between the player's and NPC's levels.
On our server, pets have received pleasant changes and improvements, now you can have not only a chicken, but choose between three pets and this only affects the visual appearance:
Baby Buffalo Panpipe;
Baby Cougar Chime;
Baby Kookaburra Ocarina.
At level 55, the pet evolves and gets additional abilities, namely:
MP Recharge - now it is NOT required to be in a combat stance;
HP Health - now it is NOT required to be in a combat stance;
Magic Buff;
Fighter Buff.
You will find new skills in your pet's actions Heal Control, Recharge Control, Fighter Buff Control, Mystical Buff Control.
With their help, you can control what you want to get from the Pet:
Activated Heal and Recharge Control - disable the pet's HP and MP;
Activated Physical Buff Control, Mystical Buff Control - allow pets to apply 20-minute buffs to your character for Warrior and Mage, accordingly;
All pets fill in MP and HP without using a fighting stance.
Note that level 55 pets get the maximum buff level.
Note! All pets, including Great Wolf and Great Snow Wolf (but NOT Fenrir and Snow Fenrir) have 99% PvP damage reduced.
The third stage of wolf development - Fenrir upon reaching the Great Wolf level 70 will be available at the 3rd stage of the server.
Mounts
Cloaks
Costumes
From all RB 35+ levels, and also Epic Bosses, Collectible Cards drop out, for which you can get various Ride Mounts from NPC Eve in Giran Castle Town (if you have Lineage 2 - Battle Pass).
Cards, as well as Mounts, which you can get using cards, are divided into types, depending on their rarity.
Common and Uncommon Cards are suitable for exchange for any Mount of the Common and Uncommon categories, accordingly.
Rare and Legendary Cards are personalized and are only suitable for purchasing specific Mounts. For example: for Common Cards, you can get any of 11 Mounts of the corresponding type, at your discretion, but Part of Princess Ant can only be exchanged for Princess Ant Mount.
All types of Collectible Cards are transferable.
All Mounts are personal (tied to a specific character), timeless.
70 Common - Common Mount
50 Uncommon - Uncommon Mount
40 Rare - appropriate Rare Mount
20 Legendary - appropriate Legendary Mount
Note! You can exchange cards of the same grade with each other. To do this, you need the cards themselves and 1 Master Coin for each card.
You can get various cloaks from NPC Eve at Giran Castle Town (if you have a blank cloak Ancient Cloak and Family coin).
The Ancient Cloak blank cloak can be purchased from the Adventurers' Guide, in the Ivory Coin Store section.
The main features of cloaks, that everyone needs to know:
Cloaks can be worn for any set and even without it;
Cloaks no longer have built-in attribute indicators - each player can insert the attribute that he needs;
On different characters (race, gender, etc.), the cloak may look different;
Cloaks can be printed for a number of additional characteristics: PVE protection, PVP protection, Regeneration.
Please note that the suit can be worn in a separate inventory slot, "over" your outfit. Thus, you can enjoy the unique look of your character, while not losing his combat characteristics.You can get various raincoats from
You can get different costumes from NPC Eve at Giran Castle Town.
Suit cost - 75, with availability of Lineage 2 - Battle Pass - 50
The cost of Lineage 2 - Battle Pass - 25
In other words, costume cost + Battle Pass = just costume cost. Thus, the second suit is bought at an impressive discount.
Looking good - feeling good ?
King of the Hill
Path to the Baylor
Zaken
Cronus
Dark Invasion
Usually, the accumulation of a fame is a boring procedure associated with afk finding a character in various besieged zones.
Habitual, of course, but incredibly boring.
We decided to improve the rules for obtaining a fame without interrupting it from the gameplay. For this we have created a kind of permanent event - "King of the Hill".
The essence of the event is to capture locations with your clan and receive a fame for holding them.
Locations are divided into 2 categories: Low and High. Please note that locations will change depending on the chronicle stage, so the list will change depending on the current stage.
The number of fame, depending on the time and location:
Low- locations, 8 frames per tick from 18:00 to 02:00 and 5 frames per tick from 02:00 to 18:00.
High- locations, 12 fame per tick from 18:00 to 02:00 and 8 fame per tick from 02:00 to 18:00.
Only members of a clan, that are at state of war can participate in the event;;
To capture, you need to have more living members of your clan at the location than any others, but at least 20.
After the clan captures the location:
In the shout, an announcement is made that the location has a new defender;
On the game map, next to the name of the location, the icon of the clan, that currently captured it, will appear.
Each living clan member who is in the location will have a special buff that will notify that he is the protector of the location and will receive fame;
The duration of the buff and the check on the state of the location will occur every 5 minutes;
Fame tick - every 5 minutes;
The amount of fame received is rated using the PA.
Get together, capture locations with clan, get bonuses!
Do you like getting fame the old fashioned way? No problem. But we provide an opportunity to make it more fun.
We would like to draw your attention to the fact that the original instance remained unchanged and does not in any way relate to its modified copy. Only the original instance will help you complete the Bird in a Cage quest, which opens the island of Hellbound.
The instance itself is 3 corridors with mobs, at the end of each you will find a Boss. As soon as you defeat each of the bosses, you can get to the main boss Baylor.
Let's start in order.
In order to get to the bosses you need to:
Gather a group of 7-9 characters;
Level: 74-85;
Fly to Hein.
Please note that 74, as the minimum level, does not mean that having collected a group of 74th level, you can easily pass bosses. For example, a wark with a cove will be almost irreplaceable, while level for physical group may be 74th.
All bosses are in the same instance zone, so you will only have one boss available at a time, with the exception of Baylor. In order to get to Baylor, you will need crystals that drop from each of the bosses. After collecting all 3 crystals, you can go to the main boss.
The zone rolls back 3 times a week:
Tuesday;
Thursday;
Saturday.
Note! In order to get to Baylor you will need:
Clear Crystal- can be obtained from RB Tears, Coral Garden;
Red Crystal - can be obtained from RB Kechi, Steam Corridor;
Blue Crystal - can be obtained from RB Darnel, Emeral Squaer;
All members of the group must have these items (crystals);
After entering Baylor, regardless of success, all 3 crystals will be dropped from your inventory;
There are 2 NPCs that allow you to visit Baylor:
After killing each of the RB, an NPC will appear, who will offer to leave the dungeon or go to Baylor. Please note that this way you will remain in the same instance zone and you will not have to wait for the zone to be rolled back;
You can go to Baylor at the starting NPC in Heine. Please note that if you go to Baylor through the NPC in the city, and not after killing the Boss, the general instance will be rolled back. Therefore, we recommend that you go through any Boss, even if the whole group already has all the crystals ready. There are no extra crystals ?
If for some reason you would like to visit only one boss, but you still want to get to Baylor, it doesn't matter.
We have provided a special exchanger that exchanges crystals 2 to 1:
In addition to the drop from Bosses - after killing Baylor, each group member receives a special item:
Dark Soul Chest.
Inside the chest you can find:
Piece of Immortal Ring - 1-2 pc.
Piece of Immortal Earring - 1-2 pc.
Piece of Immortal Necklace - 1 pc.
Description of the Jewelry:
Let's move on to the corridors and halls of our instance.
The sequence of visiting the bosses does not matter, I will start with the list that was indicated above.
Starting from the second stage, 2 Zaken instances will be available, which you can visit through the Old Pirat NPC in Giran Town. To do this, you will need 7-9 characters of level 52-68 and 74-80, depending on which Zaken you plan to get to.
After dealing with the Boss, you can get B-A grade weapons, including Top B and Best A.
General information
Low level Zaken:
Characters - 7-9;
Level - 52-68;
Drop - Top B;
NPC to enter - Old Pirat;
Cooldown: 1 day (at 6:30 AM).
High level Zaken:
Characters - 7-9;
Level - 74-83;
Drop- Top\Best A;
NPC to enter - Old Pirat;
Cooldown: If Zaken is killed, the timer for entering the time zone is reset every Monday, Wednesday and Friday at 06:30 am.
A new Daily Quest will also be available to you, which will open up some new game mechanics.
Daily Quest:
Title - Fighting Zaken;
Level - 52-80;
Aim - kill Zaken (instance);
Reward:
Zaken's Secret Chest (Personal item)
What can you get from the Zaken's Secret Chest:
Damaged Zaken's Earring - Damaged Zaken's Earring, which can be improved with special enchant scrolls. Safe modification up to +3 (inclusive). (Personal item);
Scroll of Vanisher - For enchanting Damaged Zaken's Earring. Safe enchant up to +3, maximum enchant up to +10. When enchanted above +3, if it fails, the item disappears. (Personal item);
Blessed Scroll of Vanisher - For enchanting Damaged Zaken's Earring. Used with items up to +6 inclusive. If it fails, the item does not disappear, and the enchant value is preserved. (Personal item);
Crystal Scroll of Vanisher - For enchanting Damaged Zaken's Earring. Used with items up to +8 inclusive. If it fails, the item does not disappear, and the enchant value is preserved. (Personal item);
Zaken's Soul Fragment -Item needed to get Zaken's Soul Cloak which has a built-in 150 HP bonus. To get this cloak, collect 20 20 Zaken's Soul Fragments and visit the NPC Old Pirat. (Personal item).
The main feature of Zaken's Damaged Earring is the ability to improve it with special enchant scrolls, which you can get from Zaken's Secret Chest and receive a new bonus at each level:
+0 - M.Def 40, Bleeding resistance +1%.
+1 - M.Def 42, Bleeding resistance +1%.
+2 - M.Def 44, Bleeding resistance +1%.
+3 - M.Def 48, Bleeding resistance +4%.
+4 - M.Def 50, Bleeding resistance +6%.
+5 - M.Def 52, Bleeding resistance +8%.
+6 - M.Def 52, Bleeding resistance +10%.
+7 - M.Def 54, Bleeding resistance +10%, Stun resistance +3%.
+8 - M.Def 56, Bleeding resistance +10%, Stun resistance +4%, Effectiveness of healing +1%.
+9 - M.Def 56, Bleeding resistance +10%,Stun resistance +4%, Effectiveness of healing +1%.
+10 - M.Def 60, Max. MP +12, Bleeding resistance +10%, Chance of bleeding +5%, Stun resistance +5%, Chance of stun +1%, Effectiveness of healing +1%, HP Recovery Bonus +5%, MP consumption for skills -2%, Vampirism +2%. Can be exchanged for a full Zaken's Earring +0 from NPC Old Pirat in Giran Town.
The mighty Pirate has rebelled.
Good luck!
The event consists of two parts, a quest and an instance, and is designed to take place in the clan's command channel. For completing the quest, you can get experience, and as a reward for killing the Giant, a variety of drops is issued.
In Detailes:
The rollback of the zone instance and quest takes place at 6:30 am server time (GMT +2), the number of days depends on the stage.
The quest is taken from the NPC Adventurer's Guide.
Players of level 70-80 can complete the quest. Participate in RB farming players of level 70-85.
The entrance to the zone is available for command channels from 18 to 45 players (2-5 groups). In this case, the leader of the command channel must be the leader of the clan.
You can enter the instance through NPC Lucius, which is located in the city of Gludio.
Reward:
Guaranteed reward: experience for completing a quest, experience for killing the Giant;
Drop from the Boss: S grade equipment (weapons, armor, jewelry), S80 grade equipment (weapons, armor, jewelry), books Archer's Will, Magician's will and Fighter's Will, enchanting S, parts of equipment, scrolls of bres and bsoe (depends on the stage );
The group that finished off has the opportunity to pump SA from 10-> 11-> 12-> 13-> 14 levels (depending on the stage).
Event description:
On the island of Grazia, the Ancient Giant, whose name is Cronus, awakened from a centuries-old sleep. Keucereus Alliance calls on the ElmorAden clans to gather all their forces, unite in groups and go to war against an ancient evil!
The quest is taken from the NPC Adventurers' Guide. After accepting the quest, go to the NPC Lucius, you can find him in the city of Gludio.
About the quest:
Players of level 70-85, who are in the command channel of 18-45 players, can enter the instance zone from NPC Lucius and fight the Giant Cronus. The quest to participate in farming is optional. The entrance is carried out by the leader of the command channel and clan, while the players must be in a small radius from the NPC.
After entering, players enter a zone free from RB aggression, where you can reorganize groups if necessary and raise the buff, and then start farming.
Having received significant damage, Cronus uses a force field that protects him from any kind of damage. To destroy the field, two groups of players need to go through the opened portals and destroy the Generators. You will have to try and find the real Generators among the fakes. When the force field weakens, you can continue the fight.
After the Giant dies, the drop normally falls to the ground, and it becomes possible to leave the zone through the portal.
The invasion of the dark forces promises a great danger, but this risk comes with a great reward. Our scouts have found that upon death, the messengers of the ancient gods can release huge reserves of energy, which for a long time endows the surrounding warriors with different abilities.
Dark Invasion - is a regular automatic event in which players have to fight monsters and raid bosses who have come through dark portals to take over the world of ElmorAden.
In details:
Invasions are divided into levels and start on schedule. Only players of the listed levels can beat back the invasion.
Information about the place where the portal appears and the recommended player levels are published in the announcements 10 minutes before the start of the event.
Duration of the fight with mobs: 20 minutes.
Time, set for killing RB: 20 minutes.
Reward:
Guaranteed reward: experience, vitality effects.
Drop from mobs: Life Stones, Ivory Coins.
Drop from Boss: Life Stones, B and A grade equipment, enchantment scroll.
Event description:
Information about the place where the portal appears and the recommended player levels are published in the announcements 10 minutes before the start of the event. Players of suitable levels need to gather at the event venue and prepare for battle.
At the appointed time, a portal will open in front of the players from which monsters will begin to emerge. The monster invasion lasts 20 minutes. After this time, the main Boss appears. It takes 20 minutes to kill the leader. If the players do not manage to kill the RB in the allotted time, then the portal disappears, and no reward is given.
Players can gain experience and valuable drops from monsters. The main reward is given after defeating the Boss.
Loop macro
Achievements
.lock
Group Search
L2 Store
You probably already know how ordinary macros work. In the this topic, we will talk about cyclic macroses.
The cyclic macro differs from the usual one in its ability to repeat continuously. If during its execution you do any action (move the character, use an item / skill, open the interface window), the macro execution will be interrupted. However, you cannot add the execution of another macro to a macro.
In order to start a continuous repetition of a macro, you need to:
Create a macro:
Open the macro creation interface in the menu or by using the Alt + R keyboard shortcut;
Press the "Add" button;
Write the title of the macro, abbreviation, select an icon. Then fill in the macro itself;
Click "Save".
Next, move the macro you created to the skill panel:
Right-click on the macro:
We have developed the current Achievements system, adding new and developing old sections, as well as improving the individual Achievements menu for your character.
Spending time in the game, lvling your character, creating equipment and completing quests, filling PVP and PC, developing sub-classes, participating in the Olympics - for all of this the character will receive personal achievements.
For convenience, they are divided into blocks. For example, all the achievements that are related to the daily and total time that the character is online are in the block: "Online"
There are Achievements - One-time, for example, for getting level 20, and Daily, for example, for a 4-hour stay in the game.
All daily achievements (as well as daily quests) are updated at 6:30 am server time.
Closing various achievements - the character receives a different reward, which depends on the achievement and on luck ?
To increase the safety of your characters, a special .lock command has been developed that will prohibit the transfer of things until the character is unlocked.
What it gives to you:
Once locked, your character cannot:
Transfer things;
Deal damage to other characters (so that things cannot be transferred using a PC).
Details:
If a blocked character tries to hit a "white" character (not flagged), then no damage would be done.
If a blocked character tries to beat the flagged character, then the damage goes.
If a blocked character (at this moment "white") tries to beat the "character" of the character in the combat zone, then the damage goes.
If a blocked character (at this moment "white") tries to beat the flagged character in the combat zone, then the damage goes.
If a blocked character (flagged at this moment) tries to hit the "white" character in the combat zone, then the damage goes.
If a blocked character (flagged at this moment) tries to hit the flagged character in the combat zone, then the damage goes.
PC - chars cannot enable lock.
How to turn on?
First you need to set a password. Enter the commands ".setlockpw your password" (i.e. if you want to set the password 1234, you must enter .setlockpw 1234 in the chat). Password must be 4 to 8 symbols long;
Enable blocking with the command ".lock your password" (i.e. if you specified the password 1234 in the first paragraph, you need to enter .lock 1234 in the chat);
To disable the lock, you need to enter ".unlock your password" into the chat (i.e. if you specified the password 1234 in the first paragraph, you need to enter .unlock 1234 into the chat).
IMPORTANT:
Do not give your character's security password to anyone! If game values are stolen from a character due to a password sharing, then they cannot be returned.
Do not lose or forget this password! Store it in a safe place! If the password is lost, its recovery will be paid (through the support service).
The game has a convenient system for finding and collecting a group - Party Matching. With its help, you can, for example, gather a group in the Republic of Belarus, find a group in Kamaloka or gather for leveling in Catacombs.
Party Matching is an indispensable service for solo players and small groups. When entering the game, we recommend that you go to the search for a group and then you can always find a company of your desire.
The Party Matching search system can be opened in several ways:
By using your character's actions:
Party Matching
By using the command in the game chat:
/partymatching
By using the in-game chat interface
After opening the Party Matching, you will see the following information:
Selecting a search condition for group rooms:
Loc - choose the location in which the leader, who is assembling the group is currently located.
Lvl - the range of character levels in the party room.
[*] List of groups that are looking for characters to play together, when you hover the cursor over the name of the group, a window will open with a list of players that are already in the room.
Previous/Next - go to the previous / next page in the list of group rooms.
Waiting List - open a list of characters looking for a group.
Create Room - create a search room for group members, available only to the group leader or a player without a group.
Auto Join - automatic selection of the group search parameter.
[*] List of characters awaiting to join the group - here you can invite the desired character to the group without waiting for him to find the room of your group:
The upper part of the list allows you to set the search conditions: Level range.
List of characters awaiting to join the group.
Previous/Next - go to the previous / next page in the character list.
Whisper - send a private message to a character selected from the list.
Rim. Invite - invite a character selected from the list to the group room, the name of the group room will be added to the invitation.
List Update - updating the list of characters waiting to join the group.
Close - closing the list of characters waiting to join the group.
Creating a group room:
Set the group search parameters:
Title - group description.
Max. members - the maximum number of characters in the group room.
Lvl Limit - range of character levels.
The party room window will open and a yellow "Loking for Party" message will appear above the character's name:
There are a groop chat roomwindow, at the bottom, chat is available to everyone in the group room.
Set Room - change the parameters of the group room.
Kick - kick the character out of the group room.
Invite - invite a character to the group.
Warning List - open the list of characters waiting to join the group.
Exit - leave the group room; if the owner leaves the group room, it will be closed.
For your convenience, we have created the L2Store store service, which is available from any part of the ElmorAden world.
Now it doesn't matter what you forgot to buy: Spirit Ore or XP Rune - you can buy it.
L2Store for Adena
Screen taken from the server Interlude Rework x1 2020
L2Store for Master Coin
Screen taken from the server Interlude Rework x1 2020
With this we would like to end the topic of a concept that answers many questions, but creates others.
These are the questions of choosing classes for the game, a clan for cooperation and goals to achieve.
In the near future, topics will be added, describing point game mechanics that you may have forgotten about or those that you have not yet met on other servers (Beleth / Blessed Freya as an epic boss in the open world or a partial rework of the Inspector class). Also @Safero prepares a series of videos for you, in which he will talk about various details of the concept, answers questions and share various server insights and plans.
Thank you for choosing us!
With ❤️, E-Global & Averia.