Warriors
Warlord
Total class changes on MasterWork:
MasterWork Season 6 Skill Changes:
Knock:
Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities:
Has a static cooldown of 10 seconds;
Slow chance - 100%.
Final Frenzy:
Now the skill has 1 level of learning, it is studied at level 43;
Added to learning for the Berserker profession;
The skill increases P. Atk. depending on the amount of HP:
At HP < 60% - P. Atk. +5%, with the possibility of enchanting up to +10% (+30);
At HP < 30% - P. Atk. +10% (total +15%), with the possibility of enchanting up to +25% (+30).
Enchanting branches available:
Increase P. Atk. when HP is below 60%:
When HP is below 60%, P. Atk. + 0.15~0.20% for every +1 to enchanting, up to +5% at +30;
Increase P. Atk. when HP is below 30%:
When HP is below 30%, P. Atk. +0.30~0.40% for every +1 to enchanting, up to +10% at +30.
Master of Combat:
All current skill trees have been eliminated;
Added the ability to enchant, branch:
Power: +1% to Max CP for every +3 to enchanting, P. Atk. +6 for every +1 to enchanting:
Enhancement +0: Max. CP +5%, P. Atk. +80.
Enhancement +15: Max. CP +10, P. Atk. +170.
Now available for learning from level 52:
At level 52: Max CP increases by 3%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 20;
At level 70: Max CP increases by 4%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 40;
At level 78: Max CP increases by 5%, and P. Atk. increases by 80 when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles.
Quick Spear:
Throwing a spear stuns the target and surrounding enemies for 5 seconds;
Power 801-3123 depending on skill level;
Range - 700, AoE effect is active within a radius of 200;
Base cast time: 2.5 sec. Base cooldown: 15 sec.
Requires a spear. Ignores shield defense. Overhit possible.
The skill can be refined after receiving the 3rd profession, either to increase the range, up to 1000, or to reduce the base cooldown, up to 10 seconds.
Lightning Courage:
If the target is stunned, for example by Quick Spear, you instantly close the distance to the target, while simultaneously pulling the target towards you:
If you're 600 units away from a target, you're teleported 300 units toward the target, and the target is simultaneously teleported 300 units toward you. Ultimately, you meet the target in the middle.
Learned at level 60;
Operating range: from 200 to 700;
Fixed reload time - 30 seconds.
Wrath:
Learned from level 62;
The skill now doesn't require targeting and works in an area. Similar to the Whirlwind skill;
The radius of damage has been increased: from 70 to 150;
Swings a spear. Reduces CP of surrounding enemies by 30%. Requires a polearm;
When upgraded, increases CP reduction of surrounding enemies by up to -60% for +30.
Dread Pool:
The skill is divided into 2 levels, now it is learned at character levels 70 and 79;
The base chance to pass has been slightly increased;
Now the skill can be improved by Chance.
Dreadnought Spirit:
Increases spear attack speed and skill power:
At level 60: For 5 minutes, increases Spear Attack Speed by 8%, Skill Damage in PvP and PvE by 10%;
At level 72: For 5 minutes, increases Spear Attack Speed by 12% and Skill Damage in PvP and PvE by 20%.
The skill can be enchanted after receiving the 3rd profession, both for Attack Speed (from 12%, up to 18%), and for Skill Damage in PvP (from 20%, up to 35%).
Warlord Frenzy:
Automatically increases resistance to negative effects and MP burn when HP drops below 30%:
At level 52:
Increases resistance to negative effects by 50% and MP burn by 50% when HP falls below 30%;
At level 64:
Increases resistance to negative effects by 75% and MP burn by 50% when HP falls below 30%;
At level 74:
Increases resistance to negative effects by 100% and MP burn by 50% when HP falls below 30%.
Soul of Hunter:
At level 28: Increases PvE attack by 10% and decreases PvE defense by 5%;
At level 55: Increases PvE attack by 12% and decreases PvE defense by 7%;
At level 72: Increases PvE attack by 25% and decreases PvE defense by 10%.
Added the possibility of improvement:
Power (Power): increases damage in PvE by +0.15%-0.20% per upgrade level up to +20% when upgraded to +30;
Penalty: Reduces the penalty to defense in PvE by +0.3%-0.4% per upgrade level, to zero at +30.
Revival:
At level 55: Restores HP to maximum, removes 1 negative effect upon use. Can only be used when HP is below 50%;
At level 70: Restores HP to maximum, removes 2 negative effects upon use. Can only be used when HP is below 75%;
At level 77: Restores HP to maximum and removes 3 negative effects upon use. Can be used regardless of HP.
Focus Attack:
Doesn't consume MP when used, increases Critical Chance and Power, and Auto Attack Damage in both PvE and PvP against a single target by 10 to 30% depending on the level:
At level 40: Attacks one enemy and increases Accuracy by 2, Strength and Critical Chance by 10%, and Basic Attack Damage in PvP and PvE by 10%;
At level 49: Attacks one enemy and increases Accuracy by 3, Strength and Critical Chance by 15%, Basic Attack Damage in PvP and PvE by 15%;
At level 58: Attacks one enemy and increases Accuracy by 4, Strength and Critical Chance by 20%, Basic Attack Damage in PvP and PvE by 20%;
At level 66: Attacks one enemy and increases Accuracy by 5, Strength and Critical Chance by 25%, Basic Attack Damage in PvP and PvE by 25%;
At level 74: Attacks one enemy and increases Accuracy by 6, Strength and Critical Chance by 30%, and Basic Attack Damage in PvP and PvE by 30%.
Power Crush:
The skill has been changed: it can now be enchanted after receiving the 3rd profession in Attribute and Duel.
Thrill Fight:
The skill has been changed: now it can be enchanted after receiving the 3rd profession, to Reduce the Penalty: from 20% and down to 0%.
Decreases Speed by 20% and increases Atk. Speed by 5-10% depending on the skill level.
Fell Swoop:
The duration of the effect has been increased from 2 to 20 minutes;
Increases the number of enemies susceptible to your spear attacks by 1-5 depending on the skill level.
Howl:
P. Atk. -15%, M. Atk. -15%;
Can be upgraded to Power:
Evenly increases the reduction of P. and M. Atk. from +16% for +1 up to -30% for +30.
Braveheart:
Now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds.
The total amount of CP restored during the skill's duration is 2500;
The Power upgrade tree now increases instantaneous CP regeneration by 50 per enchant level and increases CP regeneration per second by 5 per enchant level.
Rush:
This skill is available for learning from level 40. The character dashes towards a target at a distance of no more than 400;
Skill cooldown is 5 seconds;
Added the ability to upgrade to Range:
from 200-400 (600) and up to 200-600 (800) when enchanted to +30.
Battle Roar:
Now any level of the skill will restore HP, even if a similar buff has already been applied;
The upgrade tree for Attack has been changed:
+1% to +10% Physical. Atk.
Expose Weak Point:
Now available for learning from level 52;
After receiving damage, it reveals the enemy's weaknesses, reducing their Physical Defense by 20% and increasing the enemy's Critical Chance by 30% with normal attacks.
Thunder Move:
The skill is available for learning from level 52:
At level 52: Increases running speed by 40, decreases Physical Defense by 7% and Magical Defense by 3%;
At level 68: Increases running speed by 66, decreases physical defense by 10% and magical defense by 5%;
Duration: 15 seconds.
Skill learning levels have been reduced:
Detect Insect Weakness - character level 30;
Detect Animal Weakness — character level 35;
Detect Plant Weakness - character level 40;
Detect Beast Weakness - character level 45;
Detect Dragon Weakness - character level 50.
Symbol of Honor:
The dome's duration is 15 seconds;
Basic effects:
+40% HP and CP regen.
+ New effects:
+ 300% HP and CP regen;
When applied, restores 30% HP and 100% CP.
Polearm Mastery:
Smooth breakdown of the number of additional targets depending on the skill level:
1-3 (character level 20-29) +3 additional targets;
4-6 (character level 30-35) +4 additional targets;
7-8 (character level 36-39) +5 additional targets;
9-18 (character level 40-49) +6 additional targets;
19-29 (character level 50-59) +7 additional goals;
30-40 (character level 60-69) +8 additional targets;
41-44 (character level 70-73) +9 additional targets;
45 (character level 74+) +10 additional targets.
Changes to skill enchanting:
Cursed Pierce:
Added the ability to upgrade to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP).
Thunder Storm:
Current upgrade branches: Chance and Cost have been combined into one branch with bonuses to both the chance of passing and the cost of using a skill;
Added the ability to upgrade to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack).
Heavy Armor Mastery:
The Life upgrade tree has been improved:
Now increases the value of "incoming" healing, up to 15% when enchanted to +30.
Light Armor Mastery:
The Life upgrade tree has been improved:
Now increases the value of "incoming" healing, up to 15% when enchanted to +30.
Shock Blast:
Added the ability to upgrade Range (casting range) similar to Quick Spear:
from 500 and up to 800 when enchanted to +15.
Parry Stance:
Added the possibility of improvement:
Cost - reduces the cost of activating and maintaining a skill, up to 50% of the initial cost;
Decrease Penalty - Reduces the penalty to Run Speed from -10% to 0 (no penalty) and to Attack Speed from -20% to -10%.
The following effects have had their duration increased to 20 minutes:
War Cry
Battle Roar
Thrill Fight
Dreadnought Spirit
Soul of Hunter
Detect Insect Weakness
Detect Beast Weakness
Detect Dragon Weakness
Detect Animal Weakness
Detect Plant Weakness
Eye of Hunter
Eye of Slayer
Soul of Hunter:
Decreased PvE damage bonus: 10%/12%/15% depending on skill level;
Decreased PvE defense bonus: 5%/7%/10% depending on skill level;
No longer available to Artisan, Warsmith, and Maestro classes;
Added the possibility of improvement:
Power (Power): increases damage in PvE by +0.15%-0.20% per upgrade level up to +20% when upgraded to +30;
Penalty: Reduces the penalty to defense in PvE by +0.3%-0.4% per upgrade level, to zero at +30.
Polearm Mastery:
Added a smooth breakdown of the number of additional targets depending on the skill level:
1-3 (character level 20-29) +3 additional targets;
4-6 (character level 30-35) +4 additional targets;
7-8 (character level 36-39) +5 additional targets;
9-18 (character level 40-49) +6 additional targets;
19-29 (character level 50-59) +7 additional goals;
30-40 (character level 60-69) +8 additional targets;
41-44 (character level 70-73) +9 additional targets;
45 (character level 74+) +10 additional targets.
Warlord:
Skill learning levels have been reduced:
Detect Insect Weakness - character level 30;
Detect Animal Weakness — character level 35;
Detect Plant Weakness - character level 40;
Detect Beast Weakness - character level 45;
Detect Dragon Weakness - character level 50.
Thunder Move:
Learned from level 52.
Gladiator
Total class changes on MasterWork:
MasterWork Season 6 Skill Changes:
Knock:
Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities:
Has a static cooldown of 10 seconds;
Slow chance - 100%.
Weapon Blockade:
Added the ability to upgrade the skill by Charge Cost. The default skill (level 1 +0) consumes 2 charges.
+1...+14: 1 charge (instead of 2);
+15 skill does not consume charge and works like a regular Disarm.
Final Frenzy:
Now the skill has 1 level of learning, it is studied at level 43;
Added to learning for the Berserker profession;
The skill increases P. Atk. depending on the amount of HP:
At HP < 60% - P. Atk. +5%, with the possibility of enchanting up to +10% (+30);
At HP < 30% - P. Atk. +10% (total +15%), with the possibility of enchanting up to +25% (+30).
enchanting branches available:
Increase P. Atk. when HP is below 60%:
When HP is below 60%, P. Atk. + 0.15~0.20% for every +1 to enchanting, up to +5% at +30;
Increase P. Atk. when HP is below 30%:
When HP is below 30%, P. Atk. +0.30~0.40% for every +1 to enchanting, up to +10% at +30.
Master of Combat:
All current skill trees have been eliminated;
Added the ability to enchant, branch:
Power: +1% to Max CP for every +3 to enchanting, P. Atk. +6 for every +1 to enchanting:
Enhancement +0: Max. CP +5%, P. Atk. +80.
Enhancement +15: Max. CP +10, P. Atk. +170.
Now available for learning from level 52:
At level 52: Max CP increases by 3%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 20;
At level 70: Max CP increases by 4%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 40;
At level 78: Max CP increases by 5%, and P. Atk. increases by 80 when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles.
Sonic Mastery lvl 8, Sonic Focus 8 lvl:
Research level changed to 78;
Price reduced: 40,000,000 SP.
Sonic Mastery and Sonic Focus:
Studied at level 40/40/46/52/60/66/70/78.
Sonic Buster:
The base cooldown of this skill has been increased by 0.5 seconds, from 2 to 2.5 seconds. Similar to Tyrant's Force Burst skill.
There is no zero second cooldown on skills.
Dual Weapon Mastery and Sword/Blunt Weapon Mastery:
They also work on the new weapon type Dual Axes/Dualblunt (as well as attack skills that work with dual swords and an axe).
Duelist Spirit:
Changed skill learning levels:
Level 1: 60 level of learning;
Level 2: Level 72 of learning.
Soul of Hunter:
At level 28: Increases PvE attack by 10% and decreases PvE defense by 5%;
At level 55: Increases PvE attack by 12% and decreases PvE defense by 7%;
At level 72: Increases PvE attack by 15% and decreases PvE defense by 10%;
Added the possibility of improvement:
Power (Power): increases damage in PvE by +0.15%-0.20% per upgrade level up to +20% when upgraded to +30;
Penalty: Reduces the penalty to defense in PvE by +0.3%-0.4% per upgrade level, to zero at +30.
Skill learning levels have been reduced:
Detect Insect Weakness - character level 30;
Detect Animal Weakness — character level 35;
Detect Plant Weakness - character level 40;
Detect Beast Weakness - character level 45;
Detect Dragon Weakness - character level 50.
Increase Force:
Charges no longer decrease over time or upon death;
Skills that require charging are learned earlier and more smoothly:
Sonic Blaster - character level 40;
Sonic Buster - character level 43;
Double Sonic Slash - character level 46;
Sonic Storm - character level 49;
Triple Sonic Slash - character level 55.
Braveheart:
Now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds.
The total amount of CP restored during the skill's duration is 2500;
The Power upgrade tree now increases instantaneous CP regeneration by 50 per enchant level and increases CP regeneration per second by 5 per enchant level.
Rush:
This skill is available for learning from level 40. The character dashes toward a target at a distance of up to 400. The skill has a 5-second cooldown.
Added the ability to upgrade to Range:
from 200-400 (600) and up to 200-600 (800) when enchanted to +30.
Battle Roar:
Now any level of the skill will restore HP, even if a similar buff has already been applied.
Expose Weak Point:
Now available for learning from level 52:
After receiving damage, it reveals the enemy's weaknesses, reducing their Physical Defense by 20% and increasing the enemy's Critical Chance by 30% with normal attacks.
Sonic Move:
Added the ability to upgrade the skill with Charge Cost. The default skill (level 2 +0) consumes 3 charges.
+1...+14: 2 charges (instead of 3);
+15...+29: 1 charge;
+30: The skill does not consume charge and works like a regular Dash.
Now available for learning from level 52.
At level 52: Increases character's speed by 40 for 15 sec. Requires Sound Power level 2 and dual swords.
At level 68: Increases character's speed by 66 for 15 sec. Requires Sound Power level 2 and dual swords.
Sonic Rage:
Added a new skill learning level:
Level of learning: 55;
Allows you to accumulate 4th charge level.
So now:
Character level 55 - skill level 1: 4 charges;
Character level 60 - skill level 2: 5 charges;
Character level 66 - skill level 3: 6 charges;
Character level 70 - skill level 4: 7 charges;
Character level 78 - skill level 5: 8 charges.
The skill's base critical strike chance (x2 damage) increases with skill level.
Symbol of Energy:
Dome duration: 120 seconds;
Basic effects:
+7 charges;
+20% P.Atk.
+ New effects:
+ 8 charges instead of 7;
+ Reduces MP consumption by Physical Skills by 50% (P.Clarity).
Final Secret:
Now the skill also increases damage in PvE and skills that require charging (Gladiator and Tyrant).
Changes to skill enchanting:
Heavy Armor Mastery:
The Life upgrade tree has been improved:
Now increases the value of "incoming" healing, up to +15% when enchanted to +30.
Light Armor Mastery:
The Life upgrade tree has been improved:
Now increases the value of "incoming" healing, up to 15% when enchanted to +30.
Riposte Stance:
Added the ability to upgrade Cost and Decrease Penalty:
Cost - reduces the cost of activating and maintaining a skill, up to 50% of the initial cost;
Decrease Penalty - Reduces the penalty to Run Speed from -10% to 0 (no penalty) and to Attack Speed from -20% to -10%.
The following effects have had their duration increased to 20 minutes:
War Cry
Battle Roar
Duelist Spirit
Soul of Hunter
Detect Insect Weakness
Detect Beast Weakness
Detect Dragon Weakness
Detect Animal Weakness
Detect Plant Weakness
Eye of Hunter
Eye of Slayer
Final Secret:
Now the skill also increases damage in PvE and skills that require charging (Gladiator and Tyrant).
Soul of Hunter:
Decreased PvE damage bonus: 10%/12%/15% depending on skill level;
Decreased PvE defense bonus: 5%/7%/10% depending on skill level;
No longer available to Artisan, Warsmith, and Maestro classes;
Added the possibility of improvement:
Power (Power): increases damage in PvE by +0.15%-0.20% per upgrade level up to +20% when upgraded to +30;
Penalty: Reduces the penalty to defense in PvE by +0.3%-0.4% per upgrade level, to zero at +30.
Skill learning levels have been reduced:
Detect Insect Weakness - character level 30;
Detect Animal Weakness — character level 35;
Detect Plant Weakness - character level 40;
Detect Beast Weakness - character level 45;
Detect Dragon Weakness - character level 50.
Sonic Move:
Learned from level 52.
Sonic Mastery and Sonic Focus:
Studied at level 40/40/46/52/60/66/70/78.
Skills that require charging are learned earlier and more smoothly:
Sonic Blaster - character level 40;
Sonic Buster - character level 43;
Double Sonic Slash - character level 46;
Sonic Storm - character level 49;
Triple Sonic Slash - character level 55.
Destroyer
Total class changes on MasterWork:
MasterWork Season 6 Skill Changes:
Demolition Impact:
The base cooldown of the skill has been increased from 75 to 30 seconds;
Now you can improve:
Duel: Gradually increased skill power in PvP and PvE, from 7475 at +0 to 9261 at +15, ~ 1.05% per enchant round;
Cooldown: Reduces the skill's cooldown from 30 to 15 seconds, -1 sec per Enchantment Round.
Crush of Doom:
Now this is an AoE skill that works in a Cone (within a 200 radius, 180 degrees in front of itself), and affects not only the target, but also adjacent Monsters and Characters.
Immortality:
For 5 seconds, the character cannot die. Upon expiration of the effect, the character's HP is reduced by 90% of their current HP;
Can be used at any time, without checking current HP;
When used, consumes HP (150/200/250 HP) to use (previously consumed MP);
The skill does not allow the character's HP to recover more than 30% of Max HP (as under Seal of Limit);
Increases resistance to all negative effects (debuffs) by 25/35/50%, depending on the skill level;
Fixed reload time of 5 minutes.
Pain for Gain:
Learned at level 55;
Cost to use: 100 HP;
When applied, it deals damage to the user equal to 70% of the current HP;
Applies a 60-second effect:
HP cannot be restored more than 20% of Max;
Reduces protection from negative effects by 30%.
Basic (non-fixed) reload time: 10 minutes;
The skill can be improved by Penalty or Time:
Penalty: Increases the Max HP limit that can be restored from 20 to 30%, depending on the upgrade;
Time: Increases duration from 60 to 90 seconds, depending on enchantment.
Knock:
Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities:
Has a static cooldown of 10 seconds;
Slow chance - 100%.
Frenzy:
The operation of this skill is taken entirely from the Gracia Final chronicles:
At skill level 3: Increases P. Atk. by 50% for 1 min 30 sec, and by an additional 131% when using a sword or blunt weapon. Also increases Accuracy by 2 and P. Atk. by 16% when using two-handed swords or blunt weapons. Available only when HP is below 30%.
An upgrade path has been added. Please note! The skill itself remains unchanged; the P. Atk. bonus only applies when HP is < 30%:
Condition of Use: Increases the HP limit for using the skill, +1% for every +1 to enchanting:
+1 to enchanting: =< 31% HP;
+2 to enchanting: =< 32% HP;
...
+30 to enchanting: =< 60% HP.
Guts:
Added improvement branch:
Condition of Use: Increases the HP limit for using the skill, +1% for every +1 to enchanting:
+1 to enchanting: =< 31% HP;
+2 to enchanting: =< 32% HP;
...
+30 to enchanting: =< 60% HP.
Dark Form:
Changed skill learning levels:
Level 1: 56 level of learning;
Level 2: 66 level of learning;
Level 3: Level 72 of learning.
Replaces the following effects:
Holy Weapon;
Dark Weapon.
Increases Fire Attribute Attack and Defense:
1 lvl: Fire Attribute Attack +10, Fire Attribute Defense +3;
2 lvl: Fire Attribute Attack +15, Fire Attribute Defense +5;
3rd level: Fire Attribute Attack +20, Fire Attribute Defense +10.
A new enchanting branch is available:
Power: Increases Fire Attribute Attack by +1 for every enchantment level, Increases Fire Attribute Defense by +1 for every 3 enchantment levels.
Master of Combat:
All current skill trees have been eliminated (if a skill has been enchanted, the level is transferred to a new tree);
Added the ability to enchant, branch:
Power: +1% to Max CP for every +3 to enchanting, P. Atk. +6 for every +1 to enchanting:
Enhancement +0: Max. CP +5%, P. Atk. +80.
Enhancement +15: Max. CP +10, P. Atk. +170.
Now available for learning from level 52:
At level 52: Max CP increases by 3%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 20;
At level 70: Max CP increases by 4%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 40;
At level 78: Max CP increases by 5%, and P. Atk. increases by 80 when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles.
Wrath:
Learned from level 62;
The skill now doesn't require targeting and works in an area. Similar to the Whirlwind skill;
The radius of damage has been increased: from 70 to 150;
Swings a spear. Reduces CP of surrounding enemies by 30%. Requires a polearm;
When upgraded, increases CP reduction of surrounding enemies by up to -60% for +30.
Dual Weapon Mastery and Sword/Blunt Weapon Mastery:
They also work on the new weapon type Dual Axes/Dualblunt (as well as attack skills that work with dual swords and an axe).
Braveheart:
Now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds.
The total amount of CP restored during the skill's duration is 2500;
The Power upgrade tree now increases instantaneous CP regeneration by 50 per enchant level and increases CP regeneration per second by 5 per enchant level.
Charge:
The skill is available for learning from level 40;
Makes a jump towards a target at a distance of no more than 400;
Consumes 5% HP;
Skill cooldown is 5 seconds;
Replaces the Rush skill.
Battle Roar:
Now any level of the skill will restore HP, even if a similar buff has already been applied.
Zealot:
Now works in conjunction with Prahnah.
Full swing:
When using a two-handed sword, the number of targets for auto-attack increases, and the damage in PvP against them is proportionally reduced:
At level 40: When using a two-handed sword, +2 additional targets. 30% reduced auto attack damage in PvP;
At level 68: +3 additional targets when using a two-handed sword. 30% reduced auto attack damage in PvP;
At level 76: +4 additional targets when using a two-handed sword. 30% reduced auto-attack damage in PvP.
Added the possibility of improvement:
Power (Power) - increases the maximum number of additional targets from 4 to 8 (by +1, +10, +20, +30);
Decrease Penalty - reduces damage penalty in PvP from -30% to -5% (by +0.. +30).
Expose Weak Point:
Now available for learning from level 52:
After receiving damage, it reveals the enemy's weaknesses, reducing their Physical Defense by 20% and increasing the enemy's Critical Chance by 30% with normal attacks.
Symbol of Resistance:
Duration: 15 seconds;
Basic effects:
Debuff protection +60% (now +80%).
New effects:
Debuff protection increased from 60 to 80%;
Every 3 seconds the dome removes 1 to 3 negative effects ( Cleanse effect).
Polearm Mastery:
Added a smooth breakdown of the number of additional targets depending on the skill level:
1-3 (character level 20-29) +3 additional targets;
4-6 (character level 30-35) +4 additional targets;
7-8 (character level 36-39) +5 additional targets;
9-18 (character level 40-49) +6 additional targets;
19-29 (character level 50-59) +7 additional goals;
30-40 (character level 60-69) +8 additional targets;
41-44 (character level 70-73) +9 additional targets;
45 (character level 74+) +10 additional targets.
Changes to skill enchanting:
Charge:
Added the ability to upgrade to Range:
from 200-400 (600) and up to 200-600 (800) when enchanted to +30.
Battle Roar:
The Attack upgrade branch has been changed:
Was: from +1 to +10 P. Atk.
Now: +1% to +10% P. Atk.
Heavy Armor Mastery:
The Life upgrade tree has been improved:
Now increases the value of "incoming" healing, up to +15% when enchanted to +30.
Light Armor Mastery:
The Life upgrade tree has been improved:
Now increases the value of "incoming" healing, up to 15% when enchanted to +30.
Parry Stance:
Added the possibility of improvement:
Cost - reduces the cost of activating and maintaining a skill, up to 50% of the initial cost;
Decrease Penalty - Reduces the penalty to Run Speed from -10% to 0 (no penalty) and to Attack Speed from -20% to -10%.
The following effects have had their duration increased to 20 minutes:
Rage
Battle Roar
Dark Form
Polearm Mastery:
Added a smooth breakdown of the number of additional targets depending on the skill level:
1-3 (character level 20-29) +3 additional targets;
4-6 (character level 30-35) +4 additional targets;
7-8 (character level 36-39) +5 additional targets;
9-18 (character level 40-49) +6 additional targets;
19-29 (character level 50-59) +7 additional goals;
30-40 (character level 60-69) +8 additional targets;
41-44 (character level 70-73) +9 additional targets;
45 (character level 74+) +10 additional targets.
Tyrant
Total class changes on MasterWork:
MasterWork Season 6 Skill Changes:
Pain for Gain:
Learned at level 55;
Cost to use: 100 HP;
When applied, it deals damage to the user equal to 70% of the current HP;
Applies a 60-second effect:
HP cannot be restored more than 20% of Max;
Reduces protection from negative effects by 30%.
Basic (non-fixed) reload time: 10 minutes;
The skill can be improved by Penalty or Time:
Penalty: Increases the Max HP limit that can be restored from 20 to 30%, depending on the upgrade;
Time: Increases duration from 60 to 90 seconds, depending on enchantment.
Fury Fists:
Added the ability to upgrade the Physical Skill Cooldown skill:
-0.50% per Round of Refinement, up to -15% when upgrading by +30.
+1: Physical Skill Cooldown -0.50%;
+2: Physical Skill Cooldown -1.00%;
+3: Physical Skill Cooldown -1.50%;
...
+29: Physical Skill Cooldown -14.50%;
+30: Physical Skill Cooldown -15.00%.
Knock:
Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities:
Has a static cooldown of 10 seconds;
Slow chance - 100%.
Dark Form:
Changed skill learning levels:
Level 1: 56 level of learning;
Level 2: 66 level of learning;
Level 3: Level 72 of learning.
Replaces the following effects:
Holy Weapon;
Dark Weapon.
Increases Fire Attribute Attack and Defense:
1 lvl: Fire Attribute Attack +10, Fire Attribute Defense +3;
2 lvl: Fire Attribute Attack +15, Fire Attribute Defense +5;
3rd level: Fire Attribute Attack +20, Fire Attribute Defense +10.
A new enchanting branch is available:
Power: Increases Fire Attribute Attack by +1 for every enchantment level, Increases Fire Attribute Defense by +1 for every 3 enchantment levels.
Master of Combat:
All current skill trees have been eliminated (if a skill has been enchanted, the level is transferred to a new tree);
Added the ability to enchant, branch:
Power: +1% to Max CP for every +3 to enchanting, P. Atk. +6 for every +1 to enchanting:
Enhancement +0: Max. CP +5%, P. Atk. +80.
Enhancement +15: Max. CP +10, P. Atk. +170.
Now available for learning from level 52:
At level 52: Max CP increases by 3%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 20;
At level 70: Max CP increases by 4%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 40;
At level 78: Max CP increases by 5%, and P. Atk. increases by 80 when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles.
Force Mastery Focused Force lvl 8:
learning level changed: 78;
Price reduced: 40,000,000 SP.
Raging Force:
Added a new skill learning level:
Level of learning: 55;
Allows you to accumulate 4th charge level.
So now:
Character level 55 - skill level 1: 4 charges;
Character level 60 - skill level 2: 5 charges;
Character level 66 - skill level 3: 6 charges;
Character level 70 - skill level 4: 7 charges;
Character level 78 - skill level 5: 8 charges.
The skill's base critical strike chance (x2 damage) increases with skill level.
Punch of Doom:
Now requires (and spends) 2 charge levels.
Dual Weapon Mastery and Sword/Blunt Weapon Mastery:
They also work on the new weapon type Dual Axes/Dualblunt (as well as attack skills that work with dual swords and an axe).
Final Secret:
Now the skill also increases damage in PvE and skills that require charging (Gladiator and Tyrant).
The learning levels of some Totems have been changed:
Wolf Spirit Totem — character level 20;
Bear Spirit Totem - character level 28;
Puma Spirit Totem - character level 40;
Ogre Spirit Totem - character level 46;
Bison Spirit Totem - 60 (previously 68) character level;
Hawk Spirit Totem - 68 (previously 72) character level;
Rabbit Spirit Totem - 72 (previously 60) character level.
Skills that work with Blunt-type weapons can now be used with Dual Blunt, namely:
Bison Spirit Totem:
Works with all types of weapons;
The accuracy bonus now works with Dual Blunt.
Rabbit Spirit Totem:
+12 to Evasion;
+30% Attack Speed with brass knuckles only;
+30% Run Speed with any weapon type.
Hawk Spirit Totem:
Works fully with Dual Blunt:
+6 to accuracy;
+100 to crit chance;
+30% to critical strike power.
Puma Spirit Totem:
Works fully with Dual Blunt:
+20% Attack Speed;
+6 to Accuracy.
Ogre Spirit Totem:
+30% Physical Atk. and +10% Critical Attack Power with fists only;
+30% P./M. Def. with any weapon type.
Bear Spirit Totem:
Now works with all profile weapons:
+20% P. Atk. and Critical Power;
-30% Running Speed.
Wolf Spirit Totem:
Now works with all profile weapons:
+20% Running Speed (as before);
+3 to Accuracy (now with Dual Blunt).
The following class skills also work with Blunt/Dualblunt and in hand, similar to the Gladiator:
Armor Destruction:
When you perform a physical attack, you penetrate the enemy's armor, reducing their defense against brass knuckles.
The skill has been improved and works as originally intended, according to the stacking mechanics;
There are 5 levels of learning:
Level 1:
Level of learning: 52;
Reduces protection against brass knuckles by 3%.
Level 2:
Level of learning: 60;
Reduces protection against brass knuckles by 3% => 6%.
Level 3:
Level of learning: 68;
Reduces protection from brass knuckles by 3% => 6% => 9%.
Level 4:
Level of learning: 74;
Reduces protection against brass knuckles by 3% => 6% => 9% => 12%.
Level 5:
Level of learning: 77;
Reduces protection from brass knuckles by 3% => 6% => 9% => 12% => 15%.
Force of Destruction:
Now has a Fire Attribute binding by default;
Level 1:
Studied at level 78 (21,340,000 SP);
Power 2200;
Consumes 4 charges;
Base cooldown: 30 seconds;
Base Physical Crit Chance: 10%;
With a base chance of 70% - burning for 100 HP;
AoE tied to the Fire attribute.
Level 2:
Learned at level 83 (150,000,000 SP);
Power 4500;
Consumes 2 charges;
Base cooldown: 15 seconds;
Base Physical Crit Chance: 20%;
With a base chance of 90% - burning for 200 HP;
AoE tied to the Fire attribute.
This is now an AOE skill that hits enemies in front of your character, similar to Force Burst.
Lionheart:
The skill has been removed from the Tyrant class.
Charge:
The skill is available for learning from level 40;
Makes a jump towards a target at a distance of no more than 400;
Consumes 5% HP;
Skill cooldown is 5 seconds;
Replaces the Rush skill.
Added the ability to upgrade to Range:
from 200-400 (600) and up to 200-600 (800) when enchanted to +30.
Force Storm:
Now has a 3 second cooldown instead of 5 (similar to the gladiator's Sonic Storm skill).
Force Burst:
Now has a 2.5 second cooldown (similar to the gladiator's Sonic Buster skill).
Zealot:
Now works in conjunction with Prahnah.
Increase Force:
Charges do not decrease over time or upon death.
Force Meditation:
Now available for learning from level 56;
At level 56: Increases HP recovery by 60 and MP by 10. Your body is immobilized and your Physical Defense is reduced by 80% for the duration of the skill;
At level 78: Increases HP recovery by 120 and MP by 25. Your body is immobilized and your Physical Defense is reduced by 80% for the duration of the skill.
Expose Weak Point:
Now available for learning from level 52;
After receiving damage, it reveals the enemy's weaknesses, reducing their Physical Defense by 20% and increasing the enemy's Critical Chance by 30% with normal attacks.
Symbol of Energy:
Dome duration: 120 seconds;
Basic effects:
+7 charges;
+20% P.Atk.
+ New effects:
+ 8 charges instead of 7;
+ Reduces MP consumption by Physical Skills by 50% (P.Clarity).
Changes to skill enchanting:
Riposte Stance
Added the possibility of improvement:
Cost - reduces the cost of activating and maintaining a skill, up to 50% of the initial cost;
Decrease Penalty - Reduces the penalty to Run Speed from -10% to 0 (no penalty) and to Attack Speed from -20% to -10%.
Light Armor Mastery
Improved (second) branch of modification - Evasion:
Now, in addition to increasing evasion, it also gives +1% to the chance to evade Physical and Magical skills, up to 5% at +30 (at +1, +8, +15, +23, and +30).
The following effects have had their duration increased to 20 minutes:
Dark Form
Wolf Spirit Totem
Bear Spirit Totem
Puma Spirit Totem
Ogre Spirit Totem
Rabbit Spirit Totem
Hawk Spirit Totem
Final Secret:
Now the skill also increases damage in PvE and skills that require charging (Gladiator and Tyrant).
The learning levels of some Totems have been changed:
Wolf Spirit Totem — character level 20;
Bear Spirit Totem - character level 28;
Puma Spirit Totem - character level 40;
Ogre Spirit Totem - character level 46;
Bison Spirit Totem - 60 (previously 68) character level;
Hawk Spirit Totem - 68 (previously 72) character level;
Rabbit Spirit Totem - 72 (previously 60) character level.
Bounty Hunter
Total class changes on MasterWork:
MasterWork Season 6 Skill Changes:
Coup De Grace:
Learned at level 76;
When using Daggers (Dagger/Dualdagger):
Strength P. Crit. Atk. +25.00%;
Speed +12.
Hitting a target with a normal attack using Daggers has a 10% chance to trigger a 20-second trigger effect:
The trigger is stackable and has 5 levels:
Level 1: Physical skill application speed -7%;
Level 2: Physical skill usage speed -9%;
Level 3: Physical skill usage speed -11%;
Level 4: Physical skill usage speed -13%;
Level 5: Physical skill application speed -15%.
This skill can be upgraded to increase Physical, Critical, and Atk. Strength or Run Speed. When upgraded, it increases passive properties when using Daggers:
Strength P. Crit. Atk.: +25.00% => +30.00%, +0.3~0.4% per enchanting round;
Running Speed: +12 => +20, 1 unit of Speed for every 2 rounds of enchanting;
When enchanting on any of the branches: the chance of the Trigger to work increases from 10 to 15%, +1% for every 3 enchanting rounds.
Collector's Experience:
When attacking with Crushing Strike and Lucky Strike, there is a 33% chance to trigger the effect:
Collector's Fortune - Effect improved:
P. Atk. +15.00% (unchanged);
Strength P. Crit. Atk. +10% > 15.00% (+5%);
P. Crit. Atk. Chance +10% > 15.00% (+5%);
Speed Atk. +3% > +5.00% (+2%);
Speed +5 > +7 (+2 units).
Spoil Bomb:
Now deals physical damage;
Learned at level 79;
Slows the target by 15%;
The mine explosion deals damage after a certain time;
Spoil skill is applied to affected enemies;
Has 20 basic Earth attributes.
The chance of successfully completing this skill depends solely on the ratio of the skill's level to the monsters' level.
The passage of the attack speed reduction debuff (with the appropriate enchantment) does not depend on the passage of the main effect of the skill, but now depends on the attribute:
By inserting the Earth Attribute into a weapon, you increase the chance of passing the debuff from enchanting, but do not increase the chance of passing the main effect of Spoil.
Lucky Strike:
Overhit is possible;
Added the ability to improve (enchant) a skill:
Duel:
Increases Power in PvP and PvE from 4312 (+0) to 5342 (+15).
Earth Attribute:
Increases the skill's built-in Earth Attribute from 20 (+0) to 50 units (+15), +2 units per Round of enchanting.
Please note!
When enchanting skills on any branch, the base chance of critical damage for skills in PvE increases from 15% to 25%, depending on the enchanting level.
Coin Flip:
Learned at level 49 for 777,777 Adena;
Consumes 777 Adena per use.
When entering a group, the skill goes on cooldown for 30 seconds;
When leaving the group, group members lose the effect;
Duration of effect: 5 minutes;
Fixed cooldown: 5 minutes;
Flips a coin. Applies one of two random effects to the character and all party members:
For group members who got Heads:
P. Atk. +6%;
M. Atk. +10%;
Atk. Spd +5%;
Magic Speed +5%.
For group members who got Tails:
P. Def. +7%;
Mage Def. +8%;
Power of incoming Healing +10%;
Protection from Negative Effects +10%.
Knock:
Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities:
Has a static cooldown of 10 seconds;
Slow chance - 100%.
Master of Combat:
All current skill trees have been eliminated;
Added the ability to enchant, branch:
Power: +1% to Max CP for every +3 to enchanting, P. Atk. +6 for every +1 to enchanting:
Enhancement +0: Max. CP +5%, P. Atk. +80.
Enhancement +15: Max. CP +10, P. Atk. +170.
Now available for learning from level 52:
At level 52: Max CP increases by 3%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 20;
At level 70: Max CP increases by 4%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 40;
At level 78: Max CP increases by 5%, and P. Atk. increases by 80 when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles.
Mortal Blow:
Added to Dwarven Fighter (from skill levels 1 to 9);
Added to Scavenger profession (from skill levels 10 to 22).
Spoil Festival:
Increased:
Target search radius;
Number of targets;
Reminder: Such skills (AOE target required) work around the target on which the skill is applied, in this case within a 250 radius from the target;
The "Earth" upgrade branch has been changed:
Now reduces the defensive attribute of targets by -1~2 units per upgrade round, up to -50 units (by +30).
Spoiler:
Increased range to 70 units.
The "Earth" upgrade branch has been changed:
Now reduces the defensive attribute of targets by -1~2 units per upgrade round, up to -70 units (by +30).
Sweeper:
Increased range to 70 units.
Now restores 30 HP and 10 MP of the character;
Skill upgrade trees have been merged and significantly strengthened.
Sweeper Festival:
Increased target search radius and number of targets;
The skill's cooldown has been changed to 5 base seconds, which can be increased with the help of relevant skills.
Wrath:
Learned from level 62;
The skill now doesn't require targeting and works in an area. Similar to the Whirlwind skill;
The radius of damage has been increased: from 70 to 150;
Swings a spear. Reduces CP of surrounding enemies by 30%. Requires a polearm;
When upgraded, increases CP reduction of surrounding enemies by up to -60% for +30.
Dual Weapon Mastery and Sword/Blunt Weapon Mastery:
They also work on the new weapon type Dual Axes/Dualblunt (as well as attack skills that work with dual swords and an axe).
Crushing Strike:
Now has a binding to the Earth attribute, with 20 Attribute units built into the skill;
Now an AoE skill that hits an area in a cone, similar to Bard's Deadly Strike.
Now, in addition to reducing Physical / Magical Defense, it also has a certain chance of removing Stun Resistance / Improved Resist from the target and reducing the target's defense against Stun by 10% for 3 seconds;
Requires a blunt weapon. Overhit possible.
Thrill Fight:
Decreases Speed by 20% and increases Atk. Spd by 5%. Duration: 20 min;
Now you can refine it to Reduce Penalty from 20% and down to 0%.
Fell Swoop:
The duration of the effect has been increased from 2 to 20 minutes;
Increases the number of enemies susceptible to your spear attacks by 1-5 depending on the skill level.
Soul of Hunter:
At level 28: Increases PvE attack by 10% and decreases PvE defense by 5%;
At level 55: Increases PvE attack by 12% and decreases PvE defense by 7%;
At level 72: Increases PvE attack by 15% and decreases PvE defense by 10%.
Added the possibility of improvement:
Power (Power): increases damage in PvE by +0.15%-0.20% per upgrade level up to +20% when upgraded to +30;
Penalty: Reduces the penalty to defense in PvE by +0.3%-0.4% per upgrade level, to zero at +30.
Polearm Mastery:
Added a smooth breakdown of the number of additional targets depending on the skill level:
1-3 (character level 20-29) +3 additional targets;
4-6 (character level 30-35) +4 additional targets;
7-8 (character level 36-39) +5 additional targets;
9-18 (character level 40-49) +6 additional targets;
19-29 (character level 50-59) +7 additional goals;
30-40 (character level 60-69) +8 additional targets;
41-44 (character level 70-73) +9 additional targets;
45 (character level 74+) +10 additional targets.
Provoke:
This skill attracts nearby monsters to the character, reducing defense against spear attacks by 10 for 10 seconds.
Levels of learning:
1st level: 43 lvl;
2nd level: 55 lvl;
3rd level: 60 lvl.
Blazing Boost:
The skill is now available for learning at level 40 and replaces the Rush skill;
The skill cooldown is 5 seconds.
Expose Weak Point:
Now available for learning from level 52:
After receiving damage, it reveals the enemy's weaknesses, reducing their Physical Defense by 20% and increasing the enemy's Critical Chance by 30% with normal attacks.
Dagger skills:
The Bounty Hunter class now has skills such as:
Backstab
Deadly Blow
Dagger Mastery
Shadow Step:
Jumps behind the warg;
Now also increases the character's Attack Speed by 18% and blow-skill accuracy by 33% for 5 seconds after use.
Potential Ability
The skill is available for learning from level 28:
At level 28:
When using a dagger or dual daggers, your Critical Hit chance increases by 20% and your Power increases by 117. Applies to light armor.
At level 40:
When using a dagger or dual daggers, your Critical Hit chance increases by 30% and your Power increases by 295. Applies to light armor.
At level 49:
When using a dagger or dual daggers, your Critical Hit chance increases by 40% and your Power increases by 384. Applies to light armor.
Hide:
Becomes invisible. Speed is reduced by 30/20/10%. Duration: 10/15/30 seconds. Any action other than moving removes the effect. Now, the first attack dealt from Hide will deal 15%/20%/25% increased damage (depending on the Hide skill level).
1st level: 52;
2nd level: 68;
Level 3: 79, requires Forgotten Scroll - Hide.
Symbol of Resistance:
Duration: 15 seconds;
New effects:
Debuff protection increased from 60 to 80%;
Every 3 seconds the dome removes 1 to 3 negative effects ( Cleanse effect).
Changes to skill enchanting:
Blazing Boost:
Added the ability to upgrade to Range:
from 200-400 and up to 200-600 when enchanted to +30.
Spoiler Crush:
Added the ability to upgrade to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack).
Now the skill can also be used with Spear, Dagger, Dual Daggers.
Heavy Armor Mastery:
The Life upgrade tree has been improved:
Now increases the value of "incoming" healing, up to +15% when enchanted to +30.
Light Armor Mastery:
The Life upgrade tree has been improved:
Now increases the value of "incoming" healing, up to 15% when enchanted to +30.
Riposte Stance:
Added the possibility of improvement:
Cost - reduces the cost of activating and maintaining a skill, up to 50% of the initial cost;
Decrease Penalty - Reduces the penalty to Run Speed from -10% to 0 (no penalty) and to Attack Speed from -20% to -10%.
Parry Stance:
Added the possibility of improvement:
Cost - reduces the cost of activating and maintaining a skill, up to 50% of the initial cost;
Decrease Penalty - Reduces the penalty to Run Speed from -10% to 0 (no penalty) and to Attack Speed from -20% to -10%.
Soul of Hunter:
Decreased PvE damage bonus: 10%/12%/15% depending on skill level;
Decreased PvE defense bonus: 5%/7%/10% depending on skill level;
No longer available to Artisan, Warsmith, and Maestro classes;
Added the possibility of improvement:
Power (Power): increases damage in PvE by +0.15%-0.20% per upgrade level up to +20% when upgraded to +30;
Penalty: Reduces the penalty to defense in PvE by +0.3%-0.4% per upgrade level, to zero at +30.
Polearm Mastery:
Added a smooth breakdown of the number of additional targets depending on the skill level:
1-3 (character level 20-29) +3 additional targets;
4-6 (character level 30-35) +4 additional targets;
7-8 (character level 36-39) +5 additional targets;
9-18 (character level 40-49) +6 additional targets;
19-29 (character level 50-59) +7 additional goals;
30-40 (character level 60-69) +8 additional targets;
41-44 (character level 70-73) +9 additional targets;
45 (character level 74+) +10 additional targets.
Warsmith
Total class changes on MasterWork:
MasterWork Season 6 Skill Changes:
Golem Armor:
Turns you into a Golem;
Increased duration and decreased cooldown rate of the skill:
Level 1: 10 minutes (was 5), cooldown 30 minutes, fixed;
Level 2: 15 minutes (was 5), cooldown 25 minutes, fixed.
The following skills are now available in transformation:
Hardened Weapons;
Hardened Armor.
Levels of learning:
1st level: 79 lvl;
2nd level: 83 lvl
Allows you to use special skills;
Golem Punch:
Stun does not stack with Stun;
Base cooldown increased from 3 to 4 seconds.
Golem Tornado Swing:
Power reduced to 4859 (by ~27.5%);
Base cooldown reduced from 8 to 5 seconds.
Added Sticky Bomb and Mechanist Spirit skills to both Transformation levels (levels 79 and 83);
The Final Secret skill has been added to the Second Level of Transformation (at level 83);
Sticky Bomb:
Guaranteed to attach a sticky bomb to the enemy, which slows them by 15% and explodes after 5 seconds, dealing damage to both the bearer and targets within a 300 radius;
Level of learning: 60;
Chance to deal critical (x2) damage with skill 50%;
Application range up to 150;
Can be used on any targets (including Monsters).
Forge Guardian:
Learned at level 76;
When using Blunt Weapons (Blunt/Dualblunt/2-hands Blunt):
P. Atk. +15.00%;
Chance of P. Crit. Atk. +50.
Hitting a target with a normal attack using a Blunt weapon has a 10% chance to trigger a 20-second trigger effect:
The trigger is stackable and has 5 levels:
Level 1: Strength P. Crit. Atk. +10% for blunt weapons;
Level 2: Strength P. Crit. Atk. +15% for blunt weapons;
Level 3: Strength P. Crit. Atk. +20% for blunt weapons;
Level 4: Strength P. Crit. Atk. +25% for blunt weapons;
Level 5: Strength P. Crit. Atk. +30% for blunt weapons.
This skill can be upgraded to increase Physical Atk. or Physical Crit. Chance. When upgraded, it increases passive properties when using a Crushing weapon:
P. Atk. +15.00% => 20.00%, +0.3~0.4% per enchanting round;
Chance of P. Crit. Atk. +50 => 80, +2 units per round of enchanting;
When enchanting on any of the branches: the chance of the Trigger to work increases from 10 to 15%, +1% for every 3 enchanting rounds.
Mechanist Spirit:
Learned at level 79;
Self-buff, can be activated automatically;
Duration: 20 minutes;
Atk. Speed +10.00% when using Blunt weapons (Blunt/ Dualblunt/ 2-hands Blunt):
While under the effect of Mechanist Spirit, attacking a target with Golem Punch, Fatal Strike, Hammer Crush, Armor Crush, or Crushing Strike:
There's a 15% chance to trigger a self-trigger for 5 seconds, increasing Physical Ability Power by 25%.
The skill can be improved by Power:
When enchanted, the Atk. Spd when using a Blunt weapon and the Chance to trigger the effect are increased:
Atk. Spd +10.00% > 15.00%, +0.3~0.4% per enchanting round;
Trigger drop chance: 15% => 30%, +1% per enchanting round.
Summon Merchant Golem:
The range of goods for Adena has been significantly expanded;
Life time - 3 minutes;
Fixed cooldown - 30 minutes;
You can use the Warehouse functions: both personal and clan.
Summon Mechanic Golem:
Now, when upgrading (enchanting) a skill, every 2 rounds, PvP damage is proportionally increased:
+1/+2 — +2% PvP damage;
+3/+4 — +4% PvP damage;
...
+27/+28 — +28% PvP damage;
+29/+30 — +30% PvP damage.
Now, when increasing the level and improving (enchanting) the skill, the number of targets that the Golem attacks increases:
1..4 skill levels - standard Mechanic Golem, attacking 1 target
From skill level 5 (learned at character level 55), the Golem begins to attack up to 2 targets;
From skill level 8 (character level 68) - up to 3 targets;
When enchanting a skill:
+1..6 up to 4 targets;
+7..12 up to 5 targets;
+13..18 up to 6 targets;
+19..24 up to 7 targets;
+25..29 up to 8 targets;
+30 to 9 targets.
Knock:
Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities:
Has a static cooldown of 10 seconds;
Slow chance - 100%.
Strengthen Golem:
Now works in conjunction with other effects (for example: Might) and is not replaced by them;
At level 3: increases the golem's P. Atk. by 15% and Atk. Spd by 9%.
Added improvement branch:
Power:
Increases P. Atk. by +0.15% - 0.20% for every +1 to enchanting (Up to +20% instead of +15%);
Increases Physical Atk. Speed by +0.1% for every +1 to enchanting (Up to +12% instead of +9%)
Golem Reinforcement:
Now works in conjunction with other effects (for example: Shield) and is not replaced by them;
At level 3: increases the golem's Physical Defense by 15% and Max HP by 10%.
Added improvement branch:
Power:
Increase Physical Defense by +0.15% - 0.20% for every +1 to enchanting (Up to +20% instead of +15%);
Increases Max HP by +0.15% - 0.20% for every +1 to enchanting (Up to +20% instead of +15%).
Repair Golem:
Increased base cast range from 40 to 70 units;
New skill upgrade branches have been added:
Power + Range: Increases the HP Recovery power, base cast range, and effective range (the maximum range at which the spell can be continued after it starts at the base range):
Increases the % of HP restored by 0.15 - 0.20% for every +1 to enchanting (Up to 20% instead of 15%);
Increases the base and effective range of the skill by 6 units for every +1 to enchanting (Up to 250 units instead of 70).
Cost + Range: Decreases the cost and increases the base and effective range of the skill:
Reduces the cost of use by 1 - 2 MP for every +1 to enchanting (Up to 47 MP per use instead of 88);
Increases the base and effective range of the skill by 6 units for every +1 to enchanting (Up to 250 units instead of 70).
Master of Combat:
All current skill trees have been eliminated (if a skill has been enchanted, the level is transferred to a new tree);
Added the ability to enchant, branch:
Power: +1% to Max CP for every +3 to enchanting, P. Atk. +6 for every +1 to enchanting:
Enhancement +0: Max. CP +5%, P. Atk. +80.
Enhancement +15: Max. CP +10, P. Atk. +170.
Now available for learning from level 52:
At level 52: Max CP increases by 3%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 20;
At level 70: Max CP increases by 4%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 40;
At level 78: Max CP increases by 5%, and P. Atk. increases by 80 when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles.
Mechanical Upgrade:
Transfers some of the master's characteristics to the summoned mechanism:
The second level of the skill is available for learning at level 76;
Fixed work at the Grand Olympiad;
When improving +1..+15, the transferred characteristics increase;
Increased skill power:
Level 1:
25% Physical Atk., P. Def., M. Atk. and M. Def.;
25% Chance of P. Crit. Atk.;
15% Max HP and MP;
15% Atk. Speed;
5% Mag Speed
Level 2:
35% Physical Atk., P. Def., M. Atk. and M. Def.;
35% Chance of P. Crit. Atk.;
25% Max HP and MP;
20% Atk. Speed;
7% Mag Speed
Wrath:
Learned from level 62;
The skill now doesn't require targeting and works in an area. Similar to the Whirlwind skill;
The radius of damage has been increased: from 70 to 150;
Swings a spear. Reduces CP of surrounding enemies by 30%. Requires a polearm;
When upgraded, increases CP reduction of surrounding enemies by up to -60% for +30.
Shield Mastery:
The skill is available for learning by the Warsmith class:
At level 28: Shield defense +30%, shield block chance +50%;
At level 56: Shield defense +40%, shield block chance +70%;
At level 68: Shield Defense +50%, Shield Block Chance +85%. Additionally, Physical Def. +10% when wearing heavy armor;
At level 74: Shield Defense +60%, Shield Block Chance +100%. Additionally, Physical Defense +10% when wearing heavy armor.
Summon Big Boom:
PvE damage increased;
Detonation is accelerated;
The Golem's corpse disappears faster after an explosion.
Crushing Strike:
Now has a binding to the Earth attribute, with 20 Attribute units built into the skill;
Now an AoE skill that hits an area in a cone, similar to Bard's Deadly Strike.
Now, in addition to reducing Physical / Magical Defense, it also has a certain chance of removing Stun Resistance / Improved Resist from the target and reducing the target's defense against Stun by 10% for 3 seconds;
Requires a blunt weapon. Overhit possible.
Braveheart:
Now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds.
The total amount of CP restored during the skill's duration is 2500;
The Power upgrade tree now increases instantaneous CP regeneration by 50 per enchant level and increases CP regeneration per second by 5 per enchant level.
Fell Swoop:
The duration of the effect has been increased from 2 to 20 minutes;
Increases the number of enemies susceptible to your spear attacks by 1-5 depending on the skill level.
Provoke:
This skill attracts nearby monsters to the character, reducing defense against spear attacks by 10 for 10 seconds.
Levels of learning:
1st level: 43 lvl, 42,000 SP;
2nd level: 55 lvl, 150,000 SP;
3rd level: 60 lvl, 264,000 SP.
Battle Cry:
Now any level of the skill will restore HP, even if a similar buff has already been applied.
Expose Weak Point:
Now available for learning from level 52:
After receiving damage, it reveals the enemy's weaknesses, reducing their Physical Defense by 20% and increasing the enemy's Critical Chance by 30% with normal attacks.
Blazing Boost:
The skill is now available for learning at level 40 and replaces the Rush skill;
The skill cooldown is 5 seconds.
Symbol of Honor:
Dome duration: 15 seconds;
New effects:
+ 300% HP and CP regen;
When applied, restores 30% HP and 100% CP.
Skills and have been reworked:
These are now normal buffs that last 20 minutes;
Skills have a common effect type and therefore replace each other (only 1 buff can be active);
Can only be used on a party member (the effect wears off when leaving the party);
Changed learning levels:
Learned at character levels 40, 60 and 70.
Both effects have both mass (for the entire group) and point (for one character) versions:
Spot buffs have higher priority and override area buffs.
Effects have been updated:
Hardened Weapon:
For any type of weapon:
P. Atk. +5%/7%/10%, up to +15% when enchanted.
For Cutting Weapons (Swords and Rapiers, Daggers, Spears, Fists), additionally:
Chance of Physical Critical Attack +10%/15%/20%, up to +30% when enhanced.
For Crushing Weapons, additionally:
Stun Attack Chance +5%/7%/10%, up to +15% when upgraded.
For Bows and Crossbows, additionally:
Attack Range +50/70/100, up to +170 when upgraded.
Hardened Armor:
For Heavy Armor:
P. Def. +10%/12%/15%, up to +20% when enchanted.
For Light Armor:
P. Def. +5%/7%/10%, up to +15% when enchanted;
Evasion +2/3/4, up to +7 when enchanted.
For Magic Armor:
P. Def. +5%/7%/10%, up to +15% when enchanted;
MP recovery speed +2/2.5/3, up to +4.5 when enchanted.
Polearm Mastery:
Added a smooth breakdown of the number of additional targets depending on the skill level:
1-3 (character level 20-29) +3 additional targets;
4-6 (character level 30-35) +4 additional targets;
7-8 (character level 36-39) +5 additional targets;
9-18 (character level 40-49) +6 additional targets;
19-29 (character level 50-59) +7 additional goals;
30-40 (character level 60-69) +8 additional targets;
41-44 (character level 70-73) +9 additional targets;
45 (character level 74+) +10 additional targets.
Treasure Hunter Hammer Push:
Now available for learning from level 56;
Allows you to open chests of levels 21-85 with a 100% chance. If a character below level 77 uses this ability on chests more than 6 levels higher, or if a character above level 78 uses this ability on chests more than 5 levels higher, you will not receive any treasure from the chest.
Dual Weapon Mastery and Sword/Blunt Weapon Mastery:
They also work on the new weapon type Dual Axes/Dualblunt (as well as attack skills that work with dual swords and an axe).
Changes to skill enchanting:
Blazing Boost:
Added the ability to upgrade to Range:
from 200-400 (600) and up to 200-600 (800) when enchanted to +30.
Battle Cry:
Added the ability to upgrade Reuse and Attack:
Reuse (cooldown) - reduces the skill cooldown time from 150 to 75 sec.;
Attack - increases P. Atk by +1 to +10%.
Heavy Armor Mastery:
The Life upgrade tree has been improved:
Now increases the value of "incoming" healing, up to +15% when enchanted to +30.
Light Armor Mastery:
The Life upgrade tree has been improved:
Now increases the value of "incoming" healing, up to 15% when enchanted to +30.
Riposte Stance:
Added the possibility of improvement:
Cost - reduces the cost of activating and maintaining a skill, up to 50% of the initial cost;
Decrease Penalty - Reduces the penalty to Run Speed from -10% to 0 (no penalty) and to Attack Speed from -20% to -10%.
Parry Stance:
Added the possibility of improvement:
Cost - reduces the cost of activating and maintaining a skill, up to 50% of the initial cost;
Decrease Penalty - Reduces the penalty to Run Speed from -10% to 0 (no penalty) and to Attack Speed from -20% to -10%.
Soul of Hunter:
No longer available to Artisan, Warsmith, and Maestro classes.
Skills and have been reworked:
These are now normal buffs that last 20 minutes;
Skills have a common effect type and therefore replace each other (only 1 buff can be active);
Can only be used on a party member (the effect wears off when leaving the party);
Changed learning levels:
Learned at character levels 40, 60 and 70.
Both effects have both mass (for the entire group) and point (for one character) versions:
Spot buffs have higher priority and override area buffs.
Effects have been updated:
Hardened Weapon:
For any type of weapon:
P. Atk. +5%/7%/10%, up to +15% when enchanted.
For Cutting Weapons (Swords and Rapiers, Daggers, Spears, Fists), additionally:
Chance of P. Critical Attack +10%/15%/20%, up to +30% when enhanced.
For Crushing Weapons, additionally:
Stun Attack Chance +5%/7%/10%, up to +15% when upgraded.
For Bows and Crossbows, additionally:
Attack Range +50/70/100, up to +170 when upgraded.
Hardened Armor:
For Heavy Armor:
P. Def. +10%/12%/15%, up to +20% when enchanted.
For Light Armor:
P. Def. +5%/7%/10%, up to +15% when enchanted;
Evasion +2/3/4, up to +7 when enchanted.
For Magic Armor:
P. Def. +5%/7%/10%, up to +15% when enchanted;
MP recovery speed +2/2.5/3, up to +4.5 when enchanted.
Polearm Mastery:
Added a smooth breakdown of the number of additional targets depending on the skill level:
1-3 (character level 20-29) +3 additional targets;
4-6 (character level 30-35) +4 additional targets;
7-8 (character level 36-39) +5 additional targets;
9-18 (character level 40-49) +6 additional targets;
19-29 (character level 50-59) +7 additional goals;
30-40 (character level 60-69) +8 additional targets;
41-44 (character level 70-73) +9 additional targets;
45 (character level 74+) +10 additional targets.
Inspector
Total class changes on MasterWork:
MasterWork Season 6 Skill Changes:
Sword Shield:
The skill has been removed from the Inspector profession.
The following skills now apply effects that block re-applying to characters for 270 seconds (4 minutes and 30 seconds), similar to Dance of Berserker > Dance of Berserker Block;
Appetite for Destruction
Magic Impulse
Protection Instinct
Clarification: After Appetite for Destruction, you can use Magic Impulse and Protection Instinct, but not a second Appetite for Destruction.
Reuse upgrade branches have been removed as unnecessary;
Skills now receive a 30 second cooldown when joining a group.
Blood Pact:
Added upgrade branch Power:
Increases Max HP by 0.15~0.20% and HP Regeneration by 0.15~0.20 units for every +1 to enchanting;
The skill upgraded to +30 will provide +15% Max HP and +15 HP regeneration.
Knock:
Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities:
Has a static cooldown of 10 seconds;
Slow chance - 100%.
Magic Immunity:
Skill enchanting has been updated.
Increases M. Def. by +1~2 units;
Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
Soul Cleanse:
Now the skill can only be used on yourself or a group member (it still only applies to Kamaels).
Triple Thrust:
Removed from Inspector/Judicator class learning, this skill is now only available to any gender of Soul Breaker.
Final Form:
Now has several levels and is studied from level 70;
The transform parameters have been reduced to accommodate the low level of learning.
Soul Guardian:
Increases Physical Defense by 1600, but reduces movement speed by 80%;
Duration: 30 seconds;
Basic reload time is 15 minutes;
Replaces the effect of Ultimate Escape.
Chain Lightning:
Deals magic damage with a power of 200 to the target and targets around the target within a 350 radius;
Increases Power when using a Soul. Consumes a maximum of 5 Souls.
Each target damaged is given a random debuff from Judicator's skills.
Level of learning: 83
Price: 150,000,000 SP
Note:
Does not guarantee debuff passing;
Debuffs are triggered on the target with a base chance.
A random debuff from the list of skills of a specific character of the corresponding level of improvement (enchanting) is applied to the target.
Final Spirit:
A new active skill that replaces the removed Final Secret skill from this class:
Increases the power of physical skills in PvP and PvE by 30%. Increases the chance of your debuffs passing by 30%;
Learned at level 79. Duration: 30 seconds. Cooldown: 150 seconds.
Furious Soul:
Only the first level of the skill is available for learning:
For 20 minutes, increases Critical Chance by 20% and Critical Damage by 25%. Decreases Physical Defense by 5%.
Additionally increases the damage of Physical and Magical skills in PvE by 10% and 15%, depending on the skill level;
The first level of the skill is available to all Kamael classes at level 24;
The second level of the skill is available to the Berserker and Soul Breaker classes at level 55.
Increase Range:
Increases the maximum range of the Crossbow by 175.
Abyssal Blaze:
Added skill levels 26-34, similar to Dimension Spiral and other similar skills;
Studied at levels 76-85;
As the level increases, the skill's Power, magic level, and MP consumption increase.
Comparing levels 25 and 34:
PvP Power: 72 => 90;
PvE Power: 108 => 135.
Skill improved:
Range 700;
Base cast time is 1.2 seconds;
Base reload time is 3 seconds;
When dealing damage with this skill, there is a chance to apply the Death Mark skill effect to the target.
Soul Rage:
Learned at level 60:
Deals damage to enemies and collects Souls;
Damage is completely tied to your P. Atk.;
Each use consumes 25 HP and 5 MP and charges 1 Soul.
Dark Weapon:
Before entering ATT:
Grants a dark attack to the weapon.
With ATT input:
Increases Dark attribute attack by +20.
The "Power" upgrade branch is available:
+1 to Dark attribute attack bonus for every +1 to enchanting.
Surrender to Dark:
Upon passing, cancels Resist Dark from the target;
Before ATT:
Reduces Darkness defense by 30%.
After ATT:
Has +20 Dark ATT which stacks with your Attack ATT;
Reduces target's defense against Dark ATT by 30;
The "Power" upgrade branch is available:
Increases the target's resistance reduction to the Dark attribute by -2 for every +1 to enchanting.
Lesser Soul Harmony:
Aura, increases your party's MP regeneration by 4 + 25%:
Let's say your character has MP regeneration of 20 per second. Under this aura: (20 + 4) x 1.25 = 30.
Reduces the party's Physical Defense by 10%;
Learned at level 70.
Only one Arbiter's Aura can be activated on characters in a party at a time.
Unique debuffs:
The base chance of completion has been increased, and the influence of Magic Attack on the completion of these skills has been reduced. They will now complete more frequently.
Oblivion:
The skill trigger has a new icon.
Weak Constitution:
The skill trigger has a new icon.
Thin Skin:
The skill trigger has a new icon.
Enervation:
The skill trigger has a new icon.
Spite:
The skill trigger has a new icon.
Mental Impoverish:
The skill trigger has a new icon.
General changes
The Maximum Ability skill can be cast on a group from any type of weapon!
Please note: Only Rapier-type weapons should be enchanted to +4.
The Higher Mana Gain skill has been added for learning.
Now, if you have the Judicator sub-class, you can complete a special quest and change it to your main class:
This class will be able to compete at the Olympiad and become hero.
Main Buffs:
The skills Appetite for Destruction, Protection Instinct, and Magic Impulse now have Toggle counterparts that work interchangeably, meaning you can only have one effect active. For example:
If you have Lesser Appetite for Destruction enabled and you also enable Lesser Magic Impulse, the first toggle will turn off and you will experience the Vampirism effect.
Parameters of new skills:
Lesser Appetite for Destruction:
+5% P.Atk;
+5% Crit.Rate;
+5% Crit.Power.
Lesser Protection Instinct:
At level 46: +120 P.Def and +90 M.Def;
At level 60: +180 P.Def and +135 M.Def.
Lesser Magic Impulse:
+ 7.5% M.Atk;
+ 3% Cast.Spd;
+15% M.Crit.Rate.
Primary skill stats have been reduced by the amount of the Lesser-Toggle bonus. For example:
If Appetite for Destruction, depending on its level, provided 30/40/50%, it now provides 25/35/45%. This means that when both effects are active, you will receive the "old" bonus from the skill.
Appetite for Destruction:
Skill parameters have been reduced at all levels (including enchanting);
Final parameters:
P. Atk. +15%/20%/25%;
Chance of P. Crit. Atk. +15%/20%/25%;
Strength P. Crit. Atk. +15%/20%/25%.
All enchanting branches have been removed except for Reload:
Reduces skill cooldown from 300 to 150 seconds;
Accordingly, the reuse blocking time is also reduced.
Only works while the character who cast the skill is in the Party.
Protection Instinct:
The skill is divided into 3 levels:
Level 1: Level 46: P. Def. +1080, M. Def. +810, for 15 seconds, 67,000 SP;
Level 2: Level 66: P. Def. +1350, M. Def. +1010, for 15 seconds, 275,000 SP;
Level 3: Level 76: P. Def. +1620, M. Def. +1215, for 15 seconds, 2,500,000 SP.
Bonus parameters have been adjusted:
Level 1: P. Def. +1080, M. Def. +810, for 15 sec. (at level 46);
2nd level: P. Def. +1350, Mage. Def. +1010, for 15 sec. (at level 66);
Level 3: P. Def. +1620, Mage. Def. +1215, for 15 sec. (at level 76).
Only works while the character who cast the skill is in the Party.
Magic Impulse:
Changed the learning level of the 3rd level skill:
Level of learning: 78;
Required SP: 2,500,000.
Bonus parameters have been adjusted:
1st lvl: +67.5% / 12% Cast.Spd / 85% M. Crit.Rate;
2nd lvl: +72.5% / 12% Cast.Spd / 135% M. Crit.Rate;
3rd lvl: +77.5% / 12% Cast.Spd / 185% M. Crit.Rate (at level 78 of the 3rd profession).
Only works while the character who cast the skill is in the Party;
All enchanting branches have been removed except for Reload:
Reduces skill cooldown from 300 to 150 seconds;
Accordingly, the reuse blocking time is also reduced.
Special Class Treatment
Restoration:
Now restores 10% upon cast and 24-104 HP/sec depending on skill level (instead of 15 HP) over 15 seconds;
Will no longer be replaced by health restoring potions.
Restoration Impact:
The percentage of health restored for characters under the effect of Restoration has been increased to:
15% at level 49;
22% at level 60;
30% at level 68;
The skill enchantment has been reworked, with a bonus of up to 60% when enchanted to +30.
Class Features
According to the Kamael race's class progression logic, the Inspector/Judicator is the pinnacle of progression and is only available as a subclass once you've leveled up the other classes. Therefore, we decided to refine the class to match its lofty rank. To this end, it has received a number of skills, or equivalents, from other classes, namely:
The following skills have been added from the Berserker/Doombringer class:
Hurricane Charge:
Pulls you closer to your target, dealing damage and having a chance to stun them. Can only be used with a two-handed weapon;
Range: 600;
Reuse time: 15 seconds.
Added the ability to deal x2 critical damage;
The base chance is 15%, depending on the STR of the person using the skill;
The description has been updated.
Blood Pact
Ancient Sword Mastery
The following skills have been added from the Arbalester/Trickster class:
Ultimate Escape
Warp
Crossbow Mastery
Fast Shot - first level only.
The following skills have been added from the Soul Breaker/Soul Hound class:
Painkiller
Death Mark
Checkmate
Pride of Kamael
Protection from Darkness and Dark Weapon
Blink
Rapier Mastery + now increases Cast.Spd by 15%;
Expert Casting + now the cooldown of magic skills has been reduced from -10 to -20%;
Enlightenment was added to the skill tree at level 79. Requires: Forgotten Scroll - Enlightenment - Healer.
Light Armor Mastery:
Improved (second) branch of modification - Evasion:
Now, in addition to increasing evasion, it also gives +1% to the chance to evade Physical and Magical skills, up to 5% at +30 (at +1, +8, +15, +23, and +30).
Soul Mastery:
Now allows you to have up to 45 souls at all character levels.
Full Bottle of Souls can be used automatically (similar to CPU, HP, Elixirs).
Appetite for Destruction:
Skill parameters have been reduced at all levels (including enchanting);
Final parameters:
P. Atk. +15%/20%/25%;
Chance of P. Crit. Atk. +15%/20%/25%;
Strength P. Crit. Atk. +15%/20%/25%.
All enchanting branches have been removed except for Reload:
Reduces skill cooldown from 300 to 150 seconds;
Accordingly, the reuse blocking time is also reduced.
Magic Impulse:
The skill parameters remained unchanged;
All enchanting branches have been removed except for Reload:
Reduces skill cooldown from 300 to 150 seconds;
Accordingly, the reuse blocking time is also reduced.
Furious Soul:
Additionally increases the damage of Physical and Magical skills in PvE by 10% and 15%, depending on the skill level;
The first level of the skill is available to all Kamael classes at level 24;
The second level of the skill is available to the Berserker and Soul Breaker classes at level 55.
Soul Breaker
Total class changes on MasterWork:
MasterWork Season 6 Class Changes:
Aura Blast Aura Cannon:
Skills now deal Over-hit.
All skills are based on High Five, just like skills from other classes. If you don't see a skill in this list, it's currently working as intended at High Five;
The character's gender affects basic characteristics (such as STR, DEX, MEN, etc.);
There are also skills that were added between the Gracia Final and High Five chronicles and significantly affect the class's play, namely:
The MP consumption of many Soul Breaker class skills has been reduced;
Rapier Mastery now increases Cast.Spd by 15%;
Expert Casting - now the cooldown time of magic skills has been reduced from -10 to -20%;
A number of other skills:
Fast Recovery, Soul to Empower, Dark Flame, etc.
Magic Immunity:
Skill enchanting has been slightly updated.
Increases M. Def. by +1~2 units;
Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
Soul Cleanse:
Now the skill can only be used on yourself or a group member (it still only applies to Kamaels).
Knock:
Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities:
Has a static cooldown of 10 seconds;
Slow chance - 100%.
Annihilation Circle:
Due to the fact that the "Duel" enchantment branch was previously updated and also provides PvE damage, the irrelevant "Power" and "Cost" enchantment branches were removed.
Pride of Kamael:
Now 3 skill enchanting branches will be combined into one (P., Magic and Lethal).
enchanting bonus from +10 to +40%:
Profile weapon: +100% (power from skill);
Other: +50% (power from skill).
Surrender to Dark:
Upon passing, cancels Resist Dark from the target;
Before entering ATT:
Reduces Darkness defense by 30%.
After entering ATT:
Has +20 Dark ATT which stacks with your Attack ATT;
Reduces target's defense against Dark ATT by 30;
The "Power" upgrade branch is available:
Increases the target's resistance reduction to the Dark attribute by -2 for every +1 to enchanting.
Dark Weapon:
Before ATT:
Grants a dark attack to the weapon.
With ATT:
Increases Dark attribute attack by +20.
The "Power" upgrade branch is available:
+1 to Dark attribute attack bonus for every +1 to enchanting.
All physical skills have been updated:
Triple Thrust:
Now has the ability to deal critical damage (x2) depending on the STR parameter;
Skill power has been increased by 1.5 times;
A Dark Attribute enchantment branch has been added.
Shining Edge:
A enchanting branch for Dark Attribute was added;
The skill's attack angle has been increased. It now has a chance to attack not only from behind, but also from the sides.
Death Mark:
Success rate has been increased.
Checkmate:
The chance to use the skill has been increased due to the increased chance of passing Death Mark.
Final Secret:
At level 79: Increases skill power and normal damage in PvP by 30%;
Duration: 30 seconds. Cooldown: 150 seconds.
Steal Divinity:
Now it works natively according to High Five logic:
At level 5 (maximum), steals up to 4 effects (instead of the fixed 7 effects);
The skill can now be improved, increasing the maximum number of stolen effects up to 8 (by +1, +10, +20 and +30).
Base reload time increased from 15 to 20 sec;
The cooldown is no longer fixed and can be accelerated, for example with Gift of Seraphim;
As before, there is a direct correlation between the caster's levels and the target's level.
Please note! One Rhythm counts as two buffs for steal. (Cancelling/stealing 4 buffs = removes 2 Rhythms). Cancelling/stealing buffs works the same way as before;
Now works according to the debuff logic, with a base chance of passing of 100%, which directly depends on the difference between the character's levels.
Arcane Shield:
The skill effect has been changed:
At level 60: Increases Physical and Magical Defense by 25%. Reduces damage taken by 25% and converts any remaining damage to MP consumption. The effect ends when MP is depleted. Duration: 10 seconds. Fixed cooldown: 5 minutes.
At level 74: Increases Physical and Magical Defense by 30%. Reduces damage taken by 30% and converts any remaining damage to MP consumption. The effect ends when MP runs out. Duration: 10 seconds. Fixed cooldown: 5 minutes.
At level 81: Increases Physical and Magical Defense by 35%. Reduces damage taken by 35% and converts any remaining damage to MP consumption. The effect ends when MP is depleted. Duration: 10 seconds. Fixed cooldown: 5 minutes.
Soul Rage:
Learned at level 60:
Deals damage to enemies and collects Souls;
Damage is completely tied to your P. Atk.;
Each use consumes 25 HP and 5 MP and charges 1 Soul.
Final Form:
Learned at level 70:
Transforms your character into their Final Form for 5 minutes. Your skills are replaced, and your Physical and Magical Attack and Physical and Magical Defense are increased by 100%.
Cost to use: 20 souls, 200 HP, 70 MP.
cooldown time: 60 minutes.
Grand Olympiad:
Now female and male characters qualify for different Heroisms.
Furious Soul:
The second level of the skill is available for learning;
Added the ability to upgrade to Power + Decrease Penalty:
Increases Critical Chance and Power from 30% to 35% and reduces the Physical Defense penalty from -5% to 0 (until there is no penalty).
Additionally increases the damage of Physical and Magical skills in PvE by 10% and 15%, depending on the skill level.
PvE Clarity:
The skill is available to Soul Breaker from levels 40 to 80;
Reduces MP consumption of skills that deal damage to a single target;
The effect gradually decreases from 25% at level 40 to 10% at character level 80.
Annihilation Circle Leopold Soul Vortex Soul Vortex Extinction Soul Strike:
Skills deal Over-hit.
Soul of Pain:
The "Duel" enchantment branch has been renamed to "Power";
The remaining enchanting branches have been removed;
Skill power is divided between PvP and PvE:
When enchanting, PvP power increases as before;
Power gain in PvE has been doubled:
Soul of Pain +0:
Power: 108
Soul of Pain +30:
PvP Power: 146;
PvE Power: 184.
Light Armor Mastery:
Improved (second) branch of modification - Evasion:
Now, in addition to increasing evasion, it also gives +1% to the chance to evade Physical and Magical skills, up to 5% at +30 (at +1, +8, +15, +23, and +30).
Stacks with other evasion effects from any Physical/Magic Skills.
Soul Mastery:
Now allows you to have up to 45 souls at all character levels.
Full Bottle of Souls can be used automatically (similar to CPU, HP, Elixirs).
Furious Soul:
Additionally increases the damage of Physical and Magical skills in PvE by 10% and 15%, depending on the skill level;
The first level of the skill is available to all Kamael classes at level 24;
The second level of the skill is available to the Berserker and Soul Breaker classes at level 55.
PvE Clarity:
The skill is available to Soul Breaker from levels 40 to 80;
Reduces MP consumption of skills that deal damage to a single target;
The effect gradually decreases from 25% at level 40 to 10% at character level 80.
Annihilation Circle Leopold Soul Vortex Soul Vortex Extinction Soul Strike:
Skills deal Over-hit.
Soul of Pain:
The "Duel" enchantment branch has been renamed to "Power";
The remaining enchanting branches have been removed;
Skill power is divided between PvP and PvE:
When enchanting, PvP power increases as before;
Power gain in PvE has been doubled:
Soul of Pain +0:
Power: 108
Soul of Pain +30:
PvP Power: 146;
PvE Power: 184.
Berserker
Total class changes on MasterWork:
MasterWork Season 6 Class Changes:
Disarm:
Disarms the target. The weapon cannot be re-equipped while the effect lasts;
Learned at level 36 of the Dragoon (Berseker) class;
Can be upgraded - Chance or Time;
Now, after the effect of Disarm ends, the weapon removed by it is automatically put back on;
When the effect ends, the target is afflicted with Disarm Resistance, increasing Disarm Resistance by 50% for 15 seconds.
Enuma Elish:
Deals an additional 4666 damage to enemies in front;
Increases Power when using a Soul. Consumes a maximum of 5 Souls;
Possible Critical Atk. - base 15% chance, dependent on STR, to deal x2 damage;
Overhit is possible;
Knocks back and knocks down affected targets for 1 second, interrupts skill casts, and cancels the targeted target.
Soul Roar:
Upon use, immediately restores HP and CP by 15% and increases your character's Max HP and CP by 15% for 10 minutes.
The duration of the Furious Soul and Blood Pact effects has been increased to 20 minutes.
Storm Assault:
Skill power increased:
Was: from 571 to 1687;
Became: from 742 to 2192.
Slashing Blade:
Skill power increased:
Was: from 605 to 2109;
Became: from 787 to 2740.
Rush Impact:
Skill power increased:
Was: 3110;
Became: 4040.
Blood Pact:
Added upgrade branch Power:
Increases Max HP by 0.15~0.20% and HP Regeneration by 0.15~0.20 units for every +1 to enchanting;
The skill upgraded to +30 will provide +15% Max HP and +15 HP regeneration.
Soul Roar:
Added upgrade branch Power:
Instantly restores and increases Max CP and Max HP by +0.30~0.40% for every +1 to enchantment, for a total of +10%. This skill, upgraded to +30, will increase Max HP and Max CP by 25%.
Symbol of Soul Energy:
P. Attack +20%;
MP consumption by Physical skills -50%;
Increases the number of Souls to maximum.
Knock:
Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities:
Has a static cooldown of 10 seconds;
Slow chance - 100%.
Magic Immunity:
Skill enchanting has been slightly updated.
Increases M. Def. by +1~2 units;
Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total.
Soul Cleanse:
Now the skill can only be used on yourself or a group member (it still only applies to Kamaels).
Increase Power:
Level 3 skill added to learning for the Berserker profession (character level 40);
Increases P. Atk. by 15%;
Cost: 35 MP.
Final Frenzy:
Now the skill has 1 level of learning, it is studied at level 43;
Added to learning for the Berserker profession;
The skill increases P. Atk. depending on the amount of HP:
At HP < 60% - P. Atk. +5%, with the possibility of enchanting up to +10% (+30);
At HP < 30% - P. Atk. +10% (total +15%), with the possibility of enchanting up to +25% (+30).
enchanting branches available:
Increase P. Atk. when HP is below 60%:
When HP is below 60%, P. Atk. + 0.15~0.20% for every +1 to enchanting, up to +5% at +30;
Increase P. Atk. when HP is below 30%:
When HP is below 30%, P. Atk. +0.30~0.40% for every +1 to enchanting, up to +10% at +30.
Eye for Eye:
In addition to the Chance to Reflect Physical Skill Damage and Reflect Damage from Standard Melee Attacks, it also provides a chance to Reflect Magical Skill Damage:
Level 1: Level 60 of learning:
30% reflects normal melee damage and 30% chance to reflect Physical Skill damage, +20% chance to reflect Magical Skill damage.
Level 2: Level 70 of learning:
50% reflects normal melee damage and 90% chance to reflect Physical Skill damage, +30% chance to reflect Magical Skill damage.
Level 3: Level 79 of learning:
70% reflects normal melee damage and 70% chance to reflect Physical Skill damage, +40% chance to reflect Magical Skill damage.
Level 4: Level 83 of learning:
90% reflects normal melee damage and 90% chance to reflect Physical Skill damage, +50% chance to reflect Magical Skill damage.
Soul Barrier:
Duration increased from 10 to 15 seconds;
When upgrading the skill to "Time":
The enhancement bonus has been reduced; at the maximum enhancement level, the effect duration remains 40 seconds.
Parameters adjusted:
Bow Resistance +15%;
Crossbow Resistance +15%;
Mage Def. +50%;
Chance to Block Magic +10 units (which is +10%).
Furious Soul:
Additionally increases the damage of Physical and Magical skills in PvE by 10% and 15%, depending on the skill level;
Added the ability to upgrade to Power + Decrease Penalty:
Increases Critical Chance and Power from 30% to 35% and reduces the Physical Defense penalty from -5% to 0 (until there is no penalty).
Disarm and Mass Disarm:
Now, after the Disarm effect ends, the weapon removed by it is automatically put back on.
Improved, standardized, and adjusted descriptions of skills and skill enhancements
Expose Weak Point:
Now available for learning from level 52:
After receiving damage, it reveals the enemy's weaknesses, reducing their Physical Defense by 20% and increasing the enemy's Critical Chance by 30% with normal attacks.
Soul Rage:
Learned at level 60:
Deals damage to enemies and collects Souls;
Damage is completely tied to your P. Atk.;
Each use consumes 25 HP and 5 MP and charges 1 Soul.
Final Form:
Learned at level 70:
Transforms your character into Final Form for 5 minutes:
Physical and Magical Attack, Physical and Magical Defense increased by 100%;
Normal class skills are not available while transformed.
Cost to use: 20 souls, 200 HP, 70 MP;
cooldown time: 60 minutes.
Changes to skill enchanting:
Disarm:
Changes to the Time upgrade tree:
The effect duration is now increased to 15 seconds when enchanted to +30, instead of 20 seconds:
Was: from 5 to 20 seconds;
Now: from 5 to 15 seconds.
Rush Impact:
Merging the Chance + Cost upgrade branches into one common branch.
True Berserker:
Merging the Power + Cost upgrade branches into one common branch:
Increases P. Atk. and Accuracy from 8% and +4 (at +0) to +12% and +8, respectively (at +30).
+1 - +9 = +9% P. Atk, +8% P. Atk Spd, +5 Accuracy;
+10 - +19 = +10% P. Atk, +8% P. Atk Spd, +6 Accuracy;
+20 - +29 = +11% P. Atk, +8% P. Atk Spd, +7 Accuracy;
+30 = +12% P. Atk, +8% P. Atk Spd, +8 Accuracy.
The maintenance cost is gradually reduced to 1/4 of the original, by +30.
Merging the Penalty + Cost upgrade branches:
Systematically reduces the penalty to Physical Defense and Evasion from 10% and -4 (to +0) to no penalty at all (to +30);
The cost of maintaining the toggle is gradually reduced, down to 1/4 of the original, by +30.
Light Armor Mastery:
Improved (second) branch of modification - Evasion:
Now, in addition to increasing evasion, it also gives +1% to the chance to evade Physical and Magical skills, up to 5% at +30 (at +1, +8, +15, +23, and +30).
Stacks with other evasion effects from any Physical/Magic Skills.
Soul Barrier:
Parameters adjusted:
Bow Resistance +15%;
Crossbow Resistance +15%;
Mage Def. +50%;
Chance to Block Magic +10 units (which is +10%).
Furious Soul:
Additionally increases the damage of Physical and Magical skills in PvE by 10% and 15%, depending on the skill level;
The first level of the skill is available to all Kamael classes at level 24;
The second level of the skill is available to the Berserker and Soul Breaker classes at level 55.