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Papanda

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    MasterWork II: Skills and Mechanics

    Summoners Transformations Spirit of Saggitarius Spirit of Magician Spirit of Assassin Spirit of Knight Spirit of Saggitarius: This transformation was developed so that a class that rarely gets a place in a group could potentially replace a classic archer, provide the necessary buff, and the group would not lose any of its combat characteristics. A new skill that allows you to absorb the spirit of your summon to change the type of skills to combat ones; If you have a summon, it disappears, but you don't need to specifically summon it to go into transformation. Please note! This is an open-world combat transformation. It will not be available for use at the Olympiad. Casting time: 2 seconds; Cooldown: 2 seconds (fixed); Level 2 is learned at character level 76, upon receiving the 3rd profession: When you gain this skill, the transformation does not recall the summoned creature; Relevant for skills: List of transformation skills and features: Passive skills: Spirit Archer: Increases PvE damage from Physical Skills by 15%, 25%, 35%, Atk. Power by +50, +100, +200, and maximum attack range by 25, 50, 100 when using a bow. Spirit Long Shot: Increases the range of bow shooting. At level 40: +200; At level 60: +300; At level 72: +400. Blessing of Saggitarius (Level 1) Spirit of Saggitarius (Level 1) Active skills: Spirit Stun: A stunning shot that damages the target and stuns them for 9 seconds. Requires a bow. Can be overridden; After level 74, the skill will improve, similar to the +Chance upgrade for the base skill. Double Spirit Shot: Allows you to quickly fire two arrows. Critical hit possible. Overhit possible. Requires a bow; Increased Skill Power for the skill. Range and casting speed remain unchanged; The skill has a basic binding to the fire attribute. Spirit Burst: Exploding arrows damage multiple enemies at a distance. Requires a bow. Can overpower. Increased damage for this skill in PvP, significantly increased damage in PvE (similar to Burst Shot). The radius and range of the skill remain unchanged; The skill has a basic binding to the fire attribute. Now the skill can deal a critical hit (x2, STR affects). Please note that the critical strike chance is higher in PvE than in PvP. Rapid Spirit: Increases bow shooting speed by 12%. Race- appropriate archer skill with reduced stats: Snipe: Chance P. Crete. Atk. +10%. The remaining parameters are unchanged. Rapid Fire: Attack Speed increases by 10%. Other stats remain unchanged. Dead Eye: Physical Critical Atk. Power +10%. Other stats remain unchanged. Basic parameters: STR: 36; DEX: 35; CON: 36. Spirit of Magician: This transformation was developed so that a class that rarely gets a place in a group could potentially replace a classic mage, provide the necessary buff, and the group would not lose any of its combat characteristics. A new skill that allows you to absorb the spirit of your summon to change the type of skills to combat ones; If you have a summon, it disappears, but you don't need to specifically summon it to go into transformation. Please note! This is an open-world combat transformation. It will not be available for use at the Olympiad. Each class has its own set of skills, which correspond to a mage of the same race. That is, the Warlock's skills are similar to those of a Sorcerer. Casting time: 2 seconds; Cooldown: 2 seconds (fixed); Level 2 is learned at character level 76, upon receiving the 3rd profession: When you gain this skill, the transformation does not recall the summoned creature; In stock: Analogues of targeted attack skills Analogues of mass attack skills Elemental skill "Surrender" Spirit Flash: similar to the mage's Aura Flash skill, cooldown is 10 sec. Class-appropriate support skill set For the Follower of Darkness: Curse Fear The basic parameters correspond to the summoner class, that is, they do not change. Spirit of Assassin: This transformation was developed so that a class that rarely gets a place in a group could potentially replace a melee character, provide the necessary buff, and the group would not lose any of its combat characteristics. A new skill that allows you to absorb the spirit of your summon to change the type of skills to combat ones; If you have a summon, it disappears, but you don't need to specifically summon it to go into transformation. Please note! This is an open-world combat transformation. It will not be available for use at the Olympiad. Casting time: 2 seconds; Cooldown: 2 seconds (fixed); Level 2 is learned at character level 76, upon receiving the 3rd profession: When you gain this skill, the transformation does not recall the summoned creature; List of skills in transformation: Spirit Blow: Potentially fatal attack. Possible fatal blow. Possible overblow. Requires a dagger; Power: 1107 - 5479. Spirit Stab: Suddenly attacks the enemy from behind. Requires a Dagger or Dual Daggers. Critical hit possible. Near-fatal strike possible. Overstrike possible; Power: 1107 - 5479. Spirit Dash: Increases movement speed by 40 (60); Spirit Chance Reduces the chance of a critical hit from the front by 30% and from the side by 30%. Increases the chance of a critical hit from behind by 60%. Spirit Power Reduces critical strike damage from the front by 30%. Increases critical strike damage from the side by 30% and from behind by 60%. Spirit Step Approaches the enemy from behind. Class-appropriate support skill set Basic parameters: STR: 41 DEX: 34 CON: 32 Spirit of Knight: This transformation was developed so that a class that rarely gets a place in a group could potentially replace a tank, provide the necessary buff, and the group would not lose any of its combat characteristics. A new skill that allows you to absorb the spirit of your summon to change the type of skills to combat ones; If you have a summon, it disappears, but you don't need to specifically summon it to go into transformation. Please note! This is an open-world combat transformation. It will not be available for use at the Olympiad. Casting time: 2 seconds; Cooldown: 2 seconds (fixed); Level 2 is learned at character level 76, upon receiving the 3rd profession: When you gain this skill, the transformation does not recall the summoned creature; List of skills in transformation Passive skills: Heavy Armor Mastery Shield Mastery Active skills: Hate of Spirit Ultimate Defense Arrest of Spirit Judgment of Spirit Class-appropriate support skill set Basic parameters: STR: 41 CON: 34 DEX: 32 Warlock Total class changes on MasterWork: MasterWork Season 6 Skill Changes: All 12 Summoner TRANSFORMATIONS have been upgraded to Level 2. Level 2 is learned at character level 76, when receiving the 3rd profession: When you gain this skill, the transformation does not recall the summoned creature; Relevant for skills: Spirit of Saggitarius; Spirit of Magician; Spirit of Assassin; Spirit of Knight. Anti-Summoning Field: In addition to other bonuses, it now also cancels the following from targets hit by the Dome: all variations of Blessing of Queen; all variations of Gift of Queen; all variations of Blessing of Seraphim; all variations of Gift of Seraphim; all variations of Shadow Blessing; all variations of the Shadow Gift skill. Summon Feline King: Now, when upgrading (enchanting) the skill, the number of targets that the Cat attacks increases: Default: 1 target; +1..4 up to 2 targets; +5..9 up to 3 targets; +10..14 up to 4 targets; +15 to 5 targets. Summon Kai the Cat: Now, when increasing the level and improving (enchanting) the skill, the number of targets that the Cat attacks increases: 1..4 skill levels - standard Kai the Cat, attacking 1 target; From skill level 5 (learned at character level 56) - The Cat begins to attack up to 2 targets; From skill level 12 (character level 70) - up to 3 targets. When enchanting a skill: +1..6 up to 4 targets; +7..12 up to 5 targets; +13..18 up to 6 targets; +19..24 up to 7 targets; +25..29 up to 8 targets; +30 to 9 targets. Summon Lore: At level 52, level 1 can be learned. Increases P. Def by 20 and Magic Spd by 2% when wearing light armor; increases P. Def by 15 and Magic Spd by 2% when wearing magic armor. Decreases MP consumption for magic skills by 1%; At level 70, level 2 can be learned. Increases P. Def by 40 and Magic Spd by 3% when wearing light armor; increases P. Def by 30 and Magic Spd by 4% when wearing magic armor. Decreases MP consumption for magic skills by 2%; At level 78, level 3 can be learned. Increases P. Def by 80 and Magic Spd by 5% when wearing light armor; increases P. Def by 60 and Magic Spd by 7% when wearing magic armor. Decreases MP consumption for magic skills by 3%. Added the ability to enchant Power: Magic Speed +0.2% and P. Def. +2 for every +1. Spirit of the Cat: Increased duration of action: Level 1: 10 minutes (was 5), cooldown 60 minutes, fixed; Level 2: 15 minutes (was 5), cooldown 30 minutes, fixed. The following skills are now available in transformation: Party Blessing of Queen; Single Blessing of Queen; Party Gift of Queen; Single Gift of Queen.Increases P. Atk. by 6% and Accuracy by 2. Servitor Share: The first level of the skill is available at character level 40: Transfers 50% P. Atk./Def., 25% M. Atk./M. Def., 15% Max HP/MP, 25% Critical Hit Rate, 15% P. Atk. Speed, and 5% M. Atk. Speed to the Servant relative to the Summoner's stats. The second level is available at level 76 with the Third Profession: Transfers 75% P. Atk./Def., 35% M. Atk./M. Def., 25% Max HP/MP, 35% Critical Hit Rate, 25% P. Atk. Speed, and 7% M. Atk. Speed to the Servant relative to the Summoner's stats. Now the skill can be improved, enchanting for Power; Increased skill power. Battle Heal: Level 1 is learned automatically; Level 2 and all subsequent levels have been removed from auto-learning. Blaze: Now the skill will be learned after the second profession. At skill levels 9-23, the cooldown is untied from the Dimension Spiral skill; Skill level 9 is NOT learned automatically when taking a second profession; Now you can learning it yourself and it will no longer be "rolled back" by contacting support. The reload time is 6 seconds, fixed. Final Servitor: The skill is divided into two levels: At level 70: Restores 20% HP. Max HP +20%, Accuracy +4, P. Atk. +10%, P. Def. +20%, Atk. Spd +20%, P. Crit. Power/Chance +20%, M. Def. +20%, M. Atk. +20%, M. Spd +20%, Debuff Resistance +20. Speed -20%. Does not work in the Olympiad! At level 78: Restores 20% HP. Max HP +20%, Accuracy +4, P. Atk. +10%, P. Def. +20%, Atk. Spd +20%, P. Crit. Power/Chance +20%, M. Def. +20%, M. Atk. +20%, M. Spd +20%, Debuff Resistance +20. Speed -20%. Works in the Olympiad. Mass Surrender to Fire: Added a +20 fire ATT binding, which increases the chance of passing. The skill no longer increases defense against ATT of the opposite element. Class buffs have been removed from the game: Party Blessing of Queen; Party Gift of Queen; And their variations (except for Agathions' skills); In return, summoners received new, improved buffs: Please note! The new buffs only work while the summoner is in a group and disappear upon leaving. Gift of the Queen's Blessing: Warlock skill; Combines bonuses from both Blessing and Gift buffs: Level 1 (character level 56) — P. Crit. Rate +15%, P. Crit. Power +10%, P. Atk. +4%, Accuracy +1; Level 2 (character level 62) — P. Crit. Rate +20%, P. Crit. Power +15%, P. Atk. +6%, Accuracy +2; Level 3 (character level 68) — P. Crit. Rate +25%, P. Crit. Power +20%, P. Atk. +8%, Accuracy +3; Level 4 (character level 74) — P. Crit. Rate +30%, P. Crit. Power +25%, P. Atk. +10%, Accuracy +4; The skill can be improved by Power: +30: P. Crit. Atk. Chance +35%, P. Crit. Atk. Power +30%, P. Atk. +12%, Accuracy +6. All summons live noticeably longer, consume Spirit Ore and do not consume experience. Replace: Available for learning from level 48: At level 48: Swaps the summoner with his Servant at a distance of 700 range. Cooldown: 60 seconds; At level 64: Swaps the summoner with his servitor at a distance of 1100 range. Cooldown: 60 seconds; At level 76: Swaps the summoner with his servitor at a distance of 1500 range. 60-second cooldown. Dimension Spiral: Magic attack available from level 40; Studied up to level 85; Now the base cooldown of the skill is 12 seconds instead of 15. Items and abilities that reduce cooldown now affect Dimension Spiral. Overdrive is available. Mutual Response: Available for learning from level 40: During auto-attack and attack with Dimension Spiral skill - has a chance to restore HP and MP of the servant. Summon Smart Cubic: The skill is divided into 3 levels, the character level for learning the maximum level has been reduced from 80 to 79: Level 55: Cleanses the character, removing up to 1 negative effect, no more than once every 30 seconds. Summon cost: 18 Spirit Ore; Level 70: Cleanses the character, removing up to 2 negative effects, no more than once every 20 seconds. Summoning cost: 28 Spirit Ore; Level 79: Standard skill function: Cleanses the character, periodically removing all negative effects, periodically dealing Magic damage to the target, and healing the Master. Summon cost: 38 Spirit Ore. Increased the cube's lifespan from 15 to 60 minutes. The cube's functionality has been fixed. Previously, its activation rate would significantly decrease after 20 activations. Now, the cube can activate every 10 seconds (i.e., ~360 times over its lifetime). Summon Storm Cubic: Increased the cube's lifespan from 15 to 60 minutes. The cube's functionality has been fixed. Previously, its activation rate would significantly decrease after 20 activations. Now, the cube can activate every 10 seconds (i.e., ~360 times over its lifetime). Summon Binding Cubic: Increased the cube's lifespan from 15 to 60 minutes. The cube's functionality has been fixed. Previously, its activation rate would significantly decrease after 20 activations. Now, the cube can activate every 10 seconds (i.e., ~360 times over its lifetime). Boost Mana: When enchanted, it now increases Max MP from 200 to 500, by +10 per round. Fast Mana Recovery: When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units per tick, +0.15 per round. Servitor Barrier: Now available for learning from level 60: Level 1 can be learned at level 60. Grants the Servant invulnerability for 10 seconds. Consumes 5 Spirit Ore; Level 2 can be learned at level 72. Grants the Servant invulnerability for 15 seconds. Consumes 5 Spirit Ore; Level 3 can be learned at level 79. Grants the Servant invulnerability for 30 seconds. Consumes 5 Spirit Ore. Servitor Blessing: Removes the effects of Hold, Paralysis, and decrease in Atk. Spd and Speed from the Servant. Now available for learning at level 60 for 150,000 SP Spirit of the Cat: The skill has been divided into 2 levels; You absorb the spirit of your servant to transform into a powerful being, improving your stats and gaining new abilities. Lasts 5/5 minutes. Cooldown: 60/30 minutes. Levels of learning: 1st level: 80 lvl, 40,000,000 SP; Level 2: 83 lvl, Forgotten Scroll - Spirit of the Cat. Class buffs have been removed from the game: Party Blessing of Queen; Party Gift of Queen; And their variations (except for Agathions' skills); In return, summoners received new, improved buffs: Please note! The new buffs only work while the summoner is in a group and disappear upon leaving. Gift of the Queen's Blessing: Warlock skill; Combines bonuses from both Blessing and Gift buffs: Level 1 (character level 56) — P. Crit. Rate +15%, P. Crit. Power +10%, P. Atk. +4%, Accuracy +1; Level 2 (character level 62) — P. Crit. Rate +20%, P. Crit. Power +15%, P. Atk. +6%, Accuracy +2; Level 3 (character level 68) — P. Crit. Rate +25%, P. Crit. Power +20%, P. Atk. +8%, Accuracy +3; Level 4 (character level 74) — P. Crit. Rate +30%, P. Crit. Power +25%, P. Atk. +10%, Accuracy +4; The skill can be improved by Power: +30: P. Crit. Atk. Chance +35%, P. Crit. Atk. Power +30%, P. Atk. +12%, Accuracy +6. Elemental Summoner Total class changes on MasterWork: MasterWork Season 6 Skill Changes: All 12 Summoner TRANSFORMATIONS have been upgraded to Level 2. Level 2 is learned at character level 76, when receiving the 3rd profession: When you gain this skill, the transformation does not recall the summoned creature; Relevant for skills: Spirit of Saggitarius; Spirit of Magician; Spirit of Assassin; Spirit of Knight. Anti-Summoning Field: In addition to other bonuses, it now also cancels the following from targets hit by the Dome: all variations of Blessing of Queen; all variations of Gift of Queen; all variations of Blessing of Seraphim; all variations of Gift of Seraphim; all variations of Shadow Blessing; all variations of the Shadow Gift skill. Summon Magnus the Unicorn: Now, when upgrading (enchanting) the skill, the number of targets that the Unicorn attacks increases: Default: 1 target; +1..4 up to 2 targets; +5..9 up to 3 targets; +10..14 up to 4 targets; +15 to 5 targets. Summon Merrow the Unicorn: Now, when leveling up and upgrading (enchanting) the skill, the number of targets that the Unicorn attacks increases: 1..4 skill levels - standard Merrow the Unicorn, attacking 1 target; From skill level 5 (learned at character level 56), the Unicorn begins to attack up to 2 targets; From skill level 12 (character level 70) - up to 3 targets. When enchanting a skill: +1..6 up to 4 targets; +7..12 up to 5 targets; +13..18 up to 6 targets; +19..24 up to 7 targets; +25..29 up to 8 targets; +30 to 9 targets. Summon Lore: At level 52, level 1 can be learned. Increases P. Def by 20 and Magic Spd by 2% when wearing light armor; increases P. Def by 15 and Magic Spd by 2% when wearing magic armor. Decreases MP consumption for magic skills by 1%; At level 70, level 2 can be learned. Increases P. Def by 40 and Magic Spd by 3% when wearing light armor; increases P. Def by 30 and Magic Spd by 4% when wearing magic armor. Decreases MP consumption for magic skills by 2%; At level 78, level 3 can be learned. Increases P. Def by 80 and Magic Spd by 5% when wearing light armor; increases P. Def by 60 and Magic Spd by 7% when wearing magic armor. Decreases MP consumption for magic skills by 3%. Added the ability to enchant Power: Magic Speed +0.2% and P. Def. +2 for every +1. Spirit of the Unicorn: Increased duration of action: Level 1: 10 minutes (was 5), cooldown 60 minutes, fixed; Level 2: 15 minutes (was 5), cooldown 30 minutes, fixed. Servitor Share: The first level of the skill is available at character level 40: Transfers 50% P. Atk./Def., 25% M. Atk./M. Def., 15% Max HP/MP, 25% Critical Hit Rate, 15% P. Atk. Speed, and 5% M. Atk. Speed to the Servant relative to the Summoner's stats. The second level is available at level 76 with the Third Profession: Transfers 75% P. Atk./Def., 35% M. Atk./M. Def., 25% Max HP/MP, 35% Critical Hit Rate, 25% P. Atk. Speed, and 7% M. Atk. Speed to the Servant relative to the Summoner's stats. Now the skill can be improved, enchanting for Power; Increased skill power. Battle Heal: Level 1 is learned automatically; Level 2 and all subsequent levels have been removed from auto-learning. Dimension Spiral: Magic attack available from level 40; Studied up to level 85; Now the base cooldown of the skill is 12 seconds instead of 15. Items and abilities that reduce cooldown now affect Dimension Spiral. Overdrive is available. Final Servitor: The skill is divided into two levels. At level 70: Restores 20% HP. Max HP +20%, Accuracy +4, P. Atk. +10%, P. Def. +20%, Atk. Spd +20%, P. Crit. Power/Chance +20%, M. Def. +20%, M. Atk. +20%, M. Spd +20%, Debuff Resistance +20. Speed -20%. Doesn't work at the Olympiad! At level 78: Restores 20% HP. Max HP +20%, Accuracy +4, P. Atk. +10%, P. Def. +20%, Atk. Spd +20%, P. Crit. Power/Chance +20%, M. Def. +20%, M. Atk. +20%, M. Spd +20%, Debuff Resistance +20. Speed -20%. Works in the Olympiad. Mass Surrender to Water: Added a binding to the ATT of water +20 units, which increases the chance of passing; Now the skill does not increase protection from ATT of the opposite element; If successful, cancels Resist Aqua. Summoner class buffs have been removed from the game: Party Blessing of Seraphim Party Gift of Seraphim And their variations (except for Agathions' skills); In return, summoners received new, improved buffs: Please note! The new buffs only work while the summoner is in a group and disappear upon leaving. Gift of the Seraphim`s Blessing: Elemental Summoner skill; Combines bonuses from both Blessing and Gift buffs: Level 1 (character level 56) — MP recovery speed +20%, Magic skill cooldown -20%; Level 2 (character level 62) — MP recovery speed +25%, Magic skill cooldown -25%; Level 3 (character level 68) — MP recovery speed +30%, Magic skill cooldown -30%; Level 4 (character level 74) — MP recovery speed +35%, Magic skill cooldown -35%; The skill can be improved by Power: +30: MP recovery speed +40%, Magic skill cooldown -40%. All summons live noticeably longer, consume Spirit Ore and do not consume experience. Replace: Available for learning from level 48: At level 48: Swaps the summoner with his Servant at a distance of 700 range. Cooldown: 60 seconds; At level 64: Swaps the summoner with his servitor at a distance of 1100 range. Cooldown: 60 seconds; At level 76: Swaps the summoner with his servitor at a distance of 1500 range. 60-second cooldown. Dimension Spiral: Magic attack available from level 40; Studied up to level 85; Now the base cooldown of the skill is 12 seconds instead of 15. Items and abilities that reduce cooldown now affect Dimension Spiral. Overdrive is available. Mutual Response: Available for learning from level 40: During auto-attack and attack with Dimension Spiral skill - has a chance to restore HP and MP of the servant. Summon Smart Cubic: The skill is divided into 3 levels, the character level for learning the maximum level has been reduced from 80 to 79: Level 55: Cleanses the character, removing up to 1 negative effect, no more than once every 30 seconds. Summon cost: 18 Spirit Ore; Level 70: Cleanses the character, removing up to 2 negative effects, no more than once every 20 seconds. Summoning cost: 28 Spirit Ore; Level 79: Standard skill function: Cleanses the character, periodically removing all negative effects, periodically dealing Magic damage to the target, and healing the Master. Summon cost: 38 Spirit Ore. Increased the cube's lifespan from 15 to 60 minutes. The cube's functionality has been fixed. Previously, its activation rate would significantly decrease after 20 activations. Now, the cube can activate every 10 seconds (i.e., ~360 times over its lifetime). Boost Mana: When enchanted, it now increases Max MP from 200 to 500, by +10 per round. Fast Mana Recovery: When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units per tick, +0.15 per round. Servitor Barrier: Now available for learning from level 60: Level 1 can be learned at level 60. Grants the Servant invulnerability for 10 seconds. Consumes 5 Spirit Ore; Level 2 can be learned at level 72. Grants the Servant invulnerability for 15 seconds. Consumes 5 Spirit Ore; Level 3 can be learned at level 79. Grants the Servant invulnerability for 30 seconds. Consumes 5 Spirit Ore. Servitor Blessing: Removes the effects of Hold, Paralysis, and decrease in Atk. Spd and Speed from the Servant. Now available for learning at level 60 for 150,000 SP Summoner class buffs have been removed from the game: Party Blessing of Seraphim Party Gift of Seraphim And their variations (except for Agathions' skills); In return, summoners received new, improved buffs: Please note! The new buffs only work while the summoner is in a group and disappear upon leaving. Gift of the Seraphim`s Blessing: Elemental Summoner skill; Combines bonuses from both Blessing and Gift buffs: Level 1 (character level 56) — MP recovery speed +20%, Magic skill cooldown -20%; Level 2 (character level 62) — MP recovery speed +25%, Magic skill cooldown -25%; Level 3 (character level 68) — MP recovery speed +30%, Magic skill cooldown -30%; Level 4 (character level 74) — MP recovery speed +35%, Magic skill cooldown -35%; The skill can be improved by Power: +30: MP recovery speed +40%, Magic skill cooldown -40%. Phantom Summoner Total class changes on MasterWork: MasterWork Season 6 Skill Changes: All 12 Summoner TRANSFORMATIONS have been upgraded to Level 2. Level 2 is learned at character level 76, when receiving the 3rd profession: Upon acquiring this skill, the transformation does not recall the summoned creature; Relevant for skills: Spirit of Saggitarius; Spirit of Magician; Spirit of Assassin; Spirit of Knight. Anti-Summoning Field: In addition to other bonuses, it now also cancels the following from targets hit by the Dome: all variations of Blessing of Queen; all variations of Gift of Queen; all variations of Blessing of Seraphim; all variations of Gift of Seraphim; all variations of Shadow Blessing; all variations of the Shadow Gift skill. Servitor Share: The first level of the skill is available at character level 40: Transfers 50% P. Atk./Def., 25% M. Atk./M. Def., 15% Max HP/MP, 25% Critical Hit Rate, 15% P. Atk. Speed, and 5% M. Atk. Speed to the Servant relative to the Summoner's stats. The second level is available at level 76 with the Third Profession: Transfers 75% P. Atk./Def., 35% M. Atk./M. Def., 25% Max HP/MP, 35% Critical Hit Rate, 25% P. Atk. Speed, and 7% M. Atk. Speed to the Servant relative to the Summoner's stats. Now the skill can be improved, enchanting for Power; Increased skill power. Summon Lore: At level 52, level 1 can be learned. Increases P. Def by 20 and Magic Spd by 2% when wearing light armor; increases P. Def by 15 and Magic Spd by 2% when wearing magic armor. Decreases MP consumption for magic skills by 1%; At level 70, level 2 can be learned. Increases P. Def by 40 and Magic Spd by 3% when wearing light armor; increases P. Def by 30 and Magic Spd by 4% when wearing magic armor. Decreases MP consumption for magic skills by 2%; At level 78, level 3 can be learned. Increases P. Def by 80 and Magic Spd by 5% when wearing light armor; increases P. Def by 60 and Magic Spd by 7% when wearing magic armor. Decreases MP consumption for magic skills by 3%. Added the ability to enchant Power: Magic Speed +0.2% and P. Def. +2 for every +1. Dimension Spiral: Magic attack available from level 40; Studied up to level 85; Now the base cooldown of the skill is 12 seconds instead of 15. Items and abilities that reduce cooldown now affect Dimension Spiral. Overdrive is available. Mutual Response: Available for learning from level 40: During auto-attack and attack with Dimension Spiral skill - has a chance to restore HP and MP of the servant. Replace: Available for learning from level 48: At level 48: Swaps the summoner with his Servant at a distance of 700 range. Cooldown: 60 seconds; At level 64: Swaps the summoner with his servitor at a distance of 1100 range. Cooldown: 60 seconds; At level 76: Swaps the summoner with his servitor at a distance of 1500 range. 60-second cooldown. Summon Smart Cubic: The skill is divided into 3 levels, the character level for learning the maximum level has been reduced from 80 to 79: Level 55: Cleanses the character, removing up to 1 negative effect, no more than once every 30 seconds. Summon cost: 18 Spirit Ore; Level 70: Cleanses the character, removing up to 2 negative effects, no more than once every 20 seconds. Summoning cost: 28 Spirit Ore; Level 79: Standard skill function: Cleanses the character, periodically removing all negative effects, periodically dealing Magic damage to the target, and healing the Master. Summon cost: 38 Spirit Ore. Increased the cube's lifespan from 15 to 60 minutes. The cube's functionality has been fixed. Previously, its activation rate would significantly decrease after 20 activations. Now, the cube can activate every 10 seconds (i.e., ~360 times over its lifetime). Summon Spectral Lord: Now, when upgrading (enchanting) the skill, the number of targets that the Unicorn attacks increases: Default: 1 target; +1..4 up to 2 targets; +5..9 up to 3 targets; +10..14 up to 4 targets; +15 to 5 targets. Summon Soulless: Now, when increasing the level and improving (enchanting) the skill, the number of targets that the Shadow attacks increases: 1..4 skill levels - standard Soulless, attacking 1 target; From skill level 5 (learned at character level 56), the Shadow begins to attack up to 2 targets; From skill level 12 (character level 70) - up to 3 targets. When enchanting a skill: +1..6 up to 4 targets; +7..12 up to 5 targets; +13..18 up to 6 targets; +19..24 up to 7 targets; +25..29 up to 8 targets; +30 to 9 targets. Spirit of the Demon: Changed skill learning levels and cooldown: 1st level of skill: At character level 79; Duration: 10 minutes; Fixed cooldown: 30 minutes. Level 2 skills: At character level 83; Duration: 15 minutes; Fixed cooldown: 25 minutes. Anti Magic: Skill enchanting has been slightly updated. Increases M. Def. by +1~2 units; Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total. Servitor Barrier: Now available for learning from level 60: Level 1 can be learned at level 60. Grants the Servant invulnerability for 10 seconds. Consumes 5 Spirit Ore; Level 2 can be learned at level 72. Grants the Servant invulnerability for 15 seconds. Consumes 5 Spirit Ore; Level 3 can be learned at level 79. Grants the Servant invulnerability for 30 seconds. Consumes 5 Spirit Ore. All summons live noticeably longer, consume Spirit Ore and do not consume experience. Death Spike: Slightly increased MP consumption of the skill, to the level of similar skills of mages. Summoner class buffs have been removed from the game: Party Shadow Blessing; Party Shadow Gift; And their variations (except for Agathions' skills); In return, summoners received new, improved buffs: Please note! The new buffs only work while the summoner is in a group and disappear upon leaving. Gift of the Shadow`s Blessing: Phantom Summoner skill; Combines bonuses from both Blessing and Gift buffs: Level 1 (character level 56) — Physical skill power +6%, Blow skill accuracy +10%, upper threshold of Blow skill hit chance +4%. Level 2 (character level 62) — Physical Skill Power +8%, Blow Skill Accuracy +15%, Upper Blow Skill Hit Chance +6%; Level 3 (character level 68) — Physical Skill Power +10%, Blow Skill Accuracy +20%, Upper Blow Skill Hit Chance +8%; Level 4 (character level 74) — Physical Skill Power +12%, Blow Skill Accuracy +25%, Upper Blow Skill Hit Chance +10%; The skill can be improved by Power: +30: Physical Skill Power +15%, Blow Skill Accuracy +30%. Death Spike: Slightly increased MP consumption of the skill, to the level of similar skills of mages. Summoner class buffs have been removed from the game: Party Shadow Blessing; Party Shadow Gift; And their variations (except for Agathions' skills); In return, summoners received new, improved buffs: Please note! The new buffs only work while the summoner is in a group and disappear upon leaving. Gift of the Shadow`s Blessing: Phantom Summoner skill; Combines bonuses from both Blessing and Gift buffs: Level 1 (character level 56) — Physical skill power +6%, Blow skill accuracy +10%, upper threshold of Blow skill hit chance +4%. Level 2 (character level 62) — Physical Skill Power +8%, Blow Skill Accuracy +15%, Upper Blow Skill Hit Chance +6%; Level 3 (character level 68) — Physical Skill Power +10%, Blow Skill Accuracy +20%, Upper Blow Skill Hit Chance +8%; Level 4 (character level 74) — Physical Skill Power +12%, Blow Skill Accuracy +25%, Upper Blow Skill Hit Chance +10%; The skill can be improved by Power: +30: Physical Skill Power +15%, Blow Skill Accuracy +30%.
  2. Papanda

    MasterWork II: Skills and Mechanics

    Buffers Warcryer Total class changes on MasterWork: MasterWork Season 6 Skill Changes: Life Drain and Steal Essence: Skills now deal Over-hit. Hammer Crush: Previously, Overlord and Warcryer could only learn 35 of the 37 levels of this skill; The ability to explore all 37 levels has been added, meaning the skill can now be refined: Chance: Increases the chance of passing by +1% for each level of enchanting (up to +30). Duel: PvE and PvP Power from +21 to +652, PvE Skill Critical Chance from +1% to +10%, and MP Consumption from -2 to -36. Fire/Water/Earth/Wind Attack: From +2 to +50 and Critical Chance. Atk. PvE skills from +1% to +10%. Now, point variants of the following effects are also available (the cost in MP and Spirit Ore for new point skills has been proportionally reduced, the cooldown of new point skills has been proportionally reduced): War Motive (a point-based analog of War Chant) Earth Motive (a dotted version of Earth Chant) Motive of Victory (a point-based version of Chant of Victory, only cast on party members) Magnus' Motive (a point-based version of Magnus' Chant, only cast on party members) War Motive and Earth Motive skills have been standardized and are applied accordingly: Spot buffs override area buffs, area buffs do not override spot buffs. Mass Shield > Mass Might; Great Shield = Great Might > Mass Great Shield > Mass Great Might. Ritual of Preserve: Sacrifices some of your HP to create a damage-absorbing barrier around the target party member; Fixed cooldown: 30 seconds; Barrier Duration: 15 seconds (or until it is destroyed); Physical/Magic skill application time -15% (skills are applied faster); MP Burn Resistance +50%; Can only be cast on the selected party member, not on yourself; 15 sec cooldown when joining a group, when leaving the group the barrier is destroyed; The skill has 10 levels: Learned at level 44, sacrifices 760 HP, creates a barrier with 1200 HP durability: Learned at level 52, sacrifices 1090 HP, creates a barrier with 1800 HP durability: Learned at level 58, sacrifices 1440 HP, creates a barrier with 2500 HP durability: Learned at level 62, sacrifices 1790 HP, creates a barrier with 3300 HP durability: Learned at level 66, sacrifices 2150 HP, creates a barrier with 4200 HP durability: Learned at level 70, sacrifices 2490 HP, creates a barrier with 5200 HP durability: Learned at level 74, sacrifices 2850 HP, creates a barrier with 6350 HP durability: Learned at level 76, sacrifices 3250 HP, creates a barrier with 7800 HP durability: Learned at level 80, sacrifices 3670 HP, creates a barrier with 9550 HP durability: Learned at level 82, sacrifices 4400 HP, creates a barrier with 12500 HP durability. Ritual of Self-Sacrifice: Transfers all negative effects from the selected party member to yourself; Has 1 level, is learned at character level 56; Can only be cast on a party member (not on yourself); 15 sec cooldown when joining a group; Basic skill cooldown: 20 seconds; Shared cooldown with Ritual of Clearance. Ritual of Clearance: Removes one negative effect from the target party member; Has 1 level, is learned at character level 56; Can only be cast on a party member (not on yourself); 15 sec cooldown when joining a group; Basic skill cooldown: 30 seconds; Shared cooldown with Ritual of Self-Sacrifice. Freezing Flame: This is now an AoE skill that hits 5 to 12 additional targets within a 0-200 radius of the main target; The chance of passing has been slightly increased; The skill can be enchanted after receiving the 3rd profession for Chance or Power. Aura Sink: This is now an AoE ability that hits 2 to 4 additional targets within a 0-200 radius of the primary target; The chance of passing has been slightly increased; The skill can be enchanted after receiving the 3rd profession for Chance or Power; The base cooldown of the skill has been increased from 3 to 5 seconds. Higher Mana Gain: The learning levels for Prophet, Warcryer, and Overlord have been adjusted. They are now learninged at 40/44/48/52/56/60/62/64/66/68/70/72/74. Life Impact: New active healing skill that works in conjunction with Chant of Life: When a party member is under the effect of Chant of Life, you can target them with the Life Impact skill. This will interrupt Chant of Life and instantly restore a percentage of the selected target's HP, depending on the skill level: At level 48: 15% of the target's max HP; At level 60: 23% of the target's max HP; At level 68: 30% of the target's max HP; Base skill cooldown: 15 seconds; The skill cannot be used on yourself. Chant of Victory: The irrelevant "Time" and "Cost" enchanting branches have been removed; The "Penalty Reduction" upgrade branch now increases the skill's duration from 300(+0) seconds to 600(+15) seconds: Every +1 to enchanting = +20 seconds to the duration. The skill is divided into two levels: At level 70: Restores 20% of party members' HP, Increases party members': Max HP by 10%; P. Crit. Hit Power by 10%; M. Crit. Chance by 1; P. Atk. by 5%; M. Atk. by 10%; P. Def. by 10%; Mag. Def. by 10%; Atk. Spd by 10%; Magic Speed by 10%; Accuracy by 2; Resistance to negative effects by 10%; Reduces Speed by 20%; Consumes 20 Spirit Ore. Duration: 5 min. At level 78: Restores 20% of party members' HP, Increases party members': Max HP by 20%; P. Crit. Hit Power by 20%; M. Crit. Chance by 2; P. Atk. by 10%; M. Atk. by 20%; P. Def. by 20%; Mag. Def. by 20%; Atk. Spd by 20%; Magic Speed by 20%; Accuracy by 4; Resistance to negative effects by 10%; Reduces Speed by 20%; Consumes 40 Spirit Ore. Duration: 5 min Great Fury: Increased duration to 10 seconds; Added a cooldown after the skill is triggered - 15 seconds. The effect gives more attack speed at the initial skill levels: At level 40: Increase attack speed by 20%; At level 58: Increase attack speed by 25%; At level 70: Increase attack speed by 30%; At level 77: Increase attack speed by 35%; At level 83: Increase attack speed by 50%; Can be knocked out with a normal attack, Freezing Flame, Aura Sink and Burning Chop. Chain Heal: The skill is divided into 7 levels: Restores % of the target's Max HP and up to all allies around the target who have received the heaviest damage. The amount of HP restored gradually decreases: by 3% for each target, up to 10%. Requires __ units of Spirit Ore. Level 56: 16% Max HP, Up to 3 allies, 15 sec cooldown, 2 Spirit Ore. Level 64: 18% Max HP, Up to 4 allies, 14 sec cooldown, 2 Spirit Ore. Level 70: 20% Max HP, Up to 5 allies, 13 sec cooldown, 3 Spirit Ore. Level 74: 22% Max HP, Up to 6 allies, 11 sec cooldown, 3 Spirit Ore. Level 79: 25% Max HP, Up to 7 allies, 9 sec cooldown, 3 Spirit Ore. Level 81: 27% Max HP, Up to 8 allies, 7 sec cooldown, 4 Spirit Ore. Level 83: 30% Max HP, Up to 10 allies, 5 sec cooldown, 4 Spirit Ore. Fear: The chance of passing has been slightly increased. Burning Chop: At all levels, it deals damage in a small cone AoE (similar to Bard's Deadly Strike); Basic attribute Fire; When upgrading to Power, in addition to the base damage, the damage over time also increases by +1 for every 2 rounds of upgrading: From 66 units. / tick (by +0) up to 82 units. / tick (by +30). Chant of Protection: At level 60: Reduces critical attack power of party members by 10%; At level 72: Reduces critical attack power of party members by 15%; At level 79: Reduces critical attack power against party members by 30%. Chant of Protection and Chant of Protection Spirit: Effects are now cancelled when leaving the group. Chant of Elements: Increases resistance to elemental attacks by 20. Duration: 20 min. Levels of learning: 1st level: 80 lvl, 60,000,000 SP. Added a new skill upgrade branch for Power (+2 to attribute defense for each level); Boost Mana: When enchanted, it now increases Max MP from 200 to 500, by +10 per round. Fast Mana Recovery: When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units per tick, +0.15 per round. Chant of Spirit: First level of skill: Now the skill is learned from level 62 (instead of 66); +20% resistance to Cancellation skills, +15% resistance to DeBuffs; Learned at level 72 (1,250,000 SP); Consumption: 240 MP. Second level of skill: +30% resistance to Cancellation skills, +20% resistance to DeBuffs; Learned at level 77 (5,000,000 SP); Consumption: 280 MP. Chant of Revenge: At level 60: Each party member returns 10% of any damage taken to the attacker. Lasts 20 seconds; At level 66: Each party member returns 15% of any damage taken to the attacker. Lasts 20 seconds; At level 72: Each party member returns 20% of any damage taken to the attacker. Lasts 20 seconds; Leaving the group cancels the effect. The skill has a 10-minute cooldown. The reapply block now triggers immediately after the effect is activated. *Any type of Reflect does not return damage exceeding the character's max HP. For example, if Valakas deals 1,000,000 damage to a character with 5,000 HP, the damage return will be 5,000. Chant of Life: The skill now additionally restores 5% HP of party members when used; Base cast time changed from 7 to 4 seconds; At all levels - costs half as much MP. Gate Chant: 1st level of skill: Studied at level 64 (was at 66); Fixed reload time reduced by 2 times from 1800 to 900 seconds (15 minutes); The base time of using the skill has been increased by 2 times from 15 to 30 seconds; Consumes 3 Summoning Crystal to use. The 2nd level of the skill is learned at level 78: Summons all party members. Cooldown is 10 minutes. Turn to Stone: Now available for learning from level 48. Divine Lore: At level 52: Reduces MP cost of magic skills by 3%; At level 70: Reduces MP cost of magic skills by 5%; At level 78: Reduces MP cost of magic skills by 7%. Chant of Berserker: Available for learning from level 44 At level 44: For 20 minutes, decreases P. Def. by 5%, M. Def. by 10%, Evasion -2, P. Atk. +5%, M. Atk. by 10%, Atk. Spd by 5%, M. Spd by 5%, and movement speed by 5 for all party members. At level 52: For 20 minutes, decreases P. Def. by 8%, M. Def. by 16%, Evasion -4, P. Atk. +8%, M. Atk. by 16%, Atk. Spd by 8%, M. Spd by 5%, and movement speed by 8 for all party members. Chant of Movement: At character levels 40 and 48, the skill increases Speed by 20 and 33; At level 68 it becomes a combo buff - Speed +33, Evasion +4. Changed skill learning levels: Buff Character level Flame ChantIncreases Cast. Spd. of all party members by $s1. 30/44/52 Chant of FireIncreases M.Def. of all party members by $s1. 20/40/52 Chant of BattleIncreases P. Atk. of all party members by $s1. 14/25/44 Chant of ShieldingIncreases P.Def. of all party members by $s1. 20/30/48 Chant of FuryIncreases Atk. Spd. of all party members by $s1. 46/54 Chant of RageIncreases Critical Damage of all party members by $s1. 42/48/56 Chant of PredatorIncreases Critical Rate of all party members by $s1. 40/46/54 Chant of EagleIncreases Accuracy of all party members by $s1. 42/50/58 Chant of EvasionIncreases Evasion of all party members by $s1. 40/48/56 Chant of VampireGives all party members the ability to recover as HP $s1 of any standard melee damage inflicted on an enemy. 40/48/54/60 Chant of BerserkerFor Party Members: P. Atk. +$s1 M. Atk. +$s3 Atk. Spd. +$s2 Cast. Spd. +$s4 Speed +$s5. P.Def. -$s6 M. Def. -$s7 Evasion -$s8. 44/52 Chant of MovementCombines a party member's Speed increase and Evasion increase effects for a more advanced movement increase effect. Speed +33 Evasion +4. 40/48/68 Combo buffs Combo buffs are learned from level 68 for 2,500,000 Adena. Duration: 40 minutes. Chant of Combat: Combining the effects of increasing party members' P. Atk and P. Def provides a significant advantage in combat. P. Atk. +15%, P. Def. - by 15%. Chant of Critical Attack: Combining the effects of increasing Critical Chance and Critical Damage for party members provides a significant advantage in combat. Increases Critical Chance by 30% and Critical Damage by 35%. Chant of Blood Awakening: A combination of damage absorption and Atk. Spd increase. Increases Atk. Spd by 33% and absorbs 9% of the HP from damage dealt to the enemy. Chant of Movement: Combining the Speed and Evasion increases for party members provides a significant advantage in combat. Increases Speed by 33, Evasion by 4; Studied at level 56. Chant of Condition: Combining the effects of increasing party members' Max HP and Max MP provides a significant advantage in combat. Increases Max HP by 35% and Max MP by 35%. Duration: 40 minutes. Chant of Protection Spirit Combines Chant of Spirit and Chant of Protection. First level of skill: +15% resistance to P. Crit. Damage, +20% resistance to Cancellation skills, +15% resistance to DeBuffs; Learned at level 72 (3,500,000 Adena); Consumption: 240 MP. Second level of skill: +30% resistance to P. Crit. Damage, +30% resistance to Cancellation skills, +20% resistance to DeBuffs; Learned at level 79 (3,500,000 Adena); Consumption: 280 MP. Life Drain and Steal Essence: Skills now deal Over-hit. Chant of Protection and Chant of Protection Spirit: Effects are now cancelled when leaving the group. Great Fury: Increased duration to 10 seconds; Added a cooldown after the skill is triggered - 15 seconds. Chant of Movement: At character levels 40 and 48, the skill increases Speed by 20 and 33; At level 68 it becomes a combo buff - Speed +33, Evasion +4. Ritual of Preserve: Studied from level 44 to 82: Places a damage-absorbing barrier on a party member (but not on yourself); Lasts for 15 seconds or until the barrier is broken; Fixed cooldown - 30 seconds. Skill enhanced: While the barrier is activated on the character: Physical/Magic skill application time -15% (skills are applied faster); MP Burn Resistance +50%. Changed skill learning levels: Buff Character level Flame ChantIncreases Cast. Spd. of all party members by $s1. 30/44/52 Chant of FireIncreases M.Def. of all party members by $s1. 20/40/52 Chant of BattleIncreases P. Atk. of all party members by $s1. 14/25/44 Chant of ShieldingIncreases P.Def. of all party members by $s1. 20/30/48 Chant of FuryIncreases Atk. Spd. of all party members by $s1. 46/54 Chant of RageIncreases Critical Damage of all party members by $s1. 42/48/56 Chant of PredatorIncreases Critical Rate of all party members by $s1. 40/46/54 Chant of EagleIncreases Accuracy of all party members by $s1. 42/50/58 Chant of EvasionIncreases Evasion of all party members by $s1. 40/48/56 Chant of VampireGives all party members the ability to recover as HP $s1 of any standard melee damage inflicted on an enemy. 40/48/54/60 Chant of BerserkerFor Party Members: P. Atk. +$s1 M. Atk. +$s3 Atk. Spd. +$s2 Cast. Spd. +$s4 Speed +$s5. P.Def. -$s6 M. Def. -$s7 Evasion -$s8. 44/52 Chant of MovementCombines a party member's Speed increase and Evasion increase effects for a more advanced movement increase effect. Speed +33 Evasion +4. 40/48/68 Overlord Total class changes on MasterWork: MasterWork Season 6 Skill Changes: Life Drain and Steal Essence: Skills now deal Over-hit. Mystic Fury: New Overlord skill: Magical analogue of the Great Fury skill; Studied at levels 40/58/70/77/83; Increases Magic Speed by +8%/10%/12%/15%/20%; Duration: 10 seconds; Internal reload time: 15 seconds; Can be activated by skills: Heart of Pa'agrio; Honor of Pa'agrio; Burning Chop; Onslaught of Pa'agrio; Seal of Blockade; Seal of Flame; Curse of Pa'agrio. Ritual of Preserve: Skill added to Overlord (previously only available to Warcryer); Studied from level 44 to 82: Places a damage-absorbing barrier on a party member (but not on yourself); Lasts for 15 seconds or until the barrier is broken; Fixed cooldown - 30 seconds. Skill enhanced: While the barrier is activated on the character: Physical/Magic skill application time -15% (skills are applied faster); MP Burn Resistance +50%. Seal of Flame: The skill has been improved: It has 14 levels and is studied from level 48 to 74; Deals fire magic damage to targets around you and applies the Poison effect to them; Deals Over-hit; The skill can be improved: Power - Increases direct damage and Poison damage. Seal of Winter: Base cooldown and cast time have been brought in line with other debuffs. Hammer Crush: Previously, Overlord and Warcryer could only learn 35 of the 37 levels of this skill; The ability to explore all 37 levels has been added, meaning the skill can now be refined: Chance: Increases the chance of passing by +1% for each level of enchanting (up to +30). Duel: PvE and PvP Power from +21 to +652, PvE Skill Critical Chance from +1% to +10%, and MP Consumption from -2 to -36. Fire/Water/Earth/Wind Attack: From +2 to +50 and Critical Chance. Atk. PvE skills from +1% to +10%. Unity of Pa'agrio: Depending on the number of party members within the skill's range, it reduces MP consumption by skills: Level of learning: 40; Effect: 2 characters: - 10%; 3 characters: - 15%; 4 characters: - 20%; 5 characters: - 25%; 6 characters: - 30%; 7 characters: - 35%; 8 characters: - 40%; 9 characters: - 50%; Curse of Pa'agrio: 22 skill levels; Learned from character levels 48 to 85; The Shaman unleashes a ranged, mass-based curse that deals 60 to 136 Magic Damage with Power (depending on skill level) and has a chance to trigger a random negative effect from the Shaman's arsenal on each target hit. The specific negative effects depend on the level of the Curse of Pa'agrio skill, and the effects' levels depend on the levels of previously learned skills. A Super Strike is possible. The distance to the first target is 0-600, then the chain hits 5 to 12 targets. The same logic applies to Chain Lightning; Use consumes a significant amount of MP, from 130 to 260 depending on the skill level. Base reload time is 30 seconds. Pa'agrio's Fist: This is now a Group Buff with standard checks (cancelled when leaving the group, 15 second cooldown when joining): It has 6 levels: Max CP +10/ 15/ 20/ 25/ 30/ 35% (depending on skill level); CP regeneration +50%; CP recovery efficiency with The Honor of Pa'agrio, CP Potions and Elixirs +10%. At character level 44: Max CP +10%; At character level 52: Max CP +15%; At character level 60: Max CP +20%; At character level 68: Max CP +25%; At character level 72: Max CP +30%; At character level 76: Max CP +35%. The enchanting branches are removed. Chain Heal: The skill is divided into 7 levels: Restores % of the target's Max HP and up to all allies around the target who have received the heaviest damage. The amount of HP restored gradually decreases: by 3% for each target, up to 10%. Requires __ units of Spirit Ore. Level 56: 16% Max HP, Up to 3 allies, 15 sec cooldown, 2 Spirit Ore. Level 64: 18% Max HP, Up to 4 allies, 14 sec cooldown, 2 Spirit Ore. Level 70: 20% Max HP, Up to 5 allies, 13 sec cooldown, 3 Spirit Ore. Level 74: 22% Max HP, Up to 6 allies, 11 sec cooldown, 3 Spirit Ore. Level 79: 25% Max HP, Up to 7 allies, 9 sec cooldown, 3 Spirit Ore. Level 81: 27% Max HP, Up to 8 allies, 7 sec cooldown, 4 Spirit Ore. Level 83: 30% Max HP, Up to 10 allies, 5 sec cooldown, 4 Spirit Ore. Seal of Limit: The duration of the negative effect is significantly reduced; The skill is divided into 3 levels, now it appears from character level 79: 1st level of skill, learned at character level 79: Limits CP, HP and MP recovery by 30%; Duration of negative effect: 15 seconds; Base reload time: 6 seconds. 2nd level of skill, learned at character level 81: Limits CP, HP and MP recovery by 50%; Duration of negative effect: 20 seconds; Base reload time: 4 seconds. 3rd level of skill, learned at character level 83: Limits CP, HP and MP recovery to 70%; Duration of negative effect: 30 seconds; Base reload time: 2 seconds; Magic level 3 skill increased from 81 to 83. Seal of Despair: Skill enhanced: Now additionally reduces Magic Speed by -10/-20%, depending on the skill level The skill has been divided into 2 levels, and now it appears at character level 70: 1st level of skill, learned at character level 70: P. Atk. -5%; Atk. Spd -15%; Mag Speed -10%; Chance of P. Crit. Atk. -15%; Strength P. Crit. Atk. -15%; Speed -10%; Mag. Def. -15%; Accuracy -3. 2nd level of skill, learned at character level 78: P. Atk. -10%; Atk. Spd -30%; Mag Speed -20%; Chance of P. Crit. Atk. -30%; Strength P. Crit. Atk. -30%; Speed -20%; Mag. Def. -30%; Accuracy -6. At all levels, as before: Duration of negative effect: 30 seconds; Base reload time: 30 seconds. Seal of Slow: Base duration reduced to 30 sec.; When upgrading, regardless of the upgrade branch chosen, the duration also increases by +1 sec for every +1 to enchanting, up to 60. Seal of Silence: Base duration reduced to 30 sec.; When upgrading, regardless of the upgrade branch chosen, the duration also increases by +1 sec for every +1 to enchanting, up to 60. Seal of Scourge: Base duration reduced to 30 sec.; When upgrading, regardless of the upgrade branch chosen, the duration also increases by +1 sec for every +1 to enchanting, up to 60. Seal of Suspension: Base duration reduced to 30 sec.; When upgrading, regardless of the upgrade branch chosen, the duration also increases by +1 sec for every +1 to enchanting, up to 60. Seal of Disease: Base duration reduced to 30 sec.; When upgrading, regardless of the upgrade branch chosen, the duration also increases by +2 sec for every +1 to enchanting, up to 60. Flames of Invincibility: The skill has been renamed to Alliance Flames of Invincibility. Level 1: Duration increased from 8 to 10 seconds; Level 2: Duration increased from 12 to 15 seconds; Level 3: Duration of action - 30 seconds (unchanged). Base cooldown: 1800 seconds at all skill levels; Consumes 1 Magic Symbol at all skill levels. Party Flames of Invincibility: Only works on a group; The cooldown is fixed at 20 minutes. The cooldown is shared with Alliance Flames of Invincibility; Please note that the base Flames of Invincibility has a 30-minute cooldown. Therefore, Party Flames of Invincibility has a shorter cooldown (at all levels) and a longer duration (at the first two levels) compared to its base counterpart. Has 3 levels of learning: Level 1: learning level 58; Duration: 12 seconds. Level 2: learning level 70; Duration: 18 seconds. Level 3: learning level 79: Duration: 30 seconds. The skill now gets +15 seconds cooldown if you join a group. Pa'agrio's Honor: The 1st level of the skill is learned at character level 58. Pa'agrian Haste: Level 1 of the skill is now learned at character level 44 for 27,000 SP; Level 2 of the skill is now learned at character level 56 for 96,000 SP. Ritual of Life: Base cast time reduced from 5 to 3 sec.; Now the skill can only be used on yourself or a group member. Now studied earlier: Was: 64, 66, 68, 70, 72, 74 Became: 56, 60, 64, 68, 70, 74 Life Impact: A new active healing skill, similar to Warcryer, that works in conjunction with The Heart of Pa'agrio: Can be activated on a party member under the effect of The Heart of Pa'agrio; This will cancel The Heart of Pa'agrio and instantly restore the selected target's HP by % based on the skill level: At level 49: 15% of the target's max HP; At level 60: 23% of the target's max HP; At level 68: 30% of target's max HP. Base skill cooldown: 15 seconds; The skill cannot be used on yourself. Onslaught of Pa'agrio: Skill changed: divided into 3 levels: At level 70: Burns and deals damage. Removes 35 HP from enemies every second for 15 seconds; Requires a blunt weapon. Possible Overstrike. Power 1895. Requires a blunt weapon. Possible Overstrike; Base reload time: 9 seconds. At level 77: Burns and deals damage. Removes 61 HP from enemies every second for 15 seconds; Requires a blunt weapon. Possible Overstrike. Power 2875. Requires a blunt weapon. Possible Overstrike; Base reload time: 6 seconds. At level 83: Burns and deals damage. Removes 92 HP from enemies every second for 15 seconds; Power 4312. Requires a blunt weapon. Possible Overstrike; Base reload time: 3 seconds. Magic skill levels have been adjusted accordingly. The level 3 skill, which was level 81, is now level 83, meaning it will perform slightly better against monsters and characters level 83-85. The SP cost to learn has been reduced accordingly. Burning Chop: At all levels, it deals damage in a small cone AoE (similar to Bard's Deadly Strike); Basic attribute Fire; When upgrading to Power, in addition to the base damage, the damage over time also increases by +1 for every 2 rounds of upgrading: From 66 units. / tick (by +0) up to 82 units. / tick (by +30). Party Victory of Pa'agrio: The irrelevant "Time" and "Cost" enchanting branches have been removed; The "Penalty Reduction" upgrade branch now increases the skill's duration from 300(+0) seconds to 600(+15) seconds: Every +1 to enchanting = +20 seconds to the duration. The skill is divided into two levels: At level 70: Restores 20% of party members' SP, Increases party members': Max CP by 10%; Max MP by 10%; P. Crit. Hit Chance by 10%; Increases Magic Critical Hit Power by 10%; P. Atk. by 5%; M. Atk. by 10%; P. Def. by 10%; Mag. Def. by 10%; Atk. Spd by 10%; Magic Speed by 10%; Resistance to negative effects by 10%; Reduces Speed by 20%; Consumes 20 Spirit Ore. Duration: 5 min. At level 78: Restores 20% of party members' CP, Increases party members': Max CP by 20%; Max MP by 20%; P. Crit. Hit Chance by 20%; Increases Magic Critical Hit Power by 20%; P. Atk. by 10%; M. Atk. by 20%; P. Def. by 20%; Mag. Def. by 20%; Atk. Spd by 20%; Magic Speed by 20%; Resistance to negative effects by 10%; Reduces Speed by 20%; Consumes 40 Spirit Ore. Duration: 5 min. Fury of Pa'agrio: Available for learning from level 48 At level 48: Increases party/clan members' Atk. Spd by 15%. At level 56: Increases party/clan members' Atk. Spd by 33% Pa'agrio's Honor: Changed learning levels: At level 58 you can learn 1 level of skill; At level 66 you can learn level 2 of the skill; At level 70 you can learn level 3 of the skill; At level 72 you can learn level 4 of the skill; At level 74 you can learn level 5 of the skill. Higher Mana Gain: The learning levels for Prophet, Warcryer, and Overlord have been adjusted. They are now learninged at 40/44/48/52/56/60/62/64/66/68/70/72/74. 15 (out of 27) skill levels are available for learning; Increases the amount of MP restored under the effect of the Recharge skill. Boost Mana: When enchanted, it now increases Max MP from 200 to 500, by +10 per round. Fast Mana Recovery: When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units per tick, +0.15 per round. Eye of Pa' agrio: Now available for learning from level 72; At level 72: Combines the effects of increasing Accuracy and Critical Hit Defense. For clan members: Accuracy +4, Critical Hit Chance -15%; At level 77: Combines the effects of increasing Accuracy and Critical Hit Defense. For clan members: Accuracy +4, Critical Hit Chance -30%; Duration increased to 40 min. Soul of Pa'agrio: Now available for learning from level 68 Duration increased from 20 to 40 minutes Turn to Stone: Now available for learning from level 48. Divine Lore: Now available for learning from level 52: At level 52: Reduces MP cost of magic skills by 3%; At level 70: Reduces MP cost of magic skills by 5%; At level 78: Reduces MP cost of magic skills by 7%. Victories of Pa'agrio: The irrelevant "Time" and "Cost" enchanting branches have been removed; The "Penalty Reduction" upgrade branch now increases the skill's duration from 300(+0) seconds to 600(+15) seconds: Every +1 to enchanting = +20 seconds to the duration. Some changes have been made to the skill without affecting its parameters: Skill effect replacement logic: The skill effect does not replace similar skills and is replaced by them ( Chant of Victory, Magnus' Chant, Prophecy of Earth, Prophecy of Fire, Prophecy of Wind, Prophecy of Water) The skill has been split into two, which share a common cooldown: Added a new skill, Alliance Victory of Pa'agrio, which shares a cooldown with the new skill, Party Victory of Pa'agrio, and affects the alliance. Added a new skill, Party Victory of Pa'agrio, which shares a cooldown with the skill Alliance Victory of Pa'agrio and only affects the group. Protection Shield of Pa'agrio: Skill changed: Now it's a combination of Chant of Protection and Earth Chant; Applies to group members only; Has 3 levels of learning: Character level 60: P. Def. +5%. P. Crit. Atk. Strength against party members: -10%; Character level 72: P. Def. +10%. P. Crit. Atk. Strength against party members: -15%; Character level 79: P. Def. +15%. P. Crit. Attack Power to party members: -30%. The effect is cancelled when leaving the group; Replaced by Chant of Protection, Counter Critical, and Chant of Protection Spirit buffs. Soul of Pa'agrio: At character levels 40, 48 and 56, the skill increases magic attack by 55%/65%/75%; At level 68, it becomes a combo buff: M. Atk. +75%, M. Def. +30%. Changed skill learning levels: Buff Character level Pa'agrian GiftIncreases P. Atk. of nearby clan members by $s1. 30/40/46 Blessings of Pa'agrioIncreases P.Def. of nearby clan members by $s1. 35/42/48 Wisdom of Pa'agrioIncreases Cast. Spd. of nearby clan members by $s1. 40/46/52 Glory of Pa'agrioIncreases M.Def. of nearby clan members by $s1. 40/48/56 Vision of Pa'agrioIncreases Accuracy of nearby clan members by $s1. 44/52/60 Tact of Pa'agrioIncreases Evasion of nearby clan members by $s1. 40/48/56 Rage of Pa'agrioDecreases nearby clan members' P. Def. by $s6, M. Def. by $s7, and Evasion by $s8, and increases P. Atk. by $s1, M. Atk. by $s3, Atk. Spd. by $s2, Cast. Spd. by $s4, and Speed by $s5. 44/52 Pa'agrian HasteIncreases Speed of nearby clan members by $s1. 42/50 Fury of Pa'agrioIncreases party or clan members' Atk. Spd. by $s1. 46/54 Pa'agrio's FistNearby party members' CP regeneration +$s2 and Max CP +$s1. CP recovery efficiency with 'The Honor of Pa'agrio' skill, CP Potions and Elixirs +$s3. 44/52/60/68/72/76 Soul of Pa'agrioIncreases nearby clan members' M. Atk. by $s1 and M. Def. by $s2. 40/48/56/68 Combo buffs Combo buffs are learned from level 68 for 2,500,000 Adena. Duration: 40 minutes. Combat of Pa`agrio: The combined effects of increasing the P. Atk. and P. Def. of party and clan members provide a significant advantage in battle. P. Atk. +15%, P. Def. - by 15%. Critical of Pa`agrio: Combining the effects of increasing Critical Chance and Critical Damage for party and clan members provides a significant advantage in combat. Increases Critical Chance by 30% and Critical Damage by 35%. Condition of Pa`agrio: Combining the effects of increasing party members' Max HP and Max MP provides a significant advantage in combat. Increases Max HP by 35% and Max MP by 35%. Eye of Pa`agrio: Combines the effects of increasing Accuracy and Critical Hit Defense. For party and clan members: Accuracy +4, Critical Hit Chance -30%. Soul of Pa`agrio: Combines the effects of increasing M. Atk. and M. Def. Increases the M. Atk. of party and clan members around you by 75% and M. Def. by 30%. Life Drain and Steal Essence: Skills now deal Over-hit. Mystic Fury: New Overlord skill: Magical analogue of the Great Fury skill; Studied at levels 40/58/70/77/83; Increases Magic Speed by +8%/10%/12%/15%/20%; Duration: 10 seconds; Internal reload time: 15 seconds; Can be activated by skills: Heart of Pa'agrio; Honor of Pa'agrio; Burning Chop; Onslaught of Pa'agrio; Seal of Blockade; Seal of Flame; Curse of Pa'agrio. Ritual of Preserve: Skill added to Overlord (previously only available to Warcryer); Studied from level 44 to 82: Places a damage-absorbing barrier on a party member (but not on yourself); Lasts for 15 seconds or until the barrier is broken; Fixed cooldown - 30 seconds. Skill enhanced: While the barrier is activated on the character: Physical/Magic skill application time -15% (skills are applied faster); MP Burn Resistance +50%. Seal of Flame: The skill has been improved: It has 14 levels and is studied from level 48 to 74; Deals fire magic damage to targets around you and applies the Poison effect to them; Deals Over-hit; The skill can be improved: Power - Increases direct damage and Poison damage. Seal of Winter: Base cooldown and cast time have been brought in line with other debuffs. Protection Shield of Pa'agrio: Skill changed: Now it's a combination of Chant of Protection and Earth Chant; Applies to group members only; Has 3 levels of learning: Character level 60: P. Def. +5%. P. Crit. Atk. Strength against party members: -10%; Character level 72: P. Def. +10%. P. Crit. Atk. Strength against party members: -15%; Character level 79: P. Def. +15%. P. Crit. Attack Power to party members: -30%. The effect is cancelled when leaving the group; Replaced by Chant of Protection, Counter Critical, and Chant of Protection Spirit buffs. Soul of Pa'agrio: At character levels 40, 48 and 56, the skill increases magic attack by 55%/65%/75%; At level 68, it becomes a combo buff: M. Atk. +75%, M. Def. +30%. Changed skill learning levels: Buff Character level Pa'agrian GiftIncreases P. Atk. of nearby clan members by $s1. 30/40/46 Blessings of Pa'agrioIncreases P.Def. of nearby clan members by $s1. 35/42/48 Wisdom of Pa'agrioIncreases Cast. Spd. of nearby clan members by $s1. 40/46/52 Glory of Pa'agrioIncreases M.Def. of nearby clan members by $s1. 40/48/56 Vision of Pa'agrioIncreases Accuracy of nearby clan members by $s1. 44/52/60 Tact of Pa'agrioIncreases Evasion of nearby clan members by $s1. 40/48/56 Rage of Pa'agrioDecreases nearby clan members' P. Def. by $s6, M. Def. by $s7, and Evasion by $s8, and increases P. Atk. by $s1, M. Atk. by $s3, Atk. Spd. by $s2, Cast. Spd. by $s4, and Speed by $s5. 44/52 Pa'agrian HasteIncreases Speed of nearby clan members by $s1. 42/50 Fury of Pa'agrioIncreases party or clan members' Atk. Spd. by $s1. 46/54 Pa'agrio's FistNearby party members' CP regeneration +$s2 and Max CP +$s1. CP recovery efficiency with 'The Honor of Pa'agrio' skill, CP Potions and Elixirs +$s3. 44/52/60/68/72/76 Soul of Pa'agrioIncreases nearby clan members' M. Atk. by $s1 and M. Def. by $s2. 40/48/56/68 Prophet Total class changes on MasterWork: MasterWork Season 6 Skill Changes: Kiss of Eva: It is now a self-buff that increases MP Regeneration by +10%. Disrupt Undead Monster: The skill now deals damage to all monsters, not just the Undead. It cannot target players. Turn Undead: A 50% target slowdown has been added to the standard effects. Prophecy of Fire: Skill changed: divided into two levels: At level 70: Increases for party members: Max MP by 10%; HP Regeneration Speed by 20%; P. Crit. Hit Power by 10%; M. Crit. Chance by 1; P. Atk. by 5%; M. Atk. by 10%; P. Def. by 10%; Mag. Def. by 10%; Atk. Spd by 10%; Magic Speed by 10%; Resistance to negative effects by 10%; Reduces Speed by 20%; Consumes 5 Spirit Ore. Duration: 5 min. At level 78: Increases for party members: Max MP by 20%; HP Regeneration Speed by 20%; P. Crit. Hit Power by 20%; M. Crit. Chance by 2; P. Atk. by 10%; M. Atk. by 20%; P. Def. by 20%; Mag. Def. by 20%; Atk. Spd by 20%; Magic Speed by 20%; Resistance to negative effects by 10%; Reduces Speed by 20%; Consumes 10 Spirit Ore. Duration: 5 min. The irrelevant "Time" and "Cost" enchanting branches have been removed; The "Penalty Reduction" upgrade branch now increases the skill's duration from 300(+0) seconds to 600(+15) seconds: Every +1 to enchanting = +20 seconds to the duration. Revaletion of Earth: At level 70: Increases for party members: Max HP by 10%; P. Crit. Hit Power by 10%; M. Crit. Chance by 1; P. Atk. by 5%; M. Atk. by 10%; P. Def. by 10%; Mag. Def. by 10%; Atk. Spd by 10%; Magic Speed by 10%; Accuracy by 2; Resistance to negative effects by 10%; Reduces Speed by 20%; Consumes 5 Spirit Ore. Duration: 5 min. At level 78: Increases for party members: Max HP by 20%; P. Crit. Hit Power by 20%; M. Crit. Chance by 2; P. Atk. by 10%; M. Atk. by 20%; P. Def. by 20%; Mag. Def. by 20%; Atk. Spd by 20%; Magic Speed by 20%; Accuracy by 4; Resistance to negative effects by 10%; Reduces Speed by 20%; Consumes 10 Spirit Ore. Duration: 5 min. The irrelevant "Time" and "Cost" enchanting branches have been removed; The "Penalty Reduction" upgrade branch now increases the skill's duration from 300(+0) seconds to 600(+15) seconds: Every +1 to enchanting = +20 seconds to the duration. Anti Magic: Skill enchanting has been slightly updated. Increases M. Def. by +1~2 units; Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total. Elemental Protection: Added a new skill upgrade branch for Power (+2 to attribute defense for each level); The irrelevant "Time" and "Cost" enchanting branches have been removed. Resist Dark: Removed irrelevant upgrade branches for Time and Cost. We remind you: The Power branch has been updated on our server, resulting in a defensive ATT increase from +30 to +80. Spell Turning: The base range of the skill has been increased by 2.66 times: from 150 to 400. The skill's casting distance has been increased proportionally. Now the skill can be improved: Range. Increases maximum range from 400 to 700 (by +15), by +20 per enchanting round; Cooldown. Skill cooldown is reduced from 30 to 22 seconds (+15), by -1 second every 2 rounds of enchanting. Now works on all types of skills; Chance 100%. Chain Heal: The skill is divided into 7 levels: Restores % of the target's Max HP and up to all allies around the target who have received the heaviest damage. The amount of HP restored gradually decreases: by 3% for each target, up to 10%. Requires __ units of Spirit Ore. Level 56: 16% Max HP, Up to 3 allies, 15 sec cooldown, 2 Spirit Ore. Level 64: 18% Max HP, Up to 4 allies, 14 sec cooldown, 2 Spirit Ore. Level 70: 20% Max HP, Up to 5 allies, 13 sec cooldown, 3 Spirit Ore. Level 74: 22% Max HP, Up to 6 allies, 11 sec cooldown, 3 Spirit Ore. Level 79: 25% Max HP, Up to 7 allies, 9 sec cooldown, 3 Spirit Ore. Level 81: 27% Max HP, Up to 8 allies, 7 sec cooldown, 4 Spirit Ore. Level 83: 30% Max HP, Up to 10 allies, 5 sec cooldown, 4 Spirit Ore. Now "mass" versions of the following effects are also available (the cost in MP and Spirit Ore for new mass abilities has been proportionally increased, the cooldown of new mass abilities has been proportionally increased): Revelation of Earth (a mass-market analogue of Prophecy of Earth); Revelation of Fire (Mass analogue of Prophecy of Fire). Mystic Immunity: The skill has been changed: divided into three levels: At level 60: Makes the target immune to weakening spell effects for 10 sec; At level 72: Makes the target immune to weakening spell effects for 15 sec; At level 79: Makes the target immune to debuffing spell effects for 30 sec. This skill now gains a 15-second cooldown when you join a group. Explanation: When you create/join a group, if this skill wasn't on cooldown (or its cooldown was ≤ 15 seconds), the skill will gain a 15-second cooldown. Otherwise, the cooldown will remain unchanged. Divine Punishment: Active PvE skill that deals damage: Has 15 levels, studied from character level 40 to 74; Power: 51-109 depending on skill level; PvE skill for single target damage, which has 0 PvP damage; Element: Holiness; Radius: 750; Base reload time: 2 seconds; It is similar to the skill in Inquisitor, but does not require transformation and does not deal damage to players. Divine Flash: Active AoE PvE skill that deals damage: Has 15 levels, studied from character level 40 to 74; Power: 29 - 61 depending on skill level; PvE area damage skill with 0 PvP damage; Element: Holiness; Radius: 500; Base reload time: 4 seconds; It is similar to the skill in Inquisitor, but does not require transformation and does not deal damage to players. Surrender to the Divine: Added a +20 Holy ATT binding, which increases the chance of passing. The skill no longer increases defense against ATT of the opposite element. Piercing Attack: Decrease target's P.Def: 23% (similar to Hex skill); Duration of action on target: 30 seconds (similar to the Hex skill). Fatal Strike: The training levels for Prophet and Shillien Elder have been adjusted. They are now trained at 40/44/48/52/56/60/62/64/66/68/70/72/74. Soul Cry: This skill is available for learning starting at level 40. MP consumption for maintaining the skill has been reduced to 1 at all skill levels. Inquisitor: The transformation has been added: In addition to attack skills, the transformation also has the Invocation ability. learning levels: 56, 60, 64, 68, 72; Reduces defense by 90% for 30 seconds and restores MP every second (depending on character level). Taking damage cancels the skill. Mass buffs have also been added to the transformation. Counter Critical: Starting from skill level 1, it will have an active trigger: Counter Critical provides static protection that reduces the severity of critical damage received. Also, when a character under the buff's effect takes damage, there's a chance they'll gain an active buff trigger, increasing their stats, specifically: At level 60: Passive effect: -10% damage from critical attacks against you; Trigger Effect: +15% melee P. Crit. damage (does not work with skills except Blow skills) for 8 seconds. At level 72: Passive effect: -15% damage from critical attacks against you; Trigger Effect: +25% melee physical crit damage (does not work with skills except Blow skills) for 8 seconds. At level 79: Passive effect: -30% damage from critical attacks against you; Trigger Effect: +50% melee physical crit damage (does not work with skills except Blow skills) for 8 seconds. At level 83: Passive effect: -30% damage from critical attacks against you; Trigger effect: +100% melee P. Crit. damage (does not work with skills except Blow skills) for 8 seconds. Requires Forgotten Scroll - Counter Critical. Works in conjunction with Chant of Protection (or Chant of Protection Spirit). Higher Mana Gain: The learning levels for Prophet, Warcryer, and Overlord have been adjusted. They are now learninged at 40/44/48/52/56/60/62/64/66/68/70/72/74. 15 (out of 27) skill levels are available for learning; Increases the amount of MP restored under the effect of the Recharge skill. ">"> Boost Mana: When enchanted, it now increases Max MP from 200 to 500, by +10 per round. Fast Mana Recovery: When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units per tick, +0.15 per round. Party Recall: Available for learning at level 48. Resurrection: Now has a fixed MP cost of 59 at all levels: Added a new skill tree for Range: The base casting range of the spell now increases as the skill is upgraded by 10 for each enchantment level. Basic distance 400; Maximum range when upgraded to 700. Turn to Stone: Now available for learning from level 48. Divine Lore: Now available for learning from level 52: At level 52: Reduces MP cost of magic skills by 3%; At level 70: Reduces MP cost of magic skills by 5%; At level 78: Reduces MP cost of magic skills by 7%. Holy Weapon: Now you can enchant it, similar to SLB/Judicator's Dark Weapon: increases Holy's ATT attack from 20 to 50: up to +30 ATT for +1, then 0/1 per round. Counter Critical: The effect is now cancelled when leaving the group. Changed skill learning levels; Spot and mass versions of buffs are studied at the same level: Buff Character level MightIncreases P. Atk. by $s1. 7/20/40 ShieldP. Def. +$s1. 7/25/44 Magic BarrierIncreases M. Def. by $s1. 44/52 Mental ShieldResistance to Hold +$s1 Resistance to Sleep +$s2 Resistance to Mental attacks +$s3. 25/40/48/56 Bless the BodyMax HP +$s1. 44/48/52/56/60/64 Bless the SoulMax MP +$s1. 44/48/52/56/60/64 Berserker SpiritFor Party Members: P. Atk. +$s1 M. Atk. +$s3 Atk. Spd. +$s2 Cast. Spd. +$s4 Speed +$s5. P.Def. -$s6 M. Def. -$s7 Evasion -$s8. 35/52 FocusIncreases Critical Rate by $s1. 25/44/52 Death WhisperIncreases Critical Damage by $s1. 40/48/56 HasteAtk. Spd. +$s1. 44/52 AcumenCast. Spd. +$s1. 20/35/48 ConcentrationMagic Cancel Damage -$c1. 20/30/40/48/56/64 GuidanceAccuracy +$s1. 40/48/56 RegenerationHP Regeneration +$s1. 35/48/56 Combo buffs Combo buffs are learned from level 68 for 2,500,000 Adena. Duration: 40 minutes. Improve Combat: The combination of increased P. Atk. and increased P. Def. provides a significant advantage in combat. Increases P. Atk. and P. Def. by 15%. Now has a mass analogue that affects a group (Mass Combo Buff). Improve Condition: The combination of Max HP and Max MP increases provides a significant advantage in combat. Increases Max HP and Max MP by 35%. Now has a mass analogue that affects a group (Mass Combo Buff). Improve Critical Attack: The combination of Critical Chance and Critical Damage increases provides a significant advantage in combat. Increases Critical Chance by 30% and Critical Damage by 35%. Now has a mass analogue that affects a group (Mass Combo Buff). Improve Rampage: A combination of damage absorption and Atk. Spd increase. Increases Atk. Spd by 33% and absorbs 9% of the HP from damage dealt to the enemy. Now has a mass analogue that affects a group (Mass Combo Buff). Improve Benefit: New combo buff that combines Regeneration and Kiss of Eva. Now has a mass analogue that affects a group (Mass Combo Buff). The Greater Might and Greater Shield skills have been standardized and are applied accordingly: Spot buffs override area buffs, area buffs do not override spot buffs. Mass Shield > Mass Might; Great Shield = Great Might > Mass Great Shield > Mass Great Might. Counter Critical: The effect is now cancelled when leaving the group. Changed skill learning levels; Spot and mass versions of buffs are studied at the same level: Buff Character level MightIncreases P. Atk. by $s1. 7/20/40 ShieldP. Def. +$s1. 7/25/44 Magic BarrierIncreases M. Def. by $s1. 44/52 Mental ShieldResistance to Hold +$s1 Resistance to Sleep +$s2 Resistance to Mental attacks +$s3. 25/40/48/56 Bless the BodyMax HP +$s1. 44/48/52/56/60/64 Bless the SoulMax MP +$s1. 44/48/52/56/60/64 Berserker SpiritFor Party Members: P. Atk. +$s1 M. Atk. +$s3 Atk. Spd. +$s2 Cast. Spd. +$s4 Speed +$s5. P.Def. -$s6 M. Def. -$s7 Evasion -$s8. 35/52 FocusIncreases Critical Rate by $s1. 25/44/52 Death WhisperIncreases Critical Damage by $s1. 40/48/56 HasteAtk. Spd. +$s1. 44/52 AcumenCast. Spd. +$s1. 20/35/48 ConcentrationMagic Cancel Damage -$c1. 20/30/40/48/56/64 GuidanceAccuracy +$s1. 40/48/56 RegenerationHP Regeneration +$s1. 35/48/56
  3. Papanda

    MasterWork II: Skills and Mechanics

    Healers Bishop Total class changes on MasterWork: MasterWork Season 6 Skill Changes: Kiss of Eva: It is now a self-buff that increases MP Regeneration by +10%. Dryad Root: Now available for Cardinal and Eva's Saint classes to learn for Holy Pomander. Disrupt Undead Monster: The skill now deals damage to all monsters, not just the Undead. It cannot target players. Benediction: The skill is now learned from level 64 (instead of 66). Requiem: Now works against all Monsters, not just Undead. Repose: Similar to Serenade of Eva, but with much less Power and faster skill recharge + lower cost; Now works against all Monsters, not just Undead. Turn Undead: A 50% target slowdown has been added to the standard effects. Anti Magic: Skill enchanting has been updated. Increases M. Def. by +1~2 units; Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total. Invocation: Added the ability to enchant skills: Power: Increases MP restored per tick by +1-2 per enchant round: +0: Restores 42 MP per second every second (1.260 MP in 30 sec); +30: Restores 80 MP per second every second (2,400 MP in 30 sec). Arcane Wisdom: The cost of study has been reduced. Prayer: Now the skill has become an aura and does not take up a slot; It works on the same principle as before, namely: Character level 62 - 1 lvl: Incoming Healing Power +8%; Character level 68 - 2 lvl: Incoming Healing Power +10%; Character level 74 - 3 lvl: Incoming Healing Power +12%. Now the skill CANNOT be taken as a link skill by adjacent classes; Now the skill can be refined to Power: +1..3: +13.00%; +4..6: +13.50%; +7..9: +14.00%; +10..12: +14.50%; +13..15: +15.00%; +16..18: +15.50%; +19..21: +16.00%; +22..24: +16.50%; +25..27: +17.00%; +28, 29: +17.50%; +30: +18%. Surrender to Holy: Reload time increased from 2 to 8 seconds. All parameters were correct, we adjusted the base cooldown to the level of other Surrender skills. This also affected Surrender to Dark (Spellhowler). Work has been adjusted: At the trait stage - reduces protection from the Holy element by 30% and increases protection from Darkness by 5%; At ATT stage: reduces Holy's ATT defense by 30. Added a +20 Holy ATT binding, which increases the chance of passing. The skill no longer increases defense against ATT of the opposite element. Summon Assistant: A skill that summons an uncontrollable minion, similar to Summon Life Cubic; Learned at level 44, developed at character levels 52, 58, 64, 70, 74: Periodically uses Group Healing and selectively removes 1 to 3 negative effects from the owner or random members of the Group; The strength of the healing and the frequency of Cleansing depend on the skill level and the complexity of the situation in the Group (the average HP of the characters in the group and the number of negative effects on them). The skill will not remove the effects of Hot Spring Malaria and similar ones (of any level). Medic on the battlefield: A passive skill that grants partial protection from AoE damage in PvP, such as Gladiator's Sonic Storm or Blazing Circle: Level 48: Absorbs 10% of AoE damage in PvP; Level 66: Absorbs 12% of AoE damage in PvP; Level 76: Absorbs 15% of AoE damage in PvP. Not valid at the Grand Olympiad. Major Heal: The base casting range of the spell now increases with skill upgrade by 10 for each enchantment level: Base distance 600; Maximum distance when upgraded to 900; The skill's "pre-cast" distance has been increased proportionally. Greater Battle Heal: The base casting range of the spell now increases with skill upgrade by 10 for each enchantment level: Base distance 600; Maximum distance when upgraded to 900; The skill's "pre-cast" distance has been increased proportionally. Chain Heal: The skill is divided into 7 levels: Restores % of the target's Max HP and up to all allies around the target who have received the heaviest damage. The amount of HP restored gradually decreases: by 3% for each target, up to 10%. Requires __ units of Spirit Ore. Level 56: 16% Max HP, Up to 3 allies, 15 sec cooldown, 2 Spirit Ore. Level 64: 18% Max HP, Up to 4 allies, 14 sec cooldown, 2 Spirit Ore. Level 70: 20% Max HP, Up to 5 allies, 13 sec cooldown, 3 Spirit Ore. Level 74: 22% Max HP, Up to 6 allies, 11 sec cooldown, 3 Spirit Ore. Level 79: 25% Max HP, Up to 7 allies, 9 sec cooldown, 3 Spirit Ore. Level 81: 27% Max HP, Up to 8 allies, 7 sec cooldown, 4 Spirit Ore. Level 83: 30% Max HP, Up to 10 allies, 5 sec cooldown, 4 Spirit Ore. Purification Field: The skill is divided into 2 levels: Level 70: Removes all negative effects from nearby party members. Level 80: Removes all negative effects from nearby party/clan/alliance members. General information about the skill at all levels: The recharge time is fixed at 20 minutes. Consumes 50 MP to use. Cost: 1 Magic Symbol. Base cast time: 5 seconds. The skill now gets +15 seconds cooldown if you join a group. Miracle: The skill is divided into 2 levels: Level 62: Fully restores HP to all party members. Level 80: Fully restores HP to all party/clan/alliance members. Does not consume MP to use. Cost to use: 1 Magic Symbol; Base cast time: 5 seconds; The reload time is no longer a fixed 60 minutes, and can therefore be sped up by using the appropriate effects (Gift of the Seraphim, Rhythm of Purity, etc.); The skill now gets +15 seconds cooldown if you join a group. Purify: The list of dispelled negative effects has been expanded: Paralysis; Poison; Bleeding; Fear; Sleep; Root; Slow. Added a skill upgrade branch for Range: The range of the spell now increases when the skill is improved by 10 for each level of enchanting; Base distance 600; Maximum distance when upgraded to 900; The skill's "pre-cast" distance has been increased proportionally. Cleanse: The reload time on the first two levels has been reduced: At level 56: Dispels debuffing spell effects cast on the target. Consumes 1 unit of Einhasad Holy Water. Base reload time: 14 seconds; At level 70: Dispels debuffing spell effects cast on the target. Consumes 2 units of Einhasad Holy Water. Base reload time: 11 seconds; At level 78: Dispels debuffing spell effects cast on the target. Consumes 3 Einhasad Holy Water. Base reload time: 8 seconds. Added the ability to improve the skill at a Distance (Range): Base cast range: 600. Increase in range when enchanting: +20, up to +300 by +15. Divine Punishment: Active PvE skill that deals damage: Has 15 levels, studied from character level 40 to 74; Power: 51-109 depending on skill level; PvE skill for single target damage, which has 0 PvP damage; Element: Holiness; Radius: 750; Base reload time: 2 seconds; It is similar to the skill in Inquisitor, but does not require transformation and does not deal damage to players. Divine Flash: Active AoE PvE skill that deals damage: Has 15 levels, studied from character level 40 to 74; Power: 29 - 61 depending on skill level; PvE area damage skill with 0 PvP damage; Element: Holiness; Radius: 500; Base reload time: 4 seconds; It is similar to the skill in Inquisitor, but does not require transformation and does not deal damage to players. Divine Power: Now, in addition to a 15-second increase in the power of restorative magic and a 50% reduction in MP consumption, while the effect is active, it also increases Physical and Magical Defense, resistance to negative effects by 40%, and resistance to positive effect cancellation by 50%. Level 56: For 15 seconds, increases the power of restorative magic by 350, reduces MP cost by 50%, increases P. and M. Def. by 15%, resistance to debuffs by 40%, and resistance to positive buff cancellation by 50%. Level 68: For 15 seconds, increases the power of restorative magic by 500, reduces MP cost by 50%, increases P. and M. Def. by 25%, resistance to debuffs by 40%, and resistance to positive buff cancellation by 50%. Level 79: For 15 seconds, increases the power of restorative magic by 1000, reduces MP cost by 50%, increases P. and M. Def. by 35%, resistance to debuffs by 40%, and resistance to positive buff cancellation by 50%. Sublime Self-Sacrifice: Now available for study from level 60: Level 1 at lvl 60, grants 50% HP recovery, 250 units and 15% MP, and Celestial for 5 seconds. Cast time: 7 seconds; Level 2 at lvl 72, provides 75% HP recovery, 500 units and 20% MP, and Celestial for 7 seconds. Cast time: 6 seconds; Level 3 at lvl 81, grants 100% CP and HP restoration, 750 units and 25% MP, and Celestial for 15 seconds. Cast time: 5 seconds; Level 4 at lvl 83, grants 100% CP, HP, MP, and Celestial restoration for 15 seconds. Cast time: 4 seconds. The skill now gets +15 seconds cooldown if you join a group. Body of Avatar: Now any level of the skill will restore HP, even if a similar buff has already been applied. Turn to Stone: Now available for study from level 48. Resurrection: Now has a fixed MP cost of 59 at all levels: Added a new skill tree for Range: The base casting range of the spell now increases as the skill is upgraded by 10 for each enchantment level. Basic distance 400; Maximum range when upgraded to 700. Mass Resurrection: Now has a fixed MP consumption of 243 at all levels; Now also resurrects Group members, even if they are not members of your clan/alliance. Balance Life: A Cost skill modification is available: Decreases MP Consumption from 123 to 62 when upgraded from +0 to +15. Erase: The base chance of skill completion has been increased. Boost Mana: When enchanted, it now increases Max MP from 200 to 500, by +10 per round. Fast Mana Recovery: When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units per tick, +0.15 per round. Divine Lore: Now available for study from level 52: At level 52: Reduces MP cost of magic skills by 3%; At level 70: Reduces MP cost of magic skills by 5%; At level 78: Reduces MP cost of magic skills by 7%. Holy Weapon: Now you can enchant: Increases Holy's ATT from 20 to 50. Divine Protection: Now you can enchant: Increases ATT defense from Holy from 20 to 50 and ATT defense from Dark from 30 to 60. Mass Wind Walk: Learned at level 30; Applies a level 2 Wind Walk effect to all party members; MP consumption x4. Skill transfer Upon receiving the 3rd profession, Cardinal, Eva's Saint and Shillien Saint, the Skill Transfer system becomes available, which allows you to receive ability(s) from other classes; Please note! Classes receive different amounts of Holy Pomander to learn abilities: Cardinal - 2 Holy Pomanders; Eva's Saint - 2 Holy Pomander; Shillien Saint - 3 Holy Pomander. Soon Elven Elder Total class changes on MasterWork: MasterWork Season 6 Skill Changes: Kiss of Eva: It is now a self-buff that increases MP Regeneration by +10%. Mass Vitalize: Now, in addition to the basic qualities, it also reduces the remaining duration of all negative effects by -10% for all group members; Added the ability to upgrade to Cost, which reduces consumption from 193 MP (base/+0) to 97 MP (+15). Turn Undead: A 50% target slowdown has been added to the standard effects. Dryad Root: Now available for Cardinal and Eva's Saint classes to learn for Holy Pomander. Disrupt Undead Monster: The skill now deals damage to all monsters, not just the Undead. It cannot target players. Serenade of Eva: Power doubled; The base cooldown of the skill has been reduced from 900 to 30 seconds. Focus: The skill has become available for learning for the Elven Elder profession; Level 1: Character level 25; Level 2: Character level 48; Level 3: Character level 56. Death Whisper: The skill has become available for learning for the Elven Elder profession: Level 1: Character level 40; Level 2: Character level 48; Level 3: Character level 56. Invocation: Added the ability to enchant skills: Power: Increases MP restored per tick by +1-2 per enchant round: +0: Restores 42 MP per second every second (1.260 MP in 30 sec); +30: Restores 80 MP per second every second (2,400 MP in 30 sec). Surrender to Holy: Reload time increased from 2 to 8 seconds. All parameters were correct, we adjusted the base cooldown to the level of other Surrender skills. This also affected Surrender to Dark (Spellhowler). Work has been adjusted: At the trait stage - reduces protection from the Holy element by 30% and increases protection from Darkness by 5%; At ATT stage: reduces Holy's ATT defense by 30. Added a +20 Holy ATT binding, which increases the chance of passing. The skill no longer increases defense against ATT of the opposite element. Arcane Wisdom: The research cost has been reduced to 15,000,000 SP. Revalation of Water: New group buff; enchanting branch available: Penalty+Time: Minimizes the penalty to movement speed; Reload time: 300 seconds. Added to study: Level 1: Level of study: 70; Cost of study: 3,500,000 Adena; Cost to use: 284 MP + 20 Spirit Ore. Level 2: Study level 78; Cost: 15,000,000 SP; Cost to use: 284 MP + 40 Spirit Ore. Prophecy of Water: Skill changed: divided into two levels: At level 70: Increases for party members: Chance to deal Magic Critical Hit by 1; MP recovery by 20%; P. Atk. by 5%; P. Def. by 10%; Atk. Spd by 10%; M. Atk. by 10%; M. Def. by 10%; Magic Speed by 10%; Resistance to negative effects by 10%; Reduces Speed by 20% Reduces MP consumption by 5%; Consumes 5 Spirit Ore. Duration: 5 min. At level 78: Increases for party members: Chance to deal Magic Critical Hit by 2; MP recovery by 20%; P. Atk. by 10%; P. Def. by 20%; Atk. Spd by 20%; M. Atk. by 20%; M. Def. by 20%; Magic Speed by 20%; Resistance to negative effects by 10%; Reduces Speed by 20% Reduces MP consumption by 5%; Consumes 10 Spirit Ore. Duration: 5 min. The research cost has been reduced to 15,000,000 SP. The irrelevant "Time" and "Cost" enchanting branches have been removed; The "Penalty Reduction" upgrade branch now increases the skill's duration from 300(+0) seconds to 600(+15) seconds: Every +1 to enchanting = +20 seconds to the duration. Divine Protection: Now you can enchant: Increases ATT defense from Holy from 20 to 50 and ATT defense from Dark from 30 to 60. Resist Dark: Removed irrelevant upgrade branches for Time and Cost. We remind you: The Power branch has been updated on our server, resulting in a defensive ATT increase from +30 to +80. Party Recall Clan Hall/Fortress/Castle: Added three new skills that can be learned at level 56; Analogues of the First Level Party Recall; Base spell casting time: 20 seconds; Both PR and these 3 new analog skills have a COMMON cooldown; Available for use only if you own the appropriate property (CH/Fort/Castle); Cost of study: 95,000 SP and 100 corresponding scrolls. Blessing of Eva: Can only be applied to yourself or a party member. Now available for study from level 60: Level 1: Restores 100% HP and 40% MP; Level of study: 60. Level 2: Restores 100% HP and 60% MP; Level of study: 72. Level 3: Restores 100% HP and 80% MP; Level of study: 79. Level 4: (unchanged) Restores 100% HP, CP and MP; Level of study: 83. The skill now gets +15 seconds cooldown if you join a group. Chain Heal: The skill is divided into 7 levels: Restores % of the target's Max HP and up to all allies around the target who have received the heaviest damage. The amount of HP restored gradually decreases: by 3% for each target, up to 10%. Requires __ units of Spirit Ore. Level 56: 16% Max HP, Up to 3 allies, 15 sec cooldown, 2 Spirit Ore. Level 64: 18% Max HP, Up to 4 allies, 14 sec cooldown, 2 Spirit Ore. Level 70: 20% Max HP, Up to 5 allies, 13 sec cooldown, 3 Spirit Ore. Level 74: 22% Max HP, Up to 6 allies, 11 sec cooldown, 3 Spirit Ore. Level 79: 25% Max HP, Up to 7 allies, 9 sec cooldown, 3 Spirit Ore. Level 81: 27% Max HP, Up to 8 allies, 7 sec cooldown, 4 Spirit Ore. Level 83: 30% Max HP, Up to 10 allies, 5 sec cooldown, 4 Spirit Ore. Mass Recharge: The skill is divided into 3 levels: Level 64: Restores 420 MP to all party members. Base cast time: 7 seconds. Level 74: Restores 650 MP to all party members. Base cast time: 6 seconds. Level 80: Restores 1500 MP to all party members. Base cast time: 5 seconds. General skill changes at all levels: The reload time is no longer a fixed 60 minutes, and can therefore be sped up by using the appropriate effects (Gift of the Seraphim, Rhythm of Purity, etc.); Consumes 50 MP to use. Cost: 1 Magic Symbol. Resist Aqua: Now available for learning by the Elven Elder class 3 levels of study, at character level 58, 62, 66. Many buffs are now learned earlier: Wild Magic 52/66 Clarity 44, 52, 58 Resist Shock 40/46/52/58 Advanced Block 56/60/64 Bless Shield 40/48/52/56/60/64 Concentration 20, 30, 40, 48, 56, 64 Arcane Protection 66, 77 Decrease Weight 35/44/52 Agility 25/44/52 Time Lapse: An active skill that affects a specific target; Reduces the remaining duration of all negative effects on the character, the % of time reduction depends on the skill level; Fixed reload time: 30 seconds; Three skill levels: Level 44: Reduces the remaining duration of all negative effects by 30%; Level 62: Reduces the remaining duration of all negative effects by 40%; Level 70: Reduces the remaining duration of all negative effects by 50%. The skill can be improved on Reuse: Reduces the fixed cooldown from 30 seconds to 15 seconds (from +0 to +30). Medic on the battlefield: A passive skill that grants partial protection from AoE damage in PvP, such as Gladiator's Sonic Storm or Blazing Circle: Level 48: Absorbs 10% of AoE damage in PvP; Level 66: Absorbs 12% of AoE damage in PvP; Level 76: Absorbs 15% of AoE damage in PvP. Not valid at the Grand Olympiad. Major Heal: The base casting range of the spell now increases with skill upgrade by 10 for each enchantment level: Base distance 600; Maximum distance when upgraded to 900; The skill's "pre-cast" distance has been increased proportionally. Mana Gain: The skill is divided into 3 levels: Level 60: Increases the effectiveness of the target's MP recovery by 25. MP consumption to apply the effect: 60. Level 72: Increases the target's MP recovery by 45. MP cost to apply the effect: 120. Level 79: Increases the target's MP recovery by 85. MP cost to apply the effect: 180. Erase: The base chance of skill completion has been increased. Boost Mana: When enchanted, it now increases Max MP from 200 to 500, by +10 per round. Fast Mana Recovery: When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units per tick, +0.15 per round. Vitalize: The base casting range of the spell now increases with skill upgrade by 10 for each enchantment level: Base distance: 600; Maximum range when upgraded: 900. The skill's "pre-cast" distance has been increased proportionally. Recharge: Changed skill learning levels: Level 1: Level of study: 20; Magic level: 23; Cost / Recovery: 48 MP. Level 2: Level of study: 25; Magic level: 28; Cost / Recovery: 52 MP. Level 3: Level of study: 30; Magic level: 33; Cost / Recovery: 56 MP. Level 4: Level of study: 35; Magic level: 35; Cost / Recovery: 60 MP. Adjusted Cost and MP Recovery: fixed situations where the skill consumed more MP than it restored; Adjusted Magic Skill Levels so that Magic Skill Level is now often slightly higher than the skill's learning level. The base casting range of the spell now increases with skill upgrade by 10 for each enchantment level: Base distance: 400; Maximum range when upgraded: 700. The skill's "pre-cast" distance has been increased proportionally. Divine Punishment: Active PvE skill that deals damage: Has 15 levels, studied from character level 40 to 74; Power: 51-109 depending on skill level; PvE skill for single target damage, which has 0 PvP damage; Element: Holiness; Radius: 750; Base reload time: 2 seconds; It is similar to the skill in Inquisitor, but does not require transformation and does not deal damage to players. Divine Flash: Active AoE PvE skill that deals damage: Has 15 levels, studied from character level 40 to 74; Power: 29 - 61 depending on skill level; PvE area damage skill with 0 PvP damage; Element: Holiness; Radius: 500; Base reload time: 4 seconds; It is similar to the skill in Inquisitor, but does not require transformation and does not deal damage to players. Clarity: The skill is available for learning from level 44: At level 44, you can learn level 1 of the skill: Reduces MP consumption of physical skills by 20%, magical skills by 4%, songs/dances by 10%; At level 52, you can learn level 2 of the skill: Reduces MP consumption of physical skills by 25%, magical skills by 7%, songs/dances by 15%; At level 58, you can learn level 3 of the skill: Reduces MP consumption of physical skills by 30%, magical skills by 10%, songs/dances by 20%. Skill tree changes. All three skill trees have been combined into one. One unified upgrade tree reduces the MP cost of Physical skills to -10%, and Magic skills and Rhythms to -5%. Clarity +0 3 (max) levels: Physical skill MP consumption -30%; MP consumption of Magic skills -10%; Rhythm MP consumption -20%. Clarity +30 per branch MP consumption Physical skill MP consumption -40%; MP consumption of Magic skills -15%; Rhythm MP consumption -25%. Turn to Stone: Now available for study from level 48. Resurrection: Now has a fixed MP cost of 59 at all levels: Added a new skill tree for Range: The base casting range of the spell now increases as the skill is upgraded by 10 for each enchantment level. Basic distance 400; Maximum range when upgraded to 700. Divine Lore Now available for study from level 52: At level 52: Reduces MP cost of magic skills by 3%; At level 70: Reduces MP cost of magic skills by 5%; At level 78: Reduces MP cost of magic skills by 7%. Arcane Protection: First level of skill: +20% resistance to Cancellation skills, +15% resistance to DeBuffs; Learned at level 66 (1,250,000 SP); Consumption: 60 MP. Second level of skill: +30% resistance to Cancellation skills, +20% resistance to DeBuffs; Learned at level 76 (5,000,000 SP); Consumption: 70 MP. Holy Weapon: Now you can enchant: Increases Holy's ATT from 20 to 50. Divine Protection: Now you can enchant: Increases ATT defense from Holy from 20 to 50 and ATT defense from Dark from 30 to 60. Mass Wind Walk: Learned at level 30; Applies a level 2 Wind Walk effect to all party members; MP consumption x4. Combo buffs Combo buffs are learned from level 68 for 2,500,000 Adena. Duration: 40 minutes. Improve Combat: The combination of increased P. Atk. and increased P. Def. provides a significant advantage in combat. Increases P. Atk. and P. Def. by 15%. Improve Critical Attack: The combination of Critical Chance and Critical Damage increases provides a significant advantage in combat. Increases Critical Chance by 30% and Critical Damage by 35%. Improve Shield Defense: Combining the effects of increasing shield block chance and increasing shield defense provides a significant advantage in combat. Increases shield block chance by 30% and shield defense by 50%. Improve Movement: The combination of increased Speed and increased Evasion provides a significant advantage in combat. Increases Speed by 33 and Evasion by 4. Improved Resist: A new combo buff that combines Resist Shock and Mental Shield. The skill can be enchanted to increase protection from stuns, similar to Resist Shock. Improved Wild Concentration: Available to Elven Elder and Shillien Elder classes; Learned at level 68; Cost of study: 3,500,000 Adena; Consumes 35 MP; Combines 2 buffs Wild Magic and Concentration. Skill transfer Upon receiving the 3rd profession, Cardinal, Eva's Saint and Shillien Saint, the Skill Transfer system becomes available, which allows you to receive ability(s) from other classes; Please note! Classes receive different amounts of Holy Pomander to learn abilities: Cardinal - 2 Holy Pomanders; Eva's Saint - 2 Holy Pomander; Shillien Saint - 3 Holy Pomander. Changed skill learning levels; Buff Character level ClarityP. Skill MP Consumption -$s1, M. Skill MP Consumption -$s2, and Rhythms Skill MP Consumption -$s3. 44/52/58 Resist ShockIncreases Resistance to Stun by $s1. 40/46/52/58 Wild MagicIncreases by $s1 the damage rate of magic. 52/66 Bless ShieldIncreases Shield Defense by $s1. 40/48/52/56/60/64 Advanced BlockIncreases Shield Defense by $s1. 56/60/64 Decrease WeightWeight Penalty interval +$s1. 35/44/52 AgilityIncreases Evasion by $s1. 25/44/52 Shillien Elder Total class changes on MasterWork: MasterWork Season 6 Skill Changes: Mass Recharge: The skill is divided into 3 levels: Level 64: Restores 420 MP to all party members. Base cast time: 7 seconds. Level 74: Restores 650 MP to all party members. Base cast time: 6 seconds. Level 80: Restores 1500 MP to all party members. Base cast time: 5 seconds. General skill changes at all levels: The reload time is no longer a fixed 60 minutes, and can therefore be sped up by using the appropriate effects (Gift of the Seraphim, Rhythm of Purity, etc.); Consumes 50 MP to use. Cost: 1 Magic Symbol. Arcane Protection: The skill is now learned from level 62 (instead of 66). Fatal Strike: The training levels for Prophet and Shillien Elder have been adjusted. They are now trained at 40/44/48/52/56/60/62/64/66/68/70/72/74. Disrupt Undead Monster: The skill now deals damage to all monsters, not just the Undead. It cannot target players. Turn Undead: A 50% target slowdown has been added to the standard effects. Kiss of Eva: It is now a self-buff that increases MP Regeneration by +10%. Clarity: The skill is available for learning from level 58: At level 58, you can learn level 1 of the skill: Reduces MP consumption of physical skills by 20%, magical skills by 4%, songs/dances by 10%; At level 66, you can learn level 2 of the skill: Reduces MP consumption of physical skills by 25%, magical skills by 7%, songs/dances by 15%; At level 74, you can learn level 3 of the skill: Reduces MP consumption of physical skills by 30%, magical skills by 10%, songs/dances by 20%. Skill tree changes. All three skill trees have been combined into one. One unified upgrade tree reduces the MP cost of Physical skills to -10%, and Magic skills and Rhythms to -5%. Clarity +0 3 (max) levels: Physical skill MP consumption -30%; MP consumption of Magic skills -10%; Rhythm MP consumption -20%. Clarity +30 per branch MP consumption Physical skill MP consumption -40%; MP consumption of Magic skills -15%; Rhythm MP consumption -25%. Thorn Root: Now learned at level 77 (instead of 80); The skill can now be upgraded: the only branch is Chance, which increases the base chance of passing to +15%. Anti Magic: Skill enchanting has been slightly updated. Increases M. Def. by +1~2 units; Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total. Magic Barrier: The skill has become available for learning for the Shillien Elder profession; Level 1: Character level 44; Level 2: Character level 52. Invocation: Added the ability to enchant skills: Power: Increases MP restored per tick by +1-2 per enchant round: +0: Restores 42 MP per second every second (1.260 MP in 30 sec); +30: Restores 80 MP per second every second (2,400 MP in 30 sec). Revalation of Wind: New group buff; enchanting branch available: Penalty+Time: Minimizes the penalty to movement speed; Reload time: 300 seconds. Added to study: Level 1: Level of study: 70; Cost of study: 3,500,000 Adena; Cost to use: 284 MP + 20 Spirit Ore. Level 2: Study level 78; Cost: 15,000,000 SP; Cost to use: 284 MP + 40 Spirit Ore. Arcane Wisdom: The research cost has been reduced to 15,000,000 SP. Holy Weapon: Skill added to Shillien Elder class learning; Now you can enchant: Increases Holy's ATT from 20 to 50. Prophecy of Wind: At level 70: Increases for party members: Max HP by 10%; Physical Critical Hit Chance by 10%; Magic Critical Atk. Power by 10%; P. Atk. by 5%; M. Atk. by 10%; P. Def. by 10%; M. Def. by 10%; Atk. Spd by 10%; Magic Speed by 10%; Increases Lifesteal from Melee Auto Attacks by 5%; Resistance to negative effects by 10%; Reduces Speed by 20%; Consumes 5 Spirit Ore. Duration: 5 min. At level 78: Increases for party members: Max HP by 20%; Physical Critical Hit Chance by 20%; Magic Critical Atk. Power by 20%; P. Atk. by 10%; M. Atk. by 20%; P. Def. by 20%; M. Def. by 20%; Atk. Spd by 20%; Magic Speed by 20%; Increases Lifesteal from Melee Auto Attacks by 5%; Resistance to negative effects by 10%; Reduces Speed by 20%; Consumes 10 Spirit Ore. Duration: 5 min. The irrelevant "Time" and "Cost" enchanting branches have been removed; The research cost has been reduced to 15,000,000 SP. The "Penalty Reduction" upgrade branch now increases the skill's duration from 300(+0) seconds to 600(+15) seconds: Every +1 to enchanting = +20 seconds to the duration. Surrender to Holy: Reload time increased from 2 to 8 seconds. All parameters were correct, we adjusted the base cooldown to the level of other Surrender skills. This also affected Surrender to Dark (Spellhowler). Work has been adjusted: At the trait stage - reduces protection from the Holy element by 30% and increases protection from Darkness by 5%; At ATT stage: reduces Holy's ATT defense by 30. Added a +20 Holy ATT binding, which increases the chance of passing. The skill no longer increases defense against ATT of the opposite element. Party Recall Clan Hall/Fortress/Castle: Added three new skills that can be learned at level 56; Analogues of the First Level Party Recall; Base spell casting time: 20 seconds; Both PR and these 3 new analog skills have a COMMON cooldown; Available for use only if you own the appropriate property (CH/Fort/Castle); Cost of study: 95,000 SP and 100 corresponding scrolls. Lord of Vampires: Absorbs HP from melee physical damage dealt (does not work with skills): At level 60: absorbs 20% HP; At level 70: absorbs 30% HP; At level 79: absorbs 50% HP; At level 83: original skill parameters. Duration: 30 sec; Reuse time: 150 seconds. Can only be used on yourself or a party member. Medic on the battlefield: A passive skill that grants partial protection from AoE damage in PvP, such as Gladiator's Sonic Storm or Blazing Circle: Level 48: Absorbs 10% of AoE damage in PvP; Level 66: Absorbs 12% of AoE damage in PvP; Level 76: Absorbs 15% of AoE damage in PvP. Not valid at the Grand Olympiad. Erase: The base chance of skill completion has been increased. Boost Mana: When enchanted, it now increases Max MP from 200 to 500, by +10 per round. Fast Mana Recovery: When enchanted, it now evenly increases MP Regeneration from 3.4 to 8 units per tick, +0.15 per round. Purify: The list of dispelled negative effects has been expanded: Paralysis; Poison; Bleeding; Fear; Sleep; Root; Slow. Added a skill upgrade branch for Range: The range of the spell now increases when the skill is improved by 10 for each level of enchanting; Base distance 600; Maximum distance when upgraded to 900; The skill's "pre-cast" distance has been increased proportionally. Recharge: Changed skill learning levels: Level 1: Level of study: 20; Magic level: 23; Cost / Recovery: 48 MP. Level 2: Level of study: 25; Magic level: 28; Cost / Recovery: 52 MP. Level 3: Level of study: 30; Magic level: 33; Cost / Recovery: 56 MP. Level 4: Level of study: 35; Magic level: 35; Cost / Recovery: 60 MP. Adjusted Cost and MP Recovery: fixed situations where the skill consumed more MP than it restored; Adjusted Magic Skill Levels so that Magic Skill Level is now often slightly higher than the skill's learning level. The base casting range of the spell now increases with skill upgrade by 10 for each upgrade level when upgrading with Strength / Cost. Base distance: 400; Maximum range when upgraded: 700. The skill's "pre-cast" distance has been increased proportionally. Resurrection: Now has a fixed MP cost of 59 at all levels: Added a new skill tree for Range: The base casting range of the spell now increases as the skill is upgraded by 10 for each enchantment level. Basic distance 400; Maximum range when upgraded to 700. Blessed Blood: The base casting range of the spell now increases with skill upgrade by 10 for each enchantment level: Base distance: 600; Maximum range when upgraded: 900. The skill's "pre-cast" distance has been increased proportionally. Chain Heal: The skill is divided into 7 levels: Restores % of the target's Max HP and up to all allies around the target who have received the heaviest damage. The amount of HP restored gradually decreases: by 3% for each target, up to 10%. Requires __ units of Spirit Ore. Level 56: 16% Max HP, Up to 3 allies, 15 sec cooldown, 2 Spirit Ore. Level 64: 18% Max HP, Up to 4 allies, 14 sec cooldown, 2 Spirit Ore. Level 70: 20% Max HP, Up to 5 allies, 13 sec cooldown, 3 Spirit Ore. Level 74: 22% Max HP, Up to 6 allies, 11 sec cooldown, 3 Spirit Ore. Level 79: 25% Max HP, Up to 7 allies, 9 sec cooldown, 3 Spirit Ore. Level 81: 27% Max HP, Up to 8 allies, 7 sec cooldown, 4 Spirit Ore. Level 83: 30% Max HP, Up to 10 allies, 5 sec cooldown, 4 Spirit Ore. Divine Punishment: Active PvE skill that deals damage: Has 15 levels, studied from character level 40 to 74; Power: 51-109 depending on skill level; PvE skill for single target damage, which has 0 PvP damage; Element: Holiness; Radius: 750; Base reload time: 2 seconds; It is similar to the skill in Inquisitor, but does not require transformation and does not deal damage to players. Divine Flash: Active AoE PvE skill that deals damage: Has 15 levels, studied from character level 40 to 74; Power: 29 - 61 depending on skill level; PvE area damage skill with 0 PvP damage; Element: Holiness; Radius: 500; Base reload time: 4 seconds; It is similar to the skill in Inquisitor, but does not require transformation and does not deal damage to players. Mana Gain: The skill is divided into 3 levels: Level 60: Increases the effectiveness of the target's MP recovery by 25. MP consumption to apply the effect: 60. Level 72: Increases the target's MP recovery by 45. MP cost to apply the effect: 120. Level 79: Increases the target's MP recovery by 85. MP cost to apply the effect: 180. Soul Cry: This skill is available for learning starting at level 40. MP consumption for maintaining the skill has been reduced to 1 at all skill levels. Skills are now available for learning: Fatal Strike; Major Heal; Clarity; Turn Undead; Return; Party Recall. Shillien Sacrifice: Allows you to sacrifice your health to gain MP; HP consumption: At level 56: 650 HP; At level 68: 975 HP; At level 76: 1300 HP. Getting MP: At level 56: 260 MP; At level 68: 390 MP; At level 76: 520 MP. Reuse time: 120 seconds (fixed); enchanting branch MP restoration: +10 to restored MP for the first enchanting, +5 to restored MP for each subsequent enchanting. Turn to Stone: Now available for study from level 48. Resurrection: Now has a fixed MP consumption, regardless of the skill level - 59 MP at all levels; Added skill levels 3-7 for learning. At level 7, it restores ~60% of lost experience. Divine Lore: Now available for study from level 52: At level 52: Reduces MP cost of magic skills by 3%; At level 70: Reduces MP cost of magic skills by 5%; At level 78: Reduces MP cost of magic skills by 7%. Arcane Protection: First level of skill: +20% resistance to Cancellation skills, +15% resistance to DeBuffs; Learned at level 72 (1,250,000 SP); Consumption: 60 MP. Second level of skill: +30% resistance to Cancellation skills, +20% resistance to DeBuffs; Learned at level 76 (5,000,000 SP); Consumption: 70 MP. Mass Wind Walk: Learned at level 30; Applies a level 2 Wind Walk effect to all party members; MP consumption x4. Combo buffs Combo buffs are learned from level 68 for 2,500,000 Adena. Duration: 40 minutes. Improve Combat: The combination of increased P. Atk. and increased P. Def. provides a significant advantage in combat. Increases P. Atk. and P. Def. by 15%. Improve Magic: The combination of the increased M. Atk. and increased M. Def. effects provides a significant advantage in combat. Increases M. Atk. by 75% and M. Def. by 30%. Improve Critical Attack: The combination of Critical Chance and Critical Damage increases provides a significant advantage in combat. Increases Critical Chance by 30% and Critical Damage by 35%. Improve Rampage: A new combo buff that combines Haste and Vampiric Rage. Improved Wild Concentration: Consumes 35 MP; Combines 2 buffs Wild Magic and Concentration. Skill transfer Upon receiving the 3rd profession, Cardinal, Eva's Saint and Shillien Saint, the Skill Transfer system becomes available, which allows you to receive ability(s) from other classes; Please note! Classes receive different amounts of Holy Pomander to learn abilities: Cardinal - 2 Holy Pomanders; Eva's Saint - 2 Holy Pomander; Shillien Saint - 3 Holy Pomander. Changed skill learning levels: Buff Character level EmpowerIncreases M. Atk. by $s1. 25/44/52 Vampiric Rage$s1 of the standard melee damage inflicted on an enemy is recovered as HP. 30/44/52/58 ClarityP. Skill MP Consumption -$s1, M. Skill MP Consumption -$s2, and Rhythms Skill MP Consumption -$s3. 58/66/74
  4. Papanda

    MasterWork II: Skills and Mechanics

    Tanks Paladin Total class changes on MasterWork: MasterWork Season 6 Skill Changes: Battle Flame Icon: The parameters of all tank combat icons have been revised: As a reminder, MasterWork's icons are divided into combat and Olympic versions: Olympic icons work as standard; Combat versions do not require charging (can be used at any time). General changes: The duration at all levels is 30 seconds; Cooldown has been reduced and fixed at all levels (buffs and other effects no longer affect the cooldown): At character level 60: fixed 300 seconds (5 minutes); At character level 72: fixed 260 seconds (4 minutes 20 seconds); At character level 79: fixed 220 seconds (3 minutes 40 seconds); At character level 83: fixed 180 seconds (3 minutes). Final parameters: 1 2 3 4 Speed +10 +15 +20 +25 Atk. Spd. +10% +15% +20% +25% P. Def. +20% +25% +30% +35% M. Def. +20% +25% +30% +35% P. Crit. Atk. Chance with Sword and Dagger +40 +60 +80 +100 Critical Attack Power with blunts and fists +20% +30% +40% +50% Debuff Resistance +30% +30% +30% +30% The effectiveness of the healing received -60% -60% -60% -60% The following skills cannot be used simultaneously (the effects will replace each other): Boost Morale; Angelic Icon; Battle Flame Icon; Flame Icon (can only be used in the Olympiad). Aggression Aura: Passively provokes nearby monsters; Learned from level 43, activation requires 50 MP at a time. It has a low aggression effect, which can cause monsters to attack the group if not combined with Aura of Hate and other active skills. Banish Undead: A 50% chance to slow the target has been added to the standard effects. M. Def.: Skill enchanting has been slightly updated. Increases M. Def. by +1~2 units; Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total. Knighthood Passive: At level 52: Increases Physical Defense when wearing heavy armor by 22. Shield Defense increased by 3%; At level 70: Increases Physical Defense when wearing heavy armor by 44. Shield Defense increased by 6%; At level 78: Increases Physical Defense while wearing heavy armor by 88. Shield Defense increased by 12%. The current enchanting branch has been improved: Power: Shield Defense +1% for every +2-3 to enchanting, P. Def. +2-3 for every +1 to enchanting: Enchanting +0: Shield Defense +12%, P. Def. +88. Enchanting +15: Shield Defense +18%, P. Def. +120. Vanguard: Now 2 new skills are available in the transformation: Royal Sacrifice: Increases the target's (party member's) Physical and Magical Defense by 30%, while transferring 90% of incoming damage to yourself. Cost: 90 MR; Reload time: 60 seconds; Range of use: 600 units; Level of learning: 49. Shield of Faith: P. Def. +900, M. Def. +600 for all party members. Also, while the skill is active, takes 30% of damage instead of party members. Has 3 levels of learning: Level 1: Level 58 of learning; Level 2: Level 70 of learning; Level 3: Level 79 of learning. Cost: 66 MR; Reload time: 900 seconds; Transformation skills: Full Swing, Cleave, Guillotine Attack are now bound to the Holy element. Summon Imperial Phoenix: The skill is divided into 2 levels: Level 1: Level of learning: 78; Summons a weaker phoenix that does not have Phoenix Cleanse. Level 2: Level of learning: 83 No changes. Ultimate Defense: Now does not block the character's movement, but slows down your character by 90% while the effect is active. Skill modification: -80% to -50% reduction in running speed per +1.. +30. Challenge for Fate: Attacks enemies in front of you, distracting them. Grants you the Faith Challenge effect and increases your P. Def./M. Def. Duration: 15 sec. Levels of learning: 1st level: 76 lvl, 6,250,000 SP. Shield of Faith: The skill is divided into 3 levels: Level 58: P. Def. +900, M. Def. +600, 30% of damage taken by the group — transferred to the Tank who used the skill. Level 70: P. Def. +1200, M. Def. +900, 50% of damage taken by the group — transferred to the Tank who used the skill. Level 79: P. Def. +3600, M. Def. +2700, 90% of damage taken by the group is transferred to the Tank who used the skill. The skill now gets +15 seconds cooldown if you join a group; Immediately after receiving the effect, characters receive a re-apply block for 120 seconds; The skill is available in the Vanguard transformation. Combat Aura: The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and M. Atk. Spd of party members by 2 / 2.5 / 3% depending on the level. At level 52: Increases party members' P. and M. Atk. by 3%, Atk. Spd by 3%, and M. Atk. Spd by 2%. Increases incoming healing by +3%; At level 64: Increases party members' P. and M. Atk. by 4%, Atk. Spd by 4%, and M. Atk. Spd by 2.5%. Increases incoming healing by +4%; At level 70: Increases party members' P. and M. Atk. by 5%, Atk. Spd by 5%, and M. Atk. Spd by 3%. Increases incoming healing by 5%. A new skill enchant branch for Power has been added (+1% to Physical and Magical Defense for every +3-4 enchant levels, up to +10% at +30). Now does not turn off upon death. Incredible Endurance: Passive skill - Self-trigger: When you take damage, there is a chance that a trigger will be activated, increasing your character's stats*: At level 60: Physical Defense +100, Fire Defense +10, Dark Defense +10, Incoming Healing Power +10%; At level 74: Physical Defense +250, Fire Defense +20, Dark Defense +20, Incoming Healing Power +20%; At level 80: Physical Defense +500, Fire Defense +30, Dark Defense +30, Incoming Healing Power +30%. Please note: This skill is a replacement for the Spirit of Phoenix skill (based on the MasterWork concept); Battle Flame Icon does not require charging from this skill, but it does require its Olympiad counterpart. The maximum available effect level increases depending on the skill level. For example, at skill level 3, when you are attacked, you first receive the effect of level 1. If you continue to be attacked, you receive the effect of level 2, and then level 3. The effect lasts for 20 seconds; when the next level of the effect is applied, the duration is refreshed. Aegis Stance: The skill no longer consumes MP while maintaining. Olympiad Spirit of Phoenix: Please note: This skill can only be used at the Grand Olympiad; You share your soul with the Phoenix, and it, in turn, shares its soul with you. Your Phoenix Soul level increases by a certain amount when you take damage. Upon reaching level 3 of this skill, you become able to use the Olympiad Flame Icon. It has no additional bonuses (they work from the passive skill Incredible Endurance), it is used only for using the active skill. Olympiad Flame Icon: Please note! This skill can only be used at the Grand Olympiad; When party members feel the touch of the Phoenix's Will, their combat effectiveness is greatly increased; Requires Olympiad Spirit of Phoenix to be charged to use. Aggression: The skill has been updated, now mobs or bosses are less likely to break away. Ready to Fight (New Skill): At level 40: When using the Aggression skill, you and your teammates receive an 8-second boost to your defensive stats: Physical and Magical Defense +5%, Healing Effectiveness +5%, and Negative Effect Resistance +5%. Duration: 8 seconds. Sixth Sense: At level 52: Increases Evasion by 15 when HP drops below 30% of its maximum. Royal Sacrifice: At level 49: Increase the target's (party member's) Physical and Magical Defense by 30%, while also transferring 90% of incoming damage to yourself. Duration: 8 seconds. This skill has a fixed cooldown of 60 seconds. No longer interrupts Shield of Faith (both effects can work simultaneously); The skill is available in the Vanguard transformation. Patience: At level 60: When taking damage, has a chance to increase the damage dealt by skills by 20%. Shield Strike: Learning levels: from 40 to 85; Attacks the enemy with a shield. Power 833-4640, depending on the skill level; Increases the enemy's desire to attack. Requires a shield; Base reload time: 6 seconds. Majesty: The duration of the skill effect has been increased to 20 minutes. Physical Mirror: Duration increased to 20 minutes; At level 52: reflection of physical skills 10%, magical skills 3%; At level 70: reflection of physical skills 15%, magical skills 5%; At level 78: reflection of physical skills 30%, magical skills 10%. Touch of Life: At level 56: Restores HP by 50%, increases resistance to buff removal by 100% and debuff removal by 30%, and increases the effectiveness of HP restoration spells by 30%. Restores 20 HP every second. Duration: 30 seconds; At level 68: Restores 50% HP, increases resistance to buff removal by 100% and debuff removal by 30%, and increases the effectiveness of HP restoration spells by 30%. Restores 35 HP every second. Duration: 60 seconds; At level 78: Restores HP by 50%, increases resistance to buff removal by 100%, increases resistance to debuff removal by 30%, and increases the effectiveness of HP restoration spells by 30%. Restores 50 HP every second. Duration: 120 seconds. Divine Blade: At level 43: Ability to attack with Holy power. Increases Holy damage by 5%; Personal effect of Holy Weapon; Consumption: 0 MP. Divine Armor: At level 40: Increases resistance to Holy attacks by 7%; At level 46: Increases resistance to Holy attacks by 10%; Personal effect Resist Dark; Consumption: 0 MP. Summon Imperial Phoenix: Summons a Phoenix Spirit to fight by your side; Duration of action increased by 10 times; Summoning and maintenance: 4 Spirit Ore; The skill is divided into two levels of learning: Character level 78: weaker Phoenix without Phoenix Cleanse; Character level 83: Current Phoenix. Symbol of Defense: Dome duration: 120 seconds; Basic effects: + 1000 to Physical Defense; + 800 to Magic Defense; + 80% resistance to removing positive effects (all types of cancellation). + New effects: +20% resistance to attacks from Bow/Crossbow (similar to Deflect Arrow). Heavy Armor Mastery: Now, in addition to the passive 15%-35% protection from Physical Critical Damage, it also provides 5%-20% protection from Magical Critical Damage; When modifying this skill, in addition to increasing Physical Critical Damage protection from 35% to 50%, it also increases Magical Critical Damage protection from 20% to 35% (per +1.. +30). Icons: The parameters of all tank combat icons have been revised: As a reminder, MasterWork's icons are divided into combat and Olympic versions: Olympic icons work as standard; Combat versions do not require charging (can be used at any time). General changes: The duration at all levels is 30 seconds; Cooldown has been reduced and fixed at all levels (buffs and other effects no longer affect the cooldown): At character level 60: fixed 300 seconds (5 minutes); At character level 72: fixed 260 seconds (4 minutes 20 seconds); At character level 79: fixed 220 seconds (3 minutes 40 seconds); At character level 83: fixed 180 seconds (3 minutes). Final parameters: Battle Flame Icon: 1 2 3 4 Speed +10 +15 +20 +25 Atk. Spd. +10% +15% +20% +25% P. Def. +20% +25% +30% +35% M. Def. +20% +25% +30% +35% P. Crit. Atk. Chance with Sword and Dagger +40 +60 +80 +100 Critical Attack Power with blunts and fists +20% +30% +40% +50% Debuff Resistance +30% +30% +30% +30% The effectiveness of the healing received -60% -60% -60% -60% Tank ultimate buffs now share a common effect type: Important! This means that the following skills can no longer be used simultaneously (the effects will replace each other): Boost Morale; Angelic Icon; Battle Flame Icon; Flame Icon (can only be used in the Olympiad): Battle Touch of Eva; Battle Spirit of Shillien; Spirit of Shilen (can only be used in the Olympiad). Temple Knight Total class changes on MasterWork: MasterWork Season 6 Skill Changes: Battle Touch of Eva: The parameters of all tank combat icons have been revised: As a reminder, MasterWork's icons are divided into combat and Olympic versions: Olympic icons work as standard; Combat versions do not require charging (can be used at any time). General changes: The duration at all levels is 30 seconds; Cooldown has been reduced and fixed at all levels (buffs and other effects no longer affect the cooldown): At character level 60: fixed 300 seconds (5 minutes); At character level 72: fixed 260 seconds (4 minutes 20 seconds); At character level 79: fixed 220 seconds (3 minutes 40 seconds); At character level 83: fixed 180 seconds (3 minutes). Final parameters: Restores 50% HP of party members upon activation; 1 2 3 4 Speed +10 +15 +20 +25 Atk. Spd. +10% +15% +20% +25% HP regeneration per second 25 30 35 50 Evasion 5 6 7 10 MP Burn Resistance +40% +40% +40% +40% Debuff Resistance +30% +30% +30% +30% The effectiveness of the healing received +30% +30% +30% +30% The following skills cannot be used simultaneously (their effects will replace each other): Boost Morale; Battle Touch of Eva. Aggression Aura: Passively provokes nearby monsters; Learned from level 43, activation requires 50 MP at a time. It has a low aggression effect, which can cause monsters to attack the group if not combined with Aura of Hate and other active skills. M. Def.: Skill enchanting has been slightly updated. Increases M. Def. by +1~2 units; Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total. Knighthood: At level 52: Increases Physical Defense when wearing heavy armor by 22. Shield Defense increased by 3%; At level 70: Increases Physical Defense when wearing heavy armor by 44. Shield Defense increased by 6%; At level 78: Increases Physical Defense while wearing heavy armor by 88. Shield Defense increased by 12%. The current enchanting branch has been improved: Power: Shield Defense +1% for every +2-3 to enchanting, P. Def. +2-3 for every +1 to enchanting: Enchanting +0: Shield Defense +12%, P. Def. +88. Enchanting +15: Shield Defense +18%, P. Def. +120. Vanguard: Now 2 new skills are available in the transformation: Royal Sacrifice: Increases the target's (party member's) Physical and Magical Defense by 30%, while transferring 90% of incoming damage to yourself. Cost: 90 MR; Reload time: 60 seconds; Range of use: 600 units; Level of learning: 49. Shield of Faith: P. Def. +900, M. Def. +600 for all party members. Also, while the skill is active, takes 30% of damage instead of party members. Has 3 levels of learning: Level 1: Level 58 of learning; Level 2: Level 70 of learning; Level 3: Level 79 of learning. Cost: 66 MR; Reload time: 900 seconds; Transformation skills: Full Swing, Cleave, Guillotine Attack are now bound to the Holy element. Shield Bash: The skill is divided into levels (previously it was learned at character level 77); Attacks with a shield and stuns for 4 sec.; The enemy loses his target; The base reload time depends on the skill level: Level 52: Base Cooldown: 9 seconds; Level 58: Base Cooldown: 8 seconds; Level 62: Base Cooldown: 7 seconds; Level 66: Base cooldown: 6 seconds; Level 70: Base cooldown: 5 seconds; Level 74: Base cooldown: 4 seconds; Level 77: Base cooldown: 3 seconds. Added the ability to modify "Fire Vulnerability" and "Water Vulnerability", similar to Shield Slam. Touch of Life: Changed skill learning levels: At level 56: Restores HP by 50%, increases resistance to buff removal by 100% and debuff removal by 30%, and increases the effectiveness of HP restoration spells by 30%. Restores 20 HP every second. Duration: 30 seconds; At level 68: Restores 50% HP, increases resistance to buff removal by 100% and debuff removal by 30%, and increases the effectiveness of HP restoration spells by 30%. Restores 35 HP every second. Duration: 60 seconds; At level 78: Restores HP by 50%, increases resistance to buff removal by 100%, increases resistance to debuff removal by 30%, and increases the effectiveness of HP restoration spells by 30%. Restores 50 HP every second. Duration: 120 seconds. Eva's Bane: Learned from level 55, has 10 levels of learning and an enchant branch for Recharge + Power. Hits the target at close range, dealing Physical damage with a chance to Critical Hit and Overkill. Has a very high chance of applying a 15-second debuff: -50% to incoming healing of the target (similar to the Necromancer's Curse Disease) Fixed cooldown: 60 seconds. When enchanted with Recharge, it decreases by 1 second per round, up to a maximum of 30 seconds. Cooldown is reduced by +30 when enchanted with Recharge. Requires a Sword, Blunt or Dagger to use. Shield Whirlwind: Learned from level 52, has 11 levels of learning and an enchant branch for Distance + Power; Throws a shield at the target from a distance of 200 to 600, dealing Physical damage with the possibility of Critical Hit and Over Strike; Has a high chance to apply a 2-second debuff that: Switches the enemy's target to the one who threw the shield; Reduces Running, Attack, and Magic Speed by 75%. Unfixed cooldown: 30 seconds. When enchanted for Range, it increases the maximum Range of use by +10 e. per round, up to "200-900" by +30; Requires a Shield and a minimum distance of 200 to the target to use. Shield of Faith: The skill is divided into 3 levels: Level 58: P. Def. +900, M. Def. +600, 30% of damage taken by the group — transferred to the Tank who used the skill. Level 70: P. Def. +1200, M. Def. +900, 50% of damage taken by the group — transferred to the Tank who used the skill. Level 79: P. Def. +3600, M. Def. +2700, 90% of damage taken by the group is transferred to the Tank who used the skill. The skill now gets +15 seconds cooldown if you join a group; Immediately after receiving the effect, characters receive a re-apply block for 120 seconds; The skill is available in the Vanguard transformation. Summon Life Cubic: Increased the cube's lifespan from 15 to 60 minutes; The cube's functionality has been fixed. Previously, its activation rate would significantly decrease after 20 activations. Now, the cube can activate every 10 seconds (i.e., ~360 times over its lifetime). Summon Attractive Cubic: Increased the cube's lifespan from 15 to 60 minutes; The cube's functionality has been fixed. Previously, its activation rate would significantly decrease after 20 activations. Now, the cube can activate every 10 seconds (i.e., ~360 times over its lifetime). Summon Storm Cubic: Increased the cube's lifespan from 15 to 60 minutes; The cube's functionality has been fixed. Previously, its activation rate would significantly decrease after 20 activations. Now, the cube can activate every 10 seconds (i.e., ~360 times over its lifetime). Summon Smart Cubic: The skill is divided into 3 levels, the character level for learning the maximum level has been reduced from 80 to 79: Level 55: Cleanses the character, removing up to 1 negative effect, no more than once every 30 seconds; Level 70: Cleanses the character, removing up to 2 negative effects, no more than once every 20 seconds; Level 79: Standard skill function: Cleanses the character, periodically removing all negative effects, periodically dealing Magic damage, and placing a negative effect on the target that reduces P. Atk by 23%. Increased the cube's lifespan from 15 to 60 minutes; The cube's functionality has been fixed. Previously, its activation rate would significantly decrease after 20 activations. Now, the cube can activate every 10 seconds (i.e., ~360 times over its lifetime). Ultimate Defense: Now does not block the character's movement, but slows down your character by 90% while the effect is active. The skill modification remains unchanged: -80% to -50% reduction in running speed per +1.. +30. Combat Aura: The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and M. Atk. Spd of party members by 2 / 2.5 / 3% depending on the level. At level 52: Increases party members' P. and M. Atk. by 3%, Atk. Spd by 3%, and M. Atk. Spd by 2%. Increases incoming healing by +3%; At level 64: Increases party members' P. and M. Atk. by 4%, Atk. Spd by 4%, and M. Atk. Spd by 2.5%. Increases incoming healing by +4%; At level 70: Increases party members' P. and M. Atk. by 5%, Atk. Spd by 5%, and M. Atk. Spd by 3%. Increases incoming healing by 5%. A new skill enchant branch for Power has been added (+1% to Physical and Magical Defense for every +3-4 enchant levels, up to +10% at +30). Doesn't turn off on death. Incredible Endurance: Passive skill - Self-trigger: When you take damage, there is a chance that a trigger will be activated, increasing your character's stats*: At level 60: Magic Defense +100, Water Defense +10, Holy Defense +10, Physical Critical Attack Chance +10%; At level 74: Magic Defense +200, Water Defense +20, Holy Defense +20, Physical Critical Attack Chance +20%; At level 80: Magic Defense +400, Water Defense +30, Holy Defense +30, Physical Critical Chance +30%. Please note: This skill is a replacement for Eva's Will (MasterWork concept); Battle Touch of Eva does not require charging for this skill, but it does require the Olympiad equivalent. * Depending on the skill level, the maximum available effect level increases. For example, with skill level 3, when you are attacked, you first receive the effect of level 1, if you continue to be attacked, you receive the effect of level 2, and then level 3. The effect lasts for 20 seconds; when the next level of the effect is applied, the duration is refreshed. Olympiad Eva's Will: Please note: This skill can only be used at the Grand Olympiad; You become an extension of Eva's Will. Eva's Will level increases by a certain amount when you take damage. As it increases, you become able to use Olympiad Touch of Eva; It has no additional bonuses (they work from the passive skill Incredible Endurance), it is used only for using the active skill. Olympiad Touch of Eva: Please note: This skill can only be used at the Grand Olympiad; Restores party members' HP by 50% and increases resistance to positive status removal by 100%, resistance to negative status removal by 30%, and HP-restoring magic by 30%. It also restores 50 HP every second. Duration: 1 min. Requires Olympiad Eva's Will charging to use. Aggression: The skill has been updated, now mobs or bosses are less likely to break away. Ready to Fight: At level 40: When you use the Aggression skill, you and your party members receive an 8-second bonus to defensive stats: Physical and Magical Defense +5%, Healing Effectiveness +5%, Negative Effect Resistance +5%. Duration: 8 seconds. Sixth Sense: At level 52: Increases Evasion by 15 when HP drops below 30% of its maximum. Royal Sacrifice: Now when joining a group the skill gets a 15 second cooldown; When leaving the group, the effect of the skill is removed from the target; At level 49: Increase the target's (party member's) Physical and Magical Defense by 30%, while also transferring 90% of incoming damage to yourself. Duration: 8 seconds. This skill has a fixed cooldown of 60 seconds. No longer interrupts Shield of Faith (both effects can work simultaneously). The skill is available in the Vanguard transformation. Patience: At level 60: When taking damage, has a chance to increase the damage dealt by skills by 20%. Shield Strike: Learning levels: from 40 to 85; Attacks the enemy with a shield. Power 833-4640, depending on the skill level; Increases the enemy's desire to attack. Requires a shield; Base reload time: 6 seconds. Magical Mirror: Lasts 20 minutes; At level 52: physical skill reflection 3%, skill magic 10%; At level 70: physical skill reflection 5%, skill magic 15%; At level 78: physical skill reflection 10%, skill magic 30%; Banish Undead: Added for learning Temple Knight from level 55 (like the Paladin class); A 50% chance to slow the target has been added to the standard effects. Elemental Heal: This skill now restores HP to party members (including the caster), similar to Major Group Heal. Divine Blade: At level 43: Ability to attack with Holy power. Increases Holy damage by 5%; Personal effect of Holy Weapon; Consumption: 0 MP. Divine Armor: At level 40: Increases resistance to Holy attacks by 7%; At level 46: Increases resistance to Holy attacks by 10%; Personal effect Resist Dark; Consumption: 0 MP. Symbol of Defense: Dome duration: 120 seconds; Basic effects: + 1000 to Physical Defense; + 800 to Magic Defense; + 80% resistance to removing positive effects (all types of cancellation). + New effects: +20% resistance to attacks from Bow/Crossbow (similar to Deflect Arrow). Heavy Armor Mastery: Now, in addition to the passive 15%-35% protection from Physical Critical Damage, it also provides 5%-20% protection from Magical Critical Damage; When modifying this skill, in addition to increasing Physical Critical Damage protection from 35% to 50%, it also increases Magical Critical Damage protection from 20% to 35% (per +1.. +30). Cure Bleeding: Now heals the character from Bleeding of any level. Poison Recovery: Now heals the character from Poison of any level. Light Armor Mastery: Only the first 15 skill levels. Icons: The parameters of all tank combat icons have been revised: As a reminder, MasterWork's icons are divided into combat and Olympic versions: Olympic icons work as standard; Combat versions do not require charging (can be used at any time). General changes: The duration at all levels is 30 seconds; Cooldown has been reduced and fixed at all levels (buffs and other effects no longer affect the cooldown): At character level 60: fixed 300 seconds (5 minutes); At character level 72: fixed 260 seconds (4 minutes 20 seconds); At character level 79: fixed 220 seconds (3 minutes 40 seconds); At character level 83: fixed 180 seconds (3 minutes). Final parameters: Battle Touch of Eva: Restores 50% HP of party members upon activation; 1 2 3 4 Speed +10 +15 +20 +25 Atk. Spd. +10% +15% +20% +25% HP regeneration per second 25 30 35 50 Evasion 5 6 7 10 MP Burn Resistance +40% +40% +40% +40% Debuff Resistance +30% +30% +30% +30% The effectiveness of the healing received +30% +30% +30% +30% Tank ultimate buffs now share a common effect type: Important! This means that the following skills can no longer be used simultaneously (the effects will replace each other): Boost Morale; Angelic Icon; Battle Flame Icon; Flame Icon (can only be used in the Olympiad): Battle Touch of Eva; Battle Spirit of Shillien; Spirit of Shilen (can only be used in the Olympiad). Shillien Knight Total class changes on MasterWork: MasterWork Season 6 Skill Changes: Battle Spirit of Shillien: The parameters of all tank combat icons have been revised: As a reminder, MasterWork's icons are divided into combat and Olympic versions: Olympic icons work as standard; Combat versions do not require charging (can be used at any time). General changes: The duration at all levels is 30 seconds; Cooldown has been reduced and fixed at all levels (buffs and other effects no longer affect the cooldown): At character level 60: fixed 300 seconds (5 minutes); At character level 72: fixed 260 seconds (4 minutes 20 seconds); At character level 79: fixed 220 seconds (3 minutes 40 seconds); At character level 83: fixed 180 seconds (3 minutes). Final parameters: 1 2 3 4 Speed +10 +15 +20 +25 Atk. Spd. +10% +15% +20% +25% P. Atk. +10% +15% +20% +25% M. Atk. +20% +30% +40% +50% P. Crit. Atk. Chance with Sword and Dagger +40 +60 +80 +100 Critical Attack Power with blunts and fists +20% +30% +40% +50% Vampire's Fury +30% +30% +30% +30% The effectiveness of the healing received -60% -60% -60% -60% The following skills cannot be used simultaneously (the effects will replace each other): Boost Morale; Battle Spirit of Shillien; Spirit of Shilen (can only be used in the Olympiad). Aggression Aura: Passively provokes nearby monsters; Learned from level 43, activation requires 50 MP at a time. It has a low aggression effect, which can cause monsters to attack the group if not combined with Aura of Hate and other active skills. Banish Seraph: A 50% chance to slow the target has been added to the standard effects. M. Def.: Skill enchanting has been slightly updated. Increases M. Def. by +1~2 units; Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total. Shillien's Fury: Increases Physical Atk. Speed, replaced by Haste and similar items: Level 1: Speed P. P. Atk. +15%; Level of learning: 32; Available to the Palus Knight and Assasin professions. Level 2: Speed P. Atk. +33%; Level of learning: 52; Available to Shillien Knight, Bladedancer, Abyss Walker, Phantom Ranger professions. Shillien's Arcane: Increases M. Atk., replaces Empower and similar items: Increases M. Atk. by 55; Level of learning: 36; Available to the Palus Knight and Assasin professions. The base cast time of the skill has been reduced by 40%, from 4 to 2.5 seconds: Attack Aura; Defense Aura; Knighthood: At level 52: Increases Physical Defense when wearing heavy armor by 22. Shield Defense increased by 3%; At level 70: Increases Physical Defense when wearing heavy armor by 44. Shield Defense increased by 6%; At level 78: Increases Physical Defense while wearing heavy armor by 88. Shield Defense increased by 12%. The current enchanting branch has been improved: Power: Shield Defense +1% for every +2-3 to enchanting, P. Def. +2-3 for every +1 to enchanting: Enchanting +0: Shield Defense +12%, P. Def. +88. Enchanting +15: Shield Defense +18%, P. Def. +120. Vanguard: Now 2 new skills are available in the transformation: Royal Sacrifice: Increases the target's (party member's) Physical and Magical Defense by 30%, while transferring 90% of incoming damage to yourself. Cost: 90 MR; Reload time: 60 seconds; Range of use: 600 units; Level of learning: 49. Shield of Faith: P. Def. +900, M. Def. +600 for all party members. Also, while the skill is active, takes 30% of damage instead of party members. Has 3 levels of learning: Level 1: Level 58 of learning; Level 2: Level 70 of learning; Level 3: Level 79 of learning. Cost: 66 MR; Reload time: 900 seconds; Transformation skills: Full Swing, Cleave, Guillotine Attack are now bound to the Holy element. Touch of Death: Changed skill learning levels: At level 56: Removes up to 3 buffs and takes away 90% of CP. Max CP -90%. Effectiveness of HP restoration magic -30%. Effectiveness of received negative effects +30%. Debuff duration is 30 seconds; At level 68: Removes up to 4 buffs and takes away 90% of CP. Max CP -90%. Effectiveness of HP restoration magic -30%. Effectiveness of received negative effects +30%. Debuff duration is 60 seconds; At level 78: Removes up to 5 buffs and takes away 90% of your CP. Max CP -90%. Effectiveness of HP-restoring magic -30%. Effectiveness of received negative effects +30%. Debuff duration is 120 seconds. Shield Whirlwind: Learned from level 52, has 11 levels of learning and an enchant branch for Distance + Power. Throws a shield at the target from a distance of 200 to 600, dealing Physical damage with a chance to Critical Hit and Overkill. Has a high chance to apply a 2-second debuff that: Switches the enemy's target to the one who threw the shield; Reduces Running, Attack, and Magic Speed by 75%. Unfixed cooldown: 30 seconds. When enchanted for Range, it increases the maximum casting range by +10 units per round, up to "200-900" by +30. Requires a Shield and a minimum distance of 200 to the target to use. Combat Aura: The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and M. Atk. Spd of party members by 2 / 2.5 / 3% depending on the level. At level 52: Increases party members' P. and M. Atk. by 3%, Atk. Spd by 3%, and M. Atk. Spd by 2%. Increases incoming healing by +3%; At level 64: Increases party members' P. and M. Atk. by 4%, Atk. Spd by 4%, and M. Atk. Spd by 2.5%. Increases incoming healing by +4%; At level 70: Increases party members' P. and M. Atk. by 5%, Atk. Spd by 5%, and M. Atk. Spd by 3%. Increases incoming healing by 5%. The skill modification remains unchanged: from +1% to +10% to Physical and Magical Defense for +1.. +30. Shield Bash: The skill is divided into levels (previously it was learned at character level 77); Attacks with a shield and stuns for 4 sec.; The enemy loses his target; The base reload time depends on the skill level: Level 52: Base Cooldown: 9 seconds; Level 58: Base Cooldown: 8 seconds; Level 62: Base Cooldown: 7 seconds; Level 66: Base cooldown: 6 seconds; Level 70: Base cooldown: 5 seconds; Level 74: Base cooldown: 4 seconds; Level 77: Base cooldown: 3 seconds. Added the ability to modify "Fire Vulnerability" and "Water Vulnerability", similar to Shield Slam. Summon Smart Cubic: The skill is divided into 3 levels, the character level for learning the maximum level has been reduced from 80 to 79: Level 55: Cleanses the character, removing up to 1 negative effect, no more than once every 30 seconds; Level 70: Cleanses the character, removing up to 2 negative effects, no more than once every 20 seconds; Level 79: Standard skill function: Cleanses the character, periodically removing all negative effects, periodically dealing Magic damage, and placing a negative effect on the target that reduces P. Atk by 23%. Increased the cube's lifespan from 15 to 60 minutes; The cube's functionality has been fixed. Previously, its activation rate would significantly decrease after 20 activations. Now, the cube can activate every 10 seconds (i.e., ~360 times over its lifetime). Ultimate Defense: Now does not block the character's movement, but slows down your character by 90% while the effect is active. The skill modification remains unchanged: -80% to -50% reduction in running speed per +1.. +30. Incredible Endurance: Passive skill - a trigger that only affects yourself: When you take damage, there is a chance that a trigger will be triggered, increasing your character's stats*: At level 60: Vampirism +3%, Wind Defense +10, Dark Defense +10, Physical Critical Attack Power +10%; At level 74: Vampirism +5%, Wind Defense +20, Dark Defense +20, Physical Critical Attack Power +15%; At level 80: Vampirism +8%, Wind Defense +30, Dark Defense +30, Physical Critical Attack Power +25%. Please note: This skill is a replacement for the Pain of Shilen skill (under the MasterWork concept); Battle Touch of Shilen does not require charging for this skill, but it does require its Olympiad counterpart. * Depending on the skill level, the maximum available effect level increases. For example, with skill level 3, when you are attacked, you first receive the effect of level 1, if you continue to be attacked, you receive the effect of level 2, and then level 3. The effect lasts for 20 seconds; when the next level of the effect is applied, the duration is refreshed. Olympiad Pain of Shilen: Please note: This skill can only be used at the Grand Olympiad; You share your pain with Shilen, and she, in turn, shares hers with you. Shilen's Pain level increases by a certain amount when you take damage. As it increases, you become able to use Olympiad Spirit of Shilen; It does not have any additional bonuses (they work from the passive skill Incredible Endurance), it is used only for using the active skill. Olympiad Spirit of Shilen: Please note! This skill can only be used at the Grand Olympiad; Gains the Will of Shilen and enhances the combat abilities of party members. Increases P. Atk by 30%, Speed by 30%, Atk. Spd by 30%, Critical Hit Chance with swords by 100, and Critical Power with blunt weapons by 100%. 40% of physical damage dealt in melee combat is restored as HP; this does not apply to skill damage. Decreases the Power of HP-restoring magic by 80%. Duration: 1 min. Requires charging Olympiad Pain of Shilen to use. Aggression: The skill has been updated, now mobs or bosses are less likely to break away. Ready to Fight: At level 40: When using the Aggression skill, you and your teammates receive an 8-second boost to your defensive stats: Physical and Magical Defense +5%, Healing Effectiveness +5%, and Negative Effect Resistance +5%. Duration: 8 seconds. Sixth Sense: At level 52: Increases Evasion by 15 when HP drops below 30% of its maximum. Shield of Faith: The skill is divided into 3 levels: Level 58: P. Def. +900, M. Def. +600, 30% of damage taken by the group — transferred to the Tank who used the skill. Level 70: P. Def. +1200, M. Def. +900, 50% of damage taken by the group — transferred to the Tank who used the skill. Level 79: P. Def. +3600, M. Def. +2700, 90% of damage taken by the group is transferred to the Tank who used the skill. The skill now gets +15 seconds cooldown if you join a group; Immediately after receiving the effect, characters receive a re-apply block for 120 seconds; The skill is available in the Vanguard transformation. Royal Sacrifice: Now when joining a group the skill gets a 15 second cooldown; When leaving the group, the effect of the skill is removed from the target. At level 49: Increase the target's (party member's) Physical and Magical Defense by 30%, while also transferring 90% of incoming damage to yourself. Duration: 8 seconds. This skill has a fixed cooldown of 60 seconds. No longer interrupts Shield of Faith (both effects can work simultaneously). The skill is available in the Vanguard transformation. Patience: At level 60: When taking damage, has a chance to increase the damage dealt by skills by 20%. Shield Strike: Learning levels: from 40 to 85; Attacks the enemy with a shield. Power 833-4640, depending on the skill level; Increases the enemy's desire to attack. Requires a shield; Base reload time: 6 seconds. Magical Mirror: The effect lasts 20 minutes; At level 52: physical skill reflection 3%, skill magic 10%; At level 70: physical skill reflection 5%, skill magic 15%; At level 78: physical skill reflection 10%, skill magic 30%; Dark Blade: Learned at level 43; Ability to attack with Dark Force. Increases Dark damage by 5%. Personal effect similar to Dark Weapon; Consumption: 0 MP. Dark Armor: At level 40: Increases resistance to Dark attacks by 7%; At level 46: Increases resistance to Dark attacks by 10%; Personal effect Resist Holy +7% / +10%; Consumption: 0 MP. Symbol of Defense: Dome duration: 120 seconds; Basic effects: + 1000 to Physical Defense; + 800 to Magic Defense; + 80% resistance to removing positive effects (all types of cancellation). + New effects: +20% resistance to attacks from Bow/Crossbow (similar to Deflect Arrow). Heavy Armor Mastery: Now, in addition to the passive 15% - 35% protection from Physical Critical Damage, it also provides 5% - 20% protection from Magical Critical Damage; When modifying this skill, in addition to increasing Physical Critical Damage protection from 35% to 50%, it also increases Magical Critical Damage protection from 20% to 35% (per +1.. +30). Light Armor Mastery: Only the first 15 skill levels. Icons: The parameters of all tank combat icons have been revised: As a reminder, MasterWork's icons are divided into combat and Olympic versions: Olympic icons work as standard; Combat versions do not require charging (can be used at any time). General changes: The duration at all levels is 30 seconds; Cooldown has been reduced and fixed at all levels (buffs and other effects no longer affect the cooldown): At character level 60: fixed 300 seconds (5 minutes); At character level 72: fixed 260 seconds (4 minutes 20 seconds); At character level 79: fixed 220 seconds (3 minutes 40 seconds); At character level 83: fixed 180 seconds (3 minutes). Final parameters: Battle Spirit of Shillien: 1 2 3 4 Speed +10 +15 +20 +25 Atk. Spd. +10% +15% +20% +25% P. Atk. +10% +15% +20% +25% M. Atk. +20% +30% +40% +50% P. Crit. Atk. Chance with Sword and Dagger +40 +60 +80 +100 Critical Attack Power with blunts and fists +20% +30% +40% +50% Vampiric Rage +30% +30% +30% +30% The effectiveness of the healing received -60% -60% -60% -60% Tank ultimate buffs now share a common effect type: Important! This means that the following skills can no longer be used simultaneously (the effects will replace each other): Boost Morale; Angelic Icon; Battle Flame Icon; Flame Icon (can only be used in the Olympiad): Battle Touch of Eva; Battle Spirit of Shillien; Spirit of Shillen (can only be used in the Olympiad). Dark Avenger Total class changes on MasterWork: MasterWork Season 6 Skill Changes: Aggression Aura: Passively provokes nearby monsters; Learned from level 43, activation requires 50 MP at a time. It has a low aggression effect, which can cause monsters to attack the group if not combined with Aura of Hate and other active skills. Banish Seraph: A 50% chance to slow the target has been added to the standard effects. M. Def.: Skill enchanting has been slightly updated. Increases M. Def. by +1~2 units; Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total. Knighthood Passive: At level 52: Increases Physical Defense when wearing heavy armor by 22. Shield Defense increased by 3%; At level 70: Increases Physical Defense when wearing heavy armor by 44. Shield Defense increased by 6%; At level 78: Increases Physical Defense while wearing heavy armor by 88. Shield Defense increased by 12%. The current enchanting branch has been improved: Power: Shield Defense +1% for every +2-3 to enchanting, P. Def. +2-3 for every +1 to enchanting: Enchanting +0: Shield Defense +12%, P. Def. +88. Enchanting +15: Shield Defense +18%, P. Def. +120. Vanguard: Now 2 new skills are available in the transformation: Royal Sacrifice: Increases the target's (party member's) Physical and Magical Defense by 30%, while transferring 90% of incoming damage to yourself. Cost: 90 MR; Reload time: 60 seconds; Range of use: 600 units; Level of learning: 49. Shield of Faith: P. Def. +900, M. Def. +600 for all party members. Also, while the skill is active, takes 30% of damage instead of party members. Has 3 levels of learning: Level 1: Level 58 of learning; Level 2: Level 70 of learning; Level 3: Level 79 of learning. Cost: 66 MR; Reload time: 900 seconds; Transformation skills: Full Swing, Cleave, Guillotine Attack are now bound to the Holy element. Summon Dark Panther: The Panther Cancel skill appears at level 5 of Panther Summoning and is learned at character level 66; At level 5, 6, 7 of the panther summon, cancels up to 1 positive effect from the target. (Previously, it canceled up to 2); When the skill is enchanted by +1 or higher, Panther's Cancel skill cancels up to 2 effects. Combat Aura: The skill has been improved: in addition to the usual effects, it also increases M. Atk. by 3 / 4 / 5% and M. Atk. Spd of party members by 2 / 2.5 / 3% depending on the level. At level 52: Increases party members' P. and M. Atk. by 3%, Atk. Spd by 3%, and M. Atk. Spd by 2%. Increases incoming healing by +3%; At level 64: Increases party members' P. and M. Atk. by 4%, Atk. Spd by 4%, and M. Atk. Spd by 2.5%. Increases incoming healing by +4%; At level 70: Increases party members' P. and M. Atk. by 5%, Atk. Spd by 5%, and M. Atk. Spd by 3%. Increases incoming healing by 5%. The skill modification remains unchanged: from +1% to +10% to Physical and Magical Defense for +1.. +30. Doesn't turn off on death. Ultimate Defense: Now does not block the character's movement, but slows down your character by 90% while the effect is active. The skill modification remains unchanged: -80% to -50% reduction in running speed per +1.. +30. Incredible Endurance: Passive skill - Self-trigger: When you take damage, there is a chance that a trigger will be activated, increasing your character's stats*: At level 60: Physical Attack +100, Physical Critical Rate +10%, Physical Critical Power +5%; At level 74: P. Attack +150, P. Critical Chance +15%, P. Critical Power +10%; At level 80: P. Attack +300, P. Critical Chance +30%, P. Critical Power +25%. Please note: This skill is a replacement for the Spirit of Phoenix skill (based on the MasterWork concept); Battle Insane Crusher does not require charging for this skill, but it does require the Olympiad equivalent. * Depending on the skill level, the maximum available effect level increases. For example, at skill level 3, when you are attacked, you first receive the effect of level 1, if you continue to be attacked, you receive the effect of level 2, and then level 3. The effect lasts for 20 seconds; when the next level of the effect is applied, the duration is refreshed. Aegis Stance: The skill no longer consumes MP while maintaining. Battle Insane Crusher: The negative effect of reducing Max CP has been removed from all skill levels. The skill is divided into 4 levels: Level 60: Power 1360. Has a chance to reduce resistance to debuffs by -15% and the effectiveness of HP-restoring magic by -15% for 15 seconds. Requires a sword/club. Ignores shield. Critical hit possible. Overhit possible. Level 72: Power 3095. Has a chance to reduce resistance to debuffs by -18% and the effectiveness of HP-restoring magic by -18% for 20 seconds. Requires a sword/club. Ignores shield. Critical hit possible. Overhit possible. Level 79: Power 5106. Cancels 0 to 3 positive effects on nearby enemies. Has a chance to reduce resistance to negative effects by -21% and the effectiveness of HP-restoring magic by -21% for 30 seconds. Requires a sword/club. Ignores shields. Critical hit possible. Overhit possible. Level 83: Power 8409. Cancels 0 to 4 positive effects on nearby enemies. Has a chance to reduce resistance to negative effects by -30% and the effectiveness of HP-restoring magic by -30% for 60 seconds. Requires a sword/club. Ignores shields. Critical hit possible. Overhit possible. Seed of Revenge no longer requires charging when used; Base (not fixed) reload time: 60 seconds. Olympiad Seed of Revenge: Please note: This skill can only be used at the Grand Olympiad; Plants a Seed of Vengeance within you, which grows at a constant rate when you're attacked. Your P. Atk. increases proportionally. As it grows, you become able to use Olympiad Insane Crusher. It does not have any additional bonuses (they work from the passive skill Incredible Endurance), it is used only for using the active skill. Battle Insane Crusher: Please note! This skill can only be used at the Grand Olympiad; Deals a powerful blow and a Dark Curse to nearby enemies when Fury reaches its limit. Nullifies one or more enemy buffs, greatly reducing their Max CP for a set period. Reduces resistance to debuffs and the effectiveness of HP-restoring magic. Requires a sword/club. Ignores shields. Critical hit possible. Overhit possible. Requires charging Olympiad Seed of Revenge to use. Aggression: The skill has been updated, now mobs or bosses are less likely to break away. Ready to Fight: At level 40: When using the Aggression skill, you and your teammates receive an 8-second boost to your defensive stats: Physical and Magical Defense +5%, Healing Effectiveness +5%, and Negative Effect Resistance +5%. Duration: 8 seconds. Sixth Sense: At level 52: Increases Evasion by 15 when HP drops below 30% of its maximum. Shield of Faith: The skill is divided into 3 levels: Level 58: P. Def. +900, M. Def. +600, 30% of damage taken by the group — transferred to the Tank who used the skill. Level 70: P. Def. +1200, M. Def. +900, 50% of damage taken by the group — transferred to the Tank who used the skill. Level 79: P. Def. +3600, M. Def. +2700, 90% of damage taken by the group is transferred to the Tank who used the skill. The skill now gets +15 seconds cooldown if you join a group; Immediately after receiving the effect, characters receive a re-apply block for 120 seconds; The skill is available in the Vanguard transformation. Royal Sacrifice: Now when joining a group the skill gets a 15 second cooldown; When leaving the group, the effect of the skill is removed from the target. At level 49: Increase the target's (party member's) Physical and Magical Defense by 30%, while also transferring 90% of incoming damage to yourself. Duration: 8 seconds. This skill has a fixed cooldown of 60 seconds. No longer interrupts Shield of Faith (both effects can work simultaneously). The skill is available in the Vanguard transformation. Patience: At level 60: When taking damage, has a chance to increase the damage dealt by skills by 20%. Shield Strike: Learning levels: from 40 to 85; Attacks the enemy with a shield. Power 833-4640, depending on the skill level; Increases the enemy's desire to attack. Requires a shield; Base reload time: 6 seconds. Majesty: The duration of the skill effect has been increased to 20 minutes. Physical Mirror: Duration increased to 20 minutes; At level 52: physical skill reflection 10%, magical skill reflection 3%. At level 70: physical skill reflection 15%, magical skill reflection 5% At level 78: reflection of physical skills 30%, magical skills 10%. Touch of Death: At level 60: Removes up to 3 buffs and takes away 90% of CP. Max CP -90%. Effectiveness of HP restoration magic -30%. Effectiveness of received negative effects +30%. Debuff duration is 30 seconds; At level 72: Removes up to 4 buffs and takes away 90% of CP. Max CP -90%. Effectiveness of HP restoration magic -30%. Effectiveness of received negative effects +30%. Debuff duration is 60 seconds; At level 78: Removes up to 5 buffs and takes away 90% of your CP. Max CP -90%. Effectiveness of HP-restoring magic -30%. Effectiveness of received negative effects +30%. Debuff duration is 120 seconds. Dark Blade: Learned at level 43; Ability to attack with Dark Force. Increases Dark damage by 5%. Personal effect similar to Dark Weapon; Consumption: 0 MP. Dark Armor: At level 40: Increases resistance to Dark attacks by 7%; At level 46: Increases resistance to Dark attacks by 10%; Personal effect Resist Holy +7% / +10%; Consumption: 0 MP. Symbol of Defense: Dome duration: 120 seconds; Basic effects: + 1000 to Physical Defense; + 800 to Magic Defense; + 80% resistance to removing positive effects (all types of cancellation). + New effects: +20% resistance to attacks from Bow/Crossbow (similar to Deflect Arrow). Heavy Armor Mastery: Now, in addition to the passive 15% - 35% protection from Physical Critical Damage, it also provides 5% - 20% protection from Magical Critical Damage; When modifying this skill, in addition to increasing Physical Critical Damage protection from 35% to 50%, it also increases Magical Critical Damage protection from 20% to 35% (per +1.. +30). Soon
  5. Papanda

    MasterWork II: Skills and Mechanics

    Bards Sword Singer Total class changes on MasterWork: MasterWork Season 6 Skill Changes: All characters except Bards (BD/SWS) can now cancel any rhythms with Alt + Click. Bard's Decoy: Learned at level 46: The Bard creates a Decoy that attracts Monsters; The bait lasts for 15 seconds, applying Aggression to nearby Monsters every 3 seconds; Fixed cooldown: 15 minutes. Battle Whisper: The skill is divided into 9 levels, provides the same parameters, but the effect has been slightly weakened. Was: 1st level: P. Atk. +3%, P. Crit. Atk. Power +2%, Atk. Spd +2%; Level 9: P. Atk. +15%, P. Crit. Atk. Power +10%, Atk. Spd +10%. It became: 1st level: P. Atk. +2%, P. Crit. Atk. Power +2%, Atk. Spd +2%; Level 9: P. Atk. +10%, P. Crit. Atk. Power +7%, Atk. Spd +7%. Now the skill can be improved by Power (the last level is learned at level 76, so we consider this a 3-professional skill). Smooth increase: P. Atk. by 0.3-0.4% per round, P. Crit. Atk. Power and Atk. Spd +0.2%; Thus, a skill enchanted to +15: P. Atk. +15%, P. Crit. Atk. Power +10%, Atk. Spd. +10%. Increases the user's P. Atk. by 3%, Critical Damage by 2%, and Atk. Spd. by 2%. M. Def.: Skill enchanting has been slightly updated. Increases M. Def. by +1~2 units; Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total. Knock: Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities: Has a static recharge of 10 seconds; Slow chance - 100%. The base cast time of the skill has been reduced by 40%, from 4 to 2.5 seconds: Attack Aura; Defense Aura; Sprint; Spirit Barrier. Enjoy the Silence: A self-cast ability that removes all rhythms from the character: Level of study: 56; Cooldown: 15 minutes, fixed. (A very handy skill, allowing you to quickly recalibrate the group's rhythms at a critical moment in battle, while spending significantly less mana.) Reorganization: Group control skill that has 2 levels: At level 49: Transforms the character and party members within a 1000 radius into funny pigs for 15 seconds. Increases movement speed by 20 and reduces P./M. Atk. by 90%. At level 70: Transforms the character and party members within a 1000 radius into cute pigs for 15 seconds. Increases movement speed by 33 and reduces P./M. Atk. by 90%. Fixed reload time: 5 minutes. 6 new skill trees are available for this skill: Frog - turns your party members into frogs; Owl - Turns your party members into wedge owls; Rooster - turns your party members into a pride of roosters; Wolf - Turns your party members into a pack of wolves; Clown - Turns your party members into a troupe of clowns; Wasp - Turns your party members into a swarm of wasps; Party Rescue: Group Control Ability: At level 60: The character pulls party members within a 1000 radius towards himself; Fixed reload time: 5 minutes. At character level 76, the Second Level of the skill appears! Fixed cooldown: 300 => 180 seconds; Range: 1000 => 1500; Application speed: 1.5 => 1 sec.; MP Cost: 75 => 100; Cost of study: 7,500,000 SP. The following Rhythms have had their duration increased from 2 to 5 minutes: Rhythm of Defense Rhythm of Benefit Divine Rhythm Rhythm of Power Rhythm of Critical Rhythm of Rage Rhythm of Body Rhythm of Reflection Rhythm of Clarity Rhythm of Dominance The upgrade branch for Time has been removed; Rhythms that provide protection from certain types of attacks and have a long base cooldown, such as Cyclonic Rhythm, Magmatic Rhythm, Rhythm of Resistance, still last 2 minutes. Changed the learning levels and appearance order of Rhythms for Swordsinger and Bladedancer; Most Rhythms are divided into several levels: Rhythm of Power: Learned at levels 40/44/48/52/56/60/64; Consumes 30/35/40/45/50/55/60 MP; Effects: P. Atk. +6/7/8/9/10/11/12%; M. Atk. +12/14/16/18/20/22/24% (4% more at max level). Rhythm of Defense: Learned at levels 42/46/50/54/58/62/66; Consumes 30/35/40/45/50/55/60 MP; Effects: P. Def. +15/16/18/20/21/23/25%; M. Def. +18/20/22/24/26/28/30%. Rhythm of Critical: Learned at levels 44/48/52/56/60/64/68; Consumes 30/35/40/45/50/55/60 MP; Effects: P. Crit. Atk. Chance +40/50/60/70/80/90/100%; Strength P. Crit. Atk. 15/18/21/24/28/32/+35%. Rhythm of Rage: Learned at levels 46/50/54/58/62/66/70; Consumes 30/35/40/45/50/55/60 MP; Effects: Atk. Spd. +9/10/11/12/13/14/15%; Cast. Spd. +18/20/22/24/26/28/30%; Chance of interrupting spell casting -25/27/30/32/35/37/40%. Rhythm of Body: Learned at levels 48/52/56/60/64/68/72; Consumes 30/35/40/45/50/55/60 MP; Effects: Max HP +18/20/22/24/26/28/30%; Speed +12/13/14/15/16/18/20. Rhythm of Benefit: Learned at levels 50/58/66; Consumes 35/45/60 MP; Effects: Accuracy +2/3/4; Evasion +1/2/3; HP Recovery Bonus +10/15/20%. Divine Rhythm: Learned at levels 52, 60, 68; Consumes 40, 50, 60 MP; Effects (at start): Grants a Holy effect to a normal attack; Dark Resistance +10/15/20%. Effects (Attribute System): Holy Attack +10/15/20; Dark Resistance +10/15/20. Cyclonic Rhythm: Learned at levels 60, 66, 72; Consumes 50, 55, 60 MP; Effects (at start): Wind Resistance +9/12/15%; Earth Resistance +9/12/15%. Effects (Attribute System): Wind Resistance +18/24/30 units; Earth Resistance +18/24/30 units. Magmatic Rhythm: Learned at levels 60, 66, 72; Consumes 50, 55, 60 MP; Effects (at start): Water Resistance +9/12/15%; Fire Resistance +9/12/15%. Effects (Attribute System): Water Resistance +18/24/30 units; Fire Resistance +18/24/30 units. Rhythm of Reflection: Learned at levels 62, 66, 70, 74; Consumes 45, 50, 55, 60 MP; Effects: Vampire Fury +3/4/6/8%; Damage Reflection +6/9/12/15%; Returns 2/3/4/5% of any damage taken to the attacker. Rhythm of Clarity: Learned at levels 70 and 77; Consumes 60 MP; Effects: MP Recovery Bonus +10/20%; Physical skill cooldown -10/20%; Magic skills cooldown -10/20%; MP consumption when using physical skills -3/5%; MP consumption when using magic skills -8/15%; MP consumption when using rhythms -3/5%. Deadly Strike: This is now an AoE skill that hits both the target and enemies around it in a small cone, similar to Sonic Buster. Possible Overhit (+25% experience), has a Critical Hit chance in PvE. Ultimate Defense: Now does not block the character's movement, but slows down your character by 90% while the effect is active. The chance of passing the effects of the following skills has been slightly increased, and skill enchantment branches have been added: Sword Symphony: Added the "Power + Chance" enchantment branch: Power from 1554 to 2095, chance up to +10%. Psycho Symphony: Added the "Power + Chance" enchantment branch: Power from 1370 to 1846, chance up to +15% Song of Purification: The logic for removing negative effects has been changed: Was: 80% chance to remove 3 negative effects (removed either 0 or 3); Now: 80% chance to remove 1 negative effect x3 times. (Removes from 0 to 3, usually 2-3). The re-apply block is triggered immediately after the effect is activated; The skill now gets +15 seconds cooldown if you join a group. Assault: Charges at the enemy. Cannot be used with a bow or crossbow (similar to the Rush skill); Learned at level 40. Added the ability to upgrade to Range: from 200-400 (600) and up to 200-600 (800) when enchanted to +30. Higher Mana Gain: Now available for study starting from level 40: 15 (out of 27) skill levels are available for learning; Increases the amount of MP restored under the effect of the Recharge skill. Bow Mastery: Now available for both Bards to learn: Increases Physical Attack with a Bow by 10 - 795 depending on the skill level. Long Shot: First level of skill available: +200 to bow attack range. Sixth Sense: Now available for study from level 52: The skill increases Evasion by 15 when HP falls below 30% of its maximum. Aggression: The skill has been updated, now mobs and bosses are less likely to break away. Inner Rhythm: At level 52, you can learn level 1 of this skill. Reduces mana consumption for dance/song skills by 5%. At level 70, you can learn level 2 of this skill. Reduces the mana consumption of dance/song skills by 10%; At level 78, you can learn level 3 of this skill. Reduces the mana cost of dance/song skills by 15%. Counter Rhythm: Your basic attack or use of the Aggression skill has a chance to trigger Counter Rhythm. Available for learning at level 40: At level 40, you can learn level 1 of this skill. Reduces the cost of using Dance/Song skills by 30%; At level 64, you can learn level 2 of this skill. Reduces the cost of using Dance/Song skills by 45%; At level 76, you can learn level 3 of this skill. This skill reduces the cost of using Dance/Song skills by 60%. Song of Wind Storm: Now provides protection from bolts (crossbow) 10%, as well as from arrows (bow) Elemental Heal: This skill restores HP to party members (including the caster). Similar to Major Group Heal. Divine Blade: Learned at level 43; Ability to attack with Holy power. Increases Holy damage by 5%; Personal effect of Holy Weapon; Consumption: 0 MP. Divine Armor: Learned at levels 40 and 46; Increases resistance to Holy attacks by 7% / +10%; Personal effect Resist Dark; Consumption: 0 MP. Sword/Blunt Weapon Mastery: The passive effect also works on the new Dualblunt weapon type. Light Armor Mastery: Added for study by Bardam; Only the first 15 skill levels, similar to Heavy Armor Mastery. Dagger Mastery: Now available for both Bards to learn: Increases Physical Attack with a dagger by 4-113 depending on the skill level; When auto-attacking, it triggers the corresponding trigger, which reduces the cost of all Attack Physical skills by 60%; Allows the use of Dual Daggers. The passive effect also works on the new weapon type: Dualdaggers (as well as offensive skills that work with a dagger). Cure Bleeding: Now heals the character from Bleeding of any level. Poison Recovery: Now heals the character from Poison of any level. Changed the learning levels and appearance order of Rhythms for Swordsinger and Bladedancer; Most Rhythms are divided into several levels: Rhythm of Power: Learned at levels 40/44/48/52/56/60/64; Consumes 30/35/40/45/50/55/60 MP; Effects: P. Atk. +6/7/8/9/10/11/12%; M. Atk. +12/14/16/18/20/22/24% (4% more at max level). Rhythm of Defense: Learned at levels 42/46/50/54/58/62/66; Consumes 30/35/40/45/50/55/60 MP; Effects: P. Def. +15/16/18/20/21/23/25%; M. Def. +18/20/22/24/26/28/30%. Rhythm of Critical: Learned at levels 44/48/52/56/60/64/68; Consumes 30/35/40/45/50/55/60 MP; Effects: P. Crit. Atk. Chance +40/50/60/70/80/90/100%; Strength P. Crit. Atk. 15/18/21/24/28/32/+35%. Rhythm of Rage: Learned at levels 46/50/54/58/62/66/70; Consumes 30/35/40/45/50/55/60 MP; Effects: Atk. Spd. +9/10/11/12/13/14/15%; Cast. Spd. +18/20/22/24/26/28/30%; Chance of interrupting spell casting -25/27/30/32/35/37/40%. Rhythm of Body: Learned at levels 48/52/56/60/64/68/72; Consumes 30/35/40/45/50/55/60 MP; Effects: Max HP +18/20/22/24/26/28/30%; Speed +12/13/14/15/16/18/20. Rhythm of Benefit: Learned at levels 50/58/66; Consumes 35/45/60 MP; Effects: Accuracy +2/3/4; Evasion +1/2/3; HP Recovery Bonus +10/15/20%. Divine Rhythm: Learned at levels 52, 60, 68; Consumes 40, 50, 60 MP; Effects (at start): Grants a Holy effect to a normal attack; Dark Resistance +10/15/20%. Effects (Attribute System): Holy Attack +10/15/20; Dark Resistance +10/15/20. Cyclonic Rhythm: Learned at levels 60, 66, 72; Consumes 50, 55, 60 MP; Effects (at start): Wind Resistance +9/12/15%; Earth Resistance +9/12/15%. Effects (Attribute System): Wind Resistance +18/24/30 units; Earth Resistance +18/24/30 units. Magmatic Rhythm: Learned at levels 60, 66, 72; Consumes 50, 55, 60 MP; Effects (at start): Water Resistance +9/12/15%; Fire Resistance +9/12/15%. Effects (Attribute System): Water Resistance +18/24/30 units; Fire Resistance +18/24/30 units. Rhythm of Reflection: Learned at levels 62, 66, 70, 74; Consumes 45, 50, 55, 60 MP; Effects: Vampire Fury +3/4/6/8%; Damage Reflection +6/9/12/15%; Returns 2/3/4/5% of any damage taken to the attacker. Rhythm of Clarity: Learned at levels 70 and 77; Consumes 60 MP; Effects: MP Recovery Bonus +10/20%; Physical skill cooldown -10/20%; Magic skills cooldown -10/20%; MP consumption when using physical skills -3/5%; MP consumption when using magic skills -8/15%; MP consumption when using rhythms -3/5%. Bladedancer Total class changes on MasterWork: MasterWork Season 6 Skill Changes: All characters except Bards (BD/SWS) can now cancel any rhythms with Alt + Click. Bard's Decoy: Learned at level 46: The Bard creates a Decoy that attracts Monsters; The bait lasts for 15 seconds, applying Aggression to nearby Monsters every 3 seconds; Fixed cooldown: 15 minutes. Defense Motion: The skill is still divided into 9 levels, it gives the same parameters, but the final result is different (5% less Physical Def, 5% more Magical Def). Before: 1st level: P. Def. +2%, M. Def. +2%, Resistance to negative effects +2%, Evasion +1; Level 9: P. Def. +25%, M. Def. +10%, Negative Effect Resistance +10%, Evasion +5. Now: 1st level: P. Def. +3%, M. Def. +2%, Resistance to negative effects +2%, Evasion +1; Level 9: P. Def. +20%, M. Def. +15%, Negative Effect Resistance +10%, Evasion +5. Now the skill can be improved by Power (the last level is learned at level 76, so we consider this a 3-professional skill): Smooth increase: P. Def., Magical Def. and Debuff Resistance by 0.3-0.4% per round, Evasion +1 every 7 rounds of enchanting; Thus, a skill enchanted to +15: P. Def. +25%, M. Def. +20%, Debuff Resistance +15%, Evasion +8. M. Def.: Skill enchanting has been slightly updated: Increases M. Def. by +1~2 units; Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total. Knock: Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities: Has a static recharge of 10 seconds; Slow chance - 100%. The base cast time of the skill has been reduced by 40%, from 4 to 2.5 seconds: Attack Aura Defense Aura Shillien's Fury: Increases Physical Atk. Speed, replaced by Haste and similar items: Level 1: Speed P. P. Atk. +15%; Level of study: 32; Available to the Palus Knight and Assasin professions. Level 2: Speed P. Atk. +33%; Level of study: 52; Available to Shillien Knight, Bladedancer, Abyss Walker, Phantom Ranger professions. Enjoy the Silence: A self-cast ability that removes all rhythms from the character. Level of study: 56; Cooldown: 15 minutes, fixed. (A very handy skill that allows you to quickly recalibrate your party's rhythms at a critical moment in combat, while spending significantly less mana.) Reorganization: Group control skill that has 2 levels: At level 49: Transforms the character and party members within a 1000 radius into funny pigs for 15 seconds. Increases movement speed by 20 and reduces P./M. Atk. by 90%. At level 70: Transforms the character and party members within a 1000 radius into cute pigs for 15 seconds. Increases movement speed by 33 and reduces P./M. Atk. by 90%. Fixed reload time: 5 minutes. 6 new skill trees are available for this skill: Frog - turns your party members into frogs; Owl - Turns your party members into wedge owls; Rooster - turns your party members into a pride of roosters; Wolf - Turns your party members into a pack of wolves; Clown - Turns your party members into a troupe of clowns; Wasp - Turns your party members into a swarm of wasps; Party Rescue: Group Control Ability: At level 60: The character pulls party members within a 1000 radius towards himself; Fixed reload time: 5 minutes. At character level 76, the Second Level of the skill appears! Fixed cooldown: 300 => 180 seconds; Range: 1000 => 1500; Application speed: 1.5 => 1 sec.; MP Cost: 75 => 100; Cost of study: 7,500,000 SP. The following Rhythms have had their duration increased from 2 to 5 minutes: Rhythm of Defense Rhythm of Benefit Divine Rhythm Rhythm of Power Rhythm of Critical Rhythm of Rage Rhythm of Body Rhythm of Reflection Rhythm of Clarity Rhythm of Dominance The upgrade branch for Time has been removed; Rhythms that provide protection from certain types of attacks and have a long base cooldown, such as Cyclonic Rhythm, Magmatic Rhythm, Rhythm of Resistance, still last 2 minutes. Changed the learning levels and appearance order of Rhythms for Swordsinger and Bladedancer; Most Rhythms are divided into several levels: Rhythm of Power: Learned at levels 40/44/48/52/56/60/64; Consumes 30/35/40/45/50/55/60 MP; Effects: P. Atk. +6/7/8/9/10/11/12%; M. Atk. +12/14/16/18/20/22/24% (4% more at max level). Rhythm of Defense: Learned at levels 42/46/50/54/58/62/66; Consumes 30/35/40/45/50/55/60 MP; Effects: P. Def. +15/16/18/20/21/23/25%; M. Def. +18/20/22/24/26/28/30%. Rhythm of Critical: Learned at levels 44/48/52/56/60/64/68; Consumes 30/35/40/45/50/55/60 MP; Effects: P. Crit. Atk. Chance +40/50/60/70/80/90/100%; Strength P. Crit. Atk. 15/18/21/24/28/32/+35%. Rhythm of Rage: Learned at levels 46/50/54/58/62/66/70; Consumes 30/35/40/45/50/55/60 MP; Effects: Atk. Spd. +9/10/11/12/13/14/15%; Cast. Spd. +18/20/22/24/26/28/30%; Chance of interrupting spell casting -25/27/30/32/35/37/40%. Rhythm of Body: Learned at levels 48/52/56/60/64/68/72; Consumes 30/35/40/45/50/55/60 MP; Effects: Max HP +18/20/22/24/26/28/30%; Speed +12/13/14/15/16/18/20. Rhythm of Benefit: Learned at levels 50/58/66; Consumes 35/45/60 MP; Effects: Accuracy +2/3/4; Evasion +1/2/3; HP Recovery Bonus +10/15/20%. Divine Rhythm: Learned at levels 52, 60, 68; Consumes 40, 50, 60 MP; Effects (at start): Grants a Holy effect to a normal attack; Dark Resistance +10/15/20%. Effects (Attribute System): Holy Attack +10/15/20; Dark Resistance +10/15/20. Cyclonic Rhythm: Learned at levels 60, 66, 72; Consumes 50, 55, 60 MP; Effects (at start): Wind Resistance +9/12/15%; Earth Resistance +9/12/15%. Effects (Attribute System): Wind Resistance +18/24/30 units; Earth Resistance +18/24/30 units. Magmatic Rhythm: Learned at levels 60, 66, 72; Consumes 50, 55, 60 MP; Effects (at start): Water Resistance +9/12/15%; Fire Resistance +9/12/15%. Effects (Attribute System): Water Resistance +18/24/30 units; Fire Resistance +18/24/30 units. Rhythm of Reflection: Learned at levels 62, 66, 70, 74; Consumes 45, 50, 55, 60 MP; Effects: Vampire Fury +3/4/6/8%; Damage Reflection +6/9/12/15%; Returns 2/3/4/5% of any damage taken to the attacker. Rhythm of Clarity: Learned at levels 70 and 77; Consumes 60 MP; Effects: MP Recovery Bonus +10/20%; Physical skill cooldown -10/20%; Magic skills cooldown -10/20%; MP consumption when using physical skills -3/5%; MP consumption when using magic skills -8/15%; MP consumption when using rhythms -3/5%. Deadly Strike: This is now an AoE skill that hits both the target and enemies around it in a small cone, similar to Sonic Buster. Possible Overstrike (+25% experience), has a Critical Hit chance in PvE. Ultimate Defense: Now does not block the character's movement, but slows down your character by 90% while the effect is active. The chance of passing the effects of the following skills has been slightly increased, and skill enchantment branches have been added: Demonic Blade Dance: Added the "Power + Chance" enchantment branch: Power from 1644 to 2515, chance up to +10%.Attacks nearby enemies with 1644 Power added to P. Atk. and decreases P. Atk./M. Atk. by 30% for 10 seconds. Over-hit. Critical. Poison Blade Dance: The poison effect from this skill now also reduces Speed by 10% and HP recovery magic power by 15%; Now has its own type of skill and works in parallel with other poisonings. Rhythm of Medusa: If the character has fully defended the effect of Medusa (i.e. the effect was not removed using Purify / Cleanse or similar), then the character is given a 60-second protective effect that increases resistance: both a reduction in the chance and a reduction in the duration of the effect from Rhythm of Medusa; Learned from level 58. Assault: Charges at the enemy. Cannot be used with a bow or crossbow (similar to the Rush skill); Learned at level 40. Added the ability to upgrade to Range: from 200-400 (600) and up to 200-600 (800) when enchanted to +30. Higher Mana Gain: Now available for study starting from level 40: 15 (out of 27) skill levels are available for learning; Increases the amount of MP restored under the effect of the Recharge skill. Bow Mastery: Now available for both Bards to learn: Increases Physical Attack with a Bow by 10 - 795 depending on the skill level. Long Shot: First level of skill available: +200 to bow attack range. Sixth Sense: Now available for study from level 52: The skill increases Evasion by 15 when HP falls below 30% of its maximum. Aggression: The skill has been updated, now mobs and bosses are less likely to break away. Inner Rhythm: At level 52, you can learn level 1 of this skill. Reduces mana consumption for dance/song skills by 5%. At level 70, you can learn level 2 of this skill. Reduces the mana consumption of dance/song skills by 10%; At level 78, you can learn level 3 of this skill. Reduces the mana cost of dance/song skills by 15%. Counter Rhythm: Your basic attack or use of the Aggression skill has a chance to trigger Counter Rhythm. Available for learning at level 40: At level 40, you can learn level 1 of this skill. Reduces the cost of using Dance/Song skills by 30%; At level 64, you can learn level 2 of this skill. Reduces the cost of using Dance/Song skills by 45%; At level 76, you can learn level 3 of this skill. This skill reduces the cost of using Dance/Song skills by 60%. Dance of Berserker: Now available for study from level 60: Level 60, skill level 1: Decreases party members' P. Def. by 8%, M. Def. by 16%, and Evasion by -4. Increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd by 8%, M. Spd by 8%, and Run Speed by +8. Duration: 30 seconds. Level 74, skill level 2: Decreases P. Def. by 8%, M. Def. by 16%, and Evasion by -4 for party members. Increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd by 8%, M. Spd by 8%, and Run Speed by +8. Duration: 60 seconds; Level 83 skill level 3: Decreases party members' P. Def. by 8%, M. Def. by 16%, and Evasion by -4. Increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd by 8%, M. Spd by 8%, and Run Speed by +8. Duration: 120 seconds. The re-apply block now triggers immediately after the effect is activated. Dance of Blade Storm: Now provides 45% protection against bolts (crossbow), as well as arrows (bow). Magic attack is reduced to -99%. Dark Blade: Learned at level 43; Ability to attack with Dark Force. Increases Dark damage by 5%. Personal effect similar to Dark Weapon; Consumption: 0 MP. Dark Armor: Learned at levels 40 and 46; Increases resistance to Dark attacks by 7% / +10%; Personal effect Resist Holy +7% / +10%; Consumption: 0 MP. Sting: Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled. Now, when modifying a skill to Power, the power of periodic damage is significantly increased. Poison: The poison effect from this skill now also reduces Speed by 10% and HP restoration magic power by 15%. The base cast time, which is dependent on Magic Speed, has been slightly reduced. The base reload time has been slightly increased (to 5 sec). The skill can now be enchanted to Power. The Poison's potency increases. Upgrades by 2 per round: "-63 (+0)" => -123 (+30). Dagger Mastery: Now available for both Bards to learn: Increases Physical Attack with a dagger by 4 - 113 depending on the skill level; When auto-attacking, it activates the corresponding trigger, which reduces the cost of all Attack Physical Skills by 60%. Allows the use of Dual Daggers; The passive effect also works on the new Dualdaggers weapon type (as well as offensive skills that work with the dagger). A number of Bladedancer/Spectral Dancer class skills have been improved and can now be used with any weapon, namely: Demonic Blade Dance; Poison Blade Dance; Dance of Blade Storm. Changed the learning levels and appearance order of Rhythms for Swordsinger and Bladedancer; Most Rhythms are divided into several levels: Rhythm of Power: Learned at levels 40/44/48/52/56/60/64; Consumes 30/35/40/45/50/55/60 MP; Effects: P. Atk. +6/7/8/9/10/11/12%; M. Atk. +12/14/16/18/20/22/24% (4% more at max level). Rhythm of Defense: Learned at levels 42/46/50/54/58/62/66; Consumes 30/35/40/45/50/55/60 MP; Effects: P. Def. +15/16/18/20/21/23/25%; M. Def. +18/20/22/24/26/28/30%. Rhythm of Critical: Learned at levels 44/48/52/56/60/64/68; Consumes 30/35/40/45/50/55/60 MP; Effects: P. Crit. Atk. Chance +40/50/60/70/80/90/100%; Strength P. Crit. Atk. 15/18/21/24/28/32/+35%. Rhythm of Rage: Learned at levels 46/50/54/58/62/66/70; Consumes 30/35/40/45/50/55/60 MP; Effects: Atk. Spd. +9/10/11/12/13/14/15%; Cast. Spd. +18/20/22/24/26/28/30%; Chance of interrupting spell casting -25/27/30/32/35/37/40%. Rhythm of Body: Learned at levels 48/52/56/60/64/68/72; Consumes 30/35/40/45/50/55/60 MP; Effects: Max HP +18/20/22/24/26/28/30%; Speed +12/13/14/15/16/18/20. Rhythm of Benefit: Learned at levels 50/58/66; Consumes 35/45/60 MP; Effects: Accuracy +2/3/4; Evasion +1/2/3; HP Recovery Bonus +10/15/20%. Divine Rhythm: Learned at levels 52, 60, 68; Consumes 40, 50, 60 MP; Effects (at start): Grants a Holy effect to a normal attack; Dark Resistance +10/15/20%. Effects (Attribute System): Holy Attack +10/15/20; Dark Resistance +10/15/20. Cyclonic Rhythm: Learned at levels 60, 66, 72; Consumes 50, 55, 60 MP; Effects (at start): Wind Resistance +9/12/15%; Earth Resistance +9/12/15%. Effects (Attribute System): Wind Resistance +18/24/30 units; Earth Resistance +18/24/30 units. Magmatic Rhythm: Learned at levels 60, 66, 72; Consumes 50, 55, 60 MP; Effects (at start): Water Resistance +9/12/15%; Fire Resistance +9/12/15%. Effects (Attribute System): Water Resistance +18/24/30 units; Fire Resistance +18/24/30 units. Rhythm of Reflection: Learned at levels 62, 66, 70, 74; Consumes 45, 50, 55, 60 MP; Effects: Vampire Fury +3/4/6/8%; Damage Reflection +6/9/12/15%; Returns 2/3/4/5% of any damage taken to the attacker. Rhythm of Clarity: Learned at levels 70 and 77; Consumes 60 MP; Effects: MP Recovery Bonus +10/20%; Physical skill cooldown -10/20%; Magic skills cooldown -10/20%; MP consumption when using physical skills -3/5%; MP consumption when using magic skills -8/15%; MP consumption when using rhythms -3/5%.
  6. Papanda

    MasterWork II: Skills and Mechanics

    Archers Hawkeye Total class changes on MasterWork: MasterWork Season 6 Skill Changes: Archers' attack skills: The skills from the list below have received an additional bonus to their casting range when enchanted: Second profession skills - +10 to distance for each level of enchanting on any branch; Range of application from 900 (1400) to 1200 (1700): Double Shot; Stun Shot; Burst Shot. Third profession skills - +20 to distance for each level of enchanting on any branch; Range of application from 900 (1400) to 1200 (1700): Seven Arrow; Hamstring Shot; Lethal Shot; Flame Hawk. Critical Chance: Available for learning: Level 2 of the skill: Skill level 1: Chance of Physical Critical Attack +20%; Skill level 2: P. Crit. Atk. Chance +30%. Self-Treatment: The skill is similar to Healing Potion and replaces its effect; 3 skill levels, learned at levels 40, 55, 64; Restores the character's HP within 30 seconds, the power depends on the skill level; Fixed cooldown: 30 seconds; Level 1: Restores 25 HP every second (total 750 HP); Level 2: Restores 35 HP every second (total 1050 HP); Level 3: Restores 50 HP every second (total 1500 HP). Swift Rift: The skill is learned at level 49 of the corresponding class; Jumps backwards a distance of 400, removing any Hold effects; Additional effect: Bow skill casting range: +30%; Bow skill casting time: -20%; Speed -50%; Fixed cooldown: 30 seconds; Duration 3 sec. Can be upgraded to Penalty Reduction when upgraded to: Speed Reduction by -1% per Round (you move faster): +1 = -49%; +2 = -48%; ... +29 = -21%; +30 = -20%. Hamstring Shot: Now the skill has 16 levels, it is studied from levels 40 to 77 of the corresponding classes; Depending on the level, the Chance of passing a negative effect, Power (from 406 to 1973) and MP consumption increase; The chance of skill completion has been slightly increased; The duration of the negative effect has been reduced from 60 to 30 seconds; The two basic upgrade branches of this skill have been combined into one: "Power + Chance". Now all archer triggers have 4 levels of learning - 40/60/70/79; The effect duration is 30 seconds and has a fixed cooldown of 60 seconds at all levels; Effects are triggered with a certain chance when receiving damage. List of triggers and their effects: Counter Dash: In Light Armor: Speed +10/15/25/40 In Heavy and Magic Armor: Speed +8/12/20/30 Counter Snipe Shot: Time to use Physical skills and Rhythms: -10%/12%/15%/20% Bow and Crossbow Skill Range: +10%/12%/15%/20% Bow Attack Range: +50/75/100/150 Crossbow Attack Range: +35/50/75/100 Accuracy: +3/4/5/7 Pain of Sagittarius: Increased the amount of MP restored: Level 1: 36 - no changes; Level 2: from 39 to 48; Level 3: from 41 to 62; Level 4: from 43 to 75; Level 5: from 46 to 92. MP Recovery: Increases restored MP by +2 for every +1 to enchanting. Seven Arrow: Base reload time reduced to 30 sec.; The skill is divided into 2 levels: Level 70: Power 8445. Critical hit possible. Level 79: Power 11440. Critical hit possible. Cast range increased from 900 to 1100; Interrupt range increased from 1000 to 1500; Base cast time increased from 3 to 5 seconds; The base cooldown of the skill has been reduced from 300 seconds to 60 seconds; Upgrade available for Duel (PvP Damage). Snipe: At all skill levels before enchanting: Bow skill casting range +10%; When improving (enchanting) a skill: Skill casting range is increased by another +1% every 3 rounds, up to +10% (total 20% when enchanted to +30). Duration: 20 minutes; The skill no longer blocks the character's movement, but slows the character down by 90%. The Power and Decrease Penalty upgrade branches have been merged into one single branch: Increases P. Atk. gain from +3 to +61 and reduces movement penalty from -80% to -30% (previously from 100% to 50%; from +1 to +30, respectively). Hawk Eye: Learning levels changed to: 40 / 68 / 74 character level; Now also increases all skill damage by 3% / 5% / 7%, depending on skill level; Added the Decrease Penalty upgrade branch, which reduces the Penalty to Physical Defense from -10% to 0%. Removed physical defense penalty; Increased bonus to physical skill strength: Level 1: from 3% to 5%; Level 2: from 5% to 7%; Level 3: from 7% to 10%. Changed skill upgrade branches: Penalty reduction: Removed as unnecessary; Power: New enchanting branch, increases the power of the skill: +1% to the power of physical skills for every +3 to enchanting, i.e. +20% to the power of physical skills at the maximum enchanting level; +1 to accuracy for every +4-5 to enchanting, i.e. +17 to accuracy at the maximum enchanting level. Focus Skill Mastery: Added a skill upgrade branch: Power + Cost: Reduces MP consumption and increases the chance of skill activation. enchanting +0: MP consumption - 2; Increases Skill Mastery proc rate by 1000%. enchanting +15: MP consumption - 1.25; Increases Skill Mastery proc rate by 1450%. Long Shot: Added enchanting option: Power: Max Attack Range +3-4 for every +1 to enchanting: enchanting +0: Max Attack Range +400. Enchantment +30: Max Attack Range +500. Spirit of Sagittarius: Added enchanting option: Power: MP consumption by physical skills -1% for every +3 to enchanting: enchanting +0: MP consumption by physical skills -30%. enchanting +15: MP consumption by physical skills -40%. Blessing of Sagittarius: Added enchanting option: Power: Physical skill cooldown -1% every +4 to enchanting: enchanting +0: Physical skill cooldown -20%. enchanting +30: Physical Skill Cooldown -27%. Rapid Shot: All enchanting branches have been changed to: Power: Atk. Speed +0.1% for every +1 to enchanting: enchanting +0: Atk. Spd +12%. Enchantment +30: Atk. Spd +15%. Archery Passive: The current enchanting branch has been improved: Power: PvE skill damage +1% for every +3 to enchanting, P. Atk +12 for every +1 to enchanting: enchanting +0: PvE skill damage +35%, P. Atk. +200, Max. Attack Range +100. Enchantment +15: PvE skill damage +40%, P. Atk. +400, Max. Attack Range +100 Ultimate Evasion:. Increased skill casting speed; Now the first level of the skill also increases evasion from Magic skills by +25%; The second level of the skill now also increases evasion from Magic skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); Final parameters: First level: Evasion +20, Evasion from Physical and Magical skills +25%, Resistance to removing positive effects +80. Duration: 30 sec; Second level: Evasion +35, Evasion from P.M. skills +40%, Resistance to removing positive effects +80. Duration: 30 sec; Improvement branches: Time (Time): increases the duration of the effect by +1 sec. for every +1: from 30 to 60 seconds from +0 to +30; Reuse: Reduces base reload speed by -15 sec for every +1: from 900 to 450 sec from +0 to +30. Flame Hawk: Added the ability to improve (enchant) a skill: Duel: Increases Power in PvP and PvE from 8049 (+0) to 9972 (+15). Reload: Increases the base cooldown of the skill from 75 (+0) to 45 (+15) seconds, -2 seconds per Enchantment Round. Fire Attribute: Increases the skill's built-in Fire Attribute from 20 (+0) to 50 units (+15). Please note! When enchanting skills on any branch, the base chance of critical damage for skills in PvE increases from 15% to 25%, depending on the enchanting level. Skill changed: It is now learned at character level 78 and is bound to the Fire Attribute by default. Potential Ability: At level 28: When using a dagger or dual daggers, your Critical Hit chance increases by 20% and your Power increases by 117. Applies to light armor. Silent Mind: At level 36: Reduces MP consumption for bow shots by 25%; At level 62: Reduces MP consumption for bow shots by 50%; At level 79: Reduces MP consumption for bow shots by 100%. Burst Shot: Burst Shot damage has been increased in PvP and significantly increased in PvE. Its radius and range remain unchanged. Base reload time at all ranks reduced from 6 to 5 seconds. Now the skill can deal a critical hit (x2, STR affects). Please note that critical strike chance is higher in PvE than in PvP: From 7% to 25% in PvE; In PvP the chance is always 15%. Added 4th skill upgrade branch: Water Attack; Added 5th skill upgrade branch: Wind Attack; Added 6th skill tree: Holy Attack. Double Shot: Increased skill power for this ability. Range and casting speed remain unchanged; The skill now deals Over-hit; Cooldown increased from 3 to 5 seconds. Added 6th skill tree: Holy Attack. Lethal Shot: Added 6th skill tree: Holy Attack. Multiple Shot: The skill has been split into 2 levels and will be added at the appropriate stage. At level 80: Deals 11110 damage to multiple enemies frontally, adding to P. Atk. Overhead strike possible. Critical hit possible. Can be used with a bow or crossbow. At level 82: Deals 16667 damage to multiple enemies frontally, adding to P. Atk. Overpower is possible. Critical hit is possible. Can be used with a bow or crossbow. Symbol of the Sniper: Dome duration: 120 seconds; Basic effects: + 10 to Bow/Crossbow Attack Accuracy; +20% P.Atk. from Bow/Crossbow. + New effects: + 100 to Bow/Crossbow shooting range; +40 to Running Speed (similar to Counter Dash). Light Armor Mastery: Improved (second) branch of modification - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade Physical and Magical skills, up to 5% at +30 (at +1, +8, +15, +23, and +30). Stacks with other evasion effects from any Physical/Magic Skills. Triggers: Now all archer triggers have 4 levels of learning - 40/60/70/79; The effect duration is 30 seconds and has a fixed cooldown of 60 seconds at all levels; Effects are triggered with a certain chance when receiving damage. List of triggers and their effects: Counter Dash: In Light Armor: Speed +10/15/25/40 In Heavy and Magic Armor: Speed +8/12/20/30 Counter Snipe Shot: Time to use Physical skills and Rhythms: -10%/12%/15%/20% Bow and Crossbow Skill Range: +10%/12%/15%/20% Bow Attack Range: +50/75/100/150 Crossbow Attack Range: +35/50/75/100 Accuracy: +3/4/5/7 Burst Shot: Decreased PvE Power at all levels, including enchantment. However, Power is still ~30% higher than in PvP; Increased PvP power when enchanted for Duel; The base critical hit chance of skills gradually increases with level and enchantment: From 7% to 25% in PvE; In PvP the chance is always 15%. Double Shot: The skill now deals Over-hit; Cooldown increased from 3 to 5 seconds. Archers' attack skills: The skills from the list below have received an additional bonus to their casting range when enchanted: Second profession skills - +10 to distance for each level of enchanting on any branch; Range of application from 900 (1400) to 1200 (1700): Double Shot; Stun Shot; Burst Shot. Third profession skills - +20 to distance for each level of enchanting on any branch; Range of application from 900 (1400) to 1200 (1700): Seven Arrow; Hamstring Shot; Lethal Shot; Flame Hawk. Silver Ranger Total class changes on MasterWork: MasterWork Season 6 Skill Changes: Archers' attack skills: The skills from the list below have received an additional bonus to their casting range when enchanted: Second profession skills - +10 to distance for each level of enchanting on any branch; Range of application from 900 (1400) to 1200 (1700): Double Shot; Stun Shot; Burst Shot. Third profession skills - +20 to distance for each level of enchanting on any branch; Range of application from 900 (1400) to 1200 (1700): Seven Arrow; Hamstring Shot; Lethal Shot; Arrow Rain. Triggers: Now all archer triggers have 4 levels of learning - 40/60/70/79; The effect duration is 30 seconds and has a fixed cooldown of 60 seconds at all levels; Effects are triggered with a certain chance when receiving damage. List of triggers and their effects: Counter Dash: In Light Armor: Speed +10/15/25/40 In Heavy and Magic Armor: Speed +8/12/20/30 Counter Rapid Shot: Physical Skill and Rhythm Cooldowns: -5%/7%/10%/15% Bow Attack Speed: +10%/15%/20%/25% Crossbow Attack Speed: +7%/10%/15%/20% Evasion: +2/3/4/5 Rapid Fire: Duration: 20 minutes; Now the penalty to firing range is reduced depending on the skill level: From -50% at level 1 to -30% at level 8. Previously, it was 50% at any level. The Power and Decrease Penalty upgrade branches have been merged into one single branch: Increases P. Atk. gain from +6 to +27 and reduces range penalty from -30% to 0% (up to no penalty at all; from +1 to +30, respectively). At all skill levels: Physical skill cooldown -5%; When improving (enchanting) a skill: Physical skill recharge is reduced by another -1% every 4~5 rounds, up to +7% (total 12% when enchanted to +30); +1..4 = -6%; +5..9 = -7%; +10..14 = -8%; +15..19 = -9%; +20..24 = -10%; +25..29 = -11%; +30 = -12%. Hamstring Shot: Now the skill has 16 levels, it is studied from levels 40 to 77 of the corresponding classes; Depending on the level, the Chance of passing a negative effect, Power (from 406 to 1973) and MP consumption increase; The chance of skill completion has been slightly increased; The duration of the negative effect has been reduced from 60 to 30 seconds; The two basic upgrade branches of this skill have been combined into one: "Power + Chance". Entangle: This skill is no longer available for learning by the Silver Ranger class. Swift Rift: The skill is learned at level 49 of the corresponding class; Jumps backwards a distance of 400, removing any Hold effects; Additional effect: Bow skill casting range: +30%; Bow skill casting time: -20%; Speed -50%; Fixed cooldown: 30 seconds; Duration 3 sec. Can be upgraded to Penalty Reduction when upgraded to: Speed Reduction by -1% per Round (you move faster): +1 = -49%; +2 = -48%; ... +29 = -21%; +30 = -20%. Critical Chance: Available for learning: Level 2 of the skill: Skill level 1: Chance of Physical Critical Attack +20%; Skill level 2: P. Crit. Atk. Chance +30%. Seven Arrow: Base reload time reduced to 30 sec.; The skill is divided into 2 levels: Level 70: Power 8445. Critical hit possible. Level 79: Power 11440. Critical hit possible. Cast range increased from 900 to 1100; Interrupt range increased from 1000 to 1500; Base cast time increased from 3 to 5 seconds; The base cooldown of the skill has been reduced from 300 seconds to 60 seconds; Upgrade available for Duel (PvP Damage). Pain of Sagittarius: Increased the amount of MP restored: Level 1: 36 - no changes; Level 2: from 39 to 48; Level 3: from 41 to 62; Level 4: from 43 to 75; Level 5: from 46 to 92. MP Recovery: Increases restored MP by +2 for every +1 to enchanting. Focus Skill Mastery: Added a skill upgrade branch: Power + Cost: Reduces MP consumption and increases the chance of skill activation. enchanting +0: MP consumption - 2; Increases Skill Mastery proc rate by 1000%. enchanting +15: MP consumption - 1.25; Increases Skill Mastery proc rate by 1450%. Long Shot: Added enchanting option: Power: Max Attack Range +3-4 for every +1 to enchanting: enchanting +0: Max Attack Range +400. Enchantment +30: Max Attack Range +500. Spirit of Sagittarius: Added enchanting option: Power: MP consumption by physical skills -1% for every +3 to enchanting: enchanting +0: MP consumption by physical skills -30%. enchanting +15: MP consumption by physical skills -40%. Blessing of Sagittarius: Added enchanting option: Power: Physical skill cooldown -1% every +4 to enchanting: enchanting +0: Physical skill cooldown -20%. enchanting +30: Physical Skill Cooldown -27%. Rapid Shot: All enchanting branches have been changed to: Power: Atk. Speed +0.1% for every +1 to enchanting: enchanting +0: Atk. Spd +12%. Enchantment +30: Atk. Spd +15%. Archery Passive: The current enchanting branch has been improved: Power: PvE skill damage +1% for every +3 to enchanting, P. Atk +12 for every +1 to enchanting: enchanting +0: PvE skill damage +35%, P. Atk. +200, Max. Attack Range +100. Enchantment +15: PvE skill damage +40%, P. Atk. +400, Max. Attack Range +100 Ultimate Evasion:. Increased skill casting speed; Now the first level of the skill also increases evasion from Magic skills by +25%; The second level of the skill now also increases evasion from Magic skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); Final parameters: First level: Evasion +20, Evasion from Physical and Magical skills +25%, Resistance to removing positive effects +80. Duration: 30 sec; Second level: Evasion +35, Evasion from P.M. skills +40%, Resistance to removing positive effects +80. Duration: 30 sec; Improvement branches: Time (Time): increases the duration of the effect by +1 sec. for every +1: from 30 to 60 seconds from +0 to +30; Reuse: Reduces base reload speed by -15 sec for every +1: from 900 to 450 sec from +0 to +30. The base cast time of the skill has been reduced by 40%, from 4 to 2.5 seconds : Attack Aura; Defense Aura; Sprint; Spirit Barrier. Arrow Rain: Added the ability to improve (enchant) a skill: Duel: Increases Power in PvP and PvE from 7043 (+0) to 9261 (+15). Reload: Increases the base cooldown of the skill from 75 (+0) to 45 (+15) seconds, -2 seconds per Enchantment Round. Water Attribute: Increases the skill's built-in Water Attribute from 20 (+0) to 50 units (+15). Please note! When enchanting skills on any branch, the base chance of critical damage for skills in PvE increases from 15% to 25%, depending on the enchanting level. Skill changed: It is now learned at character level 78 and is bound to the Water Attribute by default. Potential Ability: At level 28: When using a dagger or dual daggers, your Critical Hit chance increases by 20% and your Power increases by 117. Applies to light armor. Silent Mind: At level 36: Reduces MP consumption for bow shots by 25%; At level 62: Reduces MP consumption for bow shots by 50%; At level 79: Reduces MP consumption for bow shots by 100%. Burst Shot: Burst Shot damage has been increased in PvP and significantly increased in PvE. Its radius and range remain unchanged. Base reload time at all ranks reduced from 6 to 5 seconds. Now the skill can deal a critical hit (x2, STR affects). Please note that critical strike chance is higher in PvE than in PvP: From 7% to 25% in PvE; In PvP the chance is always 15%. Added 4th skill upgrade branch: Water Attack; Added 5th skill upgrade branch: Wind Attack; Added 6th skill tree: Holy Attack. Double Shot: Increased skill power for this ability. Range and casting speed remain unchanged; The skill now deals Over-hit; Cooldown increased from 3 to 5 seconds. Added 6th skill tree: Holy Attack. Lethal Shot: Added 6th skill tree: Holy Attack. Multiple Shot: The skill has been split into 2 levels and will be added at the appropriate stage. At level 80: Deals 11110 damage to multiple enemies frontally, adding to P. Atk. Overhead strike possible. Critical hit possible. Can be used with a bow or crossbow. At level 82: Deals 16667 damage to multiple enemies frontally, adding to P. Atk. Overpower is possible. Critical hit is possible. Can be used with a bow or crossbow. Symbol of the Sniper: Dome duration: 120 seconds; Basic effects: + 10 to Bow/Crossbow Attack Accuracy; +20% P.Atk. from Bow/Crossbow. + New effects: + 100 to Bow/Crossbow shooting range; +40 to Running Speed (similar to Counter Dash). Light Armor Mastery: Improved (second) branch of modification - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade Physical and Magical skills, up to 5% at +30 (at +1, +8, +15, +23, and +30). Elemental Heal: This skill restores HP to party members (including the caster). Similar to Major Group Heal. Cure Bleeding: Now heals the character from Bleeding of any level. Poison Recovery: Now heals the character from Poison of any level. Triggers: Now all archer triggers have 4 levels of learning - 40/60/70/79; The effect duration is 30 seconds and has a fixed cooldown of 60 seconds at all levels; Effects are triggered with a certain chance when receiving damage. List of triggers and their effects: Counter Dash: In Light Armor: Speed +10/15/25/40 In Heavy and Magic Armor: Speed +8/12/20/30 Counter Rapid Shot: Physical Skill and Rhythm Cooldowns: -5%/7%/10%/15% Bow Attack Speed: +10%/15%/20%/25% Crossbow Attack Speed: +7%/10%/15%/20% Evasion: +2/3/4/5 Burst Shot: Decreased PvE Power at all levels, including enchantment. However, Power is still ~30% higher than in PvP; Increased PvP power when enchanted for Duel; The base critical hit chance of skills gradually increases with level and enchantment: From 7% to 25% in PvE; In PvP the chance is always 15%. Double Shot: The skill now deals Over-hit; Cooldown increased from 3 to 5 seconds. Archers' attack skills: The skills from the list below have received an additional bonus to their casting range when enchanted: Second profession skills - +10 to distance for each level of enchanting on any branch; Range of application from 900 (1400) to 1200 (1700): Double Shot; Stun Shot; Burst Shot. Third profession skills - +20 to distance for each level of enchanting on any branch; Range of application from 900 (1400) to 1200 (1700): Seven Arrow; Hamstring Shot; Lethal Shot; Arrow Rain. Phantom Ranger Total class changes on MasterWork: MasterWork Season 6 Skill Changes: Archers' attack skills: The skills from the list below have received an additional bonus to their casting range when enchanted: Second profession skills - +10 to distance for each level of enchanting on any branch; Range of application from 900 (1400) to 1200 (1700): Double Shot; Stun Shot; Burst Shot. Third profession skills - +20 to distance for each level of enchanting on any branch; Range of application from 900 (1400) to 1200 (1700): Seven Arrow; Hamstring Shot; Lethal Shot; Ghost Piercing. Triggers: Now all archer triggers have 4 levels of learning - 40/60/70/79; The effect duration is 30 seconds and has a fixed cooldown of 60 seconds at all levels; Effects are triggered with a certain chance when receiving damage. List of triggers and their effects: Counter Dash: In Light Armor: Speed +10/15/25/40 In Heavy and Magic Armor: Speed +8/12/20/30 Counter Power Shot: P. Atk. with Bow: +5%/7%/10%/15% P. Atk. with Crossbow: +3%/+5%/+7%/10% Physical Skill Power in PvP: +7%/10%/15%/20% Physical Skill Power in PvE: +7%/10%/15%/20% Hamstring Shot: Now the skill has 16 levels, it is studied from levels 40 to 77 of the corresponding classes; Depending on the level, the Chance of passing a negative effect, Power (from 406 to 1973) and MP consumption increase; The chance of skill completion has been slightly increased; The duration of the negative effect has been reduced from 60 to 30 seconds; The two basic upgrade branches of this skill have been combined into one: "Power + Chance". Self-Treatment: The skill is similar to Healing Potion and replaces its effect; 3 skill levels, learned at levels 40, 55, 64; Restores the character's HP within 30 seconds, the power depends on the skill level; Fixed cooldown: 30 seconds; Level 1: Restores 25 HP every second (total 750 HP); Level 2: Restores 35 HP every second (total 1050 HP); Level 3: Restores 50 HP every second (total 1500 HP). Swift Rift: The skill is learned at level 49 of the corresponding class; Jumps backwards a distance of 400, removing any Hold effects; Additional effect: Bow skill casting range: +30%; Bow skill casting time: -20%; Speed -50%; Fixed cooldown: 30 seconds; Duration 3 sec. Can be upgraded to Penalty Reduction when upgraded to: Speed Reduction by -1% per Round (you move faster): +1 = -49%; +2 = -48%; ... +29 = -21%; +30 = -20%. Shillien's Fury: Increases Physical Atk. Speed, replaced by Haste and similar items: Level 1: Speed P. P. Atk. +15%; Level of learning: 32; Available to the Palus Knight and Assasin professions. Level 2: Speed P. Atk. +33%; Level of learning: 52. Shillien's Arcane: Increases M. Atk., replaces Empower and similar items: Increases M. Atk. by 55; Level of learning: 36. Pain of Sagittarius: Increased the amount of MP restored: Level 1: 36 - no changes; Level 2: from 39 to 48; Level 3: from 41 to 62; Level 4: from 43 to 75; Level 5: from 46 to 92. MP Recovery: Increases restored MP by +2 for every +1 to enchanting. Seven Arrow: Base reload time reduced to 30 sec.; The skill is divided into 2 levels: Level 70: Power 8445. Critical hit possible. Level 79: Power 11440. Critical hit possible. Cast range increased from 900 to 1100; Interrupt range increased from 1000 to 1500; Base cast time increased from 3 to 5 seconds; The base cooldown of the skill has been reduced from 300 seconds to 60 seconds; Upgrade available for Duel (PvP Damage). Focus Skill Mastery: Added a skill upgrade branch: Power + Cost: Reduces MP consumption and increases the chance of skill activation. enchanting +0: MP consumption - 2; Increases Skill Mastery proc rate by 1000%. enchanting +15: MP consumption - 1.25; Increases Skill Mastery proc rate by 1450%. Long Shot: Added enchanting option: Power: Max Attack Range +3-4 for every +1 to enchanting: enchanting +0: Max Attack Range +400. Enchantment +30: Max Attack Range +500. Spirit of Sagittarius: Added enchanting option: Power: MP consumption by physical skills -1% for every +3 to enchanting: enchanting +0: MP consumption by physical skills -30%. enchanting +15: MP consumption by physical skills -40%. Blessing of Sagittarius: Added enchanting option: Power: Physical skill cooldown -1% every +4 to enchanting: enchanting +0: Physical skill cooldown -20%. enchanting +30: Physical Skill Cooldown -27%. Rapid Shot: All enchanting branches have been changed to: Power: Atk. Speed +0.1% for every +1 to enchanting: enchanting +0: Atk. Spd +12%. Enchantment +30: Atk. Spd +15%. Archery Passive: The current enchanting branch has been improved: Power: PvE skill damage +1% for every +3 to enchanting, P. Atk +12 for every +1 to enchanting: enchanting +0: PvE skill damage +35%, P. Atk. +200, Max. Attack Range +100. Enchantment +15: PvE skill damage +40%, P. Atk. +400, Max. Attack Range +100 Ultimate Evasion: Increased skill casting speed; Now the first level of the skill also increases evasion from Magic skills by +25%; The second level of the skill now also increases evasion from Magic skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); Final parameters: First level: Evasion +20, Evasion from Physical and Magical skills +25%, Resistance to removing positive effects +80. Duration: 30 sec; Second level: Evasion +35, Evasion from P.M. skills +40%, Resistance to removing positive effects +80. Duration: 30 sec; Improvement branches: Time (Time): increases the duration of the effect by +1 sec. for every +1: from 30 to 60 seconds from +0 to +30; Reuse: Reduces base reload speed by -15 sec for every +1: from 900 to 450 sec from +0 to +30. Ghost Piercing: Added the ability to improve (enchant) a skill: Duel: Increases Power in PvP and PvE from 8452 (+0) to 10471 (+15). Reload: Increases the base cooldown of the skill from 75 (+0) to 45 (+15) seconds, -2 seconds per Enchantment Round. Wind Attribute: Increases the skill's built-in Wind Attribute from 20 (+0) to 50 units (+15). Please note! When enchanting skills on any branch, the base chance of critical damage for skills in PvE increases from 15% to 25%, depending on the enchanting level. Skill changed: It is now learned at character level 78 and is bound to the Wind Attribute by default. Dead Eye: Duration: 20 minutes; The Power and Decrease Penalty upgrade branches have been merged into one single branch: Increases P. Atk. gain from +12 to +56 and reduces the rate of fire penalty from -10% to 0% (up to no penalty at all; from +1 to +30, respectively). Potential Ability: At level 28: When using a dagger or dual daggers, your Critical Hit chance increases by 20% and your Power increases by 117. Applies to light armor. Silent Mind: At level 36: Reduces MP consumption for bow shots by 25%; At level 62: Reduces MP consumption for bow shots by 50%; At level 79: Reduces MP consumption for bow shots by 100%. Burst Shot: Burst Shot damage has been increased in PvP and significantly increased in PvE. Its radius and range remain unchanged. Base reload time at all ranks reduced from 6 to 5 seconds. Now the skill can deal a critical hit (x2, STR affects). Please note that critical strike chance is higher in PvE than in PvP: From 7% to 25% in PvE; In PvP the chance is always 15%. Added 4th skill upgrade branch: Water Attack; Added 5th skill upgrade branch: Wind Attack; Added 6th skill tree: Holy Attack. Double Shot: Increased skill power for this ability. Range and casting speed remain unchanged; The skill now deals Over-hit; Cooldown increased from 3 to 5 seconds. Added 6th skill tree: Holy Attack. Lethal Shot: Added 6th skill tree: Holy Attack. Multiple Shot: The skill has been split into 2 levels and will be added at the appropriate stage. At level 80: Deals 11110 damage to multiple enemies frontally, adding to P. Atk. Overhead strike possible. Critical hit possible. Can be used with a bow or crossbow. At level 82: Deals 16667 damage to multiple enemies frontally, adding to P. Atk. Overpower is possible. Critical hit is possible. Can be used with a bow or crossbow. Symbol of the Sniper: Dome duration: 120 seconds; Basic effects: + 10 to Bow/Crossbow Attack Accuracy; +20% P.Atk. from Bow/Crossbow. + New effects: + 100 to Bow/Crossbow shooting range; +40 to Running Speed (similar to Counter Dash). Light Armor Mastery: Improved (second) branch of modification - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade Physical and Magical skills, up to 5% at +30 (at +1, +8, +15, +23, and +30). Sting: Bleeding effect from any source: in addition to periodic damage and slowing, it also deals minor damage depending on the distance the target has traveled. Now, when modifying a skill to Power, the power of periodic damage is significantly increased. Poison: The poison effect from this skill now also reduces Speed by 10% and HP restoration magic power by 15%. The base cast time, which is dependent on Magic Speed, has been slightly reduced. The base reload time has been slightly increased (to 5 sec). The skill can now be enchanted to Power. The Poison's potency increases. Upgrades by 2 per round: "-63 (+0)" => -123 (+30). Triggers: Now all archer triggers have 4 levels of learning - 40/60/70/79; The effect duration is 30 seconds and has a fixed cooldown of 60 seconds at all levels; Effects are triggered with a certain chance when receiving damage. List of triggers and their effects: Counter Dash: In Light Armor: Speed +10/15/25/40 In Heavy and Magic Armor: Speed +8/12/20/30 Counter Power Shot: P. Atk. with Bow: +5%/7%/10%/15% P. Atk. with Crossbow: +3%/+5%/+7%/10% Physical Skill Power in PvP: +7%/10%/15%/20% Physical Skill Power in PvE: +7%/10%/15%/20% Burst Shot: Decreased PvE Power at all levels, including enchantment. However, Power is still ~30% higher than in PvP; Increased PvP power when enchanted for Duel; The base critical hit chance of skills gradually increases with level and enchantment: From 7% to 25% in PvE; In PvP the chance is always 15%. Double Shot: The skill now deals Over-hit; Cooldown increased from 3 to 5 seconds. Archers' attack skills: The skills from the list below have received an additional bonus to their casting range when enchanted: Second profession skills - +10 to distance for each level of enchanting on any branch; Range of application from 900 (1400) to 1200 (1700): Double Shot; Stun Shot; Burst Shot. Third profession skills - +20 to distance for each level of enchanting on any branch; Range of application from 900 (1400) to 1200 (1700): Seven Arrow; Hamstring Shot; Lethal Shot; Flame Hawk; Arrow Rain; Ghost Piercing. Arbalester Total class changes on MasterWork: MasterWork Season 6 Class Changes: Furious Soul: Additionally increases the damage of Physical and Magical skills in PvE by 10% and 15%, depending on the skill level; The first level of the skill is available to all Kamael classes at level 24; The second level of the skill is available to the Berserker and Soul Breaker classes at level 55. Magic Immunity: Skill enchanting has been updated. Increases M. Def. by +1~2 units; Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total. Fast Shot: Added a enchanting branch Power: Increases the bonus to Physical Atk. Speed by 0.1% for each round of enchanting. Soul Cleanse: Now the skill can only be used on yourself or a group member (it still only applies to Kamaels). Rapid Attack: Level 2 skill added to learning for the Arbalester profession (character level 40); Increases P. Atk. Speed by 33%; Cost: 35 MR. Soul Expansion: Duration increased to 10 hours. Soul Barrier: Duration increased from 10 to 15 seconds; When upgrading the skill to "Time": The enhancement bonus has been reduced; at the maximum enhancement level, the effect duration remains 40 seconds. Parameters adjusted: Bow Resistance +15%; Crossbow Resistance +15%; Mage Def. +50%; Chance to Block Magic +10 units (which is +10%). Sharpshooting: The skill no longer blocks the character's movement, but slows the character down by 90%. The Time upgrade tree has been removed. A Decrease Penalty effect has been added to the Power upgrade tree, similar to Snipe: Increases P. Atk. gain from +12 to +54 and reduces movement penalty from -80% to -30% (from +1 to +30, respectively). Wild Shot: Added the ability to improve (enchant) a skill: Duel: Increases Power in PvP and PvE from 7475 (+0) to 9972 (+15). Reload: Increases the base cooldown of the skill from 75 (+0) to 45 (+15) seconds, -2 seconds per Enchantment Round. Dark Attribute: Increases the Darkness Attribute built into the skill from 20 (+0) to 50 units (+15). Please note! When enchanting skills on any branch, the base chance of critical damage for skills in PvE increases from 15% to 25%, depending on the enchanting level. Skill changed: It is now learned at character level 78 and is bound to the Dark Attribute by default. Wild Shot: When upgrading a skill to any branch, a bonus to the casting range of +20 is added for each level of upgrading: From 900 (1400) to 1200 (1700). Prahnah: Only works while the character who cast the skill is in the Party; No longer replaces the Zealot skill (and vice versa); The skill now gets a 30 second cooldown if you join a group; Reduced skill cooldown to 180 seconds (fixed cooldown); Added a post-effect that prevents the effect from being applied to players again for 180 seconds; All enchanting branches have been removed except Time; Skill parameters have been changed: At level 60: Magic Defense of all party members +50% and 250. Duration: 15 sec.; At level 72: Magic Defense of all party members +50% and 500. Duration: 20 sec.; At level 78: All party members' M. Def. +50% and 1500. Duration: 30 sec. Rising Shot: The skill has been updated similarly to Burst Shot. PvE damage has been significantly increased; Base reload time at all levels reduced from 6 to 5 seconds; The skill can now deal a critical hit: Critical hit chance in PvE is higher than in PvP. Added 6th skill tree: Dark Attack. Increased PvP power when enchanted for Duel; The base critical hit chance of skills gradually increases with level and enchantment: From 7% to 25% in PvE; In PvP the chance is always 15%. When upgrading a skill to any branch, a bonus to casting range is added - +10 for each upgrade level: From 500 (1000) to 800 (1300). Twin Shot: Added 6th skill upgrade branch: Dark Attack; The skill now deals Over-hit; Cooldown increased from 3 to 5 seconds; When upgrading a skill to any branch, a bonus to casting range is added - +10 for each upgrade level: From 900 (1400) to 1200 (1700). Fixed a bug with calculating the skill's critical damage chance. Soul Shock: When upgrading a skill to any branch, a bonus to casting range is added - +5 for each upgrade level: From 200 (600) to 350 (750). Bleeding Shot: When upgrading a skill to any branch, a bonus to casting range is added - +10 for each upgrade level: From 900 (1400) to 1200 (1700). Skill power at all levels increased by ~65%; Added a x2 Critical Atk Chance with STR dependence, similar to Twin Shot; The chance to complete Bleeding has been significantly increased; Bleeding power has been slightly increased; The power of Bleeding now also increases as the skill is improved (enchanted); When enchanted for Power, bleeding damage increases to a greater extent than when enchanted for Chance; The "Cost" enchanting branch has been removed. Real Target: The bonus increase when enchanting a skill has been changed: 0-18% P.Def (by +30 = 18%). Deadly Roulette: The skill now requires no more than 25% HP to use (instead of 10%). Multiple Shot: The skill has been split into 2 levels and will be added at the appropriate stage. At level 80: Deals 11110 damage to multiple enemies frontally, adding to P. Atk. Overhead strike possible. Critical hit possible. Can be used with a bow or crossbow. At level 82: Deals 16667 damage to multiple enemies frontally, adding to P. Atk. Overpower is possible. Critical hit is possible. Can be used with a bow or crossbow. Soul Rage: Now has several levels and is studied from level 60: The first levels of the skill have had their stats reduced to match the low level of learning. Final Form: Now has several levels and is studied from level 70; The transform parameters have been reduced to accommodate the low level of learning. Light Armor Mastery: Improved (second) branch of modification - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade Physical and Magical skills, up to 5% at +30 (at +1, +8, +15, +23, and +30). Stacks with other evasion effects from any Physical/Magic Skills. Soul Mastery: Now allows you to have up to 45 souls at all character levels; Full Bottle of Souls can be used automatically (similar to CPU, HP, Elixirs). Soul Barrier: Parameters adjusted: Bow Resistance +15%; Crossbow Resistance +15%; Mage Def. +50%; Chance to Block Magic +10 units (which is +10%). Prahnah: Reduced skill cooldown to 180 seconds (fixed cooldown); Added a post-effect that prevents the effect from being applied to players again for 180 seconds; All enchanting branches have been removed except Time; Skill parameters have been changed: At level 60: Magic Defense of all party members +50% and 250. Duration: 15 sec.; At level 72: Magic Defense of all party members +50% and 500. Duration: 20 sec.; At level 78: All party members' M. Def. +50% and 1500. Duration: 30 sec. Furious Soul: Additionally increases the damage of Physical and Magical skills in PvE by 10% and 15%, depending on the skill level; The first level of the skill is available to all Kamael classes at level 24; The second level of the skill is available to the Berserker and Soul Breaker classes at level 55. Rising Shot: Decreased PvE Power at all levels, including enchantment. However, Power is still ~30% higher than in PvP; Increased PvP power when enchanted for Duel; The base critical hit chance of skills gradually increases with level and enchantment: From 7% to 25% in PvE; In PvP the chance is always 15%. When upgrading a skill to any branch, a bonus to casting range is added - +10 for each upgrade level: From 500 (1000) to 800 (1300). Twin Shot: The skill now deals Over-hit; Cooldown increased from 3 to 5 seconds; When upgrading a skill to any branch, a bonus to casting range is added - +10 for each upgrade level: From 900 (1400) to 1200 (1700). Fixed a bug with calculating the skill's critical damage chance. Soul Shock: When upgrading a skill to any branch, a bonus to casting range is added - +5 for each upgrade level: From 200 (600) to 350 (750). Bleeding Shot: When upgrading a skill to any branch, a bonus to casting range is added - +10 for each upgrade level: From 900 (1400) to 1200 (1700). Wild Shot: When upgrading a skill to any branch, a bonus to the casting range of +20 is added for each level of upgrading: From 900 (1400) to 1200 (1700).
  7. Papanda

    MasterWork II: Skills and Mechanics

    Assassins Treasure Hunter Total class changes on MasterWork: MasterWork Season 6 Skill Changes: Dual Blow: The skill is divided into 2 levels: Level 1: Character level 80; Power 7,490; 12 seconds base cooldown. Level 2: Character level 83; Power 11,234; 8 seconds base cooldown. Assassination: Now available for learning from level 52: At level 52: Increases attack power by 15 and fatal attack chance by 1% when using a dagger; At level 70: Increases attack power by 35 and fatal attack chance by 2% when using a dagger; At level 78: Increases attack power by 70 and fatal attack chance by 3% when using a dagger. All current skill trees have been eliminated (if a skill has been enchanted, the level is transferred to a new tree); Added the ability to enchant, branch: Power: Chance to hit with Blow skill +0.3%, P. Atk. +3 for every +1 to enchanting: enchanting +0: Chance to hit with Blow skill +3%, P. Atk. +70. enchanting +15: Chance to hit with Blow skill +6%, P. Atk. +115. Focus Skill Mastery: Added a skill enchant branch: Power + Cost: Reduces MP consumption and increases the chance of skill activation. enchanting +0: MP consumption - 2; Increases Skill Mastery proc rate by 1000%. enchanting +15: MP consumption - 1.25; Increases Skill Mastery proc rate by 1450%. Illusion Immersion: For 10 seconds, grants immunity to all negative effects and a 25/35/50% chance to dodge all Physical/Magic skills. The effect works when the character's HP is < 60/70/80%. Please note! You can use this skill at any HP level, but the effect will only work at the percentages specified above. Duration increased to 10 seconds at all levels. Rat in Corner: At all levels, the HP threshold for activation has been increased by 10%, respectively: 1st skill level: 50% (not 40); 2nd skill level: 60% (not 50); 3rd level of skill: 70% (not 60); When enchanting: from 71 to 85%. At all skill levels, it now also increases Speed by +7 if the conditions for activating the passive property are met. Now the skill only works if, in addition to % of remaining HP: The character uses a Dagger/Dual Daggers; The character is dressed in Light Armor. Increases the upper threshold for "Blow" skills to 100% when HP drops below a certain level. The upper threshold without using the skill remains at 80%. The skill has 3 levels: Level 1: Learned at level 49. Level 2: Learned at level 64. Level 3: Learned at level 76. Skill enchant tree available: When enchanted by +1, it increases the character's HP requirements: +1 Effect works when character's HP < 61%; +15 The effect works when the character's HP is < 75%. Razor Rain: Attacks surrounding enemies. No target is required for use, similar to Whirlwind and Spread Wing; Has 13 levels, studied from character level 46 to 74; PvE Power: 625 - 2740 depending on skill level; PvP Power: 500 - 2192 depending on skill level; Base cast time: 2 seconds; Base cooldown: 4 seconds. Requires Dagger or Dual Daggers; Critical Hit is possible. This is a Blow skill, so the Critical Hit's power is affected by all associated modifiers; Overstrike possible; Half-Deadly/Deadly Strike is not possible; The skill can be improved by Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP). Reverse Mana Flow: When you kill a player, your character recovers 12% of their Max MP; Learned at level 40. Requires a Dagger or Dual Daggers + light armor to activate. Mirage: The skill is learned at level 72; Skill effects remain unchanged. Bleed: The bleeding effect, in addition to periodic damage and slowing, also deals additional damage depending on the distance the target has traveled; Now, when modifying the skill to Power, the power of periodic damage is significantly increased. Silent Move: Makes the character invisible to monsters. No restrictions: The movement speed penalty has been removed; MP consumption for maintaining the skill has been removed; The skill enchant tree for Decrease Penalty has been removed as unnecessary. Bluff: Changed skill learning levels: Was: 55, 66, 72, 77; Became: 55, 64, 70, 77. Trick and Switch: No more mental attacks; The base chance of passing has been slightly reduced. Ultimate Evasion: Increased skill casting speed; Now the first level of the skill also increases evasion from Magic skills by +25%; The second level of the skill now also increases evasion from Magic skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); Final parameters: First level: Evasion +20, Evasion from Physical and Magical skills +25%, Resistance to removing positive effects +80. Duration: 30 sec; Second level: Evasion +35, Evasion from P.M. skills +40%, Resistance to removing positive effects +80. Duration: 30 sec; Improvement branches: Time (Time): increases the duration of the effect by +1 sec. for every +1: from 30 to 60 seconds from +0 to +30; Reuse: Reduces base reload speed by -15 sec for every +1: from 900 to 450 sec from +0 to +30. Critical Bleed: On a Critical Hit with an Auto Attack, there is a chance to apply a Bleed of the corresponding level to the target; 6 skill levels, corresponding to 6 levels of the Bleed skill; Bleed slows the target's movement by 20% and deals damage over time from 25 to 67 HP per second depending on the level. Knives Out: Active AoE skill: Has 15 levels, studied from character level 40 to 74; Surprise attacks enemies from behind. Each target's chance of success is calculated separately based on the angle of attack; Base cast time: 1.08 + 0.92 seconds; Base reload: 5 seconds; Requires Dagger or Dual Daggers; Critical Hit Possible. Overhit Possible; Half-Deadly/Deadly Strike is not possible; Shares a cooldown with the Backstab skill; The skill can be enchanted after receiving the 3rd profession in Attribute or Duel. Exciting Adventure: The skill was divided into 2 levels: Increases Speed by 12/20, Evasion by 10/15, Mortal Strike Chance by 20/30%, Physical and Magical Skill Evasion by 25/40%, and resistance to buff-removing attacks by 60/90. Duration: 20/30 sec. Stacks with other evasion effects from Physical/Magic Skills. Levels of learning: 1st level: 79 lvl, 40,000,000 SP; 2nd level: 83 lvl, Forgotten Scroll - Exciting Adventure. Now affects the entire group; When joining a group, the skill gets a 15 second cooldown; When leaving the group, the effect of the skill is removed from the targets. Throwing Dagger: Cast range increased: Skill level 1: 300; Skill level 2: 350 (+50); Skill level 3: 400 (+100). The skill can now be improved by Number of Targets: When enchanted by +1, it becomes an AoE skill, dealing damage to up to 3 targets (the selected target and up to 2 nearby characters/monsters in a small radius from the main target). +1..+6 up to 3 targets (main and 2 additional); +7..+14 up to 4 targets (main and 3 additional); +15 up to 5 targets (main and 4 additional). Also, as you improve, the base Chance to deal x2 Critical Atk. increases: from 15% to 25%. Now available for learning from level 46: At level 46:: Reduces Speed by 40%. Duration: 10 sec. Power 954; At level 64: Reduces Speed by 60%. Duration: 10 sec. Power 2434; At level 77: Reduces Speed by 80%. Duration: 10 sec. Power 3488; Skill cooldown is 45 seconds. Hide: Now available for learning from level 52: At level 52: Movement speed is reduced by 30%, Duration - 10 seconds; At level 68: Movement speed is reduced by 20%, Duration - 15 seconds; At level 79: Movement speed is reduced by 10%, Duration - 30 seconds. Now, any first attack dealt from Hide will have 15%/20%/25% increased damage. Sand Bomb: Now it is a non-targeted AoE skill (3 to 7 targets); Has a low chance (15~25%, depending on skill level) to cancel the target of surrounding enemies; Base cooldown increased to 20 seconds. Hide Mate: Makes a party member invisible. Any action other than moving removes the effect. An analogue of Hide, which can be used on a party member (but not on yourself); Learned at level 52; Does not reduce speed, does not increase damage as when exiting Hide; Effect duration: 15 seconds; Fixed common cooldown with regular Hide 3 minutes (180 seconds); When joining a group, the skill gets a 15 second cooldown; When leaving the group, the effect of the skill is removed from the target. Critical Wound: Now available for learning from level 60: At level 60: Increases Critical Hit damage to the target by 15%; At level 72: Increases Critical Hit damage to the target by 23%; At level 78: Increases Critical Hit damage to the target by 30%; Now the skill can be enchanted! When upgrading to Power, along with increasing damage from P. Crit. Atk. to the target, there is a chance to remove effects from the target that increase P. Crit. Atk. defense: Counter Critical 1-3 levels and Chant of Protection: From 20 to 50% chance when enchanting a skill from +1 to +15. Counter Critical level 4 and Chant of Protection Spirit: From 10 to 30% chance when enchanting a skill from +1 to +15. The chance to pass a debuff and the chance to cancel buffs are separate effects and are independent of each other. Potential Ability: The skill is available for learning from level 28: At level 28 you can learn level 1: When using a dagger or dual daggers, your Critical Hit chance increases by 20% and your Power increases by 117. Applies to light armor. At level 40 you can learn level 2: When using a dagger or dual daggers, your Critical Hit chance increases by 30% and your Power increases by 295. Applies to light armor. At level 49 you can learn level 3: When using a dagger or dual daggers, your Critical Hit chance increases by 40% and your Power increases by 384. Applies to light armor. Silent Mind: At level 36, you can learn level 1 of this skill. It reduces MP consumption for bow shots by 25%. Expose Weak Point: Now available for learning from level 52: After receiving damage, it reveals the enemy's weaknesses, reducing their Physical Defense by 20% and increasing the enemy's Critical Chance by 30% with normal attacks. Sixth Sense: Now available for learning from level 52. The skill increases Evasion by 15 when HP falls below 30% of its maximum. Shadow Step: Now available for learning from level 40: Jumps behind the enemy, cancels the target; Casting radius 600. Now also increases the character's Attack Speed by 18% and blow-skill accuracy by 33% for 5 seconds after use. Evasion Haste: Available for learning from level 60. While dodging, increases the character's Atk. Spd with a certain probability. The cost of the course is 2,500,000 Adena. Esprit and Acrobatic Move: Removed hidden modifiers that reduced protection from debuffs. Focus Chance: Levels of learning: Level 55 - Front Critical Chance -20%. Side Critical Chance +20%. Back Critical Chance +30%. Requires a Dagger; Level 66 - Front Critical Chance -25%. Side Critical Chance +25%. Back Critical Chance +45%. Requires a Dagger; Level 78 - Front Critical Chance -30%. Side Critical Chance +30%. Back Critical Chance +60%. Requires a Dagger. Focus Power: Levels of learning: Level 55 - Front Critical Attack Power -20%. Side Critical Attack Power +20%. Back Critical Attack Power +40%. Requires a Dagger; Level 66 - Front Critical Attack Power -25%. Side Critical Attack Power +25%. Back Critical Attack Power +50%. Requires a Dagger; Level 78 - Front Critical Damage -30%. Side Critical Damage +30%. Back Critical Damage +60%. Requires a Dagger. Symbol of the Assassin: Dome duration: 120 seconds; Basic effects: + 15 Evasion; +20% chance to hit with Blow skills. + New effects: + 50% chance to hit with Blow skills; +30% Evasion from Physical and Magical skills. Light Armor Mastery: Improved (second) branch of modification - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade Physical and Magical skills, up to 5% at +30 (at +1, +8, +15, +23, and +30). Stacks with other evasion effects from Physical/Magic Skills. Unlimited Running: Increases the upper limit of Run Speed. Requires a Dagger/Dual Daggers and Light Armor. 1st level, character level 50 - 255; 35,000 SP. 2nd level, character level 70 - 260; 1,000,000 SP. 3rd level, 82 character level - 265. 100,000,000 SP. All other classes have a limit of 250, as before (unchanged). Soon Plains Walker Total class changes on MasterWork: MasterWork Season 6 Skill Changes: Hide Mate: Makes a party member invisible. Any action other than moving removes the effect. An analogue of Hide, which can be used on a party member (but not on yourself); Learned at level 52; Does not reduce speed, does not increase damage as when exiting Hide; Effect duration: 15 seconds; Fixed common cooldown with regular Hide - 3 minutes (180 seconds); When joining a group, the skill gets a 15 second cooldown; When leaving the group, the effect of the skill is removed from the target. Throwing Dagger: Cast range increased: Skill level 1: 300; Skill level 2: 350 (+50); Skill level 3: 400 (+100). The skill can now be improved by Number of Targets: When enchanted by +1, it becomes an AoE skill, dealing damage to up to 3 targets (the selected target and up to 2 nearby characters/monsters in a small radius from the main target). +1..+6 up to 3 targets (main and 2 additional); +7..+14 up to 4 targets (main and 3 additional); +15 up to 5 targets (main and 4 additional). Also, as you improve, the base Chance to deal x2 Critical Atk. increases: from 15% to 25%. Dual Blow: The skill is divided into 2 levels: Level 1: Character level 80; Power 7,490; 12 seconds base cooldown. Level 2: Character level 83; Power 11,234; 8 seconds base cooldown. Sand Bomb: Now it is a non-targeted AoE skill (3 to 7 targets); Has a low chance (15~25%, depending on skill level) to cancel the target of surrounding enemies; Base cooldown increased to 20 seconds. Base skill cast time reduced by 40%, from 4 to 2.5 seconds: Attack Aura; Defense Aura; Sprint; Spirit Barrier. Assassination: Now available for learning from level 52: At level 52: Increases attack power by 15 and fatal attack chance by 1% when using a dagger; At level 70: Increases attack power by 35 and fatal attack chance by 2% when using a dagger; At level 78: Increases attack power by 70 and fatal attack chance by 3% when using a dagger. All current skill trees have been eliminated (if a skill has been enchanted, the level is transferred to a new tree); Added the ability to enchant, branch: Power: Chance to hit with Blow skill +0.3%, P. Atk. +3 for every +1 to enchanting: enchanting +0: Chance to hit with Blow skill +3%, P. Atk. +70. enchanting +15: Chance to hit with Blow skill +6%, P. Atk. +115. Focus Skill Mastery: Added a skill enchant branch: Power + Cost: Reduces MP consumption and increases the chance of skill activation. enchanting +0: MP consumption - 2; Increases Skill Mastery proc rate by 1000%. enchanting +15: MP consumption - 1.25; Increases Skill Mastery proc rate by 1450%. Dodge: learning level 72; Now, in addition to a 90% chance to dodge Physical Skills, it also gives a 50% chance to dodge Magic Skills. Illusion Immersion: For 10 seconds, grants immunity to all negative effects and a 25/35/50% chance to dodge all Physical/Magic skills. The effect works when the character's HP is < 60/70/80%. Please note! You can use this skill at any HP level, but the effect will only work at the percentages specified above. Duration increased to 10 seconds at all levels. Rat in Corner: At all levels, the HP threshold for activation has been increased by 10%, respectively: 1st skill level: 50% (not 40); 2nd skill level: 60% (not 50); 3rd level of skill: 70% (not 60); When enchanting: from 71 to 85%. At all skill levels, it now also increases Speed by +7 if the conditions for activating the passive property are met. Now the skill only works if, in addition to % of remaining HP: The character uses a Dagger/Dual Daggers; The character is dressed in Light Armor. Increases the upper threshold for "Blow" skills to 100% when HP drops below a certain level. The upper threshold without using the skill remains at 80%. The skill has 3 levels: Level 1: Learned at level 49. Level 2: Learned at level 64. Level 3: Learned at level 76. Skill enchant tree available: When enchanted by +1, it increases the character's HP requirements: +1 Effect works when character's HP < 61%; +15 The effect works when the character's HP is < 75%. Razor Rain: Attacks surrounding enemies. No target is required for use, similar to Whirlwind and Spread Wing; Has 13 levels, studied from character level 46 to 74; PvE Power: 625 - 2740 depending on skill level; PvP Power: 500 - 2192 depending on skill level; Base cast time: 2 seconds; Base cooldown: 4 seconds. Requires Dagger or Dual Daggers; Critical Hit is possible. This is a Blow skill, so the Critical Hit's power is affected by all associated modifiers; Overstrike possible; Half-Deadly/Deadly Strike is not possible; The skill can be improved by Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP). Reverse Mana Flow: When you kill a player, your character recovers 12% of their Max MP; Learned at level 40. Requires a Dagger or Dual Daggers + light armor to activate. Elemental Heal: This skill restores HP to party members (including the caster). Similar to Major Group Heal. Bleed: The bleeding effect, in addition to periodic damage and slowing, also deals additional damage depending on the distance the target has traveled; Now, when modifying the skill to Power, the power of periodic damage is significantly increased. Silent Move: Makes the character invisible to monsters. No restrictions: The movement speed penalty has been removed; MP consumption for maintaining the skill has been removed; The skill enchant tree for Decrease Penalty has been removed as unnecessary. Bluff: Changed skill learning levels: Was: 55, 66, 72, 77; Became: 55, 64, 70, 77. Blinding Blow: learning level 64 The skill can now be enchanted to Chance, which increases the success rate of the effect that forces the enemy to turn their back on you. Switch: No longer a mental attack; The base chance of passing has been slightly reduced. Ultimate Evasion:. Increased skill casting speed; Now the first level of the skill also increases evasion from Magic skills by +25%; The second level of the skill now also increases evasion from Magic skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); Final parameters: First level: Evasion +20, Evasion from Physical and Magical skills +25%, Resistance to removing positive effects +80. Duration: 30 sec; Second level: Evasion +35, Evasion from P.M. skills +40%, Resistance to removing positive effects +80. Duration: 30 sec; Improvement branches: Time (Time): increases the duration of the effect by +1 sec. for every +1: from 30 to 60 seconds from +0 to +30; Reuse: Reduces base reload speed by -15 sec for every +1: from 900 to 450 sec from +0 to +30. Critical Bleed: On a Critical Hit with an Auto Attack, there is a chance to apply a Bleed of the corresponding level to the target; 6 skill levels, corresponding to 6 levels of the Bleed skill; Bleed slows the target's movement by 20% and deals damage over time from 25 to 67 HP per second depending on the level. Knives Out: Active AoE skill: Has 15 levels, studied from character level 40 to 74; Surprise attacks enemies from behind. Each target's chance of success is calculated separately based on the angle of attack; Base cast time: 1.08 + 0.92 seconds; Base reload: 5 seconds; Requires Dagger or Dual Daggers; Critical Hit Possible. Overhit Possible; Half-Deadly/Deadly Strike is not possible; Shares a cooldown with the Backstab skill; The skill can be enchanted after receiving the 3rd profession in Attribute or Duel. Wind Riding: Now affects the entire group; The skill has received additional bonuses: Skill level 1: Evasion from Magic skills +12%; Skill level 2: Magic skill evasion +20%. When joining a group, the skill gets a 15 second cooldown; When leaving the group, the effect of the skill is removed from the targets. The skill was divided into 2 levels: Increases Speed by 35/50, Evasion by 12/20, Mortal Strike Chance by 12/20%, Physical Evasion by 50/75%, and Resistance to Buff-Canceling Attacks by 50/80. Duration: 20/30 sec. Levels of learning: 1st level: 79 lvl, 40,000,000 SP; Level 2: 83 lvl, Forgotten Scroll - Wind Riding. Throwing Dagger: Now available for learning from level 46: At level 46:: Reduces Speed by 40%. Duration: 10 sec. Power 954; At level 64: Reduces Speed by 60%. Duration: 10 sec. Power 2434; At level 77: Reduces Speed by 80%. Duration: 10 sec. Power 3488; Skill cooldown is 45 seconds. Hide: Now available for learning from level 52: At level 52: Movement speed is reduced by 30%, Duration - 10 seconds; At level 68: Movement speed is reduced by 20%, Duration - 15 seconds; At level 79: Movement speed is reduced by 10%, Duration - 30 seconds. Now, any first attack dealt from Hide will have damage increased by 15% / 20% / 25% (depending on the level of the Hide skill). Critical Wound: Now available for learning from level 60: At level 60: Increases Critical Hit damage to the target by 15%; At level 72: Increases Critical Hit damage to the target by 23%; At level 78: Increases Critical Hit damage to the target by 30%; Now the skill can be enchanted! When upgrading to Power, along with increasing damage from P. Crit. Atk. to the target, there is a chance to remove effects from the target that increase P. Crit. Atk. defense: Counter Critical 1-3 levels and Chant of Protection: From 20 to 50% chance when enchanting a skill from +1 to +15. Counter Critical level 4 and Chant of Protection Spirit: From 10 to 30% chance when enchanting a skill from +1 to +15. The chance to pass a debuff and the chance to cancel buffs are separate effects and are independent of each other. Potential Ability: The skill is available for learning from level 28: At level 28 you can learn level 1: When using a dagger or dual daggers, your Critical Hit chance increases by 20% and your Power increases by 117. Applies to light armor. At level 40 you can learn level 2: When using a dagger or dual daggers, your Critical Hit chance increases by 30% and your Power increases by 295. Applies to light armor. At level 49 you can learn level 3: When using a dagger or dual daggers, your Critical Hit chance increases by 40% and your Power increases by 384. Applies to light armor. Silent Mind: At level 36, you can learn level 1 of this skill. It reduces MP consumption for bow shots by 25%. Expose Weak Point: Now available for learning from level 52: After receiving damage, it reveals the enemy's weaknesses, reducing their Physical Defense by 20% and increasing the enemy's Critical Chance by 30% with normal attacks. Sixth Sense: Now available for learning from level 52. The skill increases Evasion by 15 when HP falls below 30% of its maximum. Shadow Step: Now available for learning from level 40: Jumps behind the enemy, cancels the target; Casting radius 600. Now also increases the character's Attack Speed by 18% and blow-skill accuracy by 33% for 5 seconds after use. Evasion Chance: Now available for learning at level 60. While dodging, has a chance to increase the chance of successfully hitting an enemy's weak point. The cost of the course is 2,500,000 Adena. Esprit and Acrobatic Move: Removed hidden modifiers that reduced protection from debuffs. Focus Death: Duration increased to 20 minutes; Levels of learning: Level 55 - Front Critical Chance and Power -20%. Mortal Hit Chance +30%, Back Critical Power +40%. Requires a Dagger; Level 66 - Front Critical Chance and Power -25%. Mortal Hit Chance +45%, Back Critical Power +65%. Requires Dagger; Level 78 - Front Critical Chance and Power -30%. Mortal Hit Chance +60%, Back Critical Power +90%. Requires a Dagger. Focus Chance: Duration increased to 20 minutes; Levels of learning: Level 55 - Front Critical Chance -20%. Side Critical Chance +20%. Back Critical Chance +40%. Requires Dagger; Level 66 - Front Critical Chance -25%. Side Critical Chance +25%. Back Critical Chance +50%. Requires Dagger; Level 78 - Front Critical Chance -30%. Side Critical Chance +30%. Back Critical Chance +60%. Requires a Dagger. Symbol of the Assassin: Dome duration: 120 seconds; Basic effects: + 15 Evasion; +20% chance to hit with Blow skills. + New effects: + 50% chance to hit with Blow skills; +30% Evasion from Physical and Magical skills. Light Armor Mastery: Improved (second) branch of modification - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade Physical and Magical skills, up to 5% at +30 (at +1, +8, +15, +23, and +30). Cure Bleeding: Now heals the character from Bleeding of any level. Poison Recovery: Now heals the character from Poison of any level. Unlimited Running: Increases the upper limit of Run Speed. Requires a Dagger/Dual Daggers and Light Armor. 1st level, at character level 50 - 255; 35,000 SP. 2nd level, at character level 70 - 260; 1,000,000 SP. 3rd level, at character level 82 - 265. 100,000,000 SP. All other classes have a limit of 250, as before (unchanged). Soon Abyss Walker Total class changes on MasterWork: MasterWork Season 6 Skill Changes: Shillien's Fury: Increases P. Atk. Speed, replaced by Haste and similar items; Level 1: Speed P. P. Atk. +15%; Level of learning: 32; Available to the Palus Knight and Assasin professions. Level 2: Speed P. Atk. +33%; Level of learning: 52; Available to Shillien Knight, Bladedancer, Abyss Walker, Phantom Ranger professions. Shillien's Arcane: Increases M. Atk., replaced by Empower and similar items; Increases M. Atk. by 55%, similar to Empower level 1; Level of learning: 36. Hide Mate: Makes a party member invisible. Any action other than moving removes the effect. An analogue of Hide, which can be used on a party member (but not on yourself); Learned at level 52; Does not reduce speed, does not increase damage as when exiting Hide; Effect duration: 15 seconds; Fixed common cooldown with regular Hide 3 minutes (180 seconds); When joining a group, the skill gets a 15 second cooldown; When leaving the group, the effect of the skill is removed from the target. Throwing Dagger: Cast range increased: Skill level 1: 300; Skill level 2: 350 (+50); Skill level 3: 400 (+100). The skill can now be improved by Number of Targets: When enchanted by +1, it becomes an AoE skill, dealing damage to up to 3 targets (the selected target and up to 2 nearby characters/monsters in a small radius from the main target). +1..+6 up to 3 targets (main and 2 additional); +7..+14 up to 4 targets (main and 3 additional); +15 up to 5 targets (main and 4 additional). Also, as you improve, the base Chance to deal x2 Critical Atk. increases: from 15% to 25%. Dual Blow: The skill is divided into 2 levels: Level 1: Character level 80; Power 7,490; 12 seconds base cooldown. Level 2: Character level 83; Power 11,234; 8 seconds base cooldown. Sand Bomb: Now it is a non-targeted AoE skill (3 to 7 targets); In addition to the current properties, it now has a low chance (15~25%, depending on the skill level) to cancel the target of surrounding enemies; Base cooldown increased to 20 seconds. Assassination: Now available for learning from level 52: At level 52: Increases attack power by 15 and fatal attack chance by 1% when using a dagger; At level 70: Increases attack power by 35 and fatal attack chance by 2% when using a dagger; At level 78: Increases attack power by 70 and fatal attack chance by 3% when using a dagger. All current skill trees have been eliminated (if a skill has been enchanted, the level is transferred to a new tree); Added the ability to enchant, branch: Power: Chance to hit with Blow skill +0.3%, P. Atk. +3 for every +1 to enchanting: enchanting +0: Chance to hit with Blow skill +3%, P. Atk. +70. enchanting +15: Chance to hit with Blow skill +6%, P. Atk. +115. Focus Skill Mastery: Added a skill enchant branch: Power + Cost: Reduces MP consumption and increases the chance of skill activation. enchanting +0: MP consumption - 2; Increases Skill Mastery proc rate by 1000%. enchanting +15: MP consumption - 1.25; Increases Skill Mastery proc rate by 1450%. Counterattack: The skill is now learned at level 72; In addition to a 90% chance to reflect damage from Physical Skills, it also provides a 50% chance to reflect damage from Magical Skills and reflects 50% of damage from standard melee attacks; The mechanics of reflecting Blow skills have been fixed, and now any skill reflects damage only once: Reflection of Magic skills works the same way as Shield Deflect Magic. Illusion Immersion: For 10 seconds, grants immunity to all negative effects and a 25/35/50% chance to dodge all Physical/Magic skills. The effect works when the character's HP is < 60/70/80%. Please note! You can use this skill at any HP level, but the effect will only work at the percentages specified above. Duration increased to 10 seconds at all levels. Rat in Corner: At all levels, the HP threshold for activation has been increased by 10%, respectively: 1st skill level: 50% (not 40); 2nd skill level: 60% (not 50); 3rd level of skill: 70% (not 60); When enchanting: from 71 to 85%. At all skill levels, it now also increases Speed by +7 if the conditions for activating the passive property are met. Now the skill only works if, in addition to % of remaining HP: The character uses a Dagger/Dual Daggers; The character is dressed in Light Armor. Increases the upper threshold for "Blow" skills to 100% when HP drops below a certain level. The upper threshold without using the skill remains at 80%. The skill has 3 levels: Level 1: Learned at level 49. Level 2: Learned at level 64. Level 3: Learned at level 76. Skill enchant tree available: When enchanted by +1, it increases the character's HP requirements: +1 Effect works when character's HP < 61%; +15 The effect works when the character's HP is < 75%. Razor Rain: Attacks surrounding enemies. No target is required for use, similar to Whirlwind and Spread Wing; Has 13 levels, studied from character level 46 to 74; PvE Power: 625 - 2740 depending on skill level; PvP Power: 500 - 2192 depending on skill level; Base cast time: 2 seconds; Base cooldown: 4 seconds. Requires Dagger or Dual Daggers; Critical Hit is possible. This is a Blow skill, so the Critical Hit's power is affected by all associated modifiers; Overstrike possible; Half-Deadly/Deadly Strike is not possible; The skill can be improved by Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP). Reverse Mana Flow: When you kill a player, your character recovers 12% of their Max MP; Learned at level 40. Requires a Dagger or Dual Daggers + light armor to activate. Bleed: The bleeding effect, in addition to periodic damage and slowing, also deals additional damage depending on the distance the target has traveled; Now, when modifying the skill to Power, the power of periodic damage is significantly increased. Poison: The poison effect from this skill now also reduces Speed by 10% and HP recovery magic power by 15%; The base cast time, which is dependent on Magic Speed, has been slightly reduced; The base reload time has been slightly increased (to 5 sec); The skill can now be enchanted to Power. The Poison's power increases by +2 per round of enchantment: "-63 (+0)" => -123 (+30). Silent Move: Makes the character invisible to monsters. No restrictions: The movement speed penalty has been removed; MP consumption for maintaining the skill has been removed; The skill enchant tree for Decrease Penalty has been removed as unnecessary. Bluff: Changed skill learning levels: Was: 55, 66, 72, 77; Became: 55, 64, 70, 77. Blinding Blow: learning level 64 The skill can now be enchanted to Chance, which increases the success rate of the effect that forces the enemy to turn their back on you. Trick: No longer a mental attack; The base chance of passing has been slightly reduced. Ultimate Evasion: Increased skill casting speed; Now the first level of the skill also increases evasion from Magic skills by +25%; The second level of the skill now also increases evasion from Magic skills by +40% and additionally increases Evasion by another 10 (was 20 => 25, now 20 => 35); Final parameters: First level: Evasion +20, Evasion from Physical and Magical skills +25%, Resistance to removing positive effects +80. Duration: 30 sec; Second level: Evasion +35, Evasion from P.M. skills +40%, Resistance to removing positive effects +80. Duration: 30 sec; Improvement branches: Time (Time): increases the duration of the effect by +1 sec. for every +1: from 30 to 60 seconds from +0 to +30; Reuse: Reduces base reload speed by -15 sec for every +1: from 900 to 450 sec from +0 to +30. Critical Bleed: On a Critical Hit with an Auto Attack, there is a chance to apply a Bleed of the corresponding level to the target; 6 skill levels, corresponding to 6 levels of the Bleed skill; Bleed slows the target's movement by 20% and deals damage over time from 25 to 67 HP per second depending on the level. Knives Out: Active AoE skill: Has 15 levels, studied from character level 40 to 74; Surprise attacks enemies from behind. Each target's chance of success is calculated separately based on the angle of attack; Base cast time: 1.08 + 0.92 seconds; Base reload: 5 seconds; Requires Dagger or Dual Daggers; Critical Hit Possible. Overhit Possible; Half-Deadly/Deadly Strike is not possible; Shares a cooldown with the Backstab skill; The skill can be enchanted after receiving the 3rd profession in Attribute or Duel. Ghost Walking: Now affects the entire group; The skill has received additional bonuses: Skill level 1: Evasion from Magic skills +20%; Skill level 2: Magic skill evasion +30%. When joining a group, the skill gets a 15 second cooldown; When leaving the group, the effect of the skill is removed from the targets. Throwing Dagger: Now available for learning from level 46: At level 46:: Reduces Speed by 40%. Duration: 10 sec. Power 954; At level 64: Reduces Speed by 60%. Duration: 10 sec. Power 2434; At level 77: Reduces Speed by 80%. Duration: 10 sec. Power 3488; Skill cooldown is 45 seconds. Hide: Now available for learning from level 52: At level 52: Movement speed is reduced by 30%, Duration - 10 seconds; At level 68: Movement speed is reduced by 20%, Duration - 15 seconds; At level 79: Movement speed is reduced by 10%, Duration - 30 seconds. Now, any first attack dealt from Hide will have damage increased by 15% / 20% / 25% (depending on the level of the Hide skill). Critical Wound: Now available for learning from level 60: At level 60: Increases Critical Hit damage to the target by 15%; At level 72: Increases Critical Hit damage to the target by 23%; At level 78: Increases Critical Hit damage to the target by 30%; Now the skill can be enchanted! When upgrading to Power, along with increasing damage from P. Crit. Atk. to the target, there is a chance to remove effects from the target that increase P. Crit. Atk. defense: Counter Critical 1-3 levels and Chant of Protection: From 20 to 50% chance when enchanting a skill from +1 to +15. Counter Critical level 4 and Chant of Protection Spirit: From 10 to 30% chance when enchanting a skill from +1 to +15. The chance to pass a debuff and the chance to cancel buffs are separate effects and are independent of each other. Potential Ability: The skill is available for learning from level 28: At level 28 you can learn level 1: When using a dagger or dual daggers, your Critical Hit chance increases by 20% and your Power increases by 117. Applies to light armor. At level 40 you can learn level 2: When using a dagger or dual daggers, your Critical Hit chance increases by 30% and your Power increases by 295. Applies to light armor. At level 49 you can learn level 3: When using a dagger or dual daggers, your Critical Hit chance increases by 40% and your Power increases by 384. Applies to light armor. Silent Mind: At level 36, you can learn level 1 of this skill. It reduces MP consumption for bow shots by 25%. Expose Weak Point: Now available for learning from level 52: After receiving damage, it reveals the enemy's weaknesses, reducing their Physical Defense by 20% and increasing the enemy's Critical Chance by 30% with normal attacks. Sixth Sense: Now available for learning from level 52. The skill increases Evasion by 15 when HP falls below 30% of its maximum. Shadow Step: Now available for learning from level 40: Jumps behind the enemy, cancels the target; Casting radius 600. Now also increases the character's Attack Speed by 18% and blow-skill accuracy by 33% for 5 seconds after use. Evasion Counter: Now available for learning from level 66; While dodging, there is a certain probability of inflicting a counterattack that stuns the enemy; The cost of the learning is 2,500,000 Adena. Esprit and Acrobatic Move: Removed hidden modifiers that reduced protection from debuffs. Focus Death: Duration increased to 20 minutes; Levels of learning: Level 55 - Front Critical Chance and Power -20%. Mortal Hit Chance +30%, Back Critical Power +40%. Requires a Dagger; Level 66 - Front Critical Chance and Power -25%. Mortal Hit Chance +45%, Back Critical Power +65%. Requires Dagger; Level 78 - Front Critical Chance and Power -30%. Mortal Hit Chance +60%, Back Critical Power +90%. Requires a Dagger. Focus Power: Duration increased to 20 minutes; Levels of learning: Level 55 - Front Critical Attack Power -20%. Side Critical Attack Power +20%. Back Critical Attack Power +40%. Requires a Dagger; Level 66 - Front Critical Attack Power -25%. Side Critical Attack Power +25%. Back Critical Attack Power +50%. Requires a Dagger; Level 78 - Front Critical Damage -30%. Side Critical Damage +30%. Back Critical Damage +60%. Requires a Dagger. Symbol of the Assassin: Dome duration: 120 seconds; Basic effects: + 15 Evasion; +20% chance to hit with Blow skills. + New effects: + 50% chance to hit with Blow skills; +30% Evasion from Physical and Magical skills. Light Armor Mastery: Improved (second) branch of modification - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade Physical and Magical skills, up to 5% at +30 (at +1, +8, +15, +23, and +30). Unlimited Running: Increases the upper limit of Run Speed. Requires a Dagger/Dual Daggers and Light Armor. 1st level, at character level 50 - 255; 35,000 SP. 2nd level, at character level 70 - 260; 1,000,000 SP. 3rd level, at character level 82 - 265. 100,000,000 SP. All other classes have a limit of 250, as before (unchanged). Soon
  8. Papanda

    MasterWork II: Skills and Mechanics

    Warriors Warlord Total class changes on MasterWork: MasterWork Season 6 Skill Changes: Knock: Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities: Has a static cooldown of 10 seconds; Slow chance - 100%. Final Frenzy: Now the skill has 1 level of learning, it is studied at level 43; Added to learning for the Berserker profession; The skill increases P. Atk. depending on the amount of HP: At HP < 60% - P. Atk. +5%, with the possibility of enchanting up to +10% (+30); At HP < 30% - P. Atk. +10% (total +15%), with the possibility of enchanting up to +25% (+30). Enchanting branches available: Increase P. Atk. when HP is below 60%: When HP is below 60%, P. Atk. + 0.15~0.20% for every +1 to enchanting, up to +5% at +30; Increase P. Atk. when HP is below 30%: When HP is below 30%, P. Atk. +0.30~0.40% for every +1 to enchanting, up to +10% at +30. Master of Combat: All current skill trees have been eliminated; Added the ability to enchant, branch: Power: +1% to Max CP for every +3 to enchanting, P. Atk. +6 for every +1 to enchanting: Enhancement +0: Max. CP +5%, P. Atk. +80. Enhancement +15: Max. CP +10, P. Atk. +170. Now available for learning from level 52: At level 52: Max CP increases by 3%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 20; At level 70: Max CP increases by 4%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 40; At level 78: Max CP increases by 5%, and P. Atk. increases by 80 when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles. Quick Spear: Throwing a spear stuns the target and surrounding enemies for 5 seconds; Power 801-3123 depending on skill level; Range - 700, AoE effect is active within a radius of 200; Base cast time: 2.5 sec. Base cooldown: 15 sec. Requires a spear. Ignores shield defense. Overhit possible. The skill can be refined after receiving the 3rd profession, either to increase the range, up to 1000, or to reduce the base cooldown, up to 10 seconds. Lightning Courage: If the target is stunned, for example by Quick Spear, you instantly close the distance to the target, while simultaneously pulling the target towards you: If you're 600 units away from a target, you're teleported 300 units toward the target, and the target is simultaneously teleported 300 units toward you. Ultimately, you meet the target in the middle. Learned at level 60; Operating range: from 200 to 700; Fixed reload time - 30 seconds. Wrath: Learned from level 62; The skill now doesn't require targeting and works in an area. Similar to the Whirlwind skill; The radius of damage has been increased: from 70 to 150; Swings a spear. Reduces CP of surrounding enemies by 30%. Requires a polearm; When upgraded, increases CP reduction of surrounding enemies by up to -60% for +30. Dread Pool: The skill is divided into 2 levels, now it is learned at character levels 70 and 79; The base chance to pass has been slightly increased; Now the skill can be improved by Chance. Dreadnought Spirit: Increases spear attack speed and skill power: At level 60: For 5 minutes, increases Spear Attack Speed by 8%, Skill Damage in PvP and PvE by 10%; At level 72: For 5 minutes, increases Spear Attack Speed by 12% and Skill Damage in PvP and PvE by 20%. The skill can be enchanted after receiving the 3rd profession, both for Attack Speed (from 12%, up to 18%), and for Skill Damage in PvP (from 20%, up to 35%). Warlord Frenzy: Automatically increases resistance to negative effects and MP burn when HP drops below 30%: At level 52: Increases resistance to negative effects by 50% and MP burn by 50% when HP falls below 30%; At level 64: Increases resistance to negative effects by 75% and MP burn by 50% when HP falls below 30%; At level 74: Increases resistance to negative effects by 100% and MP burn by 50% when HP falls below 30%. Soul of Hunter: At level 28: Increases PvE attack by 10% and decreases PvE defense by 5%; At level 55: Increases PvE attack by 12% and decreases PvE defense by 7%; At level 72: Increases PvE attack by 25% and decreases PvE defense by 10%. Added the possibility of improvement: Power (Power): increases damage in PvE by +0.15%-0.20% per upgrade level up to +20% when upgraded to +30; Penalty: Reduces the penalty to defense in PvE by +0.3%-0.4% per upgrade level, to zero at +30. Revival: At level 55: Restores HP to maximum, removes 1 negative effect upon use. Can only be used when HP is below 50%; At level 70: Restores HP to maximum, removes 2 negative effects upon use. Can only be used when HP is below 75%; At level 77: Restores HP to maximum and removes 3 negative effects upon use. Can be used regardless of HP. Focus Attack: Doesn't consume MP when used, increases Critical Chance and Power, and Auto Attack Damage in both PvE and PvP against a single target by 10 to 30% depending on the level: At level 40: Attacks one enemy and increases Accuracy by 2, Strength and Critical Chance by 10%, and Basic Attack Damage in PvP and PvE by 10%; At level 49: Attacks one enemy and increases Accuracy by 3, Strength and Critical Chance by 15%, Basic Attack Damage in PvP and PvE by 15%; At level 58: Attacks one enemy and increases Accuracy by 4, Strength and Critical Chance by 20%, Basic Attack Damage in PvP and PvE by 20%; At level 66: Attacks one enemy and increases Accuracy by 5, Strength and Critical Chance by 25%, Basic Attack Damage in PvP and PvE by 25%; At level 74: Attacks one enemy and increases Accuracy by 6, Strength and Critical Chance by 30%, and Basic Attack Damage in PvP and PvE by 30%. Power Crush: The skill has been changed: it can now be enchanted after receiving the 3rd profession in Attribute and Duel. Thrill Fight: The skill has been changed: now it can be enchanted after receiving the 3rd profession, to Reduce the Penalty: from 20% and down to 0%. Decreases Speed by 20% and increases Atk. Speed by 5-10% depending on the skill level. Fell Swoop: The duration of the effect has been increased from 2 to 20 minutes; Increases the number of enemies susceptible to your spear attacks by 1-5 depending on the skill level. Howl: P. Atk. -15%, M. Atk. -15%; Can be upgraded to Power: Evenly increases the reduction of P. and M. Atk. from +16% for +1 up to -30% for +30. Braveheart: Now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds. The total amount of CP restored during the skill's duration is 2500; The Power upgrade tree now increases instantaneous CP regeneration by 50 per enchant level and increases CP regeneration per second by 5 per enchant level. Rush: This skill is available for learning from level 40. The character dashes towards a target at a distance of no more than 400; Skill cooldown is 5 seconds; Added the ability to upgrade to Range: from 200-400 (600) and up to 200-600 (800) when enchanted to +30. Battle Roar: Now any level of the skill will restore HP, even if a similar buff has already been applied; The upgrade tree for Attack has been changed: +1% to +10% Physical. Atk. Expose Weak Point: Now available for learning from level 52; After receiving damage, it reveals the enemy's weaknesses, reducing their Physical Defense by 20% and increasing the enemy's Critical Chance by 30% with normal attacks. Thunder Move: The skill is available for learning from level 52: At level 52: Increases running speed by 40, decreases Physical Defense by 7% and Magical Defense by 3%; At level 68: Increases running speed by 66, decreases physical defense by 10% and magical defense by 5%; Duration: 15 seconds. Skill learning levels have been reduced: Detect Insect Weakness - character level 30; Detect Animal Weakness — character level 35; Detect Plant Weakness - character level 40; Detect Beast Weakness - character level 45; Detect Dragon Weakness - character level 50. Symbol of Honor: The dome's duration is 15 seconds; Basic effects: +40% HP and CP regen. + New effects: + 300% HP and CP regen; When applied, restores 30% HP and 100% CP. Polearm Mastery: Smooth breakdown of the number of additional targets depending on the skill level: 1-3 (character level 20-29) +3 additional targets; 4-6 (character level 30-35) +4 additional targets; 7-8 (character level 36-39) +5 additional targets; 9-18 (character level 40-49) +6 additional targets; 19-29 (character level 50-59) +7 additional goals; 30-40 (character level 60-69) +8 additional targets; 41-44 (character level 70-73) +9 additional targets; 45 (character level 74+) +10 additional targets. Changes to skill enchanting: Cursed Pierce: Added the ability to upgrade to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack) or Duel (damage in PvP). Thunder Storm: Current upgrade branches: Chance and Cost have been combined into one branch with bonuses to both the chance of passing and the cost of using a skill; Added the ability to upgrade to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack). Heavy Armor Mastery: The Life upgrade tree has been improved: Now increases the value of "incoming" healing, up to 15% when enchanted to +30. Light Armor Mastery: The Life upgrade tree has been improved: Now increases the value of "incoming" healing, up to 15% when enchanted to +30. Shock Blast: Added the ability to upgrade Range (casting range) similar to Quick Spear: from 500 and up to 800 when enchanted to +15. Parry Stance: Added the possibility of improvement: Cost - reduces the cost of activating and maintaining a skill, up to 50% of the initial cost; Decrease Penalty - Reduces the penalty to Run Speed from -10% to 0 (no penalty) and to Attack Speed from -20% to -10%. The following effects have had their duration increased to 20 minutes: War Cry Battle Roar Thrill Fight Dreadnought Spirit Soul of Hunter Detect Insect Weakness Detect Beast Weakness Detect Dragon Weakness Detect Animal Weakness Detect Plant Weakness Eye of Hunter Eye of Slayer Soul of Hunter: Decreased PvE damage bonus: 10%/12%/15% depending on skill level; Decreased PvE defense bonus: 5%/7%/10% depending on skill level; No longer available to Artisan, Warsmith, and Maestro classes; Added the possibility of improvement: Power (Power): increases damage in PvE by +0.15%-0.20% per upgrade level up to +20% when upgraded to +30; Penalty: Reduces the penalty to defense in PvE by +0.3%-0.4% per upgrade level, to zero at +30. Polearm Mastery: Added a smooth breakdown of the number of additional targets depending on the skill level: 1-3 (character level 20-29) +3 additional targets; 4-6 (character level 30-35) +4 additional targets; 7-8 (character level 36-39) +5 additional targets; 9-18 (character level 40-49) +6 additional targets; 19-29 (character level 50-59) +7 additional goals; 30-40 (character level 60-69) +8 additional targets; 41-44 (character level 70-73) +9 additional targets; 45 (character level 74+) +10 additional targets. Warlord: Skill learning levels have been reduced: Detect Insect Weakness - character level 30; Detect Animal Weakness — character level 35; Detect Plant Weakness - character level 40; Detect Beast Weakness - character level 45; Detect Dragon Weakness - character level 50. Thunder Move: Learned from level 52. Gladiator Total class changes on MasterWork: MasterWork Season 6 Skill Changes: Knock: Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities: Has a static cooldown of 10 seconds; Slow chance - 100%. Weapon Blockade: Added the ability to upgrade the skill by Charge Cost. The default skill (level 1 +0) consumes 2 charges. +1...+14: 1 charge (instead of 2); +15 skill does not consume charge and works like a regular Disarm. Final Frenzy: Now the skill has 1 level of learning, it is studied at level 43; Added to learning for the Berserker profession; The skill increases P. Atk. depending on the amount of HP: At HP < 60% - P. Atk. +5%, with the possibility of enchanting up to +10% (+30); At HP < 30% - P. Atk. +10% (total +15%), with the possibility of enchanting up to +25% (+30). enchanting branches available: Increase P. Atk. when HP is below 60%: When HP is below 60%, P. Atk. + 0.15~0.20% for every +1 to enchanting, up to +5% at +30; Increase P. Atk. when HP is below 30%: When HP is below 30%, P. Atk. +0.30~0.40% for every +1 to enchanting, up to +10% at +30. Master of Combat: All current skill trees have been eliminated; Added the ability to enchant, branch: Power: +1% to Max CP for every +3 to enchanting, P. Atk. +6 for every +1 to enchanting: Enhancement +0: Max. CP +5%, P. Atk. +80. Enhancement +15: Max. CP +10, P. Atk. +170. Now available for learning from level 52: At level 52: Max CP increases by 3%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 20; At level 70: Max CP increases by 4%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 40; At level 78: Max CP increases by 5%, and P. Atk. increases by 80 when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles. Sonic Mastery lvl 8, Sonic Focus 8 lvl: Research level changed to 78; Price reduced: 40,000,000 SP. Sonic Mastery and Sonic Focus: Studied at level 40/40/46/52/60/66/70/78. Sonic Buster: The base cooldown of this skill has been increased by 0.5 seconds, from 2 to 2.5 seconds. Similar to Tyrant's Force Burst skill. There is no zero second cooldown on skills. Dual Weapon Mastery and Sword/Blunt Weapon Mastery: They also work on the new weapon type Dual Axes/Dualblunt (as well as attack skills that work with dual swords and an axe). Duelist Spirit: Changed skill learning levels: Level 1: 60 level of learning; Level 2: Level 72 of learning. Soul of Hunter: At level 28: Increases PvE attack by 10% and decreases PvE defense by 5%; At level 55: Increases PvE attack by 12% and decreases PvE defense by 7%; At level 72: Increases PvE attack by 15% and decreases PvE defense by 10%; Added the possibility of improvement: Power (Power): increases damage in PvE by +0.15%-0.20% per upgrade level up to +20% when upgraded to +30; Penalty: Reduces the penalty to defense in PvE by +0.3%-0.4% per upgrade level, to zero at +30. Skill learning levels have been reduced: Detect Insect Weakness - character level 30; Detect Animal Weakness — character level 35; Detect Plant Weakness - character level 40; Detect Beast Weakness - character level 45; Detect Dragon Weakness - character level 50. Increase Force: Charges no longer decrease over time or upon death; Skills that require charging are learned earlier and more smoothly: Sonic Blaster - character level 40; Sonic Buster - character level 43; Double Sonic Slash - character level 46; Sonic Storm - character level 49; Triple Sonic Slash - character level 55. Braveheart: Now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds. The total amount of CP restored during the skill's duration is 2500; The Power upgrade tree now increases instantaneous CP regeneration by 50 per enchant level and increases CP regeneration per second by 5 per enchant level. Rush: This skill is available for learning from level 40. The character dashes toward a target at a distance of up to 400. The skill has a 5-second cooldown. Added the ability to upgrade to Range: from 200-400 (600) and up to 200-600 (800) when enchanted to +30. Battle Roar: Now any level of the skill will restore HP, even if a similar buff has already been applied. Expose Weak Point: Now available for learning from level 52: After receiving damage, it reveals the enemy's weaknesses, reducing their Physical Defense by 20% and increasing the enemy's Critical Chance by 30% with normal attacks. Sonic Move: Added the ability to upgrade the skill with Charge Cost. The default skill (level 2 +0) consumes 3 charges. +1...+14: 2 charges (instead of 3); +15...+29: 1 charge; +30: The skill does not consume charge and works like a regular Dash. Now available for learning from level 52. At level 52: Increases character's speed by 40 for 15 sec. Requires Sound Power level 2 and dual swords. At level 68: Increases character's speed by 66 for 15 sec. Requires Sound Power level 2 and dual swords. Sonic Rage: Added a new skill learning level: Level of learning: 55; Allows you to accumulate 4th charge level. So now: Character level 55 - skill level 1: 4 charges; Character level 60 - skill level 2: 5 charges; Character level 66 - skill level 3: 6 charges; Character level 70 - skill level 4: 7 charges; Character level 78 - skill level 5: 8 charges. The skill's base critical strike chance (x2 damage) increases with skill level. Symbol of Energy: Dome duration: 120 seconds; Basic effects: +7 charges; +20% P.Atk. + New effects: + 8 charges instead of 7; + Reduces MP consumption by Physical Skills by 50% (P.Clarity). Final Secret: Now the skill also increases damage in PvE and skills that require charging (Gladiator and Tyrant). Changes to skill enchanting: Heavy Armor Mastery: The Life upgrade tree has been improved: Now increases the value of "incoming" healing, up to +15% when enchanted to +30. Light Armor Mastery: The Life upgrade tree has been improved: Now increases the value of "incoming" healing, up to 15% when enchanted to +30. Riposte Stance: Added the ability to upgrade Cost and Decrease Penalty: Cost - reduces the cost of activating and maintaining a skill, up to 50% of the initial cost; Decrease Penalty - Reduces the penalty to Run Speed from -10% to 0 (no penalty) and to Attack Speed from -20% to -10%. The following effects have had their duration increased to 20 minutes: War Cry Battle Roar Duelist Spirit Soul of Hunter Detect Insect Weakness Detect Beast Weakness Detect Dragon Weakness Detect Animal Weakness Detect Plant Weakness Eye of Hunter Eye of Slayer Final Secret: Now the skill also increases damage in PvE and skills that require charging (Gladiator and Tyrant). Soul of Hunter: Decreased PvE damage bonus: 10%/12%/15% depending on skill level; Decreased PvE defense bonus: 5%/7%/10% depending on skill level; No longer available to Artisan, Warsmith, and Maestro classes; Added the possibility of improvement: Power (Power): increases damage in PvE by +0.15%-0.20% per upgrade level up to +20% when upgraded to +30; Penalty: Reduces the penalty to defense in PvE by +0.3%-0.4% per upgrade level, to zero at +30. Skill learning levels have been reduced: Detect Insect Weakness - character level 30; Detect Animal Weakness — character level 35; Detect Plant Weakness - character level 40; Detect Beast Weakness - character level 45; Detect Dragon Weakness - character level 50. Sonic Move: Learned from level 52. Sonic Mastery and Sonic Focus: Studied at level 40/40/46/52/60/66/70/78. Skills that require charging are learned earlier and more smoothly: Sonic Blaster - character level 40; Sonic Buster - character level 43; Double Sonic Slash - character level 46; Sonic Storm - character level 49; Triple Sonic Slash - character level 55. Destroyer Total class changes on MasterWork: MasterWork Season 6 Skill Changes: Demolition Impact: The base cooldown of the skill has been increased from 75 to 30 seconds; Now you can improve: Duel: Gradually increased skill power in PvP and PvE, from 7475 at +0 to 9261 at +15, ~ 1.05% per enchant round; Cooldown: Reduces the skill's cooldown from 30 to 15 seconds, -1 sec per Enchantment Round. Crush of Doom: Now this is an AoE skill that works in a Cone (within a 200 radius, 180 degrees in front of itself), and affects not only the target, but also adjacent Monsters and Characters. Immortality: For 5 seconds, the character cannot die. Upon expiration of the effect, the character's HP is reduced by 90% of their current HP; Can be used at any time, without checking current HP; When used, consumes HP (150/200/250 HP) to use (previously consumed MP); The skill does not allow the character's HP to recover more than 30% of Max HP (as under Seal of Limit); Increases resistance to all negative effects (debuffs) by 25/35/50%, depending on the skill level; Fixed reload time of 5 minutes. Pain for Gain: Learned at level 55; Cost to use: 100 HP; When applied, it deals damage to the user equal to 70% of the current HP; Applies a 60-second effect: HP cannot be restored more than 20% of Max; Reduces protection from negative effects by 30%. Basic (non-fixed) reload time: 10 minutes; The skill can be improved by Penalty or Time: Penalty: Increases the Max HP limit that can be restored from 20 to 30%, depending on the upgrade; Time: Increases duration from 60 to 90 seconds, depending on enchantment. Knock: Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities: Has a static cooldown of 10 seconds; Slow chance - 100%. Frenzy: The operation of this skill is taken entirely from the Gracia Final chronicles: At skill level 3: Increases P. Atk. by 50% for 1 min 30 sec, and by an additional 131% when using a sword or blunt weapon. Also increases Accuracy by 2 and P. Atk. by 16% when using two-handed swords or blunt weapons. Available only when HP is below 30%. An upgrade path has been added. Please note! The skill itself remains unchanged; the P. Atk. bonus only applies when HP is < 30%: Condition of Use: Increases the HP limit for using the skill, +1% for every +1 to enchanting: +1 to enchanting: =< 31% HP; +2 to enchanting: =< 32% HP; ... +30 to enchanting: =< 60% HP. Guts: Added improvement branch: Condition of Use: Increases the HP limit for using the skill, +1% for every +1 to enchanting: +1 to enchanting: =< 31% HP; +2 to enchanting: =< 32% HP; ... +30 to enchanting: =< 60% HP. Dark Form: Changed skill learning levels: Level 1: 56 level of learning; Level 2: 66 level of learning; Level 3: Level 72 of learning. Replaces the following effects: Holy Weapon; Dark Weapon. Increases Fire Attribute Attack and Defense: 1 lvl: Fire Attribute Attack +10, Fire Attribute Defense +3; 2 lvl: Fire Attribute Attack +15, Fire Attribute Defense +5; 3rd level: Fire Attribute Attack +20, Fire Attribute Defense +10. A new enchanting branch is available: Power: Increases Fire Attribute Attack by +1 for every enchantment level, Increases Fire Attribute Defense by +1 for every 3 enchantment levels. Master of Combat: All current skill trees have been eliminated (if a skill has been enchanted, the level is transferred to a new tree); Added the ability to enchant, branch: Power: +1% to Max CP for every +3 to enchanting, P. Atk. +6 for every +1 to enchanting: Enhancement +0: Max. CP +5%, P. Atk. +80. Enhancement +15: Max. CP +10, P. Atk. +170. Now available for learning from level 52: At level 52: Max CP increases by 3%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 20; At level 70: Max CP increases by 4%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 40; At level 78: Max CP increases by 5%, and P. Atk. increases by 80 when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles. Wrath: Learned from level 62; The skill now doesn't require targeting and works in an area. Similar to the Whirlwind skill; The radius of damage has been increased: from 70 to 150; Swings a spear. Reduces CP of surrounding enemies by 30%. Requires a polearm; When upgraded, increases CP reduction of surrounding enemies by up to -60% for +30. Dual Weapon Mastery and Sword/Blunt Weapon Mastery: They also work on the new weapon type Dual Axes/Dualblunt (as well as attack skills that work with dual swords and an axe). Braveheart: Now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds. The total amount of CP restored during the skill's duration is 2500; The Power upgrade tree now increases instantaneous CP regeneration by 50 per enchant level and increases CP regeneration per second by 5 per enchant level. Charge: The skill is available for learning from level 40; Makes a jump towards a target at a distance of no more than 400; Consumes 5% HP; Skill cooldown is 5 seconds; Replaces the Rush skill. Battle Roar: Now any level of the skill will restore HP, even if a similar buff has already been applied. Zealot: Now works in conjunction with Prahnah. Full swing: When using a two-handed sword, the number of targets for auto-attack increases, and the damage in PvP against them is proportionally reduced: At level 40: When using a two-handed sword, +2 additional targets. 30% reduced auto attack damage in PvP; At level 68: +3 additional targets when using a two-handed sword. 30% reduced auto attack damage in PvP; At level 76: +4 additional targets when using a two-handed sword. 30% reduced auto-attack damage in PvP. Added the possibility of improvement: Power (Power) - increases the maximum number of additional targets from 4 to 8 (by +1, +10, +20, +30); Decrease Penalty - reduces damage penalty in PvP from -30% to -5% (by +0.. +30). Expose Weak Point: Now available for learning from level 52: After receiving damage, it reveals the enemy's weaknesses, reducing their Physical Defense by 20% and increasing the enemy's Critical Chance by 30% with normal attacks. Symbol of Resistance: Duration: 15 seconds; Basic effects: Debuff protection +60% (now +80%). New effects: Debuff protection increased from 60 to 80%; Every 3 seconds the dome removes 1 to 3 negative effects ( Cleanse effect). Polearm Mastery: Added a smooth breakdown of the number of additional targets depending on the skill level: 1-3 (character level 20-29) +3 additional targets; 4-6 (character level 30-35) +4 additional targets; 7-8 (character level 36-39) +5 additional targets; 9-18 (character level 40-49) +6 additional targets; 19-29 (character level 50-59) +7 additional goals; 30-40 (character level 60-69) +8 additional targets; 41-44 (character level 70-73) +9 additional targets; 45 (character level 74+) +10 additional targets. Changes to skill enchanting: Charge: Added the ability to upgrade to Range: from 200-400 (600) and up to 200-600 (800) when enchanted to +30. Battle Roar: The Attack upgrade branch has been changed: Was: from +1 to +10 P. Atk. Now: +1% to +10% P. Atk. Heavy Armor Mastery: The Life upgrade tree has been improved: Now increases the value of "incoming" healing, up to +15% when enchanted to +30. Light Armor Mastery: The Life upgrade tree has been improved: Now increases the value of "incoming" healing, up to 15% when enchanted to +30. Parry Stance: Added the possibility of improvement: Cost - reduces the cost of activating and maintaining a skill, up to 50% of the initial cost; Decrease Penalty - Reduces the penalty to Run Speed from -10% to 0 (no penalty) and to Attack Speed from -20% to -10%. The following effects have had their duration increased to 20 minutes: Rage Battle Roar Dark Form Polearm Mastery: Added a smooth breakdown of the number of additional targets depending on the skill level: 1-3 (character level 20-29) +3 additional targets; 4-6 (character level 30-35) +4 additional targets; 7-8 (character level 36-39) +5 additional targets; 9-18 (character level 40-49) +6 additional targets; 19-29 (character level 50-59) +7 additional goals; 30-40 (character level 60-69) +8 additional targets; 41-44 (character level 70-73) +9 additional targets; 45 (character level 74+) +10 additional targets. Tyrant Total class changes on MasterWork: MasterWork Season 6 Skill Changes: Pain for Gain: Learned at level 55; Cost to use: 100 HP; When applied, it deals damage to the user equal to 70% of the current HP; Applies a 60-second effect: HP cannot be restored more than 20% of Max; Reduces protection from negative effects by 30%. Basic (non-fixed) reload time: 10 minutes; The skill can be improved by Penalty or Time: Penalty: Increases the Max HP limit that can be restored from 20 to 30%, depending on the upgrade; Time: Increases duration from 60 to 90 seconds, depending on enchantment. Fury Fists: Added the ability to upgrade the Physical Skill Cooldown skill: -0.50% per Round of Refinement, up to -15% when upgrading by +30. +1: Physical Skill Cooldown -0.50%; +2: Physical Skill Cooldown -1.00%; +3: Physical Skill Cooldown -1.50%; ... +29: Physical Skill Cooldown -14.50%; +30: Physical Skill Cooldown -15.00%. Knock: Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities: Has a static cooldown of 10 seconds; Slow chance - 100%. Dark Form: Changed skill learning levels: Level 1: 56 level of learning; Level 2: 66 level of learning; Level 3: Level 72 of learning. Replaces the following effects: Holy Weapon; Dark Weapon. Increases Fire Attribute Attack and Defense: 1 lvl: Fire Attribute Attack +10, Fire Attribute Defense +3; 2 lvl: Fire Attribute Attack +15, Fire Attribute Defense +5; 3rd level: Fire Attribute Attack +20, Fire Attribute Defense +10. A new enchanting branch is available: Power: Increases Fire Attribute Attack by +1 for every enchantment level, Increases Fire Attribute Defense by +1 for every 3 enchantment levels. Master of Combat: All current skill trees have been eliminated (if a skill has been enchanted, the level is transferred to a new tree); Added the ability to enchant, branch: Power: +1% to Max CP for every +3 to enchanting, P. Atk. +6 for every +1 to enchanting: Enhancement +0: Max. CP +5%, P. Atk. +80. Enhancement +15: Max. CP +10, P. Atk. +170. Now available for learning from level 52: At level 52: Max CP increases by 3%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 20; At level 70: Max CP increases by 4%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 40; At level 78: Max CP increases by 5%, and P. Atk. increases by 80 when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles. Force Mastery Focused Force lvl 8: learning level changed: 78; Price reduced: 40,000,000 SP. Raging Force: Added a new skill learning level: Level of learning: 55; Allows you to accumulate 4th charge level. So now: Character level 55 - skill level 1: 4 charges; Character level 60 - skill level 2: 5 charges; Character level 66 - skill level 3: 6 charges; Character level 70 - skill level 4: 7 charges; Character level 78 - skill level 5: 8 charges. The skill's base critical strike chance (x2 damage) increases with skill level. Punch of Doom: Now requires (and spends) 2 charge levels. Dual Weapon Mastery and Sword/Blunt Weapon Mastery: They also work on the new weapon type Dual Axes/Dualblunt (as well as attack skills that work with dual swords and an axe). Final Secret: Now the skill also increases damage in PvE and skills that require charging (Gladiator and Tyrant). The learning levels of some Totems have been changed: Wolf Spirit Totem — character level 20; Bear Spirit Totem - character level 28; Puma Spirit Totem - character level 40; Ogre Spirit Totem - character level 46; Bison Spirit Totem - 60 (previously 68) character level; Hawk Spirit Totem - 68 (previously 72) character level; Rabbit Spirit Totem - 72 (previously 60) character level. Skills that work with Blunt-type weapons can now be used with Dual Blunt, namely: Bison Spirit Totem: Works with all types of weapons; The accuracy bonus now works with Dual Blunt. Rabbit Spirit Totem: +12 to Evasion; +30% Attack Speed with brass knuckles only; +30% Run Speed with any weapon type. Hawk Spirit Totem: Works fully with Dual Blunt: +6 to accuracy; +100 to crit chance; +30% to critical strike power. Puma Spirit Totem: Works fully with Dual Blunt: +20% Attack Speed; +6 to Accuracy. Ogre Spirit Totem: +30% Physical Atk. and +10% Critical Attack Power with fists only; +30% P./M. Def. with any weapon type. Bear Spirit Totem: Now works with all profile weapons: +20% P. Atk. and Critical Power; -30% Running Speed. Wolf Spirit Totem: Now works with all profile weapons: +20% Running Speed (as before); +3 to Accuracy (now with Dual Blunt). The following class skills also work with Blunt/Dualblunt and in hand, similar to the Gladiator: Armor Destruction: When you perform a physical attack, you penetrate the enemy's armor, reducing their defense against brass knuckles. The skill has been improved and works as originally intended, according to the stacking mechanics; There are 5 levels of learning: Level 1: Level of learning: 52; Reduces protection against brass knuckles by 3%. Level 2: Level of learning: 60; Reduces protection against brass knuckles by 3% => 6%. Level 3: Level of learning: 68; Reduces protection from brass knuckles by 3% => 6% => 9%. Level 4: Level of learning: 74; Reduces protection against brass knuckles by 3% => 6% => 9% => 12%. Level 5: Level of learning: 77; Reduces protection from brass knuckles by 3% => 6% => 9% => 12% => 15%. Force of Destruction: Now has a Fire Attribute binding by default; Level 1: Studied at level 78 (21,340,000 SP); Power 2200; Consumes 4 charges; Base cooldown: 30 seconds; Base Physical Crit Chance: 10%; With a base chance of 70% - burning for 100 HP; AoE tied to the Fire attribute. Level 2: Learned at level 83 (150,000,000 SP); Power 4500; Consumes 2 charges; Base cooldown: 15 seconds; Base Physical Crit Chance: 20%; With a base chance of 90% - burning for 200 HP; AoE tied to the Fire attribute. This is now an AOE skill that hits enemies in front of your character, similar to Force Burst. Lionheart: The skill has been removed from the Tyrant class. Charge: The skill is available for learning from level 40; Makes a jump towards a target at a distance of no more than 400; Consumes 5% HP; Skill cooldown is 5 seconds; Replaces the Rush skill. Added the ability to upgrade to Range: from 200-400 (600) and up to 200-600 (800) when enchanted to +30. Force Storm: Now has a 3 second cooldown instead of 5 (similar to the gladiator's Sonic Storm skill). Force Burst: Now has a 2.5 second cooldown (similar to the gladiator's Sonic Buster skill). Zealot: Now works in conjunction with Prahnah. Increase Force: Charges do not decrease over time or upon death. Force Meditation: Now available for learning from level 56; At level 56: Increases HP recovery by 60 and MP by 10. Your body is immobilized and your Physical Defense is reduced by 80% for the duration of the skill; At level 78: Increases HP recovery by 120 and MP by 25. Your body is immobilized and your Physical Defense is reduced by 80% for the duration of the skill. Expose Weak Point: Now available for learning from level 52; After receiving damage, it reveals the enemy's weaknesses, reducing their Physical Defense by 20% and increasing the enemy's Critical Chance by 30% with normal attacks. Symbol of Energy: Dome duration: 120 seconds; Basic effects: +7 charges; +20% P.Atk. + New effects: + 8 charges instead of 7; + Reduces MP consumption by Physical Skills by 50% (P.Clarity). Changes to skill enchanting: Riposte Stance Added the possibility of improvement: Cost - reduces the cost of activating and maintaining a skill, up to 50% of the initial cost; Decrease Penalty - Reduces the penalty to Run Speed from -10% to 0 (no penalty) and to Attack Speed from -20% to -10%. Light Armor Mastery Improved (second) branch of modification - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade Physical and Magical skills, up to 5% at +30 (at +1, +8, +15, +23, and +30). The following effects have had their duration increased to 20 minutes: Dark Form Wolf Spirit Totem Bear Spirit Totem Puma Spirit Totem Ogre Spirit Totem Rabbit Spirit Totem Hawk Spirit Totem Final Secret: Now the skill also increases damage in PvE and skills that require charging (Gladiator and Tyrant). The learning levels of some Totems have been changed: Wolf Spirit Totem — character level 20; Bear Spirit Totem - character level 28; Puma Spirit Totem - character level 40; Ogre Spirit Totem - character level 46; Bison Spirit Totem - 60 (previously 68) character level; Hawk Spirit Totem - 68 (previously 72) character level; Rabbit Spirit Totem - 72 (previously 60) character level. Bounty Hunter Total class changes on MasterWork: MasterWork Season 6 Skill Changes: Coup De Grace: Learned at level 76; When using Daggers (Dagger/Dualdagger): Strength P. Crit. Atk. +25.00%; Speed +12. Hitting a target with a normal attack using Daggers has a 10% chance to trigger a 20-second trigger effect: The trigger is stackable and has 5 levels: Level 1: Physical skill application speed -7%; Level 2: Physical skill usage speed -9%; Level 3: Physical skill usage speed -11%; Level 4: Physical skill usage speed -13%; Level 5: Physical skill application speed -15%. This skill can be upgraded to increase Physical, Critical, and Atk. Strength or Run Speed. When upgraded, it increases passive properties when using Daggers: Strength P. Crit. Atk.: +25.00% => +30.00%, +0.3~0.4% per enchanting round; Running Speed: +12 => +20, 1 unit of Speed for every 2 rounds of enchanting; When enchanting on any of the branches: the chance of the Trigger to work increases from 10 to 15%, +1% for every 3 enchanting rounds. Collector's Experience: When attacking with Crushing Strike and Lucky Strike, there is a 33% chance to trigger the effect: Collector's Fortune - Effect improved: P. Atk. +15.00% (unchanged); Strength P. Crit. Atk. +10% > 15.00% (+5%); P. Crit. Atk. Chance +10% > 15.00% (+5%); Speed Atk. +3% > +5.00% (+2%); Speed +5 > +7 (+2 units). Spoil Bomb: Now deals physical damage; Learned at level 79; Slows the target by 15%; The mine explosion deals damage after a certain time; Spoil skill is applied to affected enemies; Has 20 basic Earth attributes. The chance of successfully completing this skill depends solely on the ratio of the skill's level to the monsters' level. The passage of the attack speed reduction debuff (with the appropriate enchantment) does not depend on the passage of the main effect of the skill, but now depends on the attribute: By inserting the Earth Attribute into a weapon, you increase the chance of passing the debuff from enchanting, but do not increase the chance of passing the main effect of Spoil. Lucky Strike: Overhit is possible; Added the ability to improve (enchant) a skill: Duel: Increases Power in PvP and PvE from 4312 (+0) to 5342 (+15). Earth Attribute: Increases the skill's built-in Earth Attribute from 20 (+0) to 50 units (+15), +2 units per Round of enchanting. Please note! When enchanting skills on any branch, the base chance of critical damage for skills in PvE increases from 15% to 25%, depending on the enchanting level. Coin Flip: Learned at level 49 for 777,777 Adena; Consumes 777 Adena per use. When entering a group, the skill goes on cooldown for 30 seconds; When leaving the group, group members lose the effect; Duration of effect: 5 minutes; Fixed cooldown: 5 minutes; Flips a coin. Applies one of two random effects to the character and all party members: For group members who got Heads: P. Atk. +6%; M. Atk. +10%; Atk. Spd +5%; Magic Speed +5%. For group members who got Tails: P. Def. +7%; Mage Def. +8%; Power of incoming Healing +10%; Protection from Negative Effects +10%. Knock: Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities: Has a static cooldown of 10 seconds; Slow chance - 100%. Master of Combat: All current skill trees have been eliminated; Added the ability to enchant, branch: Power: +1% to Max CP for every +3 to enchanting, P. Atk. +6 for every +1 to enchanting: Enhancement +0: Max. CP +5%, P. Atk. +80. Enhancement +15: Max. CP +10, P. Atk. +170. Now available for learning from level 52: At level 52: Max CP increases by 3%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 20; At level 70: Max CP increases by 4%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 40; At level 78: Max CP increases by 5%, and P. Atk. increases by 80 when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles. Mortal Blow: Added to Dwarven Fighter (from skill levels 1 to 9); Added to Scavenger profession (from skill levels 10 to 22). Spoil Festival: Increased: Target search radius; Number of targets; Reminder: Such skills (AOE target required) work around the target on which the skill is applied, in this case within a 250 radius from the target; The "Earth" upgrade branch has been changed: Now reduces the defensive attribute of targets by -1~2 units per upgrade round, up to -50 units (by +30). Spoiler: Increased range to 70 units. The "Earth" upgrade branch has been changed: Now reduces the defensive attribute of targets by -1~2 units per upgrade round, up to -70 units (by +30). Sweeper: Increased range to 70 units. Now restores 30 HP and 10 MP of the character; Skill upgrade trees have been merged and significantly strengthened. Sweeper Festival: Increased target search radius and number of targets; The skill's cooldown has been changed to 5 base seconds, which can be increased with the help of relevant skills. Wrath: Learned from level 62; The skill now doesn't require targeting and works in an area. Similar to the Whirlwind skill; The radius of damage has been increased: from 70 to 150; Swings a spear. Reduces CP of surrounding enemies by 30%. Requires a polearm; When upgraded, increases CP reduction of surrounding enemies by up to -60% for +30. Dual Weapon Mastery and Sword/Blunt Weapon Mastery: They also work on the new weapon type Dual Axes/Dualblunt (as well as attack skills that work with dual swords and an axe). Crushing Strike: Now has a binding to the Earth attribute, with 20 Attribute units built into the skill; Now an AoE skill that hits an area in a cone, similar to Bard's Deadly Strike. Now, in addition to reducing Physical / Magical Defense, it also has a certain chance of removing Stun Resistance / Improved Resist from the target and reducing the target's defense against Stun by 10% for 3 seconds; Requires a blunt weapon. Overhit possible. Thrill Fight: Decreases Speed by 20% and increases Atk. Spd by 5%. Duration: 20 min; Now you can refine it to Reduce Penalty from 20% and down to 0%. Fell Swoop: The duration of the effect has been increased from 2 to 20 minutes; Increases the number of enemies susceptible to your spear attacks by 1-5 depending on the skill level. Soul of Hunter: At level 28: Increases PvE attack by 10% and decreases PvE defense by 5%; At level 55: Increases PvE attack by 12% and decreases PvE defense by 7%; At level 72: Increases PvE attack by 15% and decreases PvE defense by 10%. Added the possibility of improvement: Power (Power): increases damage in PvE by +0.15%-0.20% per upgrade level up to +20% when upgraded to +30; Penalty: Reduces the penalty to defense in PvE by +0.3%-0.4% per upgrade level, to zero at +30. Polearm Mastery: Added a smooth breakdown of the number of additional targets depending on the skill level: 1-3 (character level 20-29) +3 additional targets; 4-6 (character level 30-35) +4 additional targets; 7-8 (character level 36-39) +5 additional targets; 9-18 (character level 40-49) +6 additional targets; 19-29 (character level 50-59) +7 additional goals; 30-40 (character level 60-69) +8 additional targets; 41-44 (character level 70-73) +9 additional targets; 45 (character level 74+) +10 additional targets. Provoke: This skill attracts nearby monsters to the character, reducing defense against spear attacks by 10 for 10 seconds. Levels of learning: 1st level: 43 lvl; 2nd level: 55 lvl; 3rd level: 60 lvl. Blazing Boost: The skill is now available for learning at level 40 and replaces the Rush skill; The skill cooldown is 5 seconds. Expose Weak Point: Now available for learning from level 52: After receiving damage, it reveals the enemy's weaknesses, reducing their Physical Defense by 20% and increasing the enemy's Critical Chance by 30% with normal attacks. Dagger skills: The Bounty Hunter class now has skills such as: Backstab Deadly Blow Dagger Mastery Shadow Step: Jumps behind the warg; Now also increases the character's Attack Speed by 18% and blow-skill accuracy by 33% for 5 seconds after use. Potential Ability The skill is available for learning from level 28: At level 28: When using a dagger or dual daggers, your Critical Hit chance increases by 20% and your Power increases by 117. Applies to light armor. At level 40: When using a dagger or dual daggers, your Critical Hit chance increases by 30% and your Power increases by 295. Applies to light armor. At level 49: When using a dagger or dual daggers, your Critical Hit chance increases by 40% and your Power increases by 384. Applies to light armor. Hide: Becomes invisible. Speed is reduced by 30/20/10%. Duration: 10/15/30 seconds. Any action other than moving removes the effect. Now, the first attack dealt from Hide will deal 15%/20%/25% increased damage (depending on the Hide skill level). 1st level: 52; 2nd level: 68; Level 3: 79, requires Forgotten Scroll - Hide. Symbol of Resistance: Duration: 15 seconds; New effects: Debuff protection increased from 60 to 80%; Every 3 seconds the dome removes 1 to 3 negative effects ( Cleanse effect). Changes to skill enchanting: Blazing Boost: Added the ability to upgrade to Range: from 200-400 and up to 200-600 when enchanted to +30. Spoiler Crush: Added the ability to upgrade to an Elemental Attribute (Fire Attack, Water Attack, Wind Attack, Earth Attack). Now the skill can also be used with Spear, Dagger, Dual Daggers. Heavy Armor Mastery: The Life upgrade tree has been improved: Now increases the value of "incoming" healing, up to +15% when enchanted to +30. Light Armor Mastery: The Life upgrade tree has been improved: Now increases the value of "incoming" healing, up to 15% when enchanted to +30. Riposte Stance: Added the possibility of improvement: Cost - reduces the cost of activating and maintaining a skill, up to 50% of the initial cost; Decrease Penalty - Reduces the penalty to Run Speed from -10% to 0 (no penalty) and to Attack Speed from -20% to -10%. Parry Stance: Added the possibility of improvement: Cost - reduces the cost of activating and maintaining a skill, up to 50% of the initial cost; Decrease Penalty - Reduces the penalty to Run Speed from -10% to 0 (no penalty) and to Attack Speed from -20% to -10%. Soul of Hunter: Decreased PvE damage bonus: 10%/12%/15% depending on skill level; Decreased PvE defense bonus: 5%/7%/10% depending on skill level; No longer available to Artisan, Warsmith, and Maestro classes; Added the possibility of improvement: Power (Power): increases damage in PvE by +0.15%-0.20% per upgrade level up to +20% when upgraded to +30; Penalty: Reduces the penalty to defense in PvE by +0.3%-0.4% per upgrade level, to zero at +30. Polearm Mastery: Added a smooth breakdown of the number of additional targets depending on the skill level: 1-3 (character level 20-29) +3 additional targets; 4-6 (character level 30-35) +4 additional targets; 7-8 (character level 36-39) +5 additional targets; 9-18 (character level 40-49) +6 additional targets; 19-29 (character level 50-59) +7 additional goals; 30-40 (character level 60-69) +8 additional targets; 41-44 (character level 70-73) +9 additional targets; 45 (character level 74+) +10 additional targets. Warsmith Total class changes on MasterWork: MasterWork Season 6 Skill Changes: Golem Armor: Turns you into a Golem; Increased duration and decreased cooldown rate of the skill: Level 1: 10 minutes (was 5), cooldown 30 minutes, fixed; Level 2: 15 minutes (was 5), cooldown 25 minutes, fixed. The following skills are now available in transformation: Hardened Weapons; Hardened Armor. Levels of learning: 1st level: 79 lvl; 2nd level: 83 lvl Allows you to use special skills; Golem Punch: Stun does not stack with Stun; Base cooldown increased from 3 to 4 seconds. Golem Tornado Swing: Power reduced to 4859 (by ~27.5%); Base cooldown reduced from 8 to 5 seconds. Added Sticky Bomb and Mechanist Spirit skills to both Transformation levels (levels 79 and 83); The Final Secret skill has been added to the Second Level of Transformation (at level 83); Sticky Bomb: Guaranteed to attach a sticky bomb to the enemy, which slows them by 15% and explodes after 5 seconds, dealing damage to both the bearer and targets within a 300 radius; Level of learning: 60; Chance to deal critical (x2) damage with skill 50%; Application range up to 150; Can be used on any targets (including Monsters). Forge Guardian: Learned at level 76; When using Blunt Weapons (Blunt/Dualblunt/2-hands Blunt): P. Atk. +15.00%; Chance of P. Crit. Atk. +50. Hitting a target with a normal attack using a Blunt weapon has a 10% chance to trigger a 20-second trigger effect: The trigger is stackable and has 5 levels: Level 1: Strength P. Crit. Atk. +10% for blunt weapons; Level 2: Strength P. Crit. Atk. +15% for blunt weapons; Level 3: Strength P. Crit. Atk. +20% for blunt weapons; Level 4: Strength P. Crit. Atk. +25% for blunt weapons; Level 5: Strength P. Crit. Atk. +30% for blunt weapons. This skill can be upgraded to increase Physical Atk. or Physical Crit. Chance. When upgraded, it increases passive properties when using a Crushing weapon: P. Atk. +15.00% => 20.00%, +0.3~0.4% per enchanting round; Chance of P. Crit. Atk. +50 => 80, +2 units per round of enchanting; When enchanting on any of the branches: the chance of the Trigger to work increases from 10 to 15%, +1% for every 3 enchanting rounds. Mechanist Spirit: Learned at level 79; Self-buff, can be activated automatically; Duration: 20 minutes; Atk. Speed +10.00% when using Blunt weapons (Blunt/ Dualblunt/ 2-hands Blunt): While under the effect of Mechanist Spirit, attacking a target with Golem Punch, Fatal Strike, Hammer Crush, Armor Crush, or Crushing Strike: There's a 15% chance to trigger a self-trigger for 5 seconds, increasing Physical Ability Power by 25%. The skill can be improved by Power: When enchanted, the Atk. Spd when using a Blunt weapon and the Chance to trigger the effect are increased: Atk. Spd +10.00% > 15.00%, +0.3~0.4% per enchanting round; Trigger drop chance: 15% => 30%, +1% per enchanting round. Summon Merchant Golem: The range of goods for Adena has been significantly expanded; Life time - 3 minutes; Fixed cooldown - 30 minutes; You can use the Warehouse functions: both personal and clan. Summon Mechanic Golem: Now, when upgrading (enchanting) a skill, every 2 rounds, PvP damage is proportionally increased: +1/+2 — +2% PvP damage; +3/+4 — +4% PvP damage; ... +27/+28 — +28% PvP damage; +29/+30 — +30% PvP damage. Now, when increasing the level and improving (enchanting) the skill, the number of targets that the Golem attacks increases: 1..4 skill levels - standard Mechanic Golem, attacking 1 target From skill level 5 (learned at character level 55), the Golem begins to attack up to 2 targets; From skill level 8 (character level 68) - up to 3 targets; When enchanting a skill: +1..6 up to 4 targets; +7..12 up to 5 targets; +13..18 up to 6 targets; +19..24 up to 7 targets; +25..29 up to 8 targets; +30 to 9 targets. Knock: Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities: Has a static cooldown of 10 seconds; Slow chance - 100%. Strengthen Golem: Now works in conjunction with other effects (for example: Might) and is not replaced by them; At level 3: increases the golem's P. Atk. by 15% and Atk. Spd by 9%. Added improvement branch: Power: Increases P. Atk. by +0.15% - 0.20% for every +1 to enchanting (Up to +20% instead of +15%); Increases Physical Atk. Speed by +0.1% for every +1 to enchanting (Up to +12% instead of +9%) Golem Reinforcement: Now works in conjunction with other effects (for example: Shield) and is not replaced by them; At level 3: increases the golem's Physical Defense by 15% and Max HP by 10%. Added improvement branch: Power: Increase Physical Defense by +0.15% - 0.20% for every +1 to enchanting (Up to +20% instead of +15%); Increases Max HP by +0.15% - 0.20% for every +1 to enchanting (Up to +20% instead of +15%). Repair Golem: Increased base cast range from 40 to 70 units; New skill upgrade branches have been added: Power + Range: Increases the HP Recovery power, base cast range, and effective range (the maximum range at which the spell can be continued after it starts at the base range): Increases the % of HP restored by 0.15 - 0.20% for every +1 to enchanting (Up to 20% instead of 15%); Increases the base and effective range of the skill by 6 units for every +1 to enchanting (Up to 250 units instead of 70). Cost + Range: Decreases the cost and increases the base and effective range of the skill: Reduces the cost of use by 1 - 2 MP for every +1 to enchanting (Up to 47 MP per use instead of 88); Increases the base and effective range of the skill by 6 units for every +1 to enchanting (Up to 250 units instead of 70). Master of Combat: All current skill trees have been eliminated (if a skill has been enchanted, the level is transferred to a new tree); Added the ability to enchant, branch: Power: +1% to Max CP for every +3 to enchanting, P. Atk. +6 for every +1 to enchanting: Enhancement +0: Max. CP +5%, P. Atk. +80. Enhancement +15: Max. CP +10, P. Atk. +170. Now available for learning from level 52: At level 52: Max CP increases by 3%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 20; At level 70: Max CP increases by 4%, and when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles, P. Atk. increases by 40; At level 78: Max CP increases by 5%, and P. Atk. increases by 80 when attacking with a sword, blunt weapon, spear, dual swords, and brass knuckles. Mechanical Upgrade: Transfers some of the master's characteristics to the summoned mechanism: The second level of the skill is available for learning at level 76; Fixed work at the Grand Olympiad; When improving +1..+15, the transferred characteristics increase; Increased skill power: Level 1: 25% Physical Atk., P. Def., M. Atk. and M. Def.; 25% Chance of P. Crit. Atk.; 15% Max HP and MP; 15% Atk. Speed; 5% Mag Speed Level 2: 35% Physical Atk., P. Def., M. Atk. and M. Def.; 35% Chance of P. Crit. Atk.; 25% Max HP and MP; 20% Atk. Speed; 7% Mag Speed Wrath: Learned from level 62; The skill now doesn't require targeting and works in an area. Similar to the Whirlwind skill; The radius of damage has been increased: from 70 to 150; Swings a spear. Reduces CP of surrounding enemies by 30%. Requires a polearm; When upgraded, increases CP reduction of surrounding enemies by up to -60% for +30. Shield Mastery: The skill is available for learning by the Warsmith class: At level 28: Shield defense +30%, shield block chance +50%; At level 56: Shield defense +40%, shield block chance +70%; At level 68: Shield Defense +50%, Shield Block Chance +85%. Additionally, Physical Def. +10% when wearing heavy armor; At level 74: Shield Defense +60%, Shield Block Chance +100%. Additionally, Physical Defense +10% when wearing heavy armor. Summon Big Boom: PvE damage increased; Detonation is accelerated; The Golem's corpse disappears faster after an explosion. Crushing Strike: Now has a binding to the Earth attribute, with 20 Attribute units built into the skill; Now an AoE skill that hits an area in a cone, similar to Bard's Deadly Strike. Now, in addition to reducing Physical / Magical Defense, it also has a certain chance of removing Stun Resistance / Improved Resist from the target and reducing the target's defense against Stun by 10% for 3 seconds; Requires a blunt weapon. Overhit possible. Braveheart: Now, in addition to instantly restoring 1000 CP, the skill also restores 100 CP per second for 15 seconds. The total amount of CP restored during the skill's duration is 2500; The Power upgrade tree now increases instantaneous CP regeneration by 50 per enchant level and increases CP regeneration per second by 5 per enchant level. Fell Swoop: The duration of the effect has been increased from 2 to 20 minutes; Increases the number of enemies susceptible to your spear attacks by 1-5 depending on the skill level. Provoke: This skill attracts nearby monsters to the character, reducing defense against spear attacks by 10 for 10 seconds. Levels of learning: 1st level: 43 lvl, 42,000 SP; 2nd level: 55 lvl, 150,000 SP; 3rd level: 60 lvl, 264,000 SP. Battle Cry: Now any level of the skill will restore HP, even if a similar buff has already been applied. Expose Weak Point: Now available for learning from level 52: After receiving damage, it reveals the enemy's weaknesses, reducing their Physical Defense by 20% and increasing the enemy's Critical Chance by 30% with normal attacks. Blazing Boost: The skill is now available for learning at level 40 and replaces the Rush skill; The skill cooldown is 5 seconds. Symbol of Honor: Dome duration: 15 seconds; New effects: + 300% HP and CP regen; When applied, restores 30% HP and 100% CP. Skills and have been reworked: These are now normal buffs that last 20 minutes; Skills have a common effect type and therefore replace each other (only 1 buff can be active); Can only be used on a party member (the effect wears off when leaving the party); Changed learning levels: Learned at character levels 40, 60 and 70. Both effects have both mass (for the entire group) and point (for one character) versions: Spot buffs have higher priority and override area buffs. Effects have been updated: Hardened Weapon: For any type of weapon: P. Atk. +5%/7%/10%, up to +15% when enchanted. For Cutting Weapons (Swords and Rapiers, Daggers, Spears, Fists), additionally: Chance of Physical Critical Attack +10%/15%/20%, up to +30% when enhanced. For Crushing Weapons, additionally: Stun Attack Chance +5%/7%/10%, up to +15% when upgraded. For Bows and Crossbows, additionally: Attack Range +50/70/100, up to +170 when upgraded. Hardened Armor: For Heavy Armor: P. Def. +10%/12%/15%, up to +20% when enchanted. For Light Armor: P. Def. +5%/7%/10%, up to +15% when enchanted; Evasion +2/3/4, up to +7 when enchanted. For Magic Armor: P. Def. +5%/7%/10%, up to +15% when enchanted; MP recovery speed +2/2.5/3, up to +4.5 when enchanted. Polearm Mastery: Added a smooth breakdown of the number of additional targets depending on the skill level: 1-3 (character level 20-29) +3 additional targets; 4-6 (character level 30-35) +4 additional targets; 7-8 (character level 36-39) +5 additional targets; 9-18 (character level 40-49) +6 additional targets; 19-29 (character level 50-59) +7 additional goals; 30-40 (character level 60-69) +8 additional targets; 41-44 (character level 70-73) +9 additional targets; 45 (character level 74+) +10 additional targets. Treasure Hunter Hammer Push: Now available for learning from level 56; Allows you to open chests of levels 21-85 with a 100% chance. If a character below level 77 uses this ability on chests more than 6 levels higher, or if a character above level 78 uses this ability on chests more than 5 levels higher, you will not receive any treasure from the chest. Dual Weapon Mastery and Sword/Blunt Weapon Mastery: They also work on the new weapon type Dual Axes/Dualblunt (as well as attack skills that work with dual swords and an axe). Changes to skill enchanting: Blazing Boost: Added the ability to upgrade to Range: from 200-400 (600) and up to 200-600 (800) when enchanted to +30. Battle Cry: Added the ability to upgrade Reuse and Attack: Reuse (cooldown) - reduces the skill cooldown time from 150 to 75 sec.; Attack - increases P. Atk by +1 to +10%. Heavy Armor Mastery: The Life upgrade tree has been improved: Now increases the value of "incoming" healing, up to +15% when enchanted to +30. Light Armor Mastery: The Life upgrade tree has been improved: Now increases the value of "incoming" healing, up to 15% when enchanted to +30. Riposte Stance: Added the possibility of improvement: Cost - reduces the cost of activating and maintaining a skill, up to 50% of the initial cost; Decrease Penalty - Reduces the penalty to Run Speed from -10% to 0 (no penalty) and to Attack Speed from -20% to -10%. Parry Stance: Added the possibility of improvement: Cost - reduces the cost of activating and maintaining a skill, up to 50% of the initial cost; Decrease Penalty - Reduces the penalty to Run Speed from -10% to 0 (no penalty) and to Attack Speed from -20% to -10%. Soul of Hunter: No longer available to Artisan, Warsmith, and Maestro classes. Skills and have been reworked: These are now normal buffs that last 20 minutes; Skills have a common effect type and therefore replace each other (only 1 buff can be active); Can only be used on a party member (the effect wears off when leaving the party); Changed learning levels: Learned at character levels 40, 60 and 70. Both effects have both mass (for the entire group) and point (for one character) versions: Spot buffs have higher priority and override area buffs. Effects have been updated: Hardened Weapon: For any type of weapon: P. Atk. +5%/7%/10%, up to +15% when enchanted. For Cutting Weapons (Swords and Rapiers, Daggers, Spears, Fists), additionally: Chance of P. Critical Attack +10%/15%/20%, up to +30% when enhanced. For Crushing Weapons, additionally: Stun Attack Chance +5%/7%/10%, up to +15% when upgraded. For Bows and Crossbows, additionally: Attack Range +50/70/100, up to +170 when upgraded. Hardened Armor: For Heavy Armor: P. Def. +10%/12%/15%, up to +20% when enchanted. For Light Armor: P. Def. +5%/7%/10%, up to +15% when enchanted; Evasion +2/3/4, up to +7 when enchanted. For Magic Armor: P. Def. +5%/7%/10%, up to +15% when enchanted; MP recovery speed +2/2.5/3, up to +4.5 when enchanted. Polearm Mastery: Added a smooth breakdown of the number of additional targets depending on the skill level: 1-3 (character level 20-29) +3 additional targets; 4-6 (character level 30-35) +4 additional targets; 7-8 (character level 36-39) +5 additional targets; 9-18 (character level 40-49) +6 additional targets; 19-29 (character level 50-59) +7 additional goals; 30-40 (character level 60-69) +8 additional targets; 41-44 (character level 70-73) +9 additional targets; 45 (character level 74+) +10 additional targets. Inspector Total class changes on MasterWork: MasterWork Season 6 Skill Changes: Sword Shield: The skill has been removed from the Inspector profession. The following skills now apply effects that block re-applying to characters for 270 seconds (4 minutes and 30 seconds), similar to Dance of Berserker > Dance of Berserker Block; Appetite for Destruction Magic Impulse Protection Instinct Clarification: After Appetite for Destruction, you can use Magic Impulse and Protection Instinct, but not a second Appetite for Destruction. Reuse upgrade branches have been removed as unnecessary; Skills now receive a 30 second cooldown when joining a group. Blood Pact: Added upgrade branch Power: Increases Max HP by 0.15~0.20% and HP Regeneration by 0.15~0.20 units for every +1 to enchanting; The skill upgraded to +30 will provide +15% Max HP and +15 HP regeneration. Knock: Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities: Has a static cooldown of 10 seconds; Slow chance - 100%. Magic Immunity: Skill enchanting has been updated. Increases M. Def. by +1~2 units; Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total. Soul Cleanse: Now the skill can only be used on yourself or a group member (it still only applies to Kamaels). Triple Thrust: Removed from Inspector/Judicator class learning, this skill is now only available to any gender of Soul Breaker. Final Form: Now has several levels and is studied from level 70; The transform parameters have been reduced to accommodate the low level of learning. Soul Guardian: Increases Physical Defense by 1600, but reduces movement speed by 80%; Duration: 30 seconds; Basic reload time is 15 minutes; Replaces the effect of Ultimate Escape. Chain Lightning: Deals magic damage with a power of 200 to the target and targets around the target within a 350 radius; Increases Power when using a Soul. Consumes a maximum of 5 Souls. Each target damaged is given a random debuff from Judicator's skills. Level of learning: 83 Price: 150,000,000 SP Note: Does not guarantee debuff passing; Debuffs are triggered on the target with a base chance. A random debuff from the list of skills of a specific character of the corresponding level of improvement (enchanting) is applied to the target. Final Spirit: A new active skill that replaces the removed Final Secret skill from this class: Increases the power of physical skills in PvP and PvE by 30%. Increases the chance of your debuffs passing by 30%; Learned at level 79. Duration: 30 seconds. Cooldown: 150 seconds. Furious Soul: Only the first level of the skill is available for learning: For 20 minutes, increases Critical Chance by 20% and Critical Damage by 25%. Decreases Physical Defense by 5%. Additionally increases the damage of Physical and Magical skills in PvE by 10% and 15%, depending on the skill level; The first level of the skill is available to all Kamael classes at level 24; The second level of the skill is available to the Berserker and Soul Breaker classes at level 55. Increase Range: Increases the maximum range of the Crossbow by 175. Abyssal Blaze: Added skill levels 26-34, similar to Dimension Spiral and other similar skills; Studied at levels 76-85; As the level increases, the skill's Power, magic level, and MP consumption increase. Comparing levels 25 and 34: PvP Power: 72 => 90; PvE Power: 108 => 135. Skill improved: Range 700; Base cast time is 1.2 seconds; Base reload time is 3 seconds; When dealing damage with this skill, there is a chance to apply the Death Mark skill effect to the target. Soul Rage: Learned at level 60: Deals damage to enemies and collects Souls; Damage is completely tied to your P. Atk.; Each use consumes 25 HP and 5 MP and charges 1 Soul. Dark Weapon: Before entering ATT: Grants a dark attack to the weapon. With ATT input: Increases Dark attribute attack by +20. The "Power" upgrade branch is available: +1 to Dark attribute attack bonus for every +1 to enchanting. Surrender to Dark: Upon passing, cancels Resist Dark from the target; Before ATT: Reduces Darkness defense by 30%. After ATT: Has +20 Dark ATT which stacks with your Attack ATT; Reduces target's defense against Dark ATT by 30; The "Power" upgrade branch is available: Increases the target's resistance reduction to the Dark attribute by -2 for every +1 to enchanting. Lesser Soul Harmony: Aura, increases your party's MP regeneration by 4 + 25%: Let's say your character has MP regeneration of 20 per second. Under this aura: (20 + 4) x 1.25 = 30. Reduces the party's Physical Defense by 10%; Learned at level 70. Only one Arbiter's Aura can be activated on characters in a party at a time. Unique debuffs: The base chance of completion has been increased, and the influence of Magic Attack on the completion of these skills has been reduced. They will now complete more frequently. Oblivion: The skill trigger has a new icon. Weak Constitution: The skill trigger has a new icon. Thin Skin: The skill trigger has a new icon. Enervation: The skill trigger has a new icon. Spite: The skill trigger has a new icon. Mental Impoverish: The skill trigger has a new icon. General changes The Maximum Ability skill can be cast on a group from any type of weapon! Please note: Only Rapier-type weapons should be enchanted to +4. The Higher Mana Gain skill has been added for learning. Now, if you have the Judicator sub-class, you can complete a special quest and change it to your main class: This class will be able to compete at the Olympiad and become hero. Main Buffs: The skills Appetite for Destruction, Protection Instinct, and Magic Impulse now have Toggle counterparts that work interchangeably, meaning you can only have one effect active. For example: If you have Lesser Appetite for Destruction enabled and you also enable Lesser Magic Impulse, the first toggle will turn off and you will experience the Vampirism effect. Parameters of new skills: Lesser Appetite for Destruction: +5% P.Atk; +5% Crit.Rate; +5% Crit.Power. Lesser Protection Instinct: At level 46: +120 P.Def and +90 M.Def; At level 60: +180 P.Def and +135 M.Def. Lesser Magic Impulse: + 7.5% M.Atk; + 3% Cast.Spd; +15% M.Crit.Rate. Primary skill stats have been reduced by the amount of the Lesser-Toggle bonus. For example: If Appetite for Destruction, depending on its level, provided 30/40/50%, it now provides 25/35/45%. This means that when both effects are active, you will receive the "old" bonus from the skill. Appetite for Destruction: Skill parameters have been reduced at all levels (including enchanting); Final parameters: P. Atk. +15%/20%/25%; Chance of P. Crit. Atk. +15%/20%/25%; Strength P. Crit. Atk. +15%/20%/25%. All enchanting branches have been removed except for Reload: Reduces skill cooldown from 300 to 150 seconds; Accordingly, the reuse blocking time is also reduced. Only works while the character who cast the skill is in the Party. Protection Instinct: The skill is divided into 3 levels: Level 1: Level 46: P. Def. +1080, M. Def. +810, for 15 seconds, 67,000 SP; Level 2: Level 66: P. Def. +1350, M. Def. +1010, for 15 seconds, 275,000 SP; Level 3: Level 76: P. Def. +1620, M. Def. +1215, for 15 seconds, 2,500,000 SP. Bonus parameters have been adjusted: Level 1: P. Def. +1080, M. Def. +810, for 15 sec. (at level 46); 2nd level: P. Def. +1350, Mage. Def. +1010, for 15 sec. (at level 66); Level 3: P. Def. +1620, Mage. Def. +1215, for 15 sec. (at level 76). Only works while the character who cast the skill is in the Party. Magic Impulse: Changed the learning level of the 3rd level skill: Level of learning: 78; Required SP: 2,500,000. Bonus parameters have been adjusted: 1st lvl: +67.5% / 12% Cast.Spd / 85% M. Crit.Rate; 2nd lvl: +72.5% / 12% Cast.Spd / 135% M. Crit.Rate; 3rd lvl: +77.5% / 12% Cast.Spd / 185% M. Crit.Rate (at level 78 of the 3rd profession). Only works while the character who cast the skill is in the Party; All enchanting branches have been removed except for Reload: Reduces skill cooldown from 300 to 150 seconds; Accordingly, the reuse blocking time is also reduced. Special Class Treatment Restoration: Now restores 10% upon cast and 24-104 HP/sec depending on skill level (instead of 15 HP) over 15 seconds; Will no longer be replaced by health restoring potions. Restoration Impact: The percentage of health restored for characters under the effect of Restoration has been increased to: 15% at level 49; 22% at level 60; 30% at level 68; The skill enchantment has been reworked, with a bonus of up to 60% when enchanted to +30. Class Features According to the Kamael race's class progression logic, the Inspector/Judicator is the pinnacle of progression and is only available as a subclass once you've leveled up the other classes. Therefore, we decided to refine the class to match its lofty rank. To this end, it has received a number of skills, or equivalents, from other classes, namely: The following skills have been added from the Berserker/Doombringer class: Hurricane Charge: Pulls you closer to your target, dealing damage and having a chance to stun them. Can only be used with a two-handed weapon; Range: 600; Reuse time: 15 seconds. Added the ability to deal x2 critical damage; The base chance is 15%, depending on the STR of the person using the skill; The description has been updated. Blood Pact Ancient Sword Mastery The following skills have been added from the Arbalester/Trickster class: Ultimate Escape Warp Crossbow Mastery Fast Shot - first level only. The following skills have been added from the Soul Breaker/Soul Hound class: Painkiller Death Mark Checkmate Pride of Kamael Protection from Darkness and Dark Weapon Blink Rapier Mastery + now increases Cast.Spd by 15%; Expert Casting + now the cooldown of magic skills has been reduced from -10 to -20%; Enlightenment was added to the skill tree at level 79. Requires: Forgotten Scroll - Enlightenment - Healer. Light Armor Mastery: Improved (second) branch of modification - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade Physical and Magical skills, up to 5% at +30 (at +1, +8, +15, +23, and +30). Soul Mastery: Now allows you to have up to 45 souls at all character levels. Full Bottle of Souls can be used automatically (similar to CPU, HP, Elixirs). Appetite for Destruction: Skill parameters have been reduced at all levels (including enchanting); Final parameters: P. Atk. +15%/20%/25%; Chance of P. Crit. Atk. +15%/20%/25%; Strength P. Crit. Atk. +15%/20%/25%. All enchanting branches have been removed except for Reload: Reduces skill cooldown from 300 to 150 seconds; Accordingly, the reuse blocking time is also reduced. Magic Impulse: The skill parameters remained unchanged; All enchanting branches have been removed except for Reload: Reduces skill cooldown from 300 to 150 seconds; Accordingly, the reuse blocking time is also reduced. Furious Soul: Additionally increases the damage of Physical and Magical skills in PvE by 10% and 15%, depending on the skill level; The first level of the skill is available to all Kamael classes at level 24; The second level of the skill is available to the Berserker and Soul Breaker classes at level 55. Soul Breaker Total class changes on MasterWork: MasterWork Season 6 Class Changes: Aura Blast Aura Cannon: Skills now deal Over-hit. All skills are based on High Five, just like skills from other classes. If you don't see a skill in this list, it's currently working as intended at High Five; The character's gender affects basic characteristics (such as STR, DEX, MEN, etc.); There are also skills that were added between the Gracia Final and High Five chronicles and significantly affect the class's play, namely: The MP consumption of many Soul Breaker class skills has been reduced; Rapier Mastery now increases Cast.Spd by 15%; Expert Casting - now the cooldown time of magic skills has been reduced from -10 to -20%; A number of other skills: Fast Recovery, Soul to Empower, Dark Flame, etc. Magic Immunity: Skill enchanting has been slightly updated. Increases M. Def. by +1~2 units; Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total. Soul Cleanse: Now the skill can only be used on yourself or a group member (it still only applies to Kamaels). Knock: Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities: Has a static cooldown of 10 seconds; Slow chance - 100%. Annihilation Circle: Due to the fact that the "Duel" enchantment branch was previously updated and also provides PvE damage, the irrelevant "Power" and "Cost" enchantment branches were removed. Pride of Kamael: Now 3 skill enchanting branches will be combined into one (P., Magic and Lethal). enchanting bonus from +10 to +40%: Profile weapon: +100% (power from skill); Other: +50% (power from skill). Surrender to Dark: Upon passing, cancels Resist Dark from the target; Before entering ATT: Reduces Darkness defense by 30%. After entering ATT: Has +20 Dark ATT which stacks with your Attack ATT; Reduces target's defense against Dark ATT by 30; The "Power" upgrade branch is available: Increases the target's resistance reduction to the Dark attribute by -2 for every +1 to enchanting. Dark Weapon: Before ATT: Grants a dark attack to the weapon. With ATT: Increases Dark attribute attack by +20. The "Power" upgrade branch is available: +1 to Dark attribute attack bonus for every +1 to enchanting. All physical skills have been updated: Triple Thrust: Now has the ability to deal critical damage (x2) depending on the STR parameter; Skill power has been increased by 1.5 times; A Dark Attribute enchantment branch has been added. Shining Edge: A enchanting branch for Dark Attribute was added; The skill's attack angle has been increased. It now has a chance to attack not only from behind, but also from the sides. Death Mark: Success rate has been increased. Checkmate: The chance to use the skill has been increased due to the increased chance of passing Death Mark. Final Secret: At level 79: Increases skill power and normal damage in PvP by 30%; Duration: 30 seconds. Cooldown: 150 seconds. Steal Divinity: Now it works natively according to High Five logic: At level 5 (maximum), steals up to 4 effects (instead of the fixed 7 effects); The skill can now be improved, increasing the maximum number of stolen effects up to 8 (by +1, +10, +20 and +30). Base reload time increased from 15 to 20 sec; The cooldown is no longer fixed and can be accelerated, for example with Gift of Seraphim; As before, there is a direct correlation between the caster's levels and the target's level. Please note! One Rhythm counts as two buffs for steal. (Cancelling/stealing 4 buffs = removes 2 Rhythms). Cancelling/stealing buffs works the same way as before; Now works according to the debuff logic, with a base chance of passing of 100%, which directly depends on the difference between the character's levels. Arcane Shield: The skill effect has been changed: At level 60: Increases Physical and Magical Defense by 25%. Reduces damage taken by 25% and converts any remaining damage to MP consumption. The effect ends when MP is depleted. Duration: 10 seconds. Fixed cooldown: 5 minutes. At level 74: Increases Physical and Magical Defense by 30%. Reduces damage taken by 30% and converts any remaining damage to MP consumption. The effect ends when MP runs out. Duration: 10 seconds. Fixed cooldown: 5 minutes. At level 81: Increases Physical and Magical Defense by 35%. Reduces damage taken by 35% and converts any remaining damage to MP consumption. The effect ends when MP is depleted. Duration: 10 seconds. Fixed cooldown: 5 minutes. Soul Rage: Learned at level 60: Deals damage to enemies and collects Souls; Damage is completely tied to your P. Atk.; Each use consumes 25 HP and 5 MP and charges 1 Soul. Final Form: Learned at level 70: Transforms your character into their Final Form for 5 minutes. Your skills are replaced, and your Physical and Magical Attack and Physical and Magical Defense are increased by 100%. Cost to use: 20 souls, 200 HP, 70 MP. cooldown time: 60 minutes. Grand Olympiad: Now female and male characters qualify for different Heroisms. Furious Soul: The second level of the skill is available for learning; Added the ability to upgrade to Power + Decrease Penalty: Increases Critical Chance and Power from 30% to 35% and reduces the Physical Defense penalty from -5% to 0 (until there is no penalty). Additionally increases the damage of Physical and Magical skills in PvE by 10% and 15%, depending on the skill level. PvE Clarity: The skill is available to Soul Breaker from levels 40 to 80; Reduces MP consumption of skills that deal damage to a single target; The effect gradually decreases from 25% at level 40 to 10% at character level 80. Annihilation Circle Leopold Soul Vortex Soul Vortex Extinction Soul Strike: Skills deal Over-hit. Soul of Pain: The "Duel" enchantment branch has been renamed to "Power"; The remaining enchanting branches have been removed; Skill power is divided between PvP and PvE: When enchanting, PvP power increases as before; Power gain in PvE has been doubled: Soul of Pain +0: Power: 108 Soul of Pain +30: PvP Power: 146; PvE Power: 184. Light Armor Mastery: Improved (second) branch of modification - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade Physical and Magical skills, up to 5% at +30 (at +1, +8, +15, +23, and +30). Stacks with other evasion effects from any Physical/Magic Skills. Soul Mastery: Now allows you to have up to 45 souls at all character levels. Full Bottle of Souls can be used automatically (similar to CPU, HP, Elixirs). Furious Soul: Additionally increases the damage of Physical and Magical skills in PvE by 10% and 15%, depending on the skill level; The first level of the skill is available to all Kamael classes at level 24; The second level of the skill is available to the Berserker and Soul Breaker classes at level 55. PvE Clarity: The skill is available to Soul Breaker from levels 40 to 80; Reduces MP consumption of skills that deal damage to a single target; The effect gradually decreases from 25% at level 40 to 10% at character level 80. Annihilation Circle Leopold Soul Vortex Soul Vortex Extinction Soul Strike: Skills deal Over-hit. Soul of Pain: The "Duel" enchantment branch has been renamed to "Power"; The remaining enchanting branches have been removed; Skill power is divided between PvP and PvE: When enchanting, PvP power increases as before; Power gain in PvE has been doubled: Soul of Pain +0: Power: 108 Soul of Pain +30: PvP Power: 146; PvE Power: 184. Berserker Total class changes on MasterWork: MasterWork Season 6 Class Changes: Disarm: Disarms the target. The weapon cannot be re-equipped while the effect lasts; Learned at level 36 of the Dragoon (Berseker) class; Can be upgraded - Chance or Time; Now, after the effect of Disarm ends, the weapon removed by it is automatically put back on; When the effect ends, the target is afflicted with Disarm Resistance, increasing Disarm Resistance by 50% for 15 seconds. Enuma Elish: Deals an additional 4666 damage to enemies in front; Increases Power when using a Soul. Consumes a maximum of 5 Souls; Possible Critical Atk. - base 15% chance, dependent on STR, to deal x2 damage; Overhit is possible; Knocks back and knocks down affected targets for 1 second, interrupts skill casts, and cancels the targeted target. Soul Roar: Upon use, immediately restores HP and CP by 15% and increases your character's Max HP and CP by 15% for 10 minutes. The duration of the Furious Soul and Blood Pact effects has been increased to 20 minutes. Storm Assault: Skill power increased: Was: from 571 to 1687; Became: from 742 to 2192. Slashing Blade: Skill power increased: Was: from 605 to 2109; Became: from 787 to 2740. Rush Impact: Skill power increased: Was: 3110; Became: 4040. Blood Pact: Added upgrade branch Power: Increases Max HP by 0.15~0.20% and HP Regeneration by 0.15~0.20 units for every +1 to enchanting; The skill upgraded to +30 will provide +15% Max HP and +15 HP regeneration. Soul Roar: Added upgrade branch Power: Instantly restores and increases Max CP and Max HP by +0.30~0.40% for every +1 to enchantment, for a total of +10%. This skill, upgraded to +30, will increase Max HP and Max CP by 25%. Symbol of Soul Energy: P. Attack +20%; MP consumption by Physical skills -50%; Increases the number of Souls to maximum. Knock: Reduces the target's movement speed by 50% for 1 second after using range-reducing abilities: Has a static cooldown of 10 seconds; Slow chance - 100%. Magic Immunity: Skill enchanting has been slightly updated. Increases M. Def. by +1~2 units; Increases the Chance to Block Magic by +1% every 6 rounds, up to +5% in total. Soul Cleanse: Now the skill can only be used on yourself or a group member (it still only applies to Kamaels). Increase Power: Level 3 skill added to learning for the Berserker profession (character level 40); Increases P. Atk. by 15%; Cost: 35 MP. Final Frenzy: Now the skill has 1 level of learning, it is studied at level 43; Added to learning for the Berserker profession; The skill increases P. Atk. depending on the amount of HP: At HP < 60% - P. Atk. +5%, with the possibility of enchanting up to +10% (+30); At HP < 30% - P. Atk. +10% (total +15%), with the possibility of enchanting up to +25% (+30). enchanting branches available: Increase P. Atk. when HP is below 60%: When HP is below 60%, P. Atk. + 0.15~0.20% for every +1 to enchanting, up to +5% at +30; Increase P. Atk. when HP is below 30%: When HP is below 30%, P. Atk. +0.30~0.40% for every +1 to enchanting, up to +10% at +30. Eye for Eye: In addition to the Chance to Reflect Physical Skill Damage and Reflect Damage from Standard Melee Attacks, it also provides a chance to Reflect Magical Skill Damage: Level 1: Level 60 of learning: 30% reflects normal melee damage and 30% chance to reflect Physical Skill damage, +20% chance to reflect Magical Skill damage. Level 2: Level 70 of learning: 50% reflects normal melee damage and 90% chance to reflect Physical Skill damage, +30% chance to reflect Magical Skill damage. Level 3: Level 79 of learning: 70% reflects normal melee damage and 70% chance to reflect Physical Skill damage, +40% chance to reflect Magical Skill damage. Level 4: Level 83 of learning: 90% reflects normal melee damage and 90% chance to reflect Physical Skill damage, +50% chance to reflect Magical Skill damage. Soul Barrier: Duration increased from 10 to 15 seconds; When upgrading the skill to "Time": The enhancement bonus has been reduced; at the maximum enhancement level, the effect duration remains 40 seconds. Parameters adjusted: Bow Resistance +15%; Crossbow Resistance +15%; Mage Def. +50%; Chance to Block Magic +10 units (which is +10%). Furious Soul: Additionally increases the damage of Physical and Magical skills in PvE by 10% and 15%, depending on the skill level; Added the ability to upgrade to Power + Decrease Penalty: Increases Critical Chance and Power from 30% to 35% and reduces the Physical Defense penalty from -5% to 0 (until there is no penalty). Disarm and Mass Disarm: Now, after the Disarm effect ends, the weapon removed by it is automatically put back on. Improved, standardized, and adjusted descriptions of skills and skill enhancements Expose Weak Point: Now available for learning from level 52: After receiving damage, it reveals the enemy's weaknesses, reducing their Physical Defense by 20% and increasing the enemy's Critical Chance by 30% with normal attacks. Soul Rage: Learned at level 60: Deals damage to enemies and collects Souls; Damage is completely tied to your P. Atk.; Each use consumes 25 HP and 5 MP and charges 1 Soul. Final Form: Learned at level 70: Transforms your character into Final Form for 5 minutes: Physical and Magical Attack, Physical and Magical Defense increased by 100%; Normal class skills are not available while transformed. Cost to use: 20 souls, 200 HP, 70 MP; cooldown time: 60 minutes. Changes to skill enchanting: Disarm: Changes to the Time upgrade tree: The effect duration is now increased to 15 seconds when enchanted to +30, instead of 20 seconds: Was: from 5 to 20 seconds; Now: from 5 to 15 seconds. Rush Impact: Merging the Chance + Cost upgrade branches into one common branch. True Berserker: Merging the Power + Cost upgrade branches into one common branch: Increases P. Atk. and Accuracy from 8% and +4 (at +0) to +12% and +8, respectively (at +30). +1 - +9 = +9% P. Atk, +8% P. Atk Spd, +5 Accuracy; +10 - +19 = +10% P. Atk, +8% P. Atk Spd, +6 Accuracy; +20 - +29 = +11% P. Atk, +8% P. Atk Spd, +7 Accuracy; +30 = +12% P. Atk, +8% P. Atk Spd, +8 Accuracy. The maintenance cost is gradually reduced to 1/4 of the original, by +30. Merging the Penalty + Cost upgrade branches: Systematically reduces the penalty to Physical Defense and Evasion from 10% and -4 (to +0) to no penalty at all (to +30); The cost of maintaining the toggle is gradually reduced, down to 1/4 of the original, by +30. Light Armor Mastery: Improved (second) branch of modification - Evasion: Now, in addition to increasing evasion, it also gives +1% to the chance to evade Physical and Magical skills, up to 5% at +30 (at +1, +8, +15, +23, and +30). Stacks with other evasion effects from any Physical/Magic Skills. Soul Barrier: Parameters adjusted: Bow Resistance +15%; Crossbow Resistance +15%; Mage Def. +50%; Chance to Block Magic +10 units (which is +10%). Furious Soul: Additionally increases the damage of Physical and Magical skills in PvE by 10% and 15%, depending on the skill level; The first level of the skill is available to all Kamael classes at level 24; The second level of the skill is available to the Berserker and Soul Breaker classes at level 55.
  9. Физический урон Простой урон Для урона на расстоянии вычисляется по формуле Damage = 70 * pAtk * SS / pDef Для урона в ближнем бою вычисляется по формуле Damage = 77 * pAtk * SS / pDef Сила критического урона Вычисляется по формуле Damage = 77 * (pAtk + staticCritDmg) * SS * 2 * mod_per / pDef Бонус к урону от дальности выстрела Вычисляется по формуле DistRatio = Dist / AttackRange * 100 Шанс прохождения Blow\Stab умений
  10. Модификаторы урона Модификаторы урона всегда применяются в конце формул, существуют следующие виды: Бонус атрибутов Позиционный бонус Бонусы PVP урона Разброс урона Урон спаренным оружием
  11. Шансы прохождений Прохождение отрицательных заклинаний (дебафов) Вычисляется по на первый взгляд очень страшной формуле Chance = (30 + clamped_dl * lv_bonus_rate + activate_rate - basic_property_value) * magic_multiplier * trait_res_multiplier * debuff_res_multiplier * attribute_part / trait_atk_multiplier Отмена положительных эффектов: Бан, Кансел, Блок. Вычисляется по формуле Chance = 2 * (разница магических уровней между cancellation и снимаемым бафом) + базовый шанс (25 у cancellation) + (время действия бафа) / 120000. Шанс рассчитывается для каждого бафа отдельно по формуле выше. Шанс прерывания чтения заклинаний нанесенным уроном Шанс равен % нанесенного урона от Max HP вашего персонажа. Шанс нанести критический урон физическим умением Для обычных умений вычисляется по формуле Chance = base * mod_str Для blow\stab умений вычисляется по формуле Chance = base * mod_dex Точность, шанс попасть обычной физической атакой Вычисляется по формуле Chance = 88 + 2 * (accuracy - evasion) Шанс срабатывания Skill Mastery Для воинов вычисляется по формуле Chance = mod_str * (1 + focusSkillMastery) Для магов вычисляется по формуле Chance = mod_int *При срабатывании для положительного эффекта время действия увеличивается х2 *При срабатывании для отрицательного эффекта время действия увеличивается х2 **При срабатывании для атакующего умения позволяет использовать умение повторно без перезарядки
  12. Умения: Урон, эффективность, перезарядка, расход MP Урон физических умений Вычисляется по формуле Damage = 77 * (power + pAtk) * SS / pDef Урон умениями зависящими от зарядов Вычисляется по формуле Damage = 77 * (power + pAtk) * SS * chrgBonus / pDef Урон умениями кинжалов (blow\stab) Вычисляется по формуле Damage = 77 * (power + pAtk + staticCritDmg) * SS * mod_per / pDef Урон магическими умениями Вычисляется по формуле Damage = 91 * sqrt(mAtk) * sqrt(SS) * power * soul_bonus / mDef Выжигание MP в PVP Вычисляется по формуле Damage = 1.41 * power * cbrt(mAtk) * cbrt(SS) * sqrt(maxMp) / mDef Выжигание MP в PVЕ Вычисляется по формуле Damage = 45.48 * power * sqrt(mAtk) * sqrt(SS) / mDef Эффективность лечения Вычисляется по формуле Heal HP= (power + sqrt(mAtk)) * SS * mod_per + mod_diff Эффективность восстановления MP Вычисляется по формуле Heal MP = power + p_mana_charge Потребление MP умениями Вычисляется по формуле skill_cost = (mp_consume2 * mod_clarity * song_penalty) + mp_consume1 Потребление MP тоглами Вычисляется по формуле cost = level / 2.5 * c_mp_by_level Increases all party members' MP Recovery Bonus by 20% .Decreases all party members' magical skill MP consumption by 15% and physical skill MP consumption by 5%. Decreases re-use time by 20%. Additionally increases MP consumption when singing while Rhythms is in effect.Перезарядка умений Вычисляется по формуле Reuse = reuse_delay * mod_refresh Время применения умений Для физических вычисляется по формуле CastTime = skill_hit_time / (pSpd/333) Для магических вычисляется по формуле CastTime = skill_hit_time / (mSpd/333) / SS
  13. Блокировка щитом \ Шанс сопротивления магии Шанс блокировки щитом Вычисляется по формуле Chance = shieldRate * mod_DEX * mod_per + weapon_type Сила блокировки щитом Вычисляется по формуле Shield Defence = base_shield_pdef * mod_per + mod_diff Идеальная блокировка щитом Вычисляется по формуле PerfectBlock = 2 * mod_dex Полное и частичное сопротивление магии Вычисляется по формуле Chance = 0.5 * mod_per + level_diff для полного сопротивления Вычисляется по формуле Chance = 5 * mod_per + level_diff для частичного сопротивления (половина урона)
  14. Характеристики персонажа Для начала разберем показатели персонажа, которые зависят от ваших бафов, экипировки, особенности профессии или расы. Максимум CP Вычисляется по формуле MAX CP = base * mod_con * sevens_mod * mod_per + mod_diff Максимум HP Вычисляется по формуле MAX HP = base * mod_con * mod_per + mod_diff Максимум MP Вычисляется по формуле MAX MP = base * mod_men * mod_per + mod_diff Регенерация CP Вычисляется по формуле Regeneration СP = base * mod_lvl * mod_con * state * mod_per + mod_diff Регенерация HP Вычисляется по формуле Regeneration HP = base * mod_lvl * mod_con * state* mod_per + mod_diff Регенерация MP Вычисляется по формуле Regeneration MP = [base * mod_lvl * mod_men * state * mod_per + mod_diff] * sigil_mastery Физическая атака Вычисляется по формуле pAtk = weaponPAtk * mod_lvl * mod_str * mod_per + mod_diff Магическая атака Вычисляется по формуле mAtk = weaponMAtk * mod_lvl^2 * mod_int^2 * mod_per + mod_diff Физическая защита Вычисляется по формуле pDef = (4 + ArmorPDef) * mod_lvl * mod_per * pvp_bonus + mod_diff Магическая защита Вычисляется по формуле mDef = accMDef * mod_lvl * mod_men * mod_per * pvp_bonus + mod_diff Точность Вычисляется по формуле Accuracy = sqrt(DEX) * 6 + level_bonus + mod_diff Уклонение Вычисляется по формуле Evasion = sqrt(DEX) * 6 + level_bonus + mod_diff Уклонение от умений Шанс нанести физический критический урон Вычисляется по формуле pCritical = weaponCrit * mod_dex * (1 + mod_per) + mod_dif Шанс критической атаки магией Вычисляется по формуле mCritical = mod_wit * 5 * mod_per + mod_diff Скорость физической атаки Вычисляется по формуле pSpd = attack_speed * mod_dex * mod_per + mod_diff Скорость чтения заклинаний Вычисляется по формуле mSpd = 333 * mod_wit * mod_per + mod_diff Время применения умений Для физических вычисляется по формуле CastTime = skill_hit_time / (pSpd/333) Для магических вычисляется по формуле CastTime = skill_hit_time / (mSpd/333) / SS Скорость передвижения Вычисляется по формуле Spd = base * mod_dex * mod_per + mod_diff
  15. Базовые параметры Каждый базовый параметр отвечает за свои показатели и участвует в разных формулах, помимо прямого влияния на показатели персонажа существуют модификаторы, которые в дальнейшем применяются в формулах. STR\СИЛ - Увеличивает физическую атаку, увеличивает шанс критической атаки физ. умением. DEX\ЛВК - Увеличивает скорость атаки, скорость бега, шанс физ. крит. атаки, меткость, уклонение, шанс блока щитом, шанс прохождения blow\stab умений, шанс критической атаки blow\stab умениями. CON\ВЫН - Увеличивает максимальный запас HP\CP и скорость их восстановления, максимальный переносимый вес, шанс сопротивления оглушению, кровотечению и яду. INT\ИНТ - Увеличивает магическую атаку. WIT\МДР - Увеличивает скорость каста, шанс критической атаки магией. MEN\ДУХ - Увеличивает магическую защиту, максимальный запас MP и скорость его восстановления, увеличивает сопротивление некоторым дебафам, снижает шанс прерывания заклинаний от получаемого урона. Так же существует модификатор уровня персонажа mod_lvl Получения опыта в зависимости от разницы уровней между персонажем и монстром: Количество опыта, необходимое для получения уровней: Партийные бонусы: Партийный бонус - это опыт, который получает игрок за нахождение в группе: Меньше пользы от того, чтобы качаться в группах до 5 человек (максимальное отсутствие бонуса - в группе из 2-3 персонажей); Больше пользы от того, чтобы качаться в группах из 6 и более человек (максимальный бонус - в группе из 8-9 персонажей). Штрафы на РБ: Получение опыта аналогично получению опыта с монстров (указано в табличке выше); Получение дропа без штрафа: -9 / +5 уровней относительно уровня РБ. Если уровень вашего персонажа выше, чем уровень РБ - без штрафа вплоть до разницы в 9 уровней (включительно); Если уровень РБ выше, чем уровень Вашего персонажа на: 1..5 уровней - без штрафа; На 6 уровней - 20% штрафа; На 7 уровней - 40% штрафа; На 8 уровней - 60% штрафа; На 10 уровней - 80% штрафа; На 11 и более уровней = полное отсутствие дропа. Пример: Если ваше персонаж 60-го уровня вы можете убить РБ 52-го уровня, получив полноценный дроп без штрафа. Но убив РБ Death Lord Ipos 75-го уровня — вы гарантировано не получите дроп.
  16. Доброго времени суток, форумчане. В этой теме будет идти речь о разных характеристиках, параметрах и возможностях персонажей. Постараемся простым языком объяснить вам как работает математика в нашей любимой игре и от чего конкретно что зависит. Для начала разберемся с базовыми характеристиками персонажей и их модификаторами, далее углубимся в формулы и разберем некоторые примеры. Не пугаемся от изобилия формул, чисел и непонятных названий, будем вникать вместе. Надеемся, что полученная информация поможет вам выжать максимум из своего персонажа. Для удобства все нижеизложенное разбито на группы, кликабельно: Навигация: Базовые параметры Характеристики персонажей Блокировка щитом\Шанс сопротивления магии Умения: Урон, Эффективность, Перезарядка, Расход MР Шансы прохождений Модификаторы урона Физический урон
  17. Papanda

    Two Legends of Autumn - October 27

    In the distant years, when the world of the game and reality were intertwined, and the creators took care of the magical space of La2, our hearts throbbed with delight. We not only immersed ourselves in this world in solitude, but also shared joy with friends, igniting love for L2 in the hearts of loved ones. Well, of course, you already got my point - it was extremely fun. Times have changed, we have changed, but the world around us has remained the same, forcing us to adapt. Today we, those faithful players, have taken control into our own hands. Where does this lead us? To the simple truth: “If you want to do it well, do it yourself.” MasterWork - season 3. 2022. 3 days before the start: MasterWork - season 4. 2023. 3 days before the start: And we do it. It’s not us “E-Global”, but you and me – Lineage II players. Your desires, feedback and interest are what drive us, because we strive to make your dreams of an interesting game come true. Two legends of the fall, Fire & Water servers, open up promising horizons for you, offering a fresh look at familiar gameplay. But how can they surprise you? Firstly, you will find twice as much content in the first stages. We've listened to your many comments about it being "too stuffy." In addition, we would like to remind you that we have expanded old locations and updated those that were previously less popular. A list of which locations are included in the extended ones is collected in this topic. Secondly, you determine your own destiny: choose your allies and opponents yourself. This choice is a breath of freshness in the world of free servers, where such freedom is rare. Thirdly, when online is reduced and content is expanded (say, on the Gracia patch), server merge is perceived not as a decline, but as an opportunity for a new beginning, which is very unusual for the entire game ecosystem. And finally, although this is not guaranteed, we have laid down some “Easter eggs” on the names and would like to announce them first: Fire / Water / Wind / Earth / Holy / Dark - yes, we are patenting! Our story is just beginning here. We see this as the start of something truly unique, where every player is a co-author of this vast saga. New stories, unprecedented adventures and countless opportunities lie ahead. Indeed, in this world where legends come to life, every detail, every character matters. We do all this for a reason, but for the sake of that magical delight that once overwhelmed us. So let's continue to write this story together, because every new page is a reflection of our shared passions, dreams and triumphs. Forward to new horizons and unforgettable adventures in the world of MasterWork! Your Master Accounts now have a division of servers into🔥Fire и 🌊Water. This is done, first of all, for your convenience in managing your personal account or group. When creating an account to play in the New Season, do not forget to switch the server at the top left of your MA according to your choice. However! It is important to note that all accounts are shared. If you created an account in the Fire section, you can also use it to log in to Water, and vice versa. If you have already created a game account before the split: it will be suitable for playing on any of the servers. The warehouse and bonus codes will also be common: for both Fire and Water servers. Let us repeat, separation is primarily about the convenience of managing your account within MA. Do not ignore it and carefully create your game accounts. When activating bonus codes and transferring items from your personal warehouse to MA into the game, be careful and do this only after you have decided which of the two servers you will play on. For our project, a new updater was developed from scratch. At first glance, this doesn’t change much, but that’s only at first glance. Several main features that are acquired thanks to this: Operational fixes; Expansion of functionality. Having all the sources on hand, if necessary, we will be able to expand the functionality and add everything you need; Update speed. Thanks to the fact that a new architecture was used during development, downloading and installing updates has now become much faster. Also, for those who have a less powerful PC, we have added additional updater settings, thanks to which you can reduce the load on the system when checking files. Feel free to write your feedback and suggestions in this thread (in russian). You can download the updater from the link . General rules: Transfer the downloaded updater to the empty folder where you want to download the game; If your game does not start, add the game folder to your antivirus and/or firewall exception; Click "Quick Check" every time you start the game; Use only this updater to download and update the game. 1. I started playing on the Fire server, but all my friends are on the Water server. Will I be able to transfer my character to another server? - Yes. You will be able to transfer your character. The transfer conditions will be described by us later. 2. Will there be cross-server trading? - No, it will not. 3. Will the exchange be common to both servers? - No, the exchange will be different for each server. 4. Are PA and VIP common for the account on both servers or separate? - Premium Account and VIP are common to both servers. 5. Will nicknames and names of clans/alliances be common on both servers? Do I need to use my nickname when creating a character on both Fire and Water? - Nicknames used on one server, as well as names of clans and alliances, cannot be created on another server. 6. Which server is more online? Where should I start? - We rationally approached the issue of dividing clans into two servers. Therefore, only you can decide which server you want to join. And remember, friend, it is not so important on which server you and your friends begin your Path. What matters is how you get through it.
  18. В далекие годы, когда мир игры и реальность переплетались, и создатели заботились о волшебном пространстве Ла2, наши сердца пульсировали от восторга. Мы не только погружались в этот мир в уединении, но и разделяли радость с друзьями, зажигая любовь к Ла2 в сердцах близких. Ну, вы, конечно, уже уловили мою мысль — было экстремально весело. Времена изменились, мы изменились, но мир вокруг нас остался прежним, заставив нас адаптироваться. Сегодня мы, те самые верные игроки, взяли контроль в свои руки. К чему это нас привело? К простой истине: "Хочешь сделать хорошо — сделай это сам". MasterWork - сезон 3. 2022 год. 3 дня до старта: MasterWork - сезон 4. 2023 год. 3 дня до старта: И мы это делаем. Только не мы “Е-Global”, а Мы с Вами — игроки Lineage II. Ваши желания, отзывы и интерес — вот что движет нами, ведь мы стремимся воплотить ваши мечты о интересной игре в реальность. Две легенды осени, серверы Fire & Water, открывают перед вами перспективные горизонты, предлагая свежий взгляд на привычные игровые процессы. Но чем же они могут удивить? Во-первых, вас ждет вдвое больше контента на первых этапах. Мы прислушались к вашим многочисленным отзывам о том, что "слишком душно". Вдобавок, хотим напомнить, что мы расширили старые локации и актуализировали те, которые ранее были менее популярны. Список того, какие локации входят в число расширенных, собран в этой теме. Во-вторых, вы сами определяете свою судьбу: самостоятельно выбирайте своих союзников и противников. Такой выбор является дыханием свежести в мире фри-серверов, где подобная свобода — редкость. В-третьих, когда онлайн сокращается, а контент расширяется, (допустим, на патче "Грации"), слияние серверов воспринимается не как упадок, а как возможность для нового начала, что весьма необычно для всей экосистемы игры. И, наконец, хоть это и не гарантированно, но мы заложили некую "пасхалку" по названиям и хотели бы их озвучить первыми: Fire / Water / Wind / Earth / Holy / Dark — да, мы патентуем! Наша история здесь только начинается. Мы видим это как начало чего-то по-настоящему уникального, где каждый игрок является соавтором этой необъятной саги. Впереди — новые истории, невиданные приключения и бесчисленные возможности. Ведь в этом мире, где легенды оживают, каждая деталь, каждый персонаж имеет значение. Все это мы делаем не просто так, а ради того магического восторга, который когда-то переполнял нас. Так давайте вместе продолжим писать эту историю, потому что каждая новая страница — это отражение наших общих страстей, мечтаний и триумфов. Вперед, к новым горизонтам и незабываемым приключениям в мире MasterWork! В ваших Мастер Аккаунтах появилось разделение серверов на 🔥Fire и 🌊Water. Это сделано, в первую очередь, для вашего удобства менеджмента личного аккаунта или группы. Создавая аккаунт для игры на Новом Сезоне, не забывайте слева вверху своего МА переключить сервер согласно своему выбору. Однако! Важно отметить, что все аккаунты являются общими. Если вы создали аккаунт в разделе Fire, вы также сможете зайти с его помощью и на Water, и наоборот. Если вы уже создали игровой аккаунт до разделения: он подойдет для игры на любом из серверов. Склад и бонус-коды будут также общие: для обоих серверов Fire и Water. Повторимся, разделение — это в первую очередь удобство управления своим аккаунтом внутри МА. Не игнорируйте его и внимательно создавайте свои игровые аккаунты. При активации бонус кодов и переносе предметов с личного склада в МА в игру будьте внимательны, и делайте это только после того, как определились на каком из двух серверов вы будете играть. И если именно Ты тот самый, кто пришел к нам впервые и не может определиться с “кого” начать, FlamesFire подготовил для Тебя целую серию обзоров: Для нашего проекта с нуля был разработан новый апдейтер. На первый взгляд это мало что меняет, но это только на первый взгляд. Несколько основных возможностей, которые приобретены благодаря этому: Оперативные фиксы; Расширение функционала. Имея все исходники на руках, при необходимости, мы сможем расширять функционал и добавлять все, что вам понадобится; Скорость обновления. Благодаря тому, что при разработке была использована новая архитектура - теперь закачка и установка обновлений стала значительно быстрее. Также для тех, у кого менее сильный PC, мы добавили дополнительные настройки апдейтера, благодаря которым вы можете снизить нагрузку на систему при проверке файлов. Не стесняйтесь, пишите свои отзывы и пожелания в этой теме. Скачать апдейтер можно по ссылке. Общие правила: Перенесите скачанный апдейтер в пустую папку, которую хотите скачать игру; Если у вас не запускается игра, добавьте папку с игрой в исключение антивируса и / или брандмауэра; Нажимайте "Быстрая Проверка" каждый раз при запуске игры; Используйте только этот апдейтер для скачивания и обновления игры. 1. Я начал играть на сервере Fire, но все мои друзья на сервере Water. Смогу ли я перенести своего персонажа на другой сервер? - Да. Вы сможете перенести своего персонажа. Условия переноса будут описаны нами позднее. 2. Будет ли межсерверная торговля? - Нет, не будет. 3. Биржа будет общей для обоих серверов? - Нет, биржа будет для каждого сервера своя. 4. ПА и VIP общий для аккаунта на обоих серверах или раздельный? - Премиум Аккаунт и VIP общий для обоих серверов. 5. Ники и названия кланов/альянсов будут общие на обоих серверах? Нужно ли мне занимать свой ник, создавая персонажа и на Fire, и на Water? - Занятые на одном сервере ники, а также названия кланов и альянсов, не могут быть созданы на другом сервере. 6. На каком сервере больше онлайна? Где мне стартовать? - Мы рационально подошли к вопросу деления кланов на два сервера. Поэтому только вам решать на какой сервер вы хотите присоединиться. И помни, друг, не столь важно на каком сервере вы с друзьями начнете свой Путь. Важно то, как вы его пройдете.
  19. Papanda

    Patchnote 20.10.23 (for OBT, Eternal and Season)

    Dear friends! Good day! There is not much time left before the start, we work for you, listen to you and change the game for you. A huge amount of feedback has been collected, thanks to you our team has the opportunity to better understand the game from the players’ point of view. Thank you and continue to give us feedback. As a result of this: For your attention Patch Note 🙃 OBT (Set for OBT 23.10 at 18:00) Fire & Water: Tomorrow in the afternoon the OBT Fire server will become unavailable for some time, it will be possible to test on the Water server ; A huge request to all players, go to the Water server , this is necessary for normal tests of two parallel servers of the season; By the end of tomorrow, the Fire server with all your characters and the Water server will be available at the same time. Weapon enchanting: The restriction on weapon sharpening has been lifted; At the Olympics, all restrictions on weapon sharpening have been lifted. To simplify sharpening, MVE sharpening of Weapons (Shillen, Destruction) of all ranks has been added. Enchanting armor and jewelry: The restriction on enchanting armor and jewelry has been removed; At the Olympiad, jewelry and armor above +11 and above will give characteristics as +10; To simplify enchanting, MVE enchant Scrolls (Shillen, Destruction) of all grades has been added. Attribute: From 18:00 both Stones and ATT crystals will be available; For weapons from B, A, S grades - 150 ATT stones, or 300 ATT crystals; It is no longer possible to insert ATT into B grade armor; For A grade armor - 30 ATT with stones or 60 with crystals, 1 ATT per piece, exception: one-piece armor - up to 2 types; In armor of ranks S/ S+ - 60 def. ATT with stones or 120 def. ATT crystals, 3 ATT per piece. Inserting ATT into cloaks has become available: 30 stones or 60 crystals, 1 type of ATT. Level Limit: Maximum level - 85; Server rates and other settings remain the same as they will be at the start of the server (stage 1); That is, you can test new grades and skills, if you are interested, as well as pumping in the conditions of starting a server with current rates. The work of skills within the framework of OBT: We were faced with a rather non-trivial task, how to familiarize players within the framework of OBT with the starting mechanics (trait/interlude system) and with the mechanics of later stages (ATT\GF\HF system). We found a fairly simple and clear way: Skills of levels 1-74 work according to the trait system, exactly as they will work within the season (until the new year). Surrender to Fire gives 30% vulnerability to the Fire element and 5% protection from the Water element. Resist Fire . Level 3 gives 30% protection from the elements of Fire and 7% vulnerability to Water, Wind and Earth. Skills 76+ (3rd profession skills and skills of the 2nd profession with enchantment +1 and higher) work according to the ATT system (after the new year). Surrender to Fire +1..+30 will reduce the target's defensive ATT against Fire from 30 to 90 units, depending on the skill's enchantment. Resist Fire +1..+30 will provide protection from the fire attribute from 20 to 70 units, depending on the enchantment of the skill. Skills Servitor ShareExtends the summoner's abilities to the servitor. Using the summoner's abilities as the basis, extends to the servitor P. Atk./P. Def. by 50%, M. Atk./M. Def. by 25%, Max HP/MP by 10%, critical rate by 20%, Atk. Spd. by 10%, and Casting Spd. by 3%. (Necromancer, Warlock, Elemental Summoner, Phantom Summoner): Fixed work at the Great Olympics; With improvement +1...+15: transferred % P. Atk, P. Def, M. Atk. and M. Def, +1% for every +1 to enchant, up to 100% P. Atk./Def. and 50% M. Atk./Def. Increased skill power: Level 1: 50% P Atk. and P. Def.; 25% M. Atk. and M. Def.; 25% Chance P. Crit. Atk.; 15% Max. HP and MP; 15% Atk. Speed; 5% Cast. Speed. Level 2: 50% P Atk. and P. Def.; 25% M. Atk. and M. Def.; 35% Chance P. Crit. Atk.; 25% Max. HP and MP; 20% Atk. Speed; 7% Cast. Speed. Mechanical Upgrade Extends the summoner's abilities to the servitor. Using the summoner's abilities as the basis, extends to the servitor P. Atk./P. Def. by 25%, M. Atk./M. Def. by 25%, Max HP/MP by 10%, critical rate by 20%, Atk. Spd. by 10%, and Casting Spd. by 3%.(Warsmith): Fixed work at the Great Olympics; With improvement +1..+15: transferred % P. Atk, P. Def, M. Atk. and M. Def, +1% for every +1 to enchant, up to a total of 50% P. Atk., P. Def., M. Atk. and M. Def. instead of 35%; Increased skill power: Level 1: 25% P Atk., P. Def., M. Atk. and M. Def.; 25% Chance P. Crit. Atk.; 15% Max. HP and MP; 15% Atk. Speed; 5% Cast. Speed. Level 2: 35% P Atk., P. Def., M. Atk. and M. Def.; 35% Chance P. Crit. Atk.; 25% Max. HP and MP; 20% Atk. Speed; 7% Cast. Speed. Items Accessory Exchange Coupon:Personal Item. Exchange this Coupon for Accessory at NPC Battle Pass Manager Rylai in Town of Giran. Added the ability to exchange for new types of accessories: Horn-Rimmed Glasses; Gold-rimmed Glasses. Lucky Vitality Clover: Descriptions have been standardized and updated; The appearance of accessories obtained from clover has been changed: Chest with Life Stone:If used, You will get one of Life Stones: Life Stone - 40% Mid-Grade Life Stone - 30% High-Grade Life Stone - 15% Top-Grade Ring Life Stone - 3.75% Earring Life Stone - 3.75% Life Stone - 5% Necklace Life Stone - 2.5% Added the ability to obtain the Life Stone for jewelry: Accessory Life Stone - Ring - 3.75%; Accessory Life Stone - Earring - 3.75%; Accessory Life Stone - Necklace - 2.50. MasterWork Crystal - B: To improve the top of the armor, 2 pieces are required; To improve the remaining parts, 1 piece is required; Added to the drop for the following Raid Bosses with a symbolic chance of about 1%: The 3rd Underwater Guardian; Eva`s Guardian Millenu; Rahha ; Bloody Priest Rudelto; Soulles Wild Boar; Ghost of the Well Lidia; Refugee Applicant Leo; Fierce Tiger King Angel; Hekaton Prime; Giant Marpanak; Guardian of the Statue of Giant Karum; Corrupted Demon Kurikups; Roaring Lord Kastor; Timak Seer Ragoth; Spirit of Andras the Betrayer; Ancient Drake Abyss Brukunt Gargoyle Lord Tiphon; Taik High Prefect Arak; Kernon`s Faithful Servant Kelpne;Please refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of B-grade for a rare item. Carnamakos; Demon`s Agent Falston; Fairy Queen Timiniel; Enmity Ghost Ramdal; Harit Guardian Garangky; Gorgolos? Last Titan Utenus; Shilen`s Priest Hisilrome; Ice Fairy Mountain. To exchange a Full Armor piece, you need: 3 B-grade Spheres.To exchange an Upper Armor piece, you need: 2 B-grade Spheres. Shadow Item Exchange Coupon (C-Grade):This exchange coupon allows you to obtain a C-Grade Shadow Item. Take it to a Grand Master for your occupation to exchange it for a shadow item. New weapons have been added to the exchange: Shadow Item - War Axe. Proof of Magic Transfer: Can be used once a week (7 days): Exactly once every 7 days, there is no reset on a certain day of the week, from the moment of use you will not be able to change the sub to the main within 7 days. Other rules: The main class and subclass must have 2-nd class transfer; If you change class from level 60 Gladiator to level 45 Shilen Knight subclass, then your main class will become level 45 Shilen Knight. Level 60 Gladiator will become a subclass; After changing your class, your character's race will change to that of the new class; Characters of the Kamael race can only change class to another class of their race; Changing class to Judicator is only available through the special quest Seeds of Chaos; The service is not available for changing class to Terramancer and Tectonic Sage; The service is not available if you have completed at least one fight in the current period of the Olympiad; The service is not available if the character has Hero status; Change is available only once a week. Clan And we remind you that in our project, clans are not just “Join clan for the sake of passives,” but many additional opportunities. One of these opportunities is clan skills, which allow you to turn the fight in your favor, be it a battle for Epic, RB or for a spot. You can read more about all active clan skills on our Wikipedia. And in this patch note, as a result of improving this system: Added a new clan skill: Clan Celestial Aegis: Grants invulnerability to all clan members. Cooldown 1800 seconds, fixed; Cost: Proof of Loyalty x5; Duration: Clan level 5: 10 seconds; Clan level 6: 15 seconds; Clan level 7: 20 seconds; Clan level 8: 30 seconds.A transferable item that is issued for completing the Academy. Necessary for learning and using new Clan Skills. To exchange Weapons, Accassory, Shields, and other Armor pieces, you need: 1 B-grade Sphere.A mineral that has been petrified by a creature's physical or magical damage. Usable by characters level 40 and above when augmenting Necklaces. A mineral that has been petrified by a creature's physical or magical damage. Usable by characters level 40 and above when augmenting Necklaces. Augmentation of jewelry We have reworked, updated and, in general, made the jewelry augmentation system as viable as possible. Now this is not just a “nice bonus”, but in terms of its usefulness, boosting a character is at the level with weapon augmentation, and maybe even more profitable, depending on your goals. There are several very important rules that you should know before using this opportunity to boost your character: The same Skills from different Types of Jewelry work with each other: The Paralysis Protection Ring and the Paralysis Protection Earring are summed up and work together, since they are different types of jewelry; In essence, these are not the same skills, because These are the “ring skill” and the “earring skill”, although they both provide Protection from Paralysis, from a game point of view these are just as different bonuses as if you compare the bonus from the CA of a weapon and a full set of armor. The same Skills from the same Types of Jewelry DO NOT work!!! together: Two Rings for protection against Paralysis will not provide double protection, only one of the two identical bonuses will work, just like with the same Ant Queen rings. From the point of view of the game, these are two identical skills; one of them works, or the one with a higher level. Different skills from the same Types of Jewelry work with each other: If one ring has protection from Paralysis and the other has protection from Shock, the character will receive both passive skills. In this case, the example with Epic jewelry is also applicable: the logic is exactly the same as with the wearing ring of Baium and Ant Queen. There are several ways to get the Stone of Life for jewelry: Can obitain Chest with Life Stone; Exchange 5 ordinary stones for one for jewelry in the resources section with NPC Pushkin in the Giran forge; Exchange with any blacksmith in different cities. Now that we’re done with the mining options and general rules for how augmented jewelry works, let’s now get to the point, namely the bonuses that you can get: Necklaces: Protection from any of the attributes +10: Fire; Water; Wind; Earth; Holy; Dark. Attack with one of the attributes +10: Fire; Water; Wind; Earth; Holy; Dark. Defense against one type of attack +10%: Shock; Poison; Bleed; Sleep; Paralyze; Derangement. Attack from one of the attack types +10%: Shock; Poison; Bleed; Sleep; Paralyze; Derangement. Earrings : Protection from any of the attributes +7: Fire; Water; Wind; Earth; Holy; Dark. Attack with one of the +7 attributes: Fire; Water; Wind; Earth; Holy; Dark. Defense against one type of attack +7%: Shock; Poison; Bleed; Sleep; Paralyze; Derangement. Attack from one of the attack types +7%: Shock; Poison; Bleed; Sleep; Paralyze; Derangement. Rings : Protection from any of the attributes +5: Fire; Water; Wind; Earth; Holy; Dark. Attack with one of the +5 attributes: Fire; Water; Wind; Earth; Holy; Dark. Defense against one type of attack +5%: Shock; Poison; Bleed; Sleep; Paralyze; Derangement. Attack from one of the attack types +5%: Shock; Poison; Bleed; Sleep; Paralyze; Derangement. Cost of augmentation and removal of augmentation from a necklace: Jewelry Insert Withdraw Low C 200 Gemstone D 95 000 Adena Mid C 200 Gemstone D 115 000 Adena High C 200 Gemstone D 150 000 Adena Top C 200 Gemstone D 210 000 Adena Low B 300 Gemstone D 240 000 Adena Top B 300 Gemstone D 270 000 Adena Low A 200 Gemstone C 330 000 Adena Top A 200 Gemstone C 390 000 Adena TT\Dynasty 250 Gemstone C 480 000 Adena Morai\Immortal 250 Gemstone C 480 000 Adena Vesper 480 Gemstone B 1 400 000 Adena Vorpal 480 Gemstone B 2 800 000 Adena Elegia 480 Gemstone B 3 600 000 Adena Cost of augmentation and removal of augmentation from an earring: Jewelry Insert Withdraw Low C 150 Gemstone D 72 000 Adena Mid C 150 Gemstone D 86 000 Adena High C 150 Gemstone D 112 000 Adena Top C 150 Gemstone D 157 000 Adena Low B 200 Gemstone D 180 000 Adena Top B 200 Gemstone D 202 000 Adena Low A 150 Gemstone С 247 000 Adena Top A 150 Gemstone С 292 000 Adena TT\Dynasty 185 Gemstone С 360 000 Adena Morai\Immortal 185 Gemstone С 360 000 Adena Vesper 360 Gemstone B 1 050 000 Adena Vorpal 360 Gemstone B 2 100 000 Adena Elegia 360 Gemstone B 2 700 000 Adena Cost of augmentation and removal of augmentation from the ring: Jewelry Insert Withdraw Low C 100 Gemstone D 47 500 Adena Mid C 100 Gemstone D 57 500 Adena High C 100 Gemstone D 75 000 Adena Top C 100 Gemstone D 105 000 Adena Low B 150 Gemstone D 120 000 Adena Top B 150 Gemstone D 135 000 Adena Low A 100 Gemstone C 165 000 Adena Top A 100 Gemstone C 195 000 Adena TT\Dynasty 125 Gemstone C 240 000 Adena Morai\Immortal 125 Gemstone C 240 000 Adena Vesper 240 Gemstone B 700 000 Adena Vorpal 240 Gemstone B 1 400 000 Adena Elegia 240 Gemstone B 1 800 000 Adena You will need to use our Updater to ensure that the update is displayed correctly. We highly recommend that you use the Fast Check feature as we regularly release various minor and major updates. with ❤️, E-Global & Averia
  20. Дорогие друзья! Доброго времени суток! До старта остается совсем не много, мы трудимся для вас, слушаем вас и меняем игру для вас. Огромное количество фидбека собрано, благодаря вам у нашей команды есть возможность лучше понимать игру с точки зрения игроков. Спасибо вам, продолжайте давать нам обратную связь. Как результат этого: К вашему вниманию Патчноут 🙃 ОБТ (Установлено для ОБТ 23.10 в 18:00) Fire & Water: Завтра во второй половине дня ОБТ сервер Fire станет недоступен на некоторое время, тестировать можно будет на сервере Water; Огромная просьба ко всем игрокам, заходите на сервер Water, это необходимо для нормальных тестов двух параллельных серверов сезона; К концу завтрашнего дня сервер Fire со всеми вашими персонажами и сервер Water будут доступны одновременно. Заточка оружия: Снято ограничение на заточку оружия; На Олимпиаде сняты все ограничения на заточку оружия. Для упрощения заточки - добавлены МВЕ заточки Оружия (Шиллен, Дестракшен) всех рангов. Заточка брони и бижутерии: Снято ограничение на заточку брони и бижутерии; На Олимпиаде бижутерия и броня выше +11 и выше будет давать характеристики как +10; Для упрощения заточки - добавлены МВЕ заточки Оружия (Шиллен, Дестракшен) всех рангов. Атрибут: С 18:00 будут доступны как Камни, так и кристаллы АТТ.; В оружие от рангов B, А, S - 150 АТТ камнями, или 300 АТТ кристаллами; В броню ранга B - больше нельзя вставить АТТ; В броню ранга А - 30 АТТ камнями или 60 - кристаллами, 1 АТТ в часть, исключение: цельный доспех - до 2 типов; В броню рангов S/ S+ - 60 защ. АТТ камнями или 120 защ. АТТ кристаллами, по 3 АТТ в часть. Стала доступной вставка АТТ в плащи: 30 камнями или 60 кристаллами, 1 тип АТТ. Ограничение уровней: Максимальный уровень - 85; Рейты сервера и прочие настройки остаются такими же, как будут на старте сервера (1 этап); Т.е вы можете тестировать новые грейды и скиллы, если вам это интересно, равно как и прокачку в условиях старта сервера с актуальными рейтами. Работа умений в рамках ОБТ: Перед нами встала довольно нетривиальная задача, как в рамках ОБТ ознакомить игроков со стартовыми механиками (системой трейтов\интерлюда) и с механиками более поздних этапов (система АТТ\ГФ\ХФ). Мы нашли довольно простой и понятный способ: Умения 1-74 уровней работают по системе трейтов, именно так как они будут работать в рамках сезона (до нового года). Surrender to Fire 15 уровня даёт 30% уязвимость к стихии Огня и 5% защиту от стихии Воды. Resist Fire. 3 уровня дает 30% защиту от стихии Огня и 7% уязвимости к Воде, Ветру и Земле. Умения 76+ (3профные умения и умения 2й профессии при заточке +1 и выше) работают по системе АТТ (после нового года). Surrender to Fire +1..+30 будет снижать защитный АТТ от Огня у цели от 30 до 90 единиц, в зависимости от заточки умения. Resist Fire +1..+30 будет давать защиту от атрибута огня от 20 до 70 единиц, в зависимости от заточки умения. Умения Servitor ShareExtends the summoner's abilities to the servitor. Using the summoner's abilities as the basis, extends to the servitor P. Atk./P. Def. by 50%, M. Atk./M. Def. by 25%, Max HP/MP by 10%, critical rate by 20%, Atk. Spd. by 10%, and Casting Spd. by 3%. (Necromancer, Warlock, Elemental Summoner, Phantom Summoner): Исправлена работа на Великой Олимпиаде; При улучшении +1...+15: растут передаваемые % Физ. Атк, Физ. Защ, Маг. Атк. и Маг. Защ, по +1% за каждые +1 к заточке, вплоть до 100% Физ Атк./ Защ. и 50% Маг. Атк./ Защ. Увеличена мощность умения: 1 уровень: 50% Физ. Атк. и Физ. Защ.; 25% Маг. Атк. и Маг. Защ.; 25% Шанс Физ. Крит. Атк.; 15% Макс. HP и MP; 15% Скор Атк.; 5% Скор. Маг. 2 уровень: 50% Физ. Атк. и Физ. Защ.; 25% Маг. Атк. и Маг. Защ.; 35% Шанс Физ. Крит. Атк.; 25% Макс. HP и MP ; 20% Скор Атк.; 7% Скор. Маг. Mechanical Upgrade Extends the summoner's abilities to the servitor. Using the summoner's abilities as the basis, extends to the servitor P. Atk./P. Def. by 25%, M. Atk./M. Def. by 25%, Max HP/MP by 10%, critical rate by 20%, Atk. Spd. by 10%, and Casting Spd. by 3%.(Warsmith): Исправлена работа на Великой Олимпиаде; При улучшении +1..+15: растут передаваемые % Физ. Атк, Физ. Защ, Маг. Атк. и Маг. Защ, по +1% за каждые +1 к заточке, вплоть до суммарного 50% Физ. Атк., Физ. Защ., Маг. Атк. и Маг. Защ. вместо 35%; Увеличена мощность умения: 1 уровень: 25% Физ. Атк., Физ. Защ., Маг. Атк. и Маг. Защ.; 25% Шанс Физ. Крит. Атк.; 15% Макс. HP и MP; 15% Скор Атк.; 5% Скор. Маг. 2 уровень: 35% Физ. Атк., Физ. Защ., Маг. Атк. и Маг. Защ.; 35% Шанс Физ. Крит. Атк.; 25% Макс. HP и MP; 20% Скор Атк.; 7% Скор. Маг. Предметы Accessory Exchange Coupon:Personal Item. Exchange this Coupon for Accessory at NPC Battle Pass Manager Rylai in Town of Giran. Добавлена возможность обменивать на новые виды аксессуаров: Horn-Rimmed Glasses; Gold-rimmed Glasses. Lucky Vitality Clover: Стандартизированы и обновлены описания; Изменен внешний вид аксессуаров, полученных из клевера: Chest with Life Stone:If used, You will get one of Life Stones: Life Stone - 40% Mid-Grade Life Stone - 30% High-Grade Life Stone - 15% Top-Grade Ring Life Stone - 3.75% Earring Life Stone - 3.75% Life Stone - 5% Necklace Life Stone - 2.5% Добавлена возможность получить Камень жизни для бижутерии: Accessory Life Stone - Ring - 3.75%; Accessory Life Stone - Earring - 3.75%; Accessory Life Stone - Necklace - 2.50. MasterWork Crystal - B: Для улучшения верха брони требуется 2шт; Для улучшения остальных частей требуется 1шт; Добавлена в дроп следующим Рейдовым Боссам с символическим шансом около 1%: The 3rd Underwater Guardian; Eva`s Guardian Millenu; Rahha; Bloody Priest Rudelto; Soulles Wild Boar; Ghost of the Well Lidia; Refugee Aplicant Leo; Fierce Tiger King Angel; Hekaton Prime; Giant Marpanak; Guardian of the Statue of Giant Karum; Corrupted Demon Kurikups; Roaring Lord Kastor; Timak Seer Ragoth; Spirit of Andras the Betrayer; Ancient Drake Abyss Brukunt Gargoyle Lord Tiphon; Taik High Prefect Arak; Kernon`s Faithful Servant Kelpne;Please refer to Blacksmith Pushkin in the Town of Giran to exchange a common item of B-grade for a rare item. Carnamakos; Demon`s Agent Falston; Fairy Queen Timiniel; Enmity Ghost Ramdal; Harit Guardian Garangky; Gorgolos; Last Titan Utenus; Shilen`s Priest Hisilrome; Ice Fairy Sirra. To exchange a Full Armor piece, you need: 3 B-grade Spheres.To exchange an Upper Armor piece, you need: 2 B-grade Spheres. Shadow Item Exchange Coupon (C-Grade):This exchange coupon allows you to obtain a C-Grade Shadow Item. Take it to a Grand Master for your occupation to exchange it for a shadow item. К обмену добавлено новое оружие: Shadow Item - War Axe. Proof of Magic Transfer: Можно воспользоваться один раз в неделю (7 дней): Именно 1 раз в 7 дней, нет обнуления в определенный день недели, с момента использования вы не сможете сменить саб на мейн в течении 7 суток. Другие правила: Основной класс и подкласс должны иметь 2 профессию; Если вы меняете класс с Гладиатора 60 уровня на подкласс Рыцаря Шилен 45 уровня, то вашим основным классом станет Рыцарь Шилен 45 уровня. Гладиатор 60 уровня станет подклассом; После смены класса раса вашего персонажа изменится на соответствующую новому классу; Персонажи расы Камаэль могут сменить класс только на другой класс своей расы; Смена класса на Арбитр (Judicator) доступна только с помощью специального квеста Семена Хаоса; Сервис недоступен для смены класса на Террамант (Terramancer) и Хранитель Земли (Tectonic Sage); Сервис недоступен, если вы совершили хотя бы один бой в текущем периоде Олимпиады; Сервис недоступен, если персонаж имеет статус Героя; Смена доступна только 1 раз в неделю. Клан А мы напоминаем, что на нашем проекте кланы это не просто "НВК ради пасивок", а множество дополнительных возможностей. Одной из таких возможностей являются клановые умения, позволяющие перевернуть драку в свою сторону, будь то битва за Эпик, РБ или за спот. Подробнее о всех активных клановых умениях можно почитать на нашей Википедии. А в этом патчноуте, как результат доработки этой системы: Добавлено новое умение клана: Clan Celestial Aegis: Дарует неуязвимость всем членам клана. Перезарядка 1800 секунд, фиксирована; Стоимость: Proof of Loyalty х5; Длительность: 5 уровень клана: 10 секунд; 6 уровень клана: 15 секунд; 7 уровень клана: 20 секунд; 8 уровень клана: 30 секунд.A transferable item that is issued for completing the Academy. Necessary for learning and using new Clan Skills. To exchange Weapons, Accassory, Shields, and other Armor pieces, you need: 1 B-grade Sphere.A mineral that has been petrified by a creature's physical or magical damage. Usable by characters level 40 and above when augmenting Necklaces. A mineral that has been petrified by a creature's physical or magical damage. Usable by characters level 40 and above when augmenting Necklaces. Аугментация бижутерии Мы переработали, актуализировали и в целом сделали максимально жизнеспособной систему аугментации бижутерии. Теперь это не просто "приятный бонус", а по своей полезности буст персонажа на уровне с аугментацией оружия, а может даже и выгоднее, в зависимости от ваших целей. Есть несколько очень важных правил, которые стоит знать прежде чем пользоваться этой возможностью буста своего персонажа: Одинаковые Умения от разных Типов Бижутерии - работают друг с другом: Кольцо на защиту от Паралича и Серьга на защиту от Паралича суммируются и работают вместе, так как это разный тип бижутерии; По сути это не одинаковые умения, т.к. это "умение кольца" и "умение серьги", хоть они оба и дают Защиту от Паралича, с точки зрения игры это столь же разные бонусы, как если сравнивать бонус от СА оружия и полного комплекта брони. Одинаковые Умения от одинаковых Типов Бижутерии - НЕ работают!!! друг с другом: Два Кольца за защиту от Паралича не будут давать двойную защиту, будет работать только один из двух одинаковых бонусов, точно так же как и с одинаковыми кольцами Ант Квины. С точки зрения игры это два одинаковых умения, работает одно из них, или то, у которого уровень выше. Разные умения от одинаковых Типов Бижутерии - работают друг с другом: Если в одном кольце - защита от Паралича, а в другом - защита от Шока - персонаж получит оба пассивных навыка. В этом случае тоже применим пример с Эпической бижутерией: логика точно такая, как с одетым кольцом Баюма и Ант Квины. Получить Камень Жизни для бижутерии можно несколькими способами: Достатьиз Chest with Life Stone; Обменять у NPC Pushkin в кузнице Гирана 5 обычных камней на один для бижутерии в разделе ресурсов; Обменять у любого кузнеца в разных городах. С вариантами добычи и общими правилами работы аугментированной бижутерии покончено, теперь перейдем к сути, а именно бонусам, которые можно получить: Ожерелья: Защита от какого то из атрибутов +10: Огня; Воды; Ветра; Земли; Святости; Тьмы. Атака одним из атрибутов +10: Огня; Воды; Ветра; Земли; Святости; Тьмы. Защита от одного из типов атаки +10%: Shock; Poison; Bleed; Sleep; Paralyze; Derangement. Атака от одного из типов атаки +10%: Shock; Poison; Bleed; Sleep; Paralyze; Derangement. Серьги: Защита от какого то из атрибутов +7: Огня; Воды; Ветра; Земли; Святости; Тьмы. Атака одним из атрибутов +7: Огня; Воды; Ветра; Земли; Святости; Тьмы. Защита от одного из типов атаки +7%: Shock; Poison; Bleed; Sleep; Paralyze; Derangement. Атака от одного из типов атаки +7%: Shock; Poison; Bleed; Sleep; Paralyze; Derangement. Кольца: Защита от какого то из атрибутов +5: Огня; Воды; Ветра; Земли; Святости; Тьмы. Атака одним из атрибутов +5: Огня; Воды; Ветра; Земли; Святости; Тьмы. Защита от одного из типов атаки +5%: Shock; Poison; Bleed; Sleep; Paralyze; Derangement. Атака от одного из типов атаки +5%: Shock; Poison; Bleed; Sleep; Paralyze; Derangement. Стоимость аугментации и снятия аугмента с ожерелья: Бижутерия Вставка Изъятие Low C 200 Gemstone D 95 000 Adena Mid C 200 Gemstone D 115 000 Adena High C 200 Gemstone D 150 000 Adena Top C 200 Gemstone D 210 000 Adena Low B 300 Gemstone D 240 000 Adena Top B 300 Gemstone D 270 000 Adena Low A 200 Gemstone С 330 000 Adena Top A 200 Gemstone С 390 000 Adena TT\Dynasty 250 Gemstone С 480 000 Adena Morai\Immortal 250 Gemstone С 480 000 Adena Vesper 480 Gemstone В 1 400 000 Adena Vorpal 480 Gemstone В 2 800 000 Adena Elegia 480 Gemstone В 3 600 000 Adena Стоимость аугментации и снятия аугмента с серьги: Бижутерия Вставка Изъятие Low C 150 Gemstone D 72 000 Adena Mid C 150 Gemstone D 86 000 Adena High C 150 Gemstone D 112 000 Adena Top C 150 Gemstone D 157 000 Adena Low B 200 Gemstone D 180 000 Adena Top B 200 Gemstone D 202 000 Adena Low A 150 Gemstone С 247 000 Adena Top A 150 Gemstone С 292 000 Adena TT\Dynasty 185 Gemstone С 360 000 Adena Morai\Immortal 185 Gemstone С 360 000 Adena Vesper 360 Gemstone В 1 050 000 Adena Vorpal 360 Gemstone В 2 100 000 Adena Elegia 360 Gemstone В 2 700 000 Adena Стоимость аугментации и снятия аугмента с кольца: Бижутерия Вставка Изъятие Low C 100 Gemstone D 47 500 Adena Mid C 100 Gemstone D 57 500 Adena High C 100 Gemstone D 75 000 Adena Top C 100 Gemstone D 105 000 Adena Low B 150 Gemstone D 120 000 Adena Top B 150 Gemstone D 135 000 Adena Low A 100 Gemstone С 165 000 Adena Top A 100 Gemstone С 195 000 Adena TT\Dynasty 125 Gemstone С 240 000 Adena Morai\Immortal 125 Gemstone С 240 000 Adena Vesper 240 Gemstone В 700 000 Adena Vorpal 240 Gemstone В 1 400 000 Adena Elegia 240 Gemstone В 1 800 000 Adena Вам будет необходимо воспользоваться нашим Updater для того, чтобы обновление отображалось корректно. Мы настоятельно рекомендуем вам пользоваться функцией Fast Check, так как мы регулярно выпускаем различные минорные и мажорные обновления. с ❤️, E-Global & Averia
  21. Dear friends! As the Open Beta Test progressed, some improvements and changes became necessary. Thank you for your feedback, thanks to it your game will become more interesting, logical and comfortable. Patchnote for your attention 🙃 OBT (Set for OBT 20.10 at 18:00) Weapon enchanting: The restriction on weapon sharpening has been lifted; At the Olympics, weapons sharpened higher than +12 will have the same characteristics as +12 weapons. Enchanting armor and jewelry: The upper limit for enchanting armor and jewelry has been increased to +8 (inclusive); At the Olympiad, jewelry and armor above +7 will give characteristics as +7; At the Olympiad, set bonuses from OE armor sets will work correctly (i.e. the bonus level will correspond to the enchantment level); The technical implementation of separating these bonuses for Olympiad and outside Olympiad within the framework of OBT is too complex. Attribute: From 18:00 Stones will be available, but NOT ATT crystals; For weapons from grade B, A, S - 150 ATT stones; It is no longer possible to insert ATT into B grade armor; For A grade armor - 30 ATT with stones, 1 ATT per piece, exception: Full armor - up to 2 types; For armor of grades S/ S+ - 60 ATT with stones, 1 ATT per piece, exception: Full armor - up to 2 types; The 3rd part of the OBT will have Crystals and 120x3 armor. Level Limit: Maximum level - 79; Server rates and other settings remain the same as they will be at the start of the server (stage 1); That is, you can test new grades and skills, if you are interested, as well as exping in the conditions of starting a server with current rates. The work of skills within the window of OBT: We were faced with a rather non-trivial task, how to familiarize players within the window of OBT with the starting mechanics (trait/interlude system) and with the mechanics of later stages (ATT\GF\HF system). We found a fairly simple and clear way: Skills of levels 1-74 work according to the trait system, exactly as they will work within the season (until the new year). Resist Fire Increases. Level 3 gives 30% protection from the elements of Fire and 7% vulnerability to Water, Wind and Earth. Surrender to Fire gives 30% vulnerability to the Fire element and 5% protection from the Water element. Skills 76+ (3rd profession skills and skills of the 2nd profession with enchantment +1 and higher) work according to the ATT system (after the new year). Resist Fire +1..+30 will provide protection from the fire attribute from 20 to 70 units, depending on the enchantment of the skill. Surrender to Fire +1..+30 will reduce the target's defensive ATT against Fire from 30 to 90 units, depending on the skill's enchantment. Misc: Adjusted Dynasty/ Moirai/ Vesper/ Vorpal/ Elegia in the OBT store Stores were located in different cities Note! Now, when opening the List of Store Products, the dialogue window with the NPC does not close. So now you do 1 click instead of ~5. MasterWork cares about you ❤️ Skills Heroic Valor (Heroes): +7% P. and M. Def., +80% resistance to buff-canceling attacks. (At the start of the season); Will increase up to +15% P. and M. Def. in the future; Available from the first heroes, November 20 at 00:00; Works on Alliance. Single Gift of Seraphim (Elemental Summoner) New skill: Complete analogue of Gift of Seraphim in terms of characteristics; Casts to target; Applicable only in a group; Application range 400 units; Base cooldown 4 seconds; Cost: 30-60 MP. Single Blessing of Seraphim (Elemental Summoner) New skill: Complete analog to Blessing of Seraphim in terms of characteristics; Casts to target; Applicable only in a group; Application range 400 units; Base cooldown 4 seconds; Cost: 30-60 MP. Single Blessing of Queen (Warlock)New skill: Complete analog to Blessing of Queen in terms of characteristics; Casts to target; Applicable only in a group; Cast range 400 units; Base cooldown 4 seconds; Cost: 30-60 MP. Single Gift of Queen (Warlock)New skill: Complete analog of Gift of Queen in terms of characteristics; Casts to target; Applicable only in a group; Cast range 400 units; Base cooldown 4 seconds; Cost: 30-60 MP. Single Shadow Blessing (Phantom Summoner)New skill: Complete analog to Shadow Blessing in terms of characteristics; Casts to target; Applicable only in a group; Cast range 400 units; Base cooldown 4 seconds; Cost: 30-60 MP. Single Shadow Gift (Phantom Summoner)New skill: Complete analog to Shadow Gift in terms of characteristics; Casts to target; Applicable only in a group; Cast range 400 units; Base cooldown 4 seconds; Cost: 30-60 MP. SpoilImbues a monster with magic that renders it susceptible to the Sweeper skill. (Dwarven Fighter): The range of cast has been increased to 70 units. Sweeper (Dwarven Fighter): The range of application has been increased to 70 units. Battle Heal (Human Mystic, Elven Mage, Dark Mage, Dwarven Mystic): Level 1 is learned automatically; Level 2 and all levels after have been removed from auto-learning. Sonic Rage (Gladiator): Added a new skill learning level: Learning level: 55; Allows you to accumulate the 4th charge level. So now: Level 55 character - 1st skill level: 4 charges; Level 60 character - 2nd skill level: 5 charges; Level 66 character - 3rd skill level: 6 charges; Level 70 character - 4th skill level: 7 charges; Level 78 character - 5th skills level: 8 charges. The base chance of a critical attack with a skill (x2 damage) increases with the level of the skill. Raging Force (Tyrant): Added a new skill learning level: Learning level: 55; Allows you to accumulate the 4th charge level. So now: Level 55 character - 1st skill level: 4 charges; Level 60 character - 2nd skill level: 5 charges; Level 66 character - 3rd skill level: 6 charges; Level 70 character - 4th skill level: 7 charges; Level 78 character - 5th skills level: 8 charges. The base chance of a critical attack with a skill (x2 damage) increases with the level of the skill. Rune of Repeal (Terramancer): Requires Spellbook: Cancel & Rune of Repeal to learn. Spellbook needed to learn Cancel. Used by Sorcerers and Spellsingers. Poisoned Dust (Terramancer):Coats the enemy with a deadly dust cloud, causing loss of $s1 HP per second and Decreases the power of HP recovery magic received by an enemy by 10%. Requires Spellbook: Decay & Poisoned Dust to learn. Earth Eruption (Terramancer):Supplements the user's M. Atk. with 41 Power to create a massive stone boulder that, cracking, deals Earth damage in the area of the enemy.Over-hit is possible. Requires Spellbook: Rain of Fire & Earth Eruption to learn. Spellbook needed to learn Rain of Fire. Used by Sorcerers and Spellsingers.Aura Flash (Terramancer):Inflicts non-attribute damage on nearby enemies with $s1 Power added to M. Atk. During PvP: Disrupts casts of nearby targets. During PvE and Olympiad: Additionally cancel targets of nearby enemies. Requires Spellbook: Aura Flash to learn. Seed of Earth (Terramant):Uses Earth energy to increase user's Earth attack level by 20. Requires Spellbook: Seed of Fire & Seed of Earth. Aura Symphony (Terramant):Supplements the user's M. Atk. with $s1 Power to inflict non-attribute damage on an enemy. Requires Spellbook: Aura Symphony to study. Mudslide (Terramant):Supplements the user's M. Atk. with 150 Power, smothering an enemy in devastating flow of mud, rocks, and vegetation, that reduces their P. Atk. and M. Atk. by 30%. Requires Spellbook: Inferno & Mudslide to study. Elemental Symphony (Terramant):Supplements the user's M. Atk. with $s1 Power to inflict non-attribute damage on an enemy. Over-hit is possible. Requires Spellbook: Elemental Assault to learn. Spellbook needed to learn Elemental Assault. Used by Sorcerers and Spellsingers.Seed of Fire (Warlock): Requires Spellbook: Seed of Fire to study. Seed of Water (Еlemental Summoner):Uses Water energy to increase user's Water Atk. Attribute by $s1. Requires Spellbook: Seed of Water to study. Seed of Wind (Рhantom Summoner): Requires Spellbook: Seed of Wind to study. Spellbook needed to learn Seed of Wind. Used by Spellhowler.Dodge (Plainswalker): Now, in addition to a 90% chance to evade P. Skills - also gives a 50% chance to evade M. Skills. Counterattack (Abyss Walker): Now, in addition to the 90% chance to reflect P. Skills - gives a 50% chance to reflect damage of M. Skills and reflecting 50% of damage from normal melee attacks. Eye for Eye (Berserker):With 30% chance returns damage from close range physical attacks and skills back to the opponent. Now, in addition to the Chance to reflect damage, P. Skills and Reflect damage from normal melee attacks, also gives a chance to reflect damage M. skills: Level 1: 60 study level: 30% normal melee damage reflected and 30% chance to reflect physical damage. Skills, + 20% chance to reflect damage M. skills. Level 2: 70 study level: 50% chance to reflect normal melee damage and 90% chance to reflect P. Skills, + 30% chance to reflect damage M. skills. Level 3: 79 study level: 70% Reflect Normal Melee Damage and 70% Chance to Reflect P. Skills, + 40% chance to reflect damage M. skills. Level 4: 83 study level: 90% chance to reflect normal melee damage and 90% chance to reflect P. Skills, + 50% chance to reflect damage M. skills. Vanguard (Paladin, Dark Avenger, Temple Knight, Shillien Knight): Now 2 new skills have become available in transformation: Royal Sacrifice New skill: You increase P. and M. Def. of the target (party member) by 30%, while transferring 90% of the damage incoming to yourself. Cost: 90 MP; Reload time: 60 seconds; Application range: 600 units; Level to learn: 49. Shield of Faith New skill: P. Def. +900, M. Def. +600 for all group members. Also, while the skill is active, tank takes 30% damage instead of group members. Has 3 levels of learning: Level 1: 58 level to learn; Level 2: 70 level to learn; Level 3: 79 level to learn. Cost: 66 MP; Cooldown: 900 seconds; Required level: 70 Required level: 68Spellbook needed to learn Seed of Fire. Used by Sorcerers and Spellsingers. Required level: 66Spellbook needed to learn Aura Flash. Used by a Sorcerer, Spellsinger, and Spellhowler. Required level: 58Required level: 58Required level: 48Removes multiple buffs from an enemy. with 35% Remove 1 buff from an enemy every 8 seconds. Duration time: 20 seconds. Increases success rate of lethal attacks by 5%.Increases success rate of lethal attacks by 5%.Increases success rate of blow abilites by 5%.Increases success rate of blow abilites by 5%.Increases party members' P. Atk. (+6%) and Accuracy (+2).Increases party members' P. Atk. (+6%) and Accuracy (+2).Increases your party member's Critical Damage amount Rate (+25%) and Power (+20%).Increases your party member's Critical Damage amount Rate (+25%) and Power (+20%).Party members' MP regeneration bonus temporarily increased by +30%.Reduces party members' magic skill recovery time by 30%. Items Soul Crystal Changes : Arthro Nail Max HP +25%. SA Critical Poison replaced with Health (Increases the amount of HP by 25%). Bellion Cestus P. Crit. Rate +64.5. SA Critical Poison replaced with Focus (Increases physical critical attack chance by 64.5). Bow of Peril P. Crit. Rate +54. SA Cheap Shot replaced with Focus (Increases physical critical attack chance by 54). Hell HoundKamael Exclusive Weapon: Bow of Peril Conversion P. Crit. Rate +54. SA Cheap Shot replaced with Focus (Increases physical critical attack chance by 54). Vitality Rune: Holds an Energy bar: Added the effect of increasing movement speed by 15 in a peaceful zone. The rune can be purchased from NPC Butler: Duration 1 hour - 1 MS; Duration 24 hours - 3 MS; Duration 7 days - 10 MS. The rune keeps the Energy bar at a level of at least 25% without a premium account and at least 50% with one, that is, it actually increases the experience gained by 25% or 50%, respectively, and after this update it makes your character more mobile in the peaceful zone. The time saved on browsing the market or running between NPCs on quests can now be spent on more necessary things, quality or fun. Harvester:Used to harvest the crop from the corpse of the monster on which a seed was sown. Most successful when character and target are not more than 5 levels apart. The range of cast has been increased to 70 units. There can be many Rings of Baium, ~50 per year, but the First Ring of Baium is only one per year... Added the ability to upgrade the first Epic Jewelry without losing its “Superiority”. The M. Def. of Epic jewelry at the start of the season is slightly reduced, it will increase as the server develops and new grades are opened: At the start of the season: Ring of Core - 48 M. Def.; Enchanted Ring of Core STR +1, INT +1 P. Crit. Rate +15 Resistance to Poison +30% Poison Chance +30% Accuracy +2 Speed +2 Only one effect is applied when two Enchanted Rings of Core are equipped and when Refined Ring of Core is equipped, only the effect of Refined Ring of Core will be applied. - 48 M. Def.; Refined Ring of Core - 48 M. Def.; Ring of Queen Ant - 48 M. Def.; Zaken's Earring - 71 M. Def.; Earring of Orfen - 71 M. Def.; Max. MP +31 Resistance to Bleed +20% Bleed Chance +20% Heal amount +6% Skill MP Consumption -2% Only one effect is applied when two Earrings of Orfen are equipped and when Enchanted/ Refined Earring of Orfen is equipped, only the effect of Enchanted/ Refined Earring of Orfen will be applied. Enchanted Earring of Orfen - 71 M. Def.; CON +1, MEN +1 Resistance to Bleed +30% Bleed Chance +30% Heal amount +8% Skill MP Consumption -4% Only one effect is applied when two Enchanted Earrings of Orfen are equipped and when Refined Earring of Orfen is equipped, only the effect of Refined Earring of Orfen will be applied. Refined Earring of Orfen - 71 M. Def. When S+ grades appear: Ring of Core - 48 M. Def.; Enchanted Ring of Core STR +1, INT +1 P. Crit. Rate +15 Resistance to Poison +30% Poison Chance +30% Accuracy +2 Speed +2 Only one effect is applied when two Enchanted Rings of Core are equipped and when Refined Ring of Core is equipped, only the effect of Refined Ring of Core will be applied. - 56 M. Def.; Refined Ring of Core - 62 M. Def.; Ring of Queen Ant - 56 M. Def.; Enchanted Ring of Queen Ant - 62 M. Def.; Max. MP +25 P. Atk. +3% M. Atk. +6% Resistance to Poison +40% Poison Chance +40% Resistance to Hold +30% Hold Chance +30% Accuracy +2 P. Crit. Power +15% Resistance to Fire/ Water/ Wind/ Earth attributes +5 Only one effect is applied when two Enchanted Ring of Queen Ant are equipped and when lower grade Ring of Queen Ant is equipped, only the effect of Enchanted Ring of Queen Ant will be applied. Self Cleanse: Removes all negative effects from your character. Skill Reuse Time: 30 minutes. Zaken's Earring - 80 M. Def.; Enchanted Zaken's Earring - 94 M. Def.; Max. MP +37 Resistance to Bleed +40% Bleed Chance +40% Resistance to Shock/ Mental attacks +30% Shock/ Mental attacks chance +30% Heal amount +15% Vampiric rage effect +4% Resistance to Dark/ Holy attributes +10 Only one effect is applied when two Enchanted Zaken's Earrings are equipped and when standart Zaken's Earring is equipped, only the effect of Enchanted Zaken's Earring will be applied. Earring of Orfen - 71 M. Def.; Max. MP +31 Resistance to Bleed +20% Bleed Chance +20% Heal amount +6% Skill MP Consumption -2% Only one effect is applied when two Earrings of Orfen are equipped and when Enchanted/ Refined Earring of Orfen is equipped, only the effect of Enchanted/ Refined Earring of Orfen will be applied. Enchanted Earring of Orfen - 80 M. Def.; CON +1, MEN +1 Resistance to Bleed +30% Bleed Chance +30% Heal amount +8% Skill MP Consumption -4% Only one effect is applied when two Enchanted Earrings of Orfen are equipped and when Refined Earring of Orfen is equipped, only the effect of Refined Earring of Orfen will be applied. Refined Earring of Orfen - 94 M. Def.; Ring of Baium - 62 M. Def.; Max. MP +21 Accuracy +2 P. Crit. Power +15% Atk. Spd. +4% Cast. Spd. +4% Resistance to Poison +40% Poison Chance +40% Resistance to Hold +30% Hold Chance +30% Only one effect is applied when two Rings of Baium are equipped and when Enchanted Ring of Baium is equipped, only the effect of Enchanted Ring of Baium will be applied.Raid Boss Darnel.Enchanted Ring of Baium - 62 Маг. Защ.; Beleth's Ring - 62 M. Def.; Max. HP +105 M. Def. +12% Resistance to Mental attacks +12% Mental attacks chance +12% Max. MP +12% MP recovery +100% Resistance to Dark/ Holy attributes +20. Only one effect is applied when two Beleth's Ring are equipped. Max. MP +41 Resistance to Poison +50% Poison Chance +50% Resistance to Hold +40% Hold Chance +40% Accuracy +4 P. Crit. Power +20% Atk. Spd./ Cast. Spd. +6%. Only one effect is applied when two Enchanted Ring of Baium are equipped and when Ring of Baium is equipped, only the effect of Enchanted Ring of Baium will be applied. Emperor's Rage: PvP Damage +10%, PvP Defense -10%. Duration: 30 sec.Earring of Antharas - 94 M. Def.; Necklace of Valakas - 125 M. Def.; Frintezza's Necklace - 125 M. Def.; Enchanted Frintezza's Necklace - 131 M. Def.; DEX +1 Max. MP +47 Resistance to Stun/ Sleep +20% Sleep/ Paralyze/ Stun Chance +20% Resistance to Poison/ Bleed +35% Poison/ Bleed Chance +35% Skill reuse delay -7% Reflect Damage +5% Resistance to Dark attribute +25 Resistance to Fire/ Water/ Wind/ Earth/ Holy attributes +5 For 10 sec. blocks all debuffs. Skill Reuse Time: 10 minutes. Cannot be used on Olympiad. Supreme Frintezza's Necklace - 138 M. Def. Full Bottle of Souls - 10 SoulsPersonal Item. A bottle containing 10 Souls. Kamael exclusive item. Disappears without effect if used by other races. Now you can set it to automatic use. Max. MP +21 Poison Resistance +20% Poison Chance +20% Accuracy +1 Speed +1 Only one effect is applied when two Rings of Core are equipped and when Enchanted/ Refined Ring of Core is equipped, only the effect of Enchanted/ Refined Ring of Core will be applied. Raid Bosses The most current Bosses "flag" the character attacking them(that means you enter PvP mode and your nickname become purple): As the server develops, the pool of these Bosses will change. Thus, at the start of the server, the “Tiger” at the waterfall will have a "flag", but the “Rat” at Giran will not. In the future, when the level cap is 70+, “Tiger” at the waterfall will not "flag", but “Thanatos” will. For “famous” Raid Bosses, the corresponding weapon has been added to the drop with a symbolic chance (about 1%): Ice Fairy Sirra: Unidentified Sirra's Blade. Double-click to identify this item. It can be either normal or foundation. Death Lord Ipos: Unidentified Sword of Ipos. Double-click to identify this item. It can be either normal or foundation. Flame of Splendor Barakiel: Unidentified Barakiel's Axe. Double-click to identify this item. It can be either normal or foundation. Beast Lord Begemoth: Unidentified Behemoth's Tuning Fork. Double-click to identify this item. It can be either normal or foundation. Storm Winter Naga: Unidentified Naga Storm. Double-click to identify this item. It can be either normal or foundation. Gargoyle Lord Tiphon: Unidentified Tiphon's Spear. Double-click to identify this item. It can be either normal or foundation. Queen Shyeed: Unidentified Shyeed's Bow. Double-click to identify this item. It can be either normal or foundation. Krokian Padisha Sobbek: Unidentified Sobekk's Hurricane. Double-click to identify this item. It can be either normal or foundation. Queen Themis: Unidentified Themis' Tongue. Double-click to identify this item. It can be either normal or foundation. Shilen`s Messenger Cabrio: Unidentified Cabrio's Hand. Immortal Savior Mardil: Unidentified Mardil's FlabellumDouble-click to identify this item. It can be either normal or foundation.Double-click to identify this item. It can be either normal or foundation. You will need to use our Updater to ensure that the update is displayed correctly. We highly recommend that you use the Fast Check feature as we regularly release various minor and major updates. with ❤️, E-Global & Averia
  22. Papanda

    Preparation for OBT of the 4th season of MasterWork

    OBT (Set for OBT 20.10 at 18:00) Weapon enchanting: The restriction on weapon sharpening has been lifted; At the Olympics, weapons sharpened higher than +12 will have the same characteristics as +12 weapons. Enchanting armor and jewelry: The upper limit for enchanting armor and jewelry has been increased to +8 (inclusive); At the Olympiad, jewelry and armor above +7 will give characteristics as +7; At the Olympiad, set bonuses from OE armor sets will work correctly (i.e. the bonus level will correspond to the enchantment level); The technical implementation of separating these bonuses for Olympiad and outside Olympiad within the framework of OBT is too complex. Attribute: From 18:00 Stones will be available, but NOT ATT crystals; For weapons from grade B, A, S - 150 ATT stones; It is no longer possible to insert ATT into B grade armor; For A grade armor - 30 ATT with stones, 1 ATT per piece, exception: Full armor - up to 2 types; For armor of grades S/ S+ - 60 ATT with stones, 1 ATT per piece, exception: Full armor - up to 2 types; The 3rd part of the OBT will have Crystals and 120x3 armor. Level Limit: Maximum level - 79; Server rates and other settings remain the same as they will be at the start of the server (stage 1); That is, you can test new grades and skills, if you are interested, as well as exping in the conditions of starting a server with current rates. The work of skills within the window of OBT: We were faced with a rather non-trivial task, how to familiarize players within the window of OBT with the starting mechanics (trait/interlude system) and with the mechanics of later stages (ATT\GF\HF system). We found a fairly simple and clear way: Skills of levels 1-74 work according to the trait system, exactly as they will work within the season (until the new year). Resist Fire Increases Resistance to Fire by $s1. Level 3 gives 30% protection from the elements of Fire and 7% vulnerability to Water, Wind and Earth. Surrender to Fire level 15 gives 30% vulnerability to the Fire element and 5% protection from the Water element. Skills 76+ (3rd profession skills and skills of the 2nd profession with enchantment +1 and higher) work according to the ATT system (after the new year). Resist Fire +1..+30 will provide protection from the fire attribute from 20 to 70 units, depending on the enchantment of the skill. Surrender to Fire +1..+30 will reduce the target's defensive ATT against Fire from 30 to 90 units, depending on the skill's enchantment. Misc: Adjusted Dynasty/ Moirai/ Vesper/ Vorpal/ Elegia in the OBT store Stores were located in different cities Note! Now, when opening the List of Store Products, the dialogue window with the NPC does not close. So now you do 1 click instead of ~5. MasterWork cares about you ❤️ You will need to use our Updater to ensure that the update is displayed correctly. We highly recommend that you use the Fast Check feature as we regularly release various minor and major updates. with ❤️, E-Global & Averia
  23. Papanda

    Подготовка к ОБТ 4-го сезона MasterWork

    Дорогие друзья! По мере течения Открытого Бета Тестирования возникла необходимость некоторых доработок и изменений. Спасибо за ваш фидбек, благодаря нему ваша игра станет более интересной, логичной и комфортной. К вашему вниманию Патчноут 🙃 ОБТ (Установлено для ОБТ 20.10 в 18:00) Заточка оружия: Снято ограничение на заточку оружия; На Олимпиаде оружие заточенное выше чем +12, будет иметь характеристики как +12 оружие. Заточка брони и бижутерии: Увеличен верхний предел заточки брони и бижутерии до +8 включительно; На Олимпиаде бижутерия и броня выше +7 будет давать характеристики как +7; На Олимпиаде сетовые бонусы от ОЕ комплектов брони будут работать корректно(т.е уровень бонуса будет соответствовать уровню заточки); Слишком сложная техническая реализация разделения данных бонусов под Олимп и вне олимпа в рамках ОБТ. Атрибут: С 18:00 будут доступны Камни, но НЕ кристаллы АТТ.; В оружие от рангов B, А, S - 150 АТТ камнями; В броню ранга B - больше нельзя вставить АТТ; В броню ранга А - 30 АТТ камнями, 1 АТТ в часть, исключение: Цельный доспех - до 2 типов; В броню рангов S/ S+ - 60 АТТ камнями, 1 АТТ в часть, исключение: Цельный доспех - до 2 типов; На 3-й части ОБТ будут Кристаллы и 120х3 броня. Ограничение уровней: Максимальный уровень - 79; Рейты сервера и прочие настройки остаются такими же, как будут на старте сервера (1 этап); Т.е вы можете тестировать новые грейды и скиллы, если вам это интересно, равно как и прокачку в условиях старта сервера с актуальными рейтами. Работа умений в рамках ОБТ: Перед нами встала довольно нетривиальная задача, как в рамках ОБТ ознакомить игроков со стартовыми механиками (системой трейтов\интерлюда) и с механиками более поздних этапов (система АТТ\ГФ\ХФ). Мы нашли довольно простой и понятный способ: Умения 1-74 уровней работают по системе трейтов, именно так как они будут работать в рамках сезона (до нового года). Resist FireIncreases Resistance to Fire by $s1. 3 уровня дает 30% защиту от стихии Огня и 7% уязвимости к Воде, Ветру и Земле. Surrender to Fire 15 уровня даёт 30% уязвимость к стихии Огня и 5% защиту от стихии Воды. Enemy's Resistance to Fire -$s1. Cancels Resist Fire effect from the target. Умения 76+ (3профные умения и умения 2й профессии при заточке +1 и выше) работают по системе АТТ (после нового года). Resist Fire +1..+30 будет давать защиту от атрибута огня от 20 до 70 единиц, в зависимости от заточки умения. Surrender to Fire +1..+30 будет снижать защитный АТТ от Огня у цели от 30 до 90 единиц, в зависимости от заточки умения. Разное: Скорректировали Dynasty / Moirai / Vesper / Vorpal / Elegia в ОБТ магазине Магазины расставили по разным городам Обратите внимание! Теперь открывая Список Товаров магазина у вас не закрывается окно диалога с НПЦ. Таким образом теперь вы делаете 1 нажатие вместо ~5. MasterWork о вас заботится ❤️ Вам будет необходимо воспользоваться нашим Updater для того, чтобы обновление отображалось корректно. Мы настоятельно рекомендуем вам пользоваться функцией Fast Check, так как мы регулярно выпускаем различные минорные и мажорные обновления. с ❤️, E-Global & Averia
  24. Дорогие друзья! По мере течения Открытого Бета Тестирования возникла необходимость некоторых доработок и изменений. Спасибо за ваш фидбек, благодаря нему ваша игра станет более интересной, логичной и комфортной. К вашему вниманию Патчноут 🙃 ОБТ (Установлено для ОБТ 20.10 в 18:00) Заточка оружия: Снято ограничение на заточку оружия; На Олимпиаде оружие заточенное выше чем +12, будет иметь характеристики как +12 оружие. Заточка брони и бижутерии: Увеличен верхний предел заточки брони и бижутерии до +8 включительно; На Олимпиаде бижутерия и броня выше +7 будет давать характеристики как +7; На Олимпиаде сетовые бонусы от ОЕ комплектов брони будут работать корректно(т.е уровень бонуса будет соответствовать уровню заточки); Слишком сложная техническая реализация разделения данных бонусов под Олимп и вне олимпа в рамках ОБТ. Атрибут: С 18:00 будут доступны Камни, но НЕ кристаллы АТТ.; В оружие от рангов B, А, S - 150 АТТ камнями; В броню ранга B - больше нельзя вставить АТТ; В броню ранга А - 30 АТТ камнями, 1 АТТ в часть, исключение: Цельный доспех - до 2 типов; В броню рангов S/ S+ - 60 АТТ камнями, 1 АТТ в часть, исключение: Цельный доспех - до 2 типов; На 3-й части ОБТ будут Кристаллы и 120х3 броня. Ограничение уровней: Максимальный уровень - 79; Рейты сервера и прочие настройки остаются такими же, как будут на старте сервера (1 этап); Т.е вы можете тестировать новые грейды и скиллы, если вам это интересно, равно как и прокачку в условиях старта сервера с актуальными рейтами. Работа умений в рамках ОБТ: Перед нами встала довольно нетривиальная задача, как в рамках ОБТ ознакомить игроков со стартовыми механиками (системой трейтов\интерлюда) и с механиками более поздних этапов (система АТТ\ГФ\ХФ). Мы нашли довольно простой и понятный способ: Умения 1-74 уровней работают по системе трейтов, именно так как они будут работать в рамках сезона (до нового года). Resist Fire 3 уровня дает 30% защиту от стихии Огня и 7% уязвимости к Воде, Ветру и Земле. Surrender to Fire 15 уровня даёт 30% уязвимость к стихии Огня и 5% защиту от стихии Воды. Умения 76+ (3профные умения и умения 2й профессии при заточке +1 и выше) работают по системе АТТ (после нового года). Resist Fire +1..+30 будет давать защиту от атрибута огня от 20 до 70 единиц, в зависимости от заточки умения. Surrender to Fire +1..+30 будет снижать защитный АТТ от Огня у цели от 30 до 90 единиц, в зависимости от заточки умения. Разное: Скорректировали Dynasty / Moirai / Vesper / Vorpal / Elegia в ОБТ магазине Магазины расставили по разным городам Обратите внимание! Теперь открывая Список Товаров магазина у вас не закрывается окно диалога с НПЦ. Таким образом теперь вы делаете 1 нажатие вместо ~5. MasterWork о вас заботится ❤️ Умения Heroic Valor (Heroes): +7% Физ. и Маг. Защиты, +80% защита от отмены эффектов. ( На старте сезона ); Будет увеличиваться вплоть до +15% Физ. и Маг защиты в дальнейшем; Доступно с первых геройств, 20 Ноября в 00:00; Работает на Альянс. Single Gift of Seraphim (Elemental Summoner) Новое умение: Полный аналог Gift of Seraphim по характеристикам; Применяется на цель; Применяется только в группе; Дальность применения 400 единиц; Базовый откат 4 секунды; Стоимость: 30-60 МР. SingleBlessing of Seraphim (Elemental Summoner) Новое умение: Полный аналог Blessing of Seraphim по характеристикам; Применяется на цель; Применяется только в группе; Дальность применения 400 единиц; Базовый откат 4 секунды; Стоимость: 30-60 МР. SingleBlessing of Queen (Warlock) Новое умение: Полный аналог Blessing of Queen по характеристикам; Применяется на цель; Применяется только в группе; Дальность применения 400 единиц; Базовый откат 4 секунды; Стоимость: 30-60 МР. SingleGift of Queen (Warlock) Новое умение: Полный аналог Gift of Queen по характеристикам; Применяется на цель; Применяется только в группе; Дальность применения 400 единиц; Базовый откат 4 секунды; Стоимость: 30-60 МР. SingleShadow Blessing (Phantom Summoner) Новое умение: Полный аналог Shadow Blessing по характеристикам; Применяется на цель; Применяется только в группе; Дальность применения 400 единиц; Базовый откат 4 секунды; Стоимость: 30-60 МР. SingleShadow Gift (Phantom Summoner) Новое умение: Полный аналог Shadow Gift по характеристикам; Применяется на цель; Применяется только в группе; Дальность применения 400 единиц; Базовый откат 4 секунды; Стоимость: 30-60 МР. SpoilImbues a monster with magic that renders it susceptible to the Sweeper skill. (Dwarven Fighter): Увеличена дальности применения до 70 единиц. Sweeper (Dwarven Fighter): Увеличена дальности применения до 70 единиц. Battle Heal (Human Mystic, Elven Mage, Dark Mage, Dwarven Mystic): 1 уровень изучается автоматически; 2 уровень и все последующие удалены из автоизучения. Sonic Rage (Gladiator): Добавлен новый уровень изучения умения: Уровень изучения: 55; Дает возможность накопить 4й уровень заряда. Таким образом теперь: 55-й ур. персонажа - 1-й ур. умения: 4 зарядки; 60-й ур. персонажа - 2-й ур. умения: 5 зарядок; 66-й ур. персонажа - 3-й ур. умения: 6 зарядок; 70-й ур. персонажа - 4-й ур. умения: 7 зарядок; 78-й ур. персонажа - 5-й ур. умения: 8 зарядок. Базовый шанс критической атаки умением (х2 урон) увеличивается с ростом уровня умения. Raging Force (Tyrant): Добавлен новый уровень изучения умения: Уровень изучения: 55; Дает возможность накопить 4й уровень заряда. Таким образом теперь: 55-й ур. персонажа - 1-й ур. умения: 4 зарядки; 60-й ур. персонажа - 2-й ур. умения: 5 зарядок; 66-й ур. персонажа - 3-й ур. умения: 6 зарядок; 70-й ур. персонажа - 4-й ур. умения: 7 зарядок; 78-й ур. персонажа - 5-й ур. умения: 8 зарядок. Базовый шанс критической атаки умением (х2 урон) увеличивается с ростом уровня умения. Rune of Repeal (Terramant): Для изучения требуется Spellbook: Cancel & Rune of Repeal. Spellbook needed to learn Cancel. Used by Sorcerers and Spellsingers. Poisoned Dust (Terramant):Coats the enemy with a deadly dust cloud, causing loss of $s1 HP per second and Decreases the power of HP recovery magic received by an enemy by 10%. Для изучения требуется Spellbook: Decay & Poisoned Dust. Earth Eruption (Terramant):Supplements the user's M. Atk. with 41 Power to create a massive stone boulder that, cracking, deals Earth damage in the area of the enemy.Over-hit is possible. Для изучения требуется Spellbook: Rain of Fire & Earth Eruption. Spellbook needed to learn Rain of Fire. Used by Sorcerers and Spellsingers.Aura Flash (Terramant):Inflicts non-attribute damage on nearby enemies with $s1 Power added to M. Atk. During PvP: Disrupts casts of nearby targets. During PvE and Olympiad: Additionally cancel targets of nearby enemies. Для изучения требуется Spellbook: Aura Flash. Seed of Earth (Terramant):Uses Earth energy to increase user's Earth attack level by 20. Для изучения требуется Spellbook: Seed of Fire & Seed of Earth. Aura Symphony (Terramant):Supplements the user's M. Atk. with $s1 Power to inflict non-attribute damage on an enemy. Для изучения требуется Spellbook: Aura Symphony. Mudslide (Terramant):Supplements the user's M. Atk. with 150 Power, smothering an enemy in devastating flow of mud, rocks, and vegetation, that reduces their P. Atk. and M. Atk. by 30%. Для изучения требуется Spellbook: Inferno & Mudslide. Elemental Symphony (Terramant):Supplements the user's M. Atk. with $s1 Power to inflict non-attribute damage on an enemy. Over-hit is possible. Для изучения требуется Spellbook: Elemental Assault. Spellbook needed to learn Elemental Assault. Used by Sorcerers and Spellsingers.Seed of Fire (Warlock): Для изучения требуется Spellbook: Seed of Fire. Seed of Water (Еlemental Summoner):Uses Water energy to increase user's Water Atk. Attribute by $s1. Для изучения требуется Spellbook: Seed of Water. Seed of Wind (Рhantom Summoner): Для изучения требуется Spellbook: Seed of Wind. Spellbook needed to learn Seed of Wind. Used by Spellhowler.Dodge (Plainswalker): Теперь кроме 90% шанса уклониться от Физ. Умений - даёт также 50% шанс уклониться от Маг. Умений. Counterattack (Abyss Walker): Теперь помимо 90% шанса отразить урон Физ. Умений - даёт 50% шанс отразить урон Маг. умений и отражение 50% урона от обычных атак в ближнем бою. Eye for Eye (Berserker):With 30% chance returns damage from close range physical attacks and skills back to the opponent. Теперь помимо Шанса отразить урон Физ. Умений и отражения урон от обычных атак в ближнем бою, также даёт шанс отразить урон Маг. умений: 1 уровень: 60 уровень изучения: 30% отражение обычного урона в ближнем бою и 30% шанс отразить урон Физ. Умений, + 20% шанс отразить урон Маг. умений. 2 уровень: 70 уровень изучения: 50% отражение обычного урона в ближнем бою и 90% шанс отразить урон Физ. Умений, + 30% шанс отразить урон Маг. умений. 3 уровень: 79 уровень изучения: 70% отражение обычного урона в ближнем бою и 70% шанс отразить урон Физ. Умений, + 40% шанс отразить урон Маг. умений. 4 уровень: 83 уровень изучения: 90% отражение обычного урона в ближнем бою и 90% шанс отразить урон Физ. Умений, + 50% шанс отразить урон Маг. умений. Vanguard (Paladin, Dark Avenger, Temple Knight, Shillien Knight): Теперь в трансформации стали доступными 2 новых умения: Royal Sacrifice Новое умение: Вы увеличиваете Физ. и Маг. Защиту цели (сопартийца) на 30%, при этом переносите на себя 90% от входящего по нему урона. Стоимость: 90 МР; Время перезарядки: 60 секунд; Дальность применения: 600 единиц; Уровень изучения: 49. Shield of Faith Новое умение: Физ. Защ. +900, Маг. Защ. +600 у всех членов группы. А также во время действия умения получает вместо членов группы 30% урона. Имеет 3 уровня изучения: 1 уровень: 58 уровень изучения; 2 уровень: 70 уровень изучения; 3 уровень: 79 уровень изучения. Стоимость: 66 МР; Время перезарядки: 900 секунд; Required level: 70 Required level: 68Spellbook needed to learn Seed of Fire. Used by Sorcerers and Spellsingers. Required level: 66Spellbook needed to learn Aura Flash. Used by a Sorcerer, Spellsinger, and Spellhowler. Required level: 58Required level: 58Required level: 48Removes multiple buffs from an enemy. with 35% Remove 1 buff from an enemy every 8 seconds. Duration time: 20 seconds. Increases success rate of lethal attacks by 5%.Increases success rate of lethal attacks by 5%.Increases success rate of blow abilites by 5%.Increases success rate of blow abilites by 5%.Increases party members' P. Atk. (+6%) and Accuracy (+2).Increases party members' P. Atk. (+6%) and Accuracy (+2).Increases your party member's Critical Damage amount Rate (+25%) and Power (+20%).Increases your party member's Critical Damage amount Rate (+25%) and Power (+20%).Party members' MP regeneration bonus temporarily increased by +30%.Reduces party members' magic skill recovery time by 30%. Предметы Изменения Soul Crystal: Arthro Nail Max HP +25%. SА Critical Poison заменено на Health (Увеличивает количество НР на 25%). Bellion Cestus P. Crit. Rate +64.5. SА Critical Poison заменено на Focus (Увеличивает шанс физической критической атаки на 64.5). Bow of Peril P. Crit. Rate +54. SА Cheap Shot заменено на Focus (Увеличивает шанс физической критической атаки на 54). Hell HoundKamael Exclusive Weapon: Bow of Peril Conversion P. Crit. Rate +54. SА Cheap Shot заменено на Focus (Увеличивает шанс физической критической атаки на 54). Vitality Rune: Удерживает полоску Энергии: Добавлен эффект увеличения скорости перемещения на 15 в мирной зоне. Руну можно купить у NPC Butler: Длительностью 1 час - 1 МС; Длительностью 24 часа - 3 МС; Длительностью 7 дней - 10 МС. Руна удерживает полоску Энергии на уровне не ниже 25% без наличия премиум аккаунта и не ниже 50% с наличием, то есть фактически увеличивает получаемый опыт на 25% или 50% соответственно, к тому же после этого обновления делает вашего персонажа более мобильным в мирной зоне. Время, сэкономленное на просмотре рынка или беготне между NPC по квестам, теперь можно будет потратить на более нужные вещи, кач или фан. Harvester:Used to harvest the crop from the corpse of the monster on which a seed was sown. Most successful when character and target are not more than 5 levels apart. Увеличена дальность применения до 70 единиц. Колец Баюма может быть много, ~50 в год, но Первое Кольцо Баюма — только одно в году... Добавлена возможность улучшения первой Эпической бижутерии без потери ее "Первенства". Магическая защита Эпической бижутерии на старте сезона немного снижена, она будет увеличиваться по мере развития сервера и открытию новых грейдов: На старте сезона: Ring of Core - 48 Маг. Защ.; Enchanted Ring of Core STR +1, INT +1 P. Crit. Rate +15 Resistance to Poison +30% Poison Chance +30% Accuracy +2 Speed +2 Only one effect is applied when two Enchanted Rings of Core are equipped and when Refined Ring of Core is equipped, only the effect of Refined Ring of Core will be applied. - 48 Маг. Защ.; Refined Ring of Core - 48 Маг. Защ.; Ring of Queen Ant - 48 Маг. Защ.; Zaken's Earring - 71 Маг. Защ.; Earring of Orfen - 71 Маг. Защ.; Max. MP +31 Resistance to Bleed +20% Bleed Chance +20% Heal amount +6% Skill MP Consumption -2% Only one effect is applied when two Earrings of Orfen are equipped and when Enchanted/ Refined Earring of Orfen is equipped, only the effect of Enchanted/ Refined Earring of Orfen will be applied. Enchanted Earring of Orfen - 71 Маг. Защ.; CON +1, MEN +1 Resistance to Bleed +30% Bleed Chance +30% Heal amount +8% Skill MP Consumption -4% Only one effect is applied when two Enchanted Earrings of Orfen are equipped and when Refined Earring of Orfen is equipped, only the effect of Refined Earring of Orfen will be applied. Refined Earring of Orfen - 71 Маг. Защ. При появлении грейдов S+: Ring of Core - 48 Маг. Защ.; Enchanted Ring of Core STR +1, INT +1 P. Crit. Rate +15 Resistance to Poison +30% Poison Chance +30% Accuracy +2 Speed +2 Only one effect is applied when two Enchanted Rings of Core are equipped and when Refined Ring of Core is equipped, only the effect of Refined Ring of Core will be applied. - 56 Маг. Защ.; Refined Ring of Core - 62 Маг. Защ.; Ring of Queen Ant - 56 Маг. Защ.; Enchanted Ring of Queen Ant - 62 Маг. Защ.; Max. MP +25 P. Atk. +3% M. Atk. +6% Resistance to Poison +40% Poison Chance +40% Resistance to Hold +30% Hold Chance +30% Accuracy +2 P. Crit. Power +15% Resistance to Fire/ Water/ Wind/ Earth attributes +5 Only one effect is applied when two Enchanted Ring of Queen Ant are equipped and when lower grade Ring of Queen Ant is equipped, only the effect of Enchanted Ring of Queen Ant will be applied. Self Cleanse: Removes all negative effects from your character. Skill Reuse Time: 30 minutes. Zaken's Earring - 80 Маг. Защ.; Enchanted Zaken's Earring - 94 Маг. Защ.; Max. MP +37 Resistance to Bleed +40% Bleed Chance +40% Resistance to Shock/ Mental attacks +30% Shock/ Mental attacks chance +30% Heal amount +15% Vampiric rage effect +4% Resistance to Dark/ Holy attributes +10 Only one effect is applied when two Enchanted Zaken's Earrings are equipped and when standart Zaken's Earring is equipped, only the effect of Enchanted Zaken's Earring will be applied. Earring of Orfen - 71 Маг. Защ.; Max. MP +31 Resistance to Bleed +20% Bleed Chance +20% Heal amount +6% Skill MP Consumption -2% Only one effect is applied when two Earrings of Orfen are equipped and when Enchanted/ Refined Earring of Orfen is equipped, only the effect of Enchanted/ Refined Earring of Orfen will be applied. Enchanted Earring of Orfen - 80 Маг. Защ.; CON +1, MEN +1 Resistance to Bleed +30% Bleed Chance +30% Heal amount +8% Skill MP Consumption -4% Only one effect is applied when two Enchanted Earrings of Orfen are equipped and when Refined Earring of Orfen is equipped, only the effect of Refined Earring of Orfen will be applied. Refined Earring of Orfen - 94 Маг. Защ. Ring of Baium - 62 Маг. Защ.; Max. MP +21 Accuracy +2 P. Crit. Power +15% Atk. Spd. +4% Cast. Spd. +4% Resistance to Poison +40% Poison Chance +40% Resistance to Hold +30% Hold Chance +30% Only one effect is applied when two Rings of Baium are equipped and when Enchanted Ring of Baium is equipped, only the effect of Enchanted Ring of Baium will be applied.Raid Boss Darnel.Enchanted Ring of Baium - 62 Маг. Защ.; Beleth's Ring - 62 Маг. Защ.; Max. HP +105 M. Def. +12% Resistance to Mental attacks +12% Mental attacks chance +12% Max. MP +12% MP recovery +100% Resistance to Dark/ Holy attributes +20. Only one effect is applied when two Beleth's Ring are equipped. Max. MP +41 Resistance to Poison +50% Poison Chance +50% Resistance to Hold +40% Hold Chance +40% Accuracy +4 P. Crit. Power +20% Atk. Spd./ Cast. Spd. +6%. Only one effect is applied when two Enchanted Ring of Baium are equipped and when Ring of Baium is equipped, only the effect of Enchanted Ring of Baium will be applied. Emperor's Rage: PvP Damage +10%, PvP Defense -10%. Duration: 30 sec.Earring of Antharas - 94 Маг. Защ.; Necklace of Valakas - 125 Маг. Защ.; Frintezza's Necklace - 125 Маг. Защ.; Enchanced Frintezza's Necklace - 131 Маг. Защ.; DEX +1 Max. MP +47 Resistance to Stun/ Sleep +20% Sleep/ Paralyze/ Stun Chance +20% Resistance to Poison/ Bleed +35% Poison/ Bleed Chance +35% Skill reuse delay -7% Reflect Damage +5% Resistance to Dark attribute +25 Resistance to Fire/ Water/ Wind/ Earth/ Holy attributes +5 For 10 sec. blocks all debuffs. Skill Reuse Time: 10 minutes. Cannot be used on Olympiad. Supreme Frintezza's Necklace - 138 Маг. Защ. Full Bottle of Souls - 10 SoulsPersonal Item. A bottle containing 10 Souls. Kamael exclusive item. Disappears without effect if used by other races. Теперь можно поставить на автоматическое использование. Max. MP +21 Poison Resistance +20% Poison Chance +20% Accuracy +1 Speed +1 Only one effect is applied when two Rings of Core are equipped and when Enchanted/ Refined Ring of Core is equipped, only the effect of Enchanted/ Refined Ring of Core will be applied. Рейдовые Боссы Наиболее актуальные Боссы флагают атакующего их персонажа: По мере развития сервера пул этих Боссов будет меняться. Таким образом на старте сервера "Тигр" у водопада будет флагать, а "Крыса" у Гирана - нет. В дальнейшем, когда кап уровней будет 70+ "Тигр" у водопада не будет флагать, а "Танатос" - будет. "Именитым" Рейдовым Боссам добавлено к выпадению соответствующее оружие с символическим шансом (около 1%): Ice Fairy Sirra: Unidentified Sirra's Blade. Double-click to identify this item. It can be either normal or foundation. Death Lord Ipos: Unidentified Sword of Ipos. Double-click to identify this item. It can be either normal or foundation. Flame of Splendor Barakiel: Unidentified Barakiel's Axe. Double-click to identify this item. It can be either normal or foundation. Beast Lord Begemoth: Unidentified Behemoth's Tuning Fork. Double-click to identify this item. It can be either normal or foundation. Storm Winter Naga: Unidentified Naga Storm. Double-click to identify this item. It can be either normal or foundation. Gargoyle Lord Tiphon: Unidentified Tiphon's Spear. Double-click to identify this item. It can be either normal or foundation. Queen Shyeed: Unidentified Shyeed's Bow. Double-click to identify this item. It can be either normal or foundation. Krokian Padisha Sobbek: Unidentified Sobekk's Hurricane. Double-click to identify this item. It can be either normal or foundation. Palibati Queen Themis: Unidentified Themis' Tongue. Double-click to identify this item. It can be either normal or foundation. Shilen`s Messenger Cabrio: Unidentified Cabrio's Hand. Immortal Savior Mardil: Unidentified Mardil's Flabellum Daimon the White-Eyed: Unidentified Daimon CrystalDouble-click to identify this item. It can be either normal or foundation.Available Soul Crystals Mana Up: Max MP +30%, PvP Damage +5%. Acumen: Cast. Spd. +15%, PvP Damage +5%. Mental Shield: PvP Damage +5%, Casts Mental Shield on target with 50% chance.Double-click to identify this item. It can be either normal or foundation.Double-click to identify this item. It can be either normal or foundation. Вам будет необходимо воспользоваться нашим Updater для того, чтобы обновление отображалось корректно. Мы настоятельно рекомендуем вам пользоваться функцией Fast Check, так как мы регулярно выпускаем различные минорные и мажорные обновления. с ❤️, E-Global & Averia
  25. Дорогі друзі! За традицією, що склалася, за день до відкриття ОБТ нового сезону ми публікуємо порцію оновлень здебільшого спрямовану на поліпшення геймплею нового сезону. Але гравці сервера Eternal також оцінять більшість змін через зручність і корисність нововведень. До вашої уваги Патчноут 🙃 Предмети Загальна тема концепції з Предметів на MasterWork вже актуалізована та доступна за цим посиланням . Для більшого розмаїття варіантів бусту персонажа та актуалізації сетів З рангу, ми переробили більшість із них. Тепер вибита річ під час грінда чи рейду не буде просто кристалами, а буде частиною сета, який варто збирати. Встановити назву Новенькі характеристики Кільчужний Набір (Chain Mail Set) Складається з 3 предметів + щит: Chain Hood Chain Mail Shirt LVC (DEX) +2 ЛВК (DEX) +2 Фіз. Зах. проти Кинджалів +6% Якщо екіпіровано щит: Макс. HP +198 Кільчужний Набір Гномів (Dwarven Chain Set) НОВИЙ комплект, складається з 4 предметів + щит: Dwarven Chain Mail Shirt ВІН (CON) +3 ВИН (CON) +3 Якщо екіпірований щит: Повернення будь-якої шкоди: +5.00% Композитний Набір (Composite Set) Тепер складається з 4 предметів + щит: Composite Helmet Composite Armor Composite Gauntlets Composite Boots Composite Shield Якщо екіпіровано щит: Блок Магії +3 од. Маг. Зах. +5.26% Ліміт ваги, що переноситься +5795 Якщо екіпірований щит: Блок Магії +3 од. Повний Латний Набір ( Full Plate Set) Тепер складається з 4 предметів + щит: Full Plate Helmet Full Plate Armor СІЛ (STR) +1 Ефект Вампіра +4.00% СІЛ (STR) +1 Макс. HP +270 Ефект Вампіра +4.00% Якщо екіпірований щит: Шанс Блоку Щитом +5.26% Сет із Каленного Міфрилу (Reinforced Mithril Set) Складається з 3 предметів: Mithril Shirt Reinforced Mithril Gaiters Reinforced Mithril Boots Ухиляння від Фіз. та Маг. вмінь +4.00% Швидк. Біга +3 Ухилення +4 Ухиляння від Фіз. та Маг. вмінь +4.00% Швидк. Біга +3 Латний шкіряний набір (Plated Leather Set) Складається з 3 предметів: Plated Leather Plated Leather Gaiters Plated Leather Boots Без змін СІЛ (STR) +4, ВІН (CON) -1 Набір з Грубої Шкіри (Rind Leather Set) НОВИЙ комплект, складається з 4 предметів: Rind Leather Armor Rind Leather Gaiters СІЛ (STR) +2 Швидк. Атк. +4.00% СІЛ (STR) +2 Швидк. Атк. +4.00% Шкіряний Набір Тека (Theca Leather Set) Тепер складається з 4 предметів: Theca Leather Armor Theca Leather Gaiters LVC (DEX) +2 LVK (DEX) +2 фіз. Зах. +5,26% Шкіряний Набір Дрейка (Drake Leather Set) Тепер складається з 3 предметів: Drake Leather Armor Drake Leather Gloves Drake Leather Boots LVC (DEX) +2 LVC (DEX) +2 Маг. захист +5,26% Набір Карміана (Karmian Set) - без змін Складається з 3 предметів: Верх + Низ + Рукавички Karmian Tunic Karmian Stockings Karmian Gloves Без змін Швидкість. Маг. +15.00% Фіз. Зах. +5.26% Набір Друк (Set of Seal) НОВИЙ комплект складається з 3 предметів: Robe of Seal Оцінка. Маг. +15,00% Маг. Для «С. +5,26% Оцінка. Маг. +15,00% Маг. Для «С. +5,26% Набір Демона (Demon's Set) Тепер складається з 4 предметів: Demon's Tunic Demon's Stockings Demon's Gloves Demon's Boots MDR (ВІТ) +1, ДУХ (ЧОЛОВІКИ) -1 Шанс Маг. Крит. +25,00% ІНТ(INT)+4, ДУХ(MEN)-1 Макс. HP -270 Шанс Маг. Крит. +25.00% Набір Святості Тепер складається з 4 предметів: Divine Tunic Divine Stockings Divine Gloves Divine Boots МДР (WIT) +1, ІНТ (INT) -1 Сила вихідного лікування +52 од. МДР (WIT) +2, ІНТ (INT) -2 Фіз. Зах. +5.26% Макс. MP +171 Сила вихідного лікування +52 од. Змінено бонус до регенерації МР при ОЕ у важких обладунків на всіх рангах комплектів Заточення Бонус +4 +0 +5 +0 +6 +2 +7 +2,5 +8 +3 +9 +4 +10 +5 Нагадуємо, що ви можете детальніше вивчити систему ОЕ предметів за посиланнями: - Зміни Бонусів від ОЕ Комплектів ; - Зміни бонусу HP при ОЕ предметів . Комплекти З рангу за купони: Для сервера Eternal : Тепер замість мінімального набору комплекту (у деяких випадках тіло+шолом) видається повний комплект броні, що складається з 4 (у разі цілісного обладунку) або 5 предметів; Тепер до обміну на купон є більше сетів. Як приклад, тепер можна з важких комплектів вибрати Full Plate Set, Composite Set, Dwarven Chain Set, а не тільки Full Plate Set як було раніше. Для 4-го сезону MasterWork : Комплекти З рангу з'являться в наборах орієнтовно з 13 листопада . Усі гравці, які придбали Стартові Набори, до введення купонів отримають їх окремо після моменту введення. Зверніть увагу: При купівлі Starter SetПерсональний стартовий пакет із спорядженням і корисними предметами для покращення вашого персонажа! ви отримуєте Personal Coupon (armor) ; При купівлі Unique SetПерсональний унікальний набір зі спорядженням і всіма корисними предметами, які підбадьорять вас на старті і подарують комфорт вашому персонажу! ви отримуєте Personal Coupon (armor)Особиста річ. Обміняйте купон на персональний повний комплект броні в NPC MW Premium Store Butler у розділі «Стартові набори». та Personal Coupon (weapon) ; Незалежно від того, скільки наборів ви придбаєте - ви все одно отримаєте один екземпляр. Навички Щоб ускладнити та викоренити абуз деяких умінь на реінвайтах запроваджено нову механіку. Вона полягає в тому, що певні вміння йдуть на 15 секундну перезарядку, у разі, якщо вміння було готове до застосування або часу перезарядки залишалося менше 15 секунд, при прийомі в групу персонажа володаря умінь або прийом у групу нових членів цим персонажем. Вищезгадану зміну зазнали такі вміння: Танець берсерка (Bladedancer); Song of Purification (Swordsinger); Party Flames of Invincibility (Overlord); Прахна (арбалестер); Щит Віри (Паладин, Темний Месник, Лицар Храму, Лицар Шилієн); Значок бойового полум'я (Паладин); Бойовий дотик Єви (Храмовий лицар); Battle Spirit of Shillien (Лицар Шилієн); Отримує волю Шилієна, щоб різко підвищити боєздатність членів групи., збільшує P./M. Atk. на 15%, Швидкість на 15, Скор. швидкість на 15%, шанс критичного удару, коли споряджено меч/парний меч/стародавній меч/рапіру/кинджал/подвійний кинджал, на 50%, а також критичну шкоду, коли споряджено дробящу зброю/зброю з двома кулаками, на 50%. Відновлює як HP 20% стандартної шкоди в ближньому бою, завданої ворогу. Зменшує силу отриманої магії відновлення HP на 80%. Відновлює HP членів групи на 25%, збільшує Ухилення на 3, Атк. швидкість на 15%, швидкість на 15, стійкість до атак скасування баффів на 50% і сила отриманої магії відновлення HP на 15%. Відновлює 25 HP щосекунди. Отримує волю фенікса, щоб різко підвищити бойові здібності членів групи., підвищує опір атакам дебаффів на 20%, P. Def. на 25%, Маг. Зах. на 25%, Скор. швидкість на 15%, точність на 3, швидкість на 15 і стійкість до атак зі скасування баффів на 20%. Зменшує ефективність отриманої магії відновлення на 80%. Якщо споряджено меч/парний меч/стародавній меч/рапіру/кинджал/парний кинджал, підвищує шанс критичного удару на 50. Якщо споряджено тупий/дуалфіст, збільшує критичну шкоду на 50%.Збільшує P. Def членів групи. на 900 і Маг. Зах. на 600 і поглинає 30% будь-якої шкоди, отриманої членом групи. Збільшує M. Def. усіх членів партії на 650. Викликає благословення вогню на найближчих членів партії, щоб зробити їх непереможними на 12 сек. Поділяє час відновлення з умінням: Alliance Flames of Invincibility. Дає шанс 80% зняти дебафи члена групи. А протягом наступних 30 секунд збільшує опір негативним ефектам на 30% і збільшує отриману силу зцілення на 30%. Зменшує P. Def члена групи. на 8%, Маг. Зах. на 16% і Ухилення на 4, а також збільшує їх Ф. Атк. на 8%., Маг. Атк. на 16%, Скор. швидкість на 8%, швидкість закидання на 8% і швидкість на 8.Appetite for Destruction (Інспектор); Vampiric Impulse (Інспектор); Пробуджує потяг до кровососів і дає всім членам групи здатність відновлювати як HP 60% від стандартної шкоди ближнього бою, завданої ворогу. Пробуджує руйнівні інстинкти члена групи та збільшує P. Atk., шанс критичного удару та критичну шкоду на 25%.Інстинкт захисту (Інспектор); Стимулює інстинкт захисту, щоб збільшити P. Def. на 1080 і M. Def. на 810. (Інспектор) (Інспектор)Чарівний Імпульс (Ревізор); Mass Recharge (Elven Elder, Shillien Elder); Благословення Єви (Ельфійський Старійшина); Володар вампірів (Старійшина Шилієн); Чудо (єпископ); Поле Очищення (Єпископ); Піднесена самопожертва (єпископ); Містичний імунітет (Пророк); Блок "Наспів помсти". Зміни вмінь Дотик життя: Змінено рівні вивчення: 1 рівень: Рівень вивчення: 56; Необхідне SP: 80000. 2 рівень: Рівень вивчення: 68; Необхідне SP: 320000. 3 рівень: Без зміни вивчається на 78-му рівні персонажа. Дотик смерті: Змінено рівні вивчення: 1 рівень: Рівень вивчення: 56; Необхідне SP: 80000. 2 рівень: Рівень вивчення: 68; Необхідне SP: 320000. 3 рівень: Без зміни вивчається на 78-му рівні персонажа. Викликати темну пантеру: Вміння Скасувати Пантери з'являється на 5-му рівні Заклику Пантери. Вивчається на 66 рівні персонажа; На 5, 6, 7 рівні призову пантери скасовує до 1 позитивного ефекту з мети. (Раніше скасовував до 2х); При покращенні вміння на +1 і вище, вміння Скасувати Пантери скасовує до 2-х ефектів. Благословення Єви:Виконуючи благословення Єви, він відновлює 25% HP і MP. Скасовує погані аномальні умови за швидкістю. Уміння можна використовувати тільки на себе або члена групи. Володар вампірів:20% стандартної шкоди в ближньому бою, завданої ворогу, відновлюється як HP. Уміння можна використовувати тільки на себе або члена групи. Удар щитом:Б'є ворога щитом користувача, приголомшуючи його. Цільове скасування можливе. Базовий час дії збільшено з 2 до 4 секунд; Уміння розбите на 7 рівнів вивчення; З базовим шансом 80% скасовує ефект мети; З базовим шансом 80% приголомшує ціль. Залежить від мети Con; Доступні гілки покращення: Зниження захисту від АТТ вогню, аж до -50; Зниження захисту від АТТ води, аж до -50; Зниження захисту від АТТ землі, аж до -50; Зниження захисту від вітру АТТ, аж до -50. Відкликання вечірки - Clan Hall: Базовий час застосування вміння 20 секунд; Доступно до застосування лише за наявності Клан Холла; Доступно до вивчення для класів Elven Elder та Shillien Elder на 56-му рівні; Вартість вивчення: 95 000 СП; 100 Scroll of Escape: Clan Hall.Сувій, який переносить вас до вашого клану. Якщо у вас немає клану, він перенесе вас до найближчого села. Має загальний час перезаряджання з вміннями: Party Recall - Фортеця; Party Recall - Замок; Відкликання партії. Party Recall - Фортеця: Базовий час застосування вміння 20 секунд; Доступно до застосування лише за наявності Форту; Доступно до вивчення для класів Elven Elder та Shillien Elder на 56-му рівні; Вартість вивчення: 95 000 СП; 100 Scroll of Escape: FortressЧарівний сувій, який перенесе вас у вашу фортецю. Якщо у вас немає фортеці, вона перенесе вас до найближчого села.Сувій, який переносить вас до вашого клану. Якщо у вас немає клану, він перенесе вас до найближчого села. Має загальний час перезаряджання з вміннями: Party Recall - Сlan Hall; Party Recall - Замок; Відкликання партії. Відкликання вечірки - Замок: Базовий час застосування вміння 20 секунд; Доступно до застосування лише за наявності Замку; Доступно до вивчення для класів Elven Elder та Shillien Elder на 56-му рівні; Вартість вивчення: 95 000 СП; 100 Scroll of Escape: Castle.Сувій, який перенесе вас у ваш замок. Якщо у вас немає замку, він перенесе вас до найближчого села.Чарівний сувій, який перенесе вас у вашу фортецю. Якщо у вас немає фортеці, вона перенесе вас до найближчого села.Сувій, який переносить вас до вашого клану. Якщо у вас немає клану, він перенесе вас до найближчого села. Має загальний час перезаряджання з вміннями: Party Recall - Сlan Hall; Party Recall - Фортеця; Відкликання партії. Блейз: На 9-23 рівнях вміння перезаряджання відв'язане від вміння Dimension Spiral; 9 рівень уміння НЕ вивчається автоматично під час взяття другої професії; Тепер ви вивчаєте його самостійно і воно більше не "відкатуватиметься" через звернення до служби підтримки. Час перезаряджання становить 6 секунд, фіксовано. Aqua Swirl: На 9-23 рівнях вміння перезаряджання відв'язане від вміння Dimension Spiral; 9 рівень уміння НЕ вивчається автоматично під час взяття другої професії; Тепер ви вивчаєте його самостійно і воно більше не "відкатуватиметься" через звернення до служби підтримки. Час перезаряджання становить 6 секунд, фіксовано. Викликати пасльонову: Перезаряджання вміння саммона Shade Sacrifice скоригована і тепер залежить від рівня Nightshade; На початкових рівнях Nightshade перезаряджання становить 6 секунд; До максимального рівня вивчення перезаряджання знижується до 3 секунд. Ілюзійне занурення: на 10 сек. дає імунітет всім негативним ефектам, шанс 25/ 35/ 50% ухилитися від будь-яких Фіз./ Маг. умінь. Ефект працює при HP персонажа < 60/70/80% . Зверніть увагу! Використовувати вміння ви можете на будь-якій кількості HP, проте ефект буде працювати лише на зазначених вище відсотках здоров'я. Час дії збільшено до 10 секунд всіх рівнях; Вимоги до кількості НР змінено: 1 рівень: 60%; 2 рівень: 70%; 3 рівень: 80%. Rat in Corner (Нове Уміння) Збільшує кап проходження "Blow" умінь до 100%, коли НР опускається нижче за певний рівень. Кап без використання вміння залишає 80%; Уміння має 3 рівні: 1 рівень: Рівень вивчення: 49; Необхідне SP: 35000; Ефект працює коли HP персонажа < 40%. 2 рівень: Рівень вивчення: 64; Необхідне SP: 320000; Ефект працює коли HP персонажа < 50%. 3 рівень: Рівень вивчення: 76; Необхідне SP: 8000000; Ефект працює коли HP персонажа < 60%. Доступна гілка покращення вміння: При покращенні на +1 збільшує вимоги до кількості НР персонажа: +1 Ефект працює коли HP персонажа < 61%; +15 Ефект працює коли HP персонажа < 75%. Додаткова інформація для учасників Великої Олімпіади допитливих гравців: Йдеться саме про i_fatal_blow уміння зі своїми верхнім порогом проходження в 80.00%; До i_backstab з їх "3% верхній ліміт в обличчя, 100% верхній ліміт у спину" це НЕ відноситься; Відповідно, Deadly Blow, але НЕ Backstab. Цікаві статті щодо цього: Втрата спереду, збоку, ззаду ; Втрата фізичних умінь . Щит меча:Збільшує P. Def. на 1600 і знижує швидкість на 40%. Уміння видалено з вивчення професії Inspector. Soul Guardian (Нове Уміння) : Збільшує фіз. Зах. на 1600, але знижує швидкість пересування на 80%; Час дії: 30 секунд; Базовий час перезаряджання 15 хвилин; Взаємозамінюється з умінням Ultimate Escape. Збільшує ухилення користувача на 20 і швидкість на 33. Душевний бар'єр:Розширює захисний бар’єр душі, щоб збільшити опір лукам на 10, опір арбалетам на 6 і M. Def. на 100%. Час дія збільшено з 10 до 15 секунд; При покращенні вміння на "Час": Знижено бонус від покращення, на максимальному рівні заточування тривалість ефекту залишилася 40 секунд. Кровотеча:Доповнює P. Atk користувача. із потужністю 530, щоб вистрілити у ворога спеціально створеним стрілою, завдаючи 44 HP шкоди від кровотечі за секунду протягом до 20 секунд. Збільшує силу при споживанні до 5 душ. Споживає 1 спеціальний болт. Можливий оверхіт. На всіх рівнях сила вміння збільшена на 65%; Додана можливість критичної атаки умінням (залежить від Str); Шанс проходження кровотечі значно збільшено; Потужність кровотечі зростає з рівнем покращення вміння: При заточенні на "Потужність" шкода кровотечею зростає більше, ніж при заточенні на "Шанс"; Гілка покращення "Вартість" видалена. Розпад: Змінено стихію вміння, тепер уміння має 20 базових АТТ стихії вогню. (сумується з АТТ вашої зброї); Доступна гілка покращення "Потужність": По +5 до періодичних втрат від отрути за +1 до рівня заточування. Отруєний пил:Покриває ворога смертоносною хмарою пилу, що спричиняє втрату 102 HP за секунду та зменшує силу магії відновлення HP, яку отримує ворог, на 10%. Доступна гілка покращення "Потужність": По +5 до періодичних втрат від отрути за +1 до рівня заточування. Відновлення отрути: Максимальний рівень вміння зцілює від отрути будь-якого рівня. Лікування кровотечі:Лікує велику кровотечу. Максимальний рівень вміння зцілює від кровотечі будь-якого рівня. отрута: Крім отрути накладає на ціль знижуючий ефект: Швидкість міграції мети до -10%; Силу вхідного лікування до -15%; Незначно збільшено шанс проходження; Базовий час застосування зменшено. Залежить від швидкості магії; Базовий час перезаряджання трохи збільшено, становить 5 секунд; Доступна гілка покращення "Потужність": +2 до періодичних втрат від отрути за +1 до заточування. Здатися темряві: Доступно до вивчення професії Spellhowler з 40 рівня; При проходженні скасовує із мети Resist Dark; До введення АТТ: Знижує захист від Темряви на 30%. Після введення АТТ: Має +20 АТТ темряви, який підсумовується з вашим атакуючим АТТ; Знижує захист мети від АТТ темряви на 30; Доступна гілка покращення на "Потужність": Збільшує зниження опору мети до атрибуту темряви -2 за кожні +1 до заточування. Resist Aqua:Збільшує опір воді на $s1. Доступно до вивчення професії Elven Elder: 1 рівень: вивчається на 58 рівні персонажа; 2 рівень: вивчається на 62 рівні персонажа; 3 рівень: вивчається на 66 рівні персонажа. До введення АТТ на сезонному сервері: Збільшує Захист від Води на 15/23/30%, але знижує Захист від Вогню, Вітру, Землі на 3/5/7%. З введенням АТТ: Збільшує захист від АТТ води на 10/15/20 одиниць; Доступна гілка покращення "Потужність": Збільшує на +2 до захисту від АТТ води за кожні +1 до заточування, до 70 захисту від АТТ води. Свята зброя Збільшує Holy Atk. Атрибут $s1. Можна використовувати на членах партії.: (Фофет, Ельфійський Старійшина, Шилієн Старійшина, Єпископ) Видалені неактуальні гілки покращення, на Час та Вартість. Нагадуємо: На нашому сервері була актуалізована гілка Потужності, внаслідок чого було скориговано значення збільшення АТТ при заточенні: Було: +20 АТТ за +0, +30 АТТ за +1, +50 АТТ за +30; Зараз: +20 ATT при +0, +21 ATT при +1, +50 ATT при +30. Темна зброя:Збільшує темну атаку цілі. Атрибут до 20. Може використовуватися на членах групи. Доступно для вивчення класу Necromancer: Рівень вивчення 46. До введення АТТ: Наділяє зброю темною атакою. З введенням АТТ: Збільшує атаку атрибутом темряви на +20. Доступна гілка покращення "Потужність": +1 до бонусу атаки атрибутом темряви за кожні +1 до заточення. Вступне слово по Резистам (на прикладі Resist Fire) : На етапі без атрибуту: Збільшує опірність до стихії вогню на 30%, знижує захист від вітру, води та землі на 7%. На етапі з атрибутами: Збільшує захисний АТТ вогню на 20 При заточуванні на "Потужність" додає по +2 до захисного АТТ за кожен +1 до заточування, аж до 70 захисту. Resist Fire - Чаклун, ПророкЗбільшує опір вогню на $s1. Видалені неактуальні гілки покращення, на Час та Вартість. Нагадуємо: На нашому сервері була актуалізована гілка Потужності, внаслідок чого захисний АТТ росте від +20 до +70. Resist Aqua - Spellsinger, Prophet, Elven ElderЗбільшує опір воді на $s1. Видалені неактуальні гілки покращення, на Час та Вартість. Нагадуємо: На нашому сервері була актуалізована гілка Потужності, внаслідок чого захисний АТТ росте від +20 до +70. Resist Wind - Spellhowler, Prophet, Shillien Elder Збільшує опір вітру на $s1. Видалені неактуальні гілки покращення, на Час та Вартість. Нагадуємо: На нашому сервері була актуалізована гілка Потужності, внаслідок чого захисний АТТ росте від +20 до +70. Опір Землі - Геомант, ПророкЗбільшує опір Землі на $s1. Видалені неактуальні гілки покращення, на Час та Вартість. Нагадуємо: На нашому сервері була актуалізована гілка Потужності, внаслідок чого захисний АТТ росте від +20 до +70. Resist Holy - Prophet, Shillien ElderЗбільшує опір святості на $s1. Видалені неактуальні гілки покращення, на Час та Вартість. Нагадуємо: На нашому сервері була актуалізована гілка Потужності, внаслідок чого захисний АТТ зростає від +30 до +80. Resist Dark - Некромант, Пророк, Старійшина ЕльфівЗбільшує опір темряві на $s1. Видалені неактуальні гілки покращення, на Час та Вартість. Нагадуємо: На нашому сервері була актуалізована гілка Потужності, внаслідок чого захисний АТТ зростає від +30 до +80. Прокляття морок: Завдає шкоди Темряві. Має 20 атакуючих атрибутів Темряви. (сумується з АТТ вашої зброї); З високим шансом накладає на мету негативний ефект, який: До введення АТТ: Знижує магічний захист мети на 15%; Знижує опір всім 6 стихіям на 5-10%, залежно від рівня вміння. З введенням АТТ: Знижує магічний захист мети на 15%; Знижує всі 6 типів захисного АТТ мети на 5-25, залежно від рівня вміння. Доступна гілки покращення: Час: Збільшує час негативного ефекту на +1 секунду за кожні +1 до заточування. Шанс: Збільшує шанс проходження негативного ефекту на +1% за кожен +1 до заточування. Незалежно від вибору гілки поліпшення із заточуванням зростає зниження захисного АТТ мети, від -25 захисного АТТ у непокрашеного вміння, до -50 у покращеного на +30 вміння. Значок бойового полум'я: Отримує волю фенікса, щоб різко підвищити бойові здібності членів групи., підвищує опір атакам дебаффів на 20%, P. Def. на 25%, Маг. Зах. на 25%, Скор. швидкість на 15%, точність на 3, швидкість на 15 і стійкість до атак зі скасування баффів на 20%. Зменшує ефективність отриманої магії відновлення на 80%. Якщо споряджено меч/парний меч/стародавній меч/рапіру/кинджал/парний кинджал, підвищує шанс критичного удару на 50. Якщо споряджено тупий/дуалфіст, збільшує критичну шкоду на 50%. Знижено час перезаряджання з 12 до 10 хвилин. Бойовий дотик Єви: Відновлює HP членів групи на 25%, збільшує Ухилення на 3, Атк. швидкість на 15%, швидкість на 15, стійкість до атак скасування баффів на 50% і сила отриманої магії відновлення HP на 15%. Відновлює 25 HP щосекунди. Знижено час перезаряджання з 12 до 10 хвилин; Тепер можна використовувати одночасно з Touch of Life; Не можна використовувати одночасно з Battle Flame Icon та Battle Spirit of Shillien; Отримує волю Шилієна, щоб різко підвищити боєздатність членів групи., збільшує P./M. Atk. на 15%, Швидкість на 15, Скор. швидкість на 15%, шанс критичного удару, коли споряджено меч/парний меч/стародавній меч/рапіру/кинджал/подвійний кинджал, на 50%, а також критичну шкоду, коли споряджено дробящу зброю/зброю з двома кулаками, на 50%. Відновлює як HP 20% стандартної шкоди в ближньому бою, завданої ворогу. Зменшує силу отриманої магії відновлення HP на 80%. Діє на членів групи: 1 рівень: Рівень вивчення: 60; Час дії: 20 секунд; Збільшує швидкість фізичної атаки на 15%; Збільшує швидкість пересування на 15; Збільшує ухилення на 5; Збільшує відновлення НР на 25 затік; Захист від негативних ефектів 40%; Захист від спалювання МР+40%; Потужність лікування +30%; Відновлює 50% максимальної кількості НР члена групи. 2 рівень: Рівень вивчення: 72; Час дії: 25 секунд; Збільшує швидкість фізичної атаки на 18%; Збільшує швидкість пересування на 18; Збільшує ухилення на 6; Збільшує відновлення НР на 30 затік; Захист від негативних ефектів 40%; Захист від спалювання МР+40%; Потужність лікування +30%; Відновлює 50% максимальної кількості НР члена групи. 3 рівень: Рівень вивчення: 79; Час дії: 30 секунд; Збільшує швидкість фізичної атаки на 21%; Збільшує швидкість пересування на 21; Збільшує ухилення на 7; Збільшує відновлення НР на 35 затік; Захист від негативних ефектів 40%; Захист від спалювання МР+40%; Потужність лікування +30%; Відновлює 50% максимальної кількості НР члена групи. 4 рівень: Рівень вивчення: 83; Час дії: 60 секунд; Збільшує швидкість фізичної атаки на 30%; Збільшує швидкість пересування на 30; Збільшує відхилення на 10; Збільшує відновлення НР на 50 затік; Захист від негативних ефектів 40%; Захист від спалювання МР+40%; Потужність лікування +30%; Відновлює 50% максимальної кількості НР члена групи. Отримує волю фенікса, щоб різко підвищити бойові здібності членів групи., підвищує опір атакам дебаффів на 20%, P. Def. на 25%, Маг. Зах. на 25%, Скор. швидкість на 15%, точність на 3, швидкість на 15 і стійкість до атак зі скасування баффів на 20%. Зменшує ефективність отриманої магії відновлення на 80%. Якщо споряджено меч/парний меч/стародавній меч/рапіру/кинджал/парний кинджал, підвищує шанс критичного удару на 50. Якщо споряджено тупий/дуалфіст, збільшує критичну шкоду на 50%. Бойовий дух Шилієн: Отримує волю Шилієна, щоб різко підвищити боєздатність членів групи., збільшує P./M. Atk. на 15%, Швидкість на 15, Скор. швидкість на 15%, шанс критичного удару, коли споряджено меч/парний меч/стародавній меч/рапіру/кинджал/подвійний кинджал, на 50%, а також критичну шкоду, коли споряджено дробящу зброю/зброю з двома кулаками, на 50%. Відновлює як HP 20% стандартної шкоди в ближньому бою, завданої ворогу. Зменшує силу отриманої магії відновлення HP на 80%. Знижено час перезаряджання з 12 до 10 хвилин. Evs's Bane (Нове Уміння) : Б'є по меті у ближній дистанції, завдаючи Фіз. збитки з можливістю Крит. удару. Вивчається з 55 рівня професії Temple knight, має 10 рівнів вивчення; З дуже високим шансом накладає 15-секундний негативний ефект: -50% до лікування мети (за аналогією з Curse Disease Necromancer'a); Час перезаряджання фіксований, становить 60 секунд; Використовується тільки при екіпірованому мечі або сокирі; Доступно 2 гілки покращення: Потужність: Збільшує силу вміння; Перезаряджання: Знижує перезаряджання на 1 секунду за кожні +1 до рівня заточування. Shield Whirlwind (Нове вміння) : Кидає в ціль щит з дистанції від 200 до 600, завдаючи Фіз. збитки з можливістю Крит. удару та понад удар. Вивчається з 52 рівня у професій Temple Knight та Shillien Knight, має 11 рівнів вивчення; З високим шансом накладає 2-секундний негативний ефект, який: Перемикає мету противника на щит, що метнув; Зменшує швидкість бігу, атаки та магії на 75%. Час перезаряджання 30 секунд, не фіксовано; Для використання необхідні Щит та мінімальна дистанція в 200 до мети; Доступно 2 гілки покращення вміння: Дистанція: Збільшує дистанцію застосування вміння на +10 за кожні +1 до заточування; Потужність: Збільшує силу вміння. Викликати штормовий куб: Час життя кубика збільшено з 15 до 60 хвилин; Збільшено кількість успішних каст кубика. Тепер немає потреби постійно перевикликати кубик для нормальної роботи. Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи; З новою зміненою механікою кубик працює коректно протягом усього часу життя. Викликати вампірський куб: Час життя кубика збільшено з 15 до 60 хвилин; Збільшено кількість успішних каст кубика. Тепер немає необхідності постійно перевикликати кубик для нормальної роботи; Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи; З новою зміненою механікою кубик працює коректно протягом усього часу життя. Шанс використання кубика збільшено. Викликати куб життя: Час життя кубика збільшено з 15 до 60 хвилин; Збільшено кількість успішних каст кубика. Тепер немає потреби постійно перевикликати кубик для нормальної роботи. Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи; З новою зміненою механікою кубик працює коректно протягом усього часу життя. Викликає куб життя. Життєвий куб використовує магію, щоб відновити здоров’я свого власника та членів групи.Викликає Viper Cubic. Viper Cubic використовує магію, яка отруює цільового ворога. Викликати привабливий куб: Час життя кубика збільшено з 15 до 60 хвилин; Збільшено кількість успішних каст кубика. Тепер немає потреби постійно перевикликати кубик для нормальної роботи. Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи; З новою зміненою механікою кубик працює коректно протягом усього часу життя. Викликає привабливий куб. Привабливий Кубик може безперервно використовувати магію ненависті та утримання проти ворога. Виклик обов'язкового куба: Час життя кубика збільшено з 15 до 60 хвилин; Збільшено кількість успішних каст кубика. Тепер немає потреби постійно перевикликати кубик для нормальної роботи. Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи; З новою зміненою механікою кубик працює коректно протягом усього часу життя. Викликає зв'язувальний куб. Binding Cubic використовує магію, яка паралізує цільового ворога. Викликати Aqua Cubic: Час життя кубика збільшено з 15 до 60 хвилин; Збільшено кількість успішних каст кубика. Тепер немає потреби постійно перевикликати кубик для нормальної роботи. Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи; З новою зміненою механікою кубик працює коректно протягом усього часу життя. Викликає Aqua Cubic. Aqua Cubic використовує магію атаки, яка завдає постійної шкоди ворогу. Карта, надана Полум'яною Саламандрою. Вбийте бійців-щуролюдів і віддайте ключ полум'я саламандрі в обмін на символ вогню.Викликати Spark Cubic: Час життя кубика збільшено з 15 до 60 хвилин; Збільшено кількість успішних каст кубика. Тепер немає потреби постійно перевикликати кубик для нормальної роботи. Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи; З новою зміненою механікою кубик працює коректно протягом усього часу життя. Викликати помічника: Час життя кубика збільшено з 15 до 60 хвилин; Збільшено кількість успішних каст кубика. Тепер немає потреби постійно перевикликати кубик для нормальної роботи. Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи; З новою зміненою механікою кубик працює коректно протягом усього часу життя. Помічник виклику. Помічник за допомогою магії відновлює здоров'я свого власника та членів групи та усуває негативні ефекти. Викликати розумний кубик: Час життя кубика збільшено з 15 до 60 хвилин; Збільшено кількість успішних каст кубика. Тепер немає потреби постійно перевикликати кубик для нормальної роботи. Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи; З новою зміненою механікою кубик працює коректно протягом усього часу життя. Викликає Smart Cubic. Скасовує до 1 поганих ненормальних умов, які були створені для майстра. Викликати Phantom Cubic:Викликає Phantom Cubic. Фантомний куб використовує магію, яка зменшує P. Atk., P. Def. і Atk. швидкість Час життя кубика НЕ БУЛО збільшено і все ще триває 15 хвилин (залишилося без змін); Збільшено кількість успішних каст кубика. Тепер немає потреби постійно перевикликати кубик для нормальної роботи. Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи; З новою зміненою механікою кубик працює коректно протягом усього часу життя. Викликати Viper Cubic: Час життя кубика збільшено з 15 до 60 хвилин; Збільшено кількість успішних каст кубика. Тепер немає необхідності постійно перевикликати кубик для нормальної роботи; Невелике уточнення щодо цієї зміни механіки кубиків. Спочатку механіка була трохи "зламана" (від корейських розробників). Перші 20 каст кубика спрацьовували коректно, далі вони використовувалися дуже рідко (або взагалі не спрацьовували) і доводилося їх перепризивати для коректної роботи; З новою зміненою механікою кубик працює коректно протягом усього часу життя. Частота спрацьовування кубика збільшена у 2.5 рази; Тепер кубик накладає один із двох негативних ефектів із шансом 50\50: Cubic Poison Отруює ціль, миттєво зменшуючи HP. (старий ефект); Прокляття морок: З високим шансом накладає на мету негативний ефект, який: До введення АТТ: Знижує магічний захист мети на 15%; Знижує опір всім 6 стихіям на 5-10%, залежно від рівня вміння. З введенням АТТ: Знижує магічний захист мети на 15%; Знижує всі 6 типів захисного АТТ мети на 5-25, залежно від рівня вміння. Викликати Імперського Фенікса:Викликає імперського фенікса. Споживає 4 руди духів для виклику та додатково 4 руди духів. Вміння розбито на 2 рівні: 1 рівень: Рівень вивчення: 78; Закликає слабшого фенікса, який не має вміння Phoenix Cleanse. 2 рівень: Рівень вивчення: 83 Без змін. Sticky Bomb (Нове Уміння) : Гарантовано чіпляє до противника-гравця (тільки до гравця) бомбу-липучку, яка уповільнює його на 15% швидкості бігу і вибухає через 10 секунд, завдаючи шкоди як носію, так і цілям в радіусі 200 від носія. Доступний для професії Warsmith; Рівень вивчення: 60; Імовірність завдати критичної (х2) шкоди умінням - 50%. Armor Destruction: При фіз. атаці ви пробиваєте броню супротивника, знижуючи його захист від кастетів. Вміння доопрацьоване і працює як замислювалося спочатку, з механіки стаків; Існує 5 рівнів вивчення: 1 рівень: Рівень вивчення: 52; Знижує захист від кастетів на 3%. 2 рівень: Рівень вивчення: 60; Знижує захист від кастетів на 3% => 6%. 3 рівень: Рівень вивчення: 68; Знижує захист від кастетів на 3% => 6% => 9%. 4 рівень: Рівень вивчення: 74; Знижує захист від кастетів на 3% => 6% => 9% => 12%. 5 рівень: Рівень вивчення: 77; Знижує захист від кастетів на 3% => 6% => 9% => 12% => 15%. Різне Скасовує погані ненормальні умови за швидкістю. Відновлює 420 MP для найближчих членів партії. Пробуджує магічне бажання збільшити M. Atk. на 68%, швидкість лиття на 12%, а ймовірність значної шкоди від магічної шкоди на 85%.Змінено логіку поведінки агресивних монстрів : Якщо рівень агресивного монстра нижчий на 9-15 від рівня персонажа, то шанс зігрітиметься значно нижче; Якщо рівень агресивного монстра нижчий на 15+ від рівня персонажа, то шанс агра нульовий. З незначним шансом у 5% монстр почне з жахом і з криком тікати від персонажа. Збільшено базовий радіус атаки у створених істот: З 40 до 70 одиниць. Тепер використання партійних чи загальних персонажів стане більш усвідомленим: При спробі увійти в гру на вже використовується обліковий запис з'явиться попередження, що обліковий запис вже використовується і перед вами стане вибір: Скасувати свій вхід; Вибити персонажа із гри. Доопрацювання функціоналу особового складу : Тепер можна не тільки натисканням однієї кнопки покласти всі речі на склад, а й повернути їх в інвентар, не відкриваючи заново вікно складу. Нова можливість вікна MyTeleports : За аналогією з макросами тепер можна буде відкрити точки телепорту в окремому віконці. Налаштування чатів Додана можливість гнучкого налаштування світового (преміум) чату; Тепер можна вивести світовий чат в окремому вікні, наприклад, замість вкладки Торгівля або Альянс; Можна вимкнути світовий чат у всіх вкладках, крім General. Квести Відразу, зі старту нового сезону буде доступний оновлений ланцюжок квестів. Ми рекомендуємо звернути увагу на цей квест, оскільки він, окрім звичних нагород у вигляді Досвіду та Адени, також ви отримаєте корисні розхідники, предмети для відновлення та утримання Енергії, а також Преміум Акаунт або Клубну Карту (на ваш вибір). Перший квест - Кат Храму (Temple Executor) 175 000 досвіду; 25 000 SP; Адена 14 875; Personal Greater Healing Potion х25; Особистий Благословенний Сувій Втечі х3. Другий квест - Проповідник Храму (Temple Missionary) 175 000 досвіду; 25 000 SP; Адена 14 875; Personal Greater Healing Potion х35; Особистий Благословенний Сувій Воскресіння х3. Третій квест - Воїн Храму - 1 (Temple Champion - 1)Чарівний сувій, який воскрешає мертвого персонажа та відновлює його чи її досвід. повністю.Затримка повторного використання: 10 сек. 250 000 досвіду; 35 000 SP; Адена 31 875; Фруктовий коктейль х1; Солодкий фруктовий коктейль х1. 4. Четвертий квест - Воїн Храму - 2 (Temple Champion - 2) 325 000 досвіду; 46 000 СП; Портер 47 500; Зілля підтримки життєвих сил х1;Особисте магічне зілля, яке підтримує рівень життєвих сил на 10 хвилин. Затримка повторного використання 15 хвилин. Vitality Replenishing Potion х1. Особисте магічне зілля, яке відновлює 5000 очок життєвої сили (12,5%).П'ятий квест - Похмурий Лис - 1 (Shadow Fox - 1) 275 000 досвіду; 40 000 SP; Адена 14 875; Залізний браслет х1;Використовує 1 слот для талісмана, якщо є. Пасивний Талісман - Швидкість х1; Пасивний Талісман - Регенерація х1. Шостий квест - Похмурий Лис - 2 (Shadow Fox - 2) 275 000 досвіду; 40 000 SP; Адена 14 875; Червоний Талісман - Життєва Сила х1; Червоний Талісман Максимальної Ясності х1. Особиста річ.Активний навик: зменшує споживання MP для навичок на 100% протягом 90 секунд.Вартість: 15 MP талісманів.Час повторного використання: 15 хв. Особиста річ.Активний навик: регенеруйте 100% HP і 100% MP.Сьомий квест - Похмурий Лис - 3 (Shadow Fox - 3) 400 000 досвіду; 58 000 СП; Адена 53 125; My Teleport Spellbook x1;Особиста річ. Коли використовується, збільшується слоти розташування /MyTeleport на 3, які можна використовувати для збереження певних місць. Мої локації Teleport можна розширити до 30 слотів. Мій прапор телепорту x3; Елемент, необхідний для збереження вашого поточного місцезнаходження в /MyTeleport. Приватний предмет.Мій сувій телепорту x10. Особиста річ. Предмет, використаний для телепортації до попередньо збереженої точки розташування /MyTeleport. Цей сувій зникає тільки після завершення телепортації, якщо телепортація була перервана - ви не витратите сувій. Після завершення телепортації - Ваш персонаж стане «прапорним» і перейде в бойовий режим. Восьмий та останній квест у ланцюжку залежить від вибору гравця: Падший Ангел - Доручення Світанку (Fallen Angel - Request of Dawn) 850 000 досвіду; 122 000 СП; Адена 83 000; Коробка з руною EXP+SP 30% для 1-64 рівнів х1; Personal Greater Healing Potion х50; Купон на преміум-акаунт. Ви можете обміняти цей купон на 7 днів Premium. Поговоріть з Батлером. Падший Ангел - Доручення заходу сонця (Fallen Angel - Request of Dusk) 600 000 досвіду; 85 000 СП; Адена 63 750; Коробка з руною EXP+SP 30% для 1-64 рівнів х1; Personal Greater Healing Potion х50; Коробка з клубною карткою. З 6 листопада нагороду в адені буде збільшено в 2 рази! Відкривається ланцюжок завдань Кусто. Розвивається двоточкова нагорода за Академію: Нагорода за здобуття 2-ої професії та за завершення академії на 48 рівні. Особистий предмет. Загорнутий пакет, що містить руну очок досвіду 30% для 1-64 рівнів на 60 хвилин. Не можна обміняти, викинути або продати. Можливе зберігання на приватному складі. Клани Система прав клану доопрацьована, тепер Лідер Клану може як забороняти так і дозволяти такі дії членам клану: Лідер клану може давати та забирати повноцінний доступ до КВХ для членів клану. За умовчанням у членів клану цих прав немає; Зверніть увагу! Для використання цього привілею у персонажа має бути встановлений привілей "Перегляд КВХ". Інакше нове налаштування не працюватиме. Лідер клану може давати і забирати можливість писати повідомлення в клановий чат членам клану (включаючи академіків). За умовчанням у членів клану ця можливість є; Лідер клану може давати і забирати можливість писати повідомлення в чат альянсу членам клану (включаючи академіків). За умовчанням у членів клану ця можливість є. При виділенні будь-якого члена клану у Лідера Клану у вікні інформації про члена клану буде можливість дозволити або заблокувати будь-яку із зазначених можливостей: Вам буде необхідно скористатися нашим Updater для того, щоб оновлення відображалося коректно. Ми наполегливо рекомендуємо вам користуватися функцією Fast Check , тому що ми регулярно випускаємо різні мінорні та мажорні оновлення. з ❤️, E-Global & Averia
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