Tanks
Paladin
Total class changes on MasterWork:
MasterWork Season 6 Skill Changes:
Battle Flame Icon:
The parameters of all tank combat icons have been revised:
As a reminder, MasterWork's icons are divided into combat and Olympic versions:
Olympic icons work as standard;
Combat versions do not require charging (can be used at any time).
General changes:
The duration at all levels is 30 seconds;
Cooldown has been reduced and fixed at all levels (buffs and other effects no longer affect the cooldown):
At character level 60: fixed 300 seconds (5 minutes);
At character level 72: fixed 260 seconds (4 minutes 20 seconds);
At character level 79: fixed 220 seconds (3 minutes 40 seconds);
At character level 83: fixed 180 seconds (3 minutes).
Final parameters:
1
2
3
4
Speed
+10
+15
+20
+25
Atk. Spd.
+10%
+15%
+20%
+25%
P. Def.
+20%
+25%
+30%
+35%
M. Def.
+20%
+25%
+30%
+35%
P. Crit. Atk. Chance with Sword and Dagger
+40
+60
+80
+100
Critical Attack Power with blunts and fists
+20%
+30%
+40%
+50%
Debuff Resistance
+30%
+30%
+30%
+30%
The effectiveness of the healing received
-60%
-60%
-60%
-60%
The following skills cannot be used simultaneously (the effects will replace each other):
Boost Morale;
Angelic Icon;
Battle Flame Icon;
Flame Icon (can only be used in the Olympiad).
Aggression Aura:
Passively provokes nearby monsters;
Learned from level 43, activation requires 50 MP at a time.
It has a low aggression effect, which can cause monsters to attack the group if not combined with Aura of Hate and other active skills.
Banish Undead:
A 50% chance to slow the target has been added to the standard effects.
M. Def.:
Skill enchanting has been slightly updated.
Increases M. Def. by +1~2 units;
Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
Knighthood Passive:
At level 52: Increases Physical Defense when wearing heavy armor by 22. Shield Defense increased by 3%;
At level 70: Increases Physical Defense when wearing heavy armor by 44. Shield Defense increased by 6%;
At level 78: Increases Physical Defense while wearing heavy armor by 88. Shield Defense increased by 12%.
The current enchanting branch has been improved:
Power: Shield Defense +1% for every +2-3 to enchanting, P. Def. +2-3 for every +1 to enchanting:
Enchanting +0: Shield Defense +12%, P. Def. +88.
Enchanting +15: Shield Defense +18%, P. Def. +120.
Vanguard:
Now 2 new skills are available in the transformation:
Royal Sacrifice: Increases the target's (party member's) Physical and Magical Defense by 30%, while transferring 90% of incoming damage to yourself.
Cost: 90 MR;
Reload time: 60 seconds;
Range of use: 600 units;
Level of learning: 49.
Shield of Faith: P. Def. +900, M. Def. +600 for all party members. Also, while the skill is active, takes 30% of damage instead of party members.
Has 3 levels of learning:
Level 1: Level 58 of learning;
Level 2: Level 70 of learning;
Level 3: Level 79 of learning.
Cost: 66 MR;
Reload time: 900 seconds;
Transformation skills: Full Swing, Cleave, Guillotine Attack are now bound to the Holy element.
Summon Imperial Phoenix:
The skill is divided into 2 levels:
Level 1:
Level of learning: 78;
Summons a weaker phoenix that does not have Phoenix Cleanse.
Level 2:
Level of learning: 83
No changes.
Ultimate Defense:
Now does not block the character's movement, but slows down your character by 90% while the effect is active.
Skill modification:
-80% to -50% reduction in running speed per +1.. +30.
Challenge for Fate:
Attacks enemies in front of you, distracting them. Grants you the Faith Challenge effect and increases your P. Def./M. Def. Duration: 15 sec.
Levels of learning:
1st level: 76 lvl, 6,250,000 SP.
Shield of Faith:
The skill is divided into 3 levels:
Level 58: P. Def. +900, M. Def. +600, 30% of damage taken by the group — transferred to the Tank who used the skill.
Level 70: P. Def. +1200, M. Def. +900, 50% of damage taken by the group — transferred to the Tank who used the skill.
Level 79: P. Def. +3600, M. Def. +2700, 90% of damage taken by the group is transferred to the Tank who used the skill.
The skill now gets +15 seconds cooldown if you join a group;
Immediately after receiving the effect, characters receive a re-apply block for 120 seconds;
The skill is available in the Vanguard transformation.
Combat Aura:
The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and M. Atk. Spd of party members by 2 / 2.5 / 3% depending on the level.
At level 52: Increases party members' P. and M. Atk. by 3%, Atk. Spd by 3%, and M. Atk. Spd by 2%. Increases incoming healing by +3%;
At level 64: Increases party members' P. and M. Atk. by 4%, Atk. Spd by 4%, and M. Atk. Spd by 2.5%. Increases incoming healing by +4%;
At level 70: Increases party members' P. and M. Atk. by 5%, Atk. Spd by 5%, and M. Atk. Spd by 3%. Increases incoming healing by 5%.
A new skill enchant branch for Power has been added (+1% to Physical and Magical Defense for every +3-4 enchant levels, up to +10% at +30).
Now does not turn off upon death.
Incredible Endurance:
Passive skill - Self-trigger: When you take damage, there is a chance that a trigger will be activated, increasing your character's stats*:
At level 60: Physical Defense +100, Fire Defense +10, Dark Defense +10, Incoming Healing Power +10%;
At level 74: Physical Defense +250, Fire Defense +20, Dark Defense +20, Incoming Healing Power +20%;
At level 80: Physical Defense +500, Fire Defense +30, Dark Defense +30, Incoming Healing Power +30%.
Please note: This skill is a replacement for the Spirit of Phoenix skill (based on the MasterWork concept);
Battle Flame Icon does not require charging from this skill, but it does require its Olympiad counterpart.
The maximum available effect level increases depending on the skill level. For example, at skill level 3, when you are attacked, you first receive the effect of level 1. If you continue to be attacked, you receive the effect of level 2, and then level 3. The effect lasts for 20 seconds; when the next level of the effect is applied, the duration is refreshed.
Aegis Stance:
The skill no longer consumes MP while maintaining.
Olympiad Spirit of Phoenix:
Please note: This skill can only be used at the Grand Olympiad;
You share your soul with the Phoenix, and it, in turn, shares its soul with you. Your Phoenix Soul level increases by a certain amount when you take damage. Upon reaching level 3 of this skill, you become able to use the Olympiad Flame Icon.
It has no additional bonuses (they work from the passive skill Incredible Endurance), it is used only for using the active skill.
Olympiad Flame Icon:
Please note! This skill can only be used at the Grand Olympiad;
When party members feel the touch of the Phoenix's Will, their combat effectiveness is greatly increased;
Requires Olympiad Spirit of Phoenix to be charged to use.
Aggression:
The skill has been updated, now mobs or bosses are less likely to break away.
Ready to Fight (New Skill):
At level 40: When using the Aggression skill, you and your teammates receive an 8-second boost to your defensive stats: Physical and Magical Defense +5%, Healing Effectiveness +5%, and Negative Effect Resistance +5%. Duration: 8 seconds.
Sixth Sense:
At level 52: Increases Evasion by 15 when HP drops below 30% of its maximum.
Royal Sacrifice:
At level 49: Increase the target's (party member's) Physical and Magical Defense by 30%, while also transferring 90% of incoming damage to yourself. Duration: 8 seconds. This skill has a fixed cooldown of 60 seconds.
No longer interrupts Shield of Faith (both effects can work simultaneously);
The skill is available in the Vanguard transformation.
Patience:
At level 60: When taking damage, has a chance to increase the damage dealt by skills by 20%.
Shield Strike:
Learning levels: from 40 to 85;
Attacks the enemy with a shield. Power 833-4640, depending on the skill level;
Increases the enemy's desire to attack. Requires a shield;
Base reload time: 6 seconds.
Majesty:
The duration of the skill effect has been increased to 20 minutes.
Physical Mirror:
Duration increased to 20 minutes;
At level 52: reflection of physical skills 10%, magical skills 3%;
At level 70: reflection of physical skills 15%, magical skills 5%;
At level 78: reflection of physical skills 30%, magical skills 10%.
Touch of Life:
At level 56: Restores HP by 50%, increases resistance to buff removal by 100% and debuff removal by 30%, and increases the effectiveness of HP restoration spells by 30%. Restores 20 HP every second. Duration: 30 seconds;
At level 68: Restores 50% HP, increases resistance to buff removal by 100% and debuff removal by 30%, and increases the effectiveness of HP restoration spells by 30%. Restores 35 HP every second. Duration: 60 seconds;
At level 78: Restores HP by 50%, increases resistance to buff removal by 100%, increases resistance to debuff removal by 30%, and increases the effectiveness of HP restoration spells by 30%. Restores 50 HP every second. Duration: 120 seconds.
Divine Blade:
At level 43: Ability to attack with Holy power. Increases Holy damage by 5%;
Personal effect of Holy Weapon;
Consumption: 0 MP.
Divine Armor:
At level 40: Increases resistance to Holy attacks by 7%;
At level 46: Increases resistance to Holy attacks by 10%;
Personal effect Resist Dark;
Consumption: 0 MP.
Summon Imperial Phoenix:
Summons a Phoenix Spirit to fight by your side;
Duration of action increased by 10 times;
Summoning and maintenance: 4 Spirit Ore;
The skill is divided into two levels of learning:
Character level 78: weaker Phoenix without Phoenix Cleanse;
Character level 83: Current Phoenix.
Symbol of Defense:
Dome duration: 120 seconds;
Basic effects:
+ 1000 to Physical Defense;
+ 800 to Magic Defense;
+ 80% resistance to removing positive effects (all types of cancellation).
+ New effects:
+20% resistance to attacks from Bow/Crossbow (similar to Deflect Arrow).
Heavy Armor Mastery:
Now, in addition to the passive 15%-35% protection from Physical Critical Damage, it also provides 5%-20% protection from Magical Critical Damage;
When modifying this skill, in addition to increasing Physical Critical Damage protection from 35% to 50%, it also increases Magical Critical Damage protection from 20% to 35% (per +1.. +30).
Icons:
The parameters of all tank combat icons have been revised:
As a reminder, MasterWork's icons are divided into combat and Olympic versions:
Olympic icons work as standard;
Combat versions do not require charging (can be used at any time).
General changes:
The duration at all levels is 30 seconds;
Cooldown has been reduced and fixed at all levels (buffs and other effects no longer affect the cooldown):
At character level 60: fixed 300 seconds (5 minutes);
At character level 72: fixed 260 seconds (4 minutes 20 seconds);
At character level 79: fixed 220 seconds (3 minutes 40 seconds);
At character level 83: fixed 180 seconds (3 minutes).
Final parameters:
Battle Flame Icon:
1
2
3
4
Speed
+10
+15
+20
+25
Atk. Spd.
+10%
+15%
+20%
+25%
P. Def.
+20%
+25%
+30%
+35%
M. Def.
+20%
+25%
+30%
+35%
P. Crit. Atk. Chance with Sword and Dagger
+40
+60
+80
+100
Critical Attack Power with blunts and fists
+20%
+30%
+40%
+50%
Debuff Resistance
+30%
+30%
+30%
+30%
The effectiveness of the healing received
-60%
-60%
-60%
-60%
Tank ultimate buffs now share a common effect type:
Important!
This means that the following skills can no longer be used simultaneously (the effects will replace each other):
Boost Morale;
Angelic Icon;
Battle Flame Icon;
Flame Icon (can only be used in the Olympiad):
Battle Touch of Eva;
Battle Spirit of Shillien;
Spirit of Shilen (can only be used in the Olympiad).
Temple Knight
Total class changes on MasterWork:
MasterWork Season 6 Skill Changes:
Battle Touch of Eva:
The parameters of all tank combat icons have been revised:
As a reminder, MasterWork's icons are divided into combat and Olympic versions:
Olympic icons work as standard;
Combat versions do not require charging (can be used at any time).
General changes:
The duration at all levels is 30 seconds;
Cooldown has been reduced and fixed at all levels (buffs and other effects no longer affect the cooldown):
At character level 60: fixed 300 seconds (5 minutes);
At character level 72: fixed 260 seconds (4 minutes 20 seconds);
At character level 79: fixed 220 seconds (3 minutes 40 seconds);
At character level 83: fixed 180 seconds (3 minutes).
Final parameters:
Restores 50% HP of party members upon activation;
1
2
3
4
Speed
+10
+15
+20
+25
Atk. Spd.
+10%
+15%
+20%
+25%
HP regeneration per second
25
30
35
50
Evasion
5
6
7
10
MP Burn Resistance
+40%
+40%
+40%
+40%
Debuff Resistance
+30%
+30%
+30%
+30%
The effectiveness of the healing received
+30%
+30%
+30%
+30%
The following skills cannot be used simultaneously (their effects will replace each other):
Boost Morale;
Battle Touch of Eva.
Aggression Aura:
Passively provokes nearby monsters;
Learned from level 43, activation requires 50 MP at a time.
It has a low aggression effect, which can cause monsters to attack the group if not combined with Aura of Hate and other active skills.
M. Def.:
Skill enchanting has been slightly updated.
Increases M. Def. by +1~2 units;
Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
Knighthood:
At level 52: Increases Physical Defense when wearing heavy armor by 22. Shield Defense increased by 3%;
At level 70: Increases Physical Defense when wearing heavy armor by 44. Shield Defense increased by 6%;
At level 78: Increases Physical Defense while wearing heavy armor by 88. Shield Defense increased by 12%.
The current enchanting branch has been improved:
Power: Shield Defense +1% for every +2-3 to enchanting, P. Def. +2-3 for every +1 to enchanting:
Enchanting +0: Shield Defense +12%, P. Def. +88.
Enchanting +15: Shield Defense +18%, P. Def. +120.
Vanguard:
Now 2 new skills are available in the transformation:
Royal Sacrifice: Increases the target's (party member's) Physical and Magical Defense by 30%, while transferring 90% of incoming damage to yourself.
Cost: 90 MR;
Reload time: 60 seconds;
Range of use: 600 units;
Level of learning: 49.
Shield of Faith: P. Def. +900, M. Def. +600 for all party members. Also, while the skill is active, takes 30% of damage instead of party members.
Has 3 levels of learning:
Level 1: Level 58 of learning;
Level 2: Level 70 of learning;
Level 3: Level 79 of learning.
Cost: 66 MR;
Reload time: 900 seconds;
Transformation skills: Full Swing, Cleave, Guillotine Attack are now bound to the Holy element.
Shield Bash:
The skill is divided into levels (previously it was learned at character level 77);
Attacks with a shield and stuns for 4 sec.;
The enemy loses his target;
The base reload time depends on the skill level:
Level 52: Base Cooldown: 9 seconds;
Level 58: Base Cooldown: 8 seconds;
Level 62: Base Cooldown: 7 seconds;
Level 66: Base cooldown: 6 seconds;
Level 70: Base cooldown: 5 seconds;
Level 74: Base cooldown: 4 seconds;
Level 77: Base cooldown: 3 seconds.
Added the ability to modify "Fire Vulnerability" and "Water Vulnerability", similar to Shield Slam.
Touch of Life:
Changed skill learning levels:
At level 56: Restores HP by 50%, increases resistance to buff removal by 100% and debuff removal by 30%, and increases the effectiveness of HP restoration spells by 30%. Restores 20 HP every second. Duration: 30 seconds;
At level 68: Restores 50% HP, increases resistance to buff removal by 100% and debuff removal by 30%, and increases the effectiveness of HP restoration spells by 30%. Restores 35 HP every second. Duration: 60 seconds;
At level 78: Restores HP by 50%, increases resistance to buff removal by 100%, increases resistance to debuff removal by 30%, and increases the effectiveness of HP restoration spells by 30%. Restores 50 HP every second. Duration: 120 seconds.
Eva's Bane:
Learned from level 55, has 10 levels of learning and an enchant branch for Recharge + Power.
Hits the target at close range, dealing Physical damage with a chance to Critical Hit and Overkill.
Has a very high chance of applying a 15-second debuff: -50% to incoming healing of the target (similar to the Necromancer's Curse Disease)
Fixed cooldown: 60 seconds. When enchanted with Recharge, it decreases by 1 second per round, up to a maximum of 30 seconds. Cooldown is reduced by +30 when enchanted with Recharge.
Requires a Sword, Blunt or Dagger to use.
Shield Whirlwind:
Learned from level 52, has 11 levels of learning and an enchant branch for Distance + Power;
Throws a shield at the target from a distance of 200 to 600, dealing Physical damage with the possibility of Critical Hit and Over Strike;
Has a high chance to apply a 2-second debuff that:
Switches the enemy's target to the one who threw the shield;
Reduces Running, Attack, and Magic Speed by 75%.
Unfixed cooldown: 30 seconds.
When enchanted for Range, it increases the maximum Range of use by +10 e. per round, up to "200-900" by +30;
Requires a Shield and a minimum distance of 200 to the target to use.
Shield of Faith:
The skill is divided into 3 levels:
Level 58: P. Def. +900, M. Def. +600, 30% of damage taken by the group — transferred to the Tank who used the skill.
Level 70: P. Def. +1200, M. Def. +900, 50% of damage taken by the group — transferred to the Tank who used the skill.
Level 79: P. Def. +3600, M. Def. +2700, 90% of damage taken by the group is transferred to the Tank who used the skill.
The skill now gets +15 seconds cooldown if you join a group;
Immediately after receiving the effect, characters receive a re-apply block for 120 seconds;
The skill is available in the Vanguard transformation.
Summon Life Cubic:
Increased the cube's lifespan from 15 to 60 minutes;
The cube's functionality has been fixed. Previously, its activation rate would significantly decrease after 20 activations. Now, the cube can activate every 10 seconds (i.e., ~360 times over its lifetime).
Summon Attractive Cubic:
Increased the cube's lifespan from 15 to 60 minutes;
The cube's functionality has been fixed. Previously, its activation rate would significantly decrease after 20 activations. Now, the cube can activate every 10 seconds (i.e., ~360 times over its lifetime).
Summon Storm Cubic:
Increased the cube's lifespan from 15 to 60 minutes;
The cube's functionality has been fixed. Previously, its activation rate would significantly decrease after 20 activations. Now, the cube can activate every 10 seconds (i.e., ~360 times over its lifetime).
Summon Smart Cubic:
The skill is divided into 3 levels, the character level for learning the maximum level has been reduced from 80 to 79:
Level 55: Cleanses the character, removing up to 1 negative effect, no more than once every 30 seconds;
Level 70: Cleanses the character, removing up to 2 negative effects, no more than once every 20 seconds;
Level 79: Standard skill function: Cleanses the character, periodically removing all negative effects, periodically dealing Magic damage, and placing a negative effect on the target that reduces P. Atk by 23%.
Increased the cube's lifespan from 15 to 60 minutes;
The cube's functionality has been fixed. Previously, its activation rate would significantly decrease after 20 activations. Now, the cube can activate every 10 seconds (i.e., ~360 times over its lifetime).
Ultimate Defense:
Now does not block the character's movement, but slows down your character by 90% while the effect is active.
The skill modification remains unchanged:
-80% to -50% reduction in running speed per +1.. +30.
Combat Aura:
The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and M. Atk. Spd of party members by 2 / 2.5 / 3% depending on the level.
At level 52: Increases party members' P. and M. Atk. by 3%, Atk. Spd by 3%, and M. Atk. Spd by 2%. Increases incoming healing by +3%;
At level 64: Increases party members' P. and M. Atk. by 4%, Atk. Spd by 4%, and M. Atk. Spd by 2.5%. Increases incoming healing by +4%;
At level 70: Increases party members' P. and M. Atk. by 5%, Atk. Spd by 5%, and M. Atk. Spd by 3%. Increases incoming healing by 5%.
A new skill enchant branch for Power has been added (+1% to Physical and Magical Defense for every +3-4 enchant levels, up to +10% at +30).
Doesn't turn off on death.
Incredible Endurance:
Passive skill - Self-trigger: When you take damage, there is a chance that a trigger will be activated, increasing your character's stats*:
At level 60: Magic Defense +100, Water Defense +10, Holy Defense +10, Physical Critical Attack Chance +10%;
At level 74: Magic Defense +200, Water Defense +20, Holy Defense +20, Physical Critical Attack Chance +20%;
At level 80: Magic Defense +400, Water Defense +30, Holy Defense +30, Physical Critical Chance +30%.
Please note: This skill is a replacement for Eva's Will (MasterWork concept);
Battle Touch of Eva does not require charging for this skill, but it does require the Olympiad equivalent.
* Depending on the skill level, the maximum available effect level increases. For example, with skill level 3, when you are attacked, you first receive the effect of level 1, if you continue to be attacked, you receive the effect of level 2, and then level 3. The effect lasts for 20 seconds; when the next level of the effect is applied, the duration is refreshed.
Olympiad Eva's Will:
Please note: This skill can only be used at the Grand Olympiad;
You become an extension of Eva's Will. Eva's Will level increases by a certain amount when you take damage. As it increases, you become able to use Olympiad Touch of Eva;
It has no additional bonuses (they work from the passive skill Incredible Endurance), it is used only for using the active skill.
Olympiad Touch of Eva:
Please note: This skill can only be used at the Grand Olympiad;
Restores party members' HP by 50% and increases resistance to positive status removal by 100%, resistance to negative status removal by 30%, and HP-restoring magic by 30%. It also restores 50 HP every second. Duration: 1 min.
Requires Olympiad Eva's Will charging to use.
Aggression:
The skill has been updated, now mobs or bosses are less likely to break away.
Ready to Fight:
At level 40: When you use the Aggression skill, you and your party members receive an 8-second bonus to defensive stats:
Physical and Magical Defense +5%, Healing Effectiveness +5%, Negative Effect Resistance +5%. Duration: 8 seconds.
Sixth Sense:
At level 52: Increases Evasion by 15 when HP drops below 30% of its maximum.
Royal Sacrifice:
Now when joining a group the skill gets a 15 second cooldown;
When leaving the group, the effect of the skill is removed from the target;
At level 49: Increase the target's (party member's) Physical and Magical Defense by 30%, while also transferring 90% of incoming damage to yourself. Duration: 8 seconds. This skill has a fixed cooldown of 60 seconds.
No longer interrupts Shield of Faith (both effects can work simultaneously).
The skill is available in the Vanguard transformation.
Patience:
At level 60: When taking damage, has a chance to increase the damage dealt by skills by 20%.
Shield Strike:
Learning levels: from 40 to 85;
Attacks the enemy with a shield. Power 833-4640, depending on the skill level;
Increases the enemy's desire to attack. Requires a shield;
Base reload time: 6 seconds.
Magical Mirror:
Lasts 20 minutes;
At level 52: physical skill reflection 3%, skill magic 10%;
At level 70: physical skill reflection 5%, skill magic 15%;
At level 78: physical skill reflection 10%, skill magic 30%;
Banish Undead:
Added for learning Temple Knight from level 55 (like the Paladin class);
A 50% chance to slow the target has been added to the standard effects.
Elemental Heal:
This skill now restores HP to party members (including the caster), similar to Major Group Heal.
Divine Blade:
At level 43: Ability to attack with Holy power. Increases Holy damage by 5%;
Personal effect of Holy Weapon;
Consumption: 0 MP.
Divine Armor:
At level 40: Increases resistance to Holy attacks by 7%;
At level 46: Increases resistance to Holy attacks by 10%;
Personal effect Resist Dark;
Consumption: 0 MP.
Symbol of Defense:
Dome duration: 120 seconds;
Basic effects:
+ 1000 to Physical Defense;
+ 800 to Magic Defense;
+ 80% resistance to removing positive effects (all types of cancellation).
+ New effects:
+20% resistance to attacks from Bow/Crossbow (similar to Deflect Arrow).
Heavy Armor Mastery:
Now, in addition to the passive 15%-35% protection from Physical Critical Damage, it also provides 5%-20% protection from Magical Critical Damage;
When modifying this skill, in addition to increasing Physical Critical Damage protection from 35% to 50%, it also increases Magical Critical Damage protection from 20% to 35% (per +1.. +30).
Cure Bleeding:
Now heals the character from Bleeding of any level.
Poison Recovery:
Now heals the character from Poison of any level.
Light Armor Mastery:
Only the first 15 skill levels.
Icons:
The parameters of all tank combat icons have been revised:
As a reminder, MasterWork's icons are divided into combat and Olympic versions:
Olympic icons work as standard;
Combat versions do not require charging (can be used at any time).
General changes:
The duration at all levels is 30 seconds;
Cooldown has been reduced and fixed at all levels (buffs and other effects no longer affect the cooldown):
At character level 60: fixed 300 seconds (5 minutes);
At character level 72: fixed 260 seconds (4 minutes 20 seconds);
At character level 79: fixed 220 seconds (3 minutes 40 seconds);
At character level 83: fixed 180 seconds (3 minutes).
Final parameters:
Battle Touch of Eva:
Restores 50% HP of party members upon activation;
1
2
3
4
Speed
+10
+15
+20
+25
Atk. Spd.
+10%
+15%
+20%
+25%
HP regeneration per second
25
30
35
50
Evasion
5
6
7
10
MP Burn Resistance
+40%
+40%
+40%
+40%
Debuff Resistance
+30%
+30%
+30%
+30%
The effectiveness of the healing received
+30%
+30%
+30%
+30%
Tank ultimate buffs now share a common effect type:
Important!
This means that the following skills can no longer be used simultaneously (the effects will replace each other):
Boost Morale;
Angelic Icon;
Battle Flame Icon;
Flame Icon (can only be used in the Olympiad):
Battle Touch of Eva;
Battle Spirit of Shillien;
Spirit of Shilen (can only be used in the Olympiad).
Shillien Knight
Total class changes on MasterWork:
MasterWork Season 6 Skill Changes:
Battle Spirit of Shillien:
The parameters of all tank combat icons have been revised:
As a reminder, MasterWork's icons are divided into combat and Olympic versions:
Olympic icons work as standard;
Combat versions do not require charging (can be used at any time).
General changes:
The duration at all levels is 30 seconds;
Cooldown has been reduced and fixed at all levels (buffs and other effects no longer affect the cooldown):
At character level 60: fixed 300 seconds (5 minutes);
At character level 72: fixed 260 seconds (4 minutes 20 seconds);
At character level 79: fixed 220 seconds (3 minutes 40 seconds);
At character level 83: fixed 180 seconds (3 minutes).
Final parameters:
1
2
3
4
Speed
+10
+15
+20
+25
Atk. Spd.
+10%
+15%
+20%
+25%
P. Atk.
+10%
+15%
+20%
+25%
M. Atk.
+20%
+30%
+40%
+50%
P. Crit. Atk. Chance with Sword and Dagger
+40
+60
+80
+100
Critical Attack Power with blunts and fists
+20%
+30%
+40%
+50%
Vampire's Fury
+30%
+30%
+30%
+30%
The effectiveness of the healing received
-60%
-60%
-60%
-60%
The following skills cannot be used simultaneously (the effects will replace each other):
Boost Morale;
Battle Spirit of Shillien;
Spirit of Shilen (can only be used in the Olympiad).
Aggression Aura:
Passively provokes nearby monsters;
Learned from level 43, activation requires 50 MP at a time.
It has a low aggression effect, which can cause monsters to attack the group if not combined with Aura of Hate and other active skills.
Banish Seraph:
A 50% chance to slow the target has been added to the standard effects.
M. Def.:
Skill enchanting has been slightly updated.
Increases M. Def. by +1~2 units;
Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
Shillien's Fury:
Increases Physical Atk. Speed, replaced by Haste and similar items:
Level 1:
Speed P. P. Atk. +15%;
Level of learning: 32;
Available to the Palus Knight and Assasin professions.
Level 2:
Speed P. Atk. +33%;
Level of learning: 52;
Available to Shillien Knight, Bladedancer, Abyss Walker, Phantom Ranger professions.
Shillien's Arcane:
Increases M. Atk., replaces Empower and similar items:
Increases M. Atk. by 55;
Level of learning: 36;
Available to the Palus Knight and Assasin professions.
The base cast time of the skill has been reduced by 40%, from 4 to 2.5 seconds:
Attack Aura;
Defense Aura;
Knighthood:
At level 52: Increases Physical Defense when wearing heavy armor by 22. Shield Defense increased by 3%;
At level 70: Increases Physical Defense when wearing heavy armor by 44. Shield Defense increased by 6%;
At level 78: Increases Physical Defense while wearing heavy armor by 88. Shield Defense increased by 12%.
The current enchanting branch has been improved:
Power: Shield Defense +1% for every +2-3 to enchanting, P. Def. +2-3 for every +1 to enchanting:
Enchanting +0: Shield Defense +12%, P. Def. +88.
Enchanting +15: Shield Defense +18%, P. Def. +120.
Vanguard:
Now 2 new skills are available in the transformation:
Royal Sacrifice: Increases the target's (party member's) Physical and Magical Defense by 30%, while transferring 90% of incoming damage to yourself.
Cost: 90 MR;
Reload time: 60 seconds;
Range of use: 600 units;
Level of learning: 49.
Shield of Faith: P. Def. +900, M. Def. +600 for all party members. Also, while the skill is active, takes 30% of damage instead of party members.
Has 3 levels of learning:
Level 1: Level 58 of learning;
Level 2: Level 70 of learning;
Level 3: Level 79 of learning.
Cost: 66 MR;
Reload time: 900 seconds;
Transformation skills: Full Swing, Cleave, Guillotine Attack are now bound to the Holy element.
Touch of Death:
Changed skill learning levels:
At level 56: Removes up to 3 buffs and takes away 90% of CP. Max CP -90%. Effectiveness of HP restoration magic -30%. Effectiveness of received negative effects +30%. Debuff duration is 30 seconds;
At level 68: Removes up to 4 buffs and takes away 90% of CP. Max CP -90%. Effectiveness of HP restoration magic -30%. Effectiveness of received negative effects +30%. Debuff duration is 60 seconds;
At level 78: Removes up to 5 buffs and takes away 90% of your CP. Max CP -90%. Effectiveness of HP-restoring magic -30%. Effectiveness of received negative effects +30%. Debuff duration is 120 seconds.
Shield Whirlwind:
Learned from level 52, has 11 levels of learning and an enchant branch for Distance + Power.
Throws a shield at the target from a distance of 200 to 600, dealing Physical damage with a chance to Critical Hit and Overkill.
Has a high chance to apply a 2-second debuff that:
Switches the enemy's target to the one who threw the shield;
Reduces Running, Attack, and Magic Speed by 75%.
Unfixed cooldown: 30 seconds.
When enchanted for Range, it increases the maximum casting range by +10 units per round, up to "200-900" by +30.
Requires a Shield and a minimum distance of 200 to the target to use.
Combat Aura:
The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and M. Atk. Spd of party members by 2 / 2.5 / 3% depending on the level.
At level 52: Increases party members' P. and M. Atk. by 3%, Atk. Spd by 3%, and M. Atk. Spd by 2%. Increases incoming healing by +3%;
At level 64: Increases party members' P. and M. Atk. by 4%, Atk. Spd by 4%, and M. Atk. Spd by 2.5%. Increases incoming healing by +4%;
At level 70: Increases party members' P. and M. Atk. by 5%, Atk. Spd by 5%, and M. Atk. Spd by 3%. Increases incoming healing by 5%.
The skill modification remains unchanged:
from +1% to +10% to Physical and Magical Defense for +1.. +30.
Shield Bash:
The skill is divided into levels (previously it was learned at character level 77);
Attacks with a shield and stuns for 4 sec.;
The enemy loses his target;
The base reload time depends on the skill level:
Level 52: Base Cooldown: 9 seconds;
Level 58: Base Cooldown: 8 seconds;
Level 62: Base Cooldown: 7 seconds;
Level 66: Base cooldown: 6 seconds;
Level 70: Base cooldown: 5 seconds;
Level 74: Base cooldown: 4 seconds;
Level 77: Base cooldown: 3 seconds.
Added the ability to modify "Fire Vulnerability" and "Water Vulnerability", similar to Shield Slam.
Summon Smart Cubic:
The skill is divided into 3 levels, the character level for learning the maximum level has been reduced from 80 to 79:
Level 55: Cleanses the character, removing up to 1 negative effect, no more than once every 30 seconds;
Level 70: Cleanses the character, removing up to 2 negative effects, no more than once every 20 seconds;
Level 79: Standard skill function: Cleanses the character, periodically removing all negative effects, periodically dealing Magic damage, and placing a negative effect on the target that reduces P. Atk by 23%.
Increased the cube's lifespan from 15 to 60 minutes;
The cube's functionality has been fixed. Previously, its activation rate would significantly decrease after 20 activations. Now, the cube can activate every 10 seconds (i.e., ~360 times over its lifetime).
Ultimate Defense:
Now does not block the character's movement, but slows down your character by 90% while the effect is active.
The skill modification remains unchanged:
-80% to -50% reduction in running speed per +1.. +30.
Incredible Endurance:
Passive skill - a trigger that only affects yourself: When you take damage, there is a chance that a trigger will be triggered, increasing your character's stats*:
At level 60: Vampirism +3%, Wind Defense +10, Dark Defense +10, Physical Critical Attack Power +10%;
At level 74: Vampirism +5%, Wind Defense +20, Dark Defense +20, Physical Critical Attack Power +15%;
At level 80: Vampirism +8%, Wind Defense +30, Dark Defense +30, Physical Critical Attack Power +25%.
Please note: This skill is a replacement for the Pain of Shilen skill (under the MasterWork concept);
Battle Touch of Shilen does not require charging for this skill, but it does require its Olympiad counterpart.
* Depending on the skill level, the maximum available effect level increases. For example, with skill level 3, when you are attacked, you first receive the effect of level 1, if you continue to be attacked, you receive the effect of level 2, and then level 3. The effect lasts for 20 seconds; when the next level of the effect is applied, the duration is refreshed.
Olympiad Pain of Shilen:
Please note: This skill can only be used at the Grand Olympiad;
You share your pain with Shilen, and she, in turn, shares hers with you. Shilen's Pain level increases by a certain amount when you take damage. As it increases, you become able to use Olympiad Spirit of Shilen;
It does not have any additional bonuses (they work from the passive skill Incredible Endurance), it is used only for using the active skill.
Olympiad Spirit of Shilen:
Please note! This skill can only be used at the Grand Olympiad;
Gains the Will of Shilen and enhances the combat abilities of party members. Increases P. Atk by 30%, Speed by 30%, Atk. Spd by 30%, Critical Hit Chance with swords by 100, and Critical Power with blunt weapons by 100%. 40% of physical damage dealt in melee combat is restored as HP; this does not apply to skill damage. Decreases the Power of HP-restoring magic by 80%. Duration: 1 min.
Requires charging Olympiad Pain of Shilen to use.
Aggression:
The skill has been updated, now mobs or bosses are less likely to break away.
Ready to Fight:
At level 40: When using the Aggression skill, you and your teammates receive an 8-second boost to your defensive stats: Physical and Magical Defense +5%, Healing Effectiveness +5%, and Negative Effect Resistance +5%. Duration: 8 seconds.
Sixth Sense:
At level 52: Increases Evasion by 15 when HP drops below 30% of its maximum.
Shield of Faith:
The skill is divided into 3 levels:
Level 58: P. Def. +900, M. Def. +600, 30% of damage taken by the group — transferred to the Tank who used the skill.
Level 70: P. Def. +1200, M. Def. +900, 50% of damage taken by the group — transferred to the Tank who used the skill.
Level 79: P. Def. +3600, M. Def. +2700, 90% of damage taken by the group is transferred to the Tank who used the skill.
The skill now gets +15 seconds cooldown if you join a group;
Immediately after receiving the effect, characters receive a re-apply block for 120 seconds;
The skill is available in the Vanguard transformation.
Royal Sacrifice:
Now when joining a group the skill gets a 15 second cooldown;
When leaving the group, the effect of the skill is removed from the target.
At level 49: Increase the target's (party member's) Physical and Magical Defense by 30%, while also transferring 90% of incoming damage to yourself. Duration: 8 seconds. This skill has a fixed cooldown of 60 seconds.
No longer interrupts Shield of Faith (both effects can work simultaneously).
The skill is available in the Vanguard transformation.
Patience:
At level 60: When taking damage, has a chance to increase the damage dealt by skills by 20%.
Shield Strike:
Learning levels: from 40 to 85;
Attacks the enemy with a shield. Power 833-4640, depending on the skill level;
Increases the enemy's desire to attack. Requires a shield;
Base reload time: 6 seconds.
Magical Mirror:
The effect lasts 20 minutes;
At level 52: physical skill reflection 3%, skill magic 10%;
At level 70: physical skill reflection 5%, skill magic 15%;
At level 78: physical skill reflection 10%, skill magic 30%;
Dark Blade:
Learned at level 43;
Ability to attack with Dark Force. Increases Dark damage by 5%.
Personal effect similar to Dark Weapon;
Consumption: 0 MP.
Dark Armor:
At level 40: Increases resistance to Dark attacks by 7%;
At level 46: Increases resistance to Dark attacks by 10%;
Personal effect Resist Holy +7% / +10%;
Consumption: 0 MP.
Symbol of Defense:
Dome duration: 120 seconds;
Basic effects:
+ 1000 to Physical Defense;
+ 800 to Magic Defense;
+ 80% resistance to removing positive effects (all types of cancellation).
+ New effects:
+20% resistance to attacks from Bow/Crossbow (similar to Deflect Arrow).
Heavy Armor Mastery:
Now, in addition to the passive 15% - 35% protection from Physical Critical Damage, it also provides 5% - 20% protection from Magical Critical Damage;
When modifying this skill, in addition to increasing Physical Critical Damage protection from 35% to 50%, it also increases Magical Critical Damage protection from 20% to 35% (per +1.. +30).
Light Armor Mastery:
Only the first 15 skill levels.
Icons:
The parameters of all tank combat icons have been revised:
As a reminder, MasterWork's icons are divided into combat and Olympic versions:
Olympic icons work as standard;
Combat versions do not require charging (can be used at any time).
General changes:
The duration at all levels is 30 seconds;
Cooldown has been reduced and fixed at all levels (buffs and other effects no longer affect the cooldown):
At character level 60: fixed 300 seconds (5 minutes);
At character level 72: fixed 260 seconds (4 minutes 20 seconds);
At character level 79: fixed 220 seconds (3 minutes 40 seconds);
At character level 83: fixed 180 seconds (3 minutes).
Final parameters:
Battle Spirit of Shillien:
1
2
3
4
Speed
+10
+15
+20
+25
Atk. Spd.
+10%
+15%
+20%
+25%
P. Atk.
+10%
+15%
+20%
+25%
M. Atk.
+20%
+30%
+40%
+50%
P. Crit. Atk. Chance with Sword and Dagger
+40
+60
+80
+100
Critical Attack Power with blunts and fists
+20%
+30%
+40%
+50%
Vampiric Rage
+30%
+30%
+30%
+30%
The effectiveness of the healing received
-60%
-60%
-60%
-60%
Tank ultimate buffs now share a common effect type:
Important!
This means that the following skills can no longer be used simultaneously (the effects will replace each other):
Boost Morale;
Angelic Icon;
Battle Flame Icon;
Flame Icon (can only be used in the Olympiad):
Battle Touch of Eva;
Battle Spirit of Shillien;
Spirit of Shillen (can only be used in the Olympiad).
Dark Avenger
Total class changes on MasterWork:
MasterWork Season 6 Skill Changes:
Aggression Aura:
Passively provokes nearby monsters;
Learned from level 43, activation requires 50 MP at a time.
It has a low aggression effect, which can cause monsters to attack the group if not combined with Aura of Hate and other active skills.
Banish Seraph:
A 50% chance to slow the target has been added to the standard effects.
M. Def.:
Skill enchanting has been slightly updated.
Increases M. Def. by +1~2 units;
Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
Knighthood Passive:
At level 52: Increases Physical Defense when wearing heavy armor by 22. Shield Defense increased by 3%;
At level 70: Increases Physical Defense when wearing heavy armor by 44. Shield Defense increased by 6%;
At level 78: Increases Physical Defense while wearing heavy armor by 88. Shield Defense increased by 12%.
The current enchanting branch has been improved:
Power: Shield Defense +1% for every +2-3 to enchanting, P. Def. +2-3 for every +1 to enchanting:
Enchanting +0: Shield Defense +12%, P. Def. +88.
Enchanting +15: Shield Defense +18%, P. Def. +120.
Vanguard:
Now 2 new skills are available in the transformation:
Royal Sacrifice: Increases the target's (party member's) Physical and Magical Defense by 30%, while transferring 90% of incoming damage to yourself.
Cost: 90 MR;
Reload time: 60 seconds;
Range of use: 600 units;
Level of learning: 49.
Shield of Faith: P. Def. +900, M. Def. +600 for all party members. Also, while the skill is active, takes 30% of damage instead of party members.
Has 3 levels of learning:
Level 1: Level 58 of learning;
Level 2: Level 70 of learning;
Level 3: Level 79 of learning.
Cost: 66 MR;
Reload time: 900 seconds;
Transformation skills: Full Swing, Cleave, Guillotine Attack are now bound to the Holy element.
Summon Dark Panther:
The Panther Cancel skill appears at level 5 of Panther Summoning and is learned at character level 66;
At level 5, 6, 7 of the panther summon, cancels up to 1 positive effect from the target. (Previously, it canceled up to 2);
When the skill is enchanted by +1 or higher, Panther's Cancel skill cancels up to 2 effects.
Combat Aura:
The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and M. Atk. Spd of party members by 2 / 2.5 / 3% depending on the level.
At level 52: Increases party members' P. and M. Atk. by 3%, Atk. Spd by 3%, and M. Atk. Spd by 2%. Increases incoming healing by +3%;
At level 64: Increases party members' P. and M. Atk. by 4%, Atk. Spd by 4%, and M. Atk. Spd by 2.5%. Increases incoming healing by +4%;
At level 70: Increases party members' P. and M. Atk. by 5%, Atk. Spd by 5%, and M. Atk. Spd by 3%. Increases incoming healing by 5%.
The skill modification remains unchanged:
from +1% to +10% to Physical and Magical Defense for +1.. +30.
Doesn't turn off on death.
Ultimate Defense:
Now does not block the character's movement, but slows down your character by 90% while the effect is active.
The skill modification remains unchanged:
-80% to -50% reduction in running speed per +1.. +30.
Incredible Endurance:
Passive skill - Self-trigger: When you take damage, there is a chance that a trigger will be activated, increasing your character's stats*:
At level 60: Physical Attack +100, Physical Critical Rate +10%, Physical Critical Power +5%;
At level 74: P. Attack +150, P. Critical Chance +15%, P. Critical Power +10%;
At level 80: P. Attack +300, P. Critical Chance +30%, P. Critical Power +25%.
Please note: This skill is a replacement for the Spirit of Phoenix skill (based on the MasterWork concept);
Battle Insane Crusher does not require charging for this skill, but it does require the Olympiad equivalent.
* Depending on the skill level, the maximum available effect level increases. For example, at skill level 3, when you are attacked, you first receive the effect of level 1, if you continue to be attacked, you receive the effect of level 2, and then level 3. The effect lasts for 20 seconds; when the next level of the effect is applied, the duration is refreshed.
Aegis Stance:
The skill no longer consumes MP while maintaining.
Battle Insane Crusher:
The negative effect of reducing Max CP has been removed from all skill levels.
The skill is divided into 4 levels:
Level 60: Power 1360. Has a chance to reduce resistance to debuffs by -15% and the effectiveness of HP-restoring magic by -15% for 15 seconds. Requires a sword/club. Ignores shield. Critical hit possible. Overhit possible.
Level 72: Power 3095. Has a chance to reduce resistance to debuffs by -18% and the effectiveness of HP-restoring magic by -18% for 20 seconds. Requires a sword/club. Ignores shield. Critical hit possible. Overhit possible.
Level 79: Power 5106. Cancels 0 to 3 positive effects on nearby enemies. Has a chance to reduce resistance to negative effects by -21% and the effectiveness of HP-restoring magic by -21% for 30 seconds. Requires a sword/club. Ignores shields. Critical hit possible. Overhit possible.
Level 83: Power 8409. Cancels 0 to 4 positive effects on nearby enemies. Has a chance to reduce resistance to negative effects by -30% and the effectiveness of HP-restoring magic by -30% for 60 seconds. Requires a sword/club. Ignores shields. Critical hit possible. Overhit possible.
Seed of Revenge no longer requires charging when used;
Base (not fixed) reload time: 60 seconds.
Olympiad Seed of Revenge:
Please note: This skill can only be used at the Grand Olympiad;
Plants a Seed of Vengeance within you, which grows at a constant rate when you're attacked. Your P. Atk. increases proportionally. As it grows, you become able to use Olympiad Insane Crusher.
It does not have any additional bonuses (they work from the passive skill Incredible Endurance), it is used only for using the active skill.
Battle Insane Crusher:
Please note! This skill can only be used at the Grand Olympiad;
Deals a powerful blow and a Dark Curse to nearby enemies when Fury reaches its limit. Nullifies one or more enemy buffs, greatly reducing their Max CP for a set period. Reduces resistance to debuffs and the effectiveness of HP-restoring magic. Requires a sword/club. Ignores shields. Critical hit possible. Overhit possible.
Requires charging Olympiad Seed of Revenge to use.
Aggression:
The skill has been updated, now mobs or bosses are less likely to break away.
Ready to Fight:
At level 40: When using the Aggression skill, you and your teammates receive an 8-second boost to your defensive stats: Physical and Magical Defense +5%, Healing Effectiveness +5%, and Negative Effect Resistance +5%. Duration: 8 seconds.
Sixth Sense:
At level 52: Increases Evasion by 15 when HP drops below 30% of its maximum.
Shield of Faith:
The skill is divided into 3 levels:
Level 58: P. Def. +900, M. Def. +600, 30% of damage taken by the group — transferred to the Tank who used the skill.
Level 70: P. Def. +1200, M. Def. +900, 50% of damage taken by the group — transferred to the Tank who used the skill.
Level 79: P. Def. +3600, M. Def. +2700, 90% of damage taken by the group is transferred to the Tank who used the skill.
The skill now gets +15 seconds cooldown if you join a group;
Immediately after receiving the effect, characters receive a re-apply block for 120 seconds;
The skill is available in the Vanguard transformation.
Royal Sacrifice:
Now when joining a group the skill gets a 15 second cooldown;
When leaving the group, the effect of the skill is removed from the target.
At level 49: Increase the target's (party member's) Physical and Magical Defense by 30%, while also transferring 90% of incoming damage to yourself. Duration: 8 seconds. This skill has a fixed cooldown of 60 seconds.
No longer interrupts Shield of Faith (both effects can work simultaneously).
The skill is available in the Vanguard transformation.
Patience:
At level 60: When taking damage, has a chance to increase the damage dealt by skills by 20%.
Shield Strike:
Learning levels: from 40 to 85;
Attacks the enemy with a shield. Power 833-4640, depending on the skill level;
Increases the enemy's desire to attack. Requires a shield;
Base reload time: 6 seconds.
Majesty:
The duration of the skill effect has been increased to 20 minutes.
Physical Mirror:
Duration increased to 20 minutes;
At level 52: physical skill reflection 10%, magical skill reflection 3%.
At level 70: physical skill reflection 15%, magical skill reflection 5%
At level 78: reflection of physical skills 30%, magical skills 10%.
Touch of Death:
At level 60: Removes up to 3 buffs and takes away 90% of CP. Max CP -90%. Effectiveness of HP restoration magic -30%. Effectiveness of received negative effects +30%. Debuff duration is 30 seconds;
At level 72: Removes up to 4 buffs and takes away 90% of CP. Max CP -90%. Effectiveness of HP restoration magic -30%. Effectiveness of received negative effects +30%. Debuff duration is 60 seconds;
At level 78: Removes up to 5 buffs and takes away 90% of your CP. Max CP -90%. Effectiveness of HP-restoring magic -30%. Effectiveness of received negative effects +30%. Debuff duration is 120 seconds.
Dark Blade:
Learned at level 43;
Ability to attack with Dark Force. Increases Dark damage by 5%.
Personal effect similar to Dark Weapon;
Consumption: 0 MP.
Dark Armor:
At level 40: Increases resistance to Dark attacks by 7%;
At level 46: Increases resistance to Dark attacks by 10%;
Personal effect Resist Holy +7% / +10%;
Consumption: 0 MP.
Symbol of Defense:
Dome duration: 120 seconds;
Basic effects:
+ 1000 to Physical Defense;
+ 800 to Magic Defense;
+ 80% resistance to removing positive effects (all types of cancellation).
+ New effects:
+20% resistance to attacks from Bow/Crossbow (similar to Deflect Arrow).
Heavy Armor Mastery:
Now, in addition to the passive 15% - 35% protection from Physical Critical Damage, it also provides 5% - 20% protection from Magical Critical Damage;
When modifying this skill, in addition to increasing Physical Critical Damage protection from 35% to 50%, it also increases Magical Critical Damage protection from 20% to 35% (per +1.. +30).
Soon