Mages
Terramancer
Total class changes on MasterWork:
MasterWork Season 6 Skill Changes:
Power of magical skills:
All skill trees except "Power" have been removed from the following skills;
The power of these skills when enchanted is divided for PvP and PvE:
PvP power grows as before;
PvE power gain increased by 2.5x (PvE damage increased by approximately 23% at maximum enchantment):
Power +0
Power +30
Nature's Fury
PvP - 108
PvE — 108
PvP - 127
PvE — 156
Boulder Barrage
PvP - 135
PvE — 135
PvP - 159
PvE — 195
Earth Vortex:
Now deals Over-hit.
Earth Vortex Crusher:
When used, there is a 100% chance to cancel the enemy's target.
The skill inflicts Over-hit.
PvE Clarity:
Reduces MP consumption of Magic skills that deal damage to a single target;
Appears in the Soul Breaker class after receiving the 2nd profession;
Automatically learned by all Mystic classes;
The effect gradually decreases from 30% at level 15 to 10% at character level 80.
Rune of Repeal:
A bonus in the form of increasing the distance has been added to the existing upgrade branches, 6~7 units per enchanting round;
+0 = 700 distance, +30 = 900 distance.
Arcane Chaos:
A bonus in the form of increased range has been added to the existing upgrade branches, 20 units per enchanting round;
+0 = 600 distance, +15 = 900 distance.
Higher Mana Gain:
Enchanting will increase the Maximum amount of restored MP by +1 every 2-3 rounds of enchanting:
At maximum enchantment, it allows Recharge, enchanted on Cost, to fill mages with the maximum possible amount of MP— 231 per cast, without using Mana Gain.
Aura Symphony Mudslide Aura Blast Aura Cannon:
Skills now deal Over-hit.
Stone Rain:
An AoE skill that deals Magic Damage with a base Power of 117 and has a chance to apply a DOT effect that takes away 100 HP every 3 seconds for 10 seconds;
Base (non-fixed) reload time is 120 seconds;
Skill improvement:
When enchanted, it gains +3~4 units per round, up to 50 units of Earth Attribute;
Increases skill power by 1~2 units per enchanting round, up to +23;
Increases the damage of the DOT effect by 10 units per round of enchanting, up to +150 units.
Anti Magic:
Skill enchanting has been slightly updated.
Increases M. Def. by +1~2 units;
Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
Aura Flash:
The base cooldown time of the skill has been increased by 0.5 seconds, from 4 to 4.5, respectively;
As before, there is no zero second cooldown on skills;
Does not cancel target in PvP.
Arcane Roar:
All current enchanting branches have been abolished;
Added the ability to enchant Power:
Protection from Fire, Water, Earth, Wind +1 for every +3-4 to enchanting, M. Atk. +0.2-0.3% for every +1 to enchanting:
enchanting +0: Defense from Fire, Water, Earth, Wind +5, M. Atk. +3%.
enchanting +15: Defense from Fire, Water, Earth, Wind +10, M. Atk. +7%.
Now available from level 52:
At level 52: Increases elemental attack resistance by 2% and increases magic power by 1%;
At level 70: Increases elemental attack resistance by 3% and increases magic power by 2%;
At level 78: Increases elemental attack resistance by 5% and increases magic power by 3%.
Arcane Shield:
Now available from level 60:
At level 60: Increases Physical and Magical Defense by 25%. Reduces damage taken by 25% and converts any remaining damage to MP consumption. The effect ends when MP is depleted. Duration: 10 seconds. Fixed cooldown: 5 minutes.
At level 74: Increases Physical and Magical Defense by 30%. Reduces damage taken by 30% and converts any remaining damage to MP consumption. The effect ends when MP runs out. Duration: 10 seconds. Fixed cooldown: 5 minutes.
At level 79 (previously learned at 81): Increases Physical and Magical Defense by 35%. Reduces damage taken by 35% and converts any remaining damage to MP consumption. The effect ends when MP is depleted. Duration: 10 seconds. Fixed cooldown: 5 minutes.
Boost Mana:
When enchanted, it now increases Max MP from 200 to 500, by +10 per round.
Fast Mana Recovery:
When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units per tick, +0.15 per round.
Seed of Earth:
Can now be Enchanted: Increases ATT from 20 to 50, +1 for each round of enchanting.
Aura Blast:
The skill was divided into 2 levels:
At level 80:
Additionally, deals 94 non-elemental damage to the target and the enemy around the target in PvP and 133 in PvE and restores MP;
Range: 700;
Rollback: 25, not fixed.
At level 82:
Additionally deals 141 non-elemental damage to the target and the enemy around the target in PvP and 199 in PvE and restores MP;
Range: 900;
Rollback: 15, not fixed.
Mud Vortex:
Inflicts Overhit (+25% experience when finishing with this skill).
Earthquake Epicenter:
Inflicts Overhit (+25% experience when finishing with this skill).
Surrender to Earth:
Has +20 earth attribute (before entering earth elemental ATT);
Basic reduction in protection from the earth attribute -30 (before the introduction of ATT -30% protection from earth);
Cancels Resist Earth upon passing ;
The "Power" enchantment branch is now the only one that adds -2 to attribute resistance per level.
Resist Earth:
Removed irrelevant upgrade branches for Time and Cost.
The Power branch has been updated, increasing defensive ATT from +20 to +70.
Poisoned Dust:
The "Power" upgrade branch is available:
+5 to periodic poison damage per +1 to enchanting level.
Power of magical skills:
All skill trees except "Power" have been removed from the following skills;
The power of these skills when enchanted is divided for PvP and PvE:
PvP power grows as before;
PvE power gain increased by 2.5x (PvE damage increased by approximately 23% at maximum enchantment):
Power +0
Power +30
Nature's Fury
PvP - 108
PvE — 108
PvP - 127
PvE — 156
Boulder Barrage
PvP - 135
PvE — 135
PvP - 159
PvE — 195
Earth Vortex:
Now apply Over-hit.
Earth Vortex Crusher:
Skills deal Over-hit.
PvE Clarity:
Reduces MP consumption of Magic skills that deal damage to a single target;
Appears in the Soul Breaker class after receiving the 2nd profession;
Automatically learned by all Mystic classes;
The effect gradually decreases from 30% at level 15 to 10% at character level 80.
Necromancer
Total class changes on MasterWork:
MasterWork Season 6 Skill Changes:
Power of magical skills:
All skill trees except "Power" have been removed from the following skills;
The power of these skills when enchanted is divided for PvP and PvE:
PvP power grows as before;
PvE power gain increased by 2.5x (PvE damage increased by approximately 23% at maximum enchantment):
Power +0
Power +30
Death Spike
PvP - 108
PvE — 108
PvP - 127
PvE — 156
Shadow Flare
PvP - 135
PvE — 135
PvP - 159
PvE — 195
Death Spike:
Slightly increased MP consumption of the skill, to the level of similar skills of mages;
The skill is available to the Spellhowler, Necromancer, and Phantom Summoner classes.
Shadow Flare:
The skill is now available to the Necromancer class at level 40.
Dark Vortex:
Now deals Over-hit.
PvE Clarity:
Reduces MP consumption of Magic skills that deal damage to a single target;
Appears in the Soul Breaker class after receiving the 2nd profession;
Automatically learned by all Mystic classes;
The effect gradually decreases from 30% at level 15 to 10% at character level 80.
Curse of Doom:
A range increase bonus has been added to the existing upgrade branches, increasing by 20 units per enchanting round:
+0 = 600 distance, +15 = 900 distance.
Curse of Abyss:
A range increase bonus has been added to the existing upgrade branches, increasing by 20 units per enchanting round:
+0 = 600 distance, +15 = 900 distance.
Silence:
Added the ability to improve the skill at a distance;
Increases the casting range by +10 units per enchanting round:
+0 = 600, +30 = 900;
The magical level of the skill increases proportionally when enchanted.
Higher Mana Gain:
Enchanting will increase the Maximum amount of restored MP by +1 every 2-3 rounds of enchanting:
At maximum enchantment, it allows Recharge, enchanted on Cost, to fill mages with the maximum possible amount of MP— 231 per cast, without using Mana Gain.
Vampiric Mist:
Learned at level 79;
The skill deals Over-hit;
The base (non-fixed) reload time has been reduced by 3 times: from 60 to 20 seconds;
The power of the Vampirism effect has been increased by 2.5 times: from 20 to 50% of damage to each target;
The duration of the negative effect has been reduced from 10 to 7 seconds;
The skill can be upgraded to: "Power + Darkness":
When enchanting, the skill's Power increases evenly by +2~3 units per round of improvement, and the Dark Attribute built into the skill increases by +2 units per round.
At max upgrade (+15): Skill power increases by ~30% and the built-in Dark Attribute increases by 50 units.
Thus:
+0: 117 Power, 20 Dark Attribute;
+15: 152 Power, 50 Dark Attribute.
Meteor:
Unlinked from Attribute;
An AoE skill that deals Magic Damage with a base Power of 117 and has a chance to apply a DOT effect that takes away 100 HP every 3 seconds for 10 seconds;
Increased chance to apply DOT effect on target;
Base (non-fixed) reload time is 120 seconds;
Added the ability to upgrade a skill into two alternative branches. Depending on the chosen branch, the skill acquires the Fire or Darkness Attribute, respectively:
Power + Fire;
Power + Darkness.
The upgrade branches differ only in the choice of Element/Attribute, and provide the same bonuses, namely:
Increase of Attribute (Fire or Darkness, at the player's choice) by +3~4 units per enchanting round, up to 50 units (by +15) of the corresponding Attribute;
Increases skill power by 1~2 units per enchanting round, up to +23 units (by +15); 140 instead of the base 117 units;
Increases damage from the chance DOT effect by 10 units per round of enchanting, up to +150 units (by +15); 250 instead of 100 base HP.
Thus:
Meteor +0: non-attribute attack, 117 power + chance to apply a DOT effect to targets, dealing -100 HP every 3 sec for 10 sec. Base cooldown: 120 seconds;
Meteor +15 "Power + Fire": 50 Fire Attribute, 140 Power, 250 HP from potential DOT effect;
Meteor +15 "Power + Darkness": 50 Darkness Attribute, 140 Power, 250 HP from potential DOT effect.
Day of Doom:
Changed the Trait and Attribute binding. Now the skill is Unholy (previously Fire).
Anti Magic:
Skill enchanting has been slightly updated.
Increases M. Def. by +1~2 units;
Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
Necromancy:
Now available from level 52:
At level 52: Increases resistance to dark magic attacks by 3% and magic power by 1%;
At level 70: Increases resistance to dark magic attacks by 5% and magic power by 2%;
At level 78: Increases resistance to dark magic attacks by 10% and magic power by 3%.
Boost Mana:
When enchanted, it now increases Max MP from 200 to 500, by +10 per round.
Fast Mana Recovery:
When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units per tick, +0.15 per round.
Gehenna:
Inflicts Overhit (+25% experience when finishing with this skill).
Summon Cursed Man:
And also all Necromancer summons:
They live noticeably longer and consume Spirit Ore;
Do not consume experience;
No longer requires a corpse to summon;
Summon cast time increased by one and a half times.
Resist Dark:
Now available from level 58:
At level 58: Increases Darkness defense by +15/23/30%. Decreases Holy defense by 7%.
At level 66: Increases Darkness defense by +15/23/30%. Decreases Holy defense by 11%;
At level 74: Increases Darkness defense by +15/23/30%. Decreases Holy defense by 15%.
Removed obsolete upgrade branches for Time and Cost:
We remind you:
The Power branch has been updated on our server, increasing defensive ATT from +30 to +80.
Curse Gloom:
Deals Dark damage. Has 20 Dark attack attribute. (Stacks with your weapon's ATT);
The skill works according to "Interlude/Gracia" up to the Gracia stage, then it works according to High Five:
Before entering the Attribute:
Reduces the target's magical defense by 15%;
Reduces resistance to all 6 elements by 5-10%, depending on the skill level.
After entering the Attribute:
Reduces the target's magical defense by 15%;
Reduces all 6 types of target's defensive ATT by 5-25, depending on skill level.
Upgrade branches available:
Time:
Increases the duration of the negative effect by +1 second for every +1 to enchanting.
Chance:
Increases the chance of passing a negative effect by +1% for every +1 to enchanting.
Regardless of the choice of the upgrade branch, the reduction in the target's defensive ATT increases with enchanting, from -25 defensive ATT for an unimproved skill to -50 for a skill improved by +30.
Transfer Pain:
The necromancer (but not other owners of this skill) has increased character levels for learning this skill:
At level 40: Redirects 10% of damage to the Servant;
At level 56: Redirects 20% of damage to the Servant;
At level 66: Redirects 30% of damage to the Servant;
At level 74: Redirects 40% of damage to the servant;
At level 76: Redirects 50% of damage to the Servant.
Servitor Share:
The first level of the skill is available at character level 40:
Transfers 50% P. Atk./Def., 25% M. Atk./M. Def., 15% Max HP/MP, 25% Critical Hit Rate, 15% P. Atk. Speed, and 5% M. Atk. Speed to the Servant relative to the Summoner's stats.
The second level is available at level 76 with the Third Profession:
Transfers 75% P. Atk./Def., 35% M. Atk./M. Def., 25% Max HP/MP, 35% Critical Hit Rate, 25% P. Atk. Speed, and 7% M. Atk. Speed to the Servant relative to the Summoner's stats.
Now the skill can be improved, enchanting for Power;
Increased skill power.
Curse Fear:
The base cooldown of the skill has been increased to 6 seconds.
The duration of the effect when enchanted with Time + Cost is now increased by 1 sec instead of 2 sec, as it was previously.
Thus, the duration of action previously when enchanted to +30: 70 sec., now: 40 sec. +1 = 11 sec, +2 = 12 sec, +3 = 13 sec and so on.
Dark Weapon:
Learning level 44;
Before entering the Attribute:
Grants a dark attack to the weapon.
After entering the Attribute:
Increases Dark attribute attack by +20.
The "Power" upgrade branch is available:
+1 to Dark attribute attack bonus for every +1 to enchanting.
Power of magical skills:
All skill trees except "Power" have been removed from the following skills;
The power of these skills when enchanted is divided for PvP and PvE:
PvP power grows as before;
PvE power gain increased by 2.5x (PvE damage increased by approximately 23% at maximum enchantment):
Power +0
Power +30
Death Spike
PvP - 108
PvE — 108
PvP - 127
PvE — 156
Shadow Flare
PvP - 135
PvE — 135
PvP - 159
PvE — 195
Death Spike:
Slightly increased MP consumption of the skill, to the level of similar skills of mages;
The skill is available to the Spellhowler, Necromancer, and Phantom Summoner classes.
Shadow Flare:
The skill is now available to the Necromancer class at level 40.
Dark Vortex:
Now deals Over-hit.
Vampiric Mist:
The skill inflicts Over-hit.
PvE Clarity:
Reduces MP consumption of Magic skills that deal damage to a single target;
Appears in the Soul Breaker class after receiving the 2nd profession;
Automatically learned by all Mystic classes;
The effect gradually decreases from 30% at level 15 to 10% at character level 80.
Sorcerer
Total class changes on MasterWork:
MasterWork Season 6 Skill Changes:
Power of magical skills:
All skill trees except "Power" have been removed from the following skills;
The power of these skills when enchanted is divided for PvP and PvE:
PvP power grows as before;
PvE power gain increased by 2.5x (PvE damage increased by approximately 23% at maximum enchantment):
Power +0
Power +30
Prominence
PvP - 108
PvE — 108
PvP - 127
PvE — 156
Fire Flare
PvP - 135
PvE — 135
PvP - 159
PvE — 195
Fire Vortex:
Now deals Over-hit.
Fire Vortex Buster:
When used, there is a 100% chance to cancel the enemy's target;
The skill inflicts Over-hit.
PvE Clarity:
Reduces MP consumption of Magic skills that deal damage to a single target;
Appears in the Soul Breaker class after receiving the 2nd profession;
Automatically learned by all Mystic classes;
The effect gradually decreases from 30% at level 15 to 10% at character level 80.
Cancellation:
Added the ability to improve the skill at a distance;
Increases the casting range by +10 units per enchanting round:
+0 = 600, +30 = 900;
The magical level of the skill increases proportionally when enchanted.
Arcane Chaos:
A bonus in the form of increased range has been added to the existing upgrade branches, 20 units per enchanting round;
+0 = 600 distance, +15 = 900 distance.
Higher Mana Gain:
Enchanting will increase the Maximum amount of restored MP by +1 every 2-3 rounds of enchanting:
At maximum enchantment, it allows Recharge, enchanted on Cost, to fill mages with the maximum possible amount of MP— 231 per cast, without using Mana Gain.
Aura Symphony Inferno Aura Blast Aura Cannon:
Skills now deal Over-hit.
Fire Flare:
Learned at level 40;
Deals Fire damage to a selected target;
Power: 65 - 135, depending on skill level;
Base reload time: 8 sec;
Overstrike possible;
14 levels;
3 upgrade branches: Power/Cost/Fire Attribute.
Meteor:
Unlinked from Attribute;
An AoE skill that deals Magic Damage with a base Power of 117 and has a chance to apply a DOT effect that takes away 100 HP every 3 seconds for 10 seconds;
Increased chance to apply DOT effect on target;
Base (non-fixed) reload time is 120 seconds;
Added the ability to upgrade a skill into two alternative branches. Depending on the chosen branch, the skill acquires the Fire or Darkness Attribute, respectively:
Power + Fire;
Power + Darkness.
The upgrade branches differ only in the choice of Element/Attribute, and provide the same bonuses, namely:
Increase of Attribute (Fire or Darkness, at the player's choice) by +3~4 units per enchanting round, up to 50 units (by +15) of the corresponding Attribute;
Increases skill power by 1~2 units per enchanting round, up to +23 units (by +15); 140 instead of the base 117 units;
Increases damage from the chance DOT effect by 10 units per round of enchanting, up to +150 units (by +15); 250 instead of 100 base HP.
Thus:
Meteor +0: non-attribute attack, 117 power + chance to apply a DOT effect to targets, dealing -100 HP every 3 sec for 10 sec. Base cooldown: 120 seconds;
Meteor +15 "Power + Fire": 50 Fire Attribute, 140 Power, 250 HP from potential DOT effect;
Meteor +15 "Power + Darkness": 50 Darkness Attribute, 140 Power, 250 HP from potential DOT effect.
Anti Magic:
Skill enchanting has been slightly updated.
Increases M. Def. by +1~2 units;
Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
Aura Flash:
The base cooldown time of the skill has been increased by 0.5 seconds, from 4 to 4.5, respectively;
As before, there is no zero second cooldown on skills;
Does not cancel target in PvP.
Arcane Roar:
All current enchanting branches have been abolished;
Added the ability to enchant Power:
Protection from Fire, Water, Earth, Wind +1 for every +3-4 to enchanting, M. Atk. +0.2-0.3% for every +1 to enchanting:
enchanting +0: Defense from Fire, Water, Earth, Wind +5, M. Atk. +3%.
enchanting +15: Defense from Fire, Water, Earth, Wind +10, M. Atk. +7%.
Now available from level 52:
At level 52: Increases elemental attack resistance by 2% and increases magic power by 1%;
At level 70: Increases elemental attack resistance by 3% and increases magic power by 2%;
At level 78: Increases elemental attack resistance by 5% and increases magic power by 3%.
Arcane Shield:
Now available from level 60:
At level 60: Increases Physical and Magical Defense by 25%. Reduces damage taken by 25% and converts any remaining damage to MP consumption. The effect ends when MP is depleted. Duration: 10 seconds. Fixed cooldown: 5 minutes.
At level 74: Increases Physical and Magical Defense by 30%. Reduces damage taken by 30% and converts any remaining damage to MP consumption. The effect ends when MP runs out. Duration: 10 seconds. Fixed cooldown: 5 minutes.
At level 79 (previously learned at 81): Increases Physical and Magical Defense by 35%. Reduces damage taken by 35% and converts any remaining damage to MP consumption. The effect ends when MP is depleted. Duration: 10 seconds. Fixed cooldown: 5 minutes.
Boost Mana:
When enchanted, it now increases Max MP from 200 to 500, by +10 per round.
Fast Mana Recovery:
When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units per tick, +0.15 per round.
Seed of Fire:
Now you can enchant: increases ATT from 20 to 50, +1 for each round of enchanting;
The skill's duration has been increased to 20 minutes.
Rain of Fire:
Inflicts Overhit (+25% experience when finishing with these skills).
Flame Armor:
Now available from level 70:
Flame Armor burns enemies that attack you with fire;
Instead of attribute resistance, under Interlude conditions it gives 15% resistance to its element;
Trigger chance increased to 30%.
Aura Blast:
The skill was divided into 2 levels:
At level 80:
Additionally, deals 94 non-elemental damage to the target and the enemy around the target in PvP and 133 in PvE and restores MP;
Range: 700;
Rollback: 25, not fixed.
At level 82:
Additionally deals 141 non-elemental damage to the target and the enemy around the target in PvP and 199 in PvE and restores MP;
Range: 900;
Rollback: 15, not fixed.
Volcano:
Inflicts Overhit (+25% experience when finishing with this skill).
Curse Fear:
The base cooldown of the skill has been increased to 6 seconds.
The duration of the effect when enchanted with Time + Cost is now increased by 1 sec instead of 2 sec, as it was previously.
Thus, the duration of action previously when enchanted to +30: 70 sec., now: 40 sec. +1 = 11 sec, +2 = 12 sec, +3 = 13 sec and so on.
Surrender to Fire:
Has +20 fire attribute (before entering fire elemental ATT);
Basic reduction in protection from the fire attribute -30 (before the introduction of ATT -30% protection from fire);
Cancels Resist Fire upon passing ;
The "Power" enchantment branch is now the only one that adds -2 to attribute resistance per level.
Resist Fire:
Removed irrelevant upgrade branches for Time and Cost;
The Power branch has been updated on our server, increasing defensive ATT from +20 to +70.
Decay:
The skill now has 20 base Fire ATT (stacks with your weapon's ATT);
The "Power" upgrade branch is available:
+5 to periodic poison damage per +1 to enchanting level.
Power of magical skills:
All skill trees except "Power" have been removed from the following skills;
The power of these skills when enchanted is divided for PvP and PvE:
PvP power grows as before;
PvE power gain increased by 2.5x (PvE damage increased by approximately 23% at maximum enchantment):
Power +0
Power +30
Prominence
PvP - 108
PvE — 108
PvP - 127
PvE — 156
Fire Flare
PvP - 135
PvE — 135
PvP - 159
PvE — 195
Fire Vortex:
Now deals Over-hit.
Fire Vortex Buster:
The skill inflicts Over-hit.
PvE Clarity:
Reduces MP consumption of Magic skills that deal damage to a single target;
Appears in the Soul Breaker class after receiving the 2nd profession;
Automatically learned by all Mystic classes;
The effect gradually decreases from 30% at level 15 to 10% at character level 80.
Spellhowler
Total class changes on MasterWork:
MasterWork Season 6 Skill Changes:
Power of magical skills:
All skill trees except "Power" have been removed from the following skills;
The power of these skills when enchanted is divided for PvP and PvE:
PvP power grows as before;
PvE power gain increased by 2.5x (PvE damage increased by approximately 23% at maximum enchantment):
Power +0
Power +30
Death Spike
PvP - 108
PvE — 108
PvP - 127
PvE — 156
Hurricane
PvP - 108
PvE — 108
PvP - 127
PvE — 156
Shadow Flare
PvP - 135
PvE — 135
PvP - 159
PvE — 195
Death Spike:
Slightly increased MP consumption of the skill, to the level of similar skills of mages;
The skill is available to the Spellhowler, Necromancer, and Phantom Summoner classes.
All Vortex skills:
Now apply Over-hit.
Wind Vortex Slug:
When used, there is a 100% chance to cancel the enemy's target;
The skill inflicts Over-hit.
PvE Clarity:
Reduces MP consumption of Magic skills that deal damage to a single target;
Appears in the Soul Breaker class after receiving the 2nd profession;
Automatically learned by all Mystic classes.
Silence:
Added the ability to improve the skill at a distance;
Increases the casting range by +10 units per enchanting round:
+0 = 600, +30 = 900;
The magical level of the skill increases proportionally when enchanted.
Arcane Chaos:
A bonus in the form of increased range has been added to the existing upgrade branches, 20 units per enchanting round;
+0 = 600 distance, +15 = 900 distance.
Higher Mana Gain:
Enchanting will increase the Maximum amount of restored MP by +1 every 2-3 rounds of enchanting:
At maximum enchantment, it allows Recharge, enchanted on Cost, to fill mages with the maximum possible amount of MP— 231 per cast, without using Mana Gain.
Aura Symphony Demon Wind Aura Blast Aura Cannon:
Skills now deal Over-hit.
Mage Attention:
Self-buff, learned at character level 48;
Effect duration: 15 seconds;
Base cooldown: 2 minutes (120 seconds).
Increases:
Increases the casting range of targeted Spells by +30%;
Chance of interrupting spell casting when receiving damage -50%;
M. Def. +10%;
Reduces:
P. Def. -15%;
Speed -50%
Can be upgraded to Penalty Reduction when upgraded to Speed Penalty Reduction by 1% per Round:
+1 = -29%;
+2 = -28%;
...
+29 = -1%;
+30 = does not reduce Speed.
Squall:
To use - a target is required;
Learning levels: 52 - 74;
Power: from 48 to 76, depending on skill level;
20 built-in Wind attribute;
Fast base reload time of 4 seconds;
The skill can be improved:
Power (increases Power from +2 to +31 units);
Power + Cost (Power from +1 to +16 units, MP consumption from -3 to -53 units);
Wind Attack (increases the Wind attribute by +1 per round, from 20 to 50).
To learn this you need the book Spellbook: Frost Wall & Squall.
Pestilence:
Learned at character level 48:
When attacking with Hurricane, the target's healing is reduced by -7.00% for 5 seconds.
This effect stacks up to 5 times, reducing the target's healing to -35.00% in total.
Surrender to Dark:
Spellhowler's learning levels have been adjusted. It can now be learned at 40/44/48/52/56/60/62/64/66/68/70/72/74.
Star Fall:
Unlinked from Attribute;
An AoE skill that deals Magic Damage with a base Power of 117 and has a chance to apply a DOT effect that takes away 100 HP every 3 seconds for 10 seconds;
Increased chance to apply DOT effect on target;
Base (non-fixed) reload time is 120 seconds;
Added the ability to upgrade the skill into two alternative branches. Depending on the chosen branch, the skill acquires the Water or Wind Attribute, respectively:
Power + Water;
Power + Wind.
The upgrade branches differ only in the choice of Element/Attribute, and provide the same bonuses, namely:
Increase of Attribute (Water or Wind, at the player's choice) by +3~4 units per enchanting round, up to 50 units (by +15) of the corresponding Attribute;
Increases skill power by 1~2 units per enchanting round, up to +23 units (by +15); 140 instead of the base 117 units;
Increases damage from the chance DOT effect by 10 units per round of enchanting, up to +150 units (by +15); 250 instead of 100 base HP.
Thus:
Star Fall +0: Non-attribute attack, 117 power + chance to apply a DOT effect to targets, dealing -100 HP every 3 sec for 10 sec. Base cooldown: 120 seconds;
Star Fall +15 "Power + Water": 50 Water Attribute, 140 Power, 250 HP from potential DOT effect;
Star Fall +15 "Power + Wind": 50 Wind Attribute, 140 Power, 250 HP from potential DOT effect.
Anti Magic:
Skill enchanting has been slightly updated.
Increases M. Def. by +1~2 units;
Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
Aura Flash:
The base cooldown time of the skill has been increased by 0.5 seconds, from 4 to 4.5, respectively;
As before, there is no zero second cooldown on skills;
Does not cancel target in PvP.
Arcane Roar:
All current enchanting branches have been abolished;
Added the ability to enchant Power:
Protection from Fire, Water, Earth, Wind +1 for every +3-4 to enchanting, M. Atk. +0.2-0.3% for every +1 to enchanting:
enchanting +0: Defense from Fire, Water, Earth, Wind +5, M. Atk. +3%.
enchanting +15: Defense from Fire, Water, Earth, Wind +10, M. Atk. +7%.
Now available from level 52:
At level 52: Increases elemental attack resistance by 2% and increases magic power by 1%;
At level 70: Increases elemental attack resistance by 3% and increases magic power by 2%;
At level 78: Increases elemental attack resistance by 5% and increases magic power by 3%.
Arcane Shield:
Now available from level 60:
At level 60: Increases Physical and Magical Defense by 25%. Reduces damage taken by 25% and converts any remaining damage to MP consumption. The effect ends when MP is depleted. Duration: 10 seconds. Fixed cooldown: 5 minutes.
At level 74: Increases Physical and Magical Defense by 30%. Reduces damage taken by 30% and converts any remaining damage to MP consumption. The effect ends when MP runs out. Duration: 10 seconds. Fixed cooldown: 5 minutes.
At level 79 (previously learned at 81): Increases Physical and Magical Defense by 35%. Reduces damage taken by 35% and converts any remaining damage to MP consumption. The effect ends when MP is depleted. Duration: 10 seconds. Fixed cooldown: 5 minutes.
Boost Mana:
When enchanted, it now increases Max MP from 200 to 500, by +10 per round.
Fast Mana Recovery:
When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units per tick, +0.15 per round.
Seed of Wind:
Now you can enchant: increases ATT from 20 to 50, +1 for each round of enchanting;
The skill's duration has been increased to 20 minutes.
Tempest:
Inflicts Overhit (+25% experience when finishing with these skills).
Hurricane Armor:
Now available from level 70:
Hurricane Armor reduces the attack speed of enemies attacking you by 15%;
Instead of attribute resistance, under Interlude conditions it gives 15% resistance to its element;
Trigger chance increased to 30%.
Empowering Echo:
Now available from level 40:
At level 40: Increases MP consumption by 25% and M. Atk. by 15%;
At level 64: Increases MP consumption by 25% and M. Atk. by 20%;
At level 79: Increases MP consumption by 25% and M. Atk. by 25%.
Added a new skill upgrade branch:
Cost + Power:
Increases the bonus to magic attack from +25%(+0) to +35%(+15);
Reduces the increase in MP consumption by magic skills from 25% (+0) to 10% (+15).
Aura Blast:
The skill was divided into 2 levels:
At level 80:
Additionally, deals 94 non-elemental damage to the target and the enemy around the target in PvP and 133 in PvE and restores MP;
Range: 700;
Rollback: 25, not fixed.
At level 82:
Additionally deals 141 non-elemental damage to the target and the enemy around the target in PvP and 199 in PvE and restores MP;
Range: 900;
Rollback: 15, not fixed.
Cyclone:
Inflicts Overhit (+25% experience when finishing with this skill).
Curse Fear:
The base cooldown of the skill has been increased to 6 seconds.
The duration of the effect when enchanted with Time + Cost is now increased by 1 sec instead of 2 sec, as it was previously.
Thus, the duration of action previously when enchanted to +30: 70 sec., now: 40 sec. +1 = 11 sec, +2 = 12 sec, +3 = 13 sec and so on.
Surrender to Wind:
Has +20 wind attribute (before entering wind elemental ATT);
Basic reduction in wind attribute protection -30 (before the introduction of ATT -30% wind protection);
When passing, cancels Resist Wind;
The "Power" enchantment branch is now the only one that adds -2 to attribute resistance per level.
Surrender to Dark:
Has +20 Dark attribute (before entering ATT by the Dark element);
Basic reduction in protection from the dark attribute -30 (before the introduction of ATT -30% protection from darkness);
When passing, cancels Resist Dark;
The "Power" enchantment branch is now the only one that adds -2 to attribute resistance per level.
Resist Wind:
Removed irrelevant upgrade branches for Time and Cost.
The Power branch has been updated, increasing defensive ATT from +20 to +70.
Power of magical skills:
All skill trees except "Power" have been removed from the following skills;
The power of these skills when enchanted is divided for PvP and PvE:
PvP power grows as before;
PvE power gain increased by 2.5x (PvE damage increased by approximately 23% at maximum enchantment):
Power +0
Power +30
Death Spike
PvP - 108
PvE — 108
PvP - 127
PvE — 156
Hurricane
PvP - 108
PvE — 108
PvP - 127
PvE — 156
Shadow Flare
PvP - 135
PvE — 135
PvP - 159
PvE — 195
Death Spike:
Slightly increased MP consumption of the skill, to the level of similar skills of mages;
The skill is available to the Spellhowler, Necromancer, and Phantom Summoner classes.
All Vortex skills:
Now apply Over-hit.
Wind Vortex Slug:
The skill inflicts Over-hit.
PvE Clarity:
Reduces MP consumption of Magic skills that deal damage to a single target;
Appears in the Soul Breaker class after receiving the 2nd profession;
Automatically learned by all Mystic classes.
The effect gradually decreases from 30% at level 15 to 10% at character level 80.
Spellsinger
Total class changes on MasterWork:
MasterWork Season 6 Skill Changes:
Power of magical skills:
All skill trees except "Power" have been removed from the following skills;
The power of these skills when enchanted is divided for PvP and PvE:
PvP power grows as before;
PvE power gain increased by 2.5x (PvE damage increased by approximately 23% at maximum enchantment):
Power +0
Power +30
Hydro Blast
PvP - 108
PvE — 108
PvP - 127
PvE — 156
Solar Flare
PvP - 135
PvE — 135
PvP - 159
PvE — 195
All Vortex skills:
Now apply Over-hit.
Ice Vortex Crusher:
When used, there is a 100% chance to cancel the enemy's target;
Skills deal Over-hit.
PvE Clarity:
Reduces MP consumption of Magic skills that deal damage to a single target;
Appears in the Soul Breaker class after receiving the 2nd profession;
Automatically learned by all Mystic classes;
The effect gradually decreases from 30% at level 15 to 10% at character level 80.
Cancellation:
Added the ability to improve the skill at a distance;
Increases the casting range by +10 units per enchanting round:
+0 = 600, +30 = 900;
The magical level of the skill increases proportionally when enchanted.
Arcane Chaos:
A bonus in the form of increased range has been added to the existing upgrade branches, 20 units per enchanting round;
+0 = 600 distance, +15 = 900 distance.
Higher Mana Gain:
Enchanting will increase the Maximum amount of restored MP by +1 every 2-3 rounds of enchanting:
At maximum enchantment, it allows Recharge, enchanted on Cost, to fill mages with the maximum possible amount of MP— 231 per cast, without using Mana Gain.
Aura Symphony Blizzard Aura Blast Aura Cannon:
Skills now deal Over-hit.
Star Fall:
Unlinked from Attribute;
An AoE skill that deals Magic Damage with a base Power of 117 and has a chance to apply a DOT effect that takes away 100 HP every 3 seconds for 10 seconds;
Increased chance to apply DOT effect on target;
Base (non-fixed) reload time is 120 seconds;
Added the ability to upgrade the skill into two alternative branches. Depending on the chosen branch, the skill acquires the Water or Wind Attribute, respectively:
Power + Water;
Power + Wind.
The upgrade branches differ only in the choice of Element/Attribute, and provide the same bonuses, namely:
Increase of Attribute (Water or Wind, at the player's choice) by +3~4 units per enchanting round, up to 50 units (by +15) of the corresponding Attribute;
Increases skill power by 1~2 units per enchanting round, up to +23 units (by +15); 140 instead of the base 117 units;
Increases damage from the chance DOT effect by 10 units per round of enchanting, up to +150 units (by +15); 250 instead of 100 base HP.
Thus:
Star Fall +0: Non-attribute attack, 117 power + chance to apply a DOT effect to targets, dealing -100 HP every 3 sec for 10 sec. Base cooldown: 120 seconds;
Star Fall +15 "Power + Water": 50 Water Attribute, 140 Power, 250 HP from potential DOT effect;
Star Fall +15 "Power + Wind": 50 Wind Attribute, 140 Power, 250 HP from potential DOT effect.
Anti Magic:
Skill enchanting has been slightly updated.
Increases M. Def. by +1~2 units;
Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
Frost Wall:
The radius and angle of target search have been improved (In fact, this skill will hit slightly more targets).
Aura Flash:
The base cooldown time of the skill has been increased by 0.5 seconds, from 4 to 4.5, respectively;
As before, there is no zero second cooldown on skills;
Does not cancel target in PvP.
Arcane Roar:
All current enchanting branches have been abolished;
Added the ability to enchant Power:
Protection from Fire, Water, Earth, Wind +1 for every +3-4 to enchanting, M. Atk. +0.2-0.3% for every +1 to enchanting:
enchanting +0: Defense from Fire, Water, Earth, Wind +5, M. Atk. +3%.
enchanting +15: Defense from Fire, Water, Earth, Wind +10, M. Atk. +7%.
Now available from level 52:
At level 52: Increases elemental attack resistance by 2% and increases magic power by 1%;
At level 70: Increases elemental attack resistance by 3% and increases magic power by 2%;
At level 78: Increases elemental attack resistance by 5% and increases magic power by 3%.
Arcane Shield:
Now available from level 60:
At level 60: Increases Physical and Magical Defense by 25%. Reduces damage taken by 25% and converts any remaining damage to MP consumption. The effect ends when MP is depleted. Duration: 10 seconds. Fixed cooldown: 5 minutes.
At level 74: Increases Physical and Magical Defense by 30%. Reduces damage taken by 30% and converts any remaining damage to MP consumption. The effect ends when MP runs out. Duration: 10 seconds. Fixed cooldown: 5 minutes.
At level 79 (previously learned at 81): Increases Physical and Magical Defense by 35%. Reduces damage taken by 35% and converts any remaining damage to MP consumption. The effect ends when MP is depleted. Duration: 10 seconds. Fixed cooldown: 5 minutes.
Boost Mana:
When enchanted, it now increases Max MP from 200 to 500, by +10 per round.
Fast Mana Recovery:
When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units per tick, +0.15 per round.
Seed of Water:
Now you can enchant: increases ATT from 20 to 50, +1 for each round of enchanting;
The skill's duration has been increased to 20 minutes.
Aqua Splash:
Inflicts Overhit (+25% experience when finishing with these skills).
Frost Armor:
Now available from level 70:
Frost Armor slows enemies by 15%;
Instead of attribute resistance, under Interlude conditions it gives 15% resistance to its element;
Trigger chance increased to 30%.
Aura Blast:
The skill was divided into 2 levels:
At level 80:
Additionally, deals 94 non-elemental damage to the target and the enemy around the target in PvP and 133 in PvE and restores MP;
Range: 700;
Rollback: 25, not fixed.
At level 82:
Additionally deals 141 non-elemental damage to the target and the enemy around the target in PvP and 199 in PvE and restores MP;
Range: 900;
Rollback: 15, not fixed.
Raging Waves:
Inflicts Overhit (+25% experience when finishing with this skill).
Curse Fear:
The base cooldown of the skill has been increased to 6 seconds.
The duration of the effect when enchanted with Time + Cost is now increased by 1 sec instead of 2 sec, as it was previously.
Thus, the duration of action previously when enchanted to +30: 70 sec., now: 40 sec. +1 = 11 sec, +2 = 12 sec, +3 = 13 sec and so on.
Surrender to Water:
Has +20 water attribute (before entering water elemental ATT);
Basic reduction in protection from the water attribute -30 (before the introduction of ATT -30% protection from water);
When passing, cancels Resist Aqua;
The "Power" enchantment branch is now the only one that adds -2 to attribute resistance per level.
Resist Aqua:
Removed irrelevant upgrade branches for Time and Cost;
The Power branch has been updated, increasing defensive ATT from +20 to +70.
Power of magical skills:
All skill trees except "Power" have been removed from the following skills;
The power of these skills when enchanted is divided for PvP and PvE:
PvP power grows as before;
PvE power gain increased by 2.5x (PvE damage increased by approximately 23% at maximum enchantment):
Power +0
Power +30
Hydro Blast
PvP - 108
PvE — 108
PvP - 127
PvE — 156
Solar Flare
PvP - 135
PvE — 135
PvP - 159
PvE — 195
All Vortex skills:
Now apply Over-hit.
Ice Vortex Crusher:
Skills deal Over-hit.
PvE Clarity:
Reduces MP consumption of Magic skills that deal damage to a single target;
Appears in the Soul Breaker class after receiving the 2nd profession;
Automatically learned by all Mystic classes;
The effect gradually decreases from 30% at level 15 to 10% at character level 80.