Restart : 05/22/23
Dear friends,
We are pleased to announce a major update for our server. As part of this patchnote 🙃 we will not only review the list of changes with you, but also analyze the reasons for certain of our actions.
We hope you appreciate our work!
By the way, there are rumors that maybe this is not the whole update ... 🤨
Server Wide Event
On Monday (05/22/23) there will be an important server-wide event ! During this event, you will:
Combine the efforts of the entire server in the fight against the Ancient Evil ;
Get nice rewards for your campaign;
Prepare to carefully read the announcements both during and after 😉
Details:
Date : Monday, 05/22/23;
Time : 21:30;
Location : Dwarven Village, NPC Luciena.
Levels and other changes
Now 2+2 boxes are available!
The 3rd box is available if at least 1 of the 2 has a PA.
The 4th box is available if at least 2 out of 3 running ones have a PA.
We remind you that at the start of the next season there will be from 1 to 2 boxes (more details will be announced along with the server concept).
Now Offline Merchants will sit up to 48 hours (previously - 24);
Leveling:
The 85th level became "available";
Simplified evolution from 60~84;
Same for Weekend Rates (starting May 27-28).
Rates:
Experience and SP rates, Monsters, Monday - Friday (starting from 22.05):
Level
rates
1 - 39
x10
40 - 69
x9.85 => 4.5
70 - 79
x4.4 => 3
80
x2.5
81
x2
82
x1.5
83
x1.3
84
x1
85
x1
Experience and SP rates, RB / Instance Bosses, Monday - Friday (starting from 22.05):
Level
rates
1 - 39
x7
40 - 69
x6.92 => 4.75
70 - 79
x4.67 => 4
80
x3.75
81
x3.5
82
x3
83
x2.5
84
x2
85
x1.5
Weekend rates
Rates of Experience and SP, Monsters, Saturday - Sunday, x1.5 (starting from 27.05):
Level
rates
1 - 39
x15
40 - 69
x14.77 => 6.75
70 - 79
x6.6 => 4.5
80
x3.75
81
x3
82
x2.25
83
x1.95
84
x1.5
85
x1.5
Rates of Experience and SP, RB / Instance Bosses, Saturday - Sunday, x1.25:
Level
rates
1 - 39
x8.75
40 - 69
x8.65 => 5.93
70 - 79
x5.844 => 5
80
x4.68
81
x4.37
82
x3.75
83
x3.12
84
x2.5
85
x1.87
Experience gain increased from:
Hellbound
Ankou;
Kerberos.
RB in Field of Whisper and Ginat's Cave :
Giant Marpanak ;
Gorgolos ;
Last Titan Utenus ;
Hekaton Prime ;
Gwindorr ;
Water Spirit Lian .
Instance Bosses :
Orfen;
core;
Baylor;
Queen Ant;
Tiat.
Raid Bosses :
Epidos;
Anais.
Epic Bosses
General:
Frintezza:
The world boss has been removed from the game;
Starting Monday, the Frintezza instance will be available for everyone;
Added upgrade options to Frintezza's necklace
Enhanced;
supreme.
Beleth spawn time moved from 20:30 ~ 21:00 to 21:00 ~ 21:30;
Beleth:
21:00~21:30 +5 minutes wake up.
Beleth spawn time moved from 20:30 ~ 21:00 to 21:00 ~ 21:30;
Antharas\ Valakas:
Antharas: 21:00~21:30 + 30 minutes wake up;
Valakas: 21:00 + 20 minutes wake up.
Baium
21:00~21:30 +5 minutes wake up.
Other events:
SOD (150+ ATT) - on Tuesdays and Fridays, from 19:00 to 22:00.
Anais (RB in MOS) - every day, 19:00 ~ 23:00
Epidos (RB to HB) - every day, 19:00 ~ 23:00.
The levels of Epic Bosses have been increased:
82nd levels:
Dent;
Bane.
85th levels:
Baium;
Antharas;
Valakas;
Beleth.
Drop from Epic Bosses:
Added drop Vesper Equipment and Accessories (similar to Moirai earlier);
Note! Noble stones have not been added !
Removed drop items rank S (Imperial Crusader, Arcana Mace, Tateossian ring, etc; but NOT Dynasty ).
Added MasterWork Crystal - S84If you bring it to Blacksmith Pushkin in Giran, you can exchange a B-Grade ordinary item for a Masterwork Item. drop , changed MasterWork Crystal - S and MasterWork Crystal - S80 drop .If you bring it to Blacksmith Pushkin in Giran, you can exchange a S-Grade ordinary item for a Masterwork Item.If you bring it to Blacksmith Pushkin in Giran, you can exchange a S80-Grade ordinary item for a Masterwork Item.
Drop chance of MasterWork Crystal - S and MasterWork Crystal - S80 has been increased.If you bring it to Blacksmith Pushkin in Giran, you can exchange a S-Grade ordinary item for a Masterwork Item.
The range of MidCompany Items for Dent's Coin has been revised !Congratulations on successfully killing of Epic Boss!
You can spend these coins to purchase Clan Epic Jewelry from NPC Hunter.
Please note! Only the Clan Leader can exchange coins!
Frintezza's NecklaceMax. MP +42
Resistance to Sleep/Paralysis/Stun +15%
Sleep/Paralysis/Stun attack +15%
Resistance to Poison/Bleed +25%
Poison/Bleed attack +25%
Skill re-use delay -5%
Damage Shield effect +4%
Resistance to Dark attribute +15 - 35 Dent's Coin (New);
Zaken's EarringMax. MP+31
Resistance to Bleed +30%
Bleed attack rate +30%
Resistance to Shock/Mental attacks +20%
Shock/Mental attack rate +20%
Heal amount +10%
Vampiric rage effect +4%
When equipped with two identical earrings, only one effect is applied. When equipped together with Enchanted Zaken's Earring, only the effect of Enchanted Zaken's earring will be applied. - 25 Dent's Coin (early 40);
Earring of OrfenMax. MP +31
Resistance to Bleed +20%
Chance of Bleed attack +20%
Increase Healing effects +6%
Decreases skill MP Consumption by 2%
When eqiupped with two identical earrings, the effect of only one earring will be applied. - 15 Dent's Coin (was 25);
Ring of CoreMax. MP + 21
Poison Resistance + 20%
Poison Atk. Rate + 20%
Accuracy +1
Moving Speed +1
When equipped with two identical rings, the effect of only one ring will be applied. - 15 Dent's Coin (was 25);
Ring of Queen AntMax. MP +21
Accuracy +2
Critical Damage +15%
Resistance to Poison +30%
Poison attack rate +30%
Resistance to Hold +20%
Hold attack rate +20%
When equipped with two identical rings, the effect of only one ring will be applied. When equipped together with Enchanted Ring of Queen Ant, only the effect of Enchanted Ring will be applied. - 50 Dent's Coin .
Frintezza Update
The Epic Boss leaves the open world and appears as an Instance Zone.
General information:
Up to 10 simultaneous CCs within the zone;
From 18 to 45 players in one CC;
Level: 80-85;
The maximum duration is 120 minutes;
Cooldown on Wednesday and Saturday, 06:30 am server time;
Frintezza's Magic Force Field Removal Scroll item has been added to NPC Butler to access the Instance Boss:The scroll that permits passage though Frintezza's Magic Force Field. Meet his guide near the Imperial Tomb entrance and he will let you enter the forbidden area.
Needed only by Command Channel Leader;
Cost: 10 Master CoinOfficial server's currency.
10 Master Coins = 1 Dollar.
Thank You for supporting our team and our products. + 2.500.000 Adena.
Awards:
Lots of Experience;
Vesper (100%) and Mid S84 Weapon (15%);
Moirai, Vesper Equipment and Jewelry;
Enchanted MW BoxOpen the Box to obtain any valuable rewards for Enchant your items! Double-click to see the countents. ;
Attributes Supplies ;
Frintezza's NecklaceMax. MP +42
Resistance to Sleep/Paralysis/Stun +15%
Sleep/Paralysis/Stun attack +15%
Resistance to Poison/Bleed +25%
Poison/Bleed attack +25%
Skill re-use delay -5%
Damage Shield effect +4%
Resistance to Dark attribute +15 with 25% Chance!
Soul Crystals (Chance is personal for each member of the finishing group)
11 => 12 = 100%;
12 => 13 = 100%;
13 => 14 = 50%;
14 => 15 = 25%;
15 => 16 = 15%;
16 => 17 = 10%.
Frintezza's NecklaceMax. MP +42
Resistance to Sleep/Paralysis/Stun +15%
Sleep/Paralysis/Stun attack +15%
Resistance to Poison/Bleed +25%
Poison/Bleed attack +25%
Skill re-use delay -5%
Damage Shield effect +4%
Resistance to Dark attribute +15 can now be upgraded from NPC Pona in the Luxury Shop (similar to )!
Upgrade cost:
Enhanced Frintezza's Necklace
DEX +1, Resistance from Unholy +20, Resistance from Fire/ Water/ Wind/ Earth/ Holy +5, Resistance to Bleed/ Paralyze +35%, Resistance to Stun/ Sleep +20%, Poison/ Bleed Chance +35%, Paralyze/ Stun/ Sleep Chance +20%, Skill Reuse Time -7%, Reflect Damage +5%.
For 10 sec. blocks all debufs.:
2 Frintezza's NecklaceMax. MP +42
Resistance to Sleep/Paralysis/Stun +15%
Sleep/Paralysis/Stun attack +15%
Resistance to Poison/Bleed +25%
Poison/Bleed attack +25%
Skill re-use delay -5%
Damage Shield effect +4%
Resistance to Dark attribute +15 ;
2.500 Crystal (S-Grade)A crystal of S-Grade. ;
350 Gemstone S ;
50.000.000 Adena .
Supreme Frintezza's Necklace
DEX +2, Resistance from Unholy +25, Resistance from Fire/ Water/ Wind/ Earth/ Holy +10, Resistance to Poison/ Bleed +50%, Resistance Paralyze/ Stun/ Sleep +25%, Poison/ Bleed Chance +50%, Paralyze/ Stun/ Sleep Chance +25%, Skill Reuse Time -10%, Reflect Damage +6%.
For 15 sec. blocks all debufs. :
2 Enchanced Frintezza's Necklace
DEX +1, Resistance from Unholy +20, Resistance from Fire/ Water/ Wind/ Earth/ Holy +5, Resistance to Bleed/ Paralyze +35%, Resistance to Stun/ Sleep +20%, Poison/ Bleed Chance +35%, Paralyze/ Stun/ Sleep Chance +20%, Skill Reuse Time -7%, Reflect Damage +5%.
For 10 sec. blocks all debufs. ;
7.500 Crystal (S-Grade)A crystal of S-Grade. ;
950 Gemstone S ;
150.000.000 Adena .
Accessory Options:
Frintezza's Necklace:Max. MP +42
Resistance to Sleep/Paralysis/Stun +15%
Sleep/Paralysis/Stun attack +15%
Resistance to Poison/Bleed +25%
Poison/Bleed attack +25%
Skill re-use delay -5%
Damage Shield effect +4%
Resistance to Dark attribute +15
Rank A;
Mag. Def.: 125;
Max. MP +42;
Sleep/Paralysis/Stun Resistance +15%;
Chance of Sleep/Paralysis/Stun target +15%;
Poison/Bleed Resistance +25%;
Chance of Poison/Bleeding +25%;
Skill cooldown -5%;
Damage return from normal mili attacks +4%;
Dark Attribute Defense +15.
Enhanced Frintezza's Necklace
DEX +1, Resistance from Unholy +20, Resistance from Fire/ Water/ Wind/ Earth/ Holy +5, Resistance to Bleed/ Paralyze +35%, Resistance to Stun/ Sleep +20%, Poison/ Bleed Chance +35%, Paralyze/ Stun/ Sleep Chance +20%, Skill Reuse Time -7%, Reflect Damage +5%.
For 10 sec. blocks all debufs.:
Grade S80;
Mag. Def.: 131;
DEX+1;
Max. MP +47;
Sleep/Paralysis/Stun Resistance +20%;
Chance to Sleep/Paralyze/Stun the target +20%;
Poison/Bleed Resistance +35%;
Chance of Poisoning/Bleeding +35%;
Skill Cooldown -7%;
Damage return from normal mili attacks +5%;
Dark Attribute Defense +20;
Defense against attributes of Fire, Water, Earth, Wind, Holy +5;
Active Skill Enchanced Frintezza's Necklace - Mystic Immunity :
Grants the Owner Immune to Debuffs (similar to PP's Mystic Immunity).
Duration: 10 seconds.
Fixed Cooldown: 600 seconds.
Does NOT work for the Olympics.
Supreme Frintezza's Necklace
DEX +2, Resistance from Unholy +25, Resistance from Fire/ Water/ Wind/ Earth/ Holy +10, Resistance to Poison/ Bleed +50%, Resistance Paralyze/ Stun/ Sleep +25%, Poison/ Bleed Chance +50%, Paralyze/ Stun/ Sleep Chance +25%, Skill Reuse Time -10%, Reflect Damage +6%.
For 15 sec. blocks all debufs.:
Grade S84;
Mag. Def.: 138;
DEX+2;
Max. MP +52;
Sleep/Paralysis/Stun Resistance +25%;
Chance to Sleep/Paralyze/Stun target +25%;
Resistance to Poison/Bleeding +50%;
Chance of Poisoning/Bleeding +50%;
Skill cooldown -10%;
Damage return from normal mili attacks +6%;
Dark Attribute Defense +25;
Defense against attributes of Fire, Water, Earth, Wind, Holy +10;
Active Skill Supreme Frintezza's Necklace - Mystic Immunity :
Grants the Owner Immune to Debuffs (similar to PP's Mystic Immunity).
Duration: 15 seconds.
Fixed Cooldown: 300 seconds.
Does NOT work for the Olympics.
New Locations
Beast Farm:
Best suited for solo players and mini groups;
Loot available at the location:
Vesper Armor - recipes, pieces, whole (drop and spoil);
Recipes and pieces of Vesper weapons (spoil);
High-level resources ( increased chance );
Fighter's\Archer's\Magician's Will;
Protection of Rune\Elemental\Alignment;
Attribute Crystals.
Dragon Valley:
Best suited for solo players, strong mini-groups and full groups;
Loot available at the location:
Vesper Armor - recipes, pieces, whole (drop and spoil);
Noble Enhancement StoneItem needed to upgrade Vesper armor to Noble Vesper armor through Maestro Ishuma. ;
High-level resources ( increased chance );
Protection of Rune\Elemental\Alignment;
Attribute Crystals.
Lair of Antharas:
Best suited for strong mini-groups and full groups;
Loot available at the location:
Vesper Armor - recipes, pieces, whole (drop and spoil);
Vesper weapons - whole, recipes and pieces (drop and spoil);
High-level resources ( increased chance );
Fighter's\Archer's\Magician's Will;
Protection of Rune\Elemental\Alignment;
Noble Enhancement Stone (spoiled) ;
Attribute Crystals.
Conclusion❗❗❗
If earlier you had a prejudice that your class does not belong in some location - this is not true ! We've reworked a lot of locations (even outside of this list) to make them more balanced for different classes/types of groups. Try it and you will succeed!
What specifically has been changed? Removed the ultimate resistance of monsters and the resistance of some types of weapons.
Everything you knew about locations (especially on the HF chronicles) - on MasterWork you will most likely get in the way.
Mage in MoS ? Yes! Physical in LoA ? Yes! All locations - for everyone! Explore the world, try new things and succeed!
Vesper Update
The base Vesper has the following options:
Set
Bonus
Vesper Heavy Set
STR +2, DEX -2.;
Phys. Atk./P. Defense +5.57%;
Max. HP +531;
Resistance to sleep/hold attacks - by 70%.
Vesper Leather Set
STR +1, CON -2, DEX +1;
Phys. Atk. +5.57%;
Speed Atk. +5%;
MP recovery rate + 5%;
Max. HP +347.
Vesper Robe Set
INT +1, MEN -2, WIT +1;
Mag. Atk. +8.47%;
Speed Mag. +15%;
MP recovery rate +5%;
Stun resistance +50%;
Reduces spell interrupt chance by 30.
<RARE> item bonuses :
Heavy
Item
Bonus
Vesper HelmetMasterwork Item that increases P. Atk., P. Def., Max HP, Resistance to sleep, and resistance to Hold.
Max. HP +175
P. Def. Atk. +0.85%
P. Def. Def. +0.70%
M. Def. Def. +0.70%
Mental Attack Resistance +5.25%
Sleep Resistance +7.00%
Hold Resistance +7.00%
All 6 Attribute Defense +4
PvP Damage Defense +1.00%
Vesper BreastplateMasterwork Item that increases:
- Resistance to sleep/hold attacks by 25%;
- Max HP by 350;
- P. Atk. by 1.5%;
- P. Def. by 2.5%.
Max. HP +350
P. Def. Atk. +1.70%
P. Def. Def. +1.40%
M. Def. Def. +1.40%
Mental Attack Resistance +10.50%
Sleep Resist +14.00%
Hold Resist +14.00%
Defense against all 6 attributes +4
PvP Damage Resist +1.00%
Vesper GaiterMasterwork Item that increases P. Atk., P. Def., Max HP, Resistance to sleep, and resistance to Hold.
Max. HP +225
P. Def. Atk. +1.10%
P. Def. Def. +0.90%
M. Def. Def. +0.90%
Mental Attack Resistance +6.75%
Sleep Resistance +9.00%
Hold Resistance +9.00%
All 6 Attribute Defense +4
PvP Damage Defense +1.00%
Vesper GauntletMasterwork Item that increases P. Atk., P. Def., Max HP, Resistance to sleep, and resistance to Hold.
Max. HP +125
P. Def. Atk. +0.60%
P. Def. Def. +0.50%
M. Def. Def. +0.50%
Mental Attack Resistance +3.75%
Sleep Resist +5.00%
Hold Resist +5.00%
Defense against all 6 attributes +4
PvP Damage Resist +1.00%
Vesper BootsMasterwork Item that increases P. Atk., P. Def., Max HP, Resistance to sleep, and resistance to Hold.
Max. HP +125
P. Def. Atk. +0.60%
P. Def. Def. +0.50%
M. Def. Def. +0.50%
Mental Attack Resistance +3.75%
Sleep Resist +5.00%
Hold Resist +5.00%
Defense against all 6 attributes +4
PvP Damage Resist +1.00%
Vesper ShieldMasterwork Item that increases Resistance to Magic Damage.
+3 units Block. Of magic
General bonuses for <RARE> set (no shield)
Phys. Atk. +4.85%
P. Def. Def. +4.00%
M. Def. Def. +4.00%
Mental Attack Resistance +30.00%
Sleep Resist +40.00%
Hold Resist +40.00%
Defense against all 6 attributes +20
PvP Damage Resist +5.00%
light
Item
Bonus
Vesper Leather Helmet
Phys. Atk. +0.85%
P. Def. +0.70%
P. Crit. +0.70%
Max. MP +105
Regen. MP +2.80%
Paralysis Resistance +5.25%
Petrification Resistance +3.50%
Defense against all 6 attributes +4
PvP Damage Defense +1.00%
Vesper Leather BreastplateMasterwork Item that increases:
- Max MP by 225;
- Atk. Spd. by 2%;
- P. Atk. by 1.5%;
- Mana Regeneration by 7%.
Phys. Atk. +1.70%
Speed Atk. +1.40%
P. Crit. +1.40%
Max. MP +210
Regen. MP +5.60%
Paralysis Resistance +10.50%
Petrification Resistance +7.00%
Defense against all 6 attributes +4
PvP Damage Defense +1.00%
Vesper Leather LeggingMasterwork Item that increases P. Atk., Atk. Spd., MP Regeneration, and Max MP.
Phys. Atk. +1.10%
Speed Atk. +0.90%
P. Crit. +0.90%
Max. MP +135
Regen. MP +3.60%
Paralysis Resistance +6.75%
Petrification Resistance +4.50%
Defense against all 6 attributes +4
PvP Damage Defense +1.00%
Vesper Leather GlovesMasterwork Item that increases P. Atk., Atk. Spd., MP Regeneration, and Max MP.
Phys. Atk. +0.60%
Speed Atk. +0.50%
P. Crit. +0.50%
Max. MP +75
Regen. MP +2.00%
Paralysis Resistance +3.75%
Petrification Resistance +2.50%
Defense against all 6 attributes +4
PvP Damage Defense +1.00%
Vesper Leather BootsMasterwork Item that increases P. Atk., Atk. Spd., MP Regeneration, and Max MP.
Phys. Atk. +0.60%
Speed Atk. +0.50%
P. Crit. +0.50%
Max. MP +75
Regen. MP +2.00%
Paralysis Resistance +3.75%
Petrification Resistance +2.50%
Defense against all 6 attributes +4
PvP Damage Defense +1.00%
General bonuses for <RARE> set
Phys. Atk. +4.85%
Spd. Atk. +4.00%
P. Crit. +4.00%
Max. MP +600
Regen. MP +16.00%
Paralysis Resistance +30.00%
Petrification Resistance +20.00%
Defense against all 6 attributes +20
PvP Damage Defense +5%
Robe
Item
Bonus
Vesper CircletMasterwork Item that increases M. Atk., MP Regeneration, and Resistance to Shock, and decreases Magic Cancel Rate.
Mag. Atk. +1.40%
Regen. MP +2.80%
Stun Resistance +5.25%
Spell Cancel Resistance +3.50%
Disarm Resistance +3.50%
Defense against all 6 attributes +4
PvP Damage Defense +1%
Vesper TunicMasterwork Item that decreases magic cancel rate by 12%.
Increases:
- Resistance to shock attacks by 15%;
- M. Atk by 2.5%;
- Casting Spd. by 1.5%;
- Mana Regeneration by 10%.
Mag. Atk. +2.80%
Speed Mag. +2.50%
Regen. MP +5.60%
Stun Resistance +10.50%
Spell Cancel Resistance +7.00%
Disarm Resistance +7.00%
Defense against all 6 attributes +4
PvP Damage Defense +1%
Vesper StockingsMasterwork Item that increases M. Atk., MP Regeneration, and Resistance to Stun, and decreases Magic Cancel Rate.
Mag. Atk. +1.80%
Regen. MP +3.60%
Stun Resistance +6.75%
Spell Cancel Resistance +4.50%
Disarm Resistance +4.50%
Defense against all 6 attributes +4
PvP Damage Defense +1%
Vesper GlovesMasterwork Item that increases M. Atk., MP Regeneration, and Resistance to Stun, and decreases Magic Cancel Rate.
Mag. Atk. +1.00%
Regen. MP +2.00%
Stun Resistance +3.75%
Spell Cancel Resistance +2.50%
Disarm Resistance +2.50%
Defense against all 6 attributes +4
PvP Damage Defense +1%
Vesper shoesMasterwork Item that increases M. Atk., MP Regeneration, and Resistance to Stun, and decreases Magic Cancel Rate.
Mag. Atk. +1.00%
Regen. MP +2.00%
Stun Resistance +3.75%
Spell Cancel Resistance +2.50%
Disarm Resistance +2.50%
Defense against all 6 attributes +4
PvP Damage Defense +1%
Vesper SigilMasterwork Item that increases Resistance to Magic Damage.
+3 units Block. Of magic
General bonuses for <RARE> set (no sigil)
Mag. Atk. +8.00%
Spd. Mag. +2.50%
Regen. MP +16.00%
Stun Resistance +30%
Spell Cancel Resistance +20% Disarm
Resistance +20%
Defense against all 6 attributes +20
PvP Damage Defense +5%
Accessories
Item
Bonus
Venus necklace Masterwork Item that increases M. Atk., MP Regeneration, and Resistance to Shock, and decreases Magic Cancel Rate.
Max. MP +33
Paralysis Resistance +13%
Sleep Resistance +13%
Attribute Resistance +8
Venus EarringMasterwork Item that decreases magic cancel rate by 12%.
Increases:
- Resistance to shock attacks by 15%;
- M. Atk by 2.5%;
- Casting Spd. by 1.5%;
- Mana Regeneration by 10%.
Stun Resistance +10%
Mental Attack Resistance +10%
Hold Resistance +5%
Sleep Resistance +5%
Ring of VenusMasterwork Item that increases M. Atk., MP Regeneration, and Resistance to Stun, and decreases Magic Cancel Rate.
P. Strength Crete. +8%
Hold Resistance +10%
Stun Resistance +5%
On the MasterWork server , when upgrading your set to Noble , you can also choose the desired additional modification Attack or Defense :
Heavy
Set
Bonus
Vesper Noble Heavy Attack Set
STR +3, DEX -2
Max. HP +541
P. Def. Atk. +5.57%
P. Def. Def. +5.57%
M. Def. Def. +5.57%
Critical Rate Atk. +32
Recharge P. Def. Skills and Rhythms -5%
Atk. Run +5
Psychic Attack Resistance +50%
Sleep Resistance +70%
Hold Resistance +70%
Fire/Water/Earth/Wind/Dark/Holy attribute defense +10
Vesper Noble Heavy Defense Set
STR +2, CON +1, DEX -1
Max. HP +541
P. Def. Atk. +5.57%
P. Def. Def. +5.57%
M. Def. Def. +5.57%
Speed Run +5
Chance to Block. Magic +2 points.
Incoming Healing +7%
P./ M. Def. Crete. +8%
Mental Attack Resistance +50%
Sleep Resistance +70%
Hold Resistance +70%
PvP Damage Defense +5%
Fire/Water/Earth/Wind/Dark/Holy attribute defense +10
Light
Set
Bonus
Vesper Noble Light Attack Set
STR+2, DEX +1, CON -2
P. Def. Atk. +5.57%
Speed Atk. +5.57%
P. Crit. +5.57%
P. Strength Skills +6%
Recharge P./ M. Def. Skills and Rhythms -5%
Max. MP +354
Regen. MP +5.57%
Petrification Resistance +30%
Paralysis Resistance +50%
Fire/Water/Earth/Wind/Dark/Holy attribute defense +10
Vesper Noble Light Defense Set
STR+1, DEX +2, CON -1
P. Def. Atk. +5.57%
Speed Atk. +5.57%
P. Crit. +5.57%
Evasion +4
P./ M. Evasion Skill +3%
MP Consumption P./ Skill M. -7%
Max. MP +354
Regen. MP +5.57%
Paralysis Resistance +50%
Petrification Resistance +30%
PvP Damage Defense +5%
Fire/Water/Earth/Wind/Darkness/Holy attribute defense +10
Robe
Set
Bonus
Vesper Noble Robe Attack Set
INT +2, WIT +1, MEN -2
M. Def. Atk. +8.47%
Speed Mag. +15.00%
Chance M. Crit. +1 unit
Reload Mag. Skills -5%
Atk. Run +7
Regen. MP +5.57%
Disarm Resistance +30%
Stun Resistance +50%
Disarm Resistance +30%
Spell Cancel -30%
Fire/Water/Earth/Wind/Dark/Holy attribute defense +10
Vesper Noble Robe Defense Set
INT +1, WIT +1, CON +1, MEN -1
M. Def. Atk. +8.47%
Speed Mag. +15.00%
Spd. Run +7
Regen. MP +5.57%
MP Consumption M. Def. skills -7%
Incoming Healing +10%
Disarm Resistance +30%
Stun Resistance +50%
Spell Cancel -30%
PvP Damage Defense +5%
Fire/Water/Earth/Wind/Dark/Holy attribute defense +10
You can also see all the changed sets at the link in our wiki
Item Exchange:
General information:
Appropriate line added to Master Blacksmith Pushkin in Giran and Ancient City Arcan.
For all exchange transactions, the following are saved:
Item enchanting level;
Item attribute;
{PvP} insert;
<RARE> .
In the exchanger, only those options are visible for which the player has enough items to exchange: for example, vesper_noble_helmet will be visible if there is a vesper_helmet in the inventory, from 430 noble_upgrade_jewel and from
Exchange price:
Exchange regular (rusty) for Noble Attack / Noble Defense for Noble Enhancement Stone Item needed to upgrade Vesper armor to Noble Vesper armor through Maestro Ishuma.:
Helmet: 430 Noble Enhancement Stone + 3.500.000 Adena ;
Body (all types): 860 Noble Enhancement Stone + 7.000.000 Adena
Heavy top also 860 Noble Enhancement Stone (previously 1150 Noble Enhancement Stone).
Bottom: 540 Noble Enhancement Stone + 4.500.000 Adena
Heavy bottom also 540 Noble Enhancement Stone (previously 750 Noble Enhancement Stone).
Gloves: 290 Noble Enhancement Stone + 2.500.000 Adena
Boots: 290 Noble Enhancement Stone + 2.500.000 Adena.
Noble Attack Body Exchange for Noble Defense :
1 to 1 + 15.000.000 Adena.
Exchange of ordinary Noble bodies for Noble Attack / Noble Defense - for free !
Only available to MasterWork Eternal players who already own the Noble Vesper.
{PvP} and <RARE> upgrade
Inserting {PvP} into regular and <RARE> bodies:
Heavy: 14.000 + 2.792.000 Adena;
Light / Robe: 10.500 + 2.094.000 Adena.
Remove {PvP} from regular and <RARE> bodies:
For free
Convert Normal bodies to <RARE> , {PvP} Normal bodies to <RARE> {PvP} :
4 MasterWork Crystal - S84If you bring it to Blacksmith Pushkin in Giran, you can exchange a B-Grade ordinary item for a Masterwork Item. .
Skills
Before proceeding to a specific description of the changes/improvements of skills, we would like to tell you about the logic of the work done . In other words: why is it so and why is it good.
General mechanics of how Critical Strikes work for P. Def. AOE skills:
Most AOE P. Def. skills can Crit and deal Superblow (according to the concept of MasterWork);
Crit is calculated from the base value in the skill. Usually it is 15% and the STR modifier;
STR modifier :
STR: 10 = -1.58
STR: 20 = -1.41
STR: 30 = -1.16
STR: 40 = 1.20
STR: 50 = 1.71
STR: 11 = -1.57
STR: 21 = -1.39
STR: 31 = -1.13
STR: 41 = 1.24
STR: 51 = 1.77
STR: 12 = -1.55
STR: 22 = -1.37
STR: 32 = -1.10
STR: 42 = 1.29
STR: 52 = 1.83
STR: 13 = -1.54
STR: 23 = -1.34
STR: 33 = -1.06
STR: 43 = 1.33
STR: 53 = 1.90
STR: 14 = -1.52
STR: 24 = -1.32
STR: 34 = -1.03
STR: 44 = 1.38
STR: 54 = 1.97
STR: 15 = -1.50
STR: 25 = -1.29
STR: 35 = 1.00
STR: 45 = 1.43
STR: 55 = 2.04
STR: 16 = -1.49
STR: 26 = -1.27
STR: 36 = 1.04
STR: 46 = 1.48
STR: 56 = 2.11
STR: 17 = -1.47
STR: 27 = -1.24
STR: 37 = 1.08
STR: 47 = 1.54
STR: 57 = 2.19
STR: 18 = -1.45
STR: 28 = -1.22
STR: 38 = 1.12
STR: 48 = 1.59
STR: 58 = 2.27
STR: 19 = -1.43
STR: 29 = -1.19
STR: 39 = 1.16
STR: 49 = 1.65
STR: 59 = 2.35
Usually the average is 35 \ 50 STR .
Crit has a fixed x2 damage that (currently) cannot be increased.
Exception: Dager AOE skills. There, the power of Crit is calculated with all modifiers, as for the usual physical. attacks (buffs, passives, item skills, etc.).
Consider an example :
Archer, 50 STR, uses Burst Shot = Deals 1000 damage.
Base Chance Crete. Atk. Burst Shot : 15%
0.15 (base chance) x 1.71 (modifier from 50 STR) = 0.2565 = 25.65% chance x2 Crit Attack.
The final average damage, taking into account Crit. Atk. you get (round up to 25% for ease of calculation): (3 x 1000 + 1 x 2000) / 4 = 5000 / 4 = 1250 damage.
Reality:
Monsters of 60 levels, for the most part, are quite light and die in one or two shots.
Monsters of levels 78-85, on the contrary, have much more defense and health, while a proportional increase in P. damage. Skill lags far behind the character's base damage, which makes the relevance of using skills instead of auto-attack questionable.
What we want to achieve:
Balance (slightly more difficult) killing level "60" monsters with physical skills;
Balance (slightly ease) monster killing at later levels using physical skills.
What do we do for this:
We share the chance of Phys. Crit. Attacks on PVP and PVE components, while not touching the base chance of P. Def. Crit. Atk. Skills. We are partially lowering it in PvE at early levels and increasing it at later levels.
As part of the concept of this season, we have already used this logic and it has shown itself perfectly. Now we apply it to more classes/skills.
Another example :
Archer level 52, 50 STR, uses Burst Shot and deals, conditionally, 100% damage to both the player and the monster.
Base Chance Crit. Atk. Burst Shot : 15% in PvP, 8% in PvE.
0.15 (base chance) x 1.71 (modifier from 50 STR) = 0.2565 = 25.65% chance x2 Crit Attack in PvP.
0.08 (base chance) x 1.71 (modifier from 50 STR) = 0.2565 = 13.68% chance x2 Crit Attack in PvE.
The final average damage, taking into account Crit. Atk. you get (round up to 25% for ease of calculation): (3 x 100 + 1 x 200) / 4 = 500 / 4 = 125% damage in PvP.
The final average damage, taking into account Crit. Atk. you get ((round up to 25% for ease of calculation): (6.3 x 100 + 1 x 200) / 7.3 = 500 / 4 = 113.7% damage in PvE.
--------
Archer level 85, 50 STR, Burst Shot +30 . = Deals vacuum 100% damage to both the player and the monster.
Base Chance Crit. Atk. Burst Shot : 15% in PVP, 25% in PVE.
0.15 (base chance) x 1.71 (modifier from 50 STR) = 0.2565 = 25.65% chance x2 Crit Attack in PvP.
0.25 (base chance) x 1.71 (modifier from 50 STR) = 0.4275 = 42.75% chance x2 Crit Attack in PvE.
The final average damage, taking into account Crit. Atk. get: 125.65% damage in PvP.
The final average damage, taking into account Crit. Atk. get: 142.75% damage in PvE.
We figured out the base, now let's move on to the list of skills that have received processing according to the logic described above.
We would like to note that the list will be supplemented in the future.
Warriors
Gladiators:
Triple SonicAttacks an enemy with rapid three slashes with 1948 Power added to P. Atk. Requires a dualsword/dualblunt. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible. Slash
Triple SlashAttacks an enemy with 517 Power added to P. Atk. Requires a dualsword/dualblunt. Over-hit and Сritical hit are possible. Ignores Shield Defense. ;
Double SonicSupplements the user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword/dualblunt weapon whose 3rd energy stage has been recharged. Over-hit and Сritical hit are possible. Slash
Sonic BlasterSupplements the user's P. Atk. with 369 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and Сritical hit are possible. ;
Sonic BusterSupplements the user's P. Atk. with 111 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and Сritical hit are possible. ;
Sonic StormSupplements the user's P. Atk. with 155 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and Сritical hit are possible. .
Tyrant:
Force BlasterDischarges a powerful energy beam at an enemy with 143 Power added to P. Atk. Requires a hand-to-hand and blunt weapon. Over-hit and Сritical hit are possible. ;
Force BurstSupplements the user's P. Atk. with 129 Power in a powerful burst of energy. Requires a hand-to-hand and blunt weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and Сritical hit are possible. ;
Hurricane AssaultSupplements the user's P. Atk. with 501 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and Сritical hit are possible. Ignores Shield Defense. ;
Force StormSupplements the user's P. Atk. with 181 Power in a powerful indirect energy blast. Requires a hand-to-hand and blunt weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and Сritical hit are possible. .
Berserker:
Slash BladeSupplements the user's P. Atk. by 605 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit and Сritical hit are possible. ;
Dark SmashAttacks an enemy with 568 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit and Сritical hit are possible. ;
shoulder charge;
Blade RushHolds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. ;
Slash BladeSupplements the user's P. Atk. by 605 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit and Сritical hit are possible. ;
Crush of PainSupplements the user's P. Atk. by 3509 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit and Сritical hit are possible. Ignores Shield Defense. ;
ContagionSupplements the user's P. Atk. by 4113 Power in a deadly vital strike. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit and Сritical hit are possible. Ignores Shield Defense. ;
Storm AssaultSupplements the user's P. Atk. with 571 Power in a hurricane-like assault. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit and Сritical hit are possible. .
Berserker, Soul Breaker (M), Soul Breaker (F), Inspector:
Spread WingSpreads wings to attack nearby enemies with 866 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Over-hit is possible. .
Can now deal Critical Damage (has a standard 15% chance like other Kamael skills).
Doombringer:
Rush Impact;
Enuma Elish.
Warlord, Destroyer, Bounty Hunter, Warsmith:
WhirlwindSwings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Сritical hit are possible. .
Warlord:
Power crush.
Dreadnought, Titan, Fortune Seeker, Maestro:
earthquakeSupplements the user's P. Atk. with 4848 Power in an Earth-shattering spear thrust. Requires a polearm. Over-hit and Сritical hit are possible. Ignores Shield Defense. Target may be canceled. .
Dreadnought:
Cursed Pierce.
Fortune Seeker:
Lucky StrikeSkill with Earth attribute that inflicts an exploding attack on an enemy with 4312 Power added to P. Atk. Causes damage and spoil at the same time on some nearby enemies. Requires a sword or blunt weapon. Over-hit is possible. .
Chance of P. Def. Crit. for PvP increased.
Titan:
Crush of DoomAttacks the target with 4558 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and Сritical hit are possible. ;
Demolition Impact Unleashes a shock of destruction to attack nearby enemies with 7475 Power added to P. Atk. Requires a two-handed sword/ blunt weapon. Over-hit and Critical are possible.
The skill has Fire attribute..
Grand Khavatari:
Force of Destruction Attacks an enemy with 2200 Power added to P. Atk. and penetrates the targets with destructive energy. Chi Energy Stage 4 Recharge needed. Requires a hand-to-hand combat weapon. Over-hit and Critical are possible.
The skill has Fire attribute..
Chance of P. Def. Crit. decreased on PvP ;
Chance of P. Def. Crit. on PvE increased .
Archers
Hawkeye, Silver Ranger, Phantom Ranger:
burst shot;
Seven ArrowsShoots 7 arrows to attack an enemy with 8445 Power added to P. Atk. Critical hit is possible. ;
double shot.
Phantom ranger:
Fatal Counter.
Arbalester:
Twin ShotFires 2 powerful bolts with 984 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit. Critical. ;
Rising ShotFires a soaring bolt at an enemy's position with 1050 PvP Power and 1575 PvE Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical hit are possible. .
Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster:
Lethal ShotShoots an arrow that is aimed at a vital spot. Attacks an enemy with 7698 Power added to P. Atk. Requires a bow. Over-hit. Half Kill. Critical. ;
Multiple ShotAttacks multiple enemies with 11110 Power added to P. Atk. Over-hit and Сritical hit are possible. Requires a bow/crossbow. .
Moonlight Sentinel, Ghost Sentinel
Evade Shot.
Daggers
Treasure Hunter, Plainswalker, Abyss Walker:
Knives out ;
BackstabSupplements P. Atk. with 1107 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. ;
Deadly BlowAttacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. ;
Lethal BlowAttacks the target's vital points with 5773 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. ;
RazorRainAttacks nearby enemy's vital points with 625 PvE Power and 500 PvP Power. Requires dagger or dualdagger weapon. Over-hit and Critical is possible. .
Treasure Hunter:
Critical Blow.
Soul Breaker:
Triple ThrustSupplements the user's P. Atk. by 930 Power in a blindingly quick triple jab. Increases Power upon the consumption of up to 5 souls. Requires a rapier. Over-hit is possible. Critical is possible. ;
Shining EdgeAttacks the target's vital points with 1853 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible. ;
checkmate.
Bards and Buffers
Swordsinger, Bladedancer:
Deadly StrikeAttacks multiple enemies with 833 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit. .
Chance of P. Def. Crit. for PvP is absent;
Chance of P. Def. Crit. added to PvE.
Overlord, Warcryer:
Burning ChopAttacks an enemy with 167 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit. Critical. .
Chance of P. Def. Crit. for PvP increased.
And other skills!
Even if you are enchanting skills not for Attribute / Duel, this change will still apply.
And now about other changes in skills.
Rain of Fire (Sorcerer)
Inflict Overhit (+25% XP on killing with these skills).
Aqua SplashSupplements the user's M. Atk. with 41 Power to create a massive tidal wave that inflicts Water damage on an enemy. Over-hit. (Spellsinger)
Inflict Overhit (+25% XP on killing with these skills).
TempestStirs up a hurricane that inflicts Wind damage near an enemy with 31 Power added to M. Atk. Over-hit. (Spellhowler)
Inflict Overhit (+25% XP on killing with these skills).
Star FallCrashes down meteors to inflict continuous non-attribute damage near an enemy with 117 Power. For 10 seconds, inflicts continuous 100 non-attribute damage. Over-hit. (Mystic Muse, Storm Screamer)
No longer have a fixed skill cooldown.
Base cooldown: 300 seconds
"Accelerates" by the effects of Rhythm of Purity, Gift of the Seraphim, etc.
Inflicts Overhit (+25% experience on last hits with these skills)
You can enchant! The Power improvement branch increases both the base power of the skill and the periodic damage during the passage of the effect:
From 117 (+0) to 140, 1~2 per enchant level;
From -100 (+0) to -250 (+15), 10 per enchant level.
MeteorCrashes down meteors to inflict continuous fire damage near an enemy with 117 Power. For 10 seconds, inflicts continuous 100 fire damage. Over-hit. (Archmage, Soultaker)
No longer have a fixed skill cooldown.
Base cooldown: 300 seconds
"Accelerates" by the effects of Rhythm of Purity, Gift of the Seraphim, etc.
Inflicts Overhit (+25% experience on last hits with these skills)
You can enchant! The Power improvement branch increases both the base power of the skill and the periodic damage during the passage of the effect:
From 117 (+0) to 140, 1~2 per enchant level;
From -100 (+0) to -250 (+15), 10 per enchant level.
Burning ChopFire attacks enemies in front with 167 Power added to P. Atk., causes burns for 10 seconds, and makes them consume 43 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit. Critical. (Overlord, Warcryer)
At all levels, deals damage with a small cone AOE (similar to the Deadly StrikeAttacks multiple enemies with 833 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit. PvE Critical. of Bards);
Base Attribute: Fire;
When upgraded to Power, in addition to the base damage, periodic damage now also increases, by +1 for every 2 rounds of enchanting:
From 66 units / tick (at +0) to 82 units. / tick (at +30).
What we want to achieve:
Shamans will be able to get into the main composition of the group faster in the early stages
Be more self-sufficient in solo leveling and more active at the beginning of the game in PvP.
They will be able to farm later locations on their own, such as the School of Authority or Mithril Mines.
Critical WoundIncreases Critical Damage by 15%. Requires a dagger. (Treasure Hunter, Plainswalker, Abyss Walker)
Now the skill can be enchanted!
Power improvement branch, increases skill power from 30 to 38%:
+1 - 31%
+3 - 32%
+5 - 33%
...
+15 - 38%
Also, when enchanting, the skill level increases, which will increase the chance of passing. The dependence of the skill level on the level of enchanting:
+1~3 = lvl 81;
+4~6 = lvl 82;
+7~9 = lvl 83;
+10~12 = lvl 84;
+13~15 = lvl 85
Enchanting Skills
Skill enchanting for Duel for all main skills will work both to increase PvP and PvE skill damage.
This change will allow characters who chose to change the enchant branch from Attribute to Duel to not lose the damage against monsters (PvE) that they had previously.
Example:
Razor RainAttacks nearby enemy's vital points with 625 PvE Power and 500 PvP Power. Requires dagger or dualdagger weapon. Over-hit and Critical is possible. +0
Previously when enchanted at +30 (Duel):
2740 PvE Power and 3152 PvP Power.
Now when enchanted to +30 (Duel):
3940 PvE Power and 3152 PvP Power.
~40% more PvE Power, proportional to PvP gain.
List of Skills that received this rework:
Force BlasterDischarges a powerful energy beam at an enemy with 143 Power added to P. Atk. Requires a hand-to-hand and blunt weapon. Over-hit and Сritical hit are possible. ;
Triple SlashAttacks an enemy with 517 Power added to P. Atk. Requires a dualsword/dualblunt. Over-hit and Сritical hit are possible. Ignores Shield Defense. ;
Double SonicSupplements the user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword/dualblunt weapon whose 3rd energy stage has been recharged. Over-hit and Сritical hit are possible. Slash
Sonic BlasterSupplements the user's P. Atk. with 369 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and Сritical hit are possible. ;
Sonic StormSupplements the user's P. Atk. with 155 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and Сritical hit are possible. ;
Sonic BusterSupplements the user's P. Atk. with 111 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and Сritical hit are possible. ;
Force BurstSupplements the user's P. Atk. with 129 Power in a powerful burst of energy. Requires a hand-to-hand and blunt weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and Сritical hit are possible. ;
Double ShotSupplements P. Atk. with 1476 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and Сritical hit are possible. ;
BackstabSupplements P. Atk. with 1107 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. ;
Force StormSupplements the user's P. Atk. with 181 Power in a powerful indirect energy blast. Requires a hand-to-hand and blunt weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and Сritical hit are possible. ;
WhirlwindSwings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Сritical hit are possible. ;
Triple SonicAttacks an enemy with rapid three slashes with 1948 Power added to P. Atk. Requires a dualsword/dualblunt. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible. Slash
Deadly BlowAttacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. ;
Hurricane AssaultSupplements the user's P. Atk. with 501 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and Сritical hit are possible. Ignores Shield Defense. ;
Aura BoltInflicts non-attribute damage on an enemy using 26 Power added to M. Atk. ;
Aura SymphonySupplements the user's M. Atk. with 150 Power to inflict non-attribute damage on an enemy. ;
Elemental AssaultSupplements the user's M. Atk. with 200 Power to inflict non-attribute damage on an enemy. Over-hit is possible. ;
Elemental SymphonySupplements the user's M. Atk. with 200 Power to inflict non-attribute damage on an enemy. Over-hit is possible. ;
Elemental StormSupplements the user's M. Atk. with 200 Power to inflict non-attribute damage on an enemy. ;
Fatal CounterSupplements the user's P. Atk. by 2908 Power to fire an agony-inducing arrow at a target. The power of the attack increases as an enemy's HP decreases. Requires a bow. Over-hit is possible. ;
Crush of DoomAttacks the target with 4558 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and Сritical hit are possible. ;
Lethal ShotShoots an arrow that is aimed at a vital spot. Attacks an enemy with 7698 Power added to P. Atk. Requires a bow. Over-hit. Half Kill. Critical. ;
Lethal BlowAttacks the target's vital points with 5773 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. ;
Evade ShotAttacks an enemy with 2020 Power added to P. Atk. and increases Evasion by 6. Requires a bow. Over-hit is possible. ;
Critical BlowAttacks the target's vital points with 1832 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit. Half-kill. ;
Dark SmashAttacks an enemy with 568 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit and Сritical hit are possible. ;
Storm AssaultSupplements the user's P. Atk. with 571 Power in a hurricane-like assault. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit and Сritical hit are possible. ;
Shoulder ChargeDisrupts an enemy with a sudden and powerful shoulder charge, stunning them for 9 seconds. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. ;
Blade RushHolds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. ;
Slash BladeSupplements the user's P. Atk. by 605 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit and Сritical hit are possible. ;
Crush of PainSupplements the user's P. Atk. by 3509 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit and Сritical hit are possible. Ignores Shield Defense. ;
ContagionSupplements the user's P. Atk. by 4113 Power in a deadly vital strike. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit and Сritical hit are possible. Ignores Shield Defense. ;
Triple ThrustSupplements the user's P. Atk. by 930 Power in a blindingly quick triple jab. Increases Power upon the consumption of up to 5 souls. Requires a rapier. Over-hit is possible. Critical is possible. ;
Shining EdgeAttacks the target's vital points with 1853 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible. ;
checkmateSupplements the user's P. Atk. by 2388 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. ;
Soul of PainSupplements the user's M. Atk. with 50 Power to inflict dark damage on an enemy. Increases Power upon the consumption of up to 5 souls. Target cancel is possible. ;
Annihilation CircleSupplements the user's M. Atk. with 82 Power to inflict dark damage on an enemy's location. Increases Power upon the consumption of up to 5 souls. ;
Twin ShotFires 2 powerful bolts with 984 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit. Critical. ;
Rising ShotFires a soaring bolt at an enemy's position with 1050 PvP Power and 1575 PvE Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit and Critical hit are possible. ;
Enuma ElishSupplements the user's P. Atk. with 4666 Power while using the mighty Sword of Creation. Increases Power upon the consumption of up to 5 souls. Over-hit and Сritical hit are possible. ;
LeopoldSummons the devastating cannon Leopold to Fire upon an enemy, supplementing user's M. Atk. with 224 Power. Increases Power upon the consumption of up to 5 souls. ;
Soul VortexStirs up a vortex connecting to the dimension of souls and inflicts non-attribute damage on an enemy with 112 Power added to M. Atk. For 30 seconds, decreases Speed by 20%, Atk. Spd. by 30%, and Casting Spd. by 30%. Consumes 12 MP every second. Over-hit. ;
Soul Vortex ExtinctionDetonates an Soul Vortex to inflict non-attribute damage on an enemy with 195 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. ;
Soul StrikeConsecutively throws souls to inflict non-attribute damage on an enemy using 166 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. ;
Rush ImpactRushes forward to attack the enemies in front with 3110 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires an Ancient Sword weapon to be equipped.
Over-hit and Сritical hit are possible.
Increases Power upon the consumption of up to 5 souls. ;
Death SpikeThrows a bone to inflict dark damage on an enemy with 35 Power added to M. Atk. ;
Power CrushAttacks an enemy with 664 Power added to P. Atk. Over-hit and Сritical hit are possible. ;
Cursed PierceAttacks an enemy with 3849 Power added to P. Atk. Over-hit. Ignores Shield Defense. Critical. ;
Seven ArrowsShoots 7 arrows to attack an enemy with 8445 Power added to P. Atk. Critical hit is possible. ;
Knives outSupplements P. Atk. with 620 PvP Power and 775 PvE Power to strike an enemies unprotected backs. Available when equipped with a dagger or a dual dagger. Over-hit and Сritical hit are possible.
Shares cooldown with Backstab skill. ;
RazorRainAttacks nearby enemy's vital points with 625 PvE Power and 500 PvP Power. Requires dagger or dualdagger weapon. Over-hit and Critical is possible. ;
Elder Rune BoltInflicts non-attribute massive runic damage on an enemy using 26 Power added to M. Atk. .
Now, when changing the branch of enchanting a skill, the Skill will not lose levels . Previously, the skill would randomly lose 3/2/1/0 enchant levels.
Example:
Triple Sonic Slash +25 Earth , which has been re-tuned to Duel :
Previously : Triple Sonic Slash +22/23/24/25 on Duel at random.
Now : Guaranteed Triple Sonic Slash Attacks an enemy with rapid three slashes with 1948 Power added to P. Atk. Requires a dualsword/dualblunt. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible. +25 Duel .
Giant's Codex - DisciplineAn item required to change an enchantment path. can now also be purchased from the Adventurers' Guide in the Ivory Store for 150 Ivory Coin and 1.500.000 Adena .Personal Item.
Special Coin of Ivory Tower's Magic Guild which can be received by participating in media and in-game events. You can use it to buy various consumable and other goods at NPC Adventurers' Guide.
All skills for which Attribute enchanting was available have received an updated display format :
The skill will now show the Attribute number that was added to the skill.
The description of a HUGE number of skills , enchant branches and descriptions has been sorted out and improved .
It would seem: why do we single out such an item ..? In fact, this is a very voluminous work that requires a lot of attention, perseverance and motivation. We believe that you will appreciate our work, regardless of whether it was a major update or such "little things" as improving the description.
Conclusion❗❗❗
What conclusion should be drawn from this? Skill enchanting is VERY important to your character's performance! Attribute and Duel (for offensive skills), depending on the server stage, will not only SIGNIFICANTLY increase the strength of your character, but also increase the level of the skill, which will increase the chance of passing it.
Frequent misconceptions:
Opinion : My character is level 83 and skill is +6. That's enough, my character is strong and effective!
Answer : No, no, no, god, please no! © Starting to enchant the skill, you certainly took a step in the right direction, but did not reach the finish line. The current level of skill enchanting is often much more important than enchanting your weapon by another +1/2.
Opinion : I'll finish the 85th - then I'll sharpen. Why waste books?
Answer : Error! Regularly maintaining the level of sharpening the skill to the "correct" branch (at the bottom of the article you will find a link to the Guide, in which you can learn more about effective ways to develop the character, but often it is Attribute or Duel) - you significantly strengthen your character for a relatively small investment and you get a PvE simplificationand a PvP boost as a result, which, in turn, also allows you to farm effectively!
Opinion : I did not figure out what to enchant. I'll get it and figure it out.
Answer : Don't put off enchanting! Making the wrong choice on MasterWork servers is difficult. You can, of course, but it's very difficult.🤪. However, even if you make such a mistake, you will still get a skill above the level, and the system for changing the type of enchanting without a penalty, which we talked about above, will allow you to change the type of sharpening painlessly.
However, you can trust us: Attribute (for GF) and Duel (for HF).
Conclusion-conclusion: enchant your skills!
Items
NPC Butler :
Frintezza's Magic Force Field Removal Scroll item has been added to access the Frintezza Instance Boss :The scroll that permits passage though Frintezza's Magic Force Field. Meet his guide near the Imperial Tomb entrance and he will let you enter the forbidden area.
Needed only by Command Channel Leader;
Cost: 10 Master CoinOfficial server's currency.
10 Master Coins = 1 Dollar.
Thank You for supporting our team and our products. + 2.500.000 Adena.
Simplified obtaining Attribute Ore for Attribute CoinAn ancient stone coin with obscure symbols. Take it to Master Yo in the Anceint City Arcan and he will gladly give you an attribute ore. (personal reward for the 3rd profession):
1 Personal Ore = 1 Attribute CoinAn ancient stone coin with obscure symbols. Take it to Master Yo in the Anceint City Arcan and he will gladly give you an attribute ore. + 250.000 Adena (was 3 + 750.000 Adena ).
Improved dialogs with Attribute Managers: NPCs in Aden, Rune and Arcan City.
We remind you that:
1 Crystal = 5 Stones + 2.500.000 Adena;
1 Crystal = 5 Stones + 5 Master Coins;
1 Personal Ore = 1 Attribute Coin + 250.000 Adena;
1 Stone \u003d 1 Stone of the opposite element (Fire - Water, Earth - Wind, Darkness - Holiness).
The weight of Soul Cans for the Kamael race has been changed :
Full Bottle of Souls - 10 SoulsPersonal Item.
A bottle containing 10 Souls.
Kamael exclusive item. Disappears without effect if used by other races. - now have a weight of 0 (previously 2);
Available from Butler or in My Account .
Full Bottle of Souls - 5 SoulsPersonal Item.
A bottle containing 5 Souls. Cannot be exchanged or dropped.
Kamael Exclusive Weapon. Disappears without effect if used by other races. - now have a weight of 1 (was 2).
Mag. Protection of unique Rings has been increased:
Pioneers RingUnique Ring of Pioneers for those who took part in MasterWork - 2022 Grand Opening.
When killed, decreases a character's Exp. points consumption rate by 10%,
+ 2% PvE Defence, +10 Inventory Slots.
Active Skill:
-SoE with 10 minutes cooldown.
40 Mag. Def.;
2% PvE defense against any type of damage;
+10 Inventory slots;
-10% experience loss on death;
Active skill SoE.
Greater M.W. RingGreater Ring from Rare MW's Ancestral Treasure. When killed, decreases a character's Exp. points consumption rate by 25%,
+ 3% PvE Defence, +15 Inventory Slots.
Active Skill:
-BSoE with 1 hour cooldown. ( Starter SetPersonal Starter Pack with equipment and useful items to boost your character! )
48 Mag. Def.;
3% PvE defense against any type of damage;
+15 Inventory slots;
-25% experience loss on death;
Active BSoE skill.
Blessed MW RingBlessed Ring from Unique MW's Ancestral Treasure. When killed, decreases a character's Exp. points consumption rate by 50%,
+ 5% PvE Defence, +20 Inventory Slots.
Active Skills:
-BSoE with 1 hour cooldown;
-BSoR with 3 hours cooldown. ( Unique SetPersonal Unique Set with equipment and all useful items that boost you at the start and grant comfort to Your character! )
56 Mag. Def.;
5% PvE defense against any type of damage;
+20 Inventory slots;
-50% experience loss on death;
Active skills: BSoR and BSoE.
Mag. The protection of the Olympic Jewelry has been increased:
Olympiad NecklaceLimited time item available for 28 days.
Max. MP+ 42
Resistance to Sleep/Paralysis/Shock attacks +15%
Sleep/Paralysis/Shock attack rate +15%
Skill reuse delay -5%
Damage shield effect +4%
Was: 85 M.Def;
Now: 100 M.Def.
Olympiad EarringLimited time item available for 28 days.
Max. MP+31
Resistance to Shock/Mental attacks +20%
Shock/Mental attack rate +20%
Vampiric rage effect +4%
When equipped with two identical earrings, the effect of only one earring will be applied.
Was: 63 M.Def;
Now: 75 M.Def.
Olympiad RingLimited time item available for 28 days.
Max. MP +21
Accuracy +2
Critical Damage +15%
Resistance to Hold +20%
Hold attack rate +20%
When equipped with two identical rings, the effect of only one ring will be applied.
Was: 42 M.Def;
Now: 55 M.Def.
We remind you that in order to create (craft) items, you now (still) need Adena as well :
Sgr.:
Weapons: + 1.500.000 Adena ;
Armor: + 1.000.000 Adena for any part.
Accessories: + 500.000 Adena .
Dynasty
Weapons: + 3.500.000 Adena ;
Armor: + 2.500.000 Adena for any part.
Accessories: + 1.000.000 Adena .
Moirai (Armor and Jewelry), Icarus (Weapons):
Weapons: + 5.000.000 Adena ;
Armor: + 3.500.000 Adena for any part.
Accessories: + 1.500.000 Adena .
Vesper:
Weapons: + 7.500.000 Adena ;
Armor: + 5.000.000 Adena for any part.
Accessories: + 2.000.000 Adena .
The MasterWork Crystal Orb - S84If you bring it to Blacksmith Pushkin in Giran, you can exchange a B-Grade ordinary item for a Masterwork Item. has been added to the drop!
Ways to get:
MidCompany
Dent.
1-2 MasterWork Crystal - S84If you bring it to Blacksmith Pushkin in Giran, you can exchange a B-Grade ordinary item for a Masterwork Item. (100%);
3-5 MasterWork Crystal - S;If you bring it to Blacksmith Pushkin in Giran, you can exchange a S-Grade ordinary item for a Masterwork Item.
2-3 MasterWork Crystal - S80.If you bring it to Blacksmith Pushkin in Giran, you can exchange a S80-Grade ordinary item for a Masterwork Item.
Epic Bosses (1)
Baium;
Beleth.
1-3 MasterWork Crystal - S84If you bring it to Blacksmith Pushkin in Giran, you can exchange a B-Grade ordinary item for a Masterwork Item. (100%);
3-6 MasterWork Crystal - S .
2-4 MasterWork Crystal - S80 .
Epic Bosses (2)
Antharas;
Valakas.
1-3 MasterWork Crystal - S84If you bring it to Blacksmith Pushkin in Giran, you can exchange a B-Grade ordinary item for a Masterwork Item. (100%);
4-7 MasterWork Crystal - S .
3-4 MasterWork Crystal - S80 .
Daily Epic Bosses
Epidos;
Anais.
1 MasterWork Crystal - S84 (30%).
Specific Bosses
Ankou;
Kerberos.
1 MasterWork Crystal - S84 (7%).
MasterWork Crystal - S and MasterWork Crystal - S80 - increased chance.
RB in Field of Whisper and Ginat's Cave :
Giant Marpanak ;
Gorgolos ;
Last Titan Utenus ;
Hekaton Prime ;
Gwindorr ;
Water Spirit Lian .
1 MasterWork Crystal - S84 (3%);
MasterWork Crystal - S and MasterWork Crystal - S80 - chance increased to 7% and 5% respectively
Changed the current Attribute Drop to 10-20 Attributes SuppliesDouble-click to obtain 1 random Attribute Stone/Crystal. .
Instance (1)
Tiat.
1 MasterWork Crystal - S84 (3%);
MasterWork Crystal - S and MasterWork Crystal - S80 - chance increased to 7% and 5% respectively
Changed the current Attribute Drop to 15-25 Attributes SuppliesDouble-click to obtain 1 random Attribute Stone/Crystal. .
Instance (2)
Frintezza.
1 MasterWork Crystal - S (15%)
1 MasterWork Crystal - S80 (12.5%)
1 MasterWork Crystal - S84If you bring it to Blacksmith Pushkin in Giran, you can exchange a B-Grade ordinary item for a Masterwork Item. (10%).
Instance (3)
Orfen;
core;
Baylor;
Queen Ant.
1 MasterWork Crystal - S84 (2%);
MasterWork Crystal - S and MasterWork Crystal - S80 - chance increased to 3% and 2.5% respectively.
The exchange rate (upgrades) of B/A/S/S80/S84 Orbs has been revised !
️ We would like to remind you that the bonuses from Rare <Rare> Items: Weapons, Armor, Jewelry — on MasterWork have been redone / improved / finalized! More about this on our Wiki .
️B Grade Items :
Any solid Armor ( body): 3 MasterWork Crystal - B (was 1);
Any Armor Top ( top): 2 MasterWork Crystal - BIf you bring it to Blacksmith Pushkin in Giran, you can exchange a B-Grade ordinary item for a Masterwork Item. (was 1);
Weapons, Helmets, Bottoms, Boots, Gloves, Shields, Accessories - 1 each MasterWork Crystal - B (no change).
A grade items :
Any Low and Mid Weapons ( Carnage BowBestows one of the following functions: Focus, Critical Bleed, or Mana Up. , Soul BowBestows one of the following functions: Cheap Shot, Quick Recovery, or Focus. ): 2 MasterWork Crystal - AIf you bring it to Blacksmith Pushkin in Giran, you can exchange an A-Grade ordinary item for a Masterwork Item. (was 3);
Any Top Weapon ( Shyeed's BowBestows one of the following functions: Cheap Shot, Focus, or Quick Recovery. ): 3 MasterWork Crystal - A (no change);
Any solid Armor ( body): 4 MasterWork Crystal - A (was 2);
Any Armor Top ( top): 3 MasterWork Crystal - A (was 2);
Helmet and Armor Bottoms: 2 each MasterWork Crystal - A (unchanged);
Boots and Gloves: 2 each MasterWork Crystal - A (no change);
Shields: 1 each MasterWork Crystal - A (was 2);
Accessories (Necklaces, Earrings, Rings): 1 each MasterWork Crystal - A (no change).
S grade items :
Any Weapon: 4 MasterWork Crystal - SIf you bring it to Blacksmith Pushkin in Giran, you can exchange a S-Grade ordinary item for a Masterwork Item. (no change);
Major Arcana Rob and Draconic: 5 each MasterWork Crystal - S (was 3 each);
and Imperial Crusader Breastplate: 3 each MasterWork Crystal - S (no change);
Helmets: 3 each MasterWork Crystal - S (no change);
Boots and Gloves: 2 each MasterWork Crystal - S (was 3 each);
Shield and Sigil: 1 each MasterWork Crystal - S (was 3 each);
Accessories (Necklaces, Earrings, Rings): 1 each MasterWork Crystal - S (no change).
Example:
Major Arcana Set / Draconic Set:
Was: 3+3+3+3 = 12 MasterWork Crystal - S ;
Now: 3+5+2+2 = 12 MasterWork Crystal - S .
Imperial Crusader Set:
Was : 15 MasterWork Crystal - S;
Now : 13 MasterWork Crystal - S (2 cheaper).
Dynasty Items :
Any Weapon: 5 MasterWork Crystal - SIf you bring it to Blacksmith Pushkin in Giran, you can exchange a S-Grade ordinary item for a Masterwork Item. (no change);
Armor Top: 5 MasterWork Crystal - S (was 4);
Helmet and Armor Bottom: 4 each MasterWork Crystal - S (no change);
Boots and Gloves: 3 each MasterWork Crystal - S (was 4 each);
Shield and Sigil: 2 each MasterWork Crystal - S (was 4 each);
Accessories (Necklaces, Earrings, Rings): 2 each MasterWork Crystal - S (no change).
Example:
Full set before : 4+4+4+4+4 = 20 MasterWork Crystal - S ;
Full set is now : 4+5+4+3+3 = 19 MasterWork Crystal - S .
Items Moirai \ Icarus :
Any Weapon: 5 MasterWork Crystal - S80If you bring it to Blacksmith Pushkin in Giran, you can exchange a S80-Grade ordinary item for a Masterwork Item. (no change);
Armor Top: 4 MasterWork Crystal - S80 (was 3);
Helmets and Bottoms of Armor: 3 each MasterWork Crystal - S80 (no change);
Boots and Gloves: 2 each MasterWork Crystal - S80 (was 3 each);
Shield and Sigil: 2 each MasterWork Crystal - S80 (was 3 each);
Accessories (Necklaces, Earrings, Rings): 1 each MasterWork Crystal - S80 (no change).
Example:
Full set before : 3+3+3+3+3 = 15 MasterWork Crystal - S80 ;
Full set is now : 3+4+3+2+2 = 14 MasterWork Crystal - S80 .
Vesper Items :
Any Weapon: 5 MasterWork Crystal - S84If you bring it to Blacksmith Pushkin in Giran, you can exchange a B-Grade ordinary item for a Masterwork Item. ;
Top Armor: 4 MasterWork Crystal - S84 ;
Helmet and Armor Bottoms: 3 each MasterWork Crystal - S84
Boots and Gloves: 2 each MasterWork Crystal - S84 ;
Shield and Sigil: 2 each MasterWork Crystal - S84 ;
Accessories (Necklaces, Earrings, Rings): 1 each MasterWork Crystal - S84 .
Example:
Full set: 3+4+3+2+2 = 14 MasterWork Crystal - S84.
Now regular NPCs in towns that sell consumables will also sell D and C grade Soulshots and Spiritshots (in addition to No-Grade Soulshots and Spiritshots)
Soulshot (D-Grade)The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a D-grade weapon. = 10 Adena ;
Soulshot (C-Grade)The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a C-grade weapon. =15 Adena ;
Blessed Spiritshot (D-Grade)The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with D-grade weapons. =14 Adena ;
Blessed Spiritshot (C-Grade)The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with C-grade weapons. =21 Adena.
Something Cool
Gide
At first I wanted to describe all-all changes and descriptions \ explanations to them in Patchnote. And then I looked at the size of the post and realized that this is a VERY voluminous text. Thank God we have@Safero 😁
We recommend that you subscribe to his Telegram channel and read the description of the change. Also there you will find an analysis of various statistics - We have collected information about the server and analyzed the various decisions of the players.
Link to post ;
Link to Safero channel ;
Link to Shilen's Diary .
This is really very interesting and educational. I highly recommend you check out our official Telegram channels!
You will need to use our Updater in order for the update to be displayed correctly. We highly recommend that you use the Fast Check feature regularly , as we regularly release various minor and major updates.
With ❤️, E-Global & Averia